You could take a look at the draw instanced support in OSG, good for drawing
"lots of things".

BRDFs could be used to render a high fidelity coin on just a couple
triangles without the flat, wallpaper-like effect of a regular texture map.
The first edition orange book included a section on implementing BRDFs in
shaders. I haven't seen much discussion on BRDFs lately, perhaps because
generating them is so complex.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

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