Re: [Freeciv-Dev] (PR#39961) Open trading tabs from previous turns have wrong data during current trading...

2007-12-11 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39961 > On Dec 11, 2007 12:16 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39961 > > > Any open trading tabs from previous turns have wrong data during current > trading because there is no refr

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engineers at 1pop.

2007-12-11 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > On Dec 11, 2007 10:05 AM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > Jason Dorje Short wrote: > > But engineer doesn't take population. It's not a bug. Nor is there > > an

Re: [Freeciv-Dev] (PR#39935) cities not disbanded by building engeers at 1pop.

2007-12-10 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39935 > On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39935 > > > On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote: > > > > On Dec 1, 2007 12:13 PM, Karl Goetz wro

[Freeciv-Dev] Something wrong with cityfactor and unhappysize

2007-11-30 Thread Erik Johansson
Hi this topic was brought up on the forum. There was some changing of rulesets for 2.1 that changed how the unhappiness worked, basically you can't have the massive amount of cities you had in 2.0, even at size 1 the cities will become unhappy. http://forum.freeciv.org/viewtopic.php?p=18192 http:

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-11-30 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=16811 > On Nov 30, 2007 9:25 AM, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=16811 > > > William Allen Simpson wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=16811 > > > > > I'm pretty su

Re: [Freeciv-Dev] (PR#39912) consistent UI - Chat - use apostrophe for shortcut

2007-11-28 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39912 > On Nov 28, 2007 4:10 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39912 > > > I don't see an Alt on my Mac keyboard ;-) > > After bringing up F1: >option-M causes my (not visible)

Re: [Freeciv-Dev] (PR#39912) consistent UI - Chat - use apostrophe for shortcut

2007-11-28 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39912 > On Nov 28, 2007 2:46 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39912 > > Also, the same problem with "_Map". These widget shortcuts don't work at > all! You have to use the mouse

Re: [Freeciv-Dev] (PR#39919) freeze on Haiku (formaly openbeos)

2007-11-27 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39919 > On Nov 27, 2007 1:39 PM, <> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39919 > > > Running civclient from bash gives the output as stated in the attached > file. The first screen shows up but after that I'm not getting any > r

Re: [Freeciv-Dev] (PR#39900) _Update button in city report

2007-11-26 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39900 > On Nov 26, 2007 5:21 PM, William Allen Simpson > http://developer.apple.com/... A better reference is http://developer.apple.com/documentation/Accessibility/Conceptual/AccessibilityMacOSX/index.html > > ... Because the times > > I've done t

Re: [Freeciv-Dev] (PR#39900) _Update button in city report

2007-11-26 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39900 > On Nov 26, 2007 1:21 PM, William Allen Simpson > > You are welcome. I look forward to your further feedback when you've > checked *all* of the translations for possibilities (as I already did). > Each translator is responsible for their own

Re: [Freeciv-Dev] (PR#39880) Right click GUI and Lepoard

2007-11-22 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39880 > On Nov 22, 2007 12:54 PM, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > I have been running the game in OS X and on BootCamp Windows XP. In > > Leopard it first has to run X11 (which I do know is not your guys's > > problem). But on a Mac i

Re: [Freeciv-Dev] (PR#39748) elephant help text

2007-11-20 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39748 > On Nov 20, 2007 3:03 PM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39748 > > > Erik Johansson wrote: > > Elephants are towering animals trained for war

Re: [Freeciv-Dev] (PR#39748) elephant help text

2007-11-20 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39748 > On Nov 20, 2007 12:04 PM, Christian Knoke <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39748 > > > > > > > SVN 04 OCT 2007 2.0.99 > > > > > > > > #: data/civ2/units.ruleset:694 > > > > msgid "" > > > > "Elepha

[Freeciv-Dev] (PR#14658) Freeciv doesn't save

2007-11-18 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=14658 > > [EMAIL PROTECTED] - Mon Nov 21 22:33:15 2005]: > >In Linux version 2.0.7, games cannot be saved via the "save" >selection, rather, you must always create a new file to save a >game. The problem is, it gives you a false sense o

Re: [Freeciv-Dev] (PR#39869) last used ruleset should be saved as user pref

2007-11-17 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39869 > On Nov 17, 2007 4:08 AM, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39869 > > > How to reproduce: > Select 'Start new game' from the main menu, select ruleset/modpack > that defines prefered

Re: [Freeciv-Dev] (PR#39855) windows package and ggz client

2007-11-14 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39855 > On Nov 14, 2007 1:02 AM, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > The attached patch was necessary to get the Freeciv client running at > > all with GGZ support on Windows. It sets the HOME environment variable > > before GGZ-GTK init

Re: [Freeciv-Dev] (PR#39856) Bug - Loading saved games does not work

2007-11-11 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39856 > On Nov 11, 2007 9:23 PM, <> wrote: > the data is not saved correctly: production slots are wrong. when I > produced in a city a certain thing, it is another one produced. When I > load the attached game everything seams to be okay. But after

[Freeciv-Dev] (PR#16811) Re: (PR#39854) Change bug tracking system

2007-11-11 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=16811 > On Nov 11, 2007 8:30 AM, Tautvydas Andrikys <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39854 > > > This bug tracking system is very simple and it is hard to track bugs, no > milestones, no SVN view, etc.(or

Re: [Freeciv-Dev] (PR#39825) Freeciv 2.1.0 SDL client bug

2007-11-03 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39825 > On Nov 3, 2007 3:10 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39825 > > > Erik Johansson wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39825

Re: [Freeciv-Dev] (PR#39825) Freeciv 2.1.0 SDL client bug

2007-11-02 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39825 > On Nov 2, 2007 12:02 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39825 > > > game crashes when disbanding a unit and outputs Segmentation fault core > dump Hi Weston can you tell us wh

Re: [Freeciv-Dev] (PR#39823) civclient: packhand.c:2093

2007-11-01 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39823 > On Nov 1, 2007 6:55 PM, <> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39823 > > > i don't know how to report this... i was playing the new 2.1.0 and > suddenly crashed. > all i've got from console is > > 1: 0xdda05e0 376 Trire

Re: [Freeciv-Dev] (PR#39820) /debian directory is ancient

2007-10-31 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39820 > On Oct 31, 2007 11:38 PM, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39820 > > > The last substantial edit to the /debian directory was over six years ago. > > Either we delete the directory

Re: [Freeciv-Dev] (PR#39819) Starting position generator fails in cold world

2007-10-31 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39819 > On Oct 31, 2007 6:40 PM, Svyatoslav Siredzhuk <[EMAIL PROTECTED]> wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39819 > > > I appreciate your efforts very much but there is an annoying bug in > 2.1.0stable release: Quick fix limit

Re: [Freeciv-Dev] (PR#39797) Server or client crash (Freeciv 2.1.0-rc1 (GTK+ client))

2007-10-27 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39797 > On 10/27/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39797 > > > sebastien jousten wrote: > > I attached to this mail the problematic saved game. > > > Thanks. > > > When I load this

Re: [Freeciv-Dev] random crashes while running 2.1.0-RC1

2007-10-22 Thread Erik Johansson
On 10/22/07, Erik Johansson <[EMAIL PROTECTED]> wrote: > On 10/22/07, Daniel J McDonald <[EMAIL PROTECTED]> wrote: > > I compiled and installed 2.1.0-RC1 on a Mandriva 2008.0 system. At > > various times, the civ server crashes, and my one client shows "lost >

Re: [Freeciv-Dev] random crashes while running 2.1.0-RC1

2007-10-22 Thread Erik Johansson
On 10/22/07, Daniel J McDonald <[EMAIL PROTECTED]> wrote: > I compiled and installed 2.1.0-RC1 on a Mandriva 2008.0 system. At > various times, the civ server crashes, and my one client shows "lost > connection to server". I don't see any logs that provide me with a clue > why it is crashing. > >

Re: [Freeciv-Dev] (PR#39789) You can upgrade units without barracks or port facility

2007-10-22 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39789 > On 10/22/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39789 > Hrm, this is the same as current ticket. ;) http://rt.freeciv.org/Ticket/Display.html?id=13642 Sorry for that, and I almost

[Freeciv-Dev] (PR#39789) You can upgrade units without barracks or port facility

2007-10-21 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39789 > > [EMAIL PROTECTED] - Sun Oct 21 22:41:12 2007]: > > On 10/22/07, Jordi Negrevernis i Font <[EMAIL PROTECTED]> > wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=39789 > > > > > > > Ejem... in Freeciv 2.1.0 RC1 or Beta6, in

Re: [Freeciv-Dev] (PR#39789) You can upgrade units without barracks or port facility

2007-10-21 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39789 > On 10/22/07, Jordi Negrevernis i Font <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39789 > > > > Ejem... in Freeciv 2.1.0 RC1 or Beta6, in a city without Barracks or > Port Facility, you can upgrade units!

Re: [Freeciv-Dev] (PR#39786) error in Freeciv-2.1.0-rc1-gtk2

2007-10-21 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39786 > On 10/21/07, Gabriele Galantucci <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39786 > > > Hi, > I send you my stderr.txt content: >

[Freeciv-Dev] (PR#14519) Tech goal cost display is broken

2007-10-17 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=14519 > > [jdorje - Mon Dec 05 23:50:35 2005]: > > > [chrisk - Tue Nov 01 12:57:30 2005]: > > > > > > SVN HEAD 01 NOV 2005 GTK2 > > > > It doesn't take the current tech project into account. > > is_tech_a_req_for_goal isn't working at the client

[Freeciv-Dev] (PR#39782) Game settings UI broken (sciencebox, low prio)

2007-10-17 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39782 > I tried to change the researchcost in 2.1rc but it's called sciencebox now. the Sciencebox UI feels strange, when you click it jumps in steps of 100%, and when you go down to 1% it will jump to 101%, feels very strange... 1. Go to Start new

Re: [Freeciv-Dev] (PR#35075) 2.1.0 a few more bugs

2007-10-17 Thread Erik Johansson
On 10/17/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > And don't "take" such reports. You didn't fix anything. if I want to close bugs, because they don't have enough information to be handled. I do this: 1. take the bug report 2. ask for clarification from the poster 3. put on stall

Re: [Freeciv-Dev] (PR#30837) Savegame with broken research amounts

2007-10-17 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=30837 > On 10/17/07, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=30837 > > > Pepeto _ wrote: > > No problem. If it could wait so many months, it can wait some days more :) > > > Better yet, test

Re: [Freeciv-Dev] (PR#20125) freeciv 2.1.0 beta2 COMPILATION on INTEL mac os x

2007-10-17 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=20125 > On 10/17/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=20125 > > > On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=20125 > > > > > >

[Freeciv-Dev] (PR#36689) Loading save game fails beta3

2007-10-17 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=36689 > > [pepeto - Wed Oct 17 10:12:33 2007]: > > > [EMAIL PROTECTED] - Ven. Fév. 23 08:38:19 2007]: > > I just downloaded the beta version 2.1.0-beta3.sdl (Windows version)I'm > > currently running on a Celeron 1.8 GHz laptop at 1024x768 resolut

Re: [Freeciv-Dev] (PR#19463) Barbarians in a no-barbarian game

2007-10-16 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=19463 > On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=19463 > > > > [dmarks - Dim. Aoû. 13 07:58:48 2006]: > > > > > > But a lot of people sees it as such because of the use of the word > > 'barba

Re: [Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-09 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39730 > > [pepeto - Tue Oct 09 17:34:27 2007]: > > Something else happens. You can use the packet unit_bribe_inq() and > city_bribe_inq() without diplomat. So, then with a hacked client, you > can know all city and unit costs of the game. Then you ar

[Freeciv-Dev] (PR#38354) Autoconnect can't handle password

2007-10-05 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=38354 > > [pepeto - Sun Sep 30 17:27:14 2007]: > If you don't notice a password for a server with enabled auth, it should > have a error message like "autoconnect: you must specify a password to > connect to this server." At the moment you do this

[Freeciv-Dev] (PR#37063) Readline on macosx

2007-09-24 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=37063 > > [cproc - Wed Feb 28 01:14:16 2007]: > > > [emj - Di 27. Feb 2007, 12:08:14]: > > > > > [emj - Tir. 27. Feb. 2007 11:25:54]: > > > _rl_forced_update_display > > > _history_truncate_file > > > stdinhand.c:4654: error: 'rl_attempted_completi

[Freeciv-Dev] (PR#39471) City production changes when giving cities away

2007-07-24 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39471 > Hi all, I'm writing a fast bug report, I'm not sure if there is a I got 2 cities from another player today, the cities were producing Colosseum 52 shields of 70 shields finished, I couldn't change the production, it says "Game: You have

[Freeciv-Dev] (PR#39393) diplocost fails to work if you research nothing

2007-06-13 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39393 > The server option Diplocost is broken, when you exchange tech and have your tech set to NONE you never get any tech penalty. This is a small patch that fixes this. It is fixed in warserver. I was told this is an issue in 2.1 as well. Now th

[Freeciv-Dev] (PR#39325) Fwd: Women's Suffrage in 2.1.0-beta3

2007-04-23 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=39325 > > [EMAIL PROTECTED] - Thu Apr 05 13:10:25 2007]: > > On 4/4/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > > > Can you reproduce this from a savegame? If so, can you send the > > savegame and instructions on what to do with it to get

[Freeciv-Dev] (PR#38354) Autoconnect can't handle password

2007-03-17 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=38354 > When you do this ./civclient -a -n emj -s longturn.org -p 5556 civclient will ask for a password, but the network page will not be activated. So you can't enter a password. When you press the "Connect to Network game" button you will not ge

[Freeciv-Dev] (PR#12396) AI stupid city building

2007-03-08 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=12396 > > > On Tue, 1 Mar 2005, Henrik Norbeck wrote: > > > AI players let their settlers found cities even when it's obvious > > > that they're gonna be destroyed immediately, Other issues: it builds cities on arctic regions even though there are

[Freeciv-Dev] (PR#37063) Readline on macosx

2007-02-27 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=37063 > if I compile with BSD readline I get failure to use these functions/varables: _rl_forced_update_display _history_truncate_file stdinhand.c:4654: error: 'rl_attempted_completion_over' undeclared (first use in this function) s anyone has a g

[Freeciv-Dev] (PR#37063) Readline on macosx

2007-02-27 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=37063 > > [emj - Tir. 27. Feb. 2007 11:25:54]: > _rl_forced_update_display > _history_truncate_file > stdinhand.c:4654: error: 'rl_attempted_completion_over' undeclared > (first use in this function) > s > > anyone has a good solution? It's a quest

[Freeciv-Dev] (PR#27460) Freeing null pointer in SDL/wldlg.c:1757

2006-12-06 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=27460 > 1. click on city 2. bring up worklist 3. click on the options icon in left corner Perhaps these two should be merged? void popdown_worklist_editor(void) static int popdown_worklist_editor_callback(struct widget *pWidget) Program received

[Freeciv-Dev] (PR#26926) Slow update with many city windows

2006-12-02 Thread Erik Johansson
http://bugs.freeciv.org/Ticket/Display.html?id=26926 > Very low priotrity performance issue. * network a game with two human players (lets call them A and B) Client A 1. open city dialogs for two cities that have at least 2 overlapping tiles 2. let them be open Client B 1. wait for client A t