Re: [Audyssey] a few thoughts about what audio game maker couldcause
That presupposes you could make games of equal quality with this thing. Considering the time pressures Richard and crew are facing, I wouldn't bank on that. There'll almost certainly be a substantial divide in quality. The moment you use an engine of any kind, you lose flexibility by default. Tom has the freedom and skill to actually custom-make his own engine. It's like working with Lego blocks. You're limited to what their shapes permit. One area that my initial glance at the manual raised was that it seems like the engine is geared for sort of action rpgs. I could easily be wrong about this but I can't imagine somebody making an Asteroids clone to rival what Nolan and Tom are working on. It'll help tremendously when I can try some of their sample games and get a better feel for things. At this stage though, I don't think our developers need worry at all. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 19, 2007 11:34 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi Everett, I think I am safe in saying you are not the only one who has worries about how the audio Game Maker software will effect our market. Instead of 5 or 10 developers we could have a hundred such devs most of them in the amature circle. Not that this is all bad I am afraid this might wind up like the Atari days with a dozen games being the same as the next guys with mods and changes thrown in. There is also a potential with such free software and a desire to make them some, or many users may choose to make or his her favorite games rather than waiting for the companies to develope them. This is good for the end user, but would be bad for the companies currently taking a income off the games they make. If that were to happen the pro dev companies may decide there is no money in it, and leave. Just some doom and gloom concerns I have if this becomes a popular item amoung blind users. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007 6:47 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Future USA Games product designs.
Hi Shaun, Yes, .NET 1.1 and 2.0 is technically supported on Win 98. However, I am not sure as to how long I will be able to continue support for 98 and 9x since Microsoft is rapidly phasing that stuff out. I think I am beginning to agree with everyone else to stick with .NET, and whoever doesn't have the specifications they'll have to upgrade or find a different machine to play on. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Future USA Games product designs.
Hi, I don't know much about Ruby, but IDEs are ok once you figure them out. I am pretty good at getting around the .NET IDES for VB, C#, and C++. SO over all I am quite happy with them. Just for your information there are free command line compilers for all the major .NET languages from Microsoft if you don't mind tinkering around in a dos Windo, and setting a few variables in your Windows environment settings. shaun everiss wrote: after what I have heard about ides and such, I'm seriously thinking about ruby, as long as I can either access dotnet, directx or the win32 apis and directx with it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
h i n t you can find the yellow key behind an acid pool in the room where the fire balls are going left to right. i can't find a safe way to getting to the yellow door with getting me self killed though. lol - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 3:34 PM Subject: Re: [Audyssey] Technoshock Finally Complete! i'm stuck, i press enter on that switch, yes, i can avoid those fireballs. but where to go? all the doors have other doors with requiring keys, and one is over a pit. but, i can't find any keys what so ever. regards aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker could cause
Hi Shaun, Interesting enough if style games are the easiest to program. Give me a command line C++ compiler, and I could really crank one out for dos Linux, etc with no trouble. I'd make plenty of them except that there doesn't seam to be much of a commercial market for them. shaun everiss wrote: I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make if styles. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Latest Monty trailer released.
Hi gamers, I have just uploaded the official trailer for Montezuma's Revenge Alpha 2. This trailer is completely different from any other trailer before it, and as you will find out shortly Montezuma's Revenge has undergone a massive upgrade since Alpha 1 and even the previous trailer. Major highlights is the new Montezuma Games logo for Montezuma's Revenge, all new ambiance, better audio environment, and of course the voice of Scansoft Karen as the game's narrater. Check it out on http://ww.usagames.us under the download section of the web site. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
Hi Michael, I guess I didn't look it exactly that way, but yeah engines can be limiting if you don't have the source and skills to mold it into what you want to do. A perfect example of this is Sarah. Since it is written by the GMA Engine phil is locked in to a 2D world, and can not stack rooms on top of each other, and so on. Since I have the skills to write and work on my own engines were I the dev on that game I could simply create a 3d array, and draw everything in that array according to true 3D dimensions and scale were I willing to do it. It will be interesting to see what Audio Games Maker can and can not do, but it may not be able to match a fully skilled programmer as for as flexability and really making advanced games. Certainly no Raceway with physics mottling, ff game controllers, and that sort of thing I am hoping to build in to the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge News.
Hi Ian, I can't promise you a time for the full release, but I am working on a trailer right now. I hope to have it posted sometime before the day is out. Stay tuned for updates as I get it packaged, and put on my web site. ian and riggs wrote: hi tom monty sounds like it is going to be a good game can't wait for the full realeese lol and i hope that it is going to go well and that race way will follow soon after it. that is a game i am really looking foward to ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used for one of those speeders? A shaver moving around in a glass bowl pitch shifted down a few notches! I recently did a captain hook thing with sfx for my job at school, and I spent five mins or so trying to get hook sounds from forks, knives, anything metal that would go shing! - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 12:22 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause I feel the good outweighs the bad in this situation. When something new is developed there's always the potential for misuse, but if we dwell only on that and not the good uses to which it could be put, we'd never get anywhere. As for sounds, they crop up in multiple audio games all the time. Like it or not, sound effects aren't easy to come by when you're a blind guy with not a whole lot of money, especially good quality ones. As for showcasing the games, you can always zip them and Email them to people. And I think the AGM web site's going to host some. Bryan and his Girl Jenny ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
can some one please give me the link to where I can find this game it sounds so cool. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Finance Strategy Games
what is the address for this game? - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 19, 2007 8:13 PM Subject: Re: [Audyssey] Finance Strategy Games Howdy, While extremely complicated and probably not what your looking for, the game called Walstreet Raider, (or occasionally Wall$treet Raider, with a dollar sign) is surprisingly playable. This is a full-on business simulation--with mostly standard controls, though the tickers and such move awful fast, they'd move fast for a sighted person, too. But it works, with some effort. Have fun, Zack. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 19, 2007 7:17 PM Subject: Re: [Audyssey] Finance Strategy Games Jim Kitchen's Monopoly and Life can be a start. I think the site is www.kitchensinc.net - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 19, 2007 9:10 PM Subject: [Audyssey] Finance Strategy Games Hi guys/gals: Does anyone know a good financial strategy game that is accessible for blind people?? Please anyone who could help would be greatly appreciated. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Everett Elam Sent: Friday, January 19, 2007 7:27 PM To: gamers audyssey. Subject: [Audyssey] psp? I was up til about four on Brandon Cole's website www.brandoncole.net and lemmy tell you guys, if you haven't been there, go! I'm seriously thinking about getting a psp now. Does anyone else here own one, and if so, can you tell me if you can play .iso files off sd cards? Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Latest Monty trailer released.
hi tom, the Monty trailer sounds great! I wish that her voice was just a little louder! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 9:09 AM Subject: [Audyssey] Latest Monty trailer released. Hi gamers, I have just uploaded the official trailer for Montezuma's Revenge Alpha 2. This trailer is completely different from any other trailer before it, and as you will find out shortly Montezuma's Revenge has undergone a massive upgrade since Alpha 1 and even the previous trailer. Major highlights is the new Montezuma Games logo for Montezuma's Revenge, all new ambiance, better audio environment, and of course the voice of Scansoft Karen as the game's narrater. Check it out on http://ww.usagames.us under the download section of the web site. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Latest Monty trailer released.
Hi Tom I think it's http://www.usagames.us not http://ww.usagames.us Smiles Niall - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 9:09 AM Subject: [Audyssey] Latest Monty trailer released. Hi gamers, I have just uploaded the official trailer for Montezuma's Revenge Alpha 2. This trailer is completely different from any other trailer before it, and as you will find out shortly Montezuma's Revenge has undergone a massive upgrade since Alpha 1 and even the previous trailer. Major highlights is the new Montezuma Games logo for Montezuma's Revenge, all new ambiance, better audio environment, and of course the voice of Scansoft Karen as the game's narrater. Check it out on http://ww.usagames.us under the download section of the web site. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
I understand that this things gonna have limitations, but the point I'm trying to make is that there are gonna be some who are going to try putting out a game as soon as possible just so they can say whee! I did it! and that's not what this whole thing is about. I don't mean to be repetitive, but this really bugs me. I know we don't have a chance against someone who really knows their stuff as far as program because this thing is going to be a beta which screams yikes to me anyway. However, I just hope people push this thing to its limits instead of making a gae where you shoot the dogs and grab the apples for points. ... I suppose it's inevitable, but hmm. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
http://www.tiflocomp.ru/games/ts/index.php?lang=en ok, now a spoiler if I may, I have completed story 3 almost, and while I am in the blue room, how do I get passed the door that I guess the computer with the second code of numbers I need to finish the game is situated? I have tried walking through it, jumping through it and the same results I get killed all the time. boy I tell you them bots with guns really hurt. - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 2:13 PM Subject: Re: [Audyssey] Technoshock Finally Complete! can some one please give me the link to where I can find this game it sounds so cool. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Finance Strategy Games
I will check it out now and will report to the list once I have tried it a little while.. I hope I can get into it because those are thtype of games I really enjoy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: Friday, January 19, 2007 10:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Finance Strategy Games Hey Michael, I played a game around a year ago called perfect competition, which was pretty cool, but I didn't have the proper time to devote to it as I was starting to program Rail Racer. It is a multiplayer game, and the competition can be pretty cutthroat, with you setting up companies and trying to out produce and out price the other players. If you play it, let us know how you like it, as I am sure they have made many improvements to it since I played when it was pretty new. The URL is http://www.perfectcompetition.net/BusinessGame.html Hope you dig it, Che - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 19, 2007 9:10 PM Subject: [Audyssey] Finance Strategy Games Hi guys/gals: Does anyone know a good financial strategy game that is accessible for blind people?? Please anyone who could help would be greatly appreciated. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Everett Elam Sent: Friday, January 19, 2007 7:27 PM To: gamers audyssey. Subject: [Audyssey] psp? I was up til about four on Brandon Cole's website www.brandoncole.net and lemmy tell you guys, if you haven't been there, go! I'm seriously thinking about getting a psp now. Does anyone else here own one, and if so, can you tell me if you can play .iso files off sd cards? Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Finance Strategy Games
I have that game and I love it but I guess I need t work on it to make it more accessible. I need to define some frames to read what is going on. I tried to set windows around the ticker and define it when my symbol comes across that it reads but hae not had much success. I love that game and that is what I am looking for but a more accessible version of it or something similar -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zachary Kline Sent: Friday, January 19, 2007 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Finance Strategy Games Howdy, While extremely complicated and probably not what your looking for, the game called Walstreet Raider, (or occasionally Wall$treet Raider, with a dollar sign) is surprisingly playable. This is a full-on business simulation--with mostly standard controls, though the tickers and such move awful fast, they'd move fast for a sighted person, too. But it works, with some effort. Have fun, Zack. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 19, 2007 7:17 PM Subject: Re: [Audyssey] Finance Strategy Games Jim Kitchen's Monopoly and Life can be a start. I think the site is www.kitchensinc.net - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 19, 2007 9:10 PM Subject: [Audyssey] Finance Strategy Games Hi guys/gals: Does anyone know a good financial strategy game that is accessible for blind people?? Please anyone who could help would be greatly appreciated. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Everett Elam Sent: Friday, January 19, 2007 7:27 PM To: gamers audyssey. Subject: [Audyssey] psp? I was up til about four on Brandon Cole's website www.brandoncole.net and lemmy tell you guys, if you haven't been there, go! I'm seriously thinking about getting a psp now. Does anyone else here own one, and if so, can you tell me if you can play .iso files off sd cards? Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] perfect competition
I have just been having a look at the 'perfect competition' website. Can someone tell me how I register a player because I cannot find the link. I go to register a new player but there does not seem to be anywhere to put details. Thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] teckno shock.
hi every one could some one help me i just down loaded teckno shock but don't know what the shounds are. thanks very much ian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
ok panic over, you do have to jump through it its a matter of timing. now a strange problem, it appears that there is a key on story 3 but although its showing up on the scan, I can't seem to pick it up. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 3:40 PM Subject: Re: [Audyssey] Technoshock Finally Complete! http://www.tiflocomp.ru/games/ts/index.php?lang=en ok, now a spoiler if I may, I have completed story 3 almost, and while I am in the blue room, how do I get passed the door that I guess the computer with the second code of numbers I need to finish the game is situated? I have tried walking through it, jumping through it and the same results I get killed all the time. boy I tell you them bots with guns really hurt. - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 2:13 PM Subject: Re: [Audyssey] Technoshock Finally Complete! can some one please give me the link to where I can find this game it sounds so cool. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] monty trailer
HI thom I went into your website to download the monty trailer. I went to www.usagames.us I clicked on downloads. I clicked on trailers. The only trailer on the website is a visited link. Jaws says visited link montizuma's revenge meaning I have clicked on the link before because I downloaded the previous trailer. Am I clicking on the right place? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker could cause
same for me. I might just use audio game maker first. maybe using audio game maker would give me a feel for the kind of programming I'd be doing in vb6. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 2:40 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker could cause and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such. Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel. I may actually be programming in vb dotnet since there is a gaming guide in empowermentzone.net for it. At 07:14 p.m. 20/01/2007, you wrote: I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make if styles. At 05:34 p.m. 20/01/2007, you wrote: Hi Everett, I think I am safe in saying you are not the only one who has worries about how the audio Game Maker software will effect our market. Instead of 5 or 10 developers we could have a hundred such devs most of them in the amature circle. Not that this is all bad I am afraid this might wind up like the Atari days with a dozen games being the same as the next guys with mods and changes thrown in. There is also a potential with such free software and a desire to make them some, or many users may choose to make or his her favorite games rather than waiting for the companies to develope them. This is good for the end user, but would be bad for the companies currently taking a income off the games they make. If that were to happen the pro dev companies may decide there is no money in it, and leave. Just some doom and gloom concerns I have if this becomes a popular item amoung blind users. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
but you can do lots of things with lego blocks. Josh - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 3:57 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause That presupposes you could make games of equal quality with this thing. Considering the time pressures Richard and crew are facing, I wouldn't bank on that. There'll almost certainly be a substantial divide in quality. The moment you use an engine of any kind, you lose flexibility by default. Tom has the freedom and skill to actually custom-make his own engine. It's like working with Lego blocks. You're limited to what their shapes permit. One area that my initial glance at the manual raised was that it seems like the engine is geared for sort of action rpgs. I could easily be wrong about this but I can't imagine somebody making an Asteroids clone to rival what Nolan and Tom are working on. It'll help tremendously when I can try some of their sample games and get a better feel for things. At this stage though, I don't think our developers need worry at all. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 19, 2007 11:34 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi Everett, I think I am safe in saying you are not the only one who has worries about how the audio Game Maker software will effect our market. Instead of 5 or 10 developers we could have a hundred such devs most of them in the amature circle. Not that this is all bad I am afraid this might wind up like the Atari days with a dozen games being the same as the next guys with mods and changes thrown in. There is also a potential with such free software and a desire to make them some, or many users may choose to make or his her favorite games rather than waiting for the companies to develope them. This is good for the end user, but would be bad for the companies currently taking a income off the games they make. If that were to happen the pro dev companies may decide there is no money in it, and leave. Just some doom and gloom concerns I have if this becomes a popular item amoung blind users. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007 6:47 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
yea, it sounds like audio game maker will have a lot of tools for us to work with. But, I think it's just like using visual basic or c plus plus. You can have all the tools, but if your intent is to throw a game together in a day and say yay, I did it, then your game won't be that good. On the other hand, use audio game maker to its fullest. get 3 or 4000 sound files ambients voices and such, and spend the time and put effort into really using audio game maker and I think we can crank out some really cool games with it. Josh - Original Message - From: Everett Elam [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 10:25 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause I understand that this things gonna have limitations, but the point I'm trying to make is that there are gonna be some who are going to try putting out a game as soon as possible just so they can say whee! I did it! and that's not what this whole thing is about. I don't mean to be repetitive, but this really bugs me. I know we don't have a chance against someone who really knows their stuff as far as program because this thing is going to be a beta which screams yikes to me anyway. However, I just hope people push this thing to its limits instead of making a gae where you shoot the dogs and grab the apples for points. ... I suppose it's inevitable, but hmm. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] teckno shock.
ok, the buzzing is the electric field, the low pitch beeps is items you can acquire, the double beeps are doors, and they will play a short buzz like an alarm when opened sio just head straight for them. the robots make a metallic scuttling sound when moving. the drips are acid pools. switches also beep like items. the 3 churping siren you will here when you are near the elevator. hth - Original Message - From: ian and riggs [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 3:53 PM Subject: [Audyssey] teckno shock. hi every one could some one help me i just down loaded teckno shock but don't know what the shounds are. thanks very much ian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Technoshock Finally Complete!
Just press enter on that key and see what's happends. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 4:52 PM Subject: Re: [Audyssey] Technoshock Finally Complete! ok panic over, you do have to jump through it its a matter of timing. now a strange problem, it appears that there is a key on story 3 but although its showing up on the scan, I can't seem to pick it up. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 3:40 PM Subject: Re: [Audyssey] Technoshock Finally Complete! http://www.tiflocomp.ru/games/ts/index.php?lang=en ok, now a spoiler if I may, I have completed story 3 almost, and while I am in the blue room, how do I get passed the door that I guess the computer with the second code of numbers I need to finish the game is situated? I have tried walking through it, jumping through it and the same results I get killed all the time. boy I tell you them bots with guns really hurt. - Original Message - From: Angel L Adorno [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 2:13 PM Subject: Re: [Audyssey] Technoshock Finally Complete! can some one please give me the link to where I can find this game it sounds so cool. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things: First of all, Audio Game Maker is an experiment. Fact is that there is a bigger demand for audio games than there are audio games in existance. Another fact is that many people would like to have a go at making an audio game themselves but when faced with the challenges of game development, especially the the technical side to game development like programming, only a few brave souls make it. Audio Game Maker is intended as a solution for this problem and focus on the more fun side of game development, such as quickly turning your idea into a game. It is absolutely true that at some point you will have an idea for something in a game and that when you try to execute that idea in Audio Game Maker, you find that it isn't possible. In all of my experience with computers, I haven't encountered a single application where I couldn't think of something that would improve it. It's all the same for Audio Game Maker - there simply isn't an application which allows you to do everything. Not for game development, not for word-processing, not for audio-editing, etc. The only solution to execute your specific idea is to start writing your own game in code. Many people have already posted about this, so I won't press this issue. But I wanted to repeat it, since it makes all the difference in the world. So where does this leave Audio Game Maker - where you are (fact) limited in what you can build? I believe, even with the limitations of the application, that Audio Game Maker can contribute a great deal to the field of audio games. First of all, I think that 'limitation stimulates creativity'. Many ideas for audio games that I read here are based on existing games, with only a change of narrative, but which still incorporate the same game mechanics. Since Audio Game Maker might not feature the functionality that allows you to rebuilt exactly the same game functionality of another game so you are forced to either use a clever work-around or change your idea. And this might lead to an even better, more original idea which might even be more fun. Of course Audio Game Maker should allow you with enough functionality to get somewhere. But I think it does :) Audio Game Maker is also an experiment in the sense that it is the first time that something like this has been tried. So far I haven't heard of a similar project/product. I know about RPG Game Engine and Audio Adventure Engine and so forth (please see http://www.audiogames.net/page.php?pagefile=links under Audio Game Development Tools) but those focused on specific genres of games, so to say. Therefore it is still a big question what an 'audio game maker' should consists of (of which functionality). Time will tell and hopefully we can continue improving Audio Game Maker over the next couple of years. For this we do need your feedback, though!! Audio Game Maker is also an experiment in the sense that we don't know how it will impact the field of audio games. I hope that the community will see through Audio Game Maker's initial flaws and get their teeth in. I hope that many people will start co-operating on making games and sharing games. I can already tell you that Sander and I are already working on online game sharing community-functionality either for www.audiogames.net or to http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) . I personally don't think Audio Game Maker will put current audio game developers out of business. Instead, there will simply be professional games as well as home-made games, two categories that already exist for many years in this field. What is boils down to is probably this: most folks here are interested in games as a form of entertainment, aimed to fill leisure time with an interactive activity that is fun and exciting. Audio Game Maker provides you with a variety of tools to build interactive activities that are fun and exciting. You have to add the fun and excitement yourself. Maybe not every interactive activity can be achieved - no: you cannot use a webcam, microphone, joystick, wiimote or mouse as an input device in Audio Game Maker, no: you cannot build realtime multiplayer games that work over the internet with Audio Game Maker, no: you cannot create real-time online hiscore tables for a website, no: the sound library will not contain a sound sample of everything that can be recorded, etc. - but you can certainly create a fun game, like yes: you can create a ghost world where you roam free and have to hunt down the 13 ghosts before the bell of the old church tolls ;) Greets, Richard ___ Gamers mailing list ..
Re: [Audyssey] a few thoughts about what audio game maker couldcause
Hi. When I started programming i had big ideas. maybe to big. I studdied and passed papers that would skill me in programming terms. This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi and directx sdks. I also got manuals. And there is where it has stopped. I intended to get into something, but I am a lazy guy at heart. I doodled around and eventually realised that I had everything but wasn't going anywhere with it. In fact I was not going anywhere and in fact was thinking of what I would do without thinking about all the work this would entail. This year I have decided to be realistic. Will I be bothered programming like the serious devs out there. Probably not, I doubt I will ever write stuff, maybe not. This audio game maker thing is not new in the sence that game generators have existed outside and indeed within games that sighted use. So its not new. myself I have trouble remembering code bits. My goal is to stick with game generators like audio game maker and maybe adrift. When and if I decide to be ready for something then hmm I will decide when that will be. This generator will mean people and more people can write games. its probably not going to be as good as writing your own stuff in c but who knows. Sounds good. At 07:42 a.m. 21/01/2007, you wrote: Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things: First of all, Audio Game Maker is an experiment. Fact is that there is a bigger demand for audio games than there are audio games in existance. Another fact is that many people would like to have a go at making an audio game themselves but when faced with the challenges of game development, especially the the technical side to game development like programming, only a few brave souls make it. Audio Game Maker is intended as a solution for this problem and focus on the more fun side of game development, such as quickly turning your idea into a game. It is absolutely true that at some point you will have an idea for something in a game and that when you try to execute that idea in Audio Game Maker, you find that it isn't possible. In all of my experience with computers, I haven't encountered a single application where I couldn't think of something that would improve it. It's all the same for Audio Game Maker - there simply isn't an application which allows you to do everything. Not for game development, not for word-processing, not for audio-editing, etc. The only solution to execute your specific idea is to start writing your own game in code. Many people have already posted about this, so I won't press this issue. But I wanted to repeat it, since it makes all the difference in the world. So where does this leave Audio Game Maker - where you are (fact) limited in what you can build? I believe, even with the limitations of the application, that Audio Game Maker can contribute a great deal to the field of audio games. First of all, I think that 'limitation stimulates creativity'. Many ideas for audio games that I read here are based on existing games, with only a change of narrative, but which still incorporate the same game mechanics. Since Audio Game Maker might not feature the functionality that allows you to rebuilt exactly the same game functionality of another game so you are forced to either use a clever work-around or change your idea. And this might lead to an even better, more original idea which might even be more fun. Of course Audio Game Maker should allow you with enough functionality to get somewhere. But I think it does :) Audio Game Maker is also an experiment in the sense that it is the first time that something like this has been tried. So far I haven't heard of a similar project/product. I know about RPG Game Engine and Audio Adventure Engine and so forth (please see http://www.audiogames.net/page.php?pagefile=links under Audio Game Development Tools) but those focused on specific genres of games, so to say. Therefore it is still a big question what an 'audio game maker' should consists of (of which functionality). Time will tell and hopefully we can continue improving Audio Game Maker over the next couple of years. For this we do need your feedback, though!! Audio Game Maker is also an experiment in the sense that we don't know how it will impact the field of audio games. I hope that the community will see through Audio Game Maker's initial flaws and get their teeth in. I hope that many people will start co-operating on making games and sharing games. I can already tell you that Sander and I are already working on online game sharing community-functionality either for www.audiogames.net or to http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
Re: [Audyssey] monty trailer
sometimes ie and links are not presise. it may say visited but its the link that has been visited doesn't tell if its been changed. At 05:02 a.m. 21/01/2007, you wrote: HI thom I went into your website to download the monty trailer. I went to www.usagames.us I clicked on downloads. I clicked on trailers. The only trailer on the website is a visited link. Jaws says visited link montizuma's revenge meaning I have clicked on the link before because I downloaded the previous trailer. Am I clicking on the right place? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
and although this will be limited if an idea is good enough you may be able to get it in the next release. At 09:18 a.m. 21/01/2007, you wrote: That's just what I've beenn trying to tell people. It'll be limited, sure, but that doesn't mean it won't still be cool! Even though she isn't blind i might get my girlfriend in on some of my projects. Shouldn't be too hard since she already sounds fascinated by it. Bryan and his Girl Jenny - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 11:42 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things: First of all, Audio Game Maker is an experiment. Fact is that there is a bigger demand for audio games than there are audio games in existance. Another fact is that many people would like to have a go at making an audio game themselves but when faced with the challenges of game development, especially the the technical side to game development like programming, only a few brave souls make it. Audio Game Maker is intended as a solution for this problem and focus on the more fun side of game development, such as quickly turning your idea into a game. It is absolutely true that at some point you will have an idea for something in a game and that when you try to execute that idea in Audio Game Maker, you find that it isn't possible. In all of my experience with computers, I haven't encountered a single application where I couldn't think of something that would improve it. It's all the same for Audio Game Maker - there simply isn't an application which allows you to do everything. Not for game development, not for word-processing, not for audio-editing, etc. The only solution to execute your specific idea is to start writing your own game in code. Many people have already posted about this, so I won't press this issue. But I wanted to repeat it, since it makes all the difference in the world. So where does this leave Audio Game Maker - where you are (fact) limited in what you can build? I believe, even with the limitations of the application, that Audio Game Maker can contribute a great deal to the field of audio games. First of all, I think that 'limitation stimulates creativity'. Many ideas for audio games that I read here are based on existing games, with only a change of narrative, but which still incorporate the same game mechanics. Since Audio Game Maker might not feature the functionality that allows you to rebuilt exactly the same game functionality of another game so you are forced to either use a clever work-around or change your idea. And this might lead to an even better, more original idea which might even be more fun. Of course Audio Game Maker should allow you with enough functionality to get somewhere. But I think it does :) Audio Game Maker is also an experiment in the sense that it is the first time that something like this has been tried. So far I haven't heard of a similar project/product. I know about RPG Game Engine and Audio Adventure Engine and so forth (please see http://www.audiogames.net/page.php?pagefile=links under Audio Game Development Tools) but those focused on specific genres of games, so to say. Therefore it is still a big question what an 'audio game maker' should consists of (of which functionality). Time will tell and hopefully we can continue improving Audio Game Maker over the next couple of years. For this we do need your feedback, though!! Audio Game Maker is also an experiment in the sense that we don't know how it will impact the field of audio games. I hope that the community will see through Audio Game Maker's initial flaws and get their teeth in. I hope that many people will start co-operating on making games and sharing games. I can already tell you that Sander and I are already working on online game sharing community-functionality either for www.audiogames.net or to http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) . I personally don't think Audio Game Maker will put current audio game developers out of business. Instead, there will simply be professional games as well as home-made games, two categories that already exist for many years in this field. What is boils down to is probably this: most folks here are interested in games as a form of entertainment, aimed to fill leisure time with an interactive activity that is fun and exciting. Audio Game Maker provides you with a variety of tools to build interactive activities that are fun and exciting. You have to add the fun and excitement
Re: [Audyssey] a few thoughts about what audio game maker couldcause
I would prefer to think of it as that Audio Game Maker has certain limitations instead of Audio Game Maker being limited - which are different things. I guess too much emphasis is now put on what you might not be able to do with Audio Game Maker instead of what you might be able to do with Audio Game Maker. Ah, but yes, all the tension and anxiety, no?... ;) - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 9:23 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause and although this will be limited if an idea is good enough you may be able to get it in the next release. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] possible bug in ts.
Hi, S P O I L E R You do not want to pick up that key, it is a trap which will make your life much more difficult. You are missing a key in one of the accessible rooms. Once you have it, cross the pit and go through the door on the other side. Karl Original message: ok I have explored all rooms as I can in story 3, but no matter what I do, I still can't pick up the key. I have came at from all angles, and it just won't grab it for me. I went across the pit and killed the machine gun toating bot, no problems there and got all med kits from both rooms. so I'm either going crazy or there is a bug in my version. Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Email services by FreedomBox. Surf the Net at the sound of your voice. www.freedombox.info ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] possible bug in ts.
Me, I can't seem to stay alive. I get through levels 1 and 2 all right, then in level 3I get to that first room with the fireballs and get hammered. So by the tie I get through that one and get to where the big bot is I have practically no energy and no battery life. In fact the one time i managed to kill it i had no health, so when I retraced my steps after the terminal I got pulverized by those fireballs and open flames. Bryan and his Girl Jenny - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent: Saturday, January 20, 2007 2:18 PM Subject: [Audyssey] possible bug in ts. ok I have explored all rooms as I can in story 3, but no matter what I do, I still can't pick up the key. I have came at from all angles, and it just won't grab it for me. I went across the pit and killed the machine gun toating bot, no problems there and got all med kits from both rooms. so I'm either going crazy or there is a bug in my version. Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] possible bug in ts.
Hey Karl, I went through level3 in the rooms, but the door that requires the trap key tells me that I must have it in order to go through it. I can't seem to find the accessible room with the yellow key in it. Thanks, Sky. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 2:22 PM Subject: Re: [Audyssey] possible bug in ts. Hi, S P O I L E R You do not want to pick up that key, it is a trap which will make your life much more difficult. You are missing a key in one of the accessible rooms. Once you have it, cross the pit and go through the door on the other side. Karl Original message: ok I have explored all rooms as I can in story 3, but no matter what I do, I still can't pick up the key. I have came at from all angles, and it just won't grab it for me. I went across the pit and killed the machine gun toating bot, no problems there and got all med kits from both rooms. so I'm either going crazy or there is a bug in my version. Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Email services by FreedomBox. Surf the Net at the sound of your voice. www.freedombox.info ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
Both. Bryan and his Girl Jenny - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 2:18 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause do you have to use sounds from the audiogamemaker library or do you have the options of using your own sounds? thanks. regards, damien - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 6:42 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things: First of all, Audio Game Maker is an experiment. Fact is that there is a bigger demand for audio games than there are audio games in existance. Another fact is that many people would like to have a go at making an audio game themselves but when faced with the challenges of game development, especially the the technical side to game development like programming, only a few brave souls make it. Audio Game Maker is intended as a solution for this problem and focus on the more fun side of game development, such as quickly turning your idea into a game. It is absolutely true that at some point you will have an idea for something in a game and that when you try to execute that idea in Audio Game Maker, you find that it isn't possible. In all of my experience with computers, I haven't encountered a single application where I couldn't think of something that would improve it. It's all the same for Audio Game Maker - there simply isn't an application which allows you to do everything. Not for game development, not for word-processing, not for audio-editing, etc. The only solution to execute your specific idea is to start writing your own game in code. Many people have already posted about this, so I won't press this issue. But I wanted to repeat it, since it makes all the difference in the world. So where does this leave Audio Game Maker - where you are (fact) limited in what you can build? I believe, even with the limitations of the application, that Audio Game Maker can contribute a great deal to the field of audio games. First of all, I think that 'limitation stimulates creativity'. Many ideas for audio games that I read here are based on existing games, with only a change of narrative, but which still incorporate the same game mechanics. Since Audio Game Maker might not feature the functionality that allows you to rebuilt exactly the same game functionality of another game so you are forced to either use a clever work-around or change your idea. And this might lead to an even better, more original idea which might even be more fun. Of course Audio Game Maker should allow you with enough functionality to get somewhere. But I think it does :) Audio Game Maker is also an experiment in the sense that it is the first time that something like this has been tried. So far I haven't heard of a similar project/product. I know about RPG Game Engine and Audio Adventure Engine and so forth (please see http://www.audiogames.net/page.php?pagefile=links under Audio Game Development Tools) but those focused on specific genres of games, so to say. Therefore it is still a big question what an 'audio game maker' should consists of (of which functionality). Time will tell and hopefully we can continue improving Audio Game Maker over the next couple of years. For this we do need your feedback, though!! Audio Game Maker is also an experiment in the sense that we don't know how it will impact the field of audio games. I hope that the community will see through Audio Game Maker's initial flaws and get their teeth in. I hope that many people will start co-operating on making games and sharing games. I can already tell you that Sander and I are already working on online game sharing community-functionality either for www.audiogames.net or to http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) . I personally don't think Audio Game Maker will put current audio game developers out of business. Instead, there will simply be professional games as well as home-made games, two categories that already exist for many years in this field. What is boils down to is probably this: most folks here are interested in games as a form of entertainment, aimed to fill leisure time with an interactive activity that is fun and exciting. Audio Game Maker provides you with a variety of tools to build interactive activities that are fun and exciting. You have to add the fun and
Re: [Audyssey] Future USA Games product designs.
I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe once I master it then I'll try again to learn some programming language. I'm also gunna save up and try and get myself a new computer in the middle of 2008 sometime. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 2:53 PM Subject: Re: [Audyssey] Future USA Games product designs. well for the record I decided to not bother about dotnet stuff mainly because of issues kara raised on here with the ide. I have deleted all my sdks and most programming stuff. At a moment I'm at a lost what sdks I should download and what I should use as a programming language. I have done crash courses in java and pascal, but only javascript and even then I hardly learned much. There is audio game maker coming and for reasons unknown I have kept the adrift language on my system. However I am not sure where to go from here. At 02:22 a.m. 21/01/2007, you wrote: Hi Shaun, Yes, .NET 1.1 and 2.0 is technically supported on Win 98. However, I am not sure as to how long I will be able to continue support for 98 and 9x since Microsoft is rapidly phasing that stuff out. I think I am beginning to agree with everyone else to stick with .NET, and whoever doesn't have the specifications they'll have to upgrade or find a different machine to play on. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] possible bug in ts.
s p o i l e r if you wait until the fire balls have crossed in front to you, go through the door to the room containing the key behind the acid pool, line up so you are directly facing the key, jump the pool, you will grab the key, turn about and jump back over the pool, then cross to where the amo is, do the same thing, and then come out and make sure you are only one meter away from the wall, side step unil you are in front the other door, wait again til the fire has passed, then go through the door, get what you have to in there then come out and run north. you then can get to the rest of the level with your health relativly in tact. hth - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 10:17 PM Subject: Re: [Audyssey] possible bug in ts. Me, I can't seem to stay alive. I get through levels 1 and 2 all right, then in level 3I get to that first room with the fireballs and get hammered. So by the tie I get through that one and get to where the big bot is I have practically no energy and no battery life. In fact the one time i managed to kill it i had no health, so when I retraced my steps after the terminal I got pulverized by those fireballs and open flames. Bryan and his Girl Jenny - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent: Saturday, January 20, 2007 2:18 PM Subject: [Audyssey] possible bug in ts. ok I have explored all rooms as I can in story 3, but no matter what I do, I still can't pick up the key. I have came at from all angles, and it just won't grab it for me. I went across the pit and killed the machine gun toating bot, no problems there and got all med kits from both rooms. so I'm either going crazy or there is a bug in my version. Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
Hi, If there could be a paypal or credit card link on one of the sites I'd be willing to donate to the project. And being blind all my life and not having played any of the sighted peoples games I want to do remakes of for the blind, I'm sure my version of a sighted person's game will be different and maybe even original. Josh - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 1:42 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things: First of all, Audio Game Maker is an experiment. Fact is that there is a bigger demand for audio games than there are audio games in existance. Another fact is that many people would like to have a go at making an audio game themselves but when faced with the challenges of game development, especially the the technical side to game development like programming, only a few brave souls make it. Audio Game Maker is intended as a solution for this problem and focus on the more fun side of game development, such as quickly turning your idea into a game. It is absolutely true that at some point you will have an idea for something in a game and that when you try to execute that idea in Audio Game Maker, you find that it isn't possible. In all of my experience with computers, I haven't encountered a single application where I couldn't think of something that would improve it. It's all the same for Audio Game Maker - there simply isn't an application which allows you to do everything. Not for game development, not for word-processing, not for audio-editing, etc. The only solution to execute your specific idea is to start writing your own game in code. Many people have already posted about this, so I won't press this issue. But I wanted to repeat it, since it makes all the difference in the world. So where does this leave Audio Game Maker - where you are (fact) limited in what you can build? I believe, even with the limitations of the application, that Audio Game Maker can contribute a great deal to the field of audio games. First of all, I think that 'limitation stimulates creativity'. Many ideas for audio games that I read here are based on existing games, with only a change of narrative, but which still incorporate the same game mechanics. Since Audio Game Maker might not feature the functionality that allows you to rebuilt exactly the same game functionality of another game so you are forced to either use a clever work-around or change your idea. And this might lead to an even better, more original idea which might even be more fun. Of course Audio Game Maker should allow you with enough functionality to get somewhere. But I think it does :) Audio Game Maker is also an experiment in the sense that it is the first time that something like this has been tried. So far I haven't heard of a similar project/product. I know about RPG Game Engine and Audio Adventure Engine and so forth (please see http://www.audiogames.net/page.php?pagefile=links under Audio Game Development Tools) but those focused on specific genres of games, so to say. Therefore it is still a big question what an 'audio game maker' should consists of (of which functionality). Time will tell and hopefully we can continue improving Audio Game Maker over the next couple of years. For this we do need your feedback, though!! Audio Game Maker is also an experiment in the sense that we don't know how it will impact the field of audio games. I hope that the community will see through Audio Game Maker's initial flaws and get their teeth in. I hope that many people will start co-operating on making games and sharing games. I can already tell you that Sander and I are already working on online game sharing community-functionality either for www.audiogames.net or to http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) . I personally don't think Audio Game Maker will put current audio game developers out of business. Instead, there will simply be professional games as well as home-made games, two categories that already exist for many years in this field. What is boils down to is probably this: most folks here are interested in games as a form of entertainment, aimed to fill leisure time with an interactive activity that is fun and exciting. Audio Game Maker provides you with a variety of tools to build interactive activities that are fun and exciting. You have to add the fun and excitement yourself. Maybe not every interactive activity can be achieved - no: you cannot use a webcam,
Re: [Audyssey] a few thoughts about what audio game maker couldcause
I agree. they should definitely have a paypal button on their site. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 5:54 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi, If there could be a paypal or credit card link on one of the sites I'd be willing to donate to the project. And being blind all my life and not having played any of the sighted peoples games I want to do remakes of for the blind, I'm sure my version of a sighted person's game will be different and maybe even original. Josh - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 1:42 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things: First of all, Audio Game Maker is an experiment. Fact is that there is a bigger demand for audio games than there are audio games in existance. Another fact is that many people would like to have a go at making an audio game themselves but when faced with the challenges of game development, especially the the technical side to game development like programming, only a few brave souls make it. Audio Game Maker is intended as a solution for this problem and focus on the more fun side of game development, such as quickly turning your idea into a game. It is absolutely true that at some point you will have an idea for something in a game and that when you try to execute that idea in Audio Game Maker, you find that it isn't possible. In all of my experience with computers, I haven't encountered a single application where I couldn't think of something that would improve it. It's all the same for Audio Game Maker - there simply isn't an application which allows you to do everything. Not for game development, not for word-processing, not for audio-editing, etc. The only solution to execute your specific idea is to start writing your own game in code. Many people have already posted about this, so I won't press this issue. But I wanted to repeat it, since it makes all the difference in the world. So where does this leave Audio Game Maker - where you are (fact) limited in what you can build? I believe, even with the limitations of the application, that Audio Game Maker can contribute a great deal to the field of audio games. First of all, I think that 'limitation stimulates creativity'. Many ideas for audio games that I read here are based on existing games, with only a change of narrative, but which still incorporate the same game mechanics. Since Audio Game Maker might not feature the functionality that allows you to rebuilt exactly the same game functionality of another game so you are forced to either use a clever work-around or change your idea. And this might lead to an even better, more original idea which might even be more fun. Of course Audio Game Maker should allow you with enough functionality to get somewhere. But I think it does :) Audio Game Maker is also an experiment in the sense that it is the first time that something like this has been tried. So far I haven't heard of a similar project/product. I know about RPG Game Engine and Audio Adventure Engine and so forth (please see http://www.audiogames.net/page.php?pagefile=links under Audio Game Development Tools) but those focused on specific genres of games, so to say. Therefore it is still a big question what an 'audio game maker' should consists of (of which functionality). Time will tell and hopefully we can continue improving Audio Game Maker over the next couple of years. For this we do need your feedback, though!! Audio Game Maker is also an experiment in the sense that we don't know how it will impact the field of audio games. I hope that the community will see through Audio Game Maker's initial flaws and get their teeth in. I hope that many people will start co-operating on making games and sharing games. I can already tell you that Sander and I are already working on online game sharing community-functionality either for www.audiogames.net or to http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) . I personally don't think Audio Game Maker will put current audio game developers out of business. Instead, there will simply be professional games as well as home-made games, two categories that already exist for many years in this field. What is
Re: [Audyssey] a few thoughts about what audio game maker couldcause
I love the concept of this game engine because it seems like an easy or relatively easy way to make games. Tim Kilgore ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
yeah it sounds good to me too. I didn't get rid of all my programming stuff. I just uninstalled it. The installers are sitting around on one of my other hard drives. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 3:14 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi. When I started programming i had big ideas. maybe to big. I studdied and passed papers that would skill me in programming terms. This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi and directx sdks. I also got manuals. And there is where it has stopped. I intended to get into something, but I am a lazy guy at heart. I doodled around and eventually realised that I had everything but wasn't going anywhere with it. In fact I was not going anywhere and in fact was thinking of what I would do without thinking about all the work this would entail. This year I have decided to be realistic. Will I be bothered programming like the serious devs out there. Probably not, I doubt I will ever write stuff, maybe not. This audio game maker thing is not new in the sence that game generators have existed outside and indeed within games that sighted use. So its not new. myself I have trouble remembering code bits. My goal is to stick with game generators like audio game maker and maybe adrift. When and if I decide to be ready for something then hmm I will decide when that will be. This generator will mean people and more people can write games. its probably not going to be as good as writing your own stuff in c but who knows. Sounds good. At 07:42 a.m. 21/01/2007, you wrote: Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things: First of all, Audio Game Maker is an experiment. Fact is that there is a bigger demand for audio games than there are audio games in existance. Another fact is that many people would like to have a go at making an audio game themselves but when faced with the challenges of game development, especially the the technical side to game development like programming, only a few brave souls make it. Audio Game Maker is intended as a solution for this problem and focus on the more fun side of game development, such as quickly turning your idea into a game. It is absolutely true that at some point you will have an idea for something in a game and that when you try to execute that idea in Audio Game Maker, you find that it isn't possible. In all of my experience with computers, I haven't encountered a single application where I couldn't think of something that would improve it. It's all the same for Audio Game Maker - there simply isn't an application which allows you to do everything. Not for game development, not for word-processing, not for audio-editing, etc. The only solution to execute your specific idea is to start writing your own game in code. Many people have already posted about this, so I won't press this issue. But I wanted to repeat it, since it makes all the difference in the world. So where does this leave Audio Game Maker - where you are (fact) limited in what you can build? I believe, even with the limitations of the application, that Audio Game Maker can contribute a great deal to the field of audio games. First of all, I think that 'limitation stimulates creativity'. Many ideas for audio games that I read here are based on existing games, with only a change of narrative, but which still incorporate the same game mechanics. Since Audio Game Maker might not feature the functionality that allows you to rebuilt exactly the same game functionality of another game so you are forced to either use a clever work-around or change your idea. And this might lead to an even better, more original idea which might even be more fun. Of course Audio Game Maker should allow you with enough functionality to get somewhere. But I think it does :) Audio Game Maker is also an experiment in the sense that it is the first time that something like this has been tried. So far I haven't heard of a similar project/product. I know about RPG Game Engine and Audio Adventure Engine and so forth (please see http://www.audiogames.net/page.php?pagefile=links under Audio Game Development Tools) but those focused on specific genres of games, so to say. Therefore it is still a big question what an 'audio game maker' should consists of (of which functionality). Time will tell and hopefully we can continue improving Audio Game Maker over the next couple of years. For this we do need your feedback, though!! Audio Game Maker is also an experiment in the sense that we don't know how it will impact the field of audio
Re: [Audyssey] a few thoughts about what audio game maker could cause
what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 3:02 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker could cause Who knows. I started this programming thing as a good idea. But I suddenly last night after saying I am planning to program find i actually have lost interest, so I killed my sdks and visual studio stuff. I also can't get all the stuff back since my isp download speed is bad and has been for a bit. But I am not sure if I do program if I want to use a ms dotnet sdk, dx sdk and other language by ms. The files are awefull big. I have adrift and when I get audiogame maker I'll use that. Maybe I am not cut out as a hard core programmer, maybe I just got swept up by the list. Who knows. maybe I am better off with a game generator like audiogame maker or adrift where you place your objects, items and directions and other things in a file and all actions are done for you behind the scenes. Thats probably what I am suited for. Could change, but now I think I am at home with generators that do stuff for you, maybe its because I am lazy. At 05:23 a.m. 21/01/2007, you wrote: same for me. I might just use audio game maker first. maybe using audio game maker would give me a feel for the kind of programming I'd be doing in vb6. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 2:40 AM Subject: Re: [Audyssey] a few thoughts about what audio game maker could cause and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such. Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel. I may actually be programming in vb dotnet since there is a gaming guide in empowermentzone.net for it. At 07:14 p.m. 20/01/2007, you wrote: I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make if styles. At 05:34 p.m. 20/01/2007, you wrote: Hi Everett, I think I am safe in saying you are not the only one who has worries about how the audio Game Maker software will effect our market. Instead of 5 or 10 developers we could have a hundred such devs most of them in the amature circle. Not that this is all bad I am afraid this might wind up like the Atari days with a dozen games being the same as the next guys with mods and changes thrown in. There is also a potential with such free software and a desire to make them some, or many users may choose to make or his her favorite games rather than waiting for the companies to develope them. This is good for the end user, but would be bad for the companies currently taking a income off the games they make. If that were to happen the pro dev companies may decide there is no money in it, and leave. Just some doom and gloom concerns I have if this becomes a popular item amoung blind users. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
[Audyssey] audio game maker question
Hi, What does the manual mean by you can create a free-romeing game? or romeing game? It doesn't explain what free rome game means. josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] possible bug in ts.
nope, can't find the key you mention,. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 10:22 PM Subject: Re: [Audyssey] possible bug in ts. Hi, S P O I L E R You do not want to pick up that key, it is a trap which will make your life much more difficult. You are missing a key in one of the accessible rooms. Once you have it, cross the pit and go through the door on the other side. Karl Original message: ok I have explored all rooms as I can in story 3, but no matter what I do, I still can't pick up the key. I have came at from all angles, and it just won't grab it for me. I went across the pit and killed the machine gun toating bot, no problems there and got all med kits from both rooms. so I'm either going crazy or there is a bug in my version. Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- Email services by FreedomBox. Surf the Net at the sound of your voice. www.freedombox.info ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monty trailer
Hi, That is the basic idea. Yes, torches are timed. They run out after 20 seconds or so. Bryan Peterson wrote: That's because it buns out. I'd asume it's so Smith can see in dark rooms. Bryan and his Girl Jenny ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Latest Monty trailer released.
Hi Jim, I'd hate to amplify Karen's voice much more as it would cause distortion on the voice files. Besides eventually Cara may be doing the voice-overs for Montezuma's Revenge. We will wait and see about that. I can however, drop some of the background sounds a notch, but I don't know how much that will effect game play. Especially, for distant sounds. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Latest Monty trailer released.
Hi Niall, Oops, I guess I made a slight typo. Well, thanks for correcting it. Cheers. Niall wrote: Hi Tom I think it's http://www.usagames.us not http://ww.usagames.us Smiles Niall ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker could cause
Hi Shaun, It's that drawing text to an actual Window which causes the most hastle for a programmer. You need a dialog box, textbox, or something to draw to, and well that stuff gets complicated using Win32, GTK, QT, etc... Fortunately, .NET has this stuff builtin to the core framework so drawing Windows is very very simple. shaun everiss wrote: I was thinking of more windows. I really would like an adventure style if game. However when I use the dos interpriters I feel I am in the game, but with the windows ones by the time you fluff around with the vertual curser on you reader and other things you keep being reminded that you need to use said function, and then well its not really good anymore. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monty trailer
Hi Nicol, Yes, that is the correct link. The reason I.E. and Firefox and other web browsers are reporting a visited link is I did not change the link. Just the file that it points to. nicol wrote: HI thom I went into your website to download the monty trailer. I went to www.usagames.us I clicked on downloads. I clicked on trailers. The only trailer on the website is a visited link. Jaws says visited link montizuma's revenge meaning I have clicked on the link before because I downloaded the previous trailer. Am I clicking on the right place? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monty trailer
Hi Nicol, Well, in the old Atari classic many of the temple rooms were dark and all of the items were not visible. If you grabbed a torch from another room you could enter that room, and all of the items were visible to get. In the USA Games creation torches really don't have a navigational purpose like the original since the game is based on audio. They do however have a point value, and well using one does in some way give somewhat the feeling of what the original game was like. Even if it doesn't exactly do what the original did. In the classic game torches only lasted so long so you had to be quick about grabbing one, taking it to a dark room, use it and hurry up and grab all the gems, gold, etc before you lost your light. The only way I can see this being recreated in our game is to have some sort of flag if a game is in an dark room and there is no torch play no sound. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Future USA Games product designs.
Hi Shaun, Ouch... I wouldn't have done that. If you want to program easily for the Windows platform .NET is hands down the easiest way to do it. Combine that with DirectX, and you have, games like, well, STFC, Railracer, Montezuma's Revenge, and so on. The .NET Framework has proven itself quite effective for audio games. I wouldn't worry so much about the IDE. There are sometimes annoyences like error Windows popping up blowing the focus on the screen reader, but it doesn't happen all the time. It's just something you get use to after a while. If you hate the IDE notepad makes a quick and easy alternative. I use notepad often and paste my code in to the IDE. However, not everyone is a programmer, and for this Audio Games Maker will be the go between. No complex programming, and a ready to create game tool. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monty trailer
I think James had a good system where you'd still hear important navigational sounds but not treasures and items if you were in a dark room without a torch. That would at least make torches useful. Also, you could have some secret areas where you can only detect the entrances to with a lit torch. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 8:07 PM Subject: Re: [Audyssey] monty trailer Hi Nicol, Well, in the old Atari classic many of the temple rooms were dark and all of the items were not visible. If you grabbed a torch from another room you could enter that room, and all of the items were visible to get. In the USA Games creation torches really don't have a navigational purpose like the original since the game is based on audio. They do however have a point value, and well using one does in some way give somewhat the feeling of what the original game was like. Even if it doesn't exactly do what the original did. In the classic game torches only lasted so long so you had to be quick about grabbing one, taking it to a dark room, use it and hurry up and grab all the gems, gold, etc before you lost your light. The only way I can see this being recreated in our game is to have some sort of flag if a game is in an dark room and there is no torch play no sound. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007 10:24 AM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] possible bug in ts.
Have you tried pressing enter on the key? Willem. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent: Saturday, January 20, 2007 11:18 PM Subject: [Audyssey] possible bug in ts. ok I have explored all rooms as I can in story 3, but no matter what I do, I still can't pick up the key. I have came at from all angles, and it just won't grab it for me. I went across the pit and killed the machine gun toating bot, no problems there and got all med kits from both rooms. so I'm either going crazy or there is a bug in my version. Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.1/640 - Release Date: 2007/01/19 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.1/640 - Release Date: 2007/01/19 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
Well I hope we can use our own sounds although having the agm library will be cool to. I have 20gb of sound ideas stuff. At 10:18 a.m. 21/01/2007, you wrote: do you have to use sounds from the audiogamemaker library or do you have the options of using your own sounds? thanks. regards, damien - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 6:42 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things: First of all, Audio Game Maker is an experiment. Fact is that there is a bigger demand for audio games than there are audio games in existance. Another fact is that many people would like to have a go at making an audio game themselves but when faced with the challenges of game development, especially the the technical side to game development like programming, only a few brave souls make it. Audio Game Maker is intended as a solution for this problem and focus on the more fun side of game development, such as quickly turning your idea into a game. It is absolutely true that at some point you will have an idea for something in a game and that when you try to execute that idea in Audio Game Maker, you find that it isn't possible. In all of my experience with computers, I haven't encountered a single application where I couldn't think of something that would improve it. It's all the same for Audio Game Maker - there simply isn't an application which allows you to do everything. Not for game development, not for word-processing, not for audio-editing, etc. The only solution to execute your specific idea is to start writing your own game in code. Many people have already posted about this, so I won't press this issue. But I wanted to repeat it, since it makes all the difference in the world. So where does this leave Audio Game Maker - where you are (fact) limited in what you can build? I believe, even with the limitations of the application, that Audio Game Maker can contribute a great deal to the field of audio games. First of all, I think that 'limitation stimulates creativity'. Many ideas for audio games that I read here are based on existing games, with only a change of narrative, but which still incorporate the same game mechanics. Since Audio Game Maker might not feature the functionality that allows you to rebuilt exactly the same game functionality of another game so you are forced to either use a clever work-around or change your idea. And this might lead to an even better, more original idea which might even be more fun. Of course Audio Game Maker should allow you with enough functionality to get somewhere. But I think it does :) Audio Game Maker is also an experiment in the sense that it is the first time that something like this has been tried. So far I haven't heard of a similar project/product. I know about RPG Game Engine and Audio Adventure Engine and so forth (please see http://www.audiogames.net/page.php?pagefile=links under Audio Game Development Tools) but those focused on specific genres of games, so to say. Therefore it is still a big question what an 'audio game maker' should consists of (of which functionality). Time will tell and hopefully we can continue improving Audio Game Maker over the next couple of years. For this we do need your feedback, though!! Audio Game Maker is also an experiment in the sense that we don't know how it will impact the field of audio games. I hope that the community will see through Audio Game Maker's initial flaws and get their teeth in. I hope that many people will start co-operating on making games and sharing games. I can already tell you that Sander and I are already working on online game sharing community-functionality either for www.audiogames.net or to http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) . I personally don't think Audio Game Maker will put current audio game developers out of business. Instead, there will simply be professional games as well as home-made games, two categories that already exist for many years in this field. What is boils down to is probably this: most folks here are interested in games as a form of entertainment, aimed to fill leisure time with an interactive activity that is fun and exciting. Audio Game Maker provides you with a variety of tools to build interactive activities that are fun and exciting. You have to add the fun and excitement yourself. Maybe not every interactive activity can be achieved - no: you cannot use a webcam, microphone, joystick, wiimote or mouse as
Re: [Audyssey] monty trailer
Hi Tom, Another suggestion is that since you are turning sight to sound then the lack of a torch should reduce the volume on some things. Using a torch would bring their volume back up. I can hear people ask, is that clicking a scull or is it a key? smiles, Phil - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 8:43 PM Subject: Re: [Audyssey] monty trailer I think James had a good system where you'd still hear important navigational sounds but not treasures and items if you were in a dark room without a torch. That would at least make torches useful. Also, you could have some secret areas where you can only detect the entrances to with a lit torch. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Adrift
www.adrift.org.uk is where you get the Adrift game runner and generator. It's what I'm using to make the two games I'm working on. * Josh [EMAIL PROTECTED] [2007-01-20 16:54]: what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. -- Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Future USA Games product designs.
Myself once I have fixed this here laptop I plan to spend the necessary cash to upgrade my screenreaders to support vista. At 11:45 a.m. 21/01/2007, you wrote: I got rid of most of my stuff too. I'm waiting for audio game maker. Maybe once I master it then I'll try again to learn some programming language. I'm also gunna save up and try and get myself a new computer in the middle of 2008 sometime. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 2:53 PM Subject: Re: [Audyssey] Future USA Games product designs. well for the record I decided to not bother about dotnet stuff mainly because of issues kara raised on here with the ide. I have deleted all my sdks and most programming stuff. At a moment I'm at a lost what sdks I should download and what I should use as a programming language. I have done crash courses in java and pascal, but only javascript and even then I hardly learned much. There is audio game maker coming and for reasons unknown I have kept the adrift language on my system. However I am not sure where to go from here. At 02:22 a.m. 21/01/2007, you wrote: Hi Shaun, Yes, .NET 1.1 and 2.0 is technically supported on Win 98. However, I am not sure as to how long I will be able to continue support for 98 and 9x since Microsoft is rapidly phasing that stuff out. I think I am beginning to agree with everyone else to stick with .NET, and whoever doesn't have the specifications they'll have to upgrade or find a different machine to play on. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] possible bug in ts.
yup, then all hell is let loose lol. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 9:22 PM Subject: Re: [Audyssey] possible bug in ts. Have you tried pressing enter on the key? Willem. - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent: Saturday, January 20, 2007 11:18 PM Subject: [Audyssey] possible bug in ts. ok I have explored all rooms as I can in story 3, but no matter what I do, I still can't pick up the key. I have came at from all angles, and it just won't grab it for me. I went across the pit and killed the machine gun toating bot, no problems there and got all med kits from both rooms. so I'm either going crazy or there is a bug in my version. Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.1/640 - Release Date: 2007/01/19 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.1/640 - Release Date: 2007/01/19 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
Hi Thank you very much for your idea for financial support. Our foundation never does that sort of thing (I don't know if we're allowed legally, since this is a funded project already ;) but I'll discuss it with my boss. Even so, a followup project requires quite a bit of money. I expect that our regular (more professional) way of getting money (funding) is more likely to get the amount we need. At the end of the day that's what funding is for: to support projects like ours. Instead of a Paypal button and your money, we would prefer something else: your support. This effort called Audio Game Maker is for you. And only with you it can become a success. So when it's released we hope you and the whole of the community support it. Even if there are a few bugs in the beginning, even if there's this one missing building block, etc. You can help us by posting your feedback on our forum or on this list and tell us your complaints, ideas and experiences concerning Audio Game Maker. That is worth more to us than money. Such feedback is proof that there is indeed a community out there that craves a tool such as Audio Game Maker and that desperately wants more games. Such feedback we can then use to ask for money for a follow-up project. So when AGM is released, let's hear it! Greets, Richard - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 11:54 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi, If there could be a paypal or credit card link on one of the sites I'd be willing to donate to the project. And being blind all my life and not having played any of the sighted peoples games I want to do remakes of for the blind, I'm sure my version of a sighted person's game will be different and maybe even original. Josh - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 1:42 PM Subject: Re: [Audyssey] a few thoughts about what audio game maker couldcause Hi people! I've been following this thread with much interest and I'm glad with many of your posts, both those filled with enthousiasm for our project as well as those questioning parts of it. Unfortunately I haven't got the time to reply all of your posts but I'd like to say a few things: First of all, Audio Game Maker is an experiment. Fact is that there is a bigger demand for audio games than there are audio games in existance. Another fact is that many people would like to have a go at making an audio game themselves but when faced with the challenges of game development, especially the the technical side to game development like programming, only a few brave souls make it. Audio Game Maker is intended as a solution for this problem and focus on the more fun side of game development, such as quickly turning your idea into a game. It is absolutely true that at some point you will have an idea for something in a game and that when you try to execute that idea in Audio Game Maker, you find that it isn't possible. In all of my experience with computers, I haven't encountered a single application where I couldn't think of something that would improve it. It's all the same for Audio Game Maker - there simply isn't an application which allows you to do everything. Not for game development, not for word-processing, not for audio-editing, etc. The only solution to execute your specific idea is to start writing your own game in code. Many people have already posted about this, so I won't press this issue. But I wanted to repeat it, since it makes all the difference in the world. So where does this leave Audio Game Maker - where you are (fact) limited in what you can build? I believe, even with the limitations of the application, that Audio Game Maker can contribute a great deal to the field of audio games. First of all, I think that 'limitation stimulates creativity'. Many ideas for audio games that I read here are based on existing games, with only a change of narrative, but which still incorporate the same game mechanics. Since Audio Game Maker might not feature the functionality that allows you to rebuilt exactly the same game functionality of another game so you are forced to either use a clever work-around or change your idea. And this might lead to an even better, more original idea which might even be more fun. Of course Audio Game Maker should allow you with enough functionality to get somewhere. But I think it does :) Audio Game Maker is also an experiment in the sense that it is the first time that something like this has been tried. So far I haven't heard of a similar project/product. I know about RPG Game Engine and Audio Adventure Engine and so forth (please see http://www.audiogames.net/page.php?pagefile=links under Audio Game Development
[Audyssey] sharp shooter option in jd?
Liam? I don't see anything about the sharp shooter/alt key option in jd. This looks great for rockets! Guys, if you press alt, it only fires one bullet from teh machine gun. Please forgive me if this is soething you find out through hard work, but it doesn't seem like it would be. Kll me if it is, but this is pretty useful. Learned it from Chris' review. Take care, and sorry if there is another way you can fgure this out. Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a few thoughts about what audio game maker couldcause
We will be able to use our own sounds. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Future USA Games product designs.
I'm probably not a programmer for now. NOt to say I'm leaving for good. once I am ready I'll get everything back. I probably will not get the entire visual studio express like I decided to do before since its to much space. maybe vc#, dotnet 2 sdk and directx sdk not sure about the platform sdk maybe that to. I'm going with audiogame maker for now and adrift. At 02:17 p.m. 21/01/2007, you wrote: Hi Shaun, Ouch... I wouldn't have done that. If you want to program easily for the Windows platform .NET is hands down the easiest way to do it. Combine that with DirectX, and you have, games like, well, STFC, Railracer, Montezuma's Revenge, and so on. The .NET Framework has proven itself quite effective for audio games. I wouldn't worry so much about the IDE. There are sometimes annoyences like error Windows popping up blowing the focus on the screen reader, but it doesn't happen all the time. It's just something you get use to after a while. If you hate the IDE notepad makes a quick and easy alternative. I use notepad often and paste my code in to the IDE. However, not everyone is a programmer, and for this Audio Games Maker will be the go between. No complex programming, and a ready to create game tool. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift
I thought adrift was only for interactive fiction games, and ot audio games. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 11:43 PM Subject: Re: [Audyssey] Adrift raul, can you make sfx loop? In addrift I plan to have sfx and have them loop. If I can't I will need to make long sfx then cut the sound off in halls where there is no sound. I'd like sfx for rooms and other things I have the fx but if things are just going to be a pain I'm not sure what I will do. At 02:51 p.m. 21/01/2007, you wrote: www.adrift.org.uk is where you get the Adrift game runner and generator. It's what I'm using to make the two games I'm working on. * Josh [EMAIL PROTECTED] [2007-01-20 16:54]: what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. -- Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift
I'm not raul but if its adrift he is working with then its interactive fiction. There are graphics and audio options in the game that can play a sound. At 04:26 p.m. 21/01/2007, you wrote: are the games you're working on audio games or just interactive fiction games? Josh - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 8:51 PM Subject: [Audyssey] Adrift www.adrift.org.uk is where you get the Adrift game runner and generator. It's what I'm using to make the two games I'm working on. * Josh [EMAIL PROTECTED] [2007-01-20 16:54]: what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. -- Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Future USA Games product designs.
yes me too. I'm gunna stick with audio game maker for now. Is adrift only for text adventures or can there be audio in it? Can you make rpg games with it? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift
Howdy, An interesting--and so far for me very nice--alternative to Adrift is Inform 7. That's at: www.inform-fiction.org You want I7, not I6. It's still programming, but it's very different, and much more powerful than Adrift. Not to mention it's free. If you've got any questions, feel free to drop me a line. I'll be glad to answer them. Thanks, Zack. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 5:51 PM Subject: [Audyssey] Adrift www.adrift.org.uk is where you get the Adrift game runner and generator. It's what I'm using to make the two games I'm working on. * Josh [EMAIL PROTECTED] [2007-01-20 16:54]: what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. -- Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sharp shooter option in jd?
wow. thought I mentioned the alt key. woopsy - Original Message - From: Everett Elam [EMAIL PROTECTED] To: gamers audyssey. gamers@audyssey.org Sent: Saturday, January 20, 2007 8:58 PM Subject: [Audyssey] sharp shooter option in jd? Liam? I don't see anything about the sharp shooter/alt key option in jd. This looks great for rockets! Guys, if you press alt, it only fires one bullet from teh machine gun. Please forgive me if this is soething you find out through hard work, but it doesn't seem like it would be. Kll me if it is, but this is pretty useful. Learned it from Chris' review. Take care, and sorry if there is another way you can fgure this out. Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift
it is it can have sfx in it but nothing fancy. At 05:48 p.m. 21/01/2007, you wrote: I thought adrift was only for interactive fiction games, and ot audio games. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 11:43 PM Subject: Re: [Audyssey] Adrift raul, can you make sfx loop? In addrift I plan to have sfx and have them loop. If I can't I will need to make long sfx then cut the sound off in halls where there is no sound. I'd like sfx for rooms and other things I have the fx but if things are just going to be a pain I'm not sure what I will do. At 02:51 p.m. 21/01/2007, you wrote: www.adrift.org.uk is where you get the Adrift game runner and generator. It's what I'm using to make the two games I'm working on. * Josh [EMAIL PROTECTED] [2007-01-20 16:54]: what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. -- Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift
thanks zac. hmm if this is the case I may look at it, I may just do away with adrift then and try inform7, does inform7 have a new interpriter as well? At 03:41 p.m. 21/01/2007, you wrote: Howdy, An interesting--and so far for me very nice--alternative to Adrift is Inform 7. That's at: www.inform-fiction.org You want I7, not I6. It's still programming, but it's very different, and much more powerful than Adrift. Not to mention it's free. If you've got any questions, feel free to drop me a line. I'll be glad to answer them. Thanks, Zack. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 5:51 PM Subject: [Audyssey] Adrift www.adrift.org.uk is where you get the Adrift game runner and generator. It's what I'm using to make the two games I'm working on. * Josh [EMAIL PROTECTED] [2007-01-20 16:54]: what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. -- Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sharp shooter option in jd?
YAY! I Didn't spoil anything, then? Heh well Turns on P.A. system kindly handed to me by large brown radioactive puppy Ahem! Can everyone hear me? You in the back? Can you see me? ... oh, yeah... well, THE ALT KEY WILL FIRE ONE SHOT IN JUDGEMENT DAY!!! RA! Ahem Lates guys, love all of you even the ones who don't love me back and stuff (name forgotten) - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 11:42 PM Subject: Re: [Audyssey] sharp shooter option in jd? wow. thought I mentioned the alt key. woopsy - Original Message - From: Everett Elam [EMAIL PROTECTED] To: gamers audyssey. gamers@audyssey.org Sent: Saturday, January 20, 2007 8:58 PM Subject: [Audyssey] sharp shooter option in jd? Liam? I don't see anything about the sharp shooter/alt key option in jd. This looks great for rockets! Guys, if you press alt, it only fires one bullet from teh machine gun. Please forgive me if this is soething you find out through hard work, but it doesn't seem like it would be. Kll me if it is, but this is pretty useful. Learned it from Chris' review. Take care, and sorry if there is another way you can fgure this out. Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monty trailer
Hi Michael, I'll keep that in mind for Alpha 3. I just now got the UpdateSound function working properly, and I'd kind of hate to meddle with it this close to the release for Alpha 2, but I will certainly keep it in mind for a later release. As you said the best way to emulate the original Monty would be to not have treasure sounds play if you don't have a torch, but have them play when you have one. This does have a bit of a downside. The first torch you encounter is like room 9 or 10. There is quite a bit of treasure items you need before that point so I am not sure if silencing the treasure without a torch is the most practical thing in the long run. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monty trailer
Hi Phil, Yeah, again that is possible, but I am not sure if it is practical long term. I am sure there are plenty of users who haven't played MR at all, and some of the first rooms have treasure items,and no torch. It is something I will put in my bag of wish list items, but at the immediate moment I have some bugs to iron out like after the game over screen comes up the game crashes before returning to the main menu. It isn't something that would stop a user from playing, but I don't like releasing something with such an obvious bug in it. Phil Vlasak wrote: Hi Tom, Another suggestion is that since you are turning sight to sound then the lack of a torch should reduce the volume on some things. Using a torch would bring their volume back up. I can hear people ask, is that clicking a scull or is it a key? smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Future USA Games product designs.
Hi. Adrift is a text adventure program specifically for text adventures. You can however, add audio and pictures to the games. But in the end, they are text games. * Josh [EMAIL PROTECTED] [2007-01-20 21:58]: yes me too. I'm gunna stick with audio game maker for now. Is adrift only for text adventures or can there be audio in it? Can you make rpg games with it? -- And they have not cried unto me with their heart, when they howled upon their beds: they assemble themselves for corn and wine, and they rebel against me. -- Hosea 7:14 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift
Adrift is only for text games. Yes, that is correct. * Josh [EMAIL PROTECTED] [2007-01-20 21:53]: I thought adrift was only for interactive fiction games, and ot audio games. -- For he saith to Moses, I will have mercy on whom I will have mercy, and I will have compassion on whom I will have compassion. -- Romans 9:15 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift
No. I do not think you can make them loop. * shaun everiss [EMAIL PROTECTED] [2007-01-20 21:52]: raul, can you make sfx loop? In addrift I plan to have sfx and have them loop. If I can't I will need to make long sfx then cut the sound off in halls where there is no sound. I'd like sfx for rooms and other things I have the fx but if things are just going to be a pain I'm not sure what I will do. -- Now, O king, establish the decree, and sign the writing, that it be not changed, according to the law of the Medes and Persians, which altereth not. -- Daniel 6:8 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift
Hello Azck. I must agree here. Inform 7 is much more powerful than Adrift. However, for the novice or for the non-programmer who wants to make a text adventure game, Adrift is a good starter. When I started planning the games I'm working on I made a choice to go with Adrift because I wanted to get the games out and not have to deal with learning a programming language of sorts. I had a choice between tads or Adrift and I ended up going with Adrift. However, when you look at such classics like the infocom games you can see the power of Inform style games have to offer. Adrift cannot come close IMHO, but again, there is that learning curve for me. * Zachary Kline [EMAIL PROTECTED] [2007-01-20 22:33]: An interesting--and so far for me very nice--alternative to Adrift is Inform 7. That's at: www.inform-fiction.org You want I7, not I6. It's still programming, but it's very different, and much more powerful than Adrift. Not to mention it's free. If you've got any questions, feel free to drop me a line. I'll be glad to answer them. Thanks, -- And an host was given him against the daily sacrifice by reason of transgression, and it cast down the truth to the ground; and it practised, and prospered. -- Daniel 8:12 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Adrift
Hello, The interpreter issue can be solved by changing a setting in the Inform 7 project, but that'll mostly happen when you've gotten- Original Message - more into the actual design of things. If you need any help with the actual programming language, let me know. Also, I could help with the keyboard commands ahd whatnot. Enjoy, Zack. From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 9:53 PM Subject: Re: [Audyssey] Adrift thanks zac. hmm if this is the case I may look at it, I may just do away with adrift then and try inform7, does inform7 have a new interpriter as well? At 03:41 p.m. 21/01/2007, you wrote: Howdy, An interesting--and so far for me very nice--alternative to Adrift is Inform 7. That's at: www.inform-fiction.org You want I7, not I6. It's still programming, but it's very different, and much more powerful than Adrift. Not to mention it's free. If you've got any questions, feel free to drop me a line. I'll be glad to answer them. Thanks, Zack. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 5:51 PM Subject: [Audyssey] Adrift www.adrift.org.uk is where you get the Adrift game runner and generator. It's what I'm using to make the two games I'm working on. * Josh [EMAIL PROTECTED] [2007-01-20 16:54]: what is adrift? Where do you get it at? I think I might be at home with generators and stuff too. Maybe I, like you, am just not cut out for programming, at least not at this point. -- Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sharp shooter option in jd?
I noticed thaqt by accident. You cannot use those on plains do on't think as that would take a lot of firing. lol. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: gamers audyssey. gamers@audyssey.org Sent: Saturday, January 20, 2007 6:58 PM Subject: [Audyssey] sharp shooter option in jd? Liam? I don't see anything about the sharp shooter/alt key option in jd. This looks great for rockets! Guys, if you press alt, it only fires one bullet from teh machine gun. Please forgive me if this is soething you find out through hard work, but it doesn't seem like it would be. Kll me if it is, but this is pretty useful. Learned it from Chris' review. Take care, and sorry if there is another way you can fgure this out. Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] psp?
You have no idea how good it makes me feel to know that the gaming section of my site has been such an inspiration. It lets me know that what I am atempting is, though slowly, beginning to work. To answer your question, however, no. The PSP doesn't play .iso files. Sorry. However, if playing clasic PS1 games on it is your thing, you could always get a Playstation 3 and, through the PS3 to PSP connectivity features, download one via the playstation store. Just a thought. Enjoy, and please continue to enjoy the site. Oh, and sorry about the spam. Heheh. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: gamers audyssey. gamers@audyssey.org Sent: Friday, January 19, 2007 8:26 PM Subject: [Audyssey] psp? I was up til about four on Brandon Cole's website www.brandoncole.net and lemmy tell you guys, if you haven't been there, go! I'm seriously thinking about getting a psp now. Does anyone else here own one, and if so, can you tell me if you can play .iso files off sd cards? Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience, and the poor man's arm. It cannot be broken, and it cannot be taken away. This I must believe. -Drizzt Do'Urden ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.