Re: [Flightgear-devel] Seneca II updated

2006-06-05 Thread Torsten Dreyer
 Thanks, I've been looking for a good DATCOM+ example to help me
 understand the program.
Yep, datcom is not really self explanatory :-(
I learned a lot by using the examples from Bill's page
http://www.holycows.net/datcom/
together with the users's manual USAF_DATCOM_UM.pdf, also linked on Bill's 
page.

Torsten


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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread AJ MacLeod
On Sunday 04 June 2006 04:24, Josh Babcock wrote:
 Hmm, rather than force everyone to start with the P-brake engaged, why
 don't you just set it in your preferences.xml file? This is the sort of
 thing that really has nothing to to with the aircraft, and everything to
 do with the procedures that an individual pilot likes to follow.

Of course I can set this for myself (I have quite a few changes locally on the 
Harrier model) but when something is as uneccesarily annoying as this I'd 
prefer others without that knowhow didn't have to suffer it.

I completely fail to see how anyone benefits from a mad scramble for control 
of the aircraft on FG startup... particularly since on the carrier it's often 
over the side by then.  This aircraft has a parking brake IRL unless I'm very 
much mistaken - surely it's sensible to use it here?  How many pilots IRL 
have to jump into the cockpit of a moving aircraft and immediately hunt 
around for the brakes to avoid a crash?

Cheers,

AJ


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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Martin Spott
AJ MacLeod wrote:

 I completely fail to see how anyone benefits from a mad scramble for control 
 of the aircraft on FG startup... particularly since on the carrier it's often 
 over the side by then.  This aircraft has a parking brake IRL unless I'm very 
 much mistaken - surely it's sensible to use it here?  How many pilots IRL 
 have to jump into the cockpit of a moving aircraft and immediately hunt 
 around for the brakes to avoid a crash?

  :-))
I guess in real life the aircraft is supposed to be fixed at their
location using chocks. As you are very much by yourself because
FlightGear doesn't provide a ground crew that could remove the chocks
for you I think the parking brake is a pretty good choice for a
work-alike.

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread dene maxwell
My penny's worth...I agree... no experience IRL ...it's one of the first 
things I do in FG is engage the P-brake while I set up the radio/AP ...I'm 
working through my hanger to set this as default for all AC.
:-D ene

From: Martin Spott [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED],FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Harrier checkin
Date: Mon, 5 Jun 2006 09:31:16 + (UTC)

AJ MacLeod wrote:

  I completely fail to see how anyone benefits from a mad scramble for 
control
  of the aircraft on FG startup... particularly since on the carrier it's 
often
  over the side by then.  This aircraft has a parking brake IRL unless I'm 
very
  much mistaken - surely it's sensible to use it here?  How many pilots 
IRL
  have to jump into the cockpit of a moving aircraft and immediately hunt
  around for the brakes to avoid a crash?

   :-))
I guess in real life the aircraft is supposed to be fixed at their
location using chocks. As you are very much by yourself because
FlightGear doesn't provide a ground crew that could remove the chocks
for you I think the parking brake is a pretty good choice for a
work-alike.

Cheers,
   Martin.
--
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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread AJ MacLeod
On Monday 05 June 2006 10:31, Martin Spott wrote:
 location using chocks. As you are very much by yourself because
 FlightGear doesn't provide a ground crew that could remove the chocks
 for you I think the parking brake is a pretty good choice for a
 work-alike.

Oh good, someone else agrees with me :-)  The email maybe sounded a bit more 
harsh than I intended but runaway a/c is something I have never got used to 
in FG (read, annoys me intensely every time!)  I suppose checking that I'd 
closed the throttle on the JS would help when starting up, but on the carrier 
that's still not enough.

Regarding the ground crew, I actually had thoughts about a simulated ground 
crew for the Camel, mostly for startup (obviously the Camel had no starter 
mechanism).  I wouldn't like to attempt to animate 3d models of the crew, but 
the conversation (which after all is the important part) could be fairly 
easily done I think, maybe with the tutorial stuff.

All I need now is some spare time, but I'm getting less of it rather than more 
at the moment :-|

Cheers,

AJ


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Re: [Flightgear-devel] Winter Textures - screenshot

2006-06-05 Thread Martin Spott
Martin Spott wrote:
 Oliver C. wrote:

 Does VMAP0 data has different data for salt water and freshwater?

 I'll investigate if the VMAP0 contains this information in principle,
 but I doubt. [...]

Sorry, I've totally forgotten about that. No, VMAP0 doesn't know about
salt/fresh water, such attribute has to be added manually (or probably
by AI  :-)  if we like to see the difference in the FligthGear Scenery.

On the other hand there are a couple of other land coverages,
especially different vegetation, in VMAP0 that might make sense to be
represented in the Scenery with appropriate textures like hedge rows
(line data), rice fields, bamboo/cane, oasis, orchard, rubber, bananas,
cotton, coffee, palms, cranberry (!), mangrove, eucalyptus and several
others.
I know it's difficult to create tons of vegetation textures that really
make the differences noticeable, I'm just trying to point at the
variety of landcover designation that will be available in the future.

Cheers,
Martin.
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Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-06-05 Thread Melchior FRANZ
* Josh Babcock -- Sunday 04 June 2006 20:54:
 Melchior FRANZ wrote:
  It would be on my TODO list right after buying a scroll wheel mouse,
  if that was on my TODO list. Which it isn't.  :-]

 Do you accept small gifts?

I don't have a scroll mouse, because I don't like them. The middle
button is too important on Unix to put a disturbing wheel there.
Fortunately, there are other developers who could do this. All you
need is a lot of patience, as getting plib patches committed isn't
the easiest thing.

m.


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Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-06-05 Thread Frederic Bouvier
Melchior FRANZ a écrit :
 * Josh Babcock -- Sunday 04 June 2006 20:54:
   
 Melchior FRANZ wrote:
 
 It would be on my TODO list right after buying a scroll wheel mouse,
 if that was on my TODO list. Which it isn't.  :-]
   

   
 Do you accept small gifts?
 

 I don't have a scroll mouse, because I don't like them. The middle
 button is too important on Unix to put a disturbing wheel there.
 Fortunately, there are other developers who could do this. All you
 need is a lot of patience, as getting plib patches committed isn't
 the easiest thing.
   

Did you apply for becoming a plib developer ? Hopefully, you can become
the 25th ;-) Who knows ?

-Fred

-- 
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer




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Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-06-05 Thread Melchior FRANZ
* Frederic Bouvier -- Monday 05 June 2006 14:02:
 Melchior FRANZ a écrit :
  All you need is a lot of patience, as getting plib patches
  committed isn't the easiest thing.

 Did you apply for becoming a plib developer ?

No. I fear that the apathy among plib developers is infectious.  :-}

Seriously, I don't feel familiar with that code base yet. And the
reasons why some patches are lingering on the list would still
be applicable if I had access: The pending svn migration (that
for some reason isn't done), the fact that there seem to be
really only two pui maintainers who need to approve. I have
two more patches on my disk that I don't submit because the
other three are still not applied ...

m.


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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Josh Babcock
AJ MacLeod wrote:
 On Sunday 04 June 2006 04:24, Josh Babcock wrote:
 
Hmm, rather than force everyone to start with the P-brake engaged, why
don't you just set it in your preferences.xml file? This is the sort of
thing that really has nothing to to with the aircraft, and everything to
do with the procedures that an individual pilot likes to follow.
 
 
 Of course I can set this for myself (I have quite a few changes locally on 
 the 
 Harrier model) but when something is as uneccesarily annoying as this I'd 
 prefer others without that knowhow didn't have to suffer it.
 
 I completely fail to see how anyone benefits from a mad scramble for control 
 of the aircraft on FG startup... particularly since on the carrier it's often 
 over the side by then.  This aircraft has a parking brake IRL unless I'm very 
 much mistaken - surely it's sensible to use it here?  How many pilots IRL 
 have to jump into the cockpit of a moving aircraft and immediately hunt 
 around for the brakes to avoid a crash?
 
 Cheers,
 
 AJ

How many pilots still have their parking brakes set at the runway threshold?

Josh


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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Georg Vollnhals
Josh Babcock schrieb:
 dene maxwell wrote:
 My penny's worth...I agree... no experience IRL ...it's one of the first 
 things I do in FG is engage the P-brake while I set up the radio/AP ...I'm 
 working through my hanger to set this as default for all AC.
 :-D ene

 
 My point though, is that you only have to change one file -
 preferences.xml. If this is such a big deal for everyone, then it should
 be changed in CVS as well. Having planes override people's personal
 preferences is *not* the answer.
 
 Brake settings in a flight *simulator* are a personal preference, not
 part of an aircraft. They belong in the preferences file, not the
 aircraft file.
 
 Not everyone is going to agree on whether brakes should be applied at
 startup. If you put this in the AC file then you are guaranteed to annoy
 someone no matter what setting you choose. If you leave it for
 preferences.xml and educate people how to use their preferences file
 (which is really not that hard) then everyone can be satisfied.
 
 Josh


Hi Josh,
although I can't understand why someone would like to start a flightsim 
session with programmed trouble (=aircraft not in a stable position) I 
accept the argument that the status of the aircraft should be set up 
separately, ie in the preferences file.
But then, please for the sake of all new FlightGear users, let us set it 
as parking brake ON. I assume that the majority of users would prefer 
this default set-up.
Regards
Georg EDDW


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[Flightgear-devel] ..terrorgear in /opt: ./configure --no-see-plib --never-ever --basta!

2006-06-05 Thread Arnt Karlsen
Hi,

..same box, new disk, same plan, terrorgear in /opt, Plib, SimGear and
TerraGear from cvs, OpenAL, FreeAlut, gpc-2.32 from source, in /opt,
Debian libgts-dev, libnewmat10-dev, libalut-dev, libopenal-dev in /usr
like deb's should to avoid hassle, and saying so (AFAIKI) in the cli.
 ./configure --no-see-plib --never-ever --basta! -like output in 
 http://80.239.32.252/terrorgear.configure.fails .

..yes, I lost the command line history in that disk crash.  
No, I don't see _what_ I'm doing wrong here or in the 
TerraGear Howto, only that I _am_ doing something basic, 
wrong.   Clue whacks, please.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Detlef Faber
Am Montag, den 05.06.2006, 14:56 +0100 schrieb AJ MacLeod:
 On Monday 05 June 2006 13:43, Josh Babcock wrote:
  How many pilots still have their parking brakes set at the runway
  threshold?
 
 These same pilots will (hopefully :-) have been in control of the plane for a 
 good while leading up to this point.
 
 In FG, we're suddenly dumped there, with the plane running and, in many 
 cases, 
 simply out of control, veering off in some unpredictable direction.
 
... just an idea, why not provide a starting point general aviation
parking or hangar? There we can put the plane with engine off and
parking brakes on. One can practice taxiing and choose a runway by wind
direction. 

Greetings

Detlef

http://www.sol2500.net/flightgear


 I'm not claiming having the parking brake set at this point is the height of 
 realism, just that it's slightly less bad than the alternative.  I've still 
 not heard a convincing reason why FG starting up with out of control runaway 
 aircraft is a good idea...
 
 AJ
 
 
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Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-06-05 Thread Stefan Seifert
Melchior FRANZ wrote:
 I don't have a scroll mouse, because I don't like them. The middle
 button is too important on Unix to put a disturbing wheel there.
 Fortunately, there are other developers who could do this. All you
 need is a lot of patience, as getting plib patches committed isn't
 the easiest thing.
   

I have a Logitech MX 300. It has a wheel and a small button right above 
it, which does not seem intended for, but works as middle button. So I 
have a scroll wheel, which is quite useful sometimes and a good working 
middle button.

Nine


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[Flightgear-devel] Object without texture issue

2006-06-05 Thread Jakub Skibiński
I am newbie, so excuse my ignorance :)

With Blender I create an object, add texture (.rgb). Blender renders the
object, texture is drawn etc.
Then I export my object to an '.ac' file and copy it into proper FG
scenery directory along with the texture file. When running FG my object
exists, but it isn't textured (it is painted with solid red color instead).
I have similar effect when exporting to '.3ds', '.obj' and other files.
Does anyone have any idea if it is a problem with texture file or export
operation, or something else?

Regards,
Kuba$


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Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread Melchior FRANZ
* Jakub Skibiński -- Monday 05 June 2006 21:25:
 With Blender I create an object, add texture (.rgb). Blender renders the
 object, texture is drawn etc.
 Then I export my object to an '.ac' file and copy it into proper FG
 scenery directory along with the texture file. When running FG my object
 exists, but it isn't textured (it is painted with solid red color instead).

No error messages from plib in the terminal window? The texture is really
an SGI image (and not a GIF with RBG extension, or something)? If this
isn't secret stuff, then you could offer the files for download, so
that we can have a look. If Blender shows the object textured, then I
can only imagine that fgfs/plib doesn't find the texture. But this is
not a common problem with a FAQ answer. 

m.


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[Flightgear-devel] Wiki updates

2006-06-05 Thread simon
Hello,

The port from the old seedwiki to the new mediawiki 
(http://wiki.flightgear.org) has been completed. 
All links and content should be restored - if you find something missing 
or incorrect then let me know.

Wiki backups (sql+images) can be found here :
http://hellosimon.org/backups/
If anyone wants to automate transfer let me know and I can set something up.

The wiki is really starting to shape up and I'd like to thank everyone 
who has contributed!

There's definitely issues with crossover between existing documentation 
(FAQ, User Manual, docs-mini) and what's on or will be on the wiki.  I 
don't think everything belongs on the wiki due to current conversion 
limitations (ie. wiki - pdf) and perhaps even control issues, but I do 
hope that most documentation finds its way to the wiki so everyone can 
contribute and content doesn't stagnate.

Simon



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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Josh Babcock
AJ MacLeod wrote:

 I'm not claiming having the parking brake set at this point is the height of 
 realism, just that it's slightly less bad than the alternative.  I've still 
 not heard a convincing reason why FG starting up with out of control runaway 
 aircraft is a good idea...

I don't have a problem with it either, so long as it is done in a way
that people can turn off. That's why I am saying that it should be in
preferences.xml, and not all of the -set.xml files.

Josh


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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread dene maxwell

True...point taken
:-D ene


From: Josh Babcock [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net

Subject: Re: [Flightgear-devel] Harrier checkin
Date: Mon, 05 Jun 2006 08:51:00 -0400

dene maxwell wrote:
 My penny's worth...I agree... no experience IRL ...it's one of the first
 things I do in FG is engage the P-brake while I set up the radio/AP 
...I'm

 working through my hanger to set this as default for all AC.
 :-D ene


My point though, is that you only have to change one file -
preferences.xml. If this is such a big deal for everyone, then it should
be changed in CVS as well. Having planes override people's personal
preferences is *not* the answer.

Brake settings in a flight *simulator* are a personal preference, not
part of an aircraft. They belong in the preferences file, not the
aircraft file.

Not everyone is going to agree on whether brakes should be applied at
startup. If you put this in the AC file then you are guaranteed to annoy
someone no matter what setting you choose. If you leave it for
preferences.xml and educate people how to use their preferences file
(which is really not that hard) then everyone can be satisfied.

Josh


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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Josh Babcock
Georg Vollnhals wrote:

 
 Hi Josh,
 although I can't understand why someone would like to start a flightsim 
 session with programmed trouble (=aircraft not in a stable position) I 
 accept the argument that the status of the aircraft should be set up 
 separately, ie in the preferences file.
 But then, please for the sake of all new FlightGear users, let us set it 
 as parking brake ON. I assume that the majority of users would prefer 
 this default set-up.

I agree, it should be set on in the preferences file. I know that I am
in the minority being someone who sets it to off in my own. Mostly I am
interested in keeping people thinking about the ramifications of some of
the stuff that they put in -set.xml files. Sometimes things seem like a
good idea if you don't consider all the ramifications. Just so long as
everyone remembers that it isn't a preference setting unless people
can set it to their own personal preference and still have it respected
by the program.

Josh


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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread dene maxwell
I hace always liked this idea, I know that Start-Up positions can be 
specified in TaxiDraw and are used in X-Plane (refer 
http://x-plane.org/home/robinp/apt840.htm ).

It would be an added touch of realisism IMHO

:-D ene


From: Detlef Faber [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Harrier checkin
Date: Mon, 05 Jun 2006 20:25:03 +0200

Am Montag, den 05.06.2006, 14:56 +0100 schrieb AJ MacLeod:
  On Monday 05 June 2006 13:43, Josh Babcock wrote:
   How many pilots still have their parking brakes set at the runway
   threshold?
 
  These same pilots will (hopefully :-) have been in control of the plane 
for a
  good while leading up to this point.
 
  In FG, we're suddenly dumped there, with the plane running and, in many 
cases,
  simply out of control, veering off in some unpredictable direction.
 
... just an idea, why not provide a starting point general aviation
parking or hangar? There we can put the plane with engine off and
parking brakes on. One can practice taxiing and choose a runway by wind
direction.

Greetings

Detlef

http://www.sol2500.net/flightgear


  I'm not claiming having the parking brake set at this point is the 
height of
  realism, just that it's slightly less bad than the alternative.  I've 
still
  not heard a convincing reason why FG starting up with out of control 
runaway
  aircraft is a good idea...
 
  AJ
 
 
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Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread AJ MacLeod
On Monday 05 June 2006 20:25, Jakub Skibiński wrote:
 I am newbie, so excuse my ignorance :)
We are all ignorant about something.  Some of us are very ignorant about most 
things :-)

 Then I export my object to an '.ac' file and copy it into proper FG
 scenery directory along with the texture file. When running FG my object
 exists, but it isn't textured (it is painted with solid red color instead).
 I have similar effect when exporting to '.3ds', '.obj' and other files.
 Does anyone have any idea if it is a problem with texture file or export
 operation, or something else?

The texture file must be a power of two in size (i.e. 64x64 pixels, 32x256 or 
whatever).  There will be an error message generated to warn if this is 
what's wrong... If that's not the problem, can you open the .ac file in a 
text editor and check the path to the texture file?  Unless you specify a 
specific texture-path in XML, your texture file should be in the same 
directory as the model (.ac) file IIRC.

Cheers,

AJ


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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Melchior FRANZ
* dene maxwell -- Monday 05 June 2006 22:32:
 I hace always liked this idea, I know that Start-Up positions can be 
 specified in TaxiDraw and [...]
 It would be an added touch of realisism IMHO

I use ac_state.nas[1], which puts the aircraft where you left it last
time. This is even more realistic.  :-)

m. 


[1] http://members.aon.at/mfranz/flightgear/ac_state.nas


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Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread Paul Surgeon
On Monday 05 June 2006 21:25, Jakub Skibiński wrote:
 I am newbie, so excuse my ignorance :)

 With Blender I create an object, add texture (.rgb). Blender renders the
 object, texture is drawn etc.
 Then I export my object to an '.ac' file and copy it into proper FG
 scenery directory along with the texture file. When running FG my object
 exists, but it isn't textured (it is painted with solid red color instead).
 I have similar effect when exporting to '.3ds', '.obj' and other files.
 Does anyone have any idea if it is a problem with texture file or export
 operation, or something else?

 Regards,
 Kuba$


Are you UV mapping the object in Blender or using Blender's native image 
mapping as part of a material?
It's possible to texture objects in Blender without explicitly creating a UV 
map (Blender will do the UV mapping in the backround) in which case you won't 
get any UV co-ordinates exported in the ac3d file.

Regards
Paul


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Re: [Flightgear-devel] Startup Position ..was ..Harrier checkin

2006-06-05 Thread dene maxwell

Is this specified on a per airport basis ie if I park up at NZWN then 
next-time start at NZPP where will I be?

And if you leave the lights on does the battery go flat? ;-)

:-D ene

From: Melchior FRANZ [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Harrier checkin
Date: Mon, 5 Jun 2006 22:44:18 +0200

* dene maxwell -- Monday 05 June 2006 22:32:
  I hace always liked this idea, I know that Start-Up positions can be
  specified in TaxiDraw and [...]
  It would be an added touch of realisism IMHO

I use ac_state.nas[1], which puts the aircraft where you left it last
time. This is even more realistic.  :-)

m.


[1] http://members.aon.at/mfranz/flightgear/ac_state.nas


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Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread Georg Vollnhals
Jakub Skibiński schrieb:
 I am newbie, so excuse my ignorance :)
 
 With Blender I create an object, add texture (.rgb). Blender renders the
 object, texture is drawn etc.
 Then I export my object to an '.ac' file and copy it into proper FG
 scenery directory along with the texture file. When running FG my object
 exists, but it isn't textured (it is painted with solid red color instead).
 I have similar effect when exporting to '.3ds', '.obj' and other files.
 Does anyone have any idea if it is a problem with texture file or export
 operation, or something else?
 
 Regards,
 Kuba$
 
 
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Hi Jakub,
might be your texture-size isn't a multiple of 2, ie 32x64, 128x128, 
256x512, ..
Regards
Georg HeliFlyer EDDW


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Re: [Flightgear-devel] Startup Position ..was ..Harrier checkin

2006-06-05 Thread Melchior FRANZ
* dene maxwell -- Monday 05 June 2006 23:18:
[http://members.aon.at/mfranz/flightgear/ac_state.nas]

 Is this specified on a per airport basis ie if I park up at NZWN then 
 next-time start at NZPP where will I be?

At NZWN, of course. How could the aircraft suddenly be at NZPP when
you left it in NZWN. But you can still override the saved state with

  --prop:state=0



 And if you leave the lights on does the battery go flat? ;-)

No. But most states will be preserved, such as trimming, parking brakes,
lighting switches, etc. This is all on a per-aircraft basis.

Teaches you to leave the aircraft on a sane place in a sane state.  :-)

m.


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Re: [Flightgear-devel] Startup Position ..was ..Harrier checkin

2006-06-05 Thread Melchior FRANZ
* dene maxwell -- Monday 05 June 2006 23:34:
 And this is the question when I generally get flamed ;-]  ..is the nasal 
 script able to be used in 098a?

Yes. If not, then it's only the missing definition of props.copy().
You can safely copy that from the cvs version of $FG_ROOT/Nasal/props.nas
right into ac_state.nas, and replace all props.copy with copy.

m.


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Re: [Flightgear-devel] Wiki updates

2006-06-05 Thread Martin Spott
simon wrote:

 There's definitely issues with crossover between existing documentation 
 (FAQ, User Manual, docs-mini) and what's on or will be on the wiki.  I 
 don't think everything belongs on the wiki due to current conversion 
 limitations (ie. wiki - pdf) and perhaps even control issues, but I do 
 hope that most documentation finds its way to the wiki [...]

This is _your_ opinion, other opinions may differ, mine for example.

Indeed, documentation is a weak point in the history of FlightGear
development. Guess why ? Because writing documentation that you can
rely on and which comes in a presentable outfit is unpleasant work, you
don't get fancy features out of it and feedback from the readers is
very little as is support from developers in case you found something
that seriously looks like a bug (while testing a features that some
developer claims to be functional).
If your documentation is wrong, then users will shoot you, if your
documentation is correct then people take it as a matter of course. The
whole thing doesn't change with the medium you use to publish the
documentation - I'm playing the game for several years now, simply
trust me.

People had the chance to improve existing documentation for years now,
everyone knew there's a manual that needs continuous maintenance but,
except from very few noticeable exceptions, nobody cared.
Did _you_ take at least _one_ single attempt to contribute _anything_
to the existing manual ? No, you didn't. Period.

Now you set up this wonderful Wiki, (really well done, hat off), grab
some information from here and there and try to make everyone believe
that you created the Holy Grail of FlightGear documentation.

In case your primary concern _really_ is serious and extensive
documentation for FlightGear, why then didn't you add _anything_ to our
manual ? Do I smell some Not Invented Here attitude ?!?

The Wiki is great for collecting spreaded documentation in a central
repository, although after a while you'll notice that a collection of
half-baken HOWTO's, things picked from various places put together in a
nice link-list doesn't make a replacement for a handbook - that you try
to fight so much.
I realize very well that you're attempting to censor my advertising for
The Manual by the threat of deletion (which you already did twice).
Don't you think censorship should be history nowadays ? In your threat
you write we don't want stagnation, so why don't you do anything
against it by actually contributing _content_ ? Maybe because this is
much more unpleasant than creating something fancy new even if the
content is old ? Maybe you should read The Manual at least once, it
contains more valid information than you'd expect.

If it makes you happy, you may delete the phrases that I submitted to
the Wiki, this is an open platform, and, as Erik noted expressis
verbis, there is no owner. Be assured that I'll re-submit those parts
the next time I visit the Wiki because I _know_ they are valid. _But_,
if you really have in mind censoring other people's additions, then
please be honest and call this Wiki your private playground and don't
propagate it as the official FlightGear Wiki.
I still support your idea of having this Wiki as place of refuge for
spreaded comments, README's, HOWTO's and such. Please stick to the
goals you verbalised yourself.

Martin.

(The only single situation when you got into contact with me was one
and a half years ago. These days you called me an a$$hole because I
told you I was running FlightGear with a Radeon9200 using DRI drivers
and you didn't manage to ge a similar setup running - on the other hand
you were not willing to share details about your setup. Read the thread
crease for ac3d files and speedup if you like.)
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] Lee Elliot-CompterSwift

2006-06-05 Thread Lee Elliott
On Sunday 04 June 2006 09:46, dene maxwell wrote:
 Hi Lee,
 I have some questions regarding the ComperSwift;

 I would like to use it in the FGLive-KOSH CD being put
 together by Arnt... i know under GPL I don't have to ask for
 permission but would like your comment... particularly as I'm
 missing one important figure - cruise speed

 :-)...  I don't really have time to download/install and get
 : familiar with

 the aircraft as it will be used in an AI scenario and just
 need to know the basic flight parameters/performance
 figures

 I have the J3, 172P  C28-161 as low speed(90knt
 comfortable)aircraft for the standard NOTAM approaches and
 there  are heaps of 140knt+ aircraft to choose from (AIR New
 Zealand 737 ;-)...but need 5 low speed civilian aircraft.

 The Rascal110 also looks a good candidate to fill the fifth
 spot :...similar figures would be required for that too...

 if you would prefer to take this off list please feel free to
 mail be direct..

 TIA

 :-D ene

Hi Dene,

I'll check the figures for you in the next couple of days but 
iirc cruise speed was 100 mph @ 3000 (eng) rpm, max speed 130 
mph @ 3300 (eng) rpm - eng rpm quoted because the prop was 
geared.

Actually, I've flown it quite recently, to do a bit of virtual 
geology over the Channelled Scab Lands in Washington state 
(worth a look in FG) and it seems to be flying pretty close to 
the right numbers, engine included.  Not so sure about the 
handling though - it should be tail-heavy and inclined to loop 
if you let go of the stick, which doesn't happen in FG.

Like I said though, I'll check the numbers and get back to you in 
the next few days.

You make a good point re it being GPL'd - it is and what is in FG 
isn't mine.  However, I think it's probably a good idea to try 
to talk to any people who created or subsequently developed the 
work because they will have done a lot of research on it and 
could save you a lot of time.

LeeE



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Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Lee Elliott
On Sunday 04 June 2006 08:40, Georg Vollnhals wrote:
 Josh Babcock schrieb:
  AJ MacLeod wrote:
  My only request at this stage is an easy one - that the
  aircraft starts off with the parking brake engaged.  There
  are few things more irritating than having the fg screen
  fade in only to find yourself pitching off the carrier deck
  or into the nearest windsock!
 
  Hmm, rather than force everyone to start with the P-brake
  engaged, why don't you just set it in your preferences.xml
  file? This is the sort of thing that really has nothing to
  to with the aircraft, and everything to do with the
  procedures that an individual pilot likes to follow.
 
  I always find it irritating when an aircraft designer thinks
  that they know better how I want to operate in my little
  world than I do.
 
  josh
 
 
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 l

 Hi,
 I really did a lot of Harrier flights as I am a vertical
 flight fan. And so I have to state that AJ is right as you
 *always* have some horizontal forces when starting FG/Harrier
 and it is *very* annoying to move off your position if space
 is somehow limited (ship, special terrain) *although* I am
 with my fingers on SHIFT/b immediately and fast (I think at
 least).

 Ok, I solved this *for me* with starting FG with
 --prop:controls/gear/brake-parking[0]=1 but this is not a
 good general solution for other FG users not familiar with the
 property system.

I started setting the parking brake to on for the same reason.


 The Harrier in this stage of development is a nice add-on but
 very difficult and strange to handle due to the actual
 flightmodel, that is a pity. But it is as difficult to develop
 like the helicopter flightmodel, I think.
 The newer versions of the Harrier have an artificial stability
 system which makes it a lot more easier to fly the aircraft in
 low speed procedures - may be the force is with us and we'll
 see something like that in FG some day :-)

 Regards
 Georg HeliFlyer EDDW

Actually, I believe that the Harrier flight model is pretty good 
and is quite faithful to the real-life handling of the early 
Harriers.  Because we can't feel the accelerations through our 
backsides it's almost impossible to transition and hover 
'slickly' but if you're careful and steady it works.  Or at 
least it did when I last tried it a few years ago:)

LeeE



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Re: [Flightgear-devel] Wiki updates

2006-06-05 Thread Arnt Karlsen
On Mon, 5 Jun 2006 21:58:28 + (UTC), Martin wrote in message 
[EMAIL PROTECTED]:

...

 by actually contributing _content_ ? 

..in precisely that process, building a new GVAC Cape Verde out of 
your VMap1 data and then KOSH, I am trying to get TerraGear built:
http://80.239.32.252/terrorgear.configure.fails  ,   and post with
message-id: [EMAIL PROTECTED].

..btw, how much disk space can I expect to need on this build job?
(Vague idea will do)

..and it appears you left a wee annoyance bait in your 
Reply-to: setting again.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Lee Elliot-ComperSwift

2006-06-05 Thread dene maxwell
On Sunday 04 June 2006 09:46, dene maxwell wrote:
  Hi Lee,
  I have some questions regarding the ComperSwift;
 
  I would like to use it in the FGLive-KOSH CD being put
  together by Arnt... i know under GPL I don't have to ask for
  permission but would like your comment... particularly as I'm
  missing one important figure - cruise speed
 
  :-)...  I don't really have time to download/install and get
  : familiar with
 
  the aircraft as it will be used in an AI scenario and just
  need to know the basic flight parameters/performance
  figures
 
  I have the J3, 172P  C28-161 as low speed(90knt
  comfortable)aircraft for the standard NOTAM approaches and
  there  are heaps of 140knt+ aircraft to choose from (AIR New
  Zealand 737 ;-)...but need 5 low speed civilian aircraft.
 
  The Rascal110 also looks a good candidate to fill the fifth
  spot :...similar figures would be required for that too...
 
  if you would prefer to take this off list please feel free to
  mail be direct..
 
  TIA
 
  :-D ene

Hi Dene,

I'll check the figures for you in the next couple of days but
iirc cruise speed was 100 mph @ 3000 (eng) rpm, max speed 130
mph @ 3300 (eng) rpm - eng rpm quoted because the prop was
geared.

Actually, I've flown it quite recently, to do a bit of virtual
geology over the Channelled Scab Lands in Washington state
(worth a look in FG) and it seems to be flying pretty close to
the right numbers, engine included.  Not so sure about the
handling though - it should be tail-heavy and inclined to loop
if you let go of the stick, which doesn't happen in FG.

Like I said though, I'll check the numbers and get back to you in
the next few days.


Thank-you Lee

I've managed to google 172P, PA28-161, J3 Cub, C310, Spitfire IIa and get 
the figures;

Max Speed, Cruise Speed, Stall Speed

I tried with the ComperSwift but there is precious little info apart from 
history type stuff.


You make a good point re it being GPL'd - it is and what is in FG
isn't mine.  However, I think it's probably a good idea to try
to talk to any people who created or subsequently developed the
work because they will have done a lot of research on it and
could save you a lot of time.


Look forward to hearing from you.
Dene

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Re: [Flightgear-devel] Wiki updates

2006-06-05 Thread Dave Culp
On Monday 05 June 2006 03:16 pm, simon wrote:

 The port from the old seedwiki to the new mediawiki
 (http://wiki.flightgear.org) has been completed.


Thanks Simon,

The old wiki wouldn't display my XML code snippets right, and this one does so 
I consider it a vast improvement.

Dave


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Re: [Flightgear-devel] Tides in FlightGear?

2006-06-05 Thread Josh Babcock
Curtis L. Olson wrote:
 Martin Doege wrote:
 
 However, calculating the tide for a given coordinate is probably the
 lesser problem here (one can use xtide's output for reference, etc.)
 My main issue  is whether the visualization of the tidal effects can
 somehow be done with e.g. a Nasal script (good) or by extensively
 modifying the FG engine itself (not so good, since the FG/SimGear
 source code is pretty abstract and not very well-commented IMHO)
 
 
 
 You would almost have to redo the scenery in the areas with ocean
 coverage to include the ocean floor elevation, then draw the ocean as a
 seperate layer that can be moved up and down exposing more or less of
 the terrain.
 
 The trick maybe to find a good sea floor elevation database that is
 reasonably compatible with SRTM, and mesh the two data sets seamlessly.
 
 Curt.
 

This would have a nice side effect of autmatically creating beaches.

Josh


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[Flightgear-devel] JSBSim Wiki

2006-06-05 Thread Jon S. Berndt
Well, SourceForge seems to have temporarily lost the ability to post to the
JSBSim mailing list, so, if I may, here's one that I'd like to publicize:

[Inspired by the new FlightGear Wiki] I have set up a Wiki for JSBSim. This
should help in creating a living, online, reference for JSBSim.

You can find the Wiki at http://www.jsbsim.org/wiki. It's a little sparse,
at the moment.

Suggestions welcome.

Jon



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Re: [Flightgear-devel] Wiki updates

2006-06-05 Thread simon
Martin Spott wrote:
 simon wrote:

 There's definitely issues with crossover between existing documentation
 (FAQ, User Manual, docs-mini) and what's on or will be on the wiki.  I
 don't think everything belongs on the wiki due to current conversion
 limitations (ie. wiki - pdf) and perhaps even control issues, but I do
 hope that most documentation finds its way to the wiki [...]

 This is _your_ opinion, other opinions may differ, mine for example.

 Indeed, documentation is a weak point in the history of FlightGear
 development. Guess why ? Because writing documentation that you can
 rely on and which comes in a presentable outfit is unpleasant work, you
 don't get fancy features out of it and feedback from the readers is
 very little as is support from developers in case you found something
 that seriously looks like a bug (while testing a features that some
 developer claims to be functional).
 If your documentation is wrong, then users will shoot you, if your
 documentation is correct then people take it as a matter of course. The
 whole thing doesn't change with the medium you use to publish the
 documentation - I'm playing the game for several years now, simply
 trust me.

 People had the chance to improve existing documentation for years now,
 everyone knew there's a manual that needs continuous maintenance but,
 except from very few noticeable exceptions, nobody cared.
 Did _you_ take at least _one_ single attempt to contribute _anything_
 to the existing manual ? No, you didn't. Period.

 Now you set up this wonderful Wiki, (really well done, hat off), grab
 some information from here and there and try to make everyone believe
 that you created the Holy Grail of FlightGear documentation.

 In case your primary concern _really_ is serious and extensive
 documentation for FlightGear, why then didn't you add _anything_ to our
 manual ? Do I smell some Not Invented Here attitude ?!?

 The Wiki is great for collecting spreaded documentation in a central
 repository, although after a while you'll notice that a collection of
 half-baken HOWTO's, things picked from various places put together in a
 nice link-list doesn't make a replacement for a handbook - that you try
 to fight so much.
 I realize very well that you're attempting to censor my advertising for
 The Manual by the threat of deletion (which you already did twice).
 Don't you think censorship should be history nowadays ? In your threat
 you write we don't want stagnation, so why don't you do anything
 against it by actually contributing _content_ ? Maybe because this is
 much more unpleasant than creating something fancy new even if the
 content is old ? Maybe you should read The Manual at least once, it
 contains more valid information than you'd expect.

 If it makes you happy, you may delete the phrases that I submitted to
 the Wiki, this is an open platform, and, as Erik noted expressis
 verbis, there is no owner. Be assured that I'll re-submit those parts
 the next time I visit the Wiki because I _know_ they are valid. _But_,
 if you really have in mind censoring other people's additions, then
 please be honest and call this Wiki your private playground and don't
 propagate it as the official FlightGear Wiki.
 I still support your idea of having this Wiki as place of refuge for
 spreaded comments, README's, HOWTO's and such. Please stick to the
 goals you verbalised yourself.

   Martin.


Martin,

Let me just say that I think the Flightgear Manual is an excellent work
(yes, I've read it), and I hope to be able to contribute to it.  I'm not
trying to steal the show or create a holy grail of documentation.  I
have no such delusions of grandeur.  I am, however, trying to help create
a resource where users and developers can pool information.

I felt your paragraph on the main page of the wiki, concerning the
FlightGear Manual and the bleeding edge user documentation, was out of
place and disrupted the flow of the front page as I noted in my comment to
you, Please move your comments to another page, off of the main page.  I
have no desire nor ability to censor you.  After all, it is a wiki and the
history and ability to edit is available to all.  I'll leave it up to
others to do as they see fit in this case.

 (The only single situation when you got into contact with me was one
 and a half years ago. These days you called me an a$$hole because I
 told you I was running FlightGear with a Radeon9200 using DRI drivers
 and you didn't manage to ge a similar setup running - on the other hand
 you were not willing to share details about your setup. Read the thread
 crease for ac3d files and speedup if you like.)

While I don't agree with your summary, I do apologize for going off the
handle and getting defensive in this case.

Thanks for your efforts and comments and I'm glad you still support the wiki.

Simon





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