> -> things get slow with more than 70 coins on this (slightly outdated) > machine. The bottleneck is definitely physics, not rendering. May have to experiment > with CUDA acceleration to achieve 500 coins and more.
I suspect your bottleneck if with solving. Currently, the Cuda solver is not yet open source. The (already available) Cuda dispatcher probably won't help your performance. > -> The coins slide apart when stacked on top, as if the whole setup > was on a vibrating ground plate. I need to get in touch with the guys on the > bullet physics forums to see if this can be solved. By default, Bullet should perform multiple samples (10, I think, per sim step) in the solver to compensate for this. Is your app explicitly setting this down to fewer samples for performance reasons? -Paul _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org