RE: [Flightgear-devel] Tried the Spitfire

2004-07-28 Thread Vivian Meazza

Andy Ross wrote:
 Sent: 27 July 2004 20:03
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Tried the Spitfire
 
 
 Vivian Meazza wrote:
  I have run several traces on fuel.nas, and I can see the 
  /consumables/fuel/tank[0]/kill-when-empty being set, despite not 
  appearing anywhere (I searched the entire directory) other 
 than once 
  in fuel.nas, and certainly not in my configuration file. Hence my 
  original question.
 
 That's just bizarre, and if true points to something really 
 scary like a memory corruption issue or reference goof in the 
 interpreter and/or property system.  Can you send the trace 
 output?  Are you sure you can do this repeatably?  If this is 
 real, then the solution is
 *ABSOLUTELY* not to hack around with Nasal code to make it work. :)

It is repeatable.

Here is my trace:

Tank: Upper
lbs: 0.05162055521023967
t.getBoolValue(selected):
t.getBoolValue(kill-when-empty):
Tank: Lower
lbs: 257.9001210153514
t.getBoolValue(selected):
t.getBoolValue(kill-when-empty):
Tank: Upper
lbs: -0.04993153503164649
t.getBoolValue(selected):
t.getBoolValue(kill-when-empty):
t.getBoolValue(selected): 1
Tank: Lower
lbs: 257.9018100355301
t.getBoolValue(selected):
t.getBoolValue(kill-when-empty):
Tank: Upper
lbs: -0.04279845859855413
t.getBoolValue(selected): 1
t.getBoolValue(kill-when-empty): 1
t.getBoolValue(kill-when-empty): 1
outOfFuel: 1
Tank: Lower
lbs: 257.8590115769315
t.getBoolValue(selected):
t.getBoolValue(kill-when-empty):
Tank: Upper
lbs: -0.001188846072182059
t.getBoolValue(selected): 1
t.getBoolValue(kill-when-empty): 1
t.getBoolValue(kill-when-empty): 1
outOfFuel: 1
Tank: Lower
lbs: 257.8578227308593
t.getBoolValue(selected):
t.getBoolValue(kill-when-empty):

Here is a dump of the property tree at the same time:

consumables {NONE} = nil
consumables/fuel {NONE} = nil
consumables/fuel/tank {BOOL} = 1
consumables/fuel/tank/name {UNSPECIFIED} = Upper
consumables/fuel/tank/level-gal_us {DOUBLE} = 0
consumables/fuel/tank/level-lbs {DOUBLE} = 0
consumables/fuel/tank/density-ppg {DOUBLE} = 5.9956915326
consumables/fuel/tank/capacity-gal_us {DOUBLE} = 55.8390941939
consumables/fuel/tank/selected {BOOL} = 1
consumables/fuel/tank[1] {NONE} = nil
consumables/fuel/tank[1]/name {UNSPECIFIED} = Lower
consumables/fuel/tank[1]/level-gal_us {DOUBLE} = 42.97630687451017
consumables/fuel/tank[1]/level-lbs {DOUBLE} = 257.8578227308593
consumables/fuel/tank[1]/density-ppg {DOUBLE} = 5.9956915326
consumables/fuel/tank[1]/capacity-gal_us {DOUBLE} = 43.0043530412
consumables/fuel/tank[1]/selected {BOOL} = 1
consumables/fuel/tank[2] {NONE} = nil
consumables/fuel/tank[2]/level-gal_us {DOUBLE} = 0
consumables/fuel/tank[2]/level-lbs {DOUBLE} = 0
consumables/fuel/tank[2]/capacity-gal_us {DOUBLE} = 0.01
consumables/fuel/tank[2]/density-ppg {DOUBLE} = 6
consumables/fuel/tank[2]/selected {BOOL} = 1
consumables/fuel/tank[3] {NONE} = nil
consumables/fuel/tank[3]/level-gal_us {DOUBLE} = 0
consumables/fuel/tank[3]/level-lbs {DOUBLE} = 0
consumables/fuel/tank[3]/capacity-gal_us {DOUBLE} = 0.01
consumables/fuel/tank[3]/density-ppg {DOUBLE} = 6
consumables/fuel/tank[3]/selected {BOOL} = 1
consumables/fuel/total-fuel-gals {DOUBLE} = 42.97630687451017
consumables/fuel/total-fuel-lbs {DOUBLE} = 257.8578227308593
consumables/fuel/total-fuel-norm {DOUBLE} = 0.4347481767751226

Kill-when-empty is NOT in my configuration file as you can see.

If there isn't a problem here, I don't know of a better example. 

 
  I can also see outofFuel being set, and the engine being cut when 
  tank[0] is empty and tank[1] has plenty of fuel in it.
 
 Once again: this is not a bug.  By your original explanation 
 (correct me if I'm wrong): tank[1] is never selected, and 
 simply feeds tank[0]. If it's not selected the engine won't 
 feed from it.  If tank[0] is empty, the engine will get no fuel.

I'm sorry, but it is a bug. Both tanks are selected as you can see. 

 
 Can you try being really, explicitly verbose about your 
 problem? Leave out the Nasal bugs and analysis.  Just give me 
 the behavior you want to see from the two tanks and two fuel 
 selector switches.

Extracts from the POH are posted at:

http://myweb.tiscali.co.uk/vmeazza/FlightGear/Fuel%20System.JPG

And

http://myweb.tiscali.co.uk/vmeazza/FlightGear/Fuel%20System%20Diagram.JPG

I think the description and diagram speak for themselves, but if you have
any further queries, get back to me soonest.

All that is required, is that fuel.nas works in accordance with its logic.
When it does everything is OK. If you are too busy, I already have a
solution.

Sorry for the bother, and thank you for your response. 

Regards,

Vivian Meazza


 



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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
David Megginson wrote:
I've been frustrated with the tendency of the DC-3 (--aircraft=dc3) to 
noseover during the takeoff and landing rolls, and of the J3 Cub 
(--aircraft=j3cub) to nose over during wheel landings.  I've fiddled 
with the YASim files a lot in the past but have never found a good 
solution.

Finally, today, I had a DUH! moment.  On non-aerobatic planes, the 
horizontal stabilizer is set at a negative angle of incidence so that it 
will not stall before the wings (tail stalls are rarely recoverable).  I 
set the hstab on the J3 Cub and DC-3 to -3 degrees of incidence, and the 
tendency to nose-over has virtually disappeared.  The takeoff roll of 
the DC-3 is a joy, and for both planes, I can now use the technique 
described in STICK AND RUDDER for taildragger wheel landings -- just as 
the wheels touch the pavement, push the stick or yoke full forward.
Sounds exciting, I'll have to try both of them now!
Erik
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Jim Wilson wrote:
You are right, that doesn't sound right.  At least if a positive value did
point down, it would be in conflict with the AOA parameter.  That said,  are
you sure the DC-3 is supposed to have a negative incidence?  I just looked up
the p51 and the diagram clearly shows a positive incidence.  The tail is +2.0
degrees (so that at level AoA=0 on main wing, the tail would have a AoA of 2.0
degrees).
The role of the horizontal stabilizer is to produce negative lift to keep 
the nose from dropping -- you balance the plane so that it is slightly 
nose-heavy, then use the hstab (which is on a long lever arm) to apply just 
enough down force to keep the nose balanced.  Flying with an aft CG is more 
efficient, since you're not making as much (if any) downforce with the 
hstab, but it can also result in pitch control problems and violent stalls.

On typical non-aerobatic aircraft, the horizontal stabilizer has a lower 
angle of attack than the main wings in any given flight regime, but there 
are two ways to accomplish that:

1. give the hstab a lower physical incidence angle than the wings; and/or
2. take advantage of the downwash from the wings, which comes from above 
rather than straight on (will not work for a t-tail, obviously).

Since YASim does not model downwash, we have to adjust the incidence angle 
to simulate it where the hstab should be according to its relative airflow 
as well as its physical incidence angle.  This isn't an issue for nose-wheel 
aircraft, since the front wheel keeps them from nosing over most of the 
time, but it makes a significant difference for controlling taildraggers on 
the ground.

All the best,
David
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Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Matthew Law
Arnt Karlsen wrote:
On Tue, 27 Jul 2004 14:09:24 +0100, Matthew wrote in message 
[EMAIL PROTECTED]:
 

I think my Vans RV-9 will have a diesel engine :-)
   

..you have a kit started?  Which diesel?
 

Arnt,
I'm sending a reply off-list to prevent me getting seriously off-topic :-)
All the best,
Matthew.
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Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Matthew Law
Arnt Karlsen wrote:
On Tue, 27 Jul 2004 14:09:24 +0100, Matthew wrote in message 
[EMAIL PROTECTED]:
 

I think my Vans RV-9 will have a diesel engine :-)
   

..you have a kit started?  Which diesel?
 

Arnt,
I'm sending a reply off-list to prevent me getting seriously off-topic :-)
All the best,
Matthew.
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jim Wilson
David Megginson said:

 Jim Wilson wrote:
 
  You are right, that doesn't sound right.  At least if a positive value did
  point down, it would be in conflict with the AOA parameter.  That said,  are
  you sure the DC-3 is supposed to have a negative incidence?  I just looked up
  the p51 and the diagram clearly shows a positive incidence.  The tail is +2.0
  degrees (so that at level AoA=0 on main wing, the tail would have a AoA of 2.0
  degrees).
 
 The role of the horizontal stabilizer is to produce negative lift to keep 
 the nose from dropping -- you balance the plane so that it is slightly 
 nose-heavy, then use the hstab (which is on a long lever arm) to apply just 
 enough down force to keep the nose balanced.  Flying with an aft CG is more 
 efficient, since you're not making as much (if any) downforce with the 
 hstab, but it can also result in pitch control problems and violent stalls.
 
 On typical non-aerobatic aircraft, the horizontal stabilizer has a lower 
 angle of attack than the main wings in any given flight regime, but there 
 are two ways to accomplish that:
 
 1. give the hstab a lower physical incidence angle than the wings; and/or
 
 2. take advantage of the downwash from the wings, which comes from above 
 rather than straight on (will not work for a t-tail, obviously).
 
 Since YASim does not model downwash, we have to adjust the incidence angle 
 to simulate it where the hstab should be according to its relative airflow 
 as well as its physical incidence angle.  This isn't an issue for nose-wheel 
 aircraft, since the front wheel keeps them from nosing over most of the 
 time, but it makes a significant difference for controlling taildraggers on 
 the ground.
 

Excellent,  thanks for the clarification.  Just looking at the cub you can see
down-wash is a major design feature.  The DC-3 has a high tail,  but I can see
the incidence in the main wing is pretty high.  I wonder what happens when you
increase the wing incidence and set the horizontal stabilizer to 0 or whatever
it is supposed to be.

As for the P51-D, here is a page out of the reference:
http://www.spiderbark.com/fgfs/sec1_0001.JPG
http://www.spiderbark.com/fgfs/sec1_0001a.JPG

For some reason the designers seem to be going the opposite direction
(positive tail incidence).  I'd like to understand the reason in order to make
a decision on the p51d fdm config.  It did seem to handle better with the
negative incidence number.  But down-wash certainly isn't present on the hstab
and the diagram appears to show positive incidence.

The other related problem I'm not sure of is that with or without reducing the
incidence value, I can't seem to take off in a moderate cross-wind ( 12kts). 
 The tail always blows around and the rudder/brakes can't stop it.  Does
anyone know if this is normal behavior?

Best,

Jim



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Re: [Flightgear-devel] Minor logic bug re: starting location initialization?

2004-07-28 Thread Jim Wilson
Chris Metzler said:


 Hi.  It appears that in initialization, if an airport and heading are
 specified on the command line, a runway is immediately chosen based
 upon the heading, and latitude/longitude is set to that runway's
 threshhold.  This is sensible if the user is starting *at* the airport;
 but if the user is starting somewhere else, and using the airport
 as a reference point via --offset-azimuth and --offset-distance,
 the result is that starting position can jump by a large amount
 simply by changing the starting heading.  Changing the heading
 changes the runway fg_init thinks is relevant, and the offset is
 taken from the position that's been set to an irrelevant runway
 threshold location.
 
 I ran into this tonight while trying to contrive some aliases for
 quickly starting FlightGear with the ufo at a specific vantage
 point near a structure I'm modelling.  I decided I wanted to be on
 the other side of the structure, so I added a couple of degrees to
 my --offset-azimuth value, and changed my heading by 90 degrees.
 Upon restart, I didn't see the structure.  I spent quite a while
 trying to determine why it wasn't loading before I realized that
 it *was* loading, and that the reason I didn't see it was because
 I was a kilometer and a half away from where I thought.
 
 Not very important at all -- it probably takes a fairly contrived
 situation (like mine) to get bit by this -- but figured I'd
 mention it.
 

True, but it is actually it is a fairly contrived feature.  And I could see a
user wanting to start on a downwind leg or something like that.  I'd call it a
bug as well.  At the very least we ought to be able to change the behavior
during air starts,  but then how would we choose a location to offset from?

What happens if you specify a runway?

Best,

Jim


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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Jim Wilson wrote:
Excellent,  thanks for the clarification.  Just looking at the cub you can see
down-wash is a major design feature.  The DC-3 has a high tail,  but I can see
the incidence in the main wing is pretty high.  I wonder what happens when you
increase the wing incidence and set the horizontal stabilizer to 0 or whatever
it is supposed to be.
I'm getting seriously out of my depth here, since I didn't even take high 
school physics, but as far as I understand the most important part of lift 
is the suction created by the partial vacuum *above* the wings -- that means 
that wings are pulling air down more than pushing it down, effectively, and 
the hstab will be in downwash even if it is level with or slightly above the 
wings.  Only a very high hstab, like the one on a t-tail, will be clear of it.

Now Jon, Tony, or Andy can step in and explain how I've totally 
misunderstood the aerodynamics.

For some reason the designers seem to be going the opposite direction
(positive tail incidence).  I'd like to understand the reason in order to make
a decision on the p51d fdm config.  It did seem to handle better with the
negative incidence number.  But down-wash certainly isn't present on the hstab
and the diagram appears to show positive incidence.
It's very hard to see this with the naked eye because you cannot tell the 
angle of the downwash.  I imagine that downwash would be more dramatic in a 
plane with higher wing loading, so the hstab could have a less negative (or 
more positive) incidence angle and still have effectively a lower angle of 
attack.

The other related problem I'm not sure of is that with or without reducing the
incidence value, I can't seem to take off in a moderate cross-wind ( 12kts). 
 The tail always blows around and the rudder/brakes can't stop it.  Does
anyone know if this is normal behavior?
The vstab is probably too effective at low speeds, and I have no real-life 
taildragger experience, but a 12 knot crosswind component is not small -- 
the Cessna 172, for example, has a maximum demonstrated crosswind component 
for landing of only about 15 kt, if I recall correctly.

Can you lock the tailwheel so that it doesn't castor?  If so, try to keep 
backpressure on it to hold the plane straight.  You might also want to shift 
the CG back a bit so that the tailwheel doesn't go too light.

All the best,
David
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Matthew Law wrote:
It seems much, much better to me.  However, I can sit at minimum power 
with the brakes on in nil wind and rock from one main wheel to the other 
using the ailerons.  I can also lift the tail off the ground at minimum 
power.  I'm not sure if that is a side effect of what you've done, but 
I'm sure that shouldn't be the case :-)
That shouldn't be from my change -- can you do it with other YASim planes?
All the best,
David
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Re: [Flightgear-devel] DC-3 Sounds

2004-07-28 Thread David Megginson
Jim Wilson wrote:
There is a modified sound config in cvs that at least partially addresses the
problems.  I hope Erik doesn't mind.  BTW if anyone wants to mess with any of
the aircraft sound configs that I've commited in the past, have at it.  It
isn't as easy (or fun) as it first appears :-).
Thanks -- it's a bit better, but it still doesn't sound right on my sound 
card.  There is very little difference between the engines at full power and 
the engines at idle.

All the best,
David
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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon Berndt
David M. wrote:

 I'm getting seriously out of my depth here, since I didn't even take high
 school physics, but as far as I understand the most important part of lift
 is the suction created by the partial vacuum *above* the wings -- that means
 that wings are pulling air down more than pushing it down, effectively, and
 the hstab will be in downwash even if it is level with or slightly above the
 wings.  Only a very high hstab, like the one on a t-tail, will be clear of it.

 Now Jon, Tony, or Andy can step in and explain how I've totally
 misunderstood the aerodynamics.

I've heard it described several ways (lift); I think you're pretty close. I don't know 
if
I'd say partial vacuum, though, which might give an exaggerated impression. Thinking 
of
Bernoulli's nozzle example from elementary physics, the flow over the top, curved 
surface
of a wing sees faster airflow, and lower pressure. Integrating the pressure over the 
lower
and upper surfaces of the wing results in a net upward force (assuming steady-state
flight). Probably there is a bit of both pushing _and_ pulling going on. If the lower
surface of the wing is at a positive alpha, it's not too difficult to think that there 
is
some pushing going on.

Well, it would be interesting to get Tony's impression, and of course a physicist will
describe this in his own way, too.

Jon


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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Richard Bytheway
 -Original Message-
 From: Jon Berndt
 Sent: 28 July 2004 3:47 pm
 To: FlightGear developers discussions
 Subject: RE: [Flightgear-devel] Taildragger takeoff and landing
 
snip
 
 I've heard it described several ways (lift); I think you're 
 pretty close. I don't know if
 I'd say partial vacuum, though, which might give an 
 exaggerated impression. Thinking of
 Bernoulli's nozzle example from elementary physics, the flow 
 over the top, curved surface
 of a wing sees faster airflow, and lower pressure. 
 Integrating the pressure over the lower
 and upper surfaces of the wing results in a net upward force 
 (assuming steady-state
 flight). Probably there is a bit of both pushing _and_ 
 pulling going on. If the lower
 surface of the wing is at a positive alpha, it's not too 
 difficult to think that there is
 some pushing going on.
 
 Well, it would be interesting to get Tony's impression, and 
 of course a physicist will
 describe this in his own way, too.
 
 Jon
 

Well as a physicist (but with no formal aeronautical education), I always think of it 
as the wing is pushing air down, which causes an equal and opposite force (to quote 
Newton) of the air pushing the wing up. Hence acrobatic aircraft with symmettrical 
wings can still fly. The key to wing shape design is to keep the air flow attached to 
both the upper and lower surface so that you can change the direction of airflow. Once 
the flow detaches (a stall), you are not pushing the air down any more, so it isn't 
pushing you up.

Richard


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Re: [Flightgear-devel] Minor logic bug re: starting location initialization?

2004-07-28 Thread Chris Metzler
On Wed, 28 Jul 2004 09:54:28 +0200
Erik Hofman [EMAIL PROTECTED] wrote:
 Chris Metzler wrote:
 Hi.  It appears that in initialization, if an airport and heading are
 specified on the command line, a runway is immediately chosen based
 upon the heading, and latitude/longitude is set to that runway's
 threshhold.  This is sensible if the user is starting *at* the
 airport; but if the user is starting somewhere else, and using the
 airport as a reference point via --offset-azimuth and
 --offset-distance, the result is that starting position can jump by a
 large amount simply by changing the starting heading.  Changing the
 heading changes the runway fg_init thinks is relevant, and the offset
 is taken from the position that's been set to an irrelevant runway
 threshold location.
 
 Not very important at all -- it probably takes a fairly contrived
 situation (like mine) to get bit by this -- but figured I'd
 mention it.
 
 I think the options you mention are explicitly to align to the airport. 
 A better approach would probably be to specify --lat and --lon instead.

I agree completely that specifying latlong is a much better option
for what I was trying to do.  I ended up doing it that way because
I had initially forgotten specifying position was possible, and had
been flying to the scenery from the nearest airport to the scenery
in the ufo each time before remembering there were simpler options;
so the first thing that occurred to me was to do it relative to
the airport.  But you're right:  specifying latlong makes more sense.

But it's not announced in the command line option list, or the getstart
files, that --heading is really for use only at an airport; and there
are circumstances where one would want to use the heading parameter
without it assuming a runway.  For instance, I've been using it in
landing practice, where I start out with a position relative to the
airport plus a starting heading that's not necessarily correlated with
the runway I want to use (so I have to get myself around and onto the
correct pattern/course).  Because I suck, I start myself far enough out
that the jumps in position when I change heading aren't a big deal
(apparently, since I never noticed this before now!).  Like I said,
it's absolutely not a big deal.  But I can imagine it catching someone.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jim Wilson
Richard Bytheway said:

  -Original Message-
  From: Jon Berndt
  Sent: 28 July 2004 3:47 pm
  To: FlightGear developers discussions
  Subject: RE: [Flightgear-devel] Taildragger takeoff and landing
  
 snip
  
  I've heard it described several ways (lift); I think you're 
  pretty close. I don't know if
  I'd say partial vacuum, though, which might give an 
  exaggerated impression. Thinking of
  Bernoulli's nozzle example from elementary physics, the flow 
  over the top, curved surface
  of a wing sees faster airflow, and lower pressure. 
  Integrating the pressure over the lower
  and upper surfaces of the wing results in a net upward force 
  (assuming steady-state
  flight). Probably there is a bit of both pushing _and_ 
  pulling going on. If the lower
  surface of the wing is at a positive alpha, it's not too 
  difficult to think that there is
  some pushing going on.
  
  Well, it would be interesting to get Tony's impression, and 
  of course a physicist will
  describe this in his own way, too.
  
  Jon
  
 
 Well as a physicist (but with no formal aeronautical education), I always
think of it as the wing is pushing air down, which causes an equal and
opposite force (to quote Newton) of the air pushing the wing up. Hence
acrobatic aircraft with symmettrical wings can still fly. The key to wing
shape design is to keep the air flow attached to both the upper and lower
surface so that you can change the direction of airflow. Once the flow
detaches (a stall), you are not pushing the air down any more, so it isn't
pushing you up.
 

This suggests that both bernoulli and the pushing (gravity) are at play,
depending on the airfoil.  My (uneducated) guess is the pushing is almost all
of it and that the bernoulli effect only augments:
http://observe.arc.nasa.gov/nasa/exhibits/planes/planes_1c.html

Best,

Jim


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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread SGMINFO
David Megginson wrote:

  I'm getting seriously out of my depth here, since I didn't even take high
  school physics...


Just a lurker at present until I can find a way to contribute more 
usefully but try this...

http://www.av8n.com/how/


HTH
-|steve|-


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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 17:25:31 -
 Jim Wilson [EMAIL PROTECTED] wrote:
Richard Bytheway said:

Well as a physicist (but with no formal aeronautical education), I 
always
think of it as the wing is pushing air down, which causes an equal 
and
opposite force (to quote Newton) of the air pushing the wing up. 
Hence
acrobatic aircraft with symmettrical wings can still fly. The key to 
wing
shape design is to keep the air flow attached to both the upper and 
lower
surface so that you can change the direction of airflow. Once the 
flow
detaches (a stall), you are not pushing the air down any more, so it 
isn't
pushing you up.

This suggests that both bernoulli and the pushing (gravity) are at 
play,
depending on the airfoil.  My (uneducated) guess is the pushing is 
almost all
of it and that the bernoulli effect only augments:
http://observe.arc.nasa.gov/nasa/exhibits/planes/planes_1c.html
The pushing comes into play in Newtonian flow, such as at hypersonic 
speeds. In that case, the momentum transfer of many impacts with air 
molecules and the resulting exhange of momentum might be seen as 
pushing the wing upward.

Also, past stall a wing will see a decrease in lift, but then an 
increase again - perhaps to an even higher degree than it had prior to 
stall - at about 45 degrees, like a flat plate. In that case, the 
airflow on the back side of the wing is obviously going to be 
detached, but there is lift, nonetheless. It seems to me that this 
could be seens as the airflow pushing the wing up, and the airflow 
being deflected downward. Not sure how that fits in with Bernoulli, if 
at all.

However, at normal angles of attack below stall, the Bernoulli 
principle is, I believe, the explanation for lift. The 
_resulting_effect_ of the lower pressure on the top surface of the 
wing than on the bottom, gives a net lift - which *results*in* airflow 
being deflected (i.e. pushed downward). It could be a matter of 
point-of-view: the direct cause of the lift is the pressure 
differential, the effect is that airflow is deflected downwards. It's 
not the other way around - that is, the air that is pushed downward 
does not cause the pressure differential over the wing surfaces.

That's my further explanation, in any case.
Jon
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[Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Chris Metzler

For those of you who've worked on 3d modelling/texturing, please please
please tell me I'm missing something here.

I've an object I've created in Blender.  Using the UV Face Editor, I
load one texture file and map some of the faces to it (or actually,
to a region much much larger than it, because I want the texture
tiled many times over the faces in question).  I load another texture
file and map the other faces to it.  I look at my object in Blender,
and it looks fine.  I export it to AC3D format, and only one texture
shows up.

I've done some poking around with the .ac files that come with FG,
and haven't found one with more than one texture file associated
with one object, and now I'm worried.  Is this something Blender
can do, but AC3D (and thus AC3D files) cannot?

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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[Flightgear-devel] Ready for next release?

2004-07-28 Thread Curtis L. Olson
We have now done 3 pre-releases and hopefully we have most of the major 
issues dealt with for this release.  Have we missed any patch 
submissions?  Are there any remaining issues that can be *quickly* dealt 
with?

If I sat a chicken at a computer and made it look at even 1/2 the email 
I receive each day, I'd probably get put in jail for cruelty to animals, 
so I could very well have missed a patch or two or 10 along the way.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Tue, 28 Jun 2005 19:20:17 +0100
 SGMINFO [EMAIL PROTECTED] wrote:
David Megginson wrote:
  I'm getting seriously out of my depth here, since I didn't even 
take high
  school physics...

Just a lurker at present until I can find a way to contribute more 
usefully but try this...

http://www.av8n.com/how/
Yes, this seems liek an excellent piece. See section 3.14 and 3.15 for 
pertinent discussion.

Jon
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Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Josh Babcock
Chris Metzler wrote:
For those of you who've worked on 3d modelling/texturing, please please
please tell me I'm missing something here.
I've an object I've created in Blender.  Using the UV Face Editor, I
load one texture file and map some of the faces to it (or actually,
to a region much much larger than it, because I want the texture
tiled many times over the faces in question).  I load another texture
file and map the other faces to it.  I look at my object in Blender,
and it looks fine.  I export it to AC3D format, and only one texture
shows up.
I've done some poking around with the .ac files that come with FG,
and haven't found one with more than one texture file associated
with one object, and now I'm worried.  Is this something Blender
can do, but AC3D (and thus AC3D files) cannot?
-c


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AC3D does not support multiple textures per object, AFAIK.
Josh
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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Norman Vine
Jim Wilson writes:
   
  
  Well as a physicist (but with no formal aeronautical education), I always
 think of it as the wing is pushing air down, which causes an equal and
 opposite force (to quote Newton) of the air pushing the wing up. Hence
 acrobatic aircraft with symmettrical wings can still fly. The key to wing
 shape design is to keep the air flow attached to both the upper and lower
 surface so that you can change the direction of airflow. Once the flow
 detaches (a stall), you are not pushing the air down any more, so it isn't
 pushing you up.
  
 
 This suggests that both bernoulli and the pushing (gravity) are at play,
 depending on the airfoil.  My (uneducated) guess is the pushing is almost all
 of it and that the bernoulli effect only augments:
 http://observe.arc.nasa.gov/nasa/exhibits/planes/planes_1c.html

This is a 100 year old argument :-)
http://hyperphysics.phy-astr.gsu.edu/hbase/fluids/airfoil.html

If you really want to know read everything you can wriiten by
Koukowskii and Prandtl

Cheers

Norman

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OT: Birds for Information Processing Was: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Al West
On Wednesday 28 July 2004 18:53, Curtis L. Olson wrote:
 We have now done 3 pre-releases and hopefully we have most of the major
 issues dealt with for this release.  Have we missed any patch
 submissions?  Are there any remaining issues that can be *quickly* dealt
 with?

 If I sat a chicken at a computer and made it look at even 1/2 the email
 I receive each day, I'd probably get put in jail for cruelty to animals,
 so I could very well have missed a patch or two or 10 along the way.


Well done Curt - however I think you might be interested in how google use 
birds in their processing system.

http://www.google.com/technology/pigeonrank.html

Cheers,
Al

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Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Jim Wilson
Josh Babcock said:

 AC3D does not support multiple textures per object, AFAIK.
 Josh

This is correct.

http://www.ac3d.org/ac3d/man/ac3dfileformat.html

It is possible to group multiple objects under a single name.

Best,

Jim


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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 14:15:04 -0400
 Norman Vine [EMAIL PROTECTED] wrote:
This is a 100 year old argument :-)
http://hyperphysics.phy-astr.gsu.edu/hbase/fluids/airfoil.html
If you really want to know read everything you can wriiten by
Koukowskii and Prandtl
Is light a wave or a particle?
:-)
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Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Chris Metzler
On Wed, 28 Jul 2004 13:59:37 -0400
Josh Babcock [EMAIL PROTECTED] wrote:
Chris Metzler wrote:
 For those of you who've worked on 3d modelling/texturing, please
 please please tell me I'm missing something here.
 
 I've an object I've created in Blender.  Using the UV Face Editor, I
 load one texture file and map some of the faces to it (or actually,
 to a region much much larger than it, because I want the texture
 tiled many times over the faces in question).  I load another texture
 file and map the other faces to it.  I look at my object in Blender,
 and it looks fine.  I export it to AC3D format, and only one texture
 shows up.
 
 I've done some poking around with the .ac files that come with FG,
 and haven't found one with more than one texture file associated
 with one object, and now I'm worried.  Is this something Blender
 can do, but AC3D (and thus AC3D files) cannot?

 AC3D does not support multiple textures per object, AFAIK.

Oh, that sucks.  That truly, truly sucks.  Having finished several
objects, I now have to go back and break each of them up into
multiple smaller objects.  Using one unified texture, and UVmapping
on it, isn't an option since it'd require a 2048x2048 texture.

Dangit.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: OT: Birds for Information Processing Was: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Curtis L. Olson
Al West wrote:
Well done Curt - however I think you might be interested in how google use 
birds in their processing system.

http://www.google.com/technology/pigeonrank.html
 

I heard rumors [maybe on slashdot?] that they plan to double their 
pigeon capacity without needing to add space by keeping 1/2 of their 
pigeon population airborn at any given instant.  It's kind of similar in 
concept to my infinite distributed internet storage plan ... simply 
divide up all your data into manageable chunks ... maybe 100kb or 1Mb.  
Email each chunk to a non existant address.  When the message/data chunk 
is returned, simply turn around and re-email it to a different 
nonexistant address.  If you need a chunk of data, just wait and catch 
it when it comes by.  Of course you would want to impliment some sort of 
local disk caching for frequently used data.  This scheme is almost 
infinitely scalable ... as long as other people don't catch on and start 
doing it themselves.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Jim Wilson wrote:
This suggests that both bernoulli and the pushing (gravity) are at play,
depending on the airfoil.  My (uneducated) guess is the pushing is almost all
of it and that the bernoulli effect only augments:
http://observe.arc.nasa.gov/nasa/exhibits/planes/planes_1c.html
There's a pressure differential either way, but since icing on top of the 
wing kills lift more than icing on the bottom, I'll guess that the low 
pressure on top is at least as important as the high pressure beneath.

All the best,
David
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Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Curtis L. Olson
Chris Metzler wrote:
On Wed, 28 Jul 2004 13:59:37 -0400
Josh Babcock [EMAIL PROTECTED] wrote:
 

Chris Metzler wrote:
   

For those of you who've worked on 3d modelling/texturing, please
please please tell me I'm missing something here.
I've an object I've created in Blender.  Using the UV Face Editor, I
load one texture file and map some of the faces to it (or actually,
to a region much much larger than it, because I want the texture
tiled many times over the faces in question).  I load another texture
file and map the other faces to it.  I look at my object in Blender,
and it looks fine.  I export it to AC3D format, and only one texture
shows up.
I've done some poking around with the .ac files that come with FG,
and haven't found one with more than one texture file associated
with one object, and now I'm worried.  Is this something Blender
can do, but AC3D (and thus AC3D files) cannot?
 

AC3D does not support multiple textures per object, AFAIK.
   

Oh, that sucks.  That truly, truly sucks.  Having finished several
objects, I now have to go back and break each of them up into
multiple smaller objects.  Using one unified texture, and UVmapping
on it, isn't an option since it'd require a 2048x2048 texture.
 

Be careful how many 2048x2048 textures you use.  Just one of those is 
12.5Mb of your card's onboard video RAM.  If your texture has an alpha 
component, that grows to almost 17Mb of RAM.

Think seriously about how big your object will be on the screen (pixels 
x pixels) from normal viewing range.  Sure it would be great to be able 
to zoom on on a building and see the molecular structure of the brick, 
but remember this is a flight sim and typically we keep a reasonable 
distance between the aircraft and the environment.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread David Megginson
Jon S Berndt wrote:
On Tue, 28 Jun 2005 19:20:17 +0100
 SGMINFO [EMAIL PROTECTED] wrote:
David Megginson wrote:
  I'm getting seriously out of my depth here, since I didn't even 
take high
  school physics...

Just a lurker at present until I can find a way to contribute more 
usefully but try this...

http://www.av8n.com/how/

Yes, this seems liek an excellent piece. See section 3.14 and 3.15 for 
pertinent discussion.
Actually, this one might be most pertinent to the original discussion:
  http://www.av8n.com/how/htm/airfoils.html#fig-3pv
The important thing to note is that the airflow *above* the wing also curves 
down, not just the airflow below it.  That is why, even with the same 
incidence angle, the hstab sees a different angle of attack in the wings' 
downwash even if it is level with or slightly above the wings themselves.

All the best,
David
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 14:52:24 -0400
 David Megginson [EMAIL PROTECTED] wrote:
The important thing to note is that the airflow *above* the wing also 
curves down, not just the airflow below it.  That is why, even with 
the same incidence angle, the hstab sees a different angle of attack 
in the wings' downwash even if it is level with or slightly above the 
wings themselves.

David
So, from the point of view of the horizontal stabilizor, that pesky 
downwash happens because wings really suck. ;-)

Jon
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Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Chris Metzler
On Wed, 28 Jul 2004 13:48:03 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
 Chris Metzler wrote:

 Oh, that sucks.  That truly, truly sucks.  Having finished several
 objects, I now have to go back and break each of them up into
 multiple smaller objects.  Using one unified texture, and UVmapping
 on it, isn't an option since it'd require a 2048x2048 texture.
 
 Be careful how many 2048x2048 textures you use.  Just one of those is 
 12.5Mb of your card's onboard video RAM.  If your texture has an alpha 
 component, that grows to almost 17Mb of RAM.

Yeah, that's why I'm not gonna do it.  It makes more sense -- even if
it *is* tedious -- to break up the objects.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Durk Talsma
Curt,

I'd say almost. My stuff has been checked in and seems to work fine now. My 
only concern is that I just downloaded pre3 about two hours ago and haven't 
even had a chance to compile it. Therefore, I'd prefer to wait just a little 
longer. Probably just a day or so to see if anything unexpected shows up.  
(if your schedule allows that of course).

How's that sound?

Cheers,
Durk

On Wednesday 28 July 2004 19:53, Curtis L. Olson wrote:
 We have now done 3 pre-releases and hopefully we have most of the major
 issues dealt with for this release.  Have we missed any patch
 submissions?  Are there any remaining issues that can be *quickly* dealt
 with?

 If I sat a chicken at a computer and made it look at even 1/2 the email
 I receive each day, I'd probably get put in jail for cruelty to animals,
 so I could very well have missed a patch or two or 10 along the way.

 Regards,

 Curt.


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Re: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Curtis L. Olson
Durk Talsma wrote:
Curt,
I'd say almost. My stuff has been checked in and seems to work fine now. My 
only concern is that I just downloaded pre3 about two hours ago and haven't 
even had a chance to compile it. Therefore, I'd prefer to wait just a little 
longer. Probably just a day or so to see if anything unexpected shows up.  
(if your schedule allows that of course).

How's that sound?
 

Sounds fine, I wasn't planning on rolling out the official release today 
anyway.  Tomorrow is probably the earliest ... more likely friday.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Lee Elliott
On Wednesday 28 July 2004 13:45, Matthew Law wrote:
 Arnt Karlsen wrote:
 On Tue, 27 Jul 2004 14:09:24 +0100, Matthew wrote in message
 
 [EMAIL PROTECTED]:
  I think my Vans RV-9 will have a diesel engine :-)
 
 ..you have a kit started?  Which diesel?

 Arnt,

 I'm sending a reply off-list to prevent me getting seriously off-topic :-)


 All the best,

 Matthew.

Hello Matthew,

I don't know if it's just me but you seem to be posting everything twice.  

That is, I seem to be getting two copies of everything you post.  That doesn't 
mean that you're necessarily posting everything twice, but it's a bit odd.

LeeE

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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Lee Elliott
On Wednesday 28 July 2004 19:35, Jon S Berndt wrote:
 On Wed, 28 Jul 2004 14:15:04 -0400

   Norman Vine [EMAIL PROTECTED] wrote:
 This is a 100 year old argument :-)
 http://hyperphysics.phy-astr.gsu.edu/hbase/fluids/airfoil.html
 
 If you really want to know read everything you can wriiten by
 Koukowskii and Prandtl

 Is light a wave or a particle?

 :-)

Does it even occupy a volume?

:)

LeeE

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Re: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Durk Talsma
Just one quick note:

There are still a number of traffic files missing from the fgfs-base-pre3, 
even though they are in CVS now. 

Unfortunately, these file are required, even when the traffic manager is 
disabled. Fixing this is on my todo list, but I likely won't be able to fix 
this before the release. 

Cheers,
Durk

On Wednesday 28 July 2004 21:30, Curtis L. Olson wrote:
 Durk Talsma wrote:
 Curt,
 
 I'd say almost. My stuff has been checked in and seems to work fine now.
  My only concern is that I just downloaded pre3 about two hours ago and
  haven't even had a chance to compile it. Therefore, I'd prefer to wait
  just a little longer. Probably just a day or so to see if anything
  unexpected shows up. (if your schedule allows that of course).
 
 How's that sound?

 Sounds fine, I wasn't planning on rolling out the official release today
 anyway.  Tomorrow is probably the earliest ... more likely friday.

 Regards,

 Curt.


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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
Jon S Berndt wrote:
On Wed, 28 Jul 2004 14:15:04 -0400
 Norman Vine [EMAIL PROTECTED] wrote:
This is a 100 year old argument :-)
http://hyperphysics.phy-astr.gsu.edu/hbase/fluids/airfoil.html
If you really want to know read everything you can wriiten by
Koukowskii and Prandtl

Is light a wave or a particle?
Yes.
Erik
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
David Megginson wrote:
The important thing to note is that the airflow *above* the wing also 
curves down, not just the airflow below it.  That is why, even with the 
same incidence angle, the hstab sees a different angle of attack in the 
wings' downwash even if it is level with or slightly above the wings 
themselves.
This is exactly the reason why pressure is build up underneath the wing 
(pushing the airfoil up on air molecules == force).

Erik
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 22:56:59 +0200
 Erik Hofman [EMAIL PROTECTED] wrote:
This is exactly the reason why pressure is build up underneath the 
wing (pushing the airfoil up on air molecules == force).
No, not really. See: 

http://www.av8n.com/how/htm/airfoils.html#sec-consistent
Excerpt:
Of course, if there were no atmospheric pressure below the wing, 
there would be no way to have reduced pressure above the wing. 
Fundamentally, atmospheric pressure below the wing is responsible for 
supporting the weight of the airplane. The point is that pressure 
changes above the wing are more pronounced than the pressure changes 
below the wing.

Jon
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
Jon S Berndt wrote:
On Wed, 28 Jul 2004 22:56:59 +0200
 Erik Hofman [EMAIL PROTECTED] wrote:
This is exactly the reason why pressure is build up underneath the 
wing (pushing the airfoil up on air molecules == force).

No, not really. See:
http://www.av8n.com/how/htm/airfoils.html#sec-consistent
Try this for a start:
An airflow over the wing is causing the downwash at the end of the 
airfoil. The airflow below the wing is now kind of captured between the 
airfoil and the layer(s) of air underneath itself.

In this situation it can go in just two directions, up or down, The 
majority of the flow will go down, bu a tiny fraction of the molecules 
has to go up. If the number of molecules that go up is high enough it 
will lift the airfoil up with it.

This is really what DaVinci already had discovered back in 1530-something.
Erik
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 23:28:55 +0200
 Erik Hofman [EMAIL PROTECTED] wrote:
Jon S Berndt wrote:

No, not really. See:
http://www.av8n.com/how/htm/airfoils.html#sec-consistent
Try this for a start:
An airflow over the wing is causing the downwash at the end of the 
airfoil. The airflow below the wing is now kind of captured between 
the airfoil and the layer(s) of air underneath itself.

In this situation it can go in just two directions, up or down, The 
majority of the flow will go down, bu a tiny fraction of the 
molecules has to go up. If the number of molecules that go up is high 
enough it will lift the airfoil up with it.

This is really what DaVinci already had discovered back in 
1530-something.
Which is why he never flew. See the argument about bullets in the 
link provided, above.

In the case of the airflow below the wing, it's not really trapped. 
It gets out of the way, below. Also, consider the wing of a B-52. I 
believe it is entirely possible that a wing such as that on the B-52 
can have a lower surface that is parallel to the airflow, but still 
provides lift. That's because it's _mostly_ (or entirely) the 
sucking action above the wing that contributes the most to lift.

Jon
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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Norman Vine
Lee Elliott writes:
 
 My 2p on the 'does lift suck or blow', 
 
 On more refined aerofoils most of the lift comes from the leading edge region, 
 where the acceleration is highest, although some of the more recent 
 'super-critical' aerofoils produce lift further back.
 
 There again, while I'm reasonably up on physics, I'd only claim to understand 
 about 2/3rds of what I read about aerodynamics.

When building sails and fins it is useful to think of Lift operating
perpendiculary to the point of maximum 'curvature' of the foil.

this just usually happens to be very close to the point of maximum
velocity of the stream

Cheers

Norman

 

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[Flightgear-devel] ReSemi OT: Lift (Was: Taildragger takeoff and landing)

2004-07-28 Thread Erik Hofman
Erik Hofman wrote:
Try this for a start:
An airflow over the wing is causing the downwash at the end of the 
airfoil. The airflow below the wing is now kind of captured between the 
airfoil and the layer(s) of air underneath itself.

In this situation it can go in just two directions, up or down, The 
majority of the flow will go down, bu a tiny fraction of the molecules 
has to go up. If the number of molecules that go up is high enough it 
will lift the airfoil up with it.

This is really what DaVinci already had discovered back in 1530-something.
This is really getting into a blog than anything else, but here is what 
I've come up with in a few moments:

The air over the airfoil is having a constant battle between cohesive 
forces (the force that makes a material stick to itself) and adhesive 
forces (the force that makes two materials of a different kind stick 
together). The adhesive forces make the air and the airfoil (metal) 
stick together, the cohesive forces tries to pull the air into a 
straight line.

As long as the adhesive forces are larger than the cohesive forces the 
*result* will be a faster airflow over the airfoil (because of pressure 
loss) and a downwash will be generated right after the airfoil.

The moment the cohesive forces are larger than the adhesive forces the 
result will be an unsteady detached airflow (e.g. stall).

Now, back to the explanation above, a pulling force really doesn't 
exist. A pushing force however does, and is caused by a difference in 
pressure difference at the two sides of an object.

Erik
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
Jon S Berndt wrote:
Which is why he never flew. See the argument about bullets in the link 
provided, above.
http://dsc.discovery.com/news/briefs/20031201/leonardo.html
In the case of the airflow below the wing, it's not really trapped. It 
gets out of the way, below.
But it will encounter a force of the airflow below. Remember, an airflow 
is not without mass, there is really something there that acts, and 
reacts to it's surrounding.

Also, consider the wing of a B-52. I believe 
it is entirely possible that a wing such as that on the B-52 can have a 
lower surface that is parallel to the airflow, but still provides lift. 
That's because it's _mostly_ (or entirely) the sucking action above 
the wing that contributes the most to lift.
No, that is the *result* of lift, not the *cause*.
Erik
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Lee Elliott
On Wednesday 28 July 2004 22:47, Jon S Berndt wrote:
 On Wed, 28 Jul 2004 23:28:55 +0200

   Erik Hofman [EMAIL PROTECTED] wrote:
 Jon S Berndt wrote:
 No, not really. See:
 http://www.av8n.com/how/htm/airfoils.html#sec-consistent
 
 Try this for a start:
 
 An airflow over the wing is causing the downwash at the end of the
 airfoil. The airflow below the wing is now kind of captured between
 the airfoil and the layer(s) of air underneath itself.
 
 In this situation it can go in just two directions, up or down, The
 majority of the flow will go down, bu a tiny fraction of the
 molecules has to go up. If the number of molecules that go up is high
 enough it will lift the airfoil up with it.
 
 This is really what DaVinci already had discovered back in
 1530-something.

 Which is why he never flew. See the argument about bullets in the
 link provided, above.

 In the case of the airflow below the wing, it's not really trapped.
 It gets out of the way, below. Also, consider the wing of a B-52. I
 believe it is entirely possible that a wing such as that on the B-52
 can have a lower surface that is parallel to the airflow, but still
 provides lift. That's because it's _mostly_ (or entirely) the
 sucking action above the wing that contributes the most to lift.

 Jon

Although it might not be accurate in my model, the B-52 wing is set at six deg 
incidence, and while it does fly a little nose-down in some circumstances, 
six deg worth would be worrying;)   Heh - not that I haven't seen some of my 
FDMs for it do exactly that:)

I guess that the lower trailing edge (flaps up) could approach it though...

Re the comment made about flying inverted, here's an interesting pic of 
Geoffrey Tyson flying the SR-A1 inverted.  Check out the apparent AoA, the 
wing incidence and the elevator deflection:)

http://www.overthetop.freeserve.co.uk/SR-SR-A1-Another_Eyebrow_Raiser.jpg

LeeE

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Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Matthew Law
Lee Elliott wrote:
Hello Matthew,
I don't know if it's just me but you seem to be posting everything twice.  

That is, I seem to be getting two copies of everything you post.  That doesn't 
mean that you're necessarily posting everything twice, but it's a bit odd.

LeeE
Hi Lee,
I use thunderbird and imap and for some reason it keeps telling me that 
it fails to send a mail when it really has - but not all the time.  I'm 
looking at other imap clients (must be both windos and linux or BSD 
compatible) to replace this one if the bug continues.  I know it makes 
me look like a cretin... you'll just have to take my word for it that 
I'm not.  Honest ;-)

All the best,
Matthew
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Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Lee Elliott
On Wednesday 28 July 2004 23:22, Matthew Law wrote:
 Lee Elliott wrote:
 Hello Matthew,
 
 I don't know if it's just me but you seem to be posting everything twice.
 
 That is, I seem to be getting two copies of everything you post.  That
  doesn't mean that you're necessarily posting everything twice, but it's a
  bit odd.
 
 LeeE

 Hi Lee,

 I use thunderbird and imap and for some reason it keeps telling me that
 it fails to send a mail when it really has - but not all the time.  I'm
 looking at other imap clients (must be both windos and linux or BSD
 compatible) to replace this one if the bug continues.  I know it makes
 me look like a cretin... you'll just have to take my word for it that
 I'm not.  Honest ;-)


 All the best,

 Matthew

No problem, and no assumption either:)  Software eh?

:)

LeeE

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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 23:55:09 +0200
 Erik Hofman [EMAIL PROTECTED] wrote:
Jon S Berndt wrote:

That's because it's _mostly_ (or entirely) the sucking action above 
the wing that contributes the most to lift.
No, that is the *result* of lift, not the *cause*.
Erik
No, you're mixing up cause and effect.
From Fundamentals of Aerodynamics (John Anderson) is this 
succinctly put explanation: No matter how complex the body shape may 
be, the aerodynamic forces and moents on the body are due entirely to 
the above two basic sources.  The two sources were listed as, 
Pressure distribution over the body surface, and shear stress 
distribution over the body surface. If you integrate the pressure 
distribution over the body (a wing, for instance), you get lift (and 
drag, if you componentize them in a coordinate system aligned with the 
velocity vector).

Jon
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon S Berndt
On Wed, 28 Jul 2004 23:16:05 +0100
 Lee Elliott [EMAIL PROTECTED] wrote:
Although it might not be accurate in my model, the B-52 wing is set 
at six deg 
incidence, and while it does fly a little nose-down in some 
circumstances, 
six deg worth would be worrying;)   Heh - not that I haven't seen 
some of my 
FDMs for it do exactly that:)
Take a look at the NACA wing section lift curves. The ones with a 
camber have a positive lift coefficient at zero degrees alpha.

The lift is due to the net pressure difference across the wing 
surfaces. The same action (pressure difference) that causes the lift, 
also causes the downwash. You can't have one without the other.

Jon
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Downwash (was Re: [Flightgear-devel] Taildragger takeoff and landing)

2004-07-28 Thread David Megginson
Getting back on topic, I think everyone agrees that the horizontal 
stabilizer on a typical plane (excluding t-tails) should be seeing downwash 
-- in other words, its relative wind will not be the same as the relative 
wind seen by the wings.  For JSBSim, we don't have to worry about this, 
because the coefficients already take it into account.  For YASim, we *do* 
have to worry about downwash, since it will change the effective angle of 
attack for the tail.

I'd be interested in which approach Andy and others prefer:
1. set the tail incidence down a few degrees to compensate for the lack of 
downwash (as I have done on the DC-3 and J3 Cub); or

2. add a downwash parameter giving an offset for the relative wind over 
each lifting surface.  This will normally be 0 for the wings, of course (I 
doubt the downwash from canards is enough the change the effective alpha of 
the main wings, but who knows?).

This problem has little effect on normal flight, but it matters a lot for 
the landing and takeoff rolls of taildraggers -- without it, they have an 
unrealistic tendency to nose over.

All the best,
David
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[Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread Matthew Law
David Megginson wrote:
That shouldn't be from my change -- can you do it with other YASim 
planes? 

I see the same issue with elevator on the c172-3d-yasim but not 
aileron.  Again with the pa28-161 -looks to be about 5-10 deg judging by 
the attitude from inside the cockpit...

All the best,
Matthew
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Re: [Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread Matthew Law
 I see the same issue with elevator on the c172-3d-yasim but not 
aileron.  Again with the pa28-161 -looks to be about 5-10 deg judging by 
the attitude from inside the cockpit...

Also, try side slipping any of the cessnas or the pa28.  It seems that 
in this flight regime the rudder seems to lack authority, at least 
compared it to the 150's and 152's I've flown where you need quite a bit 
of aileron to counter the opposing roll of the rudder when the controls 
are 'well crossed'.  Is this the case or is side slipping a particularly 
tricky thing to get right in the FDM?

All the best,
Matthew.
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RE: Downwash (was Re: [Flightgear-devel] Taildragger takeoff and landing)

2004-07-28 Thread Jon Berndt
 Getting back on topic, I think everyone agrees that the horizontal 
 stabilizer on a typical plane (excluding t-tails) should be seeing downwash 

Yes. _When_ there is positive lift being generated by the wing.


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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon Berndt
   Erik Hofman [EMAIL PROTECTED] wrote:

 Jon S Berndt wrote:

 That's because it's _mostly_ (or entirely) the sucking action above
 the wing that contributes the most to lift.
 
 No, that is the *result* of lift, not the *cause*.
 
 Erik

 No, you're mixing up cause and effect.

One more thing: think of a baseball or better yet a lightweight ball. How do those 
things
curve?

Jon


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Re: [Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread Andy Ross
Matthew Law wrote:
 David Megginson wrote:
  Matthew Law wrote:
   It seems much, much better to me.  However, I can sit at minimum
   power with the brakes on in nil wind and rock from one main wheel to
   the other using the ailerons.  I can also lift the tail off the
   ground at minimum power.  I'm not sure if that is a side effect of
   what you've done, but I'm sure that shouldn't be the case :-)
 
  That shouldn't be from my change -- can you do it with other YASim
  planes?

 I see the same issue with elevator on the c172-3d-yasim but not
 aileron.  Again with the pa28-161 -looks to be about 5-10 deg judging
 by the attitude from inside the cockpit...

Uh... YASim doesn't model wash effects, so there really isn't any
process by which a pure control input would generate force.  Are you
sure you weren't just sitting in a stiff wind?  Can anyone else
replicate this?

Andy


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[Flightgear-devel] Taildragger takeoffs and landings

2004-07-28 Thread Dave Perry
David Megginson wrote:
This problem has little effect on normal flight, but it matters a lot for 
the landing and takeoff rolls of taildraggers -- without it, they have an 
unrealistic tendency to nose over.

I have been tied up with an upgrade to SuSe 9.1 and wanted to comment on 
the tail dragger set up discussion.
1.  I updated CVS last night and the changes to the J3 Cub make it 
impossible to do a full-stall 3 point landing. 
2.  It is not true that a wheel landing should end with applying full 
down elevator.  In fact, you want to be almost at zero decent rate when 
the mains touch and then a little forward pressure is usually required 
to keep the immediate slight increase in angle of attach from putting 
you back in the air, since you have not yet stalled.
3.  In a real cub, it takes very little relative wind to keep the tail 
up.  So in a head wind of say 10 knots, you can lift the tail with 
forward pressure as soon as you apply power.  I have seen pilots hold 
the brakes, apply power and lift the tail at zero ground speed.

I really thought the way the cub was in fgfs before these changes was 
very realistic.  I would do 4 touch and goes in the length of 29R at 
KSFO with all of them wheel landings.  Were you really having trouble 
with nose overs with the cub?  I have real hours hours in Stinson 108 
Voyager, Taylorcraft (almost identical to the cub), Cessna 140 and 170, 
Luscome Silverair, Citabra, Champ, and probably other tail draggers that 
I have forgotten.

Also, even though it is usual to have the CG slightly ahead of the wing 
center of lift so the tail plane is providing negative lift in level 
flight, many aircraft when fully loaded have the tail plane providing 
some positive lift.  I flew my Comanche 250 from Denver to Duluth, MN, 
on to DSM, and back to Denver with 4 passengers and baggage to the point 
that I only could fill the inboards to stay below 2900 lbs (max gross).  
The trim was very much different at all speeds.  With just two in the 
front seats and no baggage, the trim for approach is much more up 
elevator trim than at cruise (tail plane has negative lift).  But fully 
loaded, the trim changes very little as you slow up for approach.  This 
could be because the CG is more aft fully loaded, so the tail plane is 
carrying some of the load.

I have never been totally happy with the DC3 ground handling.  It has 
always been too slow on acceleration in bringing the tail up and it 
would try and fly with the tail still on the ground and if you tried to 
get the tail up with forward pressure, it was way too easy to get in a 
porpoise.  Moving the CG as far forward as possible helped and 
increasing the horizontal stab effectiveness also helped.  I had also 
made the length longer.  The real DC3 tail came up very quickly, very 
similar to the cub in reality.  I have not flown the fgfs DC3 since the 
recent changes.  I will try it and then comment some more.

Good discussion,
Dave P.
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Re: [Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread David Megginson
Andy Ross wrote:
Uh... YASim doesn't model wash effects, so there really isn't any
process by which a pure control input would generate force.  Are you
sure you weren't just sitting in a stiff wind?  Can anyone else
replicate this?
I cannot reproduce it on my system:
  fgfs [EMAIL PROTECTED] --aircraft=j3cub
I put on the parking brake (who'd have thought the J3 Cub had a parking 
brake?) and tried moving all of the control surfaces.  They had no effect on 
the aircraft, either with the engine on or with the engine off.

All the best,
David
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[Flightgear-devel] fgfs aborted with the dc3.

2004-07-28 Thread Dave Perry
fgfs aborted with the dc3.
[EMAIL PROTECTED]:/usr/local/FlightGear ./bin/fgfs --aircraft=dc3
Object TrimElevation not found
Initializing OpenAL sound manager
Oops AL error in sample set_volume()! -0.2 for 
/usr/local/FlightGear/Aircraft/dc3/Sounds/engine_running.wav
Oops AL error in sample set_volume()! -0.2 for 
/usr/local/FlightGear/Aircraft/dc3/Sounds/engine_running.wav
Aborted
[EMAIL PROTECTED]:/usr/local/FlightGear

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Re: [Flightgear-devel] Taildragger takeoffs and landings

2004-07-28 Thread David Megginson
Dave Perry wrote:
1.  I updated CVS last night and the changes to the J3 Cub make it 
impossible to do a full-stall 3 point landing. 
I can fiddle a bit with the elevator effectiveness.
2.  It is not true that a
wheel landing should end with applying full down elevator. 
I'm not suggesting that it is the only, or even the best technique, but 
according to Langweise in STICK AND RUDDER, you *can* hold the stick full 
forward without nosing over right after touchdown in a taildragger (though 
you have to release pressure as you slow down).  Have you ever tried holding 
the stick further forward after touching down in a wheel landing, or does 
the plane already seem nose heavy?

Were you really having trouble with nose overs with the cub?
Occasionally, but mainly with the DC-3.  With the J3 Cub, they would happen 
at certain runways but not at others; with the DC-3, they would happen on 
every takeoff roll unless I was fast on the stick after the nose came up.

I have never been totally happy with the DC3 ground handling.  It has 
always been too slow on acceleration in bringing the tail up and it 
would try and fly with the tail still on the ground and if you tried to 
get the tail up with forward pressure, it was way too easy to get in a 
porpoise.  Moving the CG as far forward as possible helped and 
increasing the horizontal stab effectiveness also helped.  I had also 
made the length longer.  The real DC3 tail came up very quickly, very 
similar to the cub in reality.  I have not flown the fgfs DC3 since the 
recent changes.  I will try it and then comment some more.
Excellent.  We need to find a compromise where the DC-3 tail lifts up soon 
enough but it doesn't then nose over immediately without fast intervention.

Thanks for the report,
David
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[Flightgear-devel] fixed xml for Saitek Cyborg Evo joystick

2004-07-28 Thread Dave Perry
I am attaching an edit of this file that should work with either Windows 
or Linux.  As of a few days ago, the CVS file did not work at all.

Would a Windows person with this joystick try it and then it could be 
included in the release.
Dave P.
!--
Joystick binding definitions for Saitek Cyborg Evo Joystick.
aitek Cyborg USB Stick
This file borrows heavily from Cyborg-Gold-3d-USB.xml

The Saitek Cyborg Evo is designed to be easily switchable between a 
left-handed or right handed person.  With that in mind {^, F1, F2} buttons 
on the left, and {^, F3, F4 } buttons on the right have repeated
functionality as the 'modifier' buttons.

Axis #	(direction)			mapped to
~~
axis 0:	(left-right)		aileron
axis 1: (forward-backward)	elevator
axis 2:	(slider)			throttle
axis 3: (twist)rudder

 Left Side Modifiers 
button 10:	^Modifier 1
button 6:	F1			Modifier 2
button 7:	F2			Modifier 3

 Right Side Modifiers 
button 11:	^Modifier 1
button 8:	F3			Modifier 2
button 9:	F4			Modifier 3

Button #	(location)		No Mod			Mod 1Mod 2			Mod 3

button 0:	(trigger)		Brakes			Parking Brake		Speed Brake		Thrust Reverse
button 1:	(middle)		Reset View		Reset All Trim		Cockpit View	Tail Wheel Lock
button 2:	(left)			Flaps Up		Gear UpZoom In			#
button 3:	(right)			Flaps Down		Gear Down			Zoom Out		#
button 4:	(left of hat)	Previous View	Trim Rudder			##
button 5:	(right of hat)	Next View		Trim Rudder			##

axis 4: 	(hat left-right)	look l/r		Trim Aileron		Adj Mixture		#
axis 5: 	(hat up-down)		look u/d		Trim Elevator		Adj Propeller	#

--

PropertyList

nameSaitek Cyborg USB Stick/name

!--  Axis Bindings  --

axis n=0
	descAileron/desc
	binding
		commandproperty-scale/command
		property/controls/flight/aileron/property
		power type=double2/power
	/binding
/axis

axis n=1
	descElevator/desc
	binding
		commandproperty-scale/command
		property/controls/flight/elevator/property
		factor type=double-1.0/factor
		power type=double2/power
	/binding
/axis

axis n=2
	descThrottle/desc
	binding
		commandnasal/command
		scriptcontrols.throttleAxis()/script
	/binding
/axis

axis n=3
	descRudder/desc
	binding
		commandproperty-scale/command
		property/controls/flight/rudder/property
		power type=double2/power
	/binding
/axis

!--  Hat Switch  --
axis
	descView Direction; Aileron Trim;/desc
	number
		unix4/unix
		windows6/windows
	/number
	low
		repeatabletrue/repeatable
		binding
			commandnasal/command
			script
mod = getprop(/input/joysticks/js[0]/saitek-cyborg-evo-modifier);
if (mod == nil or mod == 0) {
	v = getprop(/sim/current-view/view-number);
	if (v == 0 or v == 4) {
		view.panViewDir(2);
	} else {
		view.panViewDir(2);
	}
} elsif (mod == 1) {
	controls.aileronTrim(-0.75);
} elsif (mod == 2) {
	controls.adjMixture(-2);
} elsif (mod == 3) {
	#
}
			/script
		/binding
	/low
	high
		repeatabletrue/repeatable
		binding
			commandnasal/command
			script
mod = getprop(/input/joysticks/js[0]/saitek-cyborg-evo-modifier);
if (mod == nil or mod == 0) {
	v = getprop(/sim/current-view/view-number);
	if (v == 0 or v == 4) {
		view.panViewDir(-2);
	} else {
		view.panViewDir(-2);
	}
} elsif (mod == 1) {
	controls.aileronTrim(0.75);
} elsif (mod == 2) {
	controls.adjMixture(2);
} elsif (mod == 3) {
	#
}
			/script
		/binding
	/high
/axis

axis
	descView Elevation; Elevator Trim;/desc
	number
		unix5/unix
		windows7/windows
	/number
	low
		repeatabletrue/repeatable
		binding
			commandnasal/command
			script
mod = getprop(/input/joysticks/js[0]/saitek-cyborg-evo-modifier);
if (mod == nil or mod == 0) {
	view.panViewPitch(2);
} elsif (mod == 1) {
	controls.elevatorTrim(0.75);
} elsif (mod == 2) {
	controls.adjPropeller(1);
} elsif (mod == 3) {
	#
}
			/script
		/binding
	/low
	high
		repeatabletrue/repeatable
		binding
			commandnasal/command
			script
mod = getprop(/input/joysticks/js[0]/saitek-cyborg-evo-modifier);
if (mod == nil or mod == 0) {
	view.panViewPitch(-2);
} elsif (mod == 1) {
	controls.elevatorTrim(-0.75);
} elsif (mod == 2) {
	controls.adjPropeller(-1);
} elsif (mod == 3) {
	#
}
			/script
		/binding
	/high
/axis


!--  Button Bindings  --
 
!-- Trigger Button - Brakes, Parking Brake, Thrust Reverser --
button n=0
	descBrakes/desc
	repeatable type=booltrue/repeatable
	binding
		commandnasal/command
		script
			mod = getprop(/input/joysticks/js[0]/saitek-cyborg-evo-modifier);
			if (mod == nil or mod == 0) {
interpolate(/controls/gear/brake-left, 1, 0.075);
interpolate(/controls/gear/brake-right, 1, 0.075);
			} elsif 

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Ampere K. Hardraade
I guess that's one of the reasons why some planes use canards. =P

Regards,
Ampere

On July 28, 2004 03:06 pm, Jon S Berndt wrote:
 So, from the point of view of the horizontal stabilizor, that pesky
 downwash happens because wings really suck. ;-)

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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Tony Peden
On Wed, 2004-07-28 at 14:28, Erik Hofman wrote:
 Jon S Berndt wrote:
  On Wed, 28 Jul 2004 22:56:59 +0200
   Erik Hofman [EMAIL PROTECTED] wrote:
  
  This is exactly the reason why pressure is build up underneath the 
  wing (pushing the airfoil up on air molecules == force).
  
  
  No, not really. See:
  http://www.av8n.com/how/htm/airfoils.html#sec-consistent
 
 Try this for a start:
 
 An airflow over the wing is causing the downwash at the end of the 
 airfoil. The airflow below the wing is now kind of captured between the 
 airfoil and the layer(s) of air underneath itself.
 
 In this situation it can go in just two directions, up or down, The 
 majority of the flow will go down, bu a tiny fraction of the molecules 
 has to go up. If the number of molecules that go up is high enough it 
 will lift the airfoil up with it.
 
 This is really what DaVinci already had discovered back in 1530-something.

I hope you guys realize that this is an ages old debate that still goes
on in the relevant academic circles.

 
 Erik
 
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Tony Peden [EMAIL PROTECTED]


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Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-28 Thread Chris Metzler

cc'ing this to make sure you see the reply . . .

On Sat, 24 Jul 2004 17:07:55 +0200
Frederic Bouvier [EMAIL PROTECTED] wrote:
Lee Elliott replying to Josh Babcock:

 I get the same ground poly problems that you seem to be getting with
 your
 new
 ATI driver, except I've been getting them for some time now.

 It actually only seems to be the airfield polys that are affected but
 you'll
 often see it with airfields that are a long way away, to the extent
 that
 you
 can't see the airfield itself but only the displaced polys as they
 sick up through the haze, sometimes to many tens of thousand of feet.
 
 Could you post screenshots ?

Josh sent me along a few screenshots to illustrate the ground poly
bugginess he's seeing near airports.  They can be found at:

http://www.speakeasy.net/~cmetzler/fgfs-screen-002.jpg
http://www.speakeasy.net/~cmetzler/fgfs-screen-003.jpg
http://www.speakeasy.net/~cmetzler/fgfs-screen-004.jpg

Weird stuff.  What airports are these?

-c


-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


pgpEXGuokx9UE.pgp
Description: PGP signature
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Re: [Flightgear-devel] fgfs aborted with the dc3.

2004-07-28 Thread Jim Wilson
Dave Perry said:

 fgfs aborted with the dc3.
 
  [EMAIL PROTECTED]:/usr/local/FlightGear ./bin/fgfs --aircraft=dc3
  Object TrimElevation not found
  Initializing OpenAL sound manager
  Oops AL error in sample set_volume()! -0.2 for 
  /usr/local/FlightGear/Aircraft/dc3/Sounds/engine_running.wav
  Oops AL error in sample set_volume()! -0.2 for 
  /usr/local/FlightGear/Aircraft/dc3/Sounds/engine_running.wav
  Aborted
  [EMAIL PROTECTED]:/usr/local/FlightGear
 

Run with --log-level=debug to see which SubSystem that occurs in.  Could be an
xml bug.

Best,

Jim


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Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Ampere K. Hardraade
On July 28, 2004 02:40 pm, Chris Metzler wrote:
 Oh, that sucks.  That truly, truly sucks.

Don't feel bad.  I don't think 3D Studio supports multiple textures per object 
either.

On July 28, 2004 02:48 pm, Curtis L. Olson wrote:
 Be careful how many 2048x2048 textures you use.  Just one of those is
 12.5Mb of your card's onboard video RAM.  If your texture has an alpha
 component, that grows to almost 17Mb of RAM.
How does that work?

Regards,
Ampere

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Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Ampere K. Hardraade
In the mean time, we just have to put up with the echos. =P

Regards,
Ampere

On July 28, 2004 06:30 pm, Lee Elliott wrote:
 No problem, and no assumption either:)  Software eh?

 :)

 LeeE

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Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-28 Thread Josh Babcock
Chris Metzler wrote:
cc'ing this to make sure you see the reply . . .
On Sat, 24 Jul 2004 17:07:55 +0200
Frederic Bouvier [EMAIL PROTECTED] wrote:
Lee Elliott replying to Josh Babcock:
I get the same ground poly problems that you seem to be getting with
your
new
ATI driver, except I've been getting them for some time now.
It actually only seems to be the airfield polys that are affected but
you'll
often see it with airfields that are a long way away, to the extent
that
you
can't see the airfield itself but only the displaced polys as they
sick up through the haze, sometimes to many tens of thousand of feet.
Could you post screenshots ?

Josh sent me along a few screenshots to illustrate the ground poly
bugginess he's seeing near airports.  They can be found at:
http://www.speakeasy.net/~cmetzler/fgfs-screen-002.jpg
http://www.speakeasy.net/~cmetzler/fgfs-screen-003.jpg
http://www.speakeasy.net/~cmetzler/fgfs-screen-004.jpg
Weird stuff.  What airports are these?
-c

KADW, and two from KONT.  I have all the visual bells and whistles turned on 
except enhanced runway lighting, which also acts really weird (in fact, I think 
I'll send along some screenies of that too).  Latest fglrx drivers on an old 
Radeon 8500.  Kernel 2.4.22, XFree86 4.3.0.

Moving just a few inches any direction or changing the view angle makes these 
things change wildly, or even go away. In fact, in the right spot they will 
flicker on and off. They only seem to appear when I am over an airport. There is 
also a poly in the dc3 model that does this no matter where I am.  It always 
shows up from inside the cockpit as a bright orange vertical stripe on the left 
side of the windscreen. It looks texture mapped. I have to position the view 
angle just right to see it.
Josh

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RE: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Jon Berndt
Tony wrote:

 I hope you guys realize that this is an ages old debate that still goes
 on in the relevant academic circles.

I've heard about the debate on whether it is circulation or the pressure difference 
that
causes lift. I've never heard it argued that mechanical deflection is the cause for 
lift
in subsonic flight.

In my mind (and I've read this, too), circulation causes the pressure difference which 
in
turn causes lift. Think of a baseball thrown with a spin. In that case, the lift 
generated
is purely by circulation. Same thing with a cambered airfoil.

Jon


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[Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-28 Thread Boris Koenig
Hi !
As a user on the FG user list requested a patch from base package
pre2-pre3 in order to reduce download size/time, I was looking for the
required pre2 package, it doesn't seem to be available on 
ftp.flightgear.org anymore - so I decided to look what base package I am
currently using in order to see whether I could simply tar my current 
base directory and use this as a patch basis, but there doesn't seem to
be any version information included in the base directory either, nor 
does fgfs --version provide _any_ information at all, I think
particularly the version information via command line
should be added ASAP,  possibly even directly available from within
FlightGear.



Boris

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RE: [Flightgear-devel] FlightGear base package request --versionparameter to fgfs

2004-07-28 Thread Jon Berndt
 Hi !

 As a user on the FG user list requested a patch from base package
 pre2-pre3 in order to reduce download size/time, I was looking for the
 required pre2 package, it doesn't seem to be available on
 ftp.flightgear.org anymore - so I decided to look what base package I am
 currently using in order to see whether I could simply tar my current
 base directory and use this as a patch basis, but there doesn't seem to
 be any version information included in the base directory either, nor
 does fgfs --version provide _any_ information at all, I think
 particularly the version information via command line
 should be added ASAP,  possibly even directly available from within
 FlightGear.

I think that's an excellent idea. I also think that fgfs --version should report the
SimGear, JSBSim, YASim, etc. version numbers.

Jon


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Re: [Flightgear-devel] FlightGear base package request --versionparameter to fgfs

2004-07-28 Thread Boris Koenig
Jon Berndt wrote:
Hi !
As a user on the FG user list requested a patch from base package
pre2-pre3 in order to reduce download size/time, I was looking for the
required pre2 package, it doesn't seem to be available on
ftp.flightgear.org anymore - so I decided to look what base package I am
currently using in order to see whether I could simply tar my current
base directory and use this as a patch basis, but there doesn't seem to
be any version information included in the base directory either, nor
does fgfs --version provide _any_ information at all, I think
particularly the version information via command line
should be added ASAP,  possibly even directly available from within
FlightGear.

I think that's an excellent idea. I also think that fgfs --version should report the
SimGear, JSBSim, YASim, etc. version numbers.
yes, including not only the version of the FlightGear runtime but also
of the FlightGear base package itself, which -as all of us know- might
very well differ from the actual release version.
For the latter to be easily implemented there should be some simple
version file stored into FlightGear's base package root directory,
this would not even need to be XML based, even though that would
certainly not harm at all, if you take things like patches into
account.
Optionally, it might even make sense to provide some more detailed
version information for debugging purposes, e.g. for stuff like
the available plib/openAL libraries etc.
That way, it would also become relatively easy to enable new users
to track down potential problems caused by version conflicts because
of old system libraries etc.
Using fgfs --version one could provide general information about
all relevant version information, more detailed and library-specific
information could be provided by using something like
fgfs --version=plib or fgfs --version=openal.


Boris
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Re: [Flightgear-devel] FlightGear base package request --version parameter to fgfs

2004-07-28 Thread Jim Wilson
Boris Koenig said:

 Hi !
 
 As a user on the FG user list requested a patch from base package
 pre2-pre3 in order to reduce download size/time, I was looking for the
 required pre2 package, it doesn't seem to be available on 
 ftp.flightgear.org anymore - so I decided to look what base package I am
 currently using in order to see whether I could simply tar my current 
 base directory and use this as a patch basis, but there doesn't seem to
 be any version information included in the base directory either, nor 
 does fgfs --version provide _any_ information at all, I think
 particularly the version information via command line
 should be added ASAP,  possibly even directly available from within
 FlightGear.

There are no pre-release tags, but you could probably do a cvs checkout by
date if you wanted to be sure. 

This link to a cvs log shows the date/time that pre2 was finalized:
http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/version?cvsroot=FlightGear-0.9

Note that this log happens to refer to the file that contains the version
number.  It's called version and is located in the base package directory.

Best,

Jim


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