Re: [Audyssey] we need your help!

2008-04-08 Thread shaun everiss
well tom I am 25 and I still don't have a credit card or a job.
I can make direct transfers though if I need to.
At 03:02 p.m. 8/04/2008, you wrote:
Hi Claudio,

Quote
I am only 15 years old!
End quote

 Now I understand. Like several others one of my big questions was why 
you wouldn't just pay for the Basic 4PPC IDE on your own. Now, that I 
understand you are only 15, and don't own a credit card or debit card 
this makes things much clearer. It would be a different case if you were 
20 or 25 with a job or SSI with some kind of income coming in.


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Re: [Audyssey] we need your help!

2008-04-08 Thread Dark
Lol misswings,

I'm afraid dragon's den isn't a game, it's a tv program here in the Uk. 
there are six multi-milionaires, aka the dragons, and people have chance to 
pitch their business ideas to them in an effort to persuade them to part 
with some cash in order to get their business started,  and by cash 
we're talking up to a hundred thousand pounds, which is I think somewhere in 
the region of a hundred and ninety thousand dollars at the moment.

It's quite amusing,  especially when the dragons get some rediculously 
stupid business idea, sinse they don't exactly hold back on their opinions.

You can see though why the recent situation with claudio asking for money to 
help with his programming sort of reminded me of this.

Beware the Grue!

Dark.


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Re: [Audyssey] we need your help!

2008-04-08 Thread Dark
I am 25, do have a creddit card but have exactly the opposite of a job,   
in that I spend lots of time and effort working on my Phd, and pay someone 
else (my uni), for the honour of doing so, lol!

Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 9:26 AM
Subject: Re: [Audyssey] we need your help!


 well tom I am 25 and I still don't have a credit card or a job.
 I can make direct transfers though if I need to.
 At 03:02 p.m. 8/04/2008, you wrote:
Hi Claudio,

Quote
I am only 15 years old!
End quote

 Now I understand. Like several others one of my big questions was why
you wouldn't just pay for the Basic 4PPC IDE on your own. Now, that I
understand you are only 15, and don't own a credit card or debit card
this makes things much clearer. It would be a different case if you were
20 or 25 with a job or SSI with some kind of income coming in.


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Re: [Audyssey] we need your help!

2008-04-08 Thread James Scholes
My! Point! Exactly! Go! Easy! On! The punctuation!

Cory! wrote!

|| why? do! you! use so many exclemations! just a question!
|| - Original Message -
|| From: Claudio [EMAIL PROTECTED]
|| To: [EMAIL PROTECTED]; Gamers Discussion list
|| gamers@audyssey.org Sent: Monday, April 07, 2008 12:02 PM
|| Subject: Re: [Audyssey] we need your help!
|| 
|| 
||| Hi Louis!
||| Yes, java runs on mac and also on linux.
||| But the java language is pretty hard to learn!
||| If you have time, then gife it a look.
||| But if not, leet it be!
||| Regards, Claudio.
||| 
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Re: [Audyssey] we need your help!

2008-04-08 Thread Valiant8086 on laptop
Hi.
send a message to [EMAIL PROTECTED] and see if that works
- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 4:51 PM
Subject: Re: [Audyssey] we need your help!


 Hi, at your mentioning of Golum, oh how I want to start talking about Lord
 of the Rings lol, so I will ask, is there an email command to turn 
 messages
 on in Google Groups for the off topic list which runs along side this one?
 Because at the moment I'm stuck without mail from that group, and I don't
 feel like braving the Google Groups interface.

 Dark wrote:

 || H, I've only ever once or twice encountered E-mails from people
 || who
 || write with that kind of syntax, usually it's easy enough to tell in
 || writing
 || I find,  though not necessarily in speech due to accent.
 ||
 || In fact, at the moment in a story i'm writing I'm coming up with the
 || speech patterns for an alien with very different senses and concepts
 || to a
 || human,  which is fun!
 ||
 || Then again,  I was introduced to golum at a very young age, lol!
 ||
 || Beware the Grue!
 ||
 || Dark.
 || - Original Message -
 || From: Charles Rivard [EMAIL PROTECTED]
 || To: Gamers Discussion list gamers@audyssey.org
 || Sent: Monday, April 07, 2008 10:38 PM
 || Subject: Re: [Audyssey] we need your help!
 ||
 ||
 ||| Ever just skip over Emails from people who you don't understand
 ||| because of the way they try to convey their ideas?  I think this is
 ||| the same principle.
 ||| There are people who live in Phoenix, Arizona, who I would never
 ||| use to create voice files for any game I produce because, frankly,
 ||| I cannot understand them.  They would say, for example, You go
 ||| store for buy stuff me for?  What they meant was Would you go to
 ||| the store to buy stuff for me?  And they use such a heavy Mexican
 ||| accent, and they ask their question
 ||| so fast, there's no way I knew what they said.  There's no way I
 ||| would even
 ||| contemplate having people pay for a game I produce if it sounded
 ||| like this.
 |||
 ||| ---
 ||| Laughter is the best medicine.  Look around you and find a dose.
 ||| - Original Message -
 ||| From: Dark [EMAIL PROTECTED]
 ||| To: Gamers Discussion list gamers@audyssey.org
 ||| Sent: Monday, April 07, 2008 10:03 AM
 ||| Subject: Re: [Audyssey] we need your help!
 |||
 |||
  I must admit, I disagree with you here tom.
 
  It's probably something to do with being English and getting lots
  of american films, tv etc, but I have no problem with accents so
  long as the speech is understandable.
 
  One of my very best friends is russian, and though she's lived in
  the uk sinse she was twelve, she stil has a noticeable russian
  accent,  actually if I ever need a female barbarian warrior
  for a game I was going to
  ask for her voice tallents (a roll she'd fulfill very well, though
  slightly
  type cast, lol!).
 
  Obviously there is situational type casting,  afterall if your
  yee old
  arthurian England knight is speaking with a German accent, there's
  something
  wrong, but generally I don't mind.
 
  In fact,  appologies for saying, but i find American accents
  in very Arthurian or tolkeen like fantasy slightly incongruous.
  Not off
  putting, ---
  I'd just prefer an English accent in that context given the choice
  sinse it
  seems to go with the genre for me,  the way a very English
  cowboy in the
  old west would just sound wrong.
 
  I fully agree with you on the clarity issue though, if an accent
  is so pronounced as to be unclear to non-natives of that accent,
  it's not going to
  be great in an audiogame.
 
  beware the Grue!
 
  Dark.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, April 07, 2008 4:14 PM
  Subject: Re: [Audyssey] we need your help!
 
 
 | Hi Claudio,
 |
 | Quote
 | For the voice I se two possibilitys:
 | 1. I take a synthetick language like sapi or 2. I'll record it
 | with my voice.
 |
 | End quote
 |
 | Correct if I am wrong but your native language is German? If you
 | are going to be making games globally then you will likely want
 | to use a Sapi voice which is of good quality that is more or less
 | clear and unaccented for your products. If your personal English
 | and accent is not clear it could effect the over all end user
 | experience.
 | For example, Playing In the Darks racing game is an ok racing
 | game. However, the one thing that killed it for me was the voice
 | files for the directions, menus, and things. The guys accent
 | clearly wasn't American which was a bit jarring to me, and I

Re: [Audyssey] we need your help!

2008-04-08 Thread Thomas Ward
Hi Charles,
Correct. In this respect programming languages are not all that 
different from foreign languages as most of the documentation out there 
is written in a standard language like C++ and then is translated into 
whatever programming language the end user needs it for. In all respects 
to my fellow developers they need to understand here that most of the 
documentation assumes you have attended a college or vocational school 
where C++ would have been amanditory requirement for a Computer Sience 
or Certified Software Engineering degree. So the author assumes you are 
coming at it from that background. If you are trying to access that 
documentation and your only experience is with Visual Basic you aren't 
going to be able to get much out of it unless you know a little C++ to 
fully understand the example.
Another way to look at this is consider how English is used all over the 
world for business and government purposes. I have talked to several 
people from France, Germany, India, etc while I was in college and they 
all say they had to take English as well as their native tongue in 
school. So I imagine when with  fellow countrymen they spoke freely in 
their native tongue. However, when turning in homework asignments, 
ordering food  from McDonald's, etc they spoke English. The main reason 
it was the common language everyone knew and could communicate through.
The same concept holds true for game programming and documentation. You 
can go out and get first rate advanced game programming books like A.I. 
for Game Developers, Programming Math and Physics, Game Programming 
Gems, etc but unless you have some knowledge in C++ I am not sure how 
well the documentation would carry over into your own game project 
written in some other language. That is like a Frenchman speaking 
directions to a guy who only knows English in French.

Charles Rivard wrote:
 Are you saying that if we both know a commonly used language, and I were to 
 need help with something I could not grasp in language B, you could give an 
 example in language A, I would understand how it works, and could then write 
 it in language B more easily?  This makes sense.  Thanks.

   


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Re: [Audyssey] we need your help!

2008-04-08 Thread MissWings
Oh okay!  lol!  Shows how much I know.  Oh well ... it just sounded like 
some type of rpg game I guess!  Sorry for the confusion ... smile.

MissWings

At 05:26 AM 4/8/2008, Dark wrote:

Lol misswings,

I'm afraid dragon's den isn't a game, it's a tv program here in the Uk.
there are six multi-milionaires, aka the dragons, and people have chance to
pitch their business ideas to them in an effort to persuade them to part
with some cash in order to get their business started,  and by cash
we're talking up to a hundred thousand pounds, which is I think somewhere in
the region of a hundred and ninety thousand dollars at the moment.

It's quite amusing,  especially when the dragons get some rediculously
stupid business idea, sinse they don't exactly hold back on their opinions.

You can see though why the recent situation with claudio asking for money to
help with his programming sort of reminded me of this.

Beware the Grue!

Dark.


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7:30 AM


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Re: [Audyssey] we need your help!

2008-04-08 Thread Thomas Ward
Hi Louis,
No problem. Below is a simple Java swing application that draws a 300 by 
300 window and displays a graphic with hello world in the center. This 
should hopefully be simple enough for your needs.
/*
 * Hello World.
 * Version 1.0.
* Written by Thomas Ward.
* Last updated April 8, 2008.
*/

// Import packages and classes.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

 public class Hello extends JFrame implements KeyListener {

   // Hello class constructor.
   // Initializes the Hello class,
   // and creates the main window frame.
   public Hello() {

 // Setup application window.
  super(Hello World!);
 setSize(300, 300);

   // Set close operation.
 setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

 // Set the window focus.
 setFocusable(true);

 // Make the Window visible.
  setVisible(true);

 // Add keyboard listener
 // to poll for keyboard input.
 addKeyListener(this);
   }

   // Key pressed event.
   // Checks to see if any keys are being held down.
   public void keyPressed(KeyEvent key) {

// Was the escape key pressed?
 // If so exit hello world.
 if (key.getKeyCode() == KeyEvent.VK_ESCAPE) {
   System.exit(0);
 }
   }

   public void keyReleased(KeyEvent key) {}

   public void keyTyped(KeyEvent key) {}

   // Paint Hello world to the screen.
   public void paintComponent(Graphics graphic) {
 graphic.drawString(Hello, world!, 125, 95);
   }

   // Main method.
   // Initializes the application.
   public static void main (String[] args) {
 new Hello();
   }
 }


[EMAIL PROTECTED] wrote:
 Hi Thomas, Could you possibly send me your Hello World program? I am 
 interested and want to see what Java looks like, and compare it to the 
 versions that claim to support Symbian. Thanks.
   


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Re: [Audyssey] we need your help!

2008-04-08 Thread Dark
No problem,  I'd certainly like an rpg game involving going into a 
dragon's den and smighting dragons myself!

As I said, i also wonder if the program hasn't made it over to the Us, as it 
was produced by the bbc.

Beware the Grue!

Dark.
- Original Message - 
From: MissWings [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, April 08, 2008 10:41 PM
Subject: Re: [Audyssey] we need your help!


 Oh okay!  lol!  Shows how much I know.  Oh well ... it just sounded like
 some type of rpg game I guess!  Sorry for the confusion ... smile.

 MissWings


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Re: [Audyssey] we need your help!

2008-04-08 Thread Cara Quinn
   Hi thomas et al;

   I thought I'd just take this opportunity, since the matter of  
coding ease has come up lately, with people not understanding code and  
feeling it's too complex or such, to send along the simplest of java  
Hello World apps to go with the more complex window-based app.

   The below code will also print Hello World!  to the screen, but in  
a terminal or command line environment, rather than in a window.

// Define the class
public class Hello
{
// main routine for running the program
public static void main(String[] args)
{
// do the actual printing
System.out.println(Hello World!);
} // end main
} // end class

   So that's all there is to it!…  If you wanted to, you could even  
put all this on one line of code, as in:

public class Hello{public static void main(String[] args) 
{System.out.println(Hello World!);}}

   But the previous way above is much, much better and easier to  
read.  Of course, you may, as I do, prefer the window approach, but  
this is a very basic and easy way of doing this kind of app.

HOpe this makes sense and hope you all are having a wonderful day!…

Smiles,

Cara  :)

.
On Apr 8, 2008, at 2:48 PM, Thomas Ward wrote:

 Hi Louis,
 No problem. Below is a simple Java swing application that draws a  
 300 by
 300 window and displays a graphic with hello world in the center. This
 should hopefully be simple enough for your needs.
 /*
 * Hello World.
 * Version 1.0.
 * Written by Thomas Ward.
 * Last updated April 8, 2008.
 */

 // Import packages and classes.
 import java.awt.*;
 import java.awt.event.*;
 import javax.swing.*;

 public class Hello extends JFrame implements KeyListener {

   // Hello class constructor.
   // Initializes the Hello class,
   // and creates the main window frame.
   public Hello() {

 // Setup application window.
  super(Hello World!);
 setSize(300, 300);

   // Set close operation.
 setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

 // Set the window focus.
 setFocusable(true);

 // Make the Window visible.
  setVisible(true);

 // Add keyboard listener
 // to poll for keyboard input.
 addKeyListener(this);
   }

   // Key pressed event.
   // Checks to see if any keys are being held down.
   public void keyPressed(KeyEvent key) {

// Was the escape key pressed?
 // If so exit hello world.
 if (key.getKeyCode() == KeyEvent.VK_ESCAPE) {
   System.exit(0);
 }
   }

   public void keyReleased(KeyEvent key) {}

   public void keyTyped(KeyEvent key) {}

   // Paint Hello world to the screen.
   public void paintComponent(Graphics graphic) {
 graphic.drawString(Hello, world!, 125, 95);
   }

   // Main method.
   // Initializes the application.
   public static void main (String[] args) {
 new Hello();
   }
 }


 [EMAIL PROTECTED] wrote:
 Hi Thomas, Could you possibly send me your Hello World program? I am
 interested and want to see what Java looks like, and compare it to  
 the
 versions that claim to support Symbian. Thanks.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hi claudio.

I'm always willing to donate, but at the moment I'm slightly uncertain as to 
whether my donations would be helpful or not. suppose I were to donate the 
money, - and it turned out you got stuck in the language and couldn't 
develope games, or the games you developed weren't of a quality I'd wish to 
pay for.

If lighttech asked me for a donation I'd do it like a shot, sinse I love 
their stuff, and if I could help preserve it and create more by providing 
money,  well and good.

while I understand that you can't provide games yet because of your lack of 
a language, perhaps some more information would help. What I want to know 
is:

1: what types of game do you have in mind developing. You've said you want 
to make games for windows and mobile phones,  sinse I only have a Pc, 
I'm interested in the windows stuff, so what sort of stuff would it be, 
would it be self-voicing? What genre?

2: Your age and commitment. If you expect us to invest in your potential as 
a games developer, you need to impress us with your commitment. Will you be 
too busy with school work to create games? will you not be able to stick 
through the long developement process in order to finish off your games?

3: Your actual ability and passed acheivements. You are learning basic, but 
do you know anything else about programming? did you write your own website?

Sorry if this seems harsh, I'm just trying to honestly spell out for you 
what I'd need to know before I'd considder giving money,  even $54 to a 
potential developer of audio games.

good luck.

Beware the Grue!

Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello dark!

quote
1: what types of game do you have in mind developing. You've said you want
to make games for windows and mobile phones,  sinse I only have a Pc,
I'm interested in the windows stuff, so what sort of stuff would it be,
would it be self-voicing? What genre?

Yes, the games are self voicing and the genre is racing.
I'm thinking of making a game such as rail racer but with another backgrund 
and another goal.

but before the racing game is here i have in mind to create little games for 
free.

2: Your age and commitment. If you expect us to invest in your potential as
a games developer, you need to impress us with your commitment. Will you be
too busy with school work to create games? will you not be able to stick
through the long developement process in order to finish off your games?

Why?
Is develope a game a stress?
Now!
I'll take the time that I have that i want invest!
Develope games is my hobby, and if i have to do with shool, i doo it and if 
i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
I make that what i want and whenever i want do it!

3: Your actual ability and passed acheivements. You are learning basic, but
do you know anything else about programming? did you write your own website?

I learning basic 4 ppc and I know how hard it is to make a game.
I am currently learning this language and I am happy with it.
And a racing game would be possible with this language!
But I say it here!
I'll take the time that i need!!
And if i have other things to do, i make a break, and if i have time, i'll 
continiu with developing my projekt!
Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Yohandy
Man your answers to questions do not impress me. Also here's something else. 
If you don't have money, how will you invest in sound effects and voice 
talent for your games?

- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:01 AM
Subject: Re: [Audyssey] we need your help!


 Hello dark!

 quote
 1: what types of game do you have in mind developing. You've said you want
 to make games for windows and mobile phones,  sinse I only have a Pc,
 I'm interested in the windows stuff, so what sort of stuff would it be,
 would it be self-voicing? What genre?

 Yes, the games are self voicing and the genre is racing.
 I'm thinking of making a game such as rail racer but with another 
 backgrund
 and another goal.

 but before the racing game is here i have in mind to create little games 
 for
 free.

 2: Your age and commitment. If you expect us to invest in your potential 
 as
 a games developer, you need to impress us with your commitment. Will you 
 be
 too busy with school work to create games? will you not be able to stick
 through the long developement process in order to finish off your games?

 Why?
 Is develope a game a stress?
 Now!
 I'll take the time that I have that i want invest!
 Develope games is my hobby, and if i have to do with shool, i doo it and 
 if
 i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
 I make that what i want and whenever i want do it!

 3: Your actual ability and passed acheivements. You are learning basic, 
 but
 do you know anything else about programming? did you write your own 
 website?

 I learning basic 4 ppc and I know how hard it is to make a game.
 I am currently learning this language and I am happy with it.
 And a racing game would be possible with this language!
 But I say it here!
 I'll take the time that i need!!
 And if i have other things to do, i make a break, and if i have time, i'll
 continiu with developing my projekt!
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
As lighttech have certainly proved, it's possible to create games using free 
sounds and volunteer voices I think, but I'm afraid your answers to the 
other questions thus far Claudio I don't find particularly convincing at the 
moment.

Beware the Grue!

Dark.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 3:16 PM
Subject: Re: [Audyssey] we need your help!


 Man your answers to questions do not impress me. Also here's something 
 else.
 If you don't have money, how will you invest in sound effects and voice
 talent for your games?

 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:01 AM
 Subject: Re: [Audyssey] we need your help!


 Hello dark!

 quote
 1: what types of game do you have in mind developing. You've said you 
 want
 to make games for windows and mobile phones,  sinse I only have a Pc,
 I'm interested in the windows stuff, so what sort of stuff would it be,
 would it be self-voicing? What genre?

 Yes, the games are self voicing and the genre is racing.
 I'm thinking of making a game such as rail racer but with another
 backgrund
 and another goal.

 but before the racing game is here i have in mind to create little games
 for
 free.

 2: Your age and commitment. If you expect us to invest in your potential
 as
 a games developer, you need to impress us with your commitment. Will you
 be
 too busy with school work to create games? will you not be able to stick
 through the long developement process in order to finish off your games?

 Why?
 Is develope a game a stress?
 Now!
 I'll take the time that I have that i want invest!
 Develope games is my hobby, and if i have to do with shool, i doo it and
 if
 i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
 I make that what i want and whenever i want do it!

 3: Your actual ability and passed acheivements. You are learning basic,
 but
 do you know anything else about programming? did you write your own
 website?

 I learning basic 4 ppc and I know how hard it is to make a game.
 I am currently learning this language and I am happy with it.
 And a racing game would be possible with this language!
 But I say it here!
 I'll take the time that i need!!
 And if i have other things to do, i make a break, and if i have time, 
 i'll
 continiu with developing my projekt!
 Regards, Claudio.


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 No virus found in this incoming message.
 Checked by AVG.
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 06/04/2008 11:12
 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Johandi!
For the voice I se two possibilitys:
1. I take a synthetick language like sapi or 2. I'll record it with my 
voice.
And for the sound effects I'll know enuck people who help me.
 Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Dark,
Yeah, these are exactly the kinds of questions I have as well. It is not 
so much the money that bothers me but if he will be able to stick with 
it, and bring something to the community of high quality and something i 
would personally enjoy.
Claudio is pretty mum about his projects and ideas which is fair, but I 
can't see investing unless I know more about his games and ideas, and if 
he will be able to finish what he starts.

Dark wrote:
 Hi claudio.

 I'm always willing to donate, but at the moment I'm slightly uncertain as to 
 whether my donations would be helpful or not. suppose I were to donate the 
 money, - and it turned out you got stuck in the language and couldn't 
 develope games, or the games you developed weren't of a quality I'd wish to 
 pay for.

 If lighttech asked me for a donation I'd do it like a shot, sinse I love 
 their stuff, and if I could help preserve it and create more by providing 
 money,  well and good.

 while I understand that you can't provide games yet because of your lack of 
 a language, perhaps some more information would help. What I want to know 
 is:

 1: what types of game do you have in mind developing. You've said you want 
 to make games for windows and mobile phones,  sinse I only have a Pc, 
 I'm interested in the windows stuff, so what sort of stuff would it be, 
 would it be self-voicing? What genre?

 2: Your age and commitment. If you expect us to invest in your potential as 
 a games developer, you need to impress us with your commitment. Will you be 
 too busy with school work to create games? will you not be able to stick 
 through the long developement process in order to finish off your games?

 3: Your actual ability and passed acheivements. You are learning basic, but 
 do you know anything else about programming? did you write your own website?

 Sorry if this seems harsh, I'm just trying to honestly spell out for you 
 what I'd need to know before I'd considder giving money,  even $54 to a 
 potential developer of audio games.

 good luck.

 Beware the Grue!

 Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,
If I might can I offer a bit of advice? As a new developer your 
reputation is at stake, and the last thing you want to do is give your 
customer base a wrong impression of you. Coming out and asking for money 
to get started is, well, not a great way to incurrage investers into 
your new game company. This is by no means a flame, but I want you to 
think of a couple of points below just for some consideration.

1. As a result of being a totally new programmer you have no history 
with the blind gaming community. No one has had a chance to sample any 
game titles from you, seen how well you program, if you make interesting 
games, etc. In short you haven't had a real opertunity to prove yourself 
to everyone.
2. When you ask a community such as ours to pay for the Basic 4PPC 
compiler it says to a lot of us you aren't going to be able to license 
quality music and sounds for your games. I have spent almost $300 on 
sound effects and music for my Tomb Hunter games so far and that is six 
times the price of that single compiler. Granted I was helped by selling 
Montezuma's Return, but the fact of the matter is if you want 
professional high quality sound effects you need a lot more cash than 
the $54 for the Basic 4PPC compiler. That puts a lot of doubt in my mind 
if you are  finantially equipped to do production quality audio games.
3. I apologise if this seams sinical, but there are lots of free 
alternatives out there such as C++, Java, Visual C#, etc with a huge 
amount of free documentation out there for free. Every time I have 
attempted to interest you in a more low cost solution you say, that 
isn't for me. Ok, that is fine, but think of this. The fact of the 
matter is you don't have the money to invest in Basic 4PPC, and maybe it 
is time you look at more low cost solutions to get your feet wet in 
programming. To quote an Americanism, beggers can't be choosy.
4. As a fellow programmer I can see you are really struggling to 
understand something as simple as Visual Basic. As programming languages 
goes VB  is an extremely easy programming language to learn, and if you 
can't grasp a language like Visual Basic your definitly not ready for 
full production games. Visual Basic is called that because it is a basic 
language, light on syntax, rules, and lacks more of the advanced 
features of C Style languages. It is very very basic.
5. Every time I begin taking on a programming student I incurrage them 
to learn a C or C style language. Have you ever stopped to ask yourself 
if there might be a practical reason for that?
Besides my own personal preference for C style languages like C++, C#, 
and Java there is a very practical reason for choosing as I do. The 
professional game world uses C++ for the majority of games, code 
examples, and is filled with C++ programmers. If you were wishing to 
join a mainstream game development list for help you would litterally 
have to speak their language. In this case showing a code example in C++ 
or similar would get the most help.
For example, not long ago I got and read a book on advanced A.I. systems 
for computers. Guess what?
The entire book was full of
code examples in C++. Had I not had even a basic grasp of the language I 
would have gotten nothing out of the book. As I have had both experience 
writing and reading C++ source the code examples were of help to me. If 
I was only a Basic programmer I wouldn't have gotten anything out of it.
6. I really do not mean this harshly, but many of us on this list are 
going through financial difficulties ourselves. Here in the U.S.A. the 
country is going through a financial period of massive inflation. The 
value of the American dollar is falling, gas prices have sky-rocketed 
out of control, utility bills have gone up, basic house hold needs have 
gone up in price, and everyone I personally know is in a bit of a 
financial crunch of one kind or another. Whoever takes office in 2009 is 
going to have one dandy of an economic mess to clean up after 8 years of 
what boils down to incompitence and mismanagement of physical 
responcibilities.
Anyway, to the point with things as they are I don't know of anyone who 
has money to spend on donations or investments in an unknown company 
without a really good reason to do so. Things are tight enough as it is 
for some of us in the U.S.A. let alone spending out an extra $54 we 
could use for public transpertation or something else that is a necessity.

Claudio wrote:
 Hello all!
 Currently I am learning basic 4ppc and i am very happy to say it gooes 
 on!
 I am looking forward and i am thinking that it is possible for me to create 
 games with this  language!
 Thanks also to Louis Bryand for his very helpfull emails and for his help.
 We only have one problem that might very inpossible.
 The mony!
 If you have the energi to make things and if your only problem is the mony 
 it is a very grand opstakle!
 Again guys, if anyone here is willing to help me and if 

Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,

Quote
I'm thinking of making a game such as rail racer but with another 
background.
End quote

Ok, are you going to have multiplayer or single player game play. For me 
the major feature of Rail Racer is the fact it has really good 
multiplayer racing support. If you are going to do that how good is 
Basic 4PPC's networking APIs for games?

Quote
Is develope a game a stress
End quote

It certainly canbe if you have commercial products for sale and you have 
to offer technical support, product keys, and deal with customers who 
want this or that done the day before yesterday.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Thomas!
I feel you all need an example from what i can do.
But how?
I can't begin programanythings before i don't have the invironment.
Regards, Claudio. 

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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,

Quote
For the voice I se two possibilitys:
1. I take a synthetick language like sapi or 2. I'll record it with my
voice.

End quote

Correct if I am wrong but your native language is German? If you are 
going to be making games globally then you will likely want to use a 
Sapi voice which is of good quality that is more or less clear and 
unaccented for your products. If your personal English and accent is not 
clear it could effect the over all end user experience.
For example, Playing In the Darks racing game is an ok racing game. 
However, the one thing that killed it for me was the voice files for the 
directions, menus, and things. The guys accent clearly wasn't American 
which was a bit jarring to me, and I personally wasn't too  fond of his 
voice. In hind sight Eloquence would have been preferable over the voice 
that was used.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Thomas!
First of all, c or c++ is niot a language to beginn!!!
The code is very hard to understand and if you dont have very huge 
knofledges in programming you wuldn't understand it.
And for Vb I wuldn't program in it because i don't can create games for 
mobile fones!!!
Basic 4ppc is one of the easist way to program games or software for the 
windows mobile fones.
And now Thomas, I completely understand about what do you talk.
You mean:
Why musst i spend for a company where i don't know wich games they 
produce?
You're completely right and I think that this is the wrong way for starting 
a new company.
I also look for another possibility to continiuing with basic4ppc because i 
think this is the best language for programming mobile fones.
 And for Java, I definitely wuldn't learn this language!
And now, i try to explayn why:
For three monts ago i began to look for a good language for me.
I have read several little tutorials and I have ask me:
What's the right language for you?
Wich language do you learn fast and wich language is not to hard for you?
I read, I search and I've fund.
Basic4ppc, that language for me.
And as i have heared that i also can support programs for windows mobile 
fones i was very happy and i'll start to learn.
Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Ok Thomas, i'll take dectalk, sapi or so.

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Re: [Audyssey] we need your help!

2008-04-07 Thread James Scholes
Hi Claudio, go easy on the exclamation marks lol.

Claudio wrote:

|| Hello dark!
|| 
|| quote
|| 1: what types of game do you have in mind developing. You've said
|| you want 
|| to make games for windows and mobile phones,  sinse I only have
|| a Pc, 
|| I'm interested in the windows stuff, so what sort of stuff would it
|| be, 
|| would it be self-voicing? What genre?
|| 
|| Yes, the games are self voicing and the genre is racing.
|| I'm thinking of making a game such as rail racer but with another
|| backgrund and another goal.
|| 
|| but before the racing game is here i have in mind to create little
|| games for free.
|| 
|| 2: Your age and commitment. If you expect us to invest in your
|| potential as 
|| a games developer, you need to impress us with your commitment. Will
|| you be too busy with school work to create games? will you not be
|| able to stick through the long developement process in order to
|| finish off your games? 
|| 
|| Why?
|| Is develope a game a stress?
|| Now!
|| I'll take the time that I have that i want invest!
|| Develope games is my hobby, and if i have to do with shool, i doo it
|| and if 
|| i have freetime i develope my games.
|| I am not like Thomas who bui games from other developers!
|| I make that what i want and whenever i want do it!
|| 
|| 3: Your actual ability and passed acheivements. You are learning
|| basic, but do you know anything else about programming? did you
|| write your own website? 
|| 
|| I learning basic 4 ppc and I know how hard it is to make a game.
|| I am currently learning this language and I am happy with it.
|| And a racing game would be possible with this language!
|| But I say it here!
|| I'll take the time that i need!!
|| And if i have other things to do, i make a break, and if i have
|| time, i'll continiu with developing my projekt!
|| Regards, Claudio.
|| 
|| 
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|| 
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|| http://www.eset.com

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Re: [Audyssey] we need your help!

2008-04-07 Thread Marco Steinebach - Mardy
Hi all,
 First of all, c or c++ is niot a language to beginn!!!
hm, hm, in my opinion you should understand one of the most popular
languages like c++, delphi, java, or vb ...
At the moment I have'nt looked at Basic4PPC, but can you create games
for both platforms, Windows cE and standard windows?
If not, how many of us have a mobile device to play games on it? And
if you plan to create games for mobile use, why not under symbian?
Yes, yes, the money, but before you have not a game ready, there is
no chance to sell your games.

Best regards
Marco
Mar-dy Team
www.mar-dy.com

 The code is very hard to understand and if you dont have very huge 
 knofledges in programming you wuldn't understand it.
 And for Vb I wuldn't program in it because i don't can create games for
 mobile fones!!!
 Basic 4ppc is one of the easist way to program games or software for the
 windows mobile fones.
 And now Thomas, I completely understand about what do you talk.
 You mean:
 Why musst i spend for a company where i don't know wich games they 
 produce?
 You're completely right and I think that this is the wrong way for starting
 a new company.
 I also look for another possibility to continiuing with basic4ppc because i
 think this is the best language for programming mobile fones.
  And for Java, I definitely wuldn't learn this language!
 And now, i try to explayn why:
 For three monts ago i began to look for a good language for me.
 I have read several little tutorials and I have ask me:
 What's the right language for you?
 Wich language do you learn fast and wich language is not to hard for you?
 I read, I search and I've fund.
 Basic4ppc, that language for me.
 And as i have heared that i also can support programs for windows mobile
 fones i was very happy and i'll start to learn.
 Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
thanks tom,

I was feeling a litle bit like one of the dragons from Dragon's den there 
looking at a potential idea to invest in ;D. (appologies if Dragon's den 
hasn't made it to the Us yet).

I have been known to donate to things before, such as project.aon, and a 
couple of audio book sites (see my recent post to the otteasy list), because 
I like their stuff. It's therefore not beyond the bounds of possibility that 
I'd donate to a game dev,  but only if they can provide me with 
appropriate reasons,  so the ball is in your court now Claudio.

Beware the Grue!

Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
To quote both spok and Davros, -- Fascinating!

If I ever get the time and energy to actually learn programming languages 
myself (and things being what they are with my phd and some other pretty 
awful matters in my life at the moment, that seems quite a big if), I'll 
bear this in mind.

Interesting about the economic situation in the Us, I gathered from the 
finance updates on classic fm that things weren't good,  but I didn't 
know this was affecting people on an individual level,  bbut I'd better 
stop here before this gets political.

Beware the Grue!

Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
I must admit, I disagree with you here tom.

It's probably something to do with being English and getting lots of 
american films, tv etc, but I have no problem with accents so long as the 
speech is understandable.

One of my very best friends is russian, and though she's lived in the uk 
sinse she was twelve, she stil has a noticeable russian accent,   
actually if I ever need a female barbarian warrior for a game I was going to 
ask for her voice tallents (a roll she'd fulfill very well, though slightly 
type cast, lol!).

Obviously there is situational type casting,  afterall if your yee old 
arthurian England knight is speaking with a German accent, there's something 
wrong, but generally I don't mind.

In fact,  appologies for saying, but i find American accents in very 
Arthurian or tolkeen like fantasy slightly incongruous. Not off putting, ---  
I'd just prefer an English accent in that context given the choice sinse it 
seems to go with the genre for me,  the way a very English cowboy in the 
old west would just sound wrong.

I fully agree with you on the clarity issue though, if an accent is so 
pronounced as to be unclear to non-natives of that accent, it's not going to 
be great in an audiogame.

beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 4:14 PM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 For the voice I se two possibilitys:
 1. I take a synthetick language like sapi or 2. I'll record it with my
 voice.

 End quote

 Correct if I am wrong but your native language is German? If you are
 going to be making games globally then you will likely want to use a
 Sapi voice which is of good quality that is more or less clear and
 unaccented for your products. If your personal English and accent is not
 clear it could effect the over all end user experience.
 For example, Playing In the Darks racing game is an ok racing game.
 However, the one thing that killed it for me was the voice files for the
 directions, menus, and things. The guys accent clearly wasn't American
 which was a bit jarring to me, and I personally wasn't too  fond of his
 voice. In hind sight Eloquence would have been preferable over the voice
 that was used.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
That's indeed a point Marko,  as I said, I don't have a mobile phone, or 
at least not an accessible sterrio one I could play games on,  again, 
because of the high price and my financial inadequacy.

Beware the Grue!

Dark.
- Original Message - 
From: Marco Steinebach - Mardy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 5:39 PM
Subject: Re: [Audyssey] we need your help!


 Hi all,
 First of all, c or c++ is niot a language to beginn!!!
 hm, hm, in my opinion you should understand one of the most popular
 languages like c++, delphi, java, or vb ...
 At the moment I have'nt looked at Basic4PPC, but can you create games
 for both platforms, Windows cE and standard windows?
 If not, how many of us have a mobile device to play games on it? And
 if you plan to create games for mobile use, why not under symbian?
 Yes, yes, the money, but before you have not a game ready, there is
 no chance to sell your games.

 Best regards
 Marco
 Mar-dy Team
 www.mar-dy.com

 The code is very hard to understand and if you dont have very huge
 knofledges in programming you wuldn't understand it.
 And for Vb I wuldn't program in it because i don't can create games for
 mobile fones!!!
 Basic 4ppc is one of the easist way to program games or software for the
 windows mobile fones.
 And now Thomas, I completely understand about what do you talk.
 You mean:
 Why musst i spend for a company where i don't know wich games they
 produce?
 You're completely right and I think that this is the wrong way for 
 starting
 a new company.
 I also look for another possibility to continiuing with basic4ppc because 
 i
 think this is the best language for programming mobile fones.
  And for Java, I definitely wuldn't learn this language!
 And now, i try to explayn why:
 For three monts ago i began to look for a good language for me.
 I have read several little tutorials and I have ask me:
 What's the right language for you?
 Wich language do you learn fast and wich language is not to hard for 
 you?
 I read, I search and I've fund.
 Basic4ppc, that language for me.
 And as i have heared that i also can support programs for windows mobile
 fones i was very happy and i'll start to learn.
 Regards, Claudio.


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 Checked by AVG.
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 06/04/2008 11:12

 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Marco!
That's your oppinion, but my opinnion is another..
The games I create will run also on the pc.
 And, I know several good languages for symbian but they are to hard to 
learn and i wuldn't learn these.
I am happy whit that language, and i will see that i can get it on a legal 
way!!!
Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread James Scholes
Dragon's Den rules! And I believe it has made it to the US. OK, off topic 
here, so not going to post anymore on UK TV programs...

Dark wrote:

|| thanks tom,
||
|| I was feeling a litle bit like one of the dragons from Dragon's den
|| there looking at a potential idea to invest in ;D. (appologies if
|| Dragon's den hasn't made it to the Us yet).
||
|| I have been known to donate to things before, such as project.aon,
|| and a couple of audio book sites (see my recent post to the otteasy
|| list), because I like their stuff. It's therefore not beyond the
|| bounds of possibility that I'd donate to a game dev,  but only
|| if they can provide me with appropriate reasons,  so the ball is
|| in your court now Claudio.
||
|| Beware the Grue!
||
|| Dark.
||
||
|| ---
|| Gamers mailing list __ Gamers@audyssey.org
|| If you want to leave the list, send E-mail to
|| [EMAIL PROTECTED] You can make changes or update your
|| subscription via the web, at
|| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
|| All messages are archived and can be searched and read at
|| http://www.mail-archive.com/[EMAIL PROTECTED]
|| If you have any questions or concerns regarding the management of
|| the list, please send E-mail to [EMAIL PROTECTED]
||
|| __ NOD32 3007 (20080407) Information __
||
|| This message was checked by NOD32 antivirus system.
|| http://www.eset.com

James Scholes
E-Mail:[EMAIL PROTECTED]
MSN:[EMAIL PROTECTED]
Skype:james.scholes
AOL Instant Messenger:JamesScholes000
http://www.jamesscholes.com 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Dark,
Well, my issue with accented English was more to do with clarity rather 
than to do with acting and context. By all means if you have need of a 
Russian spy like in a James Bond type setting get a Russian to play the 
part  as it will sound more authentic. If you are doing a game on World 
War II and you need a person to play the part of a German officer then 
by all means get someone with a Germanic accent. Accent really depends 
on the type of story or setting being told.
One of my friends, Silvia, was from Germany, and she was pretty clear. 
Her English was very clear and her accent was not very strong. However, 
I did meet others in college who had very broken English and a very 
thick accent of their native language and it was difficult to always 
piece there words together with the accent and broken English. That 
would not be good in a game.

Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of 
 american films, tv etc, but I have no problem with accents so long as the 
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk 
 sinse she was twelve, she stil has a noticeable russian accent,   
 actually if I ever need a female barbarian warrior for a game I was going to 
 ask for her voice tallents (a roll she'd fulfill very well, though slightly 
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee old 
 arthurian England knight is speaking with a German accent, there's something 
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very 
 Arthurian or tolkeen like fantasy slightly incongruous. Not off putting, ---  
 I'd just prefer an English accent in that context given the choice sinse it 
 seems to go with the genre for me,  the way a very English cowboy in the 
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so 
 pronounced as to be unclear to non-natives of that accent, it's not going to 
 be great in an audiogame.

 beware the Grue!

 Dark.
   


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello guis!
As i have sayed in a previous post, the games will run on windows mobile 
fones, and also on the pc.
Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Agreed tom, clarity is very necessary, and I've certainly encountered people 
with such accents at my un (though as I said, not counting my russian 
friend).

In fact, I would not use someone with a highly pronounced newcastle accent 
(a jordy accent as it's known up here), in a game because unless your used 
to it, it can be slightly uninteligeable.

My main disagreement was with your example of topspeed 2 as being unclear 
and unatmospheric,  personally I didn't have a problem with the voice in 
the game, and I actually felt the european English gave things a nice 
Grandprix type atmosphere, sinse I personally always associate motorracing 
with continental europe.

the fact that I'm utterly pants at racing was my main obstacle in topspeed 
2.
I also didn't find the accent there unclear at all.

Obviously though, there's going to be a fair amount of individuality in 
this, and I will admit I generally prefer humans to synths,  unless they 
are very bad human voices, or very good synths such as the scansoft voices.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 6:41 PM
Subject: Re: [Audyssey] we need your help!


 Hi Dark,
 Well, my issue with accented English was more to do with clarity rather
 than to do with acting and context. By all means if you have need of a
 Russian spy like in a James Bond type setting get a Russian to play the
 part  as it will sound more authentic. If you are doing a game on World
 War II and you need a person to play the part of a German officer then
 by all means get someone with a Germanic accent. Accent really depends
 on the type of story or setting being told.
 One of my friends, Silvia, was from Germany, and she was pretty clear.
 Her English was very clear and her accent was not very strong. However,
 I did meet others in college who had very broken English and a very
 thick accent of their native language and it was difficult to always
 piece there words together with the accent and broken English. That
 would not be good in a game.

 Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was going 
 to
 ask for her voice tallents (a roll she'd fulfill very well, though 
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee 
 old
 arthurian England knight is speaking with a German accent, there's 
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off 
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse 
 it
 seems to go with the genre for me,  the way a very English cowboy in 
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not going 
 to
 be great in an audiogame.

 beware the Grue!

 Dark.



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 06/04/2008 11:12

 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Dragons den doth indeed rock!

Might I suggest that it's just for this sort of situation that the oteasy 
list exists. You can sign up at http://groups.google.com/group/otessey/ and 
then feel free to chin wag about Dragons den, Tv programs or indeed anything 
else!

Beware the Grue!

Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,
That is definitly a quandry. Honestly though I believe you are the first 
developer I know of that comes asking for hand outs and donations before 
he has learned to program. That makes it impossible for anyone to judge 
your skills as a programmer, game developer, and businessman. Without 
those things few people are probably willing to lay the money on the line.
I do have a question and it might be a personal one so feel free to 
answer or not answer at your descression. Why is it that you can not 
raise the money yourself?

Claudio wrote:
 Hello Thomas!
 I feel you all need an example from what i can do.
 But how?
 I can't begin programanythings before i don't have the invironment.
 Regards, Claudio. 

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Re: [Audyssey] we need your help!

2008-04-07 Thread Ryan Smith
Hi,
I see you want to create games for mobile phones, but I do suggest
trying VB.. and yes I looked into Basic4PPC, and it requires some
framework to be installed. Not everybody wants to do that..keep that
in mind...

-Ryan

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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi Dark. Did Light-tech have games that you can freely download so you could 
decide whether to support them or not? Are you a game developer and what did 
it take to get your stuff off the ground? Maybe giving suggestions to 
someone like Claudio would help instead of being so critical? I started out 
having the same issues as Claudio, but managed because I saved up for the 
language after trying it out, and because of my persistence to keep Mobile 
game development coming I have plenty of visitors and few donators, though I 
am grateful for what I do get! .

Now, Claudio, how old are you? If you are over 18, you could buy the 
language with a credit card. I'll see about donating sometime to you in a 
month or so as money here for me is quite low. HTH.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 7:39 AM
Subject: Re: [Audyssey] we need your help!


 As lighttech have certainly proved, it's possible to create games using 
 free
 sounds and volunteer voices I think, but I'm afraid your answers to the
 other questions thus far Claudio I don't find particularly convincing at 
 the
 moment.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 3:16 PM
 Subject: Re: [Audyssey] we need your help!


 Man your answers to questions do not impress me. Also here's something
 else.
 If you don't have money, how will you invest in sound effects and voice
 talent for your games?

 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:01 AM
 Subject: Re: [Audyssey] we need your help!


 Hello dark!

 quote
 1: what types of game do you have in mind developing. You've said you
 want
 to make games for windows and mobile phones,  sinse I only have a 
 Pc,
 I'm interested in the windows stuff, so what sort of stuff would it be,
 would it be self-voicing? What genre?

 Yes, the games are self voicing and the genre is racing.
 I'm thinking of making a game such as rail racer but with another
 backgrund
 and another goal.

 but before the racing game is here i have in mind to create little games
 for
 free.

 2: Your age and commitment. If you expect us to invest in your potential
 as
 a games developer, you need to impress us with your commitment. Will you
 be
 too busy with school work to create games? will you not be able to stick
 through the long developement process in order to finish off your games?

 Why?
 Is develope a game a stress?
 Now!
 I'll take the time that I have that i want invest!
 Develope games is my hobby, and if i have to do with shool, i doo it and
 if
 i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
 I make that what i want and whenever i want do it!

 3: Your actual ability and passed acheivements. You are learning basic,
 but
 do you know anything else about programming? did you write your own
 website?

 I learning basic 4 ppc and I know how hard it is to make a game.
 I am currently learning this language and I am happy with it.
 And a racing game would be possible with this language!
 But I say it here!
 I'll take the time that i need!!
 And if i have other things to do, i make a break, and if i have time,
 i'll
 continiu with developing my projekt!
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi. Basic4ppc's networking capability is as good as any other language. You 
can also do Multithreaded games, as Showdown for the Pocket PC was done. 
I've written a very accessible IRC Client for the Pocket PC and plan on 
porting it over to the Icon and BraillePlus on Linux once I learn the 
Network API of Python. Also my games will be updated sometime this summer 
with multiplayer Internet and Bluetooth support so users around the world 
using Pocket PC'S and Smartphones running Windows Mobile can chat and play 
games. HTH.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 8:06 AM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 I'm thinking of making a game such as rail racer but with another
 background.
 End quote

 Ok, are you going to have multiplayer or single player game play. For me
 the major feature of Rail Racer is the fact it has really good
 multiplayer racing support. If you are going to do that how good is
 Basic 4PPC's networking APIs for games?

 Quote
 Is develope a game a stress
 End quote

 It certainly canbe if you have commercial products for sale and you have
 to offer technical support, product keys, and deal with customers who
 want this or that done the day before yesterday.



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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi Dark and all, I just received this email and take my last message back, 
you responded in the message below. Claudio they have good points. Maybe we 
can look at another language for you that is free and do something together? 
It'll take time, but I want to see more games out there for Mobile 
platforms. HTH.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 7:49 AM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 If I might can I offer a bit of advice? As a new developer your
 reputation is at stake, and the last thing you want to do is give your
 customer base a wrong impression of you. Coming out and asking for money
 to get started is, well, not a great way to incurrage investers into
 your new game company. This is by no means a flame, but I want you to
 think of a couple of points below just for some consideration.

 1. As a result of being a totally new programmer you have no history
 with the blind gaming community. No one has had a chance to sample any
 game titles from you, seen how well you program, if you make interesting
 games, etc. In short you haven't had a real opertunity to prove yourself
 to everyone.
 2. When you ask a community such as ours to pay for the Basic 4PPC
 compiler it says to a lot of us you aren't going to be able to license
 quality music and sounds for your games. I have spent almost $300 on
 sound effects and music for my Tomb Hunter games so far and that is six
 times the price of that single compiler. Granted I was helped by selling
 Montezuma's Return, but the fact of the matter is if you want
 professional high quality sound effects you need a lot more cash than
 the $54 for the Basic 4PPC compiler. That puts a lot of doubt in my mind
 if you are  finantially equipped to do production quality audio games.
 3. I apologise if this seams sinical, but there are lots of free
 alternatives out there such as C++, Java, Visual C#, etc with a huge
 amount of free documentation out there for free. Every time I have
 attempted to interest you in a more low cost solution you say, that
 isn't for me. Ok, that is fine, but think of this. The fact of the
 matter is you don't have the money to invest in Basic 4PPC, and maybe it
 is time you look at more low cost solutions to get your feet wet in
 programming. To quote an Americanism, beggers can't be choosy.
 4. As a fellow programmer I can see you are really struggling to
 understand something as simple as Visual Basic. As programming languages
 goes VB  is an extremely easy programming language to learn, and if you
 can't grasp a language like Visual Basic your definitly not ready for
 full production games. Visual Basic is called that because it is a basic
 language, light on syntax, rules, and lacks more of the advanced
 features of C Style languages. It is very very basic.
 5. Every time I begin taking on a programming student I incurrage them
 to learn a C or C style language. Have you ever stopped to ask yourself
 if there might be a practical reason for that?
 Besides my own personal preference for C style languages like C++, C#,
 and Java there is a very practical reason for choosing as I do. The
 professional game world uses C++ for the majority of games, code
 examples, and is filled with C++ programmers. If you were wishing to
 join a mainstream game development list for help you would litterally
 have to speak their language. In this case showing a code example in C++
 or similar would get the most help.
 For example, not long ago I got and read a book on advanced A.I. systems
 for computers. Guess what?
 The entire book was full of
 code examples in C++. Had I not had even a basic grasp of the language I
 would have gotten nothing out of the book. As I have had both experience
 writing and reading C++ source the code examples were of help to me. If
 I was only a Basic programmer I wouldn't have gotten anything out of it.
 6. I really do not mean this harshly, but many of us on this list are
 going through financial difficulties ourselves. Here in the U.S.A. the
 country is going through a financial period of massive inflation. The
 value of the American dollar is falling, gas prices have sky-rocketed
 out of control, utility bills have gone up, basic house hold needs have
 gone up in price, and everyone I personally know is in a bit of a
 financial crunch of one kind or another. Whoever takes office in 2009 is
 going to have one dandy of an economic mess to clean up after 8 years of
 what boils down to incompitence and mismanagement of physical
 responcibilities.
 Anyway, to the point with things as they are I don't know of anyone who
 has money to spend on donations or investments in an unknown company
 without a really good reason to do so. Things are tight enough as it is
 for some of us in the U.S.A. let alone spending out an extra $54 we
 could use for public transpertation or something else

Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Ryan!
I know that the people who wants play my games musst install the framework 
but I think if the people wants games for the mobile, they musst work a bit.
Sorry, but the costomer can't say yes yes, the developer do that all for 
me.
A bit bit musst the costomer also work...
Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi. Basic4ppc does allow support for standard Windows. Currently, I'm 
looking into Symbian development as well as Linux development. I'm giving 
Java a try since it runs on those 2 platforms, however I hear Java on 
Symbian sucks? . HTH.

- Original Message - 
From: Marco Steinebach - Mardy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 9:39 AM
Subject: Re: [Audyssey] we need your help!


 Hi all,
 First of all, c or c++ is niot a language to beginn!!!
 hm, hm, in my opinion you should understand one of the most popular
 languages like c++, delphi, java, or vb ...
 At the moment I have'nt looked at Basic4PPC, but can you create games
 for both platforms, Windows cE and standard windows?
 If not, how many of us have a mobile device to play games on it? And
 if you plan to create games for mobile use, why not under symbian?
 Yes, yes, the money, but before you have not a game ready, there is
 no chance to sell your games.

 Best regards
 Marco
 Mar-dy Team
 www.mar-dy.com

 The code is very hard to understand and if you dont have very huge
 knofledges in programming you wuldn't understand it.
 And for Vb I wuldn't program in it because i don't can create games for
 mobile fones!!!
 Basic 4ppc is one of the easist way to program games or software for the
 windows mobile fones.
 And now Thomas, I completely understand about what do you talk.
 You mean:
 Why musst i spend for a company where i don't know wich games they
 produce?
 You're completely right and I think that this is the wrong way for 
 starting
 a new company.
 I also look for another possibility to continiuing with basic4ppc because 
 i
 think this is the best language for programming mobile fones.
  And for Java, I definitely wuldn't learn this language!
 And now, i try to explayn why:
 For three monts ago i began to look for a good language for me.
 I have read several little tutorials and I have ask me:
 What's the right language for you?
 Wich language do you learn fast and wich language is not to hard for 
 you?
 I read, I search and I've fund.
 Basic4ppc, that language for me.
 And as i have heared that i also can support programs for windows mobile
 fones i was very happy and i'll start to learn.
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Man, I tried playing around with VB for Mobile development as well as C++ 
and had no luck with the SDKS and such. Somehow the .NET Framework was a bit 
nicer to me? I might give it a try though again and see what happens. 
Microsoft programming languages, especially for an IDE can be quite 
expensive, and doesn't have the close community that Basic4ppc or Python or 
Java have.

- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 11:42 AM
Subject: Re: [Audyssey] we need your help!


 Hello Ryan!
 I know that the people who wants play my games musst install the framework
 but I think if the people wants games for the mobile, they musst work a 
 bit.
 Sorry, but the costomer can't say yes yes, the developer do that all for
 me.
 A bit bit musst the costomer also work...
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Ryan,
Basic 4PPC is based on the Microsoft .NET Framework. The compact 
framework to be exact. This already ships with newer versions of Windows 
Mobile and CE. In addition the full .Net Framework, version 3.0, ships 
with Windows Vista and Windows Server 2008.
Anyway, I said all that to make you aware that in the future these 
technologies are going to be already present on most systems. For 
Windows XP and older versions of Windows Mobile yes you will have to add 
in those frameworks but it is a one time install.

Ryan Smith wrote:
 Hi,
 I see you want to create games for mobile phones, but I do suggest
 trying VB.. and yes I looked into Basic4PPC, and it requires some
 framework to be installed. Not everybody wants to do that..keep that
 in mind...

 -Ryan

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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hi Louis!
Yes, java runs on mac and also on linux.
But the java language is pretty hard to learn!
If you have time, then gife it a look.
But if not, leet it be!
Regards, Claudio.

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Re: [Audyssey] we need your help!

2008-04-07 Thread Cara Quinn
   Agreed, because I want to know more about it, so go there and talk  
talk talk!  lol!

Have an awesome day y'all!…

Smiles,

Cara  :)


On Apr 7, 2008, at 11:08 AM, Dark wrote:

 Dragons den doth indeed rock!

 Might I suggest that it's just for this sort of situation that the  
 oteasy
 list exists. You can sign up at http://groups.google.com/group/otessey/ 
  and
 then feel free to chin wag about Dragons den, Tv programs or indeed  
 anything
 else!

 Beware the Grue!

 Dark.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Claudio.

I'm really sorry that you think I'm not on your side. The programming side 
of things is up to you, as far as I'm concerned. I'm very ready to donate 
the money,  if you can just convince me on the points I mentioned.

I sdeffinately wish you good luck with developing games whatever route you 
choose.

Beware the Grue!

Dark.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 7:44 PM
Subject: Re: [Audyssey] we need your help!


 Hello Louis!
 I am only 15 years old!
 I can't get any creditcards the legal way.
 I am happy that only person is on my side.
 Most of the people here try to bring me on another site or to bring me on
 another programming language but that don't works with me.
 I'll try to become this language on another way if the donate don't works.
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hello Louis.

I will admit, i'm not a game developer, and so probably in one sense I 
cannot give suggestions, but I am a post graduate student living on limited 
income who has freely donated to several projects in the passed.

I'm really sorry if what I said sounded harsh. I would most deffinately 
considder donating some money to claudio, if he can answer the points I 
mention.

If for example he'd been in a computer class at his school, already coded 
his own website, had some very clear design ideas for games, even if only in 
the drawing board stage.

I'm really sorry if what I said sounded harsh, I was just trying to make 
clear to claudio what he'd have to do in order to convince me to give him my 
money,  and if he can come up with those answers, the offer is very much 
stil there.

Beware the Grue!

Dark. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Charles Rivard
Ever just skip over Emails from people who you don't understand because of 
the way they try to convey their ideas?  I think this is the same principle. 
There are people who live in Phoenix, Arizona, who I would never use to 
create voice files for any game I produce because, frankly, I cannot 
understand them.  They would say, for example, You go store for buy stuff 
me for?  What they meant was Would you go to the store to buy stuff for 
me?  And they use such a heavy Mexican accent, and they ask their question 
so fast, there's no way I knew what they said.  There's no way I would even 
contemplate having people pay for a game I produce if it sounded like this.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:03 AM
Subject: Re: [Audyssey] we need your help!


I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was going 
 to
 ask for her voice tallents (a roll she'd fulfill very well, though 
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee old
 arthurian England knight is speaking with a German accent, there's 
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off 
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse 
 it
 seems to go with the genre for me,  the way a very English cowboy in 
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not going 
 to
 be great in an audiogame.

 beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 4:14 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 For the voice I se two possibilitys:
 1. I take a synthetick language like sapi or 2. I'll record it with my
 voice.

 End quote

 Correct if I am wrong but your native language is German? If you are
 going to be making games globally then you will likely want to use a
 Sapi voice which is of good quality that is more or less clear and
 unaccented for your products. If your personal English and accent is not
 clear it could effect the over all end user experience.
 For example, Playing In the Darks racing game is an ok racing game.
 However, the one thing that killed it for me was the voice files for the
 directions, menus, and things. The guys accent clearly wasn't American
 which was a bit jarring to me, and I personally wasn't too  fond of his
 voice. In hind sight Eloquence would have been preferable over the voice
 that was used.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Darc!
I have allready ansvered your questions.
1. Have i don't ansvered it enuck exact for you?
or 2. have you don't read it?
If the first point is right let me know and i'll try it again!!!
Best regards, Claudio.

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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
H, I've only ever once or twice encountered E-mails from people who 
write with that kind of syntax, usually it's easy enough to tell in writing 
I find,  though not necessarily in speech due to accent.

In fact, at the moment in a story i'm writing I'm coming up with the speech 
patterns for an alien with very different senses and concepts to a 
human,  which is fun!

Then again,  I was introduced to golum at a very young age, lol!

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:38 PM
Subject: Re: [Audyssey] we need your help!


 Ever just skip over Emails from people who you don't understand because of
 the way they try to convey their ideas?  I think this is the same 
 principle.
 There are people who live in Phoenix, Arizona, who I would never use to
 create voice files for any game I produce because, frankly, I cannot
 understand them.  They would say, for example, You go store for buy stuff
 me for?  What they meant was Would you go to the store to buy stuff for
 me?  And they use such a heavy Mexican accent, and they ask their 
 question
 so fast, there's no way I knew what they said.  There's no way I would 
 even
 contemplate having people pay for a game I produce if it sounded like 
 this.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:03 AM
 Subject: Re: [Audyssey] we need your help!


I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee 
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse
 it
 seems to go with the genre for me,  the way a very English cowboy in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 4:14 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 For the voice I se two possibilitys:
 1. I take a synthetick language like sapi or 2. I'll record it with my
 voice.

 End quote

 Correct if I am wrong but your native language is German? If you are
 going to be making games globally then you will likely want to use a
 Sapi voice which is of good quality that is more or less clear and
 unaccented for your products. If your personal English and accent is not
 clear it could effect the over all end user experience.
 For example, Playing In the Darks racing game is an ok racing game.
 However, the one thing that killed it for me was the voice files for the
 directions, menus, and things. The guys accent clearly wasn't American
 which was a bit jarring to me, and I personally wasn't too  fond of his
 voice. In hind sight Eloquence would have been preferable over the voice
 that was used.



 ---
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 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date:
 06/04/2008 11:12




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Re: [Audyssey] we need your help!

2008-04-07 Thread Charles Rivard
What is meant by being utterly pants?  That's one I've never heard before. 
Thanks.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 11:05 AM
Subject: Re: [Audyssey] we need your help!


 Agreed tom, clarity is very necessary, and I've certainly encountered 
 people
 with such accents at my un (though as I said, not counting my russian
 friend).

 In fact, I would not use someone with a highly pronounced newcastle accent
 (a jordy accent as it's known up here), in a game because unless your used
 to it, it can be slightly uninteligeable.

 My main disagreement was with your example of topspeed 2 as being unclear
 and unatmospheric,  personally I didn't have a problem with the voice 
 in
 the game, and I actually felt the european English gave things a nice
 Grandprix type atmosphere, sinse I personally always associate motorracing
 with continental europe.

 the fact that I'm utterly pants at racing was my main obstacle in topspeed
 2.
 I also didn't find the accent there unclear at all.

 Obviously though, there's going to be a fair amount of individuality in
 this, and I will admit I generally prefer humans to synths,  unless 
 they
 are very bad human voices, or very good synths such as the scansoft 
 voices.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 6:41 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Dark,
 Well, my issue with accented English was more to do with clarity rather
 than to do with acting and context. By all means if you have need of a
 Russian spy like in a James Bond type setting get a Russian to play the
 part  as it will sound more authentic. If you are doing a game on World
 War II and you need a person to play the part of a German officer then
 by all means get someone with a Germanic accent. Accent really depends
 on the type of story or setting being told.
 One of my friends, Silvia, was from Germany, and she was pretty clear.
 Her English was very clear and her accent was not very strong. However,
 I did meet others in college who had very broken English and a very
 thick accent of their native language and it was difficult to always
 piece there words together with the accent and broken English. That
 would not be good in a game.

 Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as 
 the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was 
 going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse
 it
 seems to go with the genre for me,  the way a very English cowboy in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not 
 going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.



 ---
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 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date:
 06/04/2008 11:12




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Re: [Audyssey] we need your help!

2008-04-07 Thread Marco Steinebach - Mardy
Hi Claudio,
 I am happy that only person is on my side.
 Most of the people here try to bring me on another site or to bring me on
 another programming language but that don't works with me.
;-), I don't want to bring you to somewhere, do what ever you want,
what ever you can, but don't expect to much!
Let me summarize:
This language is to hard, this language I don't want, I do not want to
learn much but please give me your money ...

Best regards
Marco



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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hello claudio.

yes I read your answers, but I'd stil appreciate some more information on 
those points please.

Beware the grue!

Dark.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 8:38 PM
Subject: Re: [Audyssey] we need your help!


 Hello Darc!
 I have allready ansvered your questions.
 1. Have i don't ansvered it enuck exact for you?
 or 2. have you don't read it?
 If the first point is right let me know and i'll try it again!!!
 Best regards, Claudio.

 ---
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 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date: 
 06/04/2008 11:12

 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Ryan Smith
Hi,
I have to agree with Dark. His website, not to be mean to Claudio, is
good, but was using a CMS, where no coding is necessary. (Not that
this means much, CMS's are awesome). And that there is no evidence of
at least a storyline. I have a person in mind, who expected people to
donate, showing no coding capability, not even attempts, but just
trying to steal code, and re-name it for this person. Just a warning
Claudio, this person got flamed on blogs, email, etc, on his bad
decisions, by taking coding, not even using money wisely, etc. Not
that you are like this Claudio, but I'm sure a simple storyboard of
a game will convince more people otherwise. Good Luck all the way
though!
-Ryan

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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Pants equals bad, smelly and generally rubbish. I suspect this is an 
englishism, the way ornary is strictly Us.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:46 PM
Subject: Re: [Audyssey] we need your help!


 What is meant by being utterly pants?  That's one I've never heard 
 before.
 Thanks.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 11:05 AM
 Subject: Re: [Audyssey] we need your help!


 Agreed tom, clarity is very necessary, and I've certainly encountered
 people
 with such accents at my un (though as I said, not counting my russian
 friend).

 In fact, I would not use someone with a highly pronounced newcastle 
 accent
 (a jordy accent as it's known up here), in a game because unless your 
 used
 to it, it can be slightly uninteligeable.

 My main disagreement was with your example of topspeed 2 as being unclear
 and unatmospheric,  personally I didn't have a problem with the voice
 in
 the game, and I actually felt the european English gave things a nice
 Grandprix type atmosphere, sinse I personally always associate 
 motorracing
 with continental europe.

 the fact that I'm utterly pants at racing was my main obstacle in 
 topspeed
 2.
 I also didn't find the accent there unclear at all.

 Obviously though, there's going to be a fair amount of individuality in
 this, and I will admit I generally prefer humans to synths,  unless
 they
 are very bad human voices, or very good synths such as the scansoft
 voices.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 6:41 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Dark,
 Well, my issue with accented English was more to do with clarity rather
 than to do with acting and context. By all means if you have need of a
 Russian spy like in a James Bond type setting get a Russian to play the
 part  as it will sound more authentic. If you are doing a game on World
 War II and you need a person to play the part of a German officer then
 by all means get someone with a Germanic accent. Accent really depends
 on the type of story or setting being told.
 One of my friends, Silvia, was from Germany, and she was pretty clear.
 Her English was very clear and her accent was not very strong. However,
 I did meet others in college who had very broken English and a very
 thick accent of their native language and it was difficult to always
 piece there words together with the accent and broken English. That
 would not be good in a game.

 Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as
 the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the 
 uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was
 going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in 
 very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice 
 sinse
 it
 seems to go with the genre for me,  the way a very English cowboy 
 in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not
 going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.



 ---
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 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date:
 06/04/2008 11:12




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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hmmm marko that's a tad Extreme I think.

as i said, i'd like some more proof of claudio's abilities and such,   
but I wouldn't be so dismissive, afterall while I understand from Tom's 
posts the different languages have their strengths and weaknesses, as well 
as comonalities to other languages, there does seem to be a degree of 
preference involved.

My friend who's a pro software designer for example, loves and sings the 
praises of java, while someone else I know is a big purl fan.

if Claudio wrote a great game in basic, --- fair enough.

Beware the Grue!

Dark.
- Original Message - 
From: Marco Steinebach - Mardy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 8:48 PM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 I am happy that only person is on my side.
 Most of the people here try to bring me on another site or to bring me on
 another programming language but that don't works with me.
 ;-), I don't want to bring you to somewhere, do what ever you want,
 what ever you can, but don't expect to much!
 Let me summarize:
 This language is to hard, this language I don't want, I do not want to
 learn much but please give me your money ...

 Best regards
 Marco



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
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 list,
 please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.519 / Virus Database: 269.22.8/1362 - Release Date: 
 06/04/2008 11:12

 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Ryan!That's a good idea with the storry line.
But i don't want say ah, i create the best racing game and then i become 
problems with that or the other things and culdn't finish the game.
I don't want say to much because I am not sure what's possible and wat's 
not.
Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread James Scholes
Hi, at your mentioning of Golum, oh how I want to start talking about Lord 
of the Rings lol, so I will ask, is there an email command to turn messages 
on in Google Groups for the off topic list which runs along side this one? 
Because at the moment I'm stuck without mail from that group, and I don't 
feel like braving the Google Groups interface.

Dark wrote:

|| H, I've only ever once or twice encountered E-mails from people
|| who
|| write with that kind of syntax, usually it's easy enough to tell in
|| writing
|| I find,  though not necessarily in speech due to accent.
||
|| In fact, at the moment in a story i'm writing I'm coming up with the
|| speech patterns for an alien with very different senses and concepts
|| to a
|| human,  which is fun!
||
|| Then again,  I was introduced to golum at a very young age, lol!
||
|| Beware the Grue!
||
|| Dark.
|| - Original Message -
|| From: Charles Rivard [EMAIL PROTECTED]
|| To: Gamers Discussion list gamers@audyssey.org
|| Sent: Monday, April 07, 2008 10:38 PM
|| Subject: Re: [Audyssey] we need your help!
||
||
||| Ever just skip over Emails from people who you don't understand
||| because of the way they try to convey their ideas?  I think this is
||| the same principle.
||| There are people who live in Phoenix, Arizona, who I would never
||| use to create voice files for any game I produce because, frankly,
||| I cannot understand them.  They would say, for example, You go
||| store for buy stuff me for?  What they meant was Would you go to
||| the store to buy stuff for me?  And they use such a heavy Mexican
||| accent, and they ask their question
||| so fast, there's no way I knew what they said.  There's no way I
||| would even
||| contemplate having people pay for a game I produce if it sounded
||| like this.
|||
||| ---
||| Laughter is the best medicine.  Look around you and find a dose.
||| - Original Message -
||| From: Dark [EMAIL PROTECTED]
||| To: Gamers Discussion list gamers@audyssey.org
||| Sent: Monday, April 07, 2008 10:03 AM
||| Subject: Re: [Audyssey] we need your help!
|||
|||
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots
 of american films, tv etc, but I have no problem with accents so
 long as the speech is understandable.

 One of my very best friends is russian, and though she's lived in
 the uk sinse she was twelve, she stil has a noticeable russian
 accent,  actually if I ever need a female barbarian warrior
 for a game I was going to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your
 yee old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents
 in very Arthurian or tolkeen like fantasy slightly incongruous.
 Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice
 sinse it
 seems to go with the genre for me,  the way a very English
 cowboy in the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent
 is so pronounced as to be unclear to non-natives of that accent,
 it's not going to
 be great in an audiogame.

 beware the Grue!

 Dark.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 4:14 PM
 Subject: Re: [Audyssey] we need your help!


| Hi Claudio,
|
| Quote
| For the voice I se two possibilitys:
| 1. I take a synthetick language like sapi or 2. I'll record it
| with my voice.
|
| End quote
|
| Correct if I am wrong but your native language is German? If you
| are going to be making games globally then you will likely want
| to use a Sapi voice which is of good quality that is more or less
| clear and unaccented for your products. If your personal English
| and accent is not clear it could effect the over all end user
| experience.
| For example, Playing In the Darks racing game is an ok racing
| game. However, the one thing that killed it for me was the voice
| files for the directions, menus, and things. The guys accent
| clearly wasn't American which was a bit jarring to me, and I
| personally wasn't too  fond of his voice. In hind sight Eloquence
| would have been preferable over the voice that was used.
|
|
|
| ---
| Gamers mailing list __ Gamers@audyssey.org
| If you want to leave the list, send E-mail to
| [EMAIL PROTECTED]
| You can make changes or update your subscription via the web, at
| http

Re: [Audyssey] we need your help!

2008-04-07 Thread James Scholes
CMS's are not ausum, if you've payed for a website then do some work and 
code at least some of it yourself, but yeah, getting off-topic with this so 
yeah...

Ryan Smith wrote:

|| Hi,
|| I have to agree with Dark. His website, not to be mean to Claudio, is
|| good, but was using a CMS, where no coding is necessary. (Not that
|| this means much, CMS's are awesome). And that there is no evidence of
|| at least a storyline. I have a person in mind, who expected people to
|| donate, showing no coding capability, not even attempts, but just
|| trying to steal code, and re-name it for this person. Just a warning
|| Claudio, this person got flamed on blogs, email, etc, on his bad
|| decisions, by taking coding, not even using money wisely, etc. Not
|| that you are like this Claudio, but I'm sure a simple storyboard of
|| a game will convince more people otherwise. Good Luck all the way
|| though!
|| -Ryan
||
|| ---
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|| subscription via the web, at
|| http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
|| All messages are archived and can be searched and read at
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|| the list, please send E-mail to [EMAIL PROTECTED]
||
|| __ NOD32 3007 (20080407) Information __
||
|| This message was checked by NOD32 antivirus system.
|| http://www.eset.com

James Scholes
E-Mail:[EMAIL PROTECTED]
MSN:[EMAIL PROTECTED]
Skype:james.scholes
AOL Instant Messenger:JamesScholes000
http://www.jamesscholes.com 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,

Quote
First of all, c or c++ is niot a language to beginn!!
End quote

That is very true, but I feel you have completely missed my point as to 
why it is important that you know C++ even if you never plan to use it. 
My disagreement is not with you using Basic 4PPC. I've been doing some 
research into it, and indeed it is very much a beginners language and 
seams easy enough to understand. I can understand and can clearly see 
why you like the language.
My point, though, was that most game documentation, quality game 
documentation, from real professionals is all written in C++ examples. 
If you insist on only using a Basic level language then your 
documentation and programming growth will be stunted and limitted to 
that Basic level knowledge.
For example, let us say some day you ask me to help you get a good book 
or tutorial on game math and physics. Knowing you want all samples and 
explanations to be written for Basic 4PPC I wouldn't be able to help you 
as there is not a huge library of resources on the subject, and I am 
certainly not going to translate everything into that programming 
language for one user.
However, if you were skilled, at least knew C++, I could give you a 
number of game books on the same subject. One of the ones I use all the 
time is Programming Math and Physics by Wendy Staller. Yes, the entire 
book uses C++ all the way through the book to explain the various 
formulas and functions. I am skilled in C++ so can ttranslate everything 
into whatever language I need to use. It has opened many doors for my 
programming education that otherwise would have been closed off for me.

Quote
The code is very hard to understand and if you dont have very huge
knofledges in programming you wuldn't understand it.
End quote

Yes and no. It is true that C++ can be frustrating and  difficult to 
learn for a new programmer. However, as for the part you need to have 
huge knowledge in programming to understand it that is completely false 
from my point of view. When I was in college around 1997 or 1998 when I 
took C++ I was very new to programming. I didn't know anything in 
programming other than the 12 week course I had on Visual Basic 5 the 
quarter before. The difference between you and I was I wasn't a quitter. 
I didn't look at it the first day and say this is too hard and quit. I 
will admit it was rough, but I learned it with little to no programming 
experience behind me.
Just to give you an idea of how much I got thrown at me the college 
course I took was held three days a week, for four hours a day, over a 
12 week period. In short I got the entire C++ programming language 
thrown at me in the span of three months on a schedule with other 
classes and homework piled on top of it. Even with all that I learned 
the C++ language and completed the course with high grades. It may have 
been difficult, but it wasn't as bad as you make it sound.
This might sound harsh, but I don't intend it to be taken that way. I've 
just heard a lot of this is too hard, that is too hard, I can't do it 
attitude with not a lot of effort on your part. If you really want to 
know what hard feels like take a full schedule of classes at your local 
college plus learn C++ at the same time with the same schedule I 
described above. I garentee you would have a completely different 
attitude on the subject. Learning the programming language with a full 
schedule, plus keeping your grades up, is not as easy as taking on a 
programming language in your free time if and when you feel like working 
on it.
Cheers.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Not that I know of I'm afraid James,  did you manually turn off the 
posting of mails, sinse it certainly doesn't automatically come with mails 
disabled by default.

If you did turn off the mails out of worry of too much E-mail traffic with 
that list and this one,  then please don't worry, what that list needs 
is moree! traffic! a lot more!

I'm a hge tolkeen fan (I even got an engraved wedding ring outside 
and inside with the appropriate verses in the language of mordor for my 18th 
birthday, so please, as Cara said, head over to oteasy and start talking!

Beware the Grue!

Dark.
- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 9:51 PM
Subject: Re: [Audyssey] we need your help!


 Hi, at your mentioning of Golum, oh how I want to start talking about Lord
 of the Rings lol, so I will ask, is there an email command to turn 
 messages
 on in Google Groups for the off topic list which runs along side this one?
 Because at the moment I'm stuck without mail from that group, and I don't
 feel like braving the Google Groups interface.

 Dark wrote:

 || H, I've only ever once or twice encountered E-mails from people
 || who
 || write with that kind of syntax, usually it's easy enough to tell in
 || writing
 || I find,  though not necessarily in speech due to accent.
 ||
 || In fact, at the moment in a story i'm writing I'm coming up with the
 || speech patterns for an alien with very different senses and concepts
 || to a
 || human,  which is fun!
 ||
 || Then again,  I was introduced to golum at a very young age, lol!
 ||
 || Beware the Grue!
 ||
 || Dark.
 || - Original Message -
 || From: Charles Rivard [EMAIL PROTECTED]
 || To: Gamers Discussion list gamers@audyssey.org
 || Sent: Monday, April 07, 2008 10:38 PM
 || Subject: Re: [Audyssey] we need your help!
 ||
 ||
 ||| Ever just skip over Emails from people who you don't understand
 ||| because of the way they try to convey their ideas?  I think this is
 ||| the same principle.
 ||| There are people who live in Phoenix, Arizona, who I would never
 ||| use to create voice files for any game I produce because, frankly,
 ||| I cannot understand them.  They would say, for example, You go
 ||| store for buy stuff me for?  What they meant was Would you go to
 ||| the store to buy stuff for me?  And they use such a heavy Mexican
 ||| accent, and they ask their question
 ||| so fast, there's no way I knew what they said.  There's no way I
 ||| would even
 ||| contemplate having people pay for a game I produce if it sounded
 ||| like this.
 |||
 ||| ---
 ||| Laughter is the best medicine.  Look around you and find a dose.
 ||| - Original Message -
 ||| From: Dark [EMAIL PROTECTED]
 ||| To: Gamers Discussion list gamers@audyssey.org
 ||| Sent: Monday, April 07, 2008 10:03 AM
 ||| Subject: Re: [Audyssey] we need your help!
 |||
 |||
  I must admit, I disagree with you here tom.
 
  It's probably something to do with being English and getting lots
  of american films, tv etc, but I have no problem with accents so
  long as the speech is understandable.
 
  One of my very best friends is russian, and though she's lived in
  the uk sinse she was twelve, she stil has a noticeable russian
  accent,  actually if I ever need a female barbarian warrior
  for a game I was going to
  ask for her voice tallents (a roll she'd fulfill very well, though
  slightly
  type cast, lol!).
 
  Obviously there is situational type casting,  afterall if your
  yee old
  arthurian England knight is speaking with a German accent, there's
  something
  wrong, but generally I don't mind.
 
  In fact,  appologies for saying, but i find American accents
  in very Arthurian or tolkeen like fantasy slightly incongruous.
  Not off
  putting, ---
  I'd just prefer an English accent in that context given the choice
  sinse it
  seems to go with the genre for me,  the way a very English
  cowboy in the
  old west would just sound wrong.
 
  I fully agree with you on the clarity issue though, if an accent
  is so pronounced as to be unclear to non-natives of that accent,
  it's not going to
  be great in an audiogame.
 
  beware the Grue!
 
  Dark.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, April 07, 2008 4:14 PM
  Subject: Re: [Audyssey] we need your help!
 
 
 | Hi Claudio,
 |
 | Quote
 | For the voice I se two possibilitys:
 | 1. I take a synthetick language like sapi or 2. I'll record it
 | with my voice.
 |
 | End quote
 |
 | Correct if I am wrong but your native language is German? If you
 | are going to be making games globally

Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Marco!
quote

This language is to hard, this language I don't want, I do not want to
learn much but please give me your money ...
end quote

This is definitely not what i want!
I say yes, that is to hard, this is to hard... yes!
But I have now fund a programming language that is good for me and where i 
learn now.
and for the donate,

 I don't say gife me your mony!
If there are people who want help me and donate to me i'm happy but if not I 
akzept that.
If my mail has lookslike that, i'm sorry.
If anyone here is willing to spend, they can but they don't musst!!!

Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
that's fair enough Claudio, and I certainly think caution is a good 
idea,  but at the same time, some info on some of your ideas would be 
helpful to know.

beware the Grue!

Dark.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 9:56 PM
Subject: Re: [Audyssey] we need your help!


 Hello Ryan!That's a good idea with the storry line.
 But i don't want say ah, i create the best racing game and then i become
 problems with that or the other things and culdn't finish the game.
 I don't want say to much because I am not sure what's possible and wat's
 not.
 Regards, Claudio.


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 Checked by AVG.
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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Dark,

Quote
My main disagreement was with your example of topspeed 2 as being unclear
and unatmospheric,  personally I didn't have a problem with the voice in
the game, and I actually felt the European English gave things a nice
Grandprix type atmosphere, sinse I personally always associate motorracing
with continental Europe.
End quote

Ah, I didn't mean to convey that the voice was unclear in Topspeed. What 
I meant by using that example was that for me the accents were totally 
wrong for a racing game. You are European so you expect a European 
accent for racing. I, however, am an American and am use to the Nascar 
announcers, commintators, etc so I utterly hated the foreign accent and 
lack of Nascar feel to the speech in  Topspeed.
Getting more to the topic Claudio is German and plans to make such a 
Racing game. Well, I would not be able to get able to get into his games 
if they were heavily accented with speech that wasn't my native accents. 
Especially, for me a game that is an American sport.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi,
Cool. I figured it probably had some network support since .Net 3.0 and 
3.5 has a quite well documented and good socket programming API for 
multiuser applications.
I've been looking into .Net's network API as it would be nice to have a 
special track in Raceway that could allow for one on one racing. It 
would not effect your season standings  and stats, but only allow for 
more free form racing between friends.

[EMAIL PROTECTED] wrote:
 Hi. Basic4ppc's networking capability is as good as any other language. You 
 can also do Multithreaded games, as Showdown for the Pocket PC was done. 
 I've written a very accessible IRC Client for the Pocket PC and plan on 
 porting it over to the Icon and BraillePlus on Linux once I learn the 
 Network API of Python. Also my games will be updated sometime this summer 
 with multiplayer Internet and Bluetooth support so users around the world 
 using Pocket PC'S and Smartphones running Windows Mobile can chat and play 
 games. HTH.
   


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi,
Well, I am pretty skilled with Java, but I haven't had any opertunity to 
do anything with Java on a Symbian operated cell phone.
Though, whenever I finally get my Java based games off the ground 
perhaps I will try out a few applications for Symbian phones to see how 
it works.


[EMAIL PROTECTED] wrote:
 Hi. Basic4ppc does allow support for standard Windows. Currently, I'm 
 looking into Symbian development as well as Linux development. I'm giving 
 Java a try since it runs on those 2 platforms, however I hear Java on 
 Symbian sucks? . HTH.
   


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Claudio,
Sorry, but I have to beg to disagree with you. Statistics show that more 
professional developers would choose Java over C++ or other languages. 
It is fairly easy to learn, has an extremely designed object oriented 
mottle, and is less error prone than other programming languages. Just 
because you, yourself, are not able to instantly understand my little 
Java Hello World program I sent you doesn't mean it isn't easy to learn 
and use if you don't put your mind to it instead of complaining about 
it. Remember nothing worth while comes easy if you aren't willing to put 
the effort into it.
Anyway, as I do not want to offend you with mmy thoughts and opinions 
perhaps I should stop here, and close on this topic.
Cheers.

Claudio wrote:
Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Hmmm tom, I recently met a girl who's heavily into motor racing, and she 
said though England does have some tracks,  most races do indeed go on 
in france and Germany, which is probably where I got the association from.

given that the topspeed crew are dutch I believe though, this is probably 
just their perspective on things as well.

As I said, I'm personally not in favor of us accents in fantasy games, sinse 
it feels very inappropriate to the setting for me, but as you pointed out 
all this is incredibly relative anyway, and the main question is about 
clarity, --- upon which we both agree I think.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:17 PM
Subject: Re: [Audyssey] we need your help!


 Hi Dark,

 Quote
 My main disagreement was with your example of topspeed 2 as being unclear
 and unatmospheric,  personally I didn't have a problem with the voice 
 in
 the game, and I actually felt the European English gave things a nice
 Grandprix type atmosphere, sinse I personally always associate motorracing
 with continental Europe.
 End quote

 Ah, I didn't mean to convey that the voice was unclear in Topspeed. What
 I meant by using that example was that for me the accents were totally
 wrong for a racing game. You are European so you expect a European
 accent for racing. I, however, am an American and am use to the Nascar
 announcers, commintators, etc so I utterly hated the foreign accent and
 lack of Nascar feel to the speech in  Topspeed.
 Getting more to the topic Claudio is German and plans to make such a
 Racing game. Well, I would not be able to get able to get into his games
 if they were heavily accented with speech that wasn't my native accents.
 Especially, for me a game that is an American sport.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Jeremy Gilley
could of not said it better myself.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 10:49 AM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 If I might can I offer a bit of advice? As a new developer your
 reputation is at stake, and the last thing you want to do is give your
 customer base a wrong impression of you. Coming out and asking for money
 to get started is, well, not a great way to incurrage investers into
 your new game company. This is by no means a flame, but I want you to
 think of a couple of points below just for some consideration.

 1. As a result of being a totally new programmer you have no history
 with the blind gaming community. No one has had a chance to sample any
 game titles from you, seen how well you program, if you make interesting
 games, etc. In short you haven't had a real opertunity to prove yourself
 to everyone.
 2. When you ask a community such as ours to pay for the Basic 4PPC
 compiler it says to a lot of us you aren't going to be able to license
 quality music and sounds for your games. I have spent almost $300 on
 sound effects and music for my Tomb Hunter games so far and that is six
 times the price of that single compiler. Granted I was helped by selling
 Montezuma's Return, but the fact of the matter is if you want
 professional high quality sound effects you need a lot more cash than
 the $54 for the Basic 4PPC compiler. That puts a lot of doubt in my mind
 if you are  finantially equipped to do production quality audio games.
 3. I apologise if this seams sinical, but there are lots of free
 alternatives out there such as C++, Java, Visual C#, etc with a huge
 amount of free documentation out there for free. Every time I have
 attempted to interest you in a more low cost solution you say, that
 isn't for me. Ok, that is fine, but think of this. The fact of the
 matter is you don't have the money to invest in Basic 4PPC, and maybe it
 is time you look at more low cost solutions to get your feet wet in
 programming. To quote an Americanism, beggers can't be choosy.
 4. As a fellow programmer I can see you are really struggling to
 understand something as simple as Visual Basic. As programming languages
 goes VB  is an extremely easy programming language to learn, and if you
 can't grasp a language like Visual Basic your definitly not ready for
 full production games. Visual Basic is called that because it is a basic
 language, light on syntax, rules, and lacks more of the advanced
 features of C Style languages. It is very very basic.
 5. Every time I begin taking on a programming student I incurrage them
 to learn a C or C style language. Have you ever stopped to ask yourself
 if there might be a practical reason for that?
 Besides my own personal preference for C style languages like C++, C#,
 and Java there is a very practical reason for choosing as I do. The
 professional game world uses C++ for the majority of games, code
 examples, and is filled with C++ programmers. If you were wishing to
 join a mainstream game development list for help you would litterally
 have to speak their language. In this case showing a code example in C++
 or similar would get the most help.
 For example, not long ago I got and read a book on advanced A.I. systems
 for computers. Guess what?
 The entire book was full of
 code examples in C++. Had I not had even a basic grasp of the language I
 would have gotten nothing out of the book. As I have had both experience
 writing and reading C++ source the code examples were of help to me. If
 I was only a Basic programmer I wouldn't have gotten anything out of it.
 6. I really do not mean this harshly, but many of us on this list are
 going through financial difficulties ourselves. Here in the U.S.A. the
 country is going through a financial period of massive inflation. The
 value of the American dollar is falling, gas prices have sky-rocketed
 out of control, utility bills have gone up, basic house hold needs have
 gone up in price, and everyone I personally know is in a bit of a
 financial crunch of one kind or another. Whoever takes office in 2009 is
 going to have one dandy of an economic mess to clean up after 8 years of
 what boils down to incompitence and mismanagement of physical
 responcibilities.
 Anyway, to the point with things as they are I don't know of anyone who
 has money to spend on donations or investments in an unknown company
 without a really good reason to do so. Things are tight enough as it is
 for some of us in the U.S.A. let alone spending out an extra $54 we
 could use for public transpertation or something else that is a necessity.

 Claudio wrote:
 Hello all!
 Currently I am learning basic 4ppc and i am very happy to say it gooes
 on!
 I am looking forward and i am thinking that it is possible for me to 
 create
 games with this  language!
 Thanks also to Louis Bryand for his very helpfull emails

Re: [Audyssey] we need your help!

2008-04-07 Thread Cory
why? do! you! use so many exclemations! just a question!
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 12:02 PM
Subject: Re: [Audyssey] we need your help!


 Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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Re: [Audyssey] we need your help!

2008-04-07 Thread Charles Rivard
Are you saying that if we both know a commonly used language, and I were to 
need help with something I could not grasp in language B, you could give an 
example in language A, I would understand how it works, and could then write 
it in language B more easily?  This makes sense.  Thanks.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 2:01 PM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 First of all, c or c++ is niot a language to beginn!!
 End quote

 That is very true, but I feel you have completely missed my point as to
 why it is important that you know C++ even if you never plan to use it.
 My disagreement is not with you using Basic 4PPC. I've been doing some
 research into it, and indeed it is very much a beginners language and
 seams easy enough to understand. I can understand and can clearly see
 why you like the language.
 My point, though, was that most game documentation, quality game
 documentation, from real professionals is all written in C++ examples.
 If you insist on only using a Basic level language then your
 documentation and programming growth will be stunted and limitted to
 that Basic level knowledge.
 For example, let us say some day you ask me to help you get a good book
 or tutorial on game math and physics. Knowing you want all samples and
 explanations to be written for Basic 4PPC I wouldn't be able to help you
 as there is not a huge library of resources on the subject, and I am
 certainly not going to translate everything into that programming
 language for one user.
 However, if you were skilled, at least knew C++, I could give you a
 number of game books on the same subject. One of the ones I use all the
 time is Programming Math and Physics by Wendy Staller. Yes, the entire
 book uses C++ all the way through the book to explain the various
 formulas and functions. I am skilled in C++ so can ttranslate everything
 into whatever language I need to use. It has opened many doors for my
 programming education that otherwise would have been closed off for me.

 Quote
 The code is very hard to understand and if you dont have very huge
 knofledges in programming you wuldn't understand it.
 End quote

 Yes and no. It is true that C++ can be frustrating and  difficult to
 learn for a new programmer. However, as for the part you need to have
 huge knowledge in programming to understand it that is completely false
 from my point of view. When I was in college around 1997 or 1998 when I
 took C++ I was very new to programming. I didn't know anything in
 programming other than the 12 week course I had on Visual Basic 5 the
 quarter before. The difference between you and I was I wasn't a quitter.
 I didn't look at it the first day and say this is too hard and quit. I
 will admit it was rough, but I learned it with little to no programming
 experience behind me.
 Just to give you an idea of how much I got thrown at me the college
 course I took was held three days a week, for four hours a day, over a
 12 week period. In short I got the entire C++ programming language
 thrown at me in the span of three months on a schedule with other
 classes and homework piled on top of it. Even with all that I learned
 the C++ language and completed the course with high grades. It may have
 been difficult, but it wasn't as bad as you make it sound.
 This might sound harsh, but I don't intend it to be taken that way. I've
 just heard a lot of this is too hard, that is too hard, I can't do it
 attitude with not a lot of effort on your part. If you really want to
 know what hard feels like take a full schedule of classes at your local
 college plus learn C++ at the same time with the same schedule I
 described above. I garentee you would have a completely different
 attitude on the subject. Learning the programming language with a full
 schedule, plus keeping your grades up, is not as easy as taking on a
 programming language in your free time if and when you feel like working
 on it.
 Cheers.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Dark
Charles, i think I et what tom is trying to say here, sinse similar things 
happened when I was studdying formal logic.

suppose I wanted to show you the meaning of an opperator called star,   
an opperator being something like the english not, and, if, or etc.

Take these examples:

1 Star two equals 3.

Or the second example:

Jack not star jill equals jack.

One example here is in the context of maths, another in the context of 
english, but they both show the function of star in logic,  that being 
and.

I think this is how programming books give examples in one language which 
help people learn another,  afterall if you knew nothing about numbers, 
my first example wouldn't make much sense to you.

appologies to everyone if I've utterly confused people here, and even more 
appologies to tom if I'm uba wrong on this point about programming 
languages.

Beware the Grue!

Dark.




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Re: [Audyssey] we need your help!

2008-04-07 Thread louis
Hi Thomas, Could you possibly send me your Hello World program? I am 
interested and want to see what Java looks like, and compare it to the 
versions that claim to support Symbian. Thanks.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 2:38 PM
Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 Sorry, but I have to beg to disagree with you. Statistics show that more
 professional developers would choose Java over C++ or other languages.
 It is fairly easy to learn, has an extremely designed object oriented
 mottle, and is less error prone than other programming languages. Just
 because you, yourself, are not able to instantly understand my little
 Java Hello World program I sent you doesn't mean it isn't easy to learn
 and use if you don't put your mind to it instead of complaining about
 it. Remember nothing worth while comes easy if you aren't willing to put
 the effort into it.
 Anyway, as I do not want to offend you with mmy thoughts and opinions
 perhaps I should stop here, and close on this topic.
 Cheers.

 Claudio wrote:
 Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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Re: [Audyssey] we need your help!

2008-04-07 Thread constantine (on laptop)
Wo there, sister.

I think that comment about Thomas was a tad to harsh.

Anyway, it looks interesting- what kind of racing do you have in mind?


Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( 
hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 8:01 AM
Subject: Re: [Audyssey] we need your help!


 Hello dark!

 quote
 1: what types of game do you have in mind developing. You've said you want
 to make games for windows and mobile phones,  sinse I only have a Pc,
 I'm interested in the windows stuff, so what sort of stuff would it be,
 would it be self-voicing? What genre?

 Yes, the games are self voicing and the genre is racing.
 I'm thinking of making a game such as rail racer but with another 
 backgrund
 and another goal.

 but before the racing game is here i have in mind to create little games 
 for
 free.

 2: Your age and commitment. If you expect us to invest in your potential 
 as
 a games developer, you need to impress us with your commitment. Will you 
 be
 too busy with school work to create games? will you not be able to stick
 through the long developement process in order to finish off your games?

 Why?
 Is develope a game a stress?
 Now!
 I'll take the time that I have that i want invest!
 Develope games is my hobby, and if i have to do with shool, i doo it and 
 if
 i have freetime i develope my games.
 I am not like Thomas who bui games from other developers!
 I make that what i want and whenever i want do it!

 3: Your actual ability and passed acheivements. You are learning basic, 
 but
 do you know anything else about programming? did you write your own 
 website?

 I learning basic 4 ppc and I know how hard it is to make a game.
 I am currently learning this language and I am happy with it.
 And a racing game would be possible with this language!
 But I say it here!
 I'll take the time that i need!!
 And if i have other things to do, i make a break, and if i have time, i'll
 continiu with developing my projekt!
 Regards, Claudio.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Jose Lomeli
Yes, Can you please send me your hello world program too? Thanks
Jose Lomeli
Email:
[EMAIL PROTECTED]
Website:
http://joselomeli93.blind-planet.com
Windows XP Home user.
JAWS For Windows 8.0 user.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 4:47 PM
Subject: Re: [Audyssey] we need your help!


 Hi Thomas, Could you possibly send me your Hello World program? I am
 interested and want to see what Java looks like, and compare it to the
 versions that claim to support Symbian. Thanks.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 2:38 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Claudio,
 Sorry, but I have to beg to disagree with you. Statistics show that more
 professional developers would choose Java over C++ or other languages.
 It is fairly easy to learn, has an extremely designed object oriented
 mottle, and is less error prone than other programming languages. Just
 because you, yourself, are not able to instantly understand my little
 Java Hello World program I sent you doesn't mean it isn't easy to learn
 and use if you don't put your mind to it instead of complaining about
 it. Remember nothing worth while comes easy if you aren't willing to put
 the effort into it.
 Anyway, as I do not want to offend you with mmy thoughts and opinions
 perhaps I should stop here, and close on this topic.
 Cheers.

 Claudio wrote:
 Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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 1/5/2008
 11:46 AM




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Re: [Audyssey] we need your help!

2008-04-07 Thread jason
This subject is quite interesting where are the parents in these situations. 
I am surprised that they have this much time to spare, thinkng being a 
teenager you the individual would be going out and listening to movies 
hanging out with friends or just being a teen oh well good luck in your game 
experimenting and Ryan, Claudio and all other developers out there.

Sincerely,
Jason
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 07, 2008 5:38 PM
Subject: Re: [Audyssey] we need your help!


 Ever just skip over Emails from people who you don't understand because of
 the way they try to convey their ideas?  I think this is the same 
 principle.
 There are people who live in Phoenix, Arizona, who I would never use to
 create voice files for any game I produce because, frankly, I cannot
 understand them.  They would say, for example, You go store for buy stuff
 me for?  What they meant was Would you go to the store to buy stuff for
 me?  And they use such a heavy Mexican accent, and they ask their 
 question
 so fast, there's no way I knew what they said.  There's no way I would 
 even
 contemplate having people pay for a game I produce if it sounded like 
 this.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:03 AM
 Subject: Re: [Audyssey] we need your help!


I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee 
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice sinse
 it
 seems to go with the genre for me,  the way a very English cowboy in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 4:14 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Claudio,

 Quote
 For the voice I se two possibilitys:
 1. I take a synthetick language like sapi or 2. I'll record it with my
 voice.

 End quote

 Correct if I am wrong but your native language is German? If you are
 going to be making games globally then you will likely want to use a
 Sapi voice which is of good quality that is more or less clear and
 unaccented for your products. If your personal English and accent is not
 clear it could effect the over all end user experience.
 For example, Playing In the Darks racing game is an ok racing game.
 However, the one thing that killed it for me was the voice files for the
 directions, menus, and things. The guys accent clearly wasn't American
 which was a bit jarring to me, and I personally wasn't too  fond of his
 voice. In hind sight Eloquence would have been preferable over the voice
 that was used.



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Re: [Audyssey] we need your help!

2008-04-07 Thread jason
I wonder if that means being strapped which means in translation broke.

Sincerely,
Jason
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, April 07, 2008 4:17 PM
Subject: Re: [Audyssey] we need your help!


 Pants equals bad, smelly and generally rubbish. I suspect this is an
 englishism, the way ornary is strictly Us.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 10:46 PM
 Subject: Re: [Audyssey] we need your help!


 What is meant by being utterly pants?  That's one I've never heard
 before.
 Thanks.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 11:05 AM
 Subject: Re: [Audyssey] we need your help!


 Agreed tom, clarity is very necessary, and I've certainly encountered
 people
 with such accents at my un (though as I said, not counting my russian
 friend).

 In fact, I would not use someone with a highly pronounced newcastle
 accent
 (a jordy accent as it's known up here), in a game because unless your
 used
 to it, it can be slightly uninteligeable.

 My main disagreement was with your example of topspeed 2 as being 
 unclear
 and unatmospheric,  personally I didn't have a problem with the 
 voice
 in
 the game, and I actually felt the european English gave things a nice
 Grandprix type atmosphere, sinse I personally always associate
 motorracing
 with continental europe.

 the fact that I'm utterly pants at racing was my main obstacle in
 topspeed
 2.
 I also didn't find the accent there unclear at all.

 Obviously though, there's going to be a fair amount of individuality in
 this, and I will admit I generally prefer humans to synths,  unless
 they
 are very bad human voices, or very good synths such as the scansoft
 voices.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 07, 2008 6:41 PM
 Subject: Re: [Audyssey] we need your help!


 Hi Dark,
 Well, my issue with accented English was more to do with clarity rather
 than to do with acting and context. By all means if you have need of a
 Russian spy like in a James Bond type setting get a Russian to play the
 part  as it will sound more authentic. If you are doing a game on World
 War II and you need a person to play the part of a German officer then
 by all means get someone with a Germanic accent. Accent really depends
 on the type of story or setting being told.
 One of my friends, Silvia, was from Germany, and she was pretty clear.
 Her English was very clear and her accent was not very strong. However,
 I did meet others in college who had very broken English and a very
 thick accent of their native language and it was difficult to always
 piece there words together with the accent and broken English. That
 would not be good in a game.

 Dark wrote:
 I must admit, I disagree with you here tom.

 It's probably something to do with being English and getting lots of
 american films, tv etc, but I have no problem with accents so long as
 the
 speech is understandable.

 One of my very best friends is russian, and though she's lived in the
 uk
 sinse she was twelve, she stil has a noticeable russian accent, 
 actually if I ever need a female barbarian warrior for a game I was
 going
 to
 ask for her voice tallents (a roll she'd fulfill very well, though
 slightly
 type cast, lol!).

 Obviously there is situational type casting,  afterall if your yee
 old
 arthurian England knight is speaking with a German accent, there's
 something
 wrong, but generally I don't mind.

 In fact,  appologies for saying, but i find American accents in
 very
 Arthurian or tolkeen like fantasy slightly incongruous. Not off
 putting, ---
 I'd just prefer an English accent in that context given the choice
 sinse
 it
 seems to go with the genre for me,  the way a very English cowboy
 in
 the
 old west would just sound wrong.

 I fully agree with you on the clarity issue though, if an accent is so
 pronounced as to be unclear to non-natives of that accent, it's not
 going
 to
 be great in an audiogame.

 beware the Grue!

 Dark.



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Re: [Audyssey] we need your help!

2008-04-07 Thread Ryan Smith
Hi,
Surprisingly I make alot of time. Where I spend most of my developing
on Sunday's, where I am free the entire day, I usually have the spare
couple of minutes to check my email for Audyssey.

-Ryan

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Re: [Audyssey] we need your help!

2008-04-07 Thread Cara Quinn
   Claudio, with all due respect, just because something may be  
difficult for you, yourself to learn, doesn't mean that it is  
necessarily the same for everyone else.

smiles,

Cara  :)


On Apr 7, 2008, at 12:02 PM, Claudio wrote:

 Hi Louis!
 Yes, java runs on mac and also on linux.
 But the java language is pretty hard to learn!
 If you have time, then gife it a look.
 But if not, leet it be!
 Regards, Claudio.

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Re: [Audyssey] we need your help!

2008-04-07 Thread shaun everiss
wow you seem to be stuck with this approach.
I started programming with java script, html and freepascal about 3 years ago 
for a year.
I even got c# to start doing things.
The reason I quit in the end was I kept forgetting my stuff, where things were, 
etc.
And at first the idea of programming sounded glorious, I could actually make 
software.
The reality of it is its hard as hell, not to discurrage you or anything but it 
can be boring and frustrating especially if you don't know what you are doing.
And I guess programming aint my thing.
NOt to say that at some point it may be.
One day I may actually try java, mainly because I use the runtimes of sun and 
they are for the most part accessible and quite fast.
There is not a tonn of hard drive space taken up by the resource kits I need.
at least 4gb if I had all the visual studio express files, at least 2 gb for 
resource kits, dx9 and xact, sapi5, and 4.
dx8, dot net 1 2 3 and 3.5.
I decided not to bother, wasting a good 10gb on just programming aah nope.
At 03:37 a.m. 8/04/2008, you wrote:
Hello Thomas!
First of all, c or c++ is niot a language to beginn!!!
The code is very hard to understand and if you dont have very huge 
knofledges in programming you wuldn't understand it.
And for Vb I wuldn't program in it because i don't can create games for 
mobile fones!!!
Basic 4ppc is one of the easist way to program games or software for the 
windows mobile fones.
And now Thomas, I completely understand about what do you talk.
You mean:
Why musst i spend for a company where i don't know wich games they 
produce?
You're completely right and I think that this is the wrong way for starting 
a new company.
I also look for another possibility to continiuing with basic4ppc because i 
think this is the best language for programming mobile fones.
 And for Java, I definitely wuldn't learn this language!
And now, i try to explayn why:
For three monts ago i began to look for a good language for me.
I have read several little tutorials and I have ask me:
What's the right language for you?
Wich language do you learn fast and wich language is not to hard for you?
I read, I search and I've fund.
Basic4ppc, that language for me.
And as i have heared that i also can support programs for windows mobile 
fones i was very happy and i'll start to learn.
Regards, Claudio. 


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Re: [Audyssey] we need your help!

2008-04-07 Thread shaun everiss
well I have a symbian bassed phone here.
I only have a 4gb card though, but yeah.
I can test things as long as I know what they do, etc.
At 09:27 a.m. 8/04/2008, you wrote:
Hi,
Well, I am pretty skilled with Java, but I haven't had any opertunity to 
do anything with Java on a Symbian operated cell phone.
Though, whenever I finally get my Java based games off the ground 
perhaps I will try out a few applications for Symbian phones to see how 
it works.


[EMAIL PROTECTED] wrote:
 Hi. Basic4ppc does allow support for standard Windows. Currently, I'm 
 looking into Symbian development as well as Linux development. I'm giving 
 Java a try since it runs on those 2 platforms, however I hear Java on 
 Symbian sucks? . HTH.
   


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Re: [Audyssey] we need your help!

2008-04-07 Thread MissWings
Dragon's Den.Hi Dark.

Can you give us some more info on this game?  Or more specifically me!  If 
you already have sorry for asking, but I just resigned up the list a few 
days ago so I haven't heard of this game.  Can you give some info on it 
like what type of game it is and whether it's accessible?  I'm still using 
jaws 4.0 and Windows Millennium so hopefully I'll be able to play if it 
sounds interesting.

MissWings

At 01:08 PM 4/7/2008, Dark wrote:

Dragons den doth indeed rock!

Might I suggest that it's just for this sort of situation that the oteasy
list exists. You can sign up at http://groups.google.com/group/otessey/ and
then feel free to chin wag about Dragons den, Tv programs or indeed anything
else!

Beware the Grue!

Dark.


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Re: [Audyssey] we need your help!

2008-04-07 Thread Thomas Ward
Hi Dark,
Exactly. Every programming language out there has its own unique 
strengths and weaknesses which is why in order to get a Computer Science 
degree in programming a developer must take several different 
programming languages in order to earn that degree. Some languages are 
more specialized for a certain task than others. Here is just a few pros 
and cons of modern programming languages in use today.
The SQL programming language is specifically designed for building large 
and small skaled database applications. Its obvious advantage is you can 
create huge databases of data to store, research, and expose to client 
side applications. The disadvantage is other than that SQL is pretty 
useless.
The C++ programming language is now the standard programming language 
and is at the core of most of the major operating systems including 
Windows, Mac, Linux, etc. Its uses are almost unlimited, and that is its 
greatest advantage. However, because C++ is so flexable it has a massive 
learning curve which detracts from its use among amature programmers.
One of the fastest growing and widely supported programming languages is 
Java. Unlike languages such as C++ Java is not restricted to the 
operating system it was compiled on. Its greatest advantage to a 
programmer is its build once run everywhere design and structure. Its 
greatest disadvantage is because the Java core language tends to stay 
away from operating specific details you can't do anything low level 
such as drivers, may encounter issues with file access issues on some 
operating systems, and every machine you intend to run it needs the Java 
runtime to be installed prier to running. It also has a disadvantage to 
us is that the swing toolkit interface doesn't always register itself 
with a screen reader requiring an access bridge which at times is a 
hastle with screen readers other than Jaws 9.

Dark wrote:
 Hmmm marko that's a tad Extreme I think.

 as i said, i'd like some more proof of claudio's abilities and such,   
 but I wouldn't be so dismissive, afterall while I understand from Tom's 
 posts the different languages have their strengths and weaknesses, as well 
 as comonalities to other languages, there does seem to be a degree of 
 preference involved.

 My friend who's a pro software designer for example, loves and sings the 
 praises of java, while someone else I know is a big purl fan.

 if Claudio wrote a great game in basic, --- fair enough.

 Beware the Grue!

 Dark.
   


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Re: [Audyssey] we need your help!

2008-04-07 Thread Claudio
Hello Thomas!
That's right.
That's also the idea why i ask for donates but I also understand the people 
who don't want to donate.
They don't have any games from me to test or so.
Regards, Claudio. 


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