* Jim Wilson -- Wednesday 25 May 2005 01:44:
> It looks like setting up a materials animation with emission values clobers
> the ambient values (sets them all to 0). This produces some pretty strange
> looking shading.
BTW: you don't need several material animations with lists of s.
Just use t
Jim wrote
> Hi Andy,
>
> On the p51d fdm configuration, it looks like the substantial change was
> actually increasing the turbo multiplier from 2.0 to 5.5, and not
> reducing the cruise speed as stated in the CVS log of March 23. The
> cruise speed change does have an effect, but it is fairly
This is actually a good question to pass along to the FlightGear developers
list, too.
I'll repost any good answers here to the JSBSim list.
> Andreas wrote:
>
> > I want to use JSBSim to simulate an airplane (no matter which airplane, so
> > I use
> > the Cessna).
> ...
> > The problem now is t
OK, who's going to model an AS350B3? :-)
http://www.eurocopter.com/publications/FO/scripts/newsFO_complet.php?lang=EN&news_id=317
m.
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/fligh
Jim Wilson wrote:
> The problem with putting the turbo multiplier up in that range
> is the manifold pressure output is directly multiplied by that
> number. So full throttle produces an output of 164 inHG
> manifold pressure. We should be seeing about 61 inHG at sea
> level for this engine.
But
I wrote:
> at sea level the wastegate setting*
Sorry, forgot to write this note to go with that asterix:
* Superchargers don't have wastegates, of course. Instead, their
behavior is generally an altitude-independent mapping of RPM to
manifold pressure added to ambient. But the wastegate set
> From: Andy Ross
>
> I wrote:
> > at sea level the wastegate setting*
>
> Sorry, forgot to write this note to go with that asterix:
>
> * Superchargers don't have wastegates, of course. Instead, their
> behavior is generally an altitude-independent mapping of RPM to
> manifold pressure ad
Jim Wilson
> > From: Andy Ross
> >
> > I wrote:
> > > at sea level the wastegate setting*
> >
> > Sorry, forgot to write this note to go with that asterix:
> >
> > * Superchargers don't have wastegates, of course. Instead, their
> > behavior is generally an altitude-independent mapping of RPM t
C'è qualcuno che vuole contribuire a migliorare gli scenari del territorio
italiano? Io mi stò divertendo con FGSD, i risultati li potete vedere
all'indirizzo http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html .
Anyone wants to help bringing a new feeling to visual flights over italian
te
I want to build a 3d model, and am finding the available tools
difficult for my particular application. Since I know the geometry of
the aircraft model I want to create, I think it might be easier to
build the file myself.
Is there a specification somewhere that describes how to construct a
.ac f
Never mind...I found it.
http://www.ac3d.org/ac3d/man/ac3dfileformat.html
On 5/25/05, Drew <[EMAIL PROTECTED]> wrote:
> I want to build a 3d model, and am finding the available tools
> difficult for my particular application. Since I know the geometry of
> the aircraft model I want to create, I
* Drew -- Wednesday 25 May 2005 17:46:
> Is there a specification somewhere that describes how to construct a
> .ac file? Is this a FlightGear-specific format, or some kind of
> generic 3d model format?
Google is your friend: http://www.google.com/search?q=ac3d+format
No, it's not fgfs specific
Folks:
As most of you know, I've recently been working on a FDM for the Colditz
Glider. I was surprised and encouraged by the amount of comment that
the original thread generated.
I've not been sitting still, and have now got a second version that you
may like to play with:
ftp://tallyho.bc.nu/
Quoting Roberto Inzerillo :
> C'è qualcuno che vuole contribuire a migliorare gli scenari del territorio
> italiano? Io mi stò divertendo con FGSD, i risultati li potete vedere
> all'indirizzo http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html .
>
> Anyone wants to help bringing a new fee
Steve Hosgood wrote:
> Does anyone here actually live in or near Colditz?
Our long-time "Getting Started" manual maintainer Michal Basler lives
in that region. BTW, I don't remember if these URL's have already been
mentioned:
http://www.pbs.org/wgbh/nova/naziprison/glider.html
http://www.col
On Tuesday 24 May 2005 18:32, Erik Hofman wrote:
> Durk Talsma wrote:
> > Maybe this is a good time time to formulate a though I've had for some
> > time now: With rumours of a possible 1.0.0 version sometime in 2005, I
> > don't think it's a good time to start digging into the basic architecture
>
40 seconds for CVS vesion on Dell (laptop) running
Linux Fedora Core 2, 1.6 GHz processor, 2 GB RAM. I
can live with that.
Mike
--- Frederic Bouvier <[EMAIL PROTECTED]> wrote:
> It takes 23 seconds to start my build on an amd64
> 3400, 1Gb ram.
>
> -Fred
>
> Drew a écrit :
>
> >I'm compiling
> Von: Frederic Bouvier <[EMAIL PROTECTED]>
> > Anyone wants to help bringing a new feeling to visual flights over
> > italian
> > territory? I am having fun building the scenery around my town with
> > FlightGear Scenery Designer; the results can be seen at
> > http://www.geocities.com/robitabu/fg
> Is there a specification somewhere that describes how to construct a
> .ac file? Is this a FlightGear-specific format, or some kind of
> generic 3d model format?
.ac file format is not specific to FG. You can use AC3D (I am pretty shure
you already know that) for creating the file.
Roberto
> From: Melchior FRANZ
>
> * Jim Wilson -- Wednesday 25 May 2005 01:44:
> > It looks like setting up a materials animation with emission values clobers
> > the ambient values (sets them all to 0). This produces some pretty strange
> > looking shading.
>
> BTW: you don't need several material
> From: "Vivian Meazza"
>
> Jim wrote
>
> > Hi Andy,
> >
> > On the p51d fdm configuration, it looks like the substantial change was
> > actually increasing the turbo multiplier from 2.0 to 5.5, and not
> > reducing the cruise speed as stated in the CVS log of March 23. The
> > cruise speed c
* Jim Wilson -- Wednesday 25 May 2005 21:02:
> And I am aware of the global property.
Yes, I noticed that you are using it in one case after I had sent that
message.
> For the most part I am not using multiple materials, and do not want
> all objects emissive. [...] There should be little diffe
Le mercredi 25 mai 2005 à 15:14 +0200, Melchior FRANZ a écrit :
> OK, who's going to model an AS350B3? :-)
>
>
> http://www.eurocopter.com/publications/FO/scripts/newsFO_complet.php?lang=EN&news_id=317
>
> m.
>
> ___
> Flightgear-devel mailing list
> > Durk Talsma wrote:
> >
>
> Erik, you are of course in a far better position to judge this than me. As
> far
> as I know, though there still seem to be a few design issues with the
> FlightGear architecture that have evolved into what they are today, yet being
> slightly less than ideal.
Hi,
as far as I know, they are not supported by the standard kernel. I am
using the 2.4.27 and I have had the same problem. You have to apply a
patch.
Look at this
http://baron.flightgear.org/pipermail/flightgear-users/2003-January/003401.html
and this
http://www.qbik.ch/usb/devices/showdev
I need to learn how to work with the property tree in flightgear.
Could someone refer me to material that might be helpful?
Thanks!
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear
Roberto Inzerillo wrote :
Von: Frederic Bouvier <[EMAIL PROTECTED]>
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGear Scenery Designer; the results can be seen at
http://www.geocities.co
Le mercredi 25 mai 2005 à 20:56 +0200, Roberto Inzerillo a écrit :
> > Von: Frederic Bouvier <[EMAIL PROTECTED]>
> > > Anyone wants to help bringing a new feeling to visual flights over
> > > italian
> > > territory? I am having fun building the scenery around my town with
> > > FlightGear Scenery
Gerard ROBIN a écrit :
Le mercredi 25 mai 2005 à 20:56 +0200, Roberto Inzerillo a écrit :
Von: Frederic Bouvier <[EMAIL PROTECTED]>
Anyone wants to help bringing a new feeling to visual flights over
italian
territory? I am having fun building the scenery around my town with
FlightGea
Hi,
I have been tracking down the cause of an FGFS access violation that
occurs when attempting to use 1-arcsec scenery data for a tile generated
in TerraGear to have 4 nodes. Granted, this may be extremely
ambitious from a performance standpoint, and may prove to be completely
infeasible. H
Le mercredi 25 mai 2005 à 23:31 +0200, Frederic Bouvier a écrit :
> >
> >
> >
>
> It is tricky but doable. Look at the release notes of version 0.3.0 on
> sourceforge ( click on the version in the file page )
> BTW : Martin contributed an IRIX build
>
> -Fred
>
>
>
OK
i tried it
Gerard ROBIN wrote:
> You where using FGSD, does it mean you are working on windows.
> because on the linux side i could never make a compilation of that
> program.
Try the current release. It even compiles on IRIX (with a bit of
tweaking) so you should not get into big trouble on Linux,
M
On Tuesday 24 May 2005 22:14, Martin Spott wrote:
> Wesley Alden Pegden wrote:
> > glxgears gives me 700fps (as good as it's ever given me),
> > [...]
>
> With a working OpenGL/DRI setup you typically get far more
> than 1000 fps with 'glxgears'. Please run 'glxinfo' or
> 'gl-info' - whatever you h
Dear list members,
I would like to show functions of flightgear and terragear to my boss. I have succeeded to compile flightgear, but not terragear. There is no problem with plib, metakit and openal, but I have add some constants (M_LN2, M_PI, M_E) for simgear and still got 16 errors with model.cxx
Gerard ROBIN wrote:
> Le mercredi 25 mai 2005 à 15:14 +0200, Melchior FRANZ a écrit :
>
>>OK, who's going to model an AS350B3? :-)
>>
>>
>> http://www.eurocopter.com/publications/FO/scripts/newsFO_complet.php?lang=EN&news_id=317
>>
>>m.
>>
>>___
>>Fli
Alberico, James F wrote:
Hi,
I have been tracking down the cause of an FGFS access violation that
occurs when attempting to use 1-arcsec scenery data for a tile generated
in TerraGear to have 4 nodes. Granted, this may be extremely
ambitious from a performance standpoint, and may prove to
� wrote:
Dear list members,
I would like to show functions of flightgear and terragear to my boss.
I have succeeded to compile flightgear, but not terragear. There is no
problem with plib, metakit and openal, but I have add some constants
(M_LN2, M_PI, M_E) for simgear and still got 16 errors
Lee Elliott wrote:
On Tuesday 24 May 2005 22:14, Martin Spott wrote:
Wesley Alden Pegden wrote:
glxgears gives me 700fps (as good as it's ever given me),
[...]
With a working OpenGL/DRI setup you typically get far more
than 1000 fps with 'glxgears'. Please run 'glxinfo' or
'gl-
Le mercredi 25 mai 2005 à 18:38 -0400, Josh Babcock a écrit :
>
> Well, I have the EC-135 on my short list, but I have to finish the
> Colditz, the Superfortress and another surprise I'm working on. I also
> want to do a Mosquito and a B-47 first. A 350 should be nice though, I
> see more and mor
Lately I've been flying around German terrain and have been getting an FDM
freeze at seemingly random occasions after flying for ten minutes or so.
Here's a screenshot of the freeze:
http://home.comcast.net/~davidculp2/fdm_freeze.jpg
The user airplane is frozen, but other things kee
Le mercredi 25 mai 2005 à 19:56 -0500, Dave Culp a écrit :
> Lately I've been flying around German terrain and have been getting an FDM
> freeze at seemingly random occasions after flying for ten minutes or so.
> Here's a screenshot of the freeze:
>
>http://home.comcast.net/~davidcu
> Lately I've been flying around German terrain and have been getting an FDM
> freeze at seemingly random occasions after flying for ten minutes or so.
> Here's a screenshot of the freeze:
>
>http://home.comcast.net/~davidculp2/fdm_freeze.jpg
>
> The user airplane is frozen, but other t
> That happen often for me with message on the console:
>
>FGInterface is beeing called without scenery below the aircraf
What logging level did you use? --log-level=?
Dave
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
ht
Lee Elliott wrote:
I'm having a strange problem that may be linked to this.
Now when I start at KSFO, looking forward, I'm getting < 1fps.
Same with the heli & chase views. If I switch to the tower it's
the same until I start zooming in. At around 15 deg fov the
frame rate jumps up to ar
Gerard ROBIN wrote:
> Le mercredi 25 mai 2005 à 18:38 -0400, Josh Babcock a écrit :
>
>
>>Well, I have the EC-135 on my short list, but I have to finish the
>>Colditz, the Superfortress and another surprise I'm working on. I also
>>want to do a Mosquito and a B-47 first. A 350 should be nice thou
I tried log-level=info and flew around Sembach until it happened again.
Here's some console output:
...
prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0
prepare_ground_cache(): trying to build cache without any scenery below the
aircraft
FGInterface is beeing called w
> prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0
> prepare_ground_cache(): trying to build cache without any scenery below the
> aircraft
> FGInterface is beeing called without scenery below the aircraft!
The last line comes from JSBSim.cxx line 425, inside the funct
Gerard ROBIN writes:
>
> > > Durk Talsma wrote:
> > >>
> > Another issue that has been brought up a number of times is the ascii vs
> > binary file format disussion. While I absolutely believe that ascii/xml
> > files
> > are ideal for development work, combined they may have a pretty big impa
* Dave Culp -- Thursday 26 May 2005 02:56:
> The user airplane is frozen, but other things keep running fine. The AI
> aircraft keep going, as does the clock, frame rate, GUI, key bindings, mouse.
>
> It looks like just the FDM froze. Anyone else getting this?
Yes. If it's the same that I go
Gerard ROBIN ha scritto:
http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html
Wonderfull.
You where using FGSD, does it mean you are working on windows.
because on the linux side i could never make a compilation of that
program.
That's right. But I don't like it very much. I'm just
Frederic Bouvier ha scritto:
Roberto Inzerillo wrote :
Fred is always very nice :-) Thx
Roberto
No kidding, you are the first to show a convincing scenery enhancement
without using photo-scenery.
Generic textures are not dead ;-)
Well, of course I choose to start with default textures
51 matches
Mail list logo