Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread michael feir
That presupposes you could make games of equal quality with this thing. 
Considering the time pressures Richard and crew are facing, I wouldn't bank 
on that. There'll almost certainly be a substantial divide in quality. The 
moment you use an engine of any kind, you lose flexibility by default. Tom 
has the freedom and skill to actually custom-make his own engine. It's like 
working with Lego blocks. You're limited to what their shapes permit. One 
area that my initial glance at the manual raised was that it seems like the 
engine is geared for sort of action rpgs. I could easily be wrong about this 
but I can't imagine somebody making an Asteroids clone to rival what Nolan 
and Tom are working on. It'll help tremendously when I can try some of their 
sample games and get a better feel for things. At this stage though, I don't 
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi Everett,
 I think I am safe in saying you are not the only one who has worries
 about how the audio Game Maker software will effect our market. Instead
 of 5 or 10 developers we could have a hundred such devs most of them in
 the amature circle. Not that this is all bad I am afraid this might wind
 up like the Atari days with a dozen games being the same as the next
 guys with mods and changes thrown in.
 There is also a potential with such free software and a desire to make
 them some, or many users may choose to make or his her favorite games
 rather than waiting for the companies to develope them. This is good for
 the end user, but would be bad for the companies currently taking a
 income off the games they make. If that were to happen the pro dev
 companies may decide there is no money in it, and leave.
 Just some doom and gloom concerns I have if this becomes a popular item
 amoung blind users.
 Smile.


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Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Thomas Ward
Hi Shaun,
Yes, .NET 1.1 and 2.0 is technically supported on Win 98.
However, I am not sure as to how long I will be able to continue support 
for 98 and 9x since Microsoft is rapidly phasing that stuff out.
I think I am beginning to agree with everyone else to stick with .NET, 
and whoever doesn't have the specifications they'll have to upgrade or 
find a different machine to play on.


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Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Thomas Ward
Hi,
I don't know much about Ruby, but IDEs are ok once you figure them out. 
I am pretty good at getting around the .NET IDES for VB, C#, and C++. SO 
over all I am quite happy with them.
Just for your information there are free command line compilers for all 
the major .NET languages from Microsoft if you don't mind tinkering 
around in a dos Windo, and setting a few variables in your Windows 
environment settings.




shaun everiss wrote:
 after what I have heard about ides and such, I'm seriously thinking about 
 ruby, as long as I can either access dotnet, directx or the win32 apis and 
 directx with it.
   



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Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread simon.dowling
h
i
n
t
you can find the yellow key behind an acid pool in the room where the fire 
balls are going left to right.
i can't find a safe way to getting to the yellow door with getting me self 
killed though.
lol
- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 3:34 PM
Subject: Re: [Audyssey] Technoshock Finally Complete!


 i'm stuck, i press enter on that switch, yes, i can avoid those fireballs.
 but where to go? all the doors have other doors with requiring keys, and 
 one
 is over a pit. but, i can't find any keys what so ever.
 regards
 aaron


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Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Thomas Ward
Hi Shaun,
Interesting enough if style games are the easiest to program.
Give me a command line C++ compiler, and I could really crank one out 
for dos Linux, etc with no trouble.
I'd make plenty of them except that there doesn't seam to be much of a 
commercial market for them.

shaun everiss wrote:
 I'm not sure how I will impliment this but I plan if I can to do old style 
 interactive fiction in the game maker audio if it can be done that is.
 Although I have an old system with now everything loaded, it still needs some 
 work on keyboard and the external synths.
 Even then I still want to make if styles.
   



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[Audyssey] Latest Monty trailer released.

2007-01-20 Thread Thomas Ward
Hi gamers,
I have just uploaded the official trailer for Montezuma's Revenge Alpha 
2. This trailer is completely different from any other trailer before 
it, and as you will find out shortly Montezuma's Revenge has undergone a 
massive upgrade since Alpha 1 and even the previous trailer.
Major highlights is the new Montezuma Games logo for Montezuma's 
Revenge, all new ambiance, better audio environment, and of course the 
voice of Scansoft Karen as the game's narrater.
Check it out on
http://ww.usagames.us
under the download section of the web site.


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Thomas Ward
Hi Michael,
I guess I didn't look it exactly that way, but yeah engines can be 
limiting if you don't have the source and skills to mold it into what 
you want to do. A perfect example of this is Sarah.
Since it is written by the GMA Engine phil is locked in to a 2D world, 
and can not stack rooms on top of each other, and so on.
Since I have the skills to write and work on my own engines were I the 
dev on that game I could simply create a 3d array, and draw everything 
in that array according to true 3D dimensions and scale were I willing 
to do it.
It will be interesting to see what Audio Games Maker can and can not do, 
but it may not be able to match a fully skilled programmer as for as 
flexability and really making advanced games. Certainly no Raceway with 
physics mottling, ff game controllers, and that sort of thing I am 
hoping to build in to the game.



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Re: [Audyssey] Montezuma's Revenge News.

2007-01-20 Thread Thomas Ward
Hi Ian,
I can't promise you a time for the full release, but I am working on a 
trailer right now. I hope to have it posted sometime before the day is 
out. Stay tuned for updates as I get it packaged, and put on my web site.


ian and riggs wrote:
 hi tom monty sounds like it is going to be a good game can't wait for the 
 full realeese lol and i hope that it is going to go well and that race way 
 will follow soon after it. that is a game i am really looking foward to
   



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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Everett Elam
I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used 
for one of those speeders? A shaver moving around in a glass bowl pitch 
shifted down a few notches! I recently did a captain hook thing with sfx for 
my job at school, and I spent five mins or so trying to get hook sounds from 
forks, knives, anything metal that would go shing!

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 12:22 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


I feel the good outweighs the bad in this situation. When something new is
 developed there's always the potential for misuse, but if we dwell only on
 that and not the good uses to which it could be put, we'd never get
 anywhere. As for sounds, they crop up in multiple audio games all the 
 time.
 Like it or not, sound effects aren't easy to come by when you're a blind 
 guy
 with not a whole lot of money, especially good quality ones. As for
 showcasing the games, you can always zip them and Email them to people. 
 And
 I think the AGM web site's going to host some.
 Bryan and his Girl Jenny


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Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread Angel L Adorno
can some one please give me the link to where I can find this game it
sounds so cool.
thanks.

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Re: [Audyssey] Finance Strategy Games

2007-01-20 Thread mark bishop
what is the address for this game?
- Original Message - 
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 8:13 PM
Subject: Re: [Audyssey] Finance Strategy Games


 Howdy,
While extremely complicated and probably not what your looking for, the
 game called Walstreet Raider, (or occasionally Wall$treet Raider, with a
 dollar sign) is surprisingly playable.  This is a full-on business
 simulation--with mostly standard controls, though the tickers and such 
 move
 awful fast, they'd move fast for a sighted person, too.  But it works, 
 with
 some effort.
 Have fun,
 Zack.

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 19, 2007 7:17 PM
 Subject: Re: [Audyssey] Finance Strategy Games


 Jim Kitchen's Monopoly and Life can be a start.  I think the site is
 www.kitchensinc.net

 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, January 19, 2007 9:10 PM
 Subject: [Audyssey] Finance Strategy Games


 Hi guys/gals:

 Does anyone know a good financial strategy game that is accessible for
 blind
 people??

 Please anyone who could help would be greatly appreciated.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
 On
 Behalf Of Everett Elam
 Sent: Friday, January 19, 2007 7:27 PM
 To: gamers audyssey.
 Subject: [Audyssey] psp?

 I was up til about four on Brandon Cole's website
 www.brandoncole.net
 and lemmy tell you guys, if you haven't been there, go! I'm seriously
 thinking about getting a psp now. Does anyone else here own one, and if
 so,
 can you tell me if you can play .iso files off sd cards?
 Spirit. In every language in all the Realms, surface and Underdark, in
 every
 time
 and every place, the word has a ring of strength and determination. It 
 is
 the
 hero's strength, the mother's resilience, and the poor man's arm. It
 cannot
 be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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Re: [Audyssey] Latest Monty trailer released.

2007-01-20 Thread K4NKZ SICK and derange Jim
hi tom, the Monty trailer sounds great! I wish that her voice was just a 
little louder!

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:09 AM
Subject: [Audyssey] Latest Monty trailer released.


Hi gamers,
I have just uploaded the official trailer for Montezuma's Revenge Alpha
2. This trailer is completely different from any other trailer before
it, and as you will find out shortly Montezuma's Revenge has undergone a
massive upgrade since Alpha 1 and even the previous trailer.
Major highlights is the new Montezuma Games logo for Montezuma's
Revenge, all new ambiance, better audio environment, and of course the
voice of Scansoft Karen as the game's narrater.
Check it out on
http://ww.usagames.us
under the download section of the web site.


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Re: [Audyssey] Latest Monty trailer released.

2007-01-20 Thread Niall
Hi Tom
I think it's http://www.usagames.us not http://ww.usagames.us
Smiles
Niall
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:09 AM
Subject: [Audyssey] Latest Monty trailer released.


 Hi gamers,
 I have just uploaded the official trailer for Montezuma's Revenge Alpha
 2. This trailer is completely different from any other trailer before
 it, and as you will find out shortly Montezuma's Revenge has undergone a
 massive upgrade since Alpha 1 and even the previous trailer.
 Major highlights is the new Montezuma Games logo for Montezuma's
 Revenge, all new ambiance, better audio environment, and of course the
 voice of Scansoft Karen as the game's narrater.
 Check it out on
 http://ww.usagames.us
 under the download section of the web site.


 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Everett Elam
I understand that this things gonna have limitations, but the point I'm 
trying to make is that there are gonna be some who are going to try putting 
out a game as soon as possible just so they can say whee! I did it! and 
that's not what this whole thing is about. I don't mean to be repetitive, 
but this really bugs me. I know we don't have a chance against someone who 
really knows their stuff as far as program because this thing is going to be 
a beta which screams yikes to me anyway. However, I just hope people push 
this thing to its limits instead of making a gae where you shoot the dogs 
and grab the apples for points. ... I suppose it's inevitable, but hmm.


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Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread simon.dowling
http://www.tiflocomp.ru/games/ts/index.php?lang=en
ok, now a spoiler if I may, I have completed story 3 almost, and while I am 
in the blue room, how do I get passed the door that I guess the computer 
with the second code of numbers I need to finish the game is situated?
I have tried walking through it, jumping through it and the same results I 
get killed all the time.
boy I tell you them bots with guns really hurt.
- Original Message - 
From: Angel L Adorno [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:13 PM
Subject: Re: [Audyssey] Technoshock Finally Complete!


 can some one please give me the link to where I can find this game it
 sounds so cool.
 thanks.

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Re: [Audyssey] Finance Strategy Games

2007-01-20 Thread Michael Maslo
I will check it out now and will report to the list once I have tried it a
little while.. I hope I can get into it because those are thtype of games I
really enjoy

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Che
Sent: Friday, January 19, 2007 10:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Finance Strategy Games

  Hey Michael, I played a game around a year ago called perfect competition,

which was pretty cool, but I didn't have the proper time to devote to it as 
I was starting to program Rail Racer.
  It is a multiplayer game, and the competition can be pretty cutthroat, 
with you setting up companies and trying to out produce and out price the 
other players.  If you play it, let us know how you like it, as I am sure 
they have made many improvements to it since I played when it was pretty 
new.
  The URL is
http://www.perfectcompetition.net/BusinessGame.html
  Hope you dig it,
  Che

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 19, 2007 9:10 PM
Subject: [Audyssey] Finance Strategy Games


 Hi guys/gals:

 Does anyone know a good financial strategy game that is accessible for 
 blind
 people??

 Please anyone who could help would be greatly appreciated.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Everett Elam
 Sent: Friday, January 19, 2007 7:27 PM
 To: gamers audyssey.
 Subject: [Audyssey] psp?

 I was up til about four on Brandon Cole's website
 www.brandoncole.net
 and lemmy tell you guys, if you haven't been there, go! I'm seriously
 thinking about getting a psp now. Does anyone else here own one, and if 
 so,
 can you tell me if you can play .iso files off sd cards?
 Spirit. In every language in all the Realms, surface and Underdark, in 
 every
 time
 and every place, the word has a ring of strength and determination. It is
 the
 hero's strength, the mother's resilience, and the poor man's arm. It 
 cannot
 be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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Re: [Audyssey] Finance Strategy Games

2007-01-20 Thread Michael Maslo
I have that game and I love it but I guess I need t work on it to make it
more accessible. I need to define some frames to read what is going on. I
tried to set windows around the ticker and define it when my symbol comes
across that it reads but hae not had much success. I love that game and that
is what I am looking for but a more accessible version of it or something
similar

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Zachary Kline
Sent: Friday, January 19, 2007 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Finance Strategy Games

Howdy,
While extremely complicated and probably not what your looking for, the 
game called Walstreet Raider, (or occasionally Wall$treet Raider, with a 
dollar sign) is surprisingly playable.  This is a full-on business 
simulation--with mostly standard controls, though the tickers and such move 
awful fast, they'd move fast for a sighted person, too.  But it works, with 
some effort.
Have fun,
Zack.

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 19, 2007 7:17 PM
Subject: Re: [Audyssey] Finance Strategy Games


 Jim Kitchen's Monopoly and Life can be a start.  I think the site is
 www.kitchensinc.net

 - Original Message - 
 From: Michael Maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, January 19, 2007 9:10 PM
 Subject: [Audyssey] Finance Strategy Games


 Hi guys/gals:

 Does anyone know a good financial strategy game that is accessible for
 blind
 people??

 Please anyone who could help would be greatly appreciated.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Everett Elam
 Sent: Friday, January 19, 2007 7:27 PM
 To: gamers audyssey.
 Subject: [Audyssey] psp?

 I was up til about four on Brandon Cole's website
 www.brandoncole.net
 and lemmy tell you guys, if you haven't been there, go! I'm seriously
 thinking about getting a psp now. Does anyone else here own one, and if
 so,
 can you tell me if you can play .iso files off sd cards?
 Spirit. In every language in all the Realms, surface and Underdark, in
 every
 time
 and every place, the word has a ring of strength and determination. It is
 the
 hero's strength, the mother's resilience, and the poor man's arm. It
 cannot
 be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
 ___
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[Audyssey] perfect competition

2007-01-20 Thread mark bishop
I have just been having a look at the 'perfect competition' website.  Can 
someone tell me how I register a player because I cannot find the link.  I go 
to register a new player but there does not seem to be anywhere to put details. 
 

Thanks
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[Audyssey] teckno shock.

2007-01-20 Thread ian and riggs
hi every one could some one help me i just down loaded teckno shock but don't 
know what the shounds are. 

thanks very much ian 
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Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread simon.dowling
ok panic over, you do have to jump through it its a matter of timing.
now a strange problem, it appears that there is a key on story 3 but 
although its showing up on the scan, I can't seem to pick it up.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:40 PM
Subject: Re: [Audyssey] Technoshock Finally Complete!


 http://www.tiflocomp.ru/games/ts/index.php?lang=en
 ok, now a spoiler if I may, I have completed story 3 almost, and while I 
 am
 in the blue room, how do I get passed the door that I guess the computer
 with the second code of numbers I need to finish the game is situated?
 I have tried walking through it, jumping through it and the same results I
 get killed all the time.
 boy I tell you them bots with guns really hurt.
 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, January 20, 2007 2:13 PM
 Subject: Re: [Audyssey] Technoshock Finally Complete!


 can some one please give me the link to where I can find this game it
 sounds so cool.
 thanks.

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[Audyssey] monty trailer

2007-01-20 Thread nicol
HI thom
I went into  your website to download the monty trailer.
I went to www.usagames.us
I clicked on downloads.
I clicked on trailers.
The only trailer on the website is a visited link.  Jaws says visited link
montizuma's revenge meaning I have clicked on the link  before because I
downloaded the previous trailer. Am I clicking on the right place?


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Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Josh
same for me. I might just use audio game maker first. maybe using audio game 
maker would give me a feel for the kind of programming I'd be doing in vb6.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could 
cause


 and on an update to this, I looked at ruby and hmm not for me, maybe 
 programming is not for me since I havn't even bothered with manuals yet, 
 just downloaded sdks and such.
 Part of me thinks, hmm would be nice, part of me is thinking about 
 chucking in the towel.
 I may actually be programming in vb dotnet since there is a gaming guide 
 in empowermentzone.net for it.
 At 07:14 p.m. 20/01/2007, you wrote:
I'm not sure how I will impliment this but I plan if I can to do old style 
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs 
some work on keyboard and the external synths.
Even then I still want to make if styles.
At 05:34 p.m. 20/01/2007, you wrote:
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
but you can do lots of things with lego blocks.

Josh

- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 That presupposes you could make games of equal quality with this thing.
 Considering the time pressures Richard and crew are facing, I wouldn't 
 bank
 on that. There'll almost certainly be a substantial divide in quality. The
 moment you use an engine of any kind, you lose flexibility by default. Tom
 has the freedom and skill to actually custom-make his own engine. It's 
 like
 working with Lego blocks. You're limited to what their shapes permit. One
 area that my initial glance at the manual raised was that it seems like 
 the
 engine is geared for sort of action rpgs. I could easily be wrong about 
 this
 but I can't imagine somebody making an Asteroids clone to rival what Nolan
 and Tom are working on. It'll help tremendously when I can try some of 
 their
 sample games and get a better feel for things. At this stage though, I 
 don't
 think our developers need worry at all.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 19, 2007 11:34 PM
 Subject: Re: [Audyssey] a few thoughts about what audio game maker
 couldcause


 Hi Everett,
 I think I am safe in saying you are not the only one who has worries
 about how the audio Game Maker software will effect our market. Instead
 of 5 or 10 developers we could have a hundred such devs most of them in
 the amature circle. Not that this is all bad I am afraid this might wind
 up like the Atari days with a dozen games being the same as the next
 guys with mods and changes thrown in.
 There is also a potential with such free software and a desire to make
 them some, or many users may choose to make or his her favorite games
 rather than waiting for the companies to develope them. This is good for
 the end user, but would be bad for the companies currently taking a
 income off the games they make. If that were to happen the pro dev
 companies may decide there is no money in it, and leave.
 Just some doom and gloom concerns I have if this becomes a popular item
 amoung blind users.
 Smile.


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 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 18/01/2007
 6:47 PM




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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
yea, it sounds like audio game maker will have a lot of tools for us to work 
with. But, I think it's just like using visual basic or c plus plus. You can 
have all the tools, but if your intent is to throw a game together in a day 
and say yay, I did it, then your game won't be that good. On the other hand, 
use audio game maker to its fullest. get 3 or 4000 sound files ambients 
voices and such, and spend the time and put effort into really using audio 
game maker and I think we can crank out some really cool games with it.

Josh

- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


I understand that this things gonna have limitations, but the point I'm
 trying to make is that there are gonna be some who are going to try 
 putting
 out a game as soon as possible just so they can say whee! I did it! and
 that's not what this whole thing is about. I don't mean to be repetitive,
 but this really bugs me. I know we don't have a chance against someone who
 really knows their stuff as far as program because this thing is going to 
 be
 a beta which screams yikes to me anyway. However, I just hope people push
 this thing to its limits instead of making a gae where you shoot the dogs
 and grab the apples for points. ... I suppose it's inevitable, but hmm.


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Re: [Audyssey] teckno shock.

2007-01-20 Thread simon.dowling
ok, the buzzing is the electric field, the low pitch beeps is items you can 
acquire, the double beeps are doors, and they will play a short buzz like an 
alarm when opened sio just head straight for them.
the robots make a metallic scuttling sound when moving.
the drips are acid pools.
switches also beep like items.
the 3 churping siren  you will here when you are near the elevator.
hth
- Original Message - 
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:53 PM
Subject: [Audyssey] teckno shock.


 hi every one could some one help me i just down loaded teckno shock but 
 don't know what the shounds are.

 thanks very much ian
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Re: [Audyssey] Technoshock Finally Complete!

2007-01-20 Thread Søren Jensen
Just press enter on that key and see what's happends.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 4:52 PM
Subject: Re: [Audyssey] Technoshock Finally Complete!


 ok panic over, you do have to jump through it its a matter of timing.
 now a strange problem, it appears that there is a key on story 3 but
 although its showing up on the scan, I can't seem to pick it up.
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 20, 2007 3:40 PM
 Subject: Re: [Audyssey] Technoshock Finally Complete!


 http://www.tiflocomp.ru/games/ts/index.php?lang=en
 ok, now a spoiler if I may, I have completed story 3 almost, and while I
 am
 in the blue room, how do I get passed the door that I guess the computer
 with the second code of numbers I need to finish the game is situated?
 I have tried walking through it, jumping through it and the same results 
 I
 get killed all the time.
 boy I tell you them bots with guns really hurt.
 - Original Message - 
 From: Angel L Adorno [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Saturday, January 20, 2007 2:13 PM
 Subject: Re: [Audyssey] Technoshock Finally Complete!


 can some one please give me the link to where I can find this game it
 sounds so cool.
 thanks.

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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi people!

I've been following this thread with much interest and I'm glad with many of 
your posts, both those filled with enthousiasm for our project as well as 
those questioning parts of it. Unfortunately I haven't got the time to reply 
all of your posts but I'd like to say a few things:

First of all, Audio Game Maker is an experiment. Fact is that there is a 
bigger demand for audio games than there are audio games in existance. 
Another fact is that many people would like to have a go at making an audio 
game themselves but when faced with the challenges of game development, 
especially the the technical side to game development like programming, only 
a few brave souls make it. Audio Game Maker is intended as a solution for 
this problem and focus on the more fun side of game development, such as 
quickly turning your idea into a game. It is absolutely true that at some 
point you will have an idea for something in a game and that when you try to 
execute that idea in Audio Game Maker, you find that it isn't possible. In 
all of my experience with computers, I haven't encountered a single 
application where I couldn't think of something that would improve it. It's 
all the same for Audio Game Maker - there simply isn't an application which 
allows you to do everything. Not for game development, not for 
word-processing, not for audio-editing, etc. The only solution to execute 
your specific idea is to start writing your own game in code. Many people 
have already posted about this, so I won't press this issue. But I wanted to 
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in 
what you can build? I believe, even with the limitations of the application, 
that Audio Game Maker can contribute a great deal to the field of audio 
games. First of all, I think that 'limitation stimulates creativity'. Many 
ideas for audio games that I read here are based on existing games, with 
only a change of narrative, but which still incorporate the same game 
mechanics. Since Audio Game Maker might not feature the functionality that 
allows you to rebuilt exactly the same game functionality of another game so 
you are forced to either use a clever work-around or change your idea. And 
this might lead to an even better, more original idea which might even be 
more fun. Of course Audio Game Maker should allow you with enough 
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first 
time that something like this has been tried. So far I haven't heard of a 
similar project/product. I know about RPG Game Engine and Audio Adventure 
Engine and so forth (please see 
http://www.audiogames.net/page.php?pagefile=links under Audio Game 
Development Tools) but those focused on specific genres of games, so to 
say. Therefore it is still a big question what an 'audio game maker' should 
consists of (of which functionality). Time will tell and hopefully we can 
continue improving Audio Game Maker over the next couple of years. For this 
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how 
it will impact the field of audio games. I hope that the community will see 
through Audio Game Maker's initial flaws and get their teeth in. I hope that 
many people will start co-operating on making games and sharing games. I can 
already tell you that Sander and I are already working on online game 
sharing community-functionality either for www.audiogames.net or to 
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) 
. I personally don't think Audio Game Maker will put current audio game 
developers out of business. Instead, there will simply be professional 
games as well as home-made games, two categories that already exist for 
many years in this field.

What is boils down to is probably this: most folks here are interested in 
games as a form of entertainment, aimed to fill leisure time with an 
interactive activity that is fun and exciting. Audio Game Maker provides you 
with a variety of tools to build interactive activities that are fun and 
exciting. You have to add the fun and excitement yourself. Maybe not every 
interactive activity can be achieved - no: you cannot use a webcam, 
microphone, joystick, wiimote or mouse as an input device in Audio Game 
Maker, no: you cannot build realtime multiplayer games that work over the 
internet with Audio Game Maker, no: you cannot create real-time online 
hiscore tables for a website, no: the sound library will not contain a sound 
sample of everything that can be recorded, etc. - but you can certainly 
create a fun game, like yes: you can create a ghost world where you roam 
free and have to hunt down the 13 ghosts before the bell of the old church 
tolls ;)

Greets,

Richard






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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi 
and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't going 
anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would do 
without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators have 
existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe adrift.
When and if I decide to be ready for something then hmm I will decide when that 
will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but who 
knows.
Sounds good.
At 07:42 a.m. 21/01/2007, you wrote:
Hi people!

I've been following this thread with much interest and I'm glad with many of 
your posts, both those filled with enthousiasm for our project as well as 
those questioning parts of it. Unfortunately I haven't got the time to reply 
all of your posts but I'd like to say a few things:

First of all, Audio Game Maker is an experiment. Fact is that there is a 
bigger demand for audio games than there are audio games in existance. 
Another fact is that many people would like to have a go at making an audio 
game themselves but when faced with the challenges of game development, 
especially the the technical side to game development like programming, only 
a few brave souls make it. Audio Game Maker is intended as a solution for 
this problem and focus on the more fun side of game development, such as 
quickly turning your idea into a game. It is absolutely true that at some 
point you will have an idea for something in a game and that when you try to 
execute that idea in Audio Game Maker, you find that it isn't possible. In 
all of my experience with computers, I haven't encountered a single 
application where I couldn't think of something that would improve it. It's 
all the same for Audio Game Maker - there simply isn't an application which 
allows you to do everything. Not for game development, not for 
word-processing, not for audio-editing, etc. The only solution to execute 
your specific idea is to start writing your own game in code. Many people 
have already posted about this, so I won't press this issue. But I wanted to 
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in 
what you can build? I believe, even with the limitations of the application, 
that Audio Game Maker can contribute a great deal to the field of audio 
games. First of all, I think that 'limitation stimulates creativity'. Many 
ideas for audio games that I read here are based on existing games, with 
only a change of narrative, but which still incorporate the same game 
mechanics. Since Audio Game Maker might not feature the functionality that 
allows you to rebuilt exactly the same game functionality of another game so 
you are forced to either use a clever work-around or change your idea. And 
this might lead to an even better, more original idea which might even be 
more fun. Of course Audio Game Maker should allow you with enough 
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first 
time that something like this has been tried. So far I haven't heard of a 
similar project/product. I know about RPG Game Engine and Audio Adventure 
Engine and so forth (please see 
http://www.audiogames.net/page.php?pagefile=links under Audio Game 
Development Tools) but those focused on specific genres of games, so to 
say. Therefore it is still a big question what an 'audio game maker' should 
consists of (of which functionality). Time will tell and hopefully we can 
continue improving Audio Game Maker over the next couple of years. For this 
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how 
it will impact the field of audio games. I hope that the community will see 
through Audio Game Maker's initial flaws and get their teeth in. I hope that 
many people will start co-operating on making games and sharing games. I can 
already tell you that Sander and I are already working on online game 
sharing community-functionality either for www.audiogames.net or to 
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) 

Re: [Audyssey] monty trailer

2007-01-20 Thread shaun everiss
sometimes ie and links are not presise.
it may say visited but its the link that has been visited doesn't tell if its 
been changed.
At 05:02 a.m. 21/01/2007, you wrote:
HI thom
I went into  your website to download the monty trailer.
I went to www.usagames.us
I clicked on downloads.
I clicked on trailers.
The only trailer on the website is a visited link.  Jaws says visited link
montizuma's revenge meaning I have clicked on the link  before because I
downloaded the previous trailer. Am I clicking on the right place?


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
and although this will be limited if an idea is good enough you may be able to 
get it in the next release.
At 09:18 a.m. 21/01/2007, you wrote:
That's just what I've beenn trying to tell people. It'll be limited, sure, 
but that doesn't mean it won't still be cool! Even though she isn't blind i 
might get my girlfriend in on some of my projects. Shouldn't be too hard 
since she already sounds fascinated by it.
Bryan and his Girl Jenny
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many 
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to 
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an 
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming, 
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try 
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it. 
 It's
 all the same for Audio Game Maker - there simply isn't an application 
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted 
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited 
 in
 what you can build? I believe, even with the limitations of the 
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality that
 allows you to rebuilt exactly the same game functionality of another game 
 so
 you are forced to either use a clever work-around or change your idea. And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker' 
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For 
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know how
 it will impact the field of audio games. I hope that the community will 
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope 
 that
 many people will start co-operating on making games and sharing games. I 
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is boils down to is probably this: most folks here are interested in
 games as a form of entertainment, aimed to fill leisure time with an
 interactive activity that is fun and exciting. Audio Game Maker provides 
 you
 with a variety of tools to build interactive activities that are fun and
 exciting. You have to add the fun and excitement 

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
I would prefer to think of it as that Audio Game Maker has certain 
limitations instead of Audio Game Maker being limited - which are different 
things. I guess too much emphasis is now put on what you might not be able 
to do with Audio Game Maker instead of what you might be able to do with 
Audio Game Maker.

Ah, but yes, all the tension and anxiety, no?...  ;)


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:23 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 and although this will be limited if an idea is good enough you may be 
 able to get it in the next release.


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Re: [Audyssey] possible bug in ts.

2007-01-20 Thread Karl
Hi,
S
P
O
I
L
E
R
You do not want to pick up that key, it is a trap which will make your 
life much more difficult. You are missing a key in one of the 
accessible rooms. Once you have it, cross the pit and go through the 
door on the other side.
Karl
Original message:
 ok I have explored all rooms as I can in story 3, but no matter what I do, I
 still can't pick up the key.
 I have came at from all angles, and it just won't grab it for me.
 I went across the pit and killed the machine gun toating bot, no problems
 there and got all med kits from both rooms.
 so I'm either going crazy or there is a bug in my version.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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 any subscription changes via the web.

-- 
Email services by FreedomBox.  Surf the Net at the sound of your voice. 
www.freedombox.info

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Re: [Audyssey] possible bug in ts.

2007-01-20 Thread Bryan Peterson
Me, I can't seem to stay alive. I get through levels 1 and 2 all right, then 
in level 3I get to that first room with the fireballs and get hammered. So 
by the tie I get through that one and get to where the big bot is I have 
practically no energy and no battery life. In fact the one time i managed to 
kill it i had no health, so when I retraced my steps after the terminal I 
got pulverized by those fireballs and open flames.
Bryan and his Girl Jenny
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:18 PM
Subject: [Audyssey] possible bug in ts.


 ok I have explored all rooms as I can in story 3, but no matter what I do, 
 I
 still can't pick up the key.
 I have came at from all angles, and it just won't grab it for me.
 I went across the pit and killed the machine gun toating bot, no problems
 there and got all med kits from both rooms.
 so I'm either going crazy or there is a bug in my version.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] possible bug in ts.

2007-01-20 Thread Sky Taylor Mundell
Hey Karl, I went through level3 in the rooms, but the door that requires 
the trap key tells me that I must have it in order to go through it. I can't 
seem to find the accessible room with the yellow key in it. Thanks, Sky.
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:22 PM
Subject: Re: [Audyssey] possible bug in ts.


 Hi,
 S
 P
 O
 I
 L
 E
 R
 You do not want to pick up that key, it is a trap which will make your
 life much more difficult. You are missing a key in one of the
 accessible rooms. Once you have it, cross the pit and go through the
 door on the other side.
 Karl
 Original message:
 ok I have explored all rooms as I can in story 3, but no matter what I 
 do, I
 still can't pick up the key.
 I have came at from all angles, and it just won't grab it for me.
 I went across the pit and killed the machine gun toating bot, no problems
 there and got all med kits from both rooms.
 so I'm either going crazy or there is a bug in my version.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 -- 
 Email services by FreedomBox.  Surf the Net at the sound of your voice.
 www.freedombox.info

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Bryan Peterson
Both.
Bryan and his Girl Jenny
- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 do you have to use sounds from the audiogamemaker library or do you have 
 the
 options of using your own sounds?

 thanks.

 regards,

 damien




 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 20, 2007 6:42 PM
 Subject: Re: [Audyssey] a few thoughts about what audio game maker
 couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming,
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. 
 In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it.
 It's
 all the same for Audio Game Maker - there simply isn't an application
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited
 in
 what you can build? I believe, even with the limitations of the
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. 
 Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality 
 that
 allows you to rebuilt exactly the same game functionality of another game
 so
 you are forced to either use a clever work-around or change your idea. 
 And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker'
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know 
 how
 it will impact the field of audio games. I hope that the community will
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope
 that
 many people will start co-operating on making games and sharing games. I
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is boils down to is probably this: most folks here are interested in
 games as a form of entertainment, aimed to fill leisure time with an
 interactive activity that is fun and exciting. Audio Game Maker provides
 you
 with a variety of tools to build interactive activities that are fun and
 exciting. You have to add the fun and 

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Josh
I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe 
once I master it then I'll try again to learn some programming language.
I'm also gunna save up and try and get myself a new computer in the middle 
of 2008 sometime.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:53 PM
Subject: Re: [Audyssey] Future USA Games product designs.


 well for the record I decided to not bother about dotnet stuff mainly 
 because of issues kara raised on here with the ide.
 I have deleted all my sdks and most programming stuff.
 At a moment I'm at a lost what sdks I should download and what I should 
 use as a programming language.
 I have done crash courses in java and pascal, but only javascript and even 
 then I hardly learned much.
 There is audio game maker coming and for reasons unknown I have kept the 
 adrift language on my system.
 However I am not sure where to go from here.
 At 02:22 a.m. 21/01/2007, you wrote:
Hi Shaun,
Yes, .NET 1.1 and 2.0 is technically supported on Win 98.
However, I am not sure as to how long I will be able to continue support
for 98 and 9x since Microsoft is rapidly phasing that stuff out.
I think I am beginning to agree with everyone else to stick with .NET,
and whoever doesn't have the specifications they'll have to upgrade or
find a different machine to play on.


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Re: [Audyssey] possible bug in ts.

2007-01-20 Thread simon.dowling
s
p
o
i
l
e
r
if you wait until the fire balls have crossed in front to you, go through 
the door to the room containing the key behind the acid pool, line up so you 
are directly facing the key, jump the pool, you will grab the key, turn 
about and jump back over the pool, then cross to where the amo is, do the 
same thing, and then come out and make sure you are only one meter away from 
the wall, side step unil you are in front the other door, wait again til the 
fire has passed, then go through the door, get what you have to in there 
then come out and run north. you then can get to the rest of the level with 
your health relativly in tact.
hth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 10:17 PM
Subject: Re: [Audyssey] possible bug in ts.


 Me, I can't seem to stay alive. I get through levels 1 and 2 all right, 
 then
 in level 3I get to that first room with the fireballs and get hammered. So
 by the tie I get through that one and get to where the big bot is I have
 practically no energy and no battery life. In fact the one time i managed 
 to
 kill it i had no health, so when I retraced my steps after the terminal I
 got pulverized by those fireballs and open flames.
 Bryan and his Girl Jenny
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: audysy Gamers@audyssey.org
 Sent: Saturday, January 20, 2007 2:18 PM
 Subject: [Audyssey] possible bug in ts.


 ok I have explored all rooms as I can in story 3, but no matter what I 
 do,
 I
 still can't pick up the key.
 I have came at from all angles, and it just won't grab it for me.
 I went across the pit and killed the machine gun toating bot, no problems
 there and got all med kits from both rooms.
 so I'm either going crazy or there is a bug in my version.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
Hi,

If there could be a paypal or credit card link on one of the sites I'd be 
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples 
games I want to do remakes of for the blind, I'm sure my version of a 
sighted person's game will be different and maybe even original.

Josh

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 1:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many 
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to 
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an 
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming, 
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try 
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it. 
 It's
 all the same for Audio Game Maker - there simply isn't an application 
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted 
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited 
 in
 what you can build? I believe, even with the limitations of the 
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality that
 allows you to rebuilt exactly the same game functionality of another game 
 so
 you are forced to either use a clever work-around or change your idea. And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker' 
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For 
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know how
 it will impact the field of audio games. I hope that the community will 
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope 
 that
 many people will start co-operating on making games and sharing games. I 
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is boils down to is probably this: most folks here are interested in
 games as a form of entertainment, aimed to fill leisure time with an
 interactive activity that is fun and exciting. Audio Game Maker provides 
 you
 with a variety of tools to build interactive activities that are fun and
 exciting. You have to add the fun and excitement yourself. Maybe not every
 interactive activity can be achieved - no: you cannot use a webcam,
 

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Yohandy
I agree. they should definitely have a paypal button on their site.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 5:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi,

 If there could be a paypal or credit card link on one of the sites I'd be
 willing to donate to the project.
 And being blind all my life and not having played any of the sighted 
 peoples
 games I want to do remakes of for the blind, I'm sure my version of a
 sighted person's game will be different and maybe even original.

 Josh

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 20, 2007 1:42 PM
 Subject: Re: [Audyssey] a few thoughts about what audio game maker
 couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming,
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. 
 In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it.
 It's
 all the same for Audio Game Maker - there simply isn't an application
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited
 in
 what you can build? I believe, even with the limitations of the
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. 
 Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality 
 that
 allows you to rebuilt exactly the same game functionality of another game
 so
 you are forced to either use a clever work-around or change your idea. 
 And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker'
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know 
 how
 it will impact the field of audio games. I hope that the community will
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope
 that
 many people will start co-operating on making games and sharing games. I
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is 

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread tim8275
I love the concept of this game engine because it seems like an easy or 
relatively easy way to make games.


Tim Kilgore 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
yeah it sounds good to me too. I didn't get rid of all my programming stuff. 
I just uninstalled it. The installers are sitting around on one of my other 
hard drives.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:14 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi.
 When I started programming i had big ideas.
 maybe to big.
 I studdied and passed papers that would skill me in programming terms.
 This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, 
 sapi and directx sdks.
 I also got manuals.
 And there is where it has stopped.
 I intended to get into something, but I am a lazy guy at heart.
 I doodled around and eventually realised that I had everything but wasn't 
 going anywhere with it.
 In fact I was not going anywhere and in fact was thinking of what I would 
 do without thinking about all the work this would entail.
 This year I have decided to be realistic.
 Will I be bothered programming like the serious devs out there.
 Probably not, I doubt I will ever write stuff, maybe not.
 This audio game maker thing is not new in the sence that game generators 
 have existed outside and indeed within games that sighted use.
 So its not new.
 myself I have trouble remembering code bits.
 My goal is to stick with game generators like audio game maker and maybe 
 adrift.
 When and if I decide to be ready for something then hmm I will decide when 
 that will be.
 This generator will mean people and more people can write games.
 its probably not going to be as good as writing your own stuff in c but 
 who knows.
 Sounds good.
 At 07:42 a.m. 21/01/2007, you wrote:
Hi people!

I've been following this thread with much interest and I'm glad with many 
of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to 
reply
all of your posts but I'd like to say a few things:

First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an 
audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, 
only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try 
to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. 
It's
all the same for Audio Game Maker - there simply isn't an application 
which
allows you to do everything. Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted 
to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited 
in
what you can build? I believe, even with the limitations of the 
application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game 
so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under Audio Game
Development Tools) but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' 
should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For 
this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio 

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Josh
what is adrift? Where do you get it at? I think I might be at home with 
generators and stuff too. Maybe I, like you, am just not cut out for 
programming, at least not at this point.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 3:02 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could 
cause


 Who knows.
 I started this programming thing as a good idea.
 But I suddenly last night after saying I am planning to program find i 
 actually have lost interest, so I killed my sdks and visual studio stuff.
 I also can't get all the stuff back since my isp download speed is bad and 
 has been for a bit.
 But I am not sure if I do program if I want to use a ms dotnet sdk, dx sdk 
 and other language by ms.
 The files are awefull big.
 I have adrift and when I get audiogame maker I'll use that.
 Maybe I am not cut out as a hard core programmer, maybe I just got swept 
 up by the list.
 Who knows.
 maybe I am better off with a game generator like audiogame maker or adrift 
 where you place your objects, items and directions and other things in a 
 file and all actions are done for you behind the scenes.
 Thats probably what I am suited for.
 Could change, but now I think I am at home with generators that do stuff 
 for you, maybe its because I am lazy.
 At 05:23 a.m. 21/01/2007, you wrote:
same for me. I might just use audio game maker first. maybe using audio 
game
maker would give me a feel for the kind of programming I'd be doing in 
vb6.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause


 and on an update to this, I looked at ruby and hmm not for me, maybe
 programming is not for me since I havn't even bothered with manuals yet,
 just downloaded sdks and such.
 Part of me thinks, hmm would be nice, part of me is thinking about
 chucking in the towel.
 I may actually be programming in vb dotnet since there is a gaming guide
 in empowermentzone.net for it.
 At 07:14 p.m. 20/01/2007, you wrote:
I'm not sure how I will impliment this but I plan if I can to do old 
style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs
some work on keyboard and the external synths.
Even then I still want to make if styles.
At 05:34 p.m. 20/01/2007, you wrote:
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might 
wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good 
for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.


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[Audyssey] audio game maker question

2007-01-20 Thread Josh
Hi,

What does the manual mean by you can create a free-romeing game? or romeing 
game? It doesn't explain what free rome game means.

josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


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Re: [Audyssey] possible bug in ts.

2007-01-20 Thread simon.dowling
nope, can't find the key you mention,.
- Original Message - 
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 10:22 PM
Subject: Re: [Audyssey] possible bug in ts.


 Hi,
 S
 P
 O
 I
 L
 E
 R
 You do not want to pick up that key, it is a trap which will make your
 life much more difficult. You are missing a key in one of the
 accessible rooms. Once you have it, cross the pit and go through the
 door on the other side.
 Karl
 Original message:
 ok I have explored all rooms as I can in story 3, but no matter what I 
 do, I
 still can't pick up the key.
 I have came at from all angles, and it just won't grab it for me.
 I went across the pit and killed the machine gun toating bot, no problems
 there and got all med kits from both rooms.
 so I'm either going crazy or there is a bug in my version.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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 -- 
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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi,
That is the basic idea. Yes, torches are timed. They run out after 20 
seconds or so.



Bryan Peterson wrote:
 That's because it buns out. I'd asume it's so Smith can see in dark rooms.
 Bryan and his Girl Jenny
   



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Re: [Audyssey] Latest Monty trailer released.

2007-01-20 Thread Thomas Ward
Hi Jim,
I'd hate to amplify Karen's voice much more as it would cause distortion 
on the voice files. Besides eventually Cara may be doing the voice-overs 
for Montezuma's Revenge. We will wait and see about that.
I can however, drop some of the background sounds a notch, but I don't 
know how much that will effect game play. Especially, for distant sounds.



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Re: [Audyssey] Latest Monty trailer released.

2007-01-20 Thread Thomas Ward
Hi Niall,

Oops, I guess I made a slight typo. Well, thanks for correcting it.
Cheers.


Niall wrote:
 Hi Tom
 I think it's http://www.usagames.us not http://ww.usagames.us
 Smiles
 Niall
   



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Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-20 Thread Thomas Ward
Hi Shaun,
It's that drawing text to an actual Window which causes the most hastle 
for a programmer. You need a dialog box, textbox, or something to draw 
to, and well that stuff gets complicated using Win32, GTK, QT, etc...
Fortunately, .NET has this stuff builtin to the core framework so drawing
Windows is very very simple.


shaun everiss wrote:
 I was thinking of more windows.
 I really would like an adventure style if game.
 However when I use the dos interpriters I feel I am in the game, but with the 
 windows ones by the time you fluff around with the vertual curser on you 
 reader and other things you keep being reminded that you need to use said 
 function, and then well its not really good anymore.
   



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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Nicol,
Yes, that is the correct link.
 The reason I.E. and Firefox and other web browsers are reporting a 
visited link is I did not change the link. Just the file that it points to.


nicol wrote:
 HI thom
 I went into  your website to download the monty trailer.
 I went to www.usagames.us
 I clicked on downloads.
 I clicked on trailers.
 The only trailer on the website is a visited link.  Jaws says visited link
 montizuma's revenge meaning I have clicked on the link  before because I
 downloaded the previous trailer. Am I clicking on the right place?


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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Nicol,
Well, in the old Atari classic many of the temple rooms were dark and 
all of the items were not visible. If you grabbed a torch from another 
room you could enter that room, and all of the items were visible to get.
In the USA Games creation torches really don't have a navigational 
purpose like the original since the game is based on audio. They do 
however have a point value, and well using one does in some way give 
somewhat the feeling of what the original game was like. Even if it 
doesn't exactly do what the original did.
In the classic game torches only lasted so long so you had to be quick 
about grabbing one, taking it to a dark room, use it and hurry up and 
grab all the gems, gold, etc before you lost your light.
The only way I can see this being recreated in our game is to have some 
sort of flag if a game is in an dark room and there is no torch play no 
sound.



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Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Thomas Ward
Hi Shaun,
Ouch... I wouldn't have done that. If you want to program easily for the 
Windows platform .NET is hands down the easiest way to do it. Combine 
that with DirectX, and you have, games like, well,  STFC, Railracer, 
Montezuma's Revenge, and so on. The .NET Framework has proven itself 
quite effective for audio games.
I wouldn't worry so much about the IDE. There are sometimes annoyences 
like error Windows popping up blowing the focus on the screen reader, 
but it doesn't happen all the time. It's just something you get use to 
after a while. If you hate the IDE notepad makes a quick and easy 
alternative. I use notepad often and paste my code in to the IDE.
However, not everyone is a programmer, and for this Audio Games Maker 
will be the go between. No complex programming, and a ready to create 
game tool.



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Re: [Audyssey] monty trailer

2007-01-20 Thread michael feir
I think James had a good system where you'd still hear important 
navigational sounds but not treasures and items if you were in a dark room 
without a torch. That would at least make torches useful. Also, you could 
have some secret areas where you can only detect the entrances to with a lit 
torch.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 8:07 PM
Subject: Re: [Audyssey] monty trailer


 Hi Nicol,
 Well, in the old Atari classic many of the temple rooms were dark and
 all of the items were not visible. If you grabbed a torch from another
 room you could enter that room, and all of the items were visible to get.
 In the USA Games creation torches really don't have a navigational
 purpose like the original since the game is based on audio. They do
 however have a point value, and well using one does in some way give
 somewhat the feeling of what the original game was like. Even if it
 doesn't exactly do what the original did.
 In the classic game torches only lasted so long so you had to be quick
 about grabbing one, taking it to a dark room, use it and hurry up and
 grab all the gems, gold, etc before you lost your light.
 The only way I can see this being recreated in our game is to have some
 sort of flag if a game is in an dark room and there is no torch play no
 sound.



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 any subscription changes via the web.


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 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 10:24 AM

 


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Re: [Audyssey] possible bug in ts.

2007-01-20 Thread Willem
Have you tried pressing enter on the key?
Willem.
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:18 PM
Subject: [Audyssey] possible bug in ts.


 ok I have explored all rooms as I can in story 3, but no matter what I do,
 I
 still can't pick up the key.
 I have came at from all angles, and it just won't grab it for me.
 I went across the pit and killed the machine gun toating bot, no problems
 there and got all med kits from both rooms.
 so I'm either going crazy or there is a bug in my version.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.1/640 - Release Date: 2007/01/19





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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Well I hope we can use our own sounds although having the agm library will be 
cool to.
I have 20gb of sound ideas stuff.
At 10:18 a.m. 21/01/2007, you wrote:
do you have to use sounds from the audiogamemaker library or do you have the 
options of using your own sounds?

thanks.

regards,

damien




- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many 
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to 
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an 
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming, 
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try 
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it. 
 It's
 all the same for Audio Game Maker - there simply isn't an application 
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted 
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited 
 in
 what you can build? I believe, even with the limitations of the 
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality that
 allows you to rebuilt exactly the same game functionality of another game 
 so
 you are forced to either use a clever work-around or change your idea. And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development Tools) but those focused on specific genres of games, so to
 say. Therefore it is still a big question what an 'audio game maker' 
 should
 consists of (of which functionality). Time will tell and hopefully we can
 continue improving Audio Game Maker over the next couple of years. For 
 this
 we do need your feedback, though!!
 Audio Game Maker is also an experiment in the sense that we don't know how
 it will impact the field of audio games. I hope that the community will 
 see
 through Audio Game Maker's initial flaws and get their teeth in. I hope 
 that
 many people will start co-operating on making games and sharing games. I 
 can
 already tell you that Sander and I are already working on online game
 sharing community-functionality either for www.audiogames.net or to
 http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
 ;)
 . I personally don't think Audio Game Maker will put current audio game
 developers out of business. Instead, there will simply be professional
 games as well as home-made games, two categories that already exist for
 many years in this field.

 What is boils down to is probably this: most folks here are interested in
 games as a form of entertainment, aimed to fill leisure time with an
 interactive activity that is fun and exciting. Audio Game Maker provides 
 you
 with a variety of tools to build interactive activities that are fun and
 exciting. You have to add the fun and excitement yourself. Maybe not every
 interactive activity can be achieved - no: you cannot use a webcam,
 microphone, joystick, wiimote or mouse as 

Re: [Audyssey] monty trailer

2007-01-20 Thread Phil Vlasak
Hi Tom,
Another suggestion is that since you are turning sight to sound then the 
lack of a torch should reduce the volume on some things.
Using a torch would bring their volume back up.
I can hear people ask, is that clicking a scull or is it a key?
smiles,
Phil

- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 8:43 PM
Subject: Re: [Audyssey] monty trailer


I think James had a good system where you'd still hear important
 navigational sounds but not treasures and items if you were in a dark room
 without a torch. That would at least make torches useful. Also, you could
 have some secret areas where you can only detect the entrances to with a 
 lit
 torch.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]



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[Audyssey] Adrift

2007-01-20 Thread Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator. 
It's what I'm using to make the two games I'm working on.

* Josh [EMAIL PROTECTED] [2007-01-20 16:54]:
 what is adrift? Where do you get it at? I think I might be at home with 
 generators and stuff too. Maybe I, like you, am just not cut out for 
 programming, at least not at this point.


-- 
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread shaun everiss
Myself once I have fixed this here laptop I plan to spend the necessary cash to 
upgrade my screenreaders to support  vista.
At 11:45 a.m. 21/01/2007, you wrote:
I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe 
once I master it then I'll try again to learn some programming language.
I'm also gunna save up and try and get myself a new computer in the middle 
of 2008 sometime.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 2:53 PM
Subject: Re: [Audyssey] Future USA Games product designs.


 well for the record I decided to not bother about dotnet stuff mainly 
 because of issues kara raised on here with the ide.
 I have deleted all my sdks and most programming stuff.
 At a moment I'm at a lost what sdks I should download and what I should 
 use as a programming language.
 I have done crash courses in java and pascal, but only javascript and even 
 then I hardly learned much.
 There is audio game maker coming and for reasons unknown I have kept the 
 adrift language on my system.
 However I am not sure where to go from here.
 At 02:22 a.m. 21/01/2007, you wrote:
Hi Shaun,
Yes, .NET 1.1 and 2.0 is technically supported on Win 98.
However, I am not sure as to how long I will be able to continue support
for 98 and 9x since Microsoft is rapidly phasing that stuff out.
I think I am beginning to agree with everyone else to stick with .NET,
and whoever doesn't have the specifications they'll have to upgrade or
find a different machine to play on.


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Re: [Audyssey] possible bug in ts.

2007-01-20 Thread simon.dowling
yup, then all hell is let loose lol.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:22 PM
Subject: Re: [Audyssey] possible bug in ts.


 Have you tried pressing enter on the key?
 Willem.
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: audysy Gamers@audyssey.org
 Sent: Saturday, January 20, 2007 11:18 PM
 Subject: [Audyssey] possible bug in ts.


 ok I have explored all rooms as I can in story 3, but no matter what I 
 do,
 I
 still can't pick up the key.
 I have came at from all angles, and it just won't grab it for me.
 I went across the pit and killed the machine gun toating bot, no problems
 there and got all med kits from both rooms.
 so I'm either going crazy or there is a bug in my version.
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi

Thank you very much for your idea for financial support. Our foundation 
never does that sort of thing (I don't know if we're allowed legally, since 
this is a funded project already ;)  but I'll discuss it with my boss. Even 
so, a followup project requires quite a bit of money. I expect that our 
regular (more professional) way of getting money (funding) is more likely to 
get the amount we need. At the end of the day that's what funding is for: to 
support projects like ours.

Instead of a Paypal button and your money, we would prefer something else: 
your support. This effort called Audio Game Maker is for you. And only with 
you it can become a success. So when it's released we hope you and the whole 
of the community support it. Even if there are a few bugs in the beginning, 
even if there's this one missing building block, etc. You can help us by 
posting your feedback on our forum or on this list and tell us your 
complaints, ideas and experiences concerning Audio Game Maker. That is worth 
more to us than money. Such feedback is proof that there is indeed a 
community out there that craves a tool such as Audio Game Maker and that 
desperately wants more games. Such feedback we can then use to ask for money 
for a follow-up project. So when AGM is released, let's hear it!

Greets,

Richard




- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


 Hi,

 If there could be a paypal or credit card link on one of the sites I'd be
 willing to donate to the project.
 And being blind all my life and not having played any of the sighted 
 peoples
 games I want to do remakes of for the blind, I'm sure my version of a
 sighted person's game will be different and maybe even original.

 Josh

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 20, 2007 1:42 PM
 Subject: Re: [Audyssey] a few thoughts about what audio game maker
 couldcause


 Hi people!

 I've been following this thread with much interest and I'm glad with many
 of
 your posts, both those filled with enthousiasm for our project as well as
 those questioning parts of it. Unfortunately I haven't got the time to
 reply
 all of your posts but I'd like to say a few things:

 First of all, Audio Game Maker is an experiment. Fact is that there is a
 bigger demand for audio games than there are audio games in existance.
 Another fact is that many people would like to have a go at making an
 audio
 game themselves but when faced with the challenges of game development,
 especially the the technical side to game development like programming,
 only
 a few brave souls make it. Audio Game Maker is intended as a solution for
 this problem and focus on the more fun side of game development, such as
 quickly turning your idea into a game. It is absolutely true that at some
 point you will have an idea for something in a game and that when you try
 to
 execute that idea in Audio Game Maker, you find that it isn't possible. 
 In
 all of my experience with computers, I haven't encountered a single
 application where I couldn't think of something that would improve it.
 It's
 all the same for Audio Game Maker - there simply isn't an application
 which
 allows you to do everything. Not for game development, not for
 word-processing, not for audio-editing, etc. The only solution to execute
 your specific idea is to start writing your own game in code. Many people
 have already posted about this, so I won't press this issue. But I wanted
 to
 repeat it, since it makes all the difference in the world.
 So where does this leave Audio Game Maker - where you are (fact) limited
 in
 what you can build? I believe, even with the limitations of the
 application,
 that Audio Game Maker can contribute a great deal to the field of audio
 games. First of all, I think that 'limitation stimulates creativity'. 
 Many
 ideas for audio games that I read here are based on existing games, with
 only a change of narrative, but which still incorporate the same game
 mechanics. Since Audio Game Maker might not feature the functionality 
 that
 allows you to rebuilt exactly the same game functionality of another game
 so
 you are forced to either use a clever work-around or change your idea. 
 And
 this might lead to an even better, more original idea which might even be
 more fun. Of course Audio Game Maker should allow you with enough
 functionality to get somewhere. But I think it does :)
 Audio Game Maker is also an experiment in the sense that it is the first
 time that something like this has been tried. So far I haven't heard of a
 similar project/product. I know about RPG Game Engine and Audio Adventure
 Engine and so forth (please see
 http://www.audiogames.net/page.php?pagefile=links under Audio Game
 Development 

[Audyssey] sharp shooter option in jd?

2007-01-20 Thread Everett Elam
Liam? I don't see anything about the sharp shooter/alt key option in jd. This 
looks great for rockets! Guys, if you press alt, it only fires one bullet from 
teh machine gun. Please forgive me if this is soething you find out through 
hard work, but it doesn't seem like it would be. Kll me if it is, but this is 
pretty useful. Learned it from Chris' review.
Take care, and sorry if there is another way you can fgure this out.

Spirit. In every language in all the Realms, surface and Underdark, in every 
time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
We will be able to use our own sounds. 

Josh


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Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread shaun everiss
I'm probably not a programmer for now.
NOt to say I'm leaving for good.
once I am ready I'll get everything back.
I probably will not get the entire visual studio express like I decided to do 
before since its to much space.
maybe vc#, dotnet 2 sdk and directx sdk not sure about the platform sdk maybe 
that to.
I'm going with audiogame maker for now and adrift.
At 02:17 p.m. 21/01/2007, you wrote:
Hi Shaun,
Ouch... I wouldn't have done that. If you want to program easily for the 
Windows platform .NET is hands down the easiest way to do it. Combine 
that with DirectX, and you have, games like, well,  STFC, Railracer, 
Montezuma's Revenge, and so on. The .NET Framework has proven itself 
quite effective for audio games.
I wouldn't worry so much about the IDE. There are sometimes annoyences 
like error Windows popping up blowing the focus on the screen reader, 
but it doesn't happen all the time. It's just something you get use to 
after a while. If you hate the IDE notepad makes a quick and easy 
alternative. I use notepad often and paste my code in to the IDE.
However, not everyone is a programmer, and for this Audio Games Maker 
will be the go between. No complex programming, and a ready to create 
game tool.



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Re: [Audyssey] Adrift

2007-01-20 Thread Josh
I thought adrift was only for interactive fiction games, and ot audio games.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:43 PM
Subject: Re: [Audyssey] Adrift


 raul, can you make sfx loop?
 In addrift I plan to have sfx and have them loop.
 If I can't I will need to make long sfx then cut the sound off in halls 
 where there is no sound.
 I'd like sfx for rooms and other things I have the fx but if things are 
 just going to be a pain I'm not sure what I will do.
 At 02:51 p.m. 21/01/2007, you wrote:
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.

* Josh [EMAIL PROTECTED] [2007-01-20 16:54]:
 what is adrift? Where do you get it at? I think I might be at home with
 generators and stuff too. Maybe I, like you, am just not cut out for
 programming, at least not at this point.


-- 
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift

2007-01-20 Thread shaun everiss
I'm not raul but if its adrift he is working with then its interactive fiction.
There are graphics and audio options in the game that can play a sound.
At 04:26 p.m. 21/01/2007, you wrote:
are the games you're working on audio games or just interactive fiction 
games?

Josh

- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 8:51 PM
Subject: [Audyssey] Adrift


 www.adrift.org.uk is where you get the Adrift game runner and generator.
 It's what I'm using to make the two games I'm working on.

 * Josh [EMAIL PROTECTED] [2007-01-20 16:54]:
 what is adrift? Where do you get it at? I think I might be at home with
 generators and stuff too. Maybe I, like you, am just not cut out for
 programming, at least not at this point.


 -- 
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Josh
yes me too. I'm gunna stick with audio game maker for now. Is adrift only 
for text adventures or can there be audio in it? Can you make rpg games with 
it?

Josh


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Re: [Audyssey] Adrift

2007-01-20 Thread Zachary Kline
Howdy,
An interesting--and so far for me very nice--alternative to Adrift is 
Inform 7.  That's at:
www.inform-fiction.org
You want I7, not I6.  It's still programming, but it's very different, and 
much more powerful than Adrift.  Not to mention it's free.
If you've got any questions, feel free to drop me a line.  I'll be glad to 
answer them.
Thanks,
Zack.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 5:51 PM
Subject: [Audyssey] Adrift


 www.adrift.org.uk is where you get the Adrift game runner and generator.
 It's what I'm using to make the two games I'm working on.

 * Josh [EMAIL PROTECTED] [2007-01-20 16:54]:
 what is adrift? Where do you get it at? I think I might be at home with
 generators and stuff too. Maybe I, like you, am just not cut out for
 programming, at least not at this point.


 -- 
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] sharp shooter option in jd?

2007-01-20 Thread Liam Erven
wow.  thought I mentioned the alt key.
woopsy

- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: gamers audyssey. gamers@audyssey.org
Sent: Saturday, January 20, 2007 8:58 PM
Subject: [Audyssey] sharp shooter option in jd?


 Liam? I don't see anything about the sharp shooter/alt key option in jd. 
 This looks great for rockets! Guys, if you press alt, it only fires one 
 bullet from teh machine gun. Please forgive me if this is soething you 
 find out through hard work, but it doesn't seem like it would be. Kll me 
 if it is, but this is pretty useful. Learned it from Chris' review.
 Take care, and sorry if there is another way you can fgure this out.

 Spirit. In every language in all the Realms, surface and Underdark, in 
 every time
 and every place, the word has a ring of strength and determination. It is 
 the
 hero's strength, the mother's resilience, and the poor man's arm. It 
 cannot be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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Re: [Audyssey] Adrift

2007-01-20 Thread shaun everiss
it is it can have sfx in it but nothing fancy.
At 05:48 p.m. 21/01/2007, you wrote:
I thought adrift was only for interactive fiction games, and ot audio games.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:43 PM
Subject: Re: [Audyssey] Adrift


 raul, can you make sfx loop?
 In addrift I plan to have sfx and have them loop.
 If I can't I will need to make long sfx then cut the sound off in halls 
 where there is no sound.
 I'd like sfx for rooms and other things I have the fx but if things are 
 just going to be a pain I'm not sure what I will do.
 At 02:51 p.m. 21/01/2007, you wrote:
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.

* Josh [EMAIL PROTECTED] [2007-01-20 16:54]:
 what is adrift? Where do you get it at? I think I might be at home with
 generators and stuff too. Maybe I, like you, am just not cut out for
 programming, at least not at this point.


-- 
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift

2007-01-20 Thread shaun everiss
thanks zac.
hmm if this is the case I may look at it, I may just do away with adrift then 
and try inform7, does inform7 have a new interpriter as well?
At 03:41 p.m. 21/01/2007, you wrote:
Howdy,
An interesting--and so far for me very nice--alternative to Adrift is 
Inform 7.  That's at:
www.inform-fiction.org
You want I7, not I6.  It's still programming, but it's very different, and 
much more powerful than Adrift.  Not to mention it's free.
If you've got any questions, feel free to drop me a line.  I'll be glad to 
answer them.
Thanks,
Zack.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 5:51 PM
Subject: [Audyssey] Adrift


 www.adrift.org.uk is where you get the Adrift game runner and generator.
 It's what I'm using to make the two games I'm working on.

 * Josh [EMAIL PROTECTED] [2007-01-20 16:54]:
 what is adrift? Where do you get it at? I think I might be at home with
 generators and stuff too. Maybe I, like you, am just not cut out for
 programming, at least not at this point.


 -- 
 Raul A. Gallegos ... IliwSsmc

 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] sharp shooter option in jd?

2007-01-20 Thread Everett Elam
YAY! I Didn't spoil anything, then? Heh well
Turns on P.A. system kindly handed to me by large brown radioactive puppy
Ahem! Can everyone hear me? You in the back? Can you see me? ... oh, yeah... 
well, THE ALT KEY WILL FIRE ONE SHOT IN JUDGEMENT DAY!!! RA!
Ahem
Lates guys, love all of you even the ones who don't love me back and stuff
(name forgotten)
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 11:42 PM
Subject: Re: [Audyssey] sharp shooter option in jd?


 wow.  thought I mentioned the alt key.
 woopsy

 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: gamers audyssey. gamers@audyssey.org
 Sent: Saturday, January 20, 2007 8:58 PM
 Subject: [Audyssey] sharp shooter option in jd?


 Liam? I don't see anything about the sharp shooter/alt key option in jd.
 This looks great for rockets! Guys, if you press alt, it only fires one
 bullet from teh machine gun. Please forgive me if this is soething you
 find out through hard work, but it doesn't seem like it would be. Kll me
 if it is, but this is pretty useful. Learned it from Chris' review.
 Take care, and sorry if there is another way you can fgure this out.

 Spirit. In every language in all the Realms, surface and Underdark, in
 every time
 and every place, the word has a ring of strength and determination. It is
 the
 hero's strength, the mother's resilience, and the poor man's arm. It
 cannot be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Michael,
I'll keep that in mind for Alpha 3. I just now got the UpdateSound 
function working properly, and I'd kind of hate to meddle with it this 
close to the release for Alpha 2, but I will certainly keep it in mind 
for a later release.
As you said the best way to emulate the original Monty would be to not 
have treasure sounds play if you don't have a torch, but have them play 
when you have one. This does have a bit of a downside. The  first torch 
you encounter is like room 9 or 10. There is quite a bit of treasure 
items you need before that point so I am not sure if silencing the 
treasure without a torch is the most practical thing in the long run.



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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Phil,
Yeah, again that is possible, but I am not sure if it is practical long 
term. I am sure there are plenty of users who haven't played MR at all, 
and some of the first rooms have treasure items,and no torch.
It is something I will put in my bag of wish list items, but at the 
immediate moment I have some bugs to iron out like after the game over 
screen comes up the game crashes before returning to the main menu.
It isn't something that would stop a user from playing, but I don't like 
releasing something with such an obvious bug in it.


Phil Vlasak wrote:
 Hi Tom,
 Another suggestion is that since you are turning sight to sound then the 
 lack of a torch should reduce the volume on some things.
 Using a torch would bring their volume back up.
 I can hear people ask, is that clicking a scull or is it a key?
 smiles,
 Phil
   


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Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread Raul A. Gallegos
Hi. Adrift is a text adventure program specifically for text adventures. 
You can however, add audio and pictures to the games. But in the end, 
they are text games.

* Josh [EMAIL PROTECTED] [2007-01-20 21:58]:
 yes me too. I'm gunna stick with audio game maker for now. Is adrift only 
 for text adventures or can there be audio in it? Can you make rpg games with 
 it?


-- 
And they have not cried unto me with their heart, when they howled
upon their beds: they assemble themselves for corn and wine, and
they rebel against me.
-- Hosea 7:14
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift

2007-01-20 Thread Raul A. Gallegos
Adrift is only for text games. Yes, that is correct.

* Josh [EMAIL PROTECTED] [2007-01-20 21:53]:
 I thought adrift was only for interactive fiction games, and ot audio games.


-- 
For he saith to Moses, I will have mercy on whom I will have mercy,
and I will have compassion on whom I will have compassion.
-- Romans 9:15
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift

2007-01-20 Thread Raul A. Gallegos
No. I do not think you can make them loop.

* shaun everiss [EMAIL PROTECTED] [2007-01-20 21:52]:
 raul, can you make sfx loop?
 In addrift I plan to have sfx and have them loop.
 If I can't I will need to make long sfx then cut the sound off in halls where 
 there is no sound.
 I'd like sfx for rooms and other things I have the fx but if things are just 
 going to be a pain I'm not sure what I will do.

-- 
Now, O king, establish the decree, and sign the writing, that it
be not changed, according to the law of the Medes and Persians,
which altereth not.
-- Daniel 6:8
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift

2007-01-20 Thread Raul A. Gallegos
Hello Azck. I must agree here. Inform 7 is much more powerful than 
Adrift. However, for the novice or for the non-programmer who wants to 
make a text adventure game, Adrift is a good starter.

When I started planning the games I'm working on I made a choice to go 
with Adrift because I wanted to get the games out and not have to deal 
with learning a programming language of sorts.

I had a choice between tads or Adrift and I ended up going with Adrift.

However, when you look at such classics like the infocom games you can 
see the power of Inform style games have to offer. Adrift cannot come 
close IMHO, but again, there is that learning curve for me.

* Zachary Kline [EMAIL PROTECTED] [2007-01-20 22:33]:
 An interesting--and so far for me very nice--alternative to Adrift is 
 Inform 7.  That's at:
 www.inform-fiction.org
 You want I7, not I6.  It's still programming, but it's very different, and 
 much more powerful than Adrift.  Not to mention it's free.
 If you've got any questions, feel free to drop me a line.  I'll be glad to 
 answer them.
 Thanks,



-- 
And an host was given him against the daily sacrifice by reason of
transgression, and it cast down the truth to the ground; and it
practised, and prospered.
-- Daniel 8:12
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Adrift

2007-01-20 Thread Zachary Kline
Hello,
The interpreter issue can be solved by changing a setting in the Inform 7 
project, but that'll mostly happen when you've gotten- Original 
Message -  more into the actual design of things.  If you need any help 
with the actual programming language, let me know.  Also, I could help with 
the keyboard commands ahd whatnot.
Enjoy,
Zack.

From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 9:53 PM
Subject: Re: [Audyssey] Adrift


 thanks zac.
 hmm if this is the case I may look at it, I may just do away with adrift 
 then and try inform7, does inform7 have a new interpriter as well?
 At 03:41 p.m. 21/01/2007, you wrote:
Howdy,
An interesting--and so far for me very nice--alternative to Adrift is
Inform 7.  That's at:
www.inform-fiction.org
You want I7, not I6.  It's still programming, but it's very different, and
much more powerful than Adrift.  Not to mention it's free.
If you've got any questions, feel free to drop me a line.  I'll be glad to
answer them.
Thanks,
Zack.
- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, January 20, 2007 5:51 PM
Subject: [Audyssey] Adrift


 www.adrift.org.uk is where you get the Adrift game runner and generator.
 It's what I'm using to make the two games I'm working on.

 * Josh [EMAIL PROTECTED] [2007-01-20 16:54]:
 what is adrift? Where do you get it at? I think I might be at home with
 generators and stuff too. Maybe I, like you, am just not cut out for
 programming, at least not at this point.


 -- 
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] sharp shooter option in jd?

2007-01-20 Thread Sarah
I noticed thaqt by accident. You cannot use those on plains do on't think as 
that would take a lot of firing. lol.


- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: gamers audyssey. gamers@audyssey.org
Sent: Saturday, January 20, 2007 6:58 PM
Subject: [Audyssey] sharp shooter option in jd?


Liam? I don't see anything about the sharp shooter/alt key option in jd. 
This looks great for rockets! Guys, if you press alt, it only fires one 
bullet from teh machine gun. Please forgive me if this is soething you find 
out through hard work, but it doesn't seem like it would be. Kll me if it 
is, but this is pretty useful. Learned it from Chris' review.
Take care, and sorry if there is another way you can fgure this out.

Spirit. In every language in all the Realms, surface and Underdark, in every 
time
and every place, the word has a ring of strength and determination. It is 
the
hero's strength, the mother's resilience, and the poor man's arm. It cannot 
be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
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Re: [Audyssey] psp?

2007-01-20 Thread Brandon Cole
You have no idea how good it makes me feel to know that the gaming section 
of my site has been such an inspiration. It lets me know that what I am 
atempting is, though slowly, beginning to work. To answer your question, 
however, no. The PSP doesn't play .iso files. Sorry. However, if playing 
clasic PS1 games on it is your thing, you could always get a Playstation 3 
and, through the PS3 to PSP connectivity features, download one via the 
playstation store. Just a thought. Enjoy, and please continue to enjoy the 
site. Oh, and sorry about the spam. Heheh.
- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: gamers audyssey. gamers@audyssey.org
Sent: Friday, January 19, 2007 8:26 PM
Subject: [Audyssey] psp?


I was up til about four on Brandon Cole's website
 www.brandoncole.net
 and lemmy tell you guys, if you haven't been there, go! I'm seriously 
 thinking about getting a psp now. Does anyone else here own one, and if 
 so, can you tell me if you can play .iso files off sd cards?
 Spirit. In every language in all the Realms, surface and Underdark, in 
 every time
 and every place, the word has a ring of strength and determination. It is 
 the
 hero's strength, the mother's resilience, and the poor man's arm. It 
 cannot be
 broken, and it cannot be taken away.
 This I must believe.
 -Drizzt Do'Urden
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