> OK I'll bite.  My take on it is that development depends on the user
> application.  Since I do network-side apps, I prefer developing on Linux
> (or any Unix with the proper tools) since the network apps are easier to
> manage there.  Now if I were developing graphics games for a mass
audience,
> then I'd have to either target for and develop under Windows.

Perfectly reasonable answer, Migs ;-)

> Therefore, for me, Linux is not an 'absolute' choice, but it's also an
easier
> decision to make since what I do is really hosted under Unix.  I also
prefer
> the command line and the tool chain.

The GNU toolchain... <shudder>... it's hard! Configure is awesome in
terms of what it can do... but veeeeery complex.

I've been fiddling with it for years, and I'm still barely a newbie...
the autotools are really something else... you gotta know m4, perl, make,
etc... super steep learning curve, but they're virtually de rigueur for
anyone wanting to fiddle with anything beyond a small size open source
project though.

I find the barrier for entry is not even the source code for the
program itself, but understanding what the 'make' source does!




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