[Audyssey] Fw: [vi-genaccess] Accessible cricket game for the PC

2017-02-01 Thread goshawk on horseback
just received the below. 

Simon 

- Original Message - 
From: 'Edward Green' edw...@edwardgreen.plus.com [vi-genaccess] 
To: vi-genacc...@yahoogroups.com 
Sent: Wednesday, February 01, 2017 9:17 PM
Subject: [vi-genaccess] Accessible cricket game for the PC


  

Hi all,



Apologies for the cross-posting.



I've no idea if this will be of interest to anyone on the list, but what I 
believe is the world's first accessible audio cricket game has been developed 
for the blind.



It runs under Windows, and is a simple simulation of a Twenty20 match.



The game is self-voicing with realistic sound effects, and it comes pre-loaded 
with several international teams.  You can adjust the playing strengths of the 
teams, as well as add new ones.



I've beta tested it, and despite its simplicity, it's a pretty good game with a 
lot of replay value.  You can either play against the computer or against a 
human player, though you can't at this stage play against people online.



I hope the developer will add features to the game in future iterations to make 
it an even richer experience, but even if he doesn't, the game can hopefully 
serve as a proof of concept for others to get into the development of 
accessible sport games.



You can download the game from

http://www.spoonbillsoftware.com.au/bgtwenty20cricket



I should say that Internet Explorer gets in a bit of a tizzy when you try and 
download the file, because it isn't commonly downloaded and it's worried that 
the file isn't safe.  When this message pops up, press alt n to get to the 
notification bar, press tab until you find the "actions" button, press space 
and tab until you find the button that lets you run the program.



The game has also featured on the most recent episode of RNIB's TechTalk 
podcast.



Cheers,



Ed


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Re: [Audyssey] Three-D Velocity

2017-01-30 Thread goshawk on horseback
does that mean one can now get round the issue of needing to register it, 
but with out a place to do so?
as currently I can only get it to run as a demo, which is very annoying!

Simon


- Original Message - 
From: "Tobias Vinteus" 
To: 
Sent: Monday, January 30, 2017 11:35 AM
Subject: [Audyssey] Three-D Velocity


Hi,
While googling on the state of Three-D Velocity I stumbled upon the
following:
https://github.com/munawarb/Three-D-Velocity/releases

Seems like Munawar has open-sourced Three-D Velocity. Thumbs up!

Tobias


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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-29 Thread goshawk on horseback
sounds great to me, bring it on please, thanks.

Simon


- Original Message - 
From: 
To: "Gamers Discussion list" 
Sent: Saturday, January 28, 2017 10:49 PM
Subject: [Audyssey] The old text game known as adventure or colossal cave


I found a copy of this game out on the internet, and I can get it running as 
an audio game with dictation on the iphone and ipad with a week or two of 
work.
Here's a wiki about the game.  Many of you have probably played it - it's 
the grandfather of adventure games.

Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] Star Trek the Final Conflict

2016-12-23 Thread goshawk on horseback
if you don't mind me asking, in what way?
as I had no issues here.

Simon


- Original Message - 
From: "john" 
To: "Gamers Discussion list" 
Sent: Friday, December 23, 2016 4:01 PM
Subject: Re: [Audyssey] Star Trek the Final Conflict


I've managed to run it on win7 before, though it was rather painful to play.

--
From: "Jack Falejjczyk" 
Sent: Friday, December 23, 2016 0:16
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Star Trek the Final Conflict

Jason, unfortunately this does mean it's incompatible. It's
incompatible with windows 7 x64 and above, due to how the game was
compiled. My advice would be to try it on a windows xp virtual
machine.

On 12/22/16, Jason Milyo  wrote:
> One of my friends installed Star Trek The Final Conflict on their
> Windows 10 machine yesterday, the game installed successfully but when
> he tries to run the game the game tells him error this program can not
> be run what does this mean does it mean it's not compatible for Windows 
> 10?
>
>
> --
> This is Jason known as KB3ICC on Windows 10 laptop
>
>
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Re: [Audyssey] Star Trek the Final Conflict

2016-12-23 Thread goshawk on horseback
not true, I can run it just fine on my win7 ultimate 64bit system.

Simon


- Original Message - 
From: "Jack Falejjczyk" 
To: "Gamers Discussion list" 
Sent: Friday, December 23, 2016 5:16 AM
Subject: Re: [Audyssey] Star Trek the Final Conflict


Jason, unfortunately this does mean it's incompatible. It's
incompatible with windows 7 x64 and above, due to how the game was
compiled. My advice would be to try it on a windows xp virtual
machine.

On 12/22/16, Jason Milyo  wrote:
> One of my friends installed Star Trek The Final Conflict on their
> Windows 10 machine yesterday, the game installed successfully but when
> he tries to run the game the game tells him error this program can not
> be run what does this mean does it mean it's not compatible for Windows 
> 10?
>
>
> --
> This is Jason known as KB3ICC on Windows 10 laptop
>
>
> ---
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Re: [Audyssey] Darkflier Productions

2016-12-03 Thread goshawk on horseback
I never heard of a pro version, but I could easily upload Scrolling  Battles 
if this would help, as I have that one available.

Simon


- Original Message - 
From: "julian dreykorn" 
To: "'Gamers Discussion list'" 
Sent: Saturday, December 03, 2016 5:15 PM
Subject: Re: [Audyssey] Darkflier Productions


Hi John,
the games I would like to download are Scrolling Battles pro and 2d
platformer.

All the best,
Julian

-Ursprüngliche Nachricht-
Von: Gamers [mailto:gamers-boun...@audyssey.org] Im Auftrag von john
Gesendet: Samstag, 3. Dezember 2016 18:03
An: Gamers Discussion list
Betreff: Re: [Audyssey] Darkflier Productions

Hi Julian,
Which games did you want specifically? I'll get them uploaded, and post some
temp links. ETA is probably going to be several hours though.

Best,
John

--
From: "julian dreykorn" 
Sent: Saturday, December 03, 2016 9:28
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] Darkflier Productions

Hi John,
that would be nice if these games got uploaded to agarchive.net.

All the best,
Julian

-Ursprüngliche Nachricht-
Von: Gamers [mailto:gamers-boun...@audyssey.org] Im Auftrag von john
Gesendet: Freitag, 2. Dezember 2016 04:49
An: Gamers Discussion list
Betreff: Re: [Audyssey] Darkflier Productions

These games are in the works on agarchive.net.
No eta yet - but if folks really want them, I can upload and just send
direct links to the list.

--
From: "Rich Yamamoto" 
Sent: Thursday, December 01, 2016 21:18
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Darkflier Productions

As of right now, there isn't a way to get them

Sent from my iPhone

> On Nov 15, 2016, at 3:48 PM, julian dreykorn
> 
wrote:
>
> Hi there,
> today I found out that the website darkflier.com cannot be entered
anymore.
> I opened it up from the Google Cache and there I read that Mason has
> closed the site.
> Does anyone of you know a downloadlink for his games (2dp and sbp)?
>
> All the best,
> Julian
>
>
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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread goshawk on horseback
actually you can get outlook express for win7, am using it myself.

Simon


- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2016 6:05 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!


Actually I've setup my wife's machine with windows 7, and have had to do a
lot of configuration, and have had nothing but problems, the os seems
intrinsically flawed to me in it's view, it's display, not to mention
needlessly complex in many areas (why the hell we don't have outlook express
anymore  and what the hell is going on with downloads).

Since finally! we're getting to the point that xp is becoming mildly
inconvenient to use with things like youtube I do plan to get a windows 10
machine later this year when I've finished my doctorate since I'll need
office 2003 until then, (I don't like the idea but we must all bow to the
wishes of almighty microsoft and it can't be worse than what I've observed
of win 7), however I still would much prefer to use xp, and would be happier
if programs like bgt could support it since I do plan to keep  my xp laptop
running for other stuff and I do know I'm not the only person in this
position.

Everyone is free to say "microsoft! doesn't support xp" without considering
whether we! should support microsoft, indeed it irritates me that I'm being
forced to accept something I don't want just because some fat cat
coorporation wants more money and finds it easier to break something which
has worked perfectly well for 17 years including all copatibility than to
actually make something that is practically any better.

All the best,

DArk.
- Original Message - 
From: "Jody McKinniss" 
To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2016 5:57 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!


> For all those posting about the Windows XP bug, my main question is,
> why in the world are you still running XP?  I grant you that it was a
> great operating system for several years.  But so is Windows 7.
> You're not losing any stability by upgrading your system.  Add to that
> the fact that Microsoft has discontinued all support for XP, and you
> have yet another reason to upgrade.  If you have programs that will
> only run on XP, then use the compatibility tool in Windows to run
> those specific programs in XP mode.  I can guarantee you, without a
> doubt, that these games do work on Windows 7, as well as 8.1.  I am
> not suggesting that you need to go all the way to Windows 10.  And I
> myself do not like the layout of Windows 8.  Great operating system in
> terms of security and stability, but layout and some accessibility
> issues are a huge turn off for me.  But there is not a thing wrong
> with Windows 7, and I see nothing but benefits to upgrading.
>
> On 7/21/16, john  wrote:
>> There's actually been no announcements on this issue in numerous months.
>> Its something to do with the form of bgt being used, but other than that
>> we
>>
>> know nothing.
>> I'm kind of sad actually so little progress has been made on this;
>> especially since it affects so much of the customer base.
>>
>> --
>> From: "dark" 
>> Sent: Wednesday, July 20, 2016 19:12
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured
>> RPG!
>>
>> Hi.
>>
>> A shame that annoying xp bug isn't fixed. I've not been able to play any
>> of
>> Vgstorms games since psycho strike,  it's a shame, this one sounds great,
>> and Aaron did say he'd look at fixingthe bug but it's not happened.
>>
>> All the best,
>>
>> dark.
>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> list,
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>>
>>
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>>
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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread goshawk on horseback
to be fair, I have only found 2 games so far, that I really can't get to 
work under win7, running win7 ultimate 64bit. underwater, and fear of the 
dark. no matter what I try, I just can't get those to run at all.
looking at the other side of the coin, I even got descent in to madness to 
work fine under win7, and have heard of a lot of people having trouble 
getting this one to work with 7.
I do wonder if sometimes installing a few games fixes problems?
for example, originally, I couldn't get alien outback to work, I just got a 
message saying it couldn't find a certain .dll file. whilst trying to figure 
out a way to sort this out, I installed quite a few other games, and when I 
later came back to alien outback to get the name of the file for someone 
trying to help me out, it fired up just fine.

Simon


- Original Message - 
From: "Jody McKinniss" 
To: "Gamers Discussion list" 
Sent: Thursday, July 21, 2016 5:57 PM
Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!


For all those posting about the Windows XP bug, my main question is,
why in the world are you still running XP?  I grant you that it was a
great operating system for several years.  But so is Windows 7.
You're not losing any stability by upgrading your system.  Add to that
the fact that Microsoft has discontinued all support for XP, and you
have yet another reason to upgrade.  If you have programs that will
only run on XP, then use the compatibility tool in Windows to run
those specific programs in XP mode.  I can guarantee you, without a
doubt, that these games do work on Windows 7, as well as 8.1.  I am
not suggesting that you need to go all the way to Windows 10.  And I
myself do not like the layout of Windows 8.  Great operating system in
terms of security and stability, but layout and some accessibility
issues are a huge turn off for me.  But there is not a thing wrong
with Windows 7, and I see nothing but benefits to upgrading.

On 7/21/16, john  wrote:
> There's actually been no announcements on this issue in numerous months.
> Its something to do with the form of bgt being used, but other than that 
> we
>
> know nothing.
> I'm kind of sad actually so little progress has been made on this;
> especially since it affects so much of the customer base.
>
> --
> From: "dark" 
> Sent: Wednesday, July 20, 2016 19:12
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured 
> RPG!
>
> Hi.
>
> A shame that annoying xp bug isn't fixed. I've not been able to play any 
> of
> Vgstorms games since psycho strike,  it's a shame, this one sounds great,
> and Aaron did say he'd look at fixingthe bug but it's not happened.
>
> All the best,
>
> dark.
>
>
> ---
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Re: [Audyssey] Downloading night of parasite.

2016-07-06 Thread goshawk on horseback
yes, I have it if you still need it.

Simon


- Original Message - 
From: "Michael Barnes" 
To: 
Sent: Wednesday, July 06, 2016 2:44 PM
Subject: [Audyssey] Downloading night of parasite.


Hello. When I went to audio games.net to download night a parasite it said 
that the URL could not be found. Does anyone have a copy of this game? If so 
could I get a copy of the game? Thank you.

Sent from my iPhone

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Re: [Audyssey] Help with Chillingham puzzle

2016-05-23 Thread goshawk on horseback
I also wouldn't mind this if available, as I am also rather stuck.

Simon


- Original Message - 
From: "loriduncan" 
To: 
Sent: Sunday, May 22, 2016 11:43 PM
Subject: [Audyssey] Help with Chillingham puzzle


Hi everyone, I know Bavisoft games has vanished never to be seen again, but
I've been playing Chillingham over again, and I can't for the life of me
figure out how to get the gun from Lilly's house.  I've tried everything
from inspecting the desk to using the desk and trunk, but nothing works.
I've taken the hook from the closet, but when I look inside it the guy tells
me it's empty.  I keep heading back to the shop too, and have already
sprayed one set of insects and gotten the pieces of wood to use on the
vampires, but now I'm stuck.

I know there was an audio review of the game by Kelly Sapergia, but I can't
seem to access it from the website, and it's not showing on Kelly's site
either.  I'd like to hear that review again, so am wondering if anyone here
might still have a copy of it?
Thanks in advance.  From Lori.


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Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread goshawk on horseback
nice one, am looking forward to it.

Simon


- Original Message - 
From: "Marty Schultz" 
To: "Gamers Discussion list" 
Sent: Tuesday, April 26, 2016 5:26 PM
Subject: Re: [Audyssey] why i build the games the way I do


Great idea.  I am also adding sailing trip, with ripped sails,broken
rudder, waves, etc.




On 4/26/2016 11:51 AM, Phil Vlasak wrote:
> Marty,
> You could take one of your existing card games and alter the meaning
> of the cards.
>
> You could turn Blindfold Road Trip to
> Pirate treasure hunt.
> You're on a pirate ship sailing from island to island digging up
> treasure.
> Instead of calling them distance cards:
> call them gold pieces
> the object is to collect 1000 gold pieces.
> 25 gold pieces, 12,
> 50 gold pieces, 12,
> 75 gold pieces, 12,
> 100 gold pieces, 14,
> 200 gold pieces, 6.
> Total 56
>
> hazard cards:
> out of wind  2,
> leaking ship  2,
> ripped sale  2,
> storm 3,
> no food  4.
> Total 13
>
> remedy cards:
> wind 6,
> patch hull 6,
> repair sale  6,
> end of storm 6,
> stock up food 14
> total 28
>
>safety cards:
> constant wind 1,
> puncture-proof hull 1,
> non-rippable sales 1,
> no storms 1.
> Plenty of food 1.
> Total 5
>
>
> ---
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> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>

-- 
*Marty Schultz*
ma...@kidfriendlysoftware.com 

Blindfold Racer - free iPhone/iPad app where you drive with your ears,
not your eyes www.BlindfoldRacer.com 

Learn about how we built it for blind & visually impaired kids, teens &
adults as a STEM project.
Follow the blog: BlindfoldGames.org 
Follow us: @BlindfoldGames 

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Re: [Audyssey] why i build the games the way I do

2016-04-26 Thread goshawk on horseback
I for one, really like this idea!

Simon


- Original Message - 
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Tuesday, April 26, 2016 4:51 PM
Subject: Re: [Audyssey] why i build the games the way I do


Marty,
You could take one of your existing card games and alter the meaning of the
cards.

You could turn Blindfold Road Trip to
Pirate treasure hunt.
You're on a pirate ship sailing from island to island digging up
treasure.
Instead of calling them distance cards:
call them gold pieces
the object is to collect 1000 gold pieces.
25 gold pieces, 12,
50 gold pieces, 12,
75 gold pieces, 12,
100 gold pieces, 14,
200 gold pieces, 6.
Total 56

hazard cards:
out of wind  2,
leaking ship  2,
ripped sale  2,
storm 3,
no food  4.
Total 13

remedy cards:
wind 6,
patch hull 6,
repair sale  6,
end of storm 6,
stock up food 14
total 28

safety cards:
constant wind 1,
puncture-proof hull 1,
non-rippable sales 1,
no storms 1.
Plenty of food 1.
Total 5


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Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-19 Thread goshawk on horseback
can't seem to find that app in the store.

Simon


- Original Message - 
From: "rajmund" <brajmund2...@gmail.com>
To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>; "Gamers 
Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 19, 2016 5:38 AM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


Hi,
Register at qcsalon.net , there's one right there.

Sent from a BrailleNote

 - Original Message -
From: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Tue, 19 Apr 2016 05:09:44 +0100
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

I don't know what you think about this idea, but one thing that
has been
lacking so far, is an accessible monopoly game for the iPhone.

Simon


- Original Message -
From: "Marty Schultz" <ma...@kidfriendlysoftware.com
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Friday, April 01, 2016 12:52 AM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


Thanks for all your input.  I will send your comments around to
the
testers, and get their feedback, and implement those ideas.  I
haven't
done much with breakout or hopper recently, since I'm building
pool /
billiards.
I've been getting several requests for both snakes and ladders,
and for
more trivia games.
There are already slews of trivia games that are accessible, and
I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have
no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and
ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by
having
another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
 Well as I said I've been playing through several of the games
from
 Kidfriendly software to write up for audiogames.net, often
paying for the
 coins and other upgrades when the game appealed to me
personally.

 Barnyard was one that surprised me for the idea of the game and
how much
 random fun sliding around looking for animals was, especially in
the
 matching, indeed I like the fact that the game uses the touch
screen so
 uniquely.

 I actually introduced my Fiance to the game today, sinse as an
animal
 lover and because she's getting used to the hole touch screen
concept on
 her Iphone, I thought it might appeal, and she really rather
enjoyed it
 (indeed she got far more addicted than I expected and spent half
an hour
 trying to beat her previous high score).

 Her first comment however (which I promised to pass on), was
"why are
 there no dogs or cats?" As a lover of both she was quite
disappointed, and
 in fairness I can see her point sinse while it's very cool to
have Sea
 lions, Dolphins and rattle snakes on a farm, not to mention
loons (good
 company for me), it would be rather logical to have a farm dog
or cat :d.

 I also did have a couple of thoughts myself.

 Firstly, sinse the game employs time limits, it might be nice if
we could
 make the information spoken more concise, and thus be more able
to get
 higher scores.  So instead of hearing "bullfrog to the north
west"  have a
 setting to just hear "bullfrog, northwest" or maybe even
"bullfrog n w"

 Secondly,  I wonder why some aspects of the game which are
controlled in
 settings have not been used to create different various types of
game to
 play?

 For example, instead of having the player choose how many
animals, have
 games with increasing numbers of animals, eg, 3 minutes 5
animals, 3
 minutes 6 animals.

 It might also be fun to have games that alter the number of
animals while
 playing, so that players have to more quickly make judgements on
the fly
 and cannot prepare for new sorts of animals turning up.  So for
example
 have a game that starts with four types of animals, and then add
another
 kind after a predetermined time, say 2 minutes, then another
kind after
 another two minutes and so on until the player messes up.


 Likewise, I rather wondered why both the size of animals and the
spoken
 instructions were not factors used to create harder games to
challenge the
 player, as opposed to be alterable in settings.  Personally I'd
much rather
 myself have the option to get higher scores on different modes
of play
 than to have the same modes of play but need to alter a setting,
sinse it
 creates more variation in the game and gives me more options
when I start,
 not to mention making the game progressive by giving harder
levels so that
 I can advance to the next hardest category when the previous one
becomes
 too easy (I really like the setup in Hopper and Pong for this).

 I've actually thought the same in breakout, that the speed of
the ball and
 whether the paddle gr

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread goshawk on horseback
whilst it may not be absolutely necessary, good soundscapes and voice 
acting, does improve a game quite a bit.

Simon


- Original Message - 
From: "Devin Prater" 
To: "Gamers Discussion list" 
Sent: Thursday, April 14, 2016 12:56 PM
Subject: Re: [Audyssey] why i build the games the way I do


Why would you need soundscapes and voice acting? A dark room is text, and 
does just fine. Touchmint’s games are mostly text, and do mostly fine as 
well. Nano empire is wonderful, and is text also. I’m saying that you don’t 
need expensive acting and sound do make a good game.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 13, 2016, at 3:29 PM, Darren Harris 
>  wrote:
>
> Hi,
>
> I have 1 thing to say about replayable games,
>
> Swamp. That's a 1 man band doing all that, look at how good a game that 
> is?
> Now have something like that on the iPhone and that would be awesome.
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy 
> Brown
> Sent: 13 April 2016 18:36
> To: gamers
> Subject: Re: [Audyssey] why i build the games the way I do
>
> In response to Marty's post, I know that this is exactly the sort of
> situation we have with Valiant Galaxy Associates.  Our company
> consists of two people.  We began with a large project that took 3
> years to get to commercial release and which is due to have an update
> relatively soon in our schedule.  Our next two games were much simpler
> and rolled out quickly, but only because we could reuse and centralize
> a lot of the code.  We're still in the process of making a centralized
> platform so we can roll out more of the smaller games as well as work
> on more ambitious games.
>
> Our hope is to eventually have more games in play, let the smaller
> ones carry the load while we develop long term bigger games.
>
> I disagree with you about the RPG as being simple to convert Dark:
>
> You can convert the mechanics relatively easily, but then you have to
> have the mechanics integrate with a group of player actions and
> possible results.  Essentially you write an Choose Your Own Adventure
> novel on top of the mechanics, get it all to integrate, and then have
> to still work out why it's not working over 60,000-250,000 words of
> text and god only knows how much mechanical issues.  This doesn't take
> into account sound scape or voice acting.
>
> It's not undoable, and I think we should see more of those types of
> games myself, but the question is how much complexity can you build
> from a small production standpoint and still stay sane, productive,
> and on top of customer service.  It's not like you release a game and
> it's a never go back to proposition.  Further, if you want to keep the
> costs reasonable, you have to make choices.  You can't release a
> professionally produced sound scape, voice acting, music background,
> story, proofreading, and fully tested and stable code and charge only
> 10 dollars for it.  A lot of the sorts of games that people cite when
> they mention this genre are games that originally retaled for well
> over $35 or 40 U.S. or, have monthly subscription charges that come to
> the same thing.  While Marty's assessment that most blind people don't
> like RPG's might be skewed, he is right that most blind people will
> not pay for the kind of quality that most would like to demand.  Not
> in my experience in any case.  That said, I know all the developers on
> list attempt to put out as professional and interesting a game as they
> can.  Remember too, that by moving his company to an IOS focus, Marty
> is not breaking new ground in terms of style of game perhaps, but by
> moving into the mobile app market he has broken ground for blind
> people and audio games in terms of providing well received simple
> games that are inexpensive.  That is a huge step from the any audio
> game is either cheap and developed as a labor of love by one
> programmer or $40 and developed to be profitable, or at least,
> hopefully profitable.
>
> As usual, my two cents.  I'll expect change from that please :)
>
> Take care,
>
> Jeremy
>
>
>
>
> -- 
> In the fight between you and the world--back the world! Frank Zapa
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> list,
> please send E-mail to gamers-ow...@audyssey.org.
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>
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Re: [Audyssey] Why I build the games as I do

2016-04-18 Thread goshawk on horseback
given the current cost of other titles, I have to say that it would probably 
have to offer something rather special and/or spectacular for a good amount 
of people to pay out that sort of a price, and would have to be all 
inclusive, no more paying out for any sort of upgrades or subscriptions 
after that sort of outlay.

Simon


- Original Message - 
From: 
To: "Gamers Discussion list" 
Sent: Wednesday, April 13, 2016 3:50 PM
Subject: Re: [Audyssey] Why I build the games as I do


I didn't say they didn't like it; I just said that from the email I've 
received, I get far fewer requests for RPGs than other games (about 1 in 30 
is a RPG request).  Sports games abound, but when I push back and ask how 
the game would be played, I usually don't get a response.  A classic 
suggestion is a basketball shooting game; I think it sounds pretty boring, 
after playing it for  a few minutes.

Building out an RPG would take months, and I can't see how to do any return 
on that investment.  Assume that the game would sell for $20, of which apple 
keeps $7.  Assume a programmer earns $40/hour.  A game that takes a month to 
build (and I think an RPG would take far more than that) would need to 
generate 6,400 after apple's cut, or about $9100.  At $20 per game, 500 
people would have to purchase it just to break even.  Given that 80% of the 
people never purchase, I would need 2,500 downloads to break even.

I am working with the programmer who built park boss, and I will probably 
port that over to the iPhone.  I've built a framework to mix my 
infrastructure with C++ code, so it might not be overly complex.  Since park 
boss is in the direction of an RPG, or at least closer to a SIMS 
environment, I can see how that game goes to try to project how any RPG 
would go.  Do you think this market could handle an RPG game for $40 to $50?



- Original Message - Subject: Re: [Audyssey] Why I build the 
games as I do
From: "dark" 
Date: 4/13/16 7:34 am
To: "Gamers Discussion list" 

@Marty, Blind people don't like rpgs? not true.

 Go and check audiogames.net and observe the amount of people who reply to
 rpg related topics, or indeed post a topic and ask. I suspect the
 information you got from that statement was from a local focus group, ie,
 society or association for the blind. Unfortunately, such places tend to
 have a generally older population who are primarily interested in
 traditional type games, however for younger gamers (and indeed those more
 likely to own Ios devices), something a little more modern and complex 
would
 appeal more, indeed part of the problem with audiogames development is that
 there is a large amount of traditional games available and not so much that
 is none traditional, ie, I can think of about 8 versions of blackjack over
 the years, but not one single version of a modern fantasy board game like
 Talisman, much less a ccg, collectable card game.


 I'll also add that rpgs don't need to be as complex as the games produced 
by
 companies like namco and squaresoft. dungeons and dragons do very well with
 basic mechanics, indeed most of what an rpg does mechanically can be
 represented by dice rolls and risk assessments, the one difference is that
 you have story and atmosphere added to that, as well as player progression
 over time.

 You might begin therefore by adapting some of the multiplayer fantasy 
themed
 card and board games for Ios, games like heroes of the multiverse or
 talisman, or creating your own along similar lines if copywrite is an 
issue.
 These would be mechanically similar to games like roadtrip, hearts or dice
 poker, just with more text involved, eg, a player would encounter a monster
 with a description of it's stats and be required to roll dice for combat, 
or
 a player would encounter a magical object card and decide whether to take 
it
 with them or not.

 While I do enjoy the games in the collection thus far, I am a little sorry
 none are games intended for longer or more complex play. There's nothing
 wrong with a game of hearts, blackjack etc or a quick arcade game, however
 unfortunately there has already been a lot of that sort of thing produced,
 indeed I do wonder if some people are taking the attitude "well there are
 several versions of hearts for pc, why should I pay to have one on my
 Iphone?"

 this isn't meant as an attack, as I said I enjoy the games for what they
 are, it just saddens me to see developers now producing exactly the same
 sorts of games we were seeing in the community 10 years ago, especially 
with
 the greater distribution and easier development inherent on Ios, indeed 
it's
 a little ironic that with one exception all of the more complex games we've
 seen recently for Pc or Ios have been games produced by sighted developers
 who have accidently created accessible games, or have included access
 requests in games that are 

Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-04-18 Thread goshawk on horseback
I don't know what you think about this idea, but one thing that has been 
lacking so far, is an accessible monopoly game for the iPhone.

Simon


- Original Message - 
From: "Marty Schultz" 
To: "Gamers Discussion list" 
Sent: Friday, April 01, 2016 12:52 AM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


Thanks for all your input.  I will send your comments around to the
testers, and get their feedback, and implement those ideas.  I haven't
done much with breakout or hopper recently, since I'm building pool /
billiards.
I've been getting several requests for both snakes and ladders, and for
more trivia games.
There are already slews of trivia games that are accessible, and I
imagine snakes and ladders would get boring quickly.
So,  I was thinking of combining those two together, but I have no idea
if that would be fun.
The idea would be that you could only move ahead in snakes and ladders
if you answered the trivia question correctly.
I could also make variants of the game more child educational by having
another option to test arithmetic, or spelling.
Any thoughts?

On 3/31/2016 7:21 PM, dark wrote:
> Well as I said I've been playing through several of the games from 
> Kidfriendly software to write up for audiogames.net, often paying for the 
> coins and other upgrades when the game appealed to me personally.
>
> Barnyard was one that surprised me for the idea of the game and how much 
> random fun sliding around looking for animals was, especially in the 
> matching, indeed I like the fact that the game uses the touch screen so 
> uniquely.
>
> I actually introduced my Fiance to the game today, sinse as an animal 
> lover and because she's getting used to the hole touch screen concept on 
> her Iphone, I thought it might appeal, and she really rather enjoyed it 
> (indeed she got far more addicted than I expected and spent half an hour 
> trying to beat her previous high score).
>
> Her first comment however (which I promised to pass on), was "why are 
> there no dogs or cats?" As a lover of both she was quite disappointed, and 
> in fairness I can see her point sinse while it's very cool to have Sea 
> lions, Dolphins and rattle snakes on a farm, not to mention loons (good 
> company for me), it would be rather logical to have a farm dog or cat :d.
>
> I also did have a couple of thoughts myself.
>
> Firstly, sinse the game employs time limits, it might be nice if we could 
> make the information spoken more concise, and thus be more able to get 
> higher scores. So instead of hearing "bullfrog to the north west"  have a 
> setting to just hear "bullfrog, northwest" or maybe even "bullfrog n w"
>
> Secondly,  I wonder why some aspects of the game which are controlled in 
> settings have not been used to create different various types of game to 
> play?
>
> For example, instead of having the player choose how many animals, have 
> games with increasing numbers of animals, eg, 3 minutes 5 animals, 3 
> minutes 6 animals.
>
> It might also be fun to have games that alter the number of animals while 
> playing, so that players have to more quickly make judgements on the fly 
> and cannot prepare for new sorts of animals turning up. So for example 
> have a game that starts with four types of animals, and then add another 
> kind after a predetermined time, say 2 minutes, then another kind after 
> another two minutes and so on until the player messes up.
>
>
> Likewise, I rather wondered why both the size of animals and the spoken 
> instructions were not factors used to create harder games to challenge the 
> player, as opposed to be alterable in settings. Personally I'd much rather 
> myself have the option to get higher scores on different modes of play 
> than to have the same modes of play but need to alter a setting, sinse it 
> creates more variation in the game and gives me more options when I start, 
> not to mention making the game progressive by giving harder levels so that 
> I can advance to the next hardest category when the previous one becomes 
> too easy (I really like the setup in Hopper and Pong for this).
>
> I've actually thought the same in breakout, that the speed of the ball and 
> whether the paddle grows when it hits the back wall should be factors that 
> alter in different levels, however Blindfold Barnyard, sinse it is based 
> on managing increasing levels of more complex circumstances would be a 
> really nice game to play around with in this way.
>
> INdeed, speaking of complexity,  there could be some rather fun ways to 
> expand the game.
>
> Firstly, at the present moment there is no reason why a player cannot 
> simply keep clearing one fence of a given animal type and accumulate more 
> and more score on another fence. I was thinking therefore of inserting a 
> factor which forced players to keep evolving which fence they stuck 
> animals too.
>
> What I was thinking is that at various intervals, 

Re: [Audyssey] Looking for anyone who was a three-d velocity betatester.

2016-03-19 Thread goshawk on horseback
I would also be interested, as I have sort of the same problem, I managed to 
get hold of the program, but have no way to get it unlocked from demo mode.

Simon


- Original Message - 
From: "Ron Kolesar" 
To: "Audyssey Gamers Mailing List Mailing list" 
Sent: Wednesday, March 16, 2016 8:21 PM
Subject: [Audyssey] Looking for anyone who was a three-d velocity 
betatester.


for my fellow gamers.
Like the subject states.
I am looking for any subscriber to this list who might have been a beta 
tester to the three-d velocity hand to ear flight simulator project.
I had down loaded a copy of the last beta before the web page was shut down.
But I can not find that anywhere.
Now I have a demo of version two.
But it is only a demo copy.
It is a shame that munawar shut down his web page.
If anyone can get a hold of munawar or for those who were beta testers on 
the old project.
Please get in touch with me.
Very Thankfully Yours,
Ron Kolesar AKA The Blind Pilot.
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Re: [Audyssey] Having problems registering some games.

2016-02-04 Thread goshawk on horseback
I would agree here.
I have a good number of the games, but that I haven't got round to 
registering yet, as unfortunately, I installed them when I installed a lot 
of games, and registering them was something that just got forgotten about.

Simon


- Original Message - 
From: "Jack Falejjczyk" 
To: "Gamers Discussion list" 
Sent: Friday, February 05, 2016 2:15 AM
Subject: Re: [Audyssey] Having problems registering some games.


Hey Ron. Might I ask, when did the tech support send you the keygen?
Was it recent? I'm just curious, because it'd be nice to get an
official statement on the distribution status of the bsc stuff,
because in the coming audio games archive, as of now we are only
distributing demos, which, as we all know, will be unusable when they
expire. Even if people have licenses, no telling what would happen if
they upgraded their computer. So it'd be nice to get an official
statement about distribution of these games. Thanks!

On 2/4/16, Ron Kolesar  wrote:
> Thanks for writing back John.
> It does.
> But the problem is when you go back to the game to paste in the code so 
> that
> it is no longer in demo mode.
> Thanks for writing back.
>
> -Original Message-
> From: john
> Sent: Thursday, February 4, 2016 5:33 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Having problems registering some games.
>
> I believe the keygen copies your registration key to your clipboard for 
> you.
>
>
> --
> From: "Ron Kolesar" 
> Sent: Thursday, February 04, 2016 15:16
> To: "Audyssey Gamers Mailing List Mailing list" 
> Subject: [Audyssey] Having problems registering some games.
>
> Hello to all.
> The tech support people from the old blind software shipped me a zip 
> folder
> of all of the games.
> Now I can create the code that ineed to register the game, but how do I 
> take
> that reginerated code to unlock the game?
> Because I still get the question, do you want to go out to the blind
> software page to register your game.
> As we all know, blind software no longer exhists.
> Now I wouldn’t call this a piretet copy since the tech support gave them 
> to
> me.
> Plus I had purchase quite a few of their products while they were still in
> business.
> I did notice while stress testing the blast chamber game that I helped 
> beta
> tested, I’m having problems twisting the valve closed with the four arrow
> keys.
> Not sure if this is because of running in a 64 bit processor world, or
> running in win 10or because I’m using a USB keyboard.
> So I’d like to be able to unlock the games with the code reginerator tht 
> was
> also given to me before the time limit runs out.
> So, if anyone can help me do that I would be deeply greatful.
> Very Thankfully Yours,
> Ron
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Re: [Audyssey] Bavisoft games.

2016-01-28 Thread goshawk on horseback
not very, as I have only had them a couple of months myself.

Simon


- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>
To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>; "Gamers 
Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 28, 2016 7:56 AM
Subject: Re: [Audyssey] Bavisoft games.


Hi simon, how far you got?

-Original Message- 
From: goshawk on horseback
Sent: Thursday, January 28, 2016 2:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft games.

I still play both of those games, but haven't got that far yet, so can't
help with the snake issue, sorry.

Simon


- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>
To: <gamers@audyssey.org>
Sent: Wednesday, January 27, 2016 10:09 PM
Subject: [Audyssey] Bavisoft games.


Hi everyone, I'm just curious to know if anyone still plays any of the games
from Bavisoft?  I know they've gone bust, but I must confess to still liking
the silune in Grisley Gultch, and I actually think that game has more replay
value than Chillingham did.  There is a problem though, I always manage to
get to the final job the Marshal has for me no problem, but I just can't for
the life of me get passed the rattle snake attacks, no matter how hard I
try.  I used the f12 key and set it to 7, which does me find for the robbers
coming at me, but the snakes seem to come much faster for some reason.
There's also a really interesting bug on the slot machine, I only had $20
left, and when I placed my bet for the whole 20, I won 40, but then Dug told
me I was broke and I got kicked out lol.  That's never happened before, and
I don't think running win7 would have caused it to crop up.

I'd just love a cheat to get passed those darned rattle snakes, they're so
time consuming, and if you fail you've to start the whole darned mission
over again.  Thank god for recent games which allow you to save on the spot!
:)
>From Lori.


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Re: [Audyssey] Bavisoft games.

2016-01-27 Thread goshawk on horseback
I still play both of those games, but haven't got that far yet, so can't 
help with the snake issue, sorry.

Simon


- Original Message - 
From: "loriduncan" 
To: 
Sent: Wednesday, January 27, 2016 10:09 PM
Subject: [Audyssey] Bavisoft games.


Hi everyone, I'm just curious to know if anyone still plays any of the games
from Bavisoft?  I know they've gone bust, but I must confess to still liking
the silune in Grisley Gultch, and I actually think that game has more replay
value than Chillingham did.  There is a problem though, I always manage to
get to the final job the Marshal has for me no problem, but I just can't for
the life of me get passed the rattle snake attacks, no matter how hard I
try.  I used the f12 key and set it to 7, which does me find for the robbers
coming at me, but the snakes seem to come much faster for some reason.
There's also a really interesting bug on the slot machine, I only had $20
left, and when I placed my bet for the whole 20, I won 40, but then Dug told
me I was broke and I got kicked out lol.  That's never happened before, and
I don't think running win7 would have caused it to crop up.

I'd just love a cheat to get passed those darned rattle snakes, they're so
time consuming, and if you fail you've to start the whole darned mission
over again.  Thank god for recent games which allow you to save on the spot!
:)
>From Lori.


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Re: [Audyssey] Fw: new accessible games for you all

2016-01-19 Thread goshawk on horseback
that is why I put the, "they are also available for iPhone", part in my 
message, as the original was sent to an android list, and I asked if they 
were available for iPhone also, which they are.

Simon


- Original Message - 
From: "Tim" <z200...@gmail.com>
To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>; "Gamers 
Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 19, 2016 12:46 AM
Subject: Re: [Audyssey] Fw: new accessible games for you all


hope you know the link here is for android phones not iPhones.

At 08:10 AM 1/18/2016, you wrote:
>have just heard about this series of accessible
>games, they are also available for iPhone, so
>thought I would share the news of them. Simon
>- Original Message - From: Niklas
>Rittinghaus To: eyes-f...@googlegroups.com Sent:
>Monday, January 18, 2016 12:12 PM Subject: new
>accessible games for you all Hi everyone, iâ?Td
>like to inform you about the lifeline-series of
>games by 3 minute Games llc. In wich you
>communicate with a spaceman who is stranded on
>an unknown planet in an unknown galaxy and needs
>you to help him. The game has text, music and
>sounds and you can find  the series here:
>https://play.google.com/store/apps/developer?id=3%20Minute%20Games%2C%20LLC=de
>Have fun. Best regards Niklas
>
>Diese E-Mail wurde von Avast Antivirus-Software
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[Audyssey] Fw: new accessible games for you all

2016-01-18 Thread goshawk on horseback
have just heard about this series of accessible games, they are also available 
for iPhone, so thought I would share the news of them. 

Simon 

- Original Message - 
From: Niklas Rittinghaus 
To: eyes-f...@googlegroups.com 
Sent: Monday, January 18, 2016 12:12 PM
Subject: new accessible games for you all


Hi everyone,

 

i’d like to inform you about the lifeline-series of games by 3 minute Games 
llc. In wich you communicate with a spaceman who is stranded on an unknown 
planet in an unknown galaxy and needs you to help him. The game has text, music 
and sounds and you can find  the series here:

https://play.google.com/store/apps/developer?id=3%20Minute%20Games%2C%20LLC=de

Have fun.

 

Best regards

Niklas





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Re: [Audyssey] Contacting developers

2015-12-29 Thread goshawk on horseback
I also sent a message to vip, got a response saying that the message had 
been received, but no actual response to the message.

Simon


- Original Message - 
From: "Damien Sykes-Pendleton" 
To: 
Sent: Tuesday, December 29, 2015 3:15 PM
Subject: [Audyssey] Contacting developers


Hi all,
Has anyone had any problems contacting VIPGamesZone or Draconis 
Entertainment recently? I have been trying to reach VIP for some time now 
but to no avail, and I sent an email to Draconis, again with no response. My 
wife also purchased some titles from Draconis and has yet to receive her 
keys.
Thanks.
Damien.
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Re: [Audyssey] requesting a bunch more games please.

2015-12-28 Thread goshawk on horseback
yes, it is just a shame that the link to them isn't that clear. I 
fortunately managed to get hold of one, called the phone number it gave to 
get a registration key, which fortunately was still the right number, and 
asked about, and got the other one as well.
the revised request list is as follows.
any of the Casey Mathews' Web Friendly Help Games
any of Claudio Zeni's Blue World Games
audio 3d maze from braille soft, as page to it just gives 404 error every 
time.
Saber Duel
Splatter, kill flies.
 Fire Escape, get out of your burning house.
Zato, fight the yakuza gang as a blind samurai.
 Audio version of frogger.
Tristan Bussiere's ACE Games
Bomb Stopper.
the 4 Nick Gawronski's Games, (if they were ever actually made available, as 
last info is that they are in development, but the site has gone). the 
titles are:
boating week, shoot out, doctor newnew, and mudbot.
from Peter Laursen's TDL Games. space colony cleaner.
Nick Adamson's flight commander (if it ever actually came out)

Simon


- Original Message - 
From: "Danielle Ledet" <singingmywa...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 29, 2015 1:59 AM
Subject: Re: [Audyssey] requesting a bunch more games please.


I can tell you Armadillo Army and termite Torpedo can be gotten from
APH's website.

On 10/28/15, john <jpcarnemo...@gmail.com> wrote:
> The audiogames archive will have some of these games when we launch.
> Unfortunately that's a larger list than I have time to fully process at 
> the
>
> moment, so I can't tell you which ones exactly.
>
> ------
> From: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>
> Sent: Tuesday, October 27, 2015 23:54
> To: <gamers@audyssey.org>
> Subject: [Audyssey] requesting a bunch more games please.
>
>> hello all,
>> have been looking at a couple of sites, and found a number of other VI
>> games that I would be rather interested in getting hold of. 
>> unfortunately,
>>
>> either the sites for the actual games I am interested in are no longer
>> working, download/order links don't work, or something along those lines.
>>
>> so am hoping some of you out there can help me get hold of some of these
>> games please. as well as by e-mail, I can take files via sendspace,
>> dropbox, or via skype.
>> now here is the list, it is quite a one this time.
>> Yukio Nozawa's World of war
>> Yukio Nozawa's Bokurano Daiboukenn 2
>> any of the PawloskiGames
>> any of the Speed of Sound Gaming ones
>> any of the Casey Mathews' Web Friendly Help Games
>> Steve Walmsley's Aurora
>> any of Munawar Bijani's BPC games
>> any of Claudio Zeni's Blue World Games
>> audio 3d maze, and crocadile dentist from braille soft, as pages to them
>> just gave 404 error every time.
>> Westfront PC: The Trials of Guilder
>> Saber Duel
>> Leap of faith, Find the way out through the maze.
>> Fear of the Dark, Find the way out.
>>  Way of the Blind Goose, Fight the enemy.
>> Rock 'n Ride, Drag racing game.
>>  Supersonic, An arcade game where you avoid incoming enemies.
>> Audio Rumble, A boxing game.
>> Ghost driver, You and your drunk friend dodge oncoming cars before you
>> crash.
>>  Bounty Hunter, You drive your vehicle, chasing a rare creature
>> underground.
>>  Fireman, Save people in a burning house.
>>   Blind Rally, A Racing game.
>> Arcadium, A Retro Arcade Game.
>> Audio Joust, in which you take on the role of king Arthur's champion.
>> Big Cahuna, Catch all kinds of fish within the time limit.
>> Call of Duty - The Sound Experience.
>> FlySwatter, Swat all flies.
>> Nameless, locked in a dungeon, with water rising, try to escape before 
>> you
>>
>> drown.
>> Underwater, you command a submarine and explore the deep sea.
>> Windmill, You are chased by monsters and need to run to the Windmill.
>> Splatter, kill flies.
>> Fire Escape, get out of your burning house.
>> Maze game, (no more info available)
>> Zato, fight the yakuza gang as a blind samurai.
>> Audio version of frogger.
>> Jumpman, jump over cars.
>> KILL ALL ZOMBIES.
>> Sonar, First person shooter.
>> Sightless, RPG game.
>> Tristan Bussiere's ACE Games
>> the Dragon Slayer Game,
>> Legend of the Green Dragon.
>> Tommy, Robin, and Lee's Dragon Slayer Games.
>> dueling swords
>> Bomb Stopper.
>> the 4 Nick Gawronski's Games, (if they were ever actually made available,
>>
>> as last info is that they are in development, but the site has gone). the
>>
>> titles are:
>> bo

Re: [Audyssey] realspeak voices

2015-12-22 Thread goshawk on horseback
if you do find that you still need them, I haven't got a disk, but I do have 
a file that I could probably upload.

Simon


- Original Message - 
From: "Shaun Everiss" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 22, 2015 9:26 PM
Subject: Re: [Audyssey] realspeak voices


disreguard this message.
I found where I could get it sorted again and its backed up in 2 places,
on the other hand if someone still has a disk of real speak solo 4 sapi
they want to send me email me anyway.


On 23/12/2015 9:55 a.m., Shaun Everiss wrote:
> Hi all.
> This is a little unusual, however I heard about a 64 bit installer for
> the realspeak voices so I thought I'd ask.
> A harddrive crash caused me to have a lot of corrupted data files
> among them was my realspeak data
> I download this from somewhere and its gone now.
> If anyone has an old jaws 8 sapi disk they don't use and want to get rid
> of or another way for me to get the voices I lost I am happy to pay for
> shipment or whatever if I don't I don't, but if possible I'd like em back.

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Re: [Audyssey] New hosted game, captive of forune

2015-12-12 Thread goshawk on horseback
only trial of the demon hunter, which this latest release is the sequel to.

Simon


- Original Message - 
From: "Tobias Vinteus" 
To: "Gamers Discussion list" 
Sent: Saturday, December 12, 2015 12:05 PM
Subject: Re: [Audyssey] New hosted game, captive of forune


cool, didn't know those games occasionally came with a soundtrack. Are
there any more of these games with sound or music that any of you know
about?


On Sat, 12 Dec 2015, dark wrote:

> Hi.
>
> Another new  choice script interactive story, though for anyone looking on 
> the Ios ap store or Google play store this is under hosted games not 
> choiceofgames.
>
> I'm glad to hear this one is out sinse I saw the icon for it the other day 
> but couldn't buy it, and the first one sounded good (particularly if it's 
> got it's own soundtrack).
>
> description here:
> Captive of Fortune
>
> Battle necromancers, ogres, and the demon itself!
>
> Captive of Fortune
>
> is an interactive novel by Samuel Harrison Young, where your
>
> choices control the story. It's Volume Two of "Demons Among Men," the 
> sequel to
>
> Trial
>
> of the Demon Hunter. The game is text-based with occasional vivid 
> illustrations and a
>
> unique sound track - and driven by the vast, unstoppable power of your 
> imagination.
>
> Continuing your journey to banish the mysterious and elusive demon, you 
> travel to the
>
> city of Lorden, where romance and new dangers await. With new allies but 
> even more
>
> enemies presenting themselves, the vendetta against you continues, the 
> trials set
>
> before you leading you along a dangerous path to face your greatest 
> challenge yet.
>
> Over 136,000 words
>
> Romance!
>
> Battle bandits, necromancers, ogres and trolls
>
> Music and illustrations to enhance your experience
>
> Finally confront the demon
>
> We hope you enjoy playing
>
> Captive of fortune.
>
>
>
> All the best,
>
>
>
> Dark.
> ---
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> list,
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>

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Re: [Audyssey] possible idea for new game.

2015-12-04 Thread goshawk on horseback
I have to say that this is rather disappointing news, as I would have no 
idea where to start.

Simon


- Original Message - 
From: "Milos Przic" <milos.pr...@gmail.com>
To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>; "Gamers 
Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 03, 2015 8:07 AM
Subject: Re: [Audyssey] possible idea for new game.


Simon,
I haven't had a ride for ages now! Well yes, a nice idea. I have a totally
different kind of idea in my head, but I decided to start learning bgt for
this matter, and hope one day to be able to implement it. If not, then the
falt is noone's but mine only... There were many ideas on this list brought
by us users, but the developers, I would say, don't like much hearing those,
because only they know how much work a gae like your or mine can involve...
So that's my advice, as when you have an idea, the real-life practice shows
that only you can implement it, unles someone else asks you for it.
Best,
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>
To: <gamers@audyssey.org>
Sent: Tuesday, November 17, 2015 9:53 AM
Subject: [Audyssey] possible idea for new game.


> hello all,
> this is a very much half formed idea at the moment, but thought I would
> throe it out there to see what people think.
> the idea I had, was for a horse riding game, where the back story is, that
> whilst on holiday, you decide to hire a horse and check out the
> countryside, unfortunately however, the only horse hire business in the
> area, is run by a rather grumpy and sadistic individual, (possibly called
> sadistic Stacy) who only really likes 3 things in life, her horses,
> sitting around watching tv, and having a nice full cash till. 5 things she
> really hates, are customers, receiving complaints, having horses come back
> in poor condition, riders coming back late, and having to get off of her
> behind to go collect a horse and rider. as you are on holiday, you only
> have a certain budget to spend, which would normally get you a number of
> rides, but received complaints, injuries to the horse, coming back late,
> and having to be collected, will all cost extra. even more unfortunately
> for you, (as in real life sometimes), the countryside is full of mean
> spirited individuals, such as farmers who will complain to Stacy if you
> damage too much of there crops, or scare there sheep. you can avoid them
> by sticking to the roads, but then you will have delivery van, and truck
> drivers, who will have to slow down for you if you don't, or can't pull
> over in time, and they will also complain to Stacy about this. there are
> also idiot motorbikers on the roads, some of who will also complain about
> you slowing them down, but some of whom will just belt past you, scaring
> your horse, which could cause it to go haring off in to a field of crops
> or sheep, either damaging, or scaring the hell out of them. some other
> fields have bulls in them, who will not be happy to see you, and may come
> after you if you spend too long in there fields, if they catch you and
> collide with your horse, this  will cause the horse an injury. there are
> also sometimes loose dogs that will think it is fun to chase your horse,
> and bite it if they catch it.
> there are some decent horse tracks, which one can canter or gallop on,
> useful for out pacing the dogs, or making up time. there are also very
> muddy tracks, which may cause your horse to slip and fall if you go up
> them too fast.
> there could be some streams that need to be jumped, either as short cuts,
> or again, good for shaking off the dogs.
> the bull fields could have electric fences, which an idea could be that
> you need to lure the bull in to it, which will discourage it from chancing
> you any more, with out your horse hitting the fence. another possibility
> is that some better horses may be able to jump the fences, where as the
> bull would slam headlong in to the fence.
> some of the roads have good verges which you can pull the horse over on
> when required, but some of them have ditches, so that you can't pull over
> with out causing your horse to slip and fall in to them, causing an
> injury. some of the ditches, which could be along side roads, tracks, or
> fields, also may have fly tipped loose plastic sheeting in, which will
> flap around in the wind, and scare your horse, causing it to run off
> somewhere else, as mentioned earlier. you can only go at a walk or trot on
> the roads, as going any faster on them will cause the horse an injury
> owing to the harder surface.
> there could also be pig pens, on the corners of some roads or tracks,
> wh

Re: [Audyssey] possible idea for new game.

2015-12-04 Thread goshawk on horseback
the more I think about it, the more I would actually like to see this game 
come in to being. unfortunately, I never have been, and never will be any 
sort of programmer.

Simon


- Original Message - 
From: "john" <jpcarnemo...@gmail.com>
To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>; "Gamers 
Discussion list" <gamers@audyssey.org>
Sent: Friday, December 04, 2015 12:22 PM
Subject: Re: [Audyssey] possible idea for new game.


This doesn't sound like an agonizingly hard game to implement, honestly. As
long as the dev knows how to build whatever environment you want (side
scroller vs 3-d or whatever) the concepts you describe, on the surface at
least, don't look that bad.
If you're really serious about trying to make this a reality, I'd suggest
drafting a more detailed concept for the game - write up everything from
scoring to speed of various characters, because that's what you would need
to provide for development to get started.
For me at least, game design  - balancing it, adding to it and then
balancing those additions - has been one of the most complicated parts of
development, at least from a time spent perspective. If you can take out all
that work (and maybe give the dev sounds for the game as well) I really
don't think this would be to hard to build, as long as you can find a dev
willing to put in the time.
Either that, or as Milos said, you can always learn bgt yourself. If you go
that rout, I'd be happy to try and get you started; there's a learning curve
and a mindset you need in order to start programming, but once you have that
down, the actual code isn't that bad.

------
From: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>
Sent: Friday, December 04, 2015 6:36
To: "Milos Przic" <milos.pr...@gmail.com>
Cc: <gamers@audyssey.org>
Subject: Re: [Audyssey] possible idea for new game.

I have to say that this is rather disappointing news, as I would have no
idea where to start.

Simon


- Original Message - 
From: "Milos Przic" <milos.pr...@gmail.com>
To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>; "Gamers
Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 03, 2015 8:07 AM
Subject: Re: [Audyssey] possible idea for new game.


Simon,
I haven't had a ride for ages now! Well yes, a nice idea. I have a totally
different kind of idea in my head, but I decided to start learning bgt for
this matter, and hope one day to be able to implement it. If not, then the
falt is noone's but mine only... There were many ideas on this list brought
by us users, but the developers, I would say, don't like much hearing those,
because only they know how much work a gae like your or mine can involve...
So that's my advice, as when you have an idea, the real-life practice shows
that only you can implement it, unles someone else asks you for it.
Best,
  Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>
To: <gamers@audyssey.org>
Sent: Tuesday, November 17, 2015 9:53 AM
Subject: [Audyssey] possible idea for new game.


> hello all,
> this is a very much half formed idea at the moment, but thought I would
> throe it out there to see what people think.
> the idea I had, was for a horse riding game, where the back story is, that
> whilst on holiday, you decide to hire a horse and check out the
> countryside, unfortunately however, the only horse hire business in the
> area, is run by a rather grumpy and sadistic individual, (possibly called
> sadistic Stacy) who only really likes 3 things in life, her horses,
> sitting around watching tv, and having a nice full cash till. 5 things she
> really hates, are customers, receiving complaints, having horses come back
> in poor condition, riders coming back late, and having to get off of her
> behind to go collect a horse and rider. as you are on holiday, you only
> have a certain budget to spend, which would normally get you a number of
> rides, but received complaints, injuries to the horse, coming back late,
> and having to be collected, will all cost extra. even more unfortunately
> for you, (as in real life sometimes), the countryside is full of mean
> spirited individuals, such as farmers who will complain to Stacy if you
> damage too much of there crops, or scare there sheep. you can avoid them
> by sticking to the roads, but then you will have delivery van, and truck
> drivers, who will have to slow down for you if you don't, or can't pull
> over in time, and they will also complain to Stacy about this. there are
> also idiot motorbikers on the roads, some of who will also complain about
> you slowing them down, but some of whom will j

[Audyssey] possible idea for new game.

2015-12-02 Thread goshawk on horseback
hello all, 
this is a very much half formed idea at the moment, but thought I would throe 
it out there to see what people think. 
the idea I had, was for a horse riding game, where the back story is, that 
whilst on holiday, you decide to hire a horse and check out the countryside, 
unfortunately however, the only horse hire business in the area, is run by a 
rather grumpy and sadistic individual, (possibly called sadistic Stacy) who 
only really likes 3 things in life, her horses, sitting around watching tv, and 
having a nice full cash till. 5 things she really hates, are customers, 
receiving complaints, having horses come back in poor condition, riders coming 
back late, and having to get off of her behind to go collect a horse and rider. 
as you are on holiday, you only have a certain budget to spend, which would 
normally get you a number of rides, but received complaints, injuries to the 
horse, coming back late, and having to be collected, will all cost extra. even 
more unfortunately for you, (as in real life sometimes), the countryside is 
full of mean spirited individuals, such as farmers who will complain to St
 acy if you damage too much of there crops, or scare there sheep. you can avoid 
them by sticking to the roads, but then you will have delivery van, and truck 
drivers, who will have to slow down for you if you don't, or can't pull over in 
time, and they will also complain to Stacy about this. there are also idiot 
motorbikers on the roads, some of who will also complain about you slowing them 
down, but some of whom will just belt past you, scaring your horse, which could 
cause it to go haring off in to a field of crops or sheep, either damaging, or 
scaring the hell out of them. some other fields have bulls in them, who will 
not be happy to see you, and may come after you if you spend too long in there 
fields, if they catch you and collide with your horse, this  will cause the 
horse an injury. there are also sometimes loose dogs that will think it is fun 
to chase your horse, and bite it if they catch it. 
there are some decent horse tracks, which one can canter or gallop on, useful 
for out pacing the dogs, or making up time. there are also very muddy tracks, 
which may cause your horse to slip and fall if you go up them too fast. 
there could be some streams that need to be jumped, either as short cuts, or 
again, good for shaking off the dogs. 
the bull fields could have electric fences, which an idea could be that you 
need to lure the bull in to it, which will discourage it from chancing you any 
more, with out your horse hitting the fence. another possibility is that some 
better horses may be able to jump the fences, where as the bull would slam 
headlong in to the fence. 
some of the roads have good verges which you can pull the horse over on when 
required, but some of them have ditches, so that you can't pull over with out 
causing your horse to slip and fall in to them, causing an injury. some of the 
ditches, which could be along side roads, tracks, or fields, also may have fly 
tipped loose plastic sheeting in, which will flap around in the wind, and scare 
your horse, causing it to run off somewhere else, as mentioned earlier. you can 
only go at a walk or trot on the roads, as going any faster on them will cause 
the horse an injury owing to the harder surface. 
there could also be pig pens, on the corners of some roads or tracks, which 
need to be avoided by going to the other side of the road or track, as passing 
too close to these will also scare the horse, (strange but true fact, horses 
really don't like pigs). 
you can only go at walk if you need to cut through a sheep field, as going any 
faster will scare the sheep, leading to a complaint, possibly unless you can 
exit that field in time, before the farmer notices you. the same could be the 
case if you end up in a field of crops, if you can get out of it in time, the 
farmer may not notice you, so won't complain. 
there could be a few sorts of game, one could be a timed one, 
another could be where you just have to get round the rout with as fewer 
complaints and horse injuries as possible, 
and a third could be a see how long you can keep riding for before you rack up 
too many complaints and/or injuries. 
some other possibilities for variables could include: 
spending more of your budget for a better horse, which could be less prone to 
scares, better able to jump the fences, keep it's footing better on the muddy 
tracks (meaning that you can go a bit faster on them), and/or could just go 
faster in general. 
doing this however, will mean that you won't get so many rides for your budget, 
and will have less of it available for the fines for complaints and/or 
injuries. 
spending a bit of your budget on dog biscuits, which you can drop behind you 
and make the loose dogs lose interest in chancing you. 
traveler horses, which will follow you, these won't cause you any injury, but 
you will need to shake 

[Audyssey] Fw: possible idea for new game.

2015-12-02 Thread goshawk on horseback
sorry if you get the below twice, sent it yesterday morning, but didn't see it 
get through. 

- Original Message - 
From: goshawk on horseback 
To: gamers@audyssey.org 
Sent: Tuesday, November 17, 2015 8:53 AM
Subject: possible idea for new game. 


hello all, 
this is a very much half formed idea at the moment, but thought I would throe 
it out there to see what people think. 
the idea I had, was for a horse riding game, where the back story is, that 
whilst on holiday, you decide to hire a horse and check out the countryside, 
unfortunately however, the only horse hire business in the area, is run by a 
rather grumpy and sadistic individual, (possibly called sadistic Stacy) who 
only really likes 3 things in life, her horses, sitting around watching tv, and 
having a nice full cash till. 5 things she really hates, are customers, 
receiving complaints, having horses come back in poor condition, riders coming 
back late, and having to get off of her behind to go collect a horse and rider. 
as you are on holiday, you only have a certain budget to spend, which would 
normally get you a number of rides, but received complaints, injuries to the 
horse, coming back late, and having to be collected, will all cost extra. even 
more unfortunately for you, (as in real life sometimes), the countryside is 
full of mean spirited individuals, such as farmers who will complain to St
 acy if you damage too much of there crops, or scare there sheep. you can avoid 
them by sticking to the roads, but then you will have delivery van, and truck 
drivers, who will have to slow down for you if you don't, or can't pull over in 
time, and they will also complain to Stacy about this. there are also idiot 
motorbikers on the roads, some of who will also complain about you slowing them 
down, but some of whom will just belt past you, scaring your horse, which could 
cause it to go haring off in to a field of crops or sheep, either damaging, or 
scaring the hell out of them. some other fields have bulls in them, who will 
not be happy to see you, and may come after you if you spend too long in there 
fields, if they catch you and collide with your horse, this  will cause the 
horse an injury. there are also sometimes loose dogs that will think it is fun 
to chase your horse, and bite it if they catch it. 
there are some decent horse tracks, which one can canter or gallop on, useful 
for out pacing the dogs, or making up time. there are also very muddy tracks, 
which may cause your horse to slip and fall if you go up them too fast. 
there could be some streams that need to be jumped, either as short cuts, or 
again, good for shaking off the dogs. 
the bull fields could have electric fences, which an idea could be that you 
need to lure the bull in to it, which will discourage it from chancing you any 
more, with out your horse hitting the fence. another possibility is that some 
better horses may be able to jump the fences, where as the bull would slam 
headlong in to the fence. 
some of the roads have good verges which you can pull the horse over on when 
required, but some of them have ditches, so that you can't pull over with out 
causing your horse to slip and fall in to them, causing an injury. some of the 
ditches, which could be along side roads, tracks, or fields, also may have fly 
tipped loose plastic sheeting in, which will flap around in the wind, and scare 
your horse, causing it to run off somewhere else, as mentioned earlier. you can 
only go at a walk or trot on the roads, as going any faster on them will cause 
the horse an injury owing to the harder surface. 
there could also be pig pens, on the corners of some roads or tracks, which 
need to be avoided by going to the other side of the road or track, as passing 
too close to these will also scare the horse, (strange but true fact, horses 
really don't like pigs). 
you can only go at walk if you need to cut through a sheep field, as going any 
faster will scare the sheep, leading to a complaint, possibly unless you can 
exit that field in time, before the farmer notices you. the same could be the 
case if you end up in a field of crops, if you can get out of it in time, the 
farmer may not notice you, so won't complain. 
there could be a few sorts of game, one could be a timed one, 
another could be where you just have to get round the rout with as fewer 
complaints and horse injuries as possible, 
and a third could be a see how long you can keep riding for before you rack up 
too many complaints and/or injuries. 
some other possibilities for variables could include: 
spending more of your budget for a better horse, which could be less prone to 
scares, better able to jump the fences, keep it's footing better on the muddy 
tracks (meaning that you can go a bit faster on them), and/or could just go 
faster in general. 
doing this however, will mean that you won't get so many rides for your budget, 
and will have less of it available for the fines

[Audyssey] looking for a few more games please

2015-11-27 Thread goshawk on horseback
as usual, the below are ones that I am interested in, but where links don't 
work any more, so am hoping some of you out there can help me get them, thanks 
in advance. 
scrolling battles 
shell shock 
superdog's bone hunt 
the snowball war 
Three D velocity, (yes I know this is a pay for one, but as the site for it 
won't come up, have no qualms about requesting it here) 
World of Legends 

can take files via sendspace, dropbox, or skype, if too big to send by e-mail. 

Simon 

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Re: [Audyssey] Choice of Games: accessibility?

2015-11-21 Thread goshawk on horseback
yes, I like the iPhone versions for the train as well, especially after a 
long day, or a few too many beers, as they actually keep the brain working, 
so that it is more difficult to doze off and miss your station.

Simon


- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Saturday, November 21, 2015 8:07 AM
Subject: Re: [Audyssey] Choice of Games: accessibility?


Hi Tobias.

Steam is not a very accessible platform at all, and if your playing in a web
browser anyway chrome would possibly not serve much point, however I've
heard good things about the game's access on Android.

I personally like them on my Iphone sinse that way they're portable, and
they're perfect games for playing on the train or similar, plus then I don't
need to be sitting at a computer but can sit in a cafe or whatever.

All the best,

Dark.
- Original Message - 
From: "Tobias Vinteus" 
To: 
Sent: Saturday, November 21, 2015 6:18 AM
Subject: [Audyssey] Choice of Games: accessibility?


> Hi,
> I've successfully been playing games from Choice of Games online on their
> website. Since they offer their titles on Android, Chrome Webstore and
> Steam, I wonder, are any of those platforms even more accessible than the
> web version or might I as well stick tothe web version?
>
> Thanks,
> Tobias
>
>
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
>
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6176 / Virus Database: 4460/11038 - Release Date: 11/21/15
>


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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Fw: New audiogame: Space Encounter available for PC and Mac!

2015-11-19 Thread goshawk on horseback
I definitely won't be spending that much on it. for the comparatively small
extras of being able to customize a name or 2, I personally don't think that
the extra outlay is worth it. now if one could for example customize your
ship's features, get access to more and/or better weapons, better sensors,
faster engines and such, and/or unlock more or different missions, those
would be the sorts of things that I for one would seriously think about
forking out extra for.

Simon


- Original Message - 
From: "Appleman" <appleman310...@gmail.com>
To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>; "Gamers
Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 19, 2015 7:56 PM
Subject: Re: [Audyssey] Fw: New audiogame: Space Encounter available for PC
and Mac!


Hi Simon,
I will be downloading this one as well. However, I'm very reluctant to spend
over €200 on an audio game. I don't know what this comes to in Australian
dollars but if it means getting your name the credits for purchasing the
gold edition, it's something to think about. This is one of my favourite
game genres.


Sent from my iPad

> On 20 Nov 2015, at 4:18 AM, goshawk on horseback
> <goshawk_on_horseb...@fastmail.co.uk> wrote:
>
> just received the below, will definitely be getting this one.
>
> Simon
>
> - Original Message - 
> From: IV Productions
> To: goshawk_on_horseb...@fastmail.co.uk
> Sent: Thursday, November 19, 2015 4:45 PM
> Subject: New audiogame: Space Encounter available for PC and Mac!
>
>
> Hi all,
>
> here we are with some news we hope you'll find juicy...
>
> We are introducing a new audiogame, it's called "Space Encounter", a
> space-based shoot'em up.
>
> It is available in its First Open Edition, first edition ever being
> published for PC and Mac. There are different purchasing options, each one
> has different a different price, starting at 19,90€.
>
> Full speed ahead then and, if you can, support us choosing the Bronze
> Medal, the Silver Medal or the Gold Medal. We are a small, private
> company, no subsidies, and we need you and your purchases to be able to
> continue produce more and better audiogames.
>
> Buy Space Encounter - First Open Edition - 19,90€:
> http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_final_eng.html?lang=eng
>
>
> Buy Space Encounter - First Open Edition - Bronze Medal - 49,90€:
> http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_bronze_eng.html?lang=eng
>
> Includes: one ship named as you like.
> Buy Space Encounter - First Open Edition - Silver Medal - 99,90€:
> http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_silver_eng.html?lang=eng
>
>
> Includes: one ship plus one campaign named as you like.
> Buy Space Encounter - First Open Edition - Gold Medal - 249,90€:
> http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_gold_eng.html?lang=eng
>
> Includes:
>  a.. two ships named as you like
>
>  b.. two campaigns named as you like
>
>  c.. special mention in the 'Credits' section of the game as Associate
> Producer
>
>
>
> Join the Space Encounter! Shoot your missiles and exterminate the alien
> scum! Win the Total War and become the Supreme Intergalactic Commander!
>
>
> Game Description
> Pilot, are you ready to fight the alien oppression with Space Encounter?
> During an immersive gaming experience, you'll face many enemy fleets,
> coming from all the universe!
> Choose your ship and your equipment and dash yourself into the battle!
> Shoot first and destroy everithing that's moving.
> Test yourself with the Total War fighting all the alien races one by one,
> or select  a single campaign to fight in a specific part of the universe,
> or  train facing single alien waves.
> Start as simple pilot; fight; accumulate points and victory after victory
> you'll climb the high intergalactic command's  hierarchy, till you'll
> become its supreme  leader!
> Welcome to Space Encounter!!
>
> And last but not least...
> Click to access the dedicate page on audiogame.it, with the teaser and the
> test run: http://www.ticonblu.it/audiogame/spaceencounter.html?lang=eng
> LONG LIVE THE AUDIOGAMES!
>
> ---
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> gamers-unsubscr...@audyssey.org.
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[Audyssey] Fw: New audiogame: Space Encounter available for PC and Mac!

2015-11-19 Thread goshawk on horseback
just received the below, will definitely be getting this one. 

Simon 

- Original Message - 
From: IV Productions 
To: goshawk_on_horseb...@fastmail.co.uk 
Sent: Thursday, November 19, 2015 4:45 PM
Subject: New audiogame: Space Encounter available for PC and Mac!


Hi all,

here we are with some news we hope you'll find juicy...

We are introducing a new audiogame, it's called "Space Encounter", a 
space-based shoot'em up.

It is available in its First Open Edition, first edition ever being published 
for PC and Mac. There are different purchasing options, each one has different 
a different price, starting at 19,90€.

Full speed ahead then and, if you can, support us choosing the Bronze Medal, 
the Silver Medal or the Gold Medal. We are a small, private company, no 
subsidies, and we need you and your purchases to be able to continue produce 
more and better audiogames.

Buy Space Encounter - First Open Edition - 19,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_final_eng.html?lang=eng
 


Buy Space Encounter - First Open Edition - Bronze Medal - 49,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_bronze_eng.html?lang=eng

Includes: one ship named as you like.
Buy Space Encounter - First Open Edition - Silver Medal - 99,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_silver_eng.html?lang=eng


Includes: one ship plus one campaign named as you like.
Buy Space Encounter - First Open Edition - Gold Medal - 249,90€: 
http://www.ticonblu.it/audiogame/shop/shop_spaceencounter_gold_eng.html?lang=eng

Includes:
  a.. two ships named as you like

  b.. two campaigns named as you like

  c.. special mention in the 'Credits' section of the game as Associate Producer



Join the Space Encounter! Shoot your missiles and exterminate the alien scum! 
Win the Total War and become the Supreme Intergalactic Commander!


Game Description
Pilot, are you ready to fight the alien oppression with Space Encounter?
During an immersive gaming experience, you'll face many enemy fleets, coming 
from all the universe!
Choose your ship and your equipment and dash yourself into the battle! Shoot 
first and destroy everithing that's moving.
Test yourself with the Total War fighting all the alien races one by one, or 
select  a single campaign to fight in a specific part of the universe, or  
train facing single alien waves.
Start as simple pilot; fight; accumulate points and victory after victory 
you'll climb the high intergalactic command's  hierarchy, till you'll become 
its supreme  leader!
Welcome to Space Encounter!!

And last but not least...
Click to access the dedicate page on audiogame.it, with the teaser and the test 
run: http://www.ticonblu.it/audiogame/spaceencounter.html?lang=eng
LONG LIVE THE AUDIOGAMES!
 
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[Audyssey] finally got a chopper chalenge that works.

2015-11-18 Thread goshawk on horseback
hello all, 
finally managed to get hold of a working version of the chopper challenge game. 
I think there were a few here that were also trying to get it, so here is a 
link to download it. 
https://www.sendspace.com/pro/dl/7c1b4n

Simon 

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Re: [Audyssey] audio rain maker.

2015-11-13 Thread goshawk on horseback
very possibly it is like a lot of the games I have requested, where the site 
and/or download link either doesn't work, or no longer exists.

Simon


- Original Message - 
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Thursday, November 12, 2015 3:13 PM
Subject: Re: [Audyssey] audio rain maker.


If you found one, then there apparently is such a game, or you would not
have found it.

I'm not sure what the point of such a game would be, but I do not know of
any such audio game existing.  The key word is "audio", because there
apparently is such a game, as you did find it.  Also, because you cannot
download it has nothing to do with whether it exists or not.  Why could you
not download it?

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: "ishan dhami" 
To: 
Sent: Thursday, November 12, 2015 5:17 AM
Subject: [Audyssey] audio rain maker.


> Hello all.
> I wonder that if there is a game available for rain making and making
> heavy clouds and creat a huge lightning in some drought land.
> I found a game in internet but can't download it.
> If there is then let me know.
> Thanks
> Ishan
>
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>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6176 / Virus Database: 4460/10983 - Release Date: 11/12/15
>


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[Audyssey] requesting a bunch more games please.

2015-10-27 Thread goshawk on horseback
hello all, 
have been looking at a couple of sites, and found a number of other VI games 
that I would be rather interested in getting hold of. unfortunately, either the 
sites for the actual games I am interested in are no longer working, 
download/order links don't work, or something along those lines. so am hoping 
some of you out there can help me get hold of some of these games please. as 
well as by e-mail, I can take files via sendspace, dropbox, or via skype. 
now here is the list, it is quite a one this time. 
Yukio Nozawa's World of war
Yukio Nozawa's Bokurano Daiboukenn 2
any of the PawloskiGames
any of the Speed of Sound Gaming ones
any of the Casey Mathews' Web Friendly Help Games
Steve Walmsley's Aurora
any of Munawar Bijani's BPC games
any of Claudio Zeni's Blue World Games
audio 3d maze, and crocadile dentist from braille soft, as pages to them just 
gave 404 error every time.
Westfront PC: The Trials of Guilder
Saber Duel
Leap of faith, Find the way out through the maze.
Fear of the Dark, Find the way out.
  Way of the Blind Goose, Fight the enemy.
Rock 'n Ride, Drag racing game.
  Supersonic, An arcade game where you avoid incoming enemies.
Audio Rumble, A boxing game.
 Ghost driver, You and your drunk friend dodge oncoming cars before you crash.
  Bounty Hunter, You drive your vehicle, chasing a rare creature underground.
  Fireman, Save people in a burning house.
   Blind Rally, A Racing game.
Arcadium, A Retro Arcade Game.
Audio Joust, in which you take on the role of king Arthur’s champion.
Big Cahuna, Catch all kinds of fish within the time limit.
Call of Duty - The Sound Experience.
FlySwatter, Swat all flies.
Nameless, locked in a dungeon, with water rising, try to escape before you 
drown.
Underwater, you command a submarine and explore the deep sea.
Windmill, You are chased by monsters and need to run to the Windmill.
Splatter, kill flies.
 Fire Escape, get out of your burning house.
Maze game, (no more info available)
Zato, fight the yakuza gang as a blind samurai.
 Audio version of frogger.
Jumpman, jump over cars.
KILL ALL ZOMBIES.
 Sonar, First person shooter.
Sightless, RPG game.
Tristan Bussiere's ACE Games
the Dragon Slayer Game,
Legend of the Green Dragon.
Tommy, Robin, and Lee's Dragon Slayer Games.
dueling swords
Bomb Stopper.
the 4 Nick Gawronski's Games, (if they were ever actually made available, as 
last info is that they are in development, but the site has gone). the titles 
are:
boating week, shoot out, doctor newnew, and mudbot.
Simon Cowan's  fast and loose
Armadillo Army
Termite torpedo.
from James Dietz's Conspirasoft Entertainment. duck hunter
from Peter Laursen's TDL Games. space colony cleaner
. 
thanks in advance for any help received.

Simon 

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Re: [Audyssey] new beta: grave of redemption

2015-10-24 Thread goshawk on horseback
came across the below old message whilst doing a disk tidy up, and wondered 
if there is any latest news about this game please?

Simon


- Original Message - 
From: "john" 
To: 
Sent: Monday, September 01, 2014 7:11 PM
Subject: [Audyssey] new beta: grave of redemption


I just want to mention this new beta by game madness interactive on list, as 
its mostly being discussed on the audiogames.net forum.

Its currently somewhat similar to entombed in gameplay, and is in the early 
beta stages (yes, this means crashes!), but its got a lot of potential, and 
at the very least is a distracting few minutes here and there.

I've played it several times now, and only had one crash that wasn't 
explicitly mentioned in the game's manual, which I've never managed to 
duplicate.

Well worth a look.

https://dl.dropboxusercontent.com/u/8252087/setup_grave%20of%20redemption_concept%20demo%20%281%20sep%29.exe
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Re: [Audyssey] looking for another game please.

2015-10-22 Thread goshawk on horseback
would you happen to know if that is still available anywhere please?

Simon


- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Thursday, October 22, 2015 4:09 PM
Subject: Re: [Audyssey] looking for another game please.


It's really random, especially when games like shard workshop's zero site,
which to me was an exceptional flight simulation game with a lot of replay
value seem to have been largely forgotten by the community.

Beware the grue!

Dark.
- Original Message - 
From: "john" 
To: "Gamers Discussion list" 
Sent: Thursday, October 22, 2015 3:39 PM
Subject: Re: [Audyssey] looking for another game please.


>I suspect there may also be a bit of psychology at work regarding their
>titles; meaning that Bavisoft has gotten a lot of attention. Not positive
>attention for sure, but attention nonetheless. Therefore, some folks will
>naturally want to see the subject of that attention.
>
> - Original Message -
> From: "dark"  To: "Gamers Discussion list"  Date sent: Thu, 22 Oct 2015 13:53:49 +0100
> Subject: Re: [Audyssey] looking for another game please.
>
> I would agree John on that generally, however I seem to have seen more
> discussions of bavisoft's games than those from any other defunked
> developer
> for some reason, even Bsc hasn't generated this much sporadic interest,
> nor
> code factory despite their games being in the same genre as bavisoft's.
>
> For some very odd reason, Bavisoft just keeps coming back in people's
> minds, and I'm really not sure why, sinse the games, while as I said worth
> a
> playespecially what I'd call landmark titles, not compared to
> something
> like superliam or  troopanum.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "john"  To: "Gamers Discussion list"  Sent: Thursday, October 22, 2015 11:29 AM
> Subject: Re: [Audyssey] looking for another game please.
>
>
> I suspect for the same reason folks ask for a lot of old games - they just
> want to see what it was like.
> Either that, or they once played the game, no longer have it and want to
> play it again.
>
> --
> From: "dark"  Sent: Thursday, October 22, 2015 5:57
> To: "Gamers Discussion list"  Subject: Re: [Audyssey] looking for another game please.
>
> I think that was in 2012 or so, but as I said they were long sinse dead
> before that, indeed to be honest I always wonder why there's so much
> discussion of bavisoft. The games are available for whoever wants to play
> them, and as I said they're probably worth at least one run for amusement
> value, however once you've played them there's not a lot else to say.
>
> Even as far as the audio adventures genre goes much bigger and better
> things
> have been done sinse and will likely continue to be done in the future.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] looking for another game please.

2015-10-22 Thread goshawk on horseback
please could you give a bit more info on the graille to the thief game?
thanks.

Simon


- Original Message - 
From: "dark" 
To: "Gamers Discussion list" 
Sent: Thursday, October 22, 2015 5:33 AM
Subject: Re: [Audyssey] looking for another game please.


It's interesting that audio adventures (as I've called the genre on
audiogames.net), are now becoming far more common and we have some rather
better examples like the inquisitor games and codename signus, not to
mention graille to the thief which is about the same difficulty as the
bavisoft games, but just costs 5 usd, and is hopefully just an intro for
similar games later on.

All the best,

Dark.


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Re: [Audyssey] looking for another game please.

2015-10-22 Thread goshawk on horseback
I hope this doesn't sound like too much of a silly question, but who/what is 
icann?

Simon


- Original Message - 
From: "john" <jpcarnemo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 22, 2015 9:57 AM
Subject: Re: [Audyssey] looking for another game please.


Bavisoft didn't "close". They were "closed" (as in their site was shut down
by ICANN).

--
From: "Thomas Ward" <thomasward1...@gmail.com>
Sent: Wednesday, October 21, 2015 20:42
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] looking for another game please.

Hi Jody,

Unfortunately, that is true. There is a lot of things the developer of
Bavisoft could have and probably should have done, but he strikes me
as not really giving a care. He wrote Chillingham and Grizzly Gulch
and after that pretty much let things go without too much in the way
of technical support, follow ups, and insuring people can legally
obtain his products once Bavisoft closed its doors for good. Its sad,
but in my opinion the games weren't that good to begin with so aren't
that much of a loss to the community in my opinion.

Cheers!


On 10/21/15, Jody McKinniss <jlove42...@gmail.com> wrote:
> What displeases me is that the developer didn't make arrangements for
> his games to be found after development ended.  At least BSC games
> could be found even when development had ended.
>
> On 10/21/15, Thomas Ward <thomasward1...@gmail.com> wrote:
>> Hi Simon,
>>
>> I understand your position and why you disagree. However, as the
>> legality of sharing the Bavisoft games are in doubt we still consider
>> sharing them on list piracy. At least officially. What you and others
>> do off list is none of our concern and why I mentioned if anyone
>> wishes to share to please do so off list. Understand for legal reasons
>> we can not in good conscience allow the sharing of games in which the
>> developer/author has not expressly given us permission to share them.
>>
>>
>> Cheers!
>>
>>
>>
>> On 10/21/15, goshawk on horseback <goshawk_on_horseb...@fastmail.co.uk>
>> wrote:
>>> not meaning to sound like I am trying to start any trouble, but baring
>>> in
>>> mind that the developer seems to have vanished with out a trace, I have
>>> to
>>> say, that I would beg to disagree.
>>>
>>> Simon
>>>
>>>
>>> - Original Message -
>>> From: "Thomas Ward" <thomasward1...@gmail.com>
>>> To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>;
>>> "Gamers
>>> Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, October 21, 2015 12:16 PM
>>> Subject: Re: [Audyssey] looking for another game please.
>>>
>>>
>>> Hi all,
>>>
>>> Just a note to the list. As Grizzly Gulch is still technically a
>>> commercial game and was never officially abandoned by the developer if
>>> you so wish to share the game with Simon please do so off list.
>>>
>>> Thanks.
>>
>> ---
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Re: [Audyssey] looking for another game please.

2015-10-21 Thread goshawk on horseback
exactly! and because of that, I have had to ask around for this game, and on 
a couple of other lists, have been given a major! hard time over this copy 
right issue, a situation I wouldn't have been put in, if the developer had 
taken steps to make the games still available, rather than just disappearing 
completely.

Simon


- Original Message - 
From: "Jody McKinniss" <jlove42...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 22, 2015 1:29 AM
Subject: Re: [Audyssey] looking for another game please.


What displeases me is that the developer didn't make arrangements for
his games to be found after development ended.  At least BSC games
could be found even when development had ended.

On 10/21/15, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Simon,
>
> I understand your position and why you disagree. However, as the
> legality of sharing the Bavisoft games are in doubt we still consider
> sharing them on list piracy. At least officially. What you and others
> do off list is none of our concern and why I mentioned if anyone
> wishes to share to please do so off list. Understand for legal reasons
> we can not in good conscience allow the sharing of games in which the
> developer/author has not expressly given us permission to share them.
>
>
> Cheers!
>
>
>
> On 10/21/15, goshawk on horseback <goshawk_on_horseb...@fastmail.co.uk>
> wrote:
>> not meaning to sound like I am trying to start any trouble, but baring in
>> mind that the developer seems to have vanished with out a trace, I have
>> to
>> say, that I would beg to disagree.
>>
>> Simon
>>
>>
>> - Original Message -
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>; "Gamers
>> Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, October 21, 2015 12:16 PM
>> Subject: Re: [Audyssey] looking for another game please.
>>
>>
>> Hi all,
>>
>> Just a note to the list. As Grizzly Gulch is still technically a
>> commercial game and was never officially abandoned by the developer if
>> you so wish to share the game with Simon please do so off list.
>>
>> Thanks.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> list,
> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] looking for another game please.

2015-10-21 Thread goshawk on horseback
I haven't really gone in to them properly yet, but from what I have heard, 
when I ran them briefly to make sure that they ran on my win7 64bit machine, 
they seem rather good.

Simon


- Original Message - 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 22, 2015 1:42 AM
Subject: Re: [Audyssey] looking for another game please.


Hi Jody,

Unfortunately, that is true. There is a lot of things the developer of
Bavisoft could have and probably should have done, but he strikes me
as not really giving a care. He wrote Chillingham and Grizzly Gulch
and after that pretty much let things go without too much in the way
of technical support, follow ups, and insuring people can legally
obtain his products once Bavisoft closed its doors for good. Its sad,
but in my opinion the games weren't that good to begin with so aren't
that much of a loss to the community in my opinion.

Cheers!


On 10/21/15, Jody McKinniss <jlove42...@gmail.com> wrote:
> What displeases me is that the developer didn't make arrangements for
> his games to be found after development ended.  At least BSC games
> could be found even when development had ended.
>
> On 10/21/15, Thomas Ward <thomasward1...@gmail.com> wrote:
>> Hi Simon,
>>
>> I understand your position and why you disagree. However, as the
>> legality of sharing the Bavisoft games are in doubt we still consider
>> sharing them on list piracy. At least officially. What you and others
>> do off list is none of our concern and why I mentioned if anyone
>> wishes to share to please do so off list. Understand for legal reasons
>> we can not in good conscience allow the sharing of games in which the
>> developer/author has not expressly given us permission to share them.
>>
>>
>> Cheers!
>>
>>
>>
>> On 10/21/15, goshawk on horseback <goshawk_on_horseb...@fastmail.co.uk>
>> wrote:
>>> not meaning to sound like I am trying to start any trouble, but baring
>>> in
>>> mind that the developer seems to have vanished with out a trace, I have
>>> to
>>> say, that I would beg to disagree.
>>>
>>> Simon
>>>
>>>
>>> - Original Message -
>>> From: "Thomas Ward" <thomasward1...@gmail.com>
>>> To: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>;
>>> "Gamers
>>> Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, October 21, 2015 12:16 PM
>>> Subject: Re: [Audyssey] looking for another game please.
>>>
>>>
>>> Hi all,
>>>
>>> Just a note to the list. As Grizzly Gulch is still technically a
>>> commercial game and was never officially abandoned by the developer if
>>> you so wish to share the game with Simon please do so off list.
>>>
>>> Thanks.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
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Re: [Audyssey] still trying to get hold of these games please.

2015-10-20 Thread goshawk on horseback
hello,
thanks, but it looks like Chopper Challenge has a problem, it won't run.
rather annoying, as it's the only one I still haven't found.

Simon


- Original Message - 
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 21, 2015 1:46 AM
Subject: Re: [Audyssey] still trying to get hold of these games please.


Hi,

Here are two of the other games that were requested. Unfortunately, it
appears that my copy of XWing Patrol was corrupted, so I couldn't upload
it. I only had the sounds in the zip archive when I extracted it. So if
someone happens to have that, I would appreciate a copy.

Chickenkiller:

https://www.sendspace.com/file/5162jc

Chopper Challenge:

https://www.sendspace.com/file/94pxg5

On 10/20/2015 7:45 AM, john wrote:
> Amazingly, the only one of these I've currently got is pigeon panic.
> www.agarchive.net/games/lWorks/pigeon%20panic%20setup.exe
> As a result, if anybody else has any of the other three, I too would love 
> a
> copy.
>
> ----------
> From: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>
> Sent: Monday, October 19, 2015 22:12
> To: <gamers@audyssey.org>
> Subject: [Audyssey] still trying to get hold of these games please.
>
> hello all,
> am still trying to get hold of the below accessible games, have been for
> some time, and having no luck, so hope someone here can help please.
> Chopper challenge, Chicken Killer, Pigeon Panic, and X- Wing Patrol.
> if they are too big to send by e-mail, I can use both sendspace and 
> dropbox,
> or get files via skype.
>
> thanks in advance.
>
> Simon
>
> ---
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>
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[Audyssey] looking for another game please.

2015-10-20 Thread goshawk on horseback
hello all, 
am also now trying to track down the game, Grizzly Gulch please. I thought I 
had it, but have just been checking my files, and it looks like I don't. 

thanks in advance for help received. 

Simon 

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[Audyssey] still trying to get hold of these games please.

2015-10-19 Thread goshawk on horseback
hello all, 
am still trying to get hold of the below accessible games, have been for some 
time, and having no luck, so hope someone here can help please. 
Chopper challenge, Chicken Killer, Pigeon Panic, and X- Wing Patrol. 
if they are too big to send by e-mail, I can use both sendspace and dropbox, or 
get files via skype. 

thanks in advance. 

Simon 

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[Audyssey] ordering Sarah and the Castle of Witchcraft and Wizardry problem.

2015-10-19 Thread goshawk on horseback
hello all, 
am trying to order the game, Sarah and the Castle of Witchcraft and Wizardry, 
but the e-mail message generated by the ordering wizard, keeps coming back as 
undeliverable. I have tried it 3 times, now, and it has happened every time. 
does anyone know how else I can order the key to unlock the full version of 
this game please? 

thanks in advance for help received. 

Simon 

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Re: [Audyssey] A blind legend.

2015-10-15 Thread goshawk on horseback
this sounds like a good game, and it is one I haven't heard of before. 
please could someone provide a link for it?
thanks.

Simon


- Original Message - 
From: "Dakotah Rickard" 
To: "Gamers Discussion list" 
Sent: Friday, October 16, 2015 5:12 AM
Subject: Re: [Audyssey] A blind legend.


Just finished it.
Really wishing there was more to see. Also, I wanted to learn more about 
Blake.

On 10/15/15, loriduncan  wrote:
> Hi not sure how large the actual game is, but when you start it up for the
> first time it takes a few minutes to download the game's audio files. 
> It'll
>
> last for much longer than 20 minutes and is very emersive.
>
> -Original Message-
> From: Darren Harris
> Sent: Wednesday, October 14, 2015 8:22 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] A blind legend.
>
> Hi,
>
> Was just wondering how large this game is. I mean is it 1 of tthese games
> that is over in 20 minutes? What's its replay value?
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
> Rickard
> Sent: 14 October 2015 20:18
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A blind legend.
>
> Hi. You earn lives back at a rate of one per twenty minutes.
> As for the sword, have you tried using your shield to protect
> yourself, to get an idea of when to swing? You can also use it to bash
> opponents' weapons aside, letting you get a couple hits in. Not every
> enemy will let you hit them as they shout or strike.
>
> On 10/15/15, loriduncan  wrote:
>> Hi guys, I'm having problems fighting in the game A Blind Legend.  When
> I'm
>>
>> swiping to aim my sword, I hear the merceneries on my right, but when I
>> swipe right I'm unable to hit them and only end up being hit instead and
>> eventually end up dying.  I'm really loving this game and am totally
>> captivated by the story, pluss I want to slit that king's throat from ear
> to
>>
>> ear lol.  I have no trouble killing the cave monsters with my sword, it's
>> just the bandets I met on the road which I can't seem to hit.  I usually
>> strike after I hear them shout something, or when I hear their grunt as
> they
>>
>> take a swing at me, but I still can't seem to find the right balance.
>> Hopefully someone could give me some tips.  Also when I died the game
>> told
>> me I have 4 lives left, but then I got a message saying next life in 20
>> minutes?  Thanks from Lori.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>
>
> --
> Signed:
> Dakotah Rickard
>
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-- 
Signed:
Dakotah Rickard

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[Audyssey] alien outback problem seems to have righted itself

2015-09-07 Thread goshawk on horseback
don't know how, have just been installing some other games today, and some how 
or other, the alien outback issue I wrote about the other day now seems to have 
sorted itself out. 

Simon 

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[Audyssey] alien outback and win7 64bit problem.

2015-09-04 Thread goshawk on horseback
hello all, 
has anyone else had any issues with running alien outback on a win7 64bit 
machine? 
mine is refusing to run, as it can't find some .dll file. 

Simon 

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Re: [Audyssey] FW: [AppleVis Subscription] New iOS App Directory Entry:adventure to fate: battle arena - JRPG

2015-06-09 Thread goshawk on horseback
I wonder if this dev's other adventure to fate game is also accessible?

Simon


- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 01, 2015 12:06 PM
Subject: [Audyssey] FW: [AppleVis Subscription] New iOS App Directory 
Entry:adventure to fate: battle arena - JRPG


I haven’t tried this myself but I thought I’d pass this on. Another iPhone 
game.

From: AppleVis [mailto:supp...@applevis.com]
Sent: 30 May 2015 13:42
To: daz
Subject: [AppleVis Subscription] New iOS App Directory Entry: adventure to 
fate: battle arena - JRPG

Hello from the Team at AppleVis,
This email is to notify you that hanif naufal hafizhan has added a Free app 
to the iOS App Directory on AppleVis.
App Name: adventure to fate: battle arena - JRPG

Category: Games

Usability Rating: There are some minor accessibility issues with this app, 
but they are easy to deal with.
Description of app:
*Winner of TouchArcade Game of the Week*
Adventure To Fate : Battle Arena - is an JRPG style game based around The 
Tournament of Fate.
-300+ items to loot, craft, buy and find.
-Hundreds of unique monsters to fight
-Tons of character creation possibles (6 Classes, 6 Races, 6 Professions)
- 4/5 Star Review TouchArcade
- The Story Behind The Tournament of Fate -
100 years ago this day Castle Cardell was saved from the diabolical Sir 
Thanatos and his evil minions. A hero much like yourself sacrificed his life 
to save not just Castle Cardell but the whole realm!
On this 100 year anniversary we have decided to celebrate by holding The 
Tournament of Fate. Heros from all over the realm have come to stake their 
claim at greatness and untold riches!
The Tournament of Fate will test strength, endurance, wits and most of all 
heart. Only the greatest of all champions stand even a chance at completing 
this heroic task but if they do they will be remembered for all time!
The Tournament of Fate takes place in five different arenas. Each arena 
includes a battle ring, shop, vault and two portals. To start a battle round 
head to the battle ring and enter. Once you complete an arena you can head 
to the northern portal which will take you to the next area. Good luck and 
may the gods be with you!
- Customize Your Hero -
Use an old school roller to create a fully unique character
6 Classes - Knight, Rogue, Cleric, Wizard, Druid, Paladin
6 Races - Human, Elf, Orc, Gnome, Vampire, Dwarf
6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, 
Alchemist
Leveling system that goes up to 30 levels
- Crafting System -
6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, 
Alchemist
150+ Items to craft
30+ Materials to work with
Share Items between characters using the Account Vault
- Tournament of Fate -
5 Themed Battle Arenas (Classic Dungeon, Desert, Jungle, Undead, Frost)
Each arena has its own unique enemies, spells, shops, vaults, items and much 
more!
- Battle Evil Within -
125 Arena Stages (With hundreds of unique monsters to fight)
20+ boss encounters
Turn-based combat (JRPG style)
- In Depth Stat  Skill System -
Featuring 70+ Spells/Skills
Damaging skills - These are direct physical attacks that damage the enemy
Damaging spells - These are direct magical attacks that damage the enemy
Damaging All spells (AOE) - These are direct magical attacks that damage ALL 
enemies
Summoning spells - Allows certain enemies to summon others to help
Healing HP spells - These are spells that heal the casters life/hitpoints 
(HP)
Healing SP spells - These are spells that heal the casters skill points (SP)
Buffing skills - A skill that user casts on itself to raise some stats
Debuffing skills - A skill the caster casts on enemies to lower some stats
- Endless Loot  Treasures -
325+ unique items
12 equipment slots to to fully customize your characters - (Weapon, Shield, 
Helmet, Chest, Gloves, Legs, Boots, Belt, Bracelet, Necklace, 2x Rings)
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*Share* all your items with the Account Vault System.
- Other Features -
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NO pay wall game is built to be played for free!
100s of hours of game play between all classes!
Autosave feature - Easy to pick up and play at any time!
Unlimited character slots so you can try every combination possible.
Retro Pixel Art
8Bit sound/music
Library system that explains general game, character, skills and combat 
systems.
Thanks for taking a look!
Questions/Comments/Suggestions?
supp...@adventuretofate.com
Accessibility Comments:
quite accessible, but there are some buttons which are unlabeled, and there 
are many weird names.
Link : 
http://www.applevis.com/apps/ios/games/adventure-fate-battle-arena-jrpg

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Re: [Audyssey] A dark room.

2014-12-01 Thread goshawk on horseback
if possible, please could you give a direct link for the article you 
mentioned in the below message? thanks in advance.

Simon


- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 01, 2014 3:11 PM
Subject: Re: [Audyssey] A dark room.


Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in  both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room for
A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me or
I try to run away and end up dying of starvation or lack of water, (that was
what happened last game), I think everytime I've seen him he's had 100 plus
health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted food
from him you got outposts that you could revisit but only two spaces on the
map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food (like
the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know there
are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little clarrification
on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I really
was stuch on how to deal with them!

All the best,

Dark.


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Re: [Audyssey] saitek pro flight system?

2014-08-09 Thread goshawk on horseback
well I haven't intirely ruled it out yet, but certainly at the moment, I am 
not exactly confident that the outlay will be worth it, given the current 
rather limited joystick/controller usage in accessible games.
the one good thing about this system, is that as it comes in a number of 
parts, it is not like I have to get the whole thing in one go, so I can 
spread the cost a bit.
if I know that there are possibilities of more and better support for 
controllers like this, if testers are available, this is something I would 
be happy to do.

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 09, 2014 10:36 AM
Subject: Re: [Audyssey] saitek pro flight system?


Hi Simon,

Well, that all depends on perspective. It may have been something of a
loss in the beginning, but once developers like myself knew for
certain someone was using such an expensive controller we could add
support for it, and use you as a beta tester. Therefore in the long
run buying it may be a benefit to you and the community as well. As a
developer we can't just write support for something we can't test
directly or indirectly. Not if an end user expects the support to be
completely accurate.

Cheers!


On 8/8/14, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
 this is what I guessed at, and why I thought it was worth a check, before
 spending out all of that money on the system, only to find that very 
 little

 of it did anything with any accessible games, which would have been a mega
 waste of money.

 Simon


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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread goshawk on horseback
agreed!
I also originally came from things like the sega megadrive and Saturn, 
before good accessible games came out. one can pick up a reasonable joystick 
or controller for a good price, especially somewhere like ebay, so the 
don't have the money to get one argument just doesn't hold water.
given that with a keyboard, one is always having to remember which keys do 
something in a game, which gets harder and more confusing the more games one 
has, I would say that having joystick/game controller access can only be a 
good thing, as one wouldn't have that issue then.

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 08, 2014 8:57 AM
Subject: Re: [Audyssey] saitek pro flight system?


Shaun,

That's where we differ in opinion. I came from the mainstream video
game world, and grew up on joysticks, gamepads, and so on and I can
tell you straight up front that using a keyboard is a drastically less
intuitive and less flexible mode of input. I'm sure your opinion that
keyboards is all a blind user needs has been shaped by the game's
currently on the market that do not truly harness the power of the
joystick or gamepad. While understandable it is wrongheaded and it is
exactly opinions like yours why some blind game developers don't
develop more games that exclusively harness the power and advantages
of a joystick or a mouse for that matter.

For example, I can say what the general reaction of the blind
community would be if I, as a developer, did so. Let's say I right
this really cool game, but design it where a joystick or gamepad is
required. I'd never hear the end of moaning, and groaning over the
fact I did not adequately support the keyboard, that they don't have a
joystick, that they don't have money to buy one, etc. What seems to be
missing in all this complaining and moaning and groaning is the point
I was trying to introduce a more mainstream mode of input that is
often times much better than the one they want. I know this because I
remember the wining and complaining people made when Che Martin
introduced the mouse support in Rail Racer and Aprone did so in Swamp.
Given that kind of negative attitude to change why bother trying to
raise the standard of audio gaming if people are just going to wine
about it?

Don't mean to go on a rant here, but your attitude that a keyboard is
all a blind person needs for gaming lacks any kind of experience with
the many ways it could improve audio gaming. That it would be easier,
more intuitive, and over all offer newer and better ways to do things.
You need to consider the advantages of the alternatives rather than
just assume audio gaming can not and will not be any better than it is
right now. In short, if mediocre games is all you want from developers
that's all you will ever get.


Cheers!


On 8/5/14, shaun everiss sm.ever...@gmail.com wrote:
 I had an old force feedback stick before these were fashonable
 however I got rid of it because I wasn't using it.
 Apart from 3d verlosity which I havn't really mastered that well I
 have not managed to really get into the habbit of using a stick for
 anything else.
 I have a mouse and since swamp one of the only games that used it is
 payed and I don't spend the time to really do it justice, I have
 decided to leave that to.
 I still think for us blind people that a good basic keyboard is all
 we will ever need.

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Re: [Audyssey] controller versus keyboard - Re: saitek pro flightsystem?

2014-08-08 Thread goshawk on horseback
I think asking how much does a controller cost compared to a keyboard is 
just a bit unfair. if you think about it, just about every computer has a 
keyboard already with it, where as very few will come with any form of 
dedicated game controller as standard.
it is also like asking the proverbial how long is a piece of string, as 
prices vary so much.
when I was looking on ebay, the prices ranged from next to nothing, right up 
to quite a few hundred quid for something like the saitek system I 
mentioned.

Simon


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 08, 2014 3:59 PM
Subject: [Audyssey] controller versus keyboard - Re: saitek pro 
flightsystem?


Personally, I think that both keyboard and controller support should be
included in games.  Having said that, using a keyboard, can you dive while
also turning when maneuvering a submarine?  How about with a joystick?
Maybe, to spark interest, what are the advantages of using a game controller
compared to what can be done with a keyboard?  And how much does a good
controller cost compared to a keyboard?  Thanks.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 08, 2014 2:57 AM
Subject: Re: [Audyssey] saitek pro flight system?


 Shaun,

 That's where we differ in opinion. I came from the mainstream video
 game world, and grew up on joysticks, gamepads, and so on and I can
 tell you straight up front that using a keyboard is a drastically less
 intuitive and less flexible mode of input. I'm sure your opinion that
 keyboards is all a blind user needs has been shaped by the game's
 currently on the market that do not truly harness the power of the
 joystick or gamepad. While understandable it is wrongheaded and it is
 exactly opinions like yours why some blind game developers don't
 develop more games that exclusively harness the power and advantages
 of a joystick or a mouse for that matter.

 For example, I can say what the general reaction of the blind
 community would be if I, as a developer, did so. Let's say I right
 this really cool game, but design it where a joystick or gamepad is
 required. I'd never hear the end of moaning, and groaning over the
 fact I did not adequately support the keyboard, that they don't have a
 joystick, that they don't have money to buy one, etc. What seems to be
 missing in all this complaining and moaning and groaning is the point
 I was trying to introduce a more mainstream mode of input that is
 often times much better than the one they want. I know this because I
 remember the wining and complaining people made when Che Martin
 introduced the mouse support in Rail Racer and Aprone did so in Swamp.
 Given that kind of negative attitude to change why bother trying to
 raise the standard of audio gaming if people are just going to wine
 about it?

 Don't mean to go on a rant here, but your attitude that a keyboard is
 all a blind person needs for gaming lacks any kind of experience with
 the many ways it could improve audio gaming. That it would be easier,
 more intuitive, and over all offer newer and better ways to do things.
 You need to consider the advantages of the alternatives rather than
 just assume audio gaming can not and will not be any better than it is
 right now. In short, if mediocre games is all you want from developers
 that's all you will ever get.


 Cheers!


 On 8/5/14, shaun everiss sm.ever...@gmail.com wrote:
 I had an old force feedback stick before these were fashonable
 however I got rid of it because I wasn't using it.
 Apart from 3d verlosity which I havn't really mastered that well I
 have not managed to really get into the habbit of using a stick for
 anything else.
 I have a mouse and since swamp one of the only games that used it is
 payed and I don't spend the time to really do it justice, I have
 decided to leave that to.
 I still think for us blind people that a good basic keyboard is all
 we will ever need.

 ---
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Re: [Audyssey] saitek pro flight system?

2014-08-08 Thread goshawk on horseback
this is what I guessed at, and why I thought it was worth a check, before
spending out all of that money on the system, only to find that very little
of it did anything with any accessible games, which would have been a mega
waste of money.

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: goshawk on horseback goshawk_on_horseb...@fastmail.co.uk; Gamers
Discussion list gamers@audyssey.org
Sent: Friday, August 08, 2014 8:37 AM
Subject: Re: [Audyssey] saitek pro flight system?


Simon,

I personally have not tried the Saitek game controllers you mentioned,
but I can say what we have here as gamers and developers is a bit of a
chicken and egg situation. What I mean by that is if gamers don't have
and don't request support for these controllers at most all developers
will have is very minimal and basic support for joysticks and other
controllers like this. If developers spend the time specifically
supporting these more advanced controllers but gamers don't have or
don't wish to buy them there is little need to support them. You see
the problem?

At the moment I don't know of any audio games that would fully support
a game controller like the Saitek controllers for the above reasons.
It hasn't been an issue until now for developers. Of course games that
have generic joystick and gamepad support will support it but only as
a basic joystick. If you want more you'd have to request extra support
from developer x  and see if he or she would be willing to upgrade
their joystick support.

Cheers!


On 8/5/14, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
 hello all,
 have been looking at some decent joysticks/game controllers for pc.
 the saitek pro flight x-55 system sounds really nice, especially with some
 of the extras one can get for it, such as the pz45 3lever flight quadrant,
 pz35 rudder peddles, and pz55 switch panel, but I can't help wondering if
 it
 is rather over kill for the accessible games one can use a joystick with.
 in
 other words, if with accessible games, it is only going to function as a
 basic joystick, and none of the extras are going to do anything, there is
 no
 point in wasting the money.
 has anyone tried this sort of setup with any accessible games, and if so,
 how much of it actually did anything?

 Simon

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[Audyssey] saitek pro flight system?

2014-08-05 Thread goshawk on horseback
hello all, 
have been looking at some decent joysticks/game controllers for pc. 
the saitek pro flight x-55 system sounds really nice, especially with some of 
the extras one can get for it, such as the pz45 3lever flight quadrant, pz35 
rudder peddles, and pz55 switch panel, but I can't help wondering if it is 
rather over kill for the accessible games one can use a joystick with. in other 
words, if with accessible games, it is only going to function as a basic 
joystick, and none of the extras are going to do anything, there is no point in 
wasting the money. 
has anyone tried this sort of setup with any accessible games, and if so, how 
much of it actually did anything? 

Simon 

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Re: [Audyssey] rpg quest game for ios

2014-06-17 Thread goshawk on horseback
would you happen to know the developer of the levelup one please?
I ask, as several possibilities came up, so I need to know which is the 
right one, thanks.

Simon


- Original Message - 
From: Devin Prater r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 17, 2014 10:26 AM
Subject: Re: [Audyssey] rpg quest game for ios


There's always frotz

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On Jun 16, 2014, at 20:47, Dakotah Rickard dakotah.rick...@gmail.com 
 wrote:

 If you guys can't find those, let me know.

 On 6/16/14, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Try maxcraft, I think it's called, and levelup or level up. Those are
 both free monster bashers. Text only, but hey.

 On 3/11/14, Paul Lemm paul.l...@sky.com wrote:
 Thanks Dark, found it now.  Even though it's just constant monster
 bashing,
 since its free that's my favourite kind of monster bashing so I'll give
 it
 ago.

 Thanks for letting us know about the game.

 Paul


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 11 March 2014 13:34
 To: Gamers Discussion list
 Subject: Re: [Audyssey] rpg quest game for ios

 Hi Paul.

 Nope, it seemed a pretty continous monster slay grinder I'm afraid.

 The  title is a little weerd, sinse when I looked on the ap store it ws
 called rpg quest, but when I looked on my perchiced menue it was called
 rpg
 text adventure.

 Either way the developer is frocco  inc and the game is free.

 Hth.

 All the best,

 Dark.
 - Original Message -
 From: Paul Lemm paul.l...@sky.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 6:26 PM
 Subject: Re: [Audyssey] rpg quest game for ios


 Hi Dark,

 Did this game  end up getting any more in depth than just killing
 monster
 after monster?  I looked for it on the app store but couldn't find it.
 Did
 you say it was just called RPG quest?

 Paul

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 09 March 2014 02:57
 To: Gamers Discussion list
 Subject: Re: [Audyssey] rpg quest game for ios

 Rpg quest is the name, it was free and by someone called frocko 
 software
 or
 something along those lines.

 All the best,

 Dark.
 - Original Message -
 From: Ian McNamara ianmcnamar...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 08, 2014 11:10 PM
 Subject: Re: [Audyssey] rpg quest game for ios


 So is the game just called quest RPG?

 Ian McNamara

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[Audyssey] accessible monopoly for IOS?

2014-05-31 Thread goshawk on horseback
hello all, 
does anyone know if there are any accessible monopoly games for the iPhone? 

Simon 

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Re: [Audyssey] Descent into madness

2014-05-16 Thread goshawk on horseback
unfortunately, this game just refuses to work with windows 7 at all. myself, 
and several others have tried just about everything, and it's all been to no 
avail.
the only way I think anyone has got it to work is in a virtual machine.

Simon


- Original Message - 
From: ishan dhami ishan1dha...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 2:02 AM
Subject: Re: [Audyssey] Descent into madness


Hi are you talking about downstairs hallway door?
It is locked but there is no keyhole to enter a key how will you unlock 
that?
I hope there is a monster and you are talking about that.
The creaters of descent into madness are gone and I don't hope that
they will come back
They gave us a python script and I hope someone should modify this game.
O dood what a Roar!
Maxwell hitting sixes and four!
Smilee!
Ishan

On 5/16/14, Sharon Hooley shool...@icloud.com wrote:
 I was using windows XP, so I don't know.

 Sent from my iPhone

 On May 15, 2014, at 3:52 PM, jmtsand...@comcast.net wrote:

 Hi,
 I can't descent in to Madness to work on my computer.
 I'm using windows 7 64 bit.
 How should I go about playing the game?
 I hope to hear from you soon.
 Sincerely,
 John Sanders


 -Original Message- From: Sharon Hooley
 Sent: Thursday, May 15, 2014 5:43 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Descent into madness

 Hi,

 I've played with the Descent into Madness, so I understand most of the
 questions.  I don't remember about the card reader, but I'll give you a
 hint about the safe combination:  Did you meet another guy who had been
 locked up near the bathroom?  I think you'll understand his voice better.
 He'll tell you something he heard the scientist repeated over and over.
 Part of playing a game like this, at least for some people, is to keep
 trying to get everything figured out to rescue people.  Unfortunately,
 when I played it, I either couldn't turn it off, or I have no clue on how
 to finish it when the guiding voice says something like, congratulations,
 you've conquored the monsters.  They're all dead, or are they?!  That's
 where I gave up and had a difficult time closing the program.  As I
 recall, I couldn't save my moves in slots so I could come back to them.
 So, unless the makers went back and made the corrections, Descent into
 Madness was not completed.  Still fun to play, though!

 Hth,


 Sent from my iPhone

 On May 14, 2014, at 11:01 PM, ishan dhami ishan1dha...@gmail.com
 wrote:

 Hi what is the combination of safe?
 How and where can I find a card reader?
 I don't understand the recording made by the scientist
 he is saying very fast and his pronunciation is very unclear to me
 any help would be appriciated
 O dood what a roar!
 Maxwell hitting sixes and four!
 Smilee!
 Ishan

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Re: [Audyssey] rpg quest game for ios

2014-03-10 Thread goshawk on horseback
haven't been able to find it either.

Simon


- Original Message - 
From: Paul Lemm paul.l...@sky.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 10, 2014 6:26 PM
Subject: Re: [Audyssey] rpg quest game for ios


Hi Dark,

Did this game  end up getting any more in depth than just killing monster
after monster?  I looked for it on the app store but couldn't find it. Did
you say it was just called RPG quest?

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 09 March 2014 02:57
To: Gamers Discussion list
Subject: Re: [Audyssey] rpg quest game for ios

Rpg quest is the name, it was free and by someone called frocko software or
something along those lines.

All the best,

Dark.
- Original Message -
From: Ian McNamara ianmcnamar...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2014 11:10 PM
Subject: Re: [Audyssey] rpg quest game for ios


 So is the game just called quest RPG?

 Ian McNamara

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Re: [Audyssey] Starbase orion

2014-02-13 Thread goshawk on horseback
fully agree here!
when I got my iPhone, I really didn't think I would ever find any games that 
I would like enough to actually use a touch screen with. but I was very 
wrong, and have now got at least 80 of them. the only type I am not very 
fond of, are ones that work better with voice over turned off, as I have 
heard about people doing this and for some strange reason not being able to 
get it to come back on afterwards, owing to the triple click setting 
changing, seemingly of it's own accord.
I have found the iPhone games great for killing time on train journeys for 
example.

Simon


- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 13, 2014 7:55 AM
Subject: Re: [Audyssey] Starbase orion


It's for the Iphone.

But dave, I don't really understand why you can make such a sweeping
statement as phone based games hold no appeal

The Iphone  at least has now got a wide variety of games from interactive
stories, to arcade action, to audio adventures and even some , full on
stratogy and rpg,  games, so I'm a little confused why you can make such a
sweeping statement as games on the phone hold no appeal unless it's
perhaps something basic such as using the touch screen you dislike.

I wonder if you've been looking at the right phone games?

Beware the grue!

Dark.


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[Audyssey] Fw: Quality online games for the visually impaired - help us spread the word

2013-12-11 Thread goshawk on horseback
received the below today, and thought it would be more at home here than to the 
club it was addressed to originally. 

Simon 


- Original Message - 
From: Robin Armit 
To: goshawk_on_horseb...@fastmail.co.uk 
Sent: Wednesday, December 11, 2013 3:01 PM
Subject: Quality online games for the visually impaired - help us spread the 
word


Hi londonsportsclubfortheblind.org.uk,

My name is  Robin Armit I am the Marketing Manager at Which Bingo UK. I am 
contacting you today to ask for your assistance in spreading the word about 
http://rsgames.org/, a group of volunteers that specialise in developing free 
games and products for the blind and visually impaired. 

One such game is a bingo game where players can enjoy the fun of online bingo, 
and chat to fellow players. You can read our review about this game here: 
http://www.whichbingo.co.uk/bingo-blog/2013/12/11/online-bingo-for-the-blind/

We believe that RS Games has great potential for producing quality free games 
for visually impaired people. We hope that you might help disseminate our 
article amongst your website visitors, so that others might become aware of 
these games. Please feel free to link to our article, and share it on your 
Twitter or Facebook accounts - let us know if you do decide to do this.

If you would like more information about this article, feel free to contact me 
via this e-mail address or by telephone +44 (0)113 393 0500. I look forward to 
hearing from you.

Kind regards,
Robin Armit

Marketing Manager
Which Bingo UK
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Re: [Audyssey] Fw: Quality online games for the visually impaired -help us spread the word

2013-12-11 Thread goshawk on horseback
we are not recommending them, as I pointed out to the sender of the article, 
that the whole point of a VI sports club is to get blind/visually impaired 
people out and doing the physically active club things, but felt that the 
article would have a place on this list.

Simon


- Original Message - 
From: dark d...@xgam.org
To: goshawk on horseback goshawk_on_horseb...@fastmail.co.uk; Gamers 
Discussion list gamers@audyssey.org
Sent: Wednesday, December 11, 2013 3:20 PM
Subject: Re: [Audyssey] Fw: Quality online games for the visually 
impaired -help us spread the word


Thanks for letting us know.

I'll post a link to the article on Rs games page, since I beet they'd be
interested to know that sports clubs are recommending their games.

Beware the Grue!

Dark.
- Original Message - 
From: goshawk on horseback goshawk_on_horseb...@fastmail.co.uk
To: gamers@audyssey.org
Sent: Wednesday, December 11, 2013 3:11 PM
Subject: [Audyssey] Fw: Quality online games for the visually impaired -help
us spread the word


 received the below today, and thought it would be more at home here than
 to the club it was addressed to originally.

 Simon


 - Original Message - 
 From: Robin Armit
 To: goshawk_on_horseb...@fastmail.co.uk
 Sent: Wednesday, December 11, 2013 3:01 PM
 Subject: Quality online games for the visually impaired - help us spread
 the word


 Hi londonsportsclubfortheblind.org.uk,

 My name is  Robin Armit I am the Marketing Manager at Which Bingo UK. I am
 contacting you today to ask for your assistance in spreading the word
 about http://rsgames.org/, a group of volunteers that specialise in
 developing free games and products for the blind and visually impaired.

 One such game is a bingo game where players can enjoy the fun of online
 bingo, and chat to fellow players. You can read our review about this game
 here:
 http://www.whichbingo.co.uk/bingo-blog/2013/12/11/online-bingo-for-the-blind/

 We believe that RS Games has great potential for producing quality free
 games for visually impaired people. We hope that you might help
 disseminate our article amongst your website visitors, so that others
 might become aware of these games. Please feel free to link to our
 article, and share it on your Twitter or Facebook accounts - let us know
 if you do decide to do this.

 If you would like more information about this article, feel free to
 contact me via this e-mail address or by telephone +44 (0)113 393 0500. I
 look forward to hearing from you.

 Kind regards,
 Robin Armit

 Marketing Manager
 Which Bingo UK
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Re: [Audyssey] code name Cygnus

2013-11-22 Thread goshawk on horseback
so far, can still only get the first 3 eps.

Simon


- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 22, 2013 8:16 PM
Subject: Re: [Audyssey] code name Cygnus


Hi Teresa.

It's basically an interactive audio drama with stats like the choiceofgames
titles, so you hear a scene and make choices over what happens.

The two cool things are firstly that you are a james bond style spy! which
is awsome, and secondly that you can actually input commands by speaking as
opposed to using Vo, which is rather fun, or at least I found it so when I
tried the prologue.

It's free to download the application itself and play the prologue, then
basically you pay for missions within the ap. Mission 1, (which as Charlse
said has just been completed with all five episodes), and then mission 2
when it comes out.

Hth.

it'll be getting an entry on audiogames.net soon.

All the best,

Dark.
- Original Message - 
From: Teresa Cochran vegaspipistre...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 22, 2013 8:07 PM
Subject: Re: [Audyssey] code name Cygnus


I didn’t know about this game, so thanks for posting. It’s free, apparently
in the US. Are there in-app purchases?

Teresa

Slow down; you'll get there faster.

On Nov 22, 2013, at 11:49 AM, Darren Duff duff...@gmail.com wrote:

 Can't get the last 2 parts. Not sure what's going on...

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Friday, November 22, 2013 2:24 PM
 To: audyssey gamers list
 Subject: [Audyssey] code name Cygnus

 In the latest update to this IOS game, 2 more episodes are now available,
 and this makes mission 1 complete.

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Re: [Audyssey] So you wanted a racing game for the iPhone? It's beenhere all along!

2013-04-03 Thread goshawk on horseback
do you happen to know of any accessible horse racing iPhone games please?

Simon


- Original Message - 
From: Ken The PionEar kenwdow...@me.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 02, 2013 7:24 AM
Subject: [Audyssey] So you wanted a racing game for the iPhone? It's 
beenhere all along!


Do you know that right now, there is one good game and one excellent game 
you guys don't know about? I was going to see who turned this up. He or she 
could have got some credit with this find, but I can't wait any longer. It's 
not that I want the credit, but because everybody has *got* to get this one 
game.
It's called Formula 1 spirit, by Karotky Media Solutions. Just type 
audiogames with no spaces in the app store, and it's number two on the list. 
It's two bucks.
Yep, for two dollars you can race with the big boys on all the formula 1 
tracks. Be the driver with the best time...
I wasn't going to tell you about this game. i was going to drop little 
hints, like on my first post... because there was a contest. The winner of 
the game got a free iPad.
I put this in past tense because this game is two years old! That's right 
people, while the blind community has been drooling and yearning over the 
posibility of an audio racing game, one has existed the whole time! Now do 
you see why I behave as i do? I talk about being the game hunter not to 
brag, but to... make more game hunters! It can be done! I don't submit apps 
because I want you all to learn to look for them yourselves. We have gotten 
too dependent on the Applevis app submissions. I'm glad we have them, but 
meantime we could have had this racing game if there were only a few more 
game hunters like me around. (Yes, I know I'm not the only one, but we are 
very few in number.)
Anyway, this game is well-worth the price, even if there are no other cars 
and you can't crash. Here's what you get.
A game with force feedback--it vibrates when you're off the road. One point.
True driving mechanics. Your car doesn't simply slide sideways like in every 
racing game for the blind I've ever seen, you have to compensate for turns 
you make, just like in real driving. For example, if you turn too far to the 
right and then turn the wheel straight, you're still aimed too far to the 
right. you have to straighten out by turning left--but not too far, then 
straight ahead.
1 point.
All the formula 1 tracks represented--I think. I've only played through 3 so 
far.
1 point.
Okay, now that your blood's pumping, I have to tell you that the beginning 
is inaccessible. Now don't worry, I'll tell you what to do. First, tap the 
screen about a third of the way down from the top with VO off. Then turn it 
on, and you should see the name of a race track. It's the top button, so 
learning exactly where it is shouldn't prove too hard now that you know what 
you're after. Okay, now that you've found this screen, you can either play 
that track or scrool either left or right with the scroll buttons. These are 
labeled in a weird language, but they say scroll, then the weird direction 
names. These buttons change the tracks.
Next to that is an unlabeled button. Tap it to get to the lap setting 
screen. There are two new buttons labeled LC left, which  decreases the 
number of laps, and LCRight which increases the number. You can set it quite 
high, at lease 16.
Once all that's done, turn off VO and tap near the bottom of the screen. 
You'll know you got it right because the engine noise will start. Then, go 
to landscape mode and tap the center of the screen. You should hear five 
beeps, then you're off. The gas pedal is on the right side of the screen. 
Your phone has just become your steering wheel!
Okay, now you're cookin' with gas. The object is to keep the road, 
represented by the wind noise, in the center. This is different than other 
racing games you've played because the focus was the car, blind man's 
thinking. Here, it's on the road, where your eyes should always be while 
driving--sighted man's thinking. Just always steer toward the wind and 
you'll be fine.
There are also sounds to let you know when you've gone off the road and are 
getting back on. It's the road shoulder sound--and it works just like in a 
real car. So you hear the sound, steer away from it. Then you hear the sound 
again because you got *back* on the road, so you begin to straighten out. 
This way, if you're in a sharp turn, you not only get warned when you're 
going off the road, but you get warned when you're getting back on so you 
can begin straightening out.
This is by far the best racing game I have ever played as far as driving 
mechanics. No, you can't crash, and no, there aren't other cars zooming 
past. I wish there were, but even now as it is the game's very hard to play 
because of the driving skills required. Wow! This app gets a ten from me, 
despite the drawbacks.
Meet you at the races!
By the way, that's the excellent game. The good game is called 

Re: [Audyssey] cricket audiogames:anyone interested?

2013-03-27 Thread goshawk on horseback
I also would be interested.

Simon


- Original Message - 
From: multi 85 multi...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 27, 2013 8:53 AM
Subject: Re: [Audyssey] cricket audiogames:anyone interested?


Yes please, we want cricket, we want cricket very much.

On 3/27/13, chandu S S chanduss...@gmail.com wrote:
 Hae gamers!

 I've been in the mailing list and audiogame feald for about 3 to 4 years.
 during this time, I've broat up this subject ones or twice in
 audiogames.net and other forrems.

 yes, the subject says it all.
 while we have audiogames of almost all popular sports and games,
 cricket is yet to gane the attension of programmers.

 I know for a fact that many gamers, especially acian and australian
 ones, would very much like such a game.
 I personally know quite a few cricket fans who are eagerly waiting for
 the accessible version of their favourite sport

 if anybody's interested, I'd be glad to help however I can.
 while I'm a novice in programming, I can help with sounds, commentry,
 documentation etc.

 regards,
 Magic

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Re: [Audyssey] iPhone

2013-03-17 Thread goshawk on horseback
first, I attended a few RNIB phone watch events, where I got a lot of good 
hands on with it.
by the time I actually got my 4S, I could get round most things fairly 
easily, especially as I got a lot of help from a friend who also had one, so 
generally what I didn't know, I got from there.
finally, there is a very good audio book, getting started with the iPhone, 
which I got as a backup, but by the time I got it, didn't really need that 
much.
hope this helps.

Simon


- Original Message - 
From: Steve Cullen scull...@optonline.net
To: Gamers@audyssey.org
Sent: Sunday, March 17, 2013 6:37 PM
Subject: [Audyssey] iPhone


Hi Everyone,
Sorry if this is a little off topic. What I wanted to know is where did
everyone learn to use there iPhone.
I was looking for some audio tutorial But can't seem to find one any where.
If anyone could help I Would appreciate it thank you very mmuch.
Please feel free to email me at
scull...@optonline.net
Regards,
Steve Cullen


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Re: [Audyssey] The inquisitor help please

2013-03-13 Thread goshawk on horseback
that is probably the case, if one could actually find it!
I have heard a lot about the computer version of this game on this list, but 
no one so far has been willing to share the secret of where one can actually 
get it from.
I really wish some one would do so please!

Simon


- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Thursday, March 14, 2013 4:08 AM
Subject: Re: [Audyssey] The inquisitor help please


Well, people say that there is no replay value.
But I say that if you enjoy a game then yes it has replay value to it.
Especially when the other chapters come out.

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Re: [Audyssey] Inquisitor on the computer.

2013-03-11 Thread goshawk on horseback
I have now heard a lot about the pc version, but please could someone 
actually tell the secret of where to get the pc version from?

Simon


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 09, 2013 9:52 PM
Subject: Re: [Audyssey] Inquisitor on the computer.


How long have you had the game?  Is it different, as far as how you
accomplish tasks or solve puzzles, than the version for i devices?  Part of
the fun of a puzzle oriented game is to solve the puzzles on your own,
rather than always asking for the answers from others.  If you get all of
the answers from others, there goes the games replay value, right down the
drain.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, March 09, 2013 12:55 PM
Subject: [Audyssey] Inquisitor on the computer.


 Hey.
 I got the Inquisitor on the Mac, and I was having a problem with the game.
 I have made it to the town, and I have went to the dead body, and looked
 at all the body parts.
 However I am not sure what to do next.
 I have tried to go to the square, but nothing happens.
 Will someone please give me some help?
 Thanks!

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Re: [Audyssey] question about Papa Sangre and the night jarandotheraudio games for the i phone 4s.

2013-02-13 Thread goshawk on horseback
as each app seems to be stored in it's own individual file in iTunes, I 
wonder if there would be a way of installing it from say a nightjar itunes 
file?
I could try uploading mine somewhere if there is a chance of it working.

Simon


- Original Message - 
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 13, 2013 5:23 PM
Subject: Re: [Audyssey] question about Papa Sangre and the night 
jarandotheraudio games for the i phone 4s.


Oh it was a great game! I am lucky to have made a UK iTunes account so I was
able to download and play it! It's sad that it's gone now!

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Wednesday, February 13, 2013 12:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about Papa Sangre and the night jarandother
audio games for the i phone 4s.

The night jar sounded like such a good game!  It cannot be obtained
anywhere, now?  Pardon my French, but damn!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 13, 2013 7:40 AM
Subject: Re: [Audyssey] question about Papa Sangre and the night jar
andother audio games for the i phone 4s.


 Papa has been taken down from the app store while they rebuild the
 game and it should be back soon and better then ever! As for the
 nightjar it's gone for ever and will not be released any where else
 due to copyright issues.
 I
 did record a full play through of the game and would be happy to post
 the download link for you if you would like.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich
 Sent: Wednesday, February 13, 2013 8:25 AM
 To: gamers @audyssey.org
 Subject: [Audyssey] question about Papa Sangre and the night jar and
 other audio games for the i phone 4s.

 Hi all. I am a new i phone 4s user. I whent to applevis and was
 looking around for diffrent audio games that I can use with my i phone
 4s. I rememberd Papa Sangre and whent to audio games.net and then to
 the app stor.
 I didn't find Papa Sangre in the app stor. I also tryed to download
 the night jar but it is not out for people in Canada or the us yet so
 I wasn't able to get it. I just am wondering what happend to these
 apps? and if there are any other audio game apps that i can try for my
 i phone 4s? many thanks.
 from Mich.
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-07 Thread goshawk on horseback
they most certainly do!
I got my 64GB 4s last may, for only £150.

Simon


- Original Message - 
From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 07, 2013 12:37 PM
Subject: Re: [Audyssey] Good iPhone games for Voiceover user


yes, phone contracts do make them cheaper.

At 11:11 PM 1/6/2013, you wrote:
Hi Thomas,
I think if you get a contract then the phone is a lot cheaper. For
example I got my iPhone 4s when it came out for like $200 or so, and
it's a 16 gig. if you really wanted lots of music you may want the
32 gig or so, but even that was only like $300. In my case, however,
I really only use my phone for apps, so only needed the 16 gig.
Hth,
-Michael.


-Original Message- From: Thomas Ward
Sent: Sunday, January 06, 2013 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Good iPhone games for Voiceover user

Hi Dark,

Yeah, well the cost is the big sticking point for me. personally.
Tonight my wife and I were out at Wal-Mart getting a few items so I
decided to look at the phones Verison had in their store and I can't
see putting down $500 USD down on an iPhone 5 when I can get an Asuse
Nexus 4 running Jellybean 4.2 for $238 which is less than half the
cost with about the same features. Actually, as a software developer
the Nexus has one advantage over the iPhone and that is that Droid OS
is an open system meaning I can develop my own apps from my Windows PC
and install them on my phone without having to purchase an Apple Mac,
use their development kit for iOS, register my app with the Apple
store, and all that other business just to write games and other apps
for my smart phone. Google's Droid OS is basically the way to go for
someone wanting to develop quick and inexpensive apps for a smart
phone without having to sell your soul to Apple to write software for
their proprietary devices.

On 1/6/13, dark d...@xgam.org wrote:
Hi tom.

Well as you know games were part of the reason I bought an Iphone 5 in the
first place and I got a very good deal from my phone company. I don't have
any problem with the screen size personally for brousing, texting etc, so
I'd recommend it myself albeit that it does cost.

Beware the grue!

Dark.

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Re: [Audyssey] Voice of Pub owner needed.

2012-12-31 Thread goshawk on horseback
just a few points:
1. what format would you like recordings in?
2. any particular bit and sampling rate required?
3. does it have to be a female voice, or would a male one do?
and 4. if you really want to stick to real accents, you may want to possibly 
think about a more northern british one, as I believe hogsmead is more in 
the north of england, where you probably wouldn't find too many cockneys.

Simon


- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 31, 2012 5:15 PM
Subject: [Audyssey] Voice of Pub owner needed.


Hi Folks,
I am sorry for not finishing the Sarah game on time.
Real life issues have taken most of my time right now.
Voice of Pub owner needed.
I'm asking for someone to record these lines for the Sarah game in a Cockney
British accent.
1. I am Madam Rosmerta, the landlady of the Three Broomsticks pub.

2. Good evening, Miss. Would you care for a drink?

3. I can see that you're not from around here, so I'll bring out our most
popular drinks and you can choose.

4. We've got foaming tankards of hot butterbeer, or bottles if you prefer to
take it with you. It's the favorite of most Hogwarts students.

5. We've also got pumpkin fizz, firewhisky, gillywater,
cherry syrup and red currant rum.

6. The specialty of the house is a bottle of finest oak-matured mead.

7. So, what brings you to this neck of the woods, Miss?

8. I did hear a rumor that someone has been up at the school.

9. You know that the dementors are searching the whole village? It's
very bad for business, scared most of my customers away.

10. Good gracious, Miss!

11. Oh, hello, Albus, You're out late.

12. You're here again? Sorry. We're closed.


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Re: [Audyssey] Silver sword and other ios games for access?

2012-11-18 Thread goshawk on horseback
Eerie Estate Agent definitely is, and is very funny also. I would highly 
recommend that one.

Simon


- Original Message - 
From: Lora lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 18, 2012 1:44 PM
Subject: Re: [Audyssey] Silver sword and other ios games for access?


Hi Ibrahim,

Are all of these games accessible?  For instance, Eerie Estate Agent, To The
City of the Clouds, etc.?  They look awesome.

Thanks.

Nancy


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: Sunday, November 18, 2012 6:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silver sword and other ios games for access?

Hi Shannon.

Hero's Rise is one of the choice of games premium titles, its a multiple
choice adventure where you create a character and take him or her through
the story.  You can play a sample of the game online at
www.choiceofgames.com to see if its for you, I love the games they do.

All the best, Ibrahim.

-Original Message- 
From: Shannon Dyer
Sent: Friday, November 16, 2012 9:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silver sword and other ios games for access?

What is Heroes Rise? Can you give a bit of information about it?

Shannon
Shannon Dyer
Alumni Council Member,
Guide Dog Foundation for the Blind, Inc
R  and
America's VetDogsR,  The Veteran's K-9 Corps Inc R
Providing Second Sight R since 1946
371 E. Jericho Turnpike, Smithtown, NY 11787
Office: 631-930-9000, Toll-free: 866-282-8047
solsticesin...@gmail.com
To make a donation that can change a life...contact the Guide Dog Foundation

at
www.guidedog.org
or America's VetDogs the Veterans K-9 Corps at
www.vetdogs.org
Visit us on facebook at:
www.facebook.com/GuideDogFoundation or www.facebook.com/AmericasVetDogs

On Nov 14, 2012, at 10:35 PM, Orin orin8...@gmail.com wrote:

 Heroes Rise is working fine on iOS 6 here.

 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112



 On Nov 14, 2012, at 11:14 AM, Christina greensleev...@wind-haven.net
 wrote:

 Good luck.
 Hope you like the games.
 Christina


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Wednesday, November 14, 2012 10:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Silver sword and other ios games for access?

 Hi christina.

 that  is a very good suggestion. I recently added choiceofgames to the
 audiogames.net db after playing some of their free offerings that can be
 played online in the brouser.

 when however I questioned them about whether they could create accessible

 pc

 versions that didn't  require chrome, they said that the games were known

 to

 have access issues on Ios 6 but if those are fixed I will be interested
 in
 having a look at their stuff sinse they are good games when written well.

 All the best,

 Dark.
 - Original Message - 
 From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 2:40 PM
 Subject: Re: [Audyssey] Silver sword and other ios games for access?


 Hi.
 One of my first iPhone games was Choice of the Dragon.  I think it's
 free
 or
 a dollar.  It's a text game and it helps you practice the gestures for
 reading the screen and moving between pages.
 You play a dragon and the choices you make effect your personality
 traits.
 Enjoy.
 Christina


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Wednesday, November 14, 2012 6:09 AM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Silver sword and other ios games for access?

 Hi.

 As people will know, my Iphone is turning up this afternoon. I think I
 know
 what I am doing with setup and such, but I would be interested in
 people's
 recommendations for games.

 the thing that taught me most about using supernova particularly on the
 net,
 was actually playing games like Legend of the green dragon and ashes of
 angels. i suspect vo is the same, and I do know there is a learning
 curve,
 however to make learning a little more pleasant and give me some
 incentive,
 are there   games people could recommend with a fairly simple interface?

 king of dragon pass looks amazing, and I really look forward to trying
 it,
 however the fact that it seems to take a little bit of wangling to play
 probably doesn't make it ideal as a first game for vo  practice.

 how about silver sword? how about gamebooks? is the lost cities card
 game
 relatively  straight forward in terms of controls?

 I know there is a training area, but as I've found in the past nothing
 is
 better for learning than just rolling up my sleeves and doing, and
 nothing
 is more fun to do on a computer than play games!

 so, I'd very much appreciate people's suggestions and thoughts here.

 I did! load up safari during my play with an Iphone and attempt to
 brouse
 audiogames.net, 

Re: [Audyssey] Silver sword and other ios games for access?

2012-11-14 Thread goshawk on horseback
to add to this, when searching for or browsing  apps on applevis, there are 
options called usability ratings that one can select, such as:
The app is fully accessible with VoiceOver and is easy to navigate and 
use.

The app is fully accessible with VoiceOver, but the interface could be 
easier to navigate and use.

The app is fully accessible with VoiceOver, but the interface makes the app 
very difficult to use.

There are some minor accessibility issues with this app, but they are easy 
to deal with.

There are some accessibility issues with this app, but it can still be used 
if you are willing to tolerate these issues and learn how to work around 
them.

Some parts of the app are accessible with VoiceOver, but not enough to make 
it usable.

The app is totally inaccessible.

when selected, the site will only show apps that fit those ratings that you 
select.
there are also various other helpful accessibility notes/comments/pointers 
in the individual app descriptions.

put together, all of these are a real help to gage which apps you should be 
able to use with little or no problems.

Simon


- Original Message - 
From: Fred Olver goodfo...@charter.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 14, 2012 12:30 PM
Subject: Re: [Audyssey] Silver sword and other ios games for access?


Hi Dark,

I have downloaded many games for the Iphone and recommend one called
Dimentions, or maybe that is an S rather than a t. A good place to get
started is http://www.applevis.com  There you will find many categories of
apps to use. Also there are many podcasts on how to make use of many of the
apps available.

Also Accessible Mine Sweeper, Tap the mole are very simple games. I was
trying to remember a game somewhat like battle ship but can't think of what
it is.

Good Luck.

Fred Olver

- Original Message - 
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Wednesday, November 14, 2012 5:09 AM
Subject: [Audyssey] Silver sword and other ios games for access?


 Hi.

 As people will know, my Iphone is turning up this afternoon. I think I
 know what I am doing with setup and such, but I would be interested in
 people's recommendations for games.

 the thing that taught me most about using supernova particularly on the
 net, was actually playing games like Legend of the green dragon and ashes
 of angels. i suspect vo is the same, and I do know there is a learning
 curve, however to make learning a little more pleasant and give me some
 incentive, are there   games people could recommend with a fairly simple
 interface?

 king of dragon pass looks amazing, and I really look forward to trying it,
 however the fact that it seems to take a little bit of wangling to play
 probably doesn't make it ideal as a first game for vo  practice.

 how about silver sword? how about gamebooks? is the lost cities card game
 relatively  straight forward in terms of controls?

 I know there is a training area, but as I've found in the past nothing is
 better for learning than just rolling up my sleeves and doing, and nothing
 is more fun to do on a computer than play games!

 so, I'd very much appreciate people's suggestions and thoughts here.

 I did! load up safari during my play with an Iphone and attempt to brouse
 audiogames.net, but that didn't go exactly smoothly.

 Any thoughts?

 all the best,

 dark.
 ---
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Re: [Audyssey] Silver sword and other ios games for access?

2012-11-14 Thread goshawk on horseback
I would beg to disagree, I received an app update for it very recently.

Simon


- Original Message - 
From: Zachary Kline zkl...@speedpost.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 14, 2012 8:45 PM
Subject: Re: [Audyssey] Silver sword and other ios games for access?


Hi dark,
Unfortunately, Silversword is not. Actually accessible. It has much 
information presented only graphically, and has not been updated in quite 
sometime. I'm afraid we have to write off the chances of it becoming more 
accessible for the moment. My understanding was that some trouble came up 
with the developer, and he no longer wish to continue work on the project.
Sorry to be the bearer of bad news,
Zack.

Sent from my iPhone

On Nov 14, 2012, at 12:41 PM, dark d...@xgam.org wrote:

 ah, good news! i've fancied dragon pass for a long while now, it'll be 
 fantastic to finally give it a go.

 Does anyone actually know about silver sword? The writeup on applevis 
 doesn't give it much, but the person who did the writeup admitted they 
 were neither an rp buff nor overly familiar with vo so  plus it is quite 
 old.

 Beware the Grue!

 Dark.
 - Original Message - From: Fred Olver goodfo...@charter.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 5:11 PM
 Subject: Re: [Audyssey] Silver sword and other ios games for access?


 Naval combat is the game I was trying to think of, and King of Dragon 
 Pass isn't that difficult in terms of controls.

 Fred
 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 9:37 AM
 Subject: Re: [Audyssey] Silver sword and other ios games for access?


 Hi Fred.

 i remember phil listing a battleships game on his pcs games list, i will 
 have a look at that. In general it's not specifically simple games I'm 
 looking for so much as games with a simple interface which isn't 
 necessarily the same thing, indeed a game like ashes of angels has a 
 relatively simple interface in terms of controls and such despite being 
 a fairly complex game in it's own right.

 Beware the Grue!
 dark.
 - Original Message - From: Fred Olver goodfo...@charter.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 12:30 PM
 Subject: Re: [Audyssey] Silver sword and other ios games for access?


 Hi Dark,

 I have downloaded many games for the Iphone and recommend one called 
 Dimentions, or maybe that is an S rather than a t. A good place to get 
 started is http://www.applevis.com  There you will find many categories 
 of apps to use. Also there are many podcasts on how to make use of many 
 of the apps available.

 Also Accessible Mine Sweeper, Tap the mole are very simple games. I was 
 trying to remember a game somewhat like battle ship but can't think of 
 what it is.

 Good Luck.

 Fred Olver

 - Original Message - From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 5:09 AM
 Subject: [Audyssey] Silver sword and other ios games for access?


 Hi.

 As people will know, my Iphone is turning up this afternoon. I think I 
 know what I am doing with setup and such, but I would be interested in 
 people's recommendations for games.

 the thing that taught me most about using supernova particularly on 
 the net, was actually playing games like Legend of the green dragon 
 and ashes of angels. i suspect vo is the same, and I do know there is 
 a learning curve, however to make learning a little more pleasant and 
 give me some incentive, are there   games people could recommend with 
 a fairly simple interface?

 king of dragon pass looks amazing, and I really look forward to trying 
 it, however the fact that it seems to take a little bit of wangling to 
 play probably doesn't make it ideal as a first game for vo  practice.

 how about silver sword? how about gamebooks? is the lost cities card 
 game relatively  straight forward in terms of controls?

 I know there is a training area, but as I've found in the past nothing 
 is better for learning than just rolling up my sleeves and doing, and 
 nothing is more fun to do on a computer than play games!

 so, I'd very much appreciate people's suggestions and thoughts here.

 I did! load up safari during my play with an Iphone and attempt to 
 brouse audiogames.net, but that didn't go exactly smoothly.

 Any thoughts?

 all the best,

 dark.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
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Re: [Audyssey] Silver sword and other ios games for access?

2012-11-14 Thread goshawk on horseback
I would also highly recommend going through the account setup via iTunes on 
the computer, it is a lot easier and quicker than fiddling about trying to 
do it on the iPhone.

Simon


- Original Message - 
From: Zachary Kline zkl...@speedpost.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 14, 2012 11:45 PM
Subject: Re: [Audyssey] Silver sword and other ios games for access?


Dark,
It is entirely possible to fill this sort of information out on your 
computer, without having to deal with the phone. That might be easier for 
everyone, and I highly recommend trying it. You need to start up iTunes, and 
can find your account info from the store menu.
Yours,
Zack.

Sent from my iPhone

On Nov 14, 2012, at 3:42 PM, dark d...@xgam.org wrote:

 Hi Phil.

 I've been  including area codes when i phone ever sinse I first went to 
 uni, so that's not the issue.

 As to downloading games, well first I need to get the damnable apple 
 stupid to recognize my credit card. i went onto the account page, and 
 quite ironically for an apple page that! one gave me real trouble with 
 voice over, and I kept getting told that I hadn't  filled in all the 
 required fields, and that  they'd helpfully outlined  the ones I needed to 
 fill in in red!

 maybe this is because I only have a short address,  god knows! I'm trying 
 to see if I can do it online, but thus far apple's so called security is 
 really! getting up my nose. why can't I just use bloody paypal?

 Beware the grue!

 Dark.
 - Original Message - From: Phil Vlasak phi...@bex.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 9:35 PM
 Subject: Re: [Audyssey]Silver sword  and other ios games for access?


 Hi Dark,
 To phone someone you may have to include their country code even if it is 
 someone next door and in the next house.
 You can still download some games though!
 Phil

 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 3:39 PM
 Subject: Re: [Audyssey]Silver sword  and other ios games for access?


 Hi Kara.

 I  now have my Iphone, after some wonderfull shenanigans with my sim 
 card and some even more fun setting the thing up and creating the apple 
 id, it is done accept I can't phone anyone! :D. I'm going to phone my 
 service provider and see about fixing this tomorrow, and after that I'll 
 think about games.

 I think though it is likely to be fun. voice over I'm finding 
 surprisingly useable  albeit I've not quite got all the gestures yet and 
 I look forward to trying pappasanga with all I've heard, and indeed the 
 night jar as well.

 all the best,

 Dark.
 - Original Message - From: Cara Quinn 
 caraqu...@caraquinn.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 4:22 PM
 Subject: Re: [Audyssey] Silver sword  and other ios games for access?


 Dark, you might also like to try Papa Sangre.

 You may have seen this one mentioned here before. It is a FPS type game 
 (not a shooter but in the first-person perspective) where you move 
 around levels of the underworld and free trapped souls.

 The 3D audio is very good and the gameplay is immersive.

 HTH and happy soul-searching!

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Nov 14, 2012, at 7:45 AM, dark d...@xgam.org wrote:

 Hi kelly.

 as I said, I'm quite familiar with  choiceofgames, but the others I'll 
 be glad to check out. If lost cities has no interface issues that might 
 also be a fun one to try to get the knack of vo, and I'll have a look 
 on applevis.

 All the best,

 Dark.
 - Original Message - From: Kelly Sapergia 
 ksaper...@gmail.com
 To: gamers@audyssey.org
 Sent: Wednesday, November 14, 2012 2:43 PM
 Subject: Re: [Audyssey]Silver sword  and other ios games for access?


 Hi Dark,

 Congratulations on getting the iPhone, I think you're really going to 
 enjoy it.

 There are lots of games available for iOS devices. It might be a good 
 idea to take a look at www.applevis.com and their Games category in 
 the Apps Directory. As far as Voiceover is concerned, some of the 
 games I'd recommend include iBlackjack HD, Accessible Minesweeper 
 (which I haven't been able to solve yet), Naval Combat (a 
 Battleship-style game), and probably any of the games by a company 
 called Choice of Games. There's a free game I'm playing from them (I 
 believe you can get an upgrade that will remove advertising) called 
 Popcorn, Soda... Murder? It's basically a choose-your-own-adventure 
 styled game where you're solving a mystery. Lost Cities is an 
 accessible card game that I just purchased. I think I'm getting the 
 hang of it, but keep losing to the computer opponent you play against 
 during the tutorial.

 Hope this helps.

 Yours Sincerely,
 Kelly John 

[Audyssey] sorting out the available iPhone games?

2012-10-10 Thread goshawk on horseback
hello all, 
after hearing that there are some accessible iPhone games listed on the 
audiogames site, I was wondering if there is a way to just get the iPhone games 
to show in a search, rather than having to go through all the games listed for 
all other platforms as well? as it would make things a lot easier, but I can't 
seem to find such an option. 

Simon 

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Re: [Audyssey] iPhone Audio Games Extant question (was: Justtried an Iphone, my thoughts and questions)

2012-10-10 Thread goshawk on horseback
thanks, this was very useful, I alone found 5 new games of interest to me.
I thought you may also like to know, as you have it listed, that the steve 
jackson's sorcery one seems to have been withdrawn at the moment, as it is 
being re-vamped by a new developer.
I found this out when, after a few times of not being able to find it in the 
app store, then trying via iTunes, and it seeming to not be available in any 
app store, not just the UK one, I contacted the fightingfantasy.com site, 
which still had it as available, and got the following reply:
Hello,
You may not be aware that the original Sorcery! app is no longer available, 
however it has changed hands and will be available from
Inkle
http://www.inklestudios.com/sorcery
on iOS next year.
The Warlock
Webmaster: www.fightingfantasy.com
www.fightingfantasycollector.co.uk
Twitter: @fightingfantasy
Facebook: Fighting Fantasy Gamebooks
Fighting Fantasy is celebrating its 30th Anniversary this year by releasing 
a new gamebook by Ian Livingstone - Blood of the Zombies.
I included the developer site, because as I said to applevis when I also 
told them, may be now would be a good time to contact them, whilst the app 
is still being done, to hopefully insure that it at least stays as 
accessible as the old one, or better still, that it is more accessible.
strike whilst the iron's hot, as it were.

Simon


- Original Message - 
From: Phil Vlasak phi...@bex.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 10, 2012 4:06 PM
Subject: Re: [Audyssey] iPhone Audio Games  Extant question (was: Justtried 
an Iphone, my thoughts and questions)


I've been compiling a list of iPhone games for the past year.
try my list,

http://www.pcsgames.net/iPhoneGames.htm
- Original Message - 
From: Richard (AudioGames.net) rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 10, 2012 9:51 AM
Subject: [Audyssey] iPhone Audio Games  Extant question (was: Just tried an
Iphone, my thoughts and questions)


 Hi Dark, Audyssey

 Thanks for your interesting review! Much appreciated. Sander and I are
 thinking of developing an iPhone version of Extant for some time now.
 Actually, we already got it running for a year on iPhone/iPad but since
 Extant is not much more than a tech demo without real gameplay, we did not
 yet persue this project. Our questions are these - for you, Dark, but also
 the Audyssey community...


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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread goshawk on horseback
would be very interested, especially as those Freedom Scientific rat bags 
have now tied the only available ones to there own software now, which is 
useless if using window-eyes, and if you want to use them with some games 
like entombed.
would be super interested please!

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 17, 2012 5:45 PM
Subject: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows


Hi everyone,

I thought I would just send you a quick message on a very interesting
development that will effect Windows 7 64-bit users. As many of you
know the copy of the Sapi 5 compatible Realspeak voices that shipped
with Jaws 8, 9, and 10 will not install on Windows 7. The issue is
that Freedom Scientific set a launch condition in the setup installer
to fail if running a  64-bit computer, but the voices themselves work
fine on Windows 7 if you get passed that error message. So what I've
done is built a new Microsoft Setup Installer for the voices,
installed them on a 64-bit computer, and am able to use them with NVDA
as well as Jim Kitchens games. So the good news is it is possible to
use the Sapi 5 compatible version of Tom, Caren, Lee, Daniel, Emily,
etc on Windows 7. The bad news is redistributing my setup installer
would be technically illegal so I can't just casually redistribute my
copy.

What I'm thinking of doing here is creating a patch so you could copy
your Realspeak disc to your computer, copy my patch over to the setup
installer, and run it to install the voices on your system. This would
legally cover my backside as I wouldn't redistribute the cab file with
the voice data but only the *.msi file which launches the setup. I was
wondering how many people would be interested in this patch so they
could continue to use the Scansoft Realspeak voices on more modern
Windows machines for games, screen readers, etc?

Cheers!

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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread goshawk on horseback
can you use dropbox ok?
I could send you a version of them that way, the file is about 690MB.

Simon


- Original Message - 
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 18, 2012 1:53 PM
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows


Hang on tom, where do I get the full sapi compatible ones?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2012 13:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

Hi Ron,

That's not what I said. What I said is that the older version of the
Realspeak voices are full Sapi 5 voices that will work with Jaws, NVDA,
Openbook,games, Textaloud, etc. The newer Realspeak voices available on the
Freedom Scientific site only work with Jaws, Openbook, and Magic. That's the
difference.

Cheers!


On 7/17/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 So they won't work with JAWS?
 Theyj'll only work with NVA?
 We can find our old CD-Rom with the god old 32 bit voice on it if you
 can get them to work in the new 64 bit processor world.
 Many Many Thanks.



 Ron and current Leader Dog boz who states that a service dog beats a
 cane paws down any day of the week.

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No virus found in this message.
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Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows

2012-07-18 Thread goshawk on horseback
as far as I am concerned, STUFF! THE! STUPID! LAW!
also, I didn't get that end user license agreement with my version of the 
realspeak voices anyway, so therefore, don't consider myself bound by it.

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 18, 2012 5:12 PM
Subject: Re: [Audyssey] Scansoft Realspeak Voices and 64-bit Windows


Hi Simon,

Yes, its absolutely software piracy. It makes no difference if Nuance,
Freedom Scientific, etc makes it available or not. The law is the law.

It amazes me how many people fail to understand copyright law. It is
all rapped up in that end user license agreement you get with your
software product. If it says you are not to resell, share, or
redistribute the software with a third-party that is exactly what it
means. If the company decides to stop selling the product it does not
suddenly make it legal to share the software with a third-party. The
end user license agreement is still legally enforcible in the United
States, Canida,  United Kingdom, and wherever else the software was
sold. I would agree with many that this sucks, is often unfair, but
that is the way copyright law works.

Believe me when I say I'm not a fan of copyright law. If I legally
could I'd give the software away too. However, as our list attempts to
keep everything on the up and up I can not legally just pass on the
voices to anyone who wants a copy.

Cheers!


On 7/18/12, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk 
wrote:
 not really, as they are not technically available any more, so does that
 really matter?
 I got mine as a download in the first place, so I am not even passing them
 on from an original disk either.

 Simon


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Re: [Audyssey] Entombed discussion list?

2012-05-25 Thread goshawk on horseback
to subscribe, you send an e-mail to:
entombedgame+subscr...@googlegroups.com
the plus before subscribe, rather than dash, which is more frequently used 
on most other list servers, tends to trip a lot of people up.

Simon


- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 25, 2012 10:48 AM
Subject: Re: [Audyssey] Entombed discussion list?


Hi Keith.

The address for the list is entombedg...@googlegroups.com if I remember
rightly you just need to send an E-mail with subscribe in the subject.

No need to muck about with web mail interfaces or the like, I use outlook
express for it myself.

hth.

Beware the Grue!

Dark.
- Original Message - 
From: Keith Stormcloud Steinbach hea...@mchsi.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 25, 2012 10:16 AM
Subject: [Audyssey] Entombed discussion list?


 Hi, does anyone have the subscription info for the entombed discussion
 list?  I'd like to subscribe using Outlook eExpress if possible, as to nat
 have to mess with a google or yahoo email address.

 Thanks

 Keith
 Proud user of Window Eyes 7.5.4.1
 Reach me at:
   hea...@mchsi.com  and on skype at:
 keith.steinbach1
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Re: [Audyssey] OT kind of entombed .et update problem in Windows xp

2012-05-22 Thread goshawk on horseback
as far as those 3 updates go, that is not a problem with that SQL file, as I 
haven't got round to trying that out yet, and am having exactly the same 
problem. so it looks like the problem is with these 3 particular updates, 
and am just ignoring them now.

Simon


- Original Message - 
From: Keith Stormcloud Steinbach hea...@mchsi.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 10:33 AM
Subject: [Audyssey] OT kind of entombed .et update problem in Windows xp


I have taken the advice of the list members and installed the SQL server on 
my windows xp sp 3 machine.
Now, Windows Update tells me that there are 3 security updates to the 
.net framework.  I have had automatic update turned on and set to download 
and notify me of updates.  I have gone to the sys tray and clicked install 
for these 3 updates.  It runs, and says that the system is updated 
successfully.  If I wait a few minutes after restarting my machine, the same 
3 updates are listed as having been downloaded and are ready for 
installation.  I have checked the Windows Update update history for my 
computer, and all 3 times I have installed these 3 updates it says 
successful installation (for a total of 3 successful installations of 3 
seperate updates).  I was told that Entombed requires SQL to be installed, 
and now I still can't play the 1.05B version and the 1.02 still is giving me 
problems with the bizarre.

Any tips or tricks would be greatly appreciated.  Sorry for the redundancy 
of this entombed issue.  I just don't know what to do and I spent the 40 
bucks for the full version of the game and want the full functionality of 
the 1.02 version, if not the 1.05 B version to play.

Thanks, and once again, sorry.
\
Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
   hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] can't run Entombed 1.05 B

2012-05-21 Thread goshawk on horseback
to me, that doesn't seem to make a difference, as I also had this same 
problem with 1.05, on an XP pro SP3 machine, with all updates, including 
optional .net ones installed.

Simon


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 5:08 AM
Subject: Re: [Audyssey] can't run Entombed 1.05 B



Hi Keith,'

Not sure if this will make a difference, but make sure your .Net
Framework and XNA Framework is up to date. It sounds to me like some
sort of missing dependency error here.

Cheers!


On 5/21/2012 9:47 PM, Keith Stormcloud Steinbach wrote:
 I downloaded Entombed version 1.05B from a link provided by a list member 
 and installed the package after uninstalling my version 1.02I.  I then 
 started the game, but before it opens the game window I get the following 
 error window.  The error number at the end of the message is something I 
 heard as it was reading off the message.

 Any clues as to what to do now?  Jason doesn't seem to be ansering his 
 emails and I feel as though I have paid $40.00 for an unstable, outdated 
 product.

 Entombed has encountered a problem and needs to close. we are sorry for 
 the inconvenience. If you were in the middle of something...


 error 2552

 Proud user of Window Eyes 7.5.4.1
 Reach me at:
 hea...@mchsi.com  and on skype at:
 keith.steinbach1
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Re: [Audyssey] Dodge city questions

2012-05-11 Thread goshawk on horseback
you drink the medicine if you get bitten by the rattle snake.

Simon


- Original Message - 
From: Greg Steel greegste...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 12, 2012 5:16 AM
Subject: [Audyssey] Dodge city questions


Hi what do I do with the medicine from the barbbershop and once i push the 
crate how do I get in to the trap door or should I not go in their.
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Re: [Audyssey] bug in auto pilot in final conflict?

2012-03-05 Thread goshawk on horseback
that could be the case, as it says on rout to, and then the unhandled 
exeption comes up.

Simon


- Original Message - 
From: Pitermach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 05, 2012 10:00 AM
Subject: Re: [Audyssey] bug in auto pilot in final conflict?


I think what he's referring to are some missing sound files. When the
game switched from Kate to Karen, some files didn't get recorded at all,
so when they get played things break left right and center. I believe
they were referring to the cardassian and romulan space. At least, I
remember when the autopilot was heading toward romulan space and you
checked its status it'd break.

On 3/5/2012 4:30 AM, Thomas Ward wrote:
 Hi Simon,

 No. I have never seen that particular bug. Can you give me specific
 instructions on how to reproduce the bug?

 On 3/4/12, goshawk on horsebackgoshawk_on_horseb...@fastmail.co.uk 
 wrote:
 hello all,
 is anyone else getting an unhandled exeption bug when trying to use the 
 auto
 pilot feature in startrek final conflict?

 Simon

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[Audyssey] bug in auto pilot in final conflict?

2012-03-04 Thread goshawk on horseback
hello all, 
is anyone else getting an unhandled exeption bug when trying to use the auto 
pilot feature in startrek final conflict? 

Simon 

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[Audyssey] trying to track down some games please.

2011-10-28 Thread goshawk on horseback
hello all, 
please could anyone help me to get hold of the following games, all of which no 
longer seem to be available for download, thanks: 
Chopper challenge, Battleship Sv, Acefire, Bobby's revenge, The Savage Gambit, 
Chicken Killer, Danger City, 
Enemy Attack, Pigeon Panic, X- Wing Patrol. 

Simon 

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