Yes. To specify further my request for a setup note: "Readable for someone who is not familiar with Visual C++"
Regardless, I'll have a look if I can make it work with the instructions on there (as I do have it installed), but I doubt I'll get very far! On 17 feb, 23:16, Paul Fishwick <[email protected]> wrote: > Doeko > Have you seen: > > http://opensimulator.org/wiki/ModRex ? > > -p > > > > [email protected] wrote: > > Well, I don't speak for anyone else, but what I'm asking for (and what > > I think would be very much appreciated by many) is just that. > > > However, I must say, I actually have the DLLs and I am struggling a > > little bit with how to make them work correctly, so if a very short > > note on how to apply them to Opensim can be made available then at > > least I am very happy. I also think that anyone with some sense will > > not ask for support (apart from the below) regarding modrex as I am > > pretty sure that anyone who even knows what modrex is, will know they > > can not expect anything from it. > > > If a short note can't be made available, because it is complicated > > (like, it takes more than 15 minutes for someone to write it), then I > > guess I will just have to wait until something more final comes > > along? > > > Also, let me take the opportunity to say that REX is the most awesome > > thing to happen to virtual worlds (next to opensim of course) and I > > think that the project will be very succesful in the long term. The > > tools you offer are exactly what many have been waiting for, so you > > can't blame them for being eager to start using them! > > > On 17 feb, 22:17, Ryan McDougall <[email protected]> wrote: > > >> On Tue, Feb 17, 2009 at 9:02 PM, [email protected] > > >> <[email protected]> wrote: > > >>> On 17 feb, 19:10, Ryan McDougall <[email protected]> wrote: > > >>>> On Tue, Feb 17, 2009 at 6:14 PM, Mark Malewski <[email protected]> > >>>> wrote: > >>>> I don't think there is any case of wanting "100%" done. I have been > >>>> working on open source for my entire professional career, and I > >>>> understand "release early, release often". However I also understand > >>>> that at this point reX is alpha software, and alpha software isn't > >>>> meant for users yet. It's meant for people with the stomach for > >>>> downloading from SVN, compiling it themselves, and helping with bug > >>>> reports. The source is freely available, and building it isn't very > >>>> difficult compared to any other project in an alpha status. > > >>> I see where you are coming from, and I partially agree. However, there > >>> is an amount of users that, I think, has enough technical > >>> understanding to set things up and could contribute bug reports. > >>> However, they don't have the technical knowhow to do a full compile, > >>> or simply not the amount of time required to figure out how to do it > >>> due to lack of experience. I know I am one of those people. > > >> Well if its only a matter of making a couple DLLs available, there is > >> no problem at all. However it was my impression that 1. more was being > >> asked for, 2. that once we hand out a DLL, it still won't work as > >> expected, and cause issues trying to support that DLL. > > >> If I'm mistaken, its an easy fix to make. > > >> Cheers, > > >>> I do not quite see what the problem is with just releasing an alpha > >>> binary with a huge warning sign "HEY, THIS IS NOT FINISHED!". Same way > >>> opensim does it. > > >>> The way I understand the status of ModRex is currently, is that it > >>> lacks a number of features that it needs to be considered "featureful > >>> enough" by the REX team to be ocnsidered beta. However, in my opinion, > >>> the stuff that needs to work for it to be worthwhile to release for > >>> many people, in my opinion is simply: > >>> 1) not crash every 2 minutes > >>> 2) accept .mesh files (and collission meshes etc). > >>> (optional) 3) hopefully be compatible with future modrex releases > > >>> It already does this and far more. So, why not release a preliminary > >>> binary for this community of "pro users" (as I'll call it...) to help > >>> out. > > >>> As long as you keep the download info fairly obscure (i.e. not put it > >>> on the download page but make it clear to everyone who looks for it > >>> where or from whom to get it), I do not see how this could harm > >>> RealXtend. > > >>> Thanks, I hope you understand my point of view. > > -- > Dr. Paul A. Fishwick E-Mail: [email protected] > Dept. of Computer & Info Phone & FAX: (352) 392-1414 > Science and Engineering WWW:http://www.cise.ufl.edu/~fishwick > University of Florida (PGP Key available at above WWW address) > P. O. Box 116120 > 332 Bldg. CSE, Gainesville, FL 32611-6120 --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
