Not according to https://www.whois.net/

On Fri, Jul 29, 2016 at 6:34 AM, Lucas Wagner <[email protected]> wrote:

> It appears that the pub.tf domain is available...
>
> On Wed, Jul 27, 2016 at 6:57 AM, Scandreid <[email protected]> wrote:
>
>> Hi Tim,
>>
>> The cool thing about this is that pretty much nothing's set in stone atm.
>> Off the top of my head (and I'm just one guy), maybe a randomised display
>> order like huds.tf use would help? For the delisting/listing thing,
>> maybe allowing all server owners to submit their own websites to site on a
>> trust basis is the answer? Or maybe that's too hands-off? That's the thing,
>> I have no design expertise mysself but it's all on the table for discussing
>> and working on and hopefully together with the help of whoever wants to get
>> involved we can identify concerns like these and arrive at something that
>> works for everyone. Similar story for what the tags will be - details like
>> that will have to be decided on at some point, and yes I'd be very much
>> surprised if the few of us currently in the discord are a completely fair
>> and total representation of the entire TF2 community who will get
>> everything like that right first time round. Maybe (and again, this is one
>> guy spitballing) the best thing to do is to make sure we have as much input
>> on this as we can at an early stage so we can get as close to something
>> good as we can from the beginning.
>>
>> You're right in that anything outside of the game itsself will always
>> miss a lot of people, sadly aside from Valve themselves giving the
>> community a hand I don't think there's much anyone can do about that.
>> Still, I think it could be useful for introducing a fair number of people
>> to community servers, e.g anyone who's interested (or we can help become
>> interested by reminding them of the good things about community servers) in
>> finding a server but wants/needs a cleaner way to view their options. When
>> my 'benefits of community servers over valve servers' video did the rounds
>> a month or so ago I found there was a real appetite for the community
>> server experience among a lot of people who either hadn't found a community
>> yet or used to play on a community long since gone, it's early days but I'm
>> hopeful that building the hype up around community servers again combined
>> with giving them the tools to find a server that suits them will benefit
>> these players and community servers alike. I think if we can get a number
>> of people, wherever they're coming from, interested in community servers
>> again then a lot of those same people could be interested in something like
>> this.
>>
>> I don't want to act like I speak on behalf of the group or anything
>> (mostly because nobody does and it's nothing nearly as formal or
>> well-defined as that), I just think something like this could potentially
>> help out community servers a bit andI'd like to see problems like the ones
>> you're pointing out solved. The fraction of server owners already involved
>> won't have all the answers and it's not at all a closed door, with probably
>> everything being up for discussion, and if other server owners can chip in
>> and help this thing get somewhere I think that's only a good thing :)
>>
>> - Scatterbrain
>>
>> (btw I get the feeling something was misinterprated somewhere - so far
>> I've found the group to be a friendly bunch, I'd be saddened and surprised
>> to find any genuine pettiness)
>>
>> On 27 July 2016 at 04:26, Tim Anderson <[email protected]> wrote:
>>
>>> This doesn't really address my concerns. You or maybe some other server
>>> owner (if successful) will have massive power in deciding where all the
>>> players go. You still control who gets listed/delisted and shown in what
>>> order, or what tags will be made or not made. I don't think it is safe to
>>> assume this list will remain unbiased given how biased /r/tf2 and spuf are
>>> towards the servers they are associated with.
>>>
>>> And without a plan to get people too lazy to use the server browser to
>>> start using yours instead, all you are going to do is end up with the same
>>> small pool of players who already know how to use the server browser. This
>>> is probably not possible without Valve inserting whatever server finding
>>> idea you have into the game itself.
>>>
>>> Without solving these 2 issues, I don't think this will be successful at
>>> all.
>>>
>>> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon <
>>> [email protected]> wrote:
>>>
>>>> We figure the best fair / logical approach to this is provide the user
>>>> base a list of tags and providing any important info to the user so they
>>>> can make an educated guess if they like a server or not. We decided trying
>>>> to rate good and bad servers won't do anything positive because our opinion
>>>> on what is good or bad could be too flexible. It's better to just let the
>>>> userbase decide and give them as much information as possible. Some users
>>>> don't mind ads for example, some users hate mods or custom maps. If we tell
>>>> people what is good and what isn't, no one is going to bother listening.
>>>>
>>>>
>>>> As far as impersonations go, we already have a plan to authenticate who
>>>> actually owns a server so no tomfoolery can happen. That all said, we're
>>>> still mostly doing talks and planning and etc. Anyone is free to hop in and
>>>> contribute / add in their two cents, and of course we're all here too
>>>> reading the emails.
>>>>
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>>>>
>>>
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>>>
>>
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