Re: [Audyssey] inform 7 help
Hey, Thomas what I mean is a gamebook creater were I can create gamebooks. I have some ideas for some gamebooks. So if you or anyone else know where I can get a gamebook creater for the blind that would be nice. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
darkgrew should help www.kaldobsky.com/audiogames granted this is all I know. the creater at www.ffproject.org is good but I don't know if you can buy it or what it sertainly is a good system. At 06:19 p.m. 3/06/2011, you wrote: Hey, Thomas what I mean is a gamebook creater were I can create gamebooks. I have some ideas for some gamebooks. So if you or anyone else know where I can get a gamebook creater for the blind that would be nice. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Simple/silly question relating to my own simplistic version of an RPG engine
Ok, have almost finished off very first version of a sort of experiment using the python programming language, where I'm putting together a sort of RPG game engine - very simple at this stage, were it will let you quite easily create your own world/environment, add bad guys to fight, etc., but one question to finish off this version. Basically, what would be a simple, but relatively meaningful way to say that you'd completed/won the game? As in should I make it something like placing a collected item in a certain location, or should it just be that you solved some form of puzzle and therefore made it to a specific location, or should I keep it open to both/either-or? Will again just say that this is at this stage a very simple thing which I might build onto, but I primarily used it to get comfortable in what is a new programming language to me - and the one other joke is have now found out that python is literally/officially named after monty python...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine
hi jacob. i'd suggest adding possibilities to both things, i personaly would want to have some games ending with you collecting some item in certain places and other games ending with you killing a boss. but are you going to be making improvements to the engine to be a good one, we will be able to add rooms,items and monsters, pluss npc's, name everything, have various types of weapons etc to create, setting its damage,value, everything? and how the combat engine will work, there will be different skills and spells to add so we could create classes, races? i know that it might be simple, but we don't have a very simple rpg creator, we have inform and the other things, but they are not primarily designed to create rpg, at least i've seen only 10 games or so that weren't even rpg's, but only included some rpg elements using inform,tads,etc. thanks and keep up the good work, i wanna test this thing. -Mensagem original- De: Jacob Kruger jac...@mailzone.co.za Para: Gamers Discussion list gamers@audyssey.org Data: Sexta, 3 de Junho de 2011 14:02 Assunto: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine Ok, have almost finished off very first version of a sort of experiment using the python programming language, where I'm putting together a sort of RPG game engine - very simple at this stage, were it will let you quite easily create your own world/environment, add bad guys to fight, etc., but one question to finish off this version. Basically, what would be a simple, but relatively meaningful way to say that you'd completed/won the game? As in should I make it something like placing a collected item in a certain location, or should it just be that you solved some form of puzzle and therefore made it to a specific location, or should I keep it open to both/either-or? Will again just say that this is at this stage a very simple thing which I might build onto, but I primarily used it to get comfortable in what is a new programming language to me - and the one other joke is have now found out that python is literally/officially named after monty python...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine
For now have literally just made it wait for you to place a specific object in a specific location, which then ends the game, and I've so far kept everything relatively simple in terms of actual role playing, but I will definitely be working on adding on to it and making changes to all of it, and main thing at the moment is you could literally put together the necessary text files for your world to exist within literally a matter of minutes. Will also be adding in the ability for you to add/change weapons, and will also add in actual NPC interaction - like getting clues from them by talking to them, whereas at the moment, you can literally just kill them - but those types of changes will be quite easy/quick to add on/change. For example, here is the content of the current test world file: ---start--- [intro] Welcome to the rather small, simplistic world, where not too much is happening. You can explore around here, pick up things, and attack people etc. that you find - good luck! [outro] Well, you've now done it, and placed that book where it belongs so that the wood fairies can look up certain spells etc. in it, so the humans better get the hell out of this area shortlyevil laughter echoiing in background... [areas] #ID,title,X,Y,Z,description 0,town square,0,0,0,this is just your starting point - 1,royal arms,-1,0,0,dingy looking pub on western side of town - with stairs leading up 2,pub attic,-1,0,1,small drafty attic full of junk etc upstairs from pub 3,stable,0,1,0,next to the road going out of town north of square 4,woodlands,0,2,0,some rather tall pine trees here with not much else but road back to town and one climbable tree 5,in tall pine,0,2,1,there's a funny looking hole in tree trunk - looks like natural book shelf ---end--- Here are the contents of the object/items text file: ---start--- #ID,locationID,objectName,destination,description 0,2,book,5,really old book with dusty cover and only bit of detail you can see is what looks like a horse on cover 1,3,bridle,-1,worn old horse bridle 2,3,bucket,-1,wooden bucket that was used for horse water ---end--- And here's the contents of the NPC (non-player character) text file: ---start--- #id,name,locationID,description,greeting,roaming,HP 0,peter,0,pumpkin eater, gobbledy gook,0,10 ---end--- Those are currently straight text files, but have already got the functionality in there to sort of scramble their contents, so you could do something like supply 3 text files, with what looks like garbage in them, and the small app would just unscramble their contents before starting, but without necessarily letting the actual user/player see anything before playing, if you get my drift, and I might also eventually just combine all 3 files into one, with sort of sections - similar to the [intro], [outro] and [areas] sections you should already have seen in the main one above. Anyway, I am definitely open to suggestions about what to add/combine, etc., since, for example, one of the other first things want to add in, aside from actual NPC interaction is defining your own weapons, attack modes, etc., and maybe even a bit more environment interaction, like location specific puzzles, but the main thing is to keep it as close to an engine as possible, so I don't want to literally hard code too many elements if you know what I mean. The other thing is it's currently just sort of console/text-based, but since I've done it in/using the python language, that's somewhat platform independent, so this should be able to operate/run on things like windows - where I'm currently working anyway - linux, mac, and maybe at some stage I'll even see if can get it to work on symbian phones, since already have a version of python installed on my phones. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey]Simple/silly question relating to my own simplisticversion of an RPG engine From: Matheus Rheine an...@bol.com.br Date: 3 Jun 2011 9:18:30 -0300 To: gamers@audyssey.org hi jacob. i'd suggest adding possibilities to both things, i personaly would want to have some games ending with you collecting some item in certain places and other games ending with you killing a boss. but are you going to be making improvements to the engine to be a good one, we will be able to add rooms,items and monsters, pluss npc's, name everything, have various types of weapons etc to create, setting its damage,value, everything? and how the combat engine will work, there will be different skills and spells to add so we could create classes, races? i know that it might be simple, but we don't have a very simple rpg creator, we have inform and the other things, but they are not primarily designed to create rpg, at least i've seen only 10 games or so that weren't even rpg's, but only included some rpg elements using inform,tads,etc. thanks
Re: [Audyssey] Simple/silly question relating to my ownsimplisticversion of an RPG engine
hi jacob. this will be really good, especialy if i could play it on my symbian phone as well. if i create a game i'm definitely not going to add puzzles like the if games add, only puzzles specific to kill x enemy and hide the item in theyr body, etc. the weapons could work just like the other things in the text file, they could have a weaponname,shoplocation,value,mindamage,maxdamage, weapontype then we could have weapon types, etc. but i'll give more suggestions when i see the first version, smiles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Michael, As far as I know there is no such thing as a gamebook creator as all of the gamebooks I've ever played are just simple html tagged files. You can write those up in notepad or any plane vinila text editor of your choosing. Cheers! On 6/3/11, michael barnes c...@samobile.net wrote: Hey, Thomas what I mean is a gamebook creater were I can create gamebooks. I have some ideas for some gamebooks. So if you or anyone else know where I can get a gamebook creater for the blind that would be nice. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi, Well...you could have a look at the Darkgrue Game Book Creator that Jeremy put together; get it at http://www.kaldobsky.com/audiogamesBest Regards, Hayden -- From: Thomas Ward thomasward1...@gmail.com Sent: Friday, June 03, 2011 10:17 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] inform 7 help Hi Michael, As far as I know there is no such thing as a gamebook creator as all of the gamebooks I've ever played are just simple html tagged files. You can write those up in notepad or any plane vinila text editor of your choosing. Cheers! On 6/3/11, michael barnes c...@samobile.net wrote: Hey, Thomas what I mean is a gamebook creater were I can create gamebooks. I have some ideas for some gamebooks. So if you or anyone else know where I can get a gamebook creater for the blind that would be nice. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] inform 7 help
Hi Dark, Lol...OI've seen you make the same spelling mistake several times; I though I'd chime in and say, the OS' name is Amiga, not amiger/ Best Regards, Hayden -- From: dark d...@xgam.org Sent: Wednesday, June 01, 2011 3:07 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] inform 7 help Hi Tom. An interesting fact about the original inform zcode system which infocom developed in the 80s was that apparently being cross platform was actually built into the language sinse at that point there were various computers on which to run the games, apple, comador 64, comador amigar, zx spectrum, atari st etc, so they wanted a virtual machine that would run their specific format games equally well on all systems. It's interesting that that aspect has remained with the language through 30 years and goodness knows how many versions, and now it's just as possible to play a game like zork or Arthur on an iphone runing frotz as it was on a comador 64 back in the day. indeed, I myself wouldn't have played any of those games if it weren't for winfortz, and only started on interactive fiction in about 2003. As regards quest, I just mentioned it sinse they're remit is to create some software a litle like bgt for adventure games, where you simply add rooms, objects, commands, timers counters and other things into a script file. never having looked at creating games myself, I can't compare this to other languages out there, i was only going on their remit. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] phraze madness on the pac mate
So I accidentally found out that there were a few different executables in the phraze madness directory, 1 for the pc and 2 for windows mobile. So I took the whole folder, placed it on my pm omni and pooled the wm5/6 executable up and... voyla. it worked like a charm, and it was pretty stable too. I'm just wondering, ken, why didn't you actually release a separate wm installer or even tell people about this quite neat trick? - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.weisi4u.de/ __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] NVDA and VIP mud
Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
I just tested the link and it was broken. Here it is again: http://dl.dropbox.com/u/18044981/vipmud.py - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 10:59 PM Subject: [Audyssey] NVDA and VIP mud Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done testing it I highly recommend submitting it to the main NVDA source repository so that the scripts make it into the main distribution. Cheers! On 6/3/11, Willem dwill...@gmail.com wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
Hello, As a matter of fact, I just downloaded the latest version of NVDA today to mess around with. I like it so far. Where do you put the script to make NVDA work with VIP mud? Also, what speech settings do you use in VIP mud? Thank you, Greg W. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done testing it I highly recommend submitting it to the main NVDA source repository so that the scripts make it into the main distribution. Cheers! On 6/3/11, Willem dwill...@gmail.com wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
NVDA now actually has a DLL, so David could consider supporting it directly, which would work better overall, though either way, I also thank for the script - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 11:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done testing it I highly recommend submitting it to the main NVDA source repository so that the scripts make it into the main distribution. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
Hi greg. If you are using the portable version of NVDA, you can put the scripts inside the user config/appModules folder inside the NVDA directory. Otherwise you can find the appModules directory from the nvda menu inside the start menu by selecting explore user config. hth. On 6/3/2011 11:22 PM, Greg Wocher wrote: Hello, As a matter of fact, I just downloaded the latest version of NVDA today to mess around with. I like it so far. Where do you put the script to make NVDA work with VIP mud? Also, what speech settings do you use in VIP mud? Thank you, Greg W. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done testing it I highly recommend submitting it to the main NVDA source repository so that the scripts make it into the main distribution. Cheers! On 6/3/11, Willem dwill...@gmail.com wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. z --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
Hi Greg, Your personal NVDA scripts goes in your app data folder. For example, it might be something like c:\users\Greg\App Data\Roming\NVDA\Modules if you are running Vista or Windows 7. HTH On 6/3/11, Greg Wocher gwblindm...@gwblindman.org wrote: Hello, As a matter of fact, I just downloaded the latest version of NVDA today to mess around with. I like it so far. Where do you put the script to make NVDA work with VIP mud? Also, what speech settings do you use in VIP mud? Thank you, Greg W. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done testing it I highly recommend submitting it to the main NVDA source repository so that the scripts make it into the main distribution. Cheers! On 6/3/11, Willem dwill...@gmail.com wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
Hello, Thanks for the help. I just tried running VIP mud with the script and it seems to work very well. I especially like the control 1-9 reading some of the last things in the output window. Really nice job on the script. Sincerely, Greg W. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:35 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Greg, Your personal NVDA scripts goes in your app data folder. For example, it might be something like c:\users\Greg\App Data\Roming\NVDA\Modules if you are running Vista or Windows 7. HTH On 6/3/11, Greg Wocher gwblindm...@gwblindman.org wrote: Hello, As a matter of fact, I just downloaded the latest version of NVDA today to mess around with. I like it so far. Where do you put the script to make NVDA work with VIP mud? Also, what speech settings do you use in VIP mud? Thank you, Greg W. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done testing it I highly recommend submitting it to the main NVDA source repository so that the scripts make it into the main distribution. Cheers! On 6/3/11, Willem dwill...@gmail.com wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
Hi. Thanks. I'm glad you find the script helpfull. - Original Message - From: Greg Wocher gwblindm...@gwblindman.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 04, 2011 12:06 AM Subject: Re: [Audyssey] NVDA and VIP mud Hello, Thanks for the help. I just tried running VIP mud with the script and it seems to work very well. I especially like the control 1-9 reading some of the last things in the output window. Really nice job on the script. Sincerely, Greg W. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:35 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Greg, Your personal NVDA scripts goes in your app data folder. For example, it might be something like c:\users\Greg\App Data\Roming\NVDA\Modules if you are running Vista or Windows 7. HTH On 6/3/11, Greg Wocher gwblindm...@gwblindman.org wrote: Hello, As a matter of fact, I just downloaded the latest version of NVDA today to mess around with. I like it so far. Where do you put the script to make NVDA work with VIP mud? Also, what speech settings do you use in VIP mud? Thank you, Greg W. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done testing it I highly recommend submitting it to the main NVDA source repository so that the scripts make it into the main distribution. Cheers! On 6/3/11, Willem dwill...@gmail.com wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Simple/silly question relating to my own simplistic version of an RPG engine
well soundrts has missions and objectives for each. you get a completed message if one of those elements is complete, or if there is one you get a victory type message not sure how it works. At 12:02 a.m. 4/06/2011, you wrote: Ok, have almost finished off very first version of a sort of experiment using the python programming language, where I'm putting together a sort of RPG game engine - very simple at this stage, were it will let you quite easily create your own world/environment, add bad guys to fight, etc., but one question to finish off this version. Basically, what would be a simple, but relatively meaningful way to say that you'd completed/won the game? As in should I make it something like placing a collected item in a certain location, or should it just be that you solved some form of puzzle and therefore made it to a specific location, or should I keep it open to both/either-or? Will again just say that this is at this stage a very simple thing which I might build onto, but I primarily used it to get comfortable in what is a new programming language to me - and the one other joke is have now found out that python is literally/officially named after monty python...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine
well I will be interested to try this thing. At 01:33 a.m. 4/06/2011, you wrote: For now have literally just made it wait for you to place a specific object in a specific location, which then ends the game, and I've so far kept everything relatively simple in terms of actual role playing, but I will definitely be working on adding on to it and making changes to all of it, and main thing at the moment is you could literally put together the necessary text files for your world to exist within literally a matter of minutes. Will also be adding in the ability for you to add/change weapons, and will also add in actual NPC interaction - like getting clues from them by talking to them, whereas at the moment, you can literally just kill them - but those types of changes will be quite easy/quick to add on/change. For example, here is the content of the current test world file: ---start--- [intro] Welcome to the rather small, simplistic world, where not too much is happening. You can explore around here, pick up things, and attack people etc. that you find - good luck! [outro] Well, you've now done it, and placed that book where it belongs so that the wood fairies can look up certain spells etc. in it, so the humans better get the hell out of this area shortlyevil laughter echoiing in background... [areas] #ID,title,X,Y,Z,description 0,town square,0,0,0,this is just your starting point - 1,royal arms,-1,0,0,dingy looking pub on western side of town - with stairs leading up 2,pub attic,-1,0,1,small drafty attic full of junk etc upstairs from pub 3,stable,0,1,0,next to the road going out of town north of square 4,woodlands,0,2,0,some rather tall pine trees here with not much else but road back to town and one climbable tree 5,in tall pine,0,2,1,there's a funny looking hole in tree trunk - looks like natural book shelf ---end--- Here are the contents of the object/items text file: ---start--- #ID,locationID,objectName,destination,description 0,2,book,5,really old book with dusty cover and only bit of detail you can see is what looks like a horse on cover 1,3,bridle,-1,worn old horse bridle 2,3,bucket,-1,wooden bucket that was used for horse water ---end--- And here's the contents of the NPC (non-player character) text file: ---start--- #id,name,locationID,description,greeting,roaming,HP 0,peter,0,pumpkin eater, gobbledy gook,0,10 ---end--- Those are currently straight text files, but have already got the functionality in there to sort of scramble their contents, so you could do something like supply 3 text files, with what looks like garbage in them, and the small app would just unscramble their contents before starting, but without necessarily letting the actual user/player see anything before playing, if you get my drift, and I might also eventually just combine all 3 files into one, with sort of sections - similar to the [intro], [outro] and [areas] sections you should already have seen in the main one above. Anyway, I am definitely open to suggestions about what to add/combine, etc., since, for example, one of the other first things want to add in, aside from actual NPC interaction is defining your own weapons, attack modes, etc., and maybe even a bit more environment interaction, like location specific puzzles, but the main thing is to keep it as close to an engine as possible, so I don't want to literally hard code too many elements if you know what I mean. The other thing is it's currently just sort of console/text-based, but since I've done it in/using the python language, that's somewhat platform independent, so this should be able to operate/run on things like windows - where I'm currently working anyway - linux, mac, and maybe at some stage I'll even see if can get it to work on symbian phones, since already have a version of python installed on my phones. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey]Simple/silly question relating to my own simplisticversion of an RPG engine From: Matheus Rheine an...@bol.com.br Date: 3 Jun 2011 9:18:30 -0300 To: gamers@audyssey.org hi jacob. i'd suggest adding possibilities to both things, i personaly would want to have some games ending with you collecting some item in certain places and other games ending with you killing a boss. but are you going to be making improvements to the engine to be a good one, we will be able to add rooms,items and monsters, pluss npc's, name everything, have various types of weapons etc to create, setting its damage,value, everything? and how the combat engine will work, there will be different skills and spells to add so we could create classes, races? i know that it might be simple, but we don't have a very simple rpg creator, we have inform and the other things, but they are not primarily designed to create rpg, at least i've seen only 10 games
Re: [Audyssey] NVDA and VIP mud
well nvda control client if used in vipmud will have support for the system. At 08:59 a.m. 4/06/2011, you wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
hi, this is an area i am quite interested in, as i think that all gaming companies should be building in support for nvda, out of the box. as they tend to be using direct communication to the readers, they need to build support in for all the major mainstream ones used. on the other hand, it would be a lot better for them, if they actually built in standard accessibility access, so most screen readers can use the programs without having to have direct input. saves on having to build new supporting protacalls in all the time. dallas On 04/06/2011, shaun everiss sm.ever...@gmail.com wrote: well nvda control client if used in vipmud will have support for the system. At 08:59 a.m. 4/06/2011, you wrote: Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant that NVDA wasn't supported. Although NVDA could read all the textboxes and entry list, it didn't report updates on the mud automaticly. Not wanting to use sapi for mudding, a friend and I created a script that fixes this issue for NVDA. It supports reading the last 9 lines of output with control 1 to 9, as well as speaking changes on the mud. get beta 1.1 at http://dl.dropbox.com/u/18044981/vipmud.py --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Looking for Finger Panic
Hi all! I've been browsing the AudioGames website, and found the one called Finger Panic was still listed. I played that game a long time ago on another computer. Apparently the homepage for that is broken. So I did a Google for BSCGames, and found the BSC site. I looked through the games there but didn't find the one I wanted. Why was it taken down? Or is there somewhere else I can get it? Thanks! Sharon --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.