Re: [Gimp-developer] input from the UI team needed

2008-01-28 Thread Alexander Rabtchevich
Martin Nordholts wrote:
 Hello

 Just wanted to mention this since it appears if you haven't noticed it:

 You can already now do what you are asking for:
 1. Make an arbitrary selection
 2. Select -  To Path
 3. Use the Path Tool to edit the created path
 4. Select -   From Path

I already know it :). Now these sequence is rather long. In order to 
edit already existing selection as a path, next actions are required:
1. Selection to path
2. Select last selection from selections tab and make it visible. This 
step is not straightforward and quick.
3. Choose path tool and start editing...

I understand there should be the separate selection to path action, and 
there should be an ability to edit a path not affecting existing 
selection. But could the 1. and 2. actions be merged into one additional 
menu item to make the things quicker?
The existing selection to path can be renamed into Copy selection to 
path, and Move selection to path or Convert selection to path can 
be added. The last should create a path from the selection, clear the 
selection and make the path ready for editing. Optionally it can switch 
to the path tool too.

 The Polygonal Select Tool should IMO only fill the void of a way to
 quickly make polygonal selections. (If it will even be a separate tool
 and not just en enhancement to the Free Select Tool.)

OK, I understood.

-- 
With respect
Alexander Rabtchevich



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Re: [Gimp-developer] input from the UI team needed

2008-01-28 Thread Alexander Rabtchevich
Martin Nordholts wrote:
 Hello

 Just wanted to mention this since it appears if you haven't noticed it:

 You can already now do what you are asking for:
 1. Make an arbitrary selection
 2. Select -  To Path
 3. Use the Path Tool to edit the created path
 4. Select -   From Path

I already know it :). Now these sequence is rather long. In order to 
edit already existing selection as a path, next actions are required:
1. Selection to path
2. Select last selection from selections tab and make it visible. This 
step is not straightforward and quick.
3. Choose path tool and start editing...

I understand there should be the separate selection to path action, and 
there should be an ability to edit a path not affecting existing 
selection. But could the 1. and 2. actions be merged into one additional 
menu item to make the things quicker?
The existing selection to path can be renamed into Copy selection to 
path, and Move selection to path or Convert selection to path can 
be added. The last should create a path from the selection, clear the 
selection and make the path ready for editing. Optionally it can switch 
to the path tool too.

 The Polygonal Select Tool should IMO only fill the void of a way to
 quickly make polygonal selections. (If it will even be a separate tool
 and not just en enhancement to the Free Select Tool.)

OK, I understood.

-- 
With respect
Alexander Rabtchevich

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Re: [Gimp-developer] input from the UI team needed

2008-01-26 Thread Alexia Death

 Sven Neumann wrote:
  Would it make sense to add it as a new tool now (provided that Jimmac
  draws a nice icon for it)? I guess we can always merge it with the Free
  Select tool later if that is desired
As a user I can say it is definitely desired. I miss the option to draw 
straight segments every time I use Freehand selection tool.

 Martin Nordholts wrote:
 .Also, by putting the
 tool in trunk we might even get some valuable ideas/opinions on the tool
 which will be useful when it is being finalized. So let's ask Jimmac for
 a tool icon.
I think this is a good idea.

 Martin Nordholts wrote:
 I have some ideas for how to do the Free Hand/Polygonal Select merge,
 but I'd rather await the UI team input before doing any changes.
Perhaps UI team would like to consider IMHO logical approach as I see it. My 
logical expectation when using the Freehand select is that Shift key down mid 
drawing makes it a line segment, Ctrl constrains angle. It follows the UI 
logic of all other freehand tools. And it will not collide with boolean mode 
selection because those need to be down before you start drawing. It does 
create a bit of overloading, but this is very logical to the user. An option 
to set it in pure polygon mode where Ctrl is needed for freehand would be 
desired too.

--Alexia
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Re: [Gimp-developer] input from the UI team needed

2008-01-26 Thread Martin Nordholts
Alexander Rabtchevich wrote:
 And I can see freehand and polygonal selection tools as two different 
 tools or modes. The main wish is to be able to handle any existing 
 selection as a set of Bezier curves (or polygonals). So one can draw a 
 selection as he wishes with any of existing tools, using existing 
 modifiers. And if he wants to correct the existing selection in a 
 regular way, he switches to the polygonal selection tool and starts 
 editing already existing curve. Of course, selection can be done from 
 scratch with the polygonal selection tool itself. This approach exists 
 in vector graphics editors.
 
 

Hello

Just wanted to mention this since it appears if you haven't noticed it:

You can already now do what you are asking for:
1. Make an arbitrary selection
2. Select - To Path
3. Use the Path Tool to edit the created path
4. Select - From Path

The Polygonal Select Tool should IMO only fill the void of a way to
quickly make polygonal selections. (If it will even be a separate tool
and not just en enhancement to the Free Select Tool.)

BR,
Martin Nordholts
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Re: [Gimp-developer] input from the UI team needed

2008-01-25 Thread Sven Neumann
Hi,

On Fri, 2008-01-25 at 04:38 +, William Skaggs wrote:

 8. improve the text tool
 
 Evaluation:  Most of the points mentioned here would be relatively
 simple to implement.  One of them -- the ability to have multiple
 text items within a single layer -- might not be simple, and it should
 be considered whether this would better be dealt with by implementing
 layer groups.

Pango allows to change fonts and style in the same PangoLayout, so I
don't see how this could be particularly difficult to implement.

 Evaluation:  Nothing is easier than getting rid of a dialog, and simply using
 default values.  Most of the dialogs are actually present for a reason, 
 though,
 even if it isn't obvious.  For the rotation tool, for example, if you make an 
 error
 and need to make a slight correction (and the preview isn't enough to tell
 you what you need), then the only way to do it is to note the angle that you
 see in the dialog.  There must be a better way to solve this problem, but 
 until
 such a better way is found, getting rid of the dialog is impossible.  So it is
 with most of the dialogs in gimp.

Some dialogs seem to be considered avoidable though. We already allow to
skip them by means of using the Shift Key. The UI team promised to make
us a list of dialogs that should by default be suppressed. As soon as we
have that list, we can start to do the changes. That should be easily
doable in almost no time.

 1. single window interface
 
 Evaluation:  This is straightforward, but it will take considerable work.
 The hard part is that the image-containing part of the interace must
 have pretty powerful window-management capabilities, and the code
 for this, as far as I can tell, would have to be written from scratch.  If
 it was just a matter of tabbed images, or if we could somehow find a
 window manager written in pure Gtk+ code (with minimal X code), then
 it would be a lot simpler.  In any case, nothing prevents this from happening
 except limited developer time.

I think you are misinterpreting this. As Peter says: 
We have not reached a conclusion yet on the introduction of a single
window interface. We are positive that the current situation needs to be
improved.

I don't see a WiW user interface coming to GIMP, ever. This is so
backwards, I can't even believe that it is still being discussed. While
this is an often requested feature, almost all of us, including the UI
team, seem to aggree that there are better solutions to this problem. So
let's concentrate on them and migrate the GIMP user interface towards
our vision which is an image-centred user interface without a pointless
gray backdrop.


Sven


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Re: [Gimp-developer] input from the UI team needed

2008-01-25 Thread Sven Neumann
Hi,

On Thu, 2008-01-24 at 20:20 +0100, peter sikking wrote:

 Even before 2.4 came out, I was warned that not to much UI
 work could be done for 2.6. GEGL first. OK. suits me, that
 leaves a period where the UI analysis can get (finally!) done
 and a transition can be made towards tackling the mayor UI
 issues in GIMP systematically, based on a UI masterplan.

Sorry. But perhaps we should have explained that better. Only one or two
people are working on the GEGL transition and that is good because
throwing more developers on it would not help at all. So that leaves
room for other improvements and we definitely want to get some UI
changes into 2.6 still.

By now we should have enough of an idea of the GIMP's user interface
problems that we should be able to start working towards a better one. I
don't believe in masterplans. In particular not in masterplans that take
years to write, when at the some time we could already have them
implemented.


Sven


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Re: [Gimp-developer] input from the UI team needed

2008-01-25 Thread Martin Nordholts
Sven Neumann wrote:
 Hi,
 
 On Thu, 2008-01-24 at 06:35 +0100, Martin Nordholts wrote:
 
 It would also be nice to get the Polygonal Select Tool details sorted
 out for 2.6. There is code for such a tool in bug #119646 [1], the
 question is just to what extent it should be merged/integrated with the
 Free Select Tool. Should it be possible to use the Polygonal Select Tool
 for free hand-type selections too, or should it be a strict polygonal
 tool? Exactly how should it behave?
 
 Would it make sense to add it as a new tool now (provided that Jimmac
 draws a nice icon for it)? I guess we can always merge it with the Free
 Select tool later if that is desired.
 

I think we should do that if we are willing to release 2.6 with the
polygonal tool in its current form. From what you say it seems as if you
think that would be fine, and personally I also think it will be better
to release 2.6 with a primitive Polygonal Select Tool rather than with
no such tool at all, and simply postpone further improvements on it to
2.8 or later if it does not happen in time for 2.6. Also, by putting the
tool in trunk we might even get some valuable ideas/opinions on the tool
which will be useful when it is being finalized. So let's ask Jimmac for
a tool icon.

I have some ideas for how to do the Free Hand/Polygonal Select merge,
but I'd rather await the UI team input before doing any changes.

- Martin
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Re: [Gimp-developer] input from the UI team needed

2008-01-25 Thread Sven Neumann
Hi,

On Fri, 2008-01-25 at 17:21 +, William Skaggs wrote:

 The idea I was responding to was, as I understood it, basically to have
 multiple PangoLayouts within the same layer.  Even that would probably
 not be so difficult to implement, but I think it would probably cause more
 harm than good.

Agreed.


Sven


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Re: [Gimp-developer] input from the UI team needed

2008-01-25 Thread William Skaggs


From: Sven Neumann [EMAIL PROTECTED]

  8. improve the text tool

  Evaluation: Most of the points mentioned here would be relatively
  simple to implement. One of them -- the ability to have multiple
  text items within a single layer -- might not be simple, and it should
  be considered whether this would better be dealt with by implementing
  layer groups.

 Pango allows to change fonts and style in the same PangoLayout, so I
 don't see how this could be particularly difficult to implement.

The idea I was responding to was, as I understood it, basically to have
multiple PangoLayouts within the same layer.  Even that would probably
not be so difficult to implement, but I think it would probably cause more
harm than good.



 I don't see a WiW user interface coming to GIMP, ever. This is so
 backwards, I can't even believe that it is still being discussed. While
 this is an often requested feature, almost all of us, including the UI
 team, seem to aggree that there are better solutions to this problem. So
 let's concentrate on them and migrate the GIMP user interface towards
 our vision which is an image-centred user interface without a pointless
 gray backdrop.

This attitude strikes me as too rigid.  Adding a WiW interface would be
very unintrusive -- almost the only changes in existing code would be to
make docks and images into children rather than toplevels.  (There
would also be some changes in menu code and sessioninfo handling.) So 
if  somebody came along who wanted to work on it, I don't see any good
reason for forbidding it.  I understand the fear of confusing users, or
of creating maintenance problems, but it does not seem to me that
those worries are sufficient in this case.

  -- Bill


 

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Re: [Gimp-developer] input from the UI team needed

2008-01-24 Thread Sven Neumann
Hi,

On Thu, 2008-01-24 at 06:35 +0100, Martin Nordholts wrote:

 It would also be nice to get the Polygonal Select Tool details sorted
 out for 2.6. There is code for such a tool in bug #119646 [1], the
 question is just to what extent it should be merged/integrated with the
 Free Select Tool. Should it be possible to use the Polygonal Select Tool
 for free hand-type selections too, or should it be a strict polygonal
 tool? Exactly how should it behave?

Would it make sense to add it as a new tool now (provided that Jimmac
draws a nice icon for it)? I guess we can always merge it with the Free
Select tool later if that is desired.

Oh, and we should perhaps think about adding some tool categories. There
are already way too many tools in our toolbox. I guess that putting them
into groups and separating these groups visually would help a lot.


Sven


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Re: [Gimp-developer] input from the UI team needed

2008-01-24 Thread Alexandre Prokoudine
On Jan 24, 2008 11:10 AM, Sven Neumann wrote:

 Oh, and we should perhaps think about adding some tool categories. There
 are already way too many tools in our toolbox. I guess that putting them
 into groups and separating these groups visually would help a lot.

Sven, I hate to raise quasi-offtopic themes, but is the plan to
publish a roadmap still in force? ;-)

Alexandre
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Re: [Gimp-developer] input from the UI team needed

2008-01-24 Thread Sven Neumann
Hi,

On Thu, 2008-01-24 at 11:18 +0300, Alexandre Prokoudine wrote:

 Sven, I hate to raise quasi-offtopic themes, but is the plan to
 publish a roadmap still in force? ;-)

I don't think we want to publish something and call it a roadmap. But we
had the plan to make a list of important tasks that outline where GIMP
is heading and what we consider important to work on. Since there
doesn't seem to be enough interest among the developers and other people
reading this list, we still don't have such a list.

May I ask why you are asking this? And then, why you are using this
thread instead of creating a new one for such a question?


Sven


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Re: [Gimp-developer] input from the UI team needed

2008-01-24 Thread peter sikking
Hey all,

sorry for fading out of view for a while. demanding projects
(ongoing), a big flue and christmas got in the way.

but that is just part of it.

The other part is the lack of a roadmap. the lack is now so
that I was prepared to write one myself, just to have something
to work with. But I remembered somebody was on it, it turned out
to be Alexandre.

Even before 2.4 came out, I was warned that not to much UI
work could be done for 2.6. GEGL first. OK. suits me, that
leaves a period where the UI analysis can get (finally!) done
and a transition can be made towards tackling the mayor UI
issues in GIMP systematically, based on a UI masterplan.

At the release of 2.4 I announced the end of fire-fighter
mode accordingly. Then during the roadmap-2.6 items kept
popping up that deal with UI problems. Fine, we can work on
them, as soon as the roadmap is fixed.

Yep, fixed. frozen.

A roadmap is a tool for me to plan (assign tasks to my
team) and also to say no to spontaneous initiatives
that need a long, full spec (say, polygonal tool).

When making the roadmap the rational decision can be taken what
GIMP needs now: polygonal tool or fixing the floating selection.

One gets the nod, the other has to wait for a next release to
get worked on (UI spec, dev, test, doc, etc.)

I see the list below of what needs input and they are all worthy
problems to solve. But they look to be in part different problems
than the ones discussed for the roadmap two months ago. There lies
the problem.

I will give direction for the small ones on the list below that
have bug numbers. I am still putting out small fires. ^}

the big spec ones need to be roadmapped to get done...

Sven Neumann wrote:

  Merge toolbox and image menus

  Text boxes

  Keyboard Shortcut dialog

  Remove the add/remove alpha channel option for layers

  Show current aspect ratio in Crop tool

  Make it easier to select and move areas

 I hope that you and your team can help us to sort out these issues.


 --ps

 founder + principal interaction architect
 man + machine interface works

 http://mmiworks.net/blog : on interaction architecture



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Re: [Gimp-developer] input from the UI team needed

2008-01-24 Thread William Skaggs
From: peter sikking [EMAIL PROTECTED]

 I see the list below of what needs input and they are all 
 worthy problems to solve. But they look to be in part 
 different problems than the ones discussed for the roadmap 
 two months ago. There lies the problem.

 I will give direction for the small ones on the list below that
 have bug numbers. I am still putting out small fires. ^}

 the big spec ones need to be roadmapped to get done...

There are two big things that are definitely roadmapped for 2.6
and need specifications from the UI team.  The first is the merged
menus.  This was done at the suggestion of the UI team.  Some 
infrastructure has already been created, but it is not possible to go 
farther without a specification -- or, to put it differently, it is not 
possible to go farther without making assumptions about what the 
specification will be, which Sven thinks would be hostile to the UI 
team.

The other critical thing (less critical because it is not quite ready
to be implemented) is that the canvas drawing will be moved to
Cairo, which will give a lot more freedom to make the tool interface
look better.  It will soon be possible to improve the interface for
the crop and rectangle-select tools, among others, and it would be
very helpful to have a specification for what the interface should
look like as soon as the Cairo-drawing is in place.

In general there seems to be a misunderstanding here.  I believe
Sven is reluctant to definitely roadmap anything that will affect
the interface without first getting input from the UI team.  But it 
seems that the UI team is reluctant to create a specification until 
something is definitely roadmapped.  I believe that the only
way around this impasse is for both the roadmapping and the
UI specification to be done interactively, by means of ongoing
discussion between the UI team and the developers.  

The fault is not all just on one side.  Peter in his LGM presentation has
given a list of what he considers the top 10 priorities (linked from
http://www.mmiworks.net/eng/publications/2007/05/ ), but there is no
way he can know how easy/hard each of them is to implement, and
it is up to the developers to give feedback.  I will make a start on this
in the following email message.

  -- Bill

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Re: [Gimp-developer] input from the UI team needed

2008-01-24 Thread William Skaggs

As promised in my previous email, I would like to look at the
priorities that Peter presented in his LGM talk (at which I
was not present), and try to give a sense of my impression
of how much work each one involves.  You can find a web
version of Peter's talk at

http://www.mmiworks.net/eng/publications/2007/05/

10. better printing support

Evaluation:  It wouldn't be very hard to improve the page
layout capabilities in Gimp.  Most of the things mentioned
in the talk should be straightforward to implement.

9. painting with brushes

Evaluation:  Although this is listed as a priority, the conclusion
is that this should *not* be supported by the Gimp core, but
rather by plug-ins.  This is not, however, possible in the current
Gimp architecture, because there is no way for plug-ins to get
pointer movement information in real time, and it would take
major changes to make it possible -- and even then, it would be
challenging to make the painting happen fast enough.  The
conclusions here should be reconsidered.

8. improve the text tool

Evaluation:  Most of the points mentioned here would be relatively
simple to implement.  One of them -- the ability to have multiple
text items within a single layer -- might not be simple, and it should
be considered whether this would better be dealt with by implementing
layer groups.

7.  save for web

Evaluation:  all of this is easy.  Given a specification, this can all be
assembled very quickly.

6. organize brushes, palettes, gradients in categories

Evaluation:  we have already had some discussion of this one.  Peter and
Sven favor a scheme that depends on tagging each item with a set of
labels.  I can't tell how hard this will be to set up because I don't have a
clear picture of how it is supposed to work, at the level of specific user
interactions.  Adding tags would be relatively easy; supporting them might
not be.

5. avoid pop-up dialogs

Evaluation:  Nothing is easier than getting rid of a dialog, and simply using
default values.  Most of the dialogs are actually present for a reason, though,
even if it isn't obvious.  For the rotation tool, for example, if you make an 
error
and need to make a slight correction (and the preview isn't enough to tell
you what you need), then the only way to do it is to note the angle that you
see in the dialog.  There must be a better way to solve this problem, but until
such a better way is found, getting rid of the dialog is impossible.  So it is
with most of the dialogs in gimp.

4. better painting tools

Evaluation:  Most of the suggestions here would be relatively easy to implement.
The blobs of paint strikes me as a potentially a very nice UI feature, and it
too should be relatively easy to implement.

3.  layer trees

Evaluation:  this depends on Gegl, and will be implemented as soon as the
Gegl capabilities in Gimp make it possible.

2. adjustment layers

Evaluation: I'm surprised to see this prioritized so high, but in any case the
evaluation is the same:  this depends on Gegl.

1. single window interface

Evaluation:  This is straightforward, but it will take considerable work.
The hard part is that the image-containing part of the interace must
have pretty powerful window-management capabilities, and the code
for this, as far as I can tell, would have to be written from scratch.  If
it was just a matter of tabbed images, or if we could somehow find a
window manager written in pure Gtk+ code (with minimal X code), then
it would be a lot simpler.  In any case, nothing prevents this from happening
except limited developer time.

  -- Bill





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Re: [Gimp-developer] input from the UI team needed

2008-01-24 Thread Sven Neumann
Hi,

On Thu, 2008-01-24 at 20:20 +0100, peter sikking wrote:

 When making the roadmap the rational decision can be taken what
 GIMP needs now: polygonal tool or fixing the floating selection.
 
 One gets the nod, the other has to wait for a next release to
 get worked on (UI spec, dev, test, doc, etc.)

Huh? We have several developers waiting to implement these things.
Actually for most of the things, some of the code has already been
written. If working with the UI team means that we can only have one or
two changes per release cycle, then that means that only one or two
developers can work on GIMP and that means that it will not improve
ever.

 I see the list below of what needs input and they are all worthy
 problems to solve. But they look to be in part different problems
 than the ones discussed for the roadmap two months ago. There lies
 the problem.

These are the things that people are actively working on. I cannot
assign tasks to developers and you can't do that either. This is a
voluntary project. People spend their time on the things they want to
spend their time on. They are willing to follow advice from the UI team,
but that does not mean that they are just a bunch of code-writing
monkeys.

 I will give direction for the small ones on the list below that
 have bug numbers. I am still putting out small fires. ^}
 
 the big spec ones need to be roadmapped to get done...

Please assume them to be on the roadmap then. Everything on my list is
on our roadmap and some of the items have been sitting there for years.
These are all long-standing problems that need to be addressed. And if
we can address them now, then we should do that.


Sven


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Re: [Gimp-developer] input from the UI team needed

2008-01-23 Thread Martin Nordholts
Sven Neumann wrote:
 Hi Peter,
 
 there are a couple of things that are waiting for input from the UI
 team. Things that we would like to sort out for GIMP 2.6. It would be
 nice if we could get some advice from you and your team. I made a list
 of the things that in my opinion are most important right now. The order
 is arbitrary:
 
 [...]
 
 I hope that you and your team can help us to sort out these issues.
 
 
 Sven
 

Yo

It would also be nice to get the Polygonal Select Tool details sorted
out for 2.6. There is code for such a tool in bug #119646 [1], the
question is just to what extent it should be merged/integrated with the
Free Select Tool. Should it be possible to use the Polygonal Select Tool
for free hand-type selections too, or should it be a strict polygonal
tool? Exactly how should it behave?

- Martin

[1] http://bugzilla.gnome.org/show_bug.cgi?id=119646
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