Re: [Audyssey] several messages

2012-10-14 Thread Ibrahim Gucukoglu

Hi Dark.

Thank you very much for your assistance, I had considered using the old 
console mode version of Frotz which was specifically built for Windows 95 
console mode, however it is as old as the hills and doesn't support things 
like timed input, music etc. etc.  I'm looking for a fully featured 
interpreter as I'm not only planning to play these games myself but also 
introduce these Infocom games to friends who until now have never heard of 
them.  I have to consider ease of setting up and use, if people have to keep 
coming back to me then either they or I will lose interest.  When we talk 
about the latest DOS frotz interpreter, do we mean the DJGPP version?


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Sunday, October 14, 2012 10:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] several messages

Good to  know filfre works  with some infocom titles, I just remember
hereing   it wouldn't do  arthur and other games in the old zip format (not
to be confused with compression).


Beware the grue!

Dark.
- Original Message - 
From: Tobias Vinteus tob...@algonet.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 14, 2012 9:50 PM
Subject: Re: [Audyssey] several messages


I have had success with the Filfre interpreter, available from the 
interactive fiction archive, although the sounds in Lurking Horror and 
Sherlock doesn't seem to work with Filfre. I've also been able to run the 
latest version of Frotz for Dos in the command prompt under Windows XP. 
Maybe it work sunder Windows 7 too.


I know there are Windows versions of Nfrotz and Fizmo, compiled under the 
Cygwin framework. Those can be a little tricky to set up though, at least 
if you don't have som e Linux/Unix experience.



On Sun, 14 Oct 2012, Ibrahim Gucukoglu wrote:


Hi Everyone.

First of all, a big hello! to you all.  My name is Ibrahim and I live in 
the UK in a town called Peterborough.  I am totally blind and an avid 
gamer.  I particularly enjoy action/adventure games on both my PC and 
IPhone but am eager to try all sorts of new games as I am very open 
minded.  I am here both to make new friends and help others, so I will be 
contributing as much as time and opportunity allows.


Right, on to my question then.  I used to play Interactive Fiction AKA 
text adventures years ago and want to do so once more.  I’m particularly 
desirous to play the classic Infocom titles and so am try to find an 
accessible way to do this.  I have tried Winfrotz as referenced by the 
audio games.net website archive, however it doesn’t appear to work well 
with JAWS 13, for though I’m able to read the status line, JAWS wont read 
the textual description of the location and objects etc..


Please could anyone tell me how i can resolve this, either by using a 
different interpreter or via another method?


All the best, Ibrahim.
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On Sun, 14 Oct 2012, dark wrote:


Hi Ibrihim and welcome.

Firstly, I'm glad you find the audiogames.net db usefull, it is always 
good to here people have been  reading and using the  entries to  games.


As regards   interactive fiction and winfrotz, well I believe there are 
some jaws  scripts but I'll leave  that to people who actually use  jaws.


in winfrotz, you can also enable sapi support to ahve incoming text read 
automatically by your sapi  voice, go to options, and to the speech page 
then check the box. the sapi support is still a little clunky  as there 
is no speech interupt or ability to reread what was printed to the 
screen, though I have  talked to the developer of winfrotz and winglulx 
and  he's stated he'll look at adding this in the future.


I do find myself however that   the sapi support, occasionally aided by 
supernova's virtual curser works fine, indeed back when I started playing 
interactive fiction with winfrotz I just! used the virtual curser.


I have also heard that the filfre interpreter is  particularly good with 
jaws, once again, check the filfre page in th db for details.


As to the infocom games,   you can find them all at 
http://if.illuminion.de/index.html  I have heard filfre has had trouble 
opening some of the older infocom format games  in zip or dat format, so 
you might also want to considder that when thinking about interpreters.

hth.

All the best,

Dark.
- 


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Re: [Audyssey] several messages

2012-10-14 Thread Ibrahim Gucukoglu

Hi Dark.

OK, well thank you very much for your assistance, to be honest I'm reluctant 
to go down the DOS route for a number of reasons, ease of use being one of 
them especially for new users.  I'm going to try and locate some JFW 
scripts, I'm using Winfrotz 1.61 at the moment which I obtained directly 
from the IF archive and to which your index page in the DB points.  Has that 
page been updated recently?


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Monday, October 15, 2012 12:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] several messages

Hi ibrahim.

I wouldn't recommend using dos frotz  myself, because running it will be a
pain for most people and even if not,  there are more conventional and full
featured windows interpreters as you said yourself.

I know some  people  prefer dos  frotz which is fine, but it wouldn't
personally be my choice.

As I said, i'd either recommend  getting jaws and winfrotz to cooperate,
using the sapi output in winfrotz, or trying  the filfre interpreter
instead.

All the best,

Dark.
- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 14, 2012 11:58 PM
Subject: Re: [Audyssey] several messages



Hi Dark.

Thank you very much for your assistance, I had considered using the old 
console mode version of Frotz which was specifically built for Windows 95 
console mode, however it is as old as the hills and doesn't support things 
like timed input, music etc. etc.  I'm looking for a fully featured 
interpreter as I'm not only planning to play these games myself but also 
introduce these Infocom games to friends who until now have never heard of 
them.  I have to consider ease of setting up and use, if people have to 
keep coming back to me then either they or I will lose interest.  When we 
talk about the latest DOS frotz interpreter, do we mean the DJGPP version?


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Sunday, October 14, 2012 10:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] several messages

Good to  know filfre works  with some infocom titles, I just remember
hereing   it wouldn't do  arthur and other games in the old zip format 
(not

to be confused with compression).


Beware the grue!

Dark.
- Original Message - 
From: Tobias Vinteus tob...@algonet.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 14, 2012 9:50 PM
Subject: Re: [Audyssey] several messages


I have had success with the Filfre interpreter, available from the 
interactive fiction archive, although the sounds in Lurking Horror and 
Sherlock doesn't seem to work with Filfre. I've also been able to run the 
latest version of Frotz for Dos in the command prompt under Windows XP. 
Maybe it work sunder Windows 7 too.


I know there are Windows versions of Nfrotz and Fizmo, compiled under the 
Cygwin framework. Those can be a little tricky to set up though, at least 
if you don't have som e Linux/Unix experience.



On Sun, 14 Oct 2012, Ibrahim Gucukoglu wrote:


Hi Everyone.

First of all, a big hello! to you all.  My name is Ibrahim and I live in 
the UK in a town called Peterborough.  I am totally blind and an avid 
gamer.  I particularly enjoy action/adventure games on both my PC and 
IPhone but am eager to try all sorts of new games as I am very open 
minded.  I am here both to make new friends and help others, so I will 
be contributing as much as time and opportunity allows.


Right, on to my question then.  I used to play Interactive Fiction AKA 
text adventures years ago and want to do so once more.  I’m particularly 
desirous to play the classic Infocom titles and so am try to find an 
accessible way to do this.  I have tried Winfrotz as referenced by the 
audio games.net website archive, however it doesn’t appear to work well 
with JAWS 13, for though I’m able to read the status line, JAWS wont 
read the textual description of the location and objects etc..


Please could anyone tell me how i can resolve this, either by using a 
different interpreter or via another method?


All the best, Ibrahim.
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On Sun, 14 Oct 2012, dark wrote:


Hi Ibrihim and welcome.

Firstly, I'm glad you find the audiogames.net db usefull, it is always 
good to here people have been  reading and using the  entries to  games.


As regards   interactive fiction and winfrotz, well I believe there are 
some jaws  scripts but I'll leave

Re: [Audyssey] An introduction from a new member and a questionabouttext adventures

2012-10-15 Thread Ibrahim Gucukoglu

Hi Jim.

Yeah, I did try your naughty little dungeon game *wink wink*, however 
couldn't get it to launch.  I'm using Windows 7 64-bit, I'll have to 
download it and let you know what error message I get.  I hope its like in 
darkness or Moist, I love my lusty sext adventures LOLOL.


All the best, Ibrahim.

-Original Message- 
From: Jim Kitchen

Sent: Monday, October 15, 2012 10:24 AM
To: Ibrahim Gucukoglu
Subject: Re: [Audyssey] An introduction from a new member and a 
questionabouttext adventures



Hi Ibrahim,

Good to see you on the Audyssey list.

BTW my last game is sort of a text adventure except that instead of entering 
text, it is menu driven.  The announcement looked like.


Dungeon Master
Hi,

I have put a new file up on my site.

File name windmb1.exe  File size 12 meg

Dungeon Master is an adult sexual adventure game.
Warning* Dungeon Master includes acts of Sado-Masochism and sex.  If such 
things offend you, do not play this game.


The windmb1.exe file can be found on my free adult windows sapi5 text to 
speech games page.


I am calling this beta 1 because I plan to add many more locations to the 
game.


Have fun.

BFN

Jim

Born to be spanked.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Text adventure games

2012-10-15 Thread Ibrahim Gucukoglu

Hi Raul.

Thanks for your advice and the links to the games you wrote.  I've been 
playing text adventure games for the past 15 years on and off so am familiar 
with the different IF writing systems and their interpreters.  I have no 
issues with any of them except the Zcode interpreters at the moment, I'm 
going to investigate a number of alternatives to David Kinder's port of 
Frotz and will feed back if I have any luck for the benefit of the 
community.


All the best, Ibrahim.

-Original Message- 
From: Raul A. Gallegos

Sent: Monday, October 15, 2012 1:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Text adventure games

Hi, one more thing to add is that the Inform (infocom) style games are
not the only ones out there now-a-days. There are also tads and adrift
games. These require their own interpreters, but are just as accessible.
In most cases when playing, it might be best to use your Jaws cursor, or
mouse pointer or virtual cursor, what ever the screen reader calls it,
to review the screen and you can get the output there. Not automatic,
but still makes things usable.

I hope this helps.

PS, I read in another post that you like lusty games. You might want to
try the adrift games I wrote called Riding Home and Last Week. You can
find them in the below links. Note that these are an adult oriented-games.

http://asmodean.net/games/aif/RidingHome-1.0.zip

http://asmodean.net/games/aif/LastWeek-1.2.zip


--
Raul A. Gallegos
wifi = Where Is the Friggin Internet - Selah
Home Page: http://raulgallegos.com
Twitter: https://twitter.com/rau47
Facebook: http://facebook.com/rau47

On 10/14/2012 6:58 PM, Ibrahim Gucukoglu wrote:

Hi Dark.

Thank you very much for your assistance, I had considered using the old
console mode version of Frotz which was specifically built for Windows
95 console mode, however it is as old as the hills and doesn't support
things like timed input, music etc. etc.  I'm looking for a fully
featured interpreter as I'm not only planning to play these games myself
but also introduce these Infocom games to friends who until now have
never heard of them.  I have to consider ease of setting up and use, if
people have to keep coming back to me then either they or I will lose
interest.  When we talk about the latest DOS frotz interpreter, do we
mean the DJGPP version?

All the best, Ibrahim.

-Original Message- From: dark
Sent: Sunday, October 14, 2012 10:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] several messages

Good to  know filfre works  with some infocom titles, I just remember
hereing   it wouldn't do  arthur and other games in the old zip format 
(not

to be confused with compression).


Beware the grue!

Dark.
- Original Message - From: Tobias Vinteus tob...@algonet.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 14, 2012 9:50 PM
Subject: Re: [Audyssey] several messages



I have had success with the Filfre interpreter, available from the
interactive fiction archive, although the sounds in Lurking Horror and
Sherlock doesn't seem to work with Filfre. I've also been able to run
the latest version of Frotz for Dos in the command prompt under
Windows XP. Maybe it work sunder Windows 7 too.

I know there are Windows versions of Nfrotz and Fizmo, compiled under
the Cygwin framework. Those can be a little tricky to set up though,
at least if you don't have som e Linux/Unix experience.


On Sun, 14 Oct 2012, Ibrahim Gucukoglu wrote:


Hi Everyone.

First of all, a big hello! to you all.  My name is Ibrahim and I live
in the UK in a town called Peterborough.  I am totally blind and an
avid gamer.  I particularly enjoy action/adventure games on both my
PC and IPhone but am eager to try all sorts of new games as I am very
open minded.  I am here both to make new friends and help others, so
I will be contributing as much as time and opportunity allows.

Right, on to my question then.  I used to play Interactive Fiction
AKA text adventures years ago and want to do so once more.  I’m
particularly desirous to play the classic Infocom titles and so am
try to find an accessible way to do this.  I have tried Winfrotz as
referenced by the audio games.net website archive, however it doesn’t
appear to work well with JAWS 13, for though I’m able to read the
status line, JAWS wont read the textual description of the location
and objects etc..

Please could anyone tell me how i can resolve this, either by using a
different interpreter or via another method?

All the best, Ibrahim.
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Re: [Audyssey] An introduction from a new member and a question about text adventures

2012-10-15 Thread Ibrahim Gucukoglu

Hi Thomas.

Many thanks for your comments and suggestion regarding Filfre.  I have tried 
using it but find it little more accessible than WinFrotz, so I'm not sure 
whether there is something I should be doing but am not.  Could any JAWS 
users using this interpreter please chip in here as I'm tearing my hair out 
with this one.  As for your suggestion re other systems etc., I've been 
playing Text Adventures for many years and am familiar with most of the 
other IF programming languages and interpreters, its only this ZCode game 
playing issue which is driving me nuts.  I want to get my closest and 
dearest friend playing, however cant do so without an accessible and 
reliable alternative.

All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Monday, October 15, 2012 3:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] An introduction from a new member and a question 
about text adventures


Hi Ibrahim,

If you are using Jaws a lot of Jaws users play the ZCode games such as
the Infocom titles using an interpreter called Filfre. Its available
from the IF Archive. I haven't tried it myself, but I've heard its
more accessible than Winfrotz.

Besides the ZCode games you may want to try other text adventures
written in AGT, Tads, Adrift, etc as you will find hundreds of games
to play from each type of text adventure. :D

On 10/14/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Everyone.

First of all, a big hello! to you all.  My name is Ibrahim and I live in 
the
UK in a town called Peterborough.  I am totally blind and an avid gamer. 
I

particularly enjoy action/adventure games on both my PC and IPhone but am
eager to try all sorts of new games as I am very open minded.  I am here
both to make new friends and help others, so I will be contributing as 
much

as time and opportunity allows.

Right, on to my question then.  I used to play Interactive Fiction AKA 
text
adventures years ago and want to do so once more.  I’m particularly 
desirous

to play the classic Infocom titles and so am try to find an accessible way
to do this.  I have tried Winfrotz as referenced by the audio games.net
website archive, however it doesn’t appear to work well with JAWS 13, for
though I’m able to read the status line, JAWS wont read the textual
description of the location and objects etc..

Please could anyone tell me how i can resolve this, either by using a
different interpreter or via another method?

All the best, Ibrahim.
---
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Re: [Audyssey] Smugglers 5 ... Expensive?

2012-10-15 Thread Ibrahim Gucukoglu

Hi Lindsay.

Are you the same Lindsay I know from other lists?  If so, a big hi, I think 
you're in the UK as well.  Have you ever tried playing a text adventure or 
fighting fantasy game?  What types of games do you enjoy?


All the best, Ibrahim.

-Original Message- 
From: lindsay_cow...@btinternet.com

Sent: Tuesday, October 16, 2012 12:38 AM
To: Audyssey
Subject: [Audyssey] Smugglers 5 ... Expensive?

Hi all,

I spend all day on my computer, playing games, and looked into the 
possibility of getting smugglers 5, but sadly, it's out of my range, 
moneywise. I was wondering, is it worth getting the demo, and will it 
provide hours of fun, until I can afford the full game?


Lindsay Cowell


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Re: [Audyssey] An introduction from a new member andaquestionabouttext adventures

2012-10-16 Thread Ibrahim Gucukoglu

Hi Jim.

OK, I sorta cheated when I used XP and Vista, I just download the games, 
extract them then run the executable files and that always worked.  I'll 
grab a copy of the VB 6 runtime as you suggest and will try again.  Thanks 
and keep up the good work.


All the best, Ibrahim.

-Original Message- 
From: Jim Kitchen

Sent: Tuesday, October 16, 2012 10:55 AM
To: Ibrahim Gucukoglu
Subject: Re: [Audyssey] An introduction from a new member 
andaquestionabouttext adventures



Hi Ibrahim,

If you have not done so, you may need to run the setup.exe in my winkit.zip 
file as it installs the Visual Basic 6 run time libraries that do not ship 
with Windows 7.  Then the rest of my games that are written in VB6 will run.


HTH

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] question regarding emon games

2012-10-17 Thread Ibrahim Gucukoglu

Hi Thomas.

I still mess around with DOS as a hobbies and have the hardware synths and 
software for it, however I've just had to locate a new laptop as the one i 
was using died after some 17 years long hard service, not unfortunately 
under my tender ministrations.  I've now managed to find an HP Omnibook 
machine however whether it'll be too powerful is still something I'm 
dithering over since whether I can still get the DOS drivers for the various 
components is a consideration.


all the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, October 17, 2012 4:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games

Hi Shaun,

Well, it wasn't that the Dectalk etc requires more than one set of
drivers to initialize them, but the drivers were separate from the Dos
screen reader itself. You got a floppy disc with your unit which you
installed to your Dos PC and then to initialize the synth you ran a
batch file like
c:\dtexp\dtexp.bat
to initialize the Dectalk Express. The Dectalk PC and various other
hardware synths had a similar procedure for initializing the synth
before using it with your screen reader. Once that was done you could
do something like
c:\Jaws\jaws
to run Jaws for Dos to begin speaking.

In any case that is all pretty academic now. Very few people actually
own hardware synths and most of the screen readers for Dos are closed
source and aren't suitable for an open source project like Dos Box. So
I think if we want speech in Dos Box someone is going to have to
reinvent the wheel by figuring out how to create a TSR type shell that
runs on top of the Dos shell and speaks everything via synth like
ESpeak. Either that or somehow integrate the speech directly into Dos
Box itself rather than as a separate application that can be bolted on
as needed. :D


On 10/17/12, shaun everiss sm.ever...@gmail.com wrote:

Hmmm.
I am not sure.
I have been able through public and other means  to access manuals on
disks, the net and other computers I was able to get access to over the
years.
The dos readers were mostly tsr shells that simply ran over the
command prompt but allowed it to run.
The screen itself was read directly via device con which was a direct
screen port, probably there was or were  irqs and ports for various
devices.
or memmory addressing.
It would only read text modes supported by the video card and culd
read lines and symbols and other stuff.
info was directly input via a direct link to the keyboard device.
For most there were no drivers though there were configurations
simular to scripts at least in mastertouch which were like our say
application settings in control panel would be now.
Ofcause the reader could only do 1 thing at once but dos could only
do one thing at once.
I should imagine there was some buffer in memmory, though vertual
buffers were configured at startup as well as file handles and stack
addresses.
Sertainly I don't think things were ever created on the fly.
Most synths well actually the keynote gold  were supported directly
with a driver the reader ran itself.
any intercepts would be started and stopped when reader launched and
were part of the startup program.
I have read that some synths like the dectalk all versions the
keynote pc card and a few others like accent and maybe artic needed 1
or more device drivers to init them.
Ofcause we can't exactly do that in windows.
I used to use a keynote on windows and it worked fine.
However I tried dectalk with hal and the system failed.
I reformatted about 10 times or so.
each time the system other got the wrong language, or its video card
chain broke.
My theory was but never proven that it tried to directly access  a
memmory address or port.
Due to security reasons just after win95 was released, ms blocked
direct access to hardware to prevent memmory address stealing like
happened in windows 3.11.
It does mean though that you can't traditionally read the screen
without mangling something.


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Re: [Audyssey] question regarding emon games

2012-10-17 Thread Ibrahim Gucukoglu

Hi Thomas.

Here Here, I've managed to find myself a laptop which looks as if it could 
serve reasonably well.  Its an HP Omni book 2100 with a 3.2GB hard drive, 
32MB of memory, MMX processor running at 233MHZ and integrated floppy and cd 
rom drives.  I've been doing my research and although the machine doesn't 
have drivers for DOS and Windows 3.1X, a little digging and improvisation 
should get most of the hardware working well enough.  I too had a lot of 
difficulties getting my Apollo synthesizers working well under a virtual 
machine environment of DOS and so I've decided to spend what could be a very 
small amount depending on how the auction goes on this little gem.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, October 17, 2012 6:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games

Hi Ibrahim,

I still have an old Dectalk Express as well as my original copy of
Jaws for Dos which I mess around with now and then as well. I
principly keep my Dectalk around more for Linux than I do for Dos, but
the fact is I'm one of the few withthe the right equipment to use Dos
Box. Unfortunately, most people these days don't have the right
hardware or the software for Dos support.

Anyway, the biggest problem I've encountered is the fact that older
hardware synths won't work with a new computer. Every laptop I've
purchased in the last six years or so don't have a serial port, and
are USB only.  I've tried various USB to serial converter cables with
no luck. I've heard it can be done, but haven't found that one that
works correctly with my aging Dectalk Express.

I also have a Dectalk PC, and that one is a lost cause. The Dectalk PC
cards are ISA boards and every desktop built in the last 10 years or
so are PCI. Therefore all the old internal synths are pretty much dead
synths.

Cheers!

On 10/17/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Thomas.

I still mess around with DOS as a hobbies and have the hardware synths and
software for it, however I've just had to locate a new laptop as the one i
was using died after some 17 years long hard service, not unfortunately
under my tender ministrations.  I've now managed to find an HP Omnibook
machine however whether it'll be too powerful is still something I'm
dithering over since whether I can still get the DOS drivers for the 
various


components is a consideration.

all the best, Ibrahim.


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Re: [Audyssey] question regarding emon games

2012-10-17 Thread Ibrahim Gucukoglu

Hi Shaun.

Thanks very much, I'll keep you posted.

All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Wednesday, October 17, 2012 7:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games

I wish you luck man.
I had such a system but as it stands true units are units with mon
screens and are hard to buy.
I couldn't get one about 2000 and I'd say its impossible now.

At 07:33 p.m. 17/10/2012 +0100, you wrote:

Hi Thomas.

Here Here, I've managed to find myself a laptop which looks as if it could 
serve reasonably well.  Its an HP Omni book 2100 with a 3.2GB hard drive, 
32MB of memory, MMX processor running at 233MHZ and integrated floppy and 
cd rom drives.  I've been doing my research and although the machine 
doesn't have drivers for DOS and Windows 3.1X, a little digging and 
improvisation should get most of the hardware working well enough.  I too 
had a lot of difficulties getting my Apollo synthesizers working well under 
a virtual machine environment of DOS and so I've decided to spend what 
could be a very small amount depending on how the auction goes on this 
little gem.


All the best, Ibrahim.

-Original Message- From: Thomas Ward
Sent: Wednesday, October 17, 2012 6:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games

Hi Ibrahim,

I still have an old Dectalk Express as well as my original copy of
Jaws for Dos which I mess around with now and then as well. I
principly keep my Dectalk around more for Linux than I do for Dos, but
the fact is I'm one of the few withthe the right equipment to use Dos
Box. Unfortunately, most people these days don't have the right
hardware or the software for Dos support.

Anyway, the biggest problem I've encountered is the fact that older
hardware synths won't work with a new computer. Every laptop I've
purchased in the last six years or so don't have a serial port, and
are USB only.  I've tried various USB to serial converter cables with
no luck. I've heard it can be done, but haven't found that one that
works correctly with my aging Dectalk Express.

I also have a Dectalk PC, and that one is a lost cause. The Dectalk PC
cards are ISA boards and every desktop built in the last 10 years or
so are PCI. Therefore all the old internal synths are pretty much dead
synths.

Cheers!

On 10/17/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Thomas.

I still mess around with DOS as a hobbies and have the hardware synths and
software for it, however I've just had to locate a new laptop as the one i
was using died after some 17 years long hard service, not unfortunately
under my tender ministrations.  I've now managed to find an HP Omnibook
machine however whether it'll be too powerful is still something I'm
dithering over since whether I can still get the DOS drivers for the 
various


components is a consideration.

all the best, Ibrahim.


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Re: [Audyssey] question regarding emon games

2012-10-17 Thread Ibrahim Gucukoglu

Hi Shaun.

Sounds like you had a lot of bother, but the joys of playing text adventures 
under my native DOS are just too good an opportunity for me to pass this one 
up.  If I can get the hardware cheap, I can make it a labour of love and rig 
up the DOS computer I've always cherished.  Call me sad but I have many 
happy memories playing AGT, TADS, ZCode and Alan games, plus of course all 
those games that were never ported to the programming standards of IF 
including Humbug and Jacaranda Jim by Graham Cluley, the Hugo trilogy and 
on.  There is a fantastic selection of games at the Interactive Fiction 
Archive in the PC directory which will only run on DOS and it would be good 
to relive those happy and less sophisticated days.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Wednesday, October 17, 2012 7:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games

ibriham Its been a major project since my old toshiba t1850 died.
Ofcause all the pulsedata readers needed a 386 else they didn't work.
So I decided that I'd just run with stuff on trademe or ebay or something.
Trouble was at least locally I couldn't find a good box.
I managed to find a loggable unit once but it was heavy and the
keyboard was dammaged.
I then went for another box but still couldn't find it that worked ok.
Then all my synths crapped out the keynote sa needed a battery change
and was useless even on power.
I never found out how to change the cells so I chucked the synth away.
The dectalk functioned for a bit but keynote stuff only supported
keynote synths.
I hadn't used jaws though knew I could use the free reader or hal
free reader for dos.
In the end I just decided enough was enough.
The only way I think I'd ever go back to dos was if I either
1.  got someone to give up a keynote gold external synth and a 386 system
or a keynote internal and a steady supply of parts, I would need a
keynote gold.
or 2.  that I found room for a linux box just to play old dos games.
I will bee aquiring a single core crappy old mangled dog of a box my
grandpa uses which is a begger to use and setup but it will do for
the old windows games especially if I go 64 with the laptop.
Dos though unless someone has hardware to give or an idea how I could
do it as software and in such a way as I could run the hints and
other things in windows and also to emulate the pc speakers setups
and stuff  by making stuff run at the right speed while not effecting
anything else I may seriously concider it.
Right now though dos is just to hard to obtain.
I guess I could have pushed for a new gold running box back in 1995
and probably should have.
 Ofcause thats ages ago and I'd never have fitted things back then.
Back then I still relyed on now mostly dammaged floppies I still have those.
Most of my stuff was and performance was gotten via vertual memmory
management and optimisations of the system.
I also disabled sertain things and hacked their address space.
Must say though the more I look at it the more I realise its really
not practicle to use dos as a primary os anymore on a system.
Academic as it is, I actually have dos 5.0 wp 5.1 dos6.22 and I think
dos7 that I used in the old days.
I have all my keynote software, and even other stuff I coppied for things.
Those days seem like a long time ago now.
Just thinking of them brings me to tears some times.

At 05:48 p.m. 17/10/2012 +0100, you wrote:

Hi Thomas.

I still mess around with DOS as a hobbies and have the hardware synths and 
software for it, however I've just had to locate a new laptop as the one i 
was using died after some 17 years long hard service, not unfortunately 
under my tender ministrations.  I've now managed to find an HP Omnibook 
machine however whether it'll be too powerful is still something I'm 
dithering over since whether I can still get the DOS drivers for the 
various components is a consideration.


all the best, Ibrahim.

-Original Message- From: Thomas Ward
Sent: Wednesday, October 17, 2012 4:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games

Hi Shaun,

Well, it wasn't that the Dectalk etc requires more than one set of
drivers to initialize them, but the drivers were separate from the Dos
screen reader itself. You got a floppy disc with your unit which you
installed to your Dos PC and then to initialize the synth you ran a
batch file like
c:\dtexp\dtexp.bat
to initialize the Dectalk Express. The Dectalk PC and various other
hardware synths had a similar procedure for initializing the synth
before using it with your screen reader. Once that was done you could
do something like
c:\Jaws\jaws
to run Jaws for Dos to begin speaking.

In any case that is all pretty academic now. Very few people actually
own hardware synths and most of the screen readers for Dos are closed
source and aren't suitable for an open source project like Dos Box. So
I think if we want speech in Dos Box someone 

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Ibrahim Gucukoglu

Hi Dark.

Did you say you were successfully using Winfrotz?  If you could, please let 
me have the version number you are using, perhaps the later versions have 
issues with JAWS.


Referring to a previous post of yours where you mentioned Falthru, I 
remember playing this under DOS, so could you tell me how this can be done 
under Windows?


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Thursday, October 18, 2012 10:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Text Verses TTS Output

Hi Tom.

To be honest your points about dos environments strike me as more to do with
the os itself than the game. For me, playing interactive fiction with
winfrotz and dolphin curser, and a dos game in the  windows prompt with
dolphin curser is pretty much the same experience. yes, one has a menue at
the top and one does not, but  there are ways to hide that in winfrotz and
obviously I use them, plus they are there if I want to activate  tts, review
a log of the game etc.

While I agree that in a plane text  command line os things are! more
accessible to   screen  readers because of the lack of a complex gui,  once
the game is running I don't really see that the os matters all that much.
Yes, I suppose in  a console environment you'd  type out the save name and
file path, but in a  program like winfrotz I just type save,  write the name
in the edit box and hit entter,  maybe tabbing if I want a different
directory.

So, it strikes me we should maintain our discussion of the game only.

About deafblind support that is true, however on the sapi and voices issue I
don't think proprietory voices are quite as much a big deal, sinse there are
already enough sapi output only applications to make  investing in a
reasonable voice a good matter for a  gamer who wants one, and not all are
as expensive as realspeak anymore. Not including something because some
people may not pay to have a good example of it is to me like saying well
everyone has a keyboard, but only some people will buy a joystick so I won't
include joystick  support in my game indeed, to me a good sapi voice is as
necessary for gaming as a joystick in other circumstances.

of course because dolphin are silly about the supernova api  ( a fact I
have! talked to them about), I probably have more experience using sapi than
other people, sinse I use it in games like lone wolf, or the mushclient pack
as well as specifically outputting games like jim's or the spoonbill ones.

To be honest, perhaps because there are good arguments on either side the
best way would be to include both?  ie, write text to a window, and!
have sapi or whatever speak it with the option of turning this of. There are
programs that do this already of course, winfrotz in fact being an example
(albeit that the sapi support there is still a little clunky), so it is
clearly possible.

If we are talking about choice however, that! would seem the best option.
satisfying people who want to use their own screen readers, or people who
prefer sapi. Indeed, in the case of vipmud, mushclient and winfrtoz I often
use both at once myself, sinse in muds obviously it is important to have
incoming text read automatically, but checking spelling or quickly going to
and reviewing a specific item of data such as what I'm wearing on my head in
the equipment screen is often handy, and for that  supernova's  virtual
curser is my friend.

Of course, if this is! an either or type of situation,  and there is some
good reason (including simply it being too much work), that providing both
alternatives wouldn't be   reasonable fair enough.

however, sinse there are good arguements on either side I think perhaps some
sort of compromise might be in order.

All the best,

Dark.


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Re: [Audyssey] question regarding emon games

2012-10-19 Thread Ibrahim Gucukoglu

Hi Shaun.

Well, I've just been doing some digging around and while I never owned a 
Dectalk Express or anything like that, I have found an old Keynote Gold VC 
which was the PCMCIA card Pulse Data put out in around 1995 1996.  I also 
have the driver disks for Master Touch their screen reader and the PC card 
drivers so I can get this up and running with little difficulty.  I'll keep 
you posted as I said, but I cant envisage any problems unless the auction is 
for a laptop which is a dud.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Wednesday, October 17, 2012 11:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games

I aggree.
the fact the keynote gold needed a 386 was the issue I can probably
get a single core unit for cheap.
In fact I know I can get one for nothing.
However I don't have synth hardware.
My plan is to eventually buy one of the usb synths but I think my
days of pure dos are over.
I tried for about 2 years.
I have given up now.

At 09:11 p.m. 17/10/2012 +0100, you wrote:

Hi Shaun.

Sounds like you had a lot of bother, but the joys of playing text 
adventures under my native DOS are just too good an opportunity for me to 
pass this one up.  If I can get the hardware cheap, I can make it a labour 
of love and rig up the DOS computer I've always cherished.  Call me sad but 
I have many happy memories playing AGT, TADS, ZCode and Alan games, plus of 
course all those games that were never ported to the programming standards 
of IF including Humbug and Jacaranda Jim by Graham Cluley, the Hugo trilogy 
and on.  There is a fantastic selection of games at the Interactive Fiction 
Archive in the PC directory which will only run on DOS and it would be good 
to relive those happy and less sophisticated days.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Wednesday, October 17, 2012 7:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question regarding emon games

ibriham Its been a major project since my old toshiba t1850 died.
Ofcause all the pulsedata readers needed a 386 else they didn't work.
So I decided that I'd just run with stuff on trademe or ebay or something.
Trouble was at least locally I couldn't find a good box.
I managed to find a loggable unit once but it was heavy and the
keyboard was dammaged.
I then went for another box but still couldn't find it that worked ok.
Then all my synths crapped out the keynote sa needed a battery change
and was useless even on power.
I never found out how to change the cells so I chucked the synth away.
The dectalk functioned for a bit but keynote stuff only supported
keynote synths.
I hadn't used jaws though knew I could use the free reader or hal
free reader for dos.
In the end I just decided enough was enough.
The only way I think I'd ever go back to dos was if I either
1.  got someone to give up a keynote gold external synth and a 386 system
or a keynote internal and a steady supply of parts, I would need a
keynote gold.
or 2.  that I found room for a linux box just to play old dos games.
I will bee aquiring a single core crappy old mangled dog of a box my
grandpa uses which is a begger to use and setup but it will do for
the old windows games especially if I go 64 with the laptop.
Dos though unless someone has hardware to give or an idea how I could
do it as software and in such a way as I could run the hints and
other things in windows and also to emulate the pc speakers setups
and stuff  by making stuff run at the right speed while not effecting
anything else I may seriously concider it.
Right now though dos is just to hard to obtain.
I guess I could have pushed for a new gold running box back in 1995
and probably should have.
 Ofcause thats ages ago and I'd never have fitted things back then.
Back then I still relyed on now mostly dammaged floppies I still have 
those.

Most of my stuff was and performance was gotten via vertual memmory
management and optimisations of the system.
I also disabled sertain things and hacked their address space.
Must say though the more I look at it the more I realise its really
not practicle to use dos as a primary os anymore on a system.
Academic as it is, I actually have dos 5.0 wp 5.1 dos6.22 and I think
dos7 that I used in the old days.
I have all my keynote software, and even other stuff I coppied for things.
Those days seem like a long time ago now.
Just thinking of them brings me to tears some times.

At 05:48 p.m. 17/10/2012 +0100, you wrote:

Hi Thomas.

I still mess around with DOS as a hobbies and have the hardware synths and 
software for it, however I've just had to locate a new laptop as the one i 
was using died after some 17 years long hard service, not unfortunately 
under my tender ministrations.  I've now managed to find an HP Omnibook 
machine however whether it'll be too powerful is still something I'm 
dithering over since whether I can still get the DOS drivers for the 
various 

Re: [Audyssey] Slightly off topic: smugglers 5.

2012-10-21 Thread Ibrahim Gucukoglu

Hi Thomas.

I regularly maintain and optimise computers for customers and I can assure 
you that simply isn't the case.  Its more down to the ignorance of users in 
basic computer maintenance teqniques, added to the fact that manufacturers 
don't seem to want to put basic maintenance software or even set up a 
maintenance schedule using the tools in Windows on their computers.  There 
are a number of things you can do, including regularly defragmenting and 
cleaning out the hard drive and registry, optimising the list of services 
and start-up programs that load with Windows, cleaning out browser cache 
files and cookies; These are all relatively straight forward and can be 
performed with little or no effort.  I recommend programs that can do most 
if not all of this for the customers as part of their consultation as well 
as train said customers in the use of these tools where appropriate.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Sunday, October 21, 2012 5:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Slightly off topic: smugglers 5.

Hi,

Yes. I might add if a computer user uses the c: drive exclusively for
the operating system, programs, etc while putting documents, mp3s, and
basically everything else on an external drive it will massively
improve performance.I can't tell you as a computer tech who does
computer repairs how many people ask me why their computer is running
slow and I only have to look at their personal documents folders to
see they have a billion pictures, mp3s, etc which is causing the PC to
slow down because the OS is taking longer and longer to find stuff on
the drive. Its one of those things that most computer techs know, but
never seems to be learned  by the majority of average PC users. They
seem to think they can run out and by a new PC with a huge 2 TB drive,
fill it up with pictures and music and not expect the PC to slow down
or take forever booting. Let alone have a plan in place for backing up
all that stuff in case their computer dies. I suppose that kind of
misunderstanding is encouraged by PC manufacturers by adding larger
and larger drives to the PC when a drive that big is better as a
storage drive not as a primary startup drive.

On 10/20/12, Darren Harris darren_g_har...@btinternet.com wrote:

hi,

tom is right.

i have several external drives actually. i never store anything on my c
drive. that's purely for the operating system and any installed 
programmes.

nothing more. everything else is shared between multiple drives.

Sent from my iPad


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Re: [Audyssey] Slightly off topic: smugglers 5.

2012-10-22 Thread Ibrahim Gucukoglu

Hi Thomas.

Well, I store most of my important documents, files and other media content 
on an external hard drive for security and because its more portable.  I 
only ever access the drive when I need something and then I usually copy a 
temporary version to my main hard drive which I will then replace on my 
external once i have done with it.  This way I can prevent disclosure of any 
of my personal files should I unfortunately become the victim of a security 
breech such as a virus, malware infection etc..


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Monday, October 22, 2012 1:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Slightly off topic: smugglers 5.

Hi  Ibrahim,

Well, you will get no argument from me that a lot of the problems with
Windows comes down to end users being ignorent of what tools are
available for maintaining their system and  I blame the manufacturers
for not including a default schedule for handling various  maintenance
tasks. However, I will stick to my point the more stuff you put on the
drive the slower it will get.

To give you an example there was a Win 7 computer here that I did
basic maintenance on which improved system performance but it still
booted slow and took forever to load applications. It turned out my
wife had 250 GB of pictures and videos on the drive. We got an
external drive, moved everything to the external, and deleted
everything from the c: drive. The moment we deleted all 250 GB  of
pictures and home videos Windows 7 ran twice as fast. So I have proof
that putting too much stuff on c: is a performance killer as I've seen
it firsthand.

On 10/21/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Thomas.

I regularly maintain and optimise computers for customers and I can assure
you that simply isn't the case.  Its more down to the ignorance of users 
in


basic computer maintenance teqniques, added to the fact that manufacturers
don't seem to want to put basic maintenance software or even set up a
maintenance schedule using the tools in Windows on their computers.  There
are a number of things you can do, including regularly defragmenting and
cleaning out the hard drive and registry, optimising the list of services
and start-up programs that load with Windows, cleaning out browser cache
files and cookies; These are all relatively straight forward and can be
performed with little or no effort.  I recommend programs that can do most
if not all of this for the customers as part of their consultation as well
as train said customers in the use of these tools where appropriate.

All the best, Ibrahim.


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Re: [Audyssey] Adrift games

2012-10-22 Thread Ibrahim Gucukoglu

Hi Keith.

You need to download the ADRIFT runner package from http://www.adrift.org.uk 
depending on.  This should be quite accessible as all text appears in a 
scrollable edit box, however I'm not very familiar with ADRIFT as I haven't 
used it extensively.  I still prefer my classic ZCode, TADS games.


All the best, Ibrahim.

-Original Message- 
From: Keith

Sent: Tuesday, October 23, 2012 4:16 AM
To: Gamers Discussion list
Subject: [Audyssey] Adrift games

How might I go about playing these types of games?

Windows XP sp 3
IE 8
Window Eyes 7.5.4.1

Thanks

Keith

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Re: [Audyssey] Games through the iPhone web browser.

2012-10-23 Thread Ibrahim Gucukoglu

Hi Michael.

My understanding is that the IPhone and indeed any IOS device will never be 
able to support Flash, this is the decree of Apple and I doubt they'll let a 
third party developer put a browser that comes with flash in their app 
store.  You'll either have to go over to Android to do this or jailbreak 
your device, doubtless someone on here will know more about these options as 
I don't use either Android or a jail broken IPhone.


All the best, Ibrahim.

-Original Message- 
From: michael barnes

Sent: Saturday, October 20, 2012 6:11 AM
To: gamers@audyssey.org
Subject: [Audyssey] Games through the iPhone web browser.

Hello, I was wondering if anyone might could tell me which web browser
on the iPhone will allow me to play flash, java, macromedia formats?
The reason for this question is I would like to play some online games
that require those formats.
Thanks for the help in advance!

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Re: [Audyssey] An intro and a question

2012-10-26 Thread Ibrahim Gucukoglu

Hi Thomas.

I don't play mud's though I should as I love text adventures, however VIP 
MUD from GMA is an excellent client so I'm given to understand, so Kirsten, 
you could try that and see how you get on.  You can get it from GMA Games 
website at www.gmagames.com and at least it will let you play freely on 
Valhalla, so you can try it out and see if it is right for you.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Friday, October 26, 2012 1:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] An intro and a question

Hi Kirstan,

That's because the developer of the mud clients has failed to update
the mud client to meet current design standards. Its not the fault of
Microsoft but the client's developer.

For example, every operating system since Windows 2000 is suppose to
store settings and and other personal data in the user's local app
data folder. On XP the files for Mush should go in
c:\Documents and Settings\User Name\Application Data\Mush 4.84
and on Windows 7 they should go in
c:\Users\User Name\App Data\Roming\Mush 4.84
which is  usually pretty easy to obtain through the Windows API.
However, many developers continues saving personal files to
c:\Program Files
even when Microsoft consistently told developers to abandon the
practice and use the user's local App Data folder instead for personal
files and data.

Anyway, as of Windows Vista Microsoft added a new security service,
User Account Control, which was an attempt to give Windows Vista,
Windows 7, and Windows 8 similar security found on Mac OS and Linux by
blocking read/write access to system directories etc which could be
infected by malware like viruses and worms. Problem is Microsoft has
added the security Windows needs to help keep the OS safe from
malware, but many developers have not upgraded their software to be
User Account Control compliant for one reason or another. So we the
users have to make a choice to either disable the new security
service, or find a workaround for the problem. That's why you can't
just install a client like Mush and run it on Windows 7. Its because
the developer/developers havn't taken the time to fix their programs
to run properly on Windows 7.

As for gmud I have never tried that one. Its worth a try though. The
only way to know if it works is to try it. You know what they say,
nothing ventured nothing gained.

Cheers!

On 10/25/12, Kirstan Mooney kmoo...@ihug.co.nz wrote:
Thank you very much Thomas.  Ooo it all sounds pretty darn scary!  Why 
can't


mud clients just work properly on Windows 7 like they do in XP?  Don't
suppose it is worth me trying to use Gmud on Windows 7 is it?  I am 
getting


used to Mush and will definitely do as you have advised if I stay with it.
Thanks a heap and take care.
Kirstan.

kmoo...@ihug.co.nz
Mobile:  021-141-3909


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Re: [Audyssey] IF Archive

2012-11-04 Thread Ibrahim Gucukoglu

Hi Dennis.

Interactive Fiction AKA Text Adventures are totally different to Mud's as I 
understand it, where Mud's are primarily based on exploration with other 
players, stat building, combat at and the like, I don't think they'd be a 
fit for the archive.  Text adventures do share some MUD like elements but 
they are their own genre in their own right, though we are seeing 
multiplayer applications becoming more mainstream for these games though in 
a different way to MUD's.


All the best, Ibrahim.

-Original Message- 
From: Dennis Towne

Sent: Sunday, November 04, 2012 8:04 PM
To: Gamers Discussion list
Subject: [Audyssey] IF Archive

I recently saw mention of the I F Archive, so I checked it out.  I
actually didn't even know it existed; if you like I F and you haven't
been there, I recommend it.

Naturally, I went looking for MUD related information, and while
there's a couple of MUDs listed, they seem to be used more as chat
rooms and hangout zones than games.  My question is:  does it make
sense to try to expand out a section for MUDs in general on the
archive?

I haven't really been able to convince myself that it's a good idea.
MUDs are related, but not really the same thing as I F.  However, the
archive seems to be extremely open and diverse, and maybe the managers
think differently.

Is it worth trying?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Having some trouble with Monkey Business

2012-11-08 Thread Ibrahim Gucukoglu

HI Darren.

Ah, you're playing one of the best accessible adventure games ever made for 
the audio gamer, a real classic.  OK, when you're on the bridge, side step 
to the left a couple of times and run across, that way you wont fall through 
the bridge to your doom.  You'll be facing worse before the level is over, 
but that's for you to find out *smile*.  As for the switches in the boss 
level, each switch is numbered and you need to go round the four walls of 
the doctor's hideout to enable each one.  Listen carefully to the numbers 
which are heavily robotic.


All the best, Ibrahim.

-Original Message- 
From: Darren Duff

Sent: Wednesday, November 07, 2012 4:20 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Having some trouble with Monkey Business

Hi all. I just decided to pick up Monkey Business once again, and I am
having trouble with 2 of the levels! I can't figure out how to get across
the bridge in the beach level, and I can't figure out the switches and
robots on level 9.  Feel free to send spoilers either on or off list. I've
been working on this for about a week now and I'm getting no ware fast.

Thanks for any help you can give.




Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Ibrahim Gucukoglu

Hi Keith.

You can play most all types of games on the PC these days, even those 
written in the massively old and out-dated AGT system as there is an 
interpreter for Windows.  So long as there is an interpreter for your chosen 
operating system then you shouldn't have any problems.  I personally play 
games written using TADS, Hugo, ZCode and a few using AGT so let me know 
what games you had it in mind to play and I'll see what can be done about 
getting them to work under Windows for you.


All the best, Ibrahim.

-Original Message- 
From: Keith

Sent: Friday, November 09, 2012 1:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Interactive Fiction archive site

Hi, I've noticed that on the I F site, there are games for such systems li,e
Commodore and Adrift.  I know the Apple 2 Eamon are being worked on by Frank
Black, but are their links on the IF site for those other platforms/systems
for emulators or programs to play such games?

Thanks

Keith


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Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Ibrahim Gucukoglu

Hi Keith.

As Thomas said, you cant run the Mac or commodore games using a screen 
reader even though there were some fantastic games written for these 
platforms.  All other interpreters can be found within the archive, Agility 
for Windows will play AGT games, the Hugo runtime can be downloaded from the 
hugo folder under programming.  You will also want to check out the TADS 
interpreter as well as Filfre, the latter lets you play ZCode games such as 
those produced by Infocom and its accessible with screen readers.


All the best, Ibrahim.

-Original Message- 
From: Keith

Sent: Friday, November 09, 2012 5:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Interactive Fiction archive site

If you've got interpreters, or know where to get the following interpreters,
I'd greatly  appreciate it:

Adrift, AGT, Hugo, Commodore, MAC, Basic, Atari 800, spectrum



Thanks



Keith

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 08, 2012 10:38 PM
Subject: Re: [Audyssey] Interactive Fiction archive site



Hi Keith.

You can play most all types of games on the PC these days, even those 
written in the massively old and out-dated AGT system as there is an 
interpreter for Windows.  So long as there is an interpreter for your 
chosen operating system then you shouldn't have any problems.  I 
personally play games written using TADS, Hugo, ZCode and a few using AGT 
so let me know what games you had it in mind to play and I'll see what can 
be done about getting them to work under Windows for you.


All the best, Ibrahim.

-Original Message- 
From: Keith

Sent: Friday, November 09, 2012 1:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Interactive Fiction archive site

Hi, I've noticed that on the I F site, there are games for such systems 
li,e
Commodore and Adrift.  I know the Apple 2 Eamon are being worked on by 
Frank
Black, but are their links on the IF site for those other 
platforms/systems

for emulators or programs to play such games?

Thanks

Keith


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Re: [Audyssey] Interactive Fiction archive site

2012-11-09 Thread Ibrahim Gucukoglu

Hi Dark.

Yeah, the scot Adams adventures for instance, they've been converted or at 
least the majority have in to ZCode format, also there is an AGT version of 
Adventureland which was part of the masters edition package, that is 
available as standalone I think too.  Ah, the memories *smile*.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Friday, November 09, 2012 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Interactive Fiction archive site

There are however occasionally conversions  of adventures  into more useable
formats such as zcode so look out for those.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 09, 2012 6:05 AM
Subject: Re: [Audyssey] Interactive Fiction archive site



Hi Keith,

Adrift isn't a platform. It is another interactive fiction format. You
can use the official Windows Adrift Runner or you can use a
third-party runner like Scare for Adrift games.

The problem with Commodore text adventures are they aren't accessible.
You have the same problem as running Dos games in Dos Box. The
Commodore  emulators will display the text in a Dos Window but Jaws,
NVDA, Window-Eyes, etc won't see a thing.

On 11/8/12, Keith ks.steinbac...@gmail.com wrote:
Hi, I've noticed that on the I F site, there are games for such systems 
li,e


Commodore and Adrift.  I know the Apple 2 Eamon are being worked on by 
Frank


Black, but are their links on the IF site for those other 
platforms/systems


for emulators or programs to play such games?

Thanks

Keith


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Re: [Audyssey] the Iphone cometh

2012-11-09 Thread Ibrahim Gucukoglu

Hi Daren.

Hmmm, sounds like a Three deal to me, though he did say after deducting the 
price of the phone.  He probably had to cough a hefty up front cost for the 
handset itself, the cheapest I could find it for was £110 up front and 
that's on their one plan with 2000 minutes, 5000 texts and unlimited 
internet, what they call all you can eat.  Anyway, this has nothing to do 
with gaming so I suggest we drop it ay?


All the best, Ibrahim.

-Original Message- 
From: Darren Harris

Sent: Friday, November 09, 2012 1:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the Iphone cometh

holy how did you get a deal like that! i'm so envious! who are you with?

Sent from my iPad

On 9 Nov 2012, at 13:54, dark d...@xgam.org wrote:


Hi everyone.

Well I've gone and done it.

this morning I phoned several mobile phone companies, did a little 
smugglers style cost analysis, (how the sales reps for these people can 
get jobs withoutbeing able to do  symple mathematics I don't know), and 
finally found a deal that suited me.


An Iphone 5 with 64 gb hard drive, unlimited internet (and on a network 
with reasonable Uk coverage), and enough minutes of phone time to do what 
I want, at a not unreasonable price (after deducting cost of the phone it 
worked out that I'm paying 19 quid a month for phone and net service, the 
same hone service that I'm currently getting for 10, and yes,  I think 
unlimited internet on my phone is! worth 9 squid a month).


the handset should be turning up in about two and a half weeks (they seem 
to be on slow cover).


So, hurrah!

Now for the serious question. are there any tutorials or other recoies 
resources on voice over I could look at? I know that the thing can be 
started by I believe hitting the apple button 3 times, but I'd like to 
know a few other commands, perhaps if there is a help system on the phone 
itself?


Indeed, I'd be happy to listen to some podcasts or read  a manual before 
the thing turns up if anyone can recommend any links.



So,  hopefully I should be to  getting slaughtered by everyone at lost 
cities or command my armies on dragon pass or get munched by  zombies on 
pappa sanga relatively soon :D.


Oh and yes this does! also mean I'll be able to start adding more Iphone 
entries to the db, though I'll probably need to play a little with vo 
first to get to  grips with it,  indeed if anyone has any fun games or 
applications I coul practice with I'd appreciate that too.

All the best,

Dark.
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Re: [Audyssey] A Note Regarding Papa Sangre

2012-11-15 Thread Ibrahim Gucukoglu

Dark.

It can be a pane setting everything up I agree, but persist, get some 
sighted help if you can to help you with the initial setup.  I did a couple 
of times, until I learnt to do all these account changes on the IPhone 
itself.


All the best and let me know if you need any help.
-Original Message- 
From: dark

Sent: Thursday, November 15, 2012 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Note Regarding Papa Sangre

Well that will be good if I can ever!  get this bloody apple id to work! I
have no idea why, it keeps telling me I miss writing in text fiels. i've
been on to apple site and filled in details there, but it still! is telling
me text is missing and the missing items have been highlighted in red (oh
great access there guys!), I'm about ready to phone apple and tell them just
what I think of them which right now isn't much. Why the hell can't they
just use bloody paypal like everyone else?

Beware the grue!

Dark.
-


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Re: [Audyssey] Help with gaming issue.

2012-11-15 Thread Ibrahim Gucukoglu

Hi Michael.

If you enjoy Destino Games, perhaps you should look in to more professional 
interactive fiction from the likes of Infocom?  I've assembled what is 
probably the most comprehensive Infocom collection out there, it has 
everything I can find on the net and then some and I'm happy to spend time 
with people getting them up and running playing these games.  Infocom wrote 
over 30 Interactive Fiction stories including the original Zork anthology as 
well as plenty of other games where you can be any one of a dozen different 
characters from a detective solving a complex murder, a framed suspect at a 
murder party, an apprentice sorcerer taking out an evil powerful wizard a 
space ranger lost on an uncharted planet to name but a few.  Let me know if 
interested, I'll upload the collection to Dropbox for you to enjoy and help 
you get up and running with an interpreter appropriate to your system.


All the best, Ibrahim.

-Original Message- 
From: michael barnes

Sent: Thursday, November 15, 2012 9:04 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Help with gaming issue.

Hey, Dark.
What I mean is that I havn't been in the game playing move in awhile.
I was trying to find ways to get back in playing games.
So that is why I was wondering if anyone could help me get out of this rut?
Thanks!

---
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Re: [Audyssey] Help with gaming issue.

2012-11-16 Thread Ibrahim Gucukoglu

Hi.

I'll upload it to dropbox and post the link for all, all I ask in return is 
that those of you aren't already using Dropbox for whatever reason click on 
my referral link so both of us can get extra space.  If we have a deal then 
I'll share OK?


All the best, Ibrahim.

-Original Message- 
From: Ben

Sent: Friday, November 16, 2012 9:18 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Help with gaming issue.

This sounds well fun man, where can I get a hold of this archive?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: 16 November 2012 05:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with gaming issue.

Hi Michael.

If you enjoy Destino Games, perhaps you should look in to more professional
interactive fiction from the likes of Infocom?  I've assembled what is
probably the most comprehensive Infocom collection out there, it has
everything I can find on the net and then some and I'm happy to spend time
with people getting them up and running playing these games.  Infocom wrote
over 30 Interactive Fiction stories including the original Zork anthology as

well as plenty of other games where you can be any one of a dozen different
characters from a detective solving a complex murder, a framed suspect at a
murder party, an apprentice sorcerer taking out an evil powerful wizard a
space ranger lost on an uncharted planet to name but a few.  Let me know if
interested, I'll upload the collection to Dropbox for you to enjoy and help
you get up and running with an interpreter appropriate to your system.

All the best, Ibrahim.

-Original Message- 
From: michael barnes

Sent: Thursday, November 15, 2012 9:04 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Help with gaming issue.

Hey, Dark.
What I mean is that I havn't been in the game playing move in awhile.
I was trying to find ways to get back in playing games.
So that is why I was wondering if anyone could help me get out of this rut?
Thanks!

---
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Re: [Audyssey] Help with gaming issue.

2012-11-16 Thread Ibrahim Gucukoglu

Hi Ben.

Its OK mate, I'm having to reupload it to SkyDrive as Drop box wont for some 
reason let me share the file.  I'll send you all the link when its uploaded, 
its well over 600 megs in size as it contains just about everything to do 
with infocom.


All the best, Ibrahim.

-Original Message- 
From: Ben

Sent: Friday, November 16, 2012 12:25 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Help with gaming issue.

I'm already using db but I'll be happy to do what I can (testing things for
you etc) in return

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: 16 November 2012 10:19
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with gaming issue.

Hi.

I'll upload it to dropbox and post the link for all, all I ask in return is
that those of you aren't already using Dropbox for whatever reason click on
my referral link so both of us can get extra space.  If we have a deal then
I'll share OK?

All the best, Ibrahim.

-Original Message- 
From: Ben

Sent: Friday, November 16, 2012 9:18 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Help with gaming issue.

This sounds well fun man, where can I get a hold of this archive?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: 16 November 2012 05:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with gaming issue.

Hi Michael.

If you enjoy Destino Games, perhaps you should look in to more professional
interactive fiction from the likes of Infocom?  I've assembled what is
probably the most comprehensive Infocom collection out there, it has
everything I can find on the net and then some and I'm happy to spend time
with people getting them up and running playing these games.  Infocom wrote
over 30 Interactive Fiction stories including the original Zork anthology as

well as plenty of other games where you can be any one of a dozen different
characters from a detective solving a complex murder, a framed suspect at a
murder party, an apprentice sorcerer taking out an evil powerful wizard a
space ranger lost on an uncharted planet to name but a few.  Let me know if
interested, I'll upload the collection to Dropbox for you to enjoy and help
you get up and running with an interpreter appropriate to your system.

All the best, Ibrahim.

-Original Message- 
From: michael barnes

Sent: Thursday, November 15, 2012 9:04 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Help with gaming issue.

Hey, Dark.
What I mean is that I havn't been in the game playing move in awhile.
I was trying to find ways to get back in playing games.
So that is why I was wondering if anyone could help me get out of this rut?
Thanks!

---
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Re: [Audyssey] Silver sword and other ios games for access?

2012-11-18 Thread Ibrahim Gucukoglu

Hi Shannon.

Hero's Rise is one of the choice of games premium titles, its a multiple 
choice adventure where you create a character and take him or her through 
the story.  You can play a sample of the game online at 
www.choiceofgames.com to see if its for you, I love the games they do.


All the best, Ibrahim.

-Original Message- 
From: Shannon Dyer

Sent: Friday, November 16, 2012 9:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silver sword and other ios games for access?

What is Heroes Rise? Can you give a bit of information about it?

Shannon
Shannon Dyer
Alumni Council Member,
Guide Dog Foundation for the Blind, Inc
®  and
America's VetDogs®,  The Veteran's K-9 Corps Inc ®
Providing Second Sight ® since 1946
371 E. Jericho Turnpike, Smithtown, NY 11787
Office: 631-930-9000, Toll-free: 866-282-8047
solsticesin...@gmail.com
To make a donation that can change a life...contact the Guide Dog Foundation 
at

www.guidedog.org
or America's VetDogs the Veterans K-9 Corps at
www.vetdogs.org
Visit us on facebook at:
www.facebook.com/GuideDogFoundation or www.facebook.com/AmericasVetDogs

On Nov 14, 2012, at 10:35 PM, Orin orin8...@gmail.com wrote:


Heroes Rise is working fine on iOS 6 here.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Nov 14, 2012, at 11:14 AM, Christina greensleev...@wind-haven.net 
wrote:



Good luck.
Hope you like the games.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, November 14, 2012 10:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silver sword and other ios games for access?

Hi christina.

that  is a very good suggestion. I recently added choiceofgames to the
audiogames.net db after playing some of their free offerings that can be
played online in the brouser.

when however I questioned them about whether they could create accessible 
pc


versions that didn't  require chrome, they said that the games were known 
to


have access issues on Ios 6 but if those are fixed I will be interested 
in

having a look at their stuff sinse they are good games when written well.

All the best,

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 14, 2012 2:40 PM
Subject: Re: [Audyssey] Silver sword and other ios games for access?



Hi.
One of my first iPhone games was Choice of the Dragon.  I think it's 
free

or
a dollar.  It's a text game and it helps you practice the gestures for
reading the screen and moving between pages.
You play a dragon and the choices you make effect your personality 
traits.

Enjoy.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, November 14, 2012 6:09 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Silver sword and other ios games for access?

Hi.

As people will know, my Iphone is turning up this afternoon. I think I
know
what I am doing with setup and such, but I would be interested in 
people's

recommendations for games.

the thing that taught me most about using supernova particularly on the
net,
was actually playing games like Legend of the green dragon and ashes of
angels. i suspect vo is the same, and I do know there is a learning 
curve,

however to make learning a little more pleasant and give me some
incentive,
are there   games people could recommend with a fairly simple interface?

king of dragon pass looks amazing, and I really look forward to trying 
it,

however the fact that it seems to take a little bit of wangling to play
probably doesn't make it ideal as a first game for vo  practice.

how about silver sword? how about gamebooks? is the lost cities card 
game

relatively  straight forward in terms of controls?

I know there is a training area, but as I've found in the past nothing 
is
better for learning than just rolling up my sleeves and doing, and 
nothing

is more fun to do on a computer than play games!

so, I'd very much appreciate people's suggestions and thoughts here.

I did! load up safari during my play with an Iphone and attempt to 
brouse

audiogames.net, but that didn't go exactly smoothly.

Any thoughts?

all the best,

dark.
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Re: [Audyssey] Silver sword and other ios games for access?

2012-11-18 Thread Ibrahim Gucukoglu

Hi Nancy.

Yes, all the games written for choice of games and also those under the 
hosted games label are accessible on both computers and Apple devices.


All the best and happy adventuring, I'll be sharing the link to my Infocom 
archive very soon for all to enjoy.


All the best, Ibrahim.

-Original Message- 
From: Lora

Sent: Sunday, November 18, 2012 1:44 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Silver sword and other ios games for access?

Hi Ibrahim,

Are all of these games accessible?  For instance, Eerie Estate Agent, To The
City of the Clouds, etc.?  They look awesome.

Thanks.

Nancy


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: Sunday, November 18, 2012 6:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silver sword and other ios games for access?

Hi Shannon.

Hero's Rise is one of the choice of games premium titles, its a multiple
choice adventure where you create a character and take him or her through
the story.  You can play a sample of the game online at
www.choiceofgames.com to see if its for you, I love the games they do.

All the best, Ibrahim.

-Original Message- 
From: Shannon Dyer

Sent: Friday, November 16, 2012 9:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silver sword and other ios games for access?

What is Heroes Rise? Can you give a bit of information about it?

Shannon
Shannon Dyer
Alumni Council Member,
Guide Dog Foundation for the Blind, Inc
R  and
America's VetDogsR,  The Veteran's K-9 Corps Inc R
Providing Second Sight R since 1946
371 E. Jericho Turnpike, Smithtown, NY 11787
Office: 631-930-9000, Toll-free: 866-282-8047
solsticesin...@gmail.com
To make a donation that can change a life...contact the Guide Dog Foundation

at
www.guidedog.org
or America's VetDogs the Veterans K-9 Corps at
www.vetdogs.org
Visit us on facebook at:
www.facebook.com/GuideDogFoundation or www.facebook.com/AmericasVetDogs

On Nov 14, 2012, at 10:35 PM, Orin orin8...@gmail.com wrote:


Heroes Rise is working fine on iOS 6 here.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Nov 14, 2012, at 11:14 AM, Christina greensleev...@wind-haven.net
wrote:


Good luck.
Hope you like the games.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, November 14, 2012 10:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Silver sword and other ios games for access?

Hi christina.

that  is a very good suggestion. I recently added choiceofgames to the
audiogames.net db after playing some of their free offerings that can be
played online in the brouser.

when however I questioned them about whether they could create accessible



pc

versions that didn't  require chrome, they said that the games were known



to

have access issues on Ios 6 but if those are fixed I will be interested
in
having a look at their stuff sinse they are good games when written well.

All the best,

Dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 14, 2012 2:40 PM
Subject: Re: [Audyssey] Silver sword and other ios games for access?



Hi.
One of my first iPhone games was Choice of the Dragon.  I think it's
free
or
a dollar.  It's a text game and it helps you practice the gestures for
reading the screen and moving between pages.
You play a dragon and the choices you make effect your personality
traits.
Enjoy.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, November 14, 2012 6:09 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Silver sword and other ios games for access?

Hi.

As people will know, my Iphone is turning up this afternoon. I think I
know
what I am doing with setup and such, but I would be interested in
people's
recommendations for games.

the thing that taught me most about using supernova particularly on the
net,
was actually playing games like Legend of the green dragon and ashes of
angels. i suspect vo is the same, and I do know there is a learning
curve,
however to make learning a little more pleasant and give me some
incentive,
are there   games people could recommend with a fairly simple interface?

king of dragon pass looks amazing, and I really look forward to trying
it,
however the fact that it seems to take a little bit of wangling to play
probably doesn't make it ideal as a first game for vo  practice.

how about silver sword? how about gamebooks? is the lost cities card
game
relatively  straight forward in terms of controls?

I know there is a training area, but as I've found in the past nothing
is
better for learning than just rolling up my sleeves and doing, and
nothing
is more fun to do on a computer than play games!

so, I'd very much appreciate people's suggestions and thoughts here.

I did

[Audyssey] Its here! my Infocom archive for you all

2012-11-20 Thread Ibrahim Gucukoglu
Hi Everyone.

OK, for all you Interactive Fiction nerds and for those of you who mightn’t 
have played an IF title before, I’m delighted to enclose my Infocom collection, 
a file containing over 500 megabytes of goodies including manuals, maps, hints, 
solutions and other miscelanious files, back issues of their in house magazine, 
game patches, articles and so on.  The games can be played using a ZCode 
interpretor which i will help out in obtaining, installing and using as well as 
on an IPhone, IPod or IPad with the free Frotz download from the app store.  
This has been a labour of love collecting all this stuff together, so if anyone 
has anything to contribute that is infocom related but perhaps not included 
here, please let me know and I’ll do my best to source it, lets make this thing 
as complete an archive as we possibly can.  Link follows and I hope you all 
enjoy what is on offer.
http://sdrv.ms/SMc3uG

All the best, Ibrahim.
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Re: [Audyssey] Its here! my Infocom archive for you all

2012-11-20 Thread Ibrahim Gucukoglu

Hi Everyone.

Really sorry about this, am now reuploading the file to Dropbox and will 
share the link with you when I'm done.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Tuesday, November 20, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Its here! my Infocom archive for you all

Hi ibrahim.

I'm afraid i'm having the same problem. I go to the page, and clicking on
either the file name or on download  prompts me to sign in or create an
account on this skydrive thingy. Is there a way to download without creating
an  account? i'm  afraid I'm a little wary of creating an account on a
random service.

I would recommend personally using sendspace, www.sendspace.com  sinse it's
very easy to upload and download from them and people can download quite
freely once  they have the link to your  files without creating an account
(sendspace is what I use myself for sharing files), plus if people already
have accounts they can use the sendspace wizard program which is very
accessible and serves as a great download and upload manager too. I've in
fact used them now for a few years and I'd highly recommend them.

others  have used dropbox,  i know less about that service, but I can
confirm downloading from them is fairly simple.

Either way, I  would love to see your archive so I hope you can find a
workable  way around.

all the best,

Dark.


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Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Ibrahim Gucukoglu

Hi Dark.

You'll find invisiclues in various formats in the archive as well as 
complete manuals, box shots, scans of the bonus materials and feelies 
included in each game and loads of stuff besides.


All the best,Ibrahim.

-Original Message- 
From: dark

Sent: Tuesday, November 20, 2012 6:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Archive - now on dropbox!

thanks ibrahim, I shal have a look.

if you've got the invisiclues I'd be really pleased to see those.

I got the infocom games from  http://if.illuminion.de/index.html but while I
really liked the writing and exploring, i often got stuck with the less than
logical puzzles and guess the verb situations. I'd rather not use a walkthru
however sinse that unfortunately takes all fun out of exploring the game.

Beware the grue!

Dark.
- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 20, 2012 5:45 PM
Subject: [Audyssey] Infocom Archive - now on dropbox!



Hi Everyone.
OK, for all you Interactive Fiction nerds and for those of you who mightn’t 
have played an IF title before, I’m delighted to enclose my Infocom 
collection, a file containing over 500 megabytes of goodies including 
manuals, maps, hints, solutions and other miscellaneous files, back issues 
of their in house magazine, game patches, articles and so on. The games 
can be played using a ZCode interpreter which i will help out in 
obtaining, installing and using as well as on an IPhone, IPod or IPad with 
the free Frotz download from the app store. This has been a labour of love 
collecting all this stuff together, so if anyone has anything to 
contribute that is Infocom related but perhaps not included here, please 
let me know and I’ll do my best to source it, lets make this thing as 
complete an archive as we possibly can. Link follows and I hope you all 
enjoy what is on offer.

https://www.dropbox.com/s/8rl99dbd2rnxiid/Infocom%20Collection.zip
All the best, Ibrahim.
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Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Ibrahim Gucukoglu

Hi.

There are a couple of choices.  I personally use the Filfre interpreter 
however that does have a major floor the author is currently aware of and 
working on where in games that exit abruptly when completed or when you are 
killed don't output their text to the screen, the interpreter simply asks 
you to select a new story.  Death in Suspended and winning Infidel are two 
cases in point, though I'm sure I could find others.  There is an excellent 
if slightly dated port of Winfrotz by Rich Lawrence since the current 
version is inaccessible at least to me using the latest version of JAWS. 
Best thing to do is to write me directly, I could then point you in the 
right direction depending on what OS you are using as there are console mode 
options as well for the slightly technically minded or adventurous spirits 
amongst you.  Also if you want to play Arthur, Shogun, Zork Zero, Journey or 
Beyond Zork, Filfre will not be an option as it doesn't support the 
formatting of these games, you'll have to use a port of Winfrotz.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Tuesday, November 20, 2012 7:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Archive - now on dropbox!

Hi Lora,

I don't know about Jaws but you can always use Winfrotz with Sapi
turned on which works well enough with NVDA. Of course, NVDA works
well enough with Winfrotz without Sapi so maybe give Winfrotz a try.

On 11/20/12, Lora lorav...@comcast.net wrote:

OK, it looks like I got it to work after all.

Ibrahim, are there interpreters that work well with JAWS under Windows 7?
Last I heard, there weren't any good ones, so I'm curious.

Thanks.




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Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Ibrahim Gucukoglu

Hi Thomas.

If you would, that would be fantastic!  I cant for love nor money get 
anything out of the latest version of WinFrotz using JAWS 13 and Windows 7 
64-bit, its completely inaccessible and the thought of using TTS voices 
makes me cringe, I prefer to have complete flexibility when it comes to 
reading.  Filfre is a good interpreter but it does have its floors, namely 
it wont play Z6 games and there is a bug the author is aware of which swipes 
the screen when a game abruptly exits for instance when you win Infidel or 
die in Suspended to name a couple.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Tuesday, November 20, 2012 11:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Archive - now on dropbox!

Hi,

Agreed. I'm currently running Winfrotz on a Win 7 64-bit computer and
while the Sapi support is a bit patchy as you say its not bad. In
addition, if people would like a copy of Dosfrotz I might look into
building a 64-bit compatible version for Win 7 as I personally prefer
the Dosfrotz over Winfrotz anyway.

Cheers!

On 11/20/12, dark d...@xgam.org wrote:

Hi Laura.

winfrotz will work under windows 7 and play all the infocom games, so no
worries on that score, it's just winfrotz tts that won't sinse it was 
based

on the 2002 version of the program and hasn't been updated for years.

Ironically though the modern winfrotz actually has! sapi support anyway,
albeit that it's a little patchy, making the older tts custom program
somewhat redundent.

Beware the grue!

Dark.


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Re: [Audyssey] Infocom Archive - now on dropbox!

2012-11-20 Thread Ibrahim Gucukoglu

Hi Kimberly.

Well, since you dare to tread in our thread *smile*, why not take the 
opportunity to grab my archive of Infocom goodies, they're text based games 
which I'm sure both you and your little one will find engaging, challenging 
not to mention educational and fun at the same time.  I'm not going to make 
health claims and benefits backed up by dubious science or anything LOLOL, 
however reading, writing and thinking are all that is required to enjoy a 
text adventure and they will help your son with these activities in a fun 
and challenging way.  There are a couple of junior level Infocom games which 
might appeal, Seastalker and Wishbringer, plus the Zork games have massive 
appeal right across the board with players young and old.  I'll be on hand 
to help get everything up and running and the best part of all, its all 
completely free, not a penny cent required by me or anyone else.


All the best, Ibrahim.

-Original Message- 
From: Kimberly Qualls

Sent: Tuesday, November 20, 2012 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Archive - now on dropbox!

Hi all...I have 2 requests...First, I am looking for XBox for my 7
year old son, and have NO idea what to look for as far as games or
accessories or even what price range I'm looking for...Since, y'all
seem to know so much about games, thought I'd ask you
first...Secondly, I am looking for games to play, for myself, on my
PC...I'm using JAWS and W7...Is there anything I can play which
doesn't require a lot of downloading of extras?...As some of you know,
I am one of the profoundly technologically challenged, so it would be
great to find games which are more easily installed and such...Thanks,
and feel free to email me privately if it's easier...Happy Thanks
Giving, and remember to eat way too much...(smile)

On 11/20/12, dark d...@xgam.org wrote:

Hi Laura.

winfrotz will work under windows 7 and play all the infocom games, so no
worries on that score, it's just winfrotz tts that won't sinse it was 
based

on the 2002 version of the program and hasn't been updated for years.

Ironically though the modern winfrotz actually has! sapi support anyway,
albeit that it's a little patchy, making the older tts custom program
somewhat redundent.

Beware the grue!

Dark.
- Original Message -
From: Lora lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 20, 2012 7:26 PM
Subject: Re: [Audyssey] Infocom Archive - now on dropbox!



OK, it looks like I got it to work after all.

Ibrahim, are there interpreters that work well with JAWS under Windows 7?
Last I heard, there weren't any good ones, so I'm curious.

Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: Tuesday, November 20, 2012 10:45 AM
To: Gamers Discussion list
Subject: [Audyssey] Infocom Archive - now on dropbox!

Hi Everyone.
OK, for all you Interactive Fiction nerds and for those of you who
mightn’t
have played an IF title before, I’m delighted to enclose my Infocom
collection, a file containing over 500 megabytes of goodies including
manuals, maps, hints, solutions and other miscellaneous files, back 
issues


of their in house magazine, game patches, articles and so on. The games
can be played using a ZCode interpreter which i will help out in
obtaining, installing and using as well as on an IPhone, IPod or IPad 
with


the free Frotz download from the app store. This has been a labour of 
love


collecting all this stuff together, so if anyone has anything to
contribute that is Infocom related but perhaps not included here, please
let me know and I’ll do my best to source it, lets make this thing as
complete an archive as we possibly can. Link follows and I hope you all
enjoy what is on offer.
https://www.dropbox.com/s/8rl99dbd2rnxiid/Infocom%20Collection.zip
All the best, Ibrahim.
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[Audyssey] Infocom Interpreters

2012-11-20 Thread Ibrahim Gucukoglu
Hi Everyone.

Just thought I’d make things easier for everyone looking for all the Infocom 
interpreters we’ve discussed here.  This zip file contains the entire contents 
of the if-archive’s Infocom Interpreters folder, so while a lot of the files 
here will probably not be relevant, all the interpreters discussed here 
including Filfre and Winfrotz in all its flavours are included.

As an aside, I’m getting reports that some people are experiencing difficulties 
downloading the file from my dropbox account, so those of you who have dropbox 
or other file sharing capacity, please share with your friends the archive you 
downloaded to reduce the strain a little.

All the best, interpreters link follows:
https://www.dropbox.com/s/7o1s3fll841k12o/interpreters.zip
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Re: [Audyssey] XBox Games was Infocom Archive

2012-11-21 Thread Ibrahim Gucukoglu

Hi Kim.

You certainly dont need a mush client, I dont even know what one of those is 
LOLOL.  Your welcome to email me privately, dont feel shye and likewise, I 
look forward to hearing from you.


All the best, Ibrahim.

-Original Message- 
From: Kimberly Qualls

Sent: Wednesday, November 21, 2012 9:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] XBox Games was Infocom Archive

Groovy Ben...I have been downloading the interpreters, and wondering
if I need a mush client?...I will message you, hopefully later
today...I really appreciate all of the help I have been given, and I
can really use it, since I can't make anything work, yet, except the
Life game that came with the Winkit...lol...In the meantime, everyone
enjoy your holliday, and eat way too much...(Smile)

On 11/21/12, Ben gamehead...@aol.co.uk wrote:
I can help, since I am actually getting one today, Kimberly.  If you 
please

email me offlist and I'll try and do what I can for you.  And I also might
be able to help you with games that are easily installed as well.

Best wishes,
Ben.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 20 November 2012 23:07
To: Gamers Discussion list
Subject: [Audyssey] XBox Games was Infocom Archive

Hi Kimberly and all,

Just changing the subject line here as per guidelines as not to flood
the Infocom thread with several responses of unrelated posts.

Kimberly, please, in the future post your questions in anew thread if
they are not related to the current subject. :D

Thanks.


On 11/20/12, Kimberly Qualls kimberly021...@gmail.com wrote:

Hi all...I have 2 requests...First, I am looking for XBox for my 7
year old son, and have NO idea what to look for as far as games or
accessories or even what price range I'm looking for...Since, y'all
seem to know so much about games, thought I'd ask you
first...Secondly, I am looking for games to play, for myself, on my
PC...I'm using JAWS and W7...Is there anything I can play which
doesn't require a lot of downloading of extras?...As some of you know,
I am one of the profoundly technologically challenged, so it would be
great to find games which are more easily installed and such...Thanks,
and feel free to email me privately if it's easier...Happy Thanks
Giving, and remember to eat way too much...(smile)



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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2793 / Virus Database: 2629/5908 - Release Date: 11/20/12


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Re: [Audyssey] Infocom Interpreters

2012-11-21 Thread Ibrahim Gucukoglu

Hi Ben.

What happens when you click on the link?  Are you getting a page not found 
error?


All the best, Ibrahim.

-Original Message- 
From: Ben

Sent: Wednesday, November 21, 2012 10:00 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Infocom Interpreters

I've got the games but can't get the interpreters.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 21 November 2012 08:08
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Interpreters

I'll do that now.

At 01:34 a.m. 21/11/2012 -0600, you wrote:

if anone would like to add me to db so i could get this file and the
games my email is lenro...@gmail.com thanks because my net is really
slow on downloading like this

On 11/21/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Everyone.

 Just thought I'd make things easier for everyone looking for all
the Infocom
 interpreters we've discussed here.  This zip file contains the entire
 contents of the if-archive's Infocom Interpreters folder, so while a lot

of

 the files here will probably not be relevant, all the
interpreters discussed
 here including Filfre and Winfrotz in all its flavours are included.

 As an aside, I'm getting reports that some people are experiencing
 difficulties downloading the file from my dropbox account, so those of

you

 who have dropbox or other file sharing capacity, please share with your
 friends the archive you downloaded to reduce the strain a little.

 All the best, interpreters link follows:
 https://www.dropbox.com/s/7o1s3fll841k12o/interpreters.zip
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the

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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Its here! my Infocom archive for you all

2012-11-21 Thread Ibrahim Gucukoglu

Hi Thomas.

Precisely, I use SkyDrive on a daily basis, I only have dropbox for those 
odd occasions I want to share files with people unable or unwilling to 
create a Microsoft account.  In my opinion, Dropbox is slower to upload to, 
also it offers very niggardly free space, for instance 2GB to the 7GB 
offered as standard with SkyDrive and the plans for upgrade at the time I 
started using SkyDrive were very competitive compared to Dropbox.  I'm the 
kind of person who once they've found something that works usually sticks to 
the same unless I've a really good reason to have to change things.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, November 21, 2012 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Its here! my Infocom archive for you all

Hi Dark and all,

Sky Drive isn't a random service. It is Microsoft's new cloud storage
system for Windows 7 and Windows 8 that ships with Windows Live
Essentials. The idea is you can backup, store, or share files with
other Microsoft Sky Drive users which is actually pretty cool because
you can sink Windows 8 settings across a network via Sky Drive.

On 11/20/12, dark d...@xgam.org wrote:

Hi ibrahim.

I'm afraid i'm having the same problem. I go to the page, and clicking on
either the file name or on download  prompts me to sign in or create an
account on this skydrive thingy. Is there a way to download without 
creating


an  account? i'm  afraid I'm a little wary of creating an account on a
random service.

I would recommend personally using sendspace, www.sendspace.com  sinse 
it's


very easy to upload and download from them and people can download quite
freely once  they have the link to your  files without creating an account
(sendspace is what I use myself for sharing files), plus if people already
have accounts they can use the sendspace wizard program which is very
accessible and serves as a great download and upload manager too. I've in
fact used them now for a few years and I'd highly recommend them.

others  have used dropbox,  i know less about that service, but I can
confirm downloading from them is fairly simple.

Either way, I  would love to see your archive so I hope you can find a
workable  way around.

all the best,

Dark.


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Re: [Audyssey] Its here! my Infocom archive for you all

2012-11-21 Thread Ibrahim Gucukoglu

Hi Dark.

I've been meaning to look in to the new plans Sendspace offer since a friend 
told me that Sendspace had simplified things a lot the last time I visited. 
I'll have to go check them out, however I'll probably still use SkyDrive as 
sharing is a pane in the ass with the account creation thing.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Wednesday, November 21, 2012 3:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Its here! my Infocom archive for you all

that's again why I use ss.

The free account isn't much, just 1 gb, but The paid account which costs
less than dropbox gives you absolutely  unlimted space. With super fast pro
links there is a 100 gb bandwidth sharing limit a month, but pro links
aren't really needed as you can just use normal links, and the wizard makes
managing your files and  even downloading other ss users' files much easier,
indeed I was impresed with the way that they fixed labelling on buttons in
the wizard once myself and several other people raised access points.

Of course, choice is up to you, but like yourself I find something I like
and tend to stick with it, and  where file sharing or online stoarage is
concerned that thing for me is sendspace.

Beware the grue!

Dark.
- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 21, 2012 3:30 PM
Subject: Re: [Audyssey] Its here! my Infocom archive for you all



Hi Thomas.

Precisely, I use SkyDrive on a daily basis, I only have dropbox for those 
odd occasions I want to share files with people unable or unwilling to 
create a Microsoft account.  In my opinion, Dropbox is slower to upload 
to, also it offers very niggardly free space, for instance 2GB to the 7GB 
offered as standard with SkyDrive and the plans for upgrade at the time I 
started using SkyDrive were very competitive compared to Dropbox.  I'm the 
kind of person who once they've found something that works usually sticks 
to the same unless I've a really good reason to have to change things.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, November 21, 2012 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Its here! my Infocom archive for you all

Hi Dark and all,

Sky Drive isn't a random service. It is Microsoft's new cloud storage
system for Windows 7 and Windows 8 that ships with Windows Live
Essentials. The idea is you can backup, store, or share files with
other Microsoft Sky Drive users which is actually pretty cool because
you can sink Windows 8 settings across a network via Sky Drive.

On 11/20/12, dark d...@xgam.org wrote:

Hi ibrahim.

I'm afraid i'm having the same problem. I go to the page, and clicking on
either the file name or on download  prompts me to sign in or create an
account on this skydrive thingy. Is there a way to download without 
creating


an  account? i'm  afraid I'm a little wary of creating an account on a
random service.

I would recommend personally using sendspace, www.sendspace.com  sinse 
it's


very easy to upload and download from them and people can download quite
freely once  they have the link to your  files without creating an 
account
(sendspace is what I use myself for sharing files), plus if people 
already

have accounts they can use the sendspace wizard program which is very
accessible and serves as a great download and upload manager too. I've in
fact used them now for a few years and I'd highly recommend them.

others  have used dropbox,  i know less about that service, but I can
confirm downloading from them is fairly simple.

Either way, I  would love to see your archive so I hope you can find a
workable  way around.

all the best,

Dark.


---
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Re: [Audyssey] Infocom Interpreters

2012-11-21 Thread Ibrahim Gucukoglu

Hi Ben.

Please keep your cool, I'll upload the interpretors to sendspace and share 
the link.


-Original Message- 
From: Ben

Sent: Wednesday, November 21, 2012 2:50 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Infocom Interpreters

No man just an error when I try to get the file.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: 21 November 2012 10:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Interpreters

Hi Ben.

What happens when you click on the link?  Are you getting a page not found
error?

All the best, Ibrahim.

-Original Message- 
From: Ben

Sent: Wednesday, November 21, 2012 10:00 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Infocom Interpreters

I've got the games but can't get the interpreters.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 21 November 2012 08:08
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Interpreters

I'll do that now.

At 01:34 a.m. 21/11/2012 -0600, you wrote:

if anone would like to add me to db so i could get this file and the
games my email is lenro...@gmail.com thanks because my net is really
slow on downloading like this

On 11/21/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Everyone.

 Just thought I'd make things easier for everyone looking for all
the Infocom
 interpreters we've discussed here.  This zip file contains the entire
 contents of the if-archive's Infocom Interpreters folder, so while a lot

of

 the files here will probably not be relevant, all the
interpreters discussed
 here including Filfre and Winfrotz in all its flavours are included.

 As an aside, I'm getting reports that some people are experiencing
 difficulties downloading the file from my dropbox account, so those of

you

 who have dropbox or other file sharing capacity, please share with your
 friends the archive you downloaded to reduce the strain a little.

 All the best, interpreters link follows:
 https://www.dropbox.com/s/7o1s3fll841k12o/interpreters.zip
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 If you have any questions or concerns regarding the management of the

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 please send E-mail to gamers-ow...@audyssey.org.


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2793 / Virus Database: 2629/5908 - Release Date: 11/20/12

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Checked by AVG - www.avg.com
Version: 2013.0.2793 / Virus Database: 2629/5908 - Release Date: 11/20/12


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2793 / Virus Database: 2629/5908 - Release Date

Re: [Audyssey] Infocom Interpreters

2012-11-21 Thread Ibrahim Gucukoglu

Hi Ben.

OK, here is the link to the interpreters, enjoy:
http://www.sendspace.com/file/4hp6gz

-Original Message- 
From: Ibrahim Gucukoglu

Sent: Wednesday, November 21, 2012 3:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Interpreters

Hi Ben.

Please keep your cool, I'll upload the interpretors to sendspace and share
the link.

-Original Message- 
From: Ben

Sent: Wednesday, November 21, 2012 2:50 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Infocom Interpreters

No man just an error when I try to get the file.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: 21 November 2012 10:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Interpreters

Hi Ben.

What happens when you click on the link?  Are you getting a page not found
error?

All the best, Ibrahim.

-Original Message- 
From: Ben

Sent: Wednesday, November 21, 2012 10:00 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Infocom Interpreters

I've got the games but can't get the interpreters.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 21 November 2012 08:08
To: Gamers Discussion list
Subject: Re: [Audyssey] Infocom Interpreters

I'll do that now.

At 01:34 a.m. 21/11/2012 -0600, you wrote:

if anone would like to add me to db so i could get this file and the
games my email is lenro...@gmail.com thanks because my net is really
slow on downloading like this

On 11/21/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Everyone.

 Just thought I'd make things easier for everyone looking for all
the Infocom
 interpreters we've discussed here.  This zip file contains the entire
 contents of the if-archive's Infocom Interpreters folder, so while a lot

of

 the files here will probably not be relevant, all the
interpreters discussed
 here including Filfre and Winfrotz in all its flavours are included.

 As an aside, I'm getting reports that some people are experiencing
 difficulties downloading the file from my dropbox account, so those of

you

 who have dropbox or other file sharing capacity, please share with your
 friends the archive you downloaded to reduce the strain a little.

 All the best, interpreters link follows:
 https://www.dropbox.com/s/7o1s3fll841k12o/interpreters.zip
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the

list,

 please send E-mail to gamers-ow...@audyssey.org.


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2793 / Virus Database: 2629/5908 - Release Date: 11/20/12

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2793 / Virus Database: 2629/5908 - Release Date: 11/20/12


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Re: [Audyssey] Its here! my Infocom archive for you all

2012-11-21 Thread Ibrahim Gucukoglu

Hi Dark.

Yes, I see what you mean about the new plans, I'm tempted to go with the pro 
plan at 6.99 euros, I just wish they'd take PayPal as a payment method as my 
bank is heavy handed on the charges with international transactions on my 
card.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Wednesday, November 21, 2012 3:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Its here! my Infocom archive for you all

Hi ibrahim.

No need for anyone you share with to create an ss account, they can just
grab the files from your links.

Another nice thing about ss is that people only get access to what stuff you
send them links for, thus for a  long while I used ss to store an extra
backup of my phd and all my reading material, but obviously i wouldn't want
other people getting that. However, even if I sent people links to stuff in
the same folder, they could only download the stuff I gave them links to,
either files or folders.

that's another thing I like about ss.

The old  account system wasn't too complicated, but I can see where
confusion arose sinse pro and max did different things but now there are
just two pro accounts, which basically change the size of the files you can
upload, standard pro gives a max of 4 gb files while pro plus gives 10, and
also pro plus comes with 300 gb a month of unlimited bandwidth.

i'll be going pro when my max account runs out next february.

As I said, use whatever system you like, but I could recommend ss, it's what
all my gaming articals and podcasts are stuck up under.

Beware the grue!

Dark.
- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 21, 2012 3:51 PM
Subject: Re: [Audyssey] Its here! my Infocom archive for you all



Hi Dark.

I've been meaning to look in to the new plans Sendspace offer since a 
friend told me that Sendspace had simplified things a lot the last time I 
visited. I'll have to go check them out, however I'll probably still use 
SkyDrive as sharing is a pane in the ass with the account creation thing.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Wednesday, November 21, 2012 3:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Its here! my Infocom archive for you all

that's again why I use ss.

The free account isn't much, just 1 gb, but The paid account which costs
less than dropbox gives you absolutely  unlimted space. With super fast 
pro

links there is a 100 gb bandwidth sharing limit a month, but pro links
aren't really needed as you can just use normal links, and the wizard 
makes
managing your files and  even downloading other ss users' files much 
easier,

indeed I was impresed with the way that they fixed labelling on buttons in
the wizard once myself and several other people raised access points.

Of course, choice is up to you, but like yourself I find something I like
and tend to stick with it, and  where file sharing or online stoarage is
concerned that thing for me is sendspace.

Beware the grue!

Dark.
- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 21, 2012 3:30 PM
Subject: Re: [Audyssey] Its here! my Infocom archive for you all



Hi Thomas.

Precisely, I use SkyDrive on a daily basis, I only have dropbox for those 
odd occasions I want to share files with people unable or unwilling to 
create a Microsoft account.  In my opinion, Dropbox is slower to upload 
to, also it offers very niggardly free space, for instance 2GB to the 7GB 
offered as standard with SkyDrive and the plans for upgrade at the time I 
started using SkyDrive were very competitive compared to Dropbox.  I'm 
the kind of person who once they've found something that works usually 
sticks to the same unless I've a really good reason to have to change 
things.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, November 21, 2012 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Its here! my Infocom archive for you all

Hi Dark and all,

Sky Drive isn't a random service. It is Microsoft's new cloud storage
system for Windows 7 and Windows 8 that ships with Windows Live
Essentials. The idea is you can backup, store, or share files with
other Microsoft Sky Drive users which is actually pretty cool because
you can sink Windows 8 settings across a network via Sky Drive.

On 11/20/12, dark d...@xgam.org wrote:

Hi ibrahim.

I'm afraid i'm having the same problem. I go to the page, and clicking 
on

either the file name or on download  prompts me to sign in or create an
account on this skydrive thingy. Is there a way to download without 
creating


an  account? i'm  afraid I'm a little wary of creating an account on a
random service.

I would recommend personally using sendspace, www.sendspace.com  sinse 
it's


very easy to upload and download from them

Re: [Audyssey] Kitchensinc games

2012-11-25 Thread Ibrahim Gucukoglu

Hi Jacob.

Wuo, that brings back memories, the singing dectalk craze.  I have a 
directory on my hard drive for shit like this LOLOL, plenty of song samples 
and even full length songs in there which I occasionally listen to in an 
idle moment.


All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Sunday, November 25, 2012 7:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

https://dl.dropbox.com/u/13327195/depressed_pc.mp3

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2012 8:47 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Bryan,

LOL. That is funny. It sort of reminds me of the Dectalk skit that was
being passed around about 10 years ago where the Dectalk was singing
about commiting suicide. It went something like, I an't nothing but a
crummy crappy old computer. A crummy crappy old computer. Please,
erase my hard drive, because I'd really like to die. I don't remember
it word for word but it was funny.


On 11/25/12, Bryan Peterson bpeterson2...@cableone.net wrote:

LOL. That's wy I made a little mp3 file a few years back called Sam's
Lament. Sam comits suicide because nonbody likes to use him, but in the
process of doing so he takes out the computer. LOL.





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Re: [Audyssey] Kitchensinc games

2012-11-26 Thread Ibrahim Gucukoglu

Hi Jacob.

Do you mind sharing your folder of stuff?  I recently shared my collection 
of Infocom games and related materials for the benefit of the community and 
would be delighted to let you have them if you want.


All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Monday, November 26, 2012 4:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

Yup.

Also got the collection of songs, and sort of comedy clips here...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2012 11:09 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Jacob.

Wuo, that brings back memories, the singing dectalk craze.  I have a 
directory on my hard drive for shit like this LOLOL, plenty of song 
samples and even full length songs in there which I occasionally listen to 
in an idle moment.


All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Sunday, November 25, 2012 7:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

https://dl.dropbox.com/u/13327195/depressed_pc.mp3

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2012 8:47 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Bryan,

LOL. That is funny. It sort of reminds me of the Dectalk skit that was
being passed around about 10 years ago where the Dectalk was singing
about commiting suicide. It went something like, I an't nothing but a
crummy crappy old computer. A crummy crappy old computer. Please,
erase my hard drive, because I'd really like to die. I don't remember
it word for word but it was funny.


On 11/25/12, Bryan Peterson bpeterson2...@cableone.net wrote:

LOL. That's wy I made a little mp3 file a few years back called Sam's
Lament. Sam comits suicide because nonbody likes to use him, but in the
process of doing so he takes out the computer. LOL.





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Re: [Audyssey] Kitchensinc games

2012-11-26 Thread Ibrahim Gucukoglu

Hi Jacob.

Many thanks, look forward to it.  Do you need any help with the infocom 
stuff?  If so then please dont hesitate to get in touch.


All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Monday, November 26, 2012 12:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

Ok, the zip file with all the files etc. is busy synch'ing with dropbox -
120Mb, so give it a bit of time.

And, yes, I did download a copy of your IF games collection...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 26, 2012 1:07 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Jacob.

Do you mind sharing your folder of stuff?  I recently shared my collection 
of Infocom games and related materials for the benefit of the community 
and would be delighted to let you have them if you want.


All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Monday, November 26, 2012 4:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

Yup.

Also got the collection of songs, and sort of comedy clips here...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2012 11:09 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Jacob.

Wuo, that brings back memories, the singing dectalk craze.  I have a 
directory on my hard drive for shit like this LOLOL, plenty of song 
samples and even full length songs in there which I occasionally listen 
to in an idle moment.


All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Sunday, November 25, 2012 7:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

https://dl.dropbox.com/u/13327195/depressed_pc.mp3

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2012 8:47 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Bryan,

LOL. That is funny. It sort of reminds me of the Dectalk skit that was
being passed around about 10 years ago where the Dectalk was singing
about commiting suicide. It went something like, I an't nothing but a
crummy crappy old computer. A crummy crappy old computer. Please,
erase my hard drive, because I'd really like to die. I don't remember
it word for word but it was funny.


On 11/25/12, Bryan Peterson bpeterson2...@cableone.net wrote:

LOL. That's wy I made a little mp3 file a few years back called Sam's
Lament. Sam comits suicide because nonbody likes to use him, but in the
process of doing so he takes out the computer. LOL.





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Re: [Audyssey] Kitchensinc games

2012-11-26 Thread Ibrahim Gucukoglu

Hi Jacob.

Ah now, that's a pity, the classic Infocom games are something worth 
playing, I hope you'll chance your arm and test your metal with these, I 
still enjoy them even though I've played and completed many of them years 
before.


All the best and send the link to the archive as soon as you have it 
uploaded.


-Original Message- 
From: Jacob Kruger

Sent: Monday, November 26, 2012 1:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

Thanks, re: infocom, but, no worries - while don't play those types of games
too often, do have winfrotz, filfor etc. here, and also have like a DHTML
instance of an IF handling app, so getting them to work isn't an issue -
just don't get around to it often enough...smile

Reminds me, must also spend bit more time playing around with colossal cave
adventure, but, the android version, that's free, and also includes it's own
TTS output.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 26, 2012 2:55 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Jacob.

Many thanks, look forward to it.  Do you need any help with the infocom 
stuff?  If so then please dont hesitate to get in touch.


All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Monday, November 26, 2012 12:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

Ok, the zip file with all the files etc. is busy synch'ing with dropbox -
120Mb, so give it a bit of time.

And, yes, I did download a copy of your IF games collection...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 26, 2012 1:07 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Jacob.

Do you mind sharing your folder of stuff?  I recently shared my 
collection of Infocom games and related materials for the benefit of the 
community and would be delighted to let you have them if you want.


All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Monday, November 26, 2012 4:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

Yup.

Also got the collection of songs, and sort of comedy clips here...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2012 11:09 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Jacob.

Wuo, that brings back memories, the singing dectalk craze.  I have a 
directory on my hard drive for shit like this LOLOL, plenty of song 
samples and even full length songs in there which I occasionally listen 
to in an idle moment.


All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Sunday, November 25, 2012 7:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

https://dl.dropbox.com/u/13327195/depressed_pc.mp3

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2012 8:47 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Bryan,

LOL. That is funny. It sort of reminds me of the Dectalk skit that was
being passed around about 10 years ago where the Dectalk was singing
about commiting suicide. It went something like, I an't nothing but a
crummy crappy old computer. A crummy crappy old computer. Please,
erase my hard drive, because I'd really like to die. I don't remember
it word for word but it was funny.


On 11/25/12, Bryan Peterson bpeterson2...@cableone.net wrote:

LOL. That's wy I made a little mp3 file a few years back called Sam's
Lament. Sam comits suicide because nonbody likes to use him, but in 
the

process of doing so he takes out the computer. LOL.





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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] semi patch to the infocom collection

2012-11-30 Thread Ibrahim Gucukoglu

Hi Shaun.

Thanks for the upload man, I'll take a look and see what's doing.  I noticed 
as i prepared to upload my master Infocom archive that some of the games 
that should have been DE protected didn't have any info as to whether they 
had been.  For instance as you say, in Star cross there is a chart you need 
to refer to at the very beginning of the game for the coordinates you need 
to enter in to the computer to reach your goal.  Also missing is the book of 
treasures for Cutthroats which you need to refer to when you're planning 
your dive for the sunken treasure, there are two ships it could be and which 
ship you'll be diving for is determined at the very beginning of the game.


Anyway, enough said, thanks for the file and I'll let you know if i find 
anything else that could enhance the archive.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Friday, November 30, 2012 9:14 AM
To: gamers@audyssey.org
Subject: [Audyssey] semi patch to the infocom collection

Hi.
I havn't gotten all of this yet as I am tired.
however i have some of the codes to a few games as well as the
starcross codes which I found somewhere.
https://dl.dropbox.com/u/1407689/infodoc.zip
This stuf is needed for stationfall


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Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread Ibrahim Gucukoglu

Hi Lenron.

I deleted it from my Dropbox folder a little while ago, however will happily 
reupload it for you and will send you the download link again, also will 
post to the list for the benefit of anyone who mightn't have had the chance 
to download it previously.


All the best, Ibrahim.

-Original Message- 
From: lenron brown

Sent: Friday, November 30, 2012 9:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

i would love to get a copy of that archive

On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


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Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread Ibrahim Gucukoglu

Hi Lenron.

Unfortunately I don't share folders anymore because of a very bad experience 
I had with this a few years ago, someone managed to put so much stuff in the 
folder that it maxed out my Dropbox space and it nearly caused me to lose 
files I needed for a project I was working on.  I'll send you the link which 
now includes all the interpreters which I previously distributed separately, 
so anyone wanting to grab this again or who just didn't get it the first 
time round then help yourselves:

https://www.dropbox.com/s/8rl99dbd2rnxiid/Infocom%20Collection.zip

All the best, Ibrahim.

-Original Message- 
From: lenron brown

Sent: Friday, November 30, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

awesome thanks this would have been easier if we shared a folder lol.
Beecause my inernet is very slow at downloading stuff and i would have
to redownload a few times with dropbox i dont have that problem. If
you would like to share a folder the email is lenro...@gmail.com
thanks

On 11/30/12, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Lenron.

I deleted it from my Dropbox folder a little while ago, however will 
happily


reupload it for you and will send you the download link again, also will
post to the list for the benefit of anyone who mightn't have had the 
chance


to download it previously.

All the best, Ibrahim.

-Original Message-
From: lenron brown
Sent: Friday, November 30, 2012 9:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

i would love to get a copy of that archive

On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


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Re: [Audyssey] infocom collection major bug!

2012-11-30 Thread Ibrahim Gucukoglu

Hi Shaun.

I will investigate and get back to you on this, I need to find out whether 
the games have been deprotected or not, if not then I will find accessible 
alternatives to the problems presented by the feelies where I can.  AMFV has 
a file describing how it has been patched as do most of the other games, 
however the original compiler of the games decided to include released and 
patched copies just in case there were problems with interpreters not 
accepting the patches.  The Extra Resources folder in the archive contains 
all the folders with a couple of exceptions of the Interactive Fiction 
Archive's Infocom folder and there is a patches folder in there, though 
whether they contain the deprotection patches or information related to them 
I've yet to determine but will do so over the weekend.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Friday, November 30, 2012 9:02 AM
To: gamers@audyssey.org
Subject: [Audyssey] infocom collection major bug!

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


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Re: [Audyssey] infocom collection: files

2012-11-30 Thread Ibrahim Gucukoglu

Hi John.

If you could send me the cutthroats walkthrough as I never did complete that 
game in all the years I've been playing IF, so it would be fun to do that.


All the best, Ibrahim.

-Original Message- 
From: john

Sent: Friday, November 30, 2012 12:08 PM
To: gamers
Subject: [Audyssey] infocom collection: files

I have several files that might help solve some of the issues
here. Specifically, I have a manual for AMFV, which has a text
version of the code wheel, and I have a walkthrough for
cutthroats which takes the place of the mariner's book. I've also
got a walkthrough for lgop somewhere which gives you the path
through the maze. If anybody would like me to send you these
files, let me know. I may be able to dig up more things with some
time; it's been a while since I've seriously played IF.

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Re: [Audyssey] infocom collection major bug!

2012-12-01 Thread Ibrahim Gucukoglu

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do you mean 
by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the info.
I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham posted.
 No the files are not corrupted, but, all the scans are in picture form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 list,

 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] infocom collection major bug!

2012-12-01 Thread Ibrahim Gucukoglu

Hi Shaun.

OK, I'm going to rattle through stationfall today at some point, see what if 
any solutions I can find to the problem of getting the coordinates.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Saturday, December 01, 2012 9:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Hi ibriham indeed there are patches and unprotected patches zip files.
However there are instructions to get a decription program and other things.
To be honest, it would be better if the files for those patches were
compiled with the patches installed and the patches taken out.
I just looked at the patched version of the games like stationfall,
obviously things were patched but there were not any unprotected
patches, even with the data I have from infodoc, any number I enter
simply doesn't work at all.
In starcross i have all the ums mostly so I can enter the right
numbers, but yeah really unless we have to rely on a statusline that
well  can't be read in winfrotz the archive will probably be vary
broken, most of it is playable but not all.
I remember playing station fall on dos and it worked so it may just
be because its a windows interpreter but don't know.
The patch pat files are quite useless to the standard gamer as they
are incripted with an old program  and need to be compiled.
Doesn't matter if they are there or not.
We can't use them.
And ofcause
At 10:19 a.m. 30/11/2012 +, you wrote:

Hi Shaun.

I will investigate and get back to you on this, I need to find out whether 
the games have been deprotected or not, if not then I will find accessible 
alternatives to the problems presented by the feelies where I can.  AMFV 
has a file describing how it has been patched as do most of the other 
games, however the original compiler of the games decided to include 
released and patched copies just in case there were problems with 
interpreters not accepting the patches.  The Extra Resources folder in the 
archive contains all the folders with a couple of exceptions of the 
Interactive Fiction Archive's Infocom folder and there is a patches folder 
in there, though whether they contain the deprotection patches or 
information related to them I've yet to determine but will do so over the 
weekend.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Friday, November 30, 2012 9:02 AM
To: gamers@audyssey.org
Subject: [Audyssey] infocom collection major bug!

Hi all.
I have a major bug to report with the infocom colection ibriham posted.
No the files are not corrupted, but, all the scans are in picture form.
Thats fine, but for games like amfv, stationfall, starcross and
others there are parts that need someone to enter the right numbers
to progress.
I have the starcross ones somewhere but the rest well.
In short I need to know what all the forms and items in the package
bar manuals say, or have the pictures ocred or something.
I suspect I need those.


---
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Re: [Audyssey] infocom collection major bug!

2012-12-02 Thread Ibrahim Gucukoglu

Hi Shaun.

Sorry I haven't got back to you on this yet, I've had a major system crash 
so decided to do a full system recovery and reinstall all my software etc., 
I will look in to this as soon as I can, however might I suggest you try 
Stationfall with Filfre to see if you get the same problem?


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Saturday, December 01, 2012 8:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Well in station fall say I  type time.
then I get the numbers I need, then type time again and the time has
changed so I need to put in another load of numbers.
Thats fine but I can't seem to get things to match up.

At 11:14 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do you mean 
by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the info.
I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham posted.
 No the files are not corrupted, but, all the scans are in picture form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] infocom collection major bug!

2012-12-03 Thread Ibrahim Gucukoglu

Hi Shaun.

The only difference between the patched version and the standard is the 
watch time always remains the same for the critical period when you need to 
enter the coordinates, after that the game proceeds as normal. 
Incidentally, when you referred to the figures you need to enter in to the 
computer, what source material are you using?


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Monday, December 03, 2012 3:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

well ibriham stationfall works now, the patched file doesn't but I
havn't seen any advantage in playing the patched versions just the
origional is what I play anyway so its not a problem now.

At 08:44 p.m. 2/12/2012 +, you wrote:

Hi Shaun.

Sorry I haven't got back to you on this yet, I've had a major system crash 
so decided to do a full system recovery and reinstall all my software etc., 
I will look in to this as soon as I can, however might I suggest you try 
Stationfall with Filfre to see if you get the same problem?


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 8:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Well in station fall say I  type time.
then I get the numbers I need, then type time again and the time has
changed so I need to put in another load of numbers.
Thats fine but I can't seem to get things to match up.

At 11:14 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do you mean 
by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the 
info.

I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection ibriham 
 posted.
 No the files are not corrupted, but, all the scans are in picture 
 form.

 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management
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All messages are 

Re: [Audyssey] infocom collection major bug!

2012-12-03 Thread Ibrahim Gucukoglu

Hi Shaun.

Ah yes, the Infodoc project hosted at Plover, thanks.  Quite a few missing 
manuals there me thinks, they never did get round to doing all of them.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Monday, December 03, 2012 5:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

I am using the figures from the infocom doc project files i
downloaded the other day.

At 01:50 p.m. 3/12/2012 +, you wrote:

Hi Shaun.

The only difference between the patched version and the standard is the 
watch time always remains the same for the critical period when you need to 
enter the coordinates, after that the game proceeds as normal. 
Incidentally, when you referred to the figures you need to enter in to the 
computer, what source material are you using?


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Monday, December 03, 2012 3:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

well ibriham stationfall works now, the patched file doesn't but I
havn't seen any advantage in playing the patched versions just the
origional is what I play anyway so its not a problem now.

At 08:44 p.m. 2/12/2012 +, you wrote:

Hi Shaun.

Sorry I haven't got back to you on this yet, I've had a major system crash 
so decided to do a full system recovery and reinstall all my software 
etc., I will look in to this as soon as I can, however might I suggest you 
try Stationfall with Filfre to see if you get the same problem?


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 8:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

Well in station fall say I  type time.
then I get the numbers I need, then type time again and the time has
changed so I need to put in another load of numbers.
Thats fine but I can't seem to get things to match up.

At 11:14 a.m. 1/12/2012 +, you wrote:

Hi Shaun.

What is this behaviour you're referencing with WinFrotz?  What do you 
mean by jumping cycles exactly.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, December 01, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] infocom collection major bug!

yeah the archive is mostly good the pdfs I can get round but the
scans are all jpgs and useless.
Also unless I have winfrotz set wrong time is jumping foreward by
7-10 cycles in station fall and no number seems to work even with the 
info.

I havn't done starcross but still.
The fact the archive was not fully converted is a major issue.
In fact some of the games need to be regiggered, true we would loose
some of the playability probably but to be honest the way things are
now yes I can play but um.

At 01:07 p.m. 30/11/2012 -0500, you wrote:

Hi Shaun,

I've noticed this as well. In Arthur you need to reference the Book of
hours for the correct pass phrase  to enter or leave Lot's castle.
Well, the Book of Hours is a bunch of jpg images which is pretty much
useless to me unless I can perform OCR on them.


On 11/30/12, shaun everiss sm.ever...@gmail.com wrote:
 Hi all.
 I have a major bug to report with the infocom colection
ibriham  posted.
 No the files are not corrupted, but, all the scans are in
picture  form.
 Thats fine, but for games like amfv, stationfall, starcross and
 others there are parts that need someone to enter the right numbers
 to progress.
 I have the starcross ones somewhere but the rest well.
 In short I need to know what all the forms and items in the package
 bar manuals say, or have the pictures ocred or something.
 I suspect I need those.


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Re: [Audyssey] Kitchensinc games

2012-12-05 Thread Ibrahim Gucukoglu

Hi Jewel.

I believe I wrote to you off list with my suggestions and a link to download 
my uploaded Interpreters collection.  For reference though, I attach my 
reply to your message below:

Hi Jewel.

OK, please download the interpreters by clicking on the following link:
https://www.dropbox.com/s/7o1s3fll841k12o/interpreters.zip
Once you’ve extracted the same, you will have everything you need to start 
playing and enjoying these classics.


Colossal Cave was the defining game that put Adventuring of this kind on the 
map and in to the public domain, however Infocom games are far richer in 
atmosphere and have much deeper plot development along with the complexity 
required to challenge even the most ardent puzzle solver.


If you are using Windows, you have two choices.  Filfre which is the 
interpreter I recommend presently due to its working on my Windows 7 64-bit 
installation with JAWS 13, or WinFrotz which has the community divided, some 
saying it works well and others not at all.  WinFrotz is the better 
interpreter of the two for a couple of reasons; Firstly it supports all the 
ZCode versions and secondly it has more viewing customisation options 
including an ability to use a text to speech SAPI engine to output text. 
Filfre on the other hand works exceedingly well with JAWS and is preferred 
if you intend on using the JAWS cursor to review the outputted text.  The 
one issue with Filfre I have reported to the author concerns game text 
disappearing should the game abruptly end.  To give a couple of examples, in 
the game Suspended when you die, the game quits abruptly without giving you 
the option to save, restore etc.  As soon as the game ends, the last 
displayed text disappears so you never know what happened to cause the game 
to end.  This should be fixed in a future update and I will of course let 
you all know when that becomes available as soon as I know.


All the best and please, don't hesitate to get back in touch should you need 
further help.


All the best and happy adventuring, Ibrahim.

-Original Message- 
From: Jewel

Sent: Monday, November 26, 2012 9:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

Ibrahim!  I downloaded the Infocom collection that you sent to the list 
recently, have read the
beginners' guide, and I recognise many of the commands from my Colossal Cave 
days, and even the
suggestion of drawing a map of the location of rooms and routes was 
familiar.
Obviously, that was written for sighted players.  Has any totally-blind one 
found a way of doing the

same?
The colossal Cave is the only infocom game I have played and that was in 
the days before I had

access to the internet so I used a floppy disk.
I would like to have a crack at the ones you made available, but how do you 
start them?  I thought

that there would be an executable file, but there isn't.
Is the winfrotz a separate program that I have to download?  When I try to 
open the files that are
marked with a z, the computer tells me that it can't open them as it has to 
know in what program
they were created:  do I want it to go on-line to get the appropriate 
software?  I don't know what

to tell it.

   Jewel

--
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com
Sent: Tuesday, November 27, 2012 2:48 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Kitchensinc games

Hi Jacob.

Ah now, that's a pity, the classic Infocom games are something worth
playing, I hope you'll chance your arm and test your metal with these, I
still enjoy them even though I've played and completed many of them years
before.

All the best and send the link to the archive as soon as you have it
uploaded.

-Original Message- 
From: Jacob Kruger

Sent: Monday, November 26, 2012 1:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Kitchensinc games

Thanks, re: infocom, but, no worries - while don't play those types of games
too often, do have winfrotz, filfor etc. here, and also have like a DHTML
instance of an IF handling app, so getting them to work isn't an issue -
just don't get around to it often enough...smile

Reminds me, must also spend bit more time playing around with colossal cave
adventure, but, the android version, that's free, and also includes it's own
TTS output.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 26, 2012 2:55 PM
Subject: Re: [Audyssey] Kitchensinc games



Hi Jacob.

Many thanks, look forward to it.  Do you need any help with the infocom
stuff?  If so then please dont hesitate to get in touch.

All the best, Ibrahim.

-Original Message- 
From: Jacob Kruger

Sent: Monday, November 26, 2012 12:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey

Re: [Audyssey] Shades of doom audio review.

2012-12-08 Thread Ibrahim Gucukoglu

Hi Lori.

Congrats on a great little review, though I found the buzzing really 
distracting unfortunately, so you might want to look in to why that is 
happening.  Shades of Doom was one of my favourite accessible games back in 
the day and I do from time to time still play it.  I am an avid gamer, I 
particularly enjoy action/rpg games and also text based interactive fiction, 
fighting fantasy and some though not all combat and stat building games.. 
I'm in the UK too so feel free to write me off list, perhaps we could become 
good friends.


All the best, Ibrahim.

-Original Message- 
From: Bryan Peterson

Sent: Saturday, December 08, 2012 6:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom audio review.

I agree about the buzzing in the background. But you do have a good
voice for this sort of thing and I love your accent. Smile.
On 12/8/2012 10:22 AM, Lori Duncan wrote:
Hello gamers, today I was feeling bored, so thought I'd record a review of 
Shades of Doom 1.2 from GMA games, which I'm also going to post on my blog 
for Sense Scotland, which is a charity I work for in the uk.  I thought 
though I'd like some feedback from the gaming comunity first though, en 
case there's anything I could do better, or anything you'd like to see 
included.  I realise Shades of Doom is quite a well known game now for 
some, but the people I'm posting this review at Sense Scotland are only 
just finding out about audio games in general, action games in particular. 
This is my first proper audio review, so I hope you all enjoy it.  Take 
care from Lori.


Link: 
https://dl.dropbox.com/u/11041398/Shades%20of%20doom%20audio%20review.mp3

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Re: [Audyssey] Shades of doom audio review.

2012-12-08 Thread Ibrahim Gucukoglu

Hi Lori.

Don't know if my message got through, but just wanted to congratulate you on 
a really good review, I hope to see more like it.  In your initial message 
you said you worked for Sense Scotland, so I guess my offer to introduce you 
to text based and RPG titles wasn't exactly what you were looking for? 
However, having said that I do have vast experience with a lot of audio 
titles, once I've figured out how to do my own recordings I might well 
submit my own reviews for games I particularly enjoy.  With that in mind, 
would you mind sharing with us how you recorded your review, I particularly 
want to be able to record from my PC's sound card yet use my headset's 
microphone for actually doing the voice over to the game.


Let me know if you can help, Ibrahim.

-Original Message- 
From: Lori Duncan

Sent: Sunday, December 09, 2012 2:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Thomas, thanks a lot for such a nice comment, I'm actually submitting my
voice for Swamp.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, December 09, 2012 2:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Lori,

Actually, you have a rather nice voice. If you could figure out what
is causing that buzzing sound and eliminate it you would have a great
voice for doing reviews, podcasts, and acting for games.

On 12/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:


Hi Phil, I'll remember to post links at the top of my message in the 
future,


I just wanted to explain about the review, en case people thought oh not
another audio review of a game that's already out there.  :)  What does 
my


voice sound like distorted?  The problem I'm finding with running on 
battary


is if jaws is shut down then I've no idea how long I have before I get 
the
critical warning and it runs down, is there a way to set a sound to play 
or


something?  I'm using xp.


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Re: [Audyssey] Shades of doom audio review.

2012-12-09 Thread Ibrahim Gucukoglu

Hi Lori.

Is there any chance you'd be prepared to help me get started?  I'm a techie 
in my own right and I know my way around a computer, but my skills are homed 
for troubleshooting and maintenance and I'm not very conversant with a lot 
of the computer applications for recording, I'm also terrible with shortcuts 
and having an IPhone doesn't help matters as I prefer the touchscreen 
interface for interacting with my device as aposed to memorising dozens of 
keyboard shortcuts.  I'll download sound tap, I've of course heard of NCH 
software as I used their Express Rip cd ripping tool years ago to digitise 
my then massive CD collection.


All the best, Ibrahim.

-Original Message- 
From: Lori Duncan

Sent: Sunday, December 09, 2012 3:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom audio review.

Hi Ibrahim, yes your message did get through.  I use soundtap recording from
www.nch.com it's very blind-friendly.
I love doing audio reviews, even just for my own enjoyment, it's fun to
look back on.

--
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com
Sent: Sunday, December 09, 2012 2:59 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Lori.

Don't know if my message got through, but just wanted to congratulate you 
on a really good review, I hope to see more like it.  In your initial 
message you said you worked for Sense Scotland, so I guess my offer to 
introduce you to text based and RPG titles wasn't exactly what you were 
looking for? However, having said that I do have vast experience with a 
lot of audio titles, once I've figured out how to do my own recordings I 
might well submit my own reviews for games I particularly enjoy.  With 
that in mind, would you mind sharing with us how you recorded your review, 
I particularly want to be able to record from my PC's sound card yet use 
my headset's microphone for actually doing the voice over to the game.


Let me know if you can help, Ibrahim.

-Original Message- 
From: Lori Duncan

Sent: Sunday, December 09, 2012 2:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Thomas, thanks a lot for such a nice comment, I'm actually submitting 
my

voice for Swamp.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, December 09, 2012 2:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of doom audio review.


Hi Lori,

Actually, you have a rather nice voice. If you could figure out what
is causing that buzzing sound and eliminate it you would have a great
voice for doing reviews, podcasts, and acting for games.

On 12/8/12, Lori Duncan lori_dunca...@hotmail.com wrote:


Hi Phil, I'll remember to post links at the top of my message in the 
future,


I just wanted to explain about the review, en case people thought oh 
not
another audio review of a game that's already out there.  :)  What does 
my


voice sound like distorted?  The problem I'm finding with running on 
battary


is if jaws is shut down then I've no idea how long I have before I get 
the
critical warning and it runs down, is there a way to set a sound to play 
or


something?  I'm using xp.


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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Ibrahim Gucukoglu

Hi Guys.

What does the blindness ability to see and interpret colour have to do with 
accessible gaming?  I joined a list to discuss accessibility in different 
games and audio games etc., not to see reams and reams of messages about 
whether a blind person can understand different colours in context.  For 
someone who has never seen, colours are just words to me.  They have no 
meaning, they might as well be numbers or letters.  If we could bring this 
discussion to a close then I for one would be grateful.


All the best, Ibrahim.

-Original Message- 
From: Ben

Sent: Saturday, December 15, 2012 8:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Its not just the colour association with real life you have to factor in,
sean.  It's the matter of colours are also words - so technically in another
way you could think of it as word matching.  Since I've never seen colour, a
lot of people think I don't know what colours are, but everyone is taught
from an early age to map colours in their head (through primary/elementary
school and prior to).  So blind peoples minds work differently but apply
similar mental processing.  If you wish to discuss this with me in a more
convenient manner then that would be fine.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 15 December 2012 03:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi Raul,

Very true. As someone who lost his sight later in life I obviously
know what red, blue, green, yellow, etc look like. A game involving
colors wouldn't be meaningless to me personally.

On 12/14/12, Raul A. Gallegos r...@raulgallegos.com wrote:

Hi, colors are not meaningless to all blind people. Just saying.

--
Raul A. Gallegos


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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-15 Thread Ibrahim Gucukoglu

Hi.

The only silver dollar I've heard of is the Silver Dollar Saloon featured in 
the pinball classic, party pack and Monkey Business games.  Its the saloon 
featured in the western scenarios, oh and of course the intro seen for Alien 
Outback and the sound scheme in the Ultimate Soundoku LOLOL.


All the best, Ibrahim.

-Original Message- 
From: Sky Mundell

Sent: Sunday, December 16, 2012 4:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hello, you menshened a couple of years ago that you would be developing a
game called silver dollar. is that game still coming? looking forward to
that one for sure!

-Original Message- 
From: Draconis Entertainment

Sent: Wednesday, December 12, 2012 5:06 AM
To: gamers@audyssey.org
Subject: [Audyssey] Announcement from Draconis Entertainment


The following is an expanded version of the announcement we have posted to
our website with additional details. We will try to answer questions posted
here to the best of our ability, but please keep in mind that we will not be
going into great depth about unannounced future titles, as has always been
our policy.

It has been a long time coming, but the dragon has awakened at last. Pull up
a chair, and we'll fill you in on what we've been doing.

Draconis Entertainment has spent the last few years working on a
next-generation game engine for audio gaming. We had several key goals in
mind as we began working on this project.

* We wanted to future-proof our games. A game engine that could easily be
maintained and kept current in-line with modern operating systems,
eliminating the problems of incompatible or out-of-date dependencies was
essential.
* We wanted cross-platform compatibility. We are Mac users ourselves, and
only supporting Windows was no longer satisfactory. Our new game engine will
work on Mac OS X, Windows, and iOS devices.
* We wanted a game engine so flexible that it would support any kind of
game-style we chose to throw at it, and to build all future releases on top
of the same core.
* We wanted to bring our prices down. If the game engine really was as
capable as we designed it to be, this would mean more rapid development once
the core of the engine was complete.

The enormity of this undertaking cannot be understated. The game engine will
be continually enhanced and expanded as we release more and more titles. You
will see our games grow in size and complexity with each release as we push
the limits of what the engine is capable of.

To put this into perspective, the game engine itself, not counting any game
specific code, currently spans over 130,000 lines of code.

The game engine has been under active testing by an incredible group of beta
testers for the last two years, to whom we are enormously grateful. We could
not have done this without them. Thank you all!

Looking ahead..

Our plan going forward is to begin releasing both new titles as well as
expanded versions of old ones that have been rewritten from the ground up
for the next-generation Draconis game engine.. As our focus has been on
perfecting the engine, the first couple of titles will be new versions of
some of our classic games with tons of new features, new audio, new modes of
play, and so on. All-new titles will be coming very soon thereafter, with
more classic titles staggered between new releases.

In general, we expect desktop titles to be released first for Mac OS X,
followed soon after by Windows versions. Mobile games for iOS are also in
development, as well as special mobile versions of games that have been
traditionally meant for desktops.

Our desktop game development has been broken into two distinct fazes.
Initial game design and development is now being done on Mac OS X with the
primary coders and a team of beta testers, while a separate coder and set of
Windows testers will work on the Windows release as the game's initial
design and development wraps up.

It is with great excitement, that we are pleased to announce the immediate
availability of our first Mac OS X title, which is expected to be available
for Windows in the first quarter of 2013 as well.

ChangeReaction, Draconis Entertainment's classic audio puzzle game for the
blind and visually impaired comes to OS X with new audio, three entirely
different modes of game play, a host of new features, and a cheaper price
tag!

Primarily intended for blind and visually impaired gamers, ChangeReaction is
played via the keyboard and your ears. Navigate the game board with the
arrow keys, dropping coins on the stacks to create chains of explosions and
rack up higher and higher scores! Match three coins of the same denomination
vertically or horizontally to trigger a chain reaction that blows up all
adjacent coins of the same value! This game has no visual element. Use your
fingers, ears, and wits to rack up the highest scores possible!

* Choose from three distinctly different variations of game play.
* All modes 

Re: [Audyssey] online gaming

2012-12-16 Thread Ibrahim Gucukoglu

Hi Dark.

If you think gaming or rather absorbing yourself in a game is a good thing, 
you should read Ready Player One by Ernest Cline which is about a dystopian 
future where everyone lives, works and plays in a virtual world called the 
Oasis.  Its available from the IBooks online store or if you prefer to 
listen to an audio book, its read by Will Wheaton, the same guy who played 
Beverly Crusher in the Star trek TNG TV series.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Sunday, December 16, 2012 8:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] online gaming

Interesting artical sean, though to be honest it seemed a little biased both
to one sort of game and gamer, and to a negative viewpoint.

Firstly, in terms of social games, I've actually met people for whome they
are a positive thing. I know a girl for instance who has some psychological
problems, particularly around confidence, yet through setting up her own
website and discussing games, she met a lot of people and found a group,
which resulted not only in her finding many frends, but also finding a
husband and actually moving to another country!

also, the artical seemed uniquely focused on social gaming not experiencial
gaming. i for instance spend a large amount of time gaming, but I also spend
a large amount of time reading, and you never hear anyone cryticising books.
For me, they are a similar interest, and I do not generally do much by way
of social interaction sinse it's exploration of the world and it's concepts
that is the key, even if something like core exiles.

You can't argue that a game like king of dragon pass or the recently
released smugglers 5 is a low brain activity simply by virture of it's text
and atmosphere, indeed I've learnt myself many usefull techniques, web
navigation with a screen reader, resource calculation, mental mapping etc
which I likely would've have learnt if I hadn't bee exploring a game's
world.

I do fully agree with the artical that there can be occasions when too much
gaming is used as a cover for other problems or a coping mechanism, but I
would see this in a vastly different light myself.

A person already! suffering depression can use online games as a way of
moderating feelings, sinse the ceribral processes required in several games,
especially puzzles, stratogy and resource management are utterly
emotionless, and thus can find a change of focus from the person's own inner
state to something else until things change, and given that other responses
to such feelings could be getting falling down drunk or taking drugs, then
it's not really too bad.

I actually agreed with the chap who says if a person has a problem with
gaming, it's not the gaming that is the problem.

As regards addiction, well it does always strike me a little odd that people
focus on gaming addiction and admit addiction to many other hobbies. I would
considder myself far! more addicted to reading than to games, sinse while I
can live without access to games, I would feel something is severely wrong
without a book to read.

I will agree though that the gambling industry trying to interest gamers is
a little worrying, though even there I do think we're under estimating
people's ability to make their own choices.

Beware the grue!

Dark.


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Re: [Audyssey] online gaming

2012-12-16 Thread Ibrahim Gucukoglu

Oops, Wesley Crusher LOLOL, what am I thinking?

Enjoy.

-Original Message- 
From: Ibrahim Gucukoglu

Sent: Sunday, December 16, 2012 8:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] online gaming

Hi Dark.

If you think gaming or rather absorbing yourself in a game is a good thing,
you should read Ready Player One by Ernest Cline which is about a dystopian
future where everyone lives, works and plays in a virtual world called the
Oasis.  Its available from the IBooks online store or if you prefer to
listen to an audio book, its read by Will Wheaton, the same guy who played
Beverly Crusher in the Star trek TNG TV series.

All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Sunday, December 16, 2012 8:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] online gaming

Interesting artical sean, though to be honest it seemed a little biased both
to one sort of game and gamer, and to a negative viewpoint.

Firstly, in terms of social games, I've actually met people for whome they
are a positive thing. I know a girl for instance who has some psychological
problems, particularly around confidence, yet through setting up her own
website and discussing games, she met a lot of people and found a group,
which resulted not only in her finding many frends, but also finding a
husband and actually moving to another country!

also, the artical seemed uniquely focused on social gaming not experiencial
gaming. i for instance spend a large amount of time gaming, but I also spend
a large amount of time reading, and you never hear anyone cryticising books.
For me, they are a similar interest, and I do not generally do much by way
of social interaction sinse it's exploration of the world and it's concepts
that is the key, even if something like core exiles.

You can't argue that a game like king of dragon pass or the recently
released smugglers 5 is a low brain activity simply by virture of it's text
and atmosphere, indeed I've learnt myself many usefull techniques, web
navigation with a screen reader, resource calculation, mental mapping etc
which I likely would've have learnt if I hadn't bee exploring a game's
world.

I do fully agree with the artical that there can be occasions when too much
gaming is used as a cover for other problems or a coping mechanism, but I
would see this in a vastly different light myself.

A person already! suffering depression can use online games as a way of
moderating feelings, sinse the ceribral processes required in several games,
especially puzzles, stratogy and resource management are utterly
emotionless, and thus can find a change of focus from the person's own inner
state to something else until things change, and given that other responses
to such feelings could be getting falling down drunk or taking drugs, then
it's not really too bad.

I actually agreed with the chap who says if a person has a problem with
gaming, it's not the gaming that is the problem.

As regards addiction, well it does always strike me a little odd that people
focus on gaming addiction and admit addiction to many other hobbies. I would
considder myself far! more addicted to reading than to games, sinse while I
can live without access to games, I would feel something is severely wrong
without a book to read.

I will agree though that the gambling industry trying to interest gamers is
a little worrying, though even there I do think we're under estimating
people's ability to make their own choices.

Beware the grue!

Dark.


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Re: [Audyssey] Announcement from Draconis Entertainment

2012-12-16 Thread Ibrahim Gucukoglu

Hi Sky.

Yes, I see what you mean, your obviously as devoted a player of these games 
as I was at one time, however I've never heard of such a plan from Draconis 
or anyone else for that matter about developing a wild west game, however 
the Monkey Business game engine could definatly power such a beast even 
though its 10 or so years old, so there is always the possibility.  I love 
westerns myself and play sometimes with my sighted friend games like Red 
Dead Redemption which is a wild west scenario that is so absorbing its 
creepy sometimes.


all the best, Ibrahim.

-Original Message- 
From: Sky Mundell

Sent: Sunday, December 16, 2012 7:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hello, I was just asking if the guys at draconess were going to be
developing a wild west game simular to the Grizzly Gulch game. yes, that's
true that the silver dollar salloon is in the pinball and monkey business
games. the problem with these old west in the games unlike grizzly gulch is
that they're limmitted in what you can do. in grizlly gulch, you could enter
the bank, General Store, Marshals office, saloon, etc. You could also catch
robbers and go on bounty missions. in the ESP pinball tables and in the
monkey wildWest. You can only enter the saloon,  blacksnith shop, horse
stable. no bank, no opertunities to to go on bounty missions. as far as I am
concerned, their has not been an update to grizzly gulch in a long long
time.

-Original Message- 
From: Ibrahim Gucukoglu

Sent: Saturday, December 15, 2012 10:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi.

The only silver dollar I've heard of is the Silver Dollar Saloon featured in
the pinball classic, party pack and Monkey Business games.  Its the saloon
featured in the western scenarios, oh and of course the intro seen for Alien
Outback and the sound scheme in the Ultimate Soundoku LOLOL.

All the best, Ibrahim.

-Original Message- 
From: Sky Mundell

Sent: Sunday, December 16, 2012 4:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hello, you menshened a couple of years ago that you would be developing a
game called silver dollar. is that game still coming? looking forward to
that one for sure!

-Original Message- 
From: Draconis Entertainment

Sent: Wednesday, December 12, 2012 5:06 AM
To: gamers@audyssey.org
Subject: [Audyssey] Announcement from Draconis Entertainment


The following is an expanded version of the announcement we have posted to
our website with additional details. We will try to answer questions posted
here to the best of our ability, but please keep in mind that we will not be
going into great depth about unannounced future titles, as has always been
our policy.

It has been a long time coming, but the dragon has awakened at last. Pull up
a chair, and we'll fill you in on what we've been doing.

Draconis Entertainment has spent the last few years working on a
next-generation game engine for audio gaming. We had several key goals in
mind as we began working on this project.

* We wanted to future-proof our games. A game engine that could easily be
maintained and kept current in-line with modern operating systems,
eliminating the problems of incompatible or out-of-date dependencies was
essential.
* We wanted cross-platform compatibility. We are Mac users ourselves, and
only supporting Windows was no longer satisfactory. Our new game engine will
work on Mac OS X, Windows, and iOS devices.
* We wanted a game engine so flexible that it would support any kind of
game-style we chose to throw at it, and to build all future releases on top
of the same core.
* We wanted to bring our prices down. If the game engine really was as
capable as we designed it to be, this would mean more rapid development once
the core of the engine was complete.

The enormity of this undertaking cannot be understated. The game engine will
be continually enhanced and expanded as we release more and more titles. You
will see our games grow in size and complexity with each release as we push
the limits of what the engine is capable of.

To put this into perspective, the game engine itself, not counting any game
specific code, currently spans over 130,000 lines of code.

The game engine has been under active testing by an incredible group of beta
testers for the last two years, to whom we are enormously grateful. We could
not have done this without them. Thank you all!

Looking ahead..

Our plan going forward is to begin releasing both new titles as well as
expanded versions of old ones that have been rewritten from the ground up
for the next-generation Draconis game engine.. As our focus has been on
perfecting the engine, the first couple of titles will be new versions of
some of our classic games with tons of new features, new audio, new modes of
play, and so on. All-new titles

Re: [Audyssey] help with soundoku.

2012-12-16 Thread Ibrahim Gucukoglu

Hi Ian.

Yep, the Ultimate Soundoku should run just fine on Windows 7, I've never had 
any problems with Any draconis game running on it since they've all been 
tested on Vista which essentially what Windows 7 is at its core.


All the best, Ibrahim.

-Original Message- 
From: Ian McNamara

Sent: Sunday, December 09, 2012 1:15 PM
To: Gamers Discussion list
Subject: [Audyssey] help with soundoku.

Hello all has anyone managed to get the sound oku game running on windows 
seven. I am asking this on behalf of a friend.


thanks very much.

Ian McNamara
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Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-21 Thread Ibrahim Gucukoglu

Hi.

Which game is this on the app store, laser tag or 2 for 1.  It would help if 
a link to the app could be provided as well.


All the best, Ibrahim.

-Original Message- 
From: Dakotah Rickard

Sent: Friday, December 21, 2012 11:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

Ok.

Hmmm. Where to begin.

The control stick for navigating your ship is located along the bottom
left corner of your screen, which is put into landscape mode by
default. Let's assume your Home button is to the right, your control
stick is about one inch square, maybe an inch and a half, but I don't
think so. It's just at the bottom left corner, and the thing you need
to remember is that there is inertia and acceleration. What I mean is
this. If you push the control stick on the left side or move it left,
you won't just slide left. You will build up speed in that direction.

If you are touching the control stick icon, your engines are firing,
and you are moving in the direction you've touched. If you go outside
the control stick's borders, you are no longer firing your engines,
and you come to a stop over time.

As for your weapons buttons, your bottom right corner, and a two inch
by one inch rectangle proceeding left and up from that point is your
primary firing button. Weapons fired with this button have unlimited
ammunition. Above this, along the right side of the device's screen
are two more panels, about an inch square, with secondary weapons
firing functions. These panels fire ammunition based weapons: rockets,
missiles, mines, and the like.
The primary weapon for your first ship is a straight-firing energy
cannon, with a firing rate of about 3 shots a second. It's pretty
distinctive.

As for switching ships, you start out with one ship, the Light
Fighter. It's fast, maneuverable, but relatively weak in both arms and
armor. You also start with a full complement of missiles and missile
plumes. These two weapons, unfortunately, sound identical, and you
really don't want to keep both equipped anyway, as they perform,
basically, the same function, firing a projectile, or a series of five
projectiles, which track to close-range targets.

In the store, there are three tabs, accessed with buttons across the
top. The first is the Items tab, and it contains all the ammunition
based weapons that you can buy. Technically, you already own whatever
weapons, you're just buying ammo for them.
If you follow the left side of the device's screen, you'll see the
list of weapons, starting with Homing Missile. On the right side and
in the middle are various data about the selected weapon. Swiping left
and right moves between these fields, and you'll see a button labeled
Equipped. If you select a different weapon, rockets, for example, you
will notice that the Equipped button changes to the Equip button, and
it's no longer dimmed out. press this to equip the selected weapon,
and you'll be prompted to choose one of your two currently equipped
systems to unequip to effect the transfer.

Changing ships works similarly. You select the Ships tab in the row
across the top and locate a different ship in the list down the left
side. Please remember that you start with only the Light Fighter.
Other ships cost money. Sometimes that money is in-game, sometimes'
it's real money. Explore your options and read about all the ships and
their prices and characteristics in the fields in the middle and on
the right.

Whether you're selecting weapons or ships, there's a buy button on the
bottom right, just below the Equip button. If this button is dimmed
out, you can't buy it, because you don't have the funds.

If you have the funds, select the buy button.

As for the tutorial mission, I sort of skipped it by mistake. Any
mission you choose, except I think the Tutorial, is multiplayer. Deep
Space mining is the first, under the missions selection screen. There
are others along the left side. You'll want to press the start button
in the bottom right part of the screen to begin and the OK button in
the bottom left, about an inch over, if you have any boosts.

Keep in mind that there are no unlabeled buttons in ErnCon that are
app-related. The only unlabeled buttons are advertisements, and these
should be treated with care.

If you have further questions, please ask.

Signed:
Dakotah Rickard

On 12/19/12, Clement Chou chou.clem...@gmail.com wrote:
So... I'm confused as to how to actually fly my ship. I've found out how 
to


shoot... but I can't seem to work out how to actually navigate. any help
there is appreciated... and I'll try getting in some multiplayer time to 
see


how it works.


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Re: [Audyssey] MUDding on iOS?

2012-12-24 Thread Ibrahim Gucukoglu

Hi Hunter.

As far as I'm aware, the only accessible MUD client is Pocket Mud, though I 
haven't used it so cant comment on how feature rich it is.


All the best, Ibrahim.

-Original Message- 
From: Hunter Hoke

Sent: Monday, December 24, 2012 11:28 PM
To: gamers@audyssey.org
Subject: [Audyssey] MUDding on iOS?

Hi.Is there any way to MUD on iOS with voice over? I think I might
either get an IPhone or IPad for christmas,  and I would really like
to MUD on iOS. Thanks in advance.

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Re: [Audyssey] Attention Dark.

2012-12-25 Thread Ibrahim Gucukoglu

Hi.

Where is jack's page?  Could someone post a link?

-Original Message- 
From: dark

Sent: Tuesday, December 25, 2012 10:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Attention Dark.

Hi Michael.

I've fixed the links on the nightjar page, just a mistake with the html. As
to the stuff hosted by Jack, he doesn't actually have a full page for his
games, he just perminantly hosts several on dropbox.

Use the download link on the game entries for games such as shellshock and
duckhunter to download the setup files.

hth.

all the best,

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, December 25, 2012 4:47 AM
Subject: [Audyssey] Attention Dark.



Hello, Dark.
I was on audiogames.net and was reading the new post about the DB.
So I went to the nightjar section and clicked on the link that show how to 
get the game in other countries, but the link was no good.
I also didn't see a link for Jack's page to look at the different audio 
games that he have to be able to download some old audio games.

Can you please help me with these two things?
Thanks!

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Re: [Audyssey] Attention Dark.

2012-12-25 Thread Ibrahim Gucukoglu

Hi Dark.

Thank you, I will.  Complaments of the season to you.

-Original Message- 
From: dark

Sent: Tuesday, December 25, 2012 11:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Attention Dark.

mmm ibrahim, as I said, jack doesn't have a page, he merely hosts different
files on dropbox, indeed if he had a page I'd post a link to it on the
entries of games he's hosting the way I've posted the link to the usa games
archive on the games now hosted by tom.

jack just posts links to old games,  if you want to find them the best way
is to ask around on the audiogames.net forum, or check the db.

Beware the grue!

Dark.


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Re: [Audyssey] Need help with Winfrotz tts

2012-12-25 Thread Ibrahim Gucukoglu

Hi James.

I hope you took the opportunity to download my Infocom archive I posted a 
while back, if you didn't then let me know and I'll be sure to have a copy 
made available to you.  As for WinFrotz TTS, this has been superseded by the 
WinFrotz main program which has TTS capability built in.  If you want to use 
JAWS to read the text however, another good interpreter is Filfre which can 
be downloaded from:

http://maher.filfre.net/filfre/

All the best and merry Christmas, Ibrahim.

-Original Message- 
From: James Bartlett

Sent: Monday, December 24, 2012 7:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] Need help with Winfrotz tts

Can anyone help me? My Winfrotz TTS has gone crazy. When I'm playing for a 
long period of time it will just shut down on me. I've tried to uninstall it 
and reinstall but it just does the same thing. I'm trying to play Anchorhead 
so I tried to play some other games thinking it might be the game but they 
all do the same thing. Does anyone know how to fix this or have any 
suggestions???

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Re: [Audyssey] british coinage

2012-12-27 Thread Ibrahim Gucukoglu

Hi Hunter.

No, British coinage like American is for small denomination currencies.  The 
coinage scale is as follows:
1 penny, 2 pence, 5 pence, 10 pence, 20 pence, 50 pence, 1 pound, 2 pound 
and there was a five pound coin in circulation at one time though whether it 
still is I don't know.


All the best, Ibrahim.

-Original Message- 
From: Hunter Jozwiak

Sent: Thursday, December 27, 2012 11:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] british coinage

How exactly are British coins done? I understand pound as the
basic unit.  But what are the pounds divided into, ed what are
their spawn-offs (five-pound, ten-pound, that sort of thing)?

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Re: [Audyssey] british coinage

2012-12-27 Thread Ibrahim Gucukoglu

Hi Dark.

Are you in the UK then?  I thought you were in the US for some reason. 
Might I know you from other lists?  You can answer this question off list if 
you like.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Thursday, December 27, 2012 12:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] british coinage

The five pound coin was as far as I remember a failed experiment used by the
government but only in certain areas, indeed I think I only ever saw one of
them.

they're certainly not around now as far as I know.

Beware the grue!

Dark.


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Re: [Audyssey] Need help with Winfrotz tts

2012-12-30 Thread Ibrahim Gucukoglu

Hi James.

Here you go, enjoy:
https://www.dropbox.com/s/8rl99dbd2rnxiid/Infocom%20Collection.zip

-Original Message- 
From: James Bartlett

Sent: Sunday, December 30, 2012 9:08 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Need help with Winfrotz tts

Hi, Ibrahim

   No I didn't get a chance to download your Infocom archive yet. if you 
could make it available to me that would be awesome.


Thank you
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Re: [Audyssey] Off topic:happy new year.

2013-01-01 Thread Ibrahim Gucukoglu

Hi Lindsay.

Don't worry about it, I don't have many friends either but you just have to 
get along, try and make some if you can, certainly that'll be my objective 
in 2013.  Happy new year everyone, I wish you all health, wealth and 
prosperity in the new year, may you all do well and prosper.


All the best, Ibrahim.

-Original Message- 
From: lindsay_cow...@btinternet.com

Sent: Tuesday, January 01, 2013 12:47 AM
To: Audyssey
Subject: [Audyssey] Off topic:happy new year.

Hi all

It is now 1 January 2013 here in the UK, I don't have many friends so I'd 
like to wish everyone on this list a happy new year.


Lindsay Cowell.


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Re: [Audyssey] BGT: any suggestion for a text editor.

2013-01-05 Thread Ibrahim Gucukoglu
Hi Everyone.

Has anyone suggested TextPad from www.textpad.com?  I've not been following 
this thread with much interest, its just that I've used this program before 
when I briefly took up IF programming and found it rather good, the text editor 
I mean, not the programming hehehehe.

Sent from my iPhone

On 5 Jan 2013, at 18:34, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Bryan,
 
 I'm not surprised. Wordpad is basically a stripped down word processor
 and it attempts to add a lot of unnecessary text attributes like font
 and formatting information which many compilers will flag as errors.
 Even when you export it as text sometimes it isn't a clean text file
 and there are extra line feeds or whatnot that can screw up a compiler
 or script interpreter. That's why I don't use Wordpad myself unless it
 is a file that is too big for Notepad and that is pretty rare.
 
 Speaking of HJ Pad I don't even know if Jaws still ships with that
 program. I vaguely remember testing Jaws 14 demo with Windows 8 and I
 didn't recall HJ Pad shipping with Jaws 14. I could be wrong of course
 since I am not a Jaws user, strictly speaking, but even if they still
 ship with HJ Pad there are better alternatives.
 
 Cheers!
 
 
 On 1/5/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 The file size limit was why I never used HJPad back when I was a JAWS
 user. And when I got started with BGT I just automatically used Notepad.
 I tried Wordpad once but it caused a bunch of problems whenever I tried
 to test my script, even though Philip Bennefall and others confirmed
 that I had the code exactly right.
 
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Re: [Audyssey] Good iPhone games for Voiceover user

2013-01-06 Thread Ibrahim Gucukoglu
Hi

The game is called King of Dragon past. There are lots of games for the iPhone 
depending on what type of person you are. You can get classic games such as 
text adventures on the iPhone, multiple-choice interactive fiction, 3-D action 
arcade games, the list goes on. Give us an idea of is to what sort of thing you 
would like to do and we will try and help you.

Sent from my iPhone

On 6 Jan 2013, at 06:29, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Taylor,
 
 I'm not an iPhone user myself, but there has been quite a bit of
 discussion lately of a game called Legend of Dragon Pass.From what I
 gather it is a fairly complex RPG game where you get to run and manage
 a clan of Vikings over a period of several years: plant crops, build
 raiding parties, explore new territories, enter into wars with rival
 clans, and so forth. I'll let someone else who has the game tell you
 more, but from the audio demo done a couple weeks back it is a very
 involved game.
 
 
 On 1/5/13, taylorarnd...@gmail.com taylorarnd...@gmail.com wrote:
 Does anybody know any good iPhone games for voiceover users I Arity have a
 couple that I Artie have installed I would like  To have some suggestions
 
 Sent from my iPhone
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Re: [Audyssey] Very sad today: not playing Alter Aeon any more was Re: alteraeon newbie connection problem

2013-01-07 Thread Ibrahim Gucukoglu
Hi Lindsey

Modelling isn't everyone, it takes time to master not to mention patients and 
also they can go far too fast to some people especially as it's real time. 
Ivylike text adventures which are very similar to mads only single player. If 
you want to know more about interactive fiction and text adventures, there are 
plenty around and I would be happy to give you a guided tour.

Sent from my iPhone

On 7 Jan 2013, at 05:13, lindsay_cow...@btinternet.com wrote:

 I have decided not to play alter aeon any more. I always run into the same 
 problems of finding areas and I feel I am causing the people on gossip and 
 other channels to lose patience with me. It saddens me though.
 
 Lindsay Cowell. 
 
 -original message-
 Subject: Re: [Audyssey] alteraeon newbie connection problem
 From: Keith ks.steinbac...@gmail.com
 Date: 06/01/2013 9:57 pm
 
 It works a hell of a lot better.  I think that is why I couldn't use the 
 version of Mush z from the alter aeon page before.  After a reinstall of 
 windows, I had to reinstall mushz   couldn't play my #1 favorite game until 
 I found the copy that worked.  Now, that is all fixed with not suing the 
 drop box thing
 
 Keith
 - Original Message - 
 From: Dennis Towne s...@xirr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 06, 2013 12:10 PM
 Subject: Re: [Audyssey] alteraeon newbie connection problem
 
 
 Ben,
 
 Did you go to mush-z.com and download the new updater?  Oriol changed
 the update server so it doesn't use dropbox anymore, so you have to
 get the new updater to get new versions.
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com
 
 On Sun, Jan 6, 2013 at 9:57 AM, Ben gamehead...@aol.co.uk wrote:
 Speaking of mush-z, I can't get the jan 1st update. Anyone able to help?
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis 
 Towne
 Sent: 06 January 2013 17:52
 To: Gamers Discussion list
 Subject: Re: [Audyssey] alteraeon newbie connection problem
 
 Allen,
 
 You can't connect because the address is wrong.  The second number should 
 be
 172, not 142.
 
 It would be best if you didn't use the number at all, and connected to
 'alteraeon.com' instead.  If we have to move the server again, the number
 will change.
 
 The port number doesn't really matter with the current version of mush-z.
 The blind ports have less ascii art on them, but since mush throws all of
 that away the port that you pick isn't real important.
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com
 
 On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net
 wrote:
 Hi, all,
 
 Yesterday, Janary 5, I installed the mush-z client.  I'm trying to 
 follow
 the instructions to connect but mush-z keeps telling me that the 
 connection
 to alteraeon is closed.  It said it timed out and there was an error
 connecting to 66.142.33.242 port 23.  I don't ujnderstand the port number
 because in the blind support section it mentions port 3002 or port 3010, 
 but
 nowhere does it say anything about port 23.
 
 I am using NVDA on a Windows 7 64-bit computer.
 
 Why am I unable to connect?
 
 Thanks
 
 Allen
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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2805 / Virus Database: 2637/6013 - Release Date: 01/06/13
 
 
 
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[Audyssey] Filfre has been fixed!

2013-01-10 Thread Ibrahim Gucukoglu
Hi Everyone.

A wile back I mentioned an interpreter called Filfre for playing IF games from 
the likes of Infocom and a bug this program had when the game suddenly quit in 
that the text would disappear off the screen.  I am pleased to say that the 
developer has now fixed this issue and the new version of Filfre can be 
downloaded from his website at:
http://maher.filfre.net/filfre
Of course, if there are further issues then I will be glad of any feedback so I 
can pass it on to the developer.  To all intents and purposes though, you 
should now have no trouble in running any Infocom game that exits abruptly.

All the best, Ibrahim.
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Re: [Audyssey] Filfre has been fixed!

2013-01-10 Thread Ibrahim Gucukoglu

Hi.

If using JAWS which is the same screen reader I use, you should be able to 
review text using the JAWS cursor and I'm sure NVDA has the same capability 
though I haven't really mastered NVDA navigation yet.


All the best, Ibrahim.

-Original Message- 
From: lenron brown

Sent: Thursday, January 10, 2013 11:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Filfre has been fixed!

what are some of the commands to use filffer how do i get it to read
the story and where do i input text i use jaws and nvda mostly nvda
thanks.

On 1/10/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Everyone.

A wile back I mentioned an interpreter called Filfre for playing IF games
from the likes of Infocom and a bug this program had when the game 
suddenly

quit in that the text would disappear off the screen.  I am pleased to say
that the developer has now fixed this issue and the new version of Filfre
can be downloaded from his website at:
http://maher.filfre.net/filfre
Of course, if there are further issues then I will be glad of any feedback
so I can pass it on to the developer.  To all intents and purposes though,
you should now have no trouble in running any Infocom game that exits
abruptly.

All the best, Ibrahim.
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Re: [Audyssey] Gma Tank Commander help

2013-01-13 Thread Ibrahim Gucukoglu

Hi Lori.

Use your smoke shield to get in to the woods, then creep up up from the side 
of the armed bunkers and take them down.  A direct approach never works as 
they've artillery positions to the left and right of you.  Remember that an 
important train is coming through that embankment.  Don't destroy the 
bunkers, they contain ammunition you'll need.


All the best, Ibrahim.

-Original Message- 
From: Lori Duncan

Sent: Sunday, January 13, 2013 8:35 PM
To: gamers@audyssey.org
Subject: [Audyssey] Gma Tank Commander help

Hi, I've just started playing GMA  Tank Commander again, but am finding that 
as soon as I hit secter 5 things get really tough and I can't seem to get 
through it without that mobile artilary attacking and blowing me up.  For 1 
thing, when I head towards the woods and take out snipers hiding there, I 
hear a misile coming at me, and although I fire an intersepter I'm still 
hit, or else it hits the ammo dump which explodes and does damage to me.  Is 
there a way to keep the artilary from fireing on me?  Shells or machine guns 
don't seem to kill it either and my targeting system doesn't pick it up 
either.  Any help would be appreciated.  Thanks from Lori.

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Re: [Audyssey] Gma Tank Commander help

2013-01-13 Thread Ibrahim Gucukoglu

Hi Tom.

Ouch, sorry Lori, monumental oops there, guess I need to go do some 
revision.  I might actually download that game again, its been years since 
I've played it.


All the best and apologies again.

-Original Message- 
From: Thomas Ward

Sent: Sunday, January 13, 2013 8:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Gma Tank Commander help

Ibrahim, wrong sector. Lori is asking about sector 5 not sector 3.
The sector with the train is sector 3. :D

Cheers!

On 1/13/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Lori.

Use your smoke shield to get in to the woods, then creep up up from the 
side


of the armed bunkers and take them down.  A direct approach never works as
they've artillery positions to the left and right of you.  Remember that 
an


important train is coming through that embankment.  Don't destroy the
bunkers, they contain ammunition you'll need.

All the best, Ibrahim.


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Re: [Audyssey] Gma Tank Commander help

2013-01-13 Thread Ibrahim Gucukoglu

Hi Lori.

Yeah I know, Thomas pointed that one out.  Mega oops, I haven't played TC in 
years so my memory is a little rusty LOLOL.


All the best, love and hugs to you too.

-Original Message- 
From: Lori Duncan

Sent: Sunday, January 13, 2013 9:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Gma Tank Commander help

Hi thanks, but that's secter 3 the one with the train, 5 is where you've to
get the friendly tanks accross the bridge and there's the envisible artilary
attacking from nowhere.

--
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com
Sent: Sunday, January 13, 2013 8:41 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Gma Tank Commander help


Hi Lori.

Use your smoke shield to get in to the woods, then creep up up from the 
side of the armed bunkers and take them down.  A direct approach never 
works as they've artillery positions to the left and right of you. 
Remember that an important train is coming through that embankment.  Don't 
destroy the bunkers, they contain ammunition you'll need.


All the best, Ibrahim.

-Original Message- 
From: Lori Duncan

Sent: Sunday, January 13, 2013 8:35 PM
To: gamers@audyssey.org
Subject: [Audyssey] Gma Tank Commander help

Hi, I've just started playing GMA  Tank Commander again, but am finding 
that as soon as I hit secter 5 things get really tough and I can't seem to 
get through it without that mobile artilary attacking and blowing me up. 
For 1 thing, when I head towards the woods and take out snipers hiding 
there, I hear a misile coming at me, and although I fire an intersepter 
I'm still hit, or else it hits the ammo dump which explodes and does 
damage to me.  Is there a way to keep the artilary from fireing on me? 
Shells or machine guns don't seem to kill it either and my targeting 
system doesn't pick it up either.  Any help would be appreciated.  Thanks 
from Lori.

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Re: [Audyssey] questions about AppleVis

2013-01-16 Thread Ibrahim Gucukoglu

Hi Steve.

These questions would be better served on one of the many different Apple 
mailing lists which discuss the IPhone and related functions.  I am on a few 
such lists including BlindApples hosted by Yahoo, you can find a selection 
at www.whitestick.co.uk.


All the best and i hope the mods don't think this forward of me.

-Original Message- 
From: Steve Cullen

Sent: Wednesday, January 16, 2013 4:48 PM
To: Gamers@audyssey.org
Subject: [Audyssey] questions about AppleVis

Hi Everyone,
I am a fairly new iPhone user. I have a few questions about AppleVis
Okay here's my first question.
On AppleVis When I go to download a game do I have to have my iPhone Plugged
into the computer?
If not how do I download a game?
Next question today I tried to download a pod cast on AppleVis   I was
unable to do so
Just because a podcast is on the website does that mean it is available for
download?
Thank you anybody who is available to answer my questions.
Regards,
Steve Cullen


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Re: [Audyssey] The Dragon Answers Questions

2013-01-19 Thread Ibrahim Gucukoglu

Hi Shaun.

I absolutely love future boy, I think its one of the most under rated games 
out there.  For anyone who doesn't know, its a text adventure with video and 
sound, really good characters and story and for those people who aren't 
natural IF players, there are context menus to help you with commands.  No 
one has ever written a solution for it which I think is kind of cool, 
however Kent Tesman has withdrawn it from sale and prudent enquiries by 
myself and others have been unable to determine whether it will be made 
available as freeware.  I'd love to distribute it, however I doubt that 
would be allowed.  A demo is available from the Interactive Fiction Archive 
or I could put it on dropbox.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Saturday, January 19, 2013 4:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Well I'd pay more for extra stuff it was the reason I got futureboy
for the 25 bucks it cost me.
True I could have payed 5-10 for the game download, or 15 for a cd in
a case, however for 25 I got the game and the manuals and programming
books and other extras free with it.
You have no idea what extra goodies do, obviously you have to make
them and that could be more work.
Saying that futureboy is one of the games I mostly play, with sound,
sometimes I read the screen, sometimes I go via the sound cues.

At 04:55 PM 1/19/2013, you wrote:

Hi Hayden,

I sure hope so. The licensing software in Railracer 1.x wasn't very
good, and I really didn't like it very much.


On 1/18/13, hayden presley hdpres...@hotmail.com wrote:
 Thomas and Shaun,
 I Think Che may be using a different licencing system for the new RR. 
 When

 you

 Best Regards,
 Hayden


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Re: [Audyssey] The Dragon Answers Questions

2013-01-19 Thread Ibrahim Gucukoglu

Hi Shaun.

If you install the game, install the update patch in to the game folder and 
run it as normal, you'll have a fully functioning game with update.


All the best, Ibrahim.

-Original Message- 
From: shaun everiss

Sent: Saturday, January 19, 2013 7:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

its a shame kent has stopped.
I am so happy I got it when I did.
the update patch is the full version, but no sound ofcause.
so if you play the patch then you are playing the full game anyway.

At 07:02 AM 1/20/2013, you wrote:

Hi Shaun.

I absolutely love future boy, I think its one of the most under rated games 
out there.  For anyone who doesn't know, its a text adventure with video 
and sound, really good characters and story and for those people who aren't 
natural IF players, there are context menus to help you with commands.  No 
one has ever written a solution for it which I think is kind of cool, 
however Kent Tesman has withdrawn it from sale and prudent enquiries by 
myself and others have been unable to determine whether it will be made 
available as freeware.  I'd love to distribute it, however I doubt that 
would be allowed.  A demo is available from the Interactive Fiction Archive 
or I could put it on dropbox.


All the best, Ibrahim.

-Original Message- From: shaun everiss
Sent: Saturday, January 19, 2013 4:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Well I'd pay more for extra stuff it was the reason I got futureboy
for the 25 bucks it cost me.
True I could have payed 5-10 for the game download, or 15 for a cd in
a case, however for 25 I got the game and the manuals and programming
books and other extras free with it.
You have no idea what extra goodies do, obviously you have to make
them and that could be more work.
Saying that futureboy is one of the games I mostly play, with sound,
sometimes I read the screen, sometimes I go via the sound cues.

At 04:55 PM 1/19/2013, you wrote:

Hi Hayden,

I sure hope so. The licensing software in Railracer 1.x wasn't very
good, and I really didn't like it very much.


On 1/18/13, hayden presley hdpres...@hotmail.com wrote:
 Thomas and Shaun,
 I Think Che may be using a different licencing system for the
new RR.  When
 you

 Best Regards,
 Hayden


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Re: [Audyssey] Future Boy was Re: The Dragon Answers Questions

2013-01-19 Thread Ibrahim Gucukoglu

Hi Michael.

I have uploaded a copy of the game demo to Dropbox, this gives you a very 
brief taster of the game play, if memory serves you get the tutorial 
introduction and the first puzzle which involves springing the evil Claton 
Eno from jail:

https://www.dropbox.com/s/t05h9x3egvhmu8c/future_boy_demo.zip
Since the game is no longer distributed, perhaps you could email Kent if you 
want to buy a copy, I have reservations about uploading my own because it is 
still a commercial product and therefore under copyright, sorry to be 
awkward.


All the best, Ibrahim.

-Original Message- 
From: michael barnes

Sent: Saturday, January 19, 2013 11:54 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Future Boy was Re: The Dragon Answers Questions

Hey.
How can I get a copy of Futurboy?
I would love to check it out!

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Re: [Audyssey] Future Boy was Re: The Dragon Answers Questions

2013-01-19 Thread Ibrahim Gucukoglu

Hi Michael.

Well, firstly download the demo, try it out and see if you like it.  Then, 
when you're ready to make a purchase, send an email to 
supp...@generalcoffee.com and Kent or one of his employees will write you 
back.


All the best, Ibrahim.

-Original Message- 
From: michael barnes

Sent: Sunday, January 20, 2013 4:59 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Future Boy was Re: The Dragon Answers Questions

Hey.
Thanks!
However I was looking for a way I could purchase the games.

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Re: [Audyssey] New to the List

2013-01-21 Thread Ibrahim Gucukoglu

Hi Erika.

Welcome to the list.  I'm a big fan of text based adventure games which are 
similar to MUD's however without the combat and multiplayer elements, they 
focus more on puzzle solving and great ambience.  If you enjoy text based 
games or want to learn more, you're welcome to contact me on or off list.


All the best, Ibrahim.

-Original Message- 
From: Erik Heil

Sent: Monday, January 21, 2013 2:08 PM
To: gamers@audyssey.org
Subject: [Audyssey] New to the List

Hello everyone,
I'm new to the list, and my name is Erik, obviously. Perhaps some of you
may have heard of me, but I'm generally new to gaming in general.  I
have played games before, but my experience is limited to mud's Moo's,
etc. While I'm at it, let me recommend a good mudd. Its call Materia
Magica and its available at matemateriamagica.com.
Hope to hear from many of you,
Erika

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Re: [Audyssey] Futureboy.

2013-01-21 Thread Ibrahim Gucukoglu

Hi Michael.

Try supp...@generalcoffee.com, I probably gave out the wrong email addy for 
which I apologise.


All the best, Ibrahim.

-Original Message- 
From: michael barnes

Sent: Monday, January 21, 2013 4:49 PM
To: gamers@audyssey.org
Subject: [Audyssey] Futureboy.

Hello.
Yesterday someone on the list gave me the email address to be able to
get a copy of Futureboy.
However when I sent a message I get a message back that says that the
address is not valid.
Can someone please give me a valid email address for the game company?
Thanks!

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Re: [Audyssey] Futureboy.

2013-01-21 Thread Ibrahim Gucukoglu

Hi Michael.

OK, I copied this character by character from the General Coffee Company 
website, if you still don't have any luck, email me privately and I'll see 
what i can do re giving you a copy.

gene...@generalcoffee.com
All the best, Ibrahim.

-Original Message- 
From: michael barnes

Sent: Tuesday, January 22, 2013 3:26 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Futureboy.

Hello, Ibrahim.
First thanks, however that email address is no longer valid.
Everytime I send a message to the email I get a message that says that
it is a invalid email.
Do you have another way for me to contact the company or get a copy of
the game?
Thanks again for your help!

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Re: [Audyssey] The Dragon Answers Questions

2013-01-22 Thread Ibrahim Gucukoglu

Hi Thomas.

Could you please send me the same information, I've a client who would like 
some productivity software on her laptop but doesn't have the means to 
afford Microsoft productivity software.


Thanks, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Wednesday, January 23, 2013 7:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Hi Kimberly,

No problem. I just sent you a message privately about the free office
suite I use for Windows, and hope you find it useful.

On 1/23/13, Kimberly Qualls kimberly021...@gmail.com wrote:

Yes, I realize that  must be a problem, from the other posts I
read...That is  one thing they don't have to worry about with me,
though...lol...I'm  not tech enough to know how to pirate...Oh, and I
wanted to ask you about the open source for the (office like)
program...I'm beginning to learn NVDA and I'd like to find something
other than Office to use as well...Thanks for the info and Happy
Wednesday...(smile)


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Re: [Audyssey] Fast paced games

2013-01-28 Thread Ibrahim Gucukoglu

Hi Lindsay.

Well, there's q9, an action packed and rather addictive little game from 
Blastbay Studios, Shades of Doom of course, GMA Tank Commander, space 
invader games like Trupanum or Alien Outback, quite a few.  Of course some 
of them have other objectives as well, but if you want fast paced action 
then some of the above should fit your bill.  If you need any further help 
then let me know, I'll be glad to help out if I can.  Have you done anything 
about your depression?  Sought counselling perhaps or take medication?  I 
know what it is to be depressed as I do suffer myself from a depressive 
illness so rest assured you aren't alone, I wouldn't be surprised if there 
are many thousands of blind people suffering from depression like illnesses 
at this very moment.


All the best, Ibrahim.

-Original Message- 
From: lindsay_cow...@btinternet.com

Sent: Monday, January 28, 2013 11:17 PM
To: gamers@audyssey.org
Subject: [Audyssey] Fast paced games

Does anyone know of any fast paced games, where you slaughter everything in 
sight. I suffer from depression, and I thought they might help. Keyboard 
based, if possible.


Lindsay Cowell.


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Re: [Audyssey] Fast paced games

2013-01-29 Thread Ibrahim Gucukoglu

Hi Dark.

I'd also add Lindsay that there's nothing like a good Interactive Fiction 
title for puzzle solving and also a great story.  The Interactive Fiction 
Archive is the place to go for all things textual, there are lots of good 
games out there and if you want, I can send you my Infocom archive which has 
not only 30 of the most commercially successful text adventures of all time, 
but all the feelies so you can really lose yourself in the stories and the 
universes of the authors imagination.


All the best, Ibrahim.
-Original Message- 
From: dark

Sent: Tuesday, January 29, 2013 9:55 AM
To: lindsay_cow...@btinternet.com ; Gamers Discussion list
Subject: Re: [Audyssey] Fast paced games

Hi Lindsay.

If you go to www.audiogames.net and search in the arcade catagory, you will
find many blow up everything type of games. Virtualy everything space
invaders, plus the esp pinball games, not to mention any of the side
scrollers like superliam or q9.

to be honest though, I'd personally not recommend playing fast paced action
games as a cure for depression, since having personally had depression in
the past, what I found myself is that my reactions and engagement with a
fast action game were not up to what they should be, then I'd fail at a
normally easy task and get irritated with myself.

Personally for games as helping with depression I always found very ceribral
puzzles or none confrontational resource management games perfect, 
indeed I once played smugglers 3 for nearly 36 hours straight since while I
was contemplating the prices of transporting 100 robots to finis system or
100 diamonds to sirius that was all! I thought about.

Same goes for card games too, particularly the very strategical ones like
hearts, spades or whist. Sudoku and other spacial puzzles might work too,
not to mention chess or backgammon.

generally anything that requires a lot of calm, rational thinking without
any confrontational elements or things such as time limits.

That was what I found myself anyway.

Hth.

Beware the grue!

Dark.
- Original Message - 
From: lindsay_cow...@btinternet.com

To: gamers@audyssey.org
Sent: Monday, January 28, 2013 11:17 PM
Subject: [Audyssey] Fast paced games


Does anyone know of any fast paced games, where you slaughter everything 
in sight. I suffer from depression, and I thought they might help. 
Keyboard based, if possible.


Lindsay Cowell.


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Re: [Audyssey] Fast paced games

2013-01-29 Thread Ibrahim Gucukoglu

Hi Dark.

Ah, well it depends on what stimulates you.  For my part, if I've had a 
really shitty day or have an anxiety attack as sometimes happens after a 
stressful situation, I lock myself away and play an Infocom or other other 
IF title.  I'm an avid reader, so games that not only have great plot but 
some tricky puzzles and inventive words in their parsers which I have to 
guess at help to soothe my nerves because I am having to concentrate on the 
task at hand.  I do enjoy games from Choice of Games and those at 
www.ffproject.com, however there's nothing like traditional IF for a good 
challenge.  I recently played a very difficult but immensely satisfying game 
set in an abandoned school called Enemies in which you are an accountant who 
has been blessed with good fortune, however two school acquaintances decide 
to test you one night in a fight for your life puzzle fest because they've 
become psychotic and feel they were unfairly treated.  As you solve the 
puzzles, the story unfolds and its really important to pay attention to 
detail as there are sections of the game in which you have to guess the 
right move at the right time.  For reference, this game is by Andy Philips 
and is available as a ZCode game in the IF-Archive along with his other 
games, Heroine's Mantel, Inside Woman, Time All Things Come to an End and 
Heist in no particular order of publication.


All the best, Ibrahim. 



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Re: [Audyssey] If games was: Fast paced games

2013-01-29 Thread Ibrahim Gucukoglu

Hi Dark.

Which games have you played and really enjoyed?  Also, which have you found 
the most frustrating?


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Tuesday, January 29, 2013 4:09 PM
To: Gamers Discussion list
Subject: [Audyssey] If games was: Fast paced games

Hi Ibrahim.

well it's probably a matter of opinion, and I won't deny I've played some
really good if, I just found myself the parza mechanic and much of the
puzzles to frustrate mee more than intreague since when I want to explore
more of the world and find out what is happening I'm stopped with a I don't
know how to put type of puzzle I tend to give up or use a walkthru which
sort of ruins the point much of the time, which again is why i prefer
limited parza games to full on if,  especially if.

Then there is of course the fact that often rpg mechanics can add a little
more to a game in the matter of rewards and sets of action, provided the
mechanics work well of course, though that is something the if community
don't seem to particularly agree on, indeed any if title I've seen with
mechanics, even a partiuclarly well put together one like kerkerkruip tends
to get ignored by players of if.

Beware the Grue!

Dark.


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Re: [Audyssey] Fast paced games now text adventures

2013-01-29 Thread Ibrahim Gucukoglu

Hi Thomas.

I agree, some games are insanely unfair and have ridiculous parsers, also 
with the profusion of game creation tools that make adventure game creation 
so much simpler, there has been a profusion of dross that has come out which 
is frankly ridiculous and a waste of everyone's time.  There are a few 
genuine gems though even today and it is a real shame that you cant find 
favour with IF and have to be motivated to play.  I haven't been on Sryth 
for absolutely ages, however when I was there about 3 or 4 years ago, I 
thought the skills and allocation of experience points to them a real chore, 
I spent half my time training up my character and allocating experience 
points, even when I thought I'd maxed out my skills in certain areas I'd be 
beaten supposedly completely without warning I was taking on more than i 
could chew.  Let me know what kind of games you enjoy, I'll see which of 
those I've played would interest you.


All the best, Ibrahim.

-Original Message- 
From: Thomas Ward

Sent: Tuesday, January 29, 2013 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fast paced games

Hi Ibrahim,

Well, I agree that I can get lost for hours in a good IF title, but I
personally have to be in the mood for that type of game. While I am a
huge fan of text adventures the problem I have with classic IF is I
find all too often I get stuck trying to guess the correct verb or end
up getting stuck trying to solve some insanely complex puzzle. In such
cases I get easily frustrated and give up on the game in question.
What I would enjoy more is a straight up text adventure based more on
stats and skills rather than puzzle solving like a roll playing game.
That is why I have been an active paid Sryth gild member becase is
more my idea of a text adventure than classic IF.

On 1/29/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:

Hi Dark.

Ah, well it depends on what stimulates you.  For my part, if I've had a
really shitty day or have an anxiety attack as sometimes happens after a
stressful situation, I lock myself away and play an Infocom or other other
IF title.  I'm an avid reader, so games that not only have great plot but
some tricky puzzles and inventive words in their parsers which I have to
guess at help to soothe my nerves because I am having to concentrate on 
the


task at hand.  I do enjoy games from Choice of Games and those at
www.ffproject.com, however there's nothing like traditional IF for a good
challenge.  I recently played a very difficult but immensely satisfying 
game


set in an abandoned school called Enemies in which you are an accountant 
who


has been blessed with good fortune, however two school acquaintances 
decide


to test you one night in a fight for your life puzzle fest because they've
become psychotic and feel they were unfairly treated.  As you solve the
puzzles, the story unfolds and its really important to pay attention to
detail as there are sections of the game in which you have to guess the
right move at the right time.  For reference, this game is by Andy Philips
and is available as a ZCode game in the IF-Archive along with his other
games, Heroine's Mantel, Inside Woman, Time All Things Come to an End and
Heist in no particular order of publication.

All the best, Ibrahim.


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Re: [Audyssey] If games was: Fast paced games

2013-01-30 Thread Ibrahim Gucukoglu

Hi Dark.

Well, it certainly sounds like you've played a lot of titles.  I thoroughly 
enjoyed the Unkulian Underworld series, in fact they were probably the one 
reason if i could pinpoint anything as the cause that made me fail my GCSE 
exams LOL, I was too busy playing and rubbing my brow with concentration 
over the puzzles.  If you haven't already, from Adventions you should try 
Unkulia Zero, probably the best of the series as well as the legend lives! 
probably the toughest game written for TADS, until return to ditch day that 
is.  I personally prefer murder mystery, science fiction themed games and 
occasionally a little fantasy.  I never liked Zork 1, it was just a 
glorified treasure hunt and I've seen too many of those already, however the 
enchanter series which are set in the Zork universe are quite good, 
especially Sorcerer and Spellbreaker.  Other Infocom games I enjoy include 
Planetfall and Stationfall, the lurking horror, Infidel and Journey, the 
latter being a menu driven story book which not many people have played, at 
least not many I know of personally.  If you prefer the story element of IF, 
Journey is definitely one to try though the interface is a little tricky to 
get around but well worth the work to master.


Anyway, a trip down memory lane for me, I did complete spider and web and a 
few of the other titles you mentioned, though it was some time ago.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Tuesday, January 29, 2013 11:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] If games was: Fast paced games

Hi Ibrahim.

I can't recall all the text adventures I got stuck on, but some included
heroes, the tad's game see of night (both of which had lovely settings), the
first unculian undventure title (again, lovely writing but annoying
puzzles), Also alien abduction, and spider and web and shade by andrew
plotkin. There are probably others too, not to mention Zork 1, Hitchhikers'
guide and Arthur, the infocom titles I spend most time with, (again, lovely
writing especially in hhg, but just bloody frustrating!)..

I even got stuck on glowgrass, which an introductory artical I read on if
said was supposed to be an easy intro game, - as I said, me and parza
puzzles don't mix!

As to some of my favourites, well those tend to be the ones I completed :d.

Pretty much anything by Paul Obrian, but especially his game lash and his
earth and sky series, Dreamhold by andrew plotkin (an intro to if game but
one with lovely writing), and the game Babel who's author I temporarily
forget.

Probably my single favourite if title ever! and what for me is pretty much
the pinacle as far as parza based if is concerned is the game worlds apart
by Suzanne Briton. An absolutely wonderfull game where all the puzzles and
challenges came entirely from understanding the very alien world and taking
in information, which is just the sort of challenge I appreciate, and none
were illogical! Quite ironically this was also a game that got severely
hammered in the spag review, so obviously myself and the if community
disagree :D.

to be perfectly honest these days as Tom said I'd prefer something with a
little more of a strict challenge and writing, not to mention good mechanics
and stats where those help the game, indeed the if I have played most
recently have been rpgs written in if languages such as wumpus 2000 and
kerkkerkruip.

Beware the grue!

Dark.


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