Hi Preet,
On 17/03/12 8:09 , Preet wrote:
> If I do this, then I need to maintain the underlying ref_ptr object
> no? This isn't particularly convenient. What was wrong with assigning
> the osg::Node's pointer to mysteryPtr instead? Basically with ...
>
> osg::ref_ptr someNode;
> mysteryPtr = som
Hi,
These are the steps I would like to produce.
1. Have multiple nodes(well call these nodes 'roots')
2. Each 'root' and it's tree renders to it's own off-screen buffer.
3. Have a few 2d triangles(black) rendered in 2d space over the top.
4. Where ever there is black convert the area to transpar
Hi,
This turned out to be a problem with the image itself rather than my code. On
most PNG viewers, it looks like a normal image. When I viewed it using
Internet Explorer, it overlaps itself the same way it does on my texturing.
I got this image from my client so I don't know how it was creat
Hi,
On Fri, Mar 16, 2012 at 4:43 PM, John Kaniarz wrote:
> What you're trying to do is the PIMPL design pattern. I'll leave the details
> to Google :)
>
> You may also want to brush up on the Factory design pattern for generating
> your opaque handles.
>
> In a direct answer to your question,
What you're trying to do is the PIMPL design pattern. I'll leave the details
to Google :)
You may also want to brush up on the Factory design pattern for generating your
opaque handles.
In a direct answer to your question, no you can't use a void* to store a
ref_ptr<> (without some trickery).
Hi Woktej,
Thanks for you offer to help out, but I have managed to track it down enough to
have a good enough solution for now.
For anyone else who stumbles across this issue, my work around is to disable
VBOs in silverlining. If I did this by using the SILVERLINING_NO_VBO
environment variabl
>
> I'd be very grateful if someone could verify the above logic. If I'm
> in the wrong here, I'd appreciate any advice pointing me in the right
> direction.
>
>
You should be able to do that (and you could probably use RTTI features
to figure out what the OSG type/class mystery pointer was point
A specialized tool I'm working on needs to have a 16-bit Alpha channel
for post-render analysis. I render to a screen-sized texture (1920x1080
NPOT) and then read it back to the CPU side and assess the values.
I originally developed it with 8-bit per gun RGBA (32-bit total) where it
works fine
Hi,
What I have found on this is that if I use a different PNG, the problem goes
away. The only differences I know of between the 2 images is that the iamge
that repeatedly partially overlaps itself is larger and has a transparent
background.
Any ideas on why the different PNG image makes it
Hiya,
Typically I use osg::ref_ptr<> to let osg handle reference counting.
Right now I'm trying to create a 'rendering engine' for another
library with osg. The idea for the other library is to maintain an API
that allows different rendering engines -- osg, ogre, vtk, etc. The
other library has vi
Chris Hanson wrote:
> And you can set them on the command-line with -O:
>
>
> -O Provide an option string to reader/writers used to load
> databases
>
That's exactly what I'm looking for, a way to specify options from the command
line. Thanks so much ... I searched and searched and just
And you can set them on the command-line with -O:
-O Provide an option string to reader/writers used to load
databases
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • Open
Hi Paul,
Have you tried the following:
osgDB::Registry::instance()->setOptions(options);
This should set the global default options.
Cheers,
Farshid
On Fri, Mar 16, 2012 at 11:41 AM, Paul Leopard wrote:
> Is there any way to set the options for plugins (osgDB::Options) when
> using osgviewer?
Is there any way to set the options for plugins (osgDB::Options) when using
osgviewer?
Thanks,
Paul
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Hi, Brad,
We have SilverLining source code license. I may find few hours in next week
to look at the problem, if the issue can be reproduced on one of my
machines (ie Nvidia GF580/GF9400 or GF540M). I would like to have as much
info as possible to replicate the issue, though. I would like to know:
Hi,
Thanks for the response. I have a little more details of the problem but am
still completely stumped.
This is my test:
Start my application and leave it running for a while. Frame rate, memory use
etc all stable.
Enable silverlinng.
As reported by gDebugger, after the initial expected incr
Hi there,
Great point - thanks very much.
Just for your reference, the client is based in London but remote workers are
very welcome!
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>
> Our client, based in Central London is urgently looking for a skilled iOS
> Developer to assist in a project currently set to last for a month.
> A relatively new, yet established and exciting Digital Agency, there are
> big opportunities for extended work.
>
>
You don't really say whether yo
Hi Clement,
On 16 March 2012 14:38, wrote:
> Last time I got the problem is related to hardware, so texture3D is not
> supported by the graphic card. Now I tested on other machines.
It's still crappy Intel graphics graphics. You absolutely should
expect crappy results with volume on any In
I decided to write a very easy step-for-step tutorial on how to build OSG for
Android. I'm going to share it here. Corrections are of course welcome.
This Tutorial is to show how to compile OpenSceneGraph for Android and how to
build the Example Application osgViewer on Ubuntu 11.10. It is meant
Hello dear OSG-community,
Hi all,
I don't mean to tread on toes, perhaps this will be of interest to one of you,
or someone you know. I'm finding it very hard to find a candidate with OSG
knowledge! Job spec below:
iOS Developer
Our client, based in Central London is urgently looking for a sk
UGH! I just found that I was mistaken about the video growing properly without
the stencil. It actually doesn't. Once its viewport exceeds a certain size,
it no longer renders as expected. I think I've come as far as I can here.
Thanks anyway.
Doug
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Hi Robert,
Last time I got the problem is related to hardware, so texture3D is not
supported by the graphic card. Now I tested on other machines. I ran the
testing code and there is no any error message on console, but the display
image is not correct. The image problem is same as the ima
Hi,
Does anyone know if the actual terrapage plugin support geocentric terrains of
terrapage 2.3 version?
Thank you!
Cheers,
Nico
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osg
Clearing the modelview and projection matrices helped a great deal. Thanks
hybr! It now works as intended ... up to a point that is difficult to explain.
I get the digital zoom effect until about 13x. At that point, the video
suddenly starts translating instead of zooming. And instead of sho
Hi all,
I am new to OSG, so maybe my question is silly, but I'm trying to apply some
little knowledge on how scene graphs should work here. I've managed to reduce
the problem I have to a reasonably sized testcase which I attached to the post.
I have two nodes there: a quad with a texture applie
Hi Mark,
On 16 March 2012 12:37, Mark Green wrote:
> That's good to hear, I've seen some parts that weren't immediatly obvious but
> I'm sure it'll be manageable then. Most of it was reconstructable with
> seemingly the same functionality and it ended up compiling without errors,
> the only pa
robertosfield wrote:
>
> Porting from osgProducer::Viewer to osgViewer::Viewer shouldn't be too
> difficult, it all depends upon how much code your application used
> Producer directly.
That's good to hear, I've seen some parts that weren't immediatly obvious but
I'm sure it'll be manageable t
Hi Mark,
On 16 March 2012 10:56, Mark Green wrote:
> Hi Robert,
>
> According to my employers OSG had never been installed on that particular
> machine before installing 2.8.3. However, the program was originally written
> for 1.2.0 on another computer and it and its Makefile have been directly
Hi Robert,
According to my employers OSG had never been installed on that particular
machine before installing 2.8.3. However, the program was originally written
for 1.2.0 on another computer and it and its Makefile have been directly copied
to the new machine (where I would have to update the
Hi Mark,
On 16 March 2012 10:13, Mark Green wrote:
> Ah this looks like it might be it, using that ldd command shows that "
> libosgDB.so.65 => /usr/local/lib/libosgDB.so.65 (0xb7c21000)" is being build,
> while the execution shows that "/usr/local/lib/osgPlugins-2.8.3/osgdb_osg.so"
> is being
Ah this looks like it might be it, using that ldd command shows that "
libosgDB.so.65 => /usr/local/lib/libosgDB.so.65 (0xb7c21000)" is being build,
while the execution shows that "/usr/local/lib/osgPlugins-2.8.3/osgdb_osg.so"
is being found.
The Makefile which was created/generated by someone
Hi
output looks ok to me, have no idea what's wrong
16.03.2012, 04:48, "Zachary Hilbun" :
> Hi,
>
> This is a dump of how I do the mapping. I am mapping a square texture to a
> circle.
>
> texcoords->push_back (osg::Vec2 (x, y));
>
> Map vertex 1, 0 to texture 1, 0.5
> Map vertex 0.998027, 0.06
Hi, Mark
This is probably building\linking issue. Either you build with includes from
one osg version and linking to other, or something along these lines
Check if you are building with includes from same osg version as you linking
to, and running with same libs, you linking with(you can get lib
Hi Robert,
I'm working on linux, and with my limited experience on it I'm unaware how to
obtain said stacktrace (Visual Studio has been too awesome on windows).
Meanwhile however I've stripped the entire program down to the bare minimum to
see if there were any influences from other code, and t
Hi Mark,
On 16 March 2012 08:53, Mark Green wrote:
> The model works with osgviewer, and replacing the link to my model with a
> link to a model supplied with osg (cow.osg) gives the same segmentation fault.
If you are using windows you'll need to make sure you aren't mixed
release and debug li
Hi Clement,
On 16 March 2012 03:13, wrote:
> When I loaded an image with using osgvolume, it cannot show probably. I
> found the error listed as
> http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/OpenGLConformance
> about "GL_SGIS_generate_mipmap doesn't work". I would li
Hi Sergey,
The model works with osgviewer, and replacing the link to my model with a link
to a model supplied with osg (cow.osg) gives the same segmentation fault.
Cheers,
Mark
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Hi,
Thank you for your Answer, it clears up some things. I got it to work. The
problem was in linking to the standard library. Like you wrote:
"NDK r7 has a strange bug with the order of linking std libraries just add
-lgnustl_static at the end and it will be solved. "
For anyone having the sa
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