Re: [Audyssey] Early Survey Results

2010-03-01 Thread Ryan Smith
Hi Muhammed,
Producing audiogames is NOT always free. Developers need to pay for web
hosting, sound effects, voice actors, background music, and depending on the
game: a VPS,  dedicated server or sound library. If someone puts lots of
time and energy into something, they should get pay for it. If you think
programming is just clicking around, then I suggest trying it yourself.
Thanks.
-Ryan


On Sun, Feb 28, 2010 at 8:07 AM, Muhammed Deniz
muhamme...@googlemail.comwrote:

 Then if they do it as a hobby, why do they sell the games?.
 The best sight for games is, audio games!
 Go to.
 www.audiogames.net
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz

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Re: [Audyssey] Early Survey Results

2010-03-01 Thread Thomas Ward
Hi,
Exactly. There is always some misconception that writing these games
is free or doesn't cost anything to produce. Nothing could be further
from the truth. They usually cost a lot to produce when you add up
money spend on professional sound effects, music, voice acting, web
space to say the least about the developers time and training. Even
though the developer might be doing it purely for fun as I do it still
costs time and money to complete. So yes developers deserve to get
some money back for developing it.


On 2/28/10, Ryan Smith computerwi...@gmail.com wrote:
 Hi Muhammed,
 Producing audiogames is NOT always free. Developers need to pay for web
 hosting, sound effects, voice actors, background music, and depending on the
 game: a VPS,  dedicated server or sound library. If someone puts lots of
 time and energy into something, they should get pay for it. If you think
 programming is just clicking around, then I suggest trying it yourself.
 Thanks.
 -Ryan

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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Early Survey Results

2010-03-01 Thread Thomas Ward
Hi Dark,
Sure. However, with a game like Entombed you really do need Sapi
support for the simple fact of speaking character names and things
like that there is no way you can prerecord those unless you basically
come up with a name list to select from. That might be ok, but lacks a
greater degree of choice.
As far as free voices goes there aren't that many that sound as good
as Scansoft Daniel or Scansoft Tom. Most are robotic and inhuman
sounding like Microsoft Sam and ESpeak. Although, Microsoft Anna
sounds decent, and those users upgrading to  Windos 7 will have at
least one decent voice to play with. So were I to go with Sapi support
I'd have to document where to buy better quality voices, or tell them
to upgrade to Windows 7. Not a great solution, but if people are truly
interested in the products they might pay for the better voices.


On 2/26/10, dark d...@xgam.org wrote:
 Funnily enough Tom, I don't think I've ever actually quit hal for a game, I
 just flick the voice and/or keys off as needed. In fact, I've frequently
 used pause time in a game to go and do something like check E-mails,
 or,  especially in the case of entombed, leave the game running in the
 background while I either check facts in game or answer questions and rive
 reports on how I'm doing,  which I obviously write with Hal.

 Thus Sapi support is doubly handy for me, sinse I don't even use the sapi
 voice to speak in Hal (though i could).


 the ownly downer I can see with sapi,  as in fact i said to Jason over
 screen reader support in entombed, is that when jo technical newby blogs
 switches on a game, he's not going to be too chuffed to hear the microsoft
 voices rather than his favourite screen reader voice which,  these days
 is probably a good quality proprietory one such as realspeak.

 This might put him off playing games, which would be a shame. possibly
 though this is an issue which developers could solve with adequate
 documentation the way both Jim and indeed Ian humphries have, by explaining
 the relationship of the ms voices, and offering links and instructions to
 download and run the best free voices available alongside their games.

 I must confess I used ms sam for a while and stil played the games, but then
 again I've been using Hal long enough to remember the first versions of
 orphius,  not to mention devices like the old talking calculators or
 braille and speaks, which had the worst synth voices imaginable, so I'm
 probably not the best person to give opinions on voice quality,  pluss
 all this being said, I now stil have scansoft daniel for my sapi voice, and
 wouldn't be overly keen to go back to the microsoft ones.

 Beware the grue!

 dark.


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Re: [Audyssey] Early Survey Results

2010-02-28 Thread dark
Nice notion indeed Charlese,  afterall we players have to remember that 
most audio game devs do it as a hobby not a main job, and thus have their 
own preferences to considder as well as hours.


Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 28, 2010 9:50 AM
Subject: Re: [Audyssey] Early Survey Results



Know what I'd like to see, out of interest?  A survey similar to this one,
only from the standpoint of game developers.  What games would you like to
produce that were listed on this survey?  What speech scheme would be
easiest for you to work with when producing games?  That sort of stuff.
We've seen it from the gamer's side, I'd like to see it from the
manufacturing side, too.  I think it would be interesting.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 25, 2010 3:01 PM
Subject: [Audyssey] Early Survey Results


Hello everyone,
I thought many of you, especially game developers, might be interested
to know what the audio games community had to say regarding the
marketing survey posted yesterday. The results are pretty interesting,
and gives a good idea of where gamer's interests are as well as what
hardware and software they have. Here is the early results of the
survey thus far.

Age:

The youngest person polled was 11-years old and the oldest member was
55-years old. The average age of our target market is between 18 and
31.

Operating Systems:

The number one operating system prefered by our target market is
Windows XP followed by Windows Vista. The least amount of votes was
for Mac OS.
Although, nearly everyone surveyed liked the idea of games being
created for Mac or Linux using Cider or Cedega as long as they got the
same features as on Windows, but most prefered to stick with Windows
XP themselves.

Input Devices:

The most popular input device is the keyboard with a few requesting
better joystick support. Nearly everyone polled felt that adding a
joystick with force feedback support would be a good selling point for
the game, and something they'd like to see done. Especially, in the
case of a racing game or flight game where force feedback enabled
stearing wheels and flightsticks adds extra realism for the game.

Speech Output:

Regarding speech out put the survey was split pretty equally between
those that wanted prerecorded speech and those who would rather have
Sapi support. All of those in favor of prerecorded speech mentioned
they'd like to see more human voices, voice acting, etc rather than
just prerecorded clips of TTS voices. Those in favor of Sapi were less
concerned about speech quality and were in favor of the ability to
select a voice, speed, volume, and customize the voice using their
favorite Sapi speech engine/voice.  A couple were in favor of using
their screen reader instead, but weren't enough to really consider
that an option compared to the other two alternatives.

Game Genres:

The number one response to wwhich type of game people liked to play
was all of the above which included: arcade, side-scroller, first
person, sports, and text adventure. Several expressed an interest in
arcade games. Many also expressed an interest in side-scrollers, and
wanted to see more games like Mysteries of the Ancients. A few
specifically mentioned an interest in first person as well, but not as
many as the other two catagories.

Conclusion:

So far what the survey results show is that a commercial developers
largest market is users running Windows XP, between the ages of 18 and
31, and they would like to see features such as force feedback that
are really only supported through DirectX. Many would like to have
Sapi support so they can have control over the speech settings, and
others want more realistic human voices if it is possible. As far as
any specific genre of game any type of game will do, will find a
market, but arcade games and side-scrollers seam to have the most
specific interest at the moment.
On behalf of USA Games Interactive I want to thank everyone who filled
out the survey, and wish you all the best. The survey is officially
continuing, but I think we now have a pretty good idea of where the
market is, and what people are interested in.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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All messages are archived and can be searched and read at
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list,

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Re: [Audyssey] Early Survey Results

2010-02-28 Thread Muhammed Deniz

Then if they do it as a hobby, why do they sell the games?.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message - 
From: dark d...@xgam.org
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, February 28, 2010 1:02 PM
Subject: Re: [Audyssey] Early Survey Results


Nice notion indeed Charlese,  afterall we players have to remember 
that most audio game devs do it as a hobby not a main job, and thus have 
their own preferences to considder as well as hours.


Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 28, 2010 9:50 AM
Subject: Re: [Audyssey] Early Survey Results


Know what I'd like to see, out of interest?  A survey similar to this 
one,
only from the standpoint of game developers.  What games would you like 
to

produce that were listed on this survey?  What speech scheme would be
easiest for you to work with when producing games?  That sort of stuff.
We've seen it from the gamer's side, I'd like to see it from the
manufacturing side, too.  I think it would be interesting.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 25, 2010 3:01 PM
Subject: [Audyssey] Early Survey Results


Hello everyone,
I thought many of you, especially game developers, might be interested
to know what the audio games community had to say regarding the
marketing survey posted yesterday. The results are pretty interesting,
and gives a good idea of where gamer's interests are as well as what
hardware and software they have. Here is the early results of the
survey thus far.

Age:

The youngest person polled was 11-years old and the oldest member was
55-years old. The average age of our target market is between 18 and
31.

Operating Systems:

The number one operating system prefered by our target market is
Windows XP followed by Windows Vista. The least amount of votes was
for Mac OS.
Although, nearly everyone surveyed liked the idea of games being
created for Mac or Linux using Cider or Cedega as long as they got the
same features as on Windows, but most prefered to stick with Windows
XP themselves.

Input Devices:

The most popular input device is the keyboard with a few requesting
better joystick support. Nearly everyone polled felt that adding a
joystick with force feedback support would be a good selling point for
the game, and something they'd like to see done. Especially, in the
case of a racing game or flight game where force feedback enabled
stearing wheels and flightsticks adds extra realism for the game.

Speech Output:

Regarding speech out put the survey was split pretty equally between
those that wanted prerecorded speech and those who would rather have
Sapi support. All of those in favor of prerecorded speech mentioned
they'd like to see more human voices, voice acting, etc rather than
just prerecorded clips of TTS voices. Those in favor of Sapi were less
concerned about speech quality and were in favor of the ability to
select a voice, speed, volume, and customize the voice using their
favorite Sapi speech engine/voice.  A couple were in favor of using
their screen reader instead, but weren't enough to really consider
that an option compared to the other two alternatives.

Game Genres:

The number one response to wwhich type of game people liked to play
was all of the above which included: arcade, side-scroller, first
person, sports, and text adventure. Several expressed an interest in
arcade games. Many also expressed an interest in side-scrollers, and
wanted to see more games like Mysteries of the Ancients. A few
specifically mentioned an interest in first person as well, but not as
many as the other two catagories.

Conclusion:

So far what the survey results show is that a commercial developers
largest market is users running Windows XP, between the ages of 18 and
31, and they would like to see features such as force feedback that
are really only supported through DirectX. Many would like to have
Sapi support so they can have control over the speech settings, and
others want more realistic human voices if it is possible. As far as
any specific genre of game any type of game will do, will find a
market, but arcade games and side-scrollers seam to have the most
specific interest at the moment.
On behalf of USA Games Interactive I want to thank everyone who filled
out the survey, and wish you all the best. The survey is officially
continuing, but I think we now have a pretty good idea of where the
market is, and what people are interested in.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

---
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If you want to leave the list, send E-mail to
gamers

Re: [Audyssey] Early Survey Results

2010-02-28 Thread Ron Schamerhorn
One guess would be that if I put the time and energy into making a game why 
not get some paybak for it?

- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 28, 2010 8:07 AM
Subject: Re: [Audyssey] Early Survey Results


Then if they do it as a hobby, why do they sell the games?.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message - 
From: dark d...@xgam.org
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, February 28, 2010 1:02 PM
Subject: Re: [Audyssey] Early Survey Results


 Nice notion indeed Charlese,  afterall we players have to remember
 that most audio game devs do it as a hobby not a main job, and thus have
 their own preferences to considder as well as hours.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 28, 2010 9:50 AM
 Subject: Re: [Audyssey] Early Survey Results


 Know what I'd like to see, out of interest?  A survey similar to this
 one,
 only from the standpoint of game developers.  What games would you like
 to
 produce that were listed on this survey?  What speech scheme would be
 easiest for you to work with when producing games?  That sort of stuff.
 We've seen it from the gamer's side, I'd like to see it from the
 manufacturing side, too.  I think it would be interesting.
 ---
 In God we trust!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 25, 2010 3:01 PM
 Subject: [Audyssey] Early Survey Results


 Hello everyone,
 I thought many of you, especially game developers, might be interested
 to know what the audio games community had to say regarding the
 marketing survey posted yesterday. The results are pretty interesting,
 and gives a good idea of where gamer's interests are as well as what
 hardware and software they have. Here is the early results of the
 survey thus far.

 Age:

 The youngest person polled was 11-years old and the oldest member was
 55-years old. The average age of our target market is between 18 and
 31.

 Operating Systems:

 The number one operating system prefered by our target market is
 Windows XP followed by Windows Vista. The least amount of votes was
 for Mac OS.
 Although, nearly everyone surveyed liked the idea of games being
 created for Mac or Linux using Cider or Cedega as long as they got the
 same features as on Windows, but most prefered to stick with Windows
 XP themselves.

 Input Devices:

 The most popular input device is the keyboard with a few requesting
 better joystick support. Nearly everyone polled felt that adding a
 joystick with force feedback support would be a good selling point for
 the game, and something they'd like to see done. Especially, in the
 case of a racing game or flight game where force feedback enabled
 stearing wheels and flightsticks adds extra realism for the game.

 Speech Output:

 Regarding speech out put the survey was split pretty equally between
 those that wanted prerecorded speech and those who would rather have
 Sapi support. All of those in favor of prerecorded speech mentioned
 they'd like to see more human voices, voice acting, etc rather than
 just prerecorded clips of TTS voices. Those in favor of Sapi were less
 concerned about speech quality and were in favor of the ability to
 select a voice, speed, volume, and customize the voice using their
 favorite Sapi speech engine/voice.  A couple were in favor of using
 their screen reader instead, but weren't enough to really consider
 that an option compared to the other two alternatives.

 Game Genres:

 The number one response to wwhich type of game people liked to play
 was all of the above which included: arcade, side-scroller, first
 person, sports, and text adventure. Several expressed an interest in
 arcade games. Many also expressed an interest in side-scrollers, and
 wanted to see more games like Mysteries of the Ancients. A few
 specifically mentioned an interest in first person as well, but not as
 many as the other two catagories.

 Conclusion:

 So far what the survey results show is that a commercial developers
 largest market is users running Windows XP, between the ages of 18 and
 31, and they would like to see features such as force feedback that
 are really only supported through DirectX. Many would like to have
 Sapi support so they can have control over the speech settings, and
 others want more realistic human voices if it is possible. As far as
 any specific genre of game any type of game will do, will find a
 market, but arcade games and side-scrollers seam to have the most
 specific interest at the moment.
 On behalf of USA Games Interactive I want to thank

Re: [Audyssey] Early Survey Results

2010-02-28 Thread dark
To pay for hosting, sound libraries and the innumerable things needed to 
actually produce games, and  most of all, to compensate them for their 
time, effort and hard work!


Saying well it's a hobby so you shouldn't be paid would be like saying to 
J.k. rowling well you wanted to write the harry potter books, therefore you 
shouldn't be paid!


Just because something is a creative enterprise, doesn't mean it didn't take 
time trouble and effort, and, to not acknolidge that is down right selfish.


Beware the Grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 28, 2010 1:07 PM
Subject: Re: [Audyssey] Early Survey Results



Then if they do it as a hobby, why do they sell the games?.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message - 
From: dark d...@xgam.org
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, February 28, 2010 1:02 PM
Subject: Re: [Audyssey] Early Survey Results


Nice notion indeed Charlese,  afterall we players have to remember 
that most audio game devs do it as a hobby not a main job, and thus have 
their own preferences to considder as well as hours.


Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 28, 2010 9:50 AM
Subject: Re: [Audyssey] Early Survey Results


Know what I'd like to see, out of interest?  A survey similar to this 
one,
only from the standpoint of game developers.  What games would you like 
to

produce that were listed on this survey?  What speech scheme would be
easiest for you to work with when producing games?  That sort of stuff.
We've seen it from the gamer's side, I'd like to see it from the
manufacturing side, too.  I think it would be interesting.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 25, 2010 3:01 PM
Subject: [Audyssey] Early Survey Results


Hello everyone,
I thought many of you, especially game developers, might be interested
to know what the audio games community had to say regarding the
marketing survey posted yesterday. The results are pretty interesting,
and gives a good idea of where gamer's interests are as well as what
hardware and software they have. Here is the early results of the
survey thus far.

Age:

The youngest person polled was 11-years old and the oldest member was
55-years old. The average age of our target market is between 18 and
31.

Operating Systems:

The number one operating system prefered by our target market is
Windows XP followed by Windows Vista. The least amount of votes was
for Mac OS.
Although, nearly everyone surveyed liked the idea of games being
created for Mac or Linux using Cider or Cedega as long as they got the
same features as on Windows, but most prefered to stick with Windows
XP themselves.

Input Devices:

The most popular input device is the keyboard with a few requesting
better joystick support. Nearly everyone polled felt that adding a
joystick with force feedback support would be a good selling point for
the game, and something they'd like to see done. Especially, in the
case of a racing game or flight game where force feedback enabled
stearing wheels and flightsticks adds extra realism for the game.

Speech Output:

Regarding speech out put the survey was split pretty equally between
those that wanted prerecorded speech and those who would rather have
Sapi support. All of those in favor of prerecorded speech mentioned
they'd like to see more human voices, voice acting, etc rather than
just prerecorded clips of TTS voices. Those in favor of Sapi were less
concerned about speech quality and were in favor of the ability to
select a voice, speed, volume, and customize the voice using their
favorite Sapi speech engine/voice.  A couple were in favor of using
their screen reader instead, but weren't enough to really consider
that an option compared to the other two alternatives.

Game Genres:

The number one response to wwhich type of game people liked to play
was all of the above which included: arcade, side-scroller, first
person, sports, and text adventure. Several expressed an interest in
arcade games. Many also expressed an interest in side-scrollers, and
wanted to see more games like Mysteries of the Ancients. A few
specifically mentioned an interest in first person as well, but not as
many as the other two catagories.

Conclusion:

So far what the survey results show is that a commercial developers
largest market is users running Windows XP, between the ages of 18 and
31, and they would like to see features such as force feedback that
are really only supported through DirectX. Many would like

Re: [Audyssey] Early Survey Results

2010-02-28 Thread Charles Rivard
Probably because, as long as they can get a bit of money for doing something 
they enjoy doing, why not?  It's like people who give guitar lessons because 
they enjoy doing.  Why shouldn't they charge for their services?  No reason 
at all.
---
In God we trust!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 28, 2010 3:07 AM
Subject: Re: [Audyssey] Early Survey Results


Then if they do it as a hobby, why do they sell the games?.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message - 
From: dark d...@xgam.org
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, February 28, 2010 1:02 PM
Subject: Re: [Audyssey] Early Survey Results


 Nice notion indeed Charlese,  afterall we players have to remember
 that most audio game devs do it as a hobby not a main job, and thus have
 their own preferences to considder as well as hours.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 28, 2010 9:50 AM
 Subject: Re: [Audyssey] Early Survey Results


 Know what I'd like to see, out of interest?  A survey similar to this
 one,
 only from the standpoint of game developers.  What games would you like
 to
 produce that were listed on this survey?  What speech scheme would be
 easiest for you to work with when producing games?  That sort of stuff.
 We've seen it from the gamer's side, I'd like to see it from the
 manufacturing side, too.  I think it would be interesting.
 ---
 In God we trust!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 25, 2010 3:01 PM
 Subject: [Audyssey] Early Survey Results


 Hello everyone,
 I thought many of you, especially game developers, might be interested
 to know what the audio games community had to say regarding the
 marketing survey posted yesterday. The results are pretty interesting,
 and gives a good idea of where gamer's interests are as well as what
 hardware and software they have. Here is the early results of the
 survey thus far.

 Age:

 The youngest person polled was 11-years old and the oldest member was
 55-years old. The average age of our target market is between 18 and
 31.

 Operating Systems:

 The number one operating system prefered by our target market is
 Windows XP followed by Windows Vista. The least amount of votes was
 for Mac OS.
 Although, nearly everyone surveyed liked the idea of games being
 created for Mac or Linux using Cider or Cedega as long as they got the
 same features as on Windows, but most prefered to stick with Windows
 XP themselves.

 Input Devices:

 The most popular input device is the keyboard with a few requesting
 better joystick support. Nearly everyone polled felt that adding a
 joystick with force feedback support would be a good selling point for
 the game, and something they'd like to see done. Especially, in the
 case of a racing game or flight game where force feedback enabled
 stearing wheels and flightsticks adds extra realism for the game.

 Speech Output:

 Regarding speech out put the survey was split pretty equally between
 those that wanted prerecorded speech and those who would rather have
 Sapi support. All of those in favor of prerecorded speech mentioned
 they'd like to see more human voices, voice acting, etc rather than
 just prerecorded clips of TTS voices. Those in favor of Sapi were less
 concerned about speech quality and were in favor of the ability to
 select a voice, speed, volume, and customize the voice using their
 favorite Sapi speech engine/voice.  A couple were in favor of using
 their screen reader instead, but weren't enough to really consider
 that an option compared to the other two alternatives.

 Game Genres:

 The number one response to wwhich type of game people liked to play
 was all of the above which included: arcade, side-scroller, first
 person, sports, and text adventure. Several expressed an interest in
 arcade games. Many also expressed an interest in side-scrollers, and
 wanted to see more games like Mysteries of the Ancients. A few
 specifically mentioned an interest in first person as well, but not as
 many as the other two catagories.

 Conclusion:

 So far what the survey results show is that a commercial developers
 largest market is users running Windows XP, between the ages of 18 and
 31, and they would like to see features such as force feedback that
 are really only supported through DirectX. Many would like to have
 Sapi support so they can have control over the speech settings, and
 others want more realistic human voices if it is possible. As far as
 any specific genre of game any type of game will do, will find

Re: [Audyssey] Early Survey Results

2010-02-27 Thread Charles Rivard
Know what I'd like to see, out of interest?  A survey similar to this one, 
only from the standpoint of game developers.  What games would you like to 
produce that were listed on this survey?  What speech scheme would be 
easiest for you to work with when producing games?  That sort of stuff. 
We've seen it from the gamer's side, I'd like to see it from the 
manufacturing side, too.  I think it would be interesting.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 25, 2010 3:01 PM
Subject: [Audyssey] Early Survey Results


Hello everyone,
I thought many of you, especially game developers, might be interested
to know what the audio games community had to say regarding the
marketing survey posted yesterday. The results are pretty interesting,
and gives a good idea of where gamer's interests are as well as what
hardware and software they have. Here is the early results of the
survey thus far.

Age:

The youngest person polled was 11-years old and the oldest member was
55-years old. The average age of our target market is between 18 and
31.

Operating Systems:

The number one operating system prefered by our target market is
Windows XP followed by Windows Vista. The least amount of votes was
for Mac OS.
Although, nearly everyone surveyed liked the idea of games being
created for Mac or Linux using Cider or Cedega as long as they got the
same features as on Windows, but most prefered to stick with Windows
XP themselves.

Input Devices:

The most popular input device is the keyboard with a few requesting
better joystick support. Nearly everyone polled felt that adding a
joystick with force feedback support would be a good selling point for
the game, and something they'd like to see done. Especially, in the
case of a racing game or flight game where force feedback enabled
stearing wheels and flightsticks adds extra realism for the game.

Speech Output:

Regarding speech out put the survey was split pretty equally between
those that wanted prerecorded speech and those who would rather have
Sapi support. All of those in favor of prerecorded speech mentioned
they'd like to see more human voices, voice acting, etc rather than
just prerecorded clips of TTS voices. Those in favor of Sapi were less
concerned about speech quality and were in favor of the ability to
select a voice, speed, volume, and customize the voice using their
favorite Sapi speech engine/voice.  A couple were in favor of using
their screen reader instead, but weren't enough to really consider
that an option compared to the other two alternatives.

Game Genres:

The number one response to wwhich type of game people liked to play
was all of the above which included: arcade, side-scroller, first
person, sports, and text adventure. Several expressed an interest in
arcade games. Many also expressed an interest in side-scrollers, and
wanted to see more games like Mysteries of the Ancients. A few
specifically mentioned an interest in first person as well, but not as
many as the other two catagories.

Conclusion:

So far what the survey results show is that a commercial developers
largest market is users running Windows XP, between the ages of 18 and
31, and they would like to see features such as force feedback that
are really only supported through DirectX. Many would like to have
Sapi support so they can have control over the speech settings, and
others want more realistic human voices if it is possible. As far as
any specific genre of game any type of game will do, will find a
market, but arcade games and side-scrollers seam to have the most
specific interest at the moment.
On behalf of USA Games Interactive I want to thank everyone who filled
out the survey, and wish you all the best. The survey is officially
continuing, but I think we now have a pretty good idea of where the
market is, and what people are interested in.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] Early Survey Results

2010-02-27 Thread Charles Rivard
My thoughts are, let the parents parent, and if they don't, it's their 
fault.  Produce what you want to, or what you hope will sell the best.  If 
people don't like it, don't buy it, and hopefully give you feedback as to 
why, then you can change your market strategy.  If people do like what you 
produce, and they do buy it, so much the better.  If gamers play games that 
corrupt their character, they can't accurately blame it on the game, because 
it's not the game that makes them what they become.  They are to blame, and 
nobody else, unless it is the fault of their parents as well as themselves 
for allowing the corruption in the first place.  Games with an adult theme 
don't interest me, and I don't play them.  It's a personal opinion, though.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 9:01 AM
Subject: Re: [Audyssey] Early Survey Results


Hi Darren,
Yeah, I know. However, the sad thing is that the mainstream game
industry has come up with a decent game rating system E for Everyone,
T for Teen, M for Mature, etc and some parents don't even look at the
rating on the game. They just buy it not carring about what their
child is being exposed to.
For example, my wife likes watching all these reality TV shows like
Nanny 911 and the Super Nanny. I can remember a case in point where on
one show the Nanny asked the kid what he was playing and he showed
her. It turned out he was 7-years old and playing a game with a mature
rating. When the Nanny showed this kid's mother the game the mom was
clueless about the types of games her kids were playing, and was
surprised to find out she had been buying mature rated titles for her
kids that were ages 4 and 7. Definitely not too bright if you ask me.
Anyway, I gues I just don't want to feel responsible for exposing kids
to content that isn't more or less age appropriate. Yeah, I know it
really isn't my problem, and parent should be on the look out for what
content their kids are buying and downloading from the internet.
However, there are a lot that don't, and that bothers me. I don't like
to contribute to the problem if I can help it.
Plus there is the matter of image. I want USA Games to be a safe,
family oriented, business our customers can trust. If we got into
making adult oriented games then parents might not want their kids
browsing our web site and downloading our products. Although, the
majority of people who have filled out the survey are over the age of
18 so are target market is of the right age for that type of game.

Smile.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Muhammed Deniz

Hi,
You said the survay was between the ages 13 and 36, does that mean that I 
can't play any of your games?. I never get scared of action games, and I 
will play them.
Usually how ever, I hate the age  bits of certain films, and games. So I 
will play the games, even if its for elder ages, I will still play them.
I'm not the type of people that take it seriously and get guns and what 
ever, I just take them as fake.


Best of luck,
Muhammed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 1:01 AM
Subject: [Audyssey] Early Survey Results



Hello everyone,
I thought many of you, especially game developers, might be interested
to know what the audio games community had to say regarding the
marketing survey posted yesterday. The results are pretty interesting,
and gives a good idea of where gamer's interests are as well as what
hardware and software they have. Here is the early results of the
survey thus far.

Age:

The youngest person polled was 11-years old and the oldest member was
55-years old. The average age of our target market is between 18 and
31.

Operating Systems:

The number one operating system prefered by our target market is
Windows XP followed by Windows Vista. The least amount of votes was
for Mac OS.
Although, nearly everyone surveyed liked the idea of games being
created for Mac or Linux using Cider or Cedega as long as they got the
same features as on Windows, but most prefered to stick with Windows
XP themselves.

Input Devices:

The most popular input device is the keyboard with a few requesting
better joystick support. Nearly everyone polled felt that adding a
joystick with force feedback support would be a good selling point for
the game, and something they'd like to see done. Especially, in the
case of a racing game or flight game where force feedback enabled
stearing wheels and flightsticks adds extra realism for the game.

Speech Output:

Regarding speech out put the survey was split pretty equally between
those that wanted prerecorded speech and those who would rather have
Sapi support. All of those in favor of prerecorded speech mentioned
they'd like to see more human voices, voice acting, etc rather than
just prerecorded clips of TTS voices. Those in favor of Sapi were less
concerned about speech quality and were in favor of the ability to
select a voice, speed, volume, and customize the voice using their
favorite Sapi speech engine/voice.  A couple were in favor of using
their screen reader instead, but weren't enough to really consider
that an option compared to the other two alternatives.

Game Genres:

The number one response to wwhich type of game people liked to play
was all of the above which included: arcade, side-scroller, first
person, sports, and text adventure. Several expressed an interest in
arcade games. Many also expressed an interest in side-scrollers, and
wanted to see more games like Mysteries of the Ancients. A few
specifically mentioned an interest in first person as well, but not as
many as the other two catagories.

Conclusion:

So far what the survey results show is that a commercial developers
largest market is users running Windows XP, between the ages of 18 and
31, and they would like to see features such as force feedback that
are really only supported through DirectX. Many would like to have
Sapi support so they can have control over the speech settings, and
others want more realistic human voices if it is possible. As far as
any specific genre of game any type of game will do, will find a
market, but arcade games and side-scrollers seam to have the most
specific interest at the moment.
On behalf of USA Games Interactive I want to thank everyone who filled
out the survey, and wish you all the best. The survey is officially
continuing, but I think we now have a pretty good idea of where the
market is, and what people are interested in.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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list,
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Re: [Audyssey] Early Survey Results

2010-02-26 Thread dark
The survey was just about average age of players, not about who can play 
what,  in fact such matters are usually best left up to parents or the 
individual themselves rather than the developer.


Beware the Grue!

Dark.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 3:27 PM
Subject: Re: [Audyssey] Early Survey Results



Hi,
You said the survay was between the ages 13 and 36, does that mean that I 
can't play any of your games?. I never get scared of action games, and I 
will play them.
Usually how ever, I hate the age  bits of certain films, and games. So I 
will play the games, even if its for elder ages, I will still play them.
I'm not the type of people that take it seriously and get guns and what 
ever, I just take them as fake.


Best of luck,
Muhammed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 1:01 AM
Subject: [Audyssey] Early Survey Results



Hello everyone,
I thought many of you, especially game developers, might be interested
to know what the audio games community had to say regarding the
marketing survey posted yesterday. The results are pretty interesting,
and gives a good idea of where gamer's interests are as well as what
hardware and software they have. Here is the early results of the
survey thus far.

Age:

The youngest person polled was 11-years old and the oldest member was
55-years old. The average age of our target market is between 18 and
31.

Operating Systems:

The number one operating system prefered by our target market is
Windows XP followed by Windows Vista. The least amount of votes was
for Mac OS.
Although, nearly everyone surveyed liked the idea of games being
created for Mac or Linux using Cider or Cedega as long as they got the
same features as on Windows, but most prefered to stick with Windows
XP themselves.

Input Devices:

The most popular input device is the keyboard with a few requesting
better joystick support. Nearly everyone polled felt that adding a
joystick with force feedback support would be a good selling point for
the game, and something they'd like to see done. Especially, in the
case of a racing game or flight game where force feedback enabled
stearing wheels and flightsticks adds extra realism for the game.

Speech Output:

Regarding speech out put the survey was split pretty equally between
those that wanted prerecorded speech and those who would rather have
Sapi support. All of those in favor of prerecorded speech mentioned
they'd like to see more human voices, voice acting, etc rather than
just prerecorded clips of TTS voices. Those in favor of Sapi were less
concerned about speech quality and were in favor of the ability to
select a voice, speed, volume, and customize the voice using their
favorite Sapi speech engine/voice.  A couple were in favor of using
their screen reader instead, but weren't enough to really consider
that an option compared to the other two alternatives.

Game Genres:

The number one response to wwhich type of game people liked to play
was all of the above which included: arcade, side-scroller, first
person, sports, and text adventure. Several expressed an interest in
arcade games. Many also expressed an interest in side-scrollers, and
wanted to see more games like Mysteries of the Ancients. A few
specifically mentioned an interest in first person as well, but not as
many as the other two catagories.

Conclusion:

So far what the survey results show is that a commercial developers
largest market is users running Windows XP, between the ages of 18 and
31, and they would like to see features such as force feedback that
are really only supported through DirectX. Many would like to have
Sapi support so they can have control over the speech settings, and
others want more realistic human voices if it is possible. As far as
any specific genre of game any type of game will do, will find a
market, but arcade games and side-scrollers seam to have the most
specific interest at the moment.
On behalf of USA Games Interactive I want to thank everyone who filled
out the survey, and wish you all the best. The survey is officially
continuing, but I think we now have a pretty good idea of where the
market is, and what people are interested in.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

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Gamers mailing

Re: [Audyssey] Early Survey Results

2010-02-26 Thread Thomas Ward
Hi Dark,
Yeah, I got a lot of really good info from this survey so far. I
wasn't aware that so many people actually liked direct Sapi support.
Although, I can understand the reasons people gave when they answered
the question which all comes down to user preferences and the ability
to change speech settings on the fly. It makes sense.
Only a small handful, about three or four people, answered they wanted
to use their screen reader instead. It is possible they are aware of
the bug with Jaws and DirectInput, and know that would have caused
conflicts and problems for those users. Plus not all screen readers
can be directly supported. With Jaws and Window-Eyes it is a simple
enough matter to wrap the JFW API or GW Speak library and send
information directly to the screen reader. I don't even know if a
developer can do that with Hal.  Then, screen readers ar TSR
applications that use up a lot of background resources. This isn't
quite the problem it use to be in times gone by, but still why keep it
active in memory if you can give those resources back to the system to
run the game faster, smoother, and better. So in the end Sapi really
probably is the better solution all around.
As for special game controllers I have to agree. Only a handful of
games like Topspeed actually have force feedback support, and there
are none that support Wii Motes and things like that yet. These kinds
of controllers would be awesome to use in accessible games, but since
they aren't well supported why buy them. So people don't have them
because they aren't supported. Some developers either don't know how
to support them or don't own them so don't want to support them.
Definitely a chicken and egg situation.

Cheers!

On 2/25/10, dark d...@xgam.org wrote:
 Most interesting Tom.

 I would've thought more people would've gone for screen reader support,
 sinse though I personally would go for sapi second only to pre-recorded
 human speech, that's generally because Hal support isn't as forthcoming in
 games, nice to know this is an option.

 Also, as I said myself, I think the joystick force feedback business is
 rather a chicken and egg scenario. If games supported it more people would
 be likely to buy them, but people (or at least me), don't because games
 don't.

 this survey does show that that circle may be closing however, which is a
 good thing.

 i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY
 GENRE IN THE LIST you provided which doesn't appeal to me as much is
 sports,   there really I suppose I'm easy to please,  and even if
 it's not personally my thing I'll always give any new sports game a try just
 in case,  Railracer wouldn't have been my first choice game wise from a
 description, but I've deffinately enjoyed playing it.

 Beware the grue!

 Dark.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Muhammed Deniz

Yeah but my sapi is broken.

Best of luck,
Muhammed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 5:51 PM
Subject: Re: [Audyssey] Early Survey Results



Hi Dark,
Yeah, I got a lot of really good info from this survey so far. I
wasn't aware that so many people actually liked direct Sapi support.
Although, I can understand the reasons people gave when they answered
the question which all comes down to user preferences and the ability
to change speech settings on the fly. It makes sense.
Only a small handful, about three or four people, answered they wanted
to use their screen reader instead. It is possible they are aware of
the bug with Jaws and DirectInput, and know that would have caused
conflicts and problems for those users. Plus not all screen readers
can be directly supported. With Jaws and Window-Eyes it is a simple
enough matter to wrap the JFW API or GW Speak library and send
information directly to the screen reader. I don't even know if a
developer can do that with Hal.  Then, screen readers ar TSR
applications that use up a lot of background resources. This isn't
quite the problem it use to be in times gone by, but still why keep it
active in memory if you can give those resources back to the system to
run the game faster, smoother, and better. So in the end Sapi really
probably is the better solution all around.
As for special game controllers I have to agree. Only a handful of
games like Topspeed actually have force feedback support, and there
are none that support Wii Motes and things like that yet. These kinds
of controllers would be awesome to use in accessible games, but since
they aren't well supported why buy them. So people don't have them
because they aren't supported. Some developers either don't know how
to support them or don't own them so don't want to support them.
Definitely a chicken and egg situation.

Cheers!

On 2/25/10, dark d...@xgam.org wrote:

Most interesting Tom.

I would've thought more people would've gone for screen reader support,
sinse though I personally would go for sapi second only to pre-recorded
human speech, that's generally because Hal support isn't as forthcoming 
in

games, nice to know this is an option.

Also, as I said myself, I think the joystick force feedback business is
rather a chicken and egg scenario. If games supported it more people 
would

be likely to buy them, but people (or at least me), don't because games
don't.

this survey does show that that circle may be closing however, which is a
good thing.

i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE 
ONLY

GENRE IN THE LIST you provided which doesn't appeal to me as much is
sports,   there really I suppose I'm easy to please,  and even if
it's not personally my thing I'll always give any new sports game a try 
just
in case,  Railracer wouldn't have been my first choice game wise from 
a

description, but I've deffinately enjoyed playing it.

Beware the grue!

Dark.


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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Early Survey Results

2010-02-26 Thread Thomas Ward
Hi Muhammed,
That definitely wasn't the purpose of the survey. The reason we asked
you your age is to find out the average age of our target market, and
what types of games apeal to that age group.
As far as game ratings goes I always try to create games with a family
friendly E-Rating. That way I'm not selling games that are adult
oriented to kids under 18 or creating games that might be very
offensive to some of our customers. That may change in the future, but
for now we try not to cross the line too far.
A case in point.My fellow co-moderator, Raul, wrote a text adventure
called Last Week Before the Wedding that was very sexually explicit. I
beta tested that game, and had a lot of fun playing it. However, I'm
an adult so nobody is going to think twice about a guy playing a game
where you try and have as many sexual encounters as you can with the
ladies in town, collect their panties, all before you get married. A
game like that is fine for an adult player, but isn't appropriate for
a child.

On 2/26/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Hi,
 You said the survay was between the ages 13 and 36, does that mean that I
 can't play any of your games?. I never get scared of action games, and I
 will play them.
 Usually how ever, I hate the age  bits of certain films, and games. So I
 will play the games, even if its for elder ages, I will still play them.
 I'm not the type of people that take it seriously and get guns and what
 ever, I just take them as fake.

 Best of luck,
 Muhammed.

---
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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Thomas Ward
Hi Muhammed,
That's not really the point. If your Sapi support gets broken that's
not the developer's problem, or the fault of the game. It is your
computer, and you need to fix it.
Cheers!

On 2/26/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Yeah but my sapi is broken.

 Best of luck,
 Muhammed.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Darren Harris
Hi Thomas,

I totally agree with you. However if a child happens to play your game as
sad as it is, it's not your responsibility. It's the responsibility of the
parent who's allowing that to happen by not being vigilant enough.

Not that I'm into those sorts of games not even remotely as you've seen from
my answers to your survey. All I'm saying that should you wish to go down
that road I wouldn't be put off by that. 

As for people taking offence to such things, well no disrespect to anybody
but firstly people tend to take offence too quickly these days. They are
even encouraged to do that which I think is personally detrimental to the
individual and quite honestly sad because it just spoils things in the long
run. Secondly, they don't have to purchase your product. God gave us brains
and the ability to make sound choices in our lives. If you purchase a
product that you know is going to offend you then what is the purpose behind
setting yourself up to be offended?

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Muhammed Deniz

Hello Thomas,
Those games are actually quite funny. Taking gurlys pants in the game, 
is actually funny, lol!
Though for children, I could see where you are comeing from. I will play 
games like that, but unles if its not to far.
But the actual problem is with 7 or 8 year old kids. They go like this play 
the game, and understand its rude and then go to there parents and this is 
what happens mummy, daddy, this guy named what ever has written rude games. 
His name is Thomas Ward, and it goes like that.

And you know what?. You will get flaimed.
Oh I know you wouldn't do stuff like that, I just gave a  little example.

Best of luck,
Muhammed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 6:15 PM
Subject: Re: [Audyssey] Early Survey Results



Hi Muhammed,
That definitely wasn't the purpose of the survey. The reason we asked
you your age is to find out the average age of our target market, and
what types of games apeal to that age group.
As far as game ratings goes I always try to create games with a family
friendly E-Rating. That way I'm not selling games that are adult
oriented to kids under 18 or creating games that might be very
offensive to some of our customers. That may change in the future, but
for now we try not to cross the line too far.
A case in point.My fellow co-moderator, Raul, wrote a text adventure
called Last Week Before the Wedding that was very sexually explicit. I
beta tested that game, and had a lot of fun playing it. However, I'm
an adult so nobody is going to think twice about a guy playing a game
where you try and have as many sexual encounters as you can with the
ladies in town, collect their panties, all before you get married. A
game like that is fine for an adult player, but isn't appropriate for
a child.

On 2/26/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Hi,
You said the survay was between the ages 13 and 36, does that mean that I
can't play any of your games?. I never get scared of action games, and I
will play them.
Usually how ever, I hate the age  bits of certain films, and games. So I
will play the games, even if its for elder ages, I will still play them.
I'm not the type of people that take it seriously and get guns and what
ever, I just take them as fake.

Best of luck,
Muhammed.


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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Darren Harris
Yup that's like saying I can't use my screen reader. So learn to use it
then. However I would say that having a multiple choice of output options
could be proodent. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 26 February 2010 18:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Early Survey Results


Hi Muhammed,
That's not really the point. If your Sapi support gets broken that's not the
developer's problem, or the fault of the game. It is your computer, and you
need to fix it. Cheers!

On 2/26/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Yeah but my sapi is broken.

 Best of luck,
 Muhammed.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Muhammed Deniz

Hi Deran,
Agreed with that.

Best of luck,
Muhammed.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 26, 2010 6:25 PM
Subject: Re: [Audyssey] Early Survey Results



Hi Thomas,

I totally agree with you. However if a child happens to play your game as
sad as it is, it's not your responsibility. It's the responsibility of the
parent who's allowing that to happen by not being vigilant enough.

Not that I'm into those sorts of games not even remotely as you've seen 
from

my answers to your survey. All I'm saying that should you wish to go down
that road I wouldn't be put off by that.

As for people taking offence to such things, well no disrespect to anybody
but firstly people tend to take offence too quickly these days. They are
even encouraged to do that which I think is personally detrimental to the
individual and quite honestly sad because it just spoils things in the 
long
run. Secondly, they don't have to purchase your product. God gave us 
brains

and the ability to make sound choices in our lives. If you purchase a
product that you know is going to offend you then what is the purpose 
behind

setting yourself up to be offended?

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Bryan Peterson
That almost reminds me of those old Leisure Suit Larry computer games. My 
dad, brother and sister used to play those.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 11:15 AM
Subject: Re: [Audyssey] Early Survey Results



Hi Muhammed,
That definitely wasn't the purpose of the survey. The reason we asked
you your age is to find out the average age of our target market, and
what types of games apeal to that age group.
As far as game ratings goes I always try to create games with a family
friendly E-Rating. That way I'm not selling games that are adult
oriented to kids under 18 or creating games that might be very
offensive to some of our customers. That may change in the future, but
for now we try not to cross the line too far.
A case in point.My fellow co-moderator, Raul, wrote a text adventure
called Last Week Before the Wedding that was very sexually explicit. I
beta tested that game, and had a lot of fun playing it. However, I'm
an adult so nobody is going to think twice about a guy playing a game
where you try and have as many sexual encounters as you can with the
ladies in town, collect their panties, all before you get married. A
game like that is fine for an adult player, but isn't appropriate for
a child.

On 2/26/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Hi,
You said the survay was between the ages 13 and 36, does that mean that I
can't play any of your games?. I never get scared of action games, and I
will play them.
Usually how ever, I hate the age  bits of certain films, and games. So I
will play the games, even if its for elder ages, I will still play them.
I'm not the type of people that take it seriously and get guns and what
ever, I just take them as fake.

Best of luck,
Muhammed.


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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Muhammed Deniz

I want to get the repair program, but I don't know how to turn off sofos.
With firefox it doesn't work, but with explorer it should.
Best of luck,
Muhammed.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 26, 2010 6:26 PM
Subject: Re: [Audyssey] Early Survey Results



Yup that's like saying I can't use my screen reader. So learn to use it
then. However I would say that having a multiple choice of output options
could be proodent.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 26 February 2010 18:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Early Survey Results


Hi Muhammed,
That's not really the point. If your Sapi support gets broken that's not 
the
developer's problem, or the fault of the game. It is your computer, and 
you

need to fix it. Cheers!

On 2/26/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Yeah but my sapi is broken.

Best of luck,
Muhammed.


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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Thomas Ward
Hi Darren,
Yeah, I know. However, the sad thing is that the mainstream game
industry has come up with a decent game rating system E for Everyone,
T for Teen, M for Mature, etc and some parents don't even look at the
rating on the game. They just buy it not carring about what their
child is being exposed to.
For example, my wife likes watching all these reality TV shows like
Nanny 911 and the Super Nanny. I can remember a case in point where on
one show the Nanny asked the kid what he was playing and he showed
her. It turned out he was 7-years old and playing a game with a mature
rating. When the Nanny showed this kid's mother the game the mom was
clueless about the types of games her kids were playing, and was
surprised to find out she had been buying mature rated titles for her
kids that were ages 4 and 7. Definitely not too bright if you ask me.
Anyway, I gues I just don't want to feel responsible for exposing kids
to content that isn't more or less age appropriate. Yeah, I know it
really isn't my problem, and parent should be on the look out for what
content their kids are buying and downloading from the internet.
However, there are a lot that don't, and that bothers me. I don't like
to contribute to the problem if I can help it.
Plus there is the matter of image. I want USA Games to be a safe,
family oriented, business our customers can trust. If we got into
making adult oriented games then parents might not want their kids
browsing our web site and downloading our products. Although, the
majority of people who have filled out the survey are over the age of
18 so are target market is of the right age for that type of game.

Smile.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Thomas Ward
Hi Bryan,
Now, that is a blast from the past alright. I remember my dad playing
those old Leisure Suit Larry  games back in the early to mid 1990's.
Those were pretty funny.


On 2/26/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 That almost reminds me of those old Leisure Suit Larry computer games. My
 dad, brother and sister used to play those.
 Homer: Hey, uh, could you go across the street and get me a slice of pizza?
 Vender: No pizza. Only Khlav Kalash.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Muhammed Deniz
What channel could I wach those 2 shows?. And what day is it on?. I might 
have a laugh.


Best of luck,
Muhammed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 7:01 PM
Subject: Re: [Audyssey] Early Survey Results



Hi Darren,
Yeah, I know. However, the sad thing is that the mainstream game
industry has come up with a decent game rating system E for Everyone,
T for Teen, M for Mature, etc and some parents don't even look at the
rating on the game. They just buy it not carring about what their
child is being exposed to.
For example, my wife likes watching all these reality TV shows like
Nanny 911 and the Super Nanny. I can remember a case in point where on
one show the Nanny asked the kid what he was playing and he showed
her. It turned out he was 7-years old and playing a game with a mature
rating. When the Nanny showed this kid's mother the game the mom was
clueless about the types of games her kids were playing, and was
surprised to find out she had been buying mature rated titles for her
kids that were ages 4 and 7. Definitely not too bright if you ask me.
Anyway, I gues I just don't want to feel responsible for exposing kids
to content that isn't more or less age appropriate. Yeah, I know it
really isn't my problem, and parent should be on the look out for what
content their kids are buying and downloading from the internet.
However, there are a lot that don't, and that bothers me. I don't like
to contribute to the problem if I can help it.
Plus there is the matter of image. I want USA Games to be a safe,
family oriented, business our customers can trust. If we got into
making adult oriented games then parents might not want their kids
browsing our web site and downloading our products. Although, the
majority of people who have filled out the survey are over the age of
18 so are target market is of the right age for that type of game.

Smile.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Bryan Peterson
Some of the music was pretty cool, especially when you did something right 
like picked up an important item. Tere was a little fanfare. I remember one 
scene where you could put on this dancer's dress and dance on a stage and 
people would throw money up to you. You could dance without the dress but if 
you did you would literally die of embarrassment.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 12:05 PM
Subject: Re: [Audyssey] Early Survey Results



Hi Bryan,
Now, that is a blast from the past alright. I remember my dad playing
those old Leisure Suit Larry  games back in the early to mid 1990's.
Those were pretty funny.


On 2/26/10, Bryan Peterson bpeterson2...@cableone.net wrote:

That almost reminds me of those old Leisure Suit Larry computer games. My
dad, brother and sister used to play those.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.


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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Darren Harris
Hi Thomas,

Yes I see your point. However I would still say that it's up to the parents
to make themselves aware of what is and what isn't child friendly material.
Ratings are there for a reason which is very true, if the parent knows that
the child is going to be interested in computer games which of course most
kids are then they need to be aware of what's out there rather than just
playing at being the innocent party.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread shaun everiss
well sapi is smaller and to get the game faster hmmm.
On the other hand sapi can break and you can't always interupt it in some cases.
The other thing is that I have good voices on here some will not.
However at the same time sapi breaking is a pain.
Once I had sapi do that after a failed voice install.
it required me hacking the registry and another computer to get sam working and 
then reinstalling everything.
Most probably would just have reformatted I would have  to bar my disk being  
one of those cds with loads of visuals.
still I wouldn't to have people having issue like that.
At 06:51 a.m. 27/02/2010, you wrote:
Hi Dark,
Yeah, I got a lot of really good info from this survey so far. I
wasn't aware that so many people actually liked direct Sapi support.
Although, I can understand the reasons people gave when they answered
the question which all comes down to user preferences and the ability
to change speech settings on the fly. It makes sense.
Only a small handful, about three or four people, answered they wanted
to use their screen reader instead. It is possible they are aware of
the bug with Jaws and DirectInput, and know that would have caused
conflicts and problems for those users. Plus not all screen readers
can be directly supported. With Jaws and Window-Eyes it is a simple
enough matter to wrap the JFW API or GW Speak library and send
information directly to the screen reader. I don't even know if a
developer can do that with Hal.  Then, screen readers ar TSR
applications that use up a lot of background resources. This isn't
quite the problem it use to be in times gone by, but still why keep it
active in memory if you can give those resources back to the system to
run the game faster, smoother, and better. So in the end Sapi really
probably is the better solution all around.
As for special game controllers I have to agree. Only a handful of
games like Topspeed actually have force feedback support, and there
are none that support Wii Motes and things like that yet. These kinds
of controllers would be awesome to use in accessible games, but since
they aren't well supported why buy them. So people don't have them
because they aren't supported. Some developers either don't know how
to support them or don't own them so don't want to support them.
Definitely a chicken and egg situation.

Cheers!

On 2/25/10, dark d...@xgam.org wrote:
 Most interesting Tom.

 I would've thought more people would've gone for screen reader support,
 sinse though I personally would go for sapi second only to pre-recorded
 human speech, that's generally because Hal support isn't as forthcoming in
 games, nice to know this is an option.

 Also, as I said myself, I think the joystick force feedback business is
 rather a chicken and egg scenario. If games supported it more people would
 be likely to buy them, but people (or at least me), don't because games
 don't.

 this survey does show that that circle may be closing however, which is a
 good thing.

 i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY
 GENRE IN THE LIST you provided which doesn't appeal to me as much is
 sports,   there really I suppose I'm easy to please,  and even if
 it's not personally my thing I'll always give any new sports game a try just
 in case,  Railracer wouldn't have been my first choice game wise from a
 description, but I've deffinately enjoyed playing it.

 Beware the grue!

 Dark.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread shaun everiss
email me off list, I can probably send you a reg fix.
you will have to delete voices from the registry.
however as I said usually I just reformat, there is another way but its lenghty 
and takes ages to do.
At 07:02 a.m. 27/02/2010, you wrote:
Yeah but my sapi is broken.

Best of luck,
Muhammed.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 5:51 PM
Subject: Re: [Audyssey] Early Survey Results


Hi Dark,
Yeah, I got a lot of really good info from this survey so far. I
wasn't aware that so many people actually liked direct Sapi support.
Although, I can understand the reasons people gave when they answered
the question which all comes down to user preferences and the ability
to change speech settings on the fly. It makes sense.
Only a small handful, about three or four people, answered they wanted
to use their screen reader instead. It is possible they are aware of
the bug with Jaws and DirectInput, and know that would have caused
conflicts and problems for those users. Plus not all screen readers
can be directly supported. With Jaws and Window-Eyes it is a simple
enough matter to wrap the JFW API or GW Speak library and send
information directly to the screen reader. I don't even know if a
developer can do that with Hal.  Then, screen readers ar TSR
applications that use up a lot of background resources. This isn't
quite the problem it use to be in times gone by, but still why keep it
active in memory if you can give those resources back to the system to
run the game faster, smoother, and better. So in the end Sapi really
probably is the better solution all around.
As for special game controllers I have to agree. Only a handful of
games like Topspeed actually have force feedback support, and there
are none that support Wii Motes and things like that yet. These kinds
of controllers would be awesome to use in accessible games, but since
they aren't well supported why buy them. So people don't have them
because they aren't supported. Some developers either don't know how
to support them or don't own them so don't want to support them.
Definitely a chicken and egg situation.

Cheers!

On 2/25/10, dark d...@xgam.org wrote:
Most interesting Tom.

I would've thought more people would've gone for screen reader support,
sinse though I personally would go for sapi second only to pre-recorded
human speech, that's generally because Hal support isn't as forthcoming in
games, nice to know this is an option.

Also, as I said myself, I think the joystick force feedback business is
rather a chicken and egg scenario. If games supported it more people would
be likely to buy them, but people (or at least me), don't because games
don't.

this survey does show that that circle may be closing however, which is a
good thing.

i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY
GENRE IN THE LIST you provided which doesn't appeal to me as much is
sports,   there really I suppose I'm easy to please,  and even if
it's not personally my thing I'll always give any new sports game a try just
in case,  Railracer wouldn't have been my first choice game wise from a
description, but I've deffinately enjoyed playing it.

Beware the grue!

Dark.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread shaun everiss
on that note 
go to www.queststudios.com
I think they have all the soundtracks on there clicking the misc soundtracks 
link I was able to get everything I could see
its about 2.3gb in size though all of it.
server is fast.
so you can remember the game music.
At 07:29 a.m. 27/02/2010, you wrote:
That almost reminds me of those old Leisure Suit Larry computer games. My dad, 
brother and sister used to play those.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 11:15 AM
Subject: Re: [Audyssey] Early Survey Results


Hi Muhammed,
That definitely wasn't the purpose of the survey. The reason we asked
you your age is to find out the average age of our target market, and
what types of games apeal to that age group.
As far as game ratings goes I always try to create games with a family
friendly E-Rating. That way I'm not selling games that are adult
oriented to kids under 18 or creating games that might be very
offensive to some of our customers. That may change in the future, but
for now we try not to cross the line too far.
A case in point.My fellow co-moderator, Raul, wrote a text adventure
called Last Week Before the Wedding that was very sexually explicit. I
beta tested that game, and had a lot of fun playing it. However, I'm
an adult so nobody is going to think twice about a guy playing a game
where you try and have as many sexual encounters as you can with the
ladies in town, collect their panties, all before you get married. A
game like that is fine for an adult player, but isn't appropriate for
a child.

On 2/26/10, Muhammed Deniz muhamme...@googlemail.com wrote:
Hi,
You said the survay was between the ages 13 and 36, does that mean that I
can't play any of your games?. I never get scared of action games, and I
will play them.
Usually how ever, I hate the age  bits of certain films, and games. So I
will play the games, even if its for elder ages, I will still play them.
I'm not the type of people that take it seriously and get guns and what
ever, I just take them as fake.

Best of luck,
Muhammed.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread shaun everiss
well hmph
its not like  its hard.
even moovies have this stuf
ao, pgr g and m I think.
g stuff is everyone pgr is medium or I always say medium since i watch that.
m, well that mature.
ao is adults and I usually don't watch that type unless there is a good title 
because I know its gona be serious.
At 08:01 a.m. 27/02/2010, you wrote:
Hi Darren,
Yeah, I know. However, the sad thing is that the mainstream game
industry has come up with a decent game rating system E for Everyone,
T for Teen, M for Mature, etc and some parents don't even look at the
rating on the game. They just buy it not carring about what their
child is being exposed to.
For example, my wife likes watching all these reality TV shows like
Nanny 911 and the Super Nanny. I can remember a case in point where on
one show the Nanny asked the kid what he was playing and he showed
her. It turned out he was 7-years old and playing a game with a mature
rating. When the Nanny showed this kid's mother the game the mom was
clueless about the types of games her kids were playing, and was
surprised to find out she had been buying mature rated titles for her
kids that were ages 4 and 7. Definitely not too bright if you ask me.
Anyway, I gues I just don't want to feel responsible for exposing kids
to content that isn't more or less age appropriate. Yeah, I know it
really isn't my problem, and parent should be on the look out for what
content their kids are buying and downloading from the internet.
However, there are a lot that don't, and that bothers me. I don't like
to contribute to the problem if I can help it.
Plus there is the matter of image. I want USA Games to be a safe,
family oriented, business our customers can trust. If we got into
making adult oriented games then parents might not want their kids
browsing our web site and downloading our products. Although, the
majority of people who have filled out the survey are over the age of
18 so are target market is of the right age for that type of game.

Smile.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread shaun everiss
hmmm gona have to look at the music folder.
I have pulled all the stuff from www.queststudios.com last year but to be 
honest I havn't really listened to every track and hardly listened to it all.
gota start doing that.
At 08:37 a.m. 27/02/2010, you wrote:
Some of the music was pretty cool, especially when you did something right 
like picked up an important item. Tere was a little fanfare. I remember one 
scene where you could put on this dancer's dress and dance on a stage and 
people would throw money up to you. You could dance without the dress but if 
you did you would literally die of embarrassment.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 12:05 PM
Subject: Re: [Audyssey] Early Survey Results


Hi Bryan,
Now, that is a blast from the past alright. I remember my dad playing
those old Leisure Suit Larry  games back in the early to mid 1990's.
Those were pretty funny.


On 2/26/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That almost reminds me of those old Leisure Suit Larry computer games. My
dad, brother and sister used to play those.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.

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Re: [Audyssey] Early Survey Results

2010-02-26 Thread dark
Funnily enough Tom, I don't think I've ever actually quit hal for a game, I 
just flick the voice and/or keys off as needed. In fact, I've frequently 
used pause time in a game to go and do something like check E-mails, 
or,  especially in the case of entombed, leave the game running in the 
background while I either check facts in game or answer questions and rive 
reports on how I'm doing,  which I obviously write with Hal.


Thus Sapi support is doubly handy for me, sinse I don't even use the sapi 
voice to speak in Hal (though i could).



the ownly downer I can see with sapi,  as in fact i said to Jason over 
screen reader support in entombed, is that when jo technical newby blogs 
switches on a game, he's not going to be too chuffed to hear the microsoft 
voices rather than his favourite screen reader voice which,  these days 
is probably a good quality proprietory one such as realspeak.


This might put him off playing games, which would be a shame. possibly 
though this is an issue which developers could solve with adequate 
documentation the way both Jim and indeed Ian humphries have, by explaining 
the relationship of the ms voices, and offering links and instructions to 
download and run the best free voices available alongside their games.


I must confess I used ms sam for a while and stil played the games, but then 
again I've been using Hal long enough to remember the first versions of 
orphius,  not to mention devices like the old talking calculators or 
braille and speaks, which had the worst synth voices imaginable, so I'm 
probably not the best person to give opinions on voice quality,  pluss 
all this being said, I now stil have scansoft daniel for my sapi voice, and 
wouldn't be overly keen to go back to the microsoft ones.


Beware the grue!

dark. 



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Re: [Audyssey] Early Survey Results

2010-02-26 Thread Steve

Very well put!
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 26, 2010 10:25 AM
Subject: Re: [Audyssey] Early Survey Results



Hi Thomas,

I totally agree with you. However if a child happens to play your game as
sad as it is, it's not your responsibility. It's the responsibility of the
parent who's allowing that to happen by not being vigilant enough.

Not that I'm into those sorts of games not even remotely as you've seen 
from

my answers to your survey. All I'm saying that should you wish to go down
that road I wouldn't be put off by that.

As for people taking offence to such things, well no disrespect to anybody
but firstly people tend to take offence too quickly these days. They are
even encouraged to do that which I think is personally detrimental to the
individual and quite honestly sad because it just spoils things in the 
long
run. Secondly, they don't have to purchase your product. God gave us 
brains

and the ability to make sound choices in our lives. If you purchase a
product that you know is going to offend you then what is the purpose 
behind

setting yourself up to be offended?

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[Audyssey] Early Survey Results

2010-02-25 Thread Thomas Ward
Hello everyone,
I thought many of you, especially game developers, might be interested
to know what the audio games community had to say regarding the
marketing survey posted yesterday. The results are pretty interesting,
and gives a good idea of where gamer's interests are as well as what
hardware and software they have. Here is the early results of the
survey thus far.

Age:

The youngest person polled was 11-years old and the oldest member was
55-years old. The average age of our target market is between 18 and
31.

Operating Systems:

The number one operating system prefered by our target market is
Windows XP followed by Windows Vista. The least amount of votes was
for Mac OS.
Although, nearly everyone surveyed liked the idea of games being
created for Mac or Linux using Cider or Cedega as long as they got the
same features as on Windows, but most prefered to stick with Windows
XP themselves.

Input Devices:

The most popular input device is the keyboard with a few requesting
better joystick support. Nearly everyone polled felt that adding a
joystick with force feedback support would be a good selling point for
the game, and something they'd like to see done. Especially, in the
case of a racing game or flight game where force feedback enabled
stearing wheels and flightsticks adds extra realism for the game.

Speech Output:

Regarding speech out put the survey was split pretty equally between
those that wanted prerecorded speech and those who would rather have
Sapi support. All of those in favor of prerecorded speech mentioned
they'd like to see more human voices, voice acting, etc rather than
just prerecorded clips of TTS voices. Those in favor of Sapi were less
concerned about speech quality and were in favor of the ability to
select a voice, speed, volume, and customize the voice using their
favorite Sapi speech engine/voice.  A couple were in favor of using
their screen reader instead, but weren't enough to really consider
that an option compared to the other two alternatives.

Game Genres:

The number one response to wwhich type of game people liked to play
was all of the above which included: arcade, side-scroller, first
person, sports, and text adventure. Several expressed an interest in
arcade games. Many also expressed an interest in side-scrollers, and
wanted to see more games like Mysteries of the Ancients. A few
specifically mentioned an interest in first person as well, but not as
many as the other two catagories.

Conclusion:

So far what the survey results show is that a commercial developers
largest market is users running Windows XP, between the ages of 18 and
31, and they would like to see features such as force feedback that
are really only supported through DirectX. Many would like to have
Sapi support so they can have control over the speech settings, and
others want more realistic human voices if it is possible. As far as
any specific genre of game any type of game will do, will find a
market, but arcade games and side-scrollers seam to have the most
specific interest at the moment.
On behalf of USA Games Interactive I want to thank everyone who filled
out the survey, and wish you all the best. The survey is officially
continuing, but I think we now have a pretty good idea of where the
market is, and what people are interested in.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] Early Survey Results

2010-02-25 Thread dark

Most interesting Tom.

I would've thought more people would've gone for screen reader support, 
sinse though I personally would go for sapi second only to pre-recorded 
human speech, that's generally because Hal support isn't as forthcoming in 
games, nice to know this is an option.


Also, as I said myself, I think the joystick force feedback business is 
rather a chicken and egg scenario. If games supported it more people would 
be likely to buy them, but people (or at least me), don't because games 
don't.


this survey does show that that circle may be closing however, which is a 
good thing.


i'M ALSO VERY PLEASED WITH THE GENRE RESULTS TOO, THOUGH BEING AS THE ONLY 
GENRE IN THE LIST you provided which doesn't appeal to me as much is 
sports,   there really I suppose I'm easy to please,  and even if 
it's not personally my thing I'll always give any new sports game a try just 
in case,  Railracer wouldn't have been my first choice game wise from a 
description, but I've deffinately enjoyed playing it.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 1:01 AM
Subject: [Audyssey] Early Survey Results



Hello everyone,
I thought many of you, especially game developers, might be interested
to know what the audio games community had to say regarding the
marketing survey posted yesterday. The results are pretty interesting,
and gives a good idea of where gamer's interests are as well as what
hardware and software they have. Here is the early results of the
survey thus far.

Age:

The youngest person polled was 11-years old and the oldest member was
55-years old. The average age of our target market is between 18 and
31.

Operating Systems:

The number one operating system prefered by our target market is
Windows XP followed by Windows Vista. The least amount of votes was
for Mac OS.
Although, nearly everyone surveyed liked the idea of games being
created for Mac or Linux using Cider or Cedega as long as they got the
same features as on Windows, but most prefered to stick with Windows
XP themselves.

Input Devices:

The most popular input device is the keyboard with a few requesting
better joystick support. Nearly everyone polled felt that adding a
joystick with force feedback support would be a good selling point for
the game, and something they'd like to see done. Especially, in the
case of a racing game or flight game where force feedback enabled
stearing wheels and flightsticks adds extra realism for the game.

Speech Output:

Regarding speech out put the survey was split pretty equally between
those that wanted prerecorded speech and those who would rather have
Sapi support. All of those in favor of prerecorded speech mentioned
they'd like to see more human voices, voice acting, etc rather than
just prerecorded clips of TTS voices. Those in favor of Sapi were less
concerned about speech quality and were in favor of the ability to
select a voice, speed, volume, and customize the voice using their
favorite Sapi speech engine/voice.  A couple were in favor of using
their screen reader instead, but weren't enough to really consider
that an option compared to the other two alternatives.

Game Genres:

The number one response to wwhich type of game people liked to play
was all of the above which included: arcade, side-scroller, first
person, sports, and text adventure. Several expressed an interest in
arcade games. Many also expressed an interest in side-scrollers, and
wanted to see more games like Mysteries of the Ancients. A few
specifically mentioned an interest in first person as well, but not as
many as the other two catagories.

Conclusion:

So far what the survey results show is that a commercial developers
largest market is users running Windows XP, between the ages of 18 and
31, and they would like to see features such as force feedback that
are really only supported through DirectX. Many would like to have
Sapi support so they can have control over the speech settings, and
others want more realistic human voices if it is possible. As far as
any specific genre of game any type of game will do, will find a
market, but arcade games and side-scrollers seam to have the most
specific interest at the moment.
On behalf of USA Games Interactive I want to thank everyone who filled
out the survey, and wish you all the best. The survey is officially
continuing, but I think we now have a pretty good idea of where the
market is, and what people are interested in.

Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com

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