[Audyssey] Fwd: new rts version

2008-01-19 Thread william lomas
this sounds awsome



Begin forwarded message:

> From: SoundMUD <[EMAIL PROTECTED]>
> Date: 20 January 2008 04:41:37 GMT
> To: [EMAIL PROTECTED]
> Subject: Re: new rts version
> Reply-To: [EMAIL PROTECTED]
>
>
> I really don't know when I will be able to release a new version.
>
> The new features are for campaign making. Here is a description of
> what already works:
>
> A campaign is divided in chapters that are automatically chained by
> their name: 0.txt, 1.txt, etc. A bookmark is automatically remembered
> so the player must complete a mission to go to the next one.
>
> Some of the new features allow to tell a story, with cut scenes that
> would be played in the middle of a mission, for example "great job!
> here are some knights that will help you", or played individually as a
> chapter. The cut scenes are sequences of interruptible stereo sounds
> played in streaming mode. A sort of radio drama.
>
> A problem is that this sort of story will require lots of text to
> translate. Lots of work, and not a priority for me yet, because the
> story is not the main part of the game. At least, the variety of the
> objectives or the events is much more important.
>
> About the objectives, there will be a list of objectives, and it will
> be possible to receive new objectives during a mission.
>
> It will be possible to mask the default sounds by including the new
> ones in the sounds folder of the campaign.
>
> Jean-Luc
>
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[Audyssey] classic pipe on windows vista.

2008-01-19 Thread Yohandy
Has anyone managed to install classic pipe on vista? I can install classic 
troopinam, but not pipe, which is weird because they use the same 
components. any suggestions?


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[Audyssey] about the monty jumping bug.

2008-01-19 Thread Yohandy
Hey all,
I've been playing montezuma's return on my vista machine, and I've noticed 
that I'm not experiencing that jumping bug where the player hangs in midair. 
it only happens on my XP machine. weird or what? Hope this is somewhat 
useful. 


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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas,

About writing maps, the instructions for multiplayer maps are at:
http://jlpo.free.fr/soundrts/mapmaking.htm
But the way to build single player maps is undocumented yet, because
the language is not ready enough.

For example, today, a trigger to say that after 80 seconds the
computer 1 must select 1 footman located in a2 and send it to a1 is:

trigger computer1 (timer 80) (order (a2 1 footman) ((go a1)(go b1)))

I am thinking about using a more flat notation:

add trigger
owner computer1
condition timer 80
action order (a2 1 footman) ((go a1)(go b1))
end

But even in this case the order command may be too nested. Maybe I
don't have the choice. Or maybe I would use the fact that more than
one action would be allowed and that the orders would be added in the
order queue:

add trigger
owner computer1
condition timer 80
action order (a2 1 footman) (go a1)
action order (a2 1 footman) (go b1)
end

Not too bad. Maybe I can totally avoid parenthesis. After all not
everything will be possible, but just enough to have interesting
missions with a balance between specialization and flexibility:

add trigger
owner computer1
condition timer 80
action order 1 footman in a2 to go a1
action order 1 footman in a2 to go b1
end

Hum, I don't know. Or maybe I should go to the opposite direction and
use a LISP-like notation, like EMACS LISP, using even more
parenthesis:

(trigger
 computer1
 (timer 80)
 (order
  (a2 1 footman)
  (
   (go a1)
   (go b1)
  )
 )
)

Not very easy to write. But after all I don't really need the order
command with more than one command. Well...

The problem is that I can't change easily the language when I have
documented it. So I will wait until it is good enough.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Dark
I agree with the sentiment, there are afterall places for general chat, but 
quite often topics such as the philosophies behind sited devs making 
accessible games and the atitude of vi gamers themselves can spill over, and 
though i agree gaming should be the main focus of the list, and topics which 
are not at all related to gaming (such in fact as my favourites one), should 
be moderateed, when a thread (like the games dimention), thread goes beyond 
discussing merely games to lifestyle and ways of thought, if it is 
considdered too have grown Ot there should be a place for it to 
continue,  the same way on many high traffic forums certain topics might 
be moved by the mods to a general chat area.

Beware the Grue!

dark.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 20, 2008 12:27 AM
Subject: Re: [Audyssey] Audyssey ot group


> Hi Raul,
> I've had similar thoughts as you have had. I have both the bandwidth and
> the space to add another list, but I question weather we really need a
> list for general chit chat. I guess given the number of users that have
> general computer tech questions that wouldn't hurt if I added a general
> techy list. Though, I'd need to get some moderators to over see the day
> to day management of it.
> Over the course of the month I have seen questions about Linux, sound
> editing, screen reader questions, development, etc and all are really ot
> for this list but would be good for a general tech list.
>
>
>
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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Cara,

About the game interface, there are at least 2 kinds of selection:
target and control, and there is a third selection: the order to give.
Maybe some keys should be swapped, so it would be more logic, from
left to right you would have fro example: select a unit, then select a
target. But the order menu key is not often used once you know the
backspace key that gives most of the default orders that you need to
attack, repair or move. Difficult...

So allowing the customization of the key bindings might be a solution,
for I have already experimented a lot on the key layout, and I am
still not really satisfied.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
   Okay, let's try this again, shall we?...  

http://jlpo.free.fr/soundrts/mapmaking.htm

Smiles,

CQ  :)


On Jan 19, 2008, at 5:46 PM, Cara Quinn wrote:

>   Hey Thomas, there's a link on the Sound RTS page a little way down
> the page...  -And here it is:  
>
> Map making guide
>
> Have an awesome Saturday eve!...
>
> ROCK!!!
>
> Cara  :)
>
>
> On Jan 19, 2008, at 4:21 PM, Thomas Ward wrote:
>
>> Hi Cara,
>> You mentioned building my own maps. Sounds great, but do you know
>> where
>> to get instructions on doing this? I want to begin writing maps for  
>> my
>> own games.
>>
>>
>> ---
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> ---
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>
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Re: [Audyssey] tarzan junior. anyone still have it?

2008-01-19 Thread Cory
nice nice

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 19, 2008 7:39 PM
Subject: Re: [Audyssey] tarzan junior. anyone still have it?


> Hi Corry,
> I probably will at some point. One thing I am working on is testing new
> games in Java and I will probably start off by testing some freebies in
> Java to test all the ins and outs of a multiplatform game before moving
> like Monte 2 to Java.
>
>
> Cory wrote:
>> yeh, go for it. Just a question, are you going to make some little free
>> games yourself?
>>
>> Rock,
>>
>> Cory
>>
>
>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Cory
I think it's a great idea! There's so many ppl that want it, why not?

Rock,

Cory
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 19, 2008 7:27 PM
Subject: Re: [Audyssey] Audyssey ot group


> Hi Raul,
> I've had similar thoughts as you have had. I have both the bandwidth and
> the space to add another list, but I question weather we really need a
> list for general chit chat. I guess given the number of users that have
> general computer tech questions that wouldn't hurt if I added a general
> techy list. Though, I'd need to get some moderators to over see the day
> to day management of it.
> Over the course of the month I have seen questions about Linux, sound
> editing, screen reader questions, development, etc and all are really ot
> for this list but would be good for a general tech list.
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
> 


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[Audyssey] Msg to Cara

2008-01-19 Thread Robin Kipp
Hi all,
This msg is to Cara.
Sorry for posting this here, but I sent you several private E-mails to
which you didn't respond Cara. I think Earthlink maybe thinks my E-mail
addy is spam, I don't know. Could you maybe check if my E-mails are in
your spam filter? Thanks!!!
Robin


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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
   Hey Thomas, there's a link on the Sound RTS page a little way down  
the page...  -And here it is:  

Map making guide

Have an awesome Saturday eve!...

ROCK!!!

Cara  :)


On Jan 19, 2008, at 4:21 PM, Thomas Ward wrote:

> Hi Cara,
> You mentioned building my own maps. Sounds great, but do you know  
> where
> to get instructions on doing this? I want to begin writing maps for my
> own games.
>
>
> ---
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Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread blindguy250
Well you could do that. i.e. x event y sound using z extension.

On Sat, 19 Jan 2008 20:16:29 -0500, Thomas Ward wrote:


>Hi,
>That is because Genesis 3D is not a game but an engine similar to, but 
>far more improved over, AGM. Asigning wav files to certain events etc 
>would be sort of difficult unless I add some external configuration file 
>
>that the developer buying my engine could use to set the names of things 
>
>etc.
>
>
>[EMAIL PROTECTED] wrote:
>>Why don't you have the option for Windows of SAPI and recorded speech 
>>for the rest of the game?
>>

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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
(I have accidentally sent the email too early. Here is the rest of the message.)

Playing in a single player map is different from playing in a
multiplayer map against the computer: the former is an asymmetric map,
with a relatively still opponent, except for scripted attacks ; the
latter is a balanced map, played against an always too strong or too
weak computer. So I hope it will be possible to write custom single
player maps with scripted attacks (it's the more viable solution for
single player games). I will try to write another bigger single player
map as an exercise.

About the 4 arrow keys for the menus (down and up to select, right to
confirm, left to cancel), they already work even if the help message
doesn't mention them. I will probably keep only the arrow keys. I am
about to use more complex menus or forms, and I will have to define
new keys for that. Maybe something players are used to? Maybe the
default Windows keys? I don't know yet.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread Thomas Ward
Hi,
That is because Genesis 3D is not a game but an engine similar to, but 
far more improved over, AGM. Asigning wav files to certain events etc 
would be sort of difficult unless I add some external configuration file 
that the developer buying my engine could use to set the names of things 
etc.


[EMAIL PROTECTED] wrote:
>  Why don't you have the option for Windows of SAPI and recorded speech for 
> the rest of the game?
>   


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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Daren,
If you know how to make an army of dragons let me know. I have managed 
to build the dragon's layer but can't make a dragon do to lack of gold 
and money in tutorial 3.


Darren Harris wrote:
> Hi thomas, 
>
> Yes I see what you mean. Also the other point as well is the likes of
> draggans make the game far to easy. You may as well just make a ton of
> draggans and go off and burn everything. 
>
> The map does need to be bigger. Far bigger to my mind. I like to
> explore. I like to find my enemy not to know where it is every time.
> That's 1 reason why I loved cossacks so much. But maybe I've been spoilt
> by games like that I don't know.
>   


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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread SoundMUD
Hi Thomas,

Thanks for the feedback!

Yes, the maps are really small. I especially realize this today
because many bigger multiplayer maps have been made since the day I
released the 3 single player maps.

Even if you don't play multiplayer games, you can play on the
multiplayer maps against the computer. This way you will have bigger
maps to explore and much more resources to gather. But you have
reminded me that playing in a single player map is different from in a
multiplayer map against the computer: the former is an asymmetric map,
with a relatively still opponent, except for scripted attacks ; it's a


-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread blindguy250
Yeah I'd moderate if you need mottorators. I'll join that list I guess how do 
we 
join?

On Sat, 19 Jan 2008 19:46:39 -0500, Ryan Smith wrote:


>Hi,
>I'd be willing to moderate if you needed or wanted me. and couldn't 
>the
>subject start with OT so people know it is off-topic, or do you think 
>that
>will clutter up the list? I personally don't like Google or Yahoo Groups 
>and
>Freelists would probably deny or ask for a payment if you use enough
>bandwith.
>
>Thank You
>
>-Ryan Smith
>
>On Jan 19, 2008 7:27 PM, Thomas Ward <[EMAIL PROTECTED]> wrote:
>
>>Hi Raul,
>>I've had similar thoughts as you have had. I have both the bandwidth and
>>the space to add another list, but I question weather we really need a
>>list for general chit chat. I guess given the number of users that have
>>general computer tech questions that wouldn't hurt if I added a general
>>techy list. Though, I'd need to get some moderators to over see the day
>>to day management of it.
>>Over the course of the month I have seen questions about Linux, sound
>>editing, screen reader questions, development, etc and all are really ot
>>for this list but would be good for a general tech list.
>>
>>
>>
>>---
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Re: [Audyssey] tomb raider

2008-01-19 Thread Thomas Ward
Hi Tim,
Yeah, a combination lock would work, but I'd rather do something that is 
similar to the one in the game. The painted tials on the floor is a 
trick, and it is really fun trying to solve that particular puzzzle. 
That is why I'd like to try and make it accessible if possible.

tim kilgore` wrote:
> Hey tom, why not have, at the end of the level, a combo lock in which you 
> have to put in some numbers in a certain order.  Said numbers would be 
> collected through the particular level along with whatever else that needs 
> to be collected.
>
> Tim
>   


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Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread blindguy250
 Why don't you have the option for Windows of SAPI and recorded speech for the 
rest of the game?
On Sat, 19 Jan 2008 19:55:16 -0500, Thomas Ward wrote:


>Hi Claudio,
>Currently Genesis 3D is written in C-Sharp, but I am looking into the 
>possability of converting it to Java. The problem with porting Genesis 
>to Java is Sapi support. I'd have to take away some of it's platform 
>independants by including Microsoft Speech API support to support Sapi 
>voices which Genesis uses for creating games.
>
>Claudio wrote:
>>Hello Thomas!
>>Can i also create yava-games with the genesis-3d-engine?
>>Regards, Claudio. 
>>
>>
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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Thomas Ward
Hi,
Yeah, multilanguage applications is something better for the Game 
Developers or blind programming list.

Cara Quinn wrote:
>Agreed thomas, switching languages is easy, for myself though, the  
> thing that I'm getting used to at the moment is interfacing two or  
> more languages in the same project...
>
> However, I'm sure this is now getting into the realm of the *huge  
> fanfare* other list!!!  lol!  so I'll stop...
>
> Smiles,
>
> Cara  :)
>   


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Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread Thomas Ward
Hi Claudio,
Currently Genesis 3D is written in C-Sharp, but I am looking into the 
possability of converting it to Java. The problem with porting Genesis 
to Java is Sapi support. I'd have to take away some of it's platform 
independants by including Microsoft Speech API support to support Sapi 
voices which Genesis uses for creating games.

Claudio wrote:
> Hello Thomas!
> Can i also create yava-games with the genesis-3d-engine?
> Regards, Claudio. 
>
>
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>
>   


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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Thomas Ward
Hi Cara,
To be honest I don't know. Some games like you speak of were not really 
my forte when i could see. I always gravitated to games with allot of 
action and violence such as Megaman, Double Dragon, Legend of Kage, 
etc... Which was a diference between my mom and I who shared the NES.
Like allot of boys my age in the late 1980's I was only really at home 
with a game if I was tossing punches, kicks, head butts,and plastering 
some enemy or blasting aliens and robots with lasers. My Mom never said 
anything about it, but tended to go for games less violent.

Cara Quinn wrote:
>thomas, I absolutely agree with you, but to take a bit of a  
> different tach on this situation; could the termite game be more of a  
> takeoff on certain simple but highly addictive games that sighted  
> players often play while doing something else?...  I.E. I can't think  
> of the name right now, but there is a game which is incredibly simple  
> but crazy addicting where all sorts of faces come down the screen and  
> you need to shoot at them and I believe, get three of a similar type  
> to line up as they fall...
>
>-and that's it!  The game goes faster, but that's about all there  
> is to it.  
>
> It's an incredible time waster!  lol!...
>
>anyway, not having played Termite torpedoes, I can't really comment  
> further on that, but am just wondering...
>
> Have an awesome day!...
>
> Smiles,
>
> Cara  :)
>   


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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Ryan Smith
Hi,
I'd be willing to moderate if you needed or wanted me. and couldn't the
subject start with OT so people know it is off-topic, or do you think that
will clutter up the list? I personally don't like Google or Yahoo Groups and
Freelists would probably deny or ask for a payment if you use enough
bandwith.

Thank You

-Ryan Smith

On Jan 19, 2008 7:27 PM, Thomas Ward <[EMAIL PROTECTED]> wrote:

> Hi Raul,
> I've had similar thoughts as you have had. I have both the bandwidth and
> the space to add another list, but I question weather we really need a
> list for general chit chat. I guess given the number of users that have
> general computer tech questions that wouldn't hurt if I added a general
> techy list. Though, I'd need to get some moderators to over see the day
> to day management of it.
> Over the course of the month I have seen questions about Linux, sound
> editing, screen reader questions, development, etc and all are really ot
> for this list but would be good for a general tech list.
>
>
>
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Re: [Audyssey] tarzan junior. anyone still have it?

2008-01-19 Thread Thomas Ward
Hi Corry,
I probably will at some point. One thing I am working on is testing new 
games in Java and I will probably start off by testing some freebies in 
Java to test all the ins and outs of a multiplatform game before moving 
like Monte 2 to Java.


Cory wrote:
> yeh, go for it. Just a question, are you going to make some little free 
> games yourself?
>
> Rock,
>
> Cory
>   


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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Thomas Ward
Hi Nicol,
There were several reasons Kevin, Raul, and I decided to ban off topic 
posting, but one of the main ones is that the list already is a high 
traffic list. We decided since the list was for gaming that we would 
focus the list on gaming only, and let listers go elsewhere if they want 
to talk about audio, programming, Jaws, Window Eyes, etc.

nicol wrote:
> Why do we need a separate list?
> Why can't the moderators be a bit more lenient and allow certain other
> topics except gaming.
> Look how popular the topic of  communication between blind and sighted
> people is, it's a topic people chat  about  frequently.
> What's the actual reason for limiting posts to gaming only?
> What harm will it cause if moderators allow other topics than gaming?
>   


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Re: [Audyssey] Sound RTS Question for Mac

2008-01-19 Thread SoundMUD
Thanks, I didn't know that. So, on a Mac, the F 9 to F 11 keys are
used by expose, and F 12 by the dashboard. From something I have read
in another forum, for example World of Warcraft replaces these
shortcuts when it starts and restores them when it stops. I won't
probably do this, for it is probably a bit complicated (and if the
game isn't closed correctly, the keys are not restored in certain
cases) and not absolutely needed for this game.

One of these days I will put the key bindings in a configuration file,
so they will be customizable. But there is probably already a solution
for the F 10 key: during a game, Control  C and Alt F 4 might have the
same effect than F 10. Try them.

In the future, I will add alternate keys for the F 9 to F 12 keys.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Cara,
I know how to make a dragon in Sound RTS but the problem is finding 
enough gold to do it. Given the restrictions in the tootorials you can't 
really get enough gold to do it unless you cut spending on your army and 
put all that money into a castle and a dragon layer. Even then by ht 
etime you can create a dragon you are out of cash or you are being 
swarmed by enemies without money to put up the best defense.


Cara Quinn wrote:
>Correct me if I'm wrong, but it's not that easy just to 'make a  
> bunch of dragons.'
>
>Of course though, if you've done it, please please please do let me  
> know how, as I love love love dragons!...
>
> Smiles,
>
> Cara  :)
>   


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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Thomas Ward
Hi Raul,
I've had similar thoughts as you have had. I have both the bandwidth and 
the space to add another list, but I question weather we really need a 
list for general chit chat. I guess given the number of users that have 
general computer tech questions that wouldn't hurt if I added a general 
techy list. Though, I'd need to get some moderators to over see the day 
to day management of it.
Over the course of the month I have seen questions about Linux, sound 
editing, screen reader questions, development, etc and all are really ot 
for this list but would be good for a general tech list.



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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Thomas Ward
Hi Cara,
You mentioned building my own maps. Sounds great, but do you know where 
to get instructions on doing this? I want to begin writing maps for my 
own games.


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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Thomas Ward
Hi,

Quote
I decided forever ago I didn't like that little tidbit they stuck in
their terms of service that pretty much says anything and everything
that passes through their servers, they can claim official ownership to.
End quote

Yes, it is definitely a breech of the listers intelectual property 
rights. That is one of the reasons all of my lists are moving to the USA 
Games web server. I own the property rights to my software, and of 
course I allow the individual listers to have there own intelectual 
rights. I do not believe in taking over someones property rights just 
because it goes through my list as you mentioned some of the big name 
groups are doing.
Cheers.


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[Audyssey] Sound RTS game menu prob fixed...

2008-01-19 Thread Cara Quinn
   Hey All, for any Mac users, thanks to William's tip, I checked in  
system preferences in the options for Expose and Spaces and found that  
my F 10 key was mapped for an Expose function.  So I remapped it to  
ctrl F 10 and all is now well with the game menu.

   thanks William, and have a great day All!...

Smiles,

Cara  :)


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Re: [Audyssey] tarzan junior. anyone still have it?

2008-01-19 Thread Thomas Ward
Hi Yohandy,
No, it is not too much trouble. I am running behind on things today, but 
I'll start a new free games section on the games download page for games 
like Self Destruct, TJ, and other games free but hard to find anywhere 
else.

Yohandy wrote:
> yay for beta 9! To answer your question, sure, if it's not too much trouble. 
> thanks!
>   


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Re: [Audyssey] OTessey list

2008-01-19 Thread Greg
Hello,
How do yu join.
Thanks
- Original Message - 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 19, 2008 1:05 PM
Subject: [Audyssey] OTessey list


>   Hey All, I'm hoping this note is alright with the mods, in light of
> the recent OT threads...  This will be my last one on this particular
> topic...
>
> I've created a new list upon ARi's suggestion and Dark's naming idea.
> the new list is called OTessey and is located at:
>
> http://groups.google.com/group/otessey
>
>   Please do feel free to join if you'd like.  It's an open forum and
> will be *very* lightly moderated...
>
> Have an awesome day!...
>
> Smiles,
>
> Cara  :)
>
>
> ---
> View my Online Portfolio at:
> http://www.onemodelplace.com/CaraQuinn
>
>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Zachary Kline
Hi,
I must say I don't agree with majority opinion here.
There are plenty of other forums for chatting about other topics and 
such if they become worthwhile.  I think the Gaming list should remain 
Gaming-related.
I don't mean to sound like a snob here.  I acknowledge that the point 
made earlier in this thread is a valid one, that we do have a community of 
sorts.  It's focused on gaming for the most part, though.
In short, I don't feel another list is necesary or a good idea.  I'm 
sorry to ramble on.
Have a good day,
Zack.

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 19, 2008 2:04 PM
Subject: Re: [Audyssey] Audyssey ot group


>I am on several lists, mp3s books gaming, etc including a chat list.
> However on said list although there was loads on it before not much goes 
> through it these days.
> Yeah I do think that the gamers list should have a chat type list.
> At 05:44 a.m. 20/01/2008, you wrote:
>>Hi Raul,
>>Cara offered to set it up and moderate, that's great. I just, as you say,
>>think that we as a community do have a sort of familiarity, and in a way, 
>>I
>>for one do think it would be a bit different then any of those specialised
>>lists. Before the Audyssey group did allow ot posts, but I agree that you
>>did the right thing by making that change, but I'm sure some of the
>>community also liked the odd ot stuff or discussion. Also, if I have a
>>problem with something, say now I don't actually want to join one of those
>>specialised lists everytime? Basically, as far as I'm concerned, no harm 
>>can
>>be done by starting a group like this, if a group proves not to be popular
>>it just doesn't get posts and dies. Also, noone is being forced to join
>>either, and they can just unsubscribe if they don't enjoy the posts. If 
>>you
>>occasionally want to look at it, you could also use message rules like I 
>>do
>>with some of my other lists.
>>Ari
>>
>>
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>
>
>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread shaun everiss
I have a solution to this, could part of say sales of blind games if all devs 
aggree or if some do anyway go toward keeping things going?
Stuff costs loads here from us so I wouldn't donate much really however I am 
happy if some of the cash I spend on games goes towards keeping this site up.
Naa we do not want yahoogroups, google maybe but not yahoo.
Its ok however various people with spam issues including having their isps 
blocked by the yahoo spam filter lists are a major headake.
On xtra we use yahoo as mail although I don't have an issue I know that some 
people on xtra or yahoo loose half their mail as spam.
At 04:27 a.m. 20/01/2008, you wrote:
>I've been thinking this over a bit, but I'm still not decided. There are 
>several things on my mind here, so keep reading if you are interested.
>
>On one hand, I can see how members of this list can stick together for 
>discussing off-topic questions which are not game related, yet the 
>familiarity of each member is there for general chit-chat. However, the 
>other thing I'm seeing is why would I want to contribute to the 
>thousands of lists which are already out there for general chat, audio 
>configuration, blindness positive thinking, ETC. Personally I do not 
>want to moderate another list, so if I did create one on audyssey.org, I 
>would just be the admin and not the moderator. Furthermore, if I add 
>another list on audyssey, due to the current list restrictions set in 
>the hosting package we are using, there would be a limit of how many 
>people could subscribe and there may be a limit of how many posts per 
>day which could be sent. I personally do not care for GoogleGroups or 
>YahooGroups either, but it's starting to seem like that is my only 
>reason why I would add another list.
>
>The other thing of course is for audyssey.org to move to another web 
>host who has additional list support, but this could mean an increase in 
>cost for me. As you all may or may not know, I'm the one paying for the 
>audyssey.org hosting bill as well as the mailing list as well as the 
>domain. I am certainly not complaining and have done this willingly, 
>however, to date, I've only received a very small amount of donated 
>money to help off-set the cost. I'm not saying that I'm using this list 
>request as an excuse to get more money, but to be perfectly blunt here, 
>if gamers want an extra list without restrictions, and don't want to use 
>the fugly googlegroups or yahoogroups, then helping to off-set extra 
>costs would be a great way to do this. Even thinking of the numbers like 
>this, If each Audyssey member donated just $5 per year. That is the cost 
>of a meal at McDonald's, heck, now-a-days, after taxes, you usually pay 
>more. But in any case, just $5 from each member would more than pay for 
>a better hosting plan and would help to register the domain for a lot 
>longer.
>
>Just food for thought.
>
>-- 
>Raul A. Gallegos .. http://www.asmodean.net
>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread shaun everiss
I am on several lists, mp3s books gaming, etc including a chat list.
However on said list although there was loads on it before not much goes 
through it these days.
Yeah I do think that the gamers list should have a chat type list.
At 05:44 a.m. 20/01/2008, you wrote:
>Hi Raul,
>Cara offered to set it up and moderate, that's great. I just, as you say, 
>think that we as a community do have a sort of familiarity, and in a way, I 
>for one do think it would be a bit different then any of those specialised 
>lists. Before the Audyssey group did allow ot posts, but I agree that you 
>did the right thing by making that change, but I'm sure some of the 
>community also liked the odd ot stuff or discussion. Also, if I have a 
>problem with something, say now I don't actually want to join one of those 
>specialised lists everytime? Basically, as far as I'm concerned, no harm can 
>be done by starting a group like this, if a group proves not to be popular 
>it just doesn't get posts and dies. Also, noone is being forced to join 
>either, and they can just unsubscribe if they don't enjoy the posts. If you 
>occasionally want to look at it, you could also use message rules like I do 
>with some of my other lists.
>Ari 
>
>
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[Audyssey] bopit file corrupt!

2008-01-19 Thread nicol
I've tried twice downloading the bopit game from lighttechinteractive but
the  setup file is corrupt.
I am sure the download was  complete because fire fox told me 100 percent
complete.
When I click on the  setup file I get a screen with don't send, send error
report and details.
When I click on send error report it takes a while and then it displays a
close button, it doesn't tell me what the problem is.


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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Raul A. Gallegos
This is a question better asked to Kevin who is the list owner and I 
imagine it's better answered by him. When Tom and I accepted the 
responsibility of moderators for the list, it was the understanding that 
we would follow through with the guidelines which had already been set 
forth. Further more, according to the guidelines. If anyone of you have 
questions as to the guidelines themselves, please write 
[EMAIL PROTECTED] and ask there. Many thanks.

nicol wrote:
> Why do we need a separate list?
> Why can't the moderators be a bit more lenient and allow certain other
> topics except gaming.
> Look how popular the topic of  communication between blind and sighted
> people is, it's a topic people chat  about  frequently.
> What's the actual reason for limiting posts to gaming only?
> What harm will it cause if moderators allow other topics than gaming?
> 
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of ari
> Sent: Saturday, January 19, 2008 6:44 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audyssey ot group
> 
> Hi Raul,
> Cara offered to set it up and moderate, that's great. I just, as you say,
> think that we as a community do have a sort of familiarity, and in a way, I
> for one do think it would be a bit different then any of those specialised
> lists. Before the Audyssey group did allow ot posts, but I agree that you
> did the right thing by making that change, but I'm sure some of the
> community also liked the odd ot stuff or discussion. Also, if I have a
> problem with something, say now I don't actually want to join one of those
> specialised lists everytime? Basically, as far as I'm concerned, no harm can
> be done by starting a group like this, if a group proves not to be popular
> it just doesn't get posts and dies. Also, noone is being forced to join
> either, and they can just unsubscribe if they don't enjoy the posts. If you
> occasionally want to look at it, you could also use message rules like I do
> with some of my other lists.
> Ari
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [EMAIL PROTECTED]
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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-- 
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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Cara Quinn
   thomas, I absolutely agree with you, but to take a bit of a  
different tach on this situation; could the termite game be more of a  
takeoff on certain simple but highly addictive games that sighted  
players often play while doing something else?...  I.E. I can't think  
of the name right now, but there is a game which is incredibly simple  
but crazy addicting where all sorts of faces come down the screen and  
you need to shoot at them and I believe, get three of a similar type  
to line up as they fall...

   -and that's it!  The game goes faster, but that's about all there  
is to it.  

It's an incredible time waster!  lol!...

   anyway, not having played Termite torpedoes, I can't really comment  
further on that, but am just wondering...

Have an awesome day!...

Smiles,

Cara  :)


On Jan 19, 2008, at 9:37 AM, Thomas Ward wrote:

> Hi Ari,
> The game I was mentioning is Termite Torpedo and is available through
> American Printing House for the Blind. The reason I don't favor the  
> game
> is it is very simplistic. More what I would consider a childrens game
> than a game for adults or serious hard core gamers. However, I have
> always had high standards for games, and am hard to please.
> The kinds of games that I get really interested in is games with some
> complexity in them like Sound RTS where you have to manage everything
> from paying your army, aquiring enough food to support that army, and
> pay for upgrades and new buildings to better equip and support that
> army. Galaxy Civilization is another game I really really dig for the
> same reason.
> If I am not playing the entire civilization theme games I go for FPS
> games like Tomb Raider, Jedi Knight, etc that has puzzle solving
> balanced with intense action and drama to keep you going until the
> credits scroll.  That to me is a good game.
> So you can see where I am coming from when I am disappointed by seeing
> sighted game developers writing a game like Termite Torpedo. The  
> game is
> ok, but nothing for me to write home about. I just felt, maybe just me
> only, that the game was targeting someone of low inteligence or was
> designed to target blind children rather than blind adults with
> commercial quality game taistes. Whichever it was I felt that the game
> wasn't designed to be played by a blind gamer who wants more out of
> accessible game developers than word puzzles, card games, and so on.
> In fact, the lack of my kind of games was why I got into writing games
> in the first place. When I was losing my sight I realised commercial
> game developers were not going to make their games accessible. When I
> discovered the accessible games market via the Audyssey magazine  
> around
> 98 or 99 I was disappointed that our comunity wasn't actively trying  
> to
> make 3D FPS games and other games I was use to playing for the PC.  
> Those
> old Audyssey mags I was reading were talking about text adventures etc
> and I was so turned off with accessible gaming until GMA released
> Lonewolf and Shades of Doom which all comes back to the original issue
> that accessible games are not equal to sighted games.
> That brings us right back to the original issue of this thread that it
> is hard for blind gamers, using accessible games, to attract a sighted
> player to play with them. The lack of graphics is certainly a factor,
> but for me it was the lack of features, lack of familiarity, and  
> lack of
> meeting commercial standards I was expecting to find.
> For example, the Jedi Knight games had full featured cut scenes, and
> they were in true 3D worlds. You would have to jump or use an elevator
> to get to another  floor with in the game level. You could cross  
> bridges
> or jump off of them to get back down to the main floor etc. Then,  
> after
> playing all that to find out that the blind games didn't have anything
> like that is quite a disappointment from someone formally sighted  
> turned
> blind.
>
> ari wrote:
>> Hi Thomas,
>> What game is this that you're talking about where you thought it  
>> wasn't
>> developed properly and why? I've never heard of this torpedo game?
>> Ari
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to [EMAIL PROTECTED] 
>> .
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> the list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>
>
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[Audyssey] OTessey list

2008-01-19 Thread Cara Quinn
   Hey All, I'm hoping this note is alright with the mods, in light of  
the recent OT threads...  This will be my last one on this particular  
topic...

I've created a new list upon ARi's suggestion and Dark's naming idea.   
the new list is called OTessey and is located at:

http://groups.google.com/group/otessey

   Please do feel free to join if you'd like.  It's an open forum and  
will be *very* lightly moderated...

Have an awesome day!...

Smiles,

Cara  :)


---
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Cory
it just cludders this list up for others that joind for gameing and gameing 
only
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 19, 2008 12:01 PM
Subject: Re: [Audyssey] Audyssey ot group


> Why do we need a separate list?
> Why can't the moderators be a bit more lenient and allow certain other
> topics except gaming.
> Look how popular the topic of  communication between blind and sighted
> people is, it's a topic people chat  about  frequently.
> What's the actual reason for limiting posts to gaming only?
> What harm will it cause if moderators allow other topics than gaming?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of ari
> Sent: Saturday, January 19, 2008 6:44 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audyssey ot group
>
> Hi Raul,
> Cara offered to set it up and moderate, that's great. I just, as you say,
> think that we as a community do have a sort of familiarity, and in a way, 
> I
> for one do think it would be a bit different then any of those specialised
> lists. Before the Audyssey group did allow ot posts, but I agree that you
> did the right thing by making that change, but I'm sure some of the
> community also liked the odd ot stuff or discussion. Also, if I have a
> problem with something, say now I don't actually want to join one of those
> specialised lists everytime? Basically, as far as I'm concerned, no harm 
> can
> be done by starting a group like this, if a group proves not to be popular
> it just doesn't get posts and dies. Also, noone is being forced to join
> either, and they can just unsubscribe if they don't enjoy the posts. If 
> you
> occasionally want to look at it, you could also use message rules like I 
> do
> with some of my other lists.
> Ari
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
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> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Thomas Ward
Hi Ari,
The game I was mentioning is Termite Torpedo and is available through 
American Printing House for the Blind. The reason I don't favor the game 
is it is very simplistic. More what I would consider a childrens game 
than a game for adults or serious hard core gamers. However, I have 
always had high standards for games, and am hard to please.
The kinds of games that I get really interested in is games with some 
complexity in them like Sound RTS where you have to manage everything 
from paying your army, aquiring enough food to support that army, and 
pay for upgrades and new buildings to better equip and support that 
army. Galaxy Civilization is another game I really really dig for the 
same reason.
If I am not playing the entire civilization theme games I go for FPS 
games like Tomb Raider, Jedi Knight, etc that has puzzle solving 
balanced with intense action and drama to keep you going until the 
credits scroll.  That to me is a good game.
So you can see where I am coming from when I am disappointed by seeing 
sighted game developers writing a game like Termite Torpedo. The game is 
ok, but nothing for me to write home about. I just felt, maybe just me 
only, that the game was targeting someone of low inteligence or was 
designed to target blind children rather than blind adults with 
commercial quality game taistes. Whichever it was I felt that the game 
wasn't designed to be played by a blind gamer who wants more out of 
accessible game developers than word puzzles, card games, and so on.
In fact, the lack of my kind of games was why I got into writing games 
in the first place. When I was losing my sight I realised commercial 
game developers were not going to make their games accessible. When I 
discovered the accessible games market via the Audyssey magazine around 
98 or 99 I was disappointed that our comunity wasn't actively trying to 
make 3D FPS games and other games I was use to playing for the PC. Those 
old Audyssey mags I was reading were talking about text adventures etc 
and I was so turned off with accessible gaming until GMA released 
Lonewolf and Shades of Doom which all comes back to the original issue 
that accessible games are not equal to sighted games.
That brings us right back to the original issue of this thread that it 
is hard for blind gamers, using accessible games, to attract a sighted 
player to play with them. The lack of graphics is certainly a factor, 
but for me it was the lack of features, lack of familiarity, and lack of 
meeting commercial standards I was expecting to find.
For example, the Jedi Knight games had full featured cut scenes, and 
they were in true 3D worlds. You would have to jump or use an elevator 
to get to another  floor with in the game level. You could cross bridges 
or jump off of them to get back down to the main floor etc. Then, after 
playing all that to find out that the blind games didn't have anything 
like that is quite a disappointment from someone formally sighted turned 
blind.

ari wrote:
> Hi Thomas,
> What game is this that you're talking about where you thought it wasn't 
> developed properly and why? I've never heard of this torpedo game?
> Ari 
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [EMAIL PROTECTED]
>
>
>   


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Re: [Audyssey] tarzan junior. anyone still have it?

2008-01-19 Thread Cory
yeh, go for it. Just a question, are you going to make some little free 
games yourself?

Rock,

Cory
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 19, 2008 3:08 AM
Subject: Re: [Audyssey] tarzan junior. anyone still have it?


> Hi Yohandy,
> I have three PB Games. Ihave Tarzan Junior, Dark Destroyer, and
> Duckblaster. Do you want me to post them to the USA Games site? I'm
> uploading Monte Beta 9 tomorrow and I can easily add them to the
> download page at the same time.
>
>
> Yohandy wrote:
>> Well now that I've installed many games on my vista laptop, I wanted to 
>> try
>> tarzan junior. I bought the game when it was first released, Problem is 
>> the
>> game isn't being supported any longer. Does anyone still have it on their
>> drive somewhere? also what about any of the other PB games like showdown? 
>> I
>> always enjoyed that game. thanks!
>>
>>
>> ---
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>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>
>
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Re: [Audyssey] tomb raider

2008-01-19 Thread Thomas Ward
Hi William,
Well, I hope Tomb Raider is challenging, but the games are more about 
puzzle solving and adventure than actually combat and battle.
As for Montezuma's Return you haven't seen levels 7 through 11 yet and 
they are far more challenging than the first six. Unfortunately, do to 
difficulties I am not releasing levels 7 through 11 in Beta 9.


william lomas wrote:
> hi sounds awsome. of course though we still want it to be a challenge  
> as i find montyzoomas too easy smile
> if we can ust as in monty order it in advance and test beta then i  
> hope too
>   


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Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread Claudio
Hello Thomas!
Can i also create yava-games with the genesis-3d-engine?
Regards, Claudio. 


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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
   yes, was thinking within the actual game though...  Thanks muchly  
for the notey note!...

Have a totally awesome day!...

Smiles,

Cara  :)


On Jan 19, 2008, at 8:31 AM, Karl wrote:

> Hi,
> As for the main menus, it is possible to use up/down arrows in the
> menus, although the game doesn't mention it.
> Original message:
>>Hey Thomas, and Jean-Luc, and good morning All!!!...  Happy
>> Saturday!...
>
>
>>   thomas, wow, that's funny, I too, started playing Sound RTS this
>> past week!  lol!  Go figure!  Great minds!...
>
>>   anyway, you can actually create larger maps yourself, and I do
>> believe that you may also be able to play on multiplayer maps in
>> single player?...  I haven't checked this out yet, as I myself, am
>> just starting tut 3 (having just started playing thursday)
>
>>   As far as the interface goes, I tend to agree with you, however I
>> do really like the fact of being able to travel the map using the
>> arrows.  One thing I'd say though, is that the idea of the tab key is
>> really throwing me off in the sense that I'm expecting to be able to
>> control the element I tab to.  I.E. tab to the town hall and be
>> controlling it.  this is giving me pause a bit during gameplay, and  
>> is
>> something I'm really having to get used to...
>
>>   It's just slowing me down a bit is all...  
>
>>   I also wish there was a way to reassign at least the action key as
>> it seems I'm always getting confused between switching the action and
>> targeting that action.  lol!  (partially the blonde thing lol!)
>
>>   anyway, other than that, I find this game to be really great!
>>   I especially like the cute lil sounds of the men building
>> buildings and chopping down trees!  lol!  It's way cute!
>
>>   Jean-Luc, as Thomas has already said, this is also just an amazing
>> game in the sense of the whole strategy element, and how well you've
>> implemented it.
>
>> As I've said before, thanks very much for your time and effort in
>> this!  YOU ROCK!!!...
>
>> Smiles,
>
>> Cara  :)
>
>
>> On Jan 18, 2008, at 8:15 PM, Thomas Ward wrote:
>
>>> Hi Jean'Luc,
>>> As a relatively new player of Sound RTS I would like to offer my
>>> thoughts and feedback about Sound RTS. After nearly a week of
>>> playing I
>>> have really grown to enjoy this game immensely. Though, there are  
>>> afew
>>> things I think would improve the game for those just playing in
>>> tootorial mode.
>>> First, I really like the strategy elements the game provides. Not  
>>> only
>>> battle field tactics but having to plan ahead on how you are going  
>>> to
>>> finance the upgrades, army, and defences. It puts the gamer in a
>>> position to ask if he/she wants to upgrade to a castle or build
>>> something else more immediately useful instead. It is elements like
>>> this
>>> that makes the game truly above most Audio games out there.
>>> Second, I have beaten all three tootorials, and I am left with the
>>> feeling what next. Part of my disappointment in beating the game is
>>> the
>>> game currently only has a 3 by 3 playing area. Once you use up all  
>>> the
>>> gold and wood in your posession and crush the enemies in the  
>>> northern
>>> areas there is no continuation from there. I would personally like  
>>> to
>>> see a much larger playing map, such as 10 by 10,  with the ability  
>>> to
>>> build both sides up to having castles, dragons, and catipolts, and
>>> having full skaled engagements on a larger skale in tootorial mode.
>>> Perhaps this is possible in online play, I don't know, but as  
>>> someone
>>> who is not always available for online play I'd like to see this
>>> become
>>> apart of the tootorial mode.
>>> Third, as a personal preference I would like to be able to up and  
>>> down
>>> arrow through the menus rather than tab. I am not sure if anyone  
>>> else
>>> agrees with me but using arrows rather than tab seams much more
>>> natural
>>> to me than tabbing around the screen to find the map or tootorial I
>>> want.
>>> I guess I'll stop here for now, but I did want to express that I
>>> really
>>> think Sound RTS is off to a good start.
>
>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to [EMAIL PROTECTED]
>>> .
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>>> the list,
>>> please send E-mail to [EMAIL PROTECTED]
>
>> ---
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>> http://www.onemodelplace.com/CaraQuinn
>
>
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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
   Ah, that's what I thought.  I'm pretty far from that right now.   
lol!  Have you been able to get a dragon going?...

Smiles,

Cara  :)


On Jan 19, 2008, at 9:01 AM, Darren Harris wrote:

> No you need the lare, which takes quite a bit to upgrade to, but once
> you've got it, my point is, you could scrap everything else.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Cara Quinn
> Sent: 19 January 2008 16:35
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.
>
>
>   Correct me if I'm wrong, but it's not that easy just to 'make a
> bunch of dragons.'
>
>   Of course though, if you've done it, please please please do let me
> know how, as I love love love dragons!...
>
> Smiles,
>
> Cara  :)
>
>
> On Jan 19, 2008, at 2:10 AM, Darren Harris wrote:
>
>> Hi thomas,
>>
>> Yes I see what you mean. Also the other point as well is the likes of
>> draggans make the game far to easy. You may as well just make a ton  
>> of
>
>> draggans and go off and burn everything.
>>
>> The map does need to be bigger. Far bigger to my mind. I like to
>> explore. I like to find my enemy not to know where it is every time.
>> That's 1 reason why I loved cossacks so much. But maybe I've been
>> spoilt
>> by games like that I don't know.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:gamers- 
>> [EMAIL PROTECTED]
>> On Behalf Of Thomas Ward
>> Sent: 19 January 2008 04:16
>> To: Gamers Discussion list
>> Subject: [Audyssey] Sound RTS Feedback and thoughts.
>>
>>
>> Hi Jean'Luc,
>> As a relatively new player of Sound RTS I would like to offer my
>> thoughts and feedback about Sound RTS. After nearly a week of
>> playing I
>> have really grown to enjoy this game immensely. Though, there are  
>> afew
>> things I think would improve the game for those just playing in
>> tootorial mode.
>> First, I really like the strategy elements the game provides. Not  
>> only
>> battle field tactics but having to plan ahead on how you are going to
>> finance the upgrades, army, and defences. It puts the gamer in a
>> position to ask if he/she wants to upgrade to a castle or build
>> something else more immediately useful instead. It is elements like
>> this
>>
>> that makes the game truly above most Audio games out there. Second, I
>> have beaten all three tootorials, and I am left with the feeling what
>> next. Part of my disappointment in beating the game is
>> the
>> game currently only has a 3 by 3 playing area. Once you use up all  
>> the
>> gold and wood in your posession and crush the enemies in the northern
>> areas there is no continuation from there. I would personally like to
>> see a much larger playing map, such as 10 by 10,  with the ability to
>> build both sides up to having castles, dragons, and catipolts, and
>> having full skaled engagements on a larger skale in tootorial mode.
>> Perhaps this is possible in online play, I don't know, but as someone
>> who is not always available for online play I'd like to see this
>> become
>> apart of the tootorial mode.
>> Third, as a personal preference I would like to be able to up and  
>> down
>> arrow through the menus rather than tab. I am not sure if anyone else
>> agrees with me but using arrows rather than tab seams much more
>> natural
>> to me than tabbing around the screen to find the map or tootorial I
>> want. I guess I'll stop here for now, but I did want to express  
>> that I
>> really
>> think Sound RTS is off to a good start.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED] You can make changes or update your
>> subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the
>> list, please send E-mail to [EMAIL PROTECTED]
>>
>>
>> --
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.516 / Virus Database: 269.19.6/1231 - Release Date:
>> 18/01/2008 11:55
>>
>>
>>
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>
> ---
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>
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Re: [Audyssey] Megaman clone was Robot games

2008-01-19 Thread Thomas Ward
Hi Bryan,
Thanks. Though, if i actually do the Megaman clone I'd probably just use 
the existing Monte engine which has built in Sapi support etc already to 
go.
Someday I'd like to port the Monte engine to Java, but at the moment 
after spending 18 months building it from scratch I hate to start over 
on the engine, and I would at least like to sell a few games using the 
engine before switching to the new platform. Though, I have started my 
rnd on the new game engine in Java. Who knows when the new multiplatform 
engine will be ready, but it is in the works for all the 2.0 versions of 
the games.


Bryan wrote:
> If you needed help with voice clips and things as I said earlier I'd be 
> happy to help with that part once you got to that point. I've got a lot of 
> the Sapi voices you mentioned and it'd be no trouble at all to create the 
> clips using Text Aloud. That'd take some of the work off your shoulders 
> right there. In fact when I was toying with my Metroid clone idea I actually 
> created some miniature descriptions of some of the upgrades using AT&T 
> Crystal and NeoSpeach Kate. Come to think of it some of the Cepstral voices 
> might work for that as well. Give Amy a little bit of a robotic reverb and 
> you get a pretty neat effect.
> Time is an illusion, lunchtime doubly so.
>   


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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
No you need the lare, which takes quite a bit to upgrade to, but once
you've got it, my point is, you could scrap everything else.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Cara Quinn
Sent: 19 January 2008 16:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.


   Correct me if I'm wrong, but it's not that easy just to 'make a  
bunch of dragons.'

   Of course though, if you've done it, please please please do let me  
know how, as I love love love dragons!...

Smiles,

Cara  :)


On Jan 19, 2008, at 2:10 AM, Darren Harris wrote:

> Hi thomas,
>
> Yes I see what you mean. Also the other point as well is the likes of 
> draggans make the game far to easy. You may as well just make a ton of

> draggans and go off and burn everything.
>
> The map does need to be bigger. Far bigger to my mind. I like to 
> explore. I like to find my enemy not to know where it is every time. 
> That's 1 reason why I loved cossacks so much. But maybe I've been
> spoilt
> by games like that I don't know.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Thomas Ward
> Sent: 19 January 2008 04:16
> To: Gamers Discussion list
> Subject: [Audyssey] Sound RTS Feedback and thoughts.
>
>
> Hi Jean'Luc,
> As a relatively new player of Sound RTS I would like to offer my 
> thoughts and feedback about Sound RTS. After nearly a week of
> playing I
> have really grown to enjoy this game immensely. Though, there are afew
> things I think would improve the game for those just playing in
> tootorial mode.
> First, I really like the strategy elements the game provides. Not only
> battle field tactics but having to plan ahead on how you are going to
> finance the upgrades, army, and defences. It puts the gamer in a
> position to ask if he/she wants to upgrade to a castle or build
> something else more immediately useful instead. It is elements like  
> this
>
> that makes the game truly above most Audio games out there. Second, I 
> have beaten all three tootorials, and I am left with the feeling what 
> next. Part of my disappointment in beating the game is
> the
> game currently only has a 3 by 3 playing area. Once you use up all the
> gold and wood in your posession and crush the enemies in the northern
> areas there is no continuation from there. I would personally like to
> see a much larger playing map, such as 10 by 10,  with the ability to
> build both sides up to having castles, dragons, and catipolts, and
> having full skaled engagements on a larger skale in tootorial mode.
> Perhaps this is possible in online play, I don't know, but as someone
> who is not always available for online play I'd like to see this  
> become
> apart of the tootorial mode.
> Third, as a personal preference I would like to be able to up and down
> arrow through the menus rather than tab. I am not sure if anyone else
> agrees with me but using arrows rather than tab seams much more  
> natural
> to me than tabbing around the screen to find the map or tootorial I
> want. I guess I'll stop here for now, but I did want to express that I
> really
> think Sound RTS is off to a good start.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED] You can make changes or update your 
> subscription via the web, at 
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>
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> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.19.6/1231 - Release Date:
> 18/01/2008 11:55
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread nicol
Why do we need a separate list?
Why can't the moderators be a bit more lenient and allow certain other
topics except gaming.
Look how popular the topic of  communication between blind and sighted
people is, it's a topic people chat  about  frequently.
What's the actual reason for limiting posts to gaming only?
What harm will it cause if moderators allow other topics than gaming?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of ari
Sent: Saturday, January 19, 2008 6:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey ot group

Hi Raul,
Cara offered to set it up and moderate, that's great. I just, as you say,
think that we as a community do have a sort of familiarity, and in a way, I
for one do think it would be a bit different then any of those specialised
lists. Before the Audyssey group did allow ot posts, but I agree that you
did the right thing by making that change, but I'm sure some of the
community also liked the odd ot stuff or discussion. Also, if I have a
problem with something, say now I don't actually want to join one of those
specialised lists everytime? Basically, as far as I'm concerned, no harm can
be done by starting a group like this, if a group proves not to be popular
it just doesn't get posts and dies. Also, noone is being forced to join
either, and they can just unsubscribe if they don't enjoy the posts. If you
occasionally want to look at it, you could also use message rules like I do
with some of my other lists.
Ari


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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Cara Quinn
   The point here is that it's for *this* group's mmembers mainly.   
this approach is taken by a number of mailing lists so they have  
companion lists so that people who dont' want to read a lot of  
extraneous posts, like this one your'e reading now,  can  
subscribe to the more focused list, and others may sub to the more  
general OT list but still be plugged into the similar topic / line of  
discussion?...  Does this make sense?...

Have an awesome day!...

Smiles,

Cara  :)


On Jan 19, 2008, at 8:27 AM, James Scholes wrote:

>
>May I suggest that you also post this to other groups that can also
> sometimes get quite off-topic? Like the idea, but why limmet it to  
> this
> group?
>
> --
> From: "ari" <[EMAIL PROTECTED]>
> Sent: Friday, January 18, 2008 5:52 PM
> To: "Gamers Discussion list" 
> Subject: [Audyssey] Audyssey ot group
>
>> Hi all,
>> Please write to me off-list if you guys would like to do this. I'm  
>> testing
>> to see if this will be a good idea, would like feedback. I propose to
>> create
>> a group where as audyssey members, when a post is becoming off- 
>> topic on
>> this
>> list, can discuss it further on this new group. My reasons for  
>> doing this
>> is
>> that we're a gaming group, but I do feel that because of our  
>> community
>> spirit and the fact that through gaming we sort of get into quite  
>> general
>> discussions about things, I feel there's a need for a group like  
>> this. The
>> other reasosn for this are like the posts we get to this list about
>> problems
>> with favourites, or for example that, I at least haven't found a  
>> group
>> where
>> issues like what we're discussing about blindness and being blind  
>> in the
>> world are debated and understood, as well as the fact that many of  
>> us who
>> are blind use the internet to gather information about ideas and
>> experiences
>> of us being blind, because many of us live great distances from other
>> blind
>> people like ourselves. Many issues that we think of often spin off  
>> from
>> gaming, such as Sarah and Harry Potter, STFC and Star Trek, etc. I  
>> find it
>> right that the moderators of this list discourage off-topic posts,  
>> because
>> this is just for games, but for those of you who miss the old list  
>> where
>> subjects were allowed to become a bit OT, or who want to take the  
>> subjects
>> ot, you can then just post to this new group. One strict warning  
>> though is
>> that if I set up this group, unless anybody else wants to, because  
>> of lack
>> of time I'm definitely not moderating anything at all, will only bann
>> users
>> if much hate is used, etc, you join the group at your own risk.
>>Ari
>>
>>
>> ---
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>> please send E-mail to [EMAIL PROTECTED]
>>
>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread ari
Hi Raul,
Cara offered to set it up and moderate, that's great. I just, as you say, 
think that we as a community do have a sort of familiarity, and in a way, I 
for one do think it would be a bit different then any of those specialised 
lists. Before the Audyssey group did allow ot posts, but I agree that you 
did the right thing by making that change, but I'm sure some of the 
community also liked the odd ot stuff or discussion. Also, if I have a 
problem with something, say now I don't actually want to join one of those 
specialised lists everytime? Basically, as far as I'm concerned, no harm can 
be done by starting a group like this, if a group proves not to be popular 
it just doesn't get posts and dies. Also, noone is being forced to join 
either, and they can just unsubscribe if they don't enjoy the posts. If you 
occasionally want to look at it, you could also use message rules like I do 
with some of my other lists.
Ari 


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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Cara Quinn
   James, the last time I tried to start a new group on Yahoo!, it  
required me to do the whole verification word bit and gave no audio  
link.  As a matter of fact, I"m still waiting on two call backs /  
emails from them and it's going on three years!  lol!  -not holding my  
breath of course!  lol!

   I suppose I'll need to go up and have a check and see if this has  
changed.  thanks for the note and have a great weekend!...

Smiles,

Cara  :)


On Jan 19, 2008, at 3:15 AM, James Homuth wrote:

> You can subscribe to Yahoo with an email address, too. You just can't
> start your own group there without an account. Same with Google. And
> I decided forever ago I didn't like that little tidbit they stuck in
> their terms of service that pretty much says anything and everything
> that passes through their servers, they can claim official ownership  
> to.
> At 05:29 AM 19/01/2008, you wrote:
>> Hi James,
>> No, I do think that we do have sort of bonds as a gaming community,  
>> and it
>> is a sort of audyssey community chat room, where if a topic becomes
>> interesting, it just spills onto this list. Some people who  
>> sometimes just
>> want to talk about something that was raised on audyssey, why on  
>> earth
>> should they join millions of special lists that just become quiet  
>> and dead,
>> this one would be a more vibrant thing because its topics discussed  
>> will
>> always be changing? As for Google, if you know of another service,  
>> just say
>> so, I'm not too happy with freelists, yahoo isn't great because of  
>> capchas,
>> google you just sub with an email add.
>> Ari
>>
>>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Cara Quinn
   -asked and answered...

CQ  :)


On Jan 19, 2008, at 1:43 AM, James Homuth wrote:

> Two questions. Why on Earth would anyone want to hand over all their
> information to yet another google service? And secondly, why would
> the Audyssey server need an off-topic list? Wouldn't it make more
> sense just to create a list for whatever topic wouldn't be
> appropriate for this one? Am I making too much sense?
> At 04:16 AM 19/01/2008, you wrote:
>> OK guys, I don't know if the mods are willing to have it on the  
>> audyssey
>> server, but I'll go ahead and create one on google groups tomorrow  
>> if I hear
>> nothing. What shall we call it, Dark's name was cool. If anyone  
>> actually
>> wants to be a moderator I'd be happy to make them that, I think the  
>> only
>> serious stuff needing moderating though would be things like name- 
>> calling,
>> personal attacks and racism, but apart from that, I'm sure it can  
>> carry on
>> on its own.
>> Ari
>>
>>
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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
   Correct me if I'm wrong, but it's not that easy just to 'make a  
bunch of dragons.'

   Of course though, if you've done it, please please please do let me  
know how, as I love love love dragons!...

Smiles,

Cara  :)


On Jan 19, 2008, at 2:10 AM, Darren Harris wrote:

> Hi thomas,
>
> Yes I see what you mean. Also the other point as well is the likes of
> draggans make the game far to easy. You may as well just make a ton of
> draggans and go off and burn everything.
>
> The map does need to be bigger. Far bigger to my mind. I like to
> explore. I like to find my enemy not to know where it is every time.
> That's 1 reason why I loved cossacks so much. But maybe I've been  
> spoilt
> by games like that I don't know.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Thomas Ward
> Sent: 19 January 2008 04:16
> To: Gamers Discussion list
> Subject: [Audyssey] Sound RTS Feedback and thoughts.
>
>
> Hi Jean'Luc,
> As a relatively new player of Sound RTS I would like to offer my
> thoughts and feedback about Sound RTS. After nearly a week of  
> playing I
> have really grown to enjoy this game immensely. Though, there are afew
> things I think would improve the game for those just playing in
> tootorial mode.
> First, I really like the strategy elements the game provides. Not only
> battle field tactics but having to plan ahead on how you are going to
> finance the upgrades, army, and defences. It puts the gamer in a
> position to ask if he/she wants to upgrade to a castle or build
> something else more immediately useful instead. It is elements like  
> this
>
> that makes the game truly above most Audio games out there. Second, I
> have beaten all three tootorials, and I am left with the
> feeling what next. Part of my disappointment in beating the game is  
> the
> game currently only has a 3 by 3 playing area. Once you use up all the
> gold and wood in your posession and crush the enemies in the northern
> areas there is no continuation from there. I would personally like to
> see a much larger playing map, such as 10 by 10,  with the ability to
> build both sides up to having castles, dragons, and catipolts, and
> having full skaled engagements on a larger skale in tootorial mode.
> Perhaps this is possible in online play, I don't know, but as someone
> who is not always available for online play I'd like to see this  
> become
> apart of the tootorial mode.
> Third, as a personal preference I would like to be able to up and down
> arrow through the menus rather than tab. I am not sure if anyone else
> agrees with me but using arrows rather than tab seams much more  
> natural
> to me than tabbing around the screen to find the map or tootorial I
> want. I guess I'll stop here for now, but I did want to express that I
> really
> think Sound RTS is off to a good start.
>
>
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>
> -- 
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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Karl
Hi,
As for the main menus, it is possible to use up/down arrows in the 
menus, although the game doesn't mention it.
Original message:
> Hey Thomas, and Jean-Luc, and good morning All!!!...  Happy
> Saturday!...


>thomas, wow, that's funny, I too, started playing Sound RTS this
> past week!  lol!  Go figure!  Great minds!...

>anyway, you can actually create larger maps yourself, and I do
> believe that you may also be able to play on multiplayer maps in
> single player?...  I haven't checked this out yet, as I myself, am
> just starting tut 3 (having just started playing thursday)

>As far as the interface goes, I tend to agree with you, however I
> do really like the fact of being able to travel the map using the
> arrows.  One thing I'd say though, is that the idea of the tab key is
> really throwing me off in the sense that I'm expecting to be able to
> control the element I tab to.  I.E. tab to the town hall and be
> controlling it.  this is giving me pause a bit during gameplay, and is
> something I'm really having to get used to...

>It's just slowing me down a bit is all...  

>I also wish there was a way to reassign at least the action key as
> it seems I'm always getting confused between switching the action and
> targeting that action.  lol!  (partially the blonde thing lol!)

>anyway, other than that, I find this game to be really great!
>   I especially like the cute lil sounds of the men building
> buildings and chopping down trees!  lol!  It's way cute!

>Jean-Luc, as Thomas has already said, this is also just an amazing
> game in the sense of the whole strategy element, and how well you've
> implemented it.

> As I've said before, thanks very much for your time and effort in
> this!  YOU ROCK!!!...

> Smiles,

> Cara  :)


> On Jan 18, 2008, at 8:15 PM, Thomas Ward wrote:

>> Hi Jean'Luc,
>> As a relatively new player of Sound RTS I would like to offer my
>> thoughts and feedback about Sound RTS. After nearly a week of
>> playing I
>> have really grown to enjoy this game immensely. Though, there are afew
>> things I think would improve the game for those just playing in
>> tootorial mode.
>> First, I really like the strategy elements the game provides. Not only
>> battle field tactics but having to plan ahead on how you are going to
>> finance the upgrades, army, and defences. It puts the gamer in a
>> position to ask if he/she wants to upgrade to a castle or build
>> something else more immediately useful instead. It is elements like
>> this
>> that makes the game truly above most Audio games out there.
>> Second, I have beaten all three tootorials, and I am left with the
>> feeling what next. Part of my disappointment in beating the game is
>> the
>> game currently only has a 3 by 3 playing area. Once you use up all the
>> gold and wood in your posession and crush the enemies in the northern
>> areas there is no continuation from there. I would personally like to
>> see a much larger playing map, such as 10 by 10,  with the ability to
>> build both sides up to having castles, dragons, and catipolts, and
>> having full skaled engagements on a larger skale in tootorial mode.
>> Perhaps this is possible in online play, I don't know, but as someone
>> who is not always available for online play I'd like to see this
>> become
>> apart of the tootorial mode.
>> Third, as a personal preference I would like to be able to up and down
>> arrow through the menus rather than tab. I am not sure if anyone else
>> agrees with me but using arrows rather than tab seams much more
>> natural
>> to me than tabbing around the screen to find the map or tootorial I
>> want.
>> I guess I'll stop here for now, but I did want to express that I
>> really
>> think Sound RTS is off to a good start.


>> ---
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/[EMAIL PROTECTED]
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>> the list,
>> please send E-mail to [EMAIL PROTECTED]

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Re: [Audyssey] tomb raider

2008-01-19 Thread tim kilgore`
Hey tom, why not have, at the end of the level, a combo lock in which you 
have to put in some numbers in a certain order.  Said numbers would be 
collected through the particular level along with whatever else that needs 
to be collected.

Tim
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, January 18, 2008 7:59 PM
Subject: Re: [Audyssey] tomb raider


> Hi Will,
> Yes, that is certainly my aim. Right now the question of how much it is
> like the original depends largely on what language and APIs I build the
> game with. The version I am working on currently written in .Net is
> quite a bit like the original, because DirectX does an excellent job of
> rendering the world in virtual 3D audio. I'm currently researching the
> possability of porting it to Java for multiplatform support, but I am
> uncertain how much of the 3D Audio support will be the same. Java's
> javax.sound.sampled library seams to be primative for my uses and I
> might have to use OpenAL through the Java JOAL library to get the same
> or similar 3D Audio support.
> Anyway, no matter which language I end up using for the final release
> and APIs I still want to have Lara climbing ropes, jumping across lava
> pits, jumping up to pull switches, etc all like the original games.
> In fact, a true 3D environment is one of the elements that makes TR very
> fun to play. A 3D game offers a completely different element of strategy
> and opertunities which I will explain.
> For example, in Tomb Raider 1 there is a room Lara has to pass through
> that is filled with three wolves in it. If you attack them on their
> level they will pounce on Lara and she will be dead meet unless you have
> something like the Uzi in hand. If you only have Lara's  pistil you get
> when beginning the game, a very wimpy weapon, you could climb up onto
> the wooden crosswalk above the room, look down, and sniper attack the
> wolves from above.
> That said, there may be some elements of the TR games that will be a
> real witch to make accessible. Here is one example for you to illistrate
> what I mean.
> In TR 6, Angel  of Darkness, Lara enters an ancient tomb called the Hall
> of Seasons. Behind each of the stone doors are rooms that are each
> almost like minilevels in themselves. One of the rooms is filled with
> lava. The objective is to collect the fire crystal, but to do that Lara
> has to jump around on little stones or pieces of ground sticking up out
> of the lava all at weird angles and locations. What makes it really hard
> is after Lara jumps off a stone it sinks into the lava and can not be
> used again to get back to the main door. You end up having to figure out
> a patern to get to the fire crystal, and then plot a safe course back to
> the door.
> TR 4, Last Revelation, has a similar challange on level 3 that would be
> difficult to make accessible. To get through the exit gate Lara has to
> solve the combination that unlocks the door. To do this Lara has to jump
> on specific stones with pictures on them in a specific order. Every time
> she lands on a correct one one of the torches on the wall lights. When
> all the torches are lit Lara can open the gate. If you screw it up the
> torches will go out, and you have to double back to a room where you can
> reset the combination by pulling a chain guarded by a big ugly mummy.
> So while I think I can make a version 90% true to the original games
> there are some things I will have to either leave out or change in
> someway to make them more accessible like fixing stones in one place or
> come up with an easier more accessible way to unlock a certain door etc.
>
>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread James Scholes

May I suggest that you also post this to other groups that can also 
sometimes get quite off-topic? Like the idea, but why limmet it to this 
group?

--
From: "ari" <[EMAIL PROTECTED]>
Sent: Friday, January 18, 2008 5:52 PM
To: "Gamers Discussion list" 
Subject: [Audyssey] Audyssey ot group

> Hi all,
> Please write to me off-list if you guys would like to do this. I'm testing
> to see if this will be a good idea, would like feedback. I propose to 
> create
> a group where as audyssey members, when a post is becoming off-topic on 
> this
> list, can discuss it further on this new group. My reasons for doing this 
> is
> that we're a gaming group, but I do feel that because of our community
> spirit and the fact that through gaming we sort of get into quite general
> discussions about things, I feel there's a need for a group like this. The
> other reasosn for this are like the posts we get to this list about 
> problems
> with favourites, or for example that, I at least haven't found a group 
> where
> issues like what we're discussing about blindness and being blind in the
> world are debated and understood, as well as the fact that many of us who
> are blind use the internet to gather information about ideas and 
> experiences
> of us being blind, because many of us live great distances from other 
> blind
> people like ourselves. Many issues that we think of often spin off from
> gaming, such as Sarah and Harry Potter, STFC and Star Trek, etc. I find it
> right that the moderators of this list discourage off-topic posts, because
> this is just for games, but for those of you who miss the old list where
> subjects were allowed to become a bit OT, or who want to take the subjects
> ot, you can then just post to this new group. One strict warning though is
> that if I set up this group, unless anybody else wants to, because of lack
> of time I'm definitely not moderating anything at all, will only bann 
> users
> if much hate is used, etc, you join the group at your own risk.
> Ari
>
>
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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Cara Quinn
   Agreed thomas, switching languages is easy, for myself though, the  
thing that I'm getting used to at the moment is interfacing two or  
more languages in the same project...

However, I'm sure this is now getting into the realm of the *huge  
fanfare* other list!!!  lol!  so I'll stop...

Smiles,

Cara  :)


On Jan 19, 2008, at 12:07 AM, Thomas Ward wrote:

> Hi,
> I guess the best answer I can supply is practice and experience. Plus
> being educated at a university helped allot in understanding the
> fundemental design and methodology behind programming software for a
> living. You see, once you understand the fundimentals behind how a
> program operates, and the coding conventions on how to build
> applications you can really program in any language once you get up to
> speed with its syntactical structure. There are just basic building
> blocks like variables, objects, classes, if statements, etc that are
> common to every single programming language. They just might look a
> little different, but once you understand them programming apps in  
> other
> languages isn't so mysterious. For example, look at the two  
> variables below.
>
>   // C/C++/Java style variable.
>   int x = 1;
>
>   ' VB style variable.
>   x As Integer = 1
>
> Both variables are identical in function, purpose, and even name. The
> only difference is how the variable is created. in java/C/C++ the int
> data tuype is specified to declare the variable. In Visual basic the  
> As
> Integer datatype is used to declare the same variable. Once you know
> what an integer variable is and how it works it doesn't matter if the
> language declares it int x or x As Integer as long as you know how to
> use it in the programming language you are using.
>
> [EMAIL PROTECTED] wrote:
>> Wow, Thomas, you go! c++? I can barely manage basic (i mean the  
>> crap with the line
>> numbers and such). How do ya do it! Lol
>>
>
>
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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Cara Quinn
Hey Thomas, and Jean-Luc, and good morning All!!!...  Happy  
Saturday!...


   thomas, wow, that's funny, I too, started playing Sound RTS this  
past week!  lol!  Go figure!  Great minds!...

   anyway, you can actually create larger maps yourself, and I do  
believe that you may also be able to play on multiplayer maps in  
single player?...  I haven't checked this out yet, as I myself, am  
just starting tut 3 (having just started playing thursday)

   As far as the interface goes, I tend to agree with you, however I  
do really like the fact of being able to travel the map using the  
arrows.  One thing I'd say though, is that the idea of the tab key is  
really throwing me off in the sense that I'm expecting to be able to  
control the element I tab to.  I.E. tab to the town hall and be  
controlling it.  this is giving me pause a bit during gameplay, and is  
something I'm really having to get used to...

   It's just slowing me down a bit is all...  

   I also wish there was a way to reassign at least the action key as  
it seems I'm always getting confused between switching the action and  
targeting that action.  lol!  (partially the blonde thing lol!)

   anyway, other than that, I find this game to be really great!   
  I especially like the cute lil sounds of the men building  
buildings and chopping down trees!  lol!  It's way cute!

   Jean-Luc, as Thomas has already said, this is also just an amazing  
game in the sense of the whole strategy element, and how well you've  
implemented it.

As I've said before, thanks very much for your time and effort in  
this!  YOU ROCK!!!...

Smiles,

Cara  :)


On Jan 18, 2008, at 8:15 PM, Thomas Ward wrote:

> Hi Jean'Luc,
> As a relatively new player of Sound RTS I would like to offer my
> thoughts and feedback about Sound RTS. After nearly a week of  
> playing I
> have really grown to enjoy this game immensely. Though, there are afew
> things I think would improve the game for those just playing in
> tootorial mode.
> First, I really like the strategy elements the game provides. Not only
> battle field tactics but having to plan ahead on how you are going to
> finance the upgrades, army, and defences. It puts the gamer in a
> position to ask if he/she wants to upgrade to a castle or build
> something else more immediately useful instead. It is elements like  
> this
> that makes the game truly above most Audio games out there.
> Second, I have beaten all three tootorials, and I am left with the
> feeling what next. Part of my disappointment in beating the game is  
> the
> game currently only has a 3 by 3 playing area. Once you use up all the
> gold and wood in your posession and crush the enemies in the northern
> areas there is no continuation from there. I would personally like to
> see a much larger playing map, such as 10 by 10,  with the ability to
> build both sides up to having castles, dragons, and catipolts, and
> having full skaled engagements on a larger skale in tootorial mode.
> Perhaps this is possible in online play, I don't know, but as someone
> who is not always available for online play I'd like to see this  
> become
> apart of the tootorial mode.
> Third, as a personal preference I would like to be able to up and down
> arrow through the menus rather than tab. I am not sure if anyone else
> agrees with me but using arrows rather than tab seams much more  
> natural
> to me than tabbing around the screen to find the map or tootorial I  
> want.
> I guess I'll stop here for now, but I did want to express that I  
> really
> think Sound RTS is off to a good start.
>
>
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Re: [Audyssey] Sound RTS Question for Mac

2008-01-19 Thread Cara Quinn
   Ah interesting.  I only have F 12 set to do the dashboard thing and  
I like it that way, but will check this out a bit more and see what I  
come up with.  Thanks for the tip!...

Smiles,

CQ  :)


On Jan 18, 2008, at 11:47 PM, william lomas wrote:

> hi
>
>
> reassign your dashbood keys from f ten to f12 to different keys
>
> On 19 Jan 2008, at 02:26, Cara Quinn wrote:
>
>>  Thanks Jean'Luc, but no dice on this end.  I just can't get it to
>> work.  I joined the Sound RTS list as well, today, so will also check
>> the archives there to see if anything was said...
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Jan 18, 2008, at 5:50 PM, SoundMUD wrote:
>>
>>> Hi, F 10 should work. This key has not changed, at least. I wonder  
>>> if
>>> somebody have already asked this question. I don't remember any
>>> answer, though.
>>>
>>> Jean-Luc
>>>
>>> 2008/1/18, Cara Quinn <[EMAIL PROTECTED]>:
 Hey All, am digging on Sound RTS a bit, and am just wondering about
 something.  I'm pressing F 10 for the game menu but it doesn't
 appear
 to be working.  Has this key changed?  I'm running beta 9 on  
 Leopard
 with Python 2.4.4...

 Thanks for any help / suggestions and apologies if this has been
 brought up before.  I did RTFM, but haven't found anything about  
 it!
 

 Have an awesome day!...

 Smiles,

 Cara  :)


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>>>
>>>
>>> -- 
>>> SoundRTS web site: http://jlpo.free.fr/soundrts
>>> SoundRTS development log: http://soundrts.blogspot.com/
>>> SoundRTSChat mailing list: http://groups.google.com/group/
>>> soundrtschat
>>>
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>>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread Raul A. Gallegos
I've been thinking this over a bit, but I'm still not decided. There are 
several things on my mind here, so keep reading if you are interested.

On one hand, I can see how members of this list can stick together for 
discussing off-topic questions which are not game related, yet the 
familiarity of each member is there for general chit-chat. However, the 
other thing I'm seeing is why would I want to contribute to the 
thousands of lists which are already out there for general chat, audio 
configuration, blindness positive thinking, ETC. Personally I do not 
want to moderate another list, so if I did create one on audyssey.org, I 
would just be the admin and not the moderator. Furthermore, if I add 
another list on audyssey, due to the current list restrictions set in 
the hosting package we are using, there would be a limit of how many 
people could subscribe and there may be a limit of how many posts per 
day which could be sent. I personally do not care for GoogleGroups or 
YahooGroups either, but it's starting to seem like that is my only 
reason why I would add another list.

The other thing of course is for audyssey.org to move to another web 
host who has additional list support, but this could mean an increase in 
cost for me. As you all may or may not know, I'm the one paying for the 
audyssey.org hosting bill as well as the mailing list as well as the 
domain. I am certainly not complaining and have done this willingly, 
however, to date, I've only received a very small amount of donated 
money to help off-set the cost. I'm not saying that I'm using this list 
request as an excuse to get more money, but to be perfectly blunt here, 
if gamers want an extra list without restrictions, and don't want to use 
the fugly googlegroups or yahoogroups, then helping to off-set extra 
costs would be a great way to do this. Even thinking of the numbers like 
this, If each Audyssey member donated just $5 per year. That is the cost 
of a meal at McDonald's, heck, now-a-days, after taxes, you usually pay 
more. But in any case, just $5 from each member would more than pay for 
a better hosting plan and would help to register the domain for a lot 
longer.

Just food for thought.

-- 
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] tarzan junior. anyone still have it?

2008-01-19 Thread Yohandy
yay for beta 9! To answer your question, sure, if it's not too much trouble. 
thanks!

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 19, 2008 3:08 AM
Subject: Re: [Audyssey] tarzan junior. anyone still have it?


> Hi Yohandy,
> I have three PB Games. Ihave Tarzan Junior, Dark Destroyer, and
> Duckblaster. Do you want me to post them to the USA Games site? I'm
> uploading Monte Beta 9 tomorrow and I can easily add them to the
> download page at the same time.
>
>
> Yohandy wrote:
>> Well now that I've installed many games on my vista laptop, I wanted to 
>> try
>> tarzan junior. I bought the game when it was first released, Problem is 
>> the
>> game isn't being supported any longer. Does anyone still have it on their
>> drive somewhere? also what about any of the other PB games like showdown? 
>> I
>> always enjoyed that game. thanks!
>>
>>
>> ---
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>>
>>
>
>
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[Audyssey] anyone familiar with mlb 06 the show

2008-01-19 Thread Liam Erven
I posted a while back that I had picked up a playstation 2.  My cousins tossed 
me a copy of mlb 06 the show.  I'm enjoying it and will deffinetly be recording 
a gameplay demo at some point.  My only issue comes with having to actually 
move the ball with the left anologue stick to position it in the strike zone 
before I throw.  Is there a way the pc will automatically do this, or am I 
stuck.  I didn't see any option anywhere, and I'm not sure if anyone is 
familiar with this series at all.

Liam
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread James Homuth
You can subscribe to Yahoo with an email address, too. You just can't 
start your own group there without an account. Same with Google. And 
I decided forever ago I didn't like that little tidbit they stuck in 
their terms of service that pretty much says anything and everything 
that passes through their servers, they can claim official ownership to.
At 05:29 AM 19/01/2008, you wrote:
>Hi James,
>No, I do think that we do have sort of bonds as a gaming community, and it
>is a sort of audyssey community chat room, where if a topic becomes
>interesting, it just spills onto this list. Some people who sometimes just
>want to talk about something that was raised on audyssey, why on earth
>should they join millions of special lists that just become quiet and dead,
>this one would be a more vibrant thing because its topics discussed will
>always be changing? As for Google, if you know of another service, just say
>so, I'm not too happy with freelists, yahoo isn't great because of capchas,
>google you just sub with an email add.
>Ari
>
>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread ari
Hi James,
No, I do think that we do have sort of bonds as a gaming community, and it 
is a sort of audyssey community chat room, where if a topic becomes 
interesting, it just spills onto this list. Some people who sometimes just 
want to talk about something that was raised on audyssey, why on earth 
should they join millions of special lists that just become quiet and dead, 
this one would be a more vibrant thing because its topics discussed will 
always be changing? As for Google, if you know of another service, just say 
so, I'm not too happy with freelists, yahoo isn't great because of capchas, 
google you just sub with an email add.
Ari 


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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
Hi thomas, 

Yes I see what you mean. Also the other point as well is the likes of
draggans make the game far to easy. You may as well just make a ton of
draggans and go off and burn everything. 

The map does need to be bigger. Far bigger to my mind. I like to
explore. I like to find my enemy not to know where it is every time.
That's 1 reason why I loved cossacks so much. But maybe I've been spoilt
by games like that I don't know.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 19 January 2008 04:16
To: Gamers Discussion list
Subject: [Audyssey] Sound RTS Feedback and thoughts.


Hi Jean'Luc,
As a relatively new player of Sound RTS I would like to offer my 
thoughts and feedback about Sound RTS. After nearly a week of playing I 
have really grown to enjoy this game immensely. Though, there are afew 
things I think would improve the game for those just playing in 
tootorial mode.
First, I really like the strategy elements the game provides. Not only 
battle field tactics but having to plan ahead on how you are going to 
finance the upgrades, army, and defences. It puts the gamer in a 
position to ask if he/she wants to upgrade to a castle or build 
something else more immediately useful instead. It is elements like this

that makes the game truly above most Audio games out there. Second, I
have beaten all three tootorials, and I am left with the 
feeling what next. Part of my disappointment in beating the game is the 
game currently only has a 3 by 3 playing area. Once you use up all the 
gold and wood in your posession and crush the enemies in the northern 
areas there is no continuation from there. I would personally like to 
see a much larger playing map, such as 10 by 10,  with the ability to 
build both sides up to having castles, dragons, and catipolts, and 
having full skaled engagements on a larger skale in tootorial mode. 
Perhaps this is possible in online play, I don't know, but as someone 
who is not always available for online play I'd like to see this become 
apart of the tootorial mode.
Third, as a personal preference I would like to be able to up and down 
arrow through the menus rather than tab. I am not sure if anyone else 
agrees with me but using arrows rather than tab seams much more natural 
to me than tabbing around the screen to find the map or tootorial I
want. I guess I'll stop here for now, but I did want to express that I
really 
think Sound RTS is off to a good start.


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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread James Homuth
Two questions. Why on Earth would anyone want to hand over all their 
information to yet another google service? And secondly, why would 
the Audyssey server need an off-topic list? Wouldn't it make more 
sense just to create a list for whatever topic wouldn't be 
appropriate for this one? Am I making too much sense?
At 04:16 AM 19/01/2008, you wrote:
>OK guys, I don't know if the mods are willing to have it on the audyssey
>server, but I'll go ahead and create one on google groups tomorrow if I hear
>nothing. What shall we call it, Dark's name was cool. If anyone actually
>wants to be a moderator I'd be happy to make them that, I think the only
>serious stuff needing moderating though would be things like name-calling,
>personal attacks and racism, but apart from that, I'm sure it can carry on
>on its own.
>Ari
>
>
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Re: [Audyssey] Audyssey ot group

2008-01-19 Thread ari
OK guys, I don't know if the mods are willing to have it on the audyssey 
server, but I'll go ahead and create one on google groups tomorrow if I hear 
nothing. What shall we call it, Dark's name was cool. If anyone actually 
wants to be a moderator I'd be happy to make them that, I think the only 
serious stuff needing moderating though would be things like name-calling, 
personal attacks and racism, but apart from that, I'm sure it can carry on 
on its own.
Ari 


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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread ari
Hi Thomas,
What game is this that you're talking about where you thought it wasn't 
developed properly and why? I've never heard of this torpedo game?
Ari 


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Re: [Audyssey] tarzan junior. anyone still have it?

2008-01-19 Thread Thomas Ward
Hi Yohandy,
I have three PB Games. Ihave Tarzan Junior, Dark Destroyer, and 
Duckblaster. Do you want me to post them to the USA Games site? I'm 
uploading Monte Beta 9 tomorrow and I can easily add them to the 
download page at the same time.


Yohandy wrote:
> Well now that I've installed many games on my vista laptop, I wanted to try 
> tarzan junior. I bought the game when it was first released, Problem is the 
> game isn't being supported any longer. Does anyone still have it on their 
> drive somewhere? also what about any of the other PB games like showdown? I 
> always enjoyed that game. thanks!
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/[EMAIL PROTECTED]
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> please send E-mail to [EMAIL PROTECTED]
>
>
>   


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Re: [Audyssey] Out of the games dimension

2008-01-19 Thread Thomas Ward
Hi,
I guess the best answer I can supply is practice and experience. Plus 
being educated at a university helped allot in understanding the 
fundemental design and methodology behind programming software for a 
living. You see, once you understand the fundimentals behind how a 
program operates, and the coding conventions on how to build 
applications you can really program in any language once you get up to 
speed with its syntactical structure. There are just basic building 
blocks like variables, objects, classes, if statements, etc that are 
common to every single programming language. They just might look a 
little different, but once you understand them programming apps in other 
languages isn't so mysterious. For example, look at the two variables below.

   // C/C++/Java style variable.
   int x = 1;

   ' VB style variable.
   x As Integer = 1

Both variables are identical in function, purpose, and even name. The 
only difference is how the variable is created. in java/C/C++ the int 
data tuype is specified to declare the variable. In Visual basic the As 
Integer datatype is used to declare the same variable. Once you know 
what an integer variable is and how it works it doesn't matter if the 
language declares it int x or x As Integer as long as you know how to 
use it in the programming language you are using.

[EMAIL PROTECTED] wrote:
> Wow, Thomas, you go! c++? I can barely manage basic (i mean the crap with the 
> line 
> numbers and such). How do ya do it! Lol
>   


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