pub.gg is available
FYI

On Fri, Jul 29, 2016 at 11:57 AM, Lucas Wagner <[email protected]> wrote:

> Babby's first domain lookup failed. Sorry for that. Any other ideas for
> domain names? I recommend something similar to other TF related domains,
> such as flan.tf or scrap.tf.
>
> On Fri, Jul 29, 2016 at 10:43 AM, Jordan Olling <[email protected]>
> wrote:
>
>> Not according to https://www.whois.net/
>>
>> On Fri, Jul 29, 2016 at 6:34 AM, Lucas Wagner <[email protected]> wrote:
>>
>>> It appears that the pub.tf domain is available...
>>>
>>> On Wed, Jul 27, 2016 at 6:57 AM, Scandreid <[email protected]> wrote:
>>>
>>>> Hi Tim,
>>>>
>>>> The cool thing about this is that pretty much nothing's set in stone
>>>> atm. Off the top of my head (and I'm just one guy), maybe a randomised
>>>> display order like huds.tf use would help? For the delisting/listing
>>>> thing, maybe allowing all server owners to submit their own websites to
>>>> site on a trust basis is the answer? Or maybe that's too hands-off? That's
>>>> the thing, I have no design expertise mysself but it's all on the table for
>>>> discussing and working on and hopefully together with the help of whoever
>>>> wants to get involved we can identify concerns like these and arrive at
>>>> something that works for everyone. Similar story for what the tags will be
>>>> - details like that will have to be decided on at some point, and yes I'd
>>>> be very much surprised if the few of us currently in the discord are a
>>>> completely fair and total representation of the entire TF2 community who
>>>> will get everything like that right first time round. Maybe (and again,
>>>> this is one guy spitballing) the best thing to do is to make sure we have
>>>> as much input on this as we can at an early stage so we can get as close to
>>>> something good as we can from the beginning.
>>>>
>>>> You're right in that anything outside of the game itsself will always
>>>> miss a lot of people, sadly aside from Valve themselves giving the
>>>> community a hand I don't think there's much anyone can do about that.
>>>> Still, I think it could be useful for introducing a fair number of people
>>>> to community servers, e.g anyone who's interested (or we can help become
>>>> interested by reminding them of the good things about community servers) in
>>>> finding a server but wants/needs a cleaner way to view their options. When
>>>> my 'benefits of community servers over valve servers' video did the rounds
>>>> a month or so ago I found there was a real appetite for the community
>>>> server experience among a lot of people who either hadn't found a community
>>>> yet or used to play on a community long since gone, it's early days but I'm
>>>> hopeful that building the hype up around community servers again combined
>>>> with giving them the tools to find a server that suits them will benefit
>>>> these players and community servers alike. I think if we can get a number
>>>> of people, wherever they're coming from, interested in community servers
>>>> again then a lot of those same people could be interested in something like
>>>> this.
>>>>
>>>> I don't want to act like I speak on behalf of the group or anything
>>>> (mostly because nobody does and it's nothing nearly as formal or
>>>> well-defined as that), I just think something like this could potentially
>>>> help out community servers a bit andI'd like to see problems like the ones
>>>> you're pointing out solved. The fraction of server owners already involved
>>>> won't have all the answers and it's not at all a closed door, with probably
>>>> everything being up for discussion, and if other server owners can chip in
>>>> and help this thing get somewhere I think that's only a good thing :)
>>>>
>>>> - Scatterbrain
>>>>
>>>> (btw I get the feeling something was misinterprated somewhere - so far
>>>> I've found the group to be a friendly bunch, I'd be saddened and surprised
>>>> to find any genuine pettiness)
>>>>
>>>> On 27 July 2016 at 04:26, Tim Anderson <[email protected]> wrote:
>>>>
>>>>> This doesn't really address my concerns. You or maybe some other
>>>>> server owner (if successful) will have massive power in deciding where all
>>>>> the players go. You still control who gets listed/delisted and shown in
>>>>> what order, or what tags will be made or not made. I don't think it is 
>>>>> safe
>>>>> to assume this list will remain unbiased given how biased /r/tf2 and spuf
>>>>> are towards the servers they are associated with.
>>>>>
>>>>> And without a plan to get people too lazy to use the server browser to
>>>>> start using yours instead, all you are going to do is end up with the same
>>>>> small pool of players who already know how to use the server browser. This
>>>>> is probably not possible without Valve inserting whatever server finding
>>>>> idea you have into the game itself.
>>>>>
>>>>> Without solving these 2 issues, I don't think this will be successful
>>>>> at all.
>>>>>
>>>>> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> We figure the best fair / logical approach to this is provide the
>>>>>> user base a list of tags and providing any important info to the user so
>>>>>> they can make an educated guess if they like a server or not. We decided
>>>>>> trying to rate good and bad servers won't do anything positive because 
>>>>>> our
>>>>>> opinion on what is good or bad could be too flexible. It's better to just
>>>>>> let the userbase decide and give them as much information as possible. 
>>>>>> Some
>>>>>> users don't mind ads for example, some users hate mods or custom maps. If
>>>>>> we tell people what is good and what isn't, no one is going to bother
>>>>>> listening.
>>>>>>
>>>>>>
>>>>>> As far as impersonations go, we already have a plan to authenticate
>>>>>> who actually owns a server so no tomfoolery can happen. That all said,
>>>>>> we're still mostly doing talks and planning and etc. Anyone is free to 
>>>>>> hop
>>>>>> in and contribute / add in their two cents, and of course we're all here
>>>>>> too reading the emails.
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>
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>>>>
>>>
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>>
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>
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