Re: [Audyssey] a polite request.

2014-10-28 Thread hayden presley
Hi Dark,
Yeah, the polymorphing abilities for me have always been irritating. The
ratkin are almost totally unplayable because of the fact that their stats
never get reset correctly after they revert back to their normal form. As
for the scrolls, I never understood some of those. I understand that without
the gather departed souls, the ray of destruction scroll might not work, but
then the question becomes why even include them?

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, October 28, 2014 10:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] a polite request.

Hi Ishen.

Some scrolls don't work, either because the scroll fails or because the
enemy is resistant, the level of the scroll will give you an idea, but some
enemies are specifically resistant. As I remember polymorphing the drake is
either impossible or very, very unlikely sinse it would make the fight too
easy.

As to jobs, shamans have one of themost powerful abilities in the game, the
curse ability, which will elp a lot against the drake, lightning is a good
spell to use too. The problem with shamans however is that the only races
who can be shamans are goblins and ogres. Ogres don't make good shamans
sinse their intelligence is so low and magic damage and amount of mana is
based on intelligence, while goblinns are physically not strong as a class
so make sure you have some healing methods handy if you go that route. Also
be careful using the tribal totem to turn into a bear sinse as I remember
there was a problem with the game resetting all your character's stats after
they were morphed back to their initial values, which made them very
ineffective.

Necros are great. just keep ice blasting the drake in the noggin, though
again look for ways to weaken him too.

As to buying the game, I'd recommend it, it's got a full 25 floors and twice
as many jobs and races, it'll take you hours to complete just the once and
if you thik the drake is bad, wait until you see some of the bosses further
down.

Beware the grue!

Dark. 


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Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-28 Thread hayden presley
I'm not a moderator, but I do think I remember Thomas politely asking that
this topic be closed. I just thought I'd bring that up.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Sunday, October 26, 2014 8:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] is it really progress? - Re: end of keyboards, was
Throwaway Tech

my issue is with braille devices even if you are able to afford them to get
one serviced heck to get any tech serviced especially accss tech like
braille devices costs a  lot and may entale getting another device.

At 02:13 p.m. 27/10/2014, you wrote:
I guess if you want a braille display or embosser you have to buy one 
on ebay and hope that it works.

On 10/26/2014 7:18 PM, tim wrote:
If it wasn't for these so called machine doing the reading. Than 
thousands of books wouldn't be available for those to read even if you 
know brail. Because not all books are transferred to brail and not all 
readers have access to those books. That is why these machines do 
brail translation for those that want them..

At 05:30 PM 10/26/2014, you wrote:
Hi Charlse.

We have had the Braille vs screen reader debate before and I still 
disagree, if a person is listening to an audio book that is still 
reading if you ask me. likewise, if a person in the future writes a 
book vvia dictation that's still writing. It's content that matters.

Is a great sheff today any the less of a sheff because they do not 
cut sticks, lay a fire, use a refrigerator, need to turn a spit, use 
a bellows to keep the fire going or anyth of the other things which 
in the past were necessary to cook? Heck no. If they are a great 
sheff we judge them by what they produce, not how they produce it.

For me, a far greater concern is the standardization of methods of 
production and disemination which could influence creativity. In the 
same way as a sheff who only had access to tinned goods would not be 
as good a sheff as a sheff who could put their own individual stamp 
on fresh ingredience, I am concerned that kitbox creation methods and 
standardization (not to mention need to appeal to an increasingly 
small number of corporations which is a hole other debate), might 
have an adverse affect on creativity.

If for example the dictation software couldn't handle fantasy names, 
or unusual punctuation that could be a major creative issue.

That is why I personally believe written language and letters will 
continue sinse use of letters and punctuation allows the greatest 
diversity in creation, whether that's writing, coding or whatever, 
and why, while I don't agree about braille, I do not like the idea of 
everyone devolving into text speak sinse limitation of language also 
involves limitation of thought.

I also get concerned over tools like madlibs, rhyming dictionary 
programs or synonym creators, and (to bring this back to games), if 
game creation became too limited. For example if the only thing on 
offer was customizations of console games based on choice, eg, 
creating a character by selecting from a huge bunch of elements, 
rather than allowing a platform where people could program their own 
games, or even create their own elements in a scripting language.

Whether in the future the letters are typed, brailled, written with a 
pen, or selected from some sort of efficient on screen keyboard 
doesn't seem to matter to me, same with programming so long as the 
choice still exists and the end product can be as individualized.

Ironically, a friend of mine who is a student of literature said 
people actually thought the same of the printing press. The arguement 
was if copies of a book could be instantly created by printing rather 
than painstakingly copied out by hand, this made the book less 
valuable and encouraged laziness on the part of the authors, as well 
as devaluing of the book on the part of the reader.

Indeed apparently some holy orders forbade religious books to be 
printed, and the gutenberg Bible was  actually banned in some parts of
Europe.

Beware the grue!

Dark.

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Re: [Audyssey] a polite request.

2014-10-26 Thread hayden presley
Hi Dark,
You forgot about the part where arrows are expendible, and replenishing them
is a sometimes impossible task. Most monsters farther down in the dungeon
are not equipped with bows of any sort, so collecting arrows is a rare or
nonexistent venture.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, October 26, 2014 7:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a polite request.

The only problem with rangers is that  ranged weapons suck at lower levels
sinse the wooden arrows are so soft they do virtually no damage after you
pass floor 15 or so. A shame really sinse your right, multishot is awsome,
especially if you have cryticial hits or sneak attack.

Beware the grue!

dark. 


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Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-26 Thread hayden presley
Dark,
I think likening reading via braille to chopping down firewood is a rather
absurd and unrealistic analogy. If I am sighted, how do I read eMails or
webpages? I most probably look at my computer screen, a method clearly
analogous to braille. And despite what you seem to be implying here, there
are most certainly concrete uses for braille. For instance, I am a lector at
my church. I shutter at even the thought of taking an audio book player up
there and repeating back the text that way. Even repeating back what a
screenreader tells you is inefficient since it is usually stilted and
without any inflection or feeling.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, October 26, 2014 7:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] is it really progress? - Re: end of keyboards, was
Throwaway Tech

To me that is a narrow definition of reading charlse. If an author wrote the
words and I understand them, I've read them, heck even when I used to read
books in braille I always imagined the sound of the words in my brain rather
than just picking up on the letters.

For a sighted person, it is slightly different, but given the time it takes
to read something in braille why take the time? If you think these old
skills are so valuable, well do you have central heating in your home or do
you go out, chop down trees and put them on a fire? Do you go out and hunt
creatures in the forest with a spear? sinse hay, what would you do without
electricity.

Unless  tactile display can catch up with technology, (which I hope it
does), I don't personally see braille surviving as a medium sinse the
majority of things it can do for conveying information can be done far more
easily and cheaply by a screen reader.


As regards speaking, well as I said I could see a problem if the software is
too dictatorial, but if you could for example specify your punctuation and
spell your fantasy names to the software so you would have the same creative
freedom with your text as you would when typing,  well what is the
problem?

Beware the Grue!

dark. 


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Re: [Audyssey] Kingdom of Loathing question

2014-10-23 Thread hayden presley
Hi,
It sounds to me like you did not do the Toot Oreol quest; if this is indeed
the case, I'd recommend you put anything else on hold before doing that. The
sollutionto your problem involves making meat paste, which comes at a cost
of 10 meat. You can then combine the two pieces form the crafting page.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sharon
Sent: Wednesday, October 22, 2014 4:38 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Kingdom of Loathing question

Hi all,
I just started playing kingdom of loathing and I got the hammer and the
head, but I can't figure how to combine the 2 to make the hammer. Can anyone
please  help me with this?

Thanks,
Sharon


Can't remember your password? Do you need a strong and secure password?
Use Password manager! It stores your passwords  protects your account.
Check it out at http://mysecurelogon.com/password-manager



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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-20 Thread hayden presley
I think the real issue is how specialized each challenge would be, e.g. how
heavily each would have ot be documented because of the variety of
challenges present on that show. The other issue is for the more difficult
ones, you'd almost have to have a degree of randomness to keep people from
coming up with tricks to do them in one go, for example the one where you
have to bounce a quarter from a table into a jug. Long story short, I can't
see how you'd make a reasonably good audio game out of that, either.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Monday, October 20, 2014 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: a minute to win it

Hi Nicol,

I've seen that game show before, but not for quite a while. Its no longer in
production, and the Game Show Network, GSN, shows reruns of it on Sunday
afternoons as I recall. In any case because the show is no longer in
production and is no longer being shown on NBC that's probably why you can't
find any info about it on nbc.com. You are basing your information on a show
from two or three years ago.

At any rate not sure how well it would be as an audio game. The idea of the
show is to come up with challenges using household items and giving the
contestant a chance to perform the action in 60 seconds or lose one of their
three lives. Not sure how one would imitate some of those challenges in an
audio game although I suppose it is possible.
Just not something that would be of any interest to me personally since I
wasn't really a fan of that game show myself.



On 10/20/14, Nicol nicoljaco...@telkomsa.net wrote:
 Hi all
 Those of you who live in the US, have you watched the tv show a minute 
 to win it?
 This show is broadcasted on south african tv on Friday nights 8:00, 
 but the show takes place in the US.
 This game  show consists of 10 levels if memory serves.
 With each level completed, the players' money are increased.
 completing all  10 levels the player gets 1 million dollars.
 Usually  each player is actually a  male and female  couple.
 If memory serves, the player starts off with  3 lives.
 The player gets 60 seconds to complete the task.
 If the time is up, the player loses one life.
 One of the challenges I can remember: the player is standing up 
 straight and is holding a lid in his hand.
 Then straight below him on the floor is a cup.
 The player must, in 60 seconds, try to throw the lid downlwards so 
 that it covers the cup.
 The presenter of this show said that info about the game can be found 
 at www.nbc.com I had a look at the website but I cannot find any info 
 about the show.
 How easy would it be to create an audio game similar to this show?
   Bfn
 NIcol


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Re: [Audyssey] An Inquiry about MOTA

2014-10-17 Thread hayden presley
As irritated as I've been from reading his messages in the last several
days, this stream of nonstop and monotonous bashing is just as, if not more,
irritating. At this point I've no idea why you are even continuing this.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes
Sent: Friday, October 17, 2014 8:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] An Inquiry about MOTA

INdeed smack and continuing smacking.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: tim z200...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2014 11:29 PM
Subject: Re: [Audyssey] An Inquiry about MOTA


 now this is where you jump up and down crying your eyes out its called a 
 temper tantrum, and us grownups bring out the 2 by 4 and let your backside

 know what the meaning of smack is.

 At 01:36 PM 10/16/2014, you wrote:
Hi champion!
why you shouldn't give your company to an another person to someone
and sign an agreement of 50 50
Maybe it will help.
as you are saying that you broke all your savings.
Why can you apply for a cheap lone?
I think If you have another person which maybe your employee can help
you emotionally also. So champion go for it!
I want mota mota mota in full version.
Thanks
Ishan

On 10/16/14, john jpcarnemo...@gmail.com wrote:
  Well said sir.
 
  --
  From: Thomas Ward thomasward1...@gmail.com
  Sent: Thursday, October 16, 2014 9:24 AM
  To: Gamers Discussion list gamers@audyssey.org
  Subject: Re: [Audyssey] An Inquiry about MOTA
 
  Hi Ishan,
 
  What you are suggesting isn't really practical or particularly
  feasible for a number of reasons.
 
  For one thing while the USA is a commercial country a lot of people,
  including myself, are in financial trouble right now and can't afford
  to just pay someone to write games or whatever. When my soon to be
  ex-wife left last fall I had to basically spend all of my savings etc
  to hire an attorney for the divorce, and as a result of the divorce I
  am pretty much flat broke. While I wouldn't call myself penniless I am
  pretty close to it at the moment.
 
  Second, due to a number of factors I haven't been working for a long
  time, and am collecting disability. That means while I have money
  coming in to pay my bills such as rent, internet, electricity, and so
  on I don't have a lot left over for extras. Let alone to hire an
  employee as you suggest.
 
  Finally, making audio games isn't likely enough to support one
  programmer let alone two or more. At most an audio game will bring in
  maybe $10,000 or so in sales, if it does that well, and then about 25%
  will come out of it for tax purposes. Say $7,500 clear. Now, we have
  to split that between two programmers which comes to $3,250 per person
  which is almost nothing. Bottom line, I could probably get a job
  working the lunch counter at Burger King, McDonald's, or Wendy's  for
  twice that so making a living off of audio games isn't remotely
  possible. Much less hiring an employee as you suggest.
 
  As far as PCs Games goes who is Charles? Last I knew Phil worked
  alone, and developed Pac-Man Talks and Sarah by himself. He had a
  partner when starting out, but he left years ago to per sue a more
  lucrative career in the mainstream programming industry. So I do
  believe you have your facts wrong, and need to get them straight
  before making suggestions that are factually incorrect.
 
  Cheers!
 
 
  On 10/16/14, ishan dhami ishan1dha...@gmail.com wrote:
  Hi Thomas sir!
  Do you know phil vlasak?
  if you say yes
  then do that.
  Let's come to the point.
  you are a brilliant and talented person which I ever see in my entire
  life.
  so you also know that USA is a capitalist country.
  If you have money you can do everything.
  If you hire someone for USAGames for programming and updating and
  managing
  you'll gain not lose.
  your personal life is effecting your business because you are alone.
  the example of phil vlasak is showing us that Charles who is the main
  founder of pcsgames is gaining not losing.
  same thing will apply on you.
  If you do you'll earn not lose.
  I think itz a profitable agreement.
  So Mr champion go for it!
  What do you think my friends? Mr champion should do that or not.
  Thanks
  Ishan
 
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Re: [Audyssey] An Inquiry about MOTA

2014-10-15 Thread hayden presley
Sigh. Reading something in this vein makes me regret even asking for the
download. I should've known someone would have to say something caustic
about MOTA's release.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of ishan dhami
Sent: Wednesday, October 15, 2014 3:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] An Inquiry about MOTA

Hi William lomas sir!
you ask about when the full game will release?
The answer is in 2017 or 18
If the game will still on the beta till 2018 then the answer will be never.
Thanks
Ishan

On 10/13/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi John,

 Thanks, but that isn't necessary. I have the stuff here to upload it 
 to the USA Games server, but have been too distracted with other 
 things to put it up. It is my hope to put it up in the next day or 
 two.



 On 10/13/14, john jpcarnemo...@gmail.com wrote:
 While you're getting the download ready, would you want me to 
 temporarily upload beta 22 to dropbox?

 --
 From: Thomas Ward thomasward1...@gmail.com
 Sent: Monday, October 13, 2014 7:08 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] An Inquiry about MOTA

 Hi Hayden,

 Yes, that is still my intention to put the setup file back on the USA 
 Games site. I've just been distracted with other things and have not 
 gotten to it yet. However, I do have plans to put the setup file back 
 up for download.



 On 10/12/14, hayden presley hdpres...@hotmail.com wrote:
 Hi Thomas,

 Several weeks ago, if memory serves, you mentioned putting a setup 
 of the most recent beta of MOTA up on your site. Is this still going 
 to happen?
 I
 myself bought a new PC since you last took it down, and would like 
 to have the chance of revisiting what was done with the game.



 Best Regards,

 Hayden



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Re: [Audyssey] accessibility of the kingdom of loathing?

2014-10-14 Thread hayden presley
Hi Emily,
Hardly. As a current player of KoL I can say that it remains to this day
very accessible. As Dark said, there is the odd unlabeled link here and
there, but Ive yet to find anything crucial which is inaccessible. There is
a chess puzzle which is not, but this is not at all necessary for any major
objectives.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of emily
Sent: Tuesday, October 14, 2014 3:13 AM
To: Gamers@audyssey.org
Subject: [Audyssey] accessibility of the kingdom of loathing?

hi all,

i was just wondering if anyone has had any success with playing the kingdom
of loathing?

i found it on the whitestick website, and as far as i can tell, after you've
finnished the tutorial, the game is completely in accessible (though maybe
i'm missing something)

anyway i figured i'd get all your opinions, because if it really is not
suited for the blind, someone should inform tom so he can take it down

thanks

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Re: [Audyssey] accessibility of the kingdom of loathing?

2014-10-14 Thread hayden presley
Ah, so I'm not the only person who has had issues with that. For some reason
I can't see the main frame.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua Tubbs
Sent: Tuesday, October 14, 2014 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessibility of the kingdom of loathing?

I also play KoL currently and, while not very accessible with VoiceOver with
Safari on the Mac for some weird reason, it is completely accessible on
Windows.

 On Oct 14, 2014, at 8:07 AM, hayden presley hdpres...@hotmail.com wrote:
 
 Hi Emily,
 Hardly. As a current player of KoL I can say that it remains to this 
 day very accessible. As Dark said, there is the odd unlabeled link 
 here and there, but Ive yet to find anything crucial which is 
 inaccessible. There is a chess puzzle which is not, but this is not at 
 all necessary for any major objectives.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of emily
 Sent: Tuesday, October 14, 2014 3:13 AM
 To: Gamers@audyssey.org
 Subject: [Audyssey] accessibility of the kingdom of loathing?
 
 hi all,
 
 i was just wondering if anyone has had any success with playing the 
 kingdom of loathing?
 
 i found it on the whitestick website, and as far as i can tell, after 
 you've finnished the tutorial, the game is completely in accessible 
 (though maybe i'm missing something)
 
 anyway i figured i'd get all your opinions, because if it really is 
 not suited for the blind, someone should inform tom so he can take it 
 down
 
 thanks
 
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Re: [Audyssey] accessibility of the kingdom of loathing?

2014-10-14 Thread hayden presley
Hmmm. Perhaps, though at the time of writing I believe we were discussing
IE, and this is occurring under OS X and Safari.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, October 14, 2014 3:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessibility of the kingdom of loathing?

Hi Haiden.

Try looking at the options, and check the audiogmaes.net entry, sinse I
recall making some suggestions there though sinse I wrote that page a while
ago I don't recall which settings are needed. I think it was compact mode
and turn off images.

Beware the grue!

Dark. 


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[Audyssey] An Inquiry about MOTA

2014-10-12 Thread hayden presley
Hi Thomas,

Several weeks ago, if memory serves, you mentioned putting a setup of the
most recent beta of MOTA up on your site. Is this still going to happen? I
myself bought a new PC since you last took it down, and would like to have
the chance of revisiting what was done with the game.

 

Best Regards,

Hayden

 

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Re: [Audyssey] An Inquiry about MOTA

2014-10-12 Thread hayden presley
Hmmm. I can't say that I particularly agree there. Could you define what
more popular and fluid means in this case?

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, October 12, 2014 8:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] An Inquiry about MOTA

The sounds were more popular, and a good bit of the gameplay was more fluid.

There were a couple bugs, but in some ways they made it more enjoyable (at
least for me).

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Sunday, October 12, 2014 9:14 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] An Inquiry about MOTA

WHAT IS SPECIAL ABOUT BETA 18?

On 10/12/2014 3:48 PM, john wrote:
 I believe that Thomas was planning to upload beta 18 by popular 
 request, and said that it might take a while.
 That said, a bit of determined digging and  a really helpful person 
 got me a copy of beta22 (which I've happily played about 150 times 
 since), which I can upload if that's ok with Thomas.
 I'd still love to see beta18, though.


 --
 From: hayden presley hdpres...@hotmail.com
 Sent: Sunday, October 12, 2014 11:51 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] An Inquiry about MOTA

 Hi Thomas,

 Several weeks ago, if memory serves, you mentioned putting a setup of 
 the most recent beta of MOTA up on your site. Is this still going to 
 happen? I myself bought a new PC since you last took it down, and 
 would like to have the chance of revisiting what was done with the game.



 Best Regards,

 Hayden



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Re: [Audyssey] An Inquiry about MOTA

2014-10-12 Thread hayden presley
Hi,
Assuming this would be ok with Thomas, I would greatly appreciate that.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, October 12, 2014 2:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] An Inquiry about MOTA

I believe that Thomas was planning to upload beta 18 by popular request, and
said that it might take a while.
That said, a bit of determined digging and  a really helpful person got me a
copy of beta22 (which I've happily played about 150 times since), which I
can upload if that's ok with Thomas.
I'd still love to see beta18, though.


--
From: hayden presley hdpres...@hotmail.com
Sent: Sunday, October 12, 2014 11:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] An Inquiry about MOTA

Hi Thomas,

Several weeks ago, if memory serves, you mentioned putting a setup of the
most recent beta of MOTA up on your site. Is this still going to happen? I
myself bought a new PC since you last took it down, and would like to have
the chance of revisiting what was done with the game.



Best Regards,

Hayden
 


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Re: [Audyssey] rsgames client for mac

2014-10-06 Thread hayden presley
HI David,
If you go to the actual website, you can find a link to download it there.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of David
Bartling
Sent: Monday, October 06, 2014 8:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] rsgames client for mac

Hi all
Does anyone know where I can get the mac app for rsgames? I tried the
audiogames.net web site link but it said this id doesn't exist.
Thanks.

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Re: [Audyssey] Park boss report.

2014-10-05 Thread hayden presley
Hi Thomas,
Funny you should mention that. I believe my last entertainers were being
paid something like 10 pounds more than my park staff. I certainly
considered firing them more than once, but I wasn't sure precisely what kind
of ramifications this might have to the number of customers.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, October 04, 2014 11:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Park boss report.

Hi Desiree,

For what it is worth I agree with you. I find the entertainers in Park Boss
far too winy and demanding. They constantly want more and more money while
they are nothing more than a side attraction. The attraction operators and
the maintenance do the real work of keeping the park running and they only
complain if I don't pay them a decent wage based on what the park takes in.
I have fired my entertainers more than once if I thought they were being too
greedy.



On 10/5/14, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Maybe so, but I guess I feel like the maintenence workers and 
 operators deal with the most drudgery, thus I have more sympathy for 
 them. I keep their wages at a reasonable amount, and they rarely 
 complain. The entertainers, however, constantly demand raises.

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Re: [Audyssey] suggestion for park boss

2014-10-05 Thread hayden presley
Hi Thomas,
Oh, absolutely. I was simply referring to the previously made suggestion to
name them after famous rides straight out of the box. (At least, that's how
I read it.) Should Nick decide to include rides like Splash Mountain with
the game, I could see the situation possibly becoming a bit dodgey.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, October 04, 2014 11:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] suggestion for park boss

Hi Hayden,

Good point, but there are ways to avoid copyright and trademarks.
Namely if all attractions start out with a generic name and there is a way
to edit the profile for each attraction and give it your own name and have
it spoken by Sapi the copyright holders never need know about it. Chances
are they wouldn't know about it unless it was made public somehow. So being
able to edit and change the names of the rides yourself need not be a big
problem with copyrights and trademarks since it wouldn't officially be a
part of the game.



On 10/4/14, hayden presley hdpres...@hotmail.com wrote:
 You may not be able to add named atractions like that, seeing as how 
 they are all very much proper nouns, and said proper nouns are 
 probably copyrighted by the parks/organizations which manage them. 
 True, they probably would not discover Nick's game, but the issue is 
 whether such a gamble is worth it or not.

 Best Regards,
 Hayden

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Re: [Audyssey] Park boss report.

2014-10-05 Thread hayden presley
Hi Thomas,
You mentioned that after striking, the employees wanted more than they were
being paid before you dropped your wages--something which brought to mind an
interesting phrase at the end of the strike eMails. If you recall, it is
mentioned that the wage might be negociable. I can't tell if this is simply
fluff, or if wage prices are, in some way, actually megociable. Problem is,
should the latter be true, I see no way of accomplishing that. Have you had
any experience in negociation with them? Perhaps you can just hold off
paying them for a week and they will shoot you a new suggestion? I honestly
am not sure.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, October 04, 2014 10:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Park boss report.

Hi Hayden,

Same here. The first couple of parks I created I followed the park reports
rather faithfully and every time I took one of its suggestions I ended up
making the situation worse instead of better. I found out through a little
trial and error to use my own common sense and pay people a wage I thought
they should be making for their current job rather than listening to the
park reports.

For example, I remember this one park where I was paying everyone about 8.
The park reports told me I was paying them too much and I should pay them 3.
So I lowered wages to 3 per person. The next thing I knew all of my
employees were on strike and they now wanted 10 per person. I ended up
triggering a mass strike all because I followed the park reports' so-called
expert advice. I'd been better off to go with my own judgment which was
closer to their demands than the park reports were.

Cheers!


On 10/4/14, hayden presley hdpres...@hotmail.com wrote:
 Actually, Charles, those reports generate rather low figures. Just ona 
 whim, I did that for my first park one week, and subsequently every 
 single employee in my park struck. So those numbers don't' really give 
 a realistc report as to what to pay anyone, and that inludes ticket 
 prices.

 Best Regards,
 Hayden


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[Audyssey] JAWS 16 not working with the Playroom?

2014-10-05 Thread hayden presley
Hi All,

I finally downloaded the new beta of JAWS the other day, and found to my
great irritation that upon logging into the playroom, I got no spoken
feedback. I was wonder if anyone else has had the same issue, and if so if
they have discovered a workaround that precludes the need to use JAWS 15 or
earlier.

 

Best Regards,

Hayden

 

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Re: [Audyssey] Park boss report.

2014-10-05 Thread hayden presley
Hi,
Thanks. The principle of negociation wasn't quite what was alluding me; it
was simply how it was applied in the context of Park Boss. I'll have to try
that and see what happens.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, October 05, 2014 9:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Park boss report.

Hi Hayden,

Generally when you negotiate with your employees you can try and offer a
price and they will either go back to work or still stay out on strike.
There is no way to just wait them out. I tried that once and my park went
under with everyone stubbornly waiting for me to increase their wages. My
strategy is to try and meet them in the middle. Say I am paying them 8 per
hour and they want 10 I can increase their wages to 9 per hour and that will
end the strike.



On 10/5/14, hayden presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 You mentioned that after striking, the employees wanted more than they 
 were being paid before you dropped your wages--something which brought 
 to mind an interesting phrase at the end of the strike eMails. If you 
 recall, it is mentioned that the wage might be negociable. I can't 
 tell if this is simply fluff, or if wage prices are, in some way, 
 actually megociable. Problem is, should the latter be true, I see no 
 way of accomplishing that. Have you had any experience in negociation 
 with them? Perhaps you can just hold off paying them for a week and 
 they will shoot you a new suggestion? I honestly am not sure.

 Best Regards,
 Hayden

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Re: [Audyssey] suggestion for park boss

2014-10-04 Thread hayden presley
Lol, now that would be cool. You could have the tape of Nickson saying, I
am not a crook. As the ride begins.
:D

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes
Sent: Saturday, October 04, 2014 3:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] suggestion for park boss

Hi thomas, Oops didn't think of the kids angle how to explain that scandal,
you're right.  Now a waterslide named, watergate would be cool would it not.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 04, 2014 4:10 PM
Subject: Re: [Audyssey] suggestion for park boss


 Hi Lisa,

 Lol. Oh, that would be priceless. Although, I don't think anyone would
 be likely to name rides from the Bill and Monica scandal. Not unless
 they were intentionally trying to bring attention to various scandals
 which wouldn't exactly be a good idea commercially. Especially, trying
 to explain it to kids.

 Cheers!


 On 10/4/14, Lisa Hayes lhay...@internode.on.net wrote:
 as long as their's no ride called bill and monica you should be fine. 
 Lol.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

 - Original Message -
 From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 04, 2014 1:10 PM
 Subject: Re: [Audyssey] suggestion for park boss


 The Beast is either an excellent coaster or my guide dog, or both.

 In an amusement park in Phoenix, Arizona, they have a family roller
 coaster named The Patriot, and a double looping coaster named Desert
 Storm.  From the titles, you can pretty much figure when they were 
 build?

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 03, 2014 3:27 PM
 Subject: Re: [Audyssey] suggestion for park boss


 Hi Emily,

 Yes, it would help to name certain rides to make a distinction between
 say two roller-coasters. Plus it would allow someone to actually build
 certain theme parks like Six Flags, King's Island, etc since they
 could use their rides as a template for a successful virtual theme
 park. I'd love to be able to manage such popular rides as Magnum Force
 and the Beast.

 Cheers!


 On 10/3/14, emily fallenange...@mail.com wrote:
 i never even thought about naming the rides.

 even more important if you have more than 1 of the same  ride

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Re: [Audyssey] suggestion for park boss

2014-10-04 Thread hayden presley
You may not be able to add named atractions like that, seeing as how they
are all very much proper nouns, and said proper nouns are probably
copyrighted by the parks/organizations which manage them. True, they
probably would not discover Nick's game, but the issue is whether such a
gamble is worth it or not.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of emily
Sent: Saturday, October 04, 2014 6:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] suggestion for park boss

now their's a real idea!

how would it work. i guess you'd email the developers with a list of the
rides you're near or the ones you'd like to manage, and then they get
included. either that, or the developer chooses himself... like, now what's
a famous rollercoaster... oh yes, magnum force. we can add that. 
what about a famous water ride... oh yeah, splash mountain at walt disney
world. we'll add that. and so on.

love the idea!
On 03/10/2014 21:27, Thomas Ward wrote:
 Hi Emily,

 Yes, it would help to name certain rides to make a distinction between 
 say two roller-coasters. Plus it would allow someone to actually build 
 certain theme parks like Six Flags, King's Island, etc since they 
 could use their rides as a template for a successful virtual theme 
 park. I'd love to be able to manage such popular rides as Magnum Force 
 and the Beast.

 Cheers!


 On 10/3/14, emily fallenange...@mail.com wrote:
 i never even thought about naming the rides.

 even more important if you have more than 1 of the same  ride
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Re: [Audyssey] Park boss report.

2014-10-04 Thread hayden presley
Actually, Charles, those reports generate rather low figures. Just ona whim,
I did that for my first park one week, and subsequently every single
employee in my park struck. So those numbers don't' really give a realistc
report as to what to pay anyone, and that inludes ticket prices.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Saturday, October 04, 2014 8:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Park boss report.

I'm thinking that if you read the suggestions in the report, your answers
might be in there.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: gamers@audyssey.org
Sent: Saturday, October 04, 2014 8:22 PM
Subject: [Audyssey] Park boss report.


 Hi guys, here is my report for my recent game of Park Boss.  I've 
 tried paying my opperaters and maintenence staff 3 like it says to do, 
 but I at once got an email threatening strike actiong, so I put the 
 wages back up to 5.  Perhaps someone could look at my report and tell 
 me where I'm going wrong.  What I'd like to see, if there is an update 
 to Park Boss, is a way to send your park layout to someone, so they 
 can see the order you've built things in, where they are placed, and 
 so on, though I've no idea how easy or hard that'd be to code.  Anyway,
here is the report.

 Message from the Park Consultants: Here's our report.
 Given your visiter levels its suggested your entertainers should be 
 payed
 3 per hour.
  Given your visiter levels its suggested your park operators should be 
 payed 3 per hour.
  Given your visiter levels its suggested your maintenance staff should 
 be payed 3 per hour.
  The rides and attractions in the park have been assessed, the 
 attractions have been given a draw factor of 20. use your park weekly 
 report from the park stats you get to make sure all attractions are
running.
 You have a good level of customer services for the number of guests 
 you currently attract.
 Given your visiter numbers you should provide 0 toylets at your park, 
 you currently have 1.
 given the current draw factor of your park we'd suggest setting your 
 ticket price to around 7. also, consider a temporary drop in price to 
 attract more visiters to make more money. Its suggested that a meal 
 price of around 9 a quater of all your guests will have a meal at the 
 park and a snack price of around 2 will cause around half of your 
 guests to have a snack.

 I also don't have the options of building snack stands yet, though i 
 have built a gift shop, and when I took the toilets away, I also got 
 complaints.

 Many thanks, from lori.

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Re: [Audyssey] park boss

2014-10-01 Thread hayden presley
Heh. I'm not sure I'd want to sample everything in my park, particularly not
the hinted at dubious meat pies. Why not just let the customers suffer? ;)

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Desiree
Oudinot
Sent: Wednesday, October 01, 2014 12:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] park boss

I agree, and I think this is definitely a feature that should be added in a
future release.
Given the high incidence of food poisoning, it makes sense that, as the
manager, you'd sample the food to make sure it's up to par. And, hey, why
wouldn't you want to sample the food anyway, after being cooped up in the
office all day?

On 10/1/14, Charles Rivard wee1s...@fidnet.com wrote:
 The game won't let you sample the food!  What a bummer!!  I like fish 
 and chips and barbecue, and I would think that those are good 
 amusement park food.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,

 you! really! are! finished!


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Re: [Audyssey] Saving an Amusement Park in Park Boss

2014-10-01 Thread hayden presley
Hi Thomas,
I'd actually like to amend the statement you made about the park report. Be
careful about the tickets as they actually tend to be way higher than your
ccustomers will be willing to pay. I made the mistake of generating one
partk report and setting the suggested ticket prices; I got slaughtered on
satisfaction ratings for the next couple of weeks.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Tuesday, September 30, 2014 11:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss

Hi Shaun,

Poor management on your part. By 20 weeks you should be turning some profit
and paying back the lone from the bank.

If employees are striking it means you aren't paying them enough, and be
careful of those park reports.They are only suggestions, and tend to be a
bit low when suggesting proper wages and ticket prices. You need to pay a
little more than what the park reports suggest. that's why they keep
striking on you.



On 9/28/14, shaun everiss sm.ever...@gmail.com wrote:
 Well I have had a park up for 20 weeks but I never seem to get the 
 cash, if I follow suggestions in the reports, staff keep striking, the 
 way it is, I have to keep investing in a loan, I have several hundred 
 thousand bucks up to 4 or 5 million now and its how I go, I guess 
 eventually I will pay it back but right now

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Re: [Audyssey] park boss

2014-10-01 Thread hayden presley
It might create some interesting senarios--say, you get sick and cannot
manage the park for a week or two?

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Desiree
Oudinot
Sent: Wednesday, October 01, 2014 7:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] park boss

Lol, I suppose it's a matter of opinion.
But actually, I can see some quite funny in-game messages coming out of
sampling those pies.

On 10/1/14, hayden presley hdpres...@hotmail.com wrote:
 Heh. I'm not sure I'd want to sample everything in my park, 
 particularly not the hinted at dubious meat pies. Why not just let the 
 customers suffer? ;)

 Best Regards,
 Hayden

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Desiree 
 Oudinot
 Sent: Wednesday, October 01, 2014 12:15 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] park boss

 I agree, and I think this is definitely a feature that should be added 
 in a future release.
 Given the high incidence of food poisoning, it makes sense that, as 
 the manager, you'd sample the food to make sure it's up to par. And, 
 hey, why wouldn't you want to sample the food anyway, after being 
 cooped up in the office all day?

 On 10/1/14, Charles Rivard wee1s...@fidnet.com wrote:
 The game won't let you sample the food!  What a bummer!!  I like fish 
 and chips and barbecue, and I would think that those are good 
 amusement park food.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,

 you! really! are! finished!


 ---
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 --
 Desiree

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[Audyssey] Selling a Park in Park Boss

2014-09-30 Thread hayden presley
So I'm happily chugging along in week 56, about to set up a new attraction,
when I get an offer to sell my park. As the offer happened to be thrice my
current bank account, I figured I'd take it and start a new park with the
money. The first confusing thing is that the game exits, something I did not
expect. Upon restarting and checking my balance, I've got.zero? How does
this work, exactly? I was under the impression that you received the money
you got when you sold and could, with that money, start a new park. But I
have absolutely nothing now.

 

Best Regards,

Hayden

 

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Re: [Audyssey] Selling a Park in Park Boss

2014-09-30 Thread hayden presley
Honestly, what you have implemented is logical, but the obvious question is
why not just hit the restart option? Given the current scenario, the two are
basically equal, regardless of the price you get for your park. Perhaps you
have the price for a hundred squares of land set for a certain amount, and
you take the difference into your new park? So, assuming I sold it for
375000 pounds and the price for he land was 200 K, I take the 175 K into my
new park.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Adamson
Sent: Tuesday, September 30, 2014 10:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Selling a Park in Park Boss

Hi. 
The logic is that you use all your money to bye the land for your new park. 
A number of people have said they don't like this so I'm thinking about
options For an update Thanks. 
Nick



 On 30 Sep 2014, at 14:26, Josh Kennedy joshknnd1...@gmail.com wrote:
 
 yes I got several offers to sell my park. wow if you sell it and don't get
the money and have to start over? doesn't sound very fun.
 
 On 9/30/2014 8:22 AM, hayden presley wrote:
 So I'm happily chugging along in week 56, about to set up a new 
 attraction, when I get an offer to sell my park. As the offer 
 happened to be thrice my current bank account, I figured I'd take it 
 and start a new park with the money. The first confusing thing is 
 that the game exits, something I did not expect. Upon restarting and 
 checking my balance, I've got.zero? How does this work, exactly? I 
 was under the impression that you received the money you got when you 
 sold and could, with that money, start a new park. But I have absolutely
nothing now.
 
  
 Best Regards,
 
 Hayden
 
  
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Re: [Audyssey] Selling a Park in Park Boss

2014-09-30 Thread hayden presley
Yeah, that was the first thing I checked upon restarting. Unfortunately, no
dice.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Tuesday, September 30, 2014 7:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Selling a Park in Park Boss

Just a guess.  Maybe there has been a deposit into your bank account from
which you can withdraw?

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: hayden presley hdpres...@hotmail.com
To: gamers@audyssey.org
Sent: Tuesday, September 30, 2014 7:22 AM
Subject: [Audyssey] Selling a Park in Park Boss


 So I'm happily chugging along in week 56, about to set up a new 
 attraction, when I get an offer to sell my park. As the offer happened 
 to be thrice my current bank account, I figured I'd take it and start 
 a new park with the money. The first confusing thing is that the game 
 exits, something I did not expect. Upon restarting and checking my 
 balance, I've got.zero? How does this work, exactly? I was under the 
 impression that you received the money you got when you sold and 
 could, with that money, start a new park. But I have absolutely 
 nothing now.



 Best Regards,

 Hayden



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Re: [Audyssey] Selling a Park in Park Boss

2014-09-30 Thread hayden presley
What, you mean paying the bank for your starting loan? Personally,  just
paid back chunks of 10 and 20 K as I had money. I just took the losses for
that week.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown
Sent: Tuesday, September 30, 2014 9:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Selling a Park in Park Boss

so how did you go about paying the bank back

On 9/30/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 yes I got several offers to sell my park. wow if you sell it and don't 
 get the money and have to start over? doesn't sound very fun.

 On 9/30/2014 8:22 AM, hayden presley wrote:
 So I'm happily chugging along in week 56, about to set up a new 
 attraction, when I get an offer to sell my park. As the offer 
 happened to be thrice my current bank account, I figured I'd take it 
 and start a new park with the money. The first confusing thing is 
 that the game exits, something I did not expect. Upon restarting and 
 checking my balance, I've got.zero? How does this work, exactly? I 
 was under the impression that you received the money you got when you 
 sold and could, with that money, start a new park. But I have 
 absolutely nothing now.



 Best Regards,

 Hayden



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Re: [Audyssey] Saving an Amusement Park in Park Boss

2014-09-28 Thread hayden presley
H. I did consider that, although as soon as I raised the ticket price by
one I got my customers complaining that they were outrageous. I just may
have to bite the bullet and do that again anyway.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Adamson
Sent: Sunday, September 28, 2014 2:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss

Hi. 
I guess you aren't charging enough for tickets. 
Thanks. 
Nick. 




 On 28 Sep 2014, at 04:41, hayden presley hdpres...@hotmail.com wrote:
 
 Ok, thanks. A bit off topic for the subject, but I'm really having an 
 issue here. I've gotten to week 46, and I'm running into money 
 problems. There seems no way to keep all my staff satisfied, and I 
 can't keep raising prices for them every week or two without losing 
 money, something Ive done for a couple of weeks through 43 and 44. 
 Then there's the fact that I will invariably have to hire more of them 
 as I build more toilets to accomidate more people. How exactly does 
 one get out of this bind? I'm barely making 5 K a week now, as opposed 
 to the over 20 I was making some fifteen weeks ago, and that's before I
yet again had to raise salaries this week.
 
 Best Regards,
 Hayden
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh 
 Kennedy
 Sent: Saturday, September 27, 2014 10:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss
 
 when you exit the game your progress is saved.
 
 On 9/27/2014 11:19 PM, hayden presley wrote:
 So I've just recently downloaded Park Boss, and am definitely 
 enjoying it (hats off to you, Nick). My question is, howeve,r is 
 regarding saving a park once it is started. If I were to simply exit 
 the game, would my progress be saved, or, upon restarting, would I 
 have to begin
 from scratch again?
 
 Thanks in advance.
 
 
 
 Best Regards,
 
 Hayden
 
 
 
 ---
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Re: [Audyssey] Saving an Amusement Park in Park Boss

2014-09-28 Thread hayden presley
Wow, really? And here I am charging just  under 10 for them. :) I'm going to
have to try that.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy
Sent: Sunday, September 28, 2014 6:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss

currently I charge I think its around 22 or 23 maybe 24 for tickets.

On 9/28/2014 3:23 AM, Nick Adamson wrote:
 Hi.
 I guess you aren't charging enough for tickets.
 Thanks.
 Nick.




 On 28 Sep 2014, at 04:41, hayden presley hdpres...@hotmail.com wrote:

 Ok, thanks. A bit off topic for the subject, but I'm really having an 
 issue here. I've gotten to week 46, and I'm running into money 
 problems. There seems no way to keep all my staff satisfied, and I 
 can't keep raising prices for them every week or two without losing 
 money, something Ive done for a couple of weeks through 43 and 44. 
 Then there's the fact that I will invariably have to hire more of 
 them as I build more toilets to accomidate more people. How exactly 
 does one get out of this bind? I'm barely making 5 K a week now, as 
 opposed to the over 20 I was making some fifteen weeks ago, and that's
before I yet again had to raise salaries this week.

 Best Regards,
 Hayden

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh 
 Kennedy
 Sent: Saturday, September 27, 2014 10:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss

 when you exit the game your progress is saved.

 On 9/27/2014 11:19 PM, hayden presley wrote:
 So I've just recently downloaded Park Boss, and am definitely 
 enjoying it (hats off to you, Nick). My question is, howeve,r is 
 regarding saving a park once it is started. If I were to simply exit 
 the game, would my progress be saved, or, upon restarting, would I 
 have to begin
 from scratch again?
 Thanks in advance.



 Best Regards,

 Hayden



 ---
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[Audyssey] Saving an Amusement Park in Park Boss

2014-09-27 Thread hayden presley
So I've just recently downloaded Park Boss, and am definitely enjoying it
(hats off to you, Nick). My question is, howeve,r is regarding saving a park
once it is started. If I were to simply exit the game, would my progress be
saved, or, upon restarting, would I have to begin from scratch again?

Thanks in advance.

 

Best Regards,

Hayden

 

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Re: [Audyssey] Saving an Amusement Park in Park Boss

2014-09-27 Thread hayden presley
Ok, thanks. A bit off topic for the subject, but I'm really having an issue
here. I've gotten to week 46, and I'm running into money problems. There
seems no way to keep all my staff satisfied, and I can't keep raising prices
for them every week or two without losing money, something Ive done for a
couple of weeks through 43 and 44. Then there's the fact that I will
invariably have to hire more of them as I build more toilets to accomidate
more people. How exactly does one get out of this bind? I'm barely making 5
K a week now, as opposed to the over 20 I was making some fifteen weeks ago,
and that's before I yet again had to raise salaries this week.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy
Sent: Saturday, September 27, 2014 10:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss

when you exit the game your progress is saved.

On 9/27/2014 11:19 PM, hayden presley wrote:
 So I've just recently downloaded Park Boss, and am definitely enjoying 
 it (hats off to you, Nick). My question is, howeve,r is regarding 
 saving a park once it is started. If I were to simply exit the game, 
 would my progress be saved, or, upon restarting, would I have to begin
from scratch again?

 Thanks in advance.

   

 Best Regards,

 Hayden

   

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Re: [Audyssey] Saving an Amusement Park in Park Boss

2014-09-27 Thread hayden presley
HI,
Yes, there is an option in the main menu for starting a new park. Just
answer yes when prompted.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown
Sent: Saturday, September 27, 2014 10:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving an Amusement Park in Park Boss

Is there away to scrap your park and restart

On 9/27/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 when you exit the game your progress is saved.

 On 9/27/2014 11:19 PM, hayden presley wrote:
 So I've just recently downloaded Park Boss, and am definitely 
 enjoying it (hats off to you, Nick). My question is, howeve,r is 
 regarding saving a park once it is started. If I were to simply exit 
 the game, would my progress be saved, or, upon restarting, would I 
 have to begin from scratch again?

 Thanks in advance.



 Best Regards,

 Hayden



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Re: [Audyssey] how to be an audio game programmer.

2014-09-13 Thread hayden presley
HI,
Not sure how it is arrogant to want to use your voice in your own games. I
have no recollection of Phillip giving us recordings of his voice before
programming Q9 or Kringle Crash, nor, for that matter, any other developer.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Friday, September 12, 2014 3:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.

ishen, to be honest, thats ok, except that not everyone will want your
voice.
no one even will know what your voice sounds like, its a bit arogent in
giving people only 1 choice of voice, I'd post a sample of your voice first
and ask if its ok first.

At 12:07 a.m. 12/09/2014, you wrote:
Hi thomas sir and all.
I like my voice and I want to programme a game in my voice.
because human voice is more clear than a sinthetic voice.
I want to creat virtual 3d environment but first I'll start 2d.
I have no plans for creating multiplayer games. in future if it will be 
possible then I will try but it will be buggy.
sir if there is any website which will teach me Java, C and c plus plus 
and python language then please tell me then I will try to programme.

On 9/11/14, Josh joshknnd1...@gmail.com wrote:
  I don't know programming but I can look at code and get a good idea 
  of what it is doing. and I would say start out with bgt. it'll let 
  you make games quickly, scripting-wise, free, paid, and so on, for
windows.
 
  signature not available.
 
  ishan dhami wrote:
  I am a young man and I have very intresting concepts first I will 
  start with free games for windows then I will develop my own site 
  like every developer and sell my best audio games.
  I will work every type of games like FPS and side scroller and 
  horrer adventure games.
  I agreed with you MR josh but I don't know how to write a script.
  if you know the website or an online lesson which will guide me a 
  little bit then I will start. because my brain is very sharp so I'm 
  confident that I can learn easily.
  Please help me sir
  Thanks
  Hope you'll help me
  Ishan
 
  On 9/10/14, Thomas Ward thomasward1...@gmail.com wrote:
  Hi Josh,
 
  The BGT toolkit isn't the only option. Let's give Ishan more 
  options than BGT. I have the greatest respect for BGT, but would 
  like to remind people it isn't the one and only choice out there.
 
  Cheers!
 
 
  On 9/10/14, Josh joshknnd1...@gmail.com wrote:
  get the free bgt blind game maker toolkit. its free from blastbay 
  studios.
 
  signature not available.
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Re: [Audyssey] how to be an audio game programmer.

2014-09-12 Thread hayden presley
While I do agree to some point with that assessment, I don't think such a
statement is universally true. Let's assume, going back to Jody's example,
that we are talking about BK3. I can't possibly expect that Yukio would have
the energy or knowhow to translate from Japanese into the hundreds of
languages existing today. Such an endeavor, I believe, would clearly be
impossible, and in such a case I don't think the author should be
responsible for making the game universally understandable, particularly
when said game is free to begin with.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, September 12, 2014 8:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.

It is up to the author, not the gamer, to make a game or a document
understandable.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.


 Hi Jody,

 No, its not impossible. However, for a semi-pro or pro job I think 
 that any game that is developed in English for a largely English 
 speaking group of gamers should attempt to get the spelling and 
 grammar as correct as possible. The easier it is to read/listen to the 
 more enjoyable it will be for the gamer to play.

 It  is actually for that reason why I don't play a lot of the Japanese 
 games. I just find the translations too cumbersome and difficult to 
 listen to so find the games not worth my time and energy. I have 
 better things to do than to figure out what a game is saying in some 
 foreign language, or sort out the mess of its translation from 
 Japanese to English.

 Cheers!


 On 9/11/14, Jody McKinniss jlove42...@gmail.com wrote:
 While it would be much easier in well-constructed English, I must 
 admit that it is possible.  Right now I am starting stage 6 of BK3, 
 and none of that game has been translated at all.  And let's be 
 honest, the NVDA translations are abysmal in most cases, and in many 
 instances make no sense at all, either contextually or grammatically.  
 So it is not impossible, smile.

 Jody


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Re: [Audyssey] How to be an audiogame programmer?

2014-09-12 Thread hayden presley
Though I am personally a fan of Yuoko's efforts, I see where Thomas is
coming from. It is tedios and a bit messy translating them via NVDA, and I
can understand how that's a turndown.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Steven Cantos
Sent: Friday, September 12, 2014 4:06 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] How to be an audiogame programmer?
Importance: High

Dear Mr. Ward,

 

Your actually complaining about the Japanese translation. In my personal
opinion, the Japanese games are much better than the games we make here in
America.  There should be no need for complaints, because what will that do?
Are you going to expect the translation to be exactly correct? The grammar
is different.  

What I am saying is that if Ishan wants to make games, you do not
necessarily have to get the exact grammar of English correct.  Make your
game, and we'll do our best to unscramble the translations. And if it's not
worth your energy, well then, your missing out on some really awesome games
from great developers. 

 

Steven 

 

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[Audyssey] Testingq

2014-08-19 Thread Hayden Presley
This is just a test message to see how well my new eMail is working and to
make sure people can receive my eMails.

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Re: [Audyssey] I beat Troopanum 2 on Insane difficulty!

2014-08-07 Thread hayden presley
Not sure that Resurrection is actually harder. Level 15 is really about the
same on both walk in space and resurrection, and if you can beat that, then
you've got the game nailed. The real disadvantage to resurrection is that
you don't get nearly as many points by  using portals on level 16.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Thursday, August 07, 2014 8:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I beat Troopanum 2 on Insane difficulty!

Think that's a challenge?  Try that same difficulty and play the bomber
madness level, or, even worse, the mission that gives you the last level
first!  You got a nice score, though.  Good work!

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: David Chung davidcsphdsee...@gmail.com
To: gamers@audyssey.org
Sent: Tuesday, August 05, 2014 11:45 AM
Subject: [Audyssey] I beat Troopanum 2 on Insane difficulty!


 Hi, friends.
 I am writing to let you know that I conquered Troopanum 2 on insane 
 difficulty last night.
 When playing insane difficulty, the hovercrafts become very nasty, 
 especially when you get to level sixteen.
 You have only about 3 to four seconds before they land.
 Those annoying ships will test your reflexes and hand coordination 
 skills for hours for sure!
 I will share with you the audio file of me fighting vector along with 
 my final game stats.
 I hope that you would enjoy!
 ***Statistics for Game Started on 8/4/2014 8:13:51 PM

 Final Score: 673095
 You beat the game! Congratulations!
 Difficulty: Insane/Baby Black Hole
 Game Duration: 24 minutes 1 second
 Total laser shots fired: 5178
 Laser accuracy: 24.6%
 You successfully landed on the Landing Ship bonus level and received
 46000 points, as well as an extra life.
 You killed 3 rounds of ships on the Ship Barrage Bonus level, and 
 received 45000 points.
 Number of lives lost: 3
 You lost your first life on level 16
 You lost your second life on level 16
 You lost your third life on level 16
 On normal levels, you moved your ship a total of 254157 times.
 You destroyed 231 Cruiser's
 You destroyed 69 Lunar Lifter's
 You destroyed 192 Enforcer's
 You destroyed 175 Hovercraft's
 You destroyed 71 Liquidator's
 You didn't destroy any moonrocks
 You avoided 149 bombs in the process of killing Lord Vector You picked 
 up a base reinforcer on wave 2 You picked up a super laser on wave 3 
 You picked up a super laser on wave 6 You picked up a ground nuke on 
 wave 6 You picked up a base reinforcer on wave 7 You picked up a base 
 reinforcer on wave 9 You picked up a smart bomb on wave 11 You picked 
 up a portal on wave 14 You picked up a 5 point bonus on wave 15 
 You picked up a 3 point bonus on wave 15

 Cheers,
 David
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Re: [Audyssey] Looking for Troopanum 2

2014-08-04 Thread hayden presley
Shaun,
I just thought I'd write in in reply to your message. Not only is this
several days old, but Thomas also stated contrary, assuming (as this setup
was) that there is no crac included with it. So I'm not sure why you're
replying several days after Charles's question was answered.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Friday, August 01, 2014 7:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for Troopanum 2

Yes charles it is i if you do it publicly.

At 06:54 a.m. 2/08/2014, you wrote:
Is this illegal?

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Nicol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, August 01, 2014 7:51 AM
Subject: Re: [Audyssey] Looking for Troopanum 2


HI Hayden and all
I've uploaded the setup file for  Troopanum to sendspace.
Here is the link.
https://www.sendspace.com/file/g2noop
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of hayden 
presley
Sent: 01 August 2014 03:12 AM
To: gamers@audyssey.org
Subject: [Audyssey] Looking for Troopanum 2

Hello All,

So I just purchased a Mac and installed Windos 7 via bootcamp onto it. 
That done, I proceeded to install my games onto it, only to find that 
Troop 2 is for some odd reason missing. All my other BSC titles are 
present, but not that one. Furthermore, upon trying to open Troopanum 
2 on this machine, I discovered that the same mysterious force which 
deleted the setup apparently also deleted the game executable. All 
that said, does anyone have a copy of troop 2 on hand which you might be
able to send my way? Thanks in advance.

Best Regards,

Hayden



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Re: [Audyssey] Looking for Troopanum 2

2014-08-01 Thread hayden presley
It should not be. I assume the setup is just the regular demo setup and was
not cracked. IN that case, that should be fine.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, August 01, 2014 1:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for Troopanum 2

Is this illegal?

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Nicol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, August 01, 2014 7:51 AM
Subject: Re: [Audyssey] Looking for Troopanum 2


 HI Hayden and all
 I've uploaded the setup file for  Troopanum to sendspace.
 Here is the link.
 https://www.sendspace.com/file/g2noop
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of hayden 
 presley
 Sent: 01 August 2014 03:12 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] Looking for Troopanum 2

 Hello All,

 So I just purchased a Mac and installed Windos 7 via bootcamp onto it. 
 That
 done, I proceeded to install my games onto it, only to find that Troop 
 2 is for some odd reason missing. All my other BSC titles are present, 
 but not that one. Furthermore, upon trying to open Troopanum 2 on this 
 machine, I discovered that the same mysterious force which deleted the 
 setup apparently also deleted the game executable. All that said, does 
 anyone have a copy of troop 2 on hand which you might be able to send 
 my way? Thanks in advance.

 Best Regards,

 Hayden



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[Audyssey] Looking for Troopanum 2

2014-07-31 Thread hayden presley
Hello All,

So I just purchased a Mac and installed Windos 7 via bootcamp onto it. That
done, I proceeded to install my games onto it, only to find that Troop 2 is
for some odd reason missing. All my other BSC titles are present, but not
that one. Furthermore, upon trying to open Troopanum 2 on this machine, I
discovered that the same mysterious force which deleted the setup apparently
also deleted the game executable. All that said, does anyone have a copy of
troop 2 on hand which you might be able to send my way? Thanks in advance.

Best Regards,

Hayden

 

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Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-14 Thread hayden presley
Hi Charles,
How did you get the window keystrokes to not speak in JAWS? I'm currently
using letters to navigate as my arrows are sluggish and seem to elicit
JAWS's generic selected and blank messages when pressed in conjunction
with control and shift.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Saturday, July 12, 2014 11:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom Beta version 20015

With the same voice as my SAPI speech, the Windows keystrokes such as
control downarrow, and control left or right arrow are spoken as they
usually are.  I don't notice any jerkiness in ScanSoft Tom, though.

I changed JAWS settings in a configuration that is named SOD.jcf and those
Windows keystrokes are no longer spoken.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 2:18 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Ooh, the plot thickens! If you get a chance Charles, it'd be 
 interesting to see how Sapi set to the same voice performs for you.

 On 7/11/14, Charles Rivard wee1s...@fidnet.com wrote:
 To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky 
 at all.  It may be so with other screen readers, but this one is just
fine.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,

 you! really! are! finished!
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 11, 2014 1:47 PM
 Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Just taking a run through the demo. I love being able to play with 
 my screen reader or Sapi, but the output to native screen readers 
 could probably use some refinement. At the moment, the speech is 
 very jerky, presumably because David is sending the exact same 
 instructions to the various screen reader APIs that he is to trigger 
 the recordings that make up the built in voice, so you'll get something
like 1, hundred
 out of NVDA instead of a more natural sounding and productive 100.
 Where do I go to file this as a bug report? Does David monitor this 
 place?

 Cheers

 Scott

 On 7/11/14, tim z200...@gmail.com wrote:
 You can find all that info from the GMA web site.

 At 09:28 AM 7/11/2014, you wrote:
Hi,

I've missed this update.

Has david made the game bigger? What are the real differences 
between this and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil 
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
 From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that 
doesn't  give  up its ammo, or even give up its blob, the problem 
with the crate and several other things.  They were all related.

A few people asked to have the monster sounds in the sound help, 
but  this does not seem to be necessary since all you need to do is 
press  Control-M when you encounter a monster and its name is 
given.
 From 8 July:
What would people think if instead of having a built-in voice, we 
use your choice of MS Sapi or your screen reader.  In this way I 
can be sure of having a consistent, easily understood voice, since 
you have selected it yourself. Also, I can expand Shades of Doom 
and not worry about matching voice tamber, pitch, and volume.  
Voice actors have been suggested, but sometimes you lose track of 
them, or they might not be interested in continuing when you make 
changes at a later date.  There is another  reason.
I need the speech to be flexible.  For example, to be able to say  
someone's name, and to eventually translate all the speech to other 
languages.
There is another issue.  What about keyinterrupt?  When Jaws, and 
maybe other screen readers are speaking, you press any key and it 
interrupts the current speech.  You can miss important information 
that way, and you  may not even know that you do. This does not 
happen with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the 
built-in voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  
For example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
 This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or 
c:\documents and settings\your name\my documents\Shades of Doom 
2.0

In the program folder there is a file called English.txt.  For 
those who might be 

Re: [Audyssey] Perilous Hearts

2014-07-12 Thread hayden presley
Sorry. I can't give away anything else without spoiling it for you.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias
Sent: Saturday, July 12, 2014 5:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Perilous Hearts

ah i cant find the place to do it
hayden presley skrev 2014-07-12 04:42:
 I wont' give you the answer, but consider what you have in your 
 inventory, and what kind of animal (in a slightly different form) 
 might make a tasty lunch. Also consider the weapons you have--they 
 aren't all just for killing things.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias
 Sent: Thursday, July 10, 2014 2:08 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Perilous Hearts

 how to create fire to create food
 and excuse for the first mail

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Re: [Audyssey] Perilous Hearts

2014-07-11 Thread hayden presley
I wont' give you the answer, but consider what you have in your inventory,
and what kind of animal (in a slightly different form) might make a tasty
lunch. Also consider the weapons you have--they aren't all just for killing
things.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias
Sent: Thursday, July 10, 2014 2:08 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Perilous Hearts

how to create fire to create food
and excuse for the first mail

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Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread hayden presley
My big issue with JAWS isnt' jerky speech, but the fact that JAWS insists on
saying blank every time I hit a control left, right, ro down arrow, and
that it says selected when shift is used in conjunction with the
aforementioned keys. Also, JAWS seems to be intercepting the keys as usual,
so holding the arrows isn't as effective without it. For the time being, I'm
actually just using the built-in EVA voice.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, July 11, 2014 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of Doom Beta version 20015

To me, the speech coming from JAWS 14 using ScanSoft Tom is not jerky at
all.  It may be so with other screen readers, but this one is just fine.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 1:47 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015


 Just taking a run through the demo. I love being able to play with my 
 screen reader or Sapi, but the output to native screen readers could 
 probably use some refinement. At the moment, the speech is very jerky, 
 presumably because David is sending the exact same instructions to the 
 various screen reader APIs that he is to trigger the recordings that 
 make up the built in voice, so you'll get something like 1, hundred
 out of NVDA instead of a more natural sounding and productive 100.
 Where do I go to file this as a bug report? Does David monitor this 
 place?

 Cheers

 Scott

 On 7/11/14, tim z200...@gmail.com wrote:
 You can find all that info from the GMA web site.

 At 09:28 AM 7/11/2014, you wrote:
Hi,

I've missed this update.

Has david made the game bigger? What are the real differences between 
this and the 1.2 version?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil 
Vlasak
Sent: 11 July 2014 14:15
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom Beta version 20015

Shades of Doom Beta version 20015:
 From David Greenwood on 7 July:
Hi all,

Fixed many of the problems mentioned such as the toilet that doesn't 
give  up its ammo, or even give up its blob, the problem with the 
crate and several other things.  They were all related.

A few people asked to have the monster sounds in the sound help, but 
this does not seem to be necessary since all you need to do is press 
Control-M when you encounter a monster and its name is given.
 From 8 July:
What would people think if instead of having a built-in voice, we use 
your choice of MS Sapi or your screen reader.  In this way I can be 
sure of having a consistent, easily understood voice, since you have 
selected it yourself. Also, I can expand Shades of Doom and not worry 
about matching voice tamber, pitch, and volume.  Voice actors have 
been suggested, but sometimes you lose track of them, or they might 
not be interested in continuing when you make changes at a later 
date.  There is another  reason.
I need the speech to be flexible.  For example, to be able to say  
someone's name, and to eventually translate all the speech to other 
languages.
There is another issue.  What about keyinterrupt?  When Jaws, and 
maybe other screen readers are speaking, you press any key and it 
interrupts the current speech.  You can miss important information 
that way, and you may not even know that you do. This does not happen 
with MS Sapi.
Sod version 2.0.15 is ready for download.
Lots of suggestions were included, and it can be played using the 
built-in voice, your screen reader, or MS Sapi.

http://www.GMAGames.com/sod20015.exe

As with all betas, backup any SOD data you do not want to lose.  For 
example, the folder:

c:\users\your name\documents\Shades of Doom 2.0 should be backed up.
 This
name varies depending on the version of Windows.
Other possibilities could be:
c:\users\your name\my documents\Shades of Doom 2.0 or c:\documents 
and settings\your name\my documents\Shades of Doom 2.0

In the program folder there is a file called English.txt.  For those 
who might be interested in translating the speech text to another 
language,  you may be interested in this file. Of course you will 
need to set Speech in  the options menu to MS Sapi or screen reader 
to take advantage of any changes.
 From Phil:
To turn on your SAPI or Screen Reader voice, Play the game and after 
David says hit f1 for help, do that.
Note the default built in voice will be used until you change it.
After hitting f1  use up arro to get to options Then right arrow to 
open them, then up arrow two times to get to speech setting.
To change it use the space bar
When you have the correct setting hit down arrow to save settings and 
hit enter.


If your computer doesn't allow changing files in 

Re: [Audyssey] Upgrading to Shades 2.0?

2014-07-09 Thread hayden presley
Brian,
I'm not sure if you've either gotten a response to this eMail or resolved it 
yourself, but the reason you aren't getting the $5 upgrade price is probably 
because you ordered SOD prior to the new account feature. The way to do it is 
to request a replacement key for SOD 1.2, and that will add the game to your 
account. Again, sorry if you've resolved this or gotten a reply, but I've been 
paging through quite a backlog of eMails and just saw this one.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson
Sent: Thursday, July 03, 2014 1:09 PM
To: gamers@audyssey.org
Subject: [Audyssey] Upgrading to Shades 2.0?

Ok so I went to GMA to purchase an upgrade for Shades 2.0. I filled out allthe 
info but I’m not sure what to do next or how to get te current upgrade price of 
five dollars. I did put UPgrade in the comments section but it still said 
$19.99. So I’m not sure what to do. Any help would be appreciated.  

Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with 
crinkly bindlewurdles, or I will rend thee in the gobberwarts with my 
blurglecruncheon, see if I don't!
---
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Re: [Audyssey] BSC games with new computer

2014-07-06 Thread hayden presley
Perhaps I'm opening an old can of worms here, but I've always felt (and stil
feel) that Justin's decision was well-thought out. I most definitely did not
have a problem shelling out the $50, considering the total cost of those
games was more than double that prior to. Not to mention the fact that I
have always found those games to be excellent as arcade games go, and I
considered it a small price to pay to show gratitude for the games Justin
gave us.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
Sent: Sunday, July 06, 2014 12:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC games with new computer

David,

That's a very noble and completely unrealistic sentiment.  I'm sure most
game company owners would agree with you, however the pressures of
bankruptcy and financial insolvency often (and I would say
rightfully) take precedence.  That's neverminding the technical issues,
which it would be pointless to go into here.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jul 6, 2014 at 10:09 AM, David Reynolds dkreyno...@ntlworld.com
wrote:
 This type of situation should never have arisen in the first place. If 
 the company was closing down, all those who'd previously purchased 
 games should have been sent patches to enable them to run on all
computers.
 Pretty shabby really,
 David.

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Re: [Audyssey] chess and the blind

2014-06-30 Thread hayden presley
Hi,
I believe this may have gotten lost in the ether, as I myself did not get
the eMail I sent, but I recall Charles mentioning that Shredder for the PC
is accessible. TO what extent is this true? So far, I've gotten it to read
its moves back to me, but not to see any representation o fthe chess board
from withn shredder itself.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Monday, June 30, 2014 7:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] chess and the blind

Yup. And you can keep it if you complete the entire course. I still have
mine.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward
Sent: Sunday, June 29, 2014 11:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] chess and the blind

Hello Keith,

The best way to learn Chess as a blind gamer is to sign up for the
Chess course from Hadley School for the Blind. The course is fully
accessible and you even get an accessible Chess set as a student.

Cheers!


On 6/27/14, Keith S ks.steinbac...@gmail.com wrote:
 can anyone suggest the best way for me to learn how to play chess as a 
 blind
 person?  I played when I had sight, but the notation method is confusing 
 the
 crap out of me.

 Thanks

 Keith
 Blind but not Useless
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Re: [Audyssey] chess and the blind

2014-06-29 Thread hayden presley
Interestingly, I've gotten to the point where I almost do better on the
computer than on the board. I think so much in coordinates that that seems
to work better for me.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 29, 2014 3:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] chess and the blind

You say:   I've never been any good at the computer version fo chess games,
since I'm used to looking at the board to find where the pieces are.  I
ask:  So, why not use your board and men, making the moves spoken by the
computer program?  Then you can scope out your own board to determine your
move and enter it into the computer program?  That's what I do, and it
works perfectly.  If the machine tells you to move a knight to f6, make the
move on your board.  If your next move is a bishop from C1 to G5, instruct
the computer that this is your move.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Harmony Neil harmony.n...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 29, 2014 3:33 PM
Subject: Re: [Audyssey] chess and the blind


In terms of the physical boards, I have a peg type one, with the points on
the black pieces. Mine is pretty big so keep it set up, but I have heard
there are travel sets for the blind as well.  I've never been any good at
the computer version fo chess games, since I'm used to looking at the board
to find where the pieces are.  Blind chess sets can be rather interesting to
try and play with sighted people, because sometimes the pieces don't look
anything like a standard set.  I did have someone try and mark up a normal
set once, but it didn't work too well, since it wasn't easy to distinguish
between the black and white squares and the bumpons kept falling off the
appropriate pieces.
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Re: [Audyssey] chess and the blind

2014-06-27 Thread hayden presley
Hi Charles,
I was happy to hear that the PC versoin of Shredder is speech-friendly. The
only issue is that I'm not sure what you meant byh that. I get no feedback
on moved pieces, and I see no way to look at the board. What needs to h
appen to make that work?

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, June 27, 2014 10:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] chess and the blind

It's always a good idea to double check by using your arrow keys to review
the board in cases like this.  You can sometimes hear b7 when it actually
said d7 or e7.

Another very good chess program that is speech friendly is Shredder Chess. 
You can get it from

www.shredderchess.com

and you can also get it for an iDevice as well.  Do a search in the app
store.  If you get it for an iDevice, you can get it for your PC for a
discount price.  I haven't found out what the cost is, but will do so next
month.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 27, 2014 10:18 AM
Subject: Re: [Audyssey] chess and the blind


I tried that charlse with K chess elite, however I think I must have 
misscounted moving one of my opponent's peaces sinse each game I tried 
I'd get a ways through and then the computer would tell me to move 
something I thought was an empty square or the like.

 It's odd, on the few occasions I played in braille chess tournaments I 
 didn't have that problem, then again there was always an invigilator 
 watching to make sure those sorts of things didn't happen.

 beware the grue!

 DArk.

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Re: [Audyssey] Problems playing time of conflict

2014-06-23 Thread hayden presley
A few things come to mind. If yo're infantry is set to roming, it should find 
another city on that land mass, and you'd be able to start producing something 
else at that point. If not, I'd just put your infantry to sleep and wait for a 
transporter to be created.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan
Sent: Monday, June 23, 2014 6:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] Problems playing time of conflict

Hi everyone, I startedd a game of Toc this evening, and after creating a city 
producing inventry, I set the first lot to roaming, then got a message saying 
blocked by water.  I’m not sure what to do, because i know i could change my 
citie’s production to a transporter, but that takes a lot of moves to make, and 
I’ll just keep getting messages about my inventry not being able to cary on.  
Does anyone have any tips for this situation?  Thanks in advanse, from lori.  
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Re: [Audyssey] BGT Important Update

2014-06-01 Thread hayden presley
And, of course, there will always be those who will grab a tampered copy,
find that it has ajor problems, and send a complaint to Philip about how
awful the BGT engine is.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, June 01, 2014 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Valiant8086
Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson bpeterson2...@cableone.net
wrote:
It all depends on the financial feasibility. If he'd thought it would 
benefit im to do cross platform and if he'd had a mack on which to test 
the program I'm sure he would have. My questionis can we still do 
commercial titles? I've admittedl been lax about my BGT studies in the 
last year or so, though it's had more to do with things going on in my 
personal life than with BGT itself, but I still do have a deep interest 
indeveloping, for myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle 
me with crinkly bindlewurdles, or I will rend thee in the gobberwarts 
with my blurglecruncheon, see if I don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform, 
but I won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On May 31, 2014, at 16:02, Philip Bennefall phi...@blastbay.com
wrote:

 aHi all,

 Over the last few years, BGT has acquired a pretty large user base.
In
 fact, it has become more popular than I could ever have imagined when
I
 first started developing it back in 2009. So in terms of adoption and

 community, it has been a definite success. However, financially the 
 picture is a little different. I knew when I first envisioned it that
it
 would not sell very much, seeing as how it is targeting a small
subset of
 the blind community which in itself is not that large to begin with.
 However, over the years it has become apparent just how small the 
 potential market is. I have concluded that I can no longer justify
working
 on it to the extent that I did in the beginning, and on top of that I
am
 involved in a lot of other projects which take up the absolute
majority of
 my time.

 For the last few months I have been debating back and forth with
myself
 what the right course of action would be. One option is to simply
make it
 abandonware and forget about it, but I do not like that alternative.
 Another option would be to continue selling it and releasing updates
in
 the little free time that I am able to dedicate to it, but that seems

 unfair to the users who have paid for a product that they expect
updates
 and prompt support for. I dismissed that. The final option that I
have
 actually chosen to go for, is to make the product free but not
abandon it.
 I will continue to maintain it, adding new features as time permits
and
 fixing any bugs that spring up as soon as I can. I will keep the
forum
 online, and I will continue to accept sponsorships from those who
want to
 see a new feature in the engine and are willing to pay a little
something
 for it to happen.

 Simply put, a fully functional version of the engine can now be
downloaded
 free of charge from www.blastbay.com. Be sure to uninstall any prior 
 version that you may have on your system before installing this new
one,
 as it contains some minor incompatibilities.

 I will continue to maintain the product as I mentioned previously,
but
 please understand that any emails you send to me with questions about
how
 to write this or that piece of code will probably go unanswered. The
right
 place to ask such questions is the Blastbay forum. I do visit the
forum
 fairly frequently and will continue to respond to queries whenever I
am
 able, but please do not get upset if you don't hear back from me
quickly.

 With all this said, I would like to thank everyone who has used
and/or
 supported BGT over the 

Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-15 Thread hayden presley
Aside from outside sighted individuals who might just want to use it, I'd
have a monitor simply because you never know what may or may not happen to
the computer. I've had instances where I'll boot up my PC and have no screen
reader for whatever reason, and it's nice to just have a screen on hand so
that a sighted person can tell me what is on the screen, and, if required,
remedy the situation themselves.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, December 15, 2013 6:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mac versus windows sales plus iOS question

Hi Josh,

Well, that is just it. I know a blind user can use the Mac without a
monitor, but I also have a son who is sighted. I try to make sure anything I
have can be used by my son and any other sighted users in my family just in
case they want to use it. So if the Mac Mini was just for myself I might
consider foregoing the monitor, but as I said I do have sighted family who
may wish to use it so a monitor is a bit of a must for them.

Cheers!


On 12/14/13, Draconis i...@dracoent.com wrote:
 Hi Tom,

 Unless you have someone sighted planning on using the Mac mini also, 
 you can use it perfectly well without a monitor. I did that for years. 
 You can also buy adapters for many kinds of older desktop monitors, so 
 if you already have a monitor hanging around, there's a good chance it 
 could be used with the mini.

 But purchasing a monitor is in no way a requirement for a VO users of 
 a Mac mini.

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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-02 Thread hayden presley
Hi Dark,
Heh. As weird as the house rule appears to you, I think you'd be surprised how 
many people use it. Most people I know use it on an actual physical board, and 
if I' on the playroom it almost always comes into play there as well. I try to 
avoid such things; I'm sort of a Nazi when it comes to following the rules in 
such games, especially when actually getting said money is strictly a 
luck-based outcome.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 02, 2013 2:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game

Well for a start the London version of monopoly that I know which is commonly 
used in the Uk doesn't use Dollars :D.

Then again monopoly seems to have a lot of rule variation. When i originally 
played for example I always thought no buying on the first go around the board 
was an official rule and was quite surprised to find many players didn't. It 
makes for a longer game and also makes luck with the dice important to get off 
to an early start, but it does tend to result in players picking up properties 
in a more spread out way since obviously they will arive on the first few 
squares at different times.

There was also a really weerd rule which I've seen some people play with that 
whenever a player loses cash to a chance or community chest card, that cash 
goes into the center of the board and the next person who lands on free parking 
can take it,  though to me that one seemed just plane crazy, and I couldn't 
really see the point since you don't get paid for free parking in real life :d.
And all this is of course apart from some of the whackier custom monopoly games 
with different rules and cards,  albeit I've unfortunately never really got 
to play those myself as (as usual), the only accessible version in braille is 
the bog standard original one.

Beware the Grue!

Dark.

Dark.
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 02, 2013 6:46 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game


 The official rules are 2 $500 bills, 2 $100 bills, 2 $50 bills, 6 $20 
 bills, 5 $10 bills, 5 $5 bills, and 5 $1 bills.  I wonder if they are 
 different in the UK, although I wouldn't think so.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 02, 2013 12:12 AM
 Subject: Re: [Audyssey] Some practical questions reguarding the 
 Monopoly game


 Wow Haiden, those aren't the distributions I know. In all the  rules 
 I know it's 4 hundreds, one fifty, two tens, a twenty a 5 and 5 1's, 
 nothing about six 20's. but I suspect this is something where 
 different rules are used in different places and after all it doesn't 
 really matter so long as each player has a good selection of change 
 to pay small bills with.

 Beware the Grue!

 Dark.
 - Original Message -
 From: hayden presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, December 02, 2013 5:12 AM
 Subject: Re: [Audyssey] Some practical questions reguarding the 
 Monopoly game


 Hi,
 If I might chime in: the money distributions were:
 500-2, 100-2, 50-2, 20-6, 10-5, 5-5, 1-5, with the first number 
 being the denomination and the second being the number of said 
 denomination given to each player.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
 Thomas Ward
 Sent: Sunday, December 01, 2013 9:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Some practical questions reguarding the 
 Monopoly game

 Hi Milos,

 This is in deed on topic so no worries. When this list was 
 originally established back in the mid 90's the list included all 
 accessible games including standard board, puzzle, and card games in 
 braille as well as electronic versions. So I am glad you asked your 
 questions here. As to your questions here are your answers.

 As far as distributing the money the instructions give the exact 
 amounts how the money is to be divided up among the players. I don't 
 remember the exact amounts off the top of my head, but if you have a 
 braille or audio instruction manual it will tell you how to divide 
 the money between players.
 To buy a property in Monopoly you must give the banker the amount of 
 money for the property listed on the deed, and in return he or she 
 will give you the deed to the property.

 To mortgage a property you will have to give the banker the deed to 
 that property and in return he or she will give you the mortgage 
 value listed on the deed. He or she will write it down on a piece of 
 paper that this or that property is mortgaged and probably keep

Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-02 Thread hayden presley
Hi Dark,
Interesting. Just as you've ever seen the one I mentioned, I haven't seen yours 
either IN actuality, I almost woujld prefer that, since in the end you get 
$1500, and you aren't doing so much exchanging early on to buy properties.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 02, 2013 12:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game

Wow Haiden, those aren't the distributions I know. In all the  rules I know 
it's 4 hundreds, one fifty, two tens, a twenty a 5 and 5 1's, nothing about six 
20's. but I suspect this is something where different rules are used in 
different places and after all it doesn't really matter so long as each player 
has a good selection of change to pay small bills with.

Beware the Grue!

Dark.
- Original Message -
From: hayden presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 02, 2013 5:12 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game


 Hi,
 If I might chime in: the money distributions were:
 500-2, 100-2, 50-2, 20-6, 10-5, 5-5, 1-5, with the first number being 
 the denomination and the second being the number of said denomination 
 given to each player.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas 
 Ward
 Sent: Sunday, December 01, 2013 9:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Some practical questions reguarding the 
 Monopoly game

 Hi Milos,

 This is in deed on topic so no worries. When this list was originally 
 established back in the mid 90's the list included all accessible 
 games including standard board, puzzle, and card games in braille as 
 well as electronic versions. So I am glad you asked your questions 
 here. As to your questions here are your answers.

 As far as distributing the money the instructions give the exact 
 amounts how the money is to be divided up among the players. I don't 
 remember the exact amounts off the top of my head, but if you have a 
 braille or audio instruction manual it will tell you how to divide the 
 money between players.
 To buy a property in Monopoly you must give the banker the amount of 
 money for the property listed on the deed, and in return he or she 
 will give you the deed to the property.

 To mortgage a property you will have to give the banker the deed to 
 that property and in return he or she will give you the mortgage value 
 listed on the deed. He or she will write it down on a piece of paper 
 that this or that property is mortgaged and probably keep it in a 
 separate pile from the unsold deeds.

 Cheers!

 On 12/1/13, Milos Przic milos.pr...@gmail.com wrote:
 Hi all,
 I think that this is not Off-Topic. It is about a game that is 
 accessible, although it is not neither video nor audio game but a 
 braille monopoly that I ordered on Ebay and it arrived some time ago.
 Now I am trying to play and have some questions, and if this is 
 off-topic I will make no objections if the moderators close it.
 First, let me say that I know the rules and that I am very 
 experienced player in all audio versions of Monopoly. So the rules 
 are not the problem, but the questions are about applying them in the 
 physical game, that is, how to do some things that the computer does 
 in a digital version instead.
 1. When your token lands on a field and you want to buy it, how do 
 you do it? Do you just take the card where that property info is written?
 2. How does one distribute the money? The board comes with a number 
 of banknotes of 1, 5, 10, 50, 100 and 500 dollars. How to distribute 
 the money at the beginning so that everyone has 1500 dollars as the 
 rules state, and still to be able to pay, say, 2, 3, 14 or 223 dollars?
 3. How to mark a property that is mortgaged?
 Another set of questions may come up soon, so thanks in advance!
 Best regards,
   Miloš Pržic
 twitter: MilosPrzic
 skype: Milosh-hs


 __ Information from ESET NOD32 Antivirus, version of virus 
 signature database 8454 (20130616) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-02 Thread hayden presley
Heh. Now there's an interesting hearts variant. Takes a lot of the strategy
out of it, since there are times when it's worth sacrificing a few points so
as to stop from getting them all. But I digress, and I'll stop now.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 02, 2013 5:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly
game

Well I wouldn't be a nazi about it, but while I can certainly see bennifits
for many rule changes that one sort of confuses me since I don't see what it
adds to the game other than the chance to grab extra money at random. But
then again if people like the rule fair enough, it's certainly not a game
breaker the way I've seen some house rule changes.

For example I remember one version of hearts where all the hearts counted
their spot value, (ace as eleven), which made the game very whacky as
compared to the standard rules since the ace of hearts was nearly as bad as
the queen of space, and even if you lose one penalty point if it's the ace
your in trouble. I also remember one version which utterly missed off
shooting the moon.

BEware the Grue!

Dark. 


---
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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-01 Thread hayden presley
Hi,
If I might chime in: the money distributions were:
500-2, 100-2, 50-2, 20-6, 10-5, 5-5, 1-5, with the first number being the 
denomination and the second being the number of said denomination given to each 
player.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, December 01, 2013 9:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game

Hi Milos,

This is in deed on topic so no worries. When this list was originally 
established back in the mid 90's the list included all accessible games 
including standard board, puzzle, and card games in braille as well as 
electronic versions. So I am glad you asked your questions here. As to your 
questions here are your answers.

As far as distributing the money the instructions give the exact amounts how 
the money is to be divided up among the players. I don't remember the exact 
amounts off the top of my head, but if you have a braille or audio instruction 
manual it will tell you how to divide the money between players.
To buy a property in Monopoly you must give the banker the amount of money for 
the property listed on the deed, and in return he or she will give you the deed 
to the property.

To mortgage a property you will have to give the banker the deed to that 
property and in return he or she will give you the mortgage value listed on the 
deed. He or she will write it down on a piece of paper that this or that 
property is mortgaged and probably keep it in a separate pile from the unsold 
deeds.

Cheers!

On 12/1/13, Milos Przic milos.pr...@gmail.com wrote:
 Hi all,
 I think that this is not Off-Topic. It is about a game that is 
 accessible, although it is not neither video nor audio game but a 
 braille monopoly that I ordered on Ebay and it arrived some time ago. 
 Now I am trying to play and have some questions, and if this is 
 off-topic I will make no objections if the moderators close it.
 First, let me say that I know the rules and that I am very experienced 
 player in all audio versions of Monopoly. So the rules are not the 
 problem, but the questions are about applying them in the physical 
 game, that is, how to do some things that the computer does in a digital 
 version instead.
 1. When your token lands on a field and you want to buy it, how do you 
 do it? Do you just take the card where that property info is written?
 2. How does one distribute the money? The board comes with a number of 
 banknotes of 1, 5, 10, 50, 100 and 500 dollars. How to distribute the 
 money at the beginning so that everyone has 1500 dollars as the rules 
 state, and still to be able to pay, say, 2, 3, 14 or 223 dollars?
 3. How to mark a property that is mortgaged?
 Another set of questions may come up soon, so thanks in advance!
 Best regards,
   Miloš Pržic
 twitter: MilosPrzic
 skype: Milosh-hs


 __ Information from ESET NOD32 Antivirus, version of virus 
 signature database 8454 (20130616) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Hunter, level nine.

2013-11-26 Thread hayden presley
Hi,
No problem; happy to help. :)

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Juan Pablo
Sent: Monday, November 25, 2013 7:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hunter, level nine.

It works! many thanks!

-Original Message-
From: hayden presley
Sent: Monday, November 25, 2013 3:59 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Hunter, level nine.

The first five nots are the lowest to fifth lowest. The second five are highest 
to fifth highest.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Juan Pablo
Sent: Sunday, November 24, 2013 8:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Hunter, level nine.

Hi friends,
I have some dificulties to ends this level in insane mode.
I do not understand how I have to do the scale. In the manual, the explanation 
is:
“On insane difficulty you arrange the pipes in a musical scale of sorts”

Ideas?

Tjamls.
Kiam;
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Re: [Audyssey] Hunter, level nine.

2013-11-24 Thread hayden presley
The first five nots are the lowest to fifth lowest. The second five are highest 
to fifth highest.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Juan Pablo
Sent: Sunday, November 24, 2013 8:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Hunter, level nine.

Hi friends,
I have some dificulties to ends this level in insane mode.
I do not understand how I have to do the scale. In the manual, the explanation 
is:
“On insane difficulty you arrange the pipes in a musical scale of sorts”

Ideas?

Tjamls.
Kiam;
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Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread hayden presley
You mean the one with the bor cube? I always did have a problem with that
one. It would fire a tractor beam at me, and at point would just lock up.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Hunter
Jozwiak
Sent: Friday, August 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] star trek final conflict: has anybody ever won this?

Yeah, I never could beat the game.  The game would always crash, also, on
the hardest difficulty level.

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Re: [Audyssey] Galaxy Ranger audio walkthrough

2013-06-08 Thread hayden presley
That does not seem practical. There is no set way of playing, and strategy
would have to be changed marginally depending on who you played.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Conroy
Sent: Friday, June 07, 2013 1:08 PM
To: gamers@audyssey.org
Subject: [Audyssey] Galaxy Ranger audio walkthrough

Hi,

Has anyone ever put together a Galaxy Ranger Audio Walkthrough? I'm very
interested in it if anyone has. If not, I don't know if anyone would be
willing to do one, but that'd be awesome.

Thanks.
Ryan

BlackBerry#174 10
Find out more about the new BlackBerry 10 smartphone.
http://thirdpartyoffers.juno.com/TGL3131/51b221dfbc1c421df0d4bst02vuc
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Re: [Audyssey] mp3 Tutorial

2013-06-06 Thread hayden presley
I could, but it won't do you a whole lot of good. There have been too many
feature updates since then for the tutorial to be relevant.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dbzfan
Sent: Wednesday, June 05, 2013 1:34 PM
To: gamers@audyssey.org
Subject: [Audyssey] mp3 Tutorial

n someone post the mp3 File of the Tutorial for BGT? Thanks, Leo Here is an
awesome gamebook site:
http://www.ffproject.com/cgi-bin/fbook2n=33a=070710100A000201030503030
303b=802000
00x=94843s=2556338312f=0101070001000A
00p=101

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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread hayden presley
You know, I do find it interesting that his two pinball games remain to this
day the only two we have. I am a little surprised that nobody has ever
attempted to create one since.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, May 04, 2013 3:42 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations

Hi Clement,

Exactly. The mouse demo was suppose to give gamers an idea of how Max
Shrapnel was to be controlled, and to give them a little practice using the
mouse as Max Shrapnel was to be largely played using the mouse much like
Swamp is today.  Of course, I remember people wined and complained about
lack of keyboard support back then as they did with Che over Rail Racer and
Jeremy over Swamp until a majority found out they actually  liked it. Lol.

Anyway, I think a lot of people forget what a great innovator James North
really was. He created Alien Outback before Justin and Dan came out with
Troopanum. He came out with Dynaman before Phil came out with Pac-Man Talks
for Windows. He created Monkey Business and I think it was the very first
attempt at an audio FPS game. He wrote Pinball Classic and it still remains
only one of two pinball games for the blind. He came out with his rendition
of Montezuma's Revenge in 2004 which is the very first audio 2d
side-scroller with a vertical and horizontal axis of movement. Shall I
continue?

The point is James North created a lot of firsts, and this community would
be a lot worse off without his contributions. Oh, sure Troopanum would have
come along, and I'm sure Phil would have released Pac-Man Talks for Windows
as he did. Someone would have come up with a 2d side-scroller eventually,
but all of these things were done in the first few years of the audio game
industry and James North was the one cranking out new games and new ideas
that other devs hadn't thought about yet.

Cheers!


On 5/4/13, Clement Chou chou.clem...@gmail.com wrote:
 Hi Tom.
 The way I understood it.. that mouse demo was going to be one of the 
 features of Max Shrapnel in terms of how it was controlled. I'm not 
 sure how

 into that style of multiplayer pvp shooter you are similar to things 
 like Counterstrike or Unreal Tournament, but it would be great to see 
 something like that some time down the road. Not saying right now, of 
 course, just a suggestion for a possible project. Max Shrapnel, when I 
 read the features list James put up on Alchemy, was my dream game... 
 because that was at the peak of the hype at the time which was 
 Counterstrike 1.6, probably one of the most popular multiplayer shooters
out there.

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Re: [Audyssey] Issues wiht Zone BBS.

2013-05-04 Thread hayden presley
I wouldn't worry about it. I've not had your exact issues, but I've recently
resigned up after a lengthy hiatis and found things basically the same as I
left them--vey inappropriate and needlessly clnky.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicole white
Sent: Saturday, May 04, 2013 10:35 AM
To: Games list\
Subject: [Audyssey] Issues wiht Zone BBS.

One i time, i had created an account and had accidentally gotten into a
heated battle with the administrators. IN the discussion they have banned me
for supposedly trying to create multiple account that i have never done.
Coule yo uplease straighten this out and try to get me back over there.
i had borrowed an email address of a friend which they took as me trying to
use both addresses.
Could someone please get me back over there?
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Re: [Audyssey] BSC Games shutting down, and reacti ons

2013-04-18 Thread hayden presley
Not to mention the factthat he is giving us a key generator program. How
ludicrous  would it be if he reopened but everybody was able to generate
keys regardless?

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Thursday, April 18, 2013 5:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reacti ons

He said forever.



But thou must!
-Original Message-
From: shaun everiss
Sent: Thursday, April 18, 2013 3:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reacti ons

naah I don't think he is that way he must have a come back plan of some sort
later if he can make it, I suspect he just does not want to commit to
anything till he is ready again.

At 09:43 AM 4/19/2013, you wrote:
Yeah. Justin doesn't strike me as being that stupid.



But thou must!
-Original Message- From: Desiree Oudinot
Sent: Thursday, April 18, 2013 3:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reacti ons

Yeah, and frankly, how would it look if a whole bunch of people paid
$75 for this package, and then a few months later, Blindsoftware popped 
back into existance with some new game or title?

On 4/18/13, Bryan Peterson bpeterson2...@cableone.net wrote:
The message was pretty clear. Forever usually means forever.



But thou must!
-Original Message-
From: shaun everiss
Sent: Thursday, April 18, 2013 3:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reacti ons

true, it would be nice if he eventually came back.
I do hope that one day he will come back.

At 07:10 AM 4/19/2013, you wrote:
Hi all,

BSC was a pioneer in the early days of accessible audio games for 
modern platforms. There are a handful of companies and developers 
without whom the

industry would not exist as it does today, and Justin is one of those.

I'm disappointed, but not really surprised, to see some of the 
sentiments being batted around on list. Essentially, like always, 
everyone wants something for nothing, and never mind the time, effort 
or trouble that Justin put into the games over the past dozen years, 
whether or not he has

released anything new recently. The shortsightedness of the community 
is to

its detriment.

Kids won't be kids forever. Perhaps Justin is reserving the right to 
return

to creating and/or updating these games eventually, when his kids are 
grown. Perhaps he just wants to be fairly compensated for the hours 
he spent developing them in the first place. Whatever his reasons or 
movations, I have no doubt that some of you will pirate the heck out 
of these games without a thought to their creator.

Should Activision give away the Infocom collection for free? Should 
Nintendo allow anyone to make clones of NES or SNES cartridges of the 
old Super Mario Brothers Games? Maybe Paramount should give up the 
rights to Star Trek the Next Generation, after all, they aren't 
making that series anymore.

Rather than calling justin greedy for giving folks the chance to do 
the right, legal, and ethical thing and purchase games they may want 
before their gone for a ridiculously reduced price, you should all be 
thanking him

for the hours of entertainment and enjoyment he brought to you over 
the years.

Personally, I'd like to thank Justin for paving the way for 
developers like

me to do what we love. I don't think it is him who is being greedy.


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Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-18 Thread hayden presley
You're forgetting Finger Panic, and the Spanish vesion of Troopanum Classic
(although I suppose you'd count that as Classic Troopanum). One thing I'd
like to see, although it most certainly won' be happening, is a continuation
of a scoreboard server.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Desiree
Oudinot
Sent: Thursday, April 18, 2013 7:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BlindSoftware.com Is Closing

Let's see.
Classic Pipe and Pipe 2, Blast Chamber;
Troopanum 1 and 2;
Hunter;
Word Strain Vols. 1 and 2;
Crazy Darts;
and Sonic Match. I think that's it, although maybe Bobby's Revenge and the
original Deakout fall under that umbrella as well, but don't quote me on
that.

On 4/18/13, michael barnes c...@samobile.net wrote:
 Can someone give me a list of all the games that Justin has made?
 Thanks!

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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-18 Thread hayden presley
I'm going to agree with you, Charles, and add something else. TO expect
Justi to page down years worth of records, figure ou exactly which games
they have bought, then create separate Keygens and eMail them all separately
is utterly and totally absurd. Then I suppose you'd be wanting separate
charges per person for how many products they'd bought? A separate keygen
for each remaining product? Jst be happy that all you have to pay is $75 for
not only over 10 pieces of software once, but the means to create and
recreate keys for these programs.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Thursday, April 18, 2013 6:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.

Time and work were spent on making a game.  More time and effort were used
to create a program that generated the game's unlock key.  That program
would also generate unlock codes for other software.

You spent money on a game.  Why should you get the program, which was
created separately, that generates unlock keys, without paying something for
it?

The voiced objection is that we should not have to pay for something we have
already bought.  We have not bought the key generator.

--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Thursday, April 18, 2013 5:50 PM
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


 The thing is if he was giving all of the software that he had made 
 instead of some of the software, then I could see the point of buying 
 the whole package.
 However when he had decided to close his doors, he should have worked 
 on key gens for the different software.
 Then he should have sent out copies to everyone who had paid.
 For exsample since I had paid for some of the games, then he should 
 have sent me key gens for those games at no cost.

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Re: [Audyssey] BSC Games shutting down, and reacti ons

2013-04-18 Thread hayden presley
True, Thomas, but the Justi would have to write some sort of major upgrade
to the game. Otherwise I promise you there'd hardly be a rush to replace
their existing product with a nonregistered one.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, April 18, 2013 6:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reacti ons

Hi Hayden,

Actually, not so crazy if you think about it. Yes, the key generator will
work for all the currently existing games, but what if Justin decided to
rewrite all of his software in VB .NET or C# .NET and sell them as upgrades
with new keys. Then, coming back and starting up the business, should he
ever do such a thing, wouldn't be as crazy as you make it out to be since I
am sure people, myself included, would be willing to pay for newer .NET
enabled versions of the games.

Cheers!

On 4/18/13, hayden presley hdpres...@hotmail.com wrote:
 Not to mention the factthat he is giving us a key generator program. 
 How ludicrous  would it be if he reopened but everybody was able to 
 generate keys regardless?

 Best Regards,
 Hayden

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Re: [Audyssey] Press Your Luck

2013-02-18 Thread hayden presley
Jim,
A little off opic, but when does Press your Luck play on GSN? I have only
found wamie, and I've always preferred the original. The whammies were much
better.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Monday, February 18, 2013 3:38 AM
To: Thomas Ward
Subject: Re: [Audyssey] Press Your Luck

Hi Thomas,

I watch allot of the game shows on the game show network.  And lately I had
been watching Lets Make a Deal and The Price is Right to get prizes and
prices for my game.  I have always liked game shows.

Have a good one.

BFN

 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Press Your Luck

2013-02-16 Thread hayden presley
Hi,
I'm not Jim, but I'll take my best shot. In the original game, there were
two types of round. In the first, the three contestants were asked a
question, and one would buzz in with an answer. The remaining wo contestants
would be given three choices, including the buzz-in answer, to pick, one of
which was guaranteed to be the right answer. If the buz-in answer was
correct, than the player who buzzed in got 3 spins, and anyone else who got
it right got 1 spin. The second round was a bit simpler. For each spin you
had a board of money amounts and prizes. When you were ready, you pressed
the buton, usually shouting stop! and would win whatever you stopped at.
The catch was that there were whammies on the board, and if you hit one
you'd lose everything. Furthemore if ou hit four whammies you were out of
the game. If you did not want to take a spin, you could pass the spins to
the personwith the most money, and they would be required to take them.
There were two suc rotations, and the winner got to come back as the chapion
for the next show.
I hope that explanation was at least semicoherent :)

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Saturday, February 16, 2013 2:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Press Your Luck

Hi Jim,

What is this game about. I have never heard of the game show, Press Your
Luck, so could you explain this game to me?

On 2/15/13, Jim Kitchen j...@kitchensinc.net wrote:
 Hi,

 I have put a new game up on my web site.

 File name: winpress.exe  File size: 2.3m bytes

 My rendition of the TV game show Press Your Luck.

 The winpress.exe file can be found on my free windows sapi5 text to 
 speech games page.

 Have fun.

 BFN
  Jim

 Kitchen's Inc, for games that are up to 110 percent funner to play.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Press Your Luck

2013-02-15 Thread hayden presley
Yeah. I've bee looking for someone to create some sort of Press Your Luck,
and if not I was going to make my own shoddy attempt at creation. grin
Keep up the good work, Jim!

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lisa Hayes
Sent: Friday, February 15, 2013 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Press Your Luck

I've got to agree love this one.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 16, 2013 11:43 AM
Subject: Re: [Audyssey] Press Your Luck


 This is a fun game.  Thanks again for all that you produce, especially at 
 the price!  (grin)

 --
 If guns kill people, writing implements cause grammatical and spelling 
 errors!
 - Original Message - 
 From: Jim Kitchen j...@kitchensinc.net
 To: Charles Rivard Gamers@audyssey.org
 Sent: Friday, February 15, 2013 3:59 PM
 Subject: Re: [Audyssey] Press Your Luck


 Hi Charles,

 Cool, I'm glad that you were able to get my new game to run.

 I really do wish that I could have gotten ahold of the production Whammy 
 sounds etc for the game.  You know because the host, contestants and 
 crowd were always making noise, so I could not record the sounds off of 
 the TV. I had to go with making the sounds myself.  Well actually 
 Charles, a different Charles made the board spin sounds for me.

 TGIF and BFN

 Jim

 If Wile E. Coyote had enough money to buy all that ACME crap, why didn't 
 he just buy dinner?

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] BGT help me please: sound objects array.

2013-02-13 Thread hayden presley
Gabriel,
The problem si that you declare your sound handles as if they were elements
of an array which has already been created, but you first need to declare
the array of handles before assigning or referring to them.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel
Battaglia (Kriyaban)
Sent: Tuesday, February 12, 2013 4:15 AM
To: Gamers Audissey Mailinglist
Subject: [Audyssey] BGT help me please: sound objects array.

Hi dear all.

Could you please help me to fix this error?

This is just a small example that reproduce it.

tone_synth[] synth(2);
void main()
{
 synth[0].waveform_type=3;
 synth[1].waveform_type=3;
 synth[0].note_ms(C4,130);
 synth[1].note_ms(C6,130);
 //Error in the following line
 sound@ tasto[0] = synth[0].write_wave_sound();  sound@ tasto[1] =
synth[1].write_wave_sound();  tasto[0].play_wait();  tasto[1].play_wait(); }

The interpreter says:
File: [...]
On line: 3 (1)
Information: Compiling void main()

File: [...]
On line: 9 (7)
Line:  sound@ tasto[0] = synth[0].write_wave_sound();
Error: Expected ';'

File: [...]
On line: 10 (7)
Line:  sound@ tasto[1] = synth[1].write_wave_sound();
Error: Expected ';'


I can't understand why it is not allow to use indexes in this sort of
assignement. If I erase the [0] and [1] indexes, the script runs correctly.

Thanks for your appreciated help.
Gabriel. 


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Re: [Audyssey] The Dragon Answers Questions

2013-01-18 Thread hayden presley
Thomas and Shaun,
I Think Che may be using a different licencing system for the new RR. When
you 

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
Wardenter your key, you create a .lic licence file which registers the game,
and which you can back up and reuse whenever you like on that computer.
However, you can use the key on ore than one computer. I myself am in thr
process of converting to a Windows 7 machine and so put RR 2 on both
systems. As far as registration goes, they both work just fine.
Sent: Friday, January 18, 2013 8:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Hi Shaun,

Well, the licensing system that Railracer uses is pretty crappy to begin
with. I remember looking into it for some of my own projects a few years
back and I was not at all impressed with it. The first issue was it wasn't
all that accessible, and a lot of .NET developers have nothing good to say
about it from security complaints, buggy code, to .NET compatibility issues.
So I think RR could use some other security system to be frank about it.

All the same I know what you are getting at. There has to be a balance
between security and end user satisfaction. There is such a thing as being
too secure and it can be a headache if the protection interferes with the
customers lawful use of the software. At a certain point legal or not
cracking does seem like a promising solution just to get rid of the annoying
security system.

Cheers!

On 1/18/13, shaun everiss sm.ever...@gmail.com wrote:
 Well I aggree with you in that reguard but have my own opinion on 
 railracer.
 I am not flaming che or anyone but to be honest to put it politely I 
 have been unimpressed with railracer.
 Firstly after the beta was over and life got in the way interest with 
 the game tapered off some what.
 Especially with the likes of swamp and tactical battle.
 Long before that though I was having major issues with the online 
 activation server.
 The one time activation code was fine  so long as I kept the file 
 backed up.
 However the program would frequently fail to activate or go online 
 especially after dotnet or directx updates and would sometimes just 
 plum not work.
 Then rr suddenly stopped licencing itself.
 To top it all off, the fact that pirates made che basically say users 
 had to buy the game for each new system really turned me off.
 Yes I have a licence, no I don't want a refund, I got 6 months of 
 enjoyment out of the game.
 rr2 is supposed to come out, and to be honest, with all the new stuff 
 out its a bit junkey and basic.
 Don't get me wrong it was not crap when it came out like 5 years back, 
 for its time it was revolutionary but with the fact I may have to keep 
 buying the game for each new system and other junk I don't know if i 
 would be willing to repay for the game.
 I think the way  blindsoftware does it is good though I have had an 
 issue where pipe2 does not seem to want to register that is the 
 replacement server doesn't want to find my origional purchace order 
 and I need to contact support to get the key replaced manually.
 I think there needs to be a ballence between secure and crazy though.
 In the case of che, with the policy of railracer if the reg system is 
 for every comercial game and if the licences are the same as they were 
 for railracer 1.0 years back I doubt if I will ever buy the game or 
 legally play it ever for the simple reason that to buy a game I have 
 already purchaced because I need to buy a code  for each system I play 
 on especially when I only have only 1 or 2 units I mainly play on well 
 mostly 1, is a real turn off.
 And to be honest with other licencing systems out there well you be 
 the judge on that one.
 I won't outright say the game was crap and I didn't get what I payed 
 for because I did to a point.
 Its the principal that counts though.


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Re: [Audyssey] The Dragon Answers Questions

2013-01-18 Thread hayden presley
Hi,
You have to ask yourself, thogh, how many sighted people were skeptical
enough not to buy it in coparison to the number who do. Sure, companies like
Sony make more than a tidy profit for such games, but you have to consider
the relative numbers. Comparing everything in the audiogames market to the
mainstream market just does not always work.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai
Sent: Friday, January 18, 2013 8:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Greetings.

While I definitely understand and can appreciate the value of a demo,
remember that tons of mainstream games never have demos. they're sold on
physical media, typically cost upwards of 50 dollars, and yet, they're
making a killing in profits. I think the audio gaming community's just been
spoiled by demos in the past, so can'tt countance the idea of trying a game
on pure faith based off of trailers and word of mouth.

I buy a lot of games for my Playstation, and have never complained that
there wasn't a playable demo for me to gauge its effectiveness. Sure,
sometimes you find games that cost way more than they deserve, or that
completely fail to impress altogether, but this is the deal with products
all across the board. Ever bought a pie to discover you hated the filling? 
Imagine the cost of food if stores were required to have samples of every
item you wanted to purchase.

Myself, I'd rather the developer devote fully to making the product, rather
than forcing him to make a product, plus a crippled offshoot.

Kai

- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2013 6:43 AM
Subject: Re: [Audyssey] The Dragon Answers Questions


 Hello all,

 We really appreciate all the feedback, and we will continue to debate this

 internally leading up to the Windows release of ChangeReaction. Nothing 
 has been definitively decided, as I've said once or twice now. *wink*

 There are good points on both sides of the debate, and we will do our best

 to make things work out for everyone.

 And, frankly, I'm astonished that a couple of people here actually would 
 rather pay $30 for a $10 title, just to have a demo. When I asked that 
 question, it was intended rhetorically. I'm not sure what to make of the 
 answers.


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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread hayden presley
I'd personally rather pay the $30 for a product I get to actually try before
I buy. I know that the game I've tried from you in the past  have been good,
but generally speaking I am a littlee weary of a game which does not offer a
demo. I've had similar experiences on my iPhone to Sarah in purchasing apps
that, although they are cheep, add up over time.

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Draconis
Entertainment
Sent: Thursday, January 17, 2013 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions


One last point to throw out there on the demos topic.

While there's been a bit of traffic on this list about this topic, it has
come from only two or three users who feel pretty strongly about the topic.
It reminds me a lot of 2007, when we announced that we would no longer be
offering CD copies for purchases of our titles. We got a lot of email from a
small group of people saying that we would lose all kinds of sales for this,
that, or the other reason, if we didn't keep shipping out discs. In reality,
it made absolutely no measurable difference to anyone, and was a knee jerk
reaction to change.

For nearly a decade and a half, there hasn't been anything significantly
disruptive about the way in which audio games are offered. Generally
speaking, and yes of course there are exceptions, developers have offered a
demo that could be played and then unlocked for around $30-$40. We are
experimenting with a different model now, and there is bound to be those who
are uncomfortable with change.

I'm not saying this is the case, necessarily, but just as an interesting
hypothetical.if the choice, to all of you, the gamers, was between having
great games that cost $5-$15 without a demo, or games with demos that cost
$30-$40, which would you prefer?



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Re: [Audyssey] The Dragon Answers Questions

2013-01-17 Thread hayden presley
You know, Dark, I was considering that about demo-less games. It is probably
more likely someone will end up pirating the ting to give it a try, and for
the less scrupulous among us will probably just keep the pirated copiy they
were given.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, January 17, 2013 6:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Hi Tom.

another fact to considder, is that often the experience of playing a game is
very different to that of hearing about it. A perfect example hear is rail
racer.

I do not myself enjoy racing games, they are not something that tends to
interest me in the least. Thus I wasn't absolutely enthusiastic about rail
racer. nor did the podcast Che made about the game precisely enthrall me
either because the concept of riding round a track on a machine bolted to it
on a rail where you couldn't actually hit the sides or crash struck me as
even less interesting than usual racing games.

However because! there was a demo available, and because I know myself that
the experience of playing a game can be vastly different from hearing about
it I tried the thing and found my previous assumptions to be wrong.

in the case of rail racer in fact, I'd argue that the reason the game works
is in it's mechanics and fine tuning and the need to develope the necessary
judgement and coordination to play properly, things which are not clear from
a review or a podcast, and only become clear when you try the game for
yourself.

This is especially true of games hwich might be extremely well designed, but
in genres or settings that you would not normally play. You mention your own
experience with sarah as an example, but even if Kelly or someone similar
made a podcast would you have been likely to buy the game without a demo? I
know for a fact I myself would not have bought railracer without that demo,
and would (I'm sorry to say), be unlikely to considder buying any other
racing title unless a demo was available since it is a subject and genre of
games that I just do not generally find interests me.

So if you for instance produced race way and had no demo, I would probably
not buy a copy myself however good the game might be and quite likely even
if someone made a podcast about it.

In that case however I probably would be more likely to play a pirated copy
just to see what the game was like, far more likely than if a demo was
available in fact.

Beware the grue!

Dark. 


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[Audyssey] Supe Egghunt Trophies

2013-01-10 Thread hayden presley
Hi All,

I recently got a new PC, and am in the process of getting all of my games
and files moved acriss. I have gotten about 70 Super Egghunt trophies, and
am trying to figure ou how to move the trophies across. How is this done?

 

Best Regards,

Hayden

 

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Re: [Audyssey] Supe Egghunt Trophies

2013-01-10 Thread hayden presley
Thanks, I'll give that a try.


Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo's
Desktop computer
Sent: Thursday, January 10, 2013 7:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Supe Egghunt Trophies

Hint:
Move the programme data from your old computer onto the new one. There
should be one in your Application Data and another one your Programme Files.
Copy both into the new computer, and they should be replaced.
Alfredo

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Re: [Audyssey] Supe Egghunt Trophies

2013-01-10 Thread hayden presley
Can I do likewise for JD?

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven
Sent: Thursday, January 10, 2013 8:36 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Supe Egghunt Trophies

You don't need anything from program files. Just the program data from your
user profile.  This varies based on which version of windows you use.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo's
Desktop computer
Sent: Thursday, January 10, 2013 7:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Supe Egghunt Trophies

Hint:
Move the programme data from your old computer onto the new one. There
should be one in your Application Data and another one your Programme Files.
Copy both into the new computer, and they should be replaced.
Alfredo

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Re: [Audyssey] Music Puzzle price, release date and lite version!

2012-11-26 Thread Hayden Presley
HI Lorenzo,
Very cool. I'll be looking forward to seeing this one.
:)

Best Regards,
Hayden

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: Monday, November 19, 2012 5:55 AM
To: Gamers Discussion list
Subject: [Audyssey] Music Puzzle price, release date and lite version!

Our new audiogame, Music Puzzle will be released the 4 December 2012 at the
price of 7.50 USD.

In addition, instead of a strictly limited demo version, we decided to
release a free version, Music Puzzle Lite, that will have a maximum pieces
number of 10 as the only limitation. In this way Music Puzzle Lite will not
only work as a demo version for you guys to try the game, but will be a fun
little game itself!

Keep checking http://shardworkshop.com/music-puzzle for more updates!
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Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread Hayden Presley
Hey Liam,It wo
Rks on my end; I just beat it. Loks like it'll be really cool.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Sunday, September 23, 2012 7:34 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

I just fixed it a couple minutes ago so I'm 99.100 percent sure it should
work.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ryan chou
Sent: Sunday, September 23, 2012 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

weird, its still not working overhere

On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 Link should work, and sorry for manual posted twice.
 Make sure that it doesn't start with a greater than. It shows it that 
 way here.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of ryan chou
 Sent: Sunday, September 23, 2012 7:12 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

 this looks really interesting, but the link doesn't seem to work

 On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 After the success of Super Egg Hunt Plus, I've been hard at work on 
 my next big project.  I Present Zompocalypse.  Here's the opening 
 section from the readme.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your 
 goal is to track down the cause of the surge in zombies and to put a 
 stop
 to it.
 You
 also have to keep yourself from becoming a mindless shambling undead 
 as well.


 the Story:

 It was always a source of amusement and internet speculations.  Could 
 there possibly be a zombie apocalypse?  Would zombies one day rise up 
 and devour man kind?  You thought it was nothing but a myth.  Until 
 the news reports started.  Even then you thought it wasn't real, 
 until that poor reporter got eaten on TV.  That seemed to get 
 everyone's attention.  People flocked in droves from the city. There 
 was panic, and gridlock everywhere.  It slowly dawned on you that 
 yes, this was real.  And yes, it was happening.

 Firing up your computer you tried to scower the internet for any 
 information you could find on zombies.  Some believed that the cause 
 of the zombie plague was due to a master zombie.  It was believed 
 that finding and killing that master zombie would bring a sudden end 
 to the plague.

 Living in one of the smaller outlying communities, you figured it 
 would be safe until one night. You had just settled down in bed when 
 you heard a rustling in your back yard.  Looking out you were 
 horified to see a group of zombies clustered around your garbage 
 cans.  The last thing you wanted were zombies busting through your 
 door and eating your brains.  You made a mad dash for the kitchen and 
 grabbed the rake by the back door.  You stepped out to confront the 
 undead intruders.

 zompocalypse Concept Demo.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your 
 goal is to track down the cause of the surge in zombies and to put a 
 stop
 to it.
 You
 also have to keep yourself from becoming a mindless shambling undead 
 as well.

 the Story:

 It was always a source of amusement and internet speculations.  Could 
 there possibly be a zombie apocalypse?  Would zombies one day rise up 
 and devour man kind?  You thought it was nothing but a myth.  Until 
 the news reports started.  Even then you thought it wasn't real, 
 until that poor reporter got eaten on TV.  That seemed to get 
 everyone's attention.  People flocked in droves from the city. There 
 was panic, and gridlock everywhere.  It slowly dawned on you that 
 yes, this was real.  And yes, it was happening.

 Firing up your computer you tried to scour the internet for any 
 information you could find on zombies.  Some believed that the cause 
 of the zombie plague was due to a master zombie.  It was believed 
 that finding and killing that master zombie would bring a sudden end 
 to the plague.

 Living in one of the smaller outlying communities, you figured it 
 would be safe until one night. You had just settled down in bed when 
 you heard a rustling in your back yard.  Looking out you were 
 horified to see a group of zombies clustered around your garbage 
 cans.  The last thing you wanted were zombies busting through your 
 door and eating your brains.  You made a mad dash for the kitchen and 
 grabbed the rake by the back door.  With a little extra time left, 
 you found the pistol you kept in a kitchen cupboard along with a 
 token amount of ammo.  You stepped out to confront the undead intruders.


 You can now download the concept 

Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread Hayden Presley
Huh. I usually buy 6 or 7 hp and put the rest into handgun ammo. I'll have
to try that boss with just the rake.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Sunday, September 23, 2012 8:12 PM
To: johnnyti...@shaw.ca; 'Gamers Discussion list'
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

If you bought absolutely nothing, in the first store, I think you may be
able to get a shotgun, but probably not much ammo.
I usually just stick to the rake and put my points in health.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Sunday, September 23, 2012 8:11 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

Fun little game, just spent the last hour playing it...can't beat the final
stage yet...need to give my wrist a rest...wish my control key would just
self repeat lol.
The items are very expensive though...even by the graveyard I still can't
afford a shotgun.


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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Hayden Presley
Hi Dark,
Anchorhead is a really good one, really in the spirit of Lovecraftian
horror. Storywise it si excellent, and the puzzles are not as bad as some
games I've played.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, September 02, 2012 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for textadventures for beginners

Not tried either of those two there ron, maybe I will at some point.

Beware the grue!

Dark.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 02, 2012 4:49 PM
Subject: Re: [Audyssey] Looking for textadventures for beginners


 Another one that was good and the puzzles actually made sense was Haunted 
 Theatre, theatre.z8 I think it was.  Also Anchorhead annchor.z? the 
 puzzles all made sense as well.  I finished Theatre with a perfect 50 
 point score, it was my first text game.
 On 02-Sep-2012 7:41 AM, Jim Kitchen wrote:
 Hi Sarah,

 About the only text adventure games that I ever finished were Hitch
 Hikers Guide to the Galaxy, Leather Goddesses of Phobos and Vampire.
 Hitch Hikers Guide to the Galaxy I was able to finish because it has a
 built in hint slash solution utility.  And I had a walk through for
 Leather Goddesses of Phobos.  I needed it for the maze and for a couple
 of the ridiculous puzzles.  But I did enjoy the games as well as one
 that I never finished named Deep Space Drifter.

 BFN

  Jim

 Clouds are God's sneezes.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Looking for textadventures for beginners

2012-09-02 Thread Hayden Presley
Hi Dark,
I really think the RPG thing is strictly a preference. IF in really wasn't
originally geared towards RPG at all. And INfocom did have some games (take,
for example, Wishbringer).

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, September 02, 2012 8:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for textadventures for beginners

Agreed sarah, that was what put me off them.

I actually believe these days that the entire if genre has been badly 
affected by infocom, sinse the people who took over the inform language and 
writing if in general were infocom fans who strongly dislike things like rpg

mechanics and limited parza, and now are wondering why so few new fans start

playing if?

Beware the grue!

Dark. 


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Re: [Audyssey] Pontes Backgammon

2012-08-21 Thread Hayden Presley
Hi,
NO, you cannot move backward; that is something that is never done in
Backgammon. As for replacing a piece you've picked up, that's something I've
wanted Emanuel to address for awhile now--I find it slightly irritating that
you cannot do so.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, August 21, 2012 11:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pontes Backgammon

Hi.

i can't recall the key to put down a piece once you've picked it up, but it 
is a specific key. Also you can't move backwards last I checked.

Beware the Grue!


Dark.
- Original Message - 
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 19, 2012 11:00 AM
Subject: Re: [Audyssey] Pontes Backgammon


 Hi Dark,

 I think I may have found a bug, or maybe I just don't know how to do
 something. I f I pick up a piece with spacebar, then realize I don't want 
 to
 move it, I can put it back where it was, but it seems to take one of my 
 dice
 rolls.  I also think it can let me move backward.  I'll check on both of
 those to see if I was merely imagining things, though.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, August 18, 2012 3:19 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Pontes Backgammon

 the difficulty does increase.

 My only real problem with the game, and it's not really a problem, is that
 after choosing starting colours at the start of a match, your pretty much
 stuck with that colour however many games you play. For variety I'd rather
 like to see it alternate myself, or perhaps there be a colour choice after
 each match.

 This is however a miner issue and I believe Manu will fix it at some 
 point.

 Beware the grue!

 Dark.
 - Original Message -
 From: Loravara lorav...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, August 18, 2012 5:59 PM
 Subject: Re: [Audyssey] Pontes Backgammon


 Hi Dark,

 From what I've seen, it looks to be a good game.  I'll grab a copy today.

 I'm looking forward to trying it on difficult.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, August 18, 2012 4:48 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Pontes Backgammon

 Hi.

 Firstly, yes, I have often found players online, especially at times in
 the
 evening, but obviously the more people perchice the game, the more online
 players there will be.

 As to the other settings, most distinctly! they are harder. hard I can
 beat
 sometimes, but expert is really quite difficult, and I haven't yet tried
 the
 various alternative modes.

 In general, pontes backgammon is one of the best put together traditional
 games I've seen, with lots of features like background ambience, music
 etc,
 not to mention laguage packs and even the chance to play with the mouse,
 and
 I'd encourage nyone to try it,  this one really! impressed me.

 Beware the grue!

 Dark.
 -


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Re: [Audyssey] Pontes Backgammon

2012-08-21 Thread Hayden Presley
Hi,
Ah...I understood that you thought you could when you could not. That is an
interesting one; I'll have to try that and see if it works on my copy.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lora
Sent: Tuesday, August 21, 2012 6:03 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Pontes Backgammon

Sorry, I should have been clearer.

I know how to play backgammon.  I found that I could move a piece backward
in the game, which is something that shouldn't be allowed.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Tuesday, August 21, 2012 5:01 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Pontes Backgammon

Hi,
NO, you cannot move backward; that is something that is never done in
Backgammon. As for replacing a piece you've picked up, that's something I've
wanted Emanuel to address for awhile now--I find it slightly irritating that
you cannot do so.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, August 21, 2012 11:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pontes Backgammon

Hi.

i can't recall the key to put down a piece once you've picked it up, but it
is a specific key. Also you can't move backwards last I checked.

Beware the Grue!


Dark.
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 19, 2012 11:00 AM
Subject: Re: [Audyssey] Pontes Backgammon


 Hi Dark,

 I think I may have found a bug, or maybe I just don't know how to do
 something. I f I pick up a piece with spacebar, then realize I don't want 
 to
 move it, I can put it back where it was, but it seems to take one of my 
 dice
 rolls.  I also think it can let me move backward.  I'll check on both of
 those to see if I was merely imagining things, though.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, August 18, 2012 3:19 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Pontes Backgammon

 the difficulty does increase.

 My only real problem with the game, and it's not really a problem, is that
 after choosing starting colours at the start of a match, your pretty much
 stuck with that colour however many games you play. For variety I'd rather
 like to see it alternate myself, or perhaps there be a colour choice after
 each match.

 This is however a miner issue and I believe Manu will fix it at some 
 point.

 Beware the grue!

 Dark.
 - Original Message -
 From: Loravara lorav...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, August 18, 2012 5:59 PM
 Subject: Re: [Audyssey] Pontes Backgammon


 Hi Dark,

 From what I've seen, it looks to be a good game.  I'll grab a copy today.

 I'm looking forward to trying it on difficult.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, August 18, 2012 4:48 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Pontes Backgammon

 Hi.

 Firstly, yes, I have often found players online, especially at times in
 the
 evening, but obviously the more people perchice the game, the more online
 players there will be.

 As to the other settings, most distinctly! they are harder. hard I can
 beat
 sometimes, but expert is really quite difficult, and I haven't yet tried
 the
 various alternative modes.

 In general, pontes backgammon is one of the best put together traditional
 games I've seen, with lots of features like background ambience, music
 etc,
 not to mention laguage packs and even the chance to play with the mouse,
 and
 I'd encourage nyone to try it,  this one really! impressed me.

 Beware the grue!

 Dark.
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Re: [Audyssey] a query for all x-wheel experts

2012-07-13 Thread Hayden Presley
Hi,Nei
Ther of the above. It simply comes down to knowing the solution. For
instance, I hada puzzle with the category of bands and artists, and I  had
the following: N**k*l b***K. I was able to see immediately that the solution
was Nickelback, but fi you have never heard of him you wouldn't have been
able to see it. And of course, just paying attention fo the board as more
letters are entered helps.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of joseph weakland
Sent: Friday, July 13, 2012 3:45 PM
To: audyssey games list
Subject: [Audyssey] a query for all x-wheel experts

hello how can you solve a puzzle before the bot does in x-wheel? is there a
trick to it or is it luck?
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Re: [Audyssey] why should we?

2012-05-11 Thread Hayden Presley
The Zork Trilogy, sure, but don't forget the Enchanter Trilogy.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Friday, May 11, 2012 11:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] why should we?

Have youk, by any chance, played the zork trilogy? If so, you 
should know the origin. For any of you who haven't, it's on the 
times ashes collection, and the grue reference is hard to miss in 
darkness.

 - Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: audyssey gamers list gamers@audyssey.org
Date sent: Fri, 11 May 2012 11:15:26 -0500
Subject: [Audyssey] why should we?

Dark:  Why should we, as you say, beware the Grue?

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Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

2012-05-07 Thread Hayden Presley
Dark,
Dying on the sidescrollers would help a lot with your points, especially on
the higher pipe levels.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, May 07, 2012 5:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

I'm with Tom on this.

the best I ever did was about 2.8 million, and that on an especially lucky 
run, not losing a life on insane and getting several point gift boxes.

Usually, unless I mess up, my scores are betwene 2.3 and 22.5, indeed 
currently are probably a lot less sine I've not played pipe 2 in quite a 
while myself, much as I do admire the game.

It is however imho a mark of how well the game is put together that practice

does! actually help, not just instant responses to stuff, or random factors.

Beware the grue!

Dark. 


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Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

2012-05-07 Thread Hayden Presley
HI Raul,
I'm with you. I've never taken the stairs myself; I like getting the points.
:)

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: Monday, May 07, 2012 9:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pipe 2 Blast Chamber for 5/7/12

I usually don't risk the stairs because I don't mind if I go one level 
down and re-do for more points, but I don't want to risk going one level 
up and lose out on possible points. It's still an awesome game.


--
Raul A. Gallegos
I keep trying to lose weight... but it keeps finding me! ~ Anonymous
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74

On 5/7/2012 10:19 AM, Charles Rivard wrote:
 Heck of a good game, but I notice that you're not a gambler. You didn't
 risk using the staircases? Dang, It's been ages since I've played that
 game, and I don't have it on this laptop.

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Re: [Audyssey] unrealistic Pipe 2 Blast Chamber scores

2012-05-07 Thread Hayden Presley
HI Raul,
I had the same problem. I had something like 42 thousand in Hunter, and I
can tell you that that is a score which is hardly ever beaten. When I see
I'm not number 1, I go to see what my competition is--and find something has
a score for a billion? I wonder if Justin is still resetting the boards? I
usually would not like that, but seeing as we seem to have an influx of
cheaters...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Raul A. Gallegos
Sent: Monday, May 07, 2012 9:08 AM
To: Gamers Discussion list
Subject: [Audyssey] unrealistic Pipe 2 Blast Chamber scores

Hi all. Earlier I tried posting my score to the score board only to find 
out that my 2.7 million was too low. I figured, ok, maybe there are 9 
other people with 2.8 or 2.9. So it's possible. However when I look at 
the Pipe 2 Blast Chamber score boards, some of those are unrealistically 
high, suggesting some sort of glitch or cheat was used.

-- 
Raul A. Gallegos
The greatest thing about Twitter, is that you can quote anything and 
totally make up the source. - Abraham Lincoln
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74

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Re: [Audyssey] Zero Sight: Extended Operations revealed!

2012-04-17 Thread Hayden Presley
Hi Lorenzo,
That is excellent news. Please do keep us posted.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Tuesday, April 17, 2012 11:12 AM
To: Gamers Discussion list
Subject: [Audyssey] Zero Sight: Extended Operations revealed!

Hello gamers!
As you surely know we at Shard Workshop are working hard on a lot of ideas,
but for the moment our main developement effort is still on Zero Sight.

As a result of that effort, we are happy to announce a Zero Sight
expansion! Zero Sight: Extended Operation.

Even if right now we cannot release a lot of informations we can anticipate
that it will not be stand alone (that is, it will require the original game
to work), it will likely offer a new campaign, new missions and a couple of
new features.

We are planning to release the expansion around late May at a price range
of 5$ to 8$, but clearly anything is subject to change, so stay tuned for
more info checking http://www.shardworkshop.com
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Re: [Audyssey] Audio Wars - A game by Hatred

2012-03-19 Thread Hayden Presley
Hi,As 
Of my looking at the game, the link appears to be broken. By the way, I know
of no game called Audio Wars--so unless you're adverse to the name, there
shouldn't be any problem.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Steven Strait
Sent: Sunday, March 18, 2012 7:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] Audio Wars - A game by Hatred

Hey guys, Hatred here. Just got done fixing a few major bugs in my very
first Audio Game and realized that it's ready for testing. The name is a
working title and may change, specifically if I find another game by the
same name.

Audio Wars is a turn based strategy game similar to the Risk board game. In
Audio Wars, the goal is to conquer the map and eliminate your opponents
while they try to do the same.

Please keep in mind that this game is still in the very early stages of
development. It's playable but you'll probably find many bugs and errors as
you play. I'll try my best to fix things as quickly as you find them but
please be patient. I'm still new to this.


The official thread is on Audiogames.net. Updates will be posted there more
regularly than I will probably post here as I'm more used to Audiogames.net.

http://forum.audiogames.net/viewtopic.php?id=7577


Aprone has graciously allowed me to use his server to host the download.
Thanks a lot man!

http://www.kaldobsky.com/audiogames/hatred/AudioWarsA1.zip


Before you play, I would strongly recommend reading the Read Me file as it
will explain the controls and basic game play. If you have any questions,
comments, suggestions, or bug reports, please post them and I'll respond as
quickly as I am able.

Hope you enjoy it!
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Re: [Audyssey] A game site for all.

2012-02-28 Thread Hayden Presley
Yeah...the archiving process is semi-irratic. There are whole pages tied
into a website that are not archived.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Tuesday, February 28, 2012 1:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A game site for all.

I seem to recall they basically archive everything under 10MB, but even 
then sometimes some stuff still doesn't get archived and you won't be 
able to get it, even though it's under 10MB.

On 2/28/2012 7:37 PM, Shadow Dragon wrote:
 Actually you can download the games. I have no idea how they maintain 
 enough server space to keep full web archives like this, but yeah, 
 they're literal replicas of older websites, downloads and everything 
 else included.

 --
 From: Ben gamehead...@aol.co.uk
 Sent: Tuesday, February 28, 2012 11:13 AM
 To: 'Gamers Discussion list' gamers@audyssey.org
 Subject: Re: [Audyssey] A game site for all.

 That's common knowledge really, but thanks for the page info.  I 
 don't think
 you can actually download the games there though, but I could be wrong.

 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On
 Behalf Of michael barnes
 Sent: 28 February 2012 17:31
 To: gamers@audyssey.org
 Subject: [Audyssey] A game site for all.

 Hello, I just recieved a website where you can download the different 
 TDL
 games.
 So here is the site address.
 http://web.archive.org/web/20070305031446/http://tdlgames.com/

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Re: [Audyssey] Chillingham question (contains spoilers)

2012-02-13 Thread Hayden Presley
HI Brian,
I disagree with that assessment. I can do it nine out of every ten with no
real guessing.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: Monday, February 13, 2012 12:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Chillingham question (contains spoilers)

I hated that puzzle. There's practically no way to judge what you got
right and what you didn't. So even the correct dings aren't very
helpful. It also doesn't help that the sequence seems to change with
each failure.

On 2/12/12, michael barnes c...@samobile.net wrote:
 Hey, if you have heard it ding at least four times then you can go into
 the tomb.
 If you are stuck then here is a little cheat, press the F5 key.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] BGT: why not?

2012-02-10 Thread Hayden Presley
HI Gabriele,
Ah...I see it. Youwrite:
Volume(0)
But volume is not a method; it is a property. So you have to write something
like this:
Volme = 0;
This is the same for pan.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Il primo cittadino
Sent: Friday, February 10, 2012 1:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT: why not?

Good morning all and many thanks for your preciuos support.
I should ask, before continuing, if this is the right place where writing
about BGT without annoying others members. I'm quite new 
of the list and I don't want to bother nobody.

Now my scripts looks like this:

***
void main()
 {
 sound suono;
 suono.load(1sec_beep.ogg);
 // suono.volume(0); suono.pan(0);
 suono.play_wait();
 }

I've putted volume and pan as a comment probably cause I'm calling those
methods in a wrong way and they give me an error ..on 
compiling main.
The scripts works anyway.
My idea is to have a sinusoid sound playing continuosly, that I can move
left and right by pressing orizzontal harrow keys and 
change its pitch by pressing the vertical ones. Esc would close the script.
The far goal would be to create a Morse Key but it lives just in my dreams
right now.
Read you soon.
Gabriel.

PS: Does exist some place where I can find more documentations and scripts
examples than in the included CHM guide? 


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Re: [Audyssey] The Dragon Listens

2012-02-09 Thread Hayden Presley
Hi,
I'd rather take this kind of discussion off list, but it is a farely common
miscomception that Puff the Magic Dragon was about drugs: the actual theme
was the loss of innocence and childhood.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 09, 2012 2:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Listens

I don't want to smoke anything either, you can keep those cigars
grin
At 09:16 p.m. 8/02/2012 -0500, you wrote:
I can't wait for the dragon to speak.
as long as it's name is not Puff, the magic dragon who lived by the 
sea, And frolicked in the autumn mist in a land called Honah Lee.
I don't want to play any game with frolicking.
smiles,
Phil


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Re: [Audyssey] BGT: why not?

2012-02-09 Thread Hayden Presley
Hi Gabriele,
Something else to keep in mind here. You call the play method on this sound,
which means that it will, of course, play. But it will not wait while it is
playing. This means that you are likely not to hear any sound at all. I'd
recommend using the play_wait function if you want the sound heard.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kevin Andrews
Sent: Thursday, February 09, 2012 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT: why not?

Oops! I forgot that, yes you must remove the semicolon from the function 
definition line as that's causing the run error too. I apologize, I was 
on my iPhone and missed that apparently :)

Take care.

On 2/9/2012 11:00 AM, Rynhardt Kruger wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Hi,

 You must remove the semicolon ; from the first line. A function
definition doesn't have a semicolon at the end.

 Take care,

 Rynhardt

 * Il primo cittadinoilprimocittad...@yahoo.it  [120209 16:19]:
 Hi. I'm at the very first step on it.
 Why this little script doesn't work?
 It gives me an error: { Unexpected token.
 ***
 void main();
 {sound suono;
 suono.load(1sec_beep.ogg);
 suono.play();
 }
 ***

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-- 
Kevin J. Andrews
Email: kevin.andrew...@gmail.com


A man who never made a mistake never tried anything new.-Albert Einstein


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