Re: [Flightgear-devel] Aircraft with old JSBSim specs in base package

2006-04-06 Thread Erik Hofman

Josh Babcock wrote:



Well, the B-29 doesn't really have any correct JSBSim config at all, so
you might as well just ignore that entry. I don't think I will ever get
the polar data for the Boeing wing, so it will probably not happen in
the future either.


Are you sure:
http://www.ae.uiuc.edu/m-selig/ads/coord_database.html#B

http://www.ae.uiuc.edu/m-selig/ads/afplots/b29root.gif
http://www.ae.uiuc.edu/m-selig/ads/coord/b29root.dat

http://www.ae.uiuc.edu/m-selig/ads/afplots/b29tip.gif
http://www.ae.uiuc.edu/m-selig/ads/coord/b29tip.dat

Erik



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[Flightgear-devel] Re: simgear for Mac OS X Tiger

2006-04-06 Thread Erik Hofman


Hi Jeehyeon,

I have the feeling you think I'm one of the MacOS developers, but 
unfortunately I'm not. You would be best off directing the question to 
the developers mailinglist.


Erik

Jeehyeon Eom wrote:

Hi,

first of all, I am enthusiastic fan of FlightGear, and I appreciate for 
your great job!
I'm trying to compile FlightGear 0.9.10-pre3 on my PowerBook, but the 
installation of simgear fails while make with following error messages:


if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..  
-I/FlightGear/include  -g -O2 -D_REENTRANT -MT visual_enviro.o -MD -MP 
-MF .deps/visual_enviro.Tpo -c -o visual_enviro.o visual_enviro.cxx; \
then mv -f .deps/visual_enviro.Tpo .deps/visual_enviro.Po; else rm 
-f .deps/visual_enviro.Tpo; exit 1; fi

In file included from ../../simgear/scene/sky/bbcache.hxx:30,
 from ../../simgear/scene/sky/newcloud.hxx:31,
 from visual_enviro.cxx:36:
../../simgear/screen/RenderTexture.h:343: error: 'CGLContextObj' is used 
as a

   type, but is not defined as a type.
../../simgear/screen/RenderTexture.h:344: error: 'CGLPBufferObj' is used 
as a

   type, but is not defined as a type.
../../simgear/screen/RenderTexture.h:346: error: 'CGLContextObj' is used 
as a

   type, but is not defined as a type.
make[3]: *** [visual_enviro.o] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all] Error 2

I'm using Mac OS X.4.6 and Xcode 2.2.1. What am I doing wrong? What I 
need to do to finish building simgear and FlightGear on my machine? I'm 
a not so experienced programmer, or exactly, it's almost my first try to 
build a programm from source :-).

Can you please help me?
Thanks in advance
Sincerely
Jeehyeon




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RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-06 Thread Vivian Meazza
Olaf Flebbe

 Please use the OpenAL Distribution from creative, not the cygwin one.
 Since it is necessary to do some changes I have a a zip for you:
 
 http://www.oflebbe.de/oflebbe/FlightGear/AL.zip
 
 For other pitfalls http://www.oflebbe.de/oflebbe/FlightGear/index.html
 
 Please either use MSVC or cygwin headers and libraries, but please do
 not mix them.
 
 Olaf
 
 
 2006/4/2, Vivian Meazza [EMAIL PROTECTED]:
  Olaf Flebbe
 
  
   Yes there is a patch outstanding. Please go to the FlightGearLib
   Project in the solution explorer right click, select properties (the
   last entry) choose build events / pre build events.
  
   There was a typo: Please edit change the line to
  
   copy ..\..\src\Include\config.h-msvc8 ..\..\src\Include\config.h
  
   The Release Mode was correct only debug was wrong.
  
   I have no clue what went wrong with exit().
  
   Olaf
  
  
   2006/4/1, Vivian Meazza [EMAIL PROTECTED]:
Olaf Flebbe
   
   
  Cygwin last time, so I wonder if anyone has a quick and dirty
 howto
   for
  compiling flightgear and its dependencies in MSVS 2005? I looked
 at
   the
  wiki, but I think there are some main problems that I don't
 really

 Have a look at http://www.oflebbe/oflebbe/FlightGear

 BTW: The patches for SimGear/FlightGear are in CVS now.

 Olaf

   
Looks like good work, unfortunately FG does not compile here atm
 using
   the
project files in cvs, and the above link is broken. SG seems to
 compile
   OK.
The errors I'm getting are:
   
Error   1   error PRJ0019: A tool returned an error code from
   Creating
Config.h   FlightGearLib
Error   7   error C2381: 'exit' : redefinition;
 __declspec(noreturn)
differs c:\program files\microsoft visual studio
 8\vc\include\stdlib.h
   406
Error   8   error C3861: 'exit': identifier not found
c:\cygwin\flightgear-cvs\source\src\main\fg_os.cxx  159
   
 
  OK, I've now got as far as trying to compile and link OpenAL. I get this
  error:
 
  Error   9   fatal error C1189: #error :  Do not know sized types on
 this
  platformc:\cygwin\freealut-1.0.1\src\alutinternal.h 32
  Error   10  fatal error C1083: Cannot open include file: 'unistd.h':
 No
  such file or directory
  c:\cygwin\freealut-1.0.1\test_suite\.libs\lt-test_errorstuff.c  17
 

After untangling Cygwin stuff, and figuring out how I applied /MT, I
successfully compiled and ran cvs/HEAD under MSVC8. Only took me a week :-).

Unfortunately, I discovered that submodels no longer work. I downloaded
Fred's binary of -0.9.10-pre3 this morning, and they no longer work there
either. So far as I can see, they are still working under Cygwin as of last
night. 

I'm doing some more investigations, can anyone else confirm this problem?

Vivian



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Re: [Flightgear-devel] Re: simgear for Mac OS X Tiger

2006-04-06 Thread James Turner
I'm trying to compile FlightGear 0.9.10-pre3 on my PowerBook, but the installation of simgear fails while "make" with following error messages: if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..  -I/FlightGear/include  -g -O2 -D_REENTRANT -MT visual_enviro.o -MD -MP -MF ".deps/visual_enviro.Tpo" -c -o visual_enviro.o visual_enviro.cxx; \ then mv -f ".deps/visual_enviro.Tpo" ".deps/visual_enviro.Po"; else rm -f ".deps/visual_enviro.Tpo"; exit 1; fi In file included from ../../simgear/scene/sky/bbcache.hxx:30,                  from ../../simgear/scene/sky/newcloud.hxx:31,                  from visual_enviro.cxx:36: ../../simgear/screen/RenderTexture.h:343: error: 'CGLContextObj' is used as a    type, but is not defined as a type. ../../simgear/screen/RenderTexture.h:344: error: 'CGLPBufferObj' is used as a    type, but is not defined as a type. ../../simgear/screen/RenderTexture.h:346: error: 'CGLContextObj' is used as a    type, but is not defined as a type. make[3]: *** [visual_enviro.o] Error 1 make[2]: *** [all-recursive] Error 1 make[1]: *** [all] Error 2 I'm using Mac OS X.4.6 and Xcode 2.2.1. What am I doing wrong? What I need to do to finish building simgear and FlightGear on my machine? I'm a not so experienced programmer, or exactly, it's almost my first try to build a programm from source :-). Can you please help me? Ah, this is due to the render-texture code for OS-X code that was patched into SimGear; I had to fix an include to make it build, I'll send the (minor) patch for that to Erik once I get home; basically you need to pull in OpenGL/CGLTypes.h at the top of the file. The bigger problem is, the RenderTexture code doesn't work, and worse, is resetting the active GLContext to NULL when it fails, so I was getting errors from PLIB about no context being active during startup. I disabled the RenderTexture code in my local tree by adding an early return to the initialise() method.If you just want to fly, you can try the binary I posted yesterday, of course (works on PPC Tiger and Panther, but crashes under Rosetta)http://homepage.mac.com/zakalawe/.Public/flightgear-0.9.10-pre-osx.dmgRegards,James -- All hail the hypno-toad!  

[Flightgear-devel] Proposal for 1.0

2006-04-06 Thread Martin Spott
Hello,
this is now going to be the third release in a row that relies on PLIB
CVS, I find this is a bit unsatisfactory. On the other side people are
waiting endlessly to get patches incorporated into PLIB.

I herewith propose to put a copy of PLIB into the SimGear tree after
the release is out, to rip those pieces off that FlightGear doesn't
use (think of the audio stuff) and to maintain the rest inside Simgear.
The few patches that the current PLIB CVS tree actually sees should be
easily tracked and incorporated into Simgear/PLIB if required.

Regard,
Martin.
-- 
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RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-06 Thread Frederic Bouvier
 Unfortunately, I discovered that submodels no longer work. I downloaded
 Fred's binary of -0.9.10-pre3 this morning, and they no longer work there
 either. So far as I can see, they are still working under Cygwin as of last
 night.

Do you have a test case ? What should I do to exhibit the problem ?

-Fred

--
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http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


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[Flightgear-devel] Re: compile with MSVC 2005 (the same as msvc 8?)

2006-04-06 Thread Melchior FRANZ
* Frederic Bouvier -- Thursday 06 April 2006 12:09:
  Unfortunately, I discovered that submodels no longer work.

 Do you have a test case ? What should I do to exhibit the problem ?

The most important submodels are without any doubt the bo105's Gatling
style guns M134.  :-]

  $ fgfs --aircraft=bo105 --prop:/sim/model/bo105/variant=4
  ... then pull js-trigger or press b-key  (red tracers)

The 737 has contrails above 50,000 ft, the Spitfire group has 
starti[ engine smoke. Lee's aircraft usually have trajectory
markers, e.g:

  $ fgfs --aircraft=CanberraBI8
  ... outside view, Shift-k-key  (red/blue T-s)

m.



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RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-04-06 Thread Vivian Meazza
Fred

 
  Unfortunately, I discovered that submodels no longer work. I downloaded
  Fred's binary of -0.9.10-pre3 this morning, and they no longer work
 there
  either. So far as I can see, they are still working under Cygwin as of
 last
  night.
 
 Do you have a test case ? What should I do to exhibit the problem ?
 
 -Fred
 

And if you ensure that AI models is checked in fgrun, they work just fine.
I'd forgotten that fgrun doesn't use fgfsrc. My fault, forget all the
forgoing. 

Sorry for the brain fade

Vivian 



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Re: [Flightgear-devel] Proposal for 1.0

2006-04-06 Thread Chris Metzler
On Thu, 6 Apr 2006 09:21:33 + (UTC)
Martin Spott wrote:

 Hello,
 this is now going to be the third release in a row that relies on PLIB
 CVS, I find this is a bit unsatisfactory. On the other side people are
 waiting endlessly to get patches incorporated into PLIB.
 
 I herewith propose to put a copy of PLIB into the SimGear tree after
 the release is out, to rip those pieces off that FlightGear doesn't
 use (think of the audio stuff) and to maintain the rest inside Simgear.
 The few patches that the current PLIB CVS tree actually sees should be
 easily tracked and incorporated into Simgear/PLIB if required.

Wow, I've been so out of the loop up to a month and a half ago that
 had no idea the releases were being built on PLIB CVS.  But
yesterday I came across a post I made in late February asking
whether Tiago Gusmão's texture compression stuff had made it into
plib or not, and his replying that after over a month he was still
having trouble getting folks on the plib development list to reply.

How much extra work would this mean *after* putting it into SimGear?
Does plib have a high patch submission rate, thus requiring that
someone would have to duplicate the efforts of whoever evaluates
and commits patches for plib?

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
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Re: [Flightgear-devel] Proposal for 1.0

2006-04-06 Thread AJ MacLeod
On Thursday 06 April 2006 10:21, Martin Spott wrote:
 this is now going to be the third release in a row that relies on PLIB
 CVS, I find this is a bit unsatisfactory.
I've been building CVS with plib-1.8.4 (the last release) for ages with no 
particular problems, so I'm not sure it's true to say that we _rely_ on PLIB 
CVS.  This is not to detract completely from your point though...

 On the other side people are 
 waiting endlessly to get patches incorporated into PLIB.
That seems to be true.  I'm personally using Tiago's texture compression patch 
with 1.8.4 and it is the sort of thing that would have been applied almost 
immediately were it part of simgear, say.

We should also bear in mind the possibility that PLIB might not be the most 
suitable platform for fgfs in the future and that migration to OSG would be 
an option.  However, I'm not a coder and other than having played about with 
some fairly inspiring (visually) OSG applications, I have no really valid 
opinion on that matter; that would almost certainly be post-1.0 anyway I 
would imagine?

Cheers,

AJ


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RE: [Flightgear-devel] Proposal for 1.0

2006-04-06 Thread Vivian Meazza
AJ MacLeod

 On Thursday 06 April 2006 10:21, Martin Spott wrote:
  this is now going to be the third release in a row that relies on PLIB
  CVS, I find this is a bit unsatisfactory.
 I've been building CVS with plib-1.8.4 (the last release) for ages with no
 particular problems, so I'm not sure it's true to say that we _rely_ on
 PLIB
 CVS.  This is not to detract completely from your point though...
 
  On the other side people are
  waiting endlessly to get patches incorporated into PLIB.
 That seems to be true.  I'm personally using Tiago's texture compression
 patch
 with 1.8.4 and it is the sort of thing that would have been applied almost
 immediately were it part of simgear, say.
 
 We should also bear in mind the possibility that PLIB might not be the
 most
 suitable platform for fgfs in the future and that migration to OSG would
 be
 an option.  However, I'm not a coder and other than having played about
 with
 some fairly inspiring (visually) OSG applications, I have no really valid
 opinion on that matter; that would almost certainly be post-1.0 anyway I
 would imagine?
 

I think that this provides a sensible migration route to OSG, if that is the
way we are going, otherwise it seems a good proposal in its own right. Apart
from the number of updates required (small) I can't see a downside. 

Vivian



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[Flightgear-devel] v0.9.10 source code

2006-04-06 Thread Curtis L. Olson
As some of you have already noticed, the source/data tarballs for 
FlightGear-v0.9.10 are now available.  Fred has already made a windows 
binary available, so I'm going to try to get the web site updated and 
push out an official announcement today.


Curt.

--
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[Flightgear-devel] Re: Proposal for 1.0

2006-04-06 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 06 April 2006 15:08:
 Huh!?!  I've been building with plib-v1.8.4 happily without any 
 problems.  Officially we depend on v1.8.4.  If there's something in 
 plib-cvs that we could benefit from, then we should encourage those guys 
 to do another release.

I would *really* like to switch to a new plib version (and make this
a requirement), because ...

- several pu.h widgets are depreciated, and are now in puAux, where they
  are actually maintained. (It's quite embarrassing if one has to submit
  bugfixes for obsolete widgets, when there are already newer ones.)

- 1.8.4 has a few bugs that cause gui style problems (pink input field)

- we have still our own version of puList, although that has now been
  included in puAux. (Cleanup of our code base.)

- we have #ifdefs for plib 1.8.4 that shouldn't be there forever

- we have at least one ugly workaround for a bug that is fixed in
  plib/CVS

- puAux contains new widgets that we could use

I don't think we gain much from forking plib. *If* we have people
interested in working on plib, those can as well ask for plib
write access. (The texture compression was IMHO not advertized
well, so I'm not really surprised that it was ignored.)

m.


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Re: [Flightgear-devel] Aircraft downloads problem .....

2006-04-06 Thread Curtis L. Olson

syd  sandy wrote:

Hi all , just discovered a problem  with the aircraft downloads from 
the website while trying to solve a problem for Steve , who downloaded 
my Citation Bravo and reported errors.
The Bravo , and several others of mine rely on instruments in the 
Instrument-3d folder , but they dont appear to be included in the 
aircraft file. How should this be solved , keep all aircraft  
neccecary files in a single directory? I dont care much for that idea  
...requires duplicating instruments for each aircraft folder . ... 
wasteful . Any suggestions ?



Instruments-3d is distributed with the base package.  So if people 
upgrade to v0.9.10 they shouldn't have a problem running the new aircraft.


There are some potential syncing problems if they want to run a newer 
development version of the aircraft on an older release.


Curt.

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Re: [Flightgear-devel] Re: Proposal for 1.0

2006-04-06 Thread Curtis L. Olson

Melchior FRANZ wrote:


I would *really* like to switch to a new plib version (and make this
a requirement), because ...

- several pu.h widgets are depreciated, and are now in puAux, where they
 are actually maintained. (It's quite embarrassing if one has to submit
 bugfixes for obsolete widgets, when there are already newer ones.)

- 1.8.4 has a few bugs that cause gui style problems (pink input field)

- we have still our own version of puList, although that has now been
 included in puAux. (Cleanup of our code base.)

- we have #ifdefs for plib 1.8.4 that shouldn't be there forever

- we have at least one ugly workaround for a bug that is fixed in
 plib/CVS

- puAux contains new widgets that we could use

I don't think we gain much from forking plib. *If* we have people
interested in working on plib, those can as well ask for plib
write access. (The texture compression was IMHO not advertized
well, so I'm not really surprised that it was ignored.)
 



In the past, when we've lobbied the plib people for a new release, 
they've been very forth coming.  Has anyone asked them to consider 
rolling out a new release?


Curt.

--
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Re: [Flightgear-devel] Proposal for 1.0

2006-04-06 Thread Martin Spott
Curtis L. Olson wrote:

 Huh!?!  I've been building with plib-v1.8.4 happily without any 
 problems.  Officially we depend on v1.8.4.  If there's something in 
 plib-cvs that we could benefit from, then we should encourage those guys 
 to do another release.

Several patches and improvements went in since the last release of PLIB
happened and nobody managed to convince Steve to do a new release over
the last year. You probably don't notice the problems with 1.8.4
because you run Linux, people using other platforms run into
difficulties with 1.8.4. On the other hand there are small but known
bugs in the build system of PLIB CVS and nobody cares over months 

Martin.
-- 
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Re: [Flightgear-devel] Re: Proposal for 1.0

2006-04-06 Thread Stefan Seifert

Melchior FRANZ wrote:

I don't think we gain much from forking plib. *If* we have people
interested in working on plib, those can as well ask for plib
write access. (The texture compression was IMHO not advertized
well, so I'm not really surprised that it was ignored.)
  


Forgive me my ignorance, I have only tested the first posted version of 
the patch. Is compression with this patch optional? Using the patch was 
no problem with my ATI card (although it didn't help much), but results 
were just ugly after I switched to nvidia.


Nine


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[Flightgear-devel] Re: Proposal for 1.0

2006-04-06 Thread Melchior FRANZ
* Curtis L. Olson -- Thursday 06 April 2006 16:11: 
 In the past, when we've lobbied the plib people for a new release, 
 they've been very forth coming.  Has anyone asked them to consider 
 rolling out a new release?

Yes, Martin has. Shortly before the 0.9.9 release, and Steve's response
was very positive: Sure - seems like a good idea. But then there was
some discussion about remaining things to fix in this thread, and
it died out without anyone reporting success or bringing a new release
up again. Currently CVS/HEAD has one GUI problem for which there's a
working and approved fix. Rest is AFAIK stable and usable. (I'm almost
always using fgfs with plib/HEAD.)

A new release right now wouldn't be necessary, but an agreement that
we rely on CVS/HEAD from a particular date (once that GUI bug is fixed),
would be nice. Then we could start to get rid of the old plib stuff
in fgfs and update it to the state of the art. Relying on a CVS
version shouldn't be a problem for developers. And, of course, we'd
need a new plib release before our next release.

m.


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Re: [Flightgear-devel] Re: Proposal for 1.0

2006-04-06 Thread AJ MacLeod
On Thursday 06 April 2006 15:32, Stefan Seifert wrote:
 Forgive me my ignorance, I have only tested the first posted version of
 the patch. Is compression with this patch optional? Using the patch was
 no problem with my ATI card (although it didn't help much), but results
 were just ugly after I switched to nvidia.

It's true that the results can be a wee bit ugly but at the same time I'm 
very happy to live with surfaces showing slight compression noise artefacts 
when it means I can use the carrier and detailed models like the Hurricane 
with decent fps on old hardware (64Mb MX420.)

On the very same box with a nvidia 6200 card installed I don't see any noise 
visible at all...

Cheers,

AJ


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[Flightgear-devel] Re: Proposal for 1.0

2006-04-06 Thread Melchior FRANZ
* Stefan Seifert -- Thursday 06 April 2006 16:32:
 Melchior FRANZ wrote:
  The texture compression was IMHO not advertized well, so I'm not
  really surprised that it was ignored.) 

 Forgive me my ignorance, I have only tested the first posted version of 
 the patch. Is compression with this patch optional?

No. ... that is, yes: if you apply it, you have compression. Otherwise
not.  ;-)



 Using the patch was no problem with my ATI card (although it didn't help
 much), but results were just ugly after I switched to nvidia.

Frankly, I tried it today for the first time (nvidia). It worked very
well. With it I can not only resize the window down, but up to fullscreen
again. I haven't noticed any artifacts, but also no speed increase. (Do
newer nvidia drivers perhaps compress automatically?)

But anyway: the discussion was not about the texture compression patch, but
about whether we should fork plib. One argument was the sometimes poor handling
of submissions, and the compression patch is mostly mentioned first. When
we see how questionable it is, this doesn't seem to be a good example.

m. 


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Re: [Flightgear-devel] Update: Experimental lighter-than-air support for JSBSim and FlightGear

2006-04-06 Thread Anders Gidenstam

On Wed, 5 Apr 2006, Lee Elliott wrote:


On Wednesday 05 April 2006 10:24, [EMAIL PROTECTED] wrote:


[snip]


Are there anyone else interested in lighter than air flight
for FlightGear/JSBSim?

Comments and suggestions are welcome!



There is a balloon fdm in FlightGear but the last time I tried it
I got some very strange results, and accelerations;)


Well, it is a hot air balloon FDM and not a gas balloon FDM.. :)


I'd _would_ like to do some Zeppelins though...


Me too, but I'm not quite there yet, or, rather, I do think the basic 
functionallity needed is there (although crude), but I don't have 
the skills needed to write a working Zeppelin JSBSim specification 
using it yet. (My attempts tend to behave like pendulums while either 
floating skywards or sinking through the ground..)


If someone wants to try, please do!


You are absolutely right about incorporating the dynamic lift
aspects of airships - it was a vital factor in their operation.


Yes, and that is why I choose to work on adding the static lift capability
to JSBSim instead of starting with some thing like the balloon FDM and add 
aerodynamics - to me the static lift seemed relatively simple to 
model while aerodynamics and propulsion seem (very) hard.


Cheers,

Anders
--
-
| Anders Gidenstam   |  |
| Email: anders(at)gidenstam.org | WWW: http://www.gidenstam.org|
-


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[Flightgear-devel] 737-300 re-entry

2006-04-06 Thread Dave Culp
Howdy everyone,

As far as the super 737 goes, it indeed looks like the FDM is getting bad info 
from FG, but I don't know details as I haven't looked into it.  As I wrote to 
Jon, I suspect sea-level atmosphere numbers are being sent.

How high can a 737-300 go?  Nobody knows.  Even though the airplane is 
certified to 37000 feet I'm sure it can go to at least 5.  72000 looks 
too high, so the engine config will need another column for 6 feet to 
further reduce thrust.  

We model transonic drag rise, but we don't model Mach buffet, which could also 
have a lift effect.  Also, the lift curve is straight from Aeromatic and is 
too simple for accurate modelling right at the stall, and it doesn't have 
stall hysteresis.  Some tweaks here might help.

Dave


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[Flightgear-devel] air-ground.nas

2006-04-06 Thread Dave Culp
The air-ground.nas system assumes that the airplane starts on the ground.  I 
used this assumption to simplify things because air-ground.nas was my first 
attempt at Nasal system programming.  In order to get the spoilers working 
right for an in-flight start you might need to disable air-ground.nas in the 
737-300-set.xml file.  I'll take a look at air-ground.nas and see if I can 
fix the limitation.

BTW, as Innis covered in an earlier email, the air-ground.nas system was 
something I wrote to model the autospoilers and autobrakes systems.  The 
model isn't exact, but it's pretty close.  To get a more exact model I'd have 
to include an antiskid system, and I'd also have to do it in C++ since I'm 
more comfortable with that.

The current 737-300 model, with air-ground.nas activated, works like this.  
The autospeedbrakes are disarmed, and the autobrakes switch (a 6-position 
rotary switch) is in the RTO position.  This is the normal setup for takeoff.  
If you reject the takeoff above 80 knots ground speed the ground and flight 
spoilers all come up, and the brakes go to maximum force.

Once airborne you should select an autobrake setting for landing, either 
OFF, 1, 2, 3 or MAX.  These settings are mapped to the property 
/controls/gear/autobrakes with values 0, 1, 2, 3, and 4.  AFAIK there is no 
panel switch for this yet, so you have to set this in the property browser.  
Prior to landing you should also set the autospeedbrakes by setting the 
property /controls/flight/autospeedbrakes-armed equal true.  Now when you 
land the ground and flight spoilers will come up.

Dave


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Re: [Flightgear-devel] Proposal for 1.0

2006-04-06 Thread Mathias Fröhlich
On Thursday 06 April 2006 15:07, Vivian Meazza wrote:
 I think that this provides a sensible migration route to OSG, if that is
 the way we are going, otherwise it seems a good proposal in its own right.
 Apart
True,
I have most of that parts of ssg that are required by flightgear simgear 
reimplemented using osg nodes below.
That is not yet ready for use, but that might be a useful way to go.

   Greetings

   Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]


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[Flightgear-devel] Re: FlightGear/SimGear dsp/dsw files

2006-04-06 Thread Geoff Air

Hi,

I too had some delays - mainly due to
house guests cutting down my computer
time ;=))

Thanks for the addition of config.h-msvc8
to CVS. I wonder why it was not called
either just config.h-msvc, since it WORKS
with ALL version of MSVC, or at least
config.h-msvc6, as it WAS called before ...
but no problem ... what's in a name ;=))

And is there any need now to keep
config.h-msvc6.in? Or does cygwin
somehow need this? I think not ...

Also noted -
#define ENABLE_AUDIO_SUPPORT 1
has been added, although it had already
been defined later in the file, with -
#ifndef ENABLE_AUDIO_SUPPORT
#define  ENABLE_AUDIO_SUPPORT
#endif
but luckily I had put this define, within
an #ifndef so no warning of a
'redefinition' ;=))

Also, since presently every usage in the
source uses -
#ifdef ENABLE_AUDIO_SUPPORT
and NOT
#if ENABLE_AUDIO_SUPPORT
then the defining of it as equal to 1 does
not make sense, but it is no problem
either ...

Further -
#define ENABLE_THREADS 1
has been added, making 'threads' a DEFAULT
choice.

I had left this out, since it seems it
should be a user OPTION, thus added only
as a MSVC define, ONLY IF DESIRED BY THE
USER ... but, why not? pthreads is a
quick easy download, and install ;=()
just one MORE thing to do ...

Have now had a chance to download, and
install 'Express' MSVC8 ... and have been
reading all the other posts on this ... I had
some initial problems because I had installed
and tried earlier Beta versions, but someone
in MS has written a nice (unsupported!)
clean-up tools ...

Still have not got the Platform SDK exactly
right ... seems missing GL/glut.h, for example,
but on this occasion chose to go the freeglut
way ... thus was able to compile FlightGear,
using the new projects/VC8 SLN/VCPROJ files,
after considerable modification to suit my
local environment, mainly folder/directory
arrangements ...

I did the whole gambit in MSVC8 - PLIB, OpenAL,
pthreads, zlib-1.2.3, freeglut, SimGear/source,
and FlightGear/source ... all were the latest,
circa 4/5 April, CVS updates, except zlib, which
comes only in tar.gz form ...


... do not know about MSVC8, since
I have yet to BUY, and use this extensively ...

There is almost no difference between the
express and the professional version. ...


For one thing, the express version has NO
resource editor ... luckily FlightGear uses
none, like most of the dependent projects, so
this is not a particular drawback for this
project, but would severely inhibit a native
WIN32 build ... I wonder what else is 'broken'
in the free 'express' version? ...

Naturally I used the newly provided
VC8/SLN|VCPROJ files, but feel you have just
as many 'fix-ups' to be done in these, as
with using the DSW/DSP files, and NO automated
process to 'fix' them, as they inevitably
become 'stale' ...

This is no problem while we have an ACTIVE,
AVAILABLE and WILLING group of developers using
MSVC8, provided they REMEMBER each time a
SG/FG Makefile.am is CHANGED, these files
will have to be MANUALLY changed in CVS ...

While the use of am2dsp.pl has its drawbacks
as well, at least it is an 'auto' process ...
I am still unsure exactly what 'errors' come
from the use of DSW/DSP conversion ... I have
had none ... something was said about
dependencies, size and compile times ... but
no real details ... just implied problems ...
FUD factor 7.5? ;=))

Ok, we now have VC8 project files in
SimGear and FlightGear, but there are NONE
in PLIB, freeglut, pthreads ... those in
zlib FAILED to work at all ... so, IMHO,
it still seems the DSW/DSP set are the BEST
BET for all versions of MSVC, all projects ;=))

I think am2dsp.pl, and its am2dsp.cfg files
could be massaged quite a lot, and these
would automatically produce a consistent,
automatic, functional set of build files,
FOR ALL VERSIONS OF MSVC ... given some
'agreed' folder structure ...

I have done some of that massaging for
myself, but my sense is that some of the
MSVC developers do not LIKE this system,
so have never tried to put forward the
massive improvements that could be done ...

Like providing configuration values that
advised your exact folder structure, and
producing DSW/DSP files to match ... but
this also means 'distributing' the actual
perl script, and the user having some perl
installed to run it ...

Like separating the Debug and Release
more, like some of what was done recently,
etc, etc, etc, ...

As you are no doubt aware, MSVC7.1 will
NOT accept MSVC8 files, so the most
'compatible' is to provide MSVC6 build files
that CAN be used by ALL VERSIONS ... and
I really dispute that this 'breaks' some
sense of dependency, or significantly
'slows' the compile ...

It has always been true that it seemed
somewhat senseless to put all the generated
object files in separate 'library' folders ...
as is done by the Makefile.am system,
and this significantly adds to the DSP
size, just adding all these folder names ...
and the 'new' VC8 files have straightened
this out a little ...

But even now, again I am puzzled by the

Re: [Flightgear-devel] Aircraft with old JSBSim specs in base package

2006-04-06 Thread Julien Pierru
I'll look into it, maybe i can make those plots for you using a vortex panel method on the profile of the airfoil.
I'll keep you posted.

Julien


Re: [Flightgear-devel] Re: AP messed up? agl-hold vs. terrain-follow

2006-04-06 Thread Lee Elliott
On Thursday 06 April 2006 10:50, Melchior FRANZ wrote:
 * Melchior FRANZ -- Wednesday 05 April 2006 07:51:
  * Lee Elliott -- Tuesday 04 April 2006 22:49:
   There also seem to be some quirks in the way that the A/P
   gui handles things - if you already have an A/P mode
   engaged but didn't set it via the gui it will not be shown
   as set in the gui and then when you close the gui that
   setting becomes un-set.
 
  That's already fixed in my version of the dialog.

 Which is now committed. I waited for cvs being tagged for
 release, because I wasn't sure if it would work well enough
 already. But it seems to work without problems, so, if a
 packager wants to include it despite it being in 'instable'
 CVS/HEAD only ... :-)

 I also (think I) fixed a bug in gui.nas, that sometimes
 prevented the autopilot menu entry from getting activated when
 it should.

 m.

Fixing the behaviour is good work, now all we need from everyone 
else is a decision on 'agl-hold' vs. 'terrain-follow'.

Either is ok to me but as I mentioned, agl-hold is quicker to 
type while you're testing stuff (although my fingers now 
'remember' 'terrain-follow' :)

LeeE



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Re: [Flightgear-devel] Re: [Flightgear-users] Stalls

2006-04-06 Thread Josh Babcock
Andy Ross wrote:
 [redirecting to flightgear-devel]

 If audio is required, then this ought to be tied to turbulence also,
 or maybe to instantaneous acceleration changes (a delta of more than
 YYY m/s^2 over the last 0.XX seconds triggers the start of a whump
 sound).


I have been thinking about the audio aspect for a while, though not in
the context of stalls. I think that a broader approach of linking
certain sounds such as rattles and whumps to various types of changes in
 acceleration and some calculated vibration property would add a lot of
realism. This would buy you sound from turbulence, violent maneuvers,
wheel rolling, and wind shear.

Unfortunately I have not had a chance to play with the idea yet, but I
do have some handwritten notes that I would be willing to share. It
would be nice to have a script for all the models to use that would
provide a few easy to link to properties for various mechanical sounds.

Josh


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