Think of BRDFs as Imposters on steroids. The idea is to have views of an object from several different angles, and let the hardware choose which one (or ones) to use to represent the object based on the current view direction. The visual representation is on par with Imposters, so it is quite 3D.
Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org