Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Ben, Yes, I know that, but if you look in the manual you'll see that a, s, d, and w are alternate arrow keys for MOTS. Those were there for lefthanded users as well as they were helpful in allowing you to use the left hand for movement and the mouse for other stuff too. Which brings up another point. As you pointed out the fire key was the control key. Unfortunately, we need stuff like right to next 90 or left to next 90 which requires an extra modifier with the arrow keys. Therefore I moved the fire key to the spacebar where I personally think it belongs in the first place. Smile. On 12/9/10, Ben gamehead...@aol.co.uk wrote: Er, that isn't quit true. Up, down, left and right, were controlled by the arrow keys, and the control keys were used as weapon activation/fire --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi William, I absolutely have no idea. Obviously my main priority is to get MOTA out the door and then tackle Raceway. If I squeeze a little time in now and then for this game great, but right now I just did a little experimentation with the G3D engine to see what needs to be done to create a game like Mysteries of the Sith. As you can tell the engine itself is up to the task. Unfortunately, I have two major releases to finish before tackling this game head on. Smile. On 12/9/10, william lomas lomaswill...@googlemail.com wrote: when will this be out then lol mota raceway Mysteries of the syth smile how many more games u tackling? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] questions about world of legends
HI. I have some questions about this game. How do you build up energy and how do you strengthen your defense? I am wearing lots of armor but my defense is still at 1 while my attack and strength are high. Please help. Darren Duff. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
So were you deflecting the blaster bolts back at the trupers or were you cutting them down? IF you were cutting them down with the saber you need a awesome lightsaber slashing sound. BTW I am a big time star wars fan and have always dreamed of playing this kind of game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 08, 2010 7:44 PM To: gamers@audyssey.org Subject: [Audyssey] Short Mysteries of the Sith Preview Hi everyone, As some of you have asked to hear this I have created a short 1 minute preview of me playing the early Alpha of Star Wars Mysteries of the Sith. So far I have part of level 1 created, but it is light years from a finish game of course. I just thought some of you might want to hear Mara Jade get into a short battle with a couple of Imperial Sstorm troopers on Altyr 5. You can download and listen to the preview here: http://www.usagamesinteractive.com/downloads/trailers/MOTS-Preview.mp3 Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5686 (20101208) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5687 (20101209) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5687 (20101209) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] questions about world of legends
Train. everytime you level, you'll be asked to train either attack, defense energy or magic. I usually went for going equal on all of them. If you just level and hit 1 the first option only your attack will go up. I believe defense = how much damage vs the enemy's attack you take, and armour = how much damage is deflected, so having both high is probably a good idea. Even if you run out, you can drink potions to restore energy and mana in battle anyway. Beware the Grue! Dark. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 09, 2010 10:46 AM Subject: [Audyssey] questions about world of legends HI. I have some questions about this game. How do you build up energy and how do you strengthen your defense? I am wearing lots of armor but my defense is still at 1 while my attack and strength are high. Please help. Darren Duff. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] questions about world of legends
Thanks. That's what I wwas doing wrong just leveling up atack. Hahaha! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, December 09, 2010 6:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] questions about world of legends Train. everytime you level, you'll be asked to train either attack, defense energy or magic. I usually went for going equal on all of them. If you just level and hit 1 the first option only your attack will go up. I believe defense = how much damage vs the enemy's attack you take, and armour = how much damage is deflected, so having both high is probably a good idea. Even if you run out, you can drink potions to restore energy and mana in battle anyway. Beware the Grue! Dark. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 09, 2010 10:46 AM Subject: [Audyssey] questions about world of legends HI. I have some questions about this game. How do you build up energy and how do you strengthen your defense? I am wearing lots of armor but my defense is still at 1 while my attack and strength are high. Please help. Darren Duff. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5687 (20101209) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5687 (20101209) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] nearing a wall in fps games
Hi Thomas, One thing to consider, the GMA engine does collision detection one step before hitting a wall. It then plays the near wall sound if available. That is why you get a boarder sound in SOD and the different footstep sound in Sarah before hitting a wall. In the automatic walking feature, it also detects when you are a foot or two from a wall and stops you before hitting it. This leaves the player to decide when to hit a wall and when not to hit a wall. In Sarah, I take the stereo step sound with echo and reduce the echo and make it into mono to give you the feeling you are up against a wall. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Off Topic - RE: Iphone's Used on List
Depends on the version of the iPhone. If you're using the 3gs, you can either double tap the letter or put a finger on the letter and tap somewhere else on the screen, but if you're using the 4, there is a touch typing setting that you can turn on where you can just find the letter and let go of it. By the way, this is not the iPhone list, but there are 2 of them. Viphone+subscribe @googlegroups.com and can't remember the other one. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: 08 December 2010 20:08 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Iphone's Used on List How can you guys with iphones even begin to text? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kwasi Mensah Sent: 07 December 2010 15:30 To: gamers@audyssey.org Subject: [Audyssey] Iphone's Used on List Hey guys, What version of iPhones/iPod Touches are people on this list using? I saw the email chain of people disappointed with papa sangre being locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have thought that most people on the list would be using these versions since they support VoiceOver, Zoom and Color Contrast. Thanks -kwasi --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Off Topic - RE: Iphone's Used on List
No... To clarify here It's not the version of the phone that matters, but the version of the iOS. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Harmony Neil Sent: Thursday, December 09, 2010 8:35 AM To: 'Gamers Discussion list' Subject: [Audyssey] Off Topic - RE: Iphone's Used on List Depends on the version of the iPhone. If you're using the 3gs, you can either double tap the letter or put a finger on the letter and tap somewhere else on the screen, but if you're using the 4, there is a touch typing setting that you can turn on where you can just find the letter and let go of it. By the way, this is not the iPhone list, but there are 2 of them. Viphone+subscribe @googlegroups.com and can't remember the other one. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: 08 December 2010 20:08 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Iphone's Used on List How can you guys with iphones even begin to text? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kwasi Mensah Sent: 07 December 2010 15:30 To: gamers@audyssey.org Subject: [Audyssey] Iphone's Used on List Hey guys, What version of iPhones/iPod Touches are people on this list using? I saw the email chain of people disappointed with papa sangre being locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have thought that most people on the list would be using these versions since they support VoiceOver, Zoom and Color Contrast. Thanks -kwasi --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5687 (20101209) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5687 (20101209) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re-placing Chastity on moderated status, from Chastity
On 12/5/2010 4:04 PM, Thomas Ward wrote: Hi, Why am I not surprised? Ever notice everything Microsoft touches, creates, or sells breaks easily? I mean if they have a virus on their system they need to take care of it. If that means purging their servers and backups to kill it then that's what they have to do. There is no excuse letting a virus have free reign for a year. On 12/5/10, Troubletroub...@columbus.rr.com wrote: Ok, I can say with known fact that those messages are not coming from you. Also they are not coming from your computer and you don't have a virus or spyware. The problem is MSN. they have a virus on the email servers and are not willing to remove it. The bug has ben moving from account to account for the past year. A friend of mine has a msn account and we found that it is MSN. We went through the whole virus on the computer bit and narrowed it to MSN email servers. Both of us have ben sending emails to MSN to investigate this, but no reply from them. I have went as far as getting a internal number we use at work to report this, and they say they know of the problem, that is all. So take it from some one that has ben watching this bug for a year. Its not you or your computer. Tim trouble Verizon FIOS support tech Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hello, I have a hotmail account, and i have not been one of the ones to have the virus on the server. Is this a part of what this is about? I mean, hotmail is part of windows Live. -- Alfredo C. Skype: Casta947 Twitter: Casta94 Facebok: http://www.facebook.com/TheAudioGamer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] (no subject)
On 12/5/2010 11:47 AM, Shiny protector wrote: Harmony, she isn't sending them. For your information, we didn't send spoof emails and the hackers just did it. So, in other words, their is know need to take out your temper on her just because of a spambot. How ever Chastity, I know it isn't your fault, but if you want to stop these, I suggest you download AVG. It is just marvellous. Go to. www.avg.com - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 05, 2010 7:40 PM Subject: Re: [Audyssey] (no subject) Look, stop! Sending! Spam! Links! Get it? In other words, update or get a better antivirus software. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 05 December 2010 19:20 To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com; connie.mo...@q.com; c...@panix.com; gamers@audyssey.org; eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net Subject: [Audyssey] (no subject) http://hosting.ws/index0005.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. How does these spam exists? We have captchas. Or are they human spammers/ if so, Just change your password to a strong. one I never have had mine hacked due to the fact that I have a very strong password which I change about a month. -- Alfredo C. Skype: Casta947 Twitter: Casta94 Facebok: http://www.facebook.com/TheAudioGamer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] (no subject)
On 12/5/2010 11:47 AM, Shiny protector wrote: Harmony, she isn't sending them. For your information, we didn't send spoof emails and the hackers just did it. So, in other words, their is know need to take out your temper on her just because of a spambot. How ever Chastity, I know it isn't your fault, but if you want to stop these, I suggest you download AVG. It is just marvellous. Go to. www.avg.com - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 05, 2010 7:40 PM Subject: Re: [Audyssey] (no subject) Look, stop! Sending! Spam! Links! Get it? In other words, update or get a better antivirus software. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 05 December 2010 19:20 To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com; connie.mo...@q.com; c...@panix.com; gamers@audyssey.org; eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net Subject: [Audyssey] (no subject) http://hosting.ws/index0005.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. How does these spam exists? We have captchas. Or are they human spammers/ if so, Just change your password to a strong. one I never have had mine hacked due to the fact that I have a very strong password which I change about a month. -- Alfredo C. Skype: Casta947 Twitter: Casta94 Facebok: http://www.facebook.com/TheAudioGamer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re-placing Chastity on moderated status, from Chastity
On 12/2/2010 7:41 PM, Chastity MORSE wrote: Hey, guys, I'm sorry about the confussion. If anyone has any idea how to fix this, please let me know cause it seems to be happening with lots of my emails, not just on this list thing. I kept getting emails back saying postmaster delivery status can not send to...some address I've never even heard of. Then, there are emails that look like I've sent them with no subject in them and I never sent those, so I don't know if someone got's my email address and is playing games or what, but I've been trying to find out what's happening. Just started recently and I've been just deleting them without oppening them. Then, some of my friends are getting stuff like this too! Hey, really sorry and I didn't mean to mess up thing for everyone here and I'm still trying to find out what the problem is, but if there's any ideas on how I can fix it, please, let me know! As for responding to posts for this list, I just hit the link at the bottom of the emails that says to send to this list and it brings up an open email window to write my message in, nothing else wrong there I can find. Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. You should change to a stronger password. That is my suggestion. -- Alfredo C. Skype: Casta947 Twitter: Casta94 Facebok: http://www.facebook.com/TheAudioGamer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WII Bowling
Bowling Scores 12-09-2010 By Jim Kitchen Today's average = 180 total points in the 3 games = 540 Your bowling average now = 169.31 total points in the 141 games = 23873 Today's low game = 150 Today's high game = 215 All time low game = 124 All time high game = 230 99 wins 40 losses 2 ties 141 total games Jim Being 'over the hill' is much better than being under it! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WII Bowling
Bowling Scores 12-07-2010 By Jim Kitchen Today's average = 167 total points in the 2 games = 334 Your bowling average now = 169.08 total points in the 138 games = 2 Today's low game = 167 Today's high game = 167 All time low game = 124 All time high game = 230 96 wins 40 losses 2 ties 138 total games Jim We can't solve problems by using the same kind of thinking we used when we created them - Albert Einstein j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Masters of Doom
Hi Folks, Rairly has a book about video games been available. Here is one that just showed up on BookShare. Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture by David Kushner To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Mastersof Doomis a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses--and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way. --MarkLeyner, author ofI Smell Esther Williams Masters of Doomis the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history--Doom and Quake--until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doomis the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry--a powerful and compassionate account of what it's like to be young, driven, and wildly creative. http://www.bookshare.org/browse/book/272703?returnPath=L2Jyb3dzZS9sYXRlc3Q%2F --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
I thought so. I wasn't going to say anything, because I didn't want to offend or upset Thomas. Though, apart from the quality, they were excellent. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 09, 2010 3:14 AM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Hayden, That's why I'm busy replacing the original Mysteries of the Sith sounds with 44100 KHZ sounds I have found from other sources. I want this to sound like a movie with cd quality effects and not some game from the mid 90's. So in that respect MOTS is getting a huge sound upgrade from the original, and be a high quality product. So far the work hunting for SW sounds is paying off. On 12/8/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Gasp. yYou're right...some of those sounds are pretty bad qualitywise. Still, it's most dfinitely something for me (and everyone else, I think) to look forward for. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
HI Thomas since you said that Mara passes through walls sometimes when you're at just the right angle, I'm betting that: 1. your walls are very close to the same thickness to Mara's move rate. (the distance she usually moves in a frame) 2. that it's easier or more likely that she will walk through a wall the closer you get to walking at a 45 degree angle in regard to your X and Y axes. If the above is true, then I think I know the solution, as in my last note about normalizing and magnifying. If you want to post your code, I'd sure be up for taking a look at it, and I can post mine here as well, if you'd like. -Perhaps peeps might like to see this in practice so to speak?… -Just as a quick explanation in 2D, if you have a vector that's 5 units long and goes straight along the X axis as in 5.0, 0.0 and you try to create a vector five units long on a forty five degree angle simply by defining it as 5.0, 5.0 you're actually making a vector which is longer than five units. I.E. since you're essentially mapping curves with a square coordinate system, you're actually covering more distance on a diagonal then on one of the axes. If you could turn your 5.0, 5.0 vector so it traveled straight along your X axis, you'd find that it actually went well beyond 5.0, 0.0. If you think of squares on a piece of graph paper; if you draw a line along the edge of a square, and then draw a line from one corner of the square to the other, and then measure the line, you'd see that the corner to corner line is longer than the other one. This is what's happening inside the computer. We're just working with graph paper on a very large scale! :) so there are a couple of processes we can do to properly measure the vector so that it's always the same length regardless of which direction it's traveling in. Does this make sense? There's no need to calculate in advance of where any entity will be at any given time. This is the work of the detection routine to let you know what gets touched where, rather than you needing to try to guess it ahead of time. Use small game units, and real rates of travel, realistically sized entities and features, and the detection routines should work fine. Smiles, Cara :) On Dec 8, 2010, at 7:01 PM, Thomas Ward wrote: Hi Cara, I'm just basically using a trig based formula for calculating the next possible x/y/z vectors. As far as I know the formula is correct, and it does work fine with the array based collision detection I have now. It is just when I try to calculate a 3d coordinate and see if items touch where it breaks down. On 12/8/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Ah, Thomas, just reread your note and something else springs to mind. HOw are you doing your calculations for your movement? Remember to use Pythagorus so you get the correct values when dealing with diagonal motion. I.E. Always normalize and then magnify your movement vectors so you always get the proper amount of motion in any direction you move. -Make sense?… HTH! Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Oh, and there was a 3, and I bet: 3. that your storm troopers don't actually move on diagonals! lol! this would explain why they don't happily skip right through the map. :) Talk soon!… Smiles, Cara :) On Dec 9, 2010, at 10:08 AM, Cara Quinn wrote: HI Thomas since you said that Mara passes through walls sometimes when you're at just the right angle, I'm betting that: 1. your walls are very close to the same thickness to Mara's move rate. (the distance she usually moves in a frame) 2. that it's easier or more likely that she will walk through a wall the closer you get to walking at a 45 degree angle in regard to your X and Y axes. If the above is true, then I think I know the solution, as in my last note about normalizing and magnifying. If you want to post your code, I'd sure be up for taking a look at it, and I can post mine here as well, if you'd like. -Perhaps peeps might like to see this in practice so to speak?… -Just as a quick explanation in 2D, if you have a vector that's 5 units long and goes straight along the X axis as in 5.0, 0.0 and you try to create a vector five units long on a forty five degree angle simply by defining it as 5.0, 5.0 you're actually making a vector which is longer than five units. I.E. since you're essentially mapping curves with a square coordinate system, you're actually covering more distance on a diagonal then on one of the axes. If you could turn your 5.0, 5.0 vector so it traveled straight along your X axis, you'd find that it actually went well beyond 5.0, 0.0. If you think of squares on a piece of graph paper; if you draw a line along the edge of a square, and then draw a line from one corner of the square to the other, and then measure the line, you'd see that the corner to corner line is longer than the other one. This is what's happening inside the computer. We're just working with graph paper on a very large scale! :) so there are a couple of processes we can do to properly measure the vector so that it's always the same length regardless of which direction it's traveling in. Does this make sense? There's no need to calculate in advance of where any entity will be at any given time. This is the work of the detection routine to let you know what gets touched where, rather than you needing to try to guess it ahead of time. Use small game units, and real rates of travel, realistically sized entities and features, and the detection routines should work fine. Smiles, Cara :) On Dec 8, 2010, at 7:01 PM, Thomas Ward wrote: Hi Cara, I'm just basically using a trig based formula for calculating the next possible x/y/z vectors. As far as I know the formula is correct, and it does work fine with the array based collision detection I have now. It is just when I try to calculate a 3d coordinate and see if items touch where it breaks down. On 12/8/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Ah, Thomas, just reread your note and something else springs to mind. HOw are you doing your calculations for your movement? Remember to use Pythagorus so you get the correct values when dealing with diagonal motion. I.E. Always normalize and then magnify your movement vectors so you always get the proper amount of motion in any direction you move. -Make sense?… HTH! Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Hi cara Ever thought of updating jediquake? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 09 December 2010 18:24 To: Gamers Discussion list Subject: Re: [Audyssey] game objects in memory Oh, and there was a 3, and I bet: 3. that your storm troopers don't actually move on diagonals! lol! this would explain why they don't happily skip right through the map. :) Talk soon!. Smiles, Cara :) On Dec 9, 2010, at 10:08 AM, Cara Quinn wrote: HI Thomas since you said that Mara passes through walls sometimes when you're at just the right angle, I'm betting that: 1. your walls are very close to the same thickness to Mara's move rate. (the distance she usually moves in a frame) 2. that it's easier or more likely that she will walk through a wall the closer you get to walking at a 45 degree angle in regard to your X and Y axes. If the above is true, then I think I know the solution, as in my last note about normalizing and magnifying. If you want to post your code, I'd sure be up for taking a look at it, and I can post mine here as well, if you'd like. -Perhaps peeps might like to see this in practice so to speak?. -Just as a quick explanation in 2D, if you have a vector that's 5 units long and goes straight along the X axis as in 5.0, 0.0 and you try to create a vector five units long on a forty five degree angle simply by defining it as 5.0, 5.0 you're actually making a vector which is longer than five units. I.E. since you're essentially mapping curves with a square coordinate system, you're actually covering more distance on a diagonal then on one of the axes. If you could turn your 5.0, 5.0 vector so it traveled straight along your X axis, you'd find that it actually went well beyond 5.0, 0.0. If you think of squares on a piece of graph paper; if you draw a line along the edge of a square, and then draw a line from one corner of the square to the other, and then measure the line, you'd see that the corner to corner line is longer than the other one. This is what's happening inside the computer. We're just working with graph paper on a very large scale! :) so there are a couple of processes we can do to properly measure the vector so that it's always the same length regardless of which direction it's traveling in. Does this make sense? There's no need to calculate in advance of where any entity will be at any given time. This is the work of the detection routine to let you know what gets touched where, rather than you needing to try to guess it ahead of time. Use small game units, and real rates of travel, realistically sized entities and features, and the detection routines should work fine. Smiles, Cara :) On Dec 8, 2010, at 7:01 PM, Thomas Ward wrote: Hi Cara, I'm just basically using a trig based formula for calculating the next possible x/y/z vectors. As far as I know the formula is correct, and it does work fine with the array based collision detection I have now. It is just when I try to calculate a 3d coordinate and see if items touch where it breaks down. On 12/8/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Ah, Thomas, just reread your note and something else springs to mind. HOw are you doing your calculations for your movement? Remember to use Pythagorus so you get the correct values when dealing with diagonal motion. I.E. Always normalize and then magnify your movement vectors so you always get the proper amount of motion in any direction you move. -Make sense?. HTH! Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] Short Mysteries of the Sith Preview
What is that constant beep like the weapon sound from mota? And why is that sounding like jedi strike... I personally don't approve of that but so far its sounds good -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 09 December 2010 08:54 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi William, I absolutely have no idea. Obviously my main priority is to get MOTA out the door and then tackle Raceway. If I squeeze a little time in now and then for this game great, but right now I just did a little experimentation with the G3D engine to see what needs to be done to create a game like Mysteries of the Sith. As you can tell the engine itself is up to the task. Unfortunately, I have two major releases to finish before tackling this game head on. Smile. On 12/9/10, william lomas lomaswill...@googlemail.com wrote: when will this be out then lol mota raceway Mysteries of the syth smile how many more games u tackling? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Iphone's Used on List
i.e. I tried several times to text, but the keypad, not being physical, is a major put off in terms of texting. In terms of everything else itse its fine... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 08 December 2010 21:46 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Iphone's Used on List Hi Ben, Could you please explain that? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Wednesday, December 08, 2010 2:08 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Iphone's Used on List How can you guys with iphones even begin to text? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kwasi Mensah Sent: 07 December 2010 15:30 To: gamers@audyssey.org Subject: [Audyssey] Iphone's Used on List Hey guys, What version of iPhones/iPod Touches are people on this list using? I saw the email chain of people disappointed with papa sangre being locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have thought that most people on the list would be using these versions since they support VoiceOver, Zoom and Color Contrast. Thanks -kwasi --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jedi Knight was GMA sound function
How do you repack them... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 08 December 2010 21:29 To: Gamers Discussion list Subject: Re: [Audyssey] Jedi Knight was GMA sound function Hi Ben, What do you mean where did I get the newer games? I baught them from Amazon.com and other stores that carry Star Wars games. Isn't that rather obvious? As for opening gob files I use a program called Gob Explorer. Its a free utility for creating and extracting *.gob files and *.goo files. Its an essential tool if you wich to create custom mods for Jedi Knight I and Jedi Knight II. You'll also need a mat to bmp converter if you which to extract or create custom graphics for the Jedi Knight games as well. On 12/8/10, Ben gamehead...@aol.co.uk wrote: What tools though... and where'd you get the newer games... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Ben, yes. JQ is actually being updated now, but not by me. :) I made my code completely free and available so others can work with it howe ever they'd like. The code is Quake C which is a flavor of the C language and only works within the context of Quake. I.E. you can't develop in any other environment with it. The Quake engine itself however, is written in straight C and is open-source so people are free to look at it or use it in their own contexts. Many current games still use flavors of the Quake engines and I believe the game that Phil just posted about, Imperial Academy, actually uses the Quake 3 engine. So the quick answer is yes, and the not so quick answer is perhaps in the future. :) Happy holidays to you and yours, and have a wonderful day!… Woohoo! Smiles, Cara :) On Dec 9, 2010, at 10:31 AM, Ben wrote: Hi cara Ever thought of updating jediquake? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: 09 December 2010 18:24 To: Gamers Discussion list Subject: Re: [Audyssey] game objects in memory Oh, and there was a 3, and I bet: 3. that your storm troopers don't actually move on diagonals! lol! this would explain why they don't happily skip right through the map. :) Talk soon!. Smiles, Cara :) On Dec 9, 2010, at 10:08 AM, Cara Quinn wrote: HI Thomas since you said that Mara passes through walls sometimes when you're at just the right angle, I'm betting that: 1. your walls are very close to the same thickness to Mara's move rate. (the distance she usually moves in a frame) 2. that it's easier or more likely that she will walk through a wall the closer you get to walking at a 45 degree angle in regard to your X and Y axes. If the above is true, then I think I know the solution, as in my last note about normalizing and magnifying. If you want to post your code, I'd sure be up for taking a look at it, and I can post mine here as well, if you'd like. -Perhaps peeps might like to see this in practice so to speak?. -Just as a quick explanation in 2D, if you have a vector that's 5 units long and goes straight along the X axis as in 5.0, 0.0 and you try to create a vector five units long on a forty five degree angle simply by defining it as 5.0, 5.0 you're actually making a vector which is longer than five units. I.E. since you're essentially mapping curves with a square coordinate system, you're actually covering more distance on a diagonal then on one of the axes. If you could turn your 5.0, 5.0 vector so it traveled straight along your X axis, you'd find that it actually went well beyond 5.0, 0.0. If you think of squares on a piece of graph paper; if you draw a line along the edge of a square, and then draw a line from one corner of the square to the other, and then measure the line, you'd see that the corner to corner line is longer than the other one. This is what's happening inside the computer. We're just working with graph paper on a very large scale! :) so there are a couple of processes we can do to properly measure the vector so that it's always the same length regardless of which direction it's traveling in. Does this make sense? There's no need to calculate in advance of where any entity will be at any given time. This is the work of the detection routine to let you know what gets touched where, rather than you needing to try to guess it ahead of time. Use small game units, and real rates of travel, realistically sized entities and features, and the detection routines should work fine. Smiles, Cara :) On Dec 8, 2010, at 7:01 PM, Thomas Ward wrote: Hi Cara, I'm just basically using a trig based formula for calculating the next possible x/y/z vectors. As far as I know the formula is correct, and it does work fine with the array based collision detection I have now. It is just when I try to calculate a 3d coordinate and see if items touch where it breaks down. On 12/8/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Ah, Thomas, just reread your note and something else springs to mind. HOw are you doing your calculations for your movement? Remember to use Pythagorus so you get the correct values when dealing with diagonal motion. I.E. Always normalize and then magnify your movement vectors so you always get the proper amount of motion in any direction you move. -Make sense?. HTH! Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
[Audyssey] Narnia games?
Hi guys, I was wondering if any of you could create any Narnia games? Basically what happens in the film well Narnia and her men fight to the death. I'll explain the stages and you could make your decision. Well, the first part of the film I watched is the king cuts the prince's hand off with this knife to reincarnate a witch. Then after that what happens is they go to battle. So, when they're at battle, they start to fight each other with swords, bow's and other stuff that helps them. In the other part of the film, this young girl, about 17 or 18 goes to knock some people off a horse. So, she springs towards, I mean walking to them, and she starts to fire some arrows. So, then what happens after she has killed a few naughty little beests, some dude knocks her over. Fortunitly, this young man, I think comes to her rescue. The young man gets rid of the enemy, and I think Narnia fancies him. Then, I thought this is the part we could play in. This young chap, about at 17 or 18 has to fight this old man. Basically, I thought of some defence techniques. You could use either weapon in this battle, sword or sheeld. The reason I say sheeld is because the young dude whacks the sheeld and the fully grown man receives a smack in his face, wouldn't that be nice, lol! Then what happens at the end of the battle, is the good dude wins. But I thought you guys could make like a fight. Your up arrow, down left and right could be to swing your sheeld, and the b key to block attacks. Then also I forgot, maybe we could have a fight with the evil witch at the first part. Then, the goodys and the bad people go and fight. I'll tell you who's in the good gang. Centaurs, humans, dwarfs, and ratkins, rat like people. So, they use the tortus technique and the balister technique in combat. Then, while the girl is on her horse, if I'm correct on that, one of the bad soldiers are on the back of the horse. This lyan comes charging at the soldier, and the soldier falls. Maybe this could be a cutscene. Then, I thought this could be the final part of the game. The bad people run away from the good people, as the good people are powerful, and nere the water, they come charging at the lyan. Then, this man made out of water comes out, and he teaches the fools a lesson, by killing them. Then, the young chap could fight the bad people with the others, and if he loses, well, he loses, but if he wins, the baddies scrender. But I've thought that you guys could make the game more challenging, by the young chap fighting the king. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating game levels to scale?
Indeed! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 December 2010 23:54 To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Creating game levels to scale? Hi Philip, Well...That too is the classic catch 22. According to the License Agreement that came with Mysteries of the Sith, I just reread it, it says you can freely create mods for the game but under no circomstances can you use the sounds, musick, or graphics from this game. Question is what's the frickin' point of creating your own Star Wars mod if you have to create your own blaster sounds, Star Wars music, and draw your own graphics? Once again, that's the entire problem with the whole copyright issue for me. Yeah, I could probably could come up with lame sounds for the light sabers, blasters, stuff like that but if it doesn't sound like the official Star Wars sounds I'm not going to bother creating the game. It is not Star Wars unless a light saber sounds like a light saber and a blaster sounds like a blaster. Although, I am a musician I'm nowhere in John Williams class so I can't even begin to create music as inspiring and grand as the Star Wars music. If I go through all that work with new sounds, music, I might as well call it Space Wars. Grin. Cheers! On 12/6/10, Philip Bennefall phi...@blastbay.com wrote: Hi Thomas, Ah yes, that does sound like a nice idea though as you say, more than a little risky. I think the biggest issue for them may not be the fact that you use the Star Wars brand in a free product, but rather the fact that you're technically stealing sounds from an existing game. That may get them a whole lot angrier than if you had, say, tried to make your own blaster sounds. Of course it wouldn't sound nearly as good, but still; this is my primary guess. All the same I shall be looking forward to giving it a try and attempt to offer some constructive critisism if I can. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating game levels to scale?
Hi. Just a question... can you get me the sith lightsaber ignition like the one featured in the movies (like the phantom menace)? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 December 2010 23:42 To: Gamers Discussion list Subject: Re: [Audyssey] Creating game levels to scale? Hi Cara, Okay? How exactly do I add a low-pass filter to the game. I'm not sure how to implement one. On 12/6/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Thomas, this is the low-pass filter idea I was mentioning. I got it from Quake, as sounds in other rooms are muffled, or sent through an EQ or low-pass filter to simulate being behind a wall or door. Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating game levels to scale?
Hi, Hmmm...WellI have Sith light saber sounds, mostly Darth Vader's, but I don't know that I can get Darth Maul's that easily. Darth Maul's light saber is unique in that it was a duel bladed weapon and the ignition was also a bit unique. I might be able to create one that sounds similar, but for Darth Maul's actual saber effects I'd probably have to get Star Wars Obi-Wan and wrip the sounds. I'll look and see what I can do. On 12/9/10, Ben gamehead...@aol.co.uk wrote: Hi. Just a question... can you get me the sith lightsaber ignition like the one featured in the movies (like the phantom menace)? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Hi Cara, Actually, the storm troopers can move in any direction AKA 360 degrees. They have to in order to properly aim and stuff. I did some testing and I figure the real reason they didn't pas through the wall is because on beginner the speed was set to 0.25, but on expert when they were set to 1 unit per frame they walked right through the walls. On 12/9/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Oh, and there was a 3, and I bet: 3. that your storm troopers don't actually move on diagonals! lol! this would explain why they don't happily skip right through the map. :) Talk soon!… Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] phpAdventure
Well, hello folks. I found an interesting project on sourceforge, and since it was no longer being developed, I asked the developer if I could take over development. He agreeed, and so now, if you go to: http://phpadventure.sourceforge.net You'll find php adventure, in it's current form. What I'm wondering is: What kinds of things would folks want added to this engine, and would anyone be interested in building any web-based text-games using such a system? It's of course opensource, so anyone may download it and work on it/use it for their own purposes (provided those don't include commercial gain), so it's open to just about anything being done with it, so if folks (particularly those with php knowledge) would grab a copy and take a look, I'd certainly appreciate any feedbak. Everyone can see a sample of how it works at http://www.thesiegelsnest.us/phpadventure/ That will have the sample golden skull demo game just as soon as I get it uploaded Hope this helps, and please folks, even if you don't know php, drop by the demo and let me know what you think could make it better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Thomas, how thick are your walls?… -Just curious… -Hey, -sounds like a bad pick-up line! lol! Smiles, CQ :) On Dec 9, 2010, at 2:36 PM, Thomas Ward wrote: Hi Cara, Actually, the storm troopers can move in any direction AKA 360 degrees. They have to in order to properly aim and stuff. I did some testing and I figure the real reason they didn't pas through the wall is because on beginner the speed was set to 0.25, but on expert when they were set to 1 unit per frame they walked right through the walls. On 12/9/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Oh, and there was a 3, and I bet: 3. that your storm troopers don't actually move on diagonals! lol! this would explain why they don't happily skip right through the map. :) Talk soon!… Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Hi, Yeah, the Quake 3 engine is still extensively being used. I know several games from Activision depend on the Quake 3 engine. Right off the top of my head I know Star Trek Elite Force and Star Trek Elite Force II both use a Quake engine. On 12/9/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Ben, yes. JQ is actually being updated now, but not by me. :) I made my code completely free and available so others can work with it howe ever they'd like. The code is Quake C which is a flavor of the C language and only works within the context of Quake. I.E. you can't develop in any other environment with it. The Quake engine itself however, is written in straight C and is open-source so people are free to look at it or use it in their own contexts. Many current games still use flavors of the Quake engines and I believe the game that Phil just posted about, Imperial Academy, actually uses the Quake 3 engine. So the quick answer is yes, and the not so quick answer is perhaps in the future. :) Happy holidays to you and yours, and have a wonderful day!… Woohoo! Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Hi, Well, thin enough the neighbors can hear a pin drop. Grin. No, seriously I set the walls on the level to 1 unit. I think this might be the source of the problem.Normally this isn't a problem with the current array based system, but when I created a sample level using the 3d coordinates Mara just walks through them. It could be that the thickness of the walls are too thin there fore she steps right over the barrier before the collision detection can check if the two are in contact with each other. On 12/9/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Thomas, how thick are your walls?… -Just curious… -Hey, -sounds like a bad pick-up line! lol! Smiles, CQ :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Narnia games?
Hi Muhammed, Um... You'd have ot actually either read the books or watch the movies before you could even think of that kind of thing; and you should really start with the Magician's Nephew. Interesting idea, though. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Thursday, December 09, 2010 2:10 PM To: Gamers Discussion list Subject: [Audyssey] Narnia games? Hi guys, I was wondering if any of you could create any Narnia games? Basically what happens in the film well Narnia and her men fight to the death. I'll explain the stages and you could make your decision. Well, the first part of the film I watched is the king cuts the prince's hand off with this knife to reincarnate a witch. Then after that what happens is they go to battle. So, when they're at battle, they start to fight each other with swords, bow's and other stuff that helps them. In the other part of the film, this young girl, about 17 or 18 goes to knock some people off a horse. So, she springs towards, I mean walking to them, and she starts to fire some arrows. So, then what happens after she has killed a few naughty little beests, some dude knocks her over. Fortunitly, this young man, I think comes to her rescue. The young man gets rid of the enemy, and I think Narnia fancies him. Then, I thought this is the part we could play in. This young chap, about at 17 or 18 has to fight this old man. Basically, I thought of some defence techniques. You could use either weapon in this battle, sword or sheeld. The reason I say sheeld is because the young dude whacks the sheeld and the fully grown man receives a smack in his face, wouldn't that be nice, lol! Then what happens at the end of the battle, is the good dude wins. But I thought you guys could make like a fight. Your up arrow, down left and right could be to swing your sheeld, and the b key to block attacks. Then also I forgot, maybe we could have a fight with the evil witch at the first part. Then, the goodys and the bad people go and fight. I'll tell you who's in the good gang. Centaurs, humans, dwarfs, and ratkins, rat like people. So, they use the tortus technique and the balister technique in combat. Then, while the girl is on her horse, if I'm correct on that, one of the bad soldiers are on the back of the horse. This lyan comes charging at the soldier, and the soldier falls. Maybe this could be a cutscene. Then, I thought this could be the final part of the game. The bad people run away from the good people, as the good people are powerful, and nere the water, they come charging at the lyan. Then, this man made out of water comes out, and he teaches the fools a lesson, by killing them. Then, the young chap could fight the bad people with the others, and if he loses, well, he loses, but if he wins, the baddies scrender. But I've thought that you guys could make the game more challenging, by the young chap fighting the king. Any thoughts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Iphone's Used on List
Hi Ben, Hmmm...I may not be a moderator but I'd recommend you take this to the iPhone list. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Thursday, December 09, 2010 12:46 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Iphone's Used on List i.e. I tried several times to text, but the keypad, not being physical, is a major put off in terms of texting. In terms of everything else itse its fine... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 08 December 2010 21:46 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Iphone's Used on List Hi Ben, Could you please explain that? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Wednesday, December 08, 2010 2:08 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Iphone's Used on List How can you guys with iphones even begin to text? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kwasi Mensah Sent: 07 December 2010 15:30 To: gamers@audyssey.org Subject: [Audyssey] Iphone's Used on List Hey guys, What version of iPhones/iPod Touches are people on this list using? I saw the email chain of people disappointed with papa sangre being locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have thought that most people on the list would be using these versions since they support VoiceOver, Zoom and Color Contrast. Thanks -kwasi --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] (no subject)
Hi Alfredo, I do not mean to complain but is it possible for you to put your messages at the top? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: Thursday, December 09, 2010 8:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] (no subject) On 12/5/2010 11:47 AM, Shiny protector wrote: Harmony, she isn't sending them. For your information, we didn't send spoof emails and the hackers just did it. So, in other words, their is know need to take out your temper on her just because of a spambot. How ever Chastity, I know it isn't your fault, but if you want to stop these, I suggest you download AVG. It is just marvellous. Go to. www.avg.com - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 05, 2010 7:40 PM Subject: Re: [Audyssey] (no subject) Look, stop! Sending! Spam! Links! Get it? In other words, update or get a better antivirus software. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 05 December 2010 19:20 To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com; connie.mo...@q.com; c...@panix.com; gamers@audyssey.org; eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net Subject: [Audyssey] (no subject) http://hosting.ws/index0005.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. How does these spam exists? We have captchas. Or are they human spammers/ if so, Just change your password to a strong. one I never have had mine hacked due to the fact that I have a very strong password which I change about a month. -- Alfredo C. Skype: Casta947 Twitter: Casta94 Facebok: http://www.facebook.com/TheAudioGamer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi, Oh, I'm sure he's just tackling five more at the moment. Grin Seriously, though, that's quite the full agenda; three large games like that, plus the Python tutorials? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Thursday, December 09, 2010 1:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview when will this be out then lol mota raceway Mysteries of the syth smile how many more games u tackling? On Dec 9, 2010, at 5:17 AM, Thomas Ward wrote: Hi Hayden, Actually, I'm remastering the cut scenes as well. Unlike the first Jedi Knight game in the series Mysteries of the Sith didn't use full motion vidio. That means the cut scenes were actually animations, instead of a movie, and the dialog, sounds, etc were stored in a separate *.goo file. So what I did is extracted the dialog I needed, converted them to 44100 KHZ stereo which actually doesn't sound too bad, and then mixed the dialog with higher quality sounds and music. So the cut scenes in my version are of a much higher quality than the original game. Plus since we can't actually see the game I didn't bother trying to convert the vidio to mpg, avi, or some other vidio format since this is strictly audio based. As to what I'm replacing the answer is basically everything and anything i can find a higher quality replacement for. For example, the original light saber sounds for MOTS were lame. Well, I grabbed the saber sounds from Jedi Knight II, dropped them in, and now you have 44100 KHZ light saber sounds that sound exactly like the movies instead of someones fake immatation of a light saber. Diddo for the bowcasters, blastech pistols, storm trooper rifles, etc. As for the rail gun I couldn't find a better rail gun sound so I made one using a rocket launcher sound, from another game which was of superior quality, and dropped it in. As for the doors those are really easy to come by, and since they always sound the same from game to game I located the highest quality electronic door sounds I could from the Star Wars games and dropped them in. As I said about the stone doors from the Sith temple I simply used the stone door sound from MOTA since it is already high quality and is pretty much what we need anyway. Background ambience etc that stuff is fairly generic. Any high quality cave dripping sound will do for the Sith temple just as any high quality swamp background will work for the swamp level. You see what I mean? In other words I still fully intend to maintain authentic Star Wars sounds, as much as humanly possible, but when and where possible I'm not afraid to replace or create new sounds to update the ambience to make the game more modern. The purpose here is to produce a Star Wars game on par with todays games, but still maintain the story and game play from the classic Jedi Knight games of the 90's. So in a way it will be and won't be Mysteries of the Sith as there are elements I intend to change like the sounds, remap the keyboard to free up keys for accessibility review commands, and a few things like that. The keyboard especially needed remapped, because it was totally inaccessible from a blind gamer's point of view. For example, the original JK games used a, s, d, and w to step forward, step back, turn left, and turn right leaving the right hand free to use the mouse to use the light saber. The f key activates your force power, and e cycles through force powers. Well, that's all fine and dandy if you are sighted and don't have a good solid dozen screen review commands to worry about so the a, s, d, w, and f keys had to go. The a command is for speak ammo, s toggles the sniper scope on/off, control+s reads the sniper scope battery status, control+w tells you what weapon is drawn, f speaks current direction, etc. Since most of this information is displayed on screen a sighted gamer wouldn't need commands like that, but you and I do so the keys had too be remapped no questions asked. In a way I feel a bit put out I can't make this game totally like the original, but I've just got my first lesson in why mainstream developers don't want to make accessible games. They would essentially have to make various exceptions such as remapping all the keys to create x number of access commands that speaks on screen information. That's bad for them, because the a, s, d, and w keys are often used in mainstream titles so a sighted player can use the keyboard and mouse at the same time. That's not so easy to do if you have to use the standard arrow keys and the mouse too. The only solution for a problem like that is to go with a game pad that has duel thumb sticks. At least then you can move the player around on the screen with one thumb stick and control his/her weapon with the right thumb stick or the other way around. I'm
Re: [Audyssey] game objects in memory
Hi Cara, Hmmm...That makes sense. That also seams to be the problem. Mara's rate is 1 unit per frame and the walls are 1 unit thick. Now, if I walk at them head on I'll smack face first into the wall, door, whatever. If I take them at an angle say 15 degrees I'll walk right through them. On 12/9/10, Cara Quinn caraqu...@draconisentertainment.com wrote: HI Thomas since you said that Mara passes through walls sometimes when you're at just the right angle, I'm betting that: 1. your walls are very close to the same thickness to Mara's move rate. (the distance she usually moves in a frame) 2. that it's easier or more likely that she will walk through a wall the closer you get to walking at a 45 degree angle in regard to your X and Y axes. If the above is true, then I think I know the solution, as in my last note about normalizing and magnifying. If you want to post your code, I'd sure be up for taking a look at it, and I can post mine here as well, if you'd like. -Perhaps peeps might like to see this in practice so to speak?… -Just as a quick explanation in 2D, if you have a vector that's 5 units long and goes straight along the X axis as in 5.0, 0.0 and you try to create a vector five units long on a forty five degree angle simply by defining it as 5.0, 5.0 you're actually making a vector which is longer than five units. I.E. since you're essentially mapping curves with a square coordinate system, you're actually covering more distance on a diagonal then on one of the axes. If you could turn your 5.0, 5.0 vector so it traveled straight along your X axis, you'd find that it actually went well beyond 5.0, 0.0. If you think of squares on a piece of graph paper; if you draw a line along the edge of a square, and then draw a line from one corner of the square to the other, and then measure the line, you'd see that the corner to corner line is longer than the other one. This is what's happening inside the computer. We're just working with graph paper on a very large scale! :) so there are a couple of processes we can do to properly measure the vector so that it's always the same length regardless of which direction it's traveling in. Does this make sense? There's no need to calculate in advance of where any entity will be at any given time. This is the work of the detection routine to let you know what gets touched where, rather than you needing to try to guess it ahead of time. Use small game units, and real rates of travel, realistically sized entities and features, and the detection routines should work fine. Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi all, The trailer I posted did use 44100 KHZ sounds. What do you mean by the quality of the sounds in the trailer were poor? I keep hearing people say the quality of the sounds in the MOTS preview were poor but I found the best sounds i could so far and I'm still getting that complaint. If I knew what people were specifically refering too perhaps I could correct just that sound or sounds. Believe me teling me what you liked and didn't like won't offend me. I just need proper feed back so I can attempt to correct it early on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Ben, Ah, that would be the door locator signal. That helps you find the doors. If I take it out the only way you could find the doors is to use the view menu. If you want me to take the locator sound out I will, but I don't think you would like that very much. On 12/9/10, Ben gamehead...@aol.co.uk wrote: What is that constant beep like the weapon sound from mota? And why is that sounding like jedi strike... I personally don't approve of that but so far its sounds good --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Darren, Mostly I was deflecting blaster shots while I was moving into saber range to cut them down. You definitely know when I cut them down as the troopers screamed when Mara scored a direct hit. As for saber cut/hit sounds I have them, but just haven't added them in yet. Remember that is only after two/three days of work. Its far far far from anything like a finished product. I just created a sample level to test out some game mechanics so far, and when I mentioned it Ben and a couple of other people wanted to hear me walking around slottering troopers. So I posted a preview of the Alpha. Actually, technically it is in pre-alpha stage since its not really a game yet. Just some code using the G3D engine to move around fire a few weapons, and some generic bad guys in rooms walking around waiting to get slottered. On 12/9/10, Darren Duff duff...@gmail.com wrote: So were you deflecting the blaster bolts back at the trupers or were you cutting them down? IF you were cutting them down with the saber you need a awesome lightsaber slashing sound. BTW I am a big time star wars fan and have always dreamed of playing this kind of game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Important Moderator Announcement
Hello everyone, Please, stop responding to the messages with no subject line. We all know they are spam. We were attempting to give Chastity some time to fix/resolve the issue before putting her on moderated status, but as the issue has not been resolved Raul and myself will have to begin filtering her mail personally by moderating her messages. So please leave this issue up to us from now on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jedi Knight was GMA sound function
Hi, With the Gob Explorer tool I already told you about a couple of days ago. You should really head over to the Messassi Temple website where all the JK stuff is happening as they have game mods, guides, and tools for creating custom mods for Jedi Knight, Mysteries of the Sith, and Jedi Knight II. On 12/9/10, Ben gamehead...@aol.co.uk wrote: How do you repack them... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] (no subject)
Hey, I use mozilla thunderbird. I think that is a problem I am not sure how to fix. -Original Message- From: Hayden Presley Sent: Thursday, December 09, 2010 2:56 PM To: calfr...@aol.com ; 'Gamers Discussion list' Subject: Re: [Audyssey] (no subject) Hi Alfredo, I do not mean to complain but is it possible for you to put your messages at the top? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: Thursday, December 09, 2010 8:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] (no subject) On 12/5/2010 11:47 AM, Shiny protector wrote: Harmony, she isn't sending them. For your information, we didn't send spoof emails and the hackers just did it. So, in other words, their is know need to take out your temper on her just because of a spambot. How ever Chastity, I know it isn't your fault, but if you want to stop these, I suggest you download AVG. It is just marvellous. Go to. www.avg.com - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 05, 2010 7:40 PM Subject: Re: [Audyssey] (no subject) Look, stop! Sending! Spam! Links! Get it? In other words, update or get a better antivirus software. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 05 December 2010 19:20 To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com; connie.mo...@q.com; c...@panix.com; gamers@audyssey.org; eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net Subject: [Audyssey] (no subject) http://hosting.ws/index0005.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. How does these spam exists? We have captchas. Or are they human spammers/ if so, Just change your password to a strong. one I never have had mine hacked due to the fact that I have a very strong password which I change about a month. -- Alfredo C. Skype: Casta947 Twitter: Casta94 Facebok: http://www.facebook.com/TheAudioGamer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Thomas; -Just a quickie for now; How are you working out which direction you'd like to have Mara travel in? I'm assuming you're deciding based on a degree and then working out a vector from that? How are you creating your vector from your angle? (this might be the issue) I.E. if you're supposed to be moving at 1 unit, then the proper vector length if you're moving at a 45 degree angle, should be something like 0.7174, 0.7174 or some such. :) It shouldn't be 1.0, 1.0. If it's not less than 1 on each axis, then you'll need to normalize your vector using the Pythagorus Theorem to get it to a length of 1 unit. Hope this makes sense and talk soon!… Smiles, Cara :) On Dec 9, 2010, at 3:00 PM, Thomas Ward wrote: Hi Cara, Hmmm...That makes sense. That also seams to be the problem. Mara's rate is 1 unit per frame and the walls are 1 unit thick. Now, if I walk at them head on I'll smack face first into the wall, door, whatever. If I take them at an angle say 15 degrees I'll walk right through them. On 12/9/10, Cara Quinn caraqu...@draconisentertainment.com wrote: HI Thomas since you said that Mara passes through walls sometimes when you're at just the right angle, I'm betting that: 1. your walls are very close to the same thickness to Mara's move rate. (the distance she usually moves in a frame) 2. that it's easier or more likely that she will walk through a wall the closer you get to walking at a 45 degree angle in regard to your X and Y axes. If the above is true, then I think I know the solution, as in my last note about normalizing and magnifying. If you want to post your code, I'd sure be up for taking a look at it, and I can post mine here as well, if you'd like. -Perhaps peeps might like to see this in practice so to speak?… -Just as a quick explanation in 2D, if you have a vector that's 5 units long and goes straight along the X axis as in 5.0, 0.0 and you try to create a vector five units long on a forty five degree angle simply by defining it as 5.0, 5.0 you're actually making a vector which is longer than five units. I.E. since you're essentially mapping curves with a square coordinate system, you're actually covering more distance on a diagonal then on one of the axes. If you could turn your 5.0, 5.0 vector so it traveled straight along your X axis, you'd find that it actually went well beyond 5.0, 0.0. If you think of squares on a piece of graph paper; if you draw a line along the edge of a square, and then draw a line from one corner of the square to the other, and then measure the line, you'd see that the corner to corner line is longer than the other one. This is what's happening inside the computer. We're just working with graph paper on a very large scale! :) so there are a couple of processes we can do to properly measure the vector so that it's always the same length regardless of which direction it's traveling in. Does this make sense? There's no need to calculate in advance of where any entity will be at any given time. This is the work of the detection routine to let you know what gets touched where, rather than you needing to try to guess it ahead of time. Use small game units, and real rates of travel, realistically sized entities and features, and the detection routines should work fine. Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Tom I thought their wasn't anything wrong with the sounds. I thought they were great. Why are people complaining about them? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 09, 2010 3:06 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi all, The trailer I posted did use 44100 KHZ sounds. What do you mean by the quality of the sounds in the trailer were poor? I keep hearing people say the quality of the sounds in the MOTS preview were poor but I found the best sounds i could so far and I'm still getting that complaint. If I knew what people were specifically refering too perhaps I could correct just that sound or sounds. Believe me teling me what you liked and didn't like won't offend me. I just need proper feed back so I can attempt to correct it early on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Greg, I don't know. That's exactly what I'm trying to find out. Some people said the sounds were poor and I'm trying to find out what they are talking about. If there are some they felt were not so hot I'd like them to at least point it out so I could look for something perhaps better. Smile. On 12/9/10, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I thought their wasn't anything wrong with the sounds. I thought they were great. Why are people complaining about them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game objects in memory
Hi Cara, Sure no problem. below is the functions I'm using to calculate the angle and vector Mara will travel to reach her next coordinates on the map. However, before you ask the reason the calculations don't have a fps or time parameter that's because I assume 1 as the frames per second which is a slow frame rate I know. Here goes. // Name: GetDirection (double, double, double, double). // Description: Calculates the angle between // two game objects. float Calculate::GetDirection (double x1, double z1, double x2, double z2) { // Subtract x2 from x1 double x = x1 - x2; // Subtract z1 from z2 double z = z2 - z1; // Calculate theta by the arc tangent // of -x*z double theta = std::atan2 (-x, z); // Now, multiply theta by 180 // and divide by PI double direction = (theta * 180) / PI; // Return the direction return (float)direction; } // Name: GetX(double, double, double). // Description: Calculates the next possible x vector. float Calculate::GetX (double direction, double x, double velocity) { // Calculate the next x vector by // multiplying velocity by the sine of // direction*PI/180 x += velocity * std::sin ((direction * PI) / 180); // Return the new x vector return (float)x; } // Name: GetZ(double, double, double). // Description: Calculates the next possible z vector. float Calculate::GetZ (double direction, double z, double velocity) { // Calculate the next z vector by // multiplying velocity by the cosine of // direction*PI/180 z += velocity * std::cos ((direction * PI) / 180); // Return the new z vector return (float)z; } Now, looking at these functions I see I didn't use the Pythagorus Theorem to normalize the distance which would in deed be part of the problem. If you could remind me how to do this I'd appreciate it. In fact, if you can rewrite the functions to do this correctly I'd appreciate it. This will not only improve the SW game it will be a nice little bug fix for MOTA which also uses the G3D engine too. On 12/9/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Thomas; -Just a quickie for now; How are you working out which direction you'd like to have Mara travel in? I'm assuming you're deciding based on a degree and then working out a vector from that? How are you creating your vector from your angle? (this might be the issue) I.E. if you're supposed to be moving at 1 unit, then the proper vector length if you're moving at a 45 degree angle, should be something like 0.7174, 0.7174 or some such. :) It shouldn't be 1.0, 1.0. If it's not less than 1 on each axis, then you'll need to normalize your vector using the Pythagorus Theorem to get it to a length of 1 unit. Hope this makes sense and talk soon!… Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi, I'm not sure myself. What's to complain about yet? Let's let Thomas at least get some kind of working Alpha out therebefore we start complaing left, right, and center about sounds. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, December 09, 2010 9:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Greg, I don't know. That's exactly what I'm trying to find out. Some people said the sounds were poor and I'm trying to find out what they are talking about. If there are some they felt were not so hot I'd like them to at least point it out so I could look for something perhaps better. Smile. On 12/9/10, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I thought their wasn't anything wrong with the sounds. I thought they were great. Why are people complaining about them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] (no subject)
Hi Alfredo, But, that time it was correct; it was at the top of the messageodd. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo C Sent: Thursday, December 09, 2010 6:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] (no subject) Hey, I use mozilla thunderbird. I think that is a problem I am not sure how to fix. -Original Message- From: Hayden Presley Sent: Thursday, December 09, 2010 2:56 PM To: calfr...@aol.com ; 'Gamers Discussion list' Subject: Re: [Audyssey] (no subject) Hi Alfredo, I do not mean to complain but is it possible for you to put your messages at the top? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: Thursday, December 09, 2010 8:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] (no subject) On 12/5/2010 11:47 AM, Shiny protector wrote: Harmony, she isn't sending them. For your information, we didn't send spoof emails and the hackers just did it. So, in other words, their is know need to take out your temper on her just because of a spambot. How ever Chastity, I know it isn't your fault, but if you want to stop these, I suggest you download AVG. It is just marvellous. Go to. www.avg.com - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 05, 2010 7:40 PM Subject: Re: [Audyssey] (no subject) Look, stop! Sending! Spam! Links! Get it? In other words, update or get a better antivirus software. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 05 December 2010 19:20 To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com; connie.mo...@q.com; c...@panix.com; gamers@audyssey.org; eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net Subject: [Audyssey] (no subject) http://hosting.ws/index0005.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. How does these spam exists? We have captchas. Or are they human spammers/ if so, Just change your password to a strong. one I never have had mine hacked due to the fact that I have a very strong password which I change about a month. -- Alfredo C. Skype: Casta947 Twitter: Casta94 Facebok: http://www.facebook.com/TheAudioGamer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] game objects in memory
Thomas; Thanks for sending this along and am happy to rewrite / send along some code. :) -Will check back in on the 'morrow witcha! -I'm a sleepy girl now!… Smiles, Cara :) On Dec 9, 2010, at 7:22 PM, Thomas Ward wrote: Hi Cara, Sure no problem. below is the functions I'm using to calculate the angle and vector Mara will travel to reach her next coordinates on the map. However, before you ask the reason the calculations don't have a fps or time parameter that's because I assume 1 as the frames per second which is a slow frame rate I know. Here goes. // Name: GetDirection (double, double, double, double). // Description: Calculates the angle between // two game objects. float Calculate::GetDirection (double x1, double z1, double x2, double z2) { // Subtract x2 from x1 double x = x1 - x2; // Subtract z1 from z2 double z = z2 - z1; // Calculate theta by the arc tangent // of -x*z double theta = std::atan2 (-x, z); // Now, multiply theta by 180 // and divide by PI double direction = (theta * 180) / PI; // Return the direction return (float)direction; } // Name: GetX(double, double, double). // Description: Calculates the next possible x vector. float Calculate::GetX (double direction, double x, double velocity) { // Calculate the next x vector by // multiplying velocity by the sine of // direction*PI/180 x += velocity * std::sin ((direction * PI) / 180); // Return the new x vector return (float)x; } // Name: GetZ(double, double, double). // Description: Calculates the next possible z vector. float Calculate::GetZ (double direction, double z, double velocity) { // Calculate the next z vector by // multiplying velocity by the cosine of // direction*PI/180 z += velocity * std::cos ((direction * PI) / 180); // Return the new z vector return (float)z; } Now, looking at these functions I see I didn't use the Pythagorus Theorem to normalize the distance which would in deed be part of the problem. If you could remind me how to do this I'd appreciate it. In fact, if you can rewrite the functions to do this correctly I'd appreciate it. This will not only improve the SW game it will be a nice little bug fix for MOTA which also uses the G3D engine too. On 12/9/10, Cara Quinn caraqu...@draconisentertainment.com wrote: Thomas; -Just a quickie for now; How are you working out which direction you'd like to have Mara travel in? I'm assuming you're deciding based on a degree and then working out a vector from that? How are you creating your vector from your angle? (this might be the issue) I.E. if you're supposed to be moving at 1 unit, then the proper vector length if you're moving at a 45 degree angle, should be something like 0.7174, 0.7174 or some such. :) It shouldn't be 1.0, 1.0. If it's not less than 1 on each axis, then you'll need to normalize your vector using the Pythagorus Theorem to get it to a length of 1 unit. Hope this makes sense and talk soon!… Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.