pub.gg is available FYI On Fri, Jul 29, 2016 at 11:57 AM, Lucas Wagner <[email protected]> wrote:
> Babby's first domain lookup failed. Sorry for that. Any other ideas for > domain names? I recommend something similar to other TF related domains, > such as flan.tf or scrap.tf. > > On Fri, Jul 29, 2016 at 10:43 AM, Jordan Olling <[email protected]> > wrote: > >> Not according to https://www.whois.net/ >> >> On Fri, Jul 29, 2016 at 6:34 AM, Lucas Wagner <[email protected]> wrote: >> >>> It appears that the pub.tf domain is available... >>> >>> On Wed, Jul 27, 2016 at 6:57 AM, Scandreid <[email protected]> wrote: >>> >>>> Hi Tim, >>>> >>>> The cool thing about this is that pretty much nothing's set in stone >>>> atm. Off the top of my head (and I'm just one guy), maybe a randomised >>>> display order like huds.tf use would help? For the delisting/listing >>>> thing, maybe allowing all server owners to submit their own websites to >>>> site on a trust basis is the answer? Or maybe that's too hands-off? That's >>>> the thing, I have no design expertise mysself but it's all on the table for >>>> discussing and working on and hopefully together with the help of whoever >>>> wants to get involved we can identify concerns like these and arrive at >>>> something that works for everyone. Similar story for what the tags will be >>>> - details like that will have to be decided on at some point, and yes I'd >>>> be very much surprised if the few of us currently in the discord are a >>>> completely fair and total representation of the entire TF2 community who >>>> will get everything like that right first time round. Maybe (and again, >>>> this is one guy spitballing) the best thing to do is to make sure we have >>>> as much input on this as we can at an early stage so we can get as close to >>>> something good as we can from the beginning. >>>> >>>> You're right in that anything outside of the game itsself will always >>>> miss a lot of people, sadly aside from Valve themselves giving the >>>> community a hand I don't think there's much anyone can do about that. >>>> Still, I think it could be useful for introducing a fair number of people >>>> to community servers, e.g anyone who's interested (or we can help become >>>> interested by reminding them of the good things about community servers) in >>>> finding a server but wants/needs a cleaner way to view their options. When >>>> my 'benefits of community servers over valve servers' video did the rounds >>>> a month or so ago I found there was a real appetite for the community >>>> server experience among a lot of people who either hadn't found a community >>>> yet or used to play on a community long since gone, it's early days but I'm >>>> hopeful that building the hype up around community servers again combined >>>> with giving them the tools to find a server that suits them will benefit >>>> these players and community servers alike. I think if we can get a number >>>> of people, wherever they're coming from, interested in community servers >>>> again then a lot of those same people could be interested in something like >>>> this. >>>> >>>> I don't want to act like I speak on behalf of the group or anything >>>> (mostly because nobody does and it's nothing nearly as formal or >>>> well-defined as that), I just think something like this could potentially >>>> help out community servers a bit andI'd like to see problems like the ones >>>> you're pointing out solved. The fraction of server owners already involved >>>> won't have all the answers and it's not at all a closed door, with probably >>>> everything being up for discussion, and if other server owners can chip in >>>> and help this thing get somewhere I think that's only a good thing :) >>>> >>>> - Scatterbrain >>>> >>>> (btw I get the feeling something was misinterprated somewhere - so far >>>> I've found the group to be a friendly bunch, I'd be saddened and surprised >>>> to find any genuine pettiness) >>>> >>>> On 27 July 2016 at 04:26, Tim Anderson <[email protected]> wrote: >>>> >>>>> This doesn't really address my concerns. You or maybe some other >>>>> server owner (if successful) will have massive power in deciding where all >>>>> the players go. You still control who gets listed/delisted and shown in >>>>> what order, or what tags will be made or not made. I don't think it is >>>>> safe >>>>> to assume this list will remain unbiased given how biased /r/tf2 and spuf >>>>> are towards the servers they are associated with. >>>>> >>>>> And without a plan to get people too lazy to use the server browser to >>>>> start using yours instead, all you are going to do is end up with the same >>>>> small pool of players who already know how to use the server browser. This >>>>> is probably not possible without Valve inserting whatever server finding >>>>> idea you have into the game itself. >>>>> >>>>> Without solving these 2 issues, I don't think this will be successful >>>>> at all. >>>>> >>>>> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon < >>>>> [email protected]> wrote: >>>>> >>>>>> We figure the best fair / logical approach to this is provide the >>>>>> user base a list of tags and providing any important info to the user so >>>>>> they can make an educated guess if they like a server or not. We decided >>>>>> trying to rate good and bad servers won't do anything positive because >>>>>> our >>>>>> opinion on what is good or bad could be too flexible. It's better to just >>>>>> let the userbase decide and give them as much information as possible. >>>>>> Some >>>>>> users don't mind ads for example, some users hate mods or custom maps. If >>>>>> we tell people what is good and what isn't, no one is going to bother >>>>>> listening. >>>>>> >>>>>> >>>>>> As far as impersonations go, we already have a plan to authenticate >>>>>> who actually owns a server so no tomfoolery can happen. That all said, >>>>>> we're still mostly doing talks and planning and etc. Anyone is free to >>>>>> hop >>>>>> in and contribute / add in their two cents, and of course we're all here >>>>>> too reading the emails. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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