Re: [Audyssey] soul calibur IV character selection screen

2010-12-29 Thread Johnny Tai

Eh, alot of things when ported to PSP are chopped off lol- it's a pain.
It's why I mostly play PSx games on PSP, they're full versions and since I'm 
oldschool, suit me fine.


No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
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Don't have many lovers, but know what is true love.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 28, 2010 11:52 PM
Subject: Re: [Audyssey] soul calibur IV character selection screen


I do not, as a matter of fact... I don't play broken destiny that much. The 
lack of an actual arcade mode and story mode bugs me. lol. Quick matches 
are fun... but one hopes for something longer. Even SC 4's story mode too 
short for my liking.



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Re: [Audyssey] soul calibur IV character selection screen

2010-12-29 Thread Johnny Tai
In Soul Blade, I think the only people faster than him be Taki and Voldo- 
Huang gets about same speed and moveset though- I always thought those two 
were trained by the same master their fighting style so similar in Soul 
Blade.
I've noticed that Mitsurugi got a speed reduction when I played SC3- in Soul 
Blade, you can almost count his blade to slash out before the other person's 
attack come out.
Lol and back then he had that move like Paul Phoenix in Tekken when he kicks 
low and then attacks high- dirty surprise to throw into a fight. I didn't 
see that move in SC3 version though.


No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book 
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http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

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http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

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Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
Don't have an empire, but have a home.
Don't have many lovers, but know what is true love.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 28, 2010 11:56 PM
Subject: Re: [Audyssey] soul calibur IV character selection screen


Haven't played soul blade in ages... Mitsurugi's good, but he isn't that 
fast.. compared to some of the other people I know about. lol.



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[Audyssey] OT: need help with google/internet explore

2010-12-29 Thread Johnny Tai
Not sure if anyone can help here: my google is looking strange on my internet 
explore side of things. This started about 2 weeks ago- the cat bounced onto 
the keyboard and I'm not sure what he changed for me lol, now when I search on 
google, the address of the resulting sites get push into the same line which 
contains the sample texts of the results- and I can no longer get the 'show 
more result from this website' link.
It used to be that the address would appear on its own line beneath the sample 
text, and if more than 2 result are from the same website google would ask if 
you want to see more result from the same place.
Any help would be great- it's not a big pain, just annoying.
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Re: [Audyssey] OT: need help with google/internet explore

2010-12-29 Thread Jacob Kruger
Not really relevant, but I specifically use google's accessible search 
thing, since it also ranks search results differently:

http://labs.google.com/accessible/

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 10:51 AM
Subject: [Audyssey] OT: need help with google/internet explore


Not sure if anyone can help here: my google is looking strange on my 
internet explore side of things. This started about 2 weeks ago- the cat 
bounced onto the keyboard and I'm not sure what he changed for me lol, now 
when I search on google, the address of the resulting sites get push into 
the same line which contains the sample texts of the results- and I can no 
longer get the 'show more result from this website' link.
It used to be that the address would appear on its own line beneath the 
sample text, and if more than 2 result are from the same website google 
would ask if you want to see more result from the same place.

Any help would be great- it's not a big pain, just annoying.
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Re: [Audyssey] BGT Licensing

2010-12-29 Thread NIcol
Hi Lori
NO, phil was only joking.
By writing games we'd like to play, phil indicated its not a real game, only
an idea for a game..
If the game existed, phil would have given  a website. hth

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 29 December 2010 02:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Licensing

Is that a actual game
- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 28, 2010 11:20 PM
Subject: Re: [Audyssey] BGT Licensing


 Games we'd like to play.
 A stroll in the park.
 Inspired by Liam, in this game you enter the park, and  stroll through 
 until you reach the other gate.
 You hear birds, crickets, flies and bees.
 Occasionally a loose dog runs by.
 There is nothing to hunt for, nothing to shoot and no monsters to kill.
 Unless,
 you,
 step,
 on,
 the,
 Killer Bee hive!
 And they swarm up and kill you!
 he, he, hee!
 smiles,
 Phil


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[Audyssey] some pipe stats

2010-12-29 Thread NIcol
HI all 
Here is some pipe stats of a game I most recently finished.
I noticed that my score is lower than the number1 score on the scoreboard
for normal difficulty.
Tom Ward explained to  me that the score can only be posted if its higher
than the number1 score.
But I  have noticed that there is only 8 scores, not 10.
So should not this rule apply only if there are 10 scores? 
 ***Statistics for Game Started on 2010/12/29 12:47:55 PM

Final Score: 3008259; you got in position 7 in your local top ten
You beat the game! Congratulations!
Difficulty: Normal
Game Duration: 30 minutes 40 seconds
Minutes remaining on game clock: 12
Total hammer swings: 1536
Hammer hitting accuracy: 99.9%
On level13 I accidentally hit the control key once  without the correct
pipe.
You killed 12 thugs on the first bonus level, received 145500 points, and
ten extra minutes
You killed 12 thugs on the second bonus level, received 145500 points, and
ten extra minutes
After killing a thug on the left or right, I always go back to middle
because then if a thug appears to the left or right, I only have to press
left or right arrow once instead of  twice.
Number of lives lost: 6
You lost your first life on level 2, which was a sidescrolling steam
level.(Killed by a barrel)
You lost your second life on level 4, which was a sidescrolling steam
level.(Killed by a sewer lid)
You lost your third life on level 9, which was a normal pipe level.(Killed
by a spider)
You lost your fourth life on level 14, which was a sidescrolling steam
level.(Killed by electricity)
You lost your fifth life on level 14, which was a sidescrolling steam
level.(Killed by electricity)
You lost your sixth life on level 14, which was a sidescrolling steam
level.(Killed by electricity)
You killed 13 Spiders
You killed 6 Rats
I accidentally used my flash light in level1 shortly after receiving it, and
later on some rats appeared which I couldn't kill.
You killed 11 Thugs
You avoided 9 steams on sidescroller levels
You avoided 20 electricities on sidescroller levels
You avoided 19 sewer lids on sidescroller levels
You avoided 19 barrels on sidescroller levels
You unlocked a toolbox and received a flashlight on level 1
You searched a trashcan and found a time bonus on level 2
You searched a trashcan and found a bag of potato chips on level 2
You encountered stairs on level 3 and they brought you up to level 4
You searched a trashcan and found a bag of potato chips on level 4
You searched a trashcan and found a time bonus on level 4
You unlocked a toolbox and received a pack of ammo on level 5
You searched a trashcan and found a bag of potato chips on level 7
You searched a trashcan and found a welding kit on level 7
You encountered stairs on level 9 but they dropped you down to level 8
You encountered stairs on level 10 but they dropped you down to level 9
You searched a trashcan and found a 6 point bonus on level 11
You searched a trashcan and found a construction hat on level 11
You unlocked a toolbox and received a wrench on level 12
You unlocked a toolbox and received a pack of ammo on level 13
You searched a trashcan and found a welding kit on level 14
You searched a trashcan and found a can of soda pop on level 14 which came
in very handy as plumber joe was quite thirsty.
Happy gaming.



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Re: [Audyssey] some pipe stats

2010-12-29 Thread Hayden Presley
Hi,
Really? I 've never seen that;  I  didn't see that on Troopanum.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of NIcol
Sent: Wednesday, December 29, 2010 5:45 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] some pipe stats

HI all 
Here is some pipe stats of a game I most recently finished.
I noticed that my score is lower than the number1 score on the scoreboard
for normal difficulty.
Tom Ward explained to  me that the score can only be posted if its higher
than the number1 score.
But I  have noticed that there is only 8 scores, not 10.
So should not this rule apply only if there are 10 scores? 
 ***Statistics for Game Started on 2010/12/29 12:47:55 PM

Final Score: 3008259; you got in position 7 in your local top ten
You beat the game! Congratulations!
Difficulty: Normal
Game Duration: 30 minutes 40 seconds
Minutes remaining on game clock: 12
Total hammer swings: 1536
Hammer hitting accuracy: 99.9%
On level13 I accidentally hit the control key once  without the correct
pipe.
You killed 12 thugs on the first bonus level, received 145500 points, and
ten extra minutes
You killed 12 thugs on the second bonus level, received 145500 points, and
ten extra minutes
After killing a thug on the left or right, I always go back to middle
because then if a thug appears to the left or right, I only have to press
left or right arrow once instead of  twice.
Number of lives lost: 6
You lost your first life on level 2, which was a sidescrolling steam
level.(Killed by a barrel)
You lost your second life on level 4, which was a sidescrolling steam
level.(Killed by a sewer lid)
You lost your third life on level 9, which was a normal pipe level.(Killed
by a spider)
You lost your fourth life on level 14, which was a sidescrolling steam
level.(Killed by electricity)
You lost your fifth life on level 14, which was a sidescrolling steam
level.(Killed by electricity)
You lost your sixth life on level 14, which was a sidescrolling steam
level.(Killed by electricity)
You killed 13 Spiders
You killed 6 Rats
I accidentally used my flash light in level1 shortly after receiving it, and
later on some rats appeared which I couldn't kill.
You killed 11 Thugs
You avoided 9 steams on sidescroller levels
You avoided 20 electricities on sidescroller levels
You avoided 19 sewer lids on sidescroller levels
You avoided 19 barrels on sidescroller levels
You unlocked a toolbox and received a flashlight on level 1
You searched a trashcan and found a time bonus on level 2
You searched a trashcan and found a bag of potato chips on level 2
You encountered stairs on level 3 and they brought you up to level 4
You searched a trashcan and found a bag of potato chips on level 4
You searched a trashcan and found a time bonus on level 4
You unlocked a toolbox and received a pack of ammo on level 5
You searched a trashcan and found a bag of potato chips on level 7
You searched a trashcan and found a welding kit on level 7
You encountered stairs on level 9 but they dropped you down to level 8
You encountered stairs on level 10 but they dropped you down to level 9
You searched a trashcan and found a 6 point bonus on level 11
You searched a trashcan and found a construction hat on level 11
You unlocked a toolbox and received a wrench on level 12
You unlocked a toolbox and received a pack of ammo on level 13
You searched a trashcan and found a welding kit on level 14
You searched a trashcan and found a can of soda pop on level 14 which came
in very handy as plumber joe was quite thirsty.
Happy gaming.



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[Audyssey] Filfer problem

2010-12-29 Thread Milos Przic
   Hi all,
   My friend installed filfer on windows 7. She uses jaws version 11. But when 
she tries to read with the jaws cursor, when reading from top to bottom, after 
certain line, jaws doesn't continue to read. The cursor can not go further to 
the bottom. What would be the solution?
   Best regards!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] Filfre problem

2010-12-29 Thread Milos Przic
   Hello, that's me again...
   Just wanted to correct myself. I was talking about filfre, but I made the 
typing error... So the program in question is filfre...
   Thanks in advance and best regards!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Filfer problem

2010-12-29 Thread Charles Rivard

What is Filfer?

---
Shepherds are the best beasts!
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 7:52 AM
Subject: [Audyssey] Filfer problem



  Hi all,
  My friend installed filfer on windows 7. She uses jaws version 11. But 
when she tries to read with the jaws cursor, when reading from top to 
bottom, after certain line, jaws doesn't continue to read. The cursor can 
not go further to the bottom. What would be the solution?

  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 5741 (20101229) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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Re: [Audyssey] Filfer problem

2010-12-29 Thread Shiny protector

I think he means falthrow.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 2:41 PM
Subject: Re: [Audyssey] Filfer problem



What is Filfer?

---
Shepherds are the best beasts!
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 7:52 AM
Subject: [Audyssey] Filfer problem



  Hi all,
  My friend installed filfer on windows 7. She uses jaws version 11. But 
when she tries to read with the jaws cursor, when reading from top to 
bottom, after certain line, jaws doesn't continue to read. The cursor can 
not go further to the bottom. What would be the solution?

  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 5741 (20101229) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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Re: [Audyssey] Filfer problem

2010-12-29 Thread Milos Przic

 No, I mean filfre, the interprete for the interactive fiction game files.
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, December 29, 2010 3:43 PM
Subject: Re: [Audyssey] Filfer problem



I think he means falthrow.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 2:41 PM
Subject: Re: [Audyssey] Filfer problem



What is Filfer?

---
Shepherds are the best beasts!
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 7:52 AM
Subject: [Audyssey] Filfer problem



  Hi all,
  My friend installed filfer on windows 7. She uses jaws version 11. But 
when she tries to read with the jaws cursor, when reading from top to 
bottom, after certain line, jaws doesn't continue to read. The cursor 
can not go further to the bottom. What would be the solution?

  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-29 Thread Munawar Bijani
Hello Everyone,
There is a sale right now on both Three-D Velocity and Treasure Hunt. This sale 
will end on January 1, 2011--only two days left! Three-D Velocity will be 
priced at $50.00 USD after the sale ends, and Treasure Hunt will be priced at 
$25.00 after the sale ends. This means that if you buy both of these games now, 
you will save a total of $18.00! Visit www.bpcprograms.com for information 
about Three-D Velocity and Treasure Hunt.

Recently, we added a gifting option to the Three-D Velocity order form. You 
are now able to purchase this game as a gift for someone else. All you do is 
tell us the gift recipient's Email address and name, and we'll do the rest! 
It's a great way to say Happy New Year's Day. You can order the 
above-mentioned games by visiting www.bpcprograms.com/purchase.htm.

We also released Three-D Velocity 1.3 recently. Find out more at 
www.bpcprograms.com/news.htm.
Munawar A. Bijani
Manager, Developer
BPCPrograms, LLC
http://www.bpcprograms.com
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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-29 Thread Shiny protector

I seriously recommend purchasing TDV. Its worth it.
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!



Hello Everyone,
There is a sale right now on both Three-D Velocity and Treasure Hunt. This 
sale will end on January 1, 2011--only two days left! Three-D Velocity 
will be priced at $50.00 USD after the sale ends, and Treasure Hunt will 
be priced at $25.00 after the sale ends. This means that if you buy both 
of these games now, you will save a total of $18.00! Visit 
www.bpcprograms.com for information about Three-D Velocity and Treasure 
Hunt.


Recently, we added a gifting option to the Three-D Velocity order form. 
You are now able to purchase this game as a gift for someone else. All you 
do is tell us the gift recipient's Email address and name, and we'll do 
the rest! It's a great way to say Happy New Year's Day. You can order 
the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.


We also released Three-D Velocity 1.3 recently. Find out more at 
www.bpcprograms.com/news.htm.

Munawar A. Bijani
Manager, Developer
BPCPrograms, LLC
http://www.bpcprograms.com
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Re: [Audyssey] Last Chance to Save on Three-D Velocity !

2010-12-29 Thread Mauricio Almeida
i have to say, however, that i am rather unsure why the developing team
so far decided not to open doors to, saying the very least, 45.000
people in brazil that wait for new, unique games.
We at BGB (blind games Brazil) tried contacting them for translation
information and negotiation several times, but either the contacting
system in the site does not work, or we did not get an answer.
Munawar, would you be whiling to Represent the team on such
conversations, which would be off list, obviously?
let me know, and we are looking forward to talking with you.

Mauricio
-Mensagem original-
De: Shiny protector muhamme...@googlemail.com
Para: Munawar Bijani munaw...@gmail.com,Gamers Discussion list 
gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 16:16
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: Munawar Bijani munaw...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!


 Hello Everyone,
 There is a sale right now on both Three-D Velocity and Treasure Hunt. This
 sale will end on January 1, 2011--only two days left! Three-D Velocity
 will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
 be priced at $25.00 after the sale ends. This means that if you buy both
 of these games now, you will save a total of $18.00! Visit
 www.bpcprograms.com for information about Three-D Velocity and Treasure
 Hunt.

 Recently, we added a gifting option to the Three-D Velocity order form.
 You are now able to purchase this game as a gift for someone else. All you
 do is tell us the gift recipient's Email address and name, and we'll do
 the rest! It's a great way to say Happy New Year's Day. You can order
 the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.

 We also released Three-D Velocity 1.3 recently. Find out more at
 www.bpcprograms.com/news.htm.
 Munawar A. Bijani
 Manager, Developer
 BPCPrograms, LLC
 http://www.bpcprograms.com
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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-29 Thread Mike Maslo
I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message - 
From: Munawar Bijani munaw...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!


 Hello Everyone,
 There is a sale right now on both Three-D Velocity and Treasure Hunt. This

 sale will end on January 1, 2011--only two days left! Three-D Velocity 
 will be priced at $50.00 USD after the sale ends, and Treasure Hunt will 
 be priced at $25.00 after the sale ends. This means that if you buy both 
 of these games now, you will save a total of $18.00! Visit 
 www.bpcprograms.com for information about Three-D Velocity and Treasure 
 Hunt.

 Recently, we added a gifting option to the Three-D Velocity order form. 
 You are now able to purchase this game as a gift for someone else. All you

 do is tell us the gift recipient's Email address and name, and we'll do 
 the rest! It's a great way to say Happy New Year's Day. You can order 
 the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.

 We also released Three-D Velocity 1.3 recently. Find out more at 
 www.bpcprograms.com/news.htm.
 Munawar A. Bijani
 Manager, Developer
 BPCPrograms, LLC
 http://www.bpcprograms.com
 ---
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Re: [Audyssey] Last Chance to Save on Three-D Velocity !

2010-12-29 Thread Mauricio Almeida
Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input. 
others say there just isn§t.


Mauricio
-Mensagem original-
De: Mike Maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: Munawar Bijani munaw...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!


 Hello Everyone,
 There is a sale right now on both Three-D Velocity and Treasure Hunt. This

 sale will end on January 1, 2011--only two days left! Three-D Velocity
 will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
 be priced at $25.00 after the sale ends. This means that if you buy both
 of these games now, you will save a total of $18.00! Visit
 www.bpcprograms.com for information about Three-D Velocity and Treasure
 Hunt.

 Recently, we added a gifting option to the Three-D Velocity order form.
 You are now able to purchase this game as a gift for someone else. All you

 do is tell us the gift recipient's Email address and name, and we'll do
 the rest! It's a great way to say Happy New Year's Day. You can order
 the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.

 We also released Three-D Velocity 1.3 recently. Find out more at
 www.bpcprograms.com/news.htm.
 Munawar A. Bijani
 Manager, Developer
 BPCPrograms, LLC
 http://www.bpcprograms.com
 ---
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Re: [Audyssey] Filfre problem

2010-12-29 Thread peter Mahach

Hi, what's that? is it some kind of text game? you've peeked my interest

- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 3:09 PM
Subject: [Audyssey] Filfre problem



  Hello, that's me again...
  Just wanted to correct myself. I was talking about filfre, but I made 
the typing error... So the program in question is filfre...

  Thanks in advance and best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] soul calibur IV character selection screen

2010-12-29 Thread Clement Chou
He still has that move. And Taki and Huang have completely different 
stories... they aren't even related. lol. And you should save up and 
get a ps3... then you get the best of both worlds.. new and old school. lol.


At 12:16 AM 29/12/2010, you wrote:
In Soul Blade, I think the only people faster than him be Taki and 
Voldo- Huang gets about same speed and moveset though- I always 
thought those two were trained by the same master their fighting 
style so similar in Soul Blade.
I've noticed that Mitsurugi got a speed reduction when I played SC3- 
in Soul Blade, you can almost count his blade to slash out before 
the other person's attack come out.
Lol and back then he had that move like Paul Phoenix in Tekken when 
he kicks low and then attacks high- dirty surprise to throw into a 
fight. I didn't see that move in SC3 version though.


No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to 
book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

http://hubpages.com/profile/Johnny+ST.+Tai

Listen to, or buy our music at:

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http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
Don't have an empire, but have a home.
Don't have many lovers, but know what is true love.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 28, 2010 11:56 PM
Subject: Re: [Audyssey] soul calibur IV character selection screen


Haven't played soul blade in ages... Mitsurugi's good, but he isn't 
that fast.. compared to some of the other people I know about. lol.



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Re: [Audyssey] soul calibur IV character selection screen

2010-12-29 Thread Johnny Tai

Meh, I still owe a friend his xbox, for now, I settle with PSP.
I guess since I don't game all that much anymore, it's hard to justify 
shelling out several hundred bucks on something I'd play maybe twice a 
month.
I didn't mean Taki and Huang, I meant Huang and Mitsurugi lol- their 
movesets were nearly identical in Soul Blade.

BTW, I love Mitsurugi's ending in SB- it's funny.
It's like after all that work, he gets defeated by a rifle...what the!
I used to know the timing to beat the rifleman, can't seem to pull it off 
now rofl.

No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book 
your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

http://hubpages.com/profile/Johnny+ST.+Tai

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
Don't have an empire, but have a home.
Don't have many lovers, but know what is true love.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 11:57 AM
Subject: Re: [Audyssey] soul calibur IV character selection screen


He still has that move. And Taki and Huang have completely different 
stories... they aren't even related. lol. And you should save up and get a 
ps3... then you get the best of both worlds.. new and old school. lol.


At 12:16 AM 29/12/2010, you wrote:
In Soul Blade, I think the only people faster than him be Taki and Voldo- 
Huang gets about same speed and moveset though- I always thought those two 
were trained by the same master their fighting style so similar in Soul 
Blade.
I've noticed that Mitsurugi got a speed reduction when I played SC3- in 
Soul Blade, you can almost count his blade to slash out before the other 
person's attack come out.
Lol and back then he had that move like Paul Phoenix in Tekken when he 
kicks low and then attacks high- dirty surprise to throw into a fight. I 
didn't see that move in SC3 version though.


No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book 
your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

http://hubpages.com/profile/Johnny+ST.+Tai

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
Don't have an empire, but have a home.
Don't have many lovers, but know what is true love.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 28, 2010 11:56 PM
Subject: Re: [Audyssey] soul calibur IV character selection screen


Haven't played soul blade in ages... Mitsurugi's good, but he isn't that 
fast.. compared to some of the other people I know about. lol.



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Re: [Audyssey] soul calibur IV character selection screen

2010-12-29 Thread Clement Chou
As far as we know, Mitsurugi never actually had a master... people 
called him a samurai, but I always thought he was more of a rogue or 
ronin... and the ps3 is probably something you can get for 200 rather 
than several nowadays. It isn't as expensive as it once was. I will 
agree about the ending though.. I never got a hang of it myself.


At 12:28 PM 29/12/2010, you wrote:

Meh, I still owe a friend his xbox, for now, I settle with PSP.
I guess since I don't game all that much anymore, it's hard to 
justify shelling out several hundred bucks on something I'd play 
maybe twice a month.
I didn't mean Taki and Huang, I meant Huang and Mitsurugi lol- their 
movesets were nearly identical in Soul Blade.

BTW, I love Mitsurugi's ending in SB- it's funny.
It's like after all that work, he gets defeated by a rifle...what the!
I used to know the timing to beat the rifleman, can't seem to pull 
it off now rofl.

No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to 
book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

http://hubpages.com/profile/Johnny+ST.+Tai

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
Don't have an empire, but have a home.
Don't have many lovers, but know what is true love.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 11:57 AM
Subject: Re: [Audyssey] soul calibur IV character selection screen


He still has that move. And Taki and Huang have completely 
different stories... they aren't even related. lol. And you should 
save up and get a ps3... then you get the best of both worlds.. new 
and old school. lol.


At 12:16 AM 29/12/2010, you wrote:
In Soul Blade, I think the only people faster than him be Taki and 
Voldo- Huang gets about same speed and moveset though- I always 
thought those two were trained by the same master their fighting 
style so similar in Soul Blade.
I've noticed that Mitsurugi got a speed reduction when I played 
SC3- in Soul Blade, you can almost count his blade to slash out 
before the other person's attack come out.
Lol and back then he had that move like Paul Phoenix in Tekken 
when he kicks low and then attacks high- dirty surprise to throw 
into a fight. I didn't see that move in SC3 version though.


No one ever kicked ass by saying I can't.

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email 
to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

http://hubpages.com/profile/Johnny+ST.+Tai

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.cdbaby.com/thecat2

http://www.rhythmqwest.com/thecat

Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:

http://www.alteraeon.com/fanfic/

http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366

http://www.fictionpress.com/u/330245/JSTiger

Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
Don't have an empire, but have a home.
Don't have many lovers, but know what is true love.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 28, 2010 11:56 PM
Subject: Re: [Audyssey] soul calibur IV character selection screen


Haven't played soul blade in ages... Mitsurugi's good, but he 
isn't that fast.. compared to some of the other people I know about. lol.



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Re: [Audyssey] soul calibur IV character selection screen

2010-12-29 Thread Johnny Tai
Yep, Ronin fits Mitsurugi better- he's more of a mercenary than anything 
else.
The 200 bucks' going towards a new wireless headset atm lol, and after that, 
I got a want-to-buy list a mile long and probably stretches several thousand 
bucks.

I'll get a ps3 one day, maybe when it becomes antique...lol


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[Audyssey] games I'd like to play

2010-12-29 Thread Josh Kennedy

Hi

Personally over the years, with playing games here's what I'd like to 
see come out of bgt.

1. an excellent star trek voyager/ds9/tng first person shooter game.
2. an enhanced american nfl football game, one with commentary and more 
plays kind of like that football game that ran in DOS. any night 
football I think it was.

3. a really good baseball game with commentary.
4. star wars games.
5. more fantasy games kind of like entombed. a real harry potter game 
with sounds and music from the playstation games. also other fantasy 
games like lord of the rings or final fantacy remakes or something like 
sound-rts but with cool music, sounds, and stuff. I bought the bgt lite 
a while ago. Haven't had the chance to play with it really yet due to 
going back to college for an information technology degree. What really 
gets me is the math. I hope eventually bgt has some pre-defined math 
formulas with good commentary that explains what they do so I could open 
a script and play with and modify it until I get the hang of it and can 
make what I want.
I kind of imagine a room with things in it like this but I could be 
wrong. Say I have a 25 by 25 grid. x can go from -25 to +25 and y from 
-25 to +25. so this means I could have an object say something laying on 
the ground at position x4 and y -3. another at x-5 and y +6. and so on. 
maybe this makes no sense. But when I took high school algebra in order 
to make graphs I had a board with a bunch of pegs on it. So to put 
something at x+3 and y-5 I'd go over 3 spaces to the right of x0 y0 and 
down 5 spaces from the 0 y axis. So is that kind of how positioning 
objects in games works? except there is no physical graph paper or board 
you just have to imagine the board in your head and define the grid 
using the bgt code? Maybe the math isn't the problem here. maybe what is 
needed in bgt to make it more useable is a file containing formulas. 
Also I don't think that people are meaning to make bgt simple like audio 
game maker that would be counter-productive.
But why not make bgt kind of like the jaws scripting manager. In the 
jaws script manager if you forget a command you can bring up a list view 
of all possible commands and hit enter to insert that one into your 
script. So why not a bgt script manager. but it would be a notepad-like 
editor and you could easily pull up lists of commands and even type to 
filter down to just what you are looking for. Also the bgt script 
manager could let you open save and debug your bgt code. need math 
formulas? pull up a quick list of common formulas and hit enter to 
insert the basic code into the bgt script or game. Ok lets say you want 
to create thomas's room. in the bgt script editor you could open the 
basic template for a room paste it into your existing game then just 
change its parameters to your heart's content. Also the jaws script 
manager has lists of functions. how about if bgt script editor can 
quickly let you make timers and stuff, at least the basics then you can 
use the editor to modify them to your own parameters. think of it as a 
scripting assistant.


Josh

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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Mauricio Almeida
i am personally against the scripting manager idea, simply because this
way you will never learn to program.
it is like people that say, oh yes, i can web design really really
really well, i only need dreamweaver...
they are always dependent on an automatic interface.
why? because they never went through learning the hard, and really
artistic part of things.

Mauricio
-Mensagem original-
De: Josh Kennedy jkenn...@gmail.com
Para: gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 16:54
Assunto: [Audyssey] games I'd like to play

Hi

Personally over the years, with playing games here's what I'd like to
see come out of bgt.
1. an excellent star trek voyager/ds9/tng first person shooter game.
2. an enhanced american nfl football game, one with commentary and more
plays kind of like that football game that ran in DOS. any night
football I think it was.
3. a really good baseball game with commentary.
4. star wars games.
5. more fantasy games kind of like entombed. a real harry potter game
with sounds and music from the playstation games. also other fantasy
games like lord of the rings or final fantacy remakes or something like
sound-rts but with cool music, sounds, and stuff. I bought the bgt lite
a while ago. Haven't had the chance to play with it really yet due to
going back to college for an information technology degree. What really
gets me is the math. I hope eventually bgt has some pre-defined math
formulas with good commentary that explains what they do so I could open
a script and play with and modify it until I get the hang of it and can
make what I want.
I kind of imagine a room with things in it like this but I could be
wrong. Say I have a 25 by 25 grid. x can go from -25 to +25 and y from
-25 to +25. so this means I could have an object say something laying on
the ground at position x4 and y -3. another at x-5 and y +6. and so on.
maybe this makes no sense. But when I took high school algebra in order
to make graphs I had a board with a bunch of pegs on it. So to put
something at x+3 and y-5 I'd go over 3 spaces to the right of x0 y0 and
down 5 spaces from the 0 y axis. So is that kind of how positioning
objects in games works? except there is no physical graph paper or board
you just have to imagine the board in your head and define the grid
using the bgt code? Maybe the math isn't the problem here. maybe what is
needed in bgt to make it more useable is a file containing formulas.
Also I don't think that people are meaning to make bgt simple like audio
game maker that would be counter-productive.
But why not make bgt kind of like the jaws scripting manager. In the
jaws script manager if you forget a command you can bring up a list view
of all possible commands and hit enter to insert that one into your
script. So why not a bgt script manager. but it would be a notepad-like
editor and you could easily pull up lists of commands and even type to
filter down to just what you are looking for. Also the bgt script
manager could let you open save and debug your bgt code. need math
formulas? pull up a quick list of common formulas and hit enter to
insert the basic code into the bgt script or game. Ok lets say you want
to create thomas's room. in the bgt script editor you could open the
basic template for a room paste it into your existing game then just
change its parameters to your heart's content. Also the jaws script
manager has lists of functions. how about if bgt script editor can
quickly let you make timers and stuff, at least the basics then you can
use the editor to modify them to your own parameters. think of it as a
scripting assistant.

Josh

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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida mauricio...@uol.com.br wrote:
 i am personally against the scripting manager idea, simply because this
 way you will never learn to program.
 it is like people that say, oh yes, i can web design really really
 really well, i only need dreamweaver...
 they are always dependent on an automatic interface.
 why? because they never went through learning the hard, and really
 artistic part of things.

 Mauricio

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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Lori Duncan

Dreamweever, hmmm sounds like a great game title.


Maybe have an audio game based on certain dream types, sometimes if I'm 
dreaming of a game from GMA like Tank Commander, I'll suddenly find myself, 
still in my tank, hurtteling along a rocky wall grabbing jems, tortchs and 
moing down harpies.  Oh yeah and eating dots to keep my energy levels up. 
smile
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 11:19 PM
Subject: Re: [Audyssey] games I'd like to play



Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida mauricio...@uol.com.br wrote:

i am personally against the scripting manager idea, simply because this
way you will never learn to program.
it is like people that say, oh yes, i can web design really really
really well, i only need dreamweaver...
they are always dependent on an automatic interface.
why? because they never went through learning the hard, and really
artistic part of things.

Mauricio


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All messages are archived and can be searched and read at
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list,

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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Mauricio Almeida
Hi tom,

Indeed, that's sort of what i was thinking before you said it.
you might, as an experienced developer, not want to write up for
instance, the code for a basic corridor again and again.
well, all you do then is use your own template.
this way, both ours and josh§s points are met: you learn programming,
but in the long run, speeds up development.
As a certified web designer, I have seen dreamweaver only designers
stuck with messy code so many times that seriously, i dont even install
dreamweaver anymore, ehh.
the same applies to games.
if you only used a wizard,  how would you, for instance, bug fix?
how would you understand your code to argue why  or why not such feature
would be added, etc?

mauricio

-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 18:19
Assunto: Re: [Audyssey] games I'd like to play

Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida mauricio...@uol.com.br wrote:
 i am personally against the scripting manager idea, simply because this
 way you will never learn to program.
 it is like people that say, oh yes, i can web design really really
 really well, i only need dreamweaver...
 they are always dependent on an automatic interface.
 why? because they never went through learning the hard, and really
 artistic part of things.

 Mauricio

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Lori Duncan
Ho Tom, instead of writing out the same codes over and over, why can't you 
just copy and paste them?  Can you do that or does it mess up the engen?
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Thursday, December 30, 2010 12:49 AM
Subject: Re: [Audyssey] games I'd like to play


Hi tom,

Indeed, that's sort of what i was thinking before you said it.
you might, as an experienced developer, not want to write up for
instance, the code for a basic corridor again and again.
well, all you do then is use your own template.
this way, both ours and josh§s points are met: you learn programming,
but in the long run, speeds up development.
As a certified web designer, I have seen dreamweaver only designers
stuck with messy code so many times that seriously, i dont even install
dreamweaver anymore, ehh.
the same applies to games.
if you only used a wizard,  how would you, for instance, bug fix?
how would you understand your code to argue why  or why not such feature
would be added, etc?

mauricio

-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 18:19
Assunto: Re: [Audyssey] games I'd like to play

Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida mauricio...@uol.com.br wrote:

i am personally against the scripting manager idea, simply because this
way you will never learn to program.
it is like people that say, oh yes, i can web design really really
really well, i only need dreamweaver...
they are always dependent on an automatic interface.
why? because they never went through learning the hard, and really
artistic part of things.

Mauricio


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[Audyssey] Contact for a friend

2010-12-29 Thread Darren Duff
Trying to get hold of Che for a friend that bought rail racer. He needs help
regestering the game IF you are on this list and get this message please
write back.
 
Darren Duff.

Drummer for The Overflow worship band!

Band web site http://www.theoverflowband.com
http://www.theoverflowband.com/ 

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype contact duffman31279

 
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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Josh,

I'm not quite sure how to say this without offending you, but the fact
of the matter is you really have to learn a lot of this by studying it
firsthand. You can't always depend on some sort of wizard, script
helper, or a list of formulas because programming software just does
not work that way. There is a lot more to a program than code. There
is the issue of programming theory, experience, and logic involved in
putting any kind of program together.

For example, let's say you want a very basic artificial intelligence
system for your game using fuzzy logic. So you click on some wizard
that creates a very basic template using some sample fuzzy logic code.
Now, if you don't know both the theory and techniques for fuzzy logic
how are you going to modify that code to suit your particular game?

Well, the truth of the matter is you can't. You'll have to go out and
spend some time and money on reading a book or two on both the theory
and techniques for fuzzy logic before you will understand the sample
code. Just handing the code to you isn't going to explain to you how
it works and how it should be properly modified to meet your needs.
That is imho the problem with automated systems. They still assume you
know and understand what you are doing in the first place and that you
have enough skill to actually modify the templates to fulfill your
needs.

The same goes for math formulas. A formula is just a method for
figuring out some unknown value or values. You still have to know how
the formula works. Otherwise if you don't you might unintentionally
use it incorrectly causing runtime errors in your code. So just
handing you a list of formulas isn't necessarily the answer you want.
Knowing how to actually work the formulas firsthand will go along way
to programming error free code.

To quote an old favorite there is no such thing as a free lunch.
Programming is like that too. Nothing worth while is free or
automated. Having a firm understanding of how the code works is your
best chance at writing stable code. Not knowing how the code works
will lead you into errors, problems, and misery. So staying away from
automated systems until you know the language well is a good idea.

To give you an example of what I mean Microsoft Visual Basic .NET has
a number of automated wizards, templates, that allows a developer to
create a project rapidly. So let's assume i open VB .NET click on a
Form wizard and create a simple dialog box. I use the form editor to
set the size of the window, to set the window title, etc. Then, I open
up the toolbox and drag a label to the center of the screen and add
Hello World! to the caption. Finally, I drag and drop a button from
the toolbox, name it Close, and then press f7 to open the editor. In
the close button clicked event I add Close() to the event. I save my
code and compile the project. Voila, At this point I have created a
very basic Windows application, but what have I learned about the
Visual Basic language itself?

Truthfully, I haven't learned a thing. I let Visual Basic .NET do all
the work of creating the dialog box, creating the lable, and even the
Close button. The only code I added was the Close() method to close
the app. Otherwise the IDE did everything for me. If I just want to
save time automated wizards like that can be a great time saver, but
if I am a student trying to actually learn how a VB .NET form works or
how to create my own Windows forms manually I haven't learned a thing.
I still wouldn't know anything more than when I started. That's
precisely why I would be against any kind of script helper, script
wizard, etc because you have to know how this stuff works to really
use it effectively anyway.

Cheers!

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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Hayden Presley
Hi,
Is it actually possible to create the entire window via VB code? If so, I
was not aware of that.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 29, 2010 6:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games I'd like to play

Josh,

I'm not quite sure how to say this without offending you, but the fact
of the matter is you really have to learn a lot of this by studying it
firsthand. You can't always depend on some sort of wizard, script
helper, or a list of formulas because programming software just does
not work that way. There is a lot more to a program than code. There
is the issue of programming theory, experience, and logic involved in
putting any kind of program together.

For example, let's say you want a very basic artificial intelligence
system for your game using fuzzy logic. So you click on some wizard
that creates a very basic template using some sample fuzzy logic code.
Now, if you don't know both the theory and techniques for fuzzy logic
how are you going to modify that code to suit your particular game?

Well, the truth of the matter is you can't. You'll have to go out and
spend some time and money on reading a book or two on both the theory
and techniques for fuzzy logic before you will understand the sample
code. Just handing the code to you isn't going to explain to you how
it works and how it should be properly modified to meet your needs.
That is imho the problem with automated systems. They still assume you
know and understand what you are doing in the first place and that you
have enough skill to actually modify the templates to fulfill your
needs.

The same goes for math formulas. A formula is just a method for
figuring out some unknown value or values. You still have to know how
the formula works. Otherwise if you don't you might unintentionally
use it incorrectly causing runtime errors in your code. So just
handing you a list of formulas isn't necessarily the answer you want.
Knowing how to actually work the formulas firsthand will go along way
to programming error free code.

To quote an old favorite there is no such thing as a free lunch.
Programming is like that too. Nothing worth while is free or
automated. Having a firm understanding of how the code works is your
best chance at writing stable code. Not knowing how the code works
will lead you into errors, problems, and misery. So staying away from
automated systems until you know the language well is a good idea.

To give you an example of what I mean Microsoft Visual Basic .NET has
a number of automated wizards, templates, that allows a developer to
create a project rapidly. So let's assume i open VB .NET click on a
Form wizard and create a simple dialog box. I use the form editor to
set the size of the window, to set the window title, etc. Then, I open
up the toolbox and drag a label to the center of the screen and add
Hello World! to the caption. Finally, I drag and drop a button from
the toolbox, name it Close, and then press f7 to open the editor. In
the close button clicked event I add Close() to the event. I save my
code and compile the project. Voila, At this point I have created a
very basic Windows application, but what have I learned about the
Visual Basic language itself?

Truthfully, I haven't learned a thing. I let Visual Basic .NET do all
the work of creating the dialog box, creating the lable, and even the
Close button. The only code I added was the Close() method to close
the app. Otherwise the IDE did everything for me. If I just want to
save time automated wizards like that can be a great time saver, but
if I am a student trying to actually learn how a VB .NET form works or
how to create my own Windows forms manually I haven't learned a thing.
I still wouldn't know anything more than when I started. That's
precisely why I would be against any kind of script helper, script
wizard, etc because you have to know how this stuff works to really
use it effectively anyway.

Cheers!

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Re: [Audyssey] Filfre problem

2010-12-29 Thread Hayden Presley
Hi Peter,
No. Filfre is a spell in Infocom's Spellbreaker. Grin...But I'm sure
that's not what we're talking about here. I'd guess that the Filfre he is
talking about in question is the Intepreter. It plays Inform games.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Wednesday, December 29, 2010 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Filfre problem

Hi, what's that? is it some kind of text game? you've peeked my interest

- Original Message - 
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 3:09 PM
Subject: [Audyssey] Filfre problem


   Hello, that's me again...
   Just wanted to correct myself. I was talking about filfre, but I made 
 the typing error... So the program in question is filfre...
   Thanks in advance and best regards!
  Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs


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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-29 Thread Hayden Presley
Hi,
To tell you the truth, I've beaten it once, and while I'm trying to get
through it again, I just don't care as much for it anymore. Something is
gone once you've completed the game the first time through, and while it has
some excellent sounds and a very well-put together storyline, it really
isn't worth $50.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 29, 2010 12:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input. 
others say there just isn§t.


Mauricio
-Mensagem original-
De: Mike Maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: Munawar Bijani munaw...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!


 Hello Everyone,
 There is a sale right now on both Three-D Velocity and Treasure Hunt. This

 sale will end on January 1, 2011--only two days left! Three-D Velocity
 will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
 be priced at $25.00 after the sale ends. This means that if you buy both
 of these games now, you will save a total of $18.00! Visit
 www.bpcprograms.com for information about Three-D Velocity and Treasure
 Hunt.

 Recently, we added a gifting option to the Three-D Velocity order form.
 You are now able to purchase this game as a gift for someone else. All you

 do is tell us the gift recipient's Email address and name, and we'll do
 the rest! It's a great way to say Happy New Year's Day. You can order
 the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.

 We also released Three-D Velocity 1.3 recently. Find out more at
 www.bpcprograms.com/news.htm.
 Munawar A. Bijani
 Manager, Developer
 BPCPrograms, LLC
 http://www.bpcprograms.com
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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi,

That also gives me another thought. Yeah, even assuming such an
automated feature did exist how on earth would someone automate
everything anyway. Part of writing games is to get creative, creat new
worlds, new civilizations, and to boldly go where no man has gone
before. Grin.

If you are creating a Jedi Knight game and your template for a player
class doesn't have force powers like heal, blind, lightning, whatever
you are going to have to add it. If you don't know what the code does
there is no way you are going to add it. Philip can't realistically
think of a template wizard for everything.

As for the Dreamweaver users I know exactly what you mean. I can't
tell you how many times I've read web pages written in Front Page,
Dreamweaver, etc and the html is so messy and sloppily written I feel
like telling the owner just to delete it and start over from
scratch.Especially, when the editor like Front Page uses a lot of
non-standard tags for I.E. and don't work with Safari or Firefox. Like
hello, stupid! Not everyone uses Internet Explorer. That's exactly
the kind of crap a person has to put up with when dealing with
automated wizards.

On 12/29/10, Mauricio Almeida mauricio...@uol.com.br wrote:
 Hi tom,

 Indeed, that's sort of what i was thinking before you said it.
 you might, as an experienced developer, not want to write up for
 instance, the code for a basic corridor again and again.
 well, all you do then is use your own template.
 this way, both ours and josh§s points are met: you learn programming,
 but in the long run, speeds up development.
 As a certified web designer, I have seen dreamweaver only designers
 stuck with messy code so many times that seriously, i dont even install
 dreamweaver anymore, ehh.
 the same applies to games.
 if you only used a wizard,  how would you, for instance, bug fix?
 how would you understand your code to argue why  or why not such feature
 would be added, etc?

 mauricio

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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi,

Of course it is. It is just that most books never tell you that up
front. Fortunately, I have read some good books on Visual Basic .NET
that actually discusses the mechanics of creating a window by hand
rather than pointing and clicking your way into glory. I'm actually
glad I did as even though it is more time consuming it is more
accessible than trying to get Jaws, Window-Eyes, NVDA, whatever to
drag and drop buttons, labels, etc around on the form. I'll just
manually code them into my project and forget it.

Smile.


On 12/29/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Is it actually possible to create the entire window via VB code? If so, I
 was not aware of that.

 Best Regards,
 Hayden

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Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi Lori,

Oh, I copy and paste code all the time. As I explained I have written
my own templates for the G3D engine containing common code like menus,
common status messages, etc and copy and paste it into a new project
all the time. There is nothing wrong with that. The difference in what
I'm doing is I actually wrote those templates and know exactly how the
code works so it is easy to modify and update as needed where an
automated template wizard like some people are asking for may not be
well suited for your project. It might have things you don't want or
need, or lack something you whish it added. Writing your own templates
that can be copy and pasted into the project is customized to provide
you some automated functionality while being tailored specifically for
you personally.

On 12/29/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Ho Tom, instead of writing out the same codes over and over, why can't you
 just copy and paste them?  Can you do that or does it mess up the engen?

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[Audyssey] registration of self destruct

2010-12-29 Thread Jack F
Hi Damien,
Thanks very much for putting it on your sight. I downloaded both
danger city beta and giftanum on my computer yesterday. Danger city
seams a bit buggy but I played and beat giftanum on my first time of
playing. I still have a demo of self destruct and have had it for
about 4 months. Here's the steps I take.
I go in to the game and wait until I hear please select a dificulty. I
press ctrl g with jaws loaded and enter my full name and press enter.
I then hear there's an error with your product id. The game cannot
continu. The product id does not exist. I press enter and the game
shuts down. Then I go into my program files directory and see a file
called keygen.exe and I thaught that had something to do with
registering the game. I hit enter. I get the same there's an error
with your product id. The game cannot continu. The product id does not
exist. Then I hit enter and hear run time error 424 object required.
Can you help me with this situation?
regards, Jack

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[Audyssey] A Suggestion for Q9

2010-12-29 Thread Hayden Presley
Hi Phillip,

Might I suggest you add some kind of scoring reference to the manual? I'm
sure it isn't, but it seems very random; sometimes I get 4000+ points,
sometimes I get less than 3000. (referring to the first level of the Jungle
World)

 

Best Regards,

Hayden

 

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Re: [Audyssey] registration of self destruct

2010-12-29 Thread Alfredo_The_Music_maker

Hello,
Are you using an OS like Windows 7? It is possible that it cannot 
recognize your hardware id because of this. This was made for X mainly.


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