Not according to https://www.whois.net/
On Fri, Jul 29, 2016 at 6:34 AM, Lucas Wagner <[email protected]> wrote: > It appears that the pub.tf domain is available... > > On Wed, Jul 27, 2016 at 6:57 AM, Scandreid <[email protected]> wrote: > >> Hi Tim, >> >> The cool thing about this is that pretty much nothing's set in stone atm. >> Off the top of my head (and I'm just one guy), maybe a randomised display >> order like huds.tf use would help? For the delisting/listing thing, >> maybe allowing all server owners to submit their own websites to site on a >> trust basis is the answer? Or maybe that's too hands-off? That's the thing, >> I have no design expertise mysself but it's all on the table for discussing >> and working on and hopefully together with the help of whoever wants to get >> involved we can identify concerns like these and arrive at something that >> works for everyone. Similar story for what the tags will be - details like >> that will have to be decided on at some point, and yes I'd be very much >> surprised if the few of us currently in the discord are a completely fair >> and total representation of the entire TF2 community who will get >> everything like that right first time round. Maybe (and again, this is one >> guy spitballing) the best thing to do is to make sure we have as much input >> on this as we can at an early stage so we can get as close to something >> good as we can from the beginning. >> >> You're right in that anything outside of the game itsself will always >> miss a lot of people, sadly aside from Valve themselves giving the >> community a hand I don't think there's much anyone can do about that. >> Still, I think it could be useful for introducing a fair number of people >> to community servers, e.g anyone who's interested (or we can help become >> interested by reminding them of the good things about community servers) in >> finding a server but wants/needs a cleaner way to view their options. When >> my 'benefits of community servers over valve servers' video did the rounds >> a month or so ago I found there was a real appetite for the community >> server experience among a lot of people who either hadn't found a community >> yet or used to play on a community long since gone, it's early days but I'm >> hopeful that building the hype up around community servers again combined >> with giving them the tools to find a server that suits them will benefit >> these players and community servers alike. I think if we can get a number >> of people, wherever they're coming from, interested in community servers >> again then a lot of those same people could be interested in something like >> this. >> >> I don't want to act like I speak on behalf of the group or anything >> (mostly because nobody does and it's nothing nearly as formal or >> well-defined as that), I just think something like this could potentially >> help out community servers a bit andI'd like to see problems like the ones >> you're pointing out solved. The fraction of server owners already involved >> won't have all the answers and it's not at all a closed door, with probably >> everything being up for discussion, and if other server owners can chip in >> and help this thing get somewhere I think that's only a good thing :) >> >> - Scatterbrain >> >> (btw I get the feeling something was misinterprated somewhere - so far >> I've found the group to be a friendly bunch, I'd be saddened and surprised >> to find any genuine pettiness) >> >> On 27 July 2016 at 04:26, Tim Anderson <[email protected]> wrote: >> >>> This doesn't really address my concerns. You or maybe some other server >>> owner (if successful) will have massive power in deciding where all the >>> players go. You still control who gets listed/delisted and shown in what >>> order, or what tags will be made or not made. I don't think it is safe to >>> assume this list will remain unbiased given how biased /r/tf2 and spuf are >>> towards the servers they are associated with. >>> >>> And without a plan to get people too lazy to use the server browser to >>> start using yours instead, all you are going to do is end up with the same >>> small pool of players who already know how to use the server browser. This >>> is probably not possible without Valve inserting whatever server finding >>> idea you have into the game itself. >>> >>> Without solving these 2 issues, I don't think this will be successful at >>> all. >>> >>> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon < >>> [email protected]> wrote: >>> >>>> We figure the best fair / logical approach to this is provide the user >>>> base a list of tags and providing any important info to the user so they >>>> can make an educated guess if they like a server or not. We decided trying >>>> to rate good and bad servers won't do anything positive because our opinion >>>> on what is good or bad could be too flexible. It's better to just let the >>>> userbase decide and give them as much information as possible. Some users >>>> don't mind ads for example, some users hate mods or custom maps. If we tell >>>> people what is good and what isn't, no one is going to bother listening. >>>> >>>> >>>> As far as impersonations go, we already have a plan to authenticate who >>>> actually owns a server so no tomfoolery can happen. That all said, we're >>>> still mostly doing talks and planning and etc. Anyone is free to hop in and >>>> contribute / add in their two cents, and of course we're all here too >>>> reading the emails. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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