Re: [Audyssey] intro
Familiar name! Welcome, maria. I've noticed that games of every stripe, shape, size, and color are discussed here. The thing they have in common is that they're accessible to the visually impaired. I'm very comfortable on this list, and hope you have fun here, too. :) Teresa On Sep 2, 2013, at 3:04 PM, Maria and Joe Chapman wrote: > Hi thanks heaps. > > > regards > Maria and crew from australia > email: > bubbygirl1...@gmail.com > check out > www.95-the-mix.com > where we play lots of great music > > > > > On 03/09/2013, at 12:10 AM, James Bartlett wrote: > >> hI Maria >> >> I just wanted to say walcom back and happy gameing. >> >> bfn >> James >> >> >> >> >> ------ >> From: "Maria and Joe Chapman" >> Sent: Friday, August 30, 2013 7:17 PM >> To: >> Subject: [Audyssey] intro >> >>> Hi list. I was on this list a long, long time ago. I am Maria and live in >>> australia. I love audio games mostly on my apple devices. there are a few >>> games i like to play on the mac as well and I also have access to windows. >>> I am totally in to Solara at the moment lol. Am happy to be here. >>> >>> >>> Warm regards and blessings >>> Maria, Joe and FurBabies >>> Email: iMessage:bubbygirl1...@gmail.com >>> >>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] intro
Hi thanks heaps. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where we play lots of great music On 03/09/2013, at 12:10 AM, James Bartlett wrote: > hI Maria > > I just wanted to say walcom back and happy gameing. > > bfn > James > > > > > -- > From: "Maria and Joe Chapman" > Sent: Friday, August 30, 2013 7:17 PM > To: > Subject: [Audyssey] intro > >> Hi list. I was on this list a long, long time ago. I am Maria and live in >> australia. I love audio games mostly on my apple devices. there are a few >> games i like to play on the mac as well and I also have access to windows. I >> am totally in to Solara at the moment lol. Am happy to be here. >> >> >> Warm regards and blessings >> Maria, Joe and FurBabies >> Email: iMessage:bubbygirl1...@gmail.com >> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] intro
hI Maria I just wanted to say walcom back and happy gameing. bfn James -- From: "Maria and Joe Chapman" Sent: Friday, August 30, 2013 7:17 PM To: Subject: [Audyssey] intro Hi list. I was on this list a long, long time ago. I am Maria and live in australia. I love audio games mostly on my apple devices. there are a few games i like to play on the mac as well and I also have access to windows. I am totally in to Solara at the moment lol. Am happy to be here. Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] intro
Welcome! On 31/08/2013 00:17, Maria and Joe Chapman wrote: Hi list. I was on this list a long, long time ago. I am Maria and live in australia. I love audio games mostly on my apple devices. there are a few games i like to play on the mac as well and I also have access to windows. I am totally in to Solara at the moment lol. Am happy to be here. Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] intro
Hi. thank you. I'm sure I will. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where we play lots of great music On 31/08/2013, at 10:23 PM, Thomas Ward wrote: > Hi Maria, > > > Welcome back to the list. Hope you have fun here. > > Cheers! > > > On 8/30/13, Maria and Joe Chapman wrote: >> Hi list. I was on this list a long, long time ago. I am Maria and live in >> australia. I love audio games mostly on my apple devices. there are a few >> games i like to play on the mac as well and I also have access to windows. I >> am totally in to Solara at the moment lol. Am happy to be here. >> >> >> Warm regards and blessings >> Maria, Joe and FurBabies >> Email: iMessage:bubbygirl1...@gmail.com >> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] intro
Hi Maria, Welcome back to the list. Hope you have fun here. Cheers! On 8/30/13, Maria and Joe Chapman wrote: > Hi list. I was on this list a long, long time ago. I am Maria and live in > australia. I love audio games mostly on my apple devices. there are a few > games i like to play on the mac as well and I also have access to windows. I > am totally in to Solara at the moment lol. Am happy to be here. > > > Warm regards and blessings > Maria, Joe and FurBabies > Email: iMessage:bubbygirl1...@gmail.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] intro
Hi list. I was on this list a long, long time ago. I am Maria and live in australia. I love audio games mostly on my apple devices. there are a few games i like to play on the mac as well and I also have access to windows. I am totally in to Solara at the moment lol. Am happy to be here. Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Hello there R O F L sorry about that. MS word sucks as far as there spell checker. So I find that most of the time I have to google most words that I miss spell. so when a word sounds good on my screen reader I don't know if I miss spelled the word or not, and if I don't know it's broke,then why fix it. bfn James -- From: "Thomas Ward" Sent: Saturday, August 10, 2013 8:40 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Intro to game engine creation Hi James, LOL. You really want to check your spelling you spelled version as vergen. Besides being misspelled it sounded like you were talking about a young man or woman who hasn't had sex rather than a different version of an idea or concept. :D Cheers! On 8/10/13, James Bartlett wrote: hI Jacob Yes I think that your vergen was a little confusing, but now that I heard a different look at it I get what you were saying. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Hi Ian, Not really. V B 6 allows you to create classes, but they are very primitive compared to other languages. It does not support inheritance, polymorphism, and so on. In VB 6 a class is little more than a struct with a different name. VB 6 tends to be geared more for procedural programming like Basic which it was largely based upon where newer versions of VB like VB .NET is fully object oriented in design and methodology. Cheers! On 8/10/13, Ian Reed wrote: > Hi Thomas, > > I'm not very familiar with VB6 but understand it to be a dynamically > typed language. > Don't dynamically typed languages sort of give you polymorphism on > everything for free? > > In C# I would have an Animal class that has the Eat() method and use > polymorphism to treat my Cat or Dog objects as Animals so that some > function wouldn't need to be written twice to handle dogs and cats > separately. > But that's free in dynamically typed languages like javascript that > don't check the type of the object for most tasks such as calling a > method or getting a member variable. > Javascript and Lua are actually using associative arrays for all their > complex objects which is perhaps a bit different. > But I believe it to be the same in Python and Ruby which let you define > actual classes. > > Does VB6 let you define classes like Python and Ruby? > Or associative arrays like javascript and lua? > > Thanks, > Ian Reed > > Try my games at http://BlindAudioGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Hi James, LOL. You really want to check your spelling you spelled version as vergen. Besides being misspelled it sounded like you were talking about a young man or woman who hasn't had sex rather than a different version of an idea or concept. :D Cheers! On 8/10/13, James Bartlett wrote: > hI Jacob > > Yes I think that your vergen was a little confusing, but now that I > heard a different look at it I get what you were saying. > > bfn > James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
hI Jacob Yes I think that your vergen was a little confusing, but now that I heard a different look at it I get what you were saying. bfn James -- From: "Jacob Kruger" Sent: Friday, August 09, 2013 9:56 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Intro to game engine creation Animal version also makes sense to me, and didn't say too many people understood my explanation version, but, anyway... Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 3:20 PM Subject: Re: [Audyssey] Intro to game engine creation Hi Jacob, Well, I regret to say I think your discussion of utensils was more confusing than it needs to be. You lost me a bit there when discussing the utensils and I know what inheritance is. When discussing inheritance and multiple inheritance I think any examples should be as simple as possible to get the salient points across. That's why I prefer to use animals as a talking point. For example, a master class might be called animal. It would have functions for walk, swim, have hair color, etc. A subclass or child class of animal would inherit the functionality of animal, but add or build special functionality on top of it. Say a dog class would add pant, bark, wag tail, wine, etc. A cat subclass would inherit the animal class, but add special functionality like purr, meow, hiss, and so on. Each starts with animal as a base class, but builds on it and gets more specialized as you work your way down through the different levels. If I really wanted to I could further divide my code up into a master class like animal, then have a mammal subclass, with cat, dog, and rabbit, as child classes of mammal. That's the easiest way I know of to explain inheritance. Cheers! On 8/9/13, Jacob Kruger wrote: Might be a form of OT reply, but, when try to explain entities/classes/object oriented programming to people, one of the common examples I bring up to explain concept of parent-child/inheritance is something like utensils - know sounds silly, but bear with me... As in, in the kitchen drawer you store utensils, and they all share some similarities, like generally being made of metal, or plastic, but, then there are some general attributes/properties that different utensils might all have in common, like length, materials, colours collection, and targeted meal types/usage, or target ingredient types. Then when you take it further, there are, say 3 specific/separate types of utensils - knife, fork, and spoon, and each of these children of the utensil parent class/object has a few of it's own specific forms of properties/attributes - knives are of different types, and also include further attributes/children types like steak knife, serration, edge type, point type, and general functionalities, whereas forks would specifically focus on something like shape of and number of points, and then with spoons, you might again have at least 3 child types - table spoon, dessert spoon and teaspoon, and all of these might, for example share a specific property/attribute relating to cubic capacity, which would therefore have been assigned to the spoon type/entity, etc. etcLAM! (laughing-at-myself) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Hi Thomas, I'm not very familiar with VB6 but understand it to be a dynamically typed language. Don't dynamically typed languages sort of give you polymorphism on everything for free? In C# I would have an Animal class that has the Eat() method and use polymorphism to treat my Cat or Dog objects as Animals so that some function wouldn't need to be written twice to handle dogs and cats separately. But that's free in dynamically typed languages like javascript that don't check the type of the object for most tasks such as calling a method or getting a member variable. Javascript and Lua are actually using associative arrays for all their complex objects which is perhaps a bit different. But I believe it to be the same in Python and Ruby which let you define actual classes. Does VB6 let you define classes like Python and Ruby? Or associative arrays like javascript and lua? Thanks, Ian Reed Try my games at http://BlindAudioGames.com On 8/9/2013 8:30 PM, Thomas Ward wrote: hi Ken, Yeah, you got that right. I love the flexibility of inheritance, but that isn't the only thing about object oriented programming you are missing in VB 6. Polymorphism is another aspect of object oriented programming that doesn't seem that big a deal until you realize all the things you can do with it. I really think you should try your hand at VB .NET or C# .NET one of these days. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
jPhone? Sounds like a wild upgrade! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: "Jesse Gaona" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 6:15 AM Subject: Re: [Audyssey] Intro to game engine creation Hi, I understood what Cara implied, but you, Jacob, just confused the s**t out of me. I get the basic, but when I try to set formulas, that's where the problem lays. Which is funny, because I passed both college algebra with an A, but I just can't understand how to apply it to gaming. I'm sure it's something simple that I just can't see, but I will keep on banging my head on the wall. LOL! Hey, Cara, hope you keep on posting; hopefully I will comprehend your way of thinking. Sent from my jPhone 5 On Aug 9, 2013, at 1:58 AM, "Jacob Kruger" wrote: Might be a form of OT reply, but, when try to explain entities/classes/object oriented programming to people, one of the common examples I bring up to explain concept of parent-child/inheritance is something like utensils - know sounds silly, but bear with me... As in, in the kitchen drawer you store utensils, and they all share some similarities, like generally being made of metal, or plastic, but, then there are some general attributes/properties that different utensils might all have in common, like length, materials, colours collection, and targeted meal types/usage, or target ingredient types. Then when you take it further, there are, say 3 specific/separate types of utensils - knife, fork, and spoon, and each of these children of the utensil parent class/object has a few of it's own specific forms of properties/attributes - knives are of different types, and also include further attributes/children types like steak knife, serration, edge type, point type, and general functionalities, whereas forks would specifically focus on something like shape of and number of points, and then with spoons, you might again have at least 3 child types - table spoon, dessert spoon and teaspoon, and all of these might, for example share a specific property/attribute relating to cubic capacity, which would therefore have been assigned to the spoon type/entity, etc. etcLAM! (laughing-at-myself) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 7:46 AM Subject: [Audyssey] Intro to game engine creation Hi All, -Thought I'd take a few minutes and write a very light introductory note about the creation of a game engine, as this topic has come up from time to time. this is just my own style so feel free to contribute or critique. :) People have asked of late about classes and how to organize them. I.E. Player classes and such. Let me start at the beginning. • the game loop this is essentially the heart of any game with any kind of real-time actions. The game loop is simply a loop which does only a few things over and over and over again. An example might be: Start of loop render entities etc Get player input Perform physics / collision detection etc) end loop that's essentially it. So what are entities? I define entities as all of the elements within the game, and possibly even the game world itself. This means the player, the items, the game's characters. So the first thing in my loop is to render everything in the game that needs to be updated every frame. A frame is one pass of the game loop. So everything is displayed (video or audio) then we get the player's input. Lastly I process the states of all of the entities and then when the loop comes around again, everything is rendered in it's new state. So that is essentially what keeps your game going. Depending on the player input, the game may be paused, saved, ended etc. When those things happen, the game loop is stopped and appropriate methods are called. Also, when the game starts, the game loop does not just start automatically. Maybe you'll see or hear a logo of some sort, then perhaps go through a menu structure to set up your game. Once that happens, the game world might then be set up by loading a map or some sort of file. Usually then, you'd be ready to start your game loop and the action for the level would begin. So where would the game loop and all this code live? For me, I like to create a game class where the game loop would be placed. From the game class, you would start your game and initiate your pre-game menus etc and eventually start your game loop. Make sense? • Entities
Re: [Audyssey] Intro to game engine creation
hi Ken, Yeah, you got that right. I love the flexibility of inheritance, but that isn't the only thing about object oriented programming you are missing in VB 6. Polymorphism is another aspect of object oriented programming that doesn't seem that big a deal until you realize all the things you can do with it. I really think you should try your hand at VB .NET or C# .NET one of these days. Cheers! On 8/9/13, Ken The PionEar wrote: > Inheritance--there's a reason to give up vb6! > Check out my games at > www.ThePionEar.net > and my music, and that of my band, at > www.ThePionEar.net/BlindLabyrinth.html . > If you want to reach me, you can call 419-744-0517, friend me on Facebook, > (KenWDowney,) or write me at kenwdow...@me.com . > Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Hi Charles, Hahaha. Very funny. However, I think woof woof is better than bow wow. Cheers! On 8/9/13, Charles Rivard wrote: > "woof, woof" was appropriate for where you did your hands on learning if the > > dog was a Lab. Or, if your instructor was from Germany, and if the students > > (as a group) were following his lead, you were the flock and he would have > been a German shepherd. > > -- > If guns kill people, writing implements cause grammatical and spelling > errors! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Inheritance--there's a reason to give up vb6! Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 1:46 AM Subject: [Audyssey] Intro to game engine creation Hi All, -Thought I'd take a few minutes and write a very light introductory note about the creation of a game engine, as this topic has come up from time to time. this is just my own style so feel free to contribute or critique. :) People have asked of late about classes and how to organize them. I.E. Player classes and such. Let me start at the beginning. • the game loop this is essentially the heart of any game with any kind of real-time actions. The game loop is simply a loop which does only a few things over and over and over again. An example might be: Start of loop render entities etc Get player input Perform physics / collision detection etc) end loop that's essentially it. So what are entities? I define entities as all of the elements within the game, and possibly even the game world itself. This means the player, the items, the game's characters. So the first thing in my loop is to render everything in the game that needs to be updated every frame. A frame is one pass of the game loop. So everything is displayed (video or audio) then we get the player's input. Lastly I process the states of all of the entities and then when the loop comes around again, everything is rendered in it's new state. So that is essentially what keeps your game going. Depending on the player input, the game may be paused, saved, ended etc. When those things happen, the game loop is stopped and appropriate methods are called. Also, when the game starts, the game loop does not just start automatically. Maybe you'll see or hear a logo of some sort, then perhaps go through a menu structure to set up your game. Once that happens, the game world might then be set up by loading a map or some sort of file. Usually then, you'd be ready to start your game loop and the action for the level would begin. So where would the game loop and all this code live? For me, I like to create a game class where the game loop would be placed. From the game class, you would start your game and initiate your pre-game menus etc and eventually start your game loop. Make sense? • Entities You can think of entities as your most basic game elements. I.E. every single thing which exists in your game is an entity. Everything in the game, and even the game world itself can be considered an entity if you choose. So, your entity class needs to be really generic while still providing all of the basics that everything in your game needs. So what would this look like? Well, everything needs a shape and a place to exist. So I might define a position and bounding box or sphere. In the case of the world, I might have a shape defined by importing a map file. entities also need to be able to move if they want to, so you'll need to add methods in them to reposition them. they also need to perform artificial intelligence (AI) as well as perform actions. Lastly, they need to respond to touches. I.E. what happens when other entities come into contact with them? What do they do? to create an entity class which satisfies these requirements you can add both variables and functions (or methods) which all of the game elements can draw from to do what they need to. In fact, since all elements of our game share the entity class, we call that inheritance. All game items and creatures and such all inherit from the entity class. Think of the entity class as being the parent of all other game elements. So this means that the variables and methods in the entity class are all able to be used by every other class which inherits from Entity. Does this make sense? If we add a variable called health to our Entity class, then every class which is an entity will have health. Each entity may use that health amount differently, but they all have their own amount of health. If Entity can move using a move method, then every class which is an Entity can also move. Now each class may be able to move in a different way, but they all share the basic ability to move. I think that's all I'll touch on for now. I know, this one was short. :) -Getting sleepy so I'll leave further discussion for another day. :) Hope this makes sense and that others will share their own style / tips etc. Night All and thanks for reading! Smiles, Cara :)--- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/Mod
Re: [Audyssey] Intro to game engine creation
"woof, woof" was appropriate for where you did your hands on learning if the dog was a Lab. Or, if your instructor was from Germany, and if the students (as a group) were following his lead, you were the flock and he would have been a German shepherd. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 6:12 PM Subject: Re: [Audyssey] Intro to game engine creation Hi Cara, Well, back when I was in college getting my computer science degree one of the professors stressed keeping things simple stupid. One of the ways he taught us to understand object orientated programming is by using common everyday things everyone was likely to be familiar with. One of our first lab projects was to create a virtual pet in C++ that printed things to the screen like "woof woof" or "meow meow" which sounds pretty lame, but got the point across that barking was to the dog class and meowing went with the cat class, and both shared an animal class that could eat, sleep, walk, wag tails, and so forth. I got the OOP concept real quick just because the sample project was so down to earth and common place. While there are plenty of possibilities for OOP programming and inheritance I think the animals demonstration is the one that clicks best for most people. Cheers! On 8/9/13, Cara Quinn wrote: Hi Tomas, I like animals too and was actually thinking of including that but was just too darned late for me at the time. lol! but agreed though, animals are good! Love the cat class! ;) Meow, purr, hiss! lol! Anyway, I'll need to give Jacob's note a reread now that it's daytime. (Thanks Jacob!) I got what he was getting at. :) anyway, thanks for the note and hope you and everyone's Friday / start of the weekend is going awesome! Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Hi Cara, Well, back when I was in college getting my computer science degree one of the professors stressed keeping things simple stupid. One of the ways he taught us to understand object orientated programming is by using common everyday things everyone was likely to be familiar with. One of our first lab projects was to create a virtual pet in C++ that printed things to the screen like "woof woof" or "meow meow" which sounds pretty lame, but got the point across that barking was to the dog class and meowing went with the cat class, and both shared an animal class that could eat, sleep, walk, wag tails, and so forth. I got the OOP concept real quick just because the sample project was so down to earth and common place. While there are plenty of possibilities for OOP programming and inheritance I think the animals demonstration is the one that clicks best for most people. Cheers! On 8/9/13, Cara Quinn wrote: > Hi Tomas, I like animals too and was actually thinking of including that but > was just too darned late for me at the time. lol! but agreed though, animals > are good! Love the cat class! ;) Meow, purr, hiss! lol! > > Anyway, I'll need to give Jacob's note a reread now that it's daytime. > (Thanks Jacob!) I got what he was getting at. :) > > anyway, thanks for the note and hope you and everyone's Friday / start of > the weekend is going awesome! > > Smiles, > > Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Hi Tomas, I like animals too and was actually thinking of including that but was just too darned late for me at the time. lol! but agreed though, animals are good! Love the cat class! ;) Meow, purr, hiss! lol! Anyway, I'll need to give Jacob's note a reread now that it's daytime. (Thanks Jacob!) I got what he was getting at. :) anyway, thanks for the note and hope you and everyone's Friday / start of the weekend is going awesome! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Aug 9, 2013, at 6:20 AM, Thomas Ward wrote: Hi Jacob, Well, I regret to say I think your discussion of utensils was more confusing than it needs to be. You lost me a bit there when discussing the utensils and I know what inheritance is. When discussing inheritance and multiple inheritance I think any examples should be as simple as possible to get the salient points across. That's why I prefer to use animals as a talking point. For example, a master class might be called animal. It would have functions for walk, swim, have hair color, etc. A subclass or child class of animal would inherit the functionality of animal, but add or build special functionality on top of it. Say a dog class would add pant, bark, wag tail, wine, etc. A cat subclass would inherit the animal class, but add special functionality like purr, meow, hiss, and so on. Each starts with animal as a base class, but builds on it and gets more specialized as you work your way down through the different levels. If I really wanted to I could further divide my code up into a master class like animal, then have a mammal subclass, with cat, dog, and rabbit, as child classes of mammal. That's the easiest way I know of to explain inheritance. Cheers! On 8/9/13, Jacob Kruger wrote: > Might be a form of OT reply, but, when try to explain > entities/classes/object oriented programming to people, one of the common > examples I bring up to explain concept of parent-child/inheritance is > something like utensils - know sounds silly, but bear with me... > > As in, in the kitchen drawer you store utensils, and they all share some > similarities, like generally being made of metal, or plastic, but, then > there are some general attributes/properties that different utensils might > all have in common, like length, materials, colours collection, and targeted > > meal types/usage, or target ingredient types. > > Then when you take it further, there are, say 3 specific/separate types of > utensils - knife, fork, and spoon, and each of these children of the utensil > > parent class/object has a few of it's own specific forms of > properties/attributes - knives are of different types, and also include > further attributes/children types like steak knife, serration, edge type, > point type, and general functionalities, whereas forks would specifically > focus on something like shape of and number of points, and then with spoons, > > you might again have at least 3 child types - table spoon, dessert spoon and > > teaspoon, and all of these might, for example share a specific > property/attribute relating to cubic capacity, which would therefore have > been assigned to the spoon type/entity, etc. etcLAM! > (laughing-at-myself) > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Animal version also makes sense to me, and didn't say too many people understood my explanation version, but, anyway... Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 3:20 PM Subject: Re: [Audyssey] Intro to game engine creation Hi Jacob, Well, I regret to say I think your discussion of utensils was more confusing than it needs to be. You lost me a bit there when discussing the utensils and I know what inheritance is. When discussing inheritance and multiple inheritance I think any examples should be as simple as possible to get the salient points across. That's why I prefer to use animals as a talking point. For example, a master class might be called animal. It would have functions for walk, swim, have hair color, etc. A subclass or child class of animal would inherit the functionality of animal, but add or build special functionality on top of it. Say a dog class would add pant, bark, wag tail, wine, etc. A cat subclass would inherit the animal class, but add special functionality like purr, meow, hiss, and so on. Each starts with animal as a base class, but builds on it and gets more specialized as you work your way down through the different levels. If I really wanted to I could further divide my code up into a master class like animal, then have a mammal subclass, with cat, dog, and rabbit, as child classes of mammal. That's the easiest way I know of to explain inheritance. Cheers! On 8/9/13, Jacob Kruger wrote: Might be a form of OT reply, but, when try to explain entities/classes/object oriented programming to people, one of the common examples I bring up to explain concept of parent-child/inheritance is something like utensils - know sounds silly, but bear with me... As in, in the kitchen drawer you store utensils, and they all share some similarities, like generally being made of metal, or plastic, but, then there are some general attributes/properties that different utensils might all have in common, like length, materials, colours collection, and targeted meal types/usage, or target ingredient types. Then when you take it further, there are, say 3 specific/separate types of utensils - knife, fork, and spoon, and each of these children of the utensil parent class/object has a few of it's own specific forms of properties/attributes - knives are of different types, and also include further attributes/children types like steak knife, serration, edge type, point type, and general functionalities, whereas forks would specifically focus on something like shape of and number of points, and then with spoons, you might again have at least 3 child types - table spoon, dessert spoon and teaspoon, and all of these might, for example share a specific property/attribute relating to cubic capacity, which would therefore have been assigned to the spoon type/entity, etc. etcLAM! (laughing-at-myself) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Same way, when trying to explain internet access protocols/ports like http:80, ftp:21, pop3:110, smtp:25 etc. to people, tell them to consider front and back doors to same house/address... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "James Bartlett" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 2:20 PM Subject: Re: [Audyssey] Intro to game engine creation what??? bfn James -- From: "Jacob Kruger" Sent: Friday, August 09, 2013 2:58 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Intro to game engine creation Might be a form of OT reply, but, when try to explain entities/classes/object oriented programming to people, one of the common examples I bring up to explain concept of parent-child/inheritance is something like utensils - know sounds silly, but bear with me... As in, in the kitchen drawer you store utensils, and they all share some similarities, like generally being made of metal, or plastic, but, then there are some general attributes/properties that different utensils might all have in common, like length, materials, colours collection, and targeted meal types/usage, or target ingredient types. Then when you take it further, there are, say 3 specific/separate types of utensils - knife, fork, and spoon, and each of these children of the utensil parent class/object has a few of it's own specific forms of properties/attributes - knives are of different types, and also include further attributes/children types like steak knife, serration, edge type, point type, and general functionalities, whereas forks would specifically focus on something like shape of and number of points, and then with spoons, you might again have at least 3 child types - table spoon, dessert spoon and teaspoon, and all of these might, for example share a specific property/attribute relating to cubic capacity, which would therefore have been assigned to the spoon type/entity, etc. etcLAM! (laughing-at-myself) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 7:46 AM Subject: [Audyssey] Intro to game engine creation Hi All, -Thought I'd take a few minutes and write a very light introductory note about the creation of a game engine, as this topic has come up from time to time. this is just my own style so feel free to contribute or critique. :) People have asked of late about classes and how to organize them. I.E. Player classes and such. Let me start at the beginning. • the game loop this is essentially the heart of any game with any kind of real-time actions. The game loop is simply a loop which does only a few things over and over and over again. An example might be: Start of loop render entities etc Get player input Perform physics / collision detection etc) end loop that's essentially it. So what are entities? I define entities as all of the elements within the game, and possibly even the game world itself. This means the player, the items, the game's characters. So the first thing in my loop is to render everything in the game that needs to be updated every frame. A frame is one pass of the game loop. So everything is displayed (video or audio) then we get the player's input. Lastly I process the states of all of the entities and then when the loop comes around again, everything is rendered in it's new state. So that is essentially what keeps your game going. Depending on the player input, the game may be paused, saved, ended etc. When those things happen, the game loop is stopped and appropriate methods are called. Also, when the game starts, the game loop does not just start automatically. Maybe you'll see or hear a logo of some sort, then perhaps go through a menu structure to set up your game. Once that happens, the game world might then be set up by loading a map or some sort of file. Usually then, you'd be ready to start your game loop and the action for the level would begin. So where would the game loop and all this code live? For me, I like to create a game class where the game loop would be placed. From the game class, you would start your game and initiate your pre-game menus etc and eventually start your game loop. Make sense? • Entities You can think of entities as your most basic game elements. I.E. every single thing which exists in your game is an entity. Everything in the game, and even the game world itself can be considered an entity if you choose. So, your entity class needs to be really generic while still providing all of the basics that everything in your game needs. So what would this look like? Well, everythi
Re: [Audyssey] Intro to game engine creation
hI there thank you for clearing that up for me. now I know how to look at it. bfn James -- From: "Thomas Ward" Sent: Friday, August 09, 2013 9:20 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Intro to game engine creation Hi Jacob, Well, I regret to say I think your discussion of utensils was more confusing than it needs to be. You lost me a bit there when discussing the utensils and I know what inheritance is. When discussing inheritance and multiple inheritance I think any examples should be as simple as possible to get the salient points across. That's why I prefer to use animals as a talking point. For example, a master class might be called animal. It would have functions for walk, swim, have hair color, etc. A subclass or child class of animal would inherit the functionality of animal, but add or build special functionality on top of it. Say a dog class would add pant, bark, wag tail, wine, etc. A cat subclass would inherit the animal class, but add special functionality like purr, meow, hiss, and so on. Each starts with animal as a base class, but builds on it and gets more specialized as you work your way down through the different levels. If I really wanted to I could further divide my code up into a master class like animal, then have a mammal subclass, with cat, dog, and rabbit, as child classes of mammal. That's the easiest way I know of to explain inheritance. Cheers! On 8/9/13, Jacob Kruger wrote: Might be a form of OT reply, but, when try to explain entities/classes/object oriented programming to people, one of the common examples I bring up to explain concept of parent-child/inheritance is something like utensils - know sounds silly, but bear with me... As in, in the kitchen drawer you store utensils, and they all share some similarities, like generally being made of metal, or plastic, but, then there are some general attributes/properties that different utensils might all have in common, like length, materials, colours collection, and targeted meal types/usage, or target ingredient types. Then when you take it further, there are, say 3 specific/separate types of utensils - knife, fork, and spoon, and each of these children of the utensil parent class/object has a few of it's own specific forms of properties/attributes - knives are of different types, and also include further attributes/children types like steak knife, serration, edge type, point type, and general functionalities, whereas forks would specifically focus on something like shape of and number of points, and then with spoons, you might again have at least 3 child types - table spoon, dessert spoon and teaspoon, and all of these might, for example share a specific property/attribute relating to cubic capacity, which would therefore have been assigned to the spoon type/entity, etc. etcLAM! (laughing-at-myself) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
Hi Jacob, Well, I regret to say I think your discussion of utensils was more confusing than it needs to be. You lost me a bit there when discussing the utensils and I know what inheritance is. When discussing inheritance and multiple inheritance I think any examples should be as simple as possible to get the salient points across. That's why I prefer to use animals as a talking point. For example, a master class might be called animal. It would have functions for walk, swim, have hair color, etc. A subclass or child class of animal would inherit the functionality of animal, but add or build special functionality on top of it. Say a dog class would add pant, bark, wag tail, wine, etc. A cat subclass would inherit the animal class, but add special functionality like purr, meow, hiss, and so on. Each starts with animal as a base class, but builds on it and gets more specialized as you work your way down through the different levels. If I really wanted to I could further divide my code up into a master class like animal, then have a mammal subclass, with cat, dog, and rabbit, as child classes of mammal. That's the easiest way I know of to explain inheritance. Cheers! On 8/9/13, Jacob Kruger wrote: > Might be a form of OT reply, but, when try to explain > entities/classes/object oriented programming to people, one of the common > examples I bring up to explain concept of parent-child/inheritance is > something like utensils - know sounds silly, but bear with me... > > As in, in the kitchen drawer you store utensils, and they all share some > similarities, like generally being made of metal, or plastic, but, then > there are some general attributes/properties that different utensils might > all have in common, like length, materials, colours collection, and targeted > > meal types/usage, or target ingredient types. > > Then when you take it further, there are, say 3 specific/separate types of > utensils - knife, fork, and spoon, and each of these children of the utensil > > parent class/object has a few of it's own specific forms of > properties/attributes - knives are of different types, and also include > further attributes/children types like steak knife, serration, edge type, > point type, and general functionalities, whereas forks would specifically > focus on something like shape of and number of points, and then with spoons, > > you might again have at least 3 child types - table spoon, dessert spoon and > > teaspoon, and all of these might, for example share a specific > property/attribute relating to cubic capacity, which would therefore have > been assigned to the spoon type/entity, etc. etcLAM! > (laughing-at-myself) > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro to game engine creation
what??? bfn James -- From: "Jacob Kruger" Sent: Friday, August 09, 2013 2:58 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Intro to game engine creation Might be a form of OT reply, but, when try to explain entities/classes/object oriented programming to people, one of the common examples I bring up to explain concept of parent-child/inheritance is something like utensils - know sounds silly, but bear with me... As in, in the kitchen drawer you store utensils, and they all share some similarities, like generally being made of metal, or plastic, but, then there are some general attributes/properties that different utensils might all have in common, like length, materials, colours collection, and targeted meal types/usage, or target ingredient types. Then when you take it further, there are, say 3 specific/separate types of utensils - knife, fork, and spoon, and each of these children of the utensil parent class/object has a few of it's own specific forms of properties/attributes - knives are of different types, and also include further attributes/children types like steak knife, serration, edge type, point type, and general functionalities, whereas forks would specifically focus on something like shape of and number of points, and then with spoons, you might again have at least 3 child types - table spoon, dessert spoon and teaspoon, and all of these might, for example share a specific property/attribute relating to cubic capacity, which would therefore have been assigned to the spoon type/entity, etc. etcLAM! (laughing-at-myself) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 7:46 AM Subject: [Audyssey] Intro to game engine creation Hi All, -Thought I'd take a few minutes and write a very light introductory note about the creation of a game engine, as this topic has come up from time to time. this is just my own style so feel free to contribute or critique. :) People have asked of late about classes and how to organize them. I.E. Player classes and such. Let me start at the beginning. • the game loop this is essentially the heart of any game with any kind of real-time actions. The game loop is simply a loop which does only a few things over and over and over again. An example might be: Start of loop render entities etc Get player input Perform physics / collision detection etc) end loop that's essentially it. So what are entities? I define entities as all of the elements within the game, and possibly even the game world itself. This means the player, the items, the game's characters. So the first thing in my loop is to render everything in the game that needs to be updated every frame. A frame is one pass of the game loop. So everything is displayed (video or audio) then we get the player's input. Lastly I process the states of all of the entities and then when the loop comes around again, everything is rendered in it's new state. So that is essentially what keeps your game going. Depending on the player input, the game may be paused, saved, ended etc. When those things happen, the game loop is stopped and appropriate methods are called. Also, when the game starts, the game loop does not just start automatically. Maybe you'll see or hear a logo of some sort, then perhaps go through a menu structure to set up your game. Once that happens, the game world might then be set up by loading a map or some sort of file. Usually then, you'd be ready to start your game loop and the action for the level would begin. So where would the game loop and all this code live? For me, I like to create a game class where the game loop would be placed. From the game class, you would start your game and initiate your pre-game menus etc and eventually start your game loop. Make sense? • Entities You can think of entities as your most basic game elements. I.E. every single thing which exists in your game is an entity. Everything in the game, and even the game world itself can be considered an entity if you choose. So, your entity class needs to be really generic while still providing all of the basics that everything in your game needs. So what would this look like? Well, everything needs a shape and a place to exist. So I might define a position and bounding box or sphere. In the case of the world, I might have a shape defined by importing a map file. entities also need to be able to move if they want to, so you'll need to add methods in them to reposition them. they also need to perform artificial intelligence (AI) as well as perform actions. Lastly, they need to respond to touches. I.E. what happens
Re: [Audyssey] Intro to game engine creation
Hello Thank you for sharing that. It made lots of cence. bfn James -- From: "Cara Quinn" Sent: Friday, August 09, 2013 1:46 AM To: "Gamers Discussion list" Subject: [Audyssey] Intro to game engine creation Hi All, -Thought I'd take a few minutes and write a very light introductory note about the creation of a game engine, as this topic has come up from time to time. this is just my own style so feel free to contribute or critique. :) People have asked of late about classes and how to organize them. I.E. Player classes and such. Let me start at the beginning. • the game loop this is essentially the heart of any game with any kind of real-time actions. The game loop is simply a loop which does only a few things over and over and over again. An example might be: Start of loop render entities etc Get player input Perform physics / collision detection etc) end loop that's essentially it. So what are entities? I define entities as all of the elements within the game, and possibly even the game world itself. This means the player, the items, the game's characters. So the first thing in my loop is to render everything in the game that needs to be updated every frame. A frame is one pass of the game loop. So everything is displayed (video or audio) then we get the player's input. Lastly I process the states of all of the entities and then when the loop comes around again, everything is rendered in it's new state. So that is essentially what keeps your game going. Depending on the player input, the game may be paused, saved, ended etc. When those things happen, the game loop is stopped and appropriate methods are called. Also, when the game starts, the game loop does not just start automatically. Maybe you'll see or hear a logo of some sort, then perhaps go through a menu structure to set up your game. Once that happens, the game world might then be set up by loading a map or some sort of file. Usually then, you'd be ready to start your game loop and the action for the level would begin. So where would the game loop and all this code live? For me, I like to create a game class where the game loop would be placed. From the game class, you would start your game and initiate your pre-game menus etc and eventually start your game loop. Make sense? • Entities You can think of entities as your most basic game elements. I.E. every single thing which exists in your game is an entity. Everything in the game, and even the game world itself can be considered an entity if you choose. So, your entity class needs to be really generic while still providing all of the basics that everything in your game needs. So what would this look like? Well, everything needs a shape and a place to exist. So I might define a position and bounding box or sphere. In the case of the world, I might have a shape defined by importing a map file. entities also need to be able to move if they want to, so you'll need to add methods in them to reposition them. they also need to perform artificial intelligence (AI) as well as perform actions. Lastly, they need to respond to touches. I.E. what happens when other entities come into contact with them? What do they do? to create an entity class which satisfies these requirements you can add both variables and functions (or methods) which all of the game elements can draw from to do what they need to. In fact, since all elements of our game share the entity class, we call that inheritance. All game items and creatures and such all inherit from the entity class. Think of the entity class as being the parent of all other game elements. So this means that the variables and methods in the entity class are all able to be used by every other class which inherits from Entity. Does this make sense? If we add a variable called health to our Entity class, then every class which is an entity will have health. Each entity may use that health amount differently, but they all have their own amount of health. If Entity can move using a move method, then every class which is an Entity can also move. Now each class may be able to move in a different way, but they all share the basic ability to move. I think that's all I'll touch on for now. I know, this one was short. :) -Getting sleepy so I'll leave further discussion for another day. :) Hope this makes sense and that others will share their own style / tips etc. Night All and thanks for reading! Smiles, Cara :)--- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://a
Re: [Audyssey] Intro to game engine creation
Hi, I understood what Cara implied, but you, Jacob, just confused the s**t out of me. I get the basic, but when I try to set formulas, that's where the problem lays. Which is funny, because I passed both college algebra with an A, but I just can't understand how to apply it to gaming. I'm sure it's something simple that I just can't see, but I will keep on banging my head on the wall. LOL! Hey, Cara, hope you keep on posting; hopefully I will comprehend your way of thinking. Sent from my jPhone 5 On Aug 9, 2013, at 1:58 AM, "Jacob Kruger" wrote: > Might be a form of OT reply, but, when try to explain entities/classes/object > oriented programming to people, one of the common examples I bring up to > explain concept of parent-child/inheritance is something like utensils - know > sounds silly, but bear with me... > > As in, in the kitchen drawer you store utensils, and they all share some > similarities, like generally being made of metal, or plastic, but, then there > are some general attributes/properties that different utensils might all have > in common, like length, materials, colours collection, and targeted meal > types/usage, or target ingredient types. > > Then when you take it further, there are, say 3 specific/separate types of > utensils - knife, fork, and spoon, and each of these children of the utensil > parent class/object has a few of it's own specific forms of > properties/attributes - knives are of different types, and also include > further attributes/children types like steak knife, serration, edge type, > point type, and general functionalities, whereas forks would specifically > focus on something like shape of and number of points, and then with spoons, > you might again have at least 3 child types - table spoon, dessert spoon and > teaspoon, and all of these might, for example share a specific > property/attribute relating to cubic capacity, which would therefore have > been assigned to the spoon type/entity, etc. etcLAM! (laughing-at-myself) > > Stay well > > Jacob Kruger > Blind Biker > Skype: BlindZA > '...fate had broken his body, but not his spirit...' > > - Original Message - From: "Cara Quinn" > To: "Gamers Discussion list" > Sent: Friday, August 09, 2013 7:46 AM > Subject: [Audyssey] Intro to game engine creation > > > Hi All, > > -Thought I'd take a few minutes and write a very light introductory note > about the creation of a game engine, as this topic has come up from time to > time. > > this is just my own style so feel free to contribute or critique. :) > > People have asked of late about classes and how to organize them. I.E. Player > classes and such. > > Let me start at the beginning. > > • the game loop > > this is essentially the heart of any game with any kind of real-time actions. > > The game loop is simply a loop which does only a few things over and over and > over again. An example might be: > > Start of loop > > render entities etc > > Get player input > > Perform physics / collision detection etc) > > end loop > > that's essentially it. > > So what are entities? > > I define entities as all of the elements within the game, and possibly even > the game world itself. This means the player, the items, the game's > characters. > > So the first thing in my loop is to render everything in the game that needs > to be updated every frame. A frame is one pass of the game loop. > > So everything is displayed (video or audio) then we get the player's input. > > Lastly I process the states of all of the entities and then when the loop > comes around again, everything is rendered in it's new state. > > So that is essentially what keeps your game going. > > Depending on the player input, the game may be paused, saved, ended etc. When > those things happen, the game loop is stopped and appropriate methods are > called. > > Also, when the game starts, the game loop does not just start automatically. > Maybe you'll see or hear a logo of some sort, then perhaps go through a menu > structure to set up your game. Once that happens, the game world might then > be set up by loading a map or some sort of file. Usually then, you'd be ready > to start your game loop and the action for the level would begin. > > So where would the game loop and all this code live? > > For me, I like to create a game class where the game loop would be placed. > From the game class, you would start your game and initiate your pre-game > menus etc and eventually start your game loop. Make sense? > > • Entities > > You can think of entities
Re: [Audyssey] Intro to game engine creation
Might be a form of OT reply, but, when try to explain entities/classes/object oriented programming to people, one of the common examples I bring up to explain concept of parent-child/inheritance is something like utensils - know sounds silly, but bear with me... As in, in the kitchen drawer you store utensils, and they all share some similarities, like generally being made of metal, or plastic, but, then there are some general attributes/properties that different utensils might all have in common, like length, materials, colours collection, and targeted meal types/usage, or target ingredient types. Then when you take it further, there are, say 3 specific/separate types of utensils - knife, fork, and spoon, and each of these children of the utensil parent class/object has a few of it's own specific forms of properties/attributes - knives are of different types, and also include further attributes/children types like steak knife, serration, edge type, point type, and general functionalities, whereas forks would specifically focus on something like shape of and number of points, and then with spoons, you might again have at least 3 child types - table spoon, dessert spoon and teaspoon, and all of these might, for example share a specific property/attribute relating to cubic capacity, which would therefore have been assigned to the spoon type/entity, etc. etcLAM! (laughing-at-myself) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Friday, August 09, 2013 7:46 AM Subject: [Audyssey] Intro to game engine creation Hi All, -Thought I'd take a few minutes and write a very light introductory note about the creation of a game engine, as this topic has come up from time to time. this is just my own style so feel free to contribute or critique. :) People have asked of late about classes and how to organize them. I.E. Player classes and such. Let me start at the beginning. • the game loop this is essentially the heart of any game with any kind of real-time actions. The game loop is simply a loop which does only a few things over and over and over again. An example might be: Start of loop render entities etc Get player input Perform physics / collision detection etc) end loop that's essentially it. So what are entities? I define entities as all of the elements within the game, and possibly even the game world itself. This means the player, the items, the game's characters. So the first thing in my loop is to render everything in the game that needs to be updated every frame. A frame is one pass of the game loop. So everything is displayed (video or audio) then we get the player's input. Lastly I process the states of all of the entities and then when the loop comes around again, everything is rendered in it's new state. So that is essentially what keeps your game going. Depending on the player input, the game may be paused, saved, ended etc. When those things happen, the game loop is stopped and appropriate methods are called. Also, when the game starts, the game loop does not just start automatically. Maybe you'll see or hear a logo of some sort, then perhaps go through a menu structure to set up your game. Once that happens, the game world might then be set up by loading a map or some sort of file. Usually then, you'd be ready to start your game loop and the action for the level would begin. So where would the game loop and all this code live? For me, I like to create a game class where the game loop would be placed. From the game class, you would start your game and initiate your pre-game menus etc and eventually start your game loop. Make sense? • Entities You can think of entities as your most basic game elements. I.E. every single thing which exists in your game is an entity. Everything in the game, and even the game world itself can be considered an entity if you choose. So, your entity class needs to be really generic while still providing all of the basics that everything in your game needs. So what would this look like? Well, everything needs a shape and a place to exist. So I might define a position and bounding box or sphere. In the case of the world, I might have a shape defined by importing a map file. entities also need to be able to move if they want to, so you'll need to add methods in them to reposition them. they also need to perform artificial intelligence (AI) as well as perform actions. Lastly, they need to respond to touches. I.E. what happens when other entities come into contact with them? What do they do? to create an entity class which satisfies these requirements you can add both variables and functions (or methods) which all of the game elements can draw from to do what th
[Audyssey] Intro to game engine creation
Hi All, -Thought I'd take a few minutes and write a very light introductory note about the creation of a game engine, as this topic has come up from time to time. this is just my own style so feel free to contribute or critique. :) People have asked of late about classes and how to organize them. I.E. Player classes and such. Let me start at the beginning. • the game loop this is essentially the heart of any game with any kind of real-time actions. The game loop is simply a loop which does only a few things over and over and over again. An example might be: Start of loop render entities etc Get player input Perform physics / collision detection etc) end loop that's essentially it. So what are entities? I define entities as all of the elements within the game, and possibly even the game world itself. This means the player, the items, the game's characters. So the first thing in my loop is to render everything in the game that needs to be updated every frame. A frame is one pass of the game loop. So everything is displayed (video or audio) then we get the player's input. Lastly I process the states of all of the entities and then when the loop comes around again, everything is rendered in it's new state. So that is essentially what keeps your game going. Depending on the player input, the game may be paused, saved, ended etc. When those things happen, the game loop is stopped and appropriate methods are called. Also, when the game starts, the game loop does not just start automatically. Maybe you'll see or hear a logo of some sort, then perhaps go through a menu structure to set up your game. Once that happens, the game world might then be set up by loading a map or some sort of file. Usually then, you'd be ready to start your game loop and the action for the level would begin. So where would the game loop and all this code live? For me, I like to create a game class where the game loop would be placed. >From the game class, you would start your game and initiate your pre-game menus etc and eventually start your game loop. Make sense? • Entities You can think of entities as your most basic game elements. I.E. every single thing which exists in your game is an entity. Everything in the game, and even the game world itself can be considered an entity if you choose. So, your entity class needs to be really generic while still providing all of the basics that everything in your game needs. So what would this look like? Well, everything needs a shape and a place to exist. So I might define a position and bounding box or sphere. In the case of the world, I might have a shape defined by importing a map file. entities also need to be able to move if they want to, so you'll need to add methods in them to reposition them. they also need to perform artificial intelligence (AI) as well as perform actions. Lastly, they need to respond to touches. I.E. what happens when other entities come into contact with them? What do they do? to create an entity class which satisfies these requirements you can add both variables and functions (or methods) which all of the game elements can draw from to do what they need to. In fact, since all elements of our game share the entity class, we call that inheritance. All game items and creatures and such all inherit from the entity class. Think of the entity class as being the parent of all other game elements. So this means that the variables and methods in the entity class are all able to be used by every other class which inherits from Entity. Does this make sense? If we add a variable called health to our Entity class, then every class which is an entity will have health. Each entity may use that health amount differently, but they all have their own amount of health. If Entity can move using a move method, then every class which is an Entity can also move. Now each class may be able to move in a different way, but they all share the basic ability to move. I think that's all I'll touch on for now. I know, this one was short. :) -Getting sleepy so I'll leave further discussion for another day. :) Hope this makes sense and that others will share their own style / tips etc. Night All and thanks for reading! Smiles, Cara :)--- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] intro and questions
Hi Orin and all, Might I just say something real quick about BGT and Laurel's request. As I recall Laurel seemed interested in creating games for her IPhone. While I agree using BGT for Windows games is the best place to start, but if Laurel wants to write games for her IPhone BGT won't work. She'll have to consider a programming language and tools supported by her IPhone. Keep that in mind when handing out suggestions like this. Cheers! On 11/21/11, Orin wrote: > Hi, > > May I suggest the Blastbay Game Engine for writing games at > http://www.blastbay.com > > It's got a pretty extensive manual and community forum. It's the first > language where when I read the manual I have an understanding of things, > though designing games that I have in my head and turning them into code is > the most difficult thing for me. > > Orin > orin8...@gmail.com > Twitter: http://www.twitter.com/orinks > Skype: orin1112 > > > > On Nov 21, 2011, at 7:05 PM, Christina wrote: > >> Hello and welcome to the list. >> Unfortunately, I can't answer your questions. >> I hope you find lots of good games and ideas here. >> Christina >> >> - Original Message - >> From: "Laurel" >> To: >> Sent: Sunday, November 20, 2011 5:11 PM >> Subject: [Audyssey] intro and questions >> >> >> Hello all, >> My name is Laurel and I just became a member of this list. I want to >> tame a moment and introduce myself to you all. I also have a few >> questions for you all. >> I am from Dallas Texas and am a third year university student. I study >> French and Russian and love learning languages! I use JAWS screen >> reader along with an iPhone. I have a yellow lab female guide dog from >> Guide Dogs for the Blind named Stockard. >> I am interested in learning to write and create text based games as >> well as iPhone applications and other accessible games for blind >> people. This leads me to my questions. /smiles/ I know that in order >> to write apps and games I need to learn a computer language so that I >> can code properly. I also know that there are a tun of computer >> programs out there that can help you write and design your games and >> apps. My first question is what are the computer programs out there >> that are the most JAWS accessible? I am having a hard time deciding >> whether I should try to use c++, java or what because I don't know >> what is good with JAWS. My second question is, I'm wondering if any of >> you would be willing to menter me some. Like I said, I'm just learning >> how to do this and I'm still learning the different computer languages >> used to create games/apps. So would somebody be willing to menter me >> and help me learn how to do this? Basically, I need somebody to help >> me get started and point me in the right direction as far as resources >> and helping me choose which programs to use, how to go about creating >> a game etc. >> >> Thanks, >> Laurel and Stockard >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] intro and questions
Hi, May I suggest the Blastbay Game Engine for writing games at http://www.blastbay.com It's got a pretty extensive manual and community forum. It's the first language where when I read the manual I have an understanding of things, though designing games that I have in my head and turning them into code is the most difficult thing for me. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Nov 21, 2011, at 7:05 PM, Christina wrote: > Hello and welcome to the list. > Unfortunately, I can't answer your questions. > I hope you find lots of good games and ideas here. > Christina > > - Original Message - > From: "Laurel" > To: > Sent: Sunday, November 20, 2011 5:11 PM > Subject: [Audyssey] intro and questions > > > Hello all, > My name is Laurel and I just became a member of this list. I want to > tame a moment and introduce myself to you all. I also have a few > questions for you all. > I am from Dallas Texas and am a third year university student. I study > French and Russian and love learning languages! I use JAWS screen > reader along with an iPhone. I have a yellow lab female guide dog from > Guide Dogs for the Blind named Stockard. > I am interested in learning to write and create text based games as > well as iPhone applications and other accessible games for blind > people. This leads me to my questions. /smiles/ I know that in order > to write apps and games I need to learn a computer language so that I > can code properly. I also know that there are a tun of computer > programs out there that can help you write and design your games and > apps. My first question is what are the computer programs out there > that are the most JAWS accessible? I am having a hard time deciding > whether I should try to use c++, java or what because I don't know > what is good with JAWS. My second question is, I'm wondering if any of > you would be willing to menter me some. Like I said, I'm just learning > how to do this and I'm still learning the different computer languages > used to create games/apps. So would somebody be willing to menter me > and help me learn how to do this? Basically, I need somebody to help > me get started and point me in the right direction as far as resources > and helping me choose which programs to use, how to go about creating > a game etc. > > Thanks, > Laurel and Stockard > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] intro and questions
Hi Laurel, Well, to begin with when it comes to the subject of what programming language/languages to use that depends on a lot of factors. Fact is if you ask 10 programmers that question chances are you will get 10 different answers in return. That's because a lot of it comes down to personal preference. What I mean by that is you really have to know what exactly you want the language to do, and what you find easiest to work with. For instance, C-style languages like C++, Java, and C# .Net all have a C-style syntax using lots of braces, brackets, and that sort of thing to define blocks of code. Basic style languages such as Visual Basic .Net uses a lot of words instead of symbols like Sub, End Sub, Class, End Class, etc to begin and end blocks of code. Then, there are languages like Python that have very little to no sintax at all and you define blocks of code through spacing and indention. Obviously, everyone has there preference which language is easiest to work with, and some people like one coding convention over another. this makes the choice extremely personal. Other things to think about is what platform or platforms you will be programming for, what tools are accessible for that language, and what types of games you will be creating. This largely would effect what languages you might choose to use as well. For example, you mentioned writing text adventures. The easiest way to do that is use one of the text adventure specific languages such as Inform 7, create the adventure in the Inform IDE/Compiler, and then run the file using your favorite Inform interpreter like Frotz, Winfrotz, etc. Its not necessary to use an all purpose language like C or C++ to write a text adventure unless of course you plan to write several different types of games besides just text adventures. Finally, as far accessibility goes you don't really have to have a big fansy IDE to write games and other software. Mostly what you need is a plane text editor like Windows Notepad to write the source code, IE the stuff you can read, and then compile it with the compiler of your choice. Accessibility is largely up to weather you feel more comfortable with a graphical IDE/compiler or if you would rather work with command line text tools.Most development software such as Microsoft's Visual Studio come with both a graphical environment, and an optional command line environment with text only tools. So I think the place to start is to figure out what language you want to work with, and then find the tools that is most accessible for that programming language. Oh, and before I forget there is one other option that needs mentioning. For a beginner thinking about creating Windows games Philip Bennefall has created an accessible game programming engine called BGT. At the moment its a Windows only product, but it might be a good place to start. Cheers! On 11/20/11, Laurel wrote: > Hello all, > My name is Laurel and I just became a member of this list. I want to > tame a moment and introduce myself to you all. I also have a few > questions for you all. > I am from Dallas Texas and am a third year university student. I study > French and Russian and love learning languages! I use JAWS screen > reader along with an iPhone. I have a yellow lab female guide dog from > Guide Dogs for the Blind named Stockard. > I am interested in learning to write and create text based games as > well as iPhone applications and other accessible games for blind > people. This leads me to my questions. /smiles/ I know that in order > to write apps and games I need to learn a computer language so that I > can code properly. I also know that there are a tun of computer > programs out there that can help you write and design your games and > apps. My first question is what are the computer programs out there > that are the most JAWS accessible? I am having a hard time deciding > whether I should try to use c++, java or what because I don't know > what is good with JAWS. My second question is, I'm wondering if any of > you would be willing to menter me some. Like I said, I'm just learning > how to do this and I'm still learning the different computer languages > used to create games/apps. So would somebody be willing to menter me > and help me learn how to do this? Basically, I need somebody to help > me get started and point me in the right direction as far as resources > and helping me choose which programs to use, how to go about creating > a game etc. > > Thanks, > Laurel and Stockard > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail
Re: [Audyssey] intro and questions
Hello and welcome to the list. Unfortunately, I can't answer your questions. I hope you find lots of good games and ideas here. Christina - Original Message - From: "Laurel" To: Sent: Sunday, November 20, 2011 5:11 PM Subject: [Audyssey] intro and questions Hello all, My name is Laurel and I just became a member of this list. I want to tame a moment and introduce myself to you all. I also have a few questions for you all. I am from Dallas Texas and am a third year university student. I study French and Russian and love learning languages! I use JAWS screen reader along with an iPhone. I have a yellow lab female guide dog from Guide Dogs for the Blind named Stockard. I am interested in learning to write and create text based games as well as iPhone applications and other accessible games for blind people. This leads me to my questions. /smiles/ I know that in order to write apps and games I need to learn a computer language so that I can code properly. I also know that there are a tun of computer programs out there that can help you write and design your games and apps. My first question is what are the computer programs out there that are the most JAWS accessible? I am having a hard time deciding whether I should try to use c++, java or what because I don't know what is good with JAWS. My second question is, I'm wondering if any of you would be willing to menter me some. Like I said, I'm just learning how to do this and I'm still learning the different computer languages used to create games/apps. So would somebody be willing to menter me and help me learn how to do this? Basically, I need somebody to help me get started and point me in the right direction as far as resources and helping me choose which programs to use, how to go about creating a game etc. Thanks, Laurel and Stockard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] intro and questions
Hello all, My name is Laurel and I just became a member of this list. I want to tame a moment and introduce myself to you all. I also have a few questions for you all. I am from Dallas Texas and am a third year university student. I study French and Russian and love learning languages! I use JAWS screen reader along with an iPhone. I have a yellow lab female guide dog from Guide Dogs for the Blind named Stockard. I am interested in learning to write and create text based games as well as iPhone applications and other accessible games for blind people. This leads me to my questions. /smiles/ I know that in order to write apps and games I need to learn a computer language so that I can code properly. I also know that there are a tun of computer programs out there that can help you write and design your games and apps. My first question is what are the computer programs out there that are the most JAWS accessible? I am having a hard time deciding whether I should try to use c++, java or what because I don't know what is good with JAWS. My second question is, I'm wondering if any of you would be willing to menter me some. Like I said, I'm just learning how to do this and I'm still learning the different computer languages used to create games/apps. So would somebody be willing to menter me and help me learn how to do this? Basically, I need somebody to help me get started and point me in the right direction as far as resources and helping me choose which programs to use, how to go about creating a game etc. Thanks, Laurel and Stockard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro and a question about pinball classic
Welcome to the list, new person! This list is fun, very much so. So just have a good time! And for the rest of you guys, here is a mod for danger city that I have created - its practically finished. Your comments are well and truly appreciated. Here is the link: http://dl.dropbox.com/u/1891978/mortal%20kombat%20mod%20%28unofficial%29.zip Hope this all works, Ben/destroyer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lelia Struve Sent: 23 February 2011 22:14 To: gamers@audyssey.org Subject: [Audyssey] Intro and a question about pinball classic Hi all, my name is lelia and here is my question. When answering please know that I've never played pinball, I've heard the sounds of pinball but have neve seen a pinball machine that I can remember. so what I wanna know is how do I play the tables on the pinball classic game and which is the easiest one to start with, I'm assuming its the soccer table. thanks for any informative tips you can give. -- Lelia Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro and a question about pinball classic
There is also a good description of this in the user's guide to the original pack of pinball tables. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, February 23, 2011 5:40 PM Subject: Re: [Audyssey] Intro and a question about pinball classic Hi Lelia and welcome to the list. I can't recall if it's the same in the esp pinball classic manual, but in the xtreme manual there is a very good explanation of the mechanics of pinball. Basically the principle is you have a table which inclines steadily in front of you. On this is a ball bearing which obviously will naturally roll down towards you, however you can propelle the ball up the table by flicking it with flippers, small paddles usually two situated in the middle of the bottom edge of the table. Going up the table away from you are various things your ball can roll around when flicked, targits to hit to score points, bumpers to bounce your ball off, switches which change the layout of the table or make something special happen etc. The object is to hit the ball precisely with your flippers in order to propelle it up the table away from you hitting as many important targits and scoring as many points as possible. the bad news though is should the ball fall to the bottom of the table completely past your flippers, or indeed on some of the nastier tables should it run over some specific drains, it'll be lost and that turn will be over. Hope this explains things. This is only the general principle of pinball, and really I'd advise checking the manual for both a full explanation, and also an explaantion of how the tables work. I'd also advise trying esp pinball xtreme, not only are the tables much improved on, but imho the sounds used for things like scanning the table audibly are more logical and easier to handle. as to which classic table is easiest, well I'm not sure sinse I've only played the demo I'm afraid, though I recall the wild west table as not being so bad, though that might be just because I've played the xtreme version in pinball party pack vol 1. Hth. beware the Grue! dark. - Original Message - From: "Lelia Struve" To: Sent: Wednesday, February 23, 2011 10:13 PM Subject: [Audyssey] Intro and a question about pinball classic Hi all, my name is lelia and here is my question. When answering please know that I've never played pinball, I've heard the sounds of pinball but have neve seen a pinball machine that I can remember. so what I wanna know is how do I play the tables on the pinball classic game and which is the easiest one to start with, I'm assuming its the soccer table. thanks for any informative tips you can give. -- Lelia Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro and a question about pinball classic
I've never played it either, but do have it in the depths of my external hard drive. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lelia Struve Sent: 23 February 2011 22:14 To: gamers@audyssey.org Subject: [Audyssey] Intro and a question about pinball classic Hi all, my name is lelia and here is my question. When answering please know that I've never played pinball, I've heard the sounds of pinball but have neve seen a pinball machine that I can remember. so what I wanna know is how do I play the tables on the pinball classic game and which is the easiest one to start with, I'm assuming its the soccer table. thanks for any informative tips you can give. -- Lelia Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro and a question about pinball classic
Hi Lelia and welcome to the list. I can't recall if it's the same in the esp pinball classic manual, but in the xtreme manual there is a very good explanation of the mechanics of pinball. Basically the principle is you have a table which inclines steadily in front of you. On this is a ball bearing which obviously will naturally roll down towards you, however you can propelle the ball up the table by flicking it with flippers, small paddles usually two situated in the middle of the bottom edge of the table. Going up the table away from you are various things your ball can roll around when flicked, targits to hit to score points, bumpers to bounce your ball off, switches which change the layout of the table or make something special happen etc. The object is to hit the ball precisely with your flippers in order to propelle it up the table away from you hitting as many important targits and scoring as many points as possible. the bad news though is should the ball fall to the bottom of the table completely past your flippers, or indeed on some of the nastier tables should it run over some specific drains, it'll be lost and that turn will be over. Hope this explains things. This is only the general principle of pinball, and really I'd advise checking the manual for both a full explanation, and also an explaantion of how the tables work. I'd also advise trying esp pinball xtreme, not only are the tables much improved on, but imho the sounds used for things like scanning the table audibly are more logical and easier to handle. as to which classic table is easiest, well I'm not sure sinse I've only played the demo I'm afraid, though I recall the wild west table as not being so bad, though that might be just because I've played the xtreme version in pinball party pack vol 1. Hth. beware the Grue! dark. - Original Message - From: "Lelia Struve" To: Sent: Wednesday, February 23, 2011 10:13 PM Subject: [Audyssey] Intro and a question about pinball classic Hi all, my name is lelia and here is my question. When answering please know that I've never played pinball, I've heard the sounds of pinball but have neve seen a pinball machine that I can remember. so what I wanna know is how do I play the tables on the pinball classic game and which is the easiest one to start with, I'm assuming its the soccer table. thanks for any informative tips you can give. -- Lelia Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Intro and a question about pinball classic
Hi all, my name is lelia and here is my question. When answering please know that I've never played pinball, I've heard the sounds of pinball but have neve seen a pinball machine that I can remember. so what I wanna know is how do I play the tables on the pinball classic game and which is the easiest one to start with, I'm assuming its the soccer table. thanks for any informative tips you can give. -- Lelia Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro and random linux tips
Hi James, Quote linux (soundrts is the only linux-native game I've tried), be sure to disable or uninstall PulseAudio if you have it. SDL and other sound mixing apps use ALSA, and there is a noticable amount of lag when using pulse with these apps (SoundRTS played a sound from 1-3 seconds after a keypress on my 1.6 ghz netbook). End quote Yes, during our research we encountered this issue first hand. At the time we weren't aware of what was causing the lag, and that may explain some of the problems we are experiencing with our Linux products. As you might or might not be aware in addition to the Windows releases of Mysteries of the Ancients and USA Raceway we have some cross platform games under development as well. As a result sometime in late 2009 or early 2010 games for the Linux platform should begin showing up on our products page. Quote Speaking of linux gaming, wine is definitely not out of the question - I've managed to run superdeekout, some lworks free games (betas of super egg hunt and toy robbery) almost entirely successfully after registering dlls (lworks games drop out some sounds like chicken clucking or flapping or your footsteps but they're still playable). I have had more trouble before wine 1.0 was released late last summer, but now more programs run than ever. End quote Well, we looked at wine for Mac OS X and Linux and discovered it works but isn't a practical solution. As you pointed out sounds can often drop out, keyboard/joystick input doesn't respond correctly, or other things can go wrong with a game under wine. We managed to get Shades of Doom to play under wine 1.0, but it didn't play exactly perfect. As a result from a development and tech support standpoint we decided to go native Linux rather than depend on wine for our games. Though, for playing games like Jim Kitchen's games Wine works quite well. Quote I've shifted completely away from windows (haven't used it since the beginning of the year), and darwine on the mac works a little less well than it's linux equivalent. Despite that, Super Deekout runs perfectly on both. End quote Glad to see there is another Linux fan on list here. I also spend most of my time in Linux if i can help it. That is part of my interest in making Linux and Mac ports of my games. If you want a no non-sense Windows game emulator i'd say Cedega is a good start. In my experience some games run better with Cedega than Wine, but I've seen where some games work better with wine than Cedega. Neither solution is perfect and running Windows only games on Linux is tricky at best. However, i am glad to know some games like Super Deecout run equally well on Mac and Linux via emulation. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro and random linux tips
If you don't mind me asking, which varient of linux do you use? You can fire an off-list reply at me if you so choose. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of James Dietz Sent: February 12, 2009 5:02 PM To: gamers@audyssey.org Subject: [Audyssey] Intro and random linux tips Hey, I'm James. I've been an audiogamer for a while now. My first was PCS' shooting range, mobius and foxhounds back in 1997. Grizzly Gulch came 3 years later, and only in 03 did I discover companies like ESP and Lworks. I've been hooked ever since. My favorite game is technoshock, followed by SOD. Sidescrollers are fun, and the original alchemy monty showed a lot of promise. Tom's version sounds fun too. Instead of waiting for a time when this might apply, I thought I'd throw this at the end of my message, as I just discovered this and wouldn't want to forget it. If anyone attempts to play games under linux (soundrts is the only linux-native game I've tried), be sure to disable or uninstall PulseAudio if you have it. SDL and other sound mixing apps use ALSA, and there is a noticable amount of lag when using pulse with these apps (SoundRTS played a sound from 1-3 seconds after a keypress on my 1.6 ghz netbook). Speaking of linux gaming, wine is definitely not out of the question - I've managed to run superdeekout, some lworks free games (betas of super egg hunt and toy robbery) almost entirely successfully after registering dlls (lworks games drop out some sounds like chicken clucking or flapping or your footsteps but they're still playable). I have had more trouble before wine 1.0 was released late last summer, but now more programs run than ever (unfortunately technoshock plays intro and menu sound, but keyboard input doesn't work at all *WHY?*). I've shifted completely away from windows (haven't used it since the beginning of the year), and darwine on the mac works a little less well than it's linux equivalent. Despite that, Super Deekout runs perfectly on both. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Intro and random linux tips
Hey, I'm James. I've been an audiogamer for a while now. My first was PCS' shooting range, mobius and foxhounds back in 1997. Grizzly Gulch came 3 years later, and only in 03 did I discover companies like ESP and Lworks. I've been hooked ever since. My favorite game is technoshock, followed by SOD. Sidescrollers are fun, and the original alchemy monty showed a lot of promise. Tom's version sounds fun too. Instead of waiting for a time when this might apply, I thought I'd throw this at the end of my message, as I just discovered this and wouldn't want to forget it. If anyone attempts to play games under linux (soundrts is the only linux-native game I've tried), be sure to disable or uninstall PulseAudio if you have it. SDL and other sound mixing apps use ALSA, and there is a noticable amount of lag when using pulse with these apps (SoundRTS played a sound from 1-3 seconds after a keypress on my 1.6 ghz netbook). Speaking of linux gaming, wine is definitely not out of the question - I've managed to run superdeekout, some lworks free games (betas of super egg hunt and toy robbery) almost entirely successfully after registering dlls (lworks games drop out some sounds like chicken clucking or flapping or your footsteps but they're still playable). I have had more trouble before wine 1.0 was released late last summer, but now more programs run than ever (unfortunately technoshock plays intro and menu sound, but keyboard input doesn't work at all *WHY?*). I've shifted completely away from windows (haven't used it since the beginning of the year), and darwine on the mac works a little less well than it's linux equivalent. Despite that, Super Deekout runs perfectly on both. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro
Hi Lelia, Although Shades of Doom and the Sarah game have the mark your position hot key, Pacman Talks does not. Of the three games Pacman talks is the easiest to walk through as each level has the same maze pattern. The following article written about ten years ago by my business partner shows one inexpensive way of going through a maze without need of a brailler. HINTS AND TIPS ON MAZE SOLVING Audyssey; Computer Games Accessible to the Blind Edited by Michael Feir Issue 13: July/August, 1998 by Carl Mickla at P C S There are a couple of ways to approach maze solving. Here is how I approach the puzzle. First I order a pizza from Domino's, because they have the best boxes. then I get a sheet of braille graph paper from the American Printing House for the Blind. I then place the graph paper on top of the pizza box. I secure the paper with a map tack on all for sides. I place a box of different types of map tacks in easy reach. If I know my starting X, Y, position I count blocks across for X, and then I count down blocks for Y. If I do not know where the starting position is I then place a tack in the middle of the one side on the edge. then I work the maze by keeping the wall always to my right, placing a tack where every wall is indicated. If the maze breaks off, room, hallway, and so on I only check it out if it is to my right. I never leave the maze for another level, when playing multi level games, until I know every thing in the maze. The other thing I like to do is to turn the box or map when the maze changes direction. This helps me to keep the perspective of the map the same way as I am facing, allowing for me to synchronize myself with the map. Once I have completed the maze with the wall to my right I then work the maze by keeping the wall to my left. Then I go back and hit all the areas that I have passed by. This might seem a little slow, but it works. Every time I start getting tired, I just open the box and grab a slice! and keep going. I once played a Dungeons and Dragons game called Wizardry. There was an area in the dungeon where light would not work. Using the method described earlier I was able to navigate and solve the whole mapping puzzle. I do very strongly suggest using graph paper. After all the first mazes used on computers were not graphical and you had to use paper to solve them. Now the game creators do not want to make there games to tough and draw the mazes out for the players. I think this is wrong, because many people playing maze games are not getting the full challenge of solving mazes and the opportunity to sharpen map puzzle solving skills. If the maze goes beyond the sheet of graph paper, call Domino's and order another pie! So do not shy away from tough maze puzzles. Get some braille graph paper, map tacks, and call Domino's. Remember It is the box you want, not the snack inside! - Original Message - From: "lelia" To: "Gamers Discussion list" Sent: Monday, December 15, 2008 4:09 PM Subject: [Audyssey] Intro Hi my name is Lelia and I'm just getting started getting in to games. one thing I'm kind of finding out is that I'm not good at going through mazes. I'm looking for tips for beginner video game players. Thanks. Lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.9.18/1850 - Release Date: 12/15/2008 5:04 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro
Hi lelia, None of my games have mazes and I think that my games are some of the easiest to get started playing. I hope that you will stop by my site and check out some of the games on my free windows sapi5 text to speech games page. The games are Baseball BattleShip Black Jack Bop It Concentration Craps Draw Poker Football Golf Hangman Homer on a Harley Life Mach 1 Master Mind Monopoly Pong Puppy1 Roulette Simon Skunk Slot Machine Snakes and Ladders Spanker Star Mule Trivia game engine Trucker Yahtzee Braille reference guide Brain Reader Waver Batting practice Golf course maker Monopoly board maker BFN Jim Check my web site for my free blind accessible pc dos and windows games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro
Hi, those are the exact games i needed help with meaning the pacman talks and shades of doom. i can't remember which game it is but I know that I think its control v is to mark but what is the key command for the other game? I think control v marks Shades of Doom, but what is the key command to mark for pacman talks? I keep finding myself in the same outer ring 1 on Pacman talks even though I go through those doors and land on another part of the maze. thanks for your tips that is exactly what I needed, unfortunately, I don't have a braille printer so I can't get a map. Again, thanks!!! lelia - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, December 15, 2008 3:55 PM Subject: Re: [Audyssey] Intro Hi lelia, A lot of the advice I can give you would largely depend on the specific game you were playing. If you could e-mail us with a list of titles that you are having difficulties with we could be better prepared to give you the advice you need. For example, if you were using a game like Sarah and the Castle of Witchcraft and Wizardry, Pacman Talks, or Shades of Doom which all use the GMA Games Engine we would probably suggest you use the keystroke to create abraille map file which you can send to a braille printer and read. I know that feature came in handy when I first was learning to play Shades of Doom. Just do control+w and it will save a map of the level where you have been, and you can then send that map file to any braille printer. Another generic tip of advice about the games I just mentioned they also have the ability to set markers. You can drop markers that will let you know if you have visited that place before or if this is a new section of the maze/world. It is another powerful feature of the GMA Engine. The suggestions listed above were just a couple of ideas that would work for the games I just mentioned. However, as I don't know what game/games your having difficulties with I really can't be of much help. Smile. On 12/15/08, lelia wrote: Hi my name is Lelia and I'm just getting started getting in to games. one thing I'm kind of finding out is that I'm not good at going through mazes. I'm looking for tips for beginner video game players. Thanks. Lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Sincerely: Thomas Ward President of USA Games Interactive http://www.usagames.us --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro
Hi lelia, A lot of the advice I can give you would largely depend on the specific game you were playing. If you could e-mail us with a list of titles that you are having difficulties with we could be better prepared to give you the advice you need. For example, if you were using a game like Sarah and the Castle of Witchcraft and Wizardry, Pacman Talks, or Shades of Doom which all use the GMA Games Engine we would probably suggest you use the keystroke to create abraille map file which you can send to a braille printer and read. I know that feature came in handy when I first was learning to play Shades of Doom. Just do control+w and it will save a map of the level where you have been, and you can then send that map file to any braille printer. Another generic tip of advice about the games I just mentioned they also have the ability to set markers. You can drop markers that will let you know if you have visited that place before or if this is a new section of the maze/world. It is another powerful feature of the GMA Engine. The suggestions listed above were just a couple of ideas that would work for the games I just mentioned. However, as I don't know what game/games your having difficulties with I really can't be of much help. Smile. On 12/15/08, lelia wrote: > Hi my name is Lelia and I'm just getting started getting in to games. > > one thing I'm kind of finding out is that I'm not good at going through > mazes. I'm looking for tips for beginner video game players. > > Thanks. > > Lelia > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Sincerely: Thomas Ward President of USA Games Interactive http://www.usagames.us --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Intro
Hi my name is Lelia and I'm just getting started getting in to games. one thing I'm kind of finding out is that I'm not good at going through mazes. I'm looking for tips for beginner video game players. Thanks. Lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Intro!
Yeah Raul those beeps are annoying. Ah well. Least it's fun! > - Original Message - >From: "Raul A. Gallegos" <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Wed, 26 Mar 2008 15:46:08 -0400 >Subject: Re: [Audyssey] Intro! >I agree here. In fact, it's the trophe system which adds much of the >replay value. That and the fact that you don't have much hand-holding >with target beeps when an item is centered on screen. No offense to BSC >Games for doing that, but I never did care for the hand-holding of a >centered beep when targets are in the right place to be shot. >shaun everiss said the following on 3/25/2008 9:48 PM: >> its ok for what it is. >> the trophy system kicks major but. >> At 01:59 p.m. 26/03/2008, you wrote: >>> How do you guys like judgement day? >>> _ >>> In a rush? Get real-time answers with Windows Live Messenger. >>> http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM _WL_Refresh_realtime_042008 >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to [EMAIL PROTECTED] >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] >-- >Raul A. Gallegos -- http://www.asmodean.net >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
I agree here. In fact, it's the trophe system which adds much of the replay value. That and the fact that you don't have much hand-holding with target beeps when an item is centered on screen. No offense to BSC Games for doing that, but I never did care for the hand-holding of a centered beep when targets are in the right place to be shot. shaun everiss said the following on 3/25/2008 9:48 PM: > its ok for what it is. > the trophy system kicks major but. > At 01:59 p.m. 26/03/2008, you wrote: > >> How do you guys like judgement day? >> >> _ >> In a rush? Get real-time answers with Windows Live Messenger. >> http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_realtime_042008 >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] -- Raul A. Gallegos -- http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
Away? Is this a new game? I just had to ask. (grin) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: "dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, March 26, 2008 4:50 AM Subject: Re: [Audyssey] Intro! > Greetings Geff, > > welcome to the list, discuss away! > > Beware the Grue! > > Dark. > - Original Message - > From: "Jeffrey Parker" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, March 25, 2008 9:55 PM > Subject: [Audyssey] Intro! > > >> >> Hi, >> I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, >> and would like to discuss games! >> I am very excited! >> -Jeff >> >> _ >> Windows Live Hotmail is giving away Zunes. >> http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_Zune_V3 >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
Hi Jeff: Welcome to this lively group. You will learn more than you wanted to know and have fun doing it. I am Danielle and though I don't get much free time to play, I enjoy learning as much as possible. I am in school and tend to pop in every so often. Danie --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
Greetings Geff, welcome to the list, discuss away! Beware the Grue! Dark. - Original Message - From: "Jeffrey Parker" <[EMAIL PROTECTED]> To: Sent: Tuesday, March 25, 2008 9:55 PM Subject: [Audyssey] Intro! > > Hi, > I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, > and would like to discuss games! > I am very excited! > -Jeff > > _ > Windows Live Hotmail is giving away Zunes. > http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_Zune_V3 > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
Hi, I like it allot. it puts you in a war simulation. however even though you are protecting your base it would be cool if you can pilot the base and make it fly and shoot targets down as you are flying right passed them make the base moble that would be cool. Sincerely, Jason windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known as Blind Fury - Original Message - From: "Jeffrey Parker" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, March 25, 2008 8:59 PM Subject: Re: [Audyssey] Intro! > > How do you guys like judgement day? > > _ > In a rush? Get real-time answers with Windows Live Messenger. > http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_realtime_042008 > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
Because I received errors when installing, I cannot say, and this was quite some time ago. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: "Jeffrey Parker" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, March 25, 2008 5:59 PM Subject: Re: [Audyssey] Intro! > > How do you guys like judgement day? > > _ > In a rush? Get real-time answers with Windows Live Messenger. > http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_realtime_042008 > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
Got to agree there. How about seing something like medal of honour accessible? I'd love to see some military warfare style game where you get to either be a lone soldier, or in the case of a game like conflict desert storm, a group of soldiers. In that game, you control 1 man, but if you want another man to do something, you can either press a button to control him, if the order isn't in the order selection, or just select from an order list Regards Aiden - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Wednesday, March 26, 2008 1:40 AM Subject: Re: [Audyssey] Intro! > hmm my favourites are in catogries. > gtc, and shades of doom arequite good fps titles. > superliam although I have never got passed waterworks and even then never > got passed lab level act 2 at all is still good for what it is. > stfc is a good stratogy game as are gtc and sod gtc has more stratogy in > it though. > tarzan junior although simple is good if you need to kill an hour. > troop1 and 2 are good, so is judgement day, alien outback. > Soundrts is also good if I ever am able to pass the 3rd chapter in the > compaign. > All the spoonbill, and games by kitchensinc are good for what they are, I > don't have a favorite in these every day games, oh, well saying that life > is also good if you want to kill 30 minutes. > lonewolf is reasonable to. > Hated games. > trek2k would be a game I really don't care about mainly due to stfc. > shoot da me is real crappy currently although the new version sounds > promising, at the moment the game is far to easy and the ini game does not > work. > soundmud, mailybecause I couldn't play it well. > > Middle games. > These games are games I don't dislike nore like to do long term. > the bavisoft games. > These are good if I want to test reflexes and kill time but its really not > much fun afterwards. > Lastcrusade is the same althoug with random char and enemy stats you can > have a different story each time. > Treasure hunt, well I have never completed the demo. > I always die, its fun to smash things. > Tourniment, mainly because its not got much action. > You push a few keys and listen to status messages. > > Games I'd like converted. > cosmoserve was one of my interactive fiction favorites. > so were a few other things, starcross stationfall and planet fall since > they were a series. > tactae, sorry I forgot the name. > streemdiver, and moments in time. > deep space drifter and ditchday drifter. > > Sighted games I'd really want as accessible. > doom1-3. > wolf3d and the return to wolf. > the duke nukem series or at least one of them. > some sort of starwars game. > some startrek game like eleteforce1 or 2. > An > Americas army. > some sort of space fighter simulater, and something like fsx or something > along these lines. > I'd also like more hybrid, sound/graphics games like teraformas, and also > some games that have action, adventure style if and dialog. > I'd like a game that would be require so much that my computer would crash > hard and corrupt the drive. > We really don't have games that are going to be over what our specs can > handle but we are geting close. > I didn't mention sidescrollers because unless they are good, or are around > with some or all the origional sounds in tact I really don't care. > audioquake, mainly because its not something I really play much. > At 03:52 p.m. 26/03/2008, you wrote: >>What are some of your favorite ones and why/ Welcome to the list. >> >>--- >>Laughter is the best medicine. Look around you and find a dose. >>- Original Message - >>From: "Jeffrey Parker" <[EMAIL PROTECTED]> >>To: >>Sent: Tuesday, March 25, 2008 2:55 PM >>Subject: [Audyssey] Intro! >> >> >>> >>> Hi, >>> I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, >>> and would like to discuss games! >>> I am very excited! >>> -Jeff >>> >>> _ >>> Windows Live Hotmail is giving away Zunes. >>> http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_Zune_V3 >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages a
Re: [Audyssey] Intro!
its ok for what it is. the trophy system kicks major but. At 01:59 p.m. 26/03/2008, you wrote: >How do you guys like judgement day? > >_ >In a rush? Get real-time answers with Windows Live Messenger. >http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_realtime_042008 >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
oh and just to add to my previous message, this is just informational, I don't care for another war over things. At 03:52 p.m. 26/03/2008, you wrote: >What are some of your favorite ones and why/ Welcome to the list. > >--- >Laughter is the best medicine. Look around you and find a dose. >- Original Message - >From: "Jeffrey Parker" <[EMAIL PROTECTED]> >To: >Sent: Tuesday, March 25, 2008 2:55 PM >Subject: [Audyssey] Intro! > > >> >> Hi, >> I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, >> and would like to discuss games! >> I am very excited! >> -Jeff >> >> _ >> Windows Live Hotmail is giving away Zunes. >> http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_Zune_V3 >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
well sdm is quite crappy in its current state, but its not going to stay there because you'd probably would not let it. Anyway keep up the 3 teered approach, sounds complex. At 02:03 p.m. 26/03/2008, you wrote: >I like Judgment Day, and Super Liam. SDM isn't that bad, uh what >elseI haven't tried alot > >On 3/25/08, Charles Rivard <[EMAIL PROTECTED]> wrote: >> What are some of your favorite ones and why/ Welcome to the list. >> >> --- >> Laughter is the best medicine. Look around you and find a dose. >> - Original Message - >> From: "Jeffrey Parker" <[EMAIL PROTECTED]> >> To: >> Sent: Tuesday, March 25, 2008 2:55 PM >> Subject: [Audyssey] Intro! >> >> >> > >> > Hi, >> > I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, >> > and would like to discuss games! >> > I am very excited! >> > -Jeff >> > >> > _ >> > Windows Live Hotmail is giving away Zunes. >> > >> http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_Zune_V3 >> > --- >> > Gamers mailing list __ Gamers@audyssey.org >> > If you want to leave the list, send E-mail to >> > [EMAIL PROTECTED] >> > You can make changes or update your subscription via the web, at >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> > All messages are archived and can be searched and read at >> > http://www.mail-archive.com/[EMAIL PROTECTED] >> > If you have any questions or concerns regarding the management of the >> > list, >> > please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
hmm my favourites are in catogries. gtc, and shades of doom arequite good fps titles. superliam although I have never got passed waterworks and even then never got passed lab level act 2 at all is still good for what it is. stfc is a good stratogy game as are gtc and sod gtc has more stratogy in it though. tarzan junior although simple is good if you need to kill an hour. troop1 and 2 are good, so is judgement day, alien outback. Soundrts is also good if I ever am able to pass the 3rd chapter in the compaign. All the spoonbill, and games by kitchensinc are good for what they are, I don't have a favorite in these every day games, oh, well saying that life is also good if you want to kill 30 minutes. lonewolf is reasonable to. Hated games. trek2k would be a game I really don't care about mainly due to stfc. shoot da me is real crappy currently although the new version sounds promising, at the moment the game is far to easy and the ini game does not work. soundmud, mailybecause I couldn't play it well. Middle games. These games are games I don't dislike nore like to do long term. the bavisoft games. These are good if I want to test reflexes and kill time but its really not much fun afterwards. Lastcrusade is the same althoug with random char and enemy stats you can have a different story each time. Treasure hunt, well I have never completed the demo. I always die, its fun to smash things. Tourniment, mainly because its not got much action. You push a few keys and listen to status messages. Games I'd like converted. cosmoserve was one of my interactive fiction favorites. so were a few other things, starcross stationfall and planet fall since they were a series. tactae, sorry I forgot the name. streemdiver, and moments in time. deep space drifter and ditchday drifter. Sighted games I'd really want as accessible. doom1-3. wolf3d and the return to wolf. the duke nukem series or at least one of them. some sort of starwars game. some startrek game like eleteforce1 or 2. An Americas army. some sort of space fighter simulater, and something like fsx or something along these lines. I'd also like more hybrid, sound/graphics games like teraformas, and also some games that have action, adventure style if and dialog. I'd like a game that would be require so much that my computer would crash hard and corrupt the drive. We really don't have games that are going to be over what our specs can handle but we are geting close. I didn't mention sidescrollers because unless they are good, or are around with some or all the origional sounds in tact I really don't care. audioquake, mainly because its not something I really play much. At 03:52 p.m. 26/03/2008, you wrote: >What are some of your favorite ones and why/ Welcome to the list. > >--- >Laughter is the best medicine. Look around you and find a dose. >- Original Message - >From: "Jeffrey Parker" <[EMAIL PROTECTED]> >To: >Sent: Tuesday, March 25, 2008 2:55 PM >Subject: [Audyssey] Intro! > > >> >> Hi, >> I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, >> and would like to discuss games! >> I am very excited! >> -Jeff >> >> _ >> Windows Live Hotmail is giving away Zunes. >> http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_Zune_V3 >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
Treasure hunt is also good so is Troop v 2! > - Original Message - >From: "Ryan Smith" <[EMAIL PROTECTED] >To: "Charles Rivard" <[EMAIL PROTECTED]>, "Gamers Discussion list" Date sent: Tue, 25 Mar 2008 21:03:38 -0400 >Subject: Re: [Audyssey] Intro! >I like Judgment Day, and Super Liam. SDM isn't that bad, uh what >elseI haven't tried alot >On 3/25/08, Charles Rivard <[EMAIL PROTECTED]> wrote: >> What are some of your favorite ones and why/ Welcome to the list. >> --- >> Laughter is the best medicine. Look around you and find a dose. >> - Original Message - >> From: "Jeffrey Parker" <[EMAIL PROTECTED] >> To: > Sent: Tuesday, March 25, 2008 2:55 PM >> Subject: [Audyssey] Intro! >>> Hi, >>> I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, >>> and would like to discuss games! >>> I am very excited! >>> -Jeff >>> _ >>> Windows Live Hotmail is giving away Zunes. >> http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TX T_TAGLM_Mobile_Zune_V3 >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
I like Judgment Day, and Super Liam. SDM isn't that bad, uh what elseI haven't tried alot On 3/25/08, Charles Rivard <[EMAIL PROTECTED]> wrote: > What are some of your favorite ones and why/ Welcome to the list. > > --- > Laughter is the best medicine. Look around you and find a dose. > - Original Message - > From: "Jeffrey Parker" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, March 25, 2008 2:55 PM > Subject: [Audyssey] Intro! > > > > > > Hi, > > I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, > > and would like to discuss games! > > I am very excited! > > -Jeff > > > > _ > > Windows Live Hotmail is giving away Zunes. > > > http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_Zune_V3 > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > [EMAIL PROTECTED] > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[EMAIL PROTECTED] > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
Hi. Love it! > - Original Message - >From: Jeffrey Parker <[EMAIL PROTECTED] >To: Gamers Discussion list Date sent: Tue, 25 Mar 2008 20:59:34 -0400 >Subject: Re: [Audyssey] Intro! >How do you guys like judgement day? >_ >In a rush? Get real-time answers with Windows Live Messenger. >http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM _WL_Refresh_realtime_042008 >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
How do you guys like judgement day? _ In a rush? Get real-time answers with Windows Live Messenger. http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_realtime_042008 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Intro!
What are some of your favorite ones and why/ Welcome to the list. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: "Jeffrey Parker" <[EMAIL PROTECTED]> To: Sent: Tuesday, March 25, 2008 2:55 PM Subject: [Audyssey] Intro! > > Hi, > I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, > and would like to discuss games! > I am very excited! > -Jeff > > _ > Windows Live Hotmail is giving away Zunes. > http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_Zune_V3 > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Intro!
Hi, I am Jeff, I was on the USA Games Developer's List. I am an audiogamer, and would like to discuss games! I am very excited! -Jeff _ Windows Live Hotmail is giving away Zunes. http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_Zune_V3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] intro.
Hi all it is ian mcnamara here I just re subscribed using my new email address. I hope that every one is okay just give you all a reminder of my details. Email [EMAIL PROTECTED] msn [EMAIL PROTECTED] skype heeman2730 thanks very much and glad to be back ian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Intro and STFC
Hi Mark, Some of the things you mentioned is on the wish list scheduled for version 2.0. I will be adding a feature that you and your enemies may move avoiding some attacks during a move. Mark Pemberton wrote: > Hi all, I am Mark and have just joined the list. The targeting in stfc is > always 100% accurate. I remember in trek2 you could mis at greater distances > and better still, be missed. Also what about your ships fighting ability > gets better after each engagement always insuring you survive of course! I > really like the idea of a battle hardened ship and crew bouncing a rooky > enemy. > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Intro and STFC
Welcome tot he lister! - Original Message - From: "Mark Pemberton" <[EMAIL PROTECTED]> To: "gaming" Sent: Wednesday, December 20, 2006 6:26 AM Subject: [Audyssey] Intro and STFC > Hi all, I am Mark and have just joined the list. The targeting in stfc is > always 100% accurate. I remember in trek2 you could mis at greater > distances and better still, be missed. Also what about your ships > fighting ability gets better after each engagement always insuring you > survive of course! I really like the idea of a battle hardened ship and > crew bouncing a rooky enemy. > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: > 12/19/2006 > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Intro and STFC
Hi all, I am Mark and have just joined the list. The targeting in stfc is always 100% accurate. I remember in trek2 you could mis at greater distances and better still, be missed. Also what about your ships fighting ability gets better after each engagement always insuring you survive of course! I really like the idea of a battle hardened ship and crew bouncing a rooky enemy. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] intro
Hi Thomas, Thanks heaps for all your help and the list welcome. Yes, I gathered from the archives you are one of the mods. I will check out your games as well. Incidently, I since found the board txt monopoly boards in the directory so figured it may be how you made them but was wondering where the jail, and chances were, *grin* I'll get cracking then and will try and make a board. :) Cheers! -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.7/436 - Release Date: 1/09/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] intro
Hi Rachel! Just wanted to say welcome aboard and I hope you enjoy the list. Blessings and Regards! - Original Message - From: "Rachel D Keyte" <[EMAIL PROTECTED]> To: Sent: Saturday, September 02, 2006 2:07 AM Subject: [Audyssey] intro > Hi gamers, > Just subscribed to this list. I actually attempted through email > the other day but got nothing so am not really sure what happened > there. so this time I went to the web page so it's all cool now! > I'm from Melbourne australia, and a bit of an audio game addict > (though I only own about six or seven titles to date). I have both > the bavisoft ones, most BSC ones (hunter, Troopannum 1, 2, Pipe 1 and > 2), Monkey business, Super Liam and the other day purchased > superDeekout (from Dan Z games). > I also would love to one day see if I could develop my own audio game > though I don't know the first thing about it at the moment. > anyway there's me! Lol Nice to meet you all! :) > Cheers! :) > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.405 / Virus Database: 268.11.7/436 - Release Date: 1/09/2006 > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] intro
oh rachel i never knew you wanted to develop. if you want any help i can help you. i provide a starter pack for developers who wish to start off simple using autoit - most people don't like that though - but i would recommend that before starting something like vb or something more complicated. you can visit my dev section at: http://x-sight.brandoncole.net/dev hth. regards, damien - Original Message - From: "Rachel D Keyte" <[EMAIL PROTECTED]> To: Sent: Saturday, September 02, 2006 10:07 AM Subject: [Audyssey] intro > Hi gamers, > Just subscribed to this list. I actually attempted through email > the other day but got nothing so am not really sure what happened > there. so this time I went to the web page so it's all cool now! > I'm from Melbourne australia, and a bit of an audio game addict > (though I only own about six or seven titles to date). I have both > the bavisoft ones, most BSC ones (hunter, Troopannum 1, 2, Pipe 1 and > 2), Monkey business, Super Liam and the other day purchased > superDeekout (from Dan Z games). > I also would love to one day see if I could develop my own audio game > though I don't know the first thing about it at the moment. > anyway there's me! Lol Nice to meet you all! :) > Cheers! :) > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.405 / Virus Database: 268.11.7/436 - Release Date: 1/09/2006 > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] intro
Hi Rachel, PS If you are interested in accessible game development you will need to learn a programming language such as C#.NET or VB.NET. Which you can download the free Express compilers for those languages at Microsoft.com. In addition you will need to learn about Microsoft DirectX which is a software development kit for game and multimedia developers which handles game graphics, audio, input devices, and more. You can order and read textbooks on programming languages and game development at http://safari.oreilly.com Hth. > Rachel D Keyte wrote: > >> Hi gamers, >> Just subscribed to this list. I actually attempted through email >> the other day but got nothing so am not really sure what happened >> there. so this time I went to the web page so it's all cool now! >> I'm from Melbourne australia, and a bit of an audio game addict >> (though I only own about six or seven titles to date). I have both >> the bavisoft ones, most BSC ones (hunter, Troopannum 1, 2, Pipe 1 and >> 2), Monkey business, Super Liam and the other day purchased >> superDeekout (from Dan Z games). >> I also would love to one day see if I could develop my own audio game >> though I don't know the first thing about it at the moment. >> anyway there's me! Lol Nice to meet you all! :) >> Cheers! :) >> >> >> >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] intro
Hi Rachel, Welcome to the llist. I am one of the moderators of the list as well as a game developer myself. Currently I have about four games currently under development: Montezuma's Revenge, Star Trek Final Conflict, U.S.A. Raceway, and a possible Star Wars title. You can find my game demos and projects at: http://www.usagames.us Also if you don't already know it http://www.audiogames.net is a great resource to find out what is hot, new, upcoming, etc in the audio games comunity. Smile. Rachel D Keyte wrote: > Hi gamers, > Just subscribed to this list. I actually attempted through email > the other day but got nothing so am not really sure what happened > there. so this time I went to the web page so it's all cool now! > I'm from Melbourne australia, and a bit of an audio game addict > (though I only own about six or seven titles to date). I have both > the bavisoft ones, most BSC ones (hunter, Troopannum 1, 2, Pipe 1 and > 2), Monkey business, Super Liam and the other day purchased > superDeekout (from Dan Z games). > I also would love to one day see if I could develop my own audio game > though I don't know the first thing about it at the moment. > anyway there's me! Lol Nice to meet you all! :) > Cheers! :) > > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] intro
Hi gamers, Just subscribed to this list. I actually attempted through email the other day but got nothing so am not really sure what happened there. so this time I went to the web page so it's all cool now! I'm from Melbourne australia, and a bit of an audio game addict (though I only own about six or seven titles to date). I have both the bavisoft ones, most BSC ones (hunter, Troopannum 1, 2, Pipe 1 and 2), Monkey business, Super Liam and the other day purchased superDeekout (from Dan Z games). I also would love to one day see if I could develop my own audio game though I don't know the first thing about it at the moment. anyway there's me! Lol Nice to meet you all! :) Cheers! :) -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.7/436 - Release Date: 1/09/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] intro and question.
Hi all! Some of you might remember me from the old list. I'm a blind college senior, and I absolutely love computer games! I was wondering if anyone knew where I could access the old dos games like run for president, destination mars, and sounds like. I really miss playing them, and can't find the disk. Thanks! Allison ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.