http://bugs.freeciv.org/Ticket/Display.html?id=39961 >
On Dec 11, 2007 12:16 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39961 >
>
> Any open trading tabs from previous turns have wrong data during current
> trading because there is no refr
http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
On Dec 11, 2007 10:05 AM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
>
> Jason Dorje Short wrote:
> > But engineer doesn't take population. It's not a bug. Nor is there
> > an
http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
On Dec 10, 2007 11:38 AM, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39935 >
>
> On Fri, 30 Nov 2007 23:37:40 -0800 Daniel Markstedt wrote:
> >
> > On Dec 1, 2007 12:13 PM, Karl Goetz wro
Hi this topic was brought up on the forum.
There was some changing of rulesets for 2.1 that changed how the
unhappiness worked, basically you can't have the massive amount of
cities you had in 2.0, even at size 1 the cities will become unhappy.
http://forum.freeciv.org/viewtopic.php?p=18192
http:
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
On Nov 30, 2007 9:25 AM, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
>
> William Allen Simpson wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
> >
> > I'm pretty su
http://bugs.freeciv.org/Ticket/Display.html?id=39912 >
On Nov 28, 2007 4:10 PM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39912 >
>
> I don't see an Alt on my Mac keyboard ;-)
>
> After bringing up F1:
>option-M causes my (not visible)
http://bugs.freeciv.org/Ticket/Display.html?id=39912 >
On Nov 28, 2007 2:46 PM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39912 >
> Also, the same problem with "_Map". These widget shortcuts don't work at
> all! You have to use the mouse
http://bugs.freeciv.org/Ticket/Display.html?id=39919 >
On Nov 27, 2007 1:39 PM, <> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39919 >
>
> Running civclient from bash gives the output as stated in the attached
> file. The first screen shows up but after that I'm not getting any
> r
http://bugs.freeciv.org/Ticket/Display.html?id=39900 >
On Nov 26, 2007 5:21 PM, William Allen Simpson
> http://developer.apple.com/...
A better reference is
http://developer.apple.com/documentation/Accessibility/Conceptual/AccessibilityMacOSX/index.html
> > ... Because the times
> > I've done t
http://bugs.freeciv.org/Ticket/Display.html?id=39900 >
On Nov 26, 2007 1:21 PM, William Allen Simpson
>
> You are welcome. I look forward to your further feedback when you've
> checked *all* of the translations for possibilities (as I already did).
> Each translator is responsible for their own
http://bugs.freeciv.org/Ticket/Display.html?id=39880 >
On Nov 22, 2007 12:54 PM, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> > I have been running the game in OS X and on BootCamp Windows XP. In
> > Leopard it first has to run X11 (which I do know is not your guys's
> > problem). But on a Mac i
http://bugs.freeciv.org/Ticket/Display.html?id=39748 >
On Nov 20, 2007 3:03 PM, William Allen Simpson
<[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39748 >
>
> Erik Johansson wrote:
> > Elephants are towering animals trained for war
http://bugs.freeciv.org/Ticket/Display.html?id=39748 >
On Nov 20, 2007 12:04 PM, Christian Knoke <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39748 >
>
>
> > > > SVN 04 OCT 2007 2.0.99
> > > >
> > > > #: data/civ2/units.ruleset:694
> > > > msgid ""
> > > > "Elepha
http://bugs.freeciv.org/Ticket/Display.html?id=14658 >
> [EMAIL PROTECTED] - Mon Nov 21 22:33:15 2005]:
>
>In Linux version 2.0.7, games cannot be saved via the "save"
>selection, rather, you must always create a new file to save a
>game. The problem is, it gives you a false sense o
http://bugs.freeciv.org/Ticket/Display.html?id=39869 >
On Nov 17, 2007 4:08 AM, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39869 >
>
> How to reproduce:
> Select 'Start new game' from the main menu, select ruleset/modpack
> that defines prefered
http://bugs.freeciv.org/Ticket/Display.html?id=39855 >
On Nov 14, 2007 1:02 AM, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
> > The attached patch was necessary to get the Freeciv client running at
> > all with GGZ support on Windows. It sets the HOME environment variable
> > before GGZ-GTK init
http://bugs.freeciv.org/Ticket/Display.html?id=39856 >
On Nov 11, 2007 9:23 PM, <> wrote:
> the data is not saved correctly: production slots are wrong. when I
> produced in a city a certain thing, it is another one produced. When I
> load the attached game everything seams to be okay. But after
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
On Nov 11, 2007 8:30 AM, Tautvydas Andrikys <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39854 >
>
> This bug tracking system is very simple and it is hard to track bugs, no
> milestones, no SVN view, etc.(or
http://bugs.freeciv.org/Ticket/Display.html?id=39825 >
On Nov 3, 2007 3:10 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39825 >
>
> Erik Johansson wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=39825
http://bugs.freeciv.org/Ticket/Display.html?id=39825 >
On Nov 2, 2007 12:02 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39825 >
>
> game crashes when disbanding a unit and outputs Segmentation fault core
> dump
Hi Weston
can you tell us wh
http://bugs.freeciv.org/Ticket/Display.html?id=39823 >
On Nov 1, 2007 6:55 PM, <> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39823 >
>
> i don't know how to report this... i was playing the new 2.1.0 and
> suddenly crashed.
> all i've got from console is
>
> 1: 0xdda05e0 376 Trire
http://bugs.freeciv.org/Ticket/Display.html?id=39820 >
On Oct 31, 2007 11:38 PM, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39820 >
>
> The last substantial edit to the /debian directory was over six years ago.
>
> Either we delete the directory
http://bugs.freeciv.org/Ticket/Display.html?id=39819 >
On Oct 31, 2007 6:40 PM, Svyatoslav Siredzhuk <[EMAIL PROTECTED]> wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39819 >
>
> I appreciate your efforts very much but there is an annoying bug in
> 2.1.0stable release:
Quick fix limit
http://bugs.freeciv.org/Ticket/Display.html?id=39797 >
On 10/27/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39797 >
>
> sebastien jousten wrote:
> > I attached to this mail the problematic saved game.
> >
> Thanks.
>
> > When I load this
On 10/22/07, Erik Johansson <[EMAIL PROTECTED]> wrote:
> On 10/22/07, Daniel J McDonald <[EMAIL PROTECTED]> wrote:
> > I compiled and installed 2.1.0-RC1 on a Mandriva 2008.0 system. At
> > various times, the civ server crashes, and my one client shows "lost
>
On 10/22/07, Daniel J McDonald <[EMAIL PROTECTED]> wrote:
> I compiled and installed 2.1.0-RC1 on a Mandriva 2008.0 system. At
> various times, the civ server crashes, and my one client shows "lost
> connection to server". I don't see any logs that provide me with a clue
> why it is crashing.
>
>
http://bugs.freeciv.org/Ticket/Display.html?id=39789 >
On 10/22/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> > http://bugs.freeciv.org/Ticket/Display.html?id=39789
> Hrm, this is the same as current ticket. ;)
http://rt.freeciv.org/Ticket/Display.html?id=13642
Sorry for that, and I almost
http://bugs.freeciv.org/Ticket/Display.html?id=39789 >
> [EMAIL PROTECTED] - Sun Oct 21 22:41:12 2007]:
>
> On 10/22/07, Jordi Negrevernis i Font <[EMAIL PROTECTED]>
> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=39789 >
> >
> >
> > Ejem... in Freeciv 2.1.0 RC1 or Beta6, in
http://bugs.freeciv.org/Ticket/Display.html?id=39789 >
On 10/22/07, Jordi Negrevernis i Font <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39789 >
>
>
> Ejem... in Freeciv 2.1.0 RC1 or Beta6, in a city without Barracks or
> Port Facility, you can upgrade units!
http://bugs.freeciv.org/Ticket/Display.html?id=39786 >
On 10/21/07, Gabriele Galantucci <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39786 >
>
> Hi,
> I send you my stderr.txt content:
>
http://bugs.freeciv.org/Ticket/Display.html?id=14519 >
> [jdorje - Mon Dec 05 23:50:35 2005]:
>
> > [chrisk - Tue Nov 01 12:57:30 2005]:
> >
> >
> > SVN HEAD 01 NOV 2005 GTK2
> >
> > It doesn't take the current tech project into account.
>
> is_tech_a_req_for_goal isn't working at the client
http://bugs.freeciv.org/Ticket/Display.html?id=39782 >
I tried to change the researchcost in 2.1rc but it's called sciencebox
now. the Sciencebox UI feels strange, when you click it jumps in steps
of 100%, and when you go down to 1% it will jump to 101%, feels very
strange...
1. Go to Start new
On 10/17/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> And don't "take" such reports. You didn't fix anything.
if I want to close bugs, because they don't have enough information
to be handled. I do this:
1. take the bug report
2. ask for clarification from the poster
3. put on stall
http://bugs.freeciv.org/Ticket/Display.html?id=30837 >
On 10/17/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=30837 >
>
> Pepeto _ wrote:
> > No problem. If it could wait so many months, it can wait some days more :)
> >
> Better yet, test
http://bugs.freeciv.org/Ticket/Display.html?id=20125 >
On 10/17/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=20125 >
>
> On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=20125 >
> >
> > >
http://bugs.freeciv.org/Ticket/Display.html?id=36689 >
> [pepeto - Wed Oct 17 10:12:33 2007]:
>
> > [EMAIL PROTECTED] - Ven. Fév. 23 08:38:19 2007]:
> > I just downloaded the beta version 2.1.0-beta3.sdl (Windows version)I'm
> > currently running on a Celeron 1.8 GHz laptop at 1024x768
resolut
http://bugs.freeciv.org/Ticket/Display.html?id=19463 >
On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=19463 >
>
> > [dmarks - Dim. Aoû. 13 07:58:48 2006]:
> >
> >
> > But a lot of people sees it as such because of the use of the word
> > 'barba
http://bugs.freeciv.org/Ticket/Display.html?id=39730 >
> [pepeto - Tue Oct 09 17:34:27 2007]:
>
> Something else happens. You can use the packet unit_bribe_inq() and
> city_bribe_inq() without diplomat. So, then with a hacked client, you
> can know all city and unit costs of the game. Then you ar
http://bugs.freeciv.org/Ticket/Display.html?id=38354 >
> [pepeto - Sun Sep 30 17:27:14 2007]:
> If you don't notice a password for a server with enabled auth, it should
> have a error message like "autoconnect: you must specify a password to
> connect to this server."
At the moment you do this
http://bugs.freeciv.org/Ticket/Display.html?id=37063 >
> [cproc - Wed Feb 28 01:14:16 2007]:
>
> > [emj - Di 27. Feb 2007, 12:08:14]:
> >
> > > [emj - Tir. 27. Feb. 2007 11:25:54]:
> > > _rl_forced_update_display
> > > _history_truncate_file
> > > stdinhand.c:4654: error: 'rl_attempted_completi
http://bugs.freeciv.org/Ticket/Display.html?id=39471 >
Hi all, I'm writing a fast bug report, I'm not sure if there is a
I got 2 cities from another player today, the cities were producing Colosseum
52 shields of 70
shields finished, I couldn't change the production, it says "Game: You have
http://bugs.freeciv.org/Ticket/Display.html?id=39393 >
The server option Diplocost is broken, when you exchange tech and have
your tech set to NONE you never get any tech penalty. This is a small
patch that fixes this. It is fixed in warserver.
I was told this is an issue in 2.1 as well.
Now th
http://bugs.freeciv.org/Ticket/Display.html?id=39325 >
> [EMAIL PROTECTED] - Thu Apr 05 13:10:25 2007]:
>
> On 4/4/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
> >
> > Can you reproduce this from a savegame? If so, can you send the
> > savegame and instructions on what to do with it to get
http://bugs.freeciv.org/Ticket/Display.html?id=38354 >
When you do this
./civclient -a -n emj -s longturn.org -p 5556
civclient will ask for a password, but the network page will not be
activated. So you can't enter a password. When you press the "Connect to
Network game" button you will not ge
http://bugs.freeciv.org/Ticket/Display.html?id=12396 >
> > On Tue, 1 Mar 2005, Henrik Norbeck wrote:
> > > AI players let their settlers found cities even when it's obvious
> > > that they're gonna be destroyed immediately,
Other issues: it builds cities on arctic regions even though there are
http://bugs.freeciv.org/Ticket/Display.html?id=37063 >
if I compile with BSD readline I get failure to use these functions/varables:
_rl_forced_update_display
_history_truncate_file
stdinhand.c:4654: error: 'rl_attempted_completion_over' undeclared (first use
in this function)
s
anyone has a g
http://bugs.freeciv.org/Ticket/Display.html?id=37063 >
> [emj - Tir. 27. Feb. 2007 11:25:54]:
> _rl_forced_update_display
> _history_truncate_file
> stdinhand.c:4654: error: 'rl_attempted_completion_over' undeclared
> (first use in this function)
> s
>
> anyone has a good solution?
It's a quest
http://bugs.freeciv.org/Ticket/Display.html?id=27460 >
1. click on city
2. bring up worklist
3. click on the options icon in left corner
Perhaps these two should be merged?
void popdown_worklist_editor(void)
static int popdown_worklist_editor_callback(struct widget *pWidget)
Program received
http://bugs.freeciv.org/Ticket/Display.html?id=26926 >
Very low priotrity performance issue.
* network a game with two human players (lets call them A and B)
Client A
1. open city dialogs for two cities that have at least 2 overlapping tiles
2. let them be open
Client B
1. wait for client A t
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