Re: [Audyssey] Hand to Hand Conbat?
I can think of a couple of games where the actual game sounds stops upon pausing. I think of shades of doom, alien outback, troopanum, pipe2 and hunter just to mention a few. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 09:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] Hand to Hand Conbat? Hi jim, Thanks for the code example. Actually my Genesis engine has a quick and easy way to stop and silence all sounds just by calling the PauseSounds function. My big question was though why they would want me to pause sounds when pausing the game. After all when you switch out of the game window it pauses the sounds and resumes them when the window has focus so they aren't in the way when using a chat program, e-mail, whatever. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Pausing them with a keystroke would seem pointless to me. As you say, just alt tab out of the window while the game is paused and the desired effect is achieved. If push comes to shove during a phone call, pause the game and shut off your speakers or set your headset down. Sheesh. --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 29, 2009 9:20 AM Subject: Re: [Audyssey] Hand to Hand Conbat? Hi jim, Thanks for the code example. Actually my Genesis engine has a quick and easy way to stop and silence all sounds just by calling the PauseSounds function. My big question was though why they would want me to pause sounds when pausing the game. After all when you switch out of the game window it pauses the sounds and resumes them when the window has focus so they aren't in the way when using a chat program, e-mail, whatever. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi jim, Thanks for the code example. Actually my Genesis engine has a quick and easy way to stop and silence all sounds just by calling the PauseSounds function. My big question was though why they would want me to pause sounds when pausing the game. After all when you switch out of the game window it pauses the sounds and resumes them when the window has focus so they aren't in the way when using a chat program, e-mail, whatever. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi Thomas, Just in case you want to, quieting the sounds during a pause is not that hard to do. And for my games that do it, the idea is for like when the phone rings, you want to tab to a different AP or any thing like that where the sounds of the game is in the way or annoying. So for me in VB6 and DX 8.1 I need to declare all of the sound buffers in the declarations section such as in Puppy1 Dim mg12 As DirectSoundSecondaryBuffer8 So I just copied all of the declared sound buffer variables that might be playing and pasted them into the paws sub. I then got the current playing volume, then set all of their volumes to non audible and put the game in a pause loop. Then when a key or button was pressed to resume the game, it set all of the volumes back to what they were when the initial pause key or button was pressed. Here is my paws sub Sub paws() Dim pv(18) On Local Error Resume Next clk jkp = 0 say2 " Puppy Pause " v = -6000 pv(1) = sy.GetVolume pv(2) = sy2.GetVolume pv(3) = sy3.GetVolume pv(4) = aaf.GetVolume pv(5) = bp1.GetVolume pv(6) = bp2.GetVolume pv(7) = bp3.GetVolume pv(8) = bp4.GetVolume pv(9) = wind.GetVolume pv(10) = pengl.GetVolume pv(11) = pengr.GetVolume pv(12) = bgp1.GetVolume pv(13) = bgp2.GetVolume pv(14) = bgp3.GetVolume pv(15) = bgp4.GetVolume pv(16) = bgp5.GetVolume pv(17) = bgp6.GetVolume sy.SetVolume v sy2.SetVolume v sy3.SetVolume v aaf.SetVolume v bp1.SetVolume v bp2.SetVolume v bp3.SetVolume v bp4.SetVolume v wind.SetVolume v pengl.SetVolume -2727 pengr.SetVolume -2727 bgp1.SetVolume v bgp2.SetVolume v bgp3.SetVolume v bgp4.SetVolume v bgp5.SetVolume v bgp6.SetVolume v If jkok = 1 Then say " Press the same button to resume game. " Else say " Press the P key to resume game. " End If dyke 0.3 diDev.Poll DoEvents jkp = 0 clk hk = 0 Do DoEvents If jkok = 1 Then diDev.Poll DoEvents If jkp = 1 Then hk = 1 Else DoEvents If g2$ = "p" Then hk = 1 End If DoEvents Loop While hk = 0 say2 " resuming " clk sy.SetVolume pv(1) sy2.SetVolume pv(2) sy3.SetVolume pv(3) aaf.SetVolume pv(4) bp1.SetVolume pv(5) bp2.SetVolume pv(6) bp3.SetVolume pv(7) bp4.SetVolume pv(8) wind.SetVolume pv(9) pengl.SetVolume pv(10) pengr.SetVolume pv(11) bgp1.SetVolume pv(12) bgp2.SetVolume pv(13) bgp3.SetVolume pv(14) bgp4.SetVolume pv(15) bgp5.SetVolume pv(16) bgp6.SetVolume pv(17) clk jkp = 0 dyke 0.7 End Sub HTH BFN Jim If you go out of your mind, do it quietly, so as not to disturb those around you. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi, Ok...I guess I can do that. It won't be hard to add a swoosh for if and when she misses an enemy monster. I can probably do that today since it seams to be a relatively easy update. Phil Vlasak wrote: Hi Thomas, I agree that there should be a swoosh sound if you swing your fist too far from the creature. This could also be used if you are in range and miss, which I hope is taken account for as not every punch or kick should be a hit. Maybe you could include some really timid creatures that run off when she kicks or swings at them. I could see a bat that almost sounds like the harpy but is scared away from you just by swinging at it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi, Ok...Why exactly should I completely rewrite the pause function to stop and restart all of the game sounds when pausing and unpausing the game? Most games I know of don't stop the game's sounds when the game is paused, and I really can't see any reason to put a lot of work into a feature that doesn't make any sense to me. Thanks. matheus wrote: hi thomas, i just forgot one thing. wen you pause the game, it should stop the sounds such as background music, sound effects, etc, and only umpause it wen you press f2, not other key. thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi Charles, Very true. Punching or kicking air wouldn't make any sound. Never-the-less many games do make a swoosh sound when yu miss, but I elected not to for the realism. As I said before if you are out of range logic would dictate Angela can see her target, and could judge if it is out of range of her punches and kicks. Therefore she would not try and punch or kick an enemy until she got into melee range. If we were all sighted players we wouldn't even be having this discussion as any mainstream sighted player wouldn't even consider pressing the fire button until he/she was close enough to score a hit on his/her target to begin with. So i emulated this by having Angela ignore any command to punch/kick until she was in range. Charles Rivard wrote: On hand to hand combat, there is no need for a sound if you are too far from the enemy, as hitting air would not make any sound. No sound? No contact, and no damage done or sustained. Those are the first thoughts that come to my mind. By the way, nice demo, Tom! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi Thomas, I agree that there should be a swoosh sound if you swing your fist too far from the creature. This could also be used if you are in range and miss, which I hope is taken account for as not every punch or kick should be a hit. Maybe you could include some really timid creatures that run off when she kicks or swings at them. I could see a bat that almost sounds like the harpy but is scared away from you just by swinging at it. - Original Message - From: "matheus" To: Sent: Wednesday, October 28, 2009 7:57 AM Subject: Re: [Audyssey] Hand to Hand Conbat? hi. well,but remember that the enemies also move,so she can just kick or punch and miss. it whould be more realistic. on my point ov view, just bekause she can see the enemies,it doesn't mean she will hit everytime. thinking in that way, why to use the pistol/sword/dagger wen she is out of range, since it whould consume some energy and she can hit then? but that's just a suggestion. and speaking of the sounds for it, yep,wen you punch the air, the punch itself doesn't have a sound, but if she is wearing some cloting -- which i presume so, wen she swing, you could hear the cloting moving a bit in her arm to know that you've tried to punch. try doing that in real life and see. HTH, and thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
hi. well,but remember that the enemies also move,so she can just kick or punch and miss. it whould be more realistic. on my point ov view, just bekause she can see the enemies,it doesn't mean she will hit everytime. thinking in that way, why to use the pistol/sword/dagger wen she is out of range, since it whould consume some energy and she can hit then? but that's just a suggestion. and speaking of the sounds for it, yep,wen you punch the air, the punch itself doesn't have a sound, but if she is wearing some cloting -- which i presume so, wen she swing, you could hear the cloting moving a bit in her arm to know that you've tried to punch. try doing that in real life and see. HTH, and thanks. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 27 de Outubro de 2009 22:05 Assunto: Re: [Audyssey] Hand to Hand Conbat? Hi, Thanks for the suggestions. That's not necessarily a bug, but just the way I designed it. When Angela is out of range she doesn't do anything, and I suppose I can have her throw a swing, waist strength, but you have to remember the game character can actually see her target. A normal person wouldn't throw a swing until he or she was in attack range. Anything else is just waisting time and energy for no gain. That's my logic anyway. matheus wrote: > hi thomas. i noticed a bug with the mota beta 9 hand to hand combat. > first, i'd like to thank you for making the game, it's truly amazing, > the last version that i plaied before beta 9 was beta 5, or 6, i don't > remember. and a lot of things have changed since it. now,with the hand > to hand combat, you always have more chance to be able to win, in case > you don't find a good weapon / don't have enough amo to conitnue. > here's the bug: i noticed that if i press spacebar a lot of times wen > i'm not near a enemy, she won't punch / kick. this is not right, since > doing it, i noticed that she won't lose strenght for doing it. so you > can keep pressing spacebar like crazy until you hit the enemy. that's > hmm, cheating in my opinion. even wen she's not near a enemy,she should > punch and lose some strength. and the other suggestion, is to add a > sound for the punch / kick wen it doesn't connect(a miss sound) just to > know that you've tried to punch / kick something,but missed. > thanks again man. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Also, about the strength thing...that is the slight problem that Angela would be smart enough to not kick the air and simply consume her strength. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, October 28, 2009 3:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] Hand to Hand Conbat? On hand to hand combat, there is no need for a sound if you are too far from the enemy, as hitting air would not make any sound. No sound? No contact, and no damage done or sustained. Those are the first thoughts that come to my mind. By the way, nice demo, Tom! --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 27, 2009 5:05 PM Subject: Re: [Audyssey] Hand to Hand Conbat? Hi, Thanks for the suggestions. That's not necessarily a bug, but just the way I designed it. When Angela is out of range she doesn't do anything, and I suppose I can have her throw a swing, waist strength, but you have to remember the game character can actually see her target. A normal person wouldn't throw a swing until he or she was in attack range. Anything else is just waisting time and energy for no gain. That's my logic anyway. matheus wrote: > hi thomas. i noticed a bug with the mota beta 9 hand to hand combat. > first, i'd like to thank you for making the game, it's truly amazing, > the last version that i plaied before beta 9 was beta 5, or 6, i don't > remember. and a lot of things have changed since it. now,with the hand > to hand combat, you always have more chance to be able to win, in case > you don't find a good weapon / don't have enough amo to conitnue. > here's the bug: i noticed that if i press spacebar a lot of times wen > i'm not near a enemy, she won't punch / kick. this is not right, since > doing it, i noticed that she won't lose strenght for doing it. so you > can keep pressing spacebar like crazy until you hit the enemy. that's > hmm, cheating in my opinion. even wen she's not near a enemy,she should > punch and lose some strength. and the other suggestion, is to add a > sound for the punch / kick wen it doesn't connect(a miss sound) just to > know that you've tried to punch / kick something,but missed. > thanks again man. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
On hand to hand combat, there is no need for a sound if you are too far from the enemy, as hitting air would not make any sound. No sound? No contact, and no damage done or sustained. Those are the first thoughts that come to my mind. By the way, nice demo, Tom! --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 27, 2009 5:05 PM Subject: Re: [Audyssey] Hand to Hand Conbat? Hi, Thanks for the suggestions. That's not necessarily a bug, but just the way I designed it. When Angela is out of range she doesn't do anything, and I suppose I can have her throw a swing, waist strength, but you have to remember the game character can actually see her target. A normal person wouldn't throw a swing until he or she was in attack range. Anything else is just waisting time and energy for no gain. That's my logic anyway. matheus wrote: > hi thomas. i noticed a bug with the mota beta 9 hand to hand combat. > first, i'd like to thank you for making the game, it's truly amazing, > the last version that i plaied before beta 9 was beta 5, or 6, i don't > remember. and a lot of things have changed since it. now,with the hand > to hand combat, you always have more chance to be able to win, in case > you don't find a good weapon / don't have enough amo to conitnue. > here's the bug: i noticed that if i press spacebar a lot of times wen > i'm not near a enemy, she won't punch / kick. this is not right, since > doing it, i noticed that she won't lose strenght for doing it. so you > can keep pressing spacebar like crazy until you hit the enemy. that's > hmm, cheating in my opinion. even wen she's not near a enemy,she should > punch and lose some strength. and the other suggestion, is to add a > sound for the punch / kick wen it doesn't connect(a miss sound) just to > know that you've tried to punch / kick something,but missed. > thanks again man. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi, Thanks for the suggestions. That's not necessarily a bug, but just the way I designed it. When Angela is out of range she doesn't do anything, and I suppose I can have her throw a swing, waist strength, but you have to remember the game character can actually see her target. A normal person wouldn't throw a swing until he or she was in attack range. Anything else is just waisting time and energy for no gain. That's my logic anyway. matheus wrote: hi thomas. i noticed a bug with the mota beta 9 hand to hand combat. first, i'd like to thank you for making the game, it's truly amazing, the last version that i plaied before beta 9 was beta 5, or 6, i don't remember. and a lot of things have changed since it. now,with the hand to hand combat, you always have more chance to be able to win, in case you don't find a good weapon / don't have enough amo to conitnue. here's the bug: i noticed that if i press spacebar a lot of times wen i'm not near a enemy, she won't punch / kick. this is not right, since doing it, i noticed that she won't lose strenght for doing it. so you can keep pressing spacebar like crazy until you hit the enemy. that's hmm, cheating in my opinion. even wen she's not near a enemy,she should punch and lose some strength. and the other suggestion, is to add a sound for the punch / kick wen it doesn't connect(a miss sound) just to know that you've tried to punch / kick something,but missed. thanks again man. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
hi thomas, i just forgot one thing. wen you pause the game, it should stop the sounds such as background music, sound effects, etc, and only umpause it wen you press f2, not other key. thanks. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 27 de Outubro de 2009 20:14 Assunto: Re: [Audyssey] Hand to Hand Conbat? Hi Hayden, Like I just told Shaun earlier I forgot to add the instructions to the manual. Anyway, here is the instructions again. Smile. In order to have Angela throw a punch or kick you have to holster your weapon, you have to get fairly close to your intended target, and use the spacebar to throw a random punch or kick. If you are too close or too far away it won't work. The optimum distance is about a half a meter away. HTH Hayden Presley wrote: > Hi Thomas, > > I tried the hand to hand combat; I remembering you said you would be able to > do it by hitting the spacebar while your weapon was holstered, but I wasn't > able to do anything like that. Also, I checked the Manual and it was nowhere > in sight. > > Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
hi thomas. i noticed a bug with the mota beta 9 hand to hand combat. first, i'd like to thank you for making the game, it's truly amazing, the last version that i plaied before beta 9 was beta 5, or 6, i don't remember. and a lot of things have changed since it. now,with the hand to hand combat, you always have more chance to be able to win, in case you don't find a good weapon / don't have enough amo to conitnue. here's the bug: i noticed that if i press spacebar a lot of times wen i'm not near a enemy, she won't punch / kick. this is not right, since doing it, i noticed that she won't lose strenght for doing it. so you can keep pressing spacebar like crazy until you hit the enemy. that's hmm, cheating in my opinion. even wen she's not near a enemy,she should punch and lose some strength. and the other suggestion, is to add a sound for the punch / kick wen it doesn't connect(a miss sound) just to know that you've tried to punch / kick something,but missed. thanks again man. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 27 de Outubro de 2009 20:14 Assunto: Re: [Audyssey] Hand to Hand Conbat? Hi Hayden, Like I just told Shaun earlier I forgot to add the instructions to the manual. Anyway, here is the instructions again. Smile. In order to have Angela throw a punch or kick you have to holster your weapon, you have to get fairly close to your intended target, and use the spacebar to throw a random punch or kick. If you are too close or too far away it won't work. The optimum distance is about a half a meter away. HTH Hayden Presley wrote: > Hi Thomas, > > I tried the hand to hand combat; I remembering you said you would be able to > do it by hitting the spacebar while your weapon was holstered, but I wasn't > able to do anything like that. Also, I checked the Manual and it was nowhere > in sight. > > Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Yeah I caught that, the problem was I wasn't close enough to kick and/or punch it out. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 27, 2009 8:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Hand to Hand Conbat? Hi Hayden, Like I just told Shaun earlier I forgot to add the instructions to the manual. Anyway, here is the instructions again. Smile. In order to have Angela throw a punch or kick you have to holster your weapon, you have to get fairly close to your intended target, and use the spacebar to throw a random punch or kick. If you are too close or too far away it won't work. The optimum distance is about a half a meter away. HTH Hayden Presley wrote: > Hi Thomas, > > I tried the hand to hand combat; I remembering you said you would be able to > do it by hitting the spacebar while your weapon was holstered, but I wasn't > able to do anything like that. Also, I checked the Manual and it was nowhere > in sight. > > Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
Hi Hayden, Like I just told Shaun earlier I forgot to add the instructions to the manual. Anyway, here is the instructions again. Smile. In order to have Angela throw a punch or kick you have to holster your weapon, you have to get fairly close to your intended target, and use the spacebar to throw a random punch or kick. If you are too close or too far away it won't work. The optimum distance is about a half a meter away. HTH Hayden Presley wrote: Hi Thomas, I tried the hand to hand combat; I remembering you said you would be able to do it by hitting the spacebar while your weapon was holstered, but I wasn't able to do anything like that. Also, I checked the Manual and it was nowhere in sight. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hand to Hand Conbat?
That's because you have to be close to an enemy for it to work. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, October 27, 2009 6:08 PM Subject: [Audyssey] Hand to Hand Conbat? Hi Thomas, I tried the hand to hand combat; I remembering you said you would be able to do it by hitting the spacebar while your weapon was holstered, but I wasn't able to do anything like that. Also, I checked the Manual and it was nowhere in sight. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Hand to Hand Conbat?
Hi Thomas, I tried the hand to hand combat; I remembering you said you would be able to do it by hitting the spacebar while your weapon was holstered, but I wasn't able to do anything like that. Also, I checked the Manual and it was nowhere in sight. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.