> OK I'll bite. My take on it is that development depends on the user > application. Since I do network-side apps, I prefer developing on Linux > (or any Unix with the proper tools) since the network apps are easier to > manage there. Now if I were developing graphics games for a mass audience, > then I'd have to either target for and develop under Windows.
Perfectly reasonable answer, Migs ;-) > Therefore, for me, Linux is not an 'absolute' choice, but it's also an easier > decision to make since what I do is really hosted under Unix. I also prefer > the command line and the tool chain. The GNU toolchain... <shudder>... it's hard! Configure is awesome in terms of what it can do... but veeeeery complex. I've been fiddling with it for years, and I'm still barely a newbie... the autotools are really something else... you gotta know m4, perl, make, etc... super steep learning curve, but they're virtually de rigueur for anyone wanting to fiddle with anything beyond a small size open source project though. I find the barrier for entry is not even the source code for the program itself, but understanding what the 'make' source does! _ Philippine Linux Users Group. Web site and archives at http://plug.linux.org.ph To leave: send "unsubscribe" in the body to [EMAIL PROTECTED] To subscribe to the Linux Newbies' List: send "subscribe" in the body to [EMAIL PROTECTED]
