Re: [E-devel] ephysics....
this is a bad and unwanted change. revert. On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.comwrote: On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo dori...@profusion.mobi said: Hi, On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri wrote: On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler ras...@rasterman.comwrote: what version of bullet are you using. you do know the latest RELEASe of bullet doesnt install any of the softbody.h headers u need? i had to MANUALLY copy these into bullet include dirs in the install dir? btDefaultSoftBodySolver.h btSoftBodySolvers.h btSoftBodySolverVertexBuffer.h current 2.81-rev2613 release of bullet doesnt install these... i dont think its wise to make efl hard-require by default something bullet doesnt support currently in any release? Soft body has been around for 4-5 years now, like Gustavo said it seems to be more a sort of build system issue, it's mostly a distro/packaging issue. For those building bullet from source code I suggest using cmake it's more stable and maintained. this is going to become a big problem if our now required dependency is broken out of the box. not only the complaints from lots of users on ubuntu since there is no pkg and then having to compile, but then the compile producing a non-functional dependency unless they happen to know that one build method vs another works or doesn't. this needs documenting heavily in big blinky lights... :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On 04/01/13 07:58, Michael Blumenkrantz wrote: this is a bad and unwanted change. revert. Agreed. Having physics as a hard-dep requirement (when it is not actually a required dep) is silly. Please revert. dh On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.comwrote: On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo dori...@profusion.mobi said: Hi, On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri wrote: On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler ras...@rasterman.comwrote: what version of bullet are you using. you do know the latest RELEASe of bullet doesnt install any of the softbody.h headers u need? i had to MANUALLY copy these into bullet include dirs in the install dir? btDefaultSoftBodySolver.h btSoftBodySolvers.h btSoftBodySolverVertexBuffer.h current 2.81-rev2613 release of bullet doesnt install these... i dont think its wise to make efl hard-require by default something bullet doesnt support currently in any release? Soft body has been around for 4-5 years now, like Gustavo said it seems to be more a sort of build system issue, it's mostly a distro/packaging issue. For those building bullet from source code I suggest using cmake it's more stable and maintained. this is going to become a big problem if our now required dependency is broken out of the box. not only the complaints from lots of users on ubuntu since there is no pkg and then having to compile, but then the compile producing a non-functional dependency unless they happen to know that one build method vs another works or doesn't. this needs documenting heavily in big blinky lights... :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [e-users] Korean E dinner
I don't care location. By the way, how about COEX? :) 7 ok to me. -Regards, Hermet- -Original Message- From: Cedric BAILlt;cedric.b...@free.frgt; To: Enlightenment developer listlt;enlightenment-devel@lists.sourceforge.netgt;; Enlightenment users discussion amp; supportlt;enlightenment-us...@lists.sourceforge.netgt;; Carsten Haitzlerlt;ras...@rasterman.comgt;; Cc: Sent: 2013-01-04 (금) 15:55:21 Subject: Re: [E-devel] [e-users] Korean E dinner On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot lt;ngc891gt;@gmail.comgt; wrote: gt; On 01/04/13 14:51, Daniel Juyung Seo wrote: gt;gt; On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler lt;rastergt;@rasterman.comgt;wrote: gt;gt; gt; On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo lt;seojuyung2gt;@gmail.comgt; gt;gt; gt; said: gt;gt; gt; gt;gt; gt; gangnam vs itaewon... FIGHT! gt;gt; gt; gt;gt; gt; /me sings itaewon style and dances in a silly fashion. gt;gt; gt; gt;gt; gt;gt; Dance during the meeting :) gt;gt; I bring my camera if we meet at Itaewon. gt; gt; If Raster dances Gangnam style, I would LOVE going to Itaewon :-D Ok, so it will be Itaewon if raster accept to dance Gangnam style. Hermet can show him how, I already saw him dancing ;-) If not, then Gangnam. What times guy ? 7pm ? -- Cedric BAIL -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] Rendering issue with window title.
Hello this is Daniel Juyung Seo. I found a rendering issue today. Window title is not rendered correctly when I resize the windows. Please refer the screenshot: http://www.enlightenment.org/~seoz/render.jpg I have two screens and this happens only with one screen. And I suspect evas async render. Thanks. Daniel Juyung Seo (SeoZ) -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [e-users] Korean E dinner
i realized COEX is a bad place to eatamp;drink. -Regards, Hermet- -Original Message- From: ChunEon Parklt;her...@naver.comgt; To: Enlightenment developer listlt;enlightenment-devel@lists.sourceforge.netgt;; Enlightenment users discussion amp; supportlt;enlightenment-us...@lists.sourceforge.netgt;; Carsten Haitzlerlt;ras...@rasterman.comgt;; Cc: Sent: 2013-01-04 (금) 17:04:57 Subject: Re: [E-devel][e-users] Korean E dinner I don't care location. By the way, how about COEX? :) 7 ok to me. -Regards, Hermet- -Original Message- From: Cedric BAILlt;cedric.b...@free.frgt; To: Enlightenment developer listlt;enlightenment-devel@lists.sourceforge.netgt;; Enlightenment users discussion amp; supportlt;enlightenment-us...@lists.sourceforge.netgt;; Carsten Haitzlerlt;ras...@rasterman.comgt;; Cc: Sent: 2013-01-04 (금) 15:55:21 Subject: Re: [E-devel] [e-users] Korean E dinner On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot lt;ngc891gt;@gmail.comgt; wrote: gt; On 01/04/13 14:51, Daniel Juyung Seo wrote: gt;gt; On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler lt;rastergt;@rasterman.comgt;wrote: gt;gt; gt; On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo lt;seojuyung2gt;@gmail.comgt; gt;gt; gt; said: gt;gt; gt; gt;gt; gt; gangnam vs itaewon... FIGHT! gt;gt; gt; gt;gt; gt; /me sings itaewon style and dances in a silly fashion. gt;gt; gt; gt;gt; gt;gt; Dance during the meeting :) gt;gt; I bring my camera if we meet at Itaewon. gt; gt; If Raster dances Gangnam style, I would LOVE going to Itaewon :-D Ok, so it will be Itaewon if raster accept to dance Gangnam style. Hermet can show him how, I already saw him dancing ;-) If not, then Gangnam. What times guy ? 7pm ? -- Cedric BAIL -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] yummy new memleak in evas async rendering
ooh baby this one is nice: http://www.enlightenment.org/ss/display.php?image=e-50e68faaea1b54.12347071.png m 750mb... nice! :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Configs for gadgets with multiple instances
On Tue, 1 Jan 2013 23:30:49 +0400 Igor Murzov intergalactic.anonym...@gmail.com said: Happy new year everyone! While i was playing with eweather, i found out that when its gadget is removed and module is unloaded, configuration gets lost. At first i thought that this issue is specific to eweather and that's some stupid bug, that went unnoticed. But it looks like configs are handled this way intentionally. If some gadget can have multiple instances, every instance gets its own id. When user adds a new instance, NULL is passed to _gc_init() as id. The same happens, if user unloaded a module in the past for some reason, then changed his mind and loaded the module once again. And you may expect that the last configuration is loaded in this case, but NO... id gets incremented and you'll get the default settings. That's very strange -- configurations are stored and never reused again. That doesn't feel like an expected behaviour to me. I would expect GADCON_CLIENT_CONFIG_GET() to load the last available configuration if id is NULL. Or maybe even last id but one when the gadget that has the last id already exists. So some smart solution may be required to fix the issue. Any ideas? hmm module unload SHOULD be separate to the gadcon client config. i designed them to be separate so u can unload and load a module and magically the gadget appears where it was configured for before. of course each module is in charge of remembering its OWN list of instances and names/id's for them and corresponding config for that instance. the gadcon entry is separate and when the gadcon inits it asks for a provider of that name/class - and if it finds one (the module provides it) it asks it to init the gadget... the point was that we could ship default config FULLY populated with every gadget and then only the modules u want provide the gadgets and non-provided modules are just left out with the user non-the-wiser. something has gone wrong here. what you think should work... should. -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [e-users] Korean E dinner
On Fri, 4 Jan 2013 15:55:21 +0900 Cedric BAIL cedric.b...@free.fr said: On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot ngc...@gmail.com wrote: On 01/04/13 14:51, Daniel Juyung Seo wrote: On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo seojuyu...@gmail.com said: gangnam vs itaewon... FIGHT! /me sings itaewon style and dances in a silly fashion. Dance during the meeting :) I bring my camera if we meet at Itaewon. If Raster dances Gangnam style, I would LOVE going to Itaewon :-D Ok, so it will be Itaewon if raster accept to dance Gangnam style. Hermet can show him how, I already saw him dancing ;-) If not, then Gangnam. What times guy ? 7pm ? yargh... i can dance with my arms. theres never enough room to use your legs... :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Rendering issue with window title.
On Fri, 4 Jan 2013 17:06:34 +0900 Daniel Juyung Seo seojuyu...@gmail.com said: Hello this is Daniel Juyung Seo. I found a rendering issue today. Window title is not rendered correctly when I resize the windows. Please refer the screenshot: http://www.enlightenment.org/~seoz/render.jpg I have two screens and this happens only with one screen. And I suspect evas async render. this has been happening since async render code went in. its a new and shiny feature in this new code. :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] FOSDEM 2012 Cross-Desktop Dev Room
I will also attend. We probably should create a wiki page about who is coming, hotels, and etc. like we did the last time. On 3 Jan 2013 05:40, Carsten Haitzler ras...@rasterman.com wrote: On Mon, 12 Nov 2012 11:39:38 +0100 Philippe Caseiro caseiro.phili...@gmail.com said: it seems that me and cedric will be sharing a slot about e17 ... and e18... so for anyone wanting to come to fosdem for some fun... we'll probably be there. Hello Following the call Crossdesktop Devroom talks CROSSDESKTOP DEVROOM 2013 - CALL FOR TALKS FOSDEM is one of the largest gatherings of Free Software contributors in the world and happens each February in Brussels (Belgium). One of the tracks will be the CrossDesktop DevRoom, which will host Desktop-related talks. We are now inviting proposals for talks about Free/Libre/Open-source Software on the topics of Desktop development, Desktop applications and interoperativity amongst Desktop Environments. This is a unique opportunity to show novel ideas and developments to a wide technical audience. Topics accepted include, but are not limited to: Enlightenment, Gnome, KDE, Unity, XFCE, Windows, Mac OS X, general desktop matters, applications that enhance desktops and web (when related to desktop). Talks can be very specific, such as developing mobile applications with Qt Quick; or as general as predictions for the fusion of Desktop and web in 5 years time. Topics that are of interest to the users and developers of all desktop environments are especially welcome. The FOSDEM 2012 schedule might give you some inspiration: https://archive.fosdem.org/2012/schedule/track/crossdesktop_devroom.html Please include the following information when submitting a proposal: Your name The title of your talk (please be descriptive, as titles will be listed with around 250 from other projects) Short abstract of one or two paragraphs Short bio Requested time: from 15 to 45 minutes. Normal duration is 30 minutes. Longer duration requests must be properly justified. The deadline for submissions is December 14th 2012. FOSDEM will be held on the weekend of 2-3 February 2013. Please submit your proposals to crossdesktop-devr...@lists.fosdem.org (subscribtion page for the mailing list: https://lists.fosdem.org/listinfo/crossdesktop-devroom ) -- The CrossDesktop DevRoom 2013 Organization Team -- Philippe Caseiro Change your computer life http://www.sourcemage.org http://www.enlightenment.org http://www.enlightenment.fr http://www.archlinux.org -- Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_122712 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] 2 steps eina_share_common_del speed up
On Thu, 3 Jan 2013 22:18:51 +0100 Jérémy Zurcher jer...@asynk.ch said: good man! i like your stats. graphs were not really needed, but nice additions. the tables below told me what i need... that its a benefit - small one, no regressions worth mentioning etc. etc. in svn it is now! :) trunk :) tnks muchly man! :) the patches, the bench code and the git based script I used to collect them are attached charts too here are the numbers, they are not very impressive like that, the optimized path is not easily triggered, but when it does, it worth it. not easy to speed up such a good work ! add del full == head/run-release-0 == 12 1 4 [ms] 25 3 8 [ms] 36 5 11 [ms] 4 10 7 17 [ms] 5 12 9 22 [ms] 6 17 12 29 [ms] 7 19 15 35 [ms] 8 25 19 44 [ms] 9 27 22 50 [ms] 10 34 26 60 [ms] == 0001/run-release-0 == 12 1 4 [ms] 24 3 8 [ms] 36 5 11 [ms] 4 10 7 17 [ms] 5 12 9 22 [ms] 6 16 12 28 [ms] 7 19 15 34 [ms] 8 25 19 44 [ms] 9 27 22 50 [ms] 10 34 26 60 [ms] == 0002/run-release-0 == 12 1 3 [ms] 24 2 7 [ms] 36 3 10 [ms] 49 5 15 [ms] 5 12 7 20 [ms] 6 16 9 26 [ms] 7 18 12 31 [ms] 8 24 15 40 [ms] 9 27 18 46 [ms] 10 34 21 56 [ms] == 0003/run-release-0 == 12 1 3 [ms] 25 2 7 [ms] 36 3 10 [ms] 49 4 14 [ms] 5 12 6 19 [ms] 6 16 8 25 [ms] 7 18 11 30 [ms] 8 24 14 38 [ms] 9 27 17 44 [ms] 10 34 20 54 [ms] Jérémy Zurcher -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Is there a timeline for new terminology?
On Tue, 01 Jan 2013 21:08:06 +0800 P Purkayastha ppu...@gmail.com said: The current terminology process easily eats up a Gig of hard disk space in 2-3 days if used heavily because it logs every keystroke and what not. This is quite annoying not only because it slows down the system, but also can lead inadvertently to cases of full partition. This is IMHO a serious bug and I think if someone was using terminology quite heavily like I was doing, then they might be in for a real good surprise by the end of the month. And unless they know it is terminology that is at fault, they won't even know where to look. Is there some plan to release at least a fix for this bug? I am using terminology-0.2 with EFL-1.7.4 and E-0.17.0. you get a new terminology release... if people help polish off pending patches/reviews and what not still lurking on this list. LOTs of them floating about. i'm not doing a terminology release until i have brought my todo list somewhere near up to current. consider this... holding the release hostage or as incentive for people to help out/pitch in and by doing so.. bribe me into putting out a release... tho from my pov its simply a prioritization thing - a new release is lower pri than a backlog of stuff. :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] git.e.org is not synced anymore
Hi, On Fri, Jan 04, 2013 at 07:50:34AM +0100, Jérémy Zurcher wrote: On Friday 04 January 2013 01:50, Tomas Cech wrote : Hi, anyone who takes care of git.enlightenment.org, could you please fix sync with SVN, please? in the mean time http://git.enlightenment.fr/ exists or mine http://cgit.asynk.ch/e git://asynk.ch/e.git Your GIT repository is even faster, nice. Unfortunately your GIT revision hashes differs from the git.e.org so I may confuse all people who would have a look into RPM changelog... But I'll probably switch anyway. Thanks! Tomas Cech Sleep_Walker signature.asc Description: Digital signature -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] ecore evas problem
When running binaries in efl tree ecore evas does not find it's engines It tries to find them in: svn/e/efl/src/lib/ecore_evas/.libs/ecore_evas/engines/engine but they are in svn/e/efl/src/modules/ecore_evas/engines/engine/.libs And there is no MODULE_ARCH in the path either when in tree S. -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Disable E's Effect on System Language/Keyboard
On Tue, 1 Jan 2013 14:41:24 -0600 Jeff Hoogland jeffhoogl...@linux.com said: Is there to make it so E doesn't affect the user's system language/keyboard setting? This used to be the case, but with recent updates in the stable release E now takes over the system language/keyboard settings even when they keyboard/language modules are unloaded in the profile. for language there is a system default in the list. for keyboard umm.. u can delete the entry u have in kbd layouts and it should leave it alone? It used to be that our installer could set a keyboard layout/language and E would leave it alone. This is no longer the case (unless I am doing something wrong here). something i think is wrong - or well it should set SYSTEM one... but lang is really a per-user settings. different users use different langs. this is absolutely the case in my house. they use different input methods too. sometimes they use different kbd's :) -- ~Jeff Hoogland http://jeffhoogland.com/ Thoughts on Technology http://jeffhoogland.blogspot.com/, Tech Blog Bodhi Linux http://bodhilinux.com/, Enlightenment for your Desktop -- Master SQL Server Development, Administration, T-SQL, SSAS, SSIS, SSRS and more. Get SQL Server skills now (including 2012) with LearnDevNow - 200+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only - learn more at: http://p.sf.net/sfu/learnmore_122512 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Transparent unfocused windows.
On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com wrote: On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Saturday, December 22, 2012, David Seikel wrote: I remember in the not too distant past I could set the E17 compositor to make unfocused windows partially see through. Did that get removed? If it's still there, how to turn it on? Set the color class. At least detourious can handle that (Settings Look Colors) That did not work in the main theme. yeah, raster forgot about colorclasses in his hurry to do the dark theme. Detourious do have them. basically we need to change the theme: - use color classes names supported by the configuration module (there is a fixed array of names in C) - use color as white (255 255 255 255); - use the color class with the actual value. it will multiply the white and will become itself (red x white = red) well i gave MOSt things that i saw had color and font classes - i gavce them colorclasses - but i didnt define a colorclasses section with every entry there indeed. this is something i just had to put off until later. one of those things that need attention in the default theme. now the pressure is off i'm open to the idea of streamlining the theme and making it as nice as is doable visually. and yes i know - gustavo wont be happy until it looks just like macos-x (or maybe windows 8). :) non-solid/plain gradient colors seem to burn his eyes in. eg any bevels/highlights/shadows at all. :) though things that are still urgent: icons that were not changed for release (still old ones) icons that were changed in a hurry need attention. module icons (in the module icon edj files) .directory files for enlightenment.menu and accompanying icons needed. basically. :) then yes - color/font classes i need to do nicely. as i went through i noticed many elements recycled font/colorclasses where we really should have added a new one for that use case. after some use i notice the mixer just feels/looks wrong/different. cpufreq and analogue clock really look right/nice in the shelf. i think that recycling the outer circle from the cpufreq/clock just with the inner speaker from mixer is the way to go there. theres other things that could do with nicening up and improvements of course. -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] git.e.org is not synced anymore
On Fri, Jan 4, 2013 at 5:52 PM, Tomas Cech tc...@suse.cz wrote: Hi, On Fri, Jan 04, 2013 at 07:50:34AM +0100, Jérémy Zurcher wrote: On Friday 04 January 2013 01:50, Tomas Cech wrote : Hi, anyone who takes care of git.enlightenment.org, could you please fix sync with SVN, please? in the mean time http://git.enlightenment.fr/ exists or mine http://cgit.asynk.ch/e git://asynk.ch/e.git Your GIT repository is even faster, nice. Unfortunately your GIT revision hashes differs from the git.e.org so I may confuse all people who would have a look into RPM changelog... But I'll probably switch anyway. Coolz! 37 MB/s for git://asynk.ch/e.git ! Thanks. But official git should be restored anyway... Daniel Juyung Seo (SeoZ) Thanks! Tomas Cech Sleep_Walker -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Fun with 0.17.0
On Sat, 29 Dec 2012 19:12:54 -0500 Michael Hughes mary...@compuserve.com said: All I am building 1.7.4 and 0.17.0 from the source snapshots on Fedora 17. EFL went through without a hitch but E17 would not compile. CCLD temperature/tempget make[4]: *** No rule to make target `illume-keyboard/e-module-illume-keyboard.edj', needed by `all-am'. Stop. I ran it with --disable-illume2 which made it go through. I don't know what I lost with that. umm that gets compiled at compile time... edje_cc - your real error will be somewhere else in your log. Once installed it would not run. ~/.xsession-errors showed that it could not find libelementary.so.1 even though the file was present. Apparently it is looking in /usr/local/lib for this particular file even though it is configured with --libdir=/usr/local/lib64. The other libraries are fine. I had to put in some links to make it run. /etc/ld.so.conf issues? read up on ldconfig/ld.so.conf Now I could go through the initial setup program. I allowed the default values for the video features to see what would happen but what happened is that it produced a message saying that another compositor was running and then locked up hard. I had to use Ctrl-Alt-Backspace to get out of it and that was all I could get when I restarted it. I restored the old configuration which let me start over and turn all of the video features off. multihead? xinerama/randr? what setup? Now the desktop came up along with a message informing me that my old configuration could not be used and had been wiped. Of course, I had put a lot of time and effort into that configuration. At this point I was getting a little frustrated so I restored the older version. I will try this one again when I have the time and energy to build a new desktop from scratch. It is probably just as well to see what I can do with the new features. we upgraded major config version for e17 - thus yes - it gets wiped. Mike -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_123012 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ecore evas problem
On Fri, 04 Jan 2013 10:13:34 +0100 Sebastian Dransfeld s...@tango.flipp.net said: When running binaries in efl tree ecore evas does not find it's engines It tries to find them in: svn/e/efl/src/lib/ecore_evas/.libs/ecore_evas/engines/engine but they are in svn/e/efl/src/modules/ecore_evas/engines/engine/.libs And there is no MODULE_ARCH in the path either when in tree yeah. running from within the build tree wont work. the module paths expected and searched for are INSTALL paths. to have binaries work within the src tree u'd have to first do a: make install DESTDIR=./tmp set up LD_LIBRARY_PATH appropriately... and then run ./tmp/PREFIX/bin/BINARY -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [e-users] Korean E dinner
On Fri, Jan 4, 2013 at 5:21 PM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 15:55:21 +0900 Cedric BAIL cedric.b...@free.fr said: On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot ngc...@gmail.com wrote: On 01/04/13 14:51, Daniel Juyung Seo wrote: On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo seojuyu...@gmail.com said: gangnam vs itaewon... FIGHT! /me sings itaewon style and dances in a silly fashion. Dance during the meeting :) I bring my camera if we meet at Itaewon. If Raster dances Gangnam style, I would LOVE going to Itaewon :-D Ok, so it will be Itaewon if raster accept to dance Gangnam style. Hermet can show him how, I already saw him dancing ;-) If not, then Gangnam. What times guy ? 7pm ? yargh... i can dance with my arms. theres never enough room to use your legs... :) We will find the necessary room for that. So Itaewon tomorrow at 7 at the subway exit in front of Paris baguette. See you tomorrow. -- Cedric BAIL -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: cedric trunk/efl/src/examples
thanks ! i'm finally able to build efl ! 2013/1/4 Enlightenment SVN no-re...@enlightenment.org Log: efl: draah, edje example don't follow the rest of efl example. so shut it down. Author: cedric Date: 2013-01-04 02:36:54 -0800 (Fri, 04 Jan 2013) New Revision: 82168 Trac: http://trac.enlightenment.org/e/changeset/82168 Modified: trunk/efl/src/examples/Makefile.am Modified: trunk/efl/src/examples/Makefile.am === --- trunk/efl/src/examples/Makefile.am 2013-01-04 10:34:52 UTC (rev 82167) +++ trunk/efl/src/examples/Makefile.am 2013-01-04 10:36:54 UTC (rev 82168) @@ -1,6 +1,6 @@ MAINTAINERCLEANFILES = Makefile.in -SUBDIRS = eina eo eet evas ecore eio edbus ephysics edje +SUBDIRS = eina eo eet evas ecore eio edbus ephysics # edje examples: @$(MAKE) $(AM_MAKEFLAGS) -C eina examples -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-svn mailing list enlightenment-...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-svn -- Nicolas Aguirre Mail: aguirre.nico...@gmail.com Web: http://enna.geexbox.org Blog: http://dev.enlightenment.fr/~captainigloo/ -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [e-users] Korean E dinner
On 01/04/13 19:27, Cedric BAIL wrote: On Fri, Jan 4, 2013 at 5:21 PM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 15:55:21 +0900 Cedric BAIL cedric.b...@free.fr said: On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot ngc...@gmail.com wrote: On 01/04/13 14:51, Daniel Juyung Seo wrote: On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo seojuyu...@gmail.com said: gangnam vs itaewon... FIGHT! /me sings itaewon style and dances in a silly fashion. Dance during the meeting :) I bring my camera if we meet at Itaewon. If Raster dances Gangnam style, I would LOVE going to Itaewon :-D Ok, so it will be Itaewon if raster accept to dance Gangnam style. Hermet can show him how, I already saw him dancing ;-) If not, then Gangnam. What times guy ? 7pm ? yargh... i can dance with my arms. theres never enough room to use your legs... :) We will find the necessary room for that. So Itaewon tomorrow at 7 at the subway exit in front of Paris baguette. See you tomorrow. OK, I will bring my camera! -- Jérôme Pinot http://ngc891.blogdns.net/ signature.asc Description: Digital signature -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: englebass trunk/efl
Coolz :) Thanks. Daniel Juyung Seo (SeoZ) On Fri, Jan 4, 2013 at 5:53 PM, Enlightenment SVN no-re...@enlightenment.org wrote: Log: efl: Default ephysics to no Author: englebass Date: 2013-01-04 00:53:46 -0800 (Fri, 04 Jan 2013) New Revision: 82164 Trac: http://trac.enlightenment.org/e/changeset/82164 Modified: trunk/efl/configure.ac Modified: trunk/efl/configure.ac === --- trunk/efl/configure.ac 2013-01-04 08:45:31 UTC (rev 82163) +++ trunk/efl/configure.ac 2013-01-04 08:53:46 UTC (rev 82164) @@ -3229,7 +3229,7 @@ want_physics=no fi ], - [want_physics=yes]) + [want_physics=no]) EFL_LIB_START_OPTIONAL([EPhysics], [test ${want_physics} = yes]) -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-svn mailing list enlightenment-...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-svn -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: . src/bin
On Fri, Jan 4, 2013 at 4:46 AM, Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Thu, 3 Jan 2013 14:08:41 -0800 Enlightenment SVN no-re...@enlightenment.org wrote: Log: e: Remove e_dbus dependency Patch by: Jos?\195?\169 Roberto de Souza zehortig...@profusion.mobi Author: lucas Date: 2013-01-03 14:08:40 -0800 (Thu, 03 Jan 2013) New Revision: 82125 Trac: http://trac.enlightenment.org/e/changeset/82125 Modified: trunk/e/configure.ac trunk/e/src/bin/e.h Modified: trunk/e/configure.ac === --- trunk/e/configure.ac 2013-01-03 22:08:36 UTC (rev 82124) +++ trunk/e/configure.ac 2013-01-03 22:08:40 UTC (rev 82125) @@ -523,8 +523,6 @@ efreet-mime = ${efl_version} efreet-trash = ${efl_version} eina = ${efl_version} - dbus-1 - edbus = ${efl_version} edbus2 = ${efl_version} eio = ${efl_version} $hal_mount @@ -546,8 +544,6 @@ efreet-mime = ${efl_version} \ efreet-trash = ${efl_version} \ eina = ${efl_version} \ -dbus-1 \ -edbus = ${efl_version} \ edbus2 \ eio = ${efl_version} \ $hal_mount \ @@ -711,7 +707,7 @@ AC_CACHE_VAL([e_cv_want_enotify], [e_cv_want_enotify=yes]) ) if test x$e_cv_want_enotify != xno ; then - AC_E_CHECK_PKG(ENOTIFY, [ edbus = $efl_version enotify = $efl_version ], + AC_E_CHECK_PKG(ENOTIFY, [ edbus2 = $efl_version ], [ AC_DEFINE_UNQUOTED([HAVE_ENOTIFY], [1], [enable enotify]) ], Modified: trunk/e/src/bin/e.h === --- trunk/e/src/bin/e.h 2013-01-03 22:08:36 UTC (rev 82124) +++ trunk/e/src/bin/e.h 2013-01-03 22:08:40 UTC (rev 82125) @@ -112,7 +112,6 @@ # include Efreet.h # include Efreet_Mime.h # include Edje.h -# include E_DBus.h # include EDBus.h # include Eio.h You haven't updated ChangeLog/NEWS for a single commit that you have made. Please fix this at your earliest convenience. Trust me... it's on my queue of pending patches. I just didn't send yet. There's the bluez4 module missing, then ChangeLog + NEWS. Lucas De Marchi -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: . src/bin
great, as long as it will be added On Fri, Jan 4, 2013 at 11:57 AM, Lucas De Marchi lucas.demar...@profusion.mobi wrote: On Fri, Jan 4, 2013 at 4:46 AM, Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Thu, 3 Jan 2013 14:08:41 -0800 Enlightenment SVN no-re...@enlightenment.org wrote: Log: e: Remove e_dbus dependency Patch by: Jos?\195?\169 Roberto de Souza zehortig...@profusion.mobi Author: lucas Date: 2013-01-03 14:08:40 -0800 (Thu, 03 Jan 2013) New Revision: 82125 Trac: http://trac.enlightenment.org/e/changeset/82125 Modified: trunk/e/configure.ac trunk/e/src/bin/e.h Modified: trunk/e/configure.ac === --- trunk/e/configure.ac 2013-01-03 22:08:36 UTC (rev 82124) +++ trunk/e/configure.ac 2013-01-03 22:08:40 UTC (rev 82125) @@ -523,8 +523,6 @@ efreet-mime = ${efl_version} efreet-trash = ${efl_version} eina = ${efl_version} - dbus-1 - edbus = ${efl_version} edbus2 = ${efl_version} eio = ${efl_version} $hal_mount @@ -546,8 +544,6 @@ efreet-mime = ${efl_version} \ efreet-trash = ${efl_version} \ eina = ${efl_version} \ -dbus-1 \ -edbus = ${efl_version} \ edbus2 \ eio = ${efl_version} \ $hal_mount \ @@ -711,7 +707,7 @@ AC_CACHE_VAL([e_cv_want_enotify], [e_cv_want_enotify=yes]) ) if test x$e_cv_want_enotify != xno ; then - AC_E_CHECK_PKG(ENOTIFY, [ edbus = $efl_version enotify = $efl_version ], + AC_E_CHECK_PKG(ENOTIFY, [ edbus2 = $efl_version ], [ AC_DEFINE_UNQUOTED([HAVE_ENOTIFY], [1], [enable enotify]) ], Modified: trunk/e/src/bin/e.h === --- trunk/e/src/bin/e.h 2013-01-03 22:08:36 UTC (rev 82124) +++ trunk/e/src/bin/e.h 2013-01-03 22:08:40 UTC (rev 82125) @@ -112,7 +112,6 @@ # include Efreet.h # include Efreet_Mime.h # include Edje.h -# include E_DBus.h # include EDBus.h # include Eio.h You haven't updated ChangeLog/NEWS for a single commit that you have made. Please fix this at your earliest convenience. Trust me... it's on my queue of pending patches. I just didn't send yet. There's the bluez4 module missing, then ChangeLog + NEWS. Lucas De Marchi -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] e_dbus-1.7.5: remove unimplemented E_DBUS_DOMAIN_GLOBAL
On Fri, Jan 4, 2013 at 5:11 AM, Jérémy Zurcher jer...@asynk.ch wrote: On Thursday 03 January 2013 22:07, Lucas De Marchi wrote : On Thu, Jan 3, 2013 at 12:18 PM, Jérémy Zurcher jer...@asynk.ch wrote: EAPI extern int E_DBUS_DOMAIN_GLOBAL; is not implemented patch attached Even if it's not used, it's an exported symbol. Removing it means API/ABI break since applications that were previously compiled might stop working. like applications that are compiled and never linked :o) (really not the same as the other e_dbus API case) ... fair enough, let's implement this never used will never be symbol. patch attached, I suppose that's what should be done with this E_DBUS_DOMAIN_GLOBAL Committed (rev 82171) --lf regards Jérémy Lucas De Marchi -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Luís Felipe Strano Moraes http://www.strano.org -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] e_dbus-1.7.5 api consistency fix
Jérémy, yep, my bad, but commited already (rev 82171). Thanks for the patch. --lf On Thu, Jan 3, 2013 at 4:51 PM, Jérémy Zurcher jer...@asynk.ch wrote: there is also the case of E_DBus.h: EAPI extern int E_DBUS_DOMAIN_GLOBAL; which does not exist in implementation Jérémy -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_122712 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Luís Felipe Strano Moraes http://www.strano.org -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] efl: libpng io_ptr not exposed patch
On Thu, Jan 3, 2013 at 8:09 AM, Jérémy Zurcher jer...@asynk.ch wrote: libpng-1.5.13 modules/evas/loaders/png/evas_image_load_png.c:41:32: error: dereferencing pointer to incomplete type http://www.libpng.org/pub/png/libpng-manual.txt : png_get_io_ptr() function has been present since libpng-0.88 so AC_CHECK_LIB(png, png_get_io_ptr, ... should not be necessary It was already fixed by Antognolli regards Jérémy -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_122712 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: . src/bin
On Fri, 4 Jan 2013 12:02:35 + Michael Blumenkrantz michael.blumenkra...@gmail.com said: yes vincent! great, as long as it will be added On Fri, Jan 4, 2013 at 11:57 AM, Lucas De Marchi lucas.demar...@profusion.mobi wrote: On Fri, Jan 4, 2013 at 4:46 AM, Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Thu, 3 Jan 2013 14:08:41 -0800 Enlightenment SVN no-re...@enlightenment.org wrote: Log: e: Remove e_dbus dependency Patch by: Jos?\195?\169 Roberto de Souza zehortig...@profusion.mobi Author: lucas Date: 2013-01-03 14:08:40 -0800 (Thu, 03 Jan 2013) New Revision: 82125 Trac: http://trac.enlightenment.org/e/changeset/82125 Modified: trunk/e/configure.ac trunk/e/src/bin/e.h Modified: trunk/e/configure.ac === --- trunk/e/configure.ac 2013-01-03 22:08:36 UTC (rev 82124) +++ trunk/e/configure.ac 2013-01-03 22:08:40 UTC (rev 82125) @@ -523,8 +523,6 @@ efreet-mime = ${efl_version} efreet-trash = ${efl_version} eina = ${efl_version} - dbus-1 - edbus = ${efl_version} edbus2 = ${efl_version} eio = ${efl_version} $hal_mount @@ -546,8 +544,6 @@ efreet-mime = ${efl_version} \ efreet-trash = ${efl_version} \ eina = ${efl_version} \ -dbus-1 \ -edbus = ${efl_version} \ edbus2 \ eio = ${efl_version} \ $hal_mount \ @@ -711,7 +707,7 @@ AC_CACHE_VAL([e_cv_want_enotify], [e_cv_want_enotify=yes]) ) if test x$e_cv_want_enotify != xno ; then - AC_E_CHECK_PKG(ENOTIFY, [ edbus = $efl_version enotify = $efl_version ], + AC_E_CHECK_PKG(ENOTIFY, [ edbus2 = $efl_version ], [ AC_DEFINE_UNQUOTED([HAVE_ENOTIFY], [1], [enable enotify]) ], Modified: trunk/e/src/bin/e.h === --- trunk/e/src/bin/e.h 2013-01-03 22:08:36 UTC (rev 82124) +++ trunk/e/src/bin/e.h 2013-01-03 22:08:40 UTC (rev 82125) @@ -112,7 +112,6 @@ # include Efreet.h # include Efreet_Mime.h # include Edje.h -# include E_DBus.h # include EDBus.h # include Eio.h You haven't updated ChangeLog/NEWS for a single commit that you have made. Please fix this at your earliest convenience. Trust me... it's on my queue of pending patches. I just didn't send yet. There's the bluez4 module missing, then ChangeLog + NEWS. Lucas De Marchi -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [e-users] Korean E dinner
On Fri, 4 Jan 2013 19:27:32 +0900 Cedric BAIL cedric.b...@free.fr said: On Fri, Jan 4, 2013 at 5:21 PM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 15:55:21 +0900 Cedric BAIL cedric.b...@free.fr said: On Fri, Jan 4, 2013 at 2:58 PM, Jérôme Pinot ngc...@gmail.com wrote: On 01/04/13 14:51, Daniel Juyung Seo wrote: On Fri, Jan 4, 2013 at 2:47 PM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 13:23:43 +0900 Daniel Juyung Seo seojuyu...@gmail.com said: gangnam vs itaewon... FIGHT! /me sings itaewon style and dances in a silly fashion. Dance during the meeting :) I bring my camera if we meet at Itaewon. If Raster dances Gangnam style, I would LOVE going to Itaewon :-D Ok, so it will be Itaewon if raster accept to dance Gangnam style. Hermet can show him how, I already saw him dancing ;-) If not, then Gangnam. What times guy ? 7pm ? yargh... i can dance with my arms. theres never enough room to use your legs... :) We will find the necessary room for that. So Itaewon tomorrow at 7 at the subway exit in front of Paris baguette. i shall try remember my pants. u'll need to be fast with the camera. dancing may not last long. ;) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. On Fri, Jan 4, 2013 at 6:04 AM, Christopher Michael cp.mich...@samsung.comwrote: On 04/01/13 07:58, Michael Blumenkrantz wrote: this is a bad and unwanted change. revert. Agreed. Having physics as a hard-dep requirement (when it is not actually a required dep) is silly. Please revert. dh On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.com wrote: On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo dori...@profusion.mobi said: Hi, On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri wrote: On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler ras...@rasterman.comwrote: what version of bullet are you using. you do know the latest RELEASe of bullet doesnt install any of the softbody.h headers u need? i had to MANUALLY copy these into bullet include dirs in the install dir? btDefaultSoftBodySolver.h btSoftBodySolvers.h btSoftBodySolverVertexBuffer.h current 2.81-rev2613 release of bullet doesnt install these... i dont think its wise to make efl hard-require by default something bullet doesnt support currently in any release? Soft body has been around for 4-5 years now, like Gustavo said it seems to be more a sort of build system issue, it's mostly a distro/packaging issue. For those building bullet from source code I suggest using cmake it's more stable and maintained. this is going to become a big problem if our now required dependency is broken out of the box. not only the complaints from lots of users on ubuntu since there is no pkg and then having to compile, but then the compile producing a non-functional dependency unless they happen to know that one build method vs another works or doesn't. this needs documenting heavily in big blinky lights... :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Merge of Edje - hurry Ecore_Audio multisense!
Hi, On Fri, Jan 4, 2013 at 12:55 AM, Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: Hi Daniel (asdfuser), Could you please commit the ecore_audio in edje so we can remove the current mess and have it clean? I've done the merge and was about to tackle these, but adding all that ugly stuff just to remove them afterwards is bit of pain :-) So far multisense is disabled and I did not put any of the plugin handling in Makefile_Edje.am, it's commented. Does the multisense thing in Edje work? I tried running the edje-multisense in src/examples, but nothing happens (it was supposed to play a sound when I clicked the rectangles). Att. -- Rafael Fonseca -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Rendering issue with window title.
On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.comwrote: Hello this is Daniel Juyung Seo. I found a rendering issue today. Window title is not rendered correctly when I resize the windows. Please refer the screenshot: http://www.enlightenment.org/~seoz/render.jpg I have two screens and this happens only with one screen. And I suspect evas async render. It's weird, do you or raster have any facts to backup it's the async render? It could be the async render, but we need more info as it's unlikely: - There is no async render for GL. Then if you're using GL compositor you should have no changes as it's not going to threads. - The images are unlikely to go/deleted, as the border/decoration is reused widely. Moreover we should ref RGBA_Image and this shouldn't happen. - We copy the Draw_Context fields that matter, giving the copy to the thread. If there are modifications to the original Evas_Object it shouldn't affect the image. That said, please share more information about your system. Is it using MMX/SSE? Could you try those Evas environment variables to disable MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some end_cpu()). -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: cedric trunk/efl/src/examples
On Fri, Jan 4, 2013 at 8:36 AM, Enlightenment SVN no-re...@enlightenment.org wrote: Log: efl: draah, edje example don't follow the rest of efl example. so shut it down. It's the same way, examples themselves are just built with make examples, however the edje files are always built and I'm not sure how to make this lazy/delayed. However I tried to make this work with EFL_RUN_IN_TREE=1, looks it was fixed with edje/embryo_cc. But I run with install (packages) to /usr and can't test. I see that Sebastian complained about Ecore_Evas modules looking into wrong place. Is that the problem? I believe if we add uniform environment variable EFL_RUN_IN_TREE=1 to all libraries it will work. Then we're just left with cross compiles, but AFAIU the one issuing the make command can override it as below: Cross Compile to ARM: make EDJE_CC=/path/to/somewhere/x86-edje_cc EDJE_CODEGEN=/path/to/somewhere/x86-edje_codegen This would automatically get rid of the EFL_RUN_IN_TREE as it's in the EDJE_CC/EDJE_CODEGEN default variables. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Merge of Edje - hurry Ecore_Audio multisense!
On Fri, Jan 4, 2013 at 10:37 AM, Rafael Fonseca r4f4...@gmail.com wrote: Hi, On Fri, Jan 4, 2013 at 12:55 AM, Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: Hi Daniel (asdfuser), Could you please commit the ecore_audio in edje so we can remove the current mess and have it clean? I've done the merge and was about to tackle these, but adding all that ugly stuff just to remove them afterwards is bit of pain :-) So far multisense is disabled and I did not put any of the plugin handling in Makefile_Edje.am, it's commented. Does the multisense thing in Edje work? I tried running the edje-multisense in src/examples, but nothing happens (it was supposed to play a sound when I clicked the rectangles). AFAIR it was disabled with 1.7 release and should come in 1.8, so just trunk had that set. But now with the efl merge I disabled it until Daniel adds it again. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ecore evas problem
On Fri, Jan 4, 2013 at 7:13 AM, Sebastian Dransfeld s...@tango.flipp.netwrote: When running binaries in efl tree ecore evas does not find it's engines It tries to find them in: svn/e/efl/src/lib/ecore_evas/.libs/ecore_evas/engines/engine but they are in svn/e/efl/src/modules/ecore_evas/engines/engine/.libs And there is no MODULE_ARCH in the path either when in tree I'll look into it, but where did you noticed this bug, while compiling new EFL post-edje merge? Do you know which compile raised this error? I'm trying to see if this links with the other complain about Edje not building its examples in a bootstrap situation. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
you bring a viable argument (chicken egg) but as noted in this thread you miss the third factor of the equation here. NOT all distros provide bullet and even those that do either bring it in broken or outdated. it takes a lot of time for some distros to update such packages as they are not THAT widely used (distro-wise) thus it can stay b0rked for quite a long time (in which time you won't get any testing but complaints from most people.) please give it another thought ... On Fri, Jan 4, 2013 at 2:36 PM, Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. On Fri, Jan 4, 2013 at 6:04 AM, Christopher Michael cp.mich...@samsung.comwrote: On 04/01/13 07:58, Michael Blumenkrantz wrote: this is a bad and unwanted change. revert. Agreed. Having physics as a hard-dep requirement (when it is not actually a required dep) is silly. Please revert. dh On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.com wrote: On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo dori...@profusion.mobi said: Hi, On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri wrote: On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler ras...@rasterman.comwrote: what version of bullet are you using. you do know the latest RELEASe of bullet doesnt install any of the softbody.h headers u need? i had to MANUALLY copy these into bullet include dirs in the install dir? btDefaultSoftBodySolver.h btSoftBodySolvers.h btSoftBodySolverVertexBuffer.h current 2.81-rev2613 release of bullet doesnt install these... i dont think its wise to make efl hard-require by default something bullet doesnt support currently in any release? Soft body has been around for 4-5 years now, like Gustavo said it seems to be more a sort of build system issue, it's mostly a distro/packaging issue. For those building bullet from source code I suggest using cmake it's more stable and maintained. this is going to become a big problem if our now required dependency is broken out of the box. not only the complaints from lots of users on ubuntu since there is no pkg and then having to compile, but then the compile producing a non-functional dependency unless they happen to know that one build method vs another works or doesn't. this needs documenting heavily in big blinky lights... :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Regards, Alex-P. Natsios (a.k.a Drakevr)
Re: [E-devel] Rendering issue with window title.
On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.comwrote: Hello this is Daniel Juyung Seo. I found a rendering issue today. Window title is not rendered correctly when I resize the windows. Please refer the screenshot: http://www.enlightenment.org/~seoz/render.jpg I have two screens and this happens only with one screen. And I suspect evas async render. It's weird, do you or raster have any facts to backup it's the async render? yes. as this only started happening after the async commit. i get it onb all my machines to some extent or the other and to some windows at random. MOSt of the time i find teh bottom resize bar on windows in default theme will be mis-rendered with the wrong sized content and the rest inheriting fb garbage. It could be the async render, but we need more info as it's unlikely: - There is no async render for GL. Then if you're using GL compositor you should have no changes as it's not going to threads. indeed - but its the window frame content itself... which is rendered to the frame window with software. :) also be aware that this is rendered first THEN gl compositor canvas picks up the damage events and re-composites the pixmaps within the same process. - The images are unlikely to go/deleted, as the border/decoration is reused widely. Moreover we should ref RGBA_Image and this shouldn't happen. - We copy the Draw_Context fields that matter, giving the copy to the thread. If there are modifications to the original Evas_Object it shouldn't affect the image. That said, please share more information about your system. Is it using MMX/SSE? Could you try those Evas environment variables to disable MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some end_cpu()). i also have seen an async wait for event sit and wait forever and hang e17 - missing an event somewhere. this isnt a bug in the compositor canvas - its a bug in the software canvas that renders to the frame canvas (i havent turned off comp to see if it continues without comp atm when it turns up). :) -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) On Fri, Jan 4, 2013 at 6:04 AM, Christopher Michael cp.mich...@samsung.comwrote: On 04/01/13 07:58, Michael Blumenkrantz wrote: this is a bad and unwanted change. revert. Agreed. Having physics as a hard-dep requirement (when it is not actually a required dep) is silly. Please revert. dh On Fri, Jan 4, 2013 at 2:39 AM, Carsten Haitzler ras...@rasterman.com wrote: On Thu, 3 Jan 2013 23:06:52 -0200 Leandro Dorileo dori...@profusion.mobi said: Hi, On Thu, Jan 03, 2013 at 10:23:58PM -0200, Gustavo Sverzut Barbieri wrote: On Thu, Jan 3, 2013 at 10:07 PM, Carsten Haitzler ras...@rasterman.comwrote: what version of bullet are you using. you do know the latest RELEASe of bullet doesnt install any of the softbody.h headers u need? i had to MANUALLY copy these into bullet include dirs in the install dir? btDefaultSoftBodySolver.h btSoftBodySolvers.h btSoftBodySolverVertexBuffer.h current 2.81-rev2613 release of bullet doesnt install these... i dont think its wise to make efl hard-require by default something bullet doesnt support currently in any release? Soft body has been around for 4-5 years now, like Gustavo said it seems to be more a sort of build system issue, it's mostly a distro/packaging issue. For those building bullet from source code I suggest using cmake it's more stable and maintained. this is going to become a big problem if our now required dependency is broken out of the box. not only the complaints from lots of users on ubuntu since there is no pkg and then having to compile, but then the compile producing a non-functional dependency unless they happen to know that one build method vs another works or doesn't. this needs documenting heavily in big blinky lights... :) -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts.
Re: [E-devel] Rendering issue with window title.
On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: ooh also.. with software comp.. rememebr that the async renderer is still busy rendering in the bg.. THEN sw comp in the mainloop is grabbing pixels to ximages WHILE sw evas is rendering async.. THEN it uses those ximages - their pixel data is SET to be theimage pixel data, and then an sync sw render uses that pixel data we grabbed async to the rendering of it (that used to be sync) :) if its sw comp - but i've seen sync issues with gl comp and content containing incorrect pixels. :) On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.comwrote: Hello this is Daniel Juyung Seo. I found a rendering issue today. Window title is not rendered correctly when I resize the windows. Please refer the screenshot: http://www.enlightenment.org/~seoz/render.jpg I have two screens and this happens only with one screen. And I suspect evas async render. It's weird, do you or raster have any facts to backup it's the async render? It could be the async render, but we need more info as it's unlikely: - There is no async render for GL. Then if you're using GL compositor you should have no changes as it's not going to threads. - The images are unlikely to go/deleted, as the border/decoration is reused widely. Moreover we should ref RGBA_Image and this shouldn't happen. - We copy the Draw_Context fields that matter, giving the copy to the thread. If there are modifications to the original Evas_Object it shouldn't affect the image. That said, please share more information about your system. Is it using MMX/SSE? Could you try those Evas environment variables to disable MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some end_cpu()). -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. I understand there is a PPA with that, said by Seoz. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? Could people that have the PPA please fix this? Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: cedric trunk/efl/src/examples
On Fri, 4 Jan 2013 10:48:19 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 8:36 AM, Enlightenment SVN no-re...@enlightenment.org wrote: Log: efl: draah, edje example don't follow the rest of efl example. so shut it down. It's the same way, examples themselves are just built with make examples, however the edje files are always built and I'm not sure how to make this lazy/delayed. However I tried to make this work with EFL_RUN_IN_TREE=1, looks it was fixed with edje/embryo_cc. But I run with install (packages) to /usr and can't test. run in tree is not going to work sensibly without a lot of work peppered through every place that loads data files and/or modules, binary tools etc. it should be solved by breaking the build into 2 stages - build the libs and tools needed to buld later things, do a make install inot a tmp bootstrap dir and then run/use the libs AND tools that are in THAt bootstrap dir. :) I see that Sebastian complained about Ecore_Evas modules looking into wrong place. Is that the problem? I believe if we add uniform environment variable EFL_RUN_IN_TREE=1 to all libraries it will work. Then we're just left with cross compiles, but AFAIU the one issuing the make command can override it as below: Cross Compile to ARM: make EDJE_CC=/path/to/somewhere/x86-edje_cc EDJE_CODEGEN=/path/to/somewhere/x86-edje_codegen This would automatically get rid of the EFL_RUN_IN_TREE as it's in the EDJE_CC/EDJE_CODEGEN default variables. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, Jan 4, 2013 at 10:53 AM, Alex-P. Natsios apnats...@gmail.comwrote: you bring a viable argument (chicken egg) but as noted in this thread you miss the third factor of the equation here. NOT all distros provide bullet and even those that do either bring it in broken or outdated. it takes a lot of time for some distros to update such packages as they are not THAT widely used (distro-wise) thus it can stay b0rked for quite a long time (in which time you won't get any testing but complaints from most people.) please give it another thought ... distros have it broken or lacks updates because nobody uses it. nobody uses it because it's broken. I left --disable-physics, just use that if your distro is broken. At least from time to time you'll remember that and check if your distro was updated, or if you changed distros, or just ignore and leave the --disable there. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Is there a timeline for new terminology?
On 01/04/2013 04:47 PM, Carsten Haitzler (The Rasterman) wrote: On Tue, 01 Jan 2013 21:08:06 +0800 P Purkayastha ppu...@gmail.com said: The current terminology process easily eats up a Gig of hard disk space in 2-3 days if used heavily because it logs every keystroke and what not. This is quite annoying not only because it slows down the system, but also can lead inadvertently to cases of full partition. This is IMHO a serious bug and I think if someone was using terminology quite heavily like I was doing, then they might be in for a real good surprise by the end of the month. And unless they know it is terminology that is at fault, they won't even know where to look. Is there some plan to release at least a fix for this bug? I am using terminology-0.2 with EFL-1.7.4 and E-0.17.0. you get a new terminology release... if people help polish off pending patches/reviews and what not still lurking on this list. LOTs of them floating about. i'm not doing a terminology release until i have brought my todo list somewhere near up to current. consider this... holding the release hostage or as incentive for people to help out/pitch in and by doing so.. bribe me into putting out a release... tho from my pov its simply a prioritization thing - a new release is lower pri than a backlog of stuff. :) I would help if I had the time; unfortunately, that's one thing I really don't have (I would have to learn elm at least). Anyway, the main question I asked was for a bugfix, not for a full release. Something like 0.2.1, so that unsuspecting people's hard disks are spared. I have applied the patch to my local installation of terminology-0.2, and it works. So, a bugfix is definitely feasible. :) -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. I understand there is a PPA with that, said by Seoz. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? then i'm happy! :) thats all i ask. that you make sure developers and public at large have the info needed to provide bullet so it can work. :) dont use the ppa if on ubuntu - use the bullet src and follow this readme instructions. :) Could people that have the PPA please fix this? Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. that could be good too. :) just document it. that's all. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. I understand there is a PPA with that, said by Seoz. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P as i said - fixed 1 box, then forgot about it for a while, now had to fix 2 more boxes firth thing in the morning after i wake up that cant compile efl... thought i'd bring this up now its going to be forced onto everyone :) * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? Could people that have the PPA please fix this? Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: raster trunk/terminology/src/bin
Hi raster, On Fri, Dec 28, 2012 at 10:25 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 28 Dec 2012 01:58:49 -0200 Lucas De Marchi lucas.demar...@profusion.mobi said: On Fri, Dec 28, 2012 at 12:28 AM, Enlightenment SVN no-re...@enlightenment.org wrote: Log: work around edbus issues by forcing the mainloop to run at least one cycle with some dummy things... in ipc launch mode. also make selection jump to end if a newline is there - as disussed on ml. could you detail a little bit what is the issue. Looking at the code, I couldn't understand why you put all this ipc stuff, instead of doing something like eve does. leak here: ==23628== 120 (64 direct, 56 indirect) bytes in 1 blocks are definitely lost in loss record 70 of 107 ==23628==at 0x4C29E84: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) ==23628==by 0xB48344F: edbus_connection_name_get (edbus_core.c:476) ==23628==by 0xB482EA8: edbus_connection_name_object_set (edbus_core.c:413) ==23628==by 0xB48DF6B: edbus_object_get (edbus_object.c:211) ==23628==by 0xB484E7A: _connection_get (edbus_core.c:941) ==23628==by 0xB484FC1: edbus_connection_get (edbus_core.c:968) ==23628==by 0x8233529: efreet_cache_init (efreet_cache.c:129) ==23628==by 0x822433D: efreet_init (efreet.c:78) ==23628==by 0x4F28E2F: elm_need_efreet (elm_main.c:449) ==23628==by 0x408CCA: config_init (config.c:24) ==23628==by 0x40DA1B: elm_main (main.c:1003) ==23628==by 0x40E7FB: main (main.c:1322) ==23628== we fixed this one... could you confirm it's ok now? Lucas De Marchi -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Rendering issue with window title.
On Fri, Jan 4, 2013 at 10:54 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.com wrote: Hello this is Daniel Juyung Seo. I found a rendering issue today. Window title is not rendered correctly when I resize the windows. Please refer the screenshot: http://www.enlightenment.org/~seoz/render.jpg I have two screens and this happens only with one screen. And I suspect evas async render. It's weird, do you or raster have any facts to backup it's the async render? yes. as this only started happening after the async commit. i get it onb all my machines to some extent or the other and to some windows at random. MOSt of the time i find teh bottom resize bar on windows in default theme will be mis-rendered with the wrong sized content and the rest inheriting fb garbage. It could be the async render, but we need more info as it's unlikely: - There is no async render for GL. Then if you're using GL compositor you should have no changes as it's not going to threads. indeed - but its the window frame content itself... which is rendered to the frame window with software. :) also be aware that this is rendered first THEN gl compositor canvas picks up the damage events and re-composites the pixmaps within the same process. From Seoz screenshots it's not the window content. It's the border/decorations. The title bar is wrong. Are you sure this is related to the window contents? Right now we queue the commands to the thread and we ref(RGBA_Image) before. One of them is the destination (canvas) and the other is the source (image/pixels). Inside image_data_get(img, for_write=EINA_TRUE), we force sync. Inside image_data_set(img, NEW_PTR), we force sync. Inside image_native_set(img) we force sync. Do you know of some other places where the image can vanish behind the scenes? Do you think that for the compositor it would be better to have ecore_evas_synchronous_set() that forces synchronous mode? I'd like to avoid that, because E17 is a single process and having it to block while it render is a major drawback :-( - The images are unlikely to go/deleted, as the border/decoration is reused widely. Moreover we should ref RGBA_Image and this shouldn't happen. - We copy the Draw_Context fields that matter, giving the copy to the thread. If there are modifications to the original Evas_Object it shouldn't affect the image. That said, please share more information about your system. Is it using MMX/SSE? Could you try those Evas environment variables to disable MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some end_cpu()). i also have seen an async wait for event sit and wait forever and hang e17 - missing an event somewhere. this isnt a bug in the compositor canvas - its a bug in the software canvas that renders to the frame canvas (i havent turned off comp to see if it continues without comp atm when it turns up). :) This is also strange, we always queue the END command that wakes up the main thread. This is done as the last step before we return, so it's guaranteed. We must check if the async events are not being lost as they are processed by evas/main thread. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Rendering issue with window title.
On Fri, Jan 4, 2013 at 10:56 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: ooh also.. with software comp.. rememebr that the async renderer is still busy rendering in the bg.. THEN sw comp in the mainloop is grabbing pixels to ximages WHILE sw evas is rendering async.. THEN it uses those ximages - their pixel data is SET to be theimage pixel data, and then an sync sw render uses that pixel data we grabbed async to the rendering of it (that used to be sync) :) if its sw comp - but i've seen sync issues with gl comp and content containing incorrect pixels. :) I couldn't understand what you mean. Seems you're getting some ideas on where is the problem, then: 1 - explain that in a more understandable way :-P 2 - look into comp code to see where the problems could be. You wrote it, then you know that quite well. We can help you with #2 if you do #1 and let us know where to to pin point. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: cedric trunk/efl/src/examples
On Fri, Jan 4, 2013 at 11:02 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:48:19 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 8:36 AM, Enlightenment SVN no-re...@enlightenment.org wrote: Log: efl: draah, edje example don't follow the rest of efl example. so shut it down. It's the same way, examples themselves are just built with make examples, however the edje files are always built and I'm not sure how to make this lazy/delayed. However I tried to make this work with EFL_RUN_IN_TREE=1, looks it was fixed with edje/embryo_cc. But I run with install (packages) to /usr and can't test. run in tree is not going to work sensibly without a lot of work peppered through every place that loads data files and/or modules, binary tools etc. it should be solved by breaking the build into 2 stages - build the libs and tools needed to buld later things, do a make install inot a tmp bootstrap dir and then run/use the libs AND tools that are in THAt bootstrap dir. :) Fortunately we don't have that many places that looks for modules and data. I guess I've nailed them for embryo and edje, likely evas and ecore_evas are still missing. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Transparent unfocused windows.
On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com wrote: On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Saturday, December 22, 2012, David Seikel wrote: I remember in the not too distant past I could set the E17 compositor to make unfocused windows partially see through. Did that get removed? If it's still there, how to turn it on? Set the color class. At least detourious can handle that (Settings Look Colors) That did not work in the main theme. yeah, raster forgot about colorclasses in his hurry to do the dark theme. Detourious do have them. basically we need to change the theme: - use color classes names supported by the configuration module (there is a fixed array of names in C) - use color as white (255 255 255 255); - use the color class with the actual value. it will multiply the white and will become itself (red x white = red) well i gave MOSt things that i saw had color and font classes - i gavce them colorclasses - but i didnt define a colorclasses section with every entry there indeed. this is something i just had to put off until later. one of those things that need attention in the default theme. now the pressure is off i'm open to the idea of streamlining the theme and making it as nice as is doable visually. and yes i know - gustavo wont be happy until it looks just like macos-x (or maybe windows 8). :) non-solid/plain gradient colors seem to burn his eyes in. eg any bevels/highlights/shadows at all. :) though things that are still urgent: icons that were not changed for release (still old ones) icons that were changed in a hurry need attention. module icons (in the module icon edj files) .directory files for enlightenment.menu and accompanying icons needed. basically. :) then yes - color/font classes i need to do nicely. as i went through i noticed many elements recycled font/colorclasses where we really should have added a new one for that use case. after some use i notice the mixer just feels/looks wrong/different. cpufreq and analogue clock really look right/nice in the shelf. i think that recycling the outer circle from the cpufreq/clock just with the inner speaker from mixer is the way to go there. theres other things that could do with nicening up and improvements of course. S, transparent windows not working anymore then, huh? -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world. signature.asc Description: PGP signature -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Rendering issue with window title.
Le 4 janv. 2013 21:42, Gustavo Sverzut Barbieri barbi...@profusion.mobi a écrit : On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.com wrote: Hello this is Daniel Juyung Seo. I found a rendering issue today. Window title is not rendered correctly when I resize the windows. Please refer the screenshot: http://www.enlightenment.org/~seoz/render.jpg I have two screens and this happens only with one screen. And I suspect evas async render. It's weird, do you or raster have any facts to backup it's the async render? I also experience it on my two screen setup. It seems to only happen on one of the two screen (left one, same as seoz). I don't remember if I was soft or gl, but soft was likely. It happened just after I upgraded my computer after sync was added. Maybe we should make async an option for the moment ? It could be the async render, but we need more info as it's unlikely: - There is no async render for GL. Then if you're using GL compositor you should have no changes as it's not going to threads. - The images are unlikely to go/deleted, as the border/decoration is reused widely. Moreover we should ref RGBA_Image and this shouldn't happen. - We copy the Draw_Context fields that matter, giving the copy to the thread. If there are modifications to the original Evas_Object it shouldn't affect the image. That said, please share more information about your system. Is it using MMX/SSE? Could you try those Evas environment variables to disable MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some end_cpu()). -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, Jan 4, 2013 at 10:04 PM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. But still is this ok to force users to build bullet sources manually or use bullet ppa? Users who want to use latest efl would complain. I know we released e17 and they can use it but there are people who want to use latest e17. Daniel Juyung Seo (SeoZ) I understand there is a PPA with that, said by Seoz. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? then i'm happy! :) thats all i ask. that you make sure developers and public at large have the info needed to provide bullet so it can work. :) dont use the ppa if on ubuntu - use the bullet src and follow this readme instructions. :) Could people that have the PPA please fix this? Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. that could be good too. :) just document it. that's all. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, Jan 4, 2013 at 10:01 PM, Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. I understand there is a PPA with that, said by Seoz. But launchpad ppa does not support ubuntu 12.10. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? Could people that have the PPA please fix this? Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. This is a good idea :) Daniel Juyung Seo (SeoZ) -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
Hi Seoz, On Fri, Jan 4, 2013 at 12:08 PM, Daniel Juyung Seo seojuyu...@gmail.com wrote: On Fri, Jan 4, 2013 at 10:04 PM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. But still is this ok to force users to build bullet sources manually or use bullet ppa? Users who want to use latest efl would complain. I know we released e17 and they can use it but there are people who want to use latest e17. Well, we need to do as Gustavo said, bug our distros to package bullet properly. And latest efl is development so it's kind of expected to have to build stuff from sources IMHO. Regards, -- Ulisses Furquim ProFUSION embedded systems http://profusion.mobi Mobile: +55 19 9250 0942 Skype: ulissesffs -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] Translation in Elm
Guys, is there some examples/documentation about making the whole translation thing work? Where do elementary get the translated strings from? The API just says to use the elm_language_set function to set the locale and call elm_object_*_translatable_*_set functions to set the parts' texts. But doing that to a simple program doesn't appear to have any effect. Thanks. -- Rafael Fonseca -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
Hi Ulisses Furquim, On Fri, Jan 4, 2013 at 11:13 PM, Ulisses Furquim ulis...@profusion.mobiwrote: Hi Seoz, On Fri, Jan 4, 2013 at 12:08 PM, Daniel Juyung Seo seojuyu...@gmail.com wrote: On Fri, Jan 4, 2013 at 10:04 PM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. But still is this ok to force users to build bullet sources manually or use bullet ppa? Users who want to use latest efl would complain. I know we released e17 and they can use it but there are people who want to use latest e17. Well, we need to do as Gustavo said, bug our distros to package bullet properly. And latest efl is development so it's kind of expected to have to build stuff from sources IMHO. Well if that's an assumption with latest efl, I agree with your opinion. Thanks. Daniel Juyung Seo (SeoZ) Regards, -- Ulisses Furquim ProFUSION embedded systems http://profusion.mobi Mobile: +55 19 9250 0942 Skype: ulissesffs -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] e_dbus-1.7.5 api consistency fix
sorry I should have checked e_connman, I was in a hurry because 1.7.5 announcment LAST patch attached regards Jérémy diff --git a/e_dbus/src/lib/connman0_7x/e_connman_element.c b/e_dbus/src/lib/connman0_7x/e_connman_element.c index 336c0c7..b60b915 100644 --- a/e_dbus/src/lib/connman0_7x/e_connman_element.c +++ b/e_dbus/src/lib/connman0_7x/e_connman_element.c @@ -1375,6 +1375,11 @@ _e_connman_element_get_properties_callback(void *user_data, DBusMessage *msg, DB _e_connman_element_listeners_call(element); } +Eina_Bool +e_connman_element_sync_properties_full(E_Connman_Element *element, E_DBus_Method_Return_Cb cb, const void *data) +{ + e_connman_element_properties_sync_full(element, cb, data); +} /** * Sync element properties with server. * @@ -1388,7 +1393,7 @@ _e_connman_element_get_properties_callback(void *user_data, DBusMessage *msg, DB * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise. */ Eina_Bool -e_connman_element_sync_properties_full(E_Connman_Element *element, E_DBus_Method_Return_Cb cb, const void *data) +e_connman_element_properties_sync_full(E_Connman_Element *element, E_DBus_Method_Return_Cb cb, const void *data) { const char name[] = GetProperties; @@ -1413,7 +1418,7 @@ Eina_Bool e_connman_element_properties_sync(E_Connman_Element *element) { EINA_SAFETY_ON_NULL_RETURN_VAL(element, EINA_FALSE); - return e_connman_element_sync_properties_full(element, NULL, NULL); + return e_connman_element_properties_sync_full(element, NULL, NULL); } /** @@ -1787,6 +1792,12 @@ e_connman_element_property_type_get(const E_Connman_Element *element, const char void e_connman_element_list_properties(const E_Connman_Element *element, Eina_Bool (*cb)(void *data, const E_Connman_Element *element, const char *name, int type, const void *value), const void *data) { + e_connman_element_properties_list(element, cb, data); +} + +void +e_connman_element_properties_list(const E_Connman_Element *element, Eina_Bool (*cb)(void *data, const E_Connman_Element *element, const char *name, int type, const void *value), const void *data) +{ const E_Connman_Element_Property *p; EINA_SAFETY_ON_NULL_RETURN(element); -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, 4 Jan 2013 23:08:30 +0900 Daniel Juyung Seo seojuyu...@gmail.com said: On Fri, Jan 4, 2013 at 10:04 PM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 11:01:58 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. But still is this ok to force users to build bullet sources manually or use bullet ppa? Users who want to use latest efl would complain. I know we released e17 and they can use it but there are people who want to use latest e17. designer/theme maker uses physics in a theme. edje loads it and goes i cant do physics - ignore it, user then complains how the theme is broken and nothing works. I understand there is a PPA with that, said by Seoz. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? then i'm happy! :) thats all i ask. that you make sure developers and public at large have the info needed to provide bullet so it can work. :) dont use the ppa if on ubuntu - use the bullet src and follow this readme instructions. :) Could people that have the PPA please fix this? Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. that could be good too. :) just document it. that's all. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___
Re: [E-devel] Transparent unfocused windows.
On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel onef...@gmail.com said: On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com wrote: On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Saturday, December 22, 2012, David Seikel wrote: I remember in the not too distant past I could set the E17 compositor to make unfocused windows partially see through. Did that get removed? If it's still there, how to turn it on? Set the color class. At least detourious can handle that (Settings Look Colors) That did not work in the main theme. yeah, raster forgot about colorclasses in his hurry to do the dark theme. Detourious do have them. basically we need to change the theme: - use color classes names supported by the configuration module (there is a fixed array of names in C) - use color as white (255 255 255 255); - use the color class with the actual value. it will multiply the white and will become itself (red x white = red) well i gave MOSt things that i saw had color and font classes - i gavce them colorclasses - but i didnt define a colorclasses section with every entry there indeed. this is something i just had to put off until later. one of those things that need attention in the default theme. now the pressure is off i'm open to the idea of streamlining the theme and making it as nice as is doable visually. and yes i know - gustavo wont be happy until it looks just like macos-x (or maybe windows 8). :) non-solid/plain gradient colors seem to burn his eyes in. eg any bevels/highlights/shadows at all. :) though things that are still urgent: icons that were not changed for release (still old ones) icons that were changed in a hurry need attention. module icons (in the module icon edj files) .directory files for enlightenment.menu and accompanying icons needed. basically. :) then yes - color/font classes i need to do nicely. as i went through i noticed many elements recycled font/colorclasses where we really should have added a new one for that use case. after some use i notice the mixer just feels/looks wrong/different. cpufreq and analogue clock really look right/nice in the shelf. i think that recycling the outer circle from the cpufreq/clock just with the inner speaker from mixer is the way to go there. theres other things that could do with nicening up and improvements of course. S, transparent windows not working anymore then, huh? eh? of course they work. -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Rendering issue with window title.
On Fri, 4 Jan 2013 11:16:14 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 10:54 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 6:06 AM, Daniel Juyung Seo seojuyu...@gmail.com wrote: Hello this is Daniel Juyung Seo. I found a rendering issue today. Window title is not rendered correctly when I resize the windows. Please refer the screenshot: http://www.enlightenment.org/~seoz/render.jpg I have two screens and this happens only with one screen. And I suspect evas async render. It's weird, do you or raster have any facts to backup it's the async render? yes. as this only started happening after the async commit. i get it onb all my machines to some extent or the other and to some windows at random. MOSt of the time i find teh bottom resize bar on windows in default theme will be mis-rendered with the wrong sized content and the rest inheriting fb garbage. It could be the async render, but we need more info as it's unlikely: - There is no async render for GL. Then if you're using GL compositor you should have no changes as it's not going to threads. indeed - but its the window frame content itself... which is rendered to the frame window with software. :) also be aware that this is rendered first THEN gl compositor canvas picks up the damage events and re-composites the pixmaps within the same process. From Seoz screenshots it's not the window content. It's the border/decorations. The title bar is wrong. Are you sure this is related to the window contents? the titlebar is part of a canvas that lives in the window border window that is parent to the client window. yes - i am sure. its a software canvas in there. i wrote the code. :) Right now we queue the commands to the thread and we ref(RGBA_Image) before. One of them is the destination (canvas) and the other is the source (image/pixels). Inside image_data_get(img, for_write=EINA_TRUE), we force sync. Inside image_data_set(img, NEW_PTR), we force sync. Inside image_native_set(img) we force sync. Do you know of some other places where the image can vanish behind the scenes? Do you think that for the compositor it would be better to have ecore_evas_synchronous_set() that forces synchronous mode? I'd like to avoid that, because E17 is a single process and having it to block while it render is a major drawback :-( its not the compositor canvas - its the canvas of every single window in e17 - shelf, menus,l borders, popups etc. they are all canvases (ecore-evas)... it jujst so happesn that the border canvases are windows that resize a LOT. - The images are unlikely to go/deleted, as the border/decoration is reused widely. Moreover we should ref RGBA_Image and this shouldn't happen. - We copy the Draw_Context fields that matter, giving the copy to the thread. If there are modifications to the original Evas_Object it shouldn't affect the image. That said, please share more information about your system. Is it using MMX/SSE? Could you try those Evas environment variables to disable MMX/SSE/SSE3 and force pure-C composite (maybe it's missing some end_cpu()). i also have seen an async wait for event sit and wait forever and hang e17 - missing an event somewhere. this isnt a bug in the compositor canvas - its a bug in the software canvas that renders to the frame canvas (i havent turned off comp to see if it continues without comp atm when it turns up). :) This is also strange, we always queue the END command that wakes up the main thread. This is done as the last step before we return, so it's guaranteed. We must check if the async events are not being lost as they are processed by evas/main thread. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Rendering issue with window title.
On Fri, 4 Jan 2013 11:21:28 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Fri, Jan 4, 2013 at 10:56 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: ooh also.. with software comp.. rememebr that the async renderer is still busy rendering in the bg.. THEN sw comp in the mainloop is grabbing pixels to ximages WHILE sw evas is rendering async.. THEN it uses those ximages - their pixel data is SET to be theimage pixel data, and then an sync sw render uses that pixel data we grabbed async to the rendering of it (that used to be sync) :) if its sw comp - but i've seen sync issues with gl comp and content containing incorrect pixels. :) I couldn't understand what you mean. Seems you're getting some ideas on where is the problem, then: 1 - explain that in a more understandable way :-P 2 - look into comp code to see where the problems could be. You wrote it, then you know that quite well. We can help you with #2 if you do #1 and let us know where to to pin point. comp can sync its canvas. it can ensure it is no longer rendering before it changed the image data ptrs... BUT... it cant sync the canvases in the borders, or the menus, or the background or the popups. these are separate windows and canvases. literally e is doing x(shm)getimage() the pixels from x11 when updates happen. since async rendering may be rendering a NEW frame WHILE it is doing a getimage for the old one (the border canvas is rendering async to the comp canvas in its own thread), this will be a source of issues. before because evas_render was synchronous, this serialized rendering ensuring it was done in a popup/border etc. BEFORE comp grabbed the pixels and rendered the comp canvas. NOW.. this other rendering may still be underway in parallel. -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] efl: libpng io_ptr not exposed patch
On Friday 04 January 2013 10:20, Lucas De Marchi wrote : On Thu, Jan 3, 2013 at 8:09 AM, Jérémy Zurcher jer...@asynk.ch wrote: libpng-1.5.13 modules/evas/loaders/png/evas_image_load_png.c:41:32: error: dereferencing pointer to incomplete type http://www.libpng.org/pub/png/libpng-manual.txt : png_get_io_ptr() function has been present since libpng-0.88 so AC_CHECK_LIB(png, png_get_io_ptr, ... should not be necessary It was already fixed by Antognolli no it wasn't, but it has been since and that's good. kindly Jérémy -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, Jan 04, 2013 at 11:01:58AM -0200, Gustavo Sverzut Barbieri wrote: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. I understand there is a PPA with that, said by Seoz. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? Could people that have the PPA please fix this? Acked... Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Leandro Dorileo ProFUSION embedded systems http://profusion.mobi -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Transparent unfocused windows.
On Fri, 4 Jan 2013 23:37:28 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel onef...@gmail.com said: On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com wrote: On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Saturday, December 22, 2012, David Seikel wrote: I remember in the not too distant past I could set the E17 compositor to make unfocused windows partially see through. Did that get removed? If it's still there, how to turn it on? Set the color class. At least detourious can handle that (Settings Look Colors) That did not work in the main theme. yeah, raster forgot about colorclasses in his hurry to do the dark theme. Detourious do have them. basically we need to change the theme: - use color classes names supported by the configuration module (there is a fixed array of names in C) - use color as white (255 255 255 255); - use the color class with the actual value. it will multiply the white and will become itself (red x white = red) well i gave MOSt things that i saw had color and font classes - i gavce them colorclasses - but i didnt define a colorclasses section with every entry there indeed. this is something i just had to put off until later. one of those things that need attention in the default theme. now the pressure is off i'm open to the idea of streamlining the theme and making it as nice as is doable visually. and yes i know - gustavo wont be happy until it looks just like macos-x (or maybe windows 8). :) non-solid/plain gradient colors seem to burn his eyes in. eg any bevels/highlights/shadows at all. :) though things that are still urgent: icons that were not changed for release (still old ones) icons that were changed in a hurry need attention. module icons (in the module icon edj files) .directory files for enlightenment.menu and accompanying icons needed. basically. :) then yes - color/font classes i need to do nicely. as i went through i noticed many elements recycled font/colorclasses where we really should have added a new one for that use case. after some use i notice the mixer just feels/looks wrong/different. cpufreq and analogue clock really look right/nice in the shelf. i think that recycling the outer circle from the cpufreq/clock just with the inner speaker from mixer is the way to go there. theres other things that could do with nicening up and improvements of course. S, transparent windows not working anymore then, huh? eh? of course they work. How? That is the topic of this thread that I started. How do I turn on unfocused windows being transparent? It used to work, I can't find the knob on the compositor that I hit before that turned it on. The thread got side tracked into colour classes, but THAT did not work, and is not the knob on the compositor config dialog that worked before. The colour class thingy apparently only works if I use some other theme than the default E17 theme. So I ask again, how do I turn it on? It being that unfocused windows are partially transparent. I'll qualify that with and works with the default theme. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world. signature.asc Description: PGP signature -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] ephysics....
On Fri, Jan 4, 2013 at 11:01 AM, Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. I understand there is a PPA with that, said by Seoz. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? Could people that have the PPA please fix this? Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. Updated the package to latest Bullet release (2.81) and am uploading it right now to our PPA with builds for both 12.04 and 12.10. A friend of mine who works at Canonical is going to help with ARM builds for the PPA and with upstreaming of the EFL packages, will also bug him about getting the bullet package upstream. --lf -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Luís Felipe Strano Moraes http://www.strano.org -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] problem in EFL 1.7.4 release and requirement versions ?
Vincent, On Sat, Dec 22, 2012 at 1:09 PM, Vincent Torri vincent.to...@gmail.comwrote: in http://trac.enlightenment.org/e/browser/branches/e_dbus-1.7/configure.ac we can see that the requirements are 1.6.99. Shouldn't they be 1.7.* (* being 4 ?) if yes, i think that 1) all the requirements of the EFL of the 1.7.4 release must be checked Done. 2) for simpler future release, a variable for the version should be used Not done yet. 3) i mention it again: all the exported header files must be checked to see if there is no old version that remains in them Done (though there might have been some leftovers). http://trac.enlightenment.org/e/changeset/82180 Thanks for the feedback. Best regards, Luis Felipe Vincent -- LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Luís Felipe Strano Moraes http://www.strano.org -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] This trac is a shit [Fwd: #1900: SIGSEGV OpenBSD]
On Friday 04 January 2013 16:10, Carsten Haitzler wrote : On Sun, 2 Dec 2012 14:46:34 +1100 Dave d...@flex.com.au said: In the year 2012, of the month of December, on the 1st day, Cedric BAIL wrote: On Sat, Dec 1, 2012 at 12:20 PM, rustyBSD rusty...@gmx.fr wrote: I took 10 minutes to create a ticket, after 4 unsuccessful attemps, because SPANK SPANK SERVER IS DOWN Yes, e2 is almost completely overloaded. We have a new beefy server, e5, waiting to be configured and get service migrated to it, but nobody seems to have the time to do it. I'm an experienced unix and database admin. I could volunteer to move the service over, if you like. That is, if you trust a maillist lurker like me. I trust myself, if that's any help. ;) actually we could do with people to help with: 1. server maintenance 2. website maintenance and improvement. we really need a web team. part of my job is to maintain debian servers in Vmware infra and debian workstations as virtualbox hosts for XP clients. My workstations are on archlinux but I used gentoo a years ago. I'm available to deploy stuff, write maintenance bash scripts and supply regular server maintenance. Let me know. regards Jérémy -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] e_dbus-1.7.5 api consistency fix
Jérémy, aren't those changes on the last patch you sent? --lf On Fri, Jan 4, 2013 at 12:49 PM, Jérémy Zurcher jer...@asynk.ch wrote: sorry I should have checked e_connman, I was in a hurry because 1.7.5 announcment LAST patch attached regards Jérémy -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Luís Felipe Strano Moraes http://www.strano.org -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] ANNOUNCE: EFL 1.7.5 Stable Series
The Enlightenment Release Team is happy to announce the first series of updates to the EFL in 2013. Being an update to the stable tree, the 1.7.5 release is made mostly of bugfixes to our libraries. Please read the ChangeLog and NEWS files from each specific tarball in order to get more information about what has been fixed. This release corresponds with SVN revision 82180. - Eina 1.7.5 - [GZhttp://download.enlightenment.org/releases/eina-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/eina-1.7.5.tar.bz2] - Eet 1.7.5 - [GZhttp://download.enlightenment.org/releases/eet-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/eet-1.7.5.tar.bz2] - Evas 1.7.5 - [GZhttp://download.enlightenment.org/releases/evas-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/evas-1.7.5.tar.bz2] - Ecore 1.7.5 - [GZhttp://download.enlightenment.org/releases/ecore-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/ecore-1.7.5.tar.bz2] - Embryo 1.7.5 - [GZhttp://download.enlightenment.org/releases/embryo-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/embryo-1.7.5.tar.bz2] - Edje 1.7.5 - [GZhttp://download.enlightenment.org/releases/edje-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/edje-1.7.5.tar.bz2] - Efreet 1.7.5 - [GZhttp://download.enlightenment.org/releases/efreet-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/efreet-1.7.5.tar.bz2] - E_dbus 1.7.5 - [GZhttp://download.enlightenment.org/releases/e_dbus-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/e_dbus-1.7.5.tar.bz2] - Eeze 1.7.5 - [GZhttp://download.enlightenment.org/releases/eeze-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/eeze-1.7.5.tar.bz2] - Expedite 1.7.5 - [GZhttp://download.enlightenment.org/releases/expedite-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/expedite-1.7.5.tar.bz2] - Evas Generic Loaders 1.7.5 - [GZhttp://download.enlightenment.org/releases/evas_generic_loaders-1.7.5.tar.gz] [BZ2http://download.enlightenment.org/releases/evas_generic_loaders-1.7.5.tar.bz2 ] - Eio 1.7.5 - [GZhttp://download.enlightenment.org/releases/eio-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/eio-1.7.5.tar.bz2] - Emotion 1.7.5 - [GZhttp://download.enlightenment.org/releases/emotion-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/emotion-1.7.5.tar.bz2] - Ethumb 1.7.5 - [GZhttp://download.enlightenment.org/releases/ethumb-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/ethumb-1.7.5.tar.bz2] - Elementary 1.7.5 - [GZhttp://download.enlightenment.org/releases/elementary-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/elementary-1.7.5.tar.bz2] - Evil 1.7.5 - [GZhttp://download.enlightenment.org/releases/evil-1.7.5.tar.gz] [BZ2 http://download.enlightenment.org/releases/evil-1.7.5.tar.bz2] Best regards, Luis Felipe -- Luís Felipe Strano Moraes http://www.strano.org -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Transparent unfocused windows.
On Sat, 5 Jan 2013 00:58:22 +1000 David Seikel onef...@gmail.com said: On Fri, 4 Jan 2013 23:37:28 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel onef...@gmail.com said: On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com wrote: On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Saturday, December 22, 2012, David Seikel wrote: I remember in the not too distant past I could set the E17 compositor to make unfocused windows partially see through. Did that get removed? If it's still there, how to turn it on? Set the color class. At least detourious can handle that (Settings Look Colors) That did not work in the main theme. yeah, raster forgot about colorclasses in his hurry to do the dark theme. Detourious do have them. basically we need to change the theme: - use color classes names supported by the configuration module (there is a fixed array of names in C) - use color as white (255 255 255 255); - use the color class with the actual value. it will multiply the white and will become itself (red x white = red) well i gave MOSt things that i saw had color and font classes - i gavce them colorclasses - but i didnt define a colorclasses section with every entry there indeed. this is something i just had to put off until later. one of those things that need attention in the default theme. now the pressure is off i'm open to the idea of streamlining the theme and making it as nice as is doable visually. and yes i know - gustavo wont be happy until it looks just like macos-x (or maybe windows 8). :) non-solid/plain gradient colors seem to burn his eyes in. eg any bevels/highlights/shadows at all. :) though things that are still urgent: icons that were not changed for release (still old ones) icons that were changed in a hurry need attention. module icons (in the module icon edj files) .directory files for enlightenment.menu and accompanying icons needed. basically. :) then yes - color/font classes i need to do nicely. as i went through i noticed many elements recycled font/colorclasses where we really should have added a new one for that use case. after some use i notice the mixer just feels/looks wrong/different. cpufreq and analogue clock really look right/nice in the shelf. i think that recycling the outer circle from the cpufreq/clock just with the inner speaker from mixer is the way to go there. theres other things that could do with nicening up and improvements of course. S, transparent windows not working anymore then, huh? eh? of course they work. How? That is the topic of this thread that I started. How do I turn on unfocused windows being transparent? It used to work, I can't find the knob on the compositor that I hit before that turned it on. The there never was a knob or slider in the compositor settings - ever. there may have been a colorclass. transparent windows work - if the theme sets them up. thread got side tracked into colour classes, but THAT did not work, and is not the knob on the compositor config dialog that worked before. The colour class thingy apparently only works if I use some other theme than the default E17 theme. there never was one. there was a style that may have been semi-transparent when unfocused - i didnt make any such styles when i redid the theme. all windows are solid. So I ask again, how do I turn it on? It being that unfocused windows are partially transparent. I'll qualify that with and works with the default theme. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world. -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] BUG : Elsa always fail
as you know .. E17 developers suggest to use Elsa instead of entrance since entrance maintainer didnt update anything about it no worry about that point the real point here is every time i tried to use elsa as default DM manager definitely it will fail === whats the problem with this DM manager -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] Transparent unfocused windows.
On Sat, 5 Jan 2013 00:59:17 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Sat, 5 Jan 2013 00:58:22 +1000 David Seikel onef...@gmail.com said: On Fri, 4 Jan 2013 23:37:28 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel onef...@gmail.com said: On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com wrote: On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Saturday, December 22, 2012, David Seikel wrote: I remember in the not too distant past I could set the E17 compositor to make unfocused windows partially see through. Did that get removed? If it's still there, how to turn it on? Set the color class. At least detourious can handle that (Settings Look Colors) That did not work in the main theme. yeah, raster forgot about colorclasses in his hurry to do the dark theme. Detourious do have them. basically we need to change the theme: - use color classes names supported by the configuration module (there is a fixed array of names in C) - use color as white (255 255 255 255); - use the color class with the actual value. it will multiply the white and will become itself (red x white = red) well i gave MOSt things that i saw had color and font classes - i gavce them colorclasses - but i didnt define a colorclasses section with every entry there indeed. this is something i just had to put off until later. one of those things that need attention in the default theme. now the pressure is off i'm open to the idea of streamlining the theme and making it as nice as is doable visually. and yes i know - gustavo wont be happy until it looks just like macos-x (or maybe windows 8). :) non-solid/plain gradient colors seem to burn his eyes in. eg any bevels/highlights/shadows at all. :) though things that are still urgent: icons that were not changed for release (still old ones) icons that were changed in a hurry need attention. module icons (in the module icon edj files) .directory files for enlightenment.menu and accompanying icons needed. basically. :) then yes - color/font classes i need to do nicely. as i went through i noticed many elements recycled font/colorclasses where we really should have added a new one for that use case. after some use i notice the mixer just feels/looks wrong/different. cpufreq and analogue clock really look right/nice in the shelf. i think that recycling the outer circle from the cpufreq/clock just with the inner speaker from mixer is the way to go there. theres other things that could do with nicening up and improvements of course. S, transparent windows not working anymore then, huh? eh? of course they work. How? That is the topic of this thread that I started. How do I turn on unfocused windows being transparent? It used to work, I can't find the knob on the compositor that I hit before that turned it on. The there never was a knob or slider in the compositor settings - ever. there may have been a colorclass. transparent windows work - if the theme sets them up. thread got side tracked into colour classes, but THAT did not work, and is not the knob on the compositor config dialog that worked before. The colour class thingy apparently only works if I use some other theme than the default E17 theme. there never was one. there was a style that may have been semi-transparent when unfocused - i didnt make any such styles when i redid the theme. all windows are solid. So I ask again, how do I turn it on? It being that unfocused windows are partially transparent. I'll qualify that with and works with the default theme. There definitely was some method of getting unfocused windows to be transparent by swizzling the composite config dialog, using the old default theme, I was using it for a long time. Exactly how that worked, via a colour class that just happened to be included in some style, or something else, it used to be there. Now it's gone. That's the answer to my original question... Transparent unfocused windows are not working any more. Yes, they can be made to work if the theme supports it, but the current default theme no longer supports it, so it don't work out of the box. It got removed. To get it to work again, you'll need a different theme. Now that I
Re: [E-devel] E SVN: lucas IN trunk/e: . data/themes data/themes/images src/modules src/modules/bluez
On Fri, Sep 28, 2012 at 8:09 PM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 28 Sep 2012 12:29:30 -0300 Lucas De Marchi lucas.demar...@profusion.mobi said: On Thu, Sep 27, 2012 at 11:37 PM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 28 Sep 2012 10:05:35 +0900 Cedric BAIL cedric.b...@free.fr said: On Fri, Sep 28, 2012 at 2:07 AM, Enlightenment SVN no-re...@enlightenment.org wrote: Log: e: Remove BlueZ module Kind of broken, with almost no functionality. Don't risk someone releasing E17 with this thing. Hopefully I'll be able to rewrite it (or find someone to do) before release. Uh ! It was working to enable bluetooth mouse. Miss it already :( Write your replacement during next week !! yeah. i literally used it like 2 weeks back to pair my mouse. mouse still didn't work as i had to have some script run hidd --connect btdevaddr in a loop (every 5 seconds) to make it work. hidd is deprecated for a long time. All you need is bluetoothd running. well it's the only way i get the mouse to work. :) a bad way as you recently have noticed... As I said, the module was broken and most likely in your case it was not connecting to the device, only pairing. did it ever work? for pairing, I think so. i was mulling if we perhaps should not be making this work for the user as it seems bluez only goes as far as handling pairing of the device. making the device for example generate mouse events... is a different matter. what we need to do is only calling Connect() on the right interface. do bluez doesnt do this itself once paired? nops, it doesn't. but i'm no linux bt expert - i've just muddled along enough to make it work for me. though my experience tells me that for a more novice user it would be hard and for an average joe it'd be impossible to use bt devices with linux. :( at least not with e17 - maybe gnome and kde do this kind of futzting for u. wait some time, this will be changed ;-). Ship some bluetooth mouse and keyboards to me and I assure you it will be even faster to get it working ;-) aha! so you accept bribes? :) Even though you didn't send me nice gadgets to play with :-(, a new bluetooth module is committed to E. Please check if it's working for you. It talks to bluetoothd, so you must have it running (systemctl {enable,start} bluetoothd.service will do the job, or the equivalent in your init). Most of it was done by my colleague Lucas Jóia. kudos to him. IMO we still need some tweaks to the UI, but I've just tested here and it's working nice. Lucas De Marchi -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] evas_text_block not working in fb?
Sorry for the delay. I checked, and it works. Though I did figure out what you probably did wrong. The deal is, we don't have an edje font loader per se, but only an eet loader. This means that you should the full EET section name. Fit example, with an edje don't named TOM you'd have to use the following style: font=edje/fonts/TOM font_source=test.edj Let me know if you have any issues. -- Tom. On 1 Jan 2013 13:00, Tom Hacohen t...@stosb.com wrote: Yeah, hm.. I'll try to get something as soon as I can. On Tue, Jan 1, 2013 at 3:25 AM, David Seikel onef...@gmail.com wrote: On Mon, 31 Dec 2012 15:59:15 + Tom Hacohen t...@stosb.com wrote: Again, could you please show me the exact style you have used? I'm coming to believe you may have not set the source of the font in the style and possibly didn't load it correctly. Like I said, I tried many variations, but I did not keep track of all those variations in anything other than short term memory. Even the last one I tried is no longer available, as I just scrapped that idea and tried something else which worked. Perhaps you could show me an example of how it should work? On Mon, Dec 31, 2012 at 3:20 PM, David Seikel onef...@gmail.com wrote: On Mon, 31 Dec 2012 12:01:41 + Tom Hacohen t...@stosb.com wrote: That's odd. What style did you use with the evas made textblock? I tried many variations, referring to the font by name, the alias for the font in the edje file, the text style name as listed in the edje file, a copy of that style from the edje file, or the same evas_object_text_font_set() that worked for the text objects (which referred to a font from the edje file). Nothing worked for a C textblock if fontconfig was not there. Worked fine for an Edje textblock without fontconfig though, worked fine for the C one if fontconfig was there. On Mon, Dec 31, 2012 at 4:54 AM, David Seikel onef...@gmail.com wrote: On Sun, 16 Dec 2012 11:12:26 +1000 David Seikel onef...@gmail.com wrote: On Sat, 15 Dec 2012 19:54:10 + Tom Hacohen t...@stosb.com wrote: Ok, cool I have no idea what went there. I'm just haply it's fixed now. :) Not actually fixed fully. I consider putting fontconfig back again a work around. I don't have time to investigate more now, so I'll live with that for now. Unless I get bored on the weekend. lol On 14 Dec 2012 02:25, David Seikel onef...@gmail.com wrote: On Thu, 13 Dec 2012 15:49:51 + Tom Hacohen t...@stosb.com wrote: Did you only update the EFL or other things as well? The update to EFL 1.7 required pthreads. The C library I was using before had lousy threading support, which was fine before, I was disabling it anyway. With pthreads being a dependency this time, I needed to update the C library. There was a newer release of the base OS I'm using that included a newer C library with working threads, so I updated to that. The old zlib I was using had issues with this update, so it also got updated. In summary - Updated to Linux 3.6 Updated to uClibc 0.9.33.2 Updated to BusyBox 1.20.2 Updated to zlib 1.2.7 Updated to eina, eet, evas, ecore, embryo, edje 1.7.3 release. Kept libjpeg 8 Kept libpng 1.2.29 Kept freetype 2.3.7 Kept expat 2.0.0 Kept fontconfig 2.8.0 Kept Lua 5.1.4 Also various other things that should not be important here like grub, e2fsprogs, bash, the various build tools, etc. I got it working again with fontconfig, not sure what I changed to do that. I'll put it on the back burner and just go with that for now. On Thu, Dec 13, 2012 at 6:09 AM, David Seikel onef...@gmail.com wrote: Is it just me, or does evas_text_block not work under Linux fb in the 1.7.3 release? I'm not seeing the text, with or without fontconfig. The same code works fine under X, and worked fine before I updated to 1.7. All other text works fine, with or without fontconfig. The fonts are in the edje file used. I THINK I have figured out what the real problem was. With fontconfig disabled, an evas text object created in C code will happily use the font from edje, but an evas textblock object wont, and displays nothing. I had to move some of my tetxblocks from C to edje, and convert others to text in a table to get it to work. I'm not happy about that, there's a separation of concerns I'm trying to get between edje and C code in this project that having those textblocks in edje now breaks. Those particular
Re: [E-devel] ephysics....
On Sat, Jan 5, 2013 at 12:00 AM, Luis Felipe Strano Moraes luis.str...@gmail.com wrote: On Fri, Jan 4, 2013 at 11:01 AM, Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.com wrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. I understand there is a PPA with that, said by Seoz. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? Could people that have the PPA please fix this? Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. Updated the package to latest Bullet release (2.81) and am uploading it right now to our PPA with builds for both 12.04 and 12.10. A friend of mine who works at Canonical is going to help with ARM builds for the PPA and with upstreaming of the EFL packages, will also bug him about getting the bullet package upstream. Wow that's great :) Daniel Juyung Seo (SeoZ) --lf -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Luís Felipe Strano Moraes http://www.strano.org -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing
[E-devel] my e has segfault.
happened on starting up... Any idea? Thread 1 (Thread 0xb6034800 (LWP 1971)): #0 0xb77a8424 in __kernel_vsyscall () No symbol table info available. #1 0xb718e3b1 in pause () from /lib/i386-linux-gnu/libpthread.so.0 No symbol table info available. #2 lt;signal handler calledgt; No symbol table info available. #3 eina_list_data_get (list=lt;optimized outgt;) at /usr/local/include/eina-1/eina/eina_inline_list.x:47 No locals. #4 _e_main_desk_restore (man=lt;optimized outgt;, con=lt;optimized outgt;) at e_main.c:1746 zl = lt;optimized outgt; zone = lt;optimized outgt; env = lt;optimized outgt; name = Enlightenment found Evas can't load SVG files. Check Evas has SVG loader support.\n\000/share/:/usr/share/\000, '\001' lt;repeats 75 timesgt;, {\267\250\244\006\266$\246\006\266x\001\000\000\000\000\000\000\001\000\000\000\000\240\006\266\000\000\000\000Vc{\267 a{\267ܕ\221\277\000\000\000\000\000\000\000\000\001\000\000\000 lt;\031\266 \210\221\277Vc{\267 a{\267ܕ\221\277\000\000\000\000\000\000\000\000\001\000\000\000X9\031\266@\210\221\277Vc{\267 a{\267ܕ\221\277\000\000\000\000\000\000\000\000\001\000\000\000\200... #5 _e_main_screens_init () at e_main.c:1673 man = 0x9431790 con = 0x94ad0a0 roots = 0x93f60e0 num = 1 i = 0 #6 main (argc=1, argv=0xbf919834) at e_main.c:665 safe_mode = 0 '\000' after_restart = 0 '\000' waslocked = 0 '\000' t = 1355069505.1385901 tstart = 1355069505.1385901 s = lt;optimized outgt; buff = 1355069505.1\000\377\030\bQ\004\025\b\377\377\377\377\226\301\370\266\364\357\017\267 action = {__sigaction_handler = { sa_handler = 0x8127c80 lt;e_sigabrt_actgt;, sa_sigaction = 0x8127c80 lt;e_sigabrt_actgt;}, sa_mask = {__val = { 0 lt;repeats 32 timesgt;}}, sa_flags = -1073741820, sa_restorer = 0} __FUNCTION__ = main Detaching from program: /usr/local/bin/enlightenment, process 1971 Thread 1 (Thread 0xb604b800 (LWP 1989)): #0 0xb77bf424 in __kernel_vsyscall () No symbol table info available. #1 0xb71a53b1 in pause () from /lib/i386-linux-gnu/libpthread.so.0 No symbol table info available. #2 lt;signal handler calledgt; No symbol table info available. #3 eina_list_data_get (list=lt;optimized outgt;) at /usr/local/include/eina-1/eina/eina_inline_list.x:47 No locals. #4 _e_main_desk_restore (man=lt;optimized outgt;, con=lt;optimized outgt;) at e_main.c:1746 zl = lt;optimized outgt; zone = lt;optimized outgt; env = lt;optimized outgt; name = Enlightenment found Evas can't load SVG files. Check Evas has SVG loader support.\n\000/share/:/usr/share/\000, '\001' lt;repeats 75 timesgt;, |\267\250\024\b\266$\026\b\266x\001\000\000\000\000\000\000\001\000\000\000\000\020\b\266\000\000\000\000V\323|\267 \321|\267lt;/\222\277\000\000\000\000\000\000\000\000\001\000\000\000 \254\032\266\200!\222\277V\323|\267 \321|\267lt;/\222\277\000\000\000\000\000\000\000\000\001\000\000\000X\251\032\266\240!\222\277V\323|\267 \321|\267lt;/\222\277\000\000\000\000\000\000\000\000\001\000\000\000\200\246\032\266\300!\222... #5 _e_main_screens_init () at e_main.c:1673 man = 0x97d1cc0 con = 0x984bb38 roots = 0x97d4010 num = 1 i = 0 #6 main (argc=1, argv=0xbf923194) at e_main.c:665 safe_mode = 0 '\000' after_restart = 1 '\001' waslocked = 0 '\000' t = 1355069524.5466969 tstart = 1355069524.5466969 s = lt;optimized outgt; buff = 1355069524.5\000\377\030\bQ\004\025\b\377\377\377\377\226\061\372\266\364_\021\267 action = {__sigaction_handler = { sa_handler = 0x8127c80 lt;e_sigabrt_actgt;, sa_sigaction = 0x8127c80 lt;e_sigabrt_actgt;}, sa_mask = {__val = { 0 lt;repeats 32 timesgt;}}, sa_flags = -1073741820, sa_restorer = 0} __FUNCTION__ = main Detaching from program: /usr/local/bin/enlightenment, process 1989 Thread 1 (Thread 0xb6064800 (LWP 2003)): #0 0xb77d8424 in __kernel_vsyscall () No symbol table info available. #1 0xb71be3b1 in pause () from /lib/i386-linux-gnu/libpthread.so.0 No symbol table info available. #2 lt;signal handler calledgt; No symbol table info available. #3 eina_list_data_get (list=lt;optimized outgt;) at /usr/local/include/eina-1/eina/eina_inline_list.x:47 No locals. #4 _e_main_desk_restore (man=lt;optimized outgt;, con=lt;optimized outgt;) at e_main.c:1746 zl = lt;optimized outgt; zone = lt;optimized outgt; env = lt;optimized outgt; name = Enlightenment found Evas can't load SVG files. Check Evas has SVG loader support.\n\000/share/:/usr/share/\000, '\001' lt;repeats 75 timesgt;, ~\267\250\244\t\266$\246\t\266x\001\000\000\000\000\000\000\001\000\000\000\000\240\t\266\000\000\000\000Vc~\267
Re: [E-devel] Alpha5: 7 patches and 1 bug
I'm sending this again after waiting 12+ hours for the last mail to end up on the list. Sorry if it ends up being delivered twice. On Thu, 3 Jan 2013 20:25:47 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Sat, 24 Nov 2012 23:48:09 +0100 Joel Klinghed the...@spawned.biz said: Hi, I installed alpha5 on my main machine today and encountered a couple of problems, mainly configure issues (patches included) but one crash (or because e_alert software composition doesn't seem to work for me, hang). As a pretext to my configuration issues, I'm running on my very own LFS with homebrew prefix based package handling. So every program is installed in its own prefix and not dumped in the mess that is /usr. Also my X11 is not installed in /usr, /usr/X11 or any other of the numerous default locations. So yes, I'm rather used to having to nudge certain configure scripts into doing what they advertise ;) (almost all configure scripts I've seen check the prefix for X11, very few actually use it, EFL do pretty well considering). On to the patches (based on the 1.7.2 packages released recently): * eina-1.7.2-dirfd-fix.patch The check for dirfd used AC_LANG_PROGRAM incorrectly and thus always failed. already fixed - but differently. In the efl tree, yes. eina-1.7 branch still has the problem but perhaps it's not serious enough? Also noticed that the eet-1.7 branch has the same problem. I've included updated patches for the 1.7 branches anyway. * eet-1.7.2-libgcrypt.patch Use cflags returned from libgcrypt-config when compiling files including libgcrypt.h fixed it seems in later 1.7.x and in efl svn. Not fixed on eet-1.7 branch. * evas-1.7.2-configure-xorg.patch Use X_CFLAGS when checking X11 and GL headers and X_LIBS when checking X11 and GL libs. Also use X_CFLAGS when compiling gl_common as GL headers might use the same prefix. ummm configure.ac is a lot different now... try again? I've included an patch for the merged efl tree. Also an updated patch for the evas-1.7 and ecore-1.7 branches. * evas-1.7.2-fribidi.patch pkg-config --cflags for fribidi has always returned ${prefix}/include/fribidi so including fribidi/fribidi.h doesn't work. indeed - right. i dont know how this has been missed for so long. configure.ac check merged, but I don't see the fix for the source files? Included patch for both the merged efl tree and the evas-1.7 branch for those. * enlightenment-0.17.0-alpha5-e_xsettings.patch e_xsettings.c use X11 headers directly, so must check for x_cflags. better solution. make the code not use x headers directly. * enlightenment-0.17.0-alpha5-mixer-alsa.patch Use cflags from pkg-config alsa-lib when using alsa headers. indeed u are right! this should be there. added. * enlightenment-0.17.0-alpha5-xkb_base.patch When searching for xkeyboard-config rules, before trying a long list of guessed standard paths, check the one given by the pkg-config file if it exists. this is better indeed. Missed that the wizard has it's own code for looking up the rules, included a patch for that based on the enlightenment-0.17.0 branch. With all these patches applied I can compile, install and run enlightenment fine (well, have to fiddle a bit with EDJE_PREFIX and EDJE_LIB_DIR to allow edje and embryo to be installed in different prefixes on a multilib system). I do however get a crash when trying to change the style of a shelf on one of my secondary screens to invisible. Attached gdb stacktrace (gdb.txt) and valgrind output (valgrind.txt). Running with valgrind the operation actually succeeds but gives a few bad accesses. Please tell me if you need any more information. Regards, Joel Klinghed i'm going to have to pass on debugging these as so much has passed since then. do u still get segvs on latest 1.7.4 (or 1.7.5 when its out) and e17 release? Tested on current 1.7 branches with e17 from the 0.17.0 branch, works now with no troubles. Great. /JKIndex: m4/common/efl_check_funcs.m4 === --- m4/common/efl_check_funcs.m4 (revision 82096) +++ m4/common/efl_check_funcs.m4 (working copy) @@ -26,11 +26,8 @@ #endif ]], [[ -int main(void) -{ - DIR *dirp; - return dirfd(dirp); -} +DIR *dirp; +return dirfd(dirp); ]]) ], [_efl_have_fct=yes], Index: m4/efl_check_funcs.m4 === --- m4/efl_check_funcs.m4 (revision 82095) +++ m4/efl_check_funcs.m4 (working copy) @@ -26,11 +26,8 @@ #endif ]], [[ -int main(void) -{ - DIR *dirp; - return dirfd(dirp); -} +DIR *dirp; +return dirfd(dirp); ]]) ], [_efl_have_fct=yes], Index: configure.ac === --- configure.ac (revision 82095) +++ configure.ac (working copy) @@
Re: [E-devel] ephysics....
On Fri, Jan 04, 2013 at 12:57:50PM -0200, Leandro Dorileo wrote: On Fri, Jan 04, 2013 at 11:01:58AM -0200, Gustavo Sverzut Barbieri wrote: On Fri, Jan 4, 2013 at 10:50 AM, Carsten Haitzler ras...@rasterman.comwrote: On Fri, 4 Jan 2013 10:36:17 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: Justifying myself: * bullet was said to be packaged to many distros... seems to be wrongly packaged. Bug your distros! its not packaged AT ALL for ubuntu... thus the need to build it and then.. the oh.. and so its obvious method of building/installation is broken. that is going to lead to lots of issues. I understand there is a PPA with that, said by Seoz. * ephysics was in SVN for months, yet no complains about bullet. So it should be fine. before soft body stuff it was fine. this was merged months ago as well :-P * e17 had a physics module using ephysics, many users tried it for fun. So it was said to be in use. soft body stuff is the issue. as i said - if this is going to be a hard dep.. DOCUMENT THE BULLET BUILD PROBLEM! thats all i ask - make it obvious in the README for efl so people know this and can build their bullet correctly :) Now I made it default, as it would never be used in EDC or code as EFL did not have it. To my surprise even Raster, that was reviewing the project, couldn't build it. To my extended surprise the desire is just to disable it by default. nup - i ask it to be documented. :) I'm okay with that, the project is delivered on our side. But I bet in few months it will bitrot if nobody ever cares to build it. Nobody will ever use, as it will not be available everywhere (chicken egg: you don't enable because nobody uses, nobody uses because it's not enabled). What's the problem with those that had problems to report bugs to your distro so the package is fixed? It's a bugfix, not a new feature, so they must fix their packages right now. document the issue. give info on how to build bullet nicely/correctly with the right setup (threads enabled or not? use cmake vs configure etc.) - i hit this because i had fixed up my work box to work but not my home machine or laptop and so i had to do it again and so i brought it up. :) Okay, then I'll ask Dorileo to add the documentation to README and then re-enable it again, ok? Could people that have the PPA please fix this? Acked... In svn, rev 82221. Luis Felipe, could you add proper bullet package to our EFL PPA? Then we have it in a single place and once we're ready with single-tree EFL we have it already. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Leandro Dorileo ProFUSION embedded systems http://profusion.mobi -- Leandro Dorileo ProFUSION embedded systems http://profusion.mobi -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] [PATCH] EFL licenses
Added Eo and Edje to the AUTHORS file, added missing libs to the COPYING file, and merged copyright notices. efl_licenses.patch Description: Binary data -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [PATCH] Add omit feature to elm_index
Dear Jaeun Choi, thanks for the patch. I had a QUICK review of your FIRST patch and have many comments. I need to do detail review later. We really need to adopt gerrit soon. 1. Use of ELM_INDEX_DATA_GET_OR_RETURN_VAL There are too many cases. Fix them all. ELM_INDEX_DATA_GET(obj, sd); if (!sd) return 0; -- ELM_INDEX_DATA_GET_OR_RETURN_VAL 2. Declare variables at the start of block. There are too many cases. Fix them all. int xxx(void) { int x; do_something(); int b; do_this(); int a; do_maybe_this(); } -- int xxx(void) { int x, a, b; do_something(); do_this(); } 3. Combine some declarations? Find and fix everything from your patch. int count; int rest; int numberofparts; int n; -- int count, rest; int numberofparts, n; 4. Use _ for multi words variable. Find and fix everything from your patch. int numberofparts; -- int number_of_parts; 5. Lower case for variable. Find and fix everything from your patch. int N = sd-items_count; int extraIndex; - int n = sd-items_count; int extra_index; 6. Spaces Find and fix everything from your patch. extraIndex=n-N; if (it-size==1) continue; -- extra_index = n - m; if (it-size == 1) continue; 7. Use eina_stringshare_replace Find and fix everything from your patch. eina_stringshare_del(it-vis_letter); it-vis_letter = eina_stringshare_add(); -- eina_stringshare_replace(it-vis_letter, ); 8. check!! What is all the check!! things? 9. Braces Find and fix everything from your patch. if (pw != sd-pwidth ph != sd-pheight) -- if ((pw != sd-pwidth) (ph != sd-pheight)) 10. Type Casting static void _index_box_refill_job(void *data) { _index_box_clear((Evas_Object *)data, sd-bx[0], 0); elm_index_level_go((Evas_Object *)data, sd-level); } -- static void _index_box_refill_job(void *data) { Evas_Object *obj = data; _index_box_clear(obj, sd-bx[0], 0); elm_index_level_go(obj, sd-level); } ecore_job_add(_index_box_refill_job, (Evas_Object *)data); -- ecore_job_add(_index_box_refill_job, data); 11. priv initialization Actually all the members of priv is already initialized as 0 or NULL. So you don't need to initialize it if the value equals to 0 or NULL; _elm_index_smart_add(Eo *obj, void *_pd, va_list *list EINA_UNUSED) { priv-max_grp_size = 0; priv-items_count = 0; priv-pwidth = 0; priv-pheight = 0; I hope this will help you and your next patch will get better. Thanks. Daniel Juyung Seo (SeoZ) On Thu, Jan 3, 2013 at 2:12 PM, 최자은 jaeun_c...@naver.com wrote: Hi all This patch adds some functions to elm_index for supporting omit feature. When elm_index has too many items, some items are cut out of the frame. This can be resolved by omitting some items in the middle so the whole index can be seen from the top to the bottom. The related source code is divided into three patches and this is patch #1. 1. algorithms to support omit feature (omit feature doesn't show) 2. layout applied code (omit feature shows) 3. align API This patch was originally made by Jihyeon Seol(jihyeon.s...@samsung.com) and EO was applied by me. Thanks. Jaeun Choi -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_122712 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: dorileo trunk/efl
Enlightenment SVN no-re...@enlightenment.org wrote: Log: EPhysics: add BulletPhysics instructions Add BulletPhysics build and install instructions and re-enable ephysics. Author: dorileo Date: 2013-01-04 10:22:29 -0800 (Fri, 04 Jan 2013) New Revision: 82221 Trac: http://trac.enlightenment.org/e/changeset/82221 Modified: trunk/efl/README trunk/efl/configure.ac Modified: trunk/efl/README === --- trunk/efl/README 2013-01-04 18:00:12 UTC (rev 82220) +++ trunk/efl/README 2013-01-04 18:22:29 UTC (rev 82221) @@ -11,7 +11,44 @@ developer man have such as data structures, communication, rendering, widgets and more. +BULLET PHYSICS DEPENDENCY: -- +EFL comes with EPhysics(a physics wrapper library) enabled by default, to +build it the user must have BulletPhysics engine installed. + +More informations about BulletPhysics can be obtained in the upstream project +web site at: http://bulletphysics.org. + +We have received many reports about BulletPhysics installation and distros +packages in bad shape, some without even a package. If your distro doesn't +ship a BulletPhysics package or you want to build it from source code follow the +instructions below: + +* Required Packages: +You should have cmake installed. Bullet comes with autotools and cmake build +systems, do not use the autotools alternative, it's unstable, bogus and hasn't +been maintained for quite some time. + +* Download the tarball from: +http://code.google.com/p/bullet/downloads/list + +NOTE: the current supported version is 2.80 or greater. + +* Compiling and Installing: +Uncompress it to(say) ~/bullet and: + +$ cd ~/bullet/build +$ cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF -DBUILD_SHARED_LIBS=ON +$ make +$ sudo make install + +* Ubuntu Users: +Alternatively ubuntu users have the option to install the BulletPhysics from +our oficial EFL PPA: + +https://launchpad.net/~efl/+archive/trunk + +-- COMPILING AND INSTALLING: ./configure Modified: trunk/efl/configure.ac === --- trunk/efl/configure.ac 2013-01-04 18:00:12 UTC (rev 82220) +++ trunk/efl/configure.ac 2013-01-04 18:22:29 UTC (rev 82221) @@ -3229,7 +3229,7 @@ want_physics=no fi ], - [want_physics=no]) + [want_physics=yes]) EFL_LIB_START_OPTIONAL([EPhysics], [test ${want_physics} = yes]) -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-svn mailing list enlightenment-...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-svn These changes are ok...Except that you now re-enabled physics by default :-( IMO this should not be the case. Physics is not a requirement for e17 and to my knowledge will not be one for e18 either. As it is not a hard-dep, it really should be optional. By turning on physics by default, you are now (sort of) requiring that anyone who downloads and tries to build Efl will have to have Bullet installed...even tho the physics stuff is not actually required. The reason I say that is because the average user will not know how to disable it. A better approach is to have it disabled by default and those more advanced users can pass an enable option is they want to play/experiment with it. I am sure some people would have tossed a fit if I had set the wayland optkons to be enabled by default (thus requiring average users to install the wayland libraries) even tho they are not Actually required. So I would love to hear the reasoning behind this option being enabled by default... dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas trunk/e/src/modules/clock
On Fri, 4 Jan 2013 10:35:28 -0800 Enlightenment SVN no-re...@enlightenment.org wrote: Log: e: fix crash when changing desktops configuration #0 0x7f33b8eb1b1d in pause () from /usr/lib/libpthread.so.0 #1 signal handler called #2 0x7f33a19c19ab in _clock_popup_desk_change (inst=0x2bb2360, type=176, ev=0x36a6680) at clock/e_mod_main.c:305 #3 0x7f33b982499c in _ecore_call_handler_cb (event=optimized out, type=optimized out, data=optimized out, func=optimized out) at lib/ecore/ecore_private.h:354 #4 _ecore_event_call () at lib/ecore/ecore_events.c:562 #5 0x7f33b982a639 in _ecore_main_loop_iterate_internal (once_only=once_only@entry=0) at lib/ecore/ecore_main.c:1942 #6 0x7f33b982abc7 in ecore_main_loop_begin () at lib/ecore/ecore_main.c:964 #7 0x00434b73 in main (argc=optimized out, argv=optimized out) at e_main.c:1061 Author: lucas Date: 2013-01-04 10:35:27 -0800 (Fri, 04 Jan 2013) New Revision: 82225 Trac: http://trac.enlightenment.org/e/changeset/82225 Modified: trunk/e/src/modules/clock/e_mod_main.c Modified: trunk/e/src/modules/clock/e_mod_main.c === --- trunk/e/src/modules/clock/e_mod_main.c2013-01-04 18:35:22 UTC (rev 82224) +++ trunk/e/src/modules/clock/e_mod_main.c2013-01-04 18:35:27 UTC (rev 82225) @@ -302,7 +302,7 @@ static Eina_Bool _clock_popup_desk_change(Instance *inst, int type __UNUSED__, E_Event_Desk_After_Show *ev) { - if (!inst-gcc-gadcon-shelf) return ECORE_CALLBACK_RENEW; + if (!inst-gcc-gadcon || !inst-gcc-gadcon-shelf) return ECORE_CALLBACK_RENEW; if (e_shelf_desk_visible(inst-gcc-gadcon-shelf, ev-desk)) return ECORE_CALLBACK_RENEW; _clock_popup_free(inst); return ECORE_CALLBACK_RENEW; tagging for backports -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: dorileo trunk/efl
On Fri, Jan 4, 2013 at 4:33 PM, Christopher Michael cpmicha...@comcast.netwrote: Enlightenment SVN no-re...@enlightenment.org wrote: Log: EPhysics: add BulletPhysics instructions Add BulletPhysics build and install instructions and re-enable ephysics. Author: dorileo Date: 2013-01-04 10:22:29 -0800 (Fri, 04 Jan 2013) New Revision: 82221 Trac: http://trac.enlightenment.org/e/changeset/82221 Modified: trunk/efl/README trunk/efl/configure.ac Modified: trunk/efl/README === --- trunk/efl/README 2013-01-04 18:00:12 UTC (rev 82220) +++ trunk/efl/README 2013-01-04 18:22:29 UTC (rev 82221) @@ -11,7 +11,44 @@ developer man have such as data structures, communication, rendering, widgets and more. +BULLET PHYSICS DEPENDENCY: -- +EFL comes with EPhysics(a physics wrapper library) enabled by default, to +build it the user must have BulletPhysics engine installed. + +More informations about BulletPhysics can be obtained in the upstream project +web site at: http://bulletphysics.org. + +We have received many reports about BulletPhysics installation and distros +packages in bad shape, some without even a package. If your distro doesn't +ship a BulletPhysics package or you want to build it from source code follow the +instructions below: + +* Required Packages: +You should have cmake installed. Bullet comes with autotools and cmake build +systems, do not use the autotools alternative, it's unstable, bogus and hasn't +been maintained for quite some time. + +* Download the tarball from: +http://code.google.com/p/bullet/downloads/list + +NOTE: the current supported version is 2.80 or greater. + +* Compiling and Installing: +Uncompress it to(say) ~/bullet and: + +$ cd ~/bullet/build +$ cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF -DBUILD_SHARED_LIBS=ON +$ make +$ sudo make install + +* Ubuntu Users: +Alternatively ubuntu users have the option to install the BulletPhysics from +our oficial EFL PPA: + +https://launchpad.net/~efl/+archive/trunk + +-- COMPILING AND INSTALLING: ./configure Modified: trunk/efl/configure.ac === --- trunk/efl/configure.ac 2013-01-04 18:00:12 UTC (rev 82220) +++ trunk/efl/configure.ac 2013-01-04 18:22:29 UTC (rev 82221) @@ -3229,7 +3229,7 @@ want_physics=no fi ], - [want_physics=no]) + [want_physics=yes]) EFL_LIB_START_OPTIONAL([EPhysics], [test ${want_physics} = yes]) -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-svn mailing list enlightenment-...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-svn These changes are ok...Except that you now re-enabled physics by default :-( IMO this should not be the case. Physics is not a requirement for e17 and to my knowledge will not be one for e18 either. As it is not a hard-dep, it really should be optional. By turning on physics by default, you are now (sort of) requiring that anyone who downloads and tries to build Efl will have to have Bullet installed...even tho the physics stuff is not actually required. The reason I say that is because the average user will not know how to disable it. A better approach is to have it disabled by default and those more advanced users can pass an enable option is they want to play/experiment with it. I am sure some people would have tossed a fit if I had set the wayland optkons to be enabled by default (thus requiring average users to install the wayland libraries) even tho they are not Actually required. So I would love to hear the reasoning behind this option being enabled by default... Raster already answered on the other thread, but copying it here for easy of reference: designer/theme maker uses physics in a theme. edje loads it and goes i cant do physics - ignore it, user then complains how the theme is broken and nothing works. --lf dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: dorileo trunk/efl
Luis Felipe Strano Moraes luis.str...@gmail.com wrote: On Fri, Jan 4, 2013 at 4:33 PM, Christopher Michael cpmicha...@comcast.netwrote: Enlightenment SVN no-re...@enlightenment.org wrote: Log: EPhysics: add BulletPhysics instructions Add BulletPhysics build and install instructions and re-enable ephysics. Author: dorileo Date: 2013-01-04 10:22:29 -0800 (Fri, 04 Jan 2013) New Revision: 82221 Trac: http://trac.enlightenment.org/e/changeset/82221 Modified: trunk/efl/README trunk/efl/configure.ac Modified: trunk/efl/README === --- trunk/efl/README 2013-01-04 18:00:12 UTC (rev 82220) +++ trunk/efl/README 2013-01-04 18:22:29 UTC (rev 82221) @@ -11,7 +11,44 @@ developer man have such as data structures, communication, rendering, widgets and more. +BULLET PHYSICS DEPENDENCY: -- +EFL comes with EPhysics(a physics wrapper library) enabled by default, to +build it the user must have BulletPhysics engine installed. + +More informations about BulletPhysics can be obtained in the upstream project +web site at: http://bulletphysics.org. + +We have received many reports about BulletPhysics installation and distros +packages in bad shape, some without even a package. If your distro doesn't +ship a BulletPhysics package or you want to build it from source code follow the +instructions below: + +* Required Packages: +You should have cmake installed. Bullet comes with autotools and cmake build +systems, do not use the autotools alternative, it's unstable, bogus and hasn't +been maintained for quite some time. + +* Download the tarball from: +http://code.google.com/p/bullet/downloads/list + +NOTE: the current supported version is 2.80 or greater. + +* Compiling and Installing: +Uncompress it to(say) ~/bullet and: + +$ cd ~/bullet/build +$ cmake .. -DBUILD_CPU_DEMOS=OFF -DBUILD_DEMOS=OFF -DBUILD_SHARED_LIBS=ON +$ make +$ sudo make install + +* Ubuntu Users: +Alternatively ubuntu users have the option to install the BulletPhysics from +our oficial EFL PPA: + +https://launchpad.net/~efl/+archive/trunk + +-- COMPILING AND INSTALLING: ./configure Modified: trunk/efl/configure.ac === --- trunk/efl/configure.ac 2013-01-04 18:00:12 UTC (rev 82220) +++ trunk/efl/configure.ac 2013-01-04 18:22:29 UTC (rev 82221) @@ -3229,7 +3229,7 @@ want_physics=no fi ], - [want_physics=no]) + [want_physics=yes]) EFL_LIB_START_OPTIONAL([EPhysics], [test ${want_physics} = yes]) -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-svn mailing list enlightenment-...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-svn These changes are ok...Except that you now re-enabled physics by default :-( IMO this should not be the case. Physics is not a requirement for e17 and to my knowledge will not be one for e18 either. As it is not a hard-dep, it really should be optional. By turning on physics by default, you are now (sort of) requiring that anyone who downloads and tries to build Efl will have to have Bullet installed...even tho the physics stuff is not actually required. The reason I say that is because the average user will not know how to disable it. A better approach is to have it disabled by default and those more advanced users can pass an enable option is they want to play/experiment with it. I am sure some people would have tossed a fit if I had set the wayland optkons to be enabled by default (thus requiring average users to install the wayland libraries) even tho they are not Actually required. So I would love to hear the reasoning behind this option being enabled by default... Raster already answered on the other thread, but copying it here for easy of reference: designer/theme maker uses physics in a theme. edje loads it and goes i cant do physics - ignore it, user then complains how the theme is broken and nothing works. --lf dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at:
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. Missed that commit. Thanks :-) So by this logic now, composite is now Required for e17 ? If we remove the option to disable comp in the wizard then you should probably also remove the ability to Unload the composite module from the modules list (as that is effectively what was just dobe by removing the wizard option) dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [e-users] Korean E dinner
On Fri, Jan 4, 2013 at 10:27 AM, Cedric BAIL cedric.b...@free.fr wrote: We will find the necessary room for that. So Itaewon tomorrow at 7 at the subway exit in front of Paris baguette. See you tomorrow. Although you try to deny it, it's obvious you love Paris baguette. -- Tom. -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
On Fri, 04 Jan 2013 19:01:10 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. Missed that commit. Thanks :-) So by this logic now, composite is now Required for e17 ? If we remove the option to disable comp in the wizard then you should probably also remove the ability to Unload the composite module from the modules list (as that is effectively what was just dobe by removing the wizard option) dh it will no longer be a module within a couple days, so that's not necessary -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 19:01:10 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. Missed that commit. Thanks :-) So by this logic now, composite is now Required for e17 ? If we remove the option to disable comp in the wizard then you should probably also remove the ability to Unload the composite module from the modules list (as that is effectively what was just dobe by removing the wizard option) dh it will no longer be a module within a couple days, so that's not necessary I see. Well thanks for clearing that up :-) Tho I was under the impression that Composite would not be a Requirement until E18...must have missed the secret meeting where this was discussed for e17. dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
On Fri, 04 Jan 2013 19:06:39 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 19:01:10 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. Missed that commit. Thanks :-) So by this logic now, composite is now Required for e17 ? If we remove the option to disable comp in the wizard then you should probably also remove the ability to Unload the composite module from the modules list (as that is effectively what was just dobe by removing the wizard option) dh it will no longer be a module within a couple days, so that's not necessary I see. Well thanks for clearing that up :-) Tho I was under the impression that Composite would not be a Requirement until E18...must have missed the secret meeting where this was discussed for e17. dh uhh probably 50% of the idea behind E18 is that comp absolutely will be required. I guess you didn't have approvals to read that memo? -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
Trunk is e18... On Fri, Jan 4, 2013 at 7:06 PM, Christopher Michael cpmicha...@comcast.netwrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 19:01:10 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. Missed that commit. Thanks :-) So by this logic now, composite is now Required for e17 ? If we remove the option to disable comp in the wizard then you should probably also remove the ability to Unload the composite module from the modules list (as that is effectively what was just dobe by removing the wizard option) dh it will no longer be a module within a couple days, so that's not necessary I see. Well thanks for clearing that up :-) Tho I was under the impression that Composite would not be a Requirement until E18...must have missed the secret meeting where this was discussed for e17. dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Tom. -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 19:06:39 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 19:01:10 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. Missed that commit. Thanks :-) So by this logic now, composite is now Required for e17 ? If we remove the option to disable comp in the wizard then you should probably also remove the ability to Unload the composite module from the modules list (as that is effectively what was just dobe by removing the wizard option) dh it will no longer be a module within a couple days, so that's not necessary I see. Well thanks for clearing that up :-) Tho I was under the impression that Composite would not be a Requirement until E18...must have missed the secret meeting where this was discussed for e17. dh uhh probably 50% of the idea behind E18 is that comp absolutely will be required. I guess you didn't have approvals to read that memo? Perhaps not ;-) But I notice you said e18 Why these changes to e17 then ? dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
On Fri, 4 Jan 2013 19:03:56 + Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 19:01:10 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. Missed that commit. Thanks :-) So by this logic now, composite is now Required for e17 ? If we remove the option to disable comp in the wizard then you should probably also remove the ability to Unload the composite module from the modules list (as that is effectively what was just dobe by removing the wizard option) dh it will no longer be a module within a couple days, so that's not necessary It was always the plan to make composite a mandatory part of the E window manager after the release of E17. Looks like they are going ahead with that plan now. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world. signature.asc Description: PGP signature -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
On Fri, 04 Jan 2013 19:10:43 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 19:06:39 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 19:01:10 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. Missed that commit. Thanks :-) So by this logic now, composite is now Required for e17 ? If we remove the option to disable comp in the wizard then you should probably also remove the ability to Unload the composite module from the modules list (as that is effectively what was just dobe by removing the wizard option) dh it will no longer be a module within a couple days, so that's not necessary I see. Well thanks for clearing that up :-) Tho I was under the impression that Composite would not be a Requirement until E18...must have missed the secret meeting where this was discussed for e17. dh uhh probably 50% of the idea behind E18 is that comp absolutely will be required. I guess you didn't have approvals to read that memo? Perhaps not ;-) But I notice you said e18 Why these changes to e17 then ? dh this is not e17, this is trunk -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] E SVN: lucas IN trunk/e: config/default config/mobile config/standard src/modules/wizard
Tom Hacohen t...@stosb.com wrote: Trunk is e18... On Fri, Jan 4, 2013 at 7:06 PM, Christopher Michael cpmicha...@comcast.netwrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 19:01:10 + Christopher Michael cpmicha...@comcast.net wrote: Michael Blumenkrantz michael.blumenkra...@gmail.com wrote: On Fri, 04 Jan 2013 18:50:17 + Christopher Michael cpmicha...@comcast.net wrote: U WHY ??? Composite is an optional module for e17. Why would you remove the Optional to disable it ?? Dh 2 commits before that: e: remove dropshadow module dropshadow module conflicts with composite, which will be always enabled by future commits. Remove the module to allow turning composite as always-enabled. Missed that commit. Thanks :-) So by this logic now, composite is now Required for e17 ? If we remove the option to disable comp in the wizard then you should probably also remove the ability to Unload the composite module from the modules list (as that is effectively what was just dobe by removing the wizard option) dh it will no longer be a module within a couple days, so that's not necessary I see. Well thanks for clearing that up :-) Tho I was under the impression that Composite would not be a Requirement until E18...must have missed the secret meeting where this was discussed for e17. dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Tom. -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel Ah Now that actually does clear things up :-) Hmm would have thought e18 development would have been a new branch or folder in the tree. Did not realize that development was going to happen in-tree (on top of ezisting e17). So there are no plans to keep e17 then ? (meaning development of e18 is happening now and we are rewriting e17 code in-place so that when e18 geta done there will be no more e17 aside from the 1.7 branch) dh -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
[E-devel] [Patch] Re: Transparent unfocused windows.
From: David Seikel onef...@gmail.com To: enlightenment-devel@lists.sourceforge.net Sent: Friday, January 4, 2013 6:20:38 PM Subject: Re: [E-devel] Transparent unfocused windows. On Sat, 5 Jan 2013 00:59:17 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Sat, 5 Jan 2013 00:58:22 +1000 David Seikel onef...@gmail.com said: On Fri, 4 Jan 2013 23:37:28 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Fri, 4 Jan 2013 23:28:39 +1000 David Seikel onef...@gmail.com said: On Fri, 4 Jan 2013 18:29:52 +0900 Carsten Haitzler (The Rasterman) ras...@rasterman.com wrote: On Mon, 31 Dec 2012 12:14:30 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi said: On Mon, Dec 31, 2012 at 2:44 AM, David Seikel onef...@gmail.com wrote: On Sat, 22 Dec 2012 16:26:06 -0200 Gustavo Sverzut Barbieri barbi...@profusion.mobi wrote: On Saturday, December 22, 2012, David Seikel wrote: I remember in the not too distant past I could set the E17 compositor to make unfocused windows partially see through. Did that get removed? If it's still there, how to turn it on? Set the color class. At least detourious can handle that (Settings Look Colors) That did not work in the main theme. yeah, raster forgot about colorclasses in his hurry to do the dark theme. Detourious do have them. basically we need to change the theme: - use color classes names supported by the configuration module (there is a fixed array of names in C) - use color as white (255 255 255 255); - use the color class with the actual value. it will multiply the white and will become itself (red x white = red) well i gave MOSt things that i saw had color and font classes - i gavce them colorclasses - but i didnt define a colorclasses section with every entry there indeed. this is something i just had to put off until later. one of those things that need attention in the default theme. now the pressure is off i'm open to the idea of streamlining the theme and making it as nice as is doable visually. and yes i know - gustavo wont be happy until it looks just like macos-x (or maybe windows 8). :) non-solid/plain gradient colors seem to burn his eyes in. eg any bevels/highlights/shadows at all. :) though things that are still urgent: icons that were not changed for release (still old ones) icons that were changed in a hurry need attention. module icons (in the module icon edj files) .directory files for enlightenment.menu and accompanying icons needed. basically. :) then yes - color/font classes i need to do nicely. as i went through i noticed many elements recycled font/colorclasses where we really should have added a new one for that use case. after some use i notice the mixer just feels/looks wrong/different. cpufreq and analogue clock really look right/nice in the shelf. i think that recycling the outer circle from the cpufreq/clock just with the inner speaker from mixer is the way to go there. theres other things that could do with nicening up and improvements of course. S, transparent windows not working anymore then, huh? eh? of course they work. How? That is the topic of this thread that I started. How do I turn on unfocused windows being transparent? It used to work, I can't find the knob on the compositor that I hit before that turned it on. The there never was a knob or slider in the compositor settings - ever. there may have been a colorclass. transparent windows work - if the theme sets them up. thread got side tracked into colour classes, but THAT did not work, and is not the knob on the compositor config dialog that worked before. The colour class thingy apparently only works if I use some other theme than the default E17 theme. there never was one. there was a style that may have been semi-transparent when unfocused - i didnt make any such styles when i redid the theme. all windows are solid. So I ask again, how do I turn it on? It being that unfocused windows are partially transparent. I'll qualify that with and works with the default theme. There definitely was some method of getting unfocused windows to be transparent by swizzling the composite config dialog, using the old default theme, I was using it for a long time. Exactly how that worked, via a colour class that just happened to be included in some style, or something else, it used to be
[E-devel] emotion api fix, maybe repackage 1.7.5 ??
same as e_dbus api fixes regards Jérémy diff --git a/emotion/src/lib/emotion_smart.c b/emotion/src/lib/emotion_smart.c index 8a80f83..bee7450 100644 --- a/emotion/src/lib/emotion_smart.c +++ b/emotion/src/lib/emotion_smart.c @@ -1531,6 +1531,12 @@ emotion_object_suspend_set(Evas_Object *obj, Emotion_Suspend state) EAPI Emotion_Suspend motion_object_suspend_get(Evas_Object *obj) { + return emotion_object_suspend_get(obj); +} + +EAPI Emotion_Suspend +emotion_object_suspend_get(Evas_Object *obj) +{ Smart_Data *sd; E_SMART_OBJ_GET_RETURN(sd, obj, E_OBJ_NAME, EMOTION_WAKEUP); -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] emotion api fix, maybe repackage 1.7.5 ??
On Fri, 4 Jan 2013 21:11:36 +0100 Jérémy Zurcher jer...@asynk.ch wrote: same as e_dbus api fixes regards Jérémy jesus does anybody use our libraries? how have these things not been found before now? -- Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel