Re: [Audyssey] Hand to Hand Conbat?

2009-11-25 Thread Nicol Oosthuizen
I can think of a couple of  games where the actual game sounds stops
upon pausing.
I think of shades of doom, alien outback, troopanum, pipe2 and hunter
just to mention a few.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 09:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hand to Hand Conbat?

Hi jim,
Thanks for the code example. Actually my Genesis engine has a quick and 
easy way to stop and silence all sounds just by calling the PauseSounds 
function. My big question was though why they would want me to pause 
sounds when pausing the game. After all when you switch out of the game 
window it pauses the sounds and resumes them when the window has focus 
so they aren't in the way when using a chat program, e-mail, whatever.

Smile.


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-29 Thread Charles Rivard
Pausing them with a keystroke would seem pointless to me.  As you say, just 
alt tab out of the window while the game is paused and the desired effect is 
achieved.  If push comes to shove during a phone call, pause the game and 
shut off your speakers or set your headset down.  Sheesh.
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- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, October 29, 2009 9:20 AM
Subject: Re: [Audyssey] Hand to Hand Conbat?


Hi jim,
Thanks for the code example. Actually my Genesis engine has a quick and
easy way to stop and silence all sounds just by calling the PauseSounds
function. My big question was though why they would want me to pause
sounds when pausing the game. After all when you switch out of the game
window it pauses the sounds and resumes them when the window has focus
so they aren't in the way when using a chat program, e-mail, whatever.

Smile.


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-29 Thread Thomas Ward

Hi jim,
Thanks for the code example. Actually my Genesis engine has a quick and 
easy way to stop and silence all sounds just by calling the PauseSounds 
function. My big question was though why they would want me to pause 
sounds when pausing the game. After all when you switch out of the game 
window it pauses the sounds and resumes them when the window has focus 
so they aren't in the way when using a chat program, e-mail, whatever.


Smile.


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-28 Thread Jim Kitchen

Hi Thomas,

Just in case you want to, quieting the sounds during a pause is not that hard 
to do.  And for my games that do it, the idea is for like when the phone rings, 
you want to tab to a different AP or any thing like that where the sounds of 
the game is in the way or annoying.

So for me in VB6 and DX 8.1 I need to declare all of the sound buffers in the 
declarations section such as in Puppy1

Dim mg12 As DirectSoundSecondaryBuffer8

So I just copied all of the declared sound buffer variables that might be 
playing and pasted them into the paws sub.  I then got the current playing 
volume, then set all of their volumes to non audible and put the game in a 
pause loop.  Then when a key or button was pressed to resume the game, it set 
all of the volumes back to what they were when the initial pause key or button 
was pressed.

Here is my paws sub


Sub paws()
Dim pv(18)
On Local Error Resume Next
clk
jkp = 0
say2 " Puppy Pause "
v = -6000
pv(1) = sy.GetVolume
pv(2) = sy2.GetVolume
pv(3) = sy3.GetVolume
pv(4) = aaf.GetVolume
pv(5) = bp1.GetVolume
pv(6) = bp2.GetVolume
pv(7) = bp3.GetVolume
pv(8) = bp4.GetVolume
pv(9) = wind.GetVolume
pv(10) = pengl.GetVolume
pv(11) = pengr.GetVolume
pv(12) = bgp1.GetVolume
pv(13) = bgp2.GetVolume
pv(14) = bgp3.GetVolume
pv(15) = bgp4.GetVolume
pv(16) = bgp5.GetVolume
pv(17) = bgp6.GetVolume
sy.SetVolume v
sy2.SetVolume v
sy3.SetVolume v
aaf.SetVolume v
bp1.SetVolume v
bp2.SetVolume v
bp3.SetVolume v
bp4.SetVolume v
wind.SetVolume v
pengl.SetVolume -2727
pengr.SetVolume -2727
bgp1.SetVolume v
bgp2.SetVolume v
bgp3.SetVolume v
bgp4.SetVolume v
bgp5.SetVolume v
bgp6.SetVolume v
If jkok = 1 Then
say " Press the same button to resume game. "
Else
say " Press the P key to resume game. "
End If
dyke 0.3
diDev.Poll
DoEvents
jkp = 0
clk
hk = 0
Do
DoEvents
If jkok = 1 Then
diDev.Poll
DoEvents
If jkp = 1 Then hk = 1
Else
DoEvents
If g2$ = "p" Then hk = 1
End If
DoEvents
Loop While hk = 0
say2 " resuming "
clk
sy.SetVolume pv(1)
sy2.SetVolume pv(2)
sy3.SetVolume pv(3)
aaf.SetVolume pv(4)
bp1.SetVolume pv(5)
bp2.SetVolume pv(6)
bp3.SetVolume pv(7)
bp4.SetVolume pv(8)
wind.SetVolume pv(9)
pengl.SetVolume pv(10)
pengr.SetVolume pv(11)
bgp1.SetVolume pv(12)
bgp2.SetVolume pv(13)
bgp3.SetVolume pv(14)
bgp4.SetVolume pv(15)
bgp5.SetVolume pv(16)
bgp6.SetVolume pv(17)
clk
jkp = 0
dyke 0.7
End Sub

HTH

BFN

Jim

If you go out of your mind, do it quietly, so as not to disturb those around 
you.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Hand to Hand Conbat?

2009-10-28 Thread Thomas Ward

Hi,
Ok...I guess I can do that. It won't be hard to add a swoosh for if and 
when she misses an enemy monster. I can probably do that today since it 
seams to be a relatively easy update.


Phil Vlasak wrote:

Hi Thomas,
I agree that there should be a swoosh sound if you swing your fist too 
far from the creature.
This could also be used if you are in range and miss, which I hope is 
taken account for as not every punch or kick should be a hit.
Maybe you could include some really timid creatures that run off when 
she kicks or swings at them.
I could see a bat that almost sounds like the harpy but is scared away 
from you just by swinging at it.



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Re: [Audyssey] Hand to Hand Conbat?

2009-10-28 Thread Thomas Ward

Hi,
Ok...Why exactly should I completely rewrite the pause function to stop 
and restart all of the game sounds when pausing and unpausing the game? 
Most games I know of don't stop the game's sounds when the game is 
paused, and I really can't see any reason to put a lot of work into a 
feature that doesn't make any sense to me.


Thanks.

matheus wrote:

hi thomas, i just forgot one thing. wen you pause the game, it should
stop the sounds such as background music, sound effects, etc, and only
umpause it wen you press f2, not other key.
thanks.
  



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Re: [Audyssey] Hand to Hand Conbat?

2009-10-28 Thread Thomas Ward

Hi Charles,
Very true. Punching or kicking air wouldn't make any sound. 
Never-the-less many games do make a swoosh sound when yu miss, but I 
elected not to for the realism. As I said before if you are out of range 
logic would dictate Angela can see her target, and could judge if it is 
out of range of her punches and kicks. Therefore she would not try and 
punch or kick an enemy until she got into melee range. If we were all 
sighted players we wouldn't even be having this discussion as any 
mainstream sighted player wouldn't even consider pressing the fire 
button until he/she was close enough to score a hit on his/her target to 
begin with. So i emulated this by having Angela ignore any command to 
punch/kick until she was in range.


Charles Rivard wrote:
On hand to hand combat, there is no need for a sound if you are too far from 
the enemy, as hitting air would not make any sound.  No sound?  No contact, 
and no damage done or sustained.  Those are the first thoughts that come to 
my mind.  By the way, nice demo, Tom!
  



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Re: [Audyssey] Hand to Hand Conbat?

2009-10-28 Thread Phil Vlasak

Hi Thomas,
I agree that there should be a swoosh sound if you swing your fist too far 
from the creature.
This could also be used if you are in range and miss, which I hope is taken 
account for as not every punch or kick should be a hit.
Maybe you could include some really timid creatures that run off when she 
kicks or swings at them.
I could see a bat that almost sounds like the harpy but is scared away from 
you just by swinging at it.


- Original Message - 
From: "matheus" 

To: 
Sent: Wednesday, October 28, 2009 7:57 AM
Subject: Re: [Audyssey] Hand to Hand Conbat?


hi.
well,but remember that the enemies also move,so she can just kick or
punch and miss. it whould be more realistic. on my point ov view, just
bekause she can see the enemies,it doesn't mean she will hit everytime.
thinking in that way, why to use the pistol/sword/dagger wen she is out
of range, since it whould consume some energy and she can hit then?
but that's just a suggestion.
and speaking of the sounds for it, yep,wen you punch the air, the punch
itself doesn't have a sound, but if she is wearing some cloting -- which
i presume so, wen she swing, you could hear the cloting moving a bit in her 
arm

to know that you've tried to punch. try doing that in real life and see.
HTH, and thanks.


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-28 Thread matheus
hi.
well,but remember that the enemies also move,so she can just kick or
punch and miss. it whould be more realistic. on my point ov view, just
bekause she can see the enemies,it doesn't mean she will hit everytime.
thinking in that way, why to use the pistol/sword/dagger wen she is out
of range, since it whould consume some energy and she can hit then?
but that's just a suggestion.
and speaking of the sounds for it, yep,wen you punch the air, the punch
itself doesn't have a sound, but if she is wearing some cloting -- which
i presume so, wen she swing, you could hear the cloting moving a bit in her arm
to know that you've tried to punch. try doing that in real life and see.
HTH, and thanks.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 27 de Outubro de 2009 22:05
Assunto: Re: [Audyssey] Hand to Hand Conbat?

Hi,
Thanks for the suggestions. That's not necessarily a bug, but just the
way I designed it. When Angela is out of range she doesn't do anything,
and I suppose I can have her throw a swing, waist strength, but you have
to remember the game character can actually see her target. A normal
person wouldn't throw a swing until he or she was in attack range.
Anything else is just waisting time and energy for no gain. That's my
logic anyway.

matheus wrote:
> hi thomas. i noticed a bug with the mota beta 9 hand to hand combat.
> first, i'd like to thank you for making the game, it's truly amazing,
> the last version that i plaied before beta 9 was beta 5, or 6, i don't
> remember. and  a lot of things have changed since it. now,with the hand
> to hand combat, you always have more chance to be able to win, in case
> you don't find a good weapon / don't have enough amo to conitnue.
> here's the bug: i noticed that if i press spacebar a lot of times wen
> i'm not near a enemy, she won't punch / kick. this is not right, since
> doing it, i noticed that she won't lose strenght for doing it. so you
> can keep pressing spacebar like crazy until you hit the enemy. that's
> hmm, cheating in my opinion. even wen she's not near a enemy,she should
> punch and lose some strength. and the other suggestion, is to add a
> sound for the punch / kick  wen it doesn't connect(a miss sound) just to
> know that you've tried to punch / kick something,but missed.
> thanks again man.
>


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread Hayden Presley
Also, about the strength thing...that is the slight problem that Angela
would be smart enough to not kick the air and simply consume her strength.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, October 28, 2009 3:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hand to Hand Conbat?

On hand to hand combat, there is no need for a sound if you are too far from

the enemy, as hitting air would not make any sound.  No sound?  No contact, 
and no damage done or sustained.  Those are the first thoughts that come to 
my mind.  By the way, nice demo, Tom!
---
In God we trust!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, October 27, 2009 5:05 PM
Subject: Re: [Audyssey] Hand to Hand Conbat?


Hi,
Thanks for the suggestions. That's not necessarily a bug, but just the
way I designed it. When Angela is out of range she doesn't do anything,
and I suppose I can have her throw a swing, waist strength, but you have
to remember the game character can actually see her target. A normal
person wouldn't throw a swing until he or she was in attack range.
Anything else is just waisting time and energy for no gain. That's my
logic anyway.

matheus wrote:
> hi thomas. i noticed a bug with the mota beta 9 hand to hand combat.
> first, i'd like to thank you for making the game, it's truly amazing,
> the last version that i plaied before beta 9 was beta 5, or 6, i don't
> remember. and  a lot of things have changed since it. now,with the hand
> to hand combat, you always have more chance to be able to win, in case
> you don't find a good weapon / don't have enough amo to conitnue.
> here's the bug: i noticed that if i press spacebar a lot of times wen
> i'm not near a enemy, she won't punch / kick. this is not right, since
> doing it, i noticed that she won't lose strenght for doing it. so you
> can keep pressing spacebar like crazy until you hit the enemy. that's
> hmm, cheating in my opinion. even wen she's not near a enemy,she should
> punch and lose some strength. and the other suggestion, is to add a
> sound for the punch / kick  wen it doesn't connect(a miss sound) just to
> know that you've tried to punch / kick something,but missed.
> thanks again man.
>


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread Charles Rivard
On hand to hand combat, there is no need for a sound if you are too far from 
the enemy, as hitting air would not make any sound.  No sound?  No contact, 
and no damage done or sustained.  Those are the first thoughts that come to 
my mind.  By the way, nice demo, Tom!
---
In God we trust!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, October 27, 2009 5:05 PM
Subject: Re: [Audyssey] Hand to Hand Conbat?


Hi,
Thanks for the suggestions. That's not necessarily a bug, but just the
way I designed it. When Angela is out of range she doesn't do anything,
and I suppose I can have her throw a swing, waist strength, but you have
to remember the game character can actually see her target. A normal
person wouldn't throw a swing until he or she was in attack range.
Anything else is just waisting time and energy for no gain. That's my
logic anyway.

matheus wrote:
> hi thomas. i noticed a bug with the mota beta 9 hand to hand combat.
> first, i'd like to thank you for making the game, it's truly amazing,
> the last version that i plaied before beta 9 was beta 5, or 6, i don't
> remember. and  a lot of things have changed since it. now,with the hand
> to hand combat, you always have more chance to be able to win, in case
> you don't find a good weapon / don't have enough amo to conitnue.
> here's the bug: i noticed that if i press spacebar a lot of times wen
> i'm not near a enemy, she won't punch / kick. this is not right, since
> doing it, i noticed that she won't lose strenght for doing it. so you
> can keep pressing spacebar like crazy until you hit the enemy. that's
> hmm, cheating in my opinion. even wen she's not near a enemy,she should
> punch and lose some strength. and the other suggestion, is to add a
> sound for the punch / kick  wen it doesn't connect(a miss sound) just to
> know that you've tried to punch / kick something,but missed.
> thanks again man.
>


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread Thomas Ward

Hi,
Thanks for the suggestions. That's not necessarily a bug, but just the 
way I designed it. When Angela is out of range she doesn't do anything, 
and I suppose I can have her throw a swing, waist strength, but you have 
to remember the game character can actually see her target. A normal 
person wouldn't throw a swing until he or she was in attack range. 
Anything else is just waisting time and energy for no gain. That's my 
logic anyway.


matheus wrote:

hi thomas. i noticed a bug with the mota beta 9 hand to hand combat.
first, i'd like to thank you for making the game, it's truly amazing,
the last version that i plaied before beta 9 was beta 5, or 6, i don't
remember. and  a lot of things have changed since it. now,with the hand
to hand combat, you always have more chance to be able to win, in case
you don't find a good weapon / don't have enough amo to conitnue.
here's the bug: i noticed that if i press spacebar a lot of times wen
i'm not near a enemy, she won't punch / kick. this is not right, since
doing it, i noticed that she won't lose strenght for doing it. so you
can keep pressing spacebar like crazy until you hit the enemy. that's
hmm, cheating in my opinion. even wen she's not near a enemy,she should
punch and lose some strength. and the other suggestion, is to add a
sound for the punch / kick  wen it doesn't connect(a miss sound) just to
know that you've tried to punch / kick something,but missed.
thanks again man.
  



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Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread matheus
hi thomas, i just forgot one thing. wen you pause the game, it should
stop the sounds such as background music, sound effects, etc, and only
umpause it wen you press f2, not other key.
thanks.

-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 27 de Outubro de 2009 20:14
Assunto: Re: [Audyssey] Hand to Hand Conbat?

Hi Hayden,
Like I just told Shaun earlier I forgot to add the instructions to the
manual. Anyway, here is the instructions again. Smile.
In order to have Angela throw a punch or kick you have to holster your
weapon, you have to get fairly close to your intended target, and use
the spacebar to throw a random punch or kick. If you are too close or
too far away it won't work. The optimum distance is about a half a meter
away.

HTH

Hayden Presley wrote:
> Hi Thomas,
>
> I tried the hand to hand combat; I remembering you said you would be able to
> do it by hitting the spacebar while your weapon was holstered, but I wasn't
> able to do anything like that. Also, I checked the Manual and it was nowhere
> in sight.
>
> Hayden
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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>
>


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread matheus
hi thomas. i noticed a bug with the mota beta 9 hand to hand combat.
first, i'd like to thank you for making the game, it's truly amazing,
the last version that i plaied before beta 9 was beta 5, or 6, i don't
remember. and  a lot of things have changed since it. now,with the hand
to hand combat, you always have more chance to be able to win, in case
you don't find a good weapon / don't have enough amo to conitnue.
here's the bug: i noticed that if i press spacebar a lot of times wen
i'm not near a enemy, she won't punch / kick. this is not right, since
doing it, i noticed that she won't lose strenght for doing it. so you
can keep pressing spacebar like crazy until you hit the enemy. that's
hmm, cheating in my opinion. even wen she's not near a enemy,she should
punch and lose some strength. and the other suggestion, is to add a
sound for the punch / kick  wen it doesn't connect(a miss sound) just to
know that you've tried to punch / kick something,but missed.
thanks again man.

-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 27 de Outubro de 2009 20:14
Assunto: Re: [Audyssey] Hand to Hand Conbat?

Hi Hayden,
Like I just told Shaun earlier I forgot to add the instructions to the
manual. Anyway, here is the instructions again. Smile.
In order to have Angela throw a punch or kick you have to holster your
weapon, you have to get fairly close to your intended target, and use
the spacebar to throw a random punch or kick. If you are too close or
too far away it won't work. The optimum distance is about a half a meter
away.

HTH

Hayden Presley wrote:
> Hi Thomas,
>
> I tried the hand to hand combat; I remembering you said you would be able to
> do it by hitting the spacebar while your weapon was holstered, but I wasn't
> able to do anything like that. Also, I checked the Manual and it was nowhere
> in sight.
>
> Hayden
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread Hayden Presley
Yeah I caught that, the problem was I wasn't close enough to kick and/or
punch it out.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, October 27, 2009 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hand to Hand Conbat?

Hi Hayden,
Like I just told Shaun earlier I forgot to add the instructions to the 
manual. Anyway, here is the instructions again. Smile.
In order to have Angela throw a punch or kick you have to holster your 
weapon, you have to get fairly close to your intended target, and use 
the spacebar to throw a random punch or kick. If you are too close or 
too far away it won't work. The optimum distance is about a half a meter 
away.

HTH

Hayden Presley wrote:
> Hi Thomas,
>
> I tried the hand to hand combat; I remembering you said you would be able
to
> do it by hitting the spacebar while your weapon was holstered, but I
wasn't
> able to do anything like that. Also, I checked the Manual and it was
nowhere
> in sight.
>
> Hayden
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>   


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Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread Thomas Ward

Hi Hayden,
Like I just told Shaun earlier I forgot to add the instructions to the 
manual. Anyway, here is the instructions again. Smile.
In order to have Angela throw a punch or kick you have to holster your 
weapon, you have to get fairly close to your intended target, and use 
the spacebar to throw a random punch or kick. If you are too close or 
too far away it won't work. The optimum distance is about a half a meter 
away.


HTH

Hayden Presley wrote:

Hi Thomas,

I tried the hand to hand combat; I remembering you said you would be able to
do it by hitting the spacebar while your weapon was holstered, but I wasn't
able to do anything like that. Also, I checked the Manual and it was nowhere
in sight.

Hayden

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Re: [Audyssey] Hand to Hand Conbat?

2009-10-27 Thread Bryan Peterson

That's because you have to be close to an enemy for it to work.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, October 27, 2009 6:08 PM
Subject: [Audyssey] Hand to Hand Conbat?



Hi Thomas,

I tried the hand to hand combat; I remembering you said you would be able 
to
do it by hitting the spacebar while your weapon was holstered, but I 
wasn't
able to do anything like that. Also, I checked the Manual and it was 
nowhere

in sight.

Hayden

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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[Audyssey] Hand to Hand Conbat?

2009-10-27 Thread Hayden Presley
Hi Thomas,

I tried the hand to hand combat; I remembering you said you would be able to
do it by hitting the spacebar while your weapon was holstered, but I wasn't
able to do anything like that. Also, I checked the Manual and it was nowhere
in sight.

Hayden

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