Re: [E-devel] ephysics....

2013-01-04 Thread Michael Blumenkrantz
this is a bad and unwanted change. revert.

On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.comwrote:

 On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo dori...@profusion.mobi
 said:

  Hi,
 
  On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri wrote:
   On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler
   ras...@rasterman.comwrote:
  
what version of bullet are you using.
   
you do know the latest RELEASe of bullet doesnt install any of the
softbody.h
headers u need? i had to MANUALLY copy these into bullet include
 dirs in
the
install dir?
   
btDefaultSoftBodySolver.h
btSoftBodySolvers.h
btSoftBodySolverVertexBuffer.h
   
current 2.81-rev2613 release of bullet doesnt install these...
   
i dont think its wise to make efl hard-require by default something
 bullet
doesnt support currently in any release?
   
 
 
  Soft body has been around for 4-5 years now, like Gustavo said it seems
 to be
  more a sort of build system issue, it's mostly a distro/packaging issue.
 For
  those building bullet from source code I suggest using cmake it's more
 stable
  and maintained.

 this is going to become a big problem if our now required dependency is
 broken out of the box. not only the complaints from lots of users on ubuntu
 since there is no pkg and then having to compile, but then the compile
 producing a non-functional dependency unless they happen to know that one
 build
 method vs another works or doesn't. this needs documenting heavily in big
 blinky lights... :)

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Re: [E-devel] ephysics....

2013-01-04 Thread Christopher Michael
On 04/01/13 07:58, Michael Blumenkrantz wrote:
 this is a bad and unwanted change. revert.


Agreed. Having physics as a hard-dep requirement (when it is not 
actually a required dep) is silly. Please revert.

dh

 On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.comwrote:

 On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo dori...@profusion.mobi
 said:

 Hi,

 On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri wrote:
 On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler
 ras...@rasterman.comwrote:

 what version of bullet are you using.

 you do know the latest RELEASe of bullet doesnt install any of the
 softbody.h
 headers u need? i had to MANUALLY copy these into bullet include
 dirs in
 the
 install dir?

 btDefaultSoftBodySolver.h
 btSoftBodySolvers.h
 btSoftBodySolverVertexBuffer.h

 current 2.81-rev2613 release of bullet doesnt install these...

 i dont think its wise to make efl hard-require by default something
 bullet
 doesnt support currently in any release?



 Soft body has been around for 4-5 years now, like Gustavo said it seems
 to be
 more a sort of build system issue, it's mostly a distro/packaging issue.
 For
 those building bullet from source code I suggest using cmake it's more
 stable
 and maintained.

 this is going to become a big problem if our now required dependency is
 broken out of the box. not only the complaints from lots of users on ubuntu
 since there is no pkg and then having to compile, but then the compile
 producing a non-functional dependency unless they happen to know that one
 build
 method vs another works or doesn't. this needs documenting heavily in big
 blinky lights... :)

 --
 - Codito, ergo sum - I code, therefore I am --
 The Rasterman (Carsten Haitzler)ras...@rasterman.com




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Re: [E-devel] [e-users] Korean E dinner

2013-01-04 Thread ChunEon Park
I don't care location.
 
By the way, how about COEX? :) 
 
7 ok to me.
 
 


-Regards, Hermet- 
-Original Message-
From: Cedric BAILlt;cedric.b...@free.frgt; 
To: Enlightenment developer 
listlt;enlightenment-devel@lists.sourceforge.netgt;; Enlightenment users 
discussion amp; supportlt;enlightenment-us...@lists.sourceforge.netgt;; 
Carsten Haitzlerlt;ras...@rasterman.comgt;; 
Cc: 
Sent: 2013-01-04 (금) 15:55:21
Subject: Re: [E-devel] [e-users] Korean E dinner

On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot lt;ngc891gt;@gmail.comgt; wrote:
gt; On 01/04/13 14:51, Daniel Juyung Seo wrote:
gt;gt; On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler 
lt;rastergt;@rasterman.comgt;wrote:
gt;gt; gt; On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo 
lt;seojuyung2gt;@gmail.comgt;
gt;gt; gt; said:
gt;gt; gt;
gt;gt; gt; gangnam vs itaewon... FIGHT!
gt;gt; gt;
gt;gt; gt; /me sings itaewon style and dances in a silly fashion.
gt;gt; gt;
gt;gt;
gt;gt; Dance during the meeting :)
gt;gt; I bring my camera if we meet at Itaewon.
gt;
gt; If Raster dances Gangnam style, I would LOVE going to Itaewon :-D

Ok, so it will be Itaewon if raster accept to dance Gangnam style.
Hermet can show him how, I already saw him dancing ;-) If not, then
Gangnam.

What times guy ? 7pm ?
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[E-devel] Rendering issue with window title.

2013-01-04 Thread Daniel Juyung Seo
Hello this is Daniel Juyung Seo.
I found a rendering issue today.
Window title is not rendered correctly when I resize the windows.
Please refer the screenshot:
  http://www.enlightenment.org/~seoz/render.jpg

I have two screens and this happens only with one screen.
And I suspect evas async render.

Thanks.

Daniel Juyung Seo (SeoZ)
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Re: [E-devel] [e-users] Korean E dinner

2013-01-04 Thread ChunEon Park
i realized COEX is a bad place to eatamp;drink.  
 


-Regards, Hermet- 
-Original Message-
From: ChunEon Parklt;her...@naver.comgt; 
To: Enlightenment developer 
listlt;enlightenment-devel@lists.sourceforge.netgt;; Enlightenment users 
discussion amp; supportlt;enlightenment-us...@lists.sourceforge.netgt;; 
Carsten Haitzlerlt;ras...@rasterman.comgt;; 
Cc: 
Sent: 2013-01-04 (금) 17:04:57
Subject: Re: [E-devel][e-users] Korean E dinner

I don't care location.
 
By the way, how about COEX? :) 
 
7 ok to me.
 
 


-Regards, Hermet- 
-Original Message-
From: Cedric BAILlt;cedric.b...@free.frgt; 
To: Enlightenment developer 
listlt;enlightenment-devel@lists.sourceforge.netgt;; Enlightenment users 
discussion amp; supportlt;enlightenment-us...@lists.sourceforge.netgt;; 
Carsten Haitzlerlt;ras...@rasterman.comgt;; 
Cc: 
Sent: 2013-01-04 (금) 15:55:21
Subject: Re: [E-devel] [e-users] Korean E dinner

On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot lt;ngc891gt;@gmail.comgt; wrote:
gt; On 01/04/13 14:51, Daniel Juyung Seo wrote:
gt;gt; On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler 
lt;rastergt;@rasterman.comgt;wrote:
gt;gt; gt; On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo 
lt;seojuyung2gt;@gmail.comgt;
gt;gt; gt; said:
gt;gt; gt;
gt;gt; gt; gangnam vs itaewon... FIGHT!
gt;gt; gt;
gt;gt; gt; /me sings itaewon style and dances in a silly fashion.
gt;gt; gt;
gt;gt;
gt;gt; Dance during the meeting :)
gt;gt; I bring my camera if we meet at Itaewon.
gt;
gt; If Raster dances Gangnam style, I would LOVE going to Itaewon :-D

Ok, so it will be Itaewon if raster accept to dance Gangnam style.
Hermet can show him how, I already saw him dancing ;-) If not, then
Gangnam.

What times guy ? 7pm ?
--
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[E-devel] yummy new memleak in evas async rendering

2013-01-04 Thread The Rasterman

ooh baby this one is nice:

http://www.enlightenment.org/ss/display.php?image=e-50e68faaea1b54.12347071.png

m 750mb... nice! :)

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Re: [E-devel] Configs for gadgets with multiple instances

2013-01-04 Thread The Rasterman
On Tue, 1 Jan 2013 23:30:49 +0400 Igor Murzov
intergalactic.anonym...@gmail.com said:

 Happy new year everyone!
 
 While i was playing with eweather, i found out that when its gadget
 is removed and module is unloaded, configuration gets lost.
 At first i thought that this issue is specific to eweather and
 that's some stupid bug, that went unnoticed.
 But it looks like configs are handled this way intentionally.
 If some gadget can have multiple instances, every instance gets
 its own id. When user adds a new instance, NULL is passed to
 _gc_init() as id. The same happens, if user unloaded a module in the
 past for some reason, then changed his mind and loaded the module once
 again. And you may expect that the last configuration is loaded in
 this case, but NO... id gets incremented and you'll get the default
 settings. That's very strange -- configurations are stored and never
 reused again.
 That doesn't feel like an expected behaviour to me. I would
 expect GADCON_CLIENT_CONFIG_GET() to load the last available
 configuration if id is NULL. Or maybe even last id but one when the
 gadget that has the last id already exists. So some smart solution
 may be required to fix the issue. Any ideas?
 

hmm module unload SHOULD be separate to the gadcon client config. i designed
them to be separate so u can unload and load a module and magically the
gadget appears where it was configured for before. of course each module is in
charge of remembering its OWN list of instances and names/id's for them and
corresponding config for that instance. the gadcon entry is separate and when
the gadcon inits it asks for a provider of that name/class - and if it finds
one (the module provides it) it asks it to init the gadget...

the point was that we could ship default config FULLY populated with every
gadget and then only the modules u want provide the gadgets and non-provided
modules are just left out with the user non-the-wiser.

something has gone wrong here. what you think should work... should.

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Re: [E-devel] [e-users] Korean E dinner

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 15:55:21 +0900 Cedric BAIL cedric.b...@free.fr said:

 On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot ngc...@gmail.com wrote:
  On 01/04/13 14:51, Daniel Juyung Seo wrote:
  On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler
  ras...@rasterman.comwrote:
   On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo
   seojuyu...@gmail.com said:
  
   gangnam vs itaewon... FIGHT!
  
   /me sings itaewon style and dances in a silly fashion.
  
 
  Dance during the meeting :)
  I bring my camera if we meet at Itaewon.
 
  If Raster dances Gangnam style, I would LOVE going to Itaewon :-D
 
 Ok, so it will be Itaewon if raster accept to dance Gangnam style.
 Hermet can show him how, I already saw him dancing ;-) If not, then
 Gangnam.
 
 What times guy ? 7pm ?

yargh... i can dance with my arms. theres never enough room to use your
legs... :)

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Re: [E-devel] Rendering issue with window title.

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 17:06:34 +0900 Daniel Juyung Seo seojuyu...@gmail.com said:

 Hello this is Daniel Juyung Seo.
 I found a rendering issue today.
 Window title is not rendered correctly when I resize the windows.
 Please refer the screenshot:
   http://www.enlightenment.org/~seoz/render.jpg
 
 I have two screens and this happens only with one screen.
 And I suspect evas async render.

this has been happening since async render code went in. its a new and shiny
feature in this new code. :)


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Re: [E-devel] FOSDEM 2012 Cross-Desktop Dev Room

2013-01-04 Thread Tom Hacohen
I will also attend. We probably should create a wiki page about who is
coming, hotels, and etc. like we did the last time.
On 3 Jan 2013 05:40, Carsten Haitzler ras...@rasterman.com wrote:

 On Mon, 12 Nov 2012 11:39:38 +0100 Philippe Caseiro
 caseiro.phili...@gmail.com said:

 it seems that me and cedric will be sharing a slot about e17 ... and
 e18... so
 for anyone wanting to come to fosdem for some fun... we'll probably be
 there.

  Hello
 
  Following the call Crossdesktop Devroom talks
 
 
  CROSSDESKTOP DEVROOM 2013 - CALL FOR TALKS
 
 
  FOSDEM is one of the largest gatherings of Free Software contributors
  in the world and happens each February in Brussels (Belgium). One of
  the tracks will be the CrossDesktop DevRoom, which will host
  Desktop-related talks.
 
 
  We are now inviting proposals for talks about Free/Libre/Open-source
  Software on the topics of Desktop development, Desktop applications
  and interoperativity amongst Desktop Environments. This is a unique
  opportunity to show novel ideas and developments to a wide technical
  audience.
 
 
  Topics accepted include, but are not limited to: Enlightenment, Gnome,
  KDE, Unity, XFCE, Windows, Mac OS X, general desktop matters,
  applications that enhance desktops and web (when related to desktop).
 
 
  Talks can be very specific, such as developing mobile applications
  with Qt Quick; or as general as predictions for the fusion of Desktop
  and web in 5 years time. Topics that are of interest to the users and
  developers of all desktop environments are especially welcome. The
  FOSDEM 2012 schedule might give you some inspiration:
 
  https://archive.fosdem.org/2012/schedule/track/crossdesktop_devroom.html
 
 
  Please include the following information when submitting a proposal:
 
 
  Your name
 
  The title of your talk (please be descriptive, as titles will be
  listed with around 250 from other projects)
 
  Short abstract of one or two paragraphs
 
  Short bio
 
  Requested time: from 15 to 45 minutes. Normal duration is 30 minutes.
  Longer duration requests must be properly justified.
 
 
  The deadline for submissions is December 14th 2012. FOSDEM will be
  held on the weekend of 2-3 February 2013. Please submit your proposals
  to crossdesktop-devr...@lists.fosdem.org (subscribtion page for the
  mailing list: https://lists.fosdem.org/listinfo/crossdesktop-devroom )
 
 
  -- The CrossDesktop DevRoom 2013 Organization Team
 
 
 
  --
  Philippe Caseiro
 
  Change your computer life
  http://www.sourcemage.org
  http://www.enlightenment.org
  http://www.enlightenment.fr
  http://www.archlinux.org
 
 
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Re: [E-devel] 2 steps eina_share_common_del speed up

2013-01-04 Thread The Rasterman
On Thu, 3 Jan 2013 22:18:51 +0100 Jérémy Zurcher jer...@asynk.ch said:

good man! i like your stats. graphs were not really needed, but nice additions.
the tables below told me what i need... that its a benefit - small one, no
regressions worth mentioning etc. etc.

in svn it is now! :) trunk :) tnks muchly man! :)

 the patches, the bench code and the git based script I used to collect them
 are attached charts too
 
 here are the numbers,
 they are not very impressive like that,
 the optimized path is not easily triggered,
 but when it does, it worth it.
 
 not easy to speed up such a good work !
 
  add  del full
 
 == head/run-release-0 ==
 12   1   4 [ms]
 25   3   8 [ms]
 36   5  11 [ms]
 4   10   7  17 [ms]
 5   12   9  22 [ms]
 6   17  12  29 [ms]
 7   19  15  35 [ms]
 8   25  19  44 [ms]
 9   27  22  50 [ms]
 10  34  26  60 [ms]
 
 == 0001/run-release-0 ==
 12   1   4 [ms]
 24   3   8 [ms]
 36   5  11 [ms]
 4   10   7  17 [ms]
 5   12   9  22 [ms]
 6   16  12  28 [ms]
 7   19  15  34 [ms]
 8   25  19  44 [ms]
 9   27  22  50 [ms]
 10  34  26  60 [ms]
 
 == 0002/run-release-0 ==
 12   1   3 [ms]
 24   2   7 [ms]
 36   3  10 [ms]
 49   5  15 [ms]
 5   12   7  20 [ms]
 6   16   9  26 [ms]
 7   18  12  31 [ms]
 8   24  15  40 [ms]
 9   27  18  46 [ms]
 10  34  21  56 [ms]
 
 == 0003/run-release-0 ==
 12   1   3 [ms]
 25   2   7 [ms]
 36   3  10 [ms]
 49   4  14 [ms]
 5   12   6  19 [ms]
 6   16   8  25 [ms]
 7   18  11  30 [ms]
 8   24  14  38 [ms]
 9   27  17  44 [ms]
 10  34  20  54 [ms]
 
 
 Jérémy Zurcher


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Re: [E-devel] Is there a timeline for new terminology?

2013-01-04 Thread The Rasterman
On Tue, 01 Jan 2013 21:08:06 +0800 P Purkayastha ppu...@gmail.com said:

 The current terminology process easily eats up a Gig of hard disk space 
 in 2-3 days if used heavily because it logs every keystroke and what 
 not. This is quite annoying not only because it slows down the system, 
 but also can lead inadvertently to cases of full partition. This is IMHO 
 a serious bug and I think if someone was using terminology quite heavily 
 like I was doing, then they might be in for a real good surprise by the 
 end of the month. And unless they know it is terminology that is at 
 fault, they won't even know where to look.
 
 Is there some plan to release at least a fix for this bug? I am using 
 terminology-0.2 with EFL-1.7.4 and E-0.17.0.

you get a new terminology release... if people help polish off pending
patches/reviews and what not still lurking on this list. LOTs of them floating
about. i'm not doing a terminology release until i have brought my todo list
somewhere near up to current. consider this... holding the release hostage
or as incentive for people to help out/pitch in and by doing so.. bribe me
into putting out a release... tho from my pov its simply a prioritization thing
- a new release is lower pri than a backlog of stuff. :)

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Re: [E-devel] git.e.org is not synced anymore

2013-01-04 Thread Tomas Cech

Hi,

On Fri, Jan 04, 2013 at 07:50:34AM +0100, Jérémy Zurcher wrote:

On Friday 04 January 2013  01:50, Tomas Cech wrote :

Hi,

anyone who takes care of git.enlightenment.org, could you please fix
sync with SVN, please?

in the mean time http://git.enlightenment.fr/ exists
or mine http://cgit.asynk.ch/e git://asynk.ch/e.git


Your GIT repository is even faster, nice. Unfortunately your GIT
revision hashes differs from the git.e.org so I may confuse all people
who would have a look into RPM changelog...

But I'll probably switch anyway.

Thanks!

Tomas Cech
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[E-devel] ecore evas problem

2013-01-04 Thread Sebastian Dransfeld
When running binaries in efl tree ecore evas does not find it's engines

It tries to find them in:
svn/e/efl/src/lib/ecore_evas/.libs/ecore_evas/engines/engine
but they are in
svn/e/efl/src/modules/ecore_evas/engines/engine/.libs

And there is no MODULE_ARCH in the path either when in tree

S.

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Re: [E-devel] Disable E's Effect on System Language/Keyboard

2013-01-04 Thread The Rasterman
On Tue, 1 Jan 2013 14:41:24 -0600 Jeff Hoogland jeffhoogl...@linux.com said:

 Is there to make it so E doesn't affect the user's system language/keyboard
 setting? This used to be the case, but with recent updates in the stable
 release E now takes over the system language/keyboard settings even when
 they keyboard/language modules are unloaded in the profile.

for language there is a system default in the list. for keyboard umm.. u can
delete the entry u have in kbd layouts and it should leave it alone?

 It used to be that our installer could set a keyboard layout/language and E
 would leave it alone. This is no longer the case (unless I am doing
 something wrong here).

something i think is wrong - or well it should set SYSTEM one... but lang is
really a per-user settings. different users use different langs. this is
absolutely the case in my house. they use different input methods too.
sometimes they use different kbd's :)

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Re: [E-devel] Transparent unfocused windows.

2013-01-04 Thread The Rasterman
On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com wrote:
 
  On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi wrote:
 
   On Saturday, December 22, 2012, David Seikel wrote:
  
I remember in the not too distant past I could set the E17
compositor to make unfocused windows partially see through.  Did
that get removed? If it's still there, how to turn it on?
  
  
   Set the color class. At least detourious can handle that (Settings 
   Look  Colors)
 
  That did not work in the main theme.
 
 
 yeah, raster forgot about colorclasses in his hurry to do the dark theme.
 Detourious do have them.
 
 basically we need to change the theme:
  - use color classes names supported by the configuration module (there is
 a fixed array of names in C)
  - use color as white (255 255 255 255);
  - use the color class with the actual value. it will multiply the white
 and will become itself (red x white = red)

well i gave MOSt things that i saw had color and font classes - i gavce them
colorclasses - but i didnt define a colorclasses section with every entry there
indeed. this is something i just had to put off until later. one of those
things that need attention in the default theme. now the pressure is off i'm
open to the idea of streamlining the theme and making it as nice as is doable
visually.

and yes i know - gustavo wont be happy until it looks just like macos-x (or
maybe windows 8). :) non-solid/plain gradient colors seem to burn his eyes in.
eg any bevels/highlights/shadows at all. :)

though things that are still urgent:

icons that were not changed for release (still old ones)
icons that were changed in a hurry need attention.
module icons (in the module icon edj files)
.directory files for enlightenment.menu and accompanying icons needed.

basically. :)

then yes - color/font classes i need to do nicely. as i went through i noticed
many elements recycled font/colorclasses where we really should have added a
new one for that use case.

after some use i notice the mixer just feels/looks wrong/different. cpufreq and
analogue clock really look right/nice in the shelf. i think that recycling the
outer circle from the cpufreq/clock just with the inner speaker from mixer is
the way to go there. theres other things that could do with nicening up and
improvements of course.

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Re: [E-devel] git.e.org is not synced anymore

2013-01-04 Thread Daniel Juyung Seo
On Fri, Jan 4, 2013 at 5:52 PM, Tomas Cech tc...@suse.cz wrote:

 Hi,


 On Fri, Jan 04, 2013 at 07:50:34AM +0100, Jérémy Zurcher wrote:

 On Friday 04 January 2013  01:50, Tomas Cech wrote :

 Hi,

 anyone who takes care of git.enlightenment.org, could you please fix
 sync with SVN, please?

 in the mean time http://git.enlightenment.fr/ exists
 or mine http://cgit.asynk.ch/e git://asynk.ch/e.git


 Your GIT repository is even faster, nice. Unfortunately your GIT
 revision hashes differs from the git.e.org so I may confuse all people
 who would have a look into RPM changelog...

 But I'll probably switch anyway.


Coolz!
37 MB/s for git://asynk.ch/e.git !
Thanks. But official git should be restored anyway...

Daniel Juyung Seo (SeoZ)


 Thanks!

 Tomas Cech
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Re: [E-devel] Fun with 0.17.0

2013-01-04 Thread The Rasterman
On Sat, 29 Dec 2012 19:12:54 -0500 Michael Hughes mary...@compuserve.com said:

 All
 
 I am building 1.7.4 and 0.17.0 from the source snapshots on Fedora 17.  
 EFL went through without a hitch but E17 would not compile.
 
CCLD temperature/tempget
 make[4]: *** No rule to make target 
 `illume-keyboard/e-module-illume-keyboard.edj', needed by `all-am'. Stop.
 
 I ran it with --disable-illume2 which made it go through.  I don't 
 know what I lost with that.

umm that gets compiled at compile time... edje_cc - your real error will be
somewhere else in your log.

 Once installed it would not run.  ~/.xsession-errors showed that it 
 could not find libelementary.so.1 even though the file was present.  
 Apparently it is looking in /usr/local/lib for this particular file 
 even though it is configured with --libdir=/usr/local/lib64.  The 
 other libraries are fine.  I had to put in some links to make it run.

/etc/ld.so.conf issues? read up on ldconfig/ld.so.conf

 Now I could go through the initial setup program.  I allowed the default 
 values for the video features to see what would happen but what happened 
 is that it produced a message saying that another compositor was running 
 and then locked up hard.  I had to use Ctrl-Alt-Backspace to get out of 
 it and that was all I could get when I restarted it.  I restored the old 
 configuration which let me start over and turn all of the video features 
 off.

multihead? xinerama/randr? what setup?

 Now the desktop came up along with a message informing me that my old 
 configuration could not be used and had been wiped.  Of course, I had 
 put a lot of time and effort into that configuration.  At this point I 
 was getting a little frustrated so I restored the older version.  I will 
 try this one again when I have the time and energy to build a new 
 desktop from scratch.  It is probably just as well to see what I can do 
 with the new features.

we upgraded major config version for e17 - thus yes - it gets wiped.

 Mike
 
 
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Re: [E-devel] ecore evas problem

2013-01-04 Thread The Rasterman
On Fri, 04 Jan 2013 10:13:34 +0100 Sebastian Dransfeld s...@tango.flipp.net
said:

 When running binaries in efl tree ecore evas does not find it's engines
 
 It tries to find them in:
 svn/e/efl/src/lib/ecore_evas/.libs/ecore_evas/engines/engine
 but they are in
 svn/e/efl/src/modules/ecore_evas/engines/engine/.libs
 
 And there is no MODULE_ARCH in the path either when in tree

yeah. running from within the build tree wont work. the module paths expected
and searched for are INSTALL paths. to have binaries work within the src tree
u'd have to first do a:

make install DESTDIR=./tmp

set up LD_LIBRARY_PATH appropriately...

and then run ./tmp/PREFIX/bin/BINARY


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Re: [E-devel] [e-users] Korean E dinner

2013-01-04 Thread Cedric BAIL
On Fri, Jan 4, 2013 at 5:21 PM, Carsten Haitzler ras...@rasterman.com wrote:
 On Fri, 4 Jan 2013 15:55:21 +0900 Cedric BAIL cedric.b...@free.fr said:
 On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot ngc...@gmail.com wrote:
  On 01/04/13 14:51, Daniel Juyung Seo wrote:
  On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler
  ras...@rasterman.comwrote:
   On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo
   seojuyu...@gmail.com said:
  
   gangnam vs itaewon... FIGHT!
  
   /me sings itaewon style and dances in a silly fashion.
  
 
  Dance during the meeting :)
  I bring my camera if we meet at Itaewon.
 
  If Raster dances Gangnam style, I would LOVE going to Itaewon :-D

 Ok, so it will be Itaewon if raster accept to dance Gangnam style.
 Hermet can show him how, I already saw him dancing ;-) If not, then
 Gangnam.

 What times guy ? 7pm ?

 yargh... i can dance with my arms. theres never enough room to use your
 legs... :)

We will find the necessary room for that. So Itaewon tomorrow at 7 at
the subway exit in front of Paris baguette.

See you tomorrow.
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Re: [E-devel] E SVN: cedric trunk/efl/src/examples

2013-01-04 Thread Nicolas Aguirre
thanks ! i'm finally able to build efl !


2013/1/4 Enlightenment SVN no-re...@enlightenment.org

 Log:
 efl: draah, edje example don't follow the rest of efl example. so shut it
 down.


 Author:   cedric
 Date: 2013-01-04 02:36:54 -0800 (Fri, 04 Jan 2013)
 New Revision: 82168
 Trac: http://trac.enlightenment.org/e/changeset/82168

 Modified:
   trunk/efl/src/examples/Makefile.am

 Modified: trunk/efl/src/examples/Makefile.am
 ===
 --- trunk/efl/src/examples/Makefile.am  2013-01-04 10:34:52 UTC (rev 82167)
 +++ trunk/efl/src/examples/Makefile.am  2013-01-04 10:36:54 UTC (rev 82168)
 @@ -1,6 +1,6 @@
  MAINTAINERCLEANFILES = Makefile.in

 -SUBDIRS = eina eo eet evas ecore eio edbus ephysics edje
 +SUBDIRS = eina eo eet evas ecore eio edbus ephysics # edje

  examples:
 @$(MAKE) $(AM_MAKEFLAGS) -C eina examples



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Re: [E-devel] [e-users] Korean E dinner

2013-01-04 Thread Jérôme Pinot
On 01/04/13 19:27, Cedric BAIL wrote:
 On Fri, Jan 4, 2013 at 5:21 PM, Carsten Haitzler ras...@rasterman.com wrote:
  On Fri, 4 Jan 2013 15:55:21 +0900 Cedric BAIL cedric.b...@free.fr said:
  On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot ngc...@gmail.com wrote:
   On 01/04/13 14:51, Daniel Juyung Seo wrote:
   On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler
   ras...@rasterman.comwrote:
On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo
seojuyu...@gmail.com said:
   
gangnam vs itaewon... FIGHT!
   
/me sings itaewon style and dances in a silly fashion.
   
  
   Dance during the meeting :)
   I bring my camera if we meet at Itaewon.
  
   If Raster dances Gangnam style, I would LOVE going to Itaewon :-D
 
  Ok, so it will be Itaewon if raster accept to dance Gangnam style.
  Hermet can show him how, I already saw him dancing ;-) If not, then
  Gangnam.
 
  What times guy ? 7pm ?
 
  yargh... i can dance with my arms. theres never enough room to use your
  legs... :)
 
 We will find the necessary room for that. So Itaewon tomorrow at 7 at
 the subway exit in front of Paris baguette.
 
 See you tomorrow.

OK, I will bring my camera!

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Re: [E-devel] E SVN: englebass trunk/efl

2013-01-04 Thread Daniel Juyung Seo
Coolz :)

Thanks.

Daniel Juyung Seo (SeoZ)

On Fri, Jan 4, 2013 at 5:53 PM, Enlightenment SVN 
no-re...@enlightenment.org wrote:

 Log:
 efl: Default ephysics to no

 Author:   englebass
 Date: 2013-01-04 00:53:46 -0800 (Fri, 04 Jan 2013)
 New Revision: 82164
 Trac: http://trac.enlightenment.org/e/changeset/82164

 Modified:
   trunk/efl/configure.ac

 Modified: trunk/efl/configure.ac
 ===
 --- trunk/efl/configure.ac  2013-01-04 08:45:31 UTC (rev 82163)
 +++ trunk/efl/configure.ac  2013-01-04 08:53:46 UTC (rev 82164)
 @@ -3229,7 +3229,7 @@
 want_physics=no
  fi
 ],
 -   [want_physics=yes])
 +   [want_physics=no])

  EFL_LIB_START_OPTIONAL([EPhysics], [test ${want_physics} = yes])




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Re: [E-devel] E SVN: lucas IN trunk/e: . src/bin

2013-01-04 Thread Lucas De Marchi
On Fri, Jan 4, 2013 at 4:46 AM, Michael Blumenkrantz
michael.blumenkra...@gmail.com wrote:
 On Thu,  3 Jan 2013 14:08:41 -0800
 Enlightenment SVN no-re...@enlightenment.org wrote:

 Log:
 e: Remove e_dbus dependency

   Patch by: Jos?\195?\169 Roberto de Souza  zehortig...@profusion.mobi



 Author:   lucas
 Date: 2013-01-03 14:08:40 -0800 (Thu, 03 Jan 2013)
 New Revision: 82125
 Trac: http://trac.enlightenment.org/e/changeset/82125

 Modified:
   trunk/e/configure.ac trunk/e/src/bin/e.h

 Modified: trunk/e/configure.ac
 ===
 --- trunk/e/configure.ac  2013-01-03 22:08:36 UTC (rev 82124)
 +++ trunk/e/configure.ac  2013-01-03 22:08:40 UTC (rev 82125)
 @@ -523,8 +523,6 @@
efreet-mime = ${efl_version}
efreet-trash = ${efl_version}
eina = ${efl_version}
 -  dbus-1
 -  edbus = ${efl_version}
edbus2 = ${efl_version}
eio = ${efl_version}
$hal_mount
 @@ -546,8 +544,6 @@
  efreet-mime = ${efl_version} \
  efreet-trash = ${efl_version} \
  eina = ${efl_version} \
 -dbus-1 \
 -edbus = ${efl_version} \
  edbus2 \
  eio = ${efl_version} \
  $hal_mount \
 @@ -711,7 +707,7 @@
AC_CACHE_VAL([e_cv_want_enotify], [e_cv_want_enotify=yes])
  )
  if test x$e_cv_want_enotify != xno ; then
 -  AC_E_CHECK_PKG(ENOTIFY, [ edbus = $efl_version enotify = $efl_version ],
 +  AC_E_CHECK_PKG(ENOTIFY, [ edbus2 = $efl_version ],
[
  AC_DEFINE_UNQUOTED([HAVE_ENOTIFY], [1], [enable enotify])
],

 Modified: trunk/e/src/bin/e.h
 ===
 --- trunk/e/src/bin/e.h   2013-01-03 22:08:36 UTC (rev 82124)
 +++ trunk/e/src/bin/e.h   2013-01-03 22:08:40 UTC (rev 82125)
 @@ -112,7 +112,6 @@
  # include Efreet.h
  # include Efreet_Mime.h
  # include Edje.h
 -# include E_DBus.h
  # include EDBus.h
  # include Eio.h





 You haven't updated ChangeLog/NEWS for a single commit that you have made. 
 Please fix this at your earliest convenience.

Trust me... it's on my queue of pending patches. I just didn't send
yet. There's the bluez4 module missing, then ChangeLog + NEWS.


Lucas De Marchi

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Re: [E-devel] E SVN: lucas IN trunk/e: . src/bin

2013-01-04 Thread Michael Blumenkrantz
great, as long as it will be added

On Fri, Jan 4, 2013 at 11:57 AM, Lucas De Marchi 
lucas.demar...@profusion.mobi wrote:

 On Fri, Jan 4, 2013 at 4:46 AM, Michael Blumenkrantz
 michael.blumenkra...@gmail.com wrote:
  On Thu,  3 Jan 2013 14:08:41 -0800
  Enlightenment SVN no-re...@enlightenment.org wrote:
 
  Log:
  e: Remove e_dbus dependency
 
Patch by: Jos?\195?\169 Roberto de Souza  zehortig...@profusion.mobi
 
 
 
 
  Author:   lucas
  Date: 2013-01-03 14:08:40 -0800 (Thu, 03 Jan 2013)
  New Revision: 82125
  Trac: http://trac.enlightenment.org/e/changeset/82125
 
  Modified:
trunk/e/configure.ac trunk/e/src/bin/e.h
 
  Modified: trunk/e/configure.ac
  ===
  --- trunk/e/configure.ac  2013-01-03 22:08:36 UTC (rev 82124)
  +++ trunk/e/configure.ac  2013-01-03 22:08:40 UTC (rev 82125)
  @@ -523,8 +523,6 @@
 efreet-mime = ${efl_version}
 efreet-trash = ${efl_version}
 eina = ${efl_version}
  -  dbus-1
  -  edbus = ${efl_version}
 edbus2 = ${efl_version}
 eio = ${efl_version}
 $hal_mount
  @@ -546,8 +544,6 @@
   efreet-mime = ${efl_version} \
   efreet-trash = ${efl_version} \
   eina = ${efl_version} \
  -dbus-1 \
  -edbus = ${efl_version} \
   edbus2 \
   eio = ${efl_version} \
   $hal_mount \
  @@ -711,7 +707,7 @@
 AC_CACHE_VAL([e_cv_want_enotify], [e_cv_want_enotify=yes])
   )
   if test x$e_cv_want_enotify != xno ; then
  -  AC_E_CHECK_PKG(ENOTIFY, [ edbus = $efl_version enotify =
 $efl_version ],
  +  AC_E_CHECK_PKG(ENOTIFY, [ edbus2 = $efl_version ],
 [
   AC_DEFINE_UNQUOTED([HAVE_ENOTIFY], [1], [enable enotify])
 ],
 
  Modified: trunk/e/src/bin/e.h
  ===
  --- trunk/e/src/bin/e.h   2013-01-03 22:08:36 UTC (rev 82124)
  +++ trunk/e/src/bin/e.h   2013-01-03 22:08:40 UTC (rev 82125)
  @@ -112,7 +112,6 @@
   # include Efreet.h
   # include Efreet_Mime.h
   # include Edje.h
  -# include E_DBus.h
   # include EDBus.h
   # include Eio.h
 
 
 
 
 
  You haven't updated ChangeLog/NEWS for a single commit that you have
 made. Please fix this at your earliest convenience.

 Trust me... it's on my queue of pending patches. I just didn't send
 yet. There's the bluez4 module missing, then ChangeLog + NEWS.


 Lucas De Marchi


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Re: [E-devel] e_dbus-1.7.5: remove unimplemented E_DBUS_DOMAIN_GLOBAL

2013-01-04 Thread Luis Felipe Strano Moraes
On Fri, Jan 4, 2013 at 5:11 AM, Jérémy Zurcher jer...@asynk.ch wrote:

 On Thursday 03 January 2013  22:07, Lucas De Marchi wrote :
  On Thu, Jan 3, 2013 at 12:18 PM, Jérémy Zurcher jer...@asynk.ch wrote:
   EAPI extern int E_DBUS_DOMAIN_GLOBAL; is not implemented
  
   patch attached
 
  Even if it's not used, it's an exported symbol. Removing it means
  API/ABI break since applications that were previously compiled might
  stop working.
 like applications that are compiled and never linked :o)
 (really not the same as the other e_dbus API case)
  ... fair enough, let's implement this never used will never be symbol.

 patch attached,
 I suppose that's what should be done with this E_DBUS_DOMAIN_GLOBAL


Committed (rev 82171)

--lf




 regards
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Re: [E-devel] e_dbus-1.7.5 api consistency fix

2013-01-04 Thread Luis Felipe Strano Moraes
Jérémy,

yep, my bad, but commited already (rev 82171). Thanks for the patch.

--lf



On Thu, Jan 3, 2013 at 4:51 PM, Jérémy Zurcher jer...@asynk.ch wrote:

 there is also the case of
 E_DBus.h: EAPI extern int E_DBUS_DOMAIN_GLOBAL;
 which does not exist in implementation

 Jérémy


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Re: [E-devel] efl: libpng io_ptr not exposed patch

2013-01-04 Thread Lucas De Marchi
On Thu, Jan 3, 2013 at 8:09 AM, Jérémy Zurcher jer...@asynk.ch wrote:
 libpng-1.5.13

 modules/evas/loaders/png/evas_image_load_png.c:41:32:
 error: dereferencing pointer to incomplete type

 http://www.libpng.org/pub/png/libpng-manual.txt :
 png_get_io_ptr() function has been present since libpng-0.88

 so AC_CHECK_LIB(png, png_get_io_ptr, ... should not be necessary

It was already fixed by Antognolli

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Re: [E-devel] E SVN: lucas IN trunk/e: . src/bin

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 12:02:35 + Michael Blumenkrantz
michael.blumenkra...@gmail.com said:

yes vincent!

 great, as long as it will be added
 
 On Fri, Jan 4, 2013 at 11:57 AM, Lucas De Marchi 
 lucas.demar...@profusion.mobi wrote:
 
  On Fri, Jan 4, 2013 at 4:46 AM, Michael Blumenkrantz
  michael.blumenkra...@gmail.com wrote:
   On Thu,  3 Jan 2013 14:08:41 -0800
   Enlightenment SVN no-re...@enlightenment.org wrote:
  
   Log:
   e: Remove e_dbus dependency
  
 Patch by: Jos?\195?\169 Roberto de Souza  zehortig...@profusion.mobi
  
  
  
  
   Author:   lucas
   Date: 2013-01-03 14:08:40 -0800 (Thu, 03 Jan 2013)
   New Revision: 82125
   Trac: http://trac.enlightenment.org/e/changeset/82125
  
   Modified:
 trunk/e/configure.ac trunk/e/src/bin/e.h
  
   Modified: trunk/e/configure.ac
   ===
   --- trunk/e/configure.ac  2013-01-03 22:08:36 UTC (rev 82124)
   +++ trunk/e/configure.ac  2013-01-03 22:08:40 UTC (rev 82125)
   @@ -523,8 +523,6 @@
  efreet-mime = ${efl_version}
  efreet-trash = ${efl_version}
  eina = ${efl_version}
   -  dbus-1
   -  edbus = ${efl_version}
  edbus2 = ${efl_version}
  eio = ${efl_version}
  $hal_mount
   @@ -546,8 +544,6 @@
efreet-mime = ${efl_version} \
efreet-trash = ${efl_version} \
eina = ${efl_version} \
   -dbus-1 \
   -edbus = ${efl_version} \
edbus2 \
eio = ${efl_version} \
$hal_mount \
   @@ -711,7 +707,7 @@
  AC_CACHE_VAL([e_cv_want_enotify], [e_cv_want_enotify=yes])
)
if test x$e_cv_want_enotify != xno ; then
   -  AC_E_CHECK_PKG(ENOTIFY, [ edbus = $efl_version enotify =
  $efl_version ],
   +  AC_E_CHECK_PKG(ENOTIFY, [ edbus2 = $efl_version ],
  [
AC_DEFINE_UNQUOTED([HAVE_ENOTIFY], [1], [enable enotify])
  ],
  
   Modified: trunk/e/src/bin/e.h
   ===
   --- trunk/e/src/bin/e.h   2013-01-03 22:08:36 UTC (rev 82124)
   +++ trunk/e/src/bin/e.h   2013-01-03 22:08:40 UTC (rev 82125)
   @@ -112,7 +112,6 @@
# include Efreet.h
# include Efreet_Mime.h
# include Edje.h
   -# include E_DBus.h
# include EDBus.h
# include Eio.h
  
  
  
  
  
   You haven't updated ChangeLog/NEWS for a single commit that you have
  made. Please fix this at your earliest convenience.
 
  Trust me... it's on my queue of pending patches. I just didn't send
  yet. There's the bluez4 module missing, then ChangeLog + NEWS.
 
 
  Lucas De Marchi
 
 
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Re: [E-devel] [e-users] Korean E dinner

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 19:27:32 +0900 Cedric BAIL cedric.b...@free.fr said:

 On Fri, Jan 4, 2013 at 5:21 PM, Carsten Haitzler ras...@rasterman.com wrote:
  On Fri, 4 Jan 2013 15:55:21 +0900 Cedric BAIL cedric.b...@free.fr said:
  On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot ngc...@gmail.com wrote:
   On 01/04/13 14:51, Daniel Juyung Seo wrote:
   On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler
   ras...@rasterman.comwrote:
On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo
seojuyu...@gmail.com said:
   
gangnam vs itaewon... FIGHT!
   
/me sings itaewon style and dances in a silly fashion.
   
  
   Dance during the meeting :)
   I bring my camera if we meet at Itaewon.
  
   If Raster dances Gangnam style, I would LOVE going to Itaewon :-D
 
  Ok, so it will be Itaewon if raster accept to dance Gangnam style.
  Hermet can show him how, I already saw him dancing ;-) If not, then
  Gangnam.
 
  What times guy ? 7pm ?
 
  yargh... i can dance with my arms. theres never enough room to use your
  legs... :)
 
 We will find the necessary room for that. So Itaewon tomorrow at 7 at
 the subway exit in front of Paris baguette.

i shall try remember my pants. u'll need to be fast with the camera. dancing
may not last long. ;)

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Re: [E-devel] ephysics....

2013-01-04 Thread Gustavo Sverzut Barbieri
Justifying myself:

 * bullet was said to be packaged to many distros... seems to be wrongly
packaged. Bug your distros!
 * ephysics was in SVN for months, yet no complains about bullet. So it
should be fine.
 * e17 had a physics module using ephysics, many users tried it for fun. So
it was said to be in use.

Now I made it default, as it would never be used in EDC or code as EFL did
not have it. To my surprise even Raster, that was reviewing the project,
couldn't build it. To my extended surprise the desire is just to disable it
by default.

I'm okay with that, the project is delivered on our side. But I bet in few
months it will bitrot if nobody ever cares to build it. Nobody will ever
use, as it will not be available everywhere (chicken egg: you don't enable
because nobody uses, nobody uses because it's not enabled).

What's the problem with those that had problems to report bugs to your
distro so the package is fixed? It's a bugfix, not a new feature, so they
must fix their packages right now.



On Fri, Jan 4, 2013 at 6:04 AM, Christopher Michael
cp.mich...@samsung.comwrote:

 On 04/01/13 07:58, Michael Blumenkrantz wrote:
  this is a bad and unwanted change. revert.
 

 Agreed. Having physics as a hard-dep requirement (when it is not
 actually a required dep) is silly. Please revert.

 dh

  On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.com
 wrote:
 
  On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo 
 dori...@profusion.mobi
  said:
 
  Hi,
 
  On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri
 wrote:
  On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler
  ras...@rasterman.comwrote:
 
  what version of bullet are you using.
 
  you do know the latest RELEASe of bullet doesnt install any of the
  softbody.h
  headers u need? i had to MANUALLY copy these into bullet include
  dirs in
  the
  install dir?
 
  btDefaultSoftBodySolver.h
  btSoftBodySolvers.h
  btSoftBodySolverVertexBuffer.h
 
  current 2.81-rev2613 release of bullet doesnt install these...
 
  i dont think its wise to make efl hard-require by default something
  bullet
  doesnt support currently in any release?
 
 
 
  Soft body has been around for 4-5 years now, like Gustavo said it seems
  to be
  more a sort of build system issue, it's mostly a distro/packaging
 issue.
  For
  those building bullet from source code I suggest using cmake it's more
  stable
  and maintained.
 
  this is going to become a big problem if our now required dependency
 is
  broken out of the box. not only the complaints from lots of users on
 ubuntu
  since there is no pkg and then having to compile, but then the compile
  producing a non-functional dependency unless they happen to know that
 one
  build
  method vs another works or doesn't. this needs documenting heavily in
 big
  blinky lights... :)
 
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Re: [E-devel] Merge of Edje - hurry Ecore_Audio multisense!

2013-01-04 Thread Rafael Fonseca
Hi,

On Fri, Jan 4, 2013 at 12:55 AM, Gustavo Sverzut Barbieri
barbi...@profusion.mobi wrote:
 Hi Daniel (asdfuser),

 Could you please commit the ecore_audio in edje so we can remove the
 current mess and have it clean?

 I've done the merge and was about to tackle these, but adding all that ugly
 stuff just to remove them afterwards is bit of pain :-)

 So far multisense is disabled and I did not put any of the plugin handling
 in Makefile_Edje.am, it's commented.

Does the multisense thing in Edje work? I tried running the
edje-multisense in src/examples, but nothing happens (it was supposed
to play a sound when I clicked the rectangles).


Att.
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Re: [E-devel] Rendering issue with window title.

2013-01-04 Thread Gustavo Sverzut Barbieri
On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.comwrote:

 Hello this is Daniel Juyung Seo.
 I found a rendering issue today.
 Window title is not rendered correctly when I resize the windows.
 Please refer the screenshot:
   http://www.enlightenment.org/~seoz/render.jpg

 I have two screens and this happens only with one screen.
 And I suspect evas async render.


It's weird, do you or raster have any facts to backup it's the async render?

It could be the async render, but we need more info as it's unlikely:
 - There is no async render for GL. Then if you're using GL compositor you
should have no changes as it's not going to threads.
 - The images are unlikely to go/deleted, as the border/decoration is
reused widely. Moreover we should ref RGBA_Image and this shouldn't happen.
 - We copy the Draw_Context fields that matter, giving the copy to the
thread. If there are modifications to the original Evas_Object it shouldn't
affect the image.

That said, please share more information about your system. Is it using
MMX/SSE? Could you try those Evas environment variables to disable
MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some end_cpu()).

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Re: [E-devel] E SVN: cedric trunk/efl/src/examples

2013-01-04 Thread Gustavo Sverzut Barbieri
On Fri, Jan 4, 2013 at 8:36 AM, Enlightenment SVN 
no-re...@enlightenment.org wrote:

 Log:
 efl: draah, edje example don't follow the rest of efl example. so shut it
 down.


It's the same way, examples themselves are just built with make examples,
however the edje files are always built and I'm not sure how to make this
lazy/delayed.

However I tried to make this work with EFL_RUN_IN_TREE=1, looks it was
fixed with edje/embryo_cc. But I run with install (packages) to /usr and
can't test.

I see that Sebastian complained about Ecore_Evas modules looking into wrong
place. Is that the problem?

I believe if we add uniform environment variable EFL_RUN_IN_TREE=1 to all
libraries it will work. Then we're just left with cross compiles, but AFAIU
the one issuing the make command can override it as below:

Cross Compile to ARM: make EDJE_CC=/path/to/somewhere/x86-edje_cc
EDJE_CODEGEN=/path/to/somewhere/x86-edje_codegen

This would automatically get rid of the EFL_RUN_IN_TREE as it's in the
EDJE_CC/EDJE_CODEGEN default variables.

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Re: [E-devel] Merge of Edje - hurry Ecore_Audio multisense!

2013-01-04 Thread Gustavo Sverzut Barbieri
On Fri, Jan 4, 2013 at 10:37 AM, Rafael Fonseca r4f4...@gmail.com wrote:

 Hi,

 On Fri, Jan 4, 2013 at 12:55 AM, Gustavo Sverzut Barbieri
 barbi...@profusion.mobi wrote:
  Hi Daniel (asdfuser),
 
  Could you please commit the ecore_audio in edje so we can remove the
  current mess and have it clean?
 
  I've done the merge and was about to tackle these, but adding all that
 ugly
  stuff just to remove them afterwards is bit of pain :-)
 
  So far multisense is disabled and I did not put any of the plugin
 handling
  in Makefile_Edje.am, it's commented.

 Does the multisense thing in Edje work? I tried running the
 edje-multisense in src/examples, but nothing happens (it was supposed
 to play a sound when I clicked the rectangles).


AFAIR it was disabled with 1.7 release and should come in 1.8, so just
trunk had that set. But now with the efl merge I disabled it until Daniel
adds it again.


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Re: [E-devel] ecore evas problem

2013-01-04 Thread Gustavo Sverzut Barbieri
On Fri, Jan 4, 2013 at 7:13 AM, Sebastian Dransfeld s...@tango.flipp.netwrote:

 When running binaries in efl tree ecore evas does not find it's engines

 It tries to find them in:
 svn/e/efl/src/lib/ecore_evas/.libs/ecore_evas/engines/engine
 but they are in
 svn/e/efl/src/modules/ecore_evas/engines/engine/.libs

 And there is no MODULE_ARCH in the path either when in tree


I'll look into it, but where did you noticed this bug, while compiling new
EFL post-edje merge? Do you know which compile raised this error?

I'm trying to see if this links with the other complain about Edje not
building its examples in a bootstrap situation.

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Re: [E-devel] ephysics....

2013-01-04 Thread Alex-P. Natsios
you bring a viable argument (chicken  egg) but as noted in this
thread you miss the third factor of the equation here.
NOT all distros provide bullet and even those that do either bring it
in broken or outdated.

it takes a lot of time for some distros to update such packages as
they are not THAT widely used (distro-wise) thus it can stay b0rked
for quite a long time (in which time you won't get any testing but
complaints from most people.)

please give it another thought ...

On Fri, Jan 4, 2013 at 2:36 PM, Gustavo Sverzut Barbieri
barbi...@profusion.mobi wrote:
 Justifying myself:

  * bullet was said to be packaged to many distros... seems to be wrongly
 packaged. Bug your distros!
  * ephysics was in SVN for months, yet no complains about bullet. So it
 should be fine.
  * e17 had a physics module using ephysics, many users tried it for fun. So
 it was said to be in use.

 Now I made it default, as it would never be used in EDC or code as EFL did
 not have it. To my surprise even Raster, that was reviewing the project,
 couldn't build it. To my extended surprise the desire is just to disable it
 by default.

 I'm okay with that, the project is delivered on our side. But I bet in few
 months it will bitrot if nobody ever cares to build it. Nobody will ever
 use, as it will not be available everywhere (chicken egg: you don't enable
 because nobody uses, nobody uses because it's not enabled).

 What's the problem with those that had problems to report bugs to your
 distro so the package is fixed? It's a bugfix, not a new feature, so they
 must fix their packages right now.



 On Fri, Jan 4, 2013 at 6:04 AM, Christopher Michael
 cp.mich...@samsung.comwrote:

 On 04/01/13 07:58, Michael Blumenkrantz wrote:
  this is a bad and unwanted change. revert.
 

 Agreed. Having physics as a hard-dep requirement (when it is not
 actually a required dep) is silly. Please revert.

 dh

  On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.com
 wrote:
 
  On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo 
 dori...@profusion.mobi
  said:
 
  Hi,
 
  On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri
 wrote:
  On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler
  ras...@rasterman.comwrote:
 
  what version of bullet are you using.
 
  you do know the latest RELEASe of bullet doesnt install any of the
  softbody.h
  headers u need? i had to MANUALLY copy these into bullet include
  dirs in
  the
  install dir?
 
  btDefaultSoftBodySolver.h
  btSoftBodySolvers.h
  btSoftBodySolverVertexBuffer.h
 
  current 2.81-rev2613 release of bullet doesnt install these...
 
  i dont think its wise to make efl hard-require by default something
  bullet
  doesnt support currently in any release?
 
 
 
  Soft body has been around for 4-5 years now, like Gustavo said it seems
  to be
  more a sort of build system issue, it's mostly a distro/packaging
 issue.
  For
  those building bullet from source code I suggest using cmake it's more
  stable
  and maintained.
 
  this is going to become a big problem if our now required dependency
 is
  broken out of the box. not only the complaints from lots of users on
 ubuntu
  since there is no pkg and then having to compile, but then the compile
  producing a non-functional dependency unless they happen to know that
 one
  build
  method vs another works or doesn't. this needs documenting heavily in
 big
  blinky lights... :)
 
  --
  - Codito, ergo sum - I code, therefore I am --
  The Rasterman (Carsten Haitzler)ras...@rasterman.com
 
 



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Re: [E-devel] Rendering issue with window title.

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.comwrote:
 
  Hello this is Daniel Juyung Seo.
  I found a rendering issue today.
  Window title is not rendered correctly when I resize the windows.
  Please refer the screenshot:
http://www.enlightenment.org/~seoz/render.jpg
 
  I have two screens and this happens only with one screen.
  And I suspect evas async render.
 
 
 It's weird, do you or raster have any facts to backup it's the async render?

yes. as this only started happening after the async commit. i get it onb all my
machines to some extent or the other and to some windows at random. MOSt of the
time i find teh bottom resize bar on windows in default theme will be
mis-rendered with the wrong sized content and the rest inheriting fb garbage.

 It could be the async render, but we need more info as it's unlikely:
  - There is no async render for GL. Then if you're using GL compositor you
 should have no changes as it's not going to threads.

indeed - but its the window frame content itself... which is rendered to the
frame window with software. :) also be aware that this is rendered first THEN
gl compositor canvas picks up the damage events and re-composites the pixmaps
within the same process.

  - The images are unlikely to go/deleted, as the border/decoration is
 reused widely. Moreover we should ref RGBA_Image and this shouldn't happen.
  - We copy the Draw_Context fields that matter, giving the copy to the
 thread. If there are modifications to the original Evas_Object it shouldn't
 affect the image.
 
 That said, please share more information about your system. Is it using
 MMX/SSE? Could you try those Evas environment variables to disable
 MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some end_cpu()).

i also have seen an async wait for event sit and wait forever and hang e17 -
missing an event somewhere. this isnt a bug in the compositor canvas - its a
bug in the software canvas that renders to the frame canvas (i havent
turned off comp to see if it continues without comp atm when it turns up). :)

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Re: [E-devel] ephysics....

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 Justifying myself:
 
  * bullet was said to be packaged to many distros... seems to be wrongly
 packaged. Bug your distros!

its not packaged AT ALL for ubuntu... thus the need to build it and then..
the oh.. and so its obvious method of building/installation is broken. that
is going to lead to lots of issues.

  * ephysics was in SVN for months, yet no complains about bullet. So it
 should be fine.

before soft body stuff it was fine.

  * e17 had a physics module using ephysics, many users tried it for fun. So
 it was said to be in use.

soft body stuff is the issue. as i said - if this is going to be a hard dep..
DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the
README for efl so people know this and can build their bullet correctly :)

 Now I made it default, as it would never be used in EDC or code as EFL did
 not have it. To my surprise even Raster, that was reviewing the project,
 couldn't build it. To my extended surprise the desire is just to disable it
 by default.

nup - i ask it to be documented. :)

 I'm okay with that, the project is delivered on our side. But I bet in few
 months it will bitrot if nobody ever cares to build it. Nobody will ever
 use, as it will not be available everywhere (chicken egg: you don't enable
 because nobody uses, nobody uses because it's not enabled).
 
 What's the problem with those that had problems to report bugs to your
 distro so the package is fixed? It's a bugfix, not a new feature, so they
 must fix their packages right now.

document the issue. give info on how to build bullet nicely/correctly with the
right setup (threads enabled or not? use cmake vs configure etc.) - i hit this
because i had fixed up my work box to work but not my home machine or laptop
and so i had to do it again and so i brought it up. :)

 On Fri, Jan 4, 2013 at 6:04 AM, Christopher Michael
 cp.mich...@samsung.comwrote:
 
  On 04/01/13 07:58, Michael Blumenkrantz wrote:
   this is a bad and unwanted change. revert.
  
 
  Agreed. Having physics as a hard-dep requirement (when it is not
  actually a required dep) is silly. Please revert.
 
  dh
 
   On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.com
  wrote:
  
   On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo 
  dori...@profusion.mobi
   said:
  
   Hi,
  
   On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri
  wrote:
   On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler
   ras...@rasterman.comwrote:
  
   what version of bullet are you using.
  
   you do know the latest RELEASe of bullet doesnt install any of the
   softbody.h
   headers u need? i had to MANUALLY copy these into bullet include
   dirs in
   the
   install dir?
  
   btDefaultSoftBodySolver.h
   btSoftBodySolvers.h
   btSoftBodySolverVertexBuffer.h
  
   current 2.81-rev2613 release of bullet doesnt install these...
  
   i dont think its wise to make efl hard-require by default something
   bullet
   doesnt support currently in any release?
  
  
  
   Soft body has been around for 4-5 years now, like Gustavo said it seems
   to be
   more a sort of build system issue, it's mostly a distro/packaging
  issue.
   For
   those building bullet from source code I suggest using cmake it's more
   stable
   and maintained.
  
   this is going to become a big problem if our now required dependency
  is
   broken out of the box. not only the complaints from lots of users on
  ubuntu
   since there is no pkg and then having to compile, but then the compile
   producing a non-functional dependency unless they happen to know that
  one
   build
   method vs another works or doesn't. this needs documenting heavily in
  big
   blinky lights... :)
  
   --
   - Codito, ergo sum - I code, therefore I am --
   The Rasterman (Carsten Haitzler)ras...@rasterman.com
  
  
 
 
 
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Re: [E-devel] Rendering issue with window title.

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

ooh also.. with software comp.. rememebr that the async renderer is still busy
rendering in the bg.. THEN sw comp in  the mainloop is grabbing pixels to
ximages WHILE sw evas is rendering async.. THEN it uses those ximages - their
pixel data is SET to be theimage pixel data, and then an sync sw render uses
that pixel data we grabbed async to the rendering of it (that used to be
sync) :) if its sw comp - but i've seen sync issues with gl comp and content
containing incorrect pixels. :)

 On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.comwrote:
 
  Hello this is Daniel Juyung Seo.
  I found a rendering issue today.
  Window title is not rendered correctly when I resize the windows.
  Please refer the screenshot:
http://www.enlightenment.org/~seoz/render.jpg
 
  I have two screens and this happens only with one screen.
  And I suspect evas async render.
 
 
 It's weird, do you or raster have any facts to backup it's the async render?
 
 It could be the async render, but we need more info as it's unlikely:
  - There is no async render for GL. Then if you're using GL compositor you
 should have no changes as it's not going to threads.
  - The images are unlikely to go/deleted, as the border/decoration is
 reused widely. Moreover we should ref RGBA_Image and this shouldn't happen.
  - We copy the Draw_Context fields that matter, giving the copy to the
 thread. If there are modifications to the original Evas_Object it shouldn't
 affect the image.
 
 That said, please share more information about your system. Is it using
 MMX/SSE? Could you try those Evas environment variables to disable
 MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some end_cpu()).
 
 -- 
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 --
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Re: [E-devel] ephysics....

2013-01-04 Thread Gustavo Sverzut Barbieri
On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.comwrote:

 On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi said:

  Justifying myself:
 
   * bullet was said to be packaged to many distros... seems to be wrongly
  packaged. Bug your distros!

 its not packaged AT ALL for ubuntu... thus the need to build it and
 then..
 the oh.. and so its obvious method of building/installation is broken.
 that
 is going to lead to lots of issues.


I understand there is a PPA with that, said by Seoz.


  * ephysics was in SVN for months, yet no complains about bullet. So it
  should be fine.

 before soft body stuff it was fine.


this was merged months ago as well :-P


  * e17 had a physics module using ephysics, many users tried it for fun.
 So
  it was said to be in use.

 soft body stuff is the issue. as i said - if this is going to be a hard
 dep..
 DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the
 README for efl so people know this and can build their bullet correctly :)

  Now I made it default, as it would never be used in EDC or code as EFL
 did
  not have it. To my surprise even Raster, that was reviewing the project,
  couldn't build it. To my extended surprise the desire is just to disable
 it
  by default.

 nup - i ask it to be documented. :)

  I'm okay with that, the project is delivered on our side. But I bet in
 few
  months it will bitrot if nobody ever cares to build it. Nobody will ever
  use, as it will not be available everywhere (chicken egg: you don't
 enable
  because nobody uses, nobody uses because it's not enabled).
 
  What's the problem with those that had problems to report bugs to your
  distro so the package is fixed? It's a bugfix, not a new feature, so they
  must fix their packages right now.

 document the issue. give info on how to build bullet nicely/correctly with
 the
 right setup (threads enabled or not? use cmake vs configure etc.) - i hit
 this
 because i had fixed up my work box to work but not my home machine or
 laptop
 and so i had to do it again and so i brought it up. :)



Okay, then I'll ask Dorileo to add the documentation to README and then
re-enable it again, ok?
Could people that have the PPA please fix this?

Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
have it in a single place and once we're ready with single-tree EFL we have
it already.

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Re: [E-devel] E SVN: cedric trunk/efl/src/examples

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 10:48:19 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 On Fri, Jan 4, 2013 at 8:36 AM, Enlightenment SVN 
 no-re...@enlightenment.org wrote:
 
  Log:
  efl: draah, edje example don't follow the rest of efl example. so shut it
  down.
 
 
 It's the same way, examples themselves are just built with make examples,
 however the edje files are always built and I'm not sure how to make this
 lazy/delayed.
 
 However I tried to make this work with EFL_RUN_IN_TREE=1, looks it was
 fixed with edje/embryo_cc. But I run with install (packages) to /usr and
 can't test.

run in tree is not going to work sensibly without a lot of work peppered through
every place that loads data files and/or modules, binary tools etc. it should
be solved by breaking the build into 2 stages - build the libs and tools needed
to buld later things, do a make install inot a tmp bootstrap dir and then
run/use the libs AND tools that are in THAt bootstrap dir. :)

 I see that Sebastian complained about Ecore_Evas modules looking into wrong
 place. Is that the problem?
 
 I believe if we add uniform environment variable EFL_RUN_IN_TREE=1 to all
 libraries it will work. Then we're just left with cross compiles, but AFAIU
 the one issuing the make command can override it as below:
 
 Cross Compile to ARM: make EDJE_CC=/path/to/somewhere/x86-edje_cc
 EDJE_CODEGEN=/path/to/somewhere/x86-edje_codegen
 
 This would automatically get rid of the EFL_RUN_IN_TREE as it's in the
 EDJE_CC/EDJE_CODEGEN default variables.
 
 -- 
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Re: [E-devel] ephysics....

2013-01-04 Thread Gustavo Sverzut Barbieri
On Fri, Jan 4, 2013 at 10:53 AM, Alex-P. Natsios apnats...@gmail.comwrote:

 you bring a viable argument (chicken  egg) but as noted in this
 thread you miss the third factor of the equation here.
 NOT all distros provide bullet and even those that do either bring it
 in broken or outdated.

 it takes a lot of time for some distros to update such packages as
 they are not THAT widely used (distro-wise) thus it can stay b0rked
 for quite a long time (in which time you won't get any testing but
 complaints from most people.)

 please give it another thought ...


distros have it broken or lacks updates because nobody uses it.
nobody uses it because it's broken.

I left --disable-physics, just use that if your distro is broken. At least
from time to time you'll remember that and check if your distro was
updated, or if you changed distros, or just ignore and leave the --disable
there.


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Re: [E-devel] Is there a timeline for new terminology?

2013-01-04 Thread P Purkayastha
On 01/04/2013 04:47 PM, Carsten Haitzler (The Rasterman) wrote:
 On Tue, 01 Jan 2013 21:08:06 +0800 P Purkayastha ppu...@gmail.com said:

 The current terminology process easily eats up a Gig of hard disk space
 in 2-3 days if used heavily because it logs every keystroke and what
 not. This is quite annoying not only because it slows down the system,
 but also can lead inadvertently to cases of full partition. This is IMHO
 a serious bug and I think if someone was using terminology quite heavily
 like I was doing, then they might be in for a real good surprise by the
 end of the month. And unless they know it is terminology that is at
 fault, they won't even know where to look.

 Is there some plan to release at least a fix for this bug? I am using
 terminology-0.2 with EFL-1.7.4 and E-0.17.0.

 you get a new terminology release... if people help polish off pending
 patches/reviews and what not still lurking on this list. LOTs of them floating
 about. i'm not doing a terminology release until i have brought my todo list
 somewhere near up to current. consider this... holding the release hostage
 or as incentive for people to help out/pitch in and by doing so.. bribe me
 into putting out a release... tho from my pov its simply a prioritization 
 thing
 - a new release is lower pri than a backlog of stuff. :)

I would help if I had the time; unfortunately, that's one thing I really 
don't have (I would have to learn elm at least).

Anyway, the main question I asked was for a bugfix, not for a full 
release. Something like 0.2.1, so that unsuspecting people's hard disks 
are spared. I have applied the patch to my local installation of 
terminology-0.2, and it works. So, a bugfix is definitely feasible. :)

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Re: [E-devel] ephysics....

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.comwrote:
 
  On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
   Justifying myself:
  
* bullet was said to be packaged to many distros... seems to be wrongly
   packaged. Bug your distros!
 
  its not packaged AT ALL for ubuntu... thus the need to build it and
  then..
  the oh.. and so its obvious method of building/installation is broken.
  that
  is going to lead to lots of issues.
 
 
 I understand there is a PPA with that, said by Seoz.
 
 
   * ephysics was in SVN for months, yet no complains about bullet. So it
   should be fine.
 
  before soft body stuff it was fine.
 
 
 this was merged months ago as well :-P
 
 
   * e17 had a physics module using ephysics, many users tried it for fun.
  So
   it was said to be in use.
 
  soft body stuff is the issue. as i said - if this is going to be a hard
  dep..
  DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the
  README for efl so people know this and can build their bullet correctly :)
 
   Now I made it default, as it would never be used in EDC or code as EFL
  did
   not have it. To my surprise even Raster, that was reviewing the project,
   couldn't build it. To my extended surprise the desire is just to disable
  it
   by default.
 
  nup - i ask it to be documented. :)
 
   I'm okay with that, the project is delivered on our side. But I bet in
  few
   months it will bitrot if nobody ever cares to build it. Nobody will ever
   use, as it will not be available everywhere (chicken egg: you don't
  enable
   because nobody uses, nobody uses because it's not enabled).
  
   What's the problem with those that had problems to report bugs to your
   distro so the package is fixed? It's a bugfix, not a new feature, so they
   must fix their packages right now.
 
  document the issue. give info on how to build bullet nicely/correctly with
  the
  right setup (threads enabled or not? use cmake vs configure etc.) - i hit
  this
  because i had fixed up my work box to work but not my home machine or
  laptop
  and so i had to do it again and so i brought it up. :)
 
 
 Okay, then I'll ask Dorileo to add the documentation to README and then
 re-enable it again, ok?

then i'm happy! :) thats all i ask. that you make sure developers and public at
large have the info needed to provide bullet so it can work. :) dont use the
ppa if on ubuntu - use the bullet src and follow this readme instructions. :)

 Could people that have the PPA please fix this?
 
 Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
 have it in a single place and once we're ready with single-tree EFL we have
 it already.

that could be good too. :) just document it. that's all.

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Re: [E-devel] ephysics....

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.comwrote:
 
  On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
   Justifying myself:
  
* bullet was said to be packaged to many distros... seems to be wrongly
   packaged. Bug your distros!
 
  its not packaged AT ALL for ubuntu... thus the need to build it and
  then..
  the oh.. and so its obvious method of building/installation is broken.
  that
  is going to lead to lots of issues.
 
 
 I understand there is a PPA with that, said by Seoz.
 
 
   * ephysics was in SVN for months, yet no complains about bullet. So it
   should be fine.
 
  before soft body stuff it was fine.
 
 
 this was merged months ago as well :-P

as i said - fixed 1 box, then forgot about it for a while, now had to fix 2
more boxes firth thing in the morning after i wake up that cant compile efl...
thought i'd bring this up now its going to be forced onto everyone :)

   * e17 had a physics module using ephysics, many users tried it for fun.
  So
   it was said to be in use.
 
  soft body stuff is the issue. as i said - if this is going to be a hard
  dep..
  DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the
  README for efl so people know this and can build their bullet correctly :)
 
   Now I made it default, as it would never be used in EDC or code as EFL
  did
   not have it. To my surprise even Raster, that was reviewing the project,
   couldn't build it. To my extended surprise the desire is just to disable
  it
   by default.
 
  nup - i ask it to be documented. :)
 
   I'm okay with that, the project is delivered on our side. But I bet in
  few
   months it will bitrot if nobody ever cares to build it. Nobody will ever
   use, as it will not be available everywhere (chicken egg: you don't
  enable
   because nobody uses, nobody uses because it's not enabled).
  
   What's the problem with those that had problems to report bugs to your
   distro so the package is fixed? It's a bugfix, not a new feature, so they
   must fix their packages right now.
 
  document the issue. give info on how to build bullet nicely/correctly with
  the
  right setup (threads enabled or not? use cmake vs configure etc.) - i hit
  this
  because i had fixed up my work box to work but not my home machine or
  laptop
  and so i had to do it again and so i brought it up. :)
 
 
 
 Okay, then I'll ask Dorileo to add the documentation to README and then
 re-enable it again, ok?
 Could people that have the PPA please fix this?
 
 Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
 have it in a single place and once we're ready with single-tree EFL we have
 it already.
 
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Re: [E-devel] E SVN: raster trunk/terminology/src/bin

2013-01-04 Thread Lucas De Marchi
Hi raster,

On Fri, Dec 28, 2012 at 10:25 AM, Carsten Haitzler ras...@rasterman.com wrote:
 On Fri, 28 Dec 2012 01:58:49 -0200 Lucas De Marchi
 lucas.demar...@profusion.mobi said:

 On Fri, Dec 28, 2012 at 12:28 AM, Enlightenment SVN
 no-re...@enlightenment.org wrote:
  Log:
  work around edbus issues by forcing the mainloop to run at least one
cycle with some dummy things... in ipc launch mode.
 
also make selection jump to end if a newline is there - as disussed on
ml.

 could you detail a little bit what is the issue. Looking at the code,
 I couldn't understand why you put all this ipc stuff, instead of doing
 something like eve does.

 leak here:

 ==23628== 120 (64 direct, 56 indirect) bytes in 1 blocks are definitely lost 
 in
 loss record 70 of 107
 ==23628==at 0x4C29E84: calloc
 (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==23628==by
 0xB48344F: edbus_connection_name_get (edbus_core.c:476) ==23628==by
 0xB482EA8: edbus_connection_name_object_set (edbus_core.c:413) ==23628==by
 0xB48DF6B: edbus_object_get (edbus_object.c:211) ==23628==by 0xB484E7A:
 _connection_get (edbus_core.c:941) ==23628==by 0xB484FC1:
 edbus_connection_get (edbus_core.c:968) ==23628==by 0x8233529:
 efreet_cache_init (efreet_cache.c:129) ==23628==by 0x822433D: efreet_init
 (efreet.c:78) ==23628==by 0x4F28E2F: elm_need_efreet (elm_main.c:449)
 ==23628==by 0x408CCA: config_init (config.c:24)
 ==23628==by 0x40DA1B: elm_main (main.c:1003)
 ==23628==by 0x40E7FB: main (main.c:1322)
 ==23628==

we fixed this one... could you confirm it's ok now?


Lucas De Marchi

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Re: [E-devel] Rendering issue with window title.

2013-01-04 Thread Gustavo Sverzut Barbieri
On Fri, Jan 4, 2013 at 10:54 AM, Carsten Haitzler ras...@rasterman.comwrote:

 On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi said:

  On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.com
 wrote:
 
   Hello this is Daniel Juyung Seo.
   I found a rendering issue today.
   Window title is not rendered correctly when I resize the windows.
   Please refer the screenshot:
 http://www.enlightenment.org/~seoz/render.jpg
  
   I have two screens and this happens only with one screen.
   And I suspect evas async render.
  
 
  It's weird, do you or raster have any facts to backup it's the async
 render?

 yes. as this only started happening after the async commit. i get it onb
 all my
 machines to some extent or the other and to some windows at random. MOSt
 of the
 time i find teh bottom resize bar on windows in default theme will be
 mis-rendered with the wrong sized content and the rest inheriting fb
 garbage.

  It could be the async render, but we need more info as it's unlikely:
   - There is no async render for GL. Then if you're using GL compositor
 you
  should have no changes as it's not going to threads.

 indeed - but its the window frame content itself... which is rendered to
 the
 frame window with software. :) also be aware that this is rendered first
 THEN
 gl compositor canvas picks up the damage events and re-composites the
 pixmaps
 within the same process.


From Seoz screenshots it's not the window content. It's the
border/decorations. The title bar is wrong.
Are you sure this is related to the window contents?

Right now we queue the commands to the thread and we ref(RGBA_Image)
before. One of them is the destination (canvas) and the other is the source
(image/pixels).

Inside image_data_get(img, for_write=EINA_TRUE), we force sync.
Inside image_data_set(img, NEW_PTR), we force sync.
Inside image_native_set(img) we force sync.

Do you know of some other places where the image can vanish behind the
scenes?

Do you think that for the compositor it would be better to have
ecore_evas_synchronous_set() that forces synchronous mode? I'd like to
avoid that, because E17 is a single process and having it to block while it
render is a major drawback :-(


  - The images are unlikely to go/deleted, as the border/decoration is
  reused widely. Moreover we should ref RGBA_Image and this shouldn't
 happen.
   - We copy the Draw_Context fields that matter, giving the copy to the
  thread. If there are modifications to the original Evas_Object it
 shouldn't
  affect the image.
 
  That said, please share more information about your system. Is it using
  MMX/SSE? Could you try those Evas environment variables to disable
  MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some
 end_cpu()).

 i also have seen an async wait for event sit and wait forever and hang e17
 -
 missing an event somewhere. this isnt a bug in the compositor canvas - its
 a
 bug in the software canvas that renders to the frame canvas (i havent
 turned off comp to see if it continues without comp atm when it turns up).
 :)


This is also strange, we always queue the END command that wakes up the
main thread. This is done as the last step before we return, so it's
guaranteed.
We must check if the async events are not being lost as they are processed
by evas/main thread.

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Re: [E-devel] Rendering issue with window title.

2013-01-04 Thread Gustavo Sverzut Barbieri
On Fri, Jan 4, 2013 at 10:56 AM, Carsten Haitzler ras...@rasterman.comwrote:

 On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi said:

 ooh also.. with software comp.. rememebr that the async renderer is still
 busy
 rendering in the bg.. THEN sw comp in  the mainloop is grabbing pixels to
 ximages WHILE sw evas is rendering async.. THEN it uses those ximages -
 their
 pixel data is SET to be theimage pixel data, and then an sync sw render
 uses
 that pixel data we grabbed async to the rendering of it (that used to be
 sync) :) if its sw comp - but i've seen sync issues with gl comp and
 content
 containing incorrect pixels. :)


I couldn't understand what you mean. Seems you're getting some ideas on
where is the problem, then:

 1 - explain that in a more understandable way :-P
 2 - look into comp code to see where the problems could be. You wrote it,
then you know that quite well.

We can help you with #2 if you do #1 and let us know where to to pin point.

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Re: [E-devel] E SVN: cedric trunk/efl/src/examples

2013-01-04 Thread Gustavo Sverzut Barbieri
On Fri, Jan 4, 2013 at 11:02 AM, Carsten Haitzler ras...@rasterman.comwrote:

 On Fri, 4 Jan 2013 10:48:19 -0200 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi said:

  On Fri, Jan 4, 2013 at 8:36 AM, Enlightenment SVN 
  no-re...@enlightenment.org wrote:
 
   Log:
   efl: draah, edje example don't follow the rest of efl example. so shut
 it
   down.
  
 
  It's the same way, examples themselves are just built with make
 examples,
  however the edje files are always built and I'm not sure how to make this
  lazy/delayed.
 
  However I tried to make this work with EFL_RUN_IN_TREE=1, looks it was
  fixed with edje/embryo_cc. But I run with install (packages) to /usr and
  can't test.

 run in tree is not going to work sensibly without a lot of work peppered
 through
 every place that loads data files and/or modules, binary tools etc. it
 should
 be solved by breaking the build into 2 stages - build the libs and tools
 needed
 to buld later things, do a make install inot a tmp bootstrap dir and then
 run/use the libs AND tools that are in THAt bootstrap dir. :)


Fortunately we don't have that many places that looks for modules and data.
I guess I've nailed them for embryo and edje, likely evas and ecore_evas
are still missing.

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Re: [E-devel] Transparent unfocused windows.

2013-01-04 Thread David Seikel
On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman)
ras...@rasterman.com wrote:

 On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi said:
 
  On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com
  wrote:
  
   On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri
   barbi...@profusion.mobi wrote:
  
On Saturday, December 22, 2012, David Seikel wrote:
   
 I remember in the not too distant past I could set the E17
 compositor to make unfocused windows partially see through.
 Did that get removed? If it's still there, how to turn it on?
   
   
Set the color class. At least detourious can handle that
(Settings  Look  Colors)
  
   That did not work in the main theme.
  
  
  yeah, raster forgot about colorclasses in his hurry to do the dark
  theme. Detourious do have them.
  
  basically we need to change the theme:
   - use color classes names supported by the configuration module
  (there is a fixed array of names in C)
   - use color as white (255 255 255 255);
   - use the color class with the actual value. it will multiply the
  white and will become itself (red x white = red)
 
 well i gave MOSt things that i saw had color and font classes - i
 gavce them colorclasses - but i didnt define a colorclasses section
 with every entry there indeed. this is something i just had to put
 off until later. one of those things that need attention in the
 default theme. now the pressure is off i'm open to the idea of
 streamlining the theme and making it as nice as is doable visually.
 
 and yes i know - gustavo wont be happy until it looks just like
 macos-x (or maybe windows 8). :) non-solid/plain gradient colors seem
 to burn his eyes in. eg any bevels/highlights/shadows at all. :)
 
 though things that are still urgent:
 
 icons that were not changed for release (still old ones)
 icons that were changed in a hurry need attention.
 module icons (in the module icon edj files)
 .directory files for enlightenment.menu and accompanying icons needed.
 
 basically. :)
 
 then yes - color/font classes i need to do nicely. as i went through
 i noticed many elements recycled font/colorclasses where we really
 should have added a new one for that use case.
 
 after some use i notice the mixer just feels/looks wrong/different.
 cpufreq and analogue clock really look right/nice in the shelf. i
 think that recycling the outer circle from the cpufreq/clock just
 with the inner speaker from mixer is the way to go there. theres
 other things that could do with nicening up and improvements of
 course.

S, transparent windows not working anymore then, huh?

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Re: [E-devel] Rendering issue with window title.

2013-01-04 Thread Cedric BAIL
Le 4 janv. 2013 21:42, Gustavo Sverzut Barbieri barbi...@profusion.mobi
a écrit :

 On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.com
wrote:

  Hello this is Daniel Juyung Seo.
  I found a rendering issue today.
  Window title is not rendered correctly when I resize the windows.
  Please refer the screenshot:
http://www.enlightenment.org/~seoz/render.jpg
 
  I have two screens and this happens only with one screen.
  And I suspect evas async render.
 

 It's weird, do you or raster have any facts to backup it's the async
render?

I also experience it on my two screen setup. It seems to only happen on one
of the two screen (left one, same as seoz). I don't remember if I was soft
or gl, but soft was likely. It happened just after I upgraded my computer
after sync was added. Maybe we should make async an option for the moment ?

 It could be the async render, but we need more info as it's unlikely:
  - There is no async render for GL. Then if you're using GL compositor you
 should have no changes as it's not going to threads.
  - The images are unlikely to go/deleted, as the border/decoration is
 reused widely. Moreover we should ref RGBA_Image and this shouldn't
happen.
  - We copy the Draw_Context fields that matter, giving the copy to the
 thread. If there are modifications to the original Evas_Object it
shouldn't
 affect the image.

 That said, please share more information about your system. Is it using
 MMX/SSE? Could you try those Evas environment variables to disable
 MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some
end_cpu()).

 --
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 http://profusion.mobi embedded systems
 --
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 Skype: gsbarbieri
 Mobile: +55 (19) 9225-2202

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Re: [E-devel] ephysics....

2013-01-04 Thread Daniel Juyung Seo
On Fri, Jan 4, 2013 at 10:04 PM, Carsten Haitzler ras...@rasterman.comwrote:

 On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi said:

  On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com
 wrote:
 
   On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
   barbi...@profusion.mobi said:
  
Justifying myself:
   
 * bullet was said to be packaged to many distros... seems to be
 wrongly
packaged. Bug your distros!
  
   its not packaged AT ALL for ubuntu... thus the need to build it and
   then..
   the oh.. and so its obvious method of building/installation is
 broken.
   that
   is going to lead to lots of issues.


But still is this ok to force users to build bullet sources manually or use
bullet ppa?
Users who want to use latest efl would complain.
I know we released e17  and they can use it but there are people who want
to use latest e17.

Daniel Juyung Seo (SeoZ)


  
 
  I understand there is a PPA with that, said by Seoz.
 
 
* ephysics was in SVN for months, yet no complains about bullet. So it
should be fine.
  
   before soft body stuff it was fine.
  
 
  this was merged months ago as well :-P
 
 
* e17 had a physics module using ephysics, many users tried it for
 fun.
   So
it was said to be in use.
  
   soft body stuff is the issue. as i said - if this is going to be a hard
   dep..
   DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious
 in the
   README for efl so people know this and can build their bullet
 correctly :)
  
Now I made it default, as it would never be used in EDC or code as
 EFL
   did
not have it. To my surprise even Raster, that was reviewing the
 project,
couldn't build it. To my extended surprise the desire is just to
 disable
   it
by default.
  
   nup - i ask it to be documented. :)
  
I'm okay with that, the project is delivered on our side. But I bet
 in
   few
months it will bitrot if nobody ever cares to build it. Nobody will
 ever
use, as it will not be available everywhere (chicken egg: you don't
   enable
because nobody uses, nobody uses because it's not enabled).
   
What's the problem with those that had problems to report bugs to
 your
distro so the package is fixed? It's a bugfix, not a new feature, so
 they
must fix their packages right now.
  
   document the issue. give info on how to build bullet nicely/correctly
 with
   the
   right setup (threads enabled or not? use cmake vs configure etc.) - i
 hit
   this
   because i had fixed up my work box to work but not my home machine or
   laptop
   and so i had to do it again and so i brought it up. :)
  
 
  Okay, then I'll ask Dorileo to add the documentation to README and then
  re-enable it again, ok?

 then i'm happy! :) thats all i ask. that you make sure developers and
 public at
 large have the info needed to provide bullet so it can work. :) dont use
 the
 ppa if on ubuntu - use the bullet src and follow this readme instructions.
 :)

  Could people that have the PPA please fix this?
 
  Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
  have it in a single place and once we're ready with single-tree EFL we
 have
  it already.

 that could be good too. :) just document it. that's all.

  --
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  http://profusion.mobi embedded systems
  --
  MSN: barbi...@gmail.com
  Skype: gsbarbieri
  Mobile: +55 (19) 9225-2202


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Re: [E-devel] ephysics....

2013-01-04 Thread Daniel Juyung Seo
On Fri, Jan 4, 2013 at 10:01 PM, Gustavo Sverzut Barbieri 
barbi...@profusion.mobi wrote:

 On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com
 wrote:

  On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
   Justifying myself:
  
* bullet was said to be packaged to many distros... seems to be
 wrongly
   packaged. Bug your distros!
 
  its not packaged AT ALL for ubuntu... thus the need to build it and
  then..
  the oh.. and so its obvious method of building/installation is broken.
  that
  is going to lead to lots of issues.
 

 I understand there is a PPA with that, said by Seoz.


But launchpad ppa does not support ubuntu 12.10.



   * ephysics was in SVN for months, yet no complains about bullet. So it
   should be fine.
 
  before soft body stuff it was fine.
 

 this was merged months ago as well :-P


   * e17 had a physics module using ephysics, many users tried it for fun.
  So
   it was said to be in use.
 
  soft body stuff is the issue. as i said - if this is going to be a hard
  dep..
  DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in
 the
  README for efl so people know this and can build their bullet correctly
 :)
 
   Now I made it default, as it would never be used in EDC or code as EFL
  did
   not have it. To my surprise even Raster, that was reviewing the
 project,
   couldn't build it. To my extended surprise the desire is just to
 disable
  it
   by default.
 
  nup - i ask it to be documented. :)
 
   I'm okay with that, the project is delivered on our side. But I bet in
  few
   months it will bitrot if nobody ever cares to build it. Nobody will
 ever
   use, as it will not be available everywhere (chicken egg: you don't
  enable
   because nobody uses, nobody uses because it's not enabled).
  
   What's the problem with those that had problems to report bugs to your
   distro so the package is fixed? It's a bugfix, not a new feature, so
 they
   must fix their packages right now.
 
  document the issue. give info on how to build bullet nicely/correctly
 with
  the
  right setup (threads enabled or not? use cmake vs configure etc.) - i hit
  this
  because i had fixed up my work box to work but not my home machine or
  laptop
  and so i had to do it again and so i brought it up. :)
 


 Okay, then I'll ask Dorileo to add the documentation to README and then
 re-enable it again, ok?
 Could people that have the PPA please fix this?

 Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
 have it in a single place and once we're ready with single-tree EFL we have
 it already.


This is a good idea :)

Daniel Juyung Seo (SeoZ)



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Re: [E-devel] ephysics....

2013-01-04 Thread Ulisses Furquim
Hi Seoz,

On Fri, Jan 4, 2013 at 12:08 PM, Daniel Juyung Seo seojuyu...@gmail.com wrote:
 On Fri, Jan 4, 2013 at 10:04 PM, Carsten Haitzler ras...@rasterman.comwrote:

 On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi said:

  On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com
 wrote:
 
   On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
   barbi...@profusion.mobi said:
  
Justifying myself:
   
 * bullet was said to be packaged to many distros... seems to be
 wrongly
packaged. Bug your distros!
  
   its not packaged AT ALL for ubuntu... thus the need to build it and
   then..
   the oh.. and so its obvious method of building/installation is
 broken.
   that
   is going to lead to lots of issues.


 But still is this ok to force users to build bullet sources manually or use
 bullet ppa?
 Users who want to use latest efl would complain.
 I know we released e17  and they can use it but there are people who want
 to use latest e17.

Well, we need to do as Gustavo said, bug our distros to package bullet
properly. And latest efl is development so it's kind of expected to
have to build stuff from sources IMHO.

Regards,

-- 
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ProFUSION embedded systems
http://profusion.mobi
Mobile: +55 19 9250 0942
Skype: ulissesffs

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[E-devel] Translation in Elm

2013-01-04 Thread Rafael Fonseca
Guys,

is there some examples/documentation about making the whole
translation thing work? Where do elementary get the translated strings
from?

The API just says to use the elm_language_set function to set the
locale and call elm_object_*_translatable_*_set functions to set the
parts' texts. But doing that to a simple program doesn't appear to
have any effect.


Thanks.
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Re: [E-devel] ephysics....

2013-01-04 Thread Daniel Juyung Seo
Hi Ulisses Furquim,

On Fri, Jan 4, 2013 at 11:13 PM, Ulisses Furquim ulis...@profusion.mobiwrote:

 Hi Seoz,

 On Fri, Jan 4, 2013 at 12:08 PM, Daniel Juyung Seo seojuyu...@gmail.com
 wrote:
  On Fri, Jan 4, 2013 at 10:04 PM, Carsten Haitzler ras...@rasterman.com
 wrote:
 
  On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
   On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler 
 ras...@rasterman.com
  wrote:
  
On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:
   
 Justifying myself:

  * bullet was said to be packaged to many distros... seems to be
  wrongly
 packaged. Bug your distros!
   
its not packaged AT ALL for ubuntu... thus the need to build it
 and
then..
the oh.. and so its obvious method of building/installation is
  broken.
that
is going to lead to lots of issues.
 
 
  But still is this ok to force users to build bullet sources manually or
 use
  bullet ppa?
  Users who want to use latest efl would complain.
  I know we released e17  and they can use it but there are people who want
  to use latest e17.

 Well, we need to do as Gustavo said, bug our distros to package bullet
 properly. And latest efl is development so it's kind of expected to
 have to build stuff from sources IMHO.


Well if that's an assumption with latest efl, I agree with your opinion.
Thanks.

Daniel Juyung Seo (SeoZ)



 Regards,

 --
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 ProFUSION embedded systems
 http://profusion.mobi
 Mobile: +55 19 9250 0942
 Skype: ulissesffs


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Re: [E-devel] e_dbus-1.7.5 api consistency fix

2013-01-04 Thread Jérémy Zurcher
sorry I should have checked e_connman,
I was in a hurry because 1.7.5 announcment

LAST patch attached

regards
Jérémy
diff --git a/e_dbus/src/lib/connman0_7x/e_connman_element.c 
b/e_dbus/src/lib/connman0_7x/e_connman_element.c
index 336c0c7..b60b915 100644
--- a/e_dbus/src/lib/connman0_7x/e_connman_element.c
+++ b/e_dbus/src/lib/connman0_7x/e_connman_element.c
@@ -1375,6 +1375,11 @@ _e_connman_element_get_properties_callback(void 
*user_data, DBusMessage *msg, DB
   _e_connman_element_listeners_call(element);
 }
 
+Eina_Bool
+e_connman_element_sync_properties_full(E_Connman_Element *element, 
E_DBus_Method_Return_Cb cb, const void *data)
+{
+   e_connman_element_properties_sync_full(element, cb, data);
+}
 /**
  * Sync element properties with server.
  *
@@ -1388,7 +1393,7 @@ _e_connman_element_get_properties_callback(void 
*user_data, DBusMessage *msg, DB
  * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise.
  */
 Eina_Bool
-e_connman_element_sync_properties_full(E_Connman_Element *element, 
E_DBus_Method_Return_Cb cb, const void *data)
+e_connman_element_properties_sync_full(E_Connman_Element *element, 
E_DBus_Method_Return_Cb cb, const void *data)
 {
const char name[] = GetProperties;
 
@@ -1413,7 +1418,7 @@ Eina_Bool
 e_connman_element_properties_sync(E_Connman_Element *element)
 {
EINA_SAFETY_ON_NULL_RETURN_VAL(element, EINA_FALSE);
-   return e_connman_element_sync_properties_full(element, NULL, NULL);
+   return e_connman_element_properties_sync_full(element, NULL, NULL);
 }
 
 /**
@@ -1787,6 +1792,12 @@ e_connman_element_property_type_get(const 
E_Connman_Element *element, const char
 void
 e_connman_element_list_properties(const E_Connman_Element *element, Eina_Bool 
(*cb)(void *data, const E_Connman_Element *element, const char *name, int type, 
const void *value), const void *data)
 {
+   e_connman_element_properties_list(element, cb, data);
+}
+
+void
+e_connman_element_properties_list(const E_Connman_Element *element, Eina_Bool 
(*cb)(void *data, const E_Connman_Element *element, const char *name, int type, 
const void *value), const void *data)
+{
const E_Connman_Element_Property *p;
 
EINA_SAFETY_ON_NULL_RETURN(element);
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Re: [E-devel] ephysics....

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 23:08:30 +0900 Daniel Juyung Seo seojuyu...@gmail.com said:

 On Fri, Jan 4, 2013 at 10:04 PM, Carsten Haitzler ras...@rasterman.comwrote:
 
  On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
   On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com
  wrote:
  
On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:
   
 Justifying myself:

  * bullet was said to be packaged to many distros... seems to be
  wrongly
 packaged. Bug your distros!
   
its not packaged AT ALL for ubuntu... thus the need to build it and
then..
the oh.. and so its obvious method of building/installation is
  broken.
that
is going to lead to lots of issues.
 
 
 But still is this ok to force users to build bullet sources manually or use
 bullet ppa?
 Users who want to use latest efl would complain.
 I know we released e17  and they can use it but there are people who want
 to use latest e17.

designer/theme maker uses physics in a theme. edje loads it and goes i cant do
physics - ignore it, user then complains how the theme is broken and nothing
works.

   
  
   I understand there is a PPA with that, said by Seoz.
  
  
 * ephysics was in SVN for months, yet no complains about bullet. So it
 should be fine.
   
before soft body stuff it was fine.
   
  
   this was merged months ago as well :-P
  
  
 * e17 had a physics module using ephysics, many users tried it for
  fun.
So
 it was said to be in use.
   
soft body stuff is the issue. as i said - if this is going to be a hard
dep..
DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious
  in the
README for efl so people know this and can build their bullet
  correctly :)
   
 Now I made it default, as it would never be used in EDC or code as
  EFL
did
 not have it. To my surprise even Raster, that was reviewing the
  project,
 couldn't build it. To my extended surprise the desire is just to
  disable
it
 by default.
   
nup - i ask it to be documented. :)
   
 I'm okay with that, the project is delivered on our side. But I bet
  in
few
 months it will bitrot if nobody ever cares to build it. Nobody will
  ever
 use, as it will not be available everywhere (chicken egg: you don't
enable
 because nobody uses, nobody uses because it's not enabled).

 What's the problem with those that had problems to report bugs to
  your
 distro so the package is fixed? It's a bugfix, not a new feature, so
  they
 must fix their packages right now.
   
document the issue. give info on how to build bullet nicely/correctly
  with
the
right setup (threads enabled or not? use cmake vs configure etc.) - i
  hit
this
because i had fixed up my work box to work but not my home machine or
laptop
and so i had to do it again and so i brought it up. :)
   
  
   Okay, then I'll ask Dorileo to add the documentation to README and then
   re-enable it again, ok?
 
  then i'm happy! :) thats all i ask. that you make sure developers and
  public at
  large have the info needed to provide bullet so it can work. :) dont use
  the
  ppa if on ubuntu - use the bullet src and follow this readme instructions.
  :)
 
   Could people that have the PPA please fix this?
  
   Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
   have it in a single place and once we're ready with single-tree EFL we
  have
   it already.
 
  that could be good too. :) just document it. that's all.
 
   --
   Gustavo Sverzut Barbieri
   http://profusion.mobi embedded systems
   --
   MSN: barbi...@gmail.com
   Skype: gsbarbieri
   Mobile: +55 (19) 9225-2202
 
 
  --
  - Codito, ergo sum - I code, therefore I am --
  The Rasterman (Carsten Haitzler)ras...@rasterman.com
 
 
 
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Re: [E-devel] Transparent unfocused windows.

2013-01-04 Thread The Rasterman
 On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel onef...@gmail.com said:

 On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman)
 ras...@rasterman.com wrote:
 
  On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
  
   On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com
   wrote:
   
On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi wrote:
   
 On Saturday, December 22, 2012, David Seikel wrote:

  I remember in the not too distant past I could set the E17
  compositor to make unfocused windows partially see through.
  Did that get removed? If it's still there, how to turn it on?


 Set the color class. At least detourious can handle that
 (Settings  Look  Colors)
   
That did not work in the main theme.
   
   
   yeah, raster forgot about colorclasses in his hurry to do the dark
   theme. Detourious do have them.
   
   basically we need to change the theme:
- use color classes names supported by the configuration module
   (there is a fixed array of names in C)
- use color as white (255 255 255 255);
- use the color class with the actual value. it will multiply the
   white and will become itself (red x white = red)
  
  well i gave MOSt things that i saw had color and font classes - i
  gavce them colorclasses - but i didnt define a colorclasses section
  with every entry there indeed. this is something i just had to put
  off until later. one of those things that need attention in the
  default theme. now the pressure is off i'm open to the idea of
  streamlining the theme and making it as nice as is doable visually.
  
  and yes i know - gustavo wont be happy until it looks just like
  macos-x (or maybe windows 8). :) non-solid/plain gradient colors seem
  to burn his eyes in. eg any bevels/highlights/shadows at all. :)
  
  though things that are still urgent:
  
  icons that were not changed for release (still old ones)
  icons that were changed in a hurry need attention.
  module icons (in the module icon edj files)
  .directory files for enlightenment.menu and accompanying icons needed.
  
  basically. :)
  
  then yes - color/font classes i need to do nicely. as i went through
  i noticed many elements recycled font/colorclasses where we really
  should have added a new one for that use case.
  
  after some use i notice the mixer just feels/looks wrong/different.
  cpufreq and analogue clock really look right/nice in the shelf. i
  think that recycling the outer circle from the cpufreq/clock just
  with the inner speaker from mixer is the way to go there. theres
  other things that could do with nicening up and improvements of
  course.
 
 S, transparent windows not working anymore then, huh?

eh? of course they work.

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Re: [E-devel] Rendering issue with window title.

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 11:16:14 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 On Fri, Jan 4, 2013 at 10:54 AM, Carsten Haitzler ras...@rasterman.comwrote:
 
  On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
   On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.com
  wrote:
  
Hello this is Daniel Juyung Seo.
I found a rendering issue today.
Window title is not rendered correctly when I resize the windows.
Please refer the screenshot:
  http://www.enlightenment.org/~seoz/render.jpg
   
I have two screens and this happens only with one screen.
And I suspect evas async render.
   
  
   It's weird, do you or raster have any facts to backup it's the async
  render?
 
  yes. as this only started happening after the async commit. i get it onb
  all my
  machines to some extent or the other and to some windows at random. MOSt
  of the
  time i find teh bottom resize bar on windows in default theme will be
  mis-rendered with the wrong sized content and the rest inheriting fb
  garbage.
 
   It could be the async render, but we need more info as it's unlikely:
- There is no async render for GL. Then if you're using GL compositor
  you
   should have no changes as it's not going to threads.
 
  indeed - but its the window frame content itself... which is rendered to
  the
  frame window with software. :) also be aware that this is rendered first
  THEN
  gl compositor canvas picks up the damage events and re-composites the
  pixmaps
  within the same process.
 
 
 From Seoz screenshots it's not the window content. It's the
 border/decorations. The title bar is wrong.
 Are you sure this is related to the window contents?

the titlebar is part of a canvas that lives in the window border window that
is parent to the client window. yes - i am sure. its a software canvas in
there. i wrote the code. :)

 Right now we queue the commands to the thread and we ref(RGBA_Image)
 before. One of them is the destination (canvas) and the other is the source
 (image/pixels).
 
 Inside image_data_get(img, for_write=EINA_TRUE), we force sync.
 Inside image_data_set(img, NEW_PTR), we force sync.
 Inside image_native_set(img) we force sync.
 
 Do you know of some other places where the image can vanish behind the
 scenes?
 
 Do you think that for the compositor it would be better to have
 ecore_evas_synchronous_set() that forces synchronous mode? I'd like to
 avoid that, because E17 is a single process and having it to block while it
 render is a major drawback :-(

its not the compositor canvas - its the canvas of every single window in e17 -
shelf, menus,l borders, popups etc. they are all canvases (ecore-evas)... it
jujst so happesn that the border canvases are windows that resize a LOT.

   - The images are unlikely to go/deleted, as the border/decoration is
   reused widely. Moreover we should ref RGBA_Image and this shouldn't
  happen.
- We copy the Draw_Context fields that matter, giving the copy to the
   thread. If there are modifications to the original Evas_Object it
  shouldn't
   affect the image.
  
   That said, please share more information about your system. Is it using
   MMX/SSE? Could you try those Evas environment variables to disable
   MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some
  end_cpu()).
 
  i also have seen an async wait for event sit and wait forever and hang e17
  -
  missing an event somewhere. this isnt a bug in the compositor canvas - its
  a
  bug in the software canvas that renders to the frame canvas (i havent
  turned off comp to see if it continues without comp atm when it turns up).
  :)
 
 
 This is also strange, we always queue the END command that wakes up the
 main thread. This is done as the last step before we return, so it's
 guaranteed.
 We must check if the async events are not being lost as they are processed
 by evas/main thread.
 
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Re: [E-devel] Rendering issue with window title.

2013-01-04 Thread The Rasterman
On Fri, 4 Jan 2013 11:21:28 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 On Fri, Jan 4, 2013 at 10:56 AM, Carsten Haitzler ras...@rasterman.comwrote:
 
  On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
  ooh also.. with software comp.. rememebr that the async renderer is still
  busy
  rendering in the bg.. THEN sw comp in  the mainloop is grabbing pixels to
  ximages WHILE sw evas is rendering async.. THEN it uses those ximages -
  their
  pixel data is SET to be theimage pixel data, and then an sync sw render
  uses
  that pixel data we grabbed async to the rendering of it (that used to be
  sync) :) if its sw comp - but i've seen sync issues with gl comp and
  content
  containing incorrect pixels. :)
 
 
 I couldn't understand what you mean. Seems you're getting some ideas on
 where is the problem, then:
 
  1 - explain that in a more understandable way :-P
  2 - look into comp code to see where the problems could be. You wrote it,
 then you know that quite well.
 
 We can help you with #2 if you do #1 and let us know where to to pin point.

comp can sync its canvas. it can ensure it is no longer rendering before it
changed the image data ptrs...

BUT... it cant sync the canvases in the borders, or the menus, or the
background or the popups. these are separate windows and canvases. literally e
is doing x(shm)getimage() the pixels from x11 when updates happen. since async
rendering may be rendering a NEW frame WHILE it is doing a getimage for the
old one (the border canvas is rendering async to the comp canvas in its own
thread), this will be a source of issues. before because evas_render was
synchronous, this serialized rendering ensuring it was done in a popup/border
etc. BEFORE comp grabbed the pixels and rendered the comp canvas. NOW.. this
other rendering may still be underway in parallel.

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Re: [E-devel] efl: libpng io_ptr not exposed patch

2013-01-04 Thread Jérémy Zurcher
On Friday 04 January 2013  10:20, Lucas De Marchi wrote :
 On Thu, Jan 3, 2013 at 8:09 AM, Jérémy Zurcher jer...@asynk.ch wrote:
  libpng-1.5.13
 
  modules/evas/loaders/png/evas_image_load_png.c:41:32:
  error: dereferencing pointer to incomplete type
 
  http://www.libpng.org/pub/png/libpng-manual.txt :
  png_get_io_ptr() function has been present since libpng-0.88
 
  so AC_CHECK_LIB(png, png_get_io_ptr, ... should not be necessary
 
 It was already fixed by Antognolli
no it wasn't, but it has been since and that's good.

kindly
Jérémy

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Re: [E-devel] ephysics....

2013-01-04 Thread Leandro Dorileo
On Fri, Jan 04, 2013 at 11:01:58AM -0200, Gustavo Sverzut Barbieri wrote:
 On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.comwrote:
 
  On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
   Justifying myself:
  
* bullet was said to be packaged to many distros... seems to be wrongly
   packaged. Bug your distros!
 
  its not packaged AT ALL for ubuntu... thus the need to build it and
  then..
  the oh.. and so its obvious method of building/installation is broken.
  that
  is going to lead to lots of issues.
 
 
 I understand there is a PPA with that, said by Seoz.
 
 
   * ephysics was in SVN for months, yet no complains about bullet. So it
   should be fine.
 
  before soft body stuff it was fine.
 
 
 this was merged months ago as well :-P
 
 
   * e17 had a physics module using ephysics, many users tried it for fun.
  So
   it was said to be in use.
 
  soft body stuff is the issue. as i said - if this is going to be a hard
  dep..
  DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the
  README for efl so people know this and can build their bullet correctly :)
 
   Now I made it default, as it would never be used in EDC or code as EFL
  did
   not have it. To my surprise even Raster, that was reviewing the project,
   couldn't build it. To my extended surprise the desire is just to disable
  it
   by default.
 
  nup - i ask it to be documented. :)
 
   I'm okay with that, the project is delivered on our side. But I bet in
  few
   months it will bitrot if nobody ever cares to build it. Nobody will ever
   use, as it will not be available everywhere (chicken egg: you don't
  enable
   because nobody uses, nobody uses because it's not enabled).
  
   What's the problem with those that had problems to report bugs to your
   distro so the package is fixed? It's a bugfix, not a new feature, so they
   must fix their packages right now.
 
  document the issue. give info on how to build bullet nicely/correctly with
  the
  right setup (threads enabled or not? use cmake vs configure etc.) - i hit
  this
  because i had fixed up my work box to work but not my home machine or
  laptop
  and so i had to do it again and so i brought it up. :)
 
 
 
 Okay, then I'll ask Dorileo to add the documentation to README and then
 re-enable it again, ok?
 Could people that have the PPA please fix this?


Acked...



 
 Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
 have it in a single place and once we're ready with single-tree EFL we have
 it already.
 
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Re: [E-devel] Transparent unfocused windows.

2013-01-04 Thread David Seikel
On Fri, 4 Jan 2013 23:37:28 +0900 Carsten Haitzler (The Rasterman)
ras...@rasterman.com wrote:

  On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel onef...@gmail.com
 said:
 
  On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman)
  ras...@rasterman.com wrote:
  
   On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri
   barbi...@profusion.mobi said:
   
On Mon, Dec 31, 2012 at 2:44 AM, David Seikel
onef...@gmail.com wrote:

 On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi wrote:

  On Saturday, December 22, 2012, David Seikel wrote:
 
   I remember in the not too distant past I could set the E17
   compositor to make unfocused windows partially see
   through. Did that get removed? If it's still there, how
   to turn it on?
 
 
  Set the color class. At least detourious can handle that
  (Settings  Look  Colors)

 That did not work in the main theme.


yeah, raster forgot about colorclasses in his hurry to do the
dark theme. Detourious do have them.

basically we need to change the theme:
 - use color classes names supported by the configuration module
(there is a fixed array of names in C)
 - use color as white (255 255 255 255);
 - use the color class with the actual value. it will multiply
the white and will become itself (red x white = red)
   
   well i gave MOSt things that i saw had color and font classes - i
   gavce them colorclasses - but i didnt define a colorclasses
   section with every entry there indeed. this is something i just
   had to put off until later. one of those things that need
   attention in the default theme. now the pressure is off i'm open
   to the idea of streamlining the theme and making it as nice as is
   doable visually.
   
   and yes i know - gustavo wont be happy until it looks just like
   macos-x (or maybe windows 8). :) non-solid/plain gradient colors
   seem to burn his eyes in. eg any bevels/highlights/shadows at
   all. :)
   
   though things that are still urgent:
   
   icons that were not changed for release (still old ones)
   icons that were changed in a hurry need attention.
   module icons (in the module icon edj files)
   .directory files for enlightenment.menu and accompanying icons
   needed.
   
   basically. :)
   
   then yes - color/font classes i need to do nicely. as i went
   through i noticed many elements recycled font/colorclasses where
   we really should have added a new one for that use case.
   
   after some use i notice the mixer just feels/looks
   wrong/different. cpufreq and analogue clock really look
   right/nice in the shelf. i think that recycling the outer circle
   from the cpufreq/clock just with the inner speaker from mixer is
   the way to go there. theres other things that could do with
   nicening up and improvements of course.
  
  S, transparent windows not working anymore then, huh?
 
 eh? of course they work.

How?  That is the topic of this thread that I started.  How do I turn
on unfocused windows being transparent?  It used to work, I can't find
the knob on the compositor that I hit before that turned it on.  The
thread got side tracked into colour classes, but THAT did not work,
and is not the knob on the compositor config dialog that worked
before.  The colour class thingy apparently only works if I use some
other theme than the default E17 theme.

So I ask again, how do I turn it on?  It being that unfocused windows
are partially transparent.  I'll qualify that with and works with the
default theme.

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Re: [E-devel] ephysics....

2013-01-04 Thread Luis Felipe Strano Moraes
On Fri, Jan 4, 2013 at 11:01 AM, Gustavo Sverzut Barbieri 
barbi...@profusion.mobi wrote:

 On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com
 wrote:

  On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
   Justifying myself:
  
* bullet was said to be packaged to many distros... seems to be
 wrongly
   packaged. Bug your distros!
 
  its not packaged AT ALL for ubuntu... thus the need to build it and
  then..
  the oh.. and so its obvious method of building/installation is broken.
  that
  is going to lead to lots of issues.
 

 I understand there is a PPA with that, said by Seoz.


   * ephysics was in SVN for months, yet no complains about bullet. So it
   should be fine.
 
  before soft body stuff it was fine.
 

 this was merged months ago as well :-P


   * e17 had a physics module using ephysics, many users tried it for fun.
  So
   it was said to be in use.
 
  soft body stuff is the issue. as i said - if this is going to be a hard
  dep..
  DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in
 the
  README for efl so people know this and can build their bullet correctly
 :)
 
   Now I made it default, as it would never be used in EDC or code as EFL
  did
   not have it. To my surprise even Raster, that was reviewing the
 project,
   couldn't build it. To my extended surprise the desire is just to
 disable
  it
   by default.
 
  nup - i ask it to be documented. :)
 
   I'm okay with that, the project is delivered on our side. But I bet in
  few
   months it will bitrot if nobody ever cares to build it. Nobody will
 ever
   use, as it will not be available everywhere (chicken egg: you don't
  enable
   because nobody uses, nobody uses because it's not enabled).
  
   What's the problem with those that had problems to report bugs to your
   distro so the package is fixed? It's a bugfix, not a new feature, so
 they
   must fix their packages right now.
 
  document the issue. give info on how to build bullet nicely/correctly
 with
  the
  right setup (threads enabled or not? use cmake vs configure etc.) - i hit
  this
  because i had fixed up my work box to work but not my home machine or
  laptop
  and so i had to do it again and so i brought it up. :)
 


 Okay, then I'll ask Dorileo to add the documentation to README and then
 re-enable it again, ok?
 Could people that have the PPA please fix this?

 Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
 have it in a single place and once we're ready with single-tree EFL we have
 it already.


Updated the package to latest Bullet release (2.81) and am uploading it
right now to our PPA with builds for both 12.04 and 12.10.

A friend of mine who works at Canonical is going to help with ARM builds
for the PPA and with upstreaming of the EFL packages, will also bug him
about getting the bullet package upstream.


--lf




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Re: [E-devel] problem in EFL 1.7.4 release and requirement versions ?

2013-01-04 Thread Luis Felipe Strano Moraes
Vincent,

On Sat, Dec 22, 2012 at 1:09 PM, Vincent Torri vincent.to...@gmail.comwrote:

 in

 http://trac.enlightenment.org/e/browser/branches/e_dbus-1.7/configure.ac

 we can see that the requirements are 1.6.99. Shouldn't they be 1.7.*
 (* being 4 ?)

 if yes, i think that

 1) all the requirements of the EFL of the 1.7.4 release must be checked


Done.


 2) for simpler future release, a variable for the version should be used


Not done yet.


 3) i mention it again: all the exported header files must be checked
 to see if there is no old version that remains in them


Done (though there might have been some leftovers).

http://trac.enlightenment.org/e/changeset/82180

Thanks for the feedback.

Best regards,
Luis Felipe




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Re: [E-devel] This trac is a shit [Fwd: #1900: SIGSEGV OpenBSD]

2013-01-04 Thread Jérémy Zurcher
On Friday 04 January 2013  16:10, Carsten Haitzler wrote :
 On Sun, 2 Dec 2012 14:46:34 +1100 Dave d...@flex.com.au said:
 
   In the year 2012, of the month of December, on the 1st day, Cedric BAIL
  wrote:
   On Sat, Dec 1, 2012 at 12:20 PM, rustyBSD rusty...@gmx.fr wrote:
I took 10 minutes to create a ticket, after 4 unsuccessful
attemps, because
   
 SPANK SPANK SERVER IS DOWN
   
   Yes, e2 is almost completely overloaded. We have a new beefy server,
   e5, waiting to be configured and get service migrated to it, but
   nobody seems to have the time to do it.
  
   I'm an experienced unix and database admin.  I could volunteer to move the
  service over, if you like.  That is, if you trust a maillist lurker like me.
  I trust myself, if that's any help.  ;)
 
 actually we could do with people to help with:
 
 1. server maintenance
 2. website maintenance and improvement. we really need a web team.
 

part of my job is to maintain debian servers in Vmware infra
and debian workstations as virtualbox hosts for XP clients.
My workstations are on archlinux but I used gentoo a years ago.

I'm available to deploy stuff, write maintenance bash scripts
and supply regular server maintenance. Let me know.

regards
Jérémy

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Re: [E-devel] e_dbus-1.7.5 api consistency fix

2013-01-04 Thread Luis Felipe Strano Moraes
Jérémy,

aren't those changes on the last patch you sent?

--lf


On Fri, Jan 4, 2013 at 12:49 PM, Jérémy Zurcher jer...@asynk.ch wrote:

 sorry I should have checked e_connman,
 I was in a hurry because 1.7.5 announcment

 LAST patch attached

 regards
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[E-devel] ANNOUNCE: EFL 1.7.5 Stable Series

2013-01-04 Thread Luis Felipe Strano Moraes
The Enlightenment Release Team is happy to announce the first series of
updates
to the EFL in 2013. Being an update to the stable tree, the 1.7.5 release is
made mostly of bugfixes to our libraries.

Please read the ChangeLog and NEWS files from each specific tarball in
order to
get more information about what has been fixed. This release corresponds
with
SVN revision 82180.

 - Eina 1.7.5 -
[GZhttp://download.enlightenment.org/releases/eina-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/eina-1.7.5.tar.bz2]
 - Eet 1.7.5 - [GZhttp://download.enlightenment.org/releases/eet-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/eet-1.7.5.tar.bz2]
 - Evas 1.7.5 -
[GZhttp://download.enlightenment.org/releases/evas-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/evas-1.7.5.tar.bz2]
 - Ecore 1.7.5 -
[GZhttp://download.enlightenment.org/releases/ecore-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/ecore-1.7.5.tar.bz2]
 - Embryo 1.7.5 -
[GZhttp://download.enlightenment.org/releases/embryo-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/embryo-1.7.5.tar.bz2]
 - Edje 1.7.5 -
[GZhttp://download.enlightenment.org/releases/edje-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/edje-1.7.5.tar.bz2]
 - Efreet 1.7.5 -
[GZhttp://download.enlightenment.org/releases/efreet-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/efreet-1.7.5.tar.bz2]
 - E_dbus 1.7.5 -
[GZhttp://download.enlightenment.org/releases/e_dbus-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/e_dbus-1.7.5.tar.bz2]
 - Eeze 1.7.5 -
[GZhttp://download.enlightenment.org/releases/eeze-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/eeze-1.7.5.tar.bz2]
 - Expedite 1.7.5 -
[GZhttp://download.enlightenment.org/releases/expedite-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/expedite-1.7.5.tar.bz2]
 - Evas Generic Loaders 1.7.5 -
[GZhttp://download.enlightenment.org/releases/evas_generic_loaders-1.7.5.tar.gz]
[BZ2http://download.enlightenment.org/releases/evas_generic_loaders-1.7.5.tar.bz2
]
 - Eio 1.7.5 - [GZhttp://download.enlightenment.org/releases/eio-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/eio-1.7.5.tar.bz2]
 - Emotion 1.7.5 -
[GZhttp://download.enlightenment.org/releases/emotion-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/emotion-1.7.5.tar.bz2]
 - Ethumb 1.7.5 -
[GZhttp://download.enlightenment.org/releases/ethumb-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/ethumb-1.7.5.tar.bz2]
 - Elementary 1.7.5 -
[GZhttp://download.enlightenment.org/releases/elementary-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/elementary-1.7.5.tar.bz2]
 - Evil 1.7.5 -
[GZhttp://download.enlightenment.org/releases/evil-1.7.5.tar.gz]
[BZ2 http://download.enlightenment.org/releases/evil-1.7.5.tar.bz2]

Best regards,
Luis Felipe

-- 
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http://www.strano.org
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Re: [E-devel] Transparent unfocused windows.

2013-01-04 Thread The Rasterman
On Sat, 5 Jan 2013 00:58:22 +1000 David Seikel onef...@gmail.com said:

 On Fri, 4 Jan 2013 23:37:28 +0900 Carsten Haitzler (The Rasterman)
 ras...@rasterman.com wrote:
 
   On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel onef...@gmail.com
  said:
  
   On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman)
   ras...@rasterman.com wrote:
   
On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 On Mon, Dec 31, 2012 at 2:44 AM, David Seikel
 onef...@gmail.com wrote:
 
  On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi wrote:
 
   On Saturday, December 22, 2012, David Seikel wrote:
  
I remember in the not too distant past I could set the E17
compositor to make unfocused windows partially see
through. Did that get removed? If it's still there, how
to turn it on?
  
  
   Set the color class. At least detourious can handle that
   (Settings  Look  Colors)
 
  That did not work in the main theme.
 
 
 yeah, raster forgot about colorclasses in his hurry to do the
 dark theme. Detourious do have them.
 
 basically we need to change the theme:
  - use color classes names supported by the configuration module
 (there is a fixed array of names in C)
  - use color as white (255 255 255 255);
  - use the color class with the actual value. it will multiply
 the white and will become itself (red x white = red)

well i gave MOSt things that i saw had color and font classes - i
gavce them colorclasses - but i didnt define a colorclasses
section with every entry there indeed. this is something i just
had to put off until later. one of those things that need
attention in the default theme. now the pressure is off i'm open
to the idea of streamlining the theme and making it as nice as is
doable visually.

and yes i know - gustavo wont be happy until it looks just like
macos-x (or maybe windows 8). :) non-solid/plain gradient colors
seem to burn his eyes in. eg any bevels/highlights/shadows at
all. :)

though things that are still urgent:

icons that were not changed for release (still old ones)
icons that were changed in a hurry need attention.
module icons (in the module icon edj files)
.directory files for enlightenment.menu and accompanying icons
needed.

basically. :)

then yes - color/font classes i need to do nicely. as i went
through i noticed many elements recycled font/colorclasses where
we really should have added a new one for that use case.

after some use i notice the mixer just feels/looks
wrong/different. cpufreq and analogue clock really look
right/nice in the shelf. i think that recycling the outer circle
from the cpufreq/clock just with the inner speaker from mixer is
the way to go there. theres other things that could do with
nicening up and improvements of course.
   
   S, transparent windows not working anymore then, huh?
  
  eh? of course they work.
 
 How?  That is the topic of this thread that I started.  How do I turn
 on unfocused windows being transparent?  It used to work, I can't find
 the knob on the compositor that I hit before that turned it on.  The

there never was a knob or slider in the compositor settings - ever. there may
have been a colorclass. transparent windows work - if the theme sets them up.

 thread got side tracked into colour classes, but THAT did not work,
 and is not the knob on the compositor config dialog that worked
 before.  The colour class thingy apparently only works if I use some
 other theme than the default E17 theme.

there never was one. there was a style that may have been semi-transparent when
unfocused - i didnt make any such styles when i redid the theme. all windows
are solid.

 So I ask again, how do I turn it on?  It being that unfocused windows
 are partially transparent.  I'll qualify that with and works with the
 default theme.
 
 -- 
 A big old stinking pile of genius that no one wants
 coz there are too many silver coated monkeys in the world.


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[E-devel] BUG : Elsa always fail

2013-01-04 Thread المسالم المسالمة
as you know .. E17 developers suggest to use Elsa instead of entrance
 since entrance maintainer didnt update anything about it

no worry about that point

the real point here

is

every time i tried to use elsa as default DM manager

definitely it will fail

===

whats the problem with this DM manager
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Re: [E-devel] Transparent unfocused windows.

2013-01-04 Thread David Seikel
On Sat, 5 Jan 2013 00:59:17 +0900 Carsten Haitzler (The Rasterman)
ras...@rasterman.com wrote:

 On Sat, 5 Jan 2013 00:58:22 +1000 David Seikel onef...@gmail.com
 said:
 
  On Fri, 4 Jan 2013 23:37:28 +0900 Carsten Haitzler (The Rasterman)
  ras...@rasterman.com wrote:
  
On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel
   onef...@gmail.com said:
   
On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The
Rasterman) ras...@rasterman.com wrote:

 On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi said:
 
  On Mon, Dec 31, 2012 at 2:44 AM, David Seikel
  onef...@gmail.com wrote:
  
   On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut
   Barbieri barbi...@profusion.mobi wrote:
  
On Saturday, December 22, 2012, David Seikel wrote:
   
 I remember in the not too distant past I could set
 the E17 compositor to make unfocused windows
 partially see through. Did that get removed? If it's
 still there, how to turn it on?
   
   
Set the color class. At least detourious can handle that
(Settings  Look  Colors)
  
   That did not work in the main theme.
  
  
  yeah, raster forgot about colorclasses in his hurry to do
  the dark theme. Detourious do have them.
  
  basically we need to change the theme:
   - use color classes names supported by the configuration
  module (there is a fixed array of names in C)
   - use color as white (255 255 255 255);
   - use the color class with the actual value. it will
  multiply the white and will become itself (red x white =
  red)
 
 well i gave MOSt things that i saw had color and font classes
 - i gavce them colorclasses - but i didnt define a
 colorclasses section with every entry there indeed. this is
 something i just had to put off until later. one of those
 things that need attention in the default theme. now the
 pressure is off i'm open to the idea of streamlining the
 theme and making it as nice as is doable visually.
 
 and yes i know - gustavo wont be happy until it looks just
 like macos-x (or maybe windows 8). :) non-solid/plain
 gradient colors seem to burn his eyes in. eg any
 bevels/highlights/shadows at all. :)
 
 though things that are still urgent:
 
 icons that were not changed for release (still old ones)
 icons that were changed in a hurry need attention.
 module icons (in the module icon edj files)
 .directory files for enlightenment.menu and accompanying icons
 needed.
 
 basically. :)
 
 then yes - color/font classes i need to do nicely. as i went
 through i noticed many elements recycled font/colorclasses
 where we really should have added a new one for that use case.
 
 after some use i notice the mixer just feels/looks
 wrong/different. cpufreq and analogue clock really look
 right/nice in the shelf. i think that recycling the outer
 circle from the cpufreq/clock just with the inner speaker
 from mixer is the way to go there. theres other things that
 could do with nicening up and improvements of course.

S, transparent windows not working anymore then, huh?
   
   eh? of course they work.
  
  How?  That is the topic of this thread that I started.  How do I
  turn on unfocused windows being transparent?  It used to work, I
  can't find the knob on the compositor that I hit before that turned
  it on.  The
 
 there never was a knob or slider in the compositor settings - ever.
 there may have been a colorclass. transparent windows work - if the
 theme sets them up.
 
  thread got side tracked into colour classes, but THAT did not work,
  and is not the knob on the compositor config dialog that worked
  before.  The colour class thingy apparently only works if I use some
  other theme than the default E17 theme.
 
 there never was one. there was a style that may have been
 semi-transparent when unfocused - i didnt make any such styles when i
 redid the theme. all windows are solid.
 
  So I ask again, how do I turn it on?  It being that unfocused
  windows are partially transparent.  I'll qualify that with and
  works with the default theme.

There definitely was some method of getting unfocused windows to be
transparent by swizzling the composite config dialog, using the old
default theme, I was using it for a long time.  Exactly how that worked,
via a colour class that just happened to be included in some style, or
something else, it used to be there.  Now it's gone.  That's the answer
to my original question...

Transparent unfocused windows are not working any more.

Yes, they can be made to work if the theme supports it, but the current
default theme no longer supports it, so it don't work out of the box.

It got removed.  To get it to work again, you'll need a different theme.

Now that I 

Re: [E-devel] E SVN: lucas IN trunk/e: . data/themes data/themes/images src/modules src/modules/bluez

2013-01-04 Thread Lucas De Marchi
On Fri, Sep 28, 2012 at 8:09 PM, Carsten Haitzler ras...@rasterman.com wrote:
 On Fri, 28 Sep 2012 12:29:30 -0300 Lucas De Marchi
 lucas.demar...@profusion.mobi said:

 On Thu, Sep 27, 2012 at 11:37 PM, Carsten Haitzler ras...@rasterman.com
 wrote:
  On Fri, 28 Sep 2012 10:05:35 +0900 Cedric BAIL cedric.b...@free.fr said:
 
  On Fri, Sep 28, 2012 at 2:07 AM, Enlightenment SVN
  no-re...@enlightenment.org wrote:
   Log:
   e: Remove BlueZ module
  
 Kind of broken, with almost no functionality. Don't risk someone
 releasing E17 with this thing. Hopefully I'll be able to rewrite it 
   (or
 find someone to do) before release.
 
  Uh ! It was working to enable bluetooth mouse. Miss it already :(
 
  Write your replacement during next week !!
 
  yeah. i literally used it like 2 weeks back to pair my mouse. mouse still
  didn't work as i had to have some script run hidd --connect btdevaddr in a
  loop (every 5 seconds) to make it work.

 hidd is deprecated for a long time. All you need is bluetoothd running.

 well it's the only way i get the mouse to work. :)

a bad way as you recently have noticed...



 As I said, the module was broken and most likely in your case it was
 not connecting to the device, only pairing.

 did it ever work?

for pairing, I think so.


 
  i was mulling if we perhaps should not be making this work for the user as
  it seems bluez only goes as far as handling pairing of the device. making
  the device for example generate mouse events... is a different matter.

 what we need to do is only calling Connect() on the right interface.

 do bluez doesnt do this itself once paired?

nops, it doesn't.


 
  but i'm no linux bt expert - i've just muddled along enough to make it work
  for me. though my experience tells me that for a more novice user it would
  be hard and for an average joe it'd be impossible to use bt devices with
  linux. :( at least not with e17 - maybe gnome and kde do this kind of
  futzting for u.

 wait some time, this will be changed ;-). Ship some bluetooth mouse
 and keyboards to me and I assure you it will be even faster to get it
 working ;-)

 aha! so you accept bribes? :)

Even though you didn't send me nice gadgets to play with :-(, a new
bluetooth module is committed to E. Please check if it's working for
you.  It talks to bluetoothd, so you must have it running (systemctl
{enable,start} bluetoothd.service will do the job, or the equivalent
in your init).

Most of it was done by my colleague Lucas Jóia. kudos to him. IMO we
still need some tweaks to the UI, but I've just tested here and it's
working nice.



Lucas De Marchi

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Re: [E-devel] evas_text_block not working in fb?

2013-01-04 Thread Tom Hacohen
Sorry for the delay. I checked, and it works. Though I did figure out what
you probably did wrong. The deal is, we don't have an edje font loader per
se, but only an eet loader. This means that you should the full EET section
name. Fit example, with an edje don't named TOM you'd have to use the
following style:
font=edje/fonts/TOM font_source=test.edj

Let me know if you have any issues.

--
Tom.
On 1 Jan 2013 13:00, Tom Hacohen t...@stosb.com wrote:

 Yeah, hm.. I'll try to get something as soon as I can.


 On Tue, Jan 1, 2013 at 3:25 AM, David Seikel onef...@gmail.com wrote:

 On Mon, 31 Dec 2012 15:59:15 + Tom Hacohen t...@stosb.com wrote:

  Again, could you please show me the exact style you have used? I'm
  coming to believe you may have not set the source of the font in the
  style and possibly didn't load it correctly.

 Like I said, I tried many variations, but I did not keep track of all
 those variations in anything other than short term memory.  Even the
 last one I tried is no longer available, as I just scrapped that idea
 and tried something else which worked.  Perhaps you could show me an
 example of how it should work?

  On Mon, Dec 31, 2012 at 3:20 PM, David Seikel onef...@gmail.com
  wrote:
 
   On Mon, 31 Dec 2012 12:01:41 + Tom Hacohen t...@stosb.com
   wrote:
  
That's odd. What style did you use with the evas made textblock?
  
   I tried many variations, referring to the font by name, the alias
   for the font in the edje file, the text style name as listed in the
   edje file, a copy of that style from the edje file, or the same
   evas_object_text_font_set() that worked for the text objects (which
   referred to a font from the edje file).  Nothing worked for a C
   textblock if fontconfig was not there.  Worked fine for an Edje
   textblock without fontconfig though, worked fine for the C one if
   fontconfig was there.
  
On Mon, Dec 31, 2012 at 4:54 AM, David Seikel onef...@gmail.com
wrote:
   
 On Sun, 16 Dec 2012 11:12:26 +1000 David Seikel
 onef...@gmail.com wrote:

  On Sat, 15 Dec 2012 19:54:10 + Tom Hacohen t...@stosb.com
  wrote:
 
   Ok, cool I have no idea what went there. I'm just haply it's
   fixed now. :)
 
  Not actually fixed fully.  I consider putting fontconfig back
  again a work around.  I don't have time to investigate more
  now, so I'll live with that for now.  Unless I get bored on
  the weekend.  lol
 
   On 14 Dec 2012 02:25, David Seikel onef...@gmail.com
   wrote:
  
On Thu, 13 Dec 2012 15:49:51 + Tom Hacohen
t...@stosb.com wrote:
   
 Did you only update the EFL or other things as well?
   
The update to EFL 1.7 required pthreads.  The C library I
was using before had lousy threading support, which was
fine before, I was disabling it anyway.  With pthreads
being a dependency this time, I needed to update the C
library. There was a newer release of the base OS I'm
using that included a newer C library with working
threads, so I updated to that.  The old zlib I was using
had issues with this update, so it also got updated.  In
summary -
   
Updated to Linux 3.6
Updated to uClibc 0.9.33.2
Updated to BusyBox 1.20.2
Updated to zlib 1.2.7
Updated to eina, eet, evas, ecore, embryo, edje 1.7.3
release.
   
Kept libjpeg 8
Kept libpng 1.2.29
Kept freetype 2.3.7
Kept expat 2.0.0
Kept fontconfig 2.8.0
Kept Lua 5.1.4
   
Also various other things that should not be important
here like grub, e2fsprogs, bash, the various build tools,
etc.
   
I got it working again with fontconfig, not sure what I
changed to do that.  I'll put it on the back burner and
just go with that for now.
   
 On Thu, Dec 13, 2012 at 6:09 AM, David Seikel
 onef...@gmail.com wrote:

  Is it just me, or does evas_text_block not work under
  Linux fb in the 1.7.3 release?  I'm not seeing the
  text, with or without fontconfig. The same code works
  fine under X, and worked fine before I updated to
  1.7.  All other text works fine, with or without
  fontconfig.  The fonts are in the edje file used.

 I THINK I have figured out what the real problem was.  With
 fontconfig disabled, an evas text object created in C code will
 happily use the font from edje, but an evas textblock object
 wont, and displays nothing.  I had to move some of my
 tetxblocks from C to edje, and convert others to text in a
 table to get it to work.

 I'm not happy about that, there's a separation of concerns I'm
 trying to get between edje and C code in this project that
 having those textblocks in edje now breaks.  Those particular
 

Re: [E-devel] ephysics....

2013-01-04 Thread Daniel Juyung Seo
On Sat, Jan 5, 2013 at 12:00 AM, Luis Felipe Strano Moraes 
luis.str...@gmail.com wrote:

 On Fri, Jan 4, 2013 at 11:01 AM, Gustavo Sverzut Barbieri 
 barbi...@profusion.mobi wrote:

  On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com
  wrote:
 
   On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
   barbi...@profusion.mobi said:
  
Justifying myself:
   
 * bullet was said to be packaged to many distros... seems to be
  wrongly
packaged. Bug your distros!
  
   its not packaged AT ALL for ubuntu... thus the need to build it and
   then..
   the oh.. and so its obvious method of building/installation is
 broken.
   that
   is going to lead to lots of issues.
  
 
  I understand there is a PPA with that, said by Seoz.
 
 
* ephysics was in SVN for months, yet no complains about bullet. So it
should be fine.
  
   before soft body stuff it was fine.
  
 
  this was merged months ago as well :-P
 
 
* e17 had a physics module using ephysics, many users tried it for
 fun.
   So
it was said to be in use.
  
   soft body stuff is the issue. as i said - if this is going to be a hard
   dep..
   DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in
  the
   README for efl so people know this and can build their bullet correctly
  :)
  
Now I made it default, as it would never be used in EDC or code as
 EFL
   did
not have it. To my surprise even Raster, that was reviewing the
  project,
couldn't build it. To my extended surprise the desire is just to
  disable
   it
by default.
  
   nup - i ask it to be documented. :)
  
I'm okay with that, the project is delivered on our side. But I bet
 in
   few
months it will bitrot if nobody ever cares to build it. Nobody will
  ever
use, as it will not be available everywhere (chicken egg: you don't
   enable
because nobody uses, nobody uses because it's not enabled).
   
What's the problem with those that had problems to report bugs to
 your
distro so the package is fixed? It's a bugfix, not a new feature, so
  they
must fix their packages right now.
  
   document the issue. give info on how to build bullet nicely/correctly
  with
   the
   right setup (threads enabled or not? use cmake vs configure etc.) - i
 hit
   this
   because i had fixed up my work box to work but not my home machine or
   laptop
   and so i had to do it again and so i brought it up. :)
  
 
 
  Okay, then I'll ask Dorileo to add the documentation to README and then
  re-enable it again, ok?
  Could people that have the PPA please fix this?
 
  Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
  have it in a single place and once we're ready with single-tree EFL we
 have
  it already.
 
 
 Updated the package to latest Bullet release (2.81) and am uploading it
 right now to our PPA with builds for both 12.04 and 12.10.

 A friend of mine who works at Canonical is going to help with ARM builds
 for the PPA and with upstreaming of the EFL packages, will also bug him
 about getting the bullet package upstream.


Wow that's great :)

Daniel Juyung Seo (SeoZ)




 --lf




  --
  Gustavo Sverzut Barbieri
  http://profusion.mobi embedded systems
  --
  MSN: barbi...@gmail.com
  Skype: gsbarbieri
  Mobile: +55 (19) 9225-2202
 
 
 --
  Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and
  much more. Get web development skills now with LearnDevNow -
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 --
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 http://www.strano.org

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[E-devel] my e has segfault.

2013-01-04 Thread ChunEon Park
happened on starting up...
 
Any idea? 
 

Thread 1 (Thread 0xb6034800 (LWP 1971)):
#0  0xb77a8424 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb718e3b1 in pause () from /lib/i386-linux-gnu/libpthread.so.0
No symbol table info available.
#2  lt;signal handler calledgt;
No symbol table info available.
#3  eina_list_data_get (list=lt;optimized outgt;)
at /usr/local/include/eina-1/eina/eina_inline_list.x:47
No locals.
#4  _e_main_desk_restore (man=lt;optimized outgt;, con=lt;optimized outgt;)
at e_main.c:1746
zl = lt;optimized outgt;
zone = lt;optimized outgt;
env = lt;optimized outgt;
name = Enlightenment found Evas can't load SVG files. Check Evas has 
SVG loader support.\n\000/share/:/usr/share/\000, '\001' lt;repeats 75 
timesgt;, 
{\267\250\244\006\266$\246\006\266x\001\000\000\000\000\000\000\001\000\000\000\000\240\006\266\000\000\000\000Vc{\267
 a{\267ܕ\221\277\000\000\000\000\000\000\000\000\001\000\000\000 lt;\031\266 
\210\221\277Vc{\267 
a{\267ܕ\221\277\000\000\000\000\000\000\000\000\001\000\000\000X9\031\266@\210\221\277Vc{\267
 a{\267ܕ\221\277\000\000\000\000\000\000\000\000\001\000\000\000\200...
#5  _e_main_screens_init () at e_main.c:1673
man = 0x9431790
con = 0x94ad0a0
roots = 0x93f60e0
num = 1
i = 0
#6  main (argc=1, argv=0xbf919834) at e_main.c:665
safe_mode = 0 '\000'
after_restart = 0 '\000'
waslocked = 0 '\000'
t = 1355069505.1385901
tstart = 1355069505.1385901
s = lt;optimized outgt;
buff = 
1355069505.1\000\377\030\bQ\004\025\b\377\377\377\377\226\301\370\266\364\357\017\267
action = {__sigaction_handler = {
sa_handler = 0x8127c80 lt;e_sigabrt_actgt;, 
sa_sigaction = 0x8127c80 lt;e_sigabrt_actgt;}, sa_mask = {__val = 
{
  0 lt;repeats 32 timesgt;}}, sa_flags = -1073741820, sa_restorer 
= 0}
__FUNCTION__ = main
Detaching from program: /usr/local/bin/enlightenment, process 1971

Thread 1 (Thread 0xb604b800 (LWP 1989)):
#0  0xb77bf424 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb71a53b1 in pause () from /lib/i386-linux-gnu/libpthread.so.0
No symbol table info available.
#2  lt;signal handler calledgt;
No symbol table info available.
#3  eina_list_data_get (list=lt;optimized outgt;)
at /usr/local/include/eina-1/eina/eina_inline_list.x:47
No locals.
#4  _e_main_desk_restore (man=lt;optimized outgt;, con=lt;optimized outgt;)
at e_main.c:1746
zl = lt;optimized outgt;
zone = lt;optimized outgt;
env = lt;optimized outgt;
name = Enlightenment found Evas can't load SVG files. Check Evas has 
SVG loader support.\n\000/share/:/usr/share/\000, '\001' lt;repeats 75 
timesgt;, 
|\267\250\024\b\266$\026\b\266x\001\000\000\000\000\000\000\001\000\000\000\000\020\b\266\000\000\000\000V\323|\267
 \321|\267lt;/\222\277\000\000\000\000\000\000\000\000\001\000\000\000 
\254\032\266\200!\222\277V\323|\267 
\321|\267lt;/\222\277\000\000\000\000\000\000\000\000\001\000\000\000X\251\032\266\240!\222\277V\323|\267
 
\321|\267lt;/\222\277\000\000\000\000\000\000\000\000\001\000\000\000\200\246\032\266\300!\222...
#5  _e_main_screens_init () at e_main.c:1673
man = 0x97d1cc0
con = 0x984bb38
roots = 0x97d4010
num = 1
i = 0
#6  main (argc=1, argv=0xbf923194) at e_main.c:665
safe_mode = 0 '\000'
after_restart = 1 '\001'
waslocked = 0 '\000'
t = 1355069524.5466969
tstart = 1355069524.5466969
s = lt;optimized outgt;
buff = 
1355069524.5\000\377\030\bQ\004\025\b\377\377\377\377\226\061\372\266\364_\021\267
action = {__sigaction_handler = {
sa_handler = 0x8127c80 lt;e_sigabrt_actgt;, 
sa_sigaction = 0x8127c80 lt;e_sigabrt_actgt;}, sa_mask = {__val = 
{
  0 lt;repeats 32 timesgt;}}, sa_flags = -1073741820, sa_restorer 
= 0}
__FUNCTION__ = main
Detaching from program: /usr/local/bin/enlightenment, process 1989

Thread 1 (Thread 0xb6064800 (LWP 2003)):
#0  0xb77d8424 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb71be3b1 in pause () from /lib/i386-linux-gnu/libpthread.so.0
No symbol table info available.
#2  lt;signal handler calledgt;
No symbol table info available.
#3  eina_list_data_get (list=lt;optimized outgt;)
at /usr/local/include/eina-1/eina/eina_inline_list.x:47
No locals.
#4  _e_main_desk_restore (man=lt;optimized outgt;, con=lt;optimized outgt;)
at e_main.c:1746
zl = lt;optimized outgt;
zone = lt;optimized outgt;
env = lt;optimized outgt;
name = Enlightenment found Evas can't load SVG files. Check Evas has 
SVG loader support.\n\000/share/:/usr/share/\000, '\001' lt;repeats 75 
timesgt;, 
~\267\250\244\t\266$\246\t\266x\001\000\000\000\000\000\000\001\000\000\000\000\240\t\266\000\000\000\000Vc~\267
 

Re: [E-devel] Alpha5: 7 patches and 1 bug

2013-01-04 Thread Joel Klinghed
I'm sending this again after waiting 12+ hours for the last mail to end
up on the list. Sorry if it ends up being delivered twice.

On Thu, 3 Jan 2013 20:25:47 +0900
Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote:

 On Sat, 24 Nov 2012 23:48:09 +0100 Joel Klinghed the...@spawned.biz
 said:
 
  Hi,
  
  I installed alpha5 on my main machine today and encountered a
  couple of problems, mainly configure issues (patches included) but
  one crash (or because e_alert  software composition doesn't seem
  to work for me, hang).
  
  As a pretext to my configuration issues, I'm running on my very own
  LFS with homebrew prefix based package handling. So every program is
  installed in its own prefix and not dumped in the mess that is /usr.
  Also my X11 is not installed in /usr, /usr/X11 or any other of the
  numerous default locations. So yes, I'm rather used to having to
  nudge certain configure scripts into doing what they advertise ;)
  (almost all configure scripts I've seen check the prefix for X11,
  very few actually use it, EFL do pretty well considering).
  
  On to the patches (based on the 1.7.2 packages released recently):
  
  * eina-1.7.2-dirfd-fix.patch
  The check for dirfd used AC_LANG_PROGRAM incorrectly and thus always
  failed.
 
 already fixed - but differently.

In the efl tree, yes.
eina-1.7 branch still has the problem but perhaps it's not serious
enough? Also noticed that the eet-1.7 branch has the same problem.
I've included updated patches for the 1.7 branches anyway.

 
  * eet-1.7.2-libgcrypt.patch
  Use cflags returned from libgcrypt-config when compiling files
  including libgcrypt.h
 
 fixed it seems in later 1.7.x and in efl svn.

Not fixed on eet-1.7 branch.

  * evas-1.7.2-configure-xorg.patch
  Use X_CFLAGS when checking X11 and GL headers and X_LIBS when
  checking X11 and GL libs.
  Also use X_CFLAGS when compiling gl_common as GL headers might use
  the same prefix.
 
 ummm configure.ac is a lot different now... try again?

I've included an patch for the merged efl tree.
Also an updated patch for the evas-1.7 and ecore-1.7 branches.
 
  * evas-1.7.2-fribidi.patch
  pkg-config --cflags for fribidi has always returned
  ${prefix}/include/fribidi so including fribidi/fribidi.h doesn't
  work.
 
 indeed - right. i dont know how this has been missed for so long.

configure.ac check merged, but I don't see the fix for the source files?
Included patch for both the merged efl tree and the evas-1.7 branch for
those.

  * enlightenment-0.17.0-alpha5-e_xsettings.patch
  e_xsettings.c use X11 headers directly, so must check for x_cflags.
 
 better solution. make the code not use x headers directly.
 
  * enlightenment-0.17.0-alpha5-mixer-alsa.patch
  Use cflags from pkg-config alsa-lib when using alsa headers.
 
 indeed u are right! this should be there. added.
 
  * enlightenment-0.17.0-alpha5-xkb_base.patch
  When searching for xkeyboard-config rules, before trying a long
  list of guessed standard paths, check the one given by the
  pkg-config file if it exists.
 
 this is better indeed.
 
Missed that the wizard has it's own code for looking up the rules,
included a patch for that based on the enlightenment-0.17.0 branch.

  With all these patches applied I can compile, install and run
  enlightenment fine (well, have to fiddle a bit with EDJE_PREFIX and
  EDJE_LIB_DIR to allow edje and embryo to be installed in different
  prefixes on a multilib system).
  
  I do however get a crash when trying to change the style of a shelf
  on one of my secondary screens to invisible.
  Attached gdb stacktrace (gdb.txt) and valgrind output
  (valgrind.txt). Running with valgrind the operation actually
  succeeds but gives a few bad accesses.
  Please tell me if you need any more information.
  
  Regards, Joel Klinghed
 
 i'm going to have to pass on debugging these as so much has passed
 since then. do  u still get segvs on latest 1.7.4 (or 1.7.5 when its
 out) and e17 release?
 

Tested on current 1.7 branches with e17 from the 0.17.0 branch, works
now with no troubles. Great.

/JKIndex: m4/common/efl_check_funcs.m4
===
--- m4/common/efl_check_funcs.m4	(revision 82096)
+++ m4/common/efl_check_funcs.m4	(working copy)
@@ -26,11 +26,8 @@
 #endif
]],
[[
-int main(void)
-{
-  DIR *dirp;
-  return dirfd(dirp);
-}
+DIR *dirp;
+return dirfd(dirp);
]])
],
[_efl_have_fct=yes],
Index: m4/efl_check_funcs.m4
===
--- m4/efl_check_funcs.m4	(revision 82095)
+++ m4/efl_check_funcs.m4	(working copy)
@@ -26,11 +26,8 @@
 #endif
]],
[[
-int main(void)
-{
-  DIR *dirp;
-  return dirfd(dirp);
-}
+DIR *dirp;
+return dirfd(dirp);
]])
],
[_efl_have_fct=yes],
Index: configure.ac
===
--- configure.ac	(revision 82095)
+++ configure.ac	(working copy)
@@ 

Re: [E-devel] ephysics....

2013-01-04 Thread Leandro Dorileo
On Fri, Jan 04, 2013 at 12:57:50PM -0200, Leandro Dorileo wrote:
 On Fri, Jan 04, 2013 at 11:01:58AM -0200, Gustavo Sverzut Barbieri wrote:
  On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler 
  ras...@rasterman.comwrote:
  
   On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri
   barbi...@profusion.mobi said:
  
Justifying myself:
   
 * bullet was said to be packaged to many distros... seems to be wrongly
packaged. Bug your distros!
  
   its not packaged AT ALL for ubuntu... thus the need to build it and
   then..
   the oh.. and so its obvious method of building/installation is broken.
   that
   is going to lead to lots of issues.
  
  
  I understand there is a PPA with that, said by Seoz.
  
  
* ephysics was in SVN for months, yet no complains about bullet. So it
should be fine.
  
   before soft body stuff it was fine.
  
  
  this was merged months ago as well :-P
  
  
* e17 had a physics module using ephysics, many users tried it for fun.
   So
it was said to be in use.
  
   soft body stuff is the issue. as i said - if this is going to be a hard
   dep..
   DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in 
   the
   README for efl so people know this and can build their bullet correctly :)
  
Now I made it default, as it would never be used in EDC or code as EFL
   did
not have it. To my surprise even Raster, that was reviewing the project,
couldn't build it. To my extended surprise the desire is just to disable
   it
by default.
  
   nup - i ask it to be documented. :)
  
I'm okay with that, the project is delivered on our side. But I bet in
   few
months it will bitrot if nobody ever cares to build it. Nobody will ever
use, as it will not be available everywhere (chicken egg: you don't
   enable
because nobody uses, nobody uses because it's not enabled).
   
What's the problem with those that had problems to report bugs to your
distro so the package is fixed? It's a bugfix, not a new feature, so 
they
must fix their packages right now.
  
   document the issue. give info on how to build bullet nicely/correctly with
   the
   right setup (threads enabled or not? use cmake vs configure etc.) - i hit
   this
   because i had fixed up my work box to work but not my home machine or
   laptop
   and so i had to do it again and so i brought it up. :)
  
  
  
  Okay, then I'll ask Dorileo to add the documentation to README and then
  re-enable it again, ok?
  Could people that have the PPA please fix this?
 
 
 Acked...
 


In svn, rev 82221.


 
 
  
  Luis Felipe, could you add proper bullet package to our EFL PPA? Then we
  have it in a single place and once we're ready with single-tree EFL we have
  it already.
  
  -- 
  Gustavo Sverzut Barbieri
  http://profusion.mobi embedded systems
  --
  MSN: barbi...@gmail.com
  Skype: gsbarbieri
  Mobile: +55 (19) 9225-2202
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 -- 
 Leandro Dorileo
 ProFUSION embedded systems
 http://profusion.mobi

-- 
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http://profusion.mobi

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[E-devel] [PATCH] EFL licenses

2013-01-04 Thread Doug Newgard
Added Eo and Edje to the AUTHORS file, added missing libs to the COPYING file, 
and merged copyright notices.  

efl_licenses.patch
Description: Binary data
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Re: [E-devel] [PATCH] Add omit feature to elm_index

2013-01-04 Thread Daniel Juyung Seo
Dear Jaeun Choi, thanks for the patch.
I had a QUICK review of your FIRST patch and have many comments.
I need to do detail review later.
We really need to adopt gerrit soon.

1. Use of ELM_INDEX_DATA_GET_OR_RETURN_VAL
There are too many cases. Fix them all.

ELM_INDEX_DATA_GET(obj, sd);
if (!sd) return 0;
--
ELM_INDEX_DATA_GET_OR_RETURN_VAL

2. Declare variables at the start of block.

There are too many cases. Fix them all.

   int xxx(void)
   {
  int x;
  do_something();
  int b;
  do_this();
  int a;
  do_maybe_this();
   }
--
   int xxx(void)
   {
  int x, a, b;
  do_something();
  do_this();
   }

3. Combine some declarations?
Find and fix everything from your patch.

   int count;
   int rest;
   int numberofparts;
   int n;
--
   int count, rest;
   int numberofparts, n;

4. Use _ for multi words variable.
Find and fix everything from your patch.

   int numberofparts;
--
   int number_of_parts;

5. Lower case for variable.
Find and fix everything from your patch.

   int N = sd-items_count;
   int extraIndex;
-
   int n = sd-items_count;
   int extra_index;

6. Spaces
Find and fix everything from your patch.

   extraIndex=n-N;
   if (it-size==1) continue;
--
   extra_index = n - m;
   if (it-size == 1) continue;

7. Use eina_stringshare_replace
Find and fix everything from your patch.

   eina_stringshare_del(it-vis_letter);
   it-vis_letter = eina_stringshare_add();
--
   eina_stringshare_replace(it-vis_letter, );

8. check!! 
What is all the check!! things?

9. Braces
Find and fix everything from your patch.
   if (pw != sd-pwidth  ph != sd-pheight)
--
   if ((pw != sd-pwidth)  (ph != sd-pheight))

10. Type Casting

   static void
   _index_box_refill_job(void *data)
   {
  _index_box_clear((Evas_Object *)data, sd-bx[0], 0);
  elm_index_level_go((Evas_Object *)data, sd-level);
   }
--
   static void
   _index_box_refill_job(void *data)
   {
  Evas_Object *obj = data;
  _index_box_clear(obj, sd-bx[0], 0);
  elm_index_level_go(obj, sd-level);
   }

   ecore_job_add(_index_box_refill_job, (Evas_Object *)data);
--
   ecore_job_add(_index_box_refill_job, data);

11. priv initialization
Actually all the members of priv is already initialized as 0 or NULL.
So you don't need to initialize it if the value equals to 0 or NULL;

_elm_index_smart_add(Eo *obj, void *_pd, va_list *list EINA_UNUSED)
{
   priv-max_grp_size = 0;
   priv-items_count = 0;
   priv-pwidth = 0;
   priv-pheight = 0;

I hope this will help you and your next patch will get better.
Thanks.

Daniel Juyung Seo (SeoZ)


On Thu, Jan 3, 2013 at 2:12 PM, 최자은 jaeun_c...@naver.com wrote:

 Hi all

 This patch adds some functions to elm_index for supporting omit feature.

 When elm_index has too many items, some items are cut out of the frame.
 This can be resolved by omitting some items in the middle so the whole
 index can be seen from the top to the bottom.

 The related source code is divided into three patches and this is patch #1.
 1. algorithms to support omit feature (omit feature doesn't show)
 2. layout applied code (omit feature shows)
 3. align API

 This patch was originally made by Jihyeon Seol(jihyeon.s...@samsung.com)
 and EO was applied by me.

 Thanks.

 Jaeun Choi



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Re: [E-devel] E SVN: dorileo trunk/efl

2013-01-04 Thread Christopher Michael
Enlightenment SVN no-re...@enlightenment.org wrote:

Log:
EPhysics: add BulletPhysics instructions
  
  Add BulletPhysics build and install instructions and re-enable
  ephysics.
  

Author:   dorileo
Date: 2013-01-04 10:22:29 -0800 (Fri, 04 Jan 2013)
New Revision: 82221
Trac: http://trac.enlightenment.org/e/changeset/82221

Modified:
  trunk/efl/README trunk/efl/configure.ac 

Modified: trunk/efl/README
===
--- trunk/efl/README   2013-01-04 18:00:12 UTC (rev 82220)
+++ trunk/efl/README   2013-01-04 18:22:29 UTC (rev 82221)
@@ -11,7 +11,44 @@
 developer man have such as data structures, communication, rendering,
 widgets and more.
 
+BULLET PHYSICS DEPENDENCY:
--
+EFL comes with EPhysics(a physics wrapper library) enabled by default,
to
+build it the user must have BulletPhysics engine installed.
+
+More informations about BulletPhysics can be obtained in the upstream
project
+web site at: http://bulletphysics.org.
+
+We have received many reports about BulletPhysics installation and
distros
+packages in bad shape, some without even a package. If your distro
doesn't
+ship a BulletPhysics package or you want to build it from source code
follow the
+instructions below:
+
+* Required Packages:
+You should have cmake installed. Bullet comes with autotools and cmake
build
+systems, do not use the autotools alternative, it's unstable, bogus
and hasn't
+been maintained for quite some time.
+
+* Download the tarball from:
+http://code.google.com/p/bullet/downloads/list
+
+NOTE: the current supported version is 2.80 or greater.
+
+* Compiling and Installing:
+Uncompress it to(say) ~/bullet and:
+
+$ cd ~/bullet/build
+$ cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF
-DBUILD_SHARED_LIBS=ON
+$ make
+$ sudo make install
+
+* Ubuntu Users:
+Alternatively ubuntu users have the option to install the
BulletPhysics from
+our oficial EFL PPA:
+
+https://launchpad.net/~efl/+archive/trunk
+
+--
 COMPILING AND INSTALLING:
 
   ./configure

Modified: trunk/efl/configure.ac
===
--- trunk/efl/configure.ac 2013-01-04 18:00:12 UTC (rev 82220)
+++ trunk/efl/configure.ac 2013-01-04 18:22:29 UTC (rev 82221)
@@ -3229,7 +3229,7 @@
want_physics=no
 fi
],
-   [want_physics=no])
+   [want_physics=yes])
 
 EFL_LIB_START_OPTIONAL([EPhysics], [test ${want_physics} = yes])
 


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These changes are ok...Except that you now re-enabled physics by default :-( 

IMO this should not be the case.

 Physics is not a requirement for e17 and to my knowledge will not be one for 
e18 either. As it is not a hard-dep, it really should be optional. By turning 
on physics by default, you are now (sort of) requiring that anyone who 
downloads and tries to build Efl will have to have Bullet installed...even tho 
the physics stuff is not actually required. The reason I say that is because 
the average user will not know how to disable it.

A better approach is to have it disabled by default and those more advanced 
users can pass an enable option is they want to play/experiment with it.

I am sure some people would have tossed a fit if I had set the wayland optkons 
to be enabled by default (thus requiring average users to install the wayland 
libraries) even tho they are not Actually required.

So I would love to hear the reasoning behind this option being enabled by 
default...


dh
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Re: [E-devel] E SVN: lucas trunk/e/src/modules/clock

2013-01-04 Thread Michael Blumenkrantz
On Fri,  4 Jan 2013 10:35:28 -0800
Enlightenment SVN no-re...@enlightenment.org wrote:

 Log:
 e: fix crash when changing desktops configuration
   
#0  0x7f33b8eb1b1d in pause () from /usr/lib/libpthread.so.0
#1  signal handler called
#2  0x7f33a19c19ab in _clock_popup_desk_change (inst=0x2bb2360, 
 type=176, ev=0x36a6680) at clock/e_mod_main.c:305
#3  0x7f33b982499c in _ecore_call_handler_cb (event=optimized out, 
 type=optimized out, data=optimized out, func=optimized out)
at lib/ecore/ecore_private.h:354
#4  _ecore_event_call () at lib/ecore/ecore_events.c:562
#5  0x7f33b982a639 in _ecore_main_loop_iterate_internal 
 (once_only=once_only@entry=0) at lib/ecore/ecore_main.c:1942
#6  0x7f33b982abc7 in ecore_main_loop_begin () at 
 lib/ecore/ecore_main.c:964
#7  0x00434b73 in main (argc=optimized out, argv=optimized 
 out) at e_main.c:1061
   
   
 
 Author:   lucas
 Date: 2013-01-04 10:35:27 -0800 (Fri, 04 Jan 2013)
 New Revision: 82225
 Trac: http://trac.enlightenment.org/e/changeset/82225
 
 Modified:
   trunk/e/src/modules/clock/e_mod_main.c 
 
 Modified: trunk/e/src/modules/clock/e_mod_main.c
 ===
 --- trunk/e/src/modules/clock/e_mod_main.c2013-01-04 18:35:22 UTC (rev 
 82224)
 +++ trunk/e/src/modules/clock/e_mod_main.c2013-01-04 18:35:27 UTC (rev 
 82225)
 @@ -302,7 +302,7 @@
  static Eina_Bool
  _clock_popup_desk_change(Instance *inst, int type __UNUSED__, 
 E_Event_Desk_After_Show *ev)
  {
 -   if (!inst-gcc-gadcon-shelf) return ECORE_CALLBACK_RENEW;
 +   if (!inst-gcc-gadcon || !inst-gcc-gadcon-shelf) return 
 ECORE_CALLBACK_RENEW;
 if (e_shelf_desk_visible(inst-gcc-gadcon-shelf, ev-desk)) return 
 ECORE_CALLBACK_RENEW;
 _clock_popup_free(inst);
 return ECORE_CALLBACK_RENEW;
 
 

tagging for backports

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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Christopher Michael
U WHY ???
Composite is an optional module for e17. Why would you remove the Optional to 
disable it ??

Dh
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Re: [E-devel] E SVN: dorileo trunk/efl

2013-01-04 Thread Luis Felipe Strano Moraes
On Fri, Jan 4, 2013 at 4:33 PM, Christopher Michael
cpmicha...@comcast.netwrote:

 Enlightenment SVN no-re...@enlightenment.org wrote:

 Log:
 EPhysics: add BulletPhysics instructions
 
   Add BulletPhysics build and install instructions and re-enable
   ephysics.
 
 
 Author:   dorileo
 Date: 2013-01-04 10:22:29 -0800 (Fri, 04 Jan 2013)
 New Revision: 82221
 Trac: http://trac.enlightenment.org/e/changeset/82221
 
 Modified:
   trunk/efl/README trunk/efl/configure.ac
 
 Modified: trunk/efl/README
 ===
 --- trunk/efl/README   2013-01-04 18:00:12 UTC (rev 82220)
 +++ trunk/efl/README   2013-01-04 18:22:29 UTC (rev 82221)
 @@ -11,7 +11,44 @@
  developer man have such as data structures, communication, rendering,
  widgets and more.
 
 +BULLET PHYSICS DEPENDENCY:

 --
 +EFL comes with EPhysics(a physics wrapper library) enabled by default,
 to
 +build it the user must have BulletPhysics engine installed.
 +
 +More informations about BulletPhysics can be obtained in the upstream
 project
 +web site at: http://bulletphysics.org.
 +
 +We have received many reports about BulletPhysics installation and
 distros
 +packages in bad shape, some without even a package. If your distro
 doesn't
 +ship a BulletPhysics package or you want to build it from source code
 follow the
 +instructions below:
 +
 +* Required Packages:
 +You should have cmake installed. Bullet comes with autotools and cmake
 build
 +systems, do not use the autotools alternative, it's unstable, bogus
 and hasn't
 +been maintained for quite some time.
 +
 +* Download the tarball from:
 +http://code.google.com/p/bullet/downloads/list
 +
 +NOTE: the current supported version is 2.80 or greater.
 +
 +* Compiling and Installing:
 +Uncompress it to(say) ~/bullet and:
 +
 +$ cd ~/bullet/build
 +$ cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF
 -DBUILD_SHARED_LIBS=ON
 +$ make
 +$ sudo make install
 +
 +* Ubuntu Users:
 +Alternatively ubuntu users have the option to install the
 BulletPhysics from
 +our oficial EFL PPA:
 +
 +https://launchpad.net/~efl/+archive/trunk
 +

 +--
  COMPILING AND INSTALLING:
 
./configure
 
 Modified: trunk/efl/configure.ac
 ===
 --- trunk/efl/configure.ac 2013-01-04 18:00:12 UTC (rev 82220)
 +++ trunk/efl/configure.ac 2013-01-04 18:22:29 UTC (rev 82221)
 @@ -3229,7 +3229,7 @@
 want_physics=no
  fi
 ],
 -   [want_physics=no])
 +   [want_physics=yes])
 
  EFL_LIB_START_OPTIONAL([EPhysics], [test ${want_physics} = yes])
 
 
 

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 These changes are ok...Except that you now re-enabled physics by default
 :-(

 IMO this should not be the case.

  Physics is not a requirement for e17 and to my knowledge will not be one
 for e18 either. As it is not a hard-dep, it really should be optional. By
 turning on physics by default, you are now (sort of) requiring that anyone
 who downloads and tries to build Efl will have to have Bullet
 installed...even tho the physics stuff is not actually required. The reason
 I say that is because the average user will not know how to disable it.

 A better approach is to have it disabled by default and those more
 advanced users can pass an enable option is they want to play/experiment
 with it.

 I am sure some people would have tossed a fit if I had set the wayland
 optkons to be enabled by default (thus requiring average users to install
 the wayland libraries) even tho they are not Actually required.

 So I would love to hear the reasoning behind this option being enabled by
 default...


Raster already answered on the other thread, but copying it here for easy
of reference:

designer/theme maker uses physics in a theme. edje loads it and goes i
cant do
physics - ignore it, user then complains how the theme is broken and
nothing
works.

--lf





 dh

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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Michael Blumenkrantz
On Fri, 04 Jan 2013 18:50:17 +
Christopher Michael cpmicha...@comcast.net wrote:

 U WHY ???
 Composite is an optional module for e17. Why would you remove the Optional to 
 disable it ??
 
 Dh


2 commits before that:

e: remove dropshadow module
  
  dropshadow module conflicts with composite, which will be always enabled
  by future commits. Remove the module to allow turning composite as
  always-enabled.

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Re: [E-devel] E SVN: dorileo trunk/efl

2013-01-04 Thread Christopher Michael
Luis Felipe Strano Moraes luis.str...@gmail.com wrote:

On Fri, Jan 4, 2013 at 4:33 PM, Christopher Michael
cpmicha...@comcast.netwrote:

 Enlightenment SVN no-re...@enlightenment.org wrote:

 Log:
 EPhysics: add BulletPhysics instructions
 
   Add BulletPhysics build and install instructions and re-enable
   ephysics.
 
 
 Author:   dorileo
 Date: 2013-01-04 10:22:29 -0800 (Fri, 04 Jan 2013)
 New Revision: 82221
 Trac: http://trac.enlightenment.org/e/changeset/82221
 
 Modified:
   trunk/efl/README trunk/efl/configure.ac
 
 Modified: trunk/efl/README
 ===
 --- trunk/efl/README   2013-01-04 18:00:12 UTC (rev 82220)
 +++ trunk/efl/README   2013-01-04 18:22:29 UTC (rev 82221)
 @@ -11,7 +11,44 @@
  developer man have such as data structures, communication,
rendering,
  widgets and more.
 
 +BULLET PHYSICS DEPENDENCY:


--
 +EFL comes with EPhysics(a physics wrapper library) enabled by
default,
 to
 +build it the user must have BulletPhysics engine installed.
 +
 +More informations about BulletPhysics can be obtained in the
upstream
 project
 +web site at: http://bulletphysics.org.
 +
 +We have received many reports about BulletPhysics installation and
 distros
 +packages in bad shape, some without even a package. If your distro
 doesn't
 +ship a BulletPhysics package or you want to build it from source
code
 follow the
 +instructions below:
 +
 +* Required Packages:
 +You should have cmake installed. Bullet comes with autotools and
cmake
 build
 +systems, do not use the autotools alternative, it's unstable, bogus
 and hasn't
 +been maintained for quite some time.
 +
 +* Download the tarball from:
 +http://code.google.com/p/bullet/downloads/list
 +
 +NOTE: the current supported version is 2.80 or greater.
 +
 +* Compiling and Installing:
 +Uncompress it to(say) ~/bullet and:
 +
 +$ cd ~/bullet/build
 +$ cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF
 -DBUILD_SHARED_LIBS=ON
 +$ make
 +$ sudo make install
 +
 +* Ubuntu Users:
 +Alternatively ubuntu users have the option to install the
 BulletPhysics from
 +our oficial EFL PPA:
 +
 +https://launchpad.net/~efl/+archive/trunk
 +


+--
  COMPILING AND INSTALLING:
 
./configure
 
 Modified: trunk/efl/configure.ac
 ===
 --- trunk/efl/configure.ac 2013-01-04 18:00:12 UTC (rev 82220)
 +++ trunk/efl/configure.ac 2013-01-04 18:22:29 UTC (rev 82221)
 @@ -3229,7 +3229,7 @@
 want_physics=no
  fi
 ],
 -   [want_physics=no])
 +   [want_physics=yes])
 
  EFL_LIB_START_OPTIONAL([EPhysics], [test ${want_physics} =
yes])
 
 
 


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 These changes are ok...Except that you now re-enabled physics by
default
 :-(

 IMO this should not be the case.

  Physics is not a requirement for e17 and to my knowledge will not be
one
 for e18 either. As it is not a hard-dep, it really should be
optional. By
 turning on physics by default, you are now (sort of) requiring that
anyone
 who downloads and tries to build Efl will have to have Bullet
 installed...even tho the physics stuff is not actually required. The
reason
 I say that is because the average user will not know how to disable
it.

 A better approach is to have it disabled by default and those more
 advanced users can pass an enable option is they want to
play/experiment
 with it.

 I am sure some people would have tossed a fit if I had set the
wayland
 optkons to be enabled by default (thus requiring average users to
install
 the wayland libraries) even tho they are not Actually required.

 So I would love to hear the reasoning behind this option being
enabled by
 default...


Raster already answered on the other thread, but copying it here for
easy
of reference:

designer/theme maker uses physics in a theme. edje loads it and goes
i
cant do
physics - ignore it, user then complains how the theme is broken and
nothing
works.

--lf





 dh


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 SALE $99.99 this month only -- learn more at:
 

Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Christopher Michael
Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:

On Fri, 04 Jan 2013 18:50:17 +
Christopher Michael cpmicha...@comcast.net wrote:

 U WHY ???
 Composite is an optional module for e17. Why would you remove the
Optional to disable it ??
 
 Dh


2 commits before that:

e: remove dropshadow module
  
dropshadow module conflicts with composite, which will be always
enabled
  by future commits. Remove the module to allow turning composite as
  always-enabled.

Missed that commit. Thanks :-)

So by this logic now, composite is now Required for e17 ?

If we remove the option to disable comp in the wizard then you should probably 
also remove the ability to Unload the composite module from the modules list 
(as that is effectively what was just dobe by removing the wizard option)

dh
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Re: [E-devel] [e-users] Korean E dinner

2013-01-04 Thread Tom Hacohen
On Fri, Jan 4, 2013 at 10:27 AM, Cedric BAIL cedric.b...@free.fr wrote:

 We will find the necessary room for that. So Itaewon tomorrow at 7 at
 the subway exit in front of Paris baguette.

 See you tomorrow.



Although you try to deny it, it's obvious you love Paris baguette.

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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Michael Blumenkrantz
On Fri, 04 Jan 2013 19:01:10 +
Christopher Michael cpmicha...@comcast.net wrote:

 Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
 
 On Fri, 04 Jan 2013 18:50:17 +
 Christopher Michael cpmicha...@comcast.net wrote:
 
  U WHY ???
  Composite is an optional module for e17. Why would you remove the
 Optional to disable it ??
  
  Dh
 
 
 2 commits before that:
 
 e: remove dropshadow module
   
 dropshadow module conflicts with composite, which will be always
 enabled
   by future commits. Remove the module to allow turning composite as
   always-enabled.
 
 Missed that commit. Thanks :-)
 
 So by this logic now, composite is now Required for e17 ?
 
 If we remove the option to disable comp in the wizard then you should 
 probably also remove the ability to Unload the composite module from the 
 modules list (as that is effectively what was just dobe by removing the 
 wizard option)
 
 dh

it will no longer be a module within a couple days, so that's not necessary

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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Christopher Michael
Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:

On Fri, 04 Jan 2013 19:01:10 +
Christopher Michael cpmicha...@comcast.net wrote:

 Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
 
 On Fri, 04 Jan 2013 18:50:17 +
 Christopher Michael cpmicha...@comcast.net wrote:
 
  U WHY ???
  Composite is an optional module for e17. Why would you remove the
 Optional to disable it ??
  
  Dh
 
 
 2 commits before that:
 
 e: remove dropshadow module
   
 dropshadow module conflicts with composite, which will be always
 enabled
   by future commits. Remove the module to allow turning composite as
   always-enabled.
 
 Missed that commit. Thanks :-)
 
 So by this logic now, composite is now Required for e17 ?
 
 If we remove the option to disable comp in the wizard then you should
probably also remove the ability to Unload the composite module from
the modules list (as that is effectively what was just dobe by removing
the wizard option)
 
 dh

it will no longer be a module within a couple days, so that's not
necessary

I see. Well thanks for clearing that up :-) Tho I was under the impression that 
Composite would not be a Requirement until E18...must have missed the secret 
meeting where this was discussed for e17.

dh
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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Michael Blumenkrantz
On Fri, 04 Jan 2013 19:06:39 +
Christopher Michael cpmicha...@comcast.net wrote:

 Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
 
 On Fri, 04 Jan 2013 19:01:10 +
 Christopher Michael cpmicha...@comcast.net wrote:
 
  Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
  
  On Fri, 04 Jan 2013 18:50:17 +
  Christopher Michael cpmicha...@comcast.net wrote:
  
   U WHY ???
   Composite is an optional module for e17. Why would you remove the
  Optional to disable it ??
   
   Dh
  
  
  2 commits before that:
  
  e: remove dropshadow module

  dropshadow module conflicts with composite, which will be always
  enabled
by future commits. Remove the module to allow turning composite as
always-enabled.
  
  Missed that commit. Thanks :-)
  
  So by this logic now, composite is now Required for e17 ?
  
  If we remove the option to disable comp in the wizard then you should
 probably also remove the ability to Unload the composite module from
 the modules list (as that is effectively what was just dobe by removing
 the wizard option)
  
  dh
 
 it will no longer be a module within a couple days, so that's not
 necessary
 
 I see. Well thanks for clearing that up :-) Tho I was under the impression 
 that Composite would not be a Requirement until E18...must have missed the 
 secret meeting where this was discussed for e17.
 
 dh

uhh probably 50% of the idea behind E18 is that comp absolutely will 
be required. I guess you didn't have approvals to read that memo?

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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Tom Hacohen
Trunk is e18...


On Fri, Jan 4, 2013 at 7:06 PM, Christopher Michael
cpmicha...@comcast.netwrote:

 Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:

 On Fri, 04 Jan 2013 19:01:10 +
 Christopher Michael cpmicha...@comcast.net wrote:
 
  Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
 
  On Fri, 04 Jan 2013 18:50:17 +
  Christopher Michael cpmicha...@comcast.net wrote:
  
   U WHY ???
   Composite is an optional module for e17. Why would you remove the
  Optional to disable it ??
  
   Dh
  
  
  2 commits before that:
  
  e: remove dropshadow module
  
  dropshadow module conflicts with composite, which will be always
  enabled
by future commits. Remove the module to allow turning composite as
always-enabled.
 
  Missed that commit. Thanks :-)
 
  So by this logic now, composite is now Required for e17 ?
 
  If we remove the option to disable comp in the wizard then you should
 probably also remove the ability to Unload the composite module from
 the modules list (as that is effectively what was just dobe by removing
 the wizard option)
 
  dh
 
 it will no longer be a module within a couple days, so that's not
 necessary

 I see. Well thanks for clearing that up :-) Tho I was under the impression
 that Composite would not be a Requirement until E18...must have missed the
 secret meeting where this was discussed for e17.

 dh

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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Christopher Michael
Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:

On Fri, 04 Jan 2013 19:06:39 +
Christopher Michael cpmicha...@comcast.net wrote:

 Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
 
 On Fri, 04 Jan 2013 19:01:10 +
 Christopher Michael cpmicha...@comcast.net wrote:
 
  Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
  
  On Fri, 04 Jan 2013 18:50:17 +
  Christopher Michael cpmicha...@comcast.net wrote:
  
   U WHY ???
   Composite is an optional module for e17. Why would you remove
the
  Optional to disable it ??
   
   Dh
  
  
  2 commits before that:
  
  e: remove dropshadow module

  dropshadow module conflicts with composite, which will be always
  enabled
by future commits. Remove the module to allow turning composite
as
always-enabled.
  
  Missed that commit. Thanks :-)
  
  So by this logic now, composite is now Required for e17 ?
  
  If we remove the option to disable comp in the wizard then you
should
 probably also remove the ability to Unload the composite module from
 the modules list (as that is effectively what was just dobe by
removing
 the wizard option)
  
  dh
 
 it will no longer be a module within a couple days, so that's not
 necessary
 
 I see. Well thanks for clearing that up :-) Tho I was under the
impression that Composite would not be a Requirement until E18...must
have missed the secret meeting where this was discussed for e17.
 
 dh

uhh probably 50% of the idea behind E18 is that comp
absolutely will be required. I guess you didn't have approvals to read
that memo?

Perhaps not ;-) But I notice you said e18  Why these changes to e17 then ?

dh

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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread David Seikel
On Fri, 4 Jan 2013 19:03:56 + Michael Blumenkrantz
michael.blumenkra...@gmail.com wrote:

 On Fri, 04 Jan 2013 19:01:10 +
 Christopher Michael cpmicha...@comcast.net wrote:
 
  Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
  
  On Fri, 04 Jan 2013 18:50:17 +
  Christopher Michael cpmicha...@comcast.net wrote:
  
   U WHY ???
   Composite is an optional module for e17. Why would you remove the
  Optional to disable it ??
   
   Dh
  
  
  2 commits before that:
  
  e: remove dropshadow module

  dropshadow module conflicts with composite, which will be always
  enabled
by future commits. Remove the module to allow turning composite
   as always-enabled.
  
  Missed that commit. Thanks :-)
  
  So by this logic now, composite is now Required for e17 ?
  
  If we remove the option to disable comp in the wizard then you
  should probably also remove the ability to Unload the composite
  module from the modules list (as that is effectively what was just
  dobe by removing the wizard option)
  
  dh
 
 it will no longer be a module within a couple days, so that's not
 necessary

It was always the plan to make composite a mandatory part of the E
window manager after the release of E17.  Looks like they are going
ahead with that plan now.

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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Michael Blumenkrantz
On Fri, 04 Jan 2013 19:10:43 +
Christopher Michael cpmicha...@comcast.net wrote:

 Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
 
 On Fri, 04 Jan 2013 19:06:39 +
 Christopher Michael cpmicha...@comcast.net wrote:
 
  Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
  
  On Fri, 04 Jan 2013 19:01:10 +
  Christopher Michael cpmicha...@comcast.net wrote:
  
   Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
   
   On Fri, 04 Jan 2013 18:50:17 +
   Christopher Michael cpmicha...@comcast.net wrote:
   
U WHY ???
Composite is an optional module for e17. Why would you remove
 the
   Optional to disable it ??

Dh
   
   
   2 commits before that:
   
   e: remove dropshadow module
 
   dropshadow module conflicts with composite, which will be always
   enabled
 by future commits. Remove the module to allow turning composite
 as
 always-enabled.
   
   Missed that commit. Thanks :-)
   
   So by this logic now, composite is now Required for e17 ?
   
   If we remove the option to disable comp in the wizard then you
 should
  probably also remove the ability to Unload the composite module from
  the modules list (as that is effectively what was just dobe by
 removing
  the wizard option)
   
   dh
  
  it will no longer be a module within a couple days, so that's not
  necessary
  
  I see. Well thanks for clearing that up :-) Tho I was under the
 impression that Composite would not be a Requirement until E18...must
 have missed the secret meeting where this was discussed for e17.
  
  dh
 
 uhh probably 50% of the idea behind E18 is that comp
 absolutely will be required. I guess you didn't have approvals to read
 that memo?
 
 Perhaps not ;-) But I notice you said e18  Why these changes to e17 then ?
 
 dh
 

this is not e17, this is trunk

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Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard

2013-01-04 Thread Christopher Michael
Tom Hacohen t...@stosb.com wrote:

Trunk is e18...


On Fri, Jan 4, 2013 at 7:06 PM, Christopher Michael
cpmicha...@comcast.netwrote:

 Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:

 On Fri, 04 Jan 2013 19:01:10 +
 Christopher Michael cpmicha...@comcast.net wrote:
 
  Michael Blumenkrantz michael.blumenkra...@gmail.com wrote:
 
  On Fri, 04 Jan 2013 18:50:17 +
  Christopher Michael cpmicha...@comcast.net wrote:
  
   U WHY ???
   Composite is an optional module for e17. Why would you remove
the
  Optional to disable it ??
  
   Dh
  
  
  2 commits before that:
  
  e: remove dropshadow module
  
  dropshadow module conflicts with composite, which will be always
  enabled
by future commits. Remove the module to allow turning composite
as
always-enabled.
 
  Missed that commit. Thanks :-)
 
  So by this logic now, composite is now Required for e17 ?
 
  If we remove the option to disable comp in the wizard then you
should
 probably also remove the ability to Unload the composite module from
 the modules list (as that is effectively what was just dobe by
removing
 the wizard option)
 
  dh
 
 it will no longer be a module within a couple days, so that's not
 necessary

 I see. Well thanks for clearing that up :-) Tho I was under the
impression
 that Composite would not be a Requirement until E18...must have
missed the
 secret meeting where this was discussed for e17.

 dh


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Ah Now that actually does clear things up :-) Hmm would have thought e18 
development would have been a new branch or folder in the tree. Did not realize 
that development was going to happen in-tree (on top of ezisting e17). So there 
are no plans to keep e17 then ? (meaning development of e18 is happening now 
and we are rewriting e17 code in-place so that when e18 geta done there will be 
no more e17 aside from the 1.7 branch)

dh
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[E-devel] [Patch] Re: Transparent unfocused windows.

2013-01-04 Thread Robert Krambovitis
 From: David Seikel onef...@gmail.com
 To: enlightenment-devel@lists.sourceforge.net
 Sent: Friday, January 4, 2013 6:20:38 PM
 Subject: Re: [E-devel] Transparent unfocused windows.
 
 On Sat, 5 Jan 2013 00:59:17 +0900 Carsten Haitzler (The Rasterman)
 ras...@rasterman.com wrote:
 
  On Sat, 5 Jan 2013 00:58:22 +1000 David Seikel onef...@gmail.com
  said:
  
   On Fri, 4 Jan 2013 23:37:28 +0900 Carsten Haitzler (The
   Rasterman)
   ras...@rasterman.com wrote:
   
 On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel
onef...@gmail.com said:

 On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The
 Rasterman) ras...@rasterman.com wrote:
 
  On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
  
   On Mon, Dec 31, 2012 at 2:44 AM, David Seikel
   onef...@gmail.com wrote:
   
On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut
Barbieri barbi...@profusion.mobi wrote:
   
 On Saturday, December 22, 2012, David Seikel wrote:

  I remember in the not too distant past I could set
  the E17 compositor to make unfocused windows
  partially see through. Did that get removed? If
  it's
  still there, how to turn it on?


 Set the color class. At least detourious can handle
 that
 (Settings  Look  Colors)
   
That did not work in the main theme.
   
   
   yeah, raster forgot about colorclasses in his hurry to do
   the dark theme. Detourious do have them.
   
   basically we need to change the theme:
- use color classes names supported by the configuration
   module (there is a fixed array of names in C)
- use color as white (255 255 255 255);
- use the color class with the actual value. it will
   multiply the white and will become itself (red x white =
   red)
  
  well i gave MOSt things that i saw had color and font
  classes
  - i gavce them colorclasses - but i didnt define a
  colorclasses section with every entry there indeed. this is
  something i just had to put off until later. one of those
  things that need attention in the default theme. now the
  pressure is off i'm open to the idea of streamlining the
  theme and making it as nice as is doable visually.
  
  and yes i know - gustavo wont be happy until it looks just
  like macos-x (or maybe windows 8). :) non-solid/plain
  gradient colors seem to burn his eyes in. eg any
  bevels/highlights/shadows at all. :)
  
  though things that are still urgent:
  
  icons that were not changed for release (still old ones)
  icons that were changed in a hurry need attention.
  module icons (in the module icon edj files)
  .directory files for enlightenment.menu and accompanying
  icons
  needed.
  
  basically. :)
  
  then yes - color/font classes i need to do nicely. as i
  went
  through i noticed many elements recycled font/colorclasses
  where we really should have added a new one for that use
  case.
  
  after some use i notice the mixer just feels/looks
  wrong/different. cpufreq and analogue clock really look
  right/nice in the shelf. i think that recycling the outer
  circle from the cpufreq/clock just with the inner speaker
  from mixer is the way to go there. theres other things that
  could do with nicening up and improvements of course.
 
 S, transparent windows not working anymore then, huh?

eh? of course they work.
   
   How?  That is the topic of this thread that I started.  How do I
   turn on unfocused windows being transparent?  It used to work, I
   can't find the knob on the compositor that I hit before that
   turned
   it on.  The
  
  there never was a knob or slider in the compositor settings - ever.
  there may have been a colorclass. transparent windows work - if the
  theme sets them up.
  
   thread got side tracked into colour classes, but THAT did not
   work,
   and is not the knob on the compositor config dialog that worked
   before.  The colour class thingy apparently only works if I use
   some
   other theme than the default E17 theme.
  
  there never was one. there was a style that may have been
  semi-transparent when unfocused - i didnt make any such styles when
  i
  redid the theme. all windows are solid.
  
   So I ask again, how do I turn it on?  It being that unfocused
   windows are partially transparent.  I'll qualify that with and
   works with the default theme.
 
 There definitely was some method of getting unfocused windows to be
 transparent by swizzling the composite config dialog, using the old
 default theme, I was using it for a long time.  Exactly how that
 worked,
 via a colour class that just happened to be included in some style,
 or
 something else, it used to be 

[E-devel] emotion api fix, maybe repackage 1.7.5 ??

2013-01-04 Thread Jérémy Zurcher
same as e_dbus api fixes

regards
Jérémy
diff --git a/emotion/src/lib/emotion_smart.c b/emotion/src/lib/emotion_smart.c
index 8a80f83..bee7450 100644
--- a/emotion/src/lib/emotion_smart.c
+++ b/emotion/src/lib/emotion_smart.c
@@ -1531,6 +1531,12 @@ emotion_object_suspend_set(Evas_Object *obj, 
Emotion_Suspend state)
 EAPI Emotion_Suspend
 motion_object_suspend_get(Evas_Object *obj)
 {
+   return emotion_object_suspend_get(obj);
+}
+
+EAPI Emotion_Suspend
+emotion_object_suspend_get(Evas_Object *obj)
+{
Smart_Data *sd;
 
E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, EMOTION_WAKEUP);
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Re: [E-devel] emotion api fix, maybe repackage 1.7.5 ??

2013-01-04 Thread Michael Blumenkrantz
On Fri, 4 Jan 2013 21:11:36 +0100
Jérémy Zurcher jer...@asynk.ch wrote:

 same as e_dbus api fixes
 
 regards
 Jérémy

jesus does anybody use our libraries? how have these things not been found 
before now?

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