Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread Jeremy Kaldobsky
Not needing ammo is its main advantage, but in the 1.1b version ammo isn't very 
hard to come by so the advantage isn't really much of an advantage.  In the 
next update the Axe is able to block incoming attacks, plus ammo is a bit 
harder to find so that people won't likely be running around with thousands of 
rounds for each gun.


 Is there any advantage of using the
 axe besides hearing the cool slashing sound? I find it hard
 not to be attacked by zombies when using it. To make it
 worst, miss swings are counting against my accuracy stats.
 haha!
 锦发/Steady Goh


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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread Darren Duff
Listen to the flies buzzing on corpses and walk toward them to pick up stuff
that they might have had on them. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Tuesday, November 15, 2011 2:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

hi, thats a very good point. also, as i am new to this game and like what i
ee btw, how do i collect new weapons and more ammo?
best regards
dallas


On 15 November 2011 16:24, shaun everiss sm.ever...@gmail.com wrote:
 well its a 1 shot kill all the time.
 However I only use that if I run out of amo.
 At 11:12 a.m. 15/11/2011 +0800, you wrote:

 Is there any advantage of using the axe besides hearing the cool 
 slashing sound? I find it hard not to be attacked by zombies when 
 using it. To make it worst, miss swings are counting against my 
 accuracy stats. haha! é¦å '/Steady Goh - Original Message -
From: Kelvin Tan
 k...@weiliankelvin.com To: 'Gamers Discussion list'
 gamers@audyssey.org Sent: Monday, November 14, 2011 5:43 PM Subject:
 [Audyssey] swamp suggestions and questions  hi jeremy and all. was 
 just wondering is there a weapons specifications  list  for swamp? 
 as for now when i use a different weapon to shoot zombies,  
 basically i only get to hear a different firing sound for the variety 
 of  different weapons. other than the different amount of emmo that 
 each gun  can  hold at each reload, are there any other differences 
 between them? if not,  i  would suggest that for the short guns, 
 maybe u can widen the width of the  range of fire as in real life, 
 when we fire a shot gun, we do not really  have to aim that 
 accurately. besides, a shot from a shot gun can actually  harm more 
 than 1 target at 1 time. as for the rifles, since they are  rifles, 
  i think they should have a longer range of fire as well. maybe the 
 hunting  rifle should have the longest range because it only holds 5 
 shells at a  time  so therefore needing to reload more often.   
 what to the other guys here think? ---  Gamers mailing list 
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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread Darren Duff
Ah man... Ya gotta take way all the fun *grin* One thing I don't understand is 
how some people are making 1 swing kills with the ax and not getting attacked.  
Is there a method to the madness? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Jeremy Kaldobsky
Sent: Tuesday, November 15, 2011 3:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Not needing ammo is its main advantage, but in the 1.1b version ammo isn't very 
hard to come by so the advantage isn't really much of an advantage.  In the 
next update the Axe is able to block incoming attacks, plus ammo is a bit 
harder to find so that people won't likely be running around with thousands of 
rounds for each gun.


 Is there any advantage of using the
 axe besides hearing the cool slashing sound? I find it hard not to be 
 attacked by zombies when using it. To make it worst, miss swings are 
 counting against my accuracy stats.
 haha!
 锦发/Steady Goh


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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread Darren Duff
You are welcome! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Steady Goh
Sent: Monday, November 14, 2011 9:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Hi Jeremy, just had my hands on this game two days ago. Thanks for another cool 
game and also thanks Darren for the nice review.
Looking forward to the update. Since the grenade is going to be so powerful, I 
think the player should be hurt or even killed if he stands too close to the 
building when throwing it.

锦发/Steady Goh
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 15, 2011 3:09 AM
Subject: Re: [Audyssey] swamp suggestions and questions


Well it has been somewhat of an unofficial secret, but since this topic has 
come up I might as well share.  The Grenade in the next update is going to 
be a rare and extra powerful item.  In many games, grenades are commonly 
used as if they are just another weapon but in Swamp they will special.  The 
server will make sure that only a set number of them ever appear in a map 
since the grenades will actually have the power to destroy the environment!

If you throw a grenade against the side of the Kai Mart, for example, the 
resulting explosion will permanently create a hole big enough to serve as a 
new doorway.  The changes to the map will affect everyone, and the map will 
repair only once all missions are complete and the map naturally resets 
itself.  This is the plan anyway and I do reserve the right to change my 
mind if it becomes too difficult to prevent people from abusing the feature.

 Lol! Well ok then maybe just a few
 things here and there? Or maybe make
 something like it for single player mode?


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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread john

Not always, it can take multiple hits, try a tyrant.

- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 15 Nov 2011 19:24:29 +1300
Subject: Re: [Audyssey] swamp suggestions and questions

well its a 1 shot kill all the time.
However I only use that if I run out of amo.
At 11:12 a.m. 15/11/2011 +0800, you wrote:
Is there any advantage of using the axe besides hearing the cool
slashing sound? I find it hard not to be attacked by zombies when
using it. To make it worst, miss swings are counting against my
accuracy stats. haha! é¦å'/Steady Goh - Original Message 
-
From: Kelvin Tan k...@weiliankelvin.com To: 'Gamers 
Discussion
list' gamers@audyssey.org Sent: Monday, November 14, 2011 5:43 
PM
Subject: [Audyssey] swamp suggestions and questions  hi jeremy 
and

all. was just wondering is there a weapons specifications  list
for swamp? as for now when i use a different weapon to shoot
zombies,  basically i only get to hear a different firing sound 
for
the variety of  different weapons. other than the different 
amount

of emmo that each gun  can  hold at each reload, are there any
other differences between them? if not,  i  would suggest that 
for
the short guns, maybe u can widen the width of the  range of 
fire
as in real life, when we fire a shot gun, we do not really  have 
to

aim that accurately. besides, a shot from a shot gun can actually
harm more than 1 target at 1 time. as for the rifles, since they
are  rifles,  i think they should have a longer range of fire 
as

well. maybe the hunting  rifle should have the longest range
because it only holds 5 shells at a  time  so therefore needing 
to

reload more often.   what to the other guys here think?
---  Gamers mailing list __ Gamers@audyssey.org  If you want to
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All

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mailing

list __ Gamers@audyssey.org If you want to leave the list, send
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please

send E-mail to gamers-ow...@audyssey.org. /x-flowed



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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread john

Unlimited ammo.

- Original Message -
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 15 Nov 2011 11:12:36 +0800
Subject: Re: [Audyssey] swamp suggestions and questions

Is there any advantage of using the axe besides hearing the cool 
slashing
sound? I find it hard not to be attacked by zombies when using 
it. To make
it worst, miss swings are counting against my accuracy stats. 
haha!

�뵧�룕/Steady Goh
- Original Message -
From: Kelvin Tan k...@weiliankelvin.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 14, 2011 5:43 PM
Subject: [Audyssey] swamp suggestions and questions


hi jeremy and all. was just wondering is there a weapons 
specifications

list
for swamp? as for now when i use a different weapon to shoot 
zombies,
basically i only get to hear a different firing sound for the 
variety of
different weapons. other than the different amount of emmo that 
each gun

can
hold at each reload, are there any other differences between 
them? if not,

i
would suggest that for the short guns, maybe u can widen the 
width of the
range of fire as in real life, when we fire a shot gun, we do 
not really
have to aim that accurately. besides, a shot from a shot gun can 
actually
harm more than 1 target at 1 time. as for the rifles, since they 
are

rifles,
i think they should have a longer range of fire as well. maybe 
the hunting
rifle should have the longest range because it only holds 5 
shells at a

time
so therefore needing to reload more often.

what to the other guys here think?



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list,
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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread john
If you listen for the flies and move over them, you'll find 
weapons, ammo and med-kits.


- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 15 Nov 2011 17:09:31 +1000
Subject: Re: [Audyssey] swamp suggestions and questions

hi, thats a very good point. also, as i am new to this game and 
like

what i ee btw, how do i collect new weapons and more ammo?
best regards
dallas


On 15 November 2011 16:24, shaun everiss sm.ever...@gmail.com 
wrote:

well its a 1 shot kill all the time.
However I only use that if I run out of amo.
At 11:12 a.m. 15/11/2011 +0800, you wrote:

Is there any advantage of using the axe besides hearing the cool 
slashing
sound? I find it hard not to be attacked by zombies when using 
it. To make
it worst, miss swings are counting against my accuracy stats. 
haha! é¦å

'/Steady Goh - Original Message - From: Kelvin Tan
k...@weiliankelvin.com To: 'Gamers Discussion list'
gamers@audyssey.org Sent: Monday, November 14, 2011 5:43 PM 
Subject:
[Audyssey] swamp suggestions and questions  hi jeremy and all. 
was just
wondering is there a weapons specifications  list  for swamp? 
as for now
when i use a different weapon to shoot zombies,  basically i 
only get to
hear a different firing sound for the variety of  different 
weapons. other
than the different amount of emmo that each gun  can  hold at 
each reload,
are there any other differences between them? if not,  i  
would suggest
that for the short guns, maybe u can widen the width of the  
range of fire
as in real life, when we fire a shot gun, we do not really  
have to aim
that accurately. besides, a shot from a shot gun can actually  
harm more
than 1 target at 1 time. as for the rifles, since they are  
rifles,  i
think they should have a longer range of fire as well. maybe the 
hunting
rifle should have the longest range because it only holds 5 
shells at a
time  so therefore needing to reload more often.   what to 
the other guys
here think? ---  Gamers mailing list __ 
Gamers@audyssey.org  If

you want to leave the list, send E-mail to
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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread john

Just quick reflexes, hold down the mouse button and wait.

- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Tue, 15 Nov 2011 06:05:32 -0500
Subject: Re: [Audyssey] swamp suggestions and questions

Ah man... Ya gotta take way all the fun *grin* One thing I don't 
understand is how some people are making 1 swing kills with the 
ax and not getting attacked.  Is there a method to the madness?


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy 
Kaldobsky

Sent: Tuesday, November 15, 2011 3:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Not needing ammo is its main advantage, but in the 1.1b version 
ammo isn't very hard to come by so the advantage isn't really 
much of an advantage.  In the next update the Axe is able to 
block incoming attacks, plus ammo is a bit harder to find so that 
people won't likely be running around with thousands of rounds 
for each gun.



Is there any advantage of using the
axe besides hearing the cool slashing sound? I find it hard not 
to be
attacked by zombies when using it. To make it worst, miss swings 
are

counting against my accuracy stats.
haha!
�뵧�룕/Steady Goh


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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread Darren Duff
Yeah but if you hold down the mouse button and wit it counts against your 
accuracy. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of john
Sent: Tuesday, November 15, 2011 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Just quick reflexes, hold down the mouse button and wait.

 - Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Tue, 15 Nov 2011 
06:05:32 -0500
Subject: Re: [Audyssey] swamp suggestions and questions

Ah man... Ya gotta take way all the fun *grin* One thing I don't understand is 
how some people are making 1 swing kills with the ax and not getting attacked.  
Is there a method to the madness?

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky
Sent: Tuesday, November 15, 2011 3:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Not needing ammo is its main advantage, but in the 1.1b version ammo isn't very 
hard to come by so the advantage isn't really much of an advantage.  In the 
next update the Axe is able to block incoming attacks, plus ammo is a bit 
harder to find so that people won't likely be running around with thousands of 
rounds for each gun.


 Is there any advantage of using the
 axe besides hearing the cool slashing sound? I find it hard not to be  
attacked by zombies when using it. To make it worst, miss swings are  counting 
against my accuracy stats.
 haha!
 ??룕/Steady Goh


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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread john
Guess accuracy is just a matter of whether or not you care, I 
don't use the axe much, and the silenced pistol is my accuracy 
booster if I've got the ammo for it.


- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Tue, 15 Nov 2011 07:38:18 -0500
Subject: Re: [Audyssey] swamp suggestions and questions

Yeah but if you hold down the mouse button and wit it counts 
against your accuracy.


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On Behalf Of john

Sent: Tuesday, November 15, 2011 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Just quick reflexes, hold down the mouse button and wait.

- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: 
Tue, 15 Nov 2011 06:05:32 -0500

Subject: Re: [Audyssey] swamp suggestions and questions

Ah man... Ya gotta take way all the fun *grin* One thing I don't 
understand is how some people are making 1 swing kills with the 
ax and not getting attacked.  Is there a method to the madness?


-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy 
Kaldobsky

Sent: Tuesday, November 15, 2011 3:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Not needing ammo is its main advantage, but in the 1.1b version 
ammo isn't very hard to come by so the advantage isn't really 
much of an advantage.  In the next update the Axe is able to 
block incoming attacks, plus ammo is a bit harder to find so that 
people won't likely be running around with thousands of rounds 
for each gun.



Is there any advantage of using the
axe besides hearing the cool slashing sound? I find it hard not 
to be  attacked by zombies when using it. To make it worst, miss 
swings are  counting against my accuracy stats.

haha!
??猷�/Steady Goh


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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread Kai
hold and wait's not really the right way to use the axe. if you're fighting 
a zombie whose slower than you (most of them), your s key is a friend 
indeed. You can step back away from the zombie, then slightly hesitate, and 
retreat whilst slashing. If done right, you'll stay out of his reach (except 
the tyrant and possibly matriarch), whilst dealing damage. This is assuming 
you have tactical space to work with, of course.


Kai


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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread john
Unfortunately, this relies on actually knowing the zombies, 
something I don't really do. I personally don't use the axe 
unless all my weapons are out of ammo.


- Original Message -
From: Kai kaixi...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 15 Nov 2011 05:18:46 -0800
Subject: Re: [Audyssey] swamp suggestions and questions

hold and wait's not really the right way to use the axe. if 
you're fighting
a zombie whose slower than you (most of them), your s key is a 
friend
indeed. You can step back away from the zombie, then slightly 
hesitate, and
retreat whilst slashing. If done right, you'll stay out of his 
reach (except
the tyrant and possibly matriarch), whilst dealing damage. This 
is assuming

you have tactical space to work with, of course.

Kai


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Re: [Audyssey] swamp suggestions and questions

2011-11-15 Thread Jeremy Kaldobsky
The Axe is very much a skill based weapon in that regard.  The attack range is 
slightly longer than the zombie's reach, so if you strike at just the right 
moment and then move back, you will cleave the monster but never give it a 
chance to slash back.  I have witnessed a few people pulling this off with 
great skill, while the myself and the rest are still trying to get the hang of 
it.  lol.

 Ah man... Ya gotta take way all the
 fun *grin* One thing I don't understand is how some people
 are making 1 swing kills with the ax and not getting
 attacked.  Is there a method to the madness? 


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
Some good points. I like it! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelvin Tan
Sent: Monday, November 14, 2011 4:44 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] swamp suggestions and questions

hi jeremy and all. was just wondering is there a weapons specifications list
for swamp? as for now when i use a different weapon to shoot zombies,
basically i only get to hear a different firing sound for the variety of
different weapons. other than the different amount of emmo that each gun can
hold at each reload, are there any other differences between them? if not, i
would suggest that for the short guns, maybe u can widen the width of the
range of fire as in real life, when we fire a shot gun, we do not really
have to aim that accurately. besides, a shot from a shot gun can actually
harm more than 1 target at 1 time. as for the rifles, since they are rifles,
i think they should have a longer range of fire as well. maybe the hunting
rifle should have the longest range because it only holds 5 shells at a time
so therefore needing to reload more often.

what to the other guys here think?



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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Jeremy Kaldobsky
Once the next update is posted, there will be very clear distinctions to how 
each gun works.

 hi jeremy and all. was just wondering
 is there a weapons specifications list 
 for swamp? as for now when i use a different weapon to
 shoot zombies, 
 basically i only get to hear a different firing sound for
 the variety of 
 different weapons. other than the different amount of emmo
 that each gun can 
 hold at each reload, are there any other differences
 between them? if not, i 
 would suggest that for the short guns, maybe u can widen
 the width of the 
 range of fire as in real life, when we fire a shot gun, we
 do not really 
 have to aim that accurately. besides, a shot from a shot
 gun can actually 
 harm more than 1 target at 1 time. as for the rifles, since
 they are rifles, 
 i think they should have a longer range of fire as well.
 maybe the hunting 
 rifle should have the longest range because it only holds 5
 shells at a time 
 so therefore needing to reload more often.
 
 what to the other guys here think?


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
It would be cool just for effect if we could destroy our surroundings. Like
shoot out windows blow holes in walls, and blow up the gas pumps and stuff.
WE need more explosions. Kill! Maim! Destroy!! Ok... I'm done now lol! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Once the next update is posted, there will be very clear distinctions to how
each gun works.

 hi jeremy and all. was just wondering
 is there a weapons specifications list for swamp? as for now when i 
 use a different weapon to shoot zombies, basically i only get to hear 
 a different firing sound for the variety of different weapons. other 
 than the different amount of emmo that each gun can hold at each 
 reload, are there any other differences between them? if not, i would 
 suggest that for the short guns, maybe u can widen the width of the 
 range of fire as in real life, when we fire a shot gun, we do not 
 really have to aim that accurately. besides, a shot from a shot gun 
 can actually harm more than 1 target at 1 time. as for the rifles, 
 since they are rifles, i think they should have a longer range of fire 
 as well.
 maybe the hunting
 rifle should have the longest range because it only holds 5 shells at 
 a time so therefore needing to reload more often.
 
 what to the other guys here think?


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Christopher Bartlett
The only problem with blowing up the world is, well, blowing up the world.
While it would be cool, how would you justify it returning to normalcy after
a while?  Since there's multiple people playing, time doesn't stop unless no
one is on the server at a given moment.

Chris Bartlett


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
Lol! Well ok then maybe just a few things here and there? Or maybe make
something like it for single player mode?  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Monday, November 14, 2011 10:35 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp suggestions and questions

The only problem with blowing up the world is, well, blowing up the world.
While it would be cool, how would you justify it returning to normalcy after
a while?  Since there's multiple people playing, time doesn't stop unless no
one is on the server at a given moment.

Chris Bartlett


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Jeremy Kaldobsky
Well it has been somewhat of an unofficial secret, but since this topic has 
come up I might as well share.  The Grenade in the next update is going to be a 
rare and extra powerful item.  In many games, grenades are commonly used as if 
they are just another weapon but in Swamp they will special.  The server will 
make sure that only a set number of them ever appear in a map since the 
grenades will actually have the power to destroy the environment!

If you throw a grenade against the side of the Kai Mart, for example, the 
resulting explosion will permanently create a hole big enough to serve as a new 
doorway.  The changes to the map will affect everyone, and the map will repair 
only once all missions are complete and the map naturally resets itself.  This 
is the plan anyway and I do reserve the right to change my mind if it becomes 
too difficult to prevent people from abusing the feature.

 Lol! Well ok then maybe just a few
 things here and there? Or maybe make
 something like it for single player mode?  


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread john
I can't speak for Aprone here, but there is a pick up grenade 
sound in the sounds folder.


- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 09:30:22 -0500
Subject: Re: [Audyssey] swamp suggestions and questions

It would be cool just for effect if we could destroy our 
surroundings. Like
shoot out windows blow holes in walls, and blow up the gas pumps 
and stuff.
WE need more explosions. Kill! Maim! Destroy!! Ok... I'm done 
now lol!


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Once the next update is posted, there will be very clear 
distinctions to how

each gun works.

hi jeremy and all. was just wondering
is there a weapons specifications list for swamp? as for now 
when i
use a different weapon to shoot zombies, basically i only get to 
hear
a different firing sound for the variety of different weapons. 
other

than the different amount of emmo that each gun can hold at each
reload, are there any other differences between them? if not, i 
would
suggest that for the short guns, maybe u can widen the width of 
the
range of fire as in real life, when we fire a shot gun, we do 
not
really have to aim that accurately. besides, a shot from a shot 
gun
can actually harm more than 1 target at 1 time. as for the 
rifles,
since they are rifles, i think they should have a longer range 
of fire

as well.
maybe the hunting
rifle should have the longest range because it only holds 5 
shells at

a time so therefore needing to reload more often.

what to the other guys here think?


---
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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread john
Hmmm, that would be. interesting. It also raises a concern and a 
question:
When the map resets, do the playerfiles also get reset, i.e: I 
can't keep racking up kills endlessly?
ON to the question. Rather than having the grenade blow through 
walls, would it be possible to simply have it simply have a large 
blast radius, so maybe you could throw it into a group of 
zombies, or to the end of an isle. The grenade would damage 
everything in the radius, but would not pass through walls. I've

played treasure hunt, and holes in walls is really frustrating.

- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:09:28 -0800 (PST)
Subject: Re: [Audyssey] swamp suggestions and questions

Well it has been somewhat of an unofficial secret, but since this 
topic has come up I might as well share.  The Grenade in the next 
update is going to be a rare and extra powerful item.  In many 
games, grenades are commonly used as if they are just another 
weapon but in Swamp they will special.  The server will make sure 
that only a set number of them ever appear in a map since the 
grenades will actually have the power to destroy the environment!


If you throw a grenade against the side of the Kai Mart, for 
example, the resulting explosion will permanently create a hole 
big enough to serve as a new doorway.  The changes to the map 
will affect everyone, and the map will repair only once all 
missions are complete and the map naturally resets itself.  This 
is the plan anyway and I do reserve the right to change my mind 
if it becomes too difficult to prevent people from abusing the 
feature.


Lol! Well ok then maybe just a few
things here and there? Or maybe make
something like it for single player mode? 


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Jeremy Kaldobsky
Your character's stats and equipment will not reset when maps change, or at 
least I don't plan to.  If the destroyed walls becomes an issue I'll change it, 
but the current plan will create holes.


 Hmmm, that would be. interesting. It
 also raises a concern and a question:
 When the map resets, do the playerfiles also get reset,
 i.e: I can't keep racking up kills endlessly?
 ON to the question. Rather than having the grenade blow
 through walls, would it be possible to simply have it simply
 have a large blast radius, so maybe you could throw it into
 a group of zombies, or to the end of an isle. The grenade
 would damage everything in the radius, but would not pass
 through walls. I've
 played treasure hunt, and holes in walls is really
 frustrating.


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Johnny Tai
I thought weapon differences were already coded in lol- that's why I been 
sticking to rifle- thinking it has a longer range!
I agree about the shotgun- in reality, one barely has to aim with a shotgun- 
as long as it's pointing int the right general direction.



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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Jeremy Kaldobsky
Well the weapons do have differences even in version 1.1b, but those 
differences will be more pronounced in the upcoming 1.2b.  For example, your 
hunting rifle can be used with or without a scope, and your trusty shotgun can 
be set to scatter mode for a wider spread.

 I thought weapon differences were
 already coded in lol- that's why I been sticking to rifle-
 thinking it has a longer range!
 I agree about the shotgun- in reality, one barely has to
 aim with a shotgun- as long as it's pointing int the right
 general direction.


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Dakotah Rickard
It may be my imagination, but weapons seem to do more damage the
closer you are to a target.

Also, I think the shotgun has a slightly wider area of fire, although,
as I said, this could be imagination.

Signed:
Dakotah Rickard

On 11/14/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Well the weapons do have differences even in version 1.1b, but those
 differences will be more pronounced in the upcoming 1.2b.  For example, your
 hunting rifle can be used with or without a scope, and your trusty shotgun
 can be set to scatter mode for a wider spread.

 I thought weapon differences were
 already coded in lol- that's why I been sticking to rifle-
 thinking it has a longer range!
 I agree about the shotgun- in reality, one barely has to
 aim with a shotgun- as long as it's pointing int the right
 general direction.


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Christopher Bartlett
The trade-off for the shotgun should be drastically reduced effective range.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

It may be my imagination, but weapons seem to do more damage the
closer you are to a target.

Also, I think the shotgun has a slightly wider area of fire, although,
as I said, this could be imagination.

Signed:
Dakotah Rickard

On 11/14/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Well the weapons do have differences even in version 1.1b, but those
 differences will be more pronounced in the upcoming 1.2b.  For example,
your
 hunting rifle can be used with or without a scope, and your trusty shotgun
 can be set to scatter mode for a wider spread.

 I thought weapon differences were
 already coded in lol- that's why I been sticking to rifle-
 thinking it has a longer range!
 I agree about the shotgun- in reality, one barely has to
 aim with a shotgun- as long as it's pointing int the right
 general direction.


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
SWEETNESS!! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Well it has been somewhat of an unofficial secret, but since this topic has
come up I might as well share.  The Grenade in the next update is going to
be a rare and extra powerful item.  In many games, grenades are commonly
used as if they are just another weapon but in Swamp they will special.  The
server will make sure that only a set number of them ever appear in a map
since the grenades will actually have the power to destroy the environment!

If you throw a grenade against the side of the Kai Mart, for example, the
resulting explosion will permanently create a hole big enough to serve as a
new doorway.  The changes to the map will affect everyone, and the map will
repair only once all missions are complete and the map naturally resets
itself.  This is the plan anyway and I do reserve the right to change my
mind if it becomes too difficult to prevent people from abusing the feature.

 Lol! Well ok then maybe just a few
 things here and there? Or maybe make
 something like it for single player mode?


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Darren Duff
Yeah... I saw that 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Monday, November 14, 2011 2:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

I can't speak for Aprone here, but there is a pick up grenade sound in the
sounds folder.

 - Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Mon, 14 Nov
2011 09:30:22 -0500
Subject: Re: [Audyssey] swamp suggestions and questions

It would be cool just for effect if we could destroy our surroundings. Like
shoot out windows blow holes in walls, and blow up the gas pumps and stuff.
WE need more explosions. Kill! Maim! Destroy!! Ok... I'm done now lol!

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 7:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp suggestions and questions

Once the next update is posted, there will be very clear distinctions to how
each gun works.

 hi jeremy and all. was just wondering
 is there a weapons specifications list for swamp? as for now when i  use a
different weapon to shoot zombies, basically i only get to hear  a different
firing sound for the variety of different weapons. 
other
 than the different amount of emmo that each gun can hold at each  reload,
are there any other differences between them? if not, i would  suggest that
for the short guns, maybe u can widen the width of the  range of fire as in
real life, when we fire a shot gun, we do not  really have to aim that
accurately. besides, a shot from a shot gun  can actually harm more than 1
target at 1 time. as for the rifles,  since they are rifles, i think they
should have a longer range of fire  as well.
 maybe the hunting
 rifle should have the longest range because it only holds 5 shells at  a
time so therefore needing to reload more often.

 what to the other guys here think?


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread shaun everiss
what about the ability to clear your char, right now we start our 
name, and it makes a new char.

The issue is we can't clear out the character and start on the same name again.
Not to mention that there is no real security.
I could log in with someone elses name if I wanted to and get all their stuff.
At 11:09 a.m. 14/11/2011 -0800, you wrote:
Well it has been somewhat of an unofficial secret, but since this 
topic has come up I might as well share.  The Grenade in the next 
update is going to be a rare and extra powerful item.  In many 
games, grenades are commonly used as if they are just another weapon 
but in Swamp they will special.  The server will make sure that only 
a set number of them ever appear in a map since the grenades will 
actually have the power to destroy the environment!


If you throw a grenade against the side of the Kai Mart, for 
example, the resulting explosion will permanently create a hole big 
enough to serve as a new doorway.  The changes to the map will 
affect everyone, and the map will repair only once all missions are 
complete and the map naturally resets itself.  This is the plan 
anyway and I do reserve the right to change my mind if it becomes 
too difficult to prevent people from abusing the feature.


 Lol! Well ok then maybe just a few
 things here and there? Or maybe make
 something like it for single player mode?


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Jeremy Kaldobsky
In the next update it is more secure when you create a character.  The current 
method is really primitive because I was in a great hurry while trying to get 
it finished before Halloween.

 what about the ability to clear your
 char, right now we start our name, and it makes a new char.
 The issue is we can't clear out the character and start on
 the same name again.
 Not to mention that there is no real security.
 I could log in with someone elses name if I wanted to and
 get all their stuff.


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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Steady Goh
Hi Jeremy, just had my hands on this game two days ago. Thanks for another 
cool game and also thanks Darren for the nice review.
Looking forward to the update. Since the grenade is going to be so powerful, 
I think the player should be hurt or even killed if he stands too close to 
the building when throwing it.


锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 15, 2011 3:09 AM
Subject: Re: [Audyssey] swamp suggestions and questions


Well it has been somewhat of an unofficial secret, but since this topic has 
come up I might as well share.  The Grenade in the next update is going to 
be a rare and extra powerful item.  In many games, grenades are commonly 
used as if they are just another weapon but in Swamp they will special.  The 
server will make sure that only a set number of them ever appear in a map 
since the grenades will actually have the power to destroy the environment!


If you throw a grenade against the side of the Kai Mart, for example, the 
resulting explosion will permanently create a hole big enough to serve as a 
new doorway.  The changes to the map will affect everyone, and the map will 
repair only once all missions are complete and the map naturally resets 
itself.  This is the plan anyway and I do reserve the right to change my 
mind if it becomes too difficult to prevent people from abusing the feature.



Lol! Well ok then maybe just a few
things here and there? Or maybe make
something like it for single player mode?



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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Steady Goh
Is there any advantage of using the axe besides hearing the cool slashing 
sound? I find it hard not to be attacked by zombies when using it. To make 
it worst, miss swings are counting against my accuracy stats. haha!

锦发/Steady Goh
- Original Message - 
From: Kelvin Tan k...@weiliankelvin.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 14, 2011 5:43 PM
Subject: [Audyssey] swamp suggestions and questions


hi jeremy and all. was just wondering is there a weapons specifications 
list

for swamp? as for now when i use a different weapon to shoot zombies,
basically i only get to hear a different firing sound for the variety of
different weapons. other than the different amount of emmo that each gun 
can
hold at each reload, are there any other differences between them? if not, 
i

would suggest that for the short guns, maybe u can widen the width of the
range of fire as in real life, when we fire a shot gun, we do not really
have to aim that accurately. besides, a shot from a shot gun can actually
harm more than 1 target at 1 time. as for the rifles, since they are 
rifles,

i think they should have a longer range of fire as well. maybe the hunting
rifle should have the longest range because it only holds 5 shells at a 
time

so therefore needing to reload more often.

what to the other guys here think?



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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread shaun everiss

well its a 1 shot kill all the time.
However I only use that if I run out of amo.
At 11:12 a.m. 15/11/2011 +0800, you wrote:
Is there any advantage of using the axe besides hearing the cool 
slashing sound? I find it hard not to be attacked by zombies when 
using it. To make it worst, miss swings are counting against my 
accuracy stats. haha! é¦å'/Steady Goh - Original Message - 
From: Kelvin Tan k...@weiliankelvin.com To: 'Gamers Discussion 
list' gamers@audyssey.org Sent: Monday, November 14, 2011 5:43 PM 
Subject: [Audyssey] swamp suggestions and questions  hi jeremy and 
all. was just wondering is there a weapons specifications  list  
for swamp? as for now when i use a different weapon to shoot 
zombies,  basically i only get to hear a different firing sound for 
the variety of  different weapons. other than the different amount 
of emmo that each gun  can  hold at each reload, are there any 
other differences between them? if not,  i  would suggest that for 
the short guns, maybe u can widen the width of the  range of fire 
as in real life, when we fire a shot gun, we do not really  have to 
aim that accurately. besides, a shot from a shot gun can actually  
harm more than 1 target at 1 time. as for the rifles, since they 
are  rifles,  i think they should have a longer range of fire as 
well. maybe the hunting  rifle should have the longest range 
because it only holds 5 shells at a  time  so therefore needing to 
reload more often.   what to the other guys here think? 
---  Gamers mailing list __ Gamers@audyssey.org  If you want to 
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send E-mail to gamers-ow...@audyssey.org. /x-flowed




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Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Dallas O'Brien
hi, thats a very good point. also, as i am new to this game and like
what i ee btw, how do i collect new weapons and more ammo?
best regards
dallas


On 15 November 2011 16:24, shaun everiss sm.ever...@gmail.com wrote:
 well its a 1 shot kill all the time.
 However I only use that if I run out of amo.
 At 11:12 a.m. 15/11/2011 +0800, you wrote:

 Is there any advantage of using the axe besides hearing the cool slashing
 sound? I find it hard not to be attacked by zombies when using it. To make
 it worst, miss swings are counting against my accuracy stats. haha! é¦å
 '/Steady Goh - Original Message - From: Kelvin Tan
 k...@weiliankelvin.com To: 'Gamers Discussion list'
 gamers@audyssey.org Sent: Monday, November 14, 2011 5:43 PM Subject:
 [Audyssey] swamp suggestions and questions  hi jeremy and all. was just
 wondering is there a weapons specifications  list  for swamp? as for now
 when i use a different weapon to shoot zombies,  basically i only get to
 hear a different firing sound for the variety of  different weapons. other
 than the different amount of emmo that each gun  can  hold at each reload,
 are there any other differences between them? if not,  i  would suggest
 that for the short guns, maybe u can widen the width of the  range of fire
 as in real life, when we fire a shot gun, we do not really  have to aim
 that accurately. besides, a shot from a shot gun can actually  harm more
 than 1 target at 1 time. as for the rifles, since they are  rifles,  i
 think they should have a longer range of fire as well. maybe the hunting 
 rifle should have the longest range because it only holds 5 shells at a 
 time  so therefore needing to reload more often.   what to the other guys
 here think? ---  Gamers mailing list __ Gamers@audyssey.org  If
 you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.  You can make changes or update your
 subscription via the web, at 
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.  All
 messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.  If you have any questions
 or concerns regarding the management of the  list,  please send E-mail to
 gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
 you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
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 http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
 or concerns regarding the management of the list, please send E-mail to
 gamers-ow...@audyssey.org. /x-flowed



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