Yes. To specify further my request for a setup note:
"Readable for someone who is not familiar with Visual C++"

Regardless, I'll have a look if I can make it work with the
instructions on there (as I do have it installed), but I doubt I'll
get very far!

On 17 feb, 23:16, Paul Fishwick <[email protected]> wrote:
> Doeko
>  Have you seen:
>
>  http://opensimulator.org/wiki/ModRex ?
>
> -p
>
>
>
> [email protected] wrote:
> > Well, I don't speak for anyone else, but what I'm asking for (and what
> > I think would be very much appreciated by many) is just that.
>
> > However, I must say, I actually have the DLLs and I am struggling a
> > little bit with how to make them work correctly, so if a very short
> > note on how to apply them to Opensim can be made available then at
> > least I am very happy. I also think that anyone with some sense will
> > not ask for support (apart from the below) regarding modrex as I am
> > pretty sure that anyone who even knows what modrex is, will know they
> > can not expect anything from it.
>
> > If a short note can't be made available, because it is complicated
> > (like, it takes more than 15 minutes for someone to write it), then I
> > guess I will just have to wait until something more final comes
> > along?
>
> > Also, let me take the opportunity to say that REX is the most awesome
> > thing to happen to virtual worlds (next to opensim of course) and I
> > think that the project will be very succesful in the long term. The
> > tools you offer are exactly what many have been waiting for, so you
> > can't blame them for being eager to start using them!
>
> > On 17 feb, 22:17, Ryan McDougall <[email protected]> wrote:
>
> >> On Tue, Feb 17, 2009 at 9:02 PM, [email protected]
>
> >> <[email protected]> wrote:
>
> >>> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote:
>
> >>>> On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> 
> >>>> wrote:
> >>>> I don't think there is any case of wanting "100%" done. I have been
> >>>> working on open source for my entire professional career, and I
> >>>> understand "release early, release often". However I also understand
> >>>> that at this point reX is alpha software, and alpha software isn't
> >>>> meant for users yet. It's meant for people with the stomach for
> >>>> downloading from SVN, compiling it themselves, and helping with bug
> >>>> reports. The source is freely available, and building it isn't very
> >>>> difficult compared to any other project in an alpha status.
>
> >>> I see where you are coming from, and I partially agree. However, there
> >>> is an amount of users that, I think, has enough technical
> >>> understanding to set things up and could contribute bug reports.
> >>> However, they don't have the technical knowhow to do a full compile,
> >>> or simply not the amount of time required to figure out how to do it
> >>> due to lack of experience. I know I am one of those people.
>
> >> Well if its only a matter of making a couple DLLs available, there is
> >> no problem at all. However it was my impression that 1. more was being
> >> asked for, 2. that once we hand out a DLL, it still won't work as
> >> expected, and cause issues trying to support that DLL.
>
> >> If I'm mistaken, its an easy fix to make.
>
> >> Cheers,
>
> >>> I do not quite see what the problem is with just releasing an alpha
> >>> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way
> >>> opensim does it.
>
> >>> The way I understand the status of ModRex is currently, is that it
> >>> lacks a number of features that it needs to be considered "featureful
> >>> enough" by the REX team to be ocnsidered beta. However, in my opinion,
> >>> the stuff that needs to work for it to be worthwhile to release for
> >>> many people, in my opinion is simply:
> >>> 1) not crash every 2 minutes
> >>> 2) accept .mesh files (and collission meshes etc).
> >>> (optional) 3) hopefully be compatible with future modrex releases
>
> >>> It already does this and far more. So, why not release a preliminary
> >>> binary for this community of "pro users" (as I'll call it...) to help
> >>> out.
>
> >>> As long as you keep the download info fairly obscure (i.e. not put it
> >>> on the download page but make it clear to everyone who looks for it
> >>> where or from whom to get it), I do not see how this could harm
> >>> RealXtend.
>
> >>> Thanks, I hope you understand my point of view.
>
> --
> Dr. Paul A. Fishwick           E-Mail: [email protected]
> Dept. of Computer & Info       Phone & FAX: (352) 392-1414
>  Science and Engineering       WWW:http://www.cise.ufl.edu/~fishwick
> University of Florida          (PGP Key available at above WWW address)
> P. O. Box 116120
> 332 Bldg. CSE, Gainesville, FL 32611-6120
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