Re: [Audyssey] some swamp tips

2011-11-23 Thread lenron brown
how do you turn typeing interupt off

On 11/23/11, Che blindadrenal...@gmail.com wrote:
a few tips here that might be helpful:

 If you start out in the safe zone, you need to get to coordinates
 216 40, or right near it.
to do this, go west to the defense room, there is a doorway at the
 south side of that room, just face west, turn your west radar on with
 the left arrow key, and head west until you find it, after going through
 that doorway, you should be able to go west to the 216 40 coordinate and
 get out.
hopefully jeremy will make this much easier next update, i think
 maybe he is playing with graphics on and doesn't realize the challenge
 this presents. myself, even though i can use the radar fairly
 effectively, and have a decent feel for some of the buildings, i stay
 out of them, its just frustrating to get in one of them and not be able
 to get out.
right now, a lot of zombies tend to congregate south east of the safe
 zone. if you need weapons and ammo, lots of corpses turn up there, but
 you better get in, and get out. head in, find a weapon you can use, then
 go to a less infested area and pick your targets.

if your using jaws, turn typing interrupt off, so you don't miss
 messages, you can always shut it up with the control key if you want.

learn the layout. for instance, you should know that jackson and
 green intersect, and that jackson runs east to west, and the east end
 dumps out fairly near the safe zone.

if you encounter a zombie that does not pan, either get away from it,
 or turn toward where you heard the initial sound and fire as you back
 away, you may get lucky. personally, i try to hit it, but if i miss the
 first time, i just take off, otherwise, your just asking for it.
hope some of this helps.
good luck
 che

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[Audyssey] another swamp bug

2011-11-23 Thread Johnny Tai
I was level2, had 180 rep, I hit escape in safe zone, then clicked on 
multiplayer game. and when I connected, I couldn't move, couldn't fire my 
weapon or do any directional movement. so I hit escape, twice, still couldn't 
move, then I hit escape, then multiplayer game again, this time when I 
connected, I could move, but it defaulted me back to 0 kill and lev1.
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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Jim Kitchen

Hi Laurel,

I hope that with the help from the list, you were able to get some of my games 
installed.  Darn U A C not liking WinZip self extracting zip files.  And sorry 
that the WinKit install did not create a short cut icon on the desk top.  So to 
start the games, it is start key, p for program files and k for kitchensinc.  
But you could always create a short cut icon to my gamemenu.exe program that 
did get installed to the
c:\program files\kitchensinc
folder.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread lenron brown
hi am trying to install some of your games as well i have a windows 7
but cant seem to get it right. I unziped the winkit folder set it up
and tried to install a game it says the game is there but i went to
the thing where the game should show up and the game does not show up.
Really need help thanks

On 11/23/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Laurel,

 I hope that with the help from the list, you were able to get some of my
 games installed.  Darn U A C not liking WinZip self extracting zip files.
 And sorry that the WinKit install did not create a short cut icon on the
 desk top.  So to start the games, it is start key, p for program files and k
 for kitchensinc.  But you could always create a short cut icon to my
 gamemenu.exe program that did get installed to the
 c:\program files\kitchensinc
 folder.

 BFN

  Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] some swamp tips

2011-11-23 Thread Cary
yeah man I agree about buildings, if I ever get into an actual building, I
end up just exiting out and coming back in somewhere else, because I have no
hope of navigating out of there.  I sort of understand the concept of the
radar but I don't understand it well enough to apply it to how to get out of
buildings.  it would be nice if Jeremy would put in some sort of
navigational aid to let us know where doors are. whether it be some sort of
scan that said something like a door northeast in however many feet, or like
shades of doom does it, with wind sounds where there are openings. it
wouldn't have to be wind, though. it could be some other kind of indicator.
Just my $0.02.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Tuesday, November 22, 2011 23:56
To: Gamers Discussion list
Subject: [Audyssey] some swamp tips

   a few tips here that might be helpful:

If you start out in the safe zone, you need to get to coordinates
216 40, or right near it.
   to do this, go west to the defense room, there is a doorway at the south
side of that room, just face west, turn your west radar on with the left
arrow key, and head west until you find it, after going through that
doorway, you should be able to go west to the 216 40 coordinate and get out.
   hopefully jeremy will make this much easier next update, i think maybe he
is playing with graphics on and doesn't realize the challenge this presents.
myself, even though i can use the radar fairly effectively, and have a
decent feel for some of the buildings, i stay out of them, its just
frustrating to get in one of them and not be able to get out.
   right now, a lot of zombies tend to congregate south east of the safe
zone. if you need weapons and ammo, lots of corpses turn up there, but you
better get in, and get out. head in, find a weapon you can use, then go to a
less infested area and pick your targets.

   if your using jaws, turn typing interrupt off, so you don't miss
messages, you can always shut it up with the control key if you want.

   learn the layout. for instance, you should know that jackson and green
intersect, and that jackson runs east to west, and the east end dumps out
fairly near the safe zone.

   if you encounter a zombie that does not pan, either get away from it, or
turn toward where you heard the initial sound and fire as you back away, you
may get lucky. personally, i try to hit it, but if i miss the first time, i
just take off, otherwise, your just asking for it.
   hope some of this helps.
   good luck
che

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Re: [Audyssey] some swamp tips

2011-11-23 Thread dark
I must agree, I've tried playing with and without graphics and without the 
buildings with their many small walls and rooms are particularly tricky. The 
problem really isn't the layout as such, sinse it is just walls with 90 
degree turns, it's that openings in the walls' and particularly doors to 
different rooms and areas aren't made clear.


I think a directional door sound that you could turn towards, which could be 
used both on the front doors of buildings and to openings to different rooms 
and areas would help this considderably.


Beware the grue!

DArk.
- Original Message - 
From: Cary cary5...@gmail.com
To: blindadrenal...@gmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Wednesday, November 23, 2011 1:01 PM
Subject: Re: [Audyssey] some swamp tips



yeah man I agree about buildings, if I ever get into an actual building, I
end up just exiting out and coming back in somewhere else, because I have 
no

hope of navigating out of there.  I sort of understand the concept of the
radar but I don't understand it well enough to apply it to how to get out 
of

buildings.  it would be nice if Jeremy would put in some sort of
navigational aid to let us know where doors are. whether it be some sort 
of
scan that said something like a door northeast in however many feet, or 
like

shades of doom does it, with wind sounds where there are openings. it
wouldn't have to be wind, though. it could be some other kind of 
indicator.

Just my $0.02.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Tuesday, November 22, 2011 23:56
To: Gamers Discussion list
Subject: [Audyssey] some swamp tips

  a few tips here that might be helpful:

   If you start out in the safe zone, you need to get to coordinates
216 40, or right near it.
  to do this, go west to the defense room, there is a doorway at the south
side of that room, just face west, turn your west radar on with the left
arrow key, and head west until you find it, after going through that
doorway, you should be able to go west to the 216 40 coordinate and get 
out.
  hopefully jeremy will make this much easier next update, i think maybe 
he
is playing with graphics on and doesn't realize the challenge this 
presents.

myself, even though i can use the radar fairly effectively, and have a
decent feel for some of the buildings, i stay out of them, its just
frustrating to get in one of them and not be able to get out.
  right now, a lot of zombies tend to congregate south east of the safe
zone. if you need weapons and ammo, lots of corpses turn up there, but you
better get in, and get out. head in, find a weapon you can use, then go to 
a

less infested area and pick your targets.

  if your using jaws, turn typing interrupt off, so you don't miss
messages, you can always shut it up with the control key if you want.

  learn the layout. for instance, you should know that jackson and green
intersect, and that jackson runs east to west, and the east end dumps out
fairly near the safe zone.

  if you encounter a zombie that does not pan, either get away from it, or
turn toward where you heard the initial sound and fire as you back away, 
you
may get lucky. personally, i try to hit it, but if i miss the first time, 
i

just take off, otherwise, your just asking for it.
  hope some of this helps.
  good luck
che

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Re: [Audyssey] my game recordings/reviews are now availible on theweb!

2011-11-23 Thread Shane Lowe

yes, i'll try that. i'll let you kjno if i find something.

thanks,
Shane

- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 1:10 PM
Subject: Re: [Audyssey] my game recordings/reviews are now availible on 
theweb!




Hey Shane.
do you own a Logitech f510 gamepad?
If so, try and fly in the Three-d Velocity flight simulator.
See if you're having the same problem with the right hand stick that I am 
and if there's a fix for it.

Thanks.


-Original Message- 
From: Shane Lowe

Sent: Tuesday, November 22, 2011 9:58 AM
To: Gamers Discussion list
Subject: [Audyssey] my game recordings/reviews are now availible on the 
web!


Hi all,
first, I'd like to announce i'm back in the blind-gaming world!
And second of all, i'd like to announce you can get all my game 
recordings/reviews at the following link. More will be added in the 
future, and you will be notified when this happens. the link is

ftp://shaunnet.myftp.org/uploads/Shane%20Lowe%20game%20recordings/

thanks,
Shane
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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Jim Kitchen

Hi Lenron,

Yes, I have been told that Windows 7 presents another little problem with 
installing my games.  The thing is, Windows 7 apparently has two program files 
areas and my winkit install goes to one and the rest of the games go to the 
other.  Below is a message that I read from a lady that explains it and tells 
how she fixed it.  I hope that it helps.

Hello all, I just found out something I hope will help you Sherry,  ok you no 
how in windows 7 we have two program file folders? One is just called program 
files, and the other is called program files x86, well here is what happen to 
me. I  installed the winkit program and it went into  just the program files 
x86 folder. And when I installed the games they went into  the folder. Called 
just program files. So  fined out which one is the winkit one and go to which 
of the program folders the computer put the games in and copy and paste them 
into the winkit one it works.

Like I found out winkit was in the program files x86 so I went to just program 
files and  copied the games from kitchensinc and put them in program files x86 
kitchensinc and then I removed the one  in program files. Just deleted the 
folder.

Make sure you are in administrator  


Hope that helps.

Susan 



I hope that helps.
BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread lenron brown
if i can find the folders not sure how to go about it

On 11/23/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Lenron,

 Yes, I have been told that Windows 7 presents another little problem with
 installing my games.  The thing is, Windows 7 apparently has two program
 files areas and my winkit install goes to one and the rest of the games go
 to the other.  Below is a message that I read from a lady that explains it
 and tells how she fixed it.  I hope that it helps.

  Hello all, I just found out something I hope will help you Sherry,  ok you
 no how in windows 7 we have two program file folders? One is just called
 program files, and the other is called program files x86, well here is what
 happen to me. I  installed the winkit program and it went into  just the
 program files x86 folder. And when I installed the games they went into  the
 folder. Called just program files. So  fined out which one is the winkit one
 and go to which of the program folders the computer put the games in and
 copy and paste them into the winkit one it works.

 Like I found out winkit was in the program files x86 so I went to just
 program files and  copied the games from kitchensinc and put them in program
 files x86 kitchensinc and then I removed the one  in program files. Just
 deleted the folder.

 Make sure you are in administrator

  Hope that helps.

 Susan


 I hope that helps.
 BFN

  Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] iPhone racing games that are accessible.

2011-11-23 Thread michael barnes
Hey, I was wondering besides race live is there any other racing games 
on the iphone that a person who is blind could play?

I had heard awhile back that there is a boat racing game.
I am looking for any racing game like car racing, boat racing, bike 
racing, motorbike racing,

plane racing, etc.
Thanks,

--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] some swamp tips

2011-11-23 Thread Che
  The radar is helpful, not just in buildings either, and worth some 
practice.

  It makes one sound when a wall is there, and another for open space.
  It seems to me it makes 5 beeps per side, so if you turn on the radar 
in front of you with the up arrow and assume your facing north, you'll 
hear a beep for west-north west, northwest, north, north east, and east 
north-east in that order.  this is just what i've assumed from using it, 
jeremy may could shed some light on this subject for us.
  If for instance, your trying to find a doorway in a wall that is on 
your left, hit left arrow, if the wall is solid, you'll hear 5 solid 
beeps, as you walk forward, once a door way comes up, or you reach the 
end of a wall if your outside, you'll hear the open air sound, its quite 
handy to do this when going around the outside of buildings for 
instance, and by keeping the wall to your side, you can fire on any 
baddies that might pop up in front of you.
  as for typing interrupt, how to do it depends on your version of 
jaws, but its quite easy. google is your friend, as is the jaws help docs.

  happy shooting.
che



On 11/23/2011 7:14 AM, dark wrote:

I must agree, I've tried playing with and without graphics and without
the buildings with their many small walls and rooms are particularly
tricky. The problem really isn't the layout as such, sinse it is just
walls with 90 degree turns, it's that openings in the walls' and
particularly doors to different rooms and areas aren't made clear.

I think a directional door sound that you could turn towards, which
could be used both on the front doors of buildings and to openings to
different rooms and areas would help this considderably.

Beware the grue!

DArk.
- Original Message - From: Cary cary5...@gmail.com
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Wednesday, November 23, 2011 1:01 PM
Subject: Re: [Audyssey] some swamp tips



yeah man I agree about buildings, if I ever get into an actual
building, I
end up just exiting out and coming back in somewhere else, because I
have no
hope of navigating out of there. I sort of understand the concept of the
radar but I don't understand it well enough to apply it to how to get
out of
buildings. it would be nice if Jeremy would put in some sort of
navigational aid to let us know where doors are. whether it be some
sort of
scan that said something like a door northeast in however many feet,
or like
shades of doom does it, with wind sounds where there are openings. it
wouldn't have to be wind, though. it could be some other kind of
indicator.
Just my $0.02.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Tuesday, November 22, 2011 23:56
To: Gamers Discussion list
Subject: [Audyssey] some swamp tips

a few tips here that might be helpful:

If you start out in the safe zone, you need to get to coordinates
216 40, or right near it.
to do this, go west to the defense room, there is a doorway at the south
side of that room, just face west, turn your west radar on with the left
arrow key, and head west until you find it, after going through that
doorway, you should be able to go west to the 216 40 coordinate and
get out.
hopefully jeremy will make this much easier next update, i think maybe he
is playing with graphics on and doesn't realize the challenge this
presents.
myself, even though i can use the radar fairly effectively, and have a
decent feel for some of the buildings, i stay out of them, its just
frustrating to get in one of them and not be able to get out.
right now, a lot of zombies tend to congregate south east of the safe
zone. if you need weapons and ammo, lots of corpses turn up there, but
you
better get in, and get out. head in, find a weapon you can use, then
go to a
less infested area and pick your targets.

if your using jaws, turn typing interrupt off, so you don't miss
messages, you can always shut it up with the control key if you want.

learn the layout. for instance, you should know that jackson and green
intersect, and that jackson runs east to west, and the east end dumps out
fairly near the safe zone.

if you encounter a zombie that does not pan, either get away from it, or
turn toward where you heard the initial sound and fire as you back
away, you
may get lucky. personally, i try to hit it, but if i miss the first
time, i
just take off, otherwise, your just asking for it.
hope some of this helps.
good luck
che

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Re: [Audyssey] my game recordings/reviews are now availible ontheweb!

2011-11-23 Thread Ron Kolesar
Thanks Shane, I'd deeply appreciate that. Since not only myself, but I have 
several smart people from this list pulling their hair out to try and help 
me to figure this mystery out with my right hand stick being reversed.

Thanks.

-Original Message- 
From: Shane Lowe

Sent: Wednesday, November 23, 2011 9:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my game recordings/reviews are now availible 
ontheweb!


yes, i'll try that. i'll let you kjno if i find something.

thanks,
Shane

- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 1:10 PM
Subject: Re: [Audyssey] my game recordings/reviews are now availible on
theweb!



Hey Shane.
do you own a Logitech f510 gamepad?
If so, try and fly in the Three-d Velocity flight simulator.
See if you're having the same problem with the right hand stick that I am 
and if there's a fix for it.

Thanks.


-Original Message- 
From: Shane Lowe

Sent: Tuesday, November 22, 2011 9:58 AM
To: Gamers Discussion list
Subject: [Audyssey] my game recordings/reviews are now availible on the 
web!


Hi all,
first, I'd like to announce i'm back in the blind-gaming world!
And second of all, i'd like to announce you can get all my game 
recordings/reviews at the following link. More will be added in the 
future, and you will be notified when this happens. the link is

ftp://shaunnet.myftp.org/uploads/Shane%20Lowe%20game%20recordings/

thanks,
Shane
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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week.


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hands down any day of the week. 



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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Thomas Ward
Hi Laurel,

You have to arrow to the file you want to run and press the context
menu key which performs a right click on the file. The context key is
the key between the right Windows key and right control key on most
laptops and desktops. Once the context menu is up just arrow to run as
administrator.

Now, keep in mind the installation directory largely depends on if you
have a 32-bit version of Windos or a 64-bit version of Windows. If you
have a 32-bit version install the files to
c:\Program Files\Kitchensinc
and if you have a 64-bit computer the files should go in
c:\Program Files (x86)\Kitchensinc.

HTH



On 11/22/11, Laurel laurel.stock...@gmail.com wrote:
 Hi all,
 I decided I really wanna try out Jim's kitchensinc games! I think they
 will be lots of fun. I have a question though. I am running Windows
 Vista, and I installed the winkit folder and followed all the
 instructions there. Now, I'm at the part where I have to find the
 game/games I want and install them. It says that I need to go to the
 name of the file/game, hit inter and then do a run as administrator
 so that it will install propperly and I will be able to play. The only
 problem, is I can't find the run as adminastrator option, so I'm not
 sure how to make it work. Can y'all tell me what to do? /smiles/
 Thanks,
 Laurel and Stockard

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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Thomas Ward
Hi Jim,

FYI. Just a quick clarification here. The reason Windows 7 and some
versions of Vista have two different Program Files directories is for
backwards compatibility with older 32-bit software. All newer
applications---that is all 64-bit applications---are installed to
c:\Program Files
by default, but older 32-bit applications such as your games are installed to
c:\Program Files (x86)
because they were compiled for the older x86 processors and not the
x64 processors of today. Basically, that second Program Files
directory is there for backwards compatibility sake, and isn't
specific to Windows 7 either. Every 64-bit version of Windows has this
convention.

Cheers!


On 11/23/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Lenron,

 Yes, I have been told that Windows 7 presents another little problem with
 installing my games.  The thing is, Windows 7 apparently has two program
 files areas and my winkit install goes to one and the rest of the games go
 to the other.  Below is a message that I read from a lady that explains it
 and tells how she fixed it.  I hope that it helps.

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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Thomas Ward
Hi Jim,

Sorry, to interrupt, but slight correction here. On Vista and Windows
7 its control+escape for the start menu, press a for All Programs, and
then K for the Kitchinsinc menu. Oh, and if the start menu lands you
in the search box you have to arrow away from it before pressing a.

HTH


On 11/23/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Laurel,

 I hope that with the help from the list, you were able to get some of my
 games installed.  Darn U A C not liking WinZip self extracting zip files.
 And sorry that the WinKit install did not create a short cut icon on the
 desk top.  So to start the games, it is start key, p for program files and k
 for kitchensinc.  But you could always create a short cut icon to my
 gamemenu.exe program that did get installed to the
 c:\program files\kitchensinc
 folder.

 BFN

  Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Thomas Ward
Hi Laurel,

Yes. You don't want to hit enter on the file. Only arrow to it ande
press the context menu key, AKA the applications key, to bring up a
menu of options for that file such as copy, paste, run as
administrator, etc.

Cheers!


On 11/22/11, Laurel laurel.stock...@gmail.com wrote:
 ok, cool thanks. So you all are saying that basically if I hit the
 application key it will show me the run as administrator option.
 Should I select the file first and then find the run as admin option
 when it asks me if I wanna run, save or cancel? Or should I find run
 as admin before I even hit enter. And the other option is if I go to
 my control pannel and disable the user account control permission
 thingy.
 Sorry for all the questions, I'm just kind of confused and wanna make
 sure I do this correctly.

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Re: [Audyssey] Mud games

2011-11-23 Thread dan cook
hi Paula,
I think you would do the exact same with the sounds in mush, as i dont
have jaws or anything so its the only client i use.
So just download said sounds, and place them in mush's sound
directery. I hope it works for you.

On 11/23/11, dark d...@xgam.org wrote:
 Sorry Paula, I shouldn've been clearer.

 In vipmud you download the soundpacks and put all the sounds from them in
 the sounds folder in vipmud's directory, then just type setsound in the game
 to turn them on.

 I'm afraid I don't know where you put them in mushclient, as the only game
 I've played with that program is alteraeon.

 Hopefully someone more familiar with mushclient than I am can let you know.

 Beware the grue!

 Dark.
 - Original Message -
 From: Paula Hobley paula.hob...@bigpond.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 22, 2011 9:44 PM
 Subject: Re: [Audyssey] Mud games


 I'm new to all of this, so banging them anywhere is a little beyond me,
 you're dealing with a novice here (smile)

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Wednesday, 23 November 2011 8:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Mud games

 Well if you look at materiamagica's homepage, there is a question in the
 faq

 dealing with sounds and where to download them, but goodness knows where
 you

 put them in mushclient or what you do next.

 In vipmud you just bang them in the sounds folder.

 Beware the grue!
 dark.
 - Original Message -
 From: Paula Hobley paula.hob...@bigpond.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 22, 2011 8:59 PM
 Subject: Re: [Audyssey] Mud games


 Hi there

 I am using mushclient at the moment, I have been playing material magica
 but
 I don't have any sounds.  How do I get the sounds to work?  I will also
 give
 vipmud a try.

 Thanks in advance for your help.

 Cheers

 Paula


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Tuesday, 22 November 2011 7:41 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Mud games

 Actually ian, vipmud doesn't have built in muds it just has connection
 info.

 Connecting to any mud with it is just a matter of writing in the port
 name
 and host.
 The thirty day trial is also a bit of a misnomer really, sinse the only
 significant difference with the unregistered version of the client eve
 after

 those 30 days is that you can't use msp mud sound protocall, and that's
 something which not many games support anyway (only materiamagica has a
 really extensive msp soundpack).

 I'd deffinately recommend vipmud, as it's got lots of handy newby
 features
 with the layout and everything else, though if you want to play the mud
 alteraeon, Oriol's mushclient soundpack is the best option sinse even
 though

 mushclient is not as easy to use as vipmud, the soundpack has many
 helpful
 features as well as lots of music and ambience that virtually make
 alteraeon

 into an audio rpg.

 Beware the grue!

 Dark.
 - Original Message -
 From: Ian McNamara ianandri...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 22, 2011 7:36 AM
 Subject: Re: [Audyssey] Mud games


 it's good you get a 30 day trile with no restrictions then you can buy
 it.

 can't remember the price now though. it has some muds built in that you
 can set up i'm not sure what mud i'd sujjest for a beginner to mudding
 but

 i'm sure that some one can help there.

 Ian McNamara
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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Thomas Ward
Hi,

Actually, what screen reader you have and use has nothing to do with
the topic at hand. Just for the record using the app/context key to
bring up a menu of options for the current file etc is a Windows
feature not a screen reader feature. It doesn't matter if the end user
has Jaws, Window-Eyes, NVDA, SuperNova, etc. Just wanted to clarify
that in case people assumed this was a Jaws command or something. I've
seen my share of end users confuse Windows and Jaws commands before.

Cheers!


On 11/22/11, Ian McNamara ianandri...@googlemail.com wrote:
 Hi i am a jaws user on windows so it will work.

 Ian McNamara

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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Jacob Kruger
And, BTW, if, for example, you have an older keyboard that doesn't include a 
built-in context menu key, shift + F10 will invoke it as well - and that's 
been around/available since windows 95.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 8:24 PM
Subject: Re: [Audyssey] kitchensinc games - installation question



Hi,

Actually, what screen reader you have and use has nothing to do with
the topic at hand. Just for the record using the app/context key to
bring up a menu of options for the current file etc is a Windows
feature not a screen reader feature. It doesn't matter if the end user
has Jaws, Window-Eyes, NVDA, SuperNova, etc. Just wanted to clarify
that in case people assumed this was a Jaws command or something. I've
seen my share of end users confuse Windows and Jaws commands before.

Cheers!


On 11/22/11, Ian McNamara ianandri...@googlemail.com wrote:

Hi i am a jaws user on windows so it will work.

Ian McNamara

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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Thomas Ward
Hi,

FYI. There is also a quick shortcut to the UAC settings. Press
control+escape to bring up the start menu, arrow to the search box,
and type uac, and press entter. It will bring up the UAC settings 9
out of 10 times.

HTH


On 11/22/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Problem is that the UAC will still cause issues even if you do that. You
 still have to either run as administrator, which you can do by right
 clicking the name of the file you want to run and then hit run as
 administrator, or turn UAC off. To do this Laurel, you need to be in
 settings, control panel and users.
 They're coming to take me away, ha-haaa!

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Re: [Audyssey] some swamp tips

2011-11-23 Thread Jeremy Kaldobsky
This is exactly how it works.  :)

   The radar is helpful, not just
 in buildings either, and worth some practice.
   It makes one sound when a wall is there, and another
 for open space.
   It seems to me it makes 5 beeps per side, so if you
 turn on the radar in front of you with the up arrow and
 assume your facing north, you'll hear a beep for west-north
 west, northwest, north, north east, and east north-east in
 that order.  this is just what i've assumed from using
 it, jeremy may could shed some light on this subject for
 us.
   If for instance, your trying to find a doorway in a
 wall that is on your left, hit left arrow, if the wall is
 solid, you'll hear 5 solid beeps, as you walk forward, once
 a door way comes up, or you reach the end of a wall if your
 outside, you'll hear the open air sound, its quite handy to
 do this when going around the outside of buildings for
 instance, and by keeping the wall to your side, you can fire
 on any baddies that might pop up in front of you.
   as for typing interrupt, how to do it depends on
 your version of jaws, but its quite easy. google is your
 friend, as is the jaws help docs.
   happy shooting.
 che


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Re: [Audyssey] Creating IPhone Games

2011-11-23 Thread Thomas Ward
Hi Jacob,

Actually, most Linux distributions such as Ubuntu, Fedora, etc come
with Python 2.7 packages and modules preinstalled. Since SDL is a core
Linux API PyGame is usually preinstalled with the os. Even if it isn't
preinstalled usually installing required modules is as easy as typing
sudo apt-get install pygame2.7
to install PyGame for Python 2.7, and it will grab and install any
extra packages needed for games written in Python. So as I said using
Python for cross-platform development has its advantages, and is
becoming more common place on non-Windows operating systems.

However, if you are considering cross-platform development its better
to release your game as *.pyc files and not a Windows *.exe executable
because non-windows operating systems can't run that type of file
weather written in Python or not.Just thought you might like to know
that.

As for iOS I hear its something of a pain to develop for as well,
because you have to get your application registered with Apple's app
store, and there is all kinds of specific requirements for
installation etc. Bottom line, its too proprietary for my tastes.
Which is one reason I'm reluctant to get involved in creating games
for the IPhone and other mobile devices myself.

Cheers!


On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Really not too sure since, on my side haven't really looked into too much
 code/output redistribution, except for, thus far, under the windows
 platforms, and at least the modules am currently making use of include
 specific support for things like py2exe to generate the right output
 packages for windows distribution, etc., so on something like iOS, you might
 in fact need the end user to have also installed certain modules themselves.

 Same as if I wanted to pass some python compiled apps on to a linux user,
 they'd most likely first have to install those other modules themselves
 first, or else I'd have to build an actual setup python module to handle it
 as well, but there are ways to handle a lot of it sort of automatically - I
 think so anyway - but then on the other hand, while I have literally no
 experience of working with iOS, I know some guys don't like the fact that a
 lot of installations have to be handled through iTunes application install
 interface, or something.

 To do with data typing, yes, python is very happy to change, and therefore
 not enforce variable data typing, and for code block implementation it uses
 indentation which is also not perfect for use by new VI programmers as such,
 but I've been doing programming for a little while across various different
 languages etc. as well, so I know it's hard for me to as such consider how a
 newbie would handle it as well...smile

 The one thing I am quite impressed with, with python's handling thereof is
 it's list/iterator/array handling for a few collection data types, like
 lists, dictionaries and tuples, and it's one of the things I like the most
 about using in python to pass data around between parts of the processes,
 etc., but anyway.

 So yes, am not too sure it's the best one for a newbie either, but, really
 don't know what the overall best one would be, since it would also, to a
 large extent depend on their desired end result, where they want to get to
 after a while, etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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Re: [Audyssey] Creating IPhone Games

2011-11-23 Thread Jacob Kruger
Yes, do know, and my sighted brother has tested some of my pyc output on the 
mac's he works on doing sound/video production, but, I myself have never 
really done much with any form of macintosh, and part of that is that I 
don't appreciate such a proprietary attitude either, so if was planning to 
target any really mobile platfrom, it would most likely rather be google's 
android, but for now just sticking to windows since it's what I basically 
make use of, and do also have versions of vinux here, since also want to try 
various things on it as well - one day...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 9:43 PM
Subject: Re: [Audyssey] Creating IPhone Games



Hi Jacob,

Actually, most Linux distributions such as Ubuntu, Fedora, etc come
with Python 2.7 packages and modules preinstalled. Since SDL is a core
Linux API PyGame is usually preinstalled with the os. Even if it isn't
preinstalled usually installing required modules is as easy as typing
sudo apt-get install pygame2.7
to install PyGame for Python 2.7, and it will grab and install any
extra packages needed for games written in Python. So as I said using
Python for cross-platform development has its advantages, and is
becoming more common place on non-Windows operating systems.

However, if you are considering cross-platform development its better
to release your game as *.pyc files and not a Windows *.exe executable
because non-windows operating systems can't run that type of file
weather written in Python or not.Just thought you might like to know
that.

As for iOS I hear its something of a pain to develop for as well,
because you have to get your application registered with Apple's app
store, and there is all kinds of specific requirements for
installation etc. Bottom line, its too proprietary for my tastes.
Which is one reason I'm reluctant to get involved in creating games
for the IPhone and other mobile devices myself.

Cheers!


On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote:

Really not too sure since, on my side haven't really looked into too much
code/output redistribution, except for, thus far, under the windows
platforms, and at least the modules am currently making use of include
specific support for things like py2exe to generate the right output
packages for windows distribution, etc., so on something like iOS, you 
might
in fact need the end user to have also installed certain modules 
themselves.


Same as if I wanted to pass some python compiled apps on to a linux user,
they'd most likely first have to install those other modules themselves
first, or else I'd have to build an actual setup python module to handle 
it
as well, but there are ways to handle a lot of it sort of automatically - 
I

think so anyway - but then on the other hand, while I have literally no
experience of working with iOS, I know some guys don't like the fact that 
a
lot of installations have to be handled through iTunes application 
install

interface, or something.

To do with data typing, yes, python is very happy to change, and 
therefore
not enforce variable data typing, and for code block implementation it 
uses
indentation which is also not perfect for use by new VI programmers as 
such,
but I've been doing programming for a little while across various 
different
languages etc. as well, so I know it's hard for me to as such consider 
how a

newbie would handle it as well...smile

The one thing I am quite impressed with, with python's handling thereof 
is

it's list/iterator/array handling for a few collection data types, like
lists, dictionaries and tuples, and it's one of the things I like the 
most

about using in python to pass data around between parts of the processes,
etc., but anyway.

So yes, am not too sure it's the best one for a newbie either, but, 
really

don't know what the overall best one would be, since it would also, to a
large extent depend on their desired end result, where they want to get 
to

after a while, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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[Audyssey] games for windows mobile

2011-11-23 Thread mattias
exist any?
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[Audyssey] Finding Mushclient in Windows 7

2011-11-23 Thread Paula Hobley
Hi there

 

I am trying to follow the instruction to install the sound pack in mush
client for material magica.  I can't find it in program files, in fact there
are very few programs saved in program files.  Does anybody know where I
might find the directory for either this or VIPmud?

 

Thanks in advance for your help.

 

Cheers

 

Paula

 

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[Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Philip Bennefall
Hi all!

After very careful concideration and a lot of debating with myself back and 
forth, I have finally decided not to accept preorders for the game. For a 
product like BGT it is okay, because the point at which the product can be 
considered finished is a lot more vague. With a game like Perilous Hearts, 
however, I want to spend as much time as is needed in order to make the game 
the very best that it can be, and therefore I don't want to set a deadline even 
if it is far in the future as, while i'll certainly release something by that 
date to honor my contract, I may not release what I wanted personally. So for 
this reason, I have decided not to do it.

However, to thank all of those who gave me support, I have decided to release a 
concept demo of the game to wet your apetite even further. This concept demo 
contains the first two levels of the game, as well as the store. It can be 
found at:

http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. So I 
hope you can live with it for the time being!

For those of you who feel the game is worth it, I would be very happy to accept 
donations for its development. I do not have a special donation page for the 
game, however my other website banterbay.com has such a page which allows you 
to send money to Blastbay Studios. So while the receipt will say BanterBay 
donation, I will know that the donation is for Perilous Hearts rather than 
Banterbay. This page is available at:
http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources for 
the game, so you can be sure it goes to the right place.

Let me know what you think of the game, report problems and, above all, have 
fun!

Kind regards,

Philip Bennefall
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Charles Rivard
Thanks for the little surprise which I will probably work with over the week 
end, and I like your thinking on preorders.  Nobody will be a loser.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 5:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!




Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
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[Audyssey] major swamp problem

2011-11-23 Thread john
Hi all, After playing swamp for a little this evening, and 
heading back to the safe zone I found at least two normal 
zombies, a stalker, and a tyrant in the storage and supplies 
portion of the safe zone. On attempting to get out of that room 
(the whole room structure of the game is ridiculously hard for 
me) I found myself attacked by the whole bunch. My perfect 100% 
health went down to 46% in a matter of a second. I still don't 
know whether or not any of my newly acquired weapons (this was 
the first time I'd actually been able to hold my own and live for 
more than five minutes), were destroyed.


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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread dark

Hi Philip.

And now I have another page on the database to write :D. grumble grumbl!

I look forward to trying this out, however I am stil concerned on the 
donation front sinse if you require expensive sound libraries etc to make 
the game as good as possible as stated earlier, I'm concerned that 
financially you won't have the resources to make Perilous hearts as good as 
it could be.


Just as the problem of finishing on time to a date could severely curtail 
developement, I'd not want to see for instance some levels and plot of the 
game dropped simply through lack of funds which you may have got with 
preorders.


Just as a suggestion, perhaps you could plan a 1.0 and 1.5 release, with the 
amount of upgrades and extras in 1.5 depending upon the sales of 1.0.


This would get 1.0 out when you were good and ready, but also stil leave 
room for improving the game if, as we hope many copies are sold and you get 
a good bit more financial support for it.


I'll enjoy trying this one tomorrow.

All the best,

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 11:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!




Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Lori Duncan
Hi Philip, I have just tried out the game demo and the first thing which 
totally threw me was that when the game loaded and the main menu came up, 
instead of the gastly Mike I got the sappi Daniel voice that I use when I 
play the palace punch-up game, any idea why this could be?


Now onto the game.  I saved my adventure a few times and stood for a while 
enjoying the background ambience, then got attacked by something, a leppard 
I think, who wasn't too happy with me being there.  I struggled to change 
weapons quickly enough so as a result poor Jim met an untimely end.  There's 
a lot to get the hang of, and playing this at midnight my time probably 
isn't the best time to learn things.  Anyway I'm very impressed by the 
sounds, and just wondered if you could maybe add in a key which lets you 
change weapons fast, maybe the w key to switch between them?  Thanks and 
great work as always, from Lori.


--
From: Philip Bennefall phi...@blastbay.com
Sent: Wednesday, November 23, 2011 11:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!



Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] major swamp problem

2011-11-23 Thread Jeremy Kaldobsky
Yeah I just did a server reboot about 20 minutes ago.  It should have revived 
the dead guard and removed those zombies from the safe zone.  I know people are 
still waiting for the bug fixes, but they aren't ready yet.


 Hi all, After playing swamp for a
 little this evening, and heading back to the safe zone I
 found at least two normal zombies, a stalker, and a tyrant
 in the storage and supplies portion of the safe zone. On
 attempting to get out of that room (the whole room structure
 of the game is ridiculously hard for me) I found myself
 attacked by the whole bunch. My perfect 100% health went
 down to 46% in a matter of a second. I still don't know
 whether or not any of my newly acquired weapons (this was
 the first time I'd actually been able to hold my own and
 live for more than five minutes), were destroyed.


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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surpris e!

2011-11-23 Thread Ryan Conroy
Hi Philip,

I have one question, how do I get over the quicksand? lol I've been trying to 
get over it for the past half hour or so.

Ryan

-- Original Message --
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!
Date: Thu, 24 Nov 2011 00:10:00 +0100

Hi all!

After very careful concideration and a lot of debating with myself back and 
forth, I have finally decided not to accept preorders for the game. For a 
product like BGT it is okay, because the point at which the product can be 
considered finished is a lot more vague. With a game like Perilous Hearts, 
however, I want to spend as much time as is needed in order to make the game 
the very best that it can be, and therefore I don't want to set a deadline even 
if it is far in the future as, while i'll certainly release something by that 
date to honor my contract, I may not release what I wanted personally. So for 
this reason, I have decided not to do it.

However, to thank all of those who gave me support, I have decided to release a 
concept demo of the game to wet your apetite even further. This concept demo 
contains the first two levels of the game, as well as the store. It can be 
found at:

http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. So I 
hope you can live with it for the time being!

For those of you who feel the game is worth it, I would be very happy to accept 
donations for its development. I do not have a special donation page for the 
game, however my other website banterbay.com has such a page which allows you 
to send money to Blastbay Studios. So while the receipt will say BanterBay 
donation, I will know that the donation is for Perilous Hearts rather than 
Banterbay. This page is available at:
http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources for 
the game, so you can be sure it goes to the right place.

Let me know what you think of the game, report problems and, above all, have 
fun!

Kind regards,

Philip Bennefall
---
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60-Year-Old Mom Looks 27
Mom Reveals Free Wrinkle Trick That Has Angered Doctors!
http://thirdpartyoffers.juno.com/TGL3131/4ecd8a376c65b401ce4st05vuc
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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Trouble
The reason the install went to the correct directory is the program 
was coded for that one and windows was just following rules for 32bit programs.
The extra files are done through a zip file install that has a target 
of c:\program files. If you add the x86 to the path it has you will 
have the correct install path.


At 10:35 AM 11/23/2011, you wrote:

Hi Lenron,

Yes, I have been told that Windows 7 presents another little problem 
with installing my games.  The thing is, Windows 7 apparently has 
two program files areas and my winkit install goes to one and the 
rest of the games go to the other.  Below is a message that I read 
from a lady that explains it and tells how she fixed it.  I hope that it helps.


Hello all, I just found out something I hope will help you 
Sherry,  ok you no how in windows 7 we have two program file 
folders? One is just called program files, and the other is called 
program files x86, well here is what happen to me. I  installed the 
winkit program and it went into  just the program files x86 folder. 
And when I installed the games they went into  the folder. Called 
just program files. So  fined out which one is the winkit one and go 
to which of the program folders the computer put the games in and 
copy and paste them into the winkit one it works.


Like I found out winkit was in the program files x86 so I went to 
just program files and  copied the games from kitchensinc and put 
them in program files x86 kitchensinc and then I removed the one  in 
program files. Just deleted the folder.


Make sure you are in administrator

Hope that helps.

Susan

I hope that helps.
BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Finding Mushclient in Windows 7

2011-11-23 Thread Valiant8086
Program files x86

Sent from my iPod

On Nov 23, 2011, at 5:33 PM, Paula Hobley paula.hob...@bigpond.com wrote:

 Hi there
 
 
 
 I am trying to follow the instruction to install the sound pack in mush
 client for material magica.  I can't find it in program files, in fact there
 are very few programs saved in program files.  Does anybody know where I
 might find the directory for either this or VIPmud?
 
 
 
 Thanks in advance for your help.
 
 
 
 Cheers
 
 
 
 Paula
 
 
 
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Re: [Audyssey] some swamp tips

2011-11-23 Thread Christopher Bartlett
Other tips: walking appears to be stealthier than running.  The command to
switch back and forth is shift-w.  Even though the loudness of your sound
doesn't change, I've been able to get very close to entire rivers of zombies
such as the ones that flow down Carrigan Avenue without being discovered.

If you run out of ammo in a given weapon and you've got a baddie closing on
you, switch to the axe, as it is ready to use more quickly than any other
weapon.  But don't be hesitant to run like hell to give yourself distance.
In the multi-player game, it's rare to be chased by more than a couple of
zombies, so if you can get sufficient space to reload (which you can do on
the run with all but the large weapons) you can turn, aim and take at least
one down, then run again.

As in real life, take time to aim your shots.  Even when zombies are closing
on you, you generally have more time than you think.  Make each shot count,
not just because of limited ammo, but because better aimed shots do more
damage.  Squeeze off your shots one at a time if you can, so that when the
bugger dies, you don't waste shots.

When leaving the safe zone, I almost always circle around to the north.
North of the zone seems to be fairly safe, and if you're newly shorn of
ammo, you have a better chance of finding something to help you before
encountering a mass of dead flesh.


Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Wednesday, November 23, 2011 1:50 PM
To: blindadrenal...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] some swamp tips

This is exactly how it works.  :)

   The radar is helpful, not just
 in buildings either, and worth some practice.
   It makes one sound when a wall is there, and another
 for open space.
   It seems to me it makes 5 beeps per side, so if you
 turn on the radar in front of you with the up arrow and
 assume your facing north, you'll hear a beep for west-north
 west, northwest, north, north east, and east north-east in
 that order.  this is just what i've assumed from using
 it, jeremy may could shed some light on this subject for
 us.
   If for instance, your trying to find a doorway in a
 wall that is on your left, hit left arrow, if the wall is
 solid, you'll hear 5 solid beeps, as you walk forward, once
 a door way comes up, or you reach the end of a wall if your
 outside, you'll hear the open air sound, its quite handy to
 do this when going around the outside of buildings for
 instance, and by keeping the wall to your side, you can fire
 on any baddies that might pop up in front of you.
   as for typing interrupt, how to do it depends on
 your version of jaws, but its quite easy. google is your
 friend, as is the jaws help docs.
   happy shooting.
 che


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Re: [Audyssey] some swamp tips

2011-11-23 Thread lenron brown
how do you do  the jaws interupt with 10.0

On 11/23/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Other tips: walking appears to be stealthier than running.  The command to
 switch back and forth is shift-w.  Even though the loudness of your sound
 doesn't change, I've been able to get very close to entire rivers of zombies
 such as the ones that flow down Carrigan Avenue without being discovered.

 If you run out of ammo in a given weapon and you've got a baddie closing on
 you, switch to the axe, as it is ready to use more quickly than any other
 weapon.  But don't be hesitant to run like hell to give yourself distance.
 In the multi-player game, it's rare to be chased by more than a couple of
 zombies, so if you can get sufficient space to reload (which you can do on
 the run with all but the large weapons) you can turn, aim and take at least
 one down, then run again.

 As in real life, take time to aim your shots.  Even when zombies are closing
 on you, you generally have more time than you think.  Make each shot count,
 not just because of limited ammo, but because better aimed shots do more
 damage.  Squeeze off your shots one at a time if you can, so that when the
 bugger dies, you don't waste shots.

 When leaving the safe zone, I almost always circle around to the north.
 North of the zone seems to be fairly safe, and if you're newly shorn of
 ammo, you have a better chance of finding something to help you before
 encountering a mass of dead flesh.


   Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Wednesday, November 23, 2011 1:50 PM
 To: blindadrenal...@gmail.com; Gamers Discussion list
 Subject: Re: [Audyssey] some swamp tips

 This is exactly how it works.  :)

   The radar is helpful, not just
 in buildings either, and worth some practice.
   It makes one sound when a wall is there, and another
 for open space.
   It seems to me it makes 5 beeps per side, so if you
 turn on the radar in front of you with the up arrow and
 assume your facing north, you'll hear a beep for west-north
 west, northwest, north, north east, and east north-east in
 that order.  this is just what i've assumed from using
 it, jeremy may could shed some light on this subject for
 us.
   If for instance, your trying to find a doorway in a
 wall that is on your left, hit left arrow, if the wall is
 solid, you'll hear 5 solid beeps, as you walk forward, once
 a door way comes up, or you reach the end of a wall if your
 outside, you'll hear the open air sound, its quite handy to
 do this when going around the outside of buildings for
 instance, and by keeping the wall to your side, you can fire
 on any baddies that might pop up in front of you.
   as for typing interrupt, how to do it depends on
 your version of jaws, but its quite easy. google is your
 friend, as is the jaws help docs.
   happy shooting.
 che


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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Greg Steel

Hey Phillup I'm excited to try this out.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 3:10 PM
Subject: [Audyssey] My decision on Perilous Hearts preorders, and a 
surprise!




Hi all!

After very careful concideration and a lot of debating with myself back 
and forth, I have finally decided not to accept preorders for the game. 
For a product like BGT it is okay, because the point at which the product 
can be considered finished is a lot more vague. With a game like Perilous 
Hearts, however, I want to spend as much time as is needed in order to 
make the game the very best that it can be, and therefore I don't want to 
set a deadline even if it is far in the future as, while i'll certainly 
release something by that date to honor my contract, I may not release 
what I wanted personally. So for this reason, I have decided not to do it.


However, to thank all of those who gave me support, I have decided to 
release a concept demo of the game to wet your apetite even further. This 
concept demo contains the first two levels of the game, as well as the 
store. It can be found at:


http://www.blastbay.com/perilous_hearts_concept_demo.exe

It still uses Microsoft Sapi, but the final production certainly will not. 
So I hope you can live with it for the time being!


For those of you who feel the game is worth it, I would be very happy to 
accept donations for its development. I do not have a special donation 
page for the game, however my other website banterbay.com has such a page 
which allows you to send money to Blastbay Studios. So while the receipt 
will say BanterBay donation, I will know that the donation is for Perilous 
Hearts rather than Banterbay. This page is available at:

http://www.banterbay.com/donate.php

The money goes into the same PayPal account as I use when buying resources 
for the game, so you can be sure it goes to the right place.


Let me know what you think of the game, report problems and, above all, 
have fun!


Kind regards,

Philip Bennefall
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Re: [Audyssey] major swamp problem

2011-11-23 Thread lenron brown
stay out of that room lol that is where they hide

On 11/23/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Yeah I just did a server reboot about 20 minutes ago.  It should have
 revived the dead guard and removed those zombies from the safe zone.  I know
 people are still waiting for the bug fixes, but they aren't ready yet.


 Hi all, After playing swamp for a
 little this evening, and heading back to the safe zone I
 found at least two normal zombies, a stalker, and a tyrant
 in the storage and supplies portion of the safe zone. On
 attempting to get out of that room (the whole room structure
 of the game is ridiculously hard for me) I found myself
 attacked by the whole bunch. My perfect 100% health went
 down to 46% in a matter of a second. I still don't know
 whether or not any of my newly acquired weapons (this was
 the first time I'd actually been able to hold my own and
 live for more than five minutes), were destroyed.


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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Thomas Ward
Hi Philip,

Well, for what its worth I strongly feel you are making the right
decision here. Not taking preorders until you are ready to sell the
game or have it the way you want it will save you a lot of stress and
headaches in the long run. As you pointed out you might be able to
release a product on a specific date, but as you pointed out it won't
necessarily turn out exactly the way you personally want it too
because you may wind up cutting corners, rush certain aspects,
whatever to meet your deadline which isn't what we the customers want
to see happen to such a promising game. So I say take as long as you
need. :D

Now, I've got a question. If I donated say $10 or $15 towards the
development of the game would those donations count towards a purchase
of the game such as $10 or $15 off the retail price?

Cheers!




On 11/23/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi all!

 After very careful concideration and a lot of debating with myself back and
 forth, I have finally decided not to accept preorders for the game. For a
 product like BGT it is okay, because the point at which the product can be
 considered finished is a lot more vague. With a game like Perilous Hearts,
 however, I want to spend as much time as is needed in order to make the game
 the very best that it can be, and therefore I don't want to set a deadline
 even if it is far in the future as, while i'll certainly release something
 by that date to honor my contract, I may not release what I wanted
 personally. So for this reason, I have decided not to do it.

 However, to thank all of those who gave me support, I have decided to
 release a concept demo of the game to wet your apetite even further. This
 concept demo contains the first two levels of the game, as well as the
 store. It can be found at:

 http://www.blastbay.com/perilous_hearts_concept_demo.exe

 It still uses Microsoft Sapi, but the final production certainly will not.
 So I hope you can live with it for the time being!

 For those of you who feel the game is worth it, I would be very happy to
 accept donations for its development. I do not have a special donation page
 for the game, however my other website banterbay.com has such a page which
 allows you to send money to Blastbay Studios. So while the receipt will say
 BanterBay donation, I will know that the donation is for Perilous Hearts
 rather than Banterbay. This page is available at:
 http://www.banterbay.com/donate.php

 The money goes into the same PayPal account as I use when buying resources
 for the game, so you can be sure it goes to the right place.

 Let me know what you think of the game, report problems and, above all, have
 fun!

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surpris e!

2011-11-23 Thread Thomas Ward
Hi Ryan,
s
p
o
i
l
e
r

Well, you know you can't walk, run, or swim over the quicksand. You
can't jump over it either. Try looking up above the quicksand. Your
way over it is above you.

Cheers!


On 11/23/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi Philip,

 I have one question, how do I get over the quicksand? lol I've been trying
 to get over it for the past half hour or so.

 Ryan

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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread Thomas Ward
Hi Lori,

As to why Daniel came up by default I'm guessing that's the voice you
have set up as the default in the Windows control panel. The game
simply gets the default SAPI voice, rate, pitch, volume, etc and loads
the default voice using those settings.

HTH

On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Philip, I have just tried out the game demo and the first thing which
 totally threw me was that when the game loaded and the main menu came up,
 instead of the gastly Mike I got the sappi Daniel voice that I use when I
 play the palace punch-up game, any idea why this could be?

 Now onto the game.  I saved my adventure a few times and stood for a while
 enjoying the background ambience, then got attacked by something, a leppard
 I think, who wasn't too happy with me being there.  I struggled to change
 weapons quickly enough so as a result poor Jim met an untimely end.  There's
 a lot to get the hang of, and playing this at midnight my time probably
 isn't the best time to learn things.  Anyway I'm very impressed by the
 sounds, and just wondered if you could maybe add in a key which lets you
 change weapons fast, maybe the w key to switch between them?  Thanks and
 great work as always, from Lori.


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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread william lomas
as i said on the forum though at audio games.net

while i appreciate the demo, remember the first reason you asked for 
pre-orders. you needed to fund the game, and how can you be guaranteed a 
funding source from donations? at least with pre-orders you were guaranteed a 
certain amount. sighted people have to wait when they order a title, and so 
should we why should we as blind gamers expect it out at 1 a.m. on the 10 of 
october or something? i respect your decision but now if the project did get 
shelved as no funding to continue it you had a guaranteed funding source from 
the pre-orders with donations on top for good measure so you may have as we say 
here in the UK to use a saying, shot yourself in the foot. NOt annoyed 
delighted to have downloaded demo to try under fusion on the iMac but just be 
careful as the whole point of this pre-order thing was to be guaranteed at 
least say 40 USD from each person so ten of those 400 dollars how do you know 
you'd even get that in donations?
On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote:

 Hi Lori,
 
 As to why Daniel came up by default I'm guessing that's the voice you
 have set up as the default in the Windows control panel. The game
 simply gets the default SAPI voice, rate, pitch, volume, etc and loads
 the default voice using those settings.
 
 HTH
 
 On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Philip, I have just tried out the game demo and the first thing which
 totally threw me was that when the game loaded and the main menu came up,
 instead of the gastly Mike I got the sappi Daniel voice that I use when I
 play the palace punch-up game, any idea why this could be?
 
 Now onto the game.  I saved my adventure a few times and stood for a while
 enjoying the background ambience, then got attacked by something, a leppard
 I think, who wasn't too happy with me being there.  I struggled to change
 weapons quickly enough so as a result poor Jim met an untimely end.  There's
 a lot to get the hang of, and playing this at midnight my time probably
 isn't the best time to learn things.  Anyway I'm very impressed by the
 sounds, and just wondered if you could maybe add in a key which lets you
 change weapons fast, maybe the w key to switch between them?  Thanks and
 great work as always, from Lori.
 
 
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread william lomas
remember though if you do w to switch weapons great idea by the way, you'd'have 
to load it so still extra keys to add to challenge hope it runs ok on mac with 
windows seven in fusion

On Nov 24, 2011, at 5:32 AM, william lomas wrote:

 as i said on the forum though at audio games.net
 
 while i appreciate the demo, remember the first reason you asked for 
 pre-orders. you needed to fund the game, and how can you be guaranteed a 
 funding source from donations? at least with pre-orders you were guaranteed a 
 certain amount. sighted people have to wait when they order a title, and so 
 should we why should we as blind gamers expect it out at 1 a.m. on the 10 of 
 october or something? i respect your decision but now if the project did get 
 shelved as no funding to continue it you had a guaranteed funding source from 
 the pre-orders with donations on top for good measure so you may have as we 
 say here in the UK to use a saying, shot yourself in the foot. NOt annoyed 
 delighted to have downloaded demo to try under fusion on the iMac but just be 
 careful as the whole point of this pre-order thing was to be guaranteed at 
 least say 40 USD from each person so ten of those 400 dollars how do you know 
 you'd even get that in donations?
 On Nov 24, 2011, at 3:52 AM, Thomas Ward wrote:
 
 Hi Lori,
 
 As to why Daniel came up by default I'm guessing that's the voice you
 have set up as the default in the Windows control panel. The game
 simply gets the default SAPI voice, rate, pitch, volume, etc and loads
 the default voice using those settings.
 
 HTH
 
 On 11/23/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Philip, I have just tried out the game demo and the first thing which
 totally threw me was that when the game loaded and the main menu came up,
 instead of the gastly Mike I got the sappi Daniel voice that I use when I
 play the palace punch-up game, any idea why this could be?
 
 Now onto the game.  I saved my adventure a few times and stood for a while
 enjoying the background ambience, then got attacked by something, a leppard
 I think, who wasn't too happy with me being there.  I struggled to change
 weapons quickly enough so as a result poor Jim met an untimely end.  There's
 a lot to get the hang of, and playing this at midnight my time probably
 isn't the best time to learn things.  Anyway I'm very impressed by the
 sounds, and just wondered if you could maybe add in a key which lets you
 change weapons fast, maybe the w key to switch between them?  Thanks and
 great work as always, from Lori.
 
 
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[Audyssey] periless hearts

2011-11-23 Thread william lomas
hi periless hearts doesn't run well in fusion on a mac
the lag is no good it not philips fault just the way fusion works
hope it runs on a netbook if not i can't play 
least didn't pre-order then really


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Re: [Audyssey] Finding Mushclient in Windows 7

2011-11-23 Thread Paula Hobley
I'm afraid not, such a folder doesn't exist

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Thursday, 24 November 2011 11:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Finding Mushclient in Windows 7

Program files x86

Sent from my iPod

On Nov 23, 2011, at 5:33 PM, Paula Hobley paula.hob...@bigpond.com
wrote:

 Hi there
 
 
 
 I am trying to follow the instruction to install the sound pack in mush
 client for material magica.  I can't find it in program files, in fact
there
 are very few programs saved in program files.  Does anybody know where I
 might find the directory for either this or VIPmud?
 
 
 
 Thanks in advance for your help.
 
 
 
 Cheers
 
 
 
 Paula
 
 
 
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