> You could take a look at the draw instanced support in OSG, good for drawing
> "lots of things".

I believe this instancing capability might require Geforce 8 class hardware.

I was thinking along the lines of how the osgforest sample replicates
thousands of trees from
the same billboard drawable. However I would also need to add per
instance rotation, not jus
a simple displacement.

> BRDFs could be used to render a high fidelity coin on just a couple

I think BRDFs are a little over my head. I think they would not add a
true relief, just different
reflectivity at different locations on the coin surface.

Christian
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