Re: [hlds] (no subject)
cheers - Original Message - From: Darren Gordon [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, July 09, 2008 9:56 PM Subject: Re: [hlds] (no subject) http://developer.valvesoftware.com/wiki/Main_Page On Jul 9, 2008, at 1:53 PM, Wayne Roberts wrote: anybody give some pointers on getting a server up and running? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. - Original Message - From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 8:23 AM Subject: Re: [hlds] when will these be fixed? so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching anymore? to be honest i can't belive i forgot the pyro crit flame bug. its been there so long its kinda like part of the game. would have thought that would have been fixed a long time ago. Blood Letter wrote: I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it (and all kill taunts) should truly be instant kill. Date: Wed, 9 Jul 2008 13:58:57 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] when will these be fixed? i have noticed this too. it seems that with the last fix for this that its actually gotten worse and happens more and with almost every class. another thing that could be fixed is the pyro taunt killing people after they lose and the taunts working while you fall off a edge, leaving you able to walk around and kill while taunting George Devgru Seal wrote: I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has. Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no Critical Hit or schpank noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox [EMAIL PROTECTED] wrote: oh yes, i forgot about them. them ones are annoying epically the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof, etc 4. is not an issue with gates. Rockets/Grenades can go through any tiny block (wall/gates) in any map. Yea, would be nice to see them fixed. 2008/7/9 SakeFox [EMAIL PROTECTED]: I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix. I hate to bash valve, but its starting to seem that support for some issues is dropping off, kinda like QA for server releases. 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
And being able to cap last point from behind on badlands On Thu, Jul 10, 2008 at 2:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. - Original Message - From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 8:23 AM Subject: Re: [hlds] when will these be fixed? so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching anymore? to be honest i can't belive i forgot the pyro crit flame bug. its been there so long its kinda like part of the game. would have thought that would have been fixed a long time ago. Blood Letter wrote: I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it (and all kill taunts) should truly be instant kill. Date: Wed, 9 Jul 2008 13:58:57 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] when will these be fixed? i have noticed this too. it seems that with the last fix for this that its actually gotten worse and happens more and with almost every class. another thing that could be fixed is the pyro taunt killing people after they lose and the taunts working while you fall off a edge, leaving you able to walk around and kill while taunting George Devgru Seal wrote: I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has. Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no Critical Hit or schpank noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox [EMAIL PROTECTED] wrote: oh yes, i forgot about them. them ones are annoying epically the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof, etc 4. is not an issue with gates. Rockets/Grenades can go through any tiny block (wall/gates) in any map. Yea, would be nice to see them fixed. 2008/7/9 SakeFox [EMAIL PROTECTED]: I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix. I hate to bash valve, but its starting to seem that support for some issues is dropping off, kinda like QA for server releases. 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] when will these be fixed?
why do you all bitch about small stuff like this? they just fixed serious stuff. give them a break. --- On Thu, 7/10/08, Jake Skenna [EMAIL PROTECTED] wrote: From: Jake Skenna [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 1:19 AM And being able to cap last point from behind on badlands On Thu, Jul 10, 2008 at 2:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. - Original Message - From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 8:23 AM Subject: Re: [hlds] when will these be fixed? so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching anymore? to be honest i can't belive i forgot the pyro crit flame bug. its been there so long its kinda like part of the game. would have thought that would have been fixed a long time ago. Blood Letter wrote: I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it (and all kill taunts) should truly be instant kill. Date: Wed, 9 Jul 2008 13:58:57 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] when will these be fixed? i have noticed this too. it seems that with the last fix for this that its actually gotten worse and happens more and with almost every class. another thing that could be fixed is the pyro taunt killing people after they lose and the taunts working while you fall off a edge, leaving you able to walk around and kill while taunting George Devgru Seal wrote: I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has. Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no Critical Hit or schpank noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox [EMAIL PROTECTED] wrote: oh yes, i forgot about them. them ones are annoying epically the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof, etc 4. is not an issue with gates. Rockets/Grenades can go through any tiny block (wall/gates) in any map. Yea, would be nice to see them fixed. 2008/7/9 SakeFox [EMAIL PROTECTED]: I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix. I hate to bash valve, but its starting to seem that support for some issues is dropping off, kinda like QA for server releases. 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through
Re: [hlds] when will these be fixed?
if dont tell them whats wrong then they wont know what to fix :) 2008/7/10 JDoc0512 [EMAIL PROTECTED]: why do you all bitch about small stuff like this? they just fixed serious stuff. give them a break. --- On Thu, 7/10/08, Jake Skenna [EMAIL PROTECTED] wrote: From: Jake Skenna [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 1:19 AM And being able to cap last point from behind on badlands On Thu, Jul 10, 2008 at 2:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. - Original Message - From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 8:23 AM Subject: Re: [hlds] when will these be fixed? so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching anymore? to be honest i can't belive i forgot the pyro crit flame bug. its been there so long its kinda like part of the game. would have thought that would have been fixed a long time ago. Blood Letter wrote: I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it (and all kill taunts) should truly be instant kill. Date: Wed, 9 Jul 2008 13:58:57 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] when will these be fixed? i have noticed this too. it seems that with the last fix for this that its actually gotten worse and happens more and with almost every class. another thing that could be fixed is the pyro taunt killing people after they lose and the taunts working while you fall off a edge, leaving you able to walk around and kill while taunting George Devgru Seal wrote: I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has. Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no Critical Hit or schpank noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox [EMAIL PROTECTED] wrote: oh yes, i forgot about them. them ones are annoying epically the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof, etc 4. is not an issue with gates. Rockets/Grenades can go through any tiny block (wall/gates) in any map. Yea, would be nice to see them fixed. 2008/7/9 SakeFox [EMAIL PROTECTED]: I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix. I hate to bash valve, but its starting to seem that support
Re: [hlds] when will these be fixed?
I really don't think the pryo taunt thing should be fixed. It's cool to have some form of killing the team that beat you in the victory round. On Wed, Jul 9, 2008 at 11:23 PM, SakeFox [EMAIL PROTECTED] wrote: so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching anymore? to be honest i can't belive i forgot the pyro crit flame bug. its been there so long its kinda like part of the game. would have thought that would have been fixed a long time ago. Blood Letter wrote: I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it (and all kill taunts) should truly be instant kill. Date: Wed, 9 Jul 2008 13:58:57 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] when will these be fixed? i have noticed this too. it seems that with the last fix for this that its actually gotten worse and happens more and with almost every class. another thing that could be fixed is the pyro taunt killing people after they lose and the taunts working while you fall off a edge, leaving you able to walk around and kill while taunting George Devgru Seal wrote: I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has. Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no Critical Hit or schpank noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox [EMAIL PROTECTED] wrote: oh yes, i forgot about them. them ones are annoying epically the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof, etc 4. is not an issue with gates. Rockets/Grenades can go through any tiny block (wall/gates) in any map. Yea, would be nice to see them fixed. 2008/7/9 SakeFox [EMAIL PROTECTED]: I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix. I hate to bash valve, but its starting to seem that support for some issues is dropping off, kinda like QA for server releases. 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Pt... We still lose the pushcart progress bar from time to time on goldrush... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Thursday, July 10, 2008 8:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching anymore? to be honest i can't belive i forgot the pyro crit flame bug. its been there so long its kinda like part of the game. would have thought that would have been fixed a long time ago. Blood Letter wrote: I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it (and all kill taunts) should truly be instant kill. Date: Wed, 9 Jul 2008 13:58:57 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] when will these be fixed? i have noticed this too. it seems that with the last fix for this that its actually gotten worse and happens more and with almost every class. another thing that could be fixed is the pyro taunt killing people after they lose and the taunts working while you fall off a edge, leaving you able to walk around and kill while taunting George Devgru Seal wrote: I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has. Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no Critical Hit or schpank noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox [EMAIL PROTECTED] wrote: oh yes, i forgot about them. them ones are annoying epically the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof, etc 4. is not an issue with gates. Rockets/Grenades can go through any tiny block (wall/gates) in any map. Yea, would be nice to see them fixed. 2008/7/9 SakeFox [EMAIL PROTECTED]: I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix. I hate to bash valve, but its starting to seem that support for some issues is dropping off, kinda like QA for server releases. 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Yes, the goldrush cart progress disappear on the first round after blu wins stage 1. 2008/7/10 Saint K. [EMAIL PROTECTED]: Pt... We still lose the pushcart progress bar from time to time on goldrush... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Thursday, July 10, 2008 8:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching anymore? to be honest i can't belive i forgot the pyro crit flame bug. its been there so long its kinda like part of the game. would have thought that would have been fixed a long time ago. Blood Letter wrote: I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it (and all kill taunts) should truly be instant kill. Date: Wed, 9 Jul 2008 13:58:57 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] when will these be fixed? i have noticed this too. it seems that with the last fix for this that its actually gotten worse and happens more and with almost every class. another thing that could be fixed is the pyro taunt killing people after they lose and the taunts working while you fall off a edge, leaving you able to walk around and kill while taunting George Devgru Seal wrote: I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has. Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no Critical Hit or schpank noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox [EMAIL PROTECTED] wrote: oh yes, i forgot about them. them ones are annoying epically the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof, etc 4. is not an issue with gates. Rockets/Grenades can go through any tiny block (wall/gates) in any map. Yea, would be nice to see them fixed. 2008/7/9 SakeFox [EMAIL PROTECTED]: I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix. I hate to bash valve, but its starting to seem that support for some issues is dropping off, kinda like QA for server releases. 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
Any one got an idear on how i can fix this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: 10 July 2008 02:19 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Yea even with no addons -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 10 July 2008 01:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Even with no addons installed? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile mod, wire, wire model pack 1, life support 2, Resorce distrib 2, doorstool, prop protection, again please if you have any idears please reply to this e-mail or if you wanna check the server again connect to 77.74.199.14:27015 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. - Original Message - From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 8:23 AM Subject: Re: [hlds] when will these be fixed? so we have: 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates 5) pyro taunt doesn't work when lost 6) crits actually being crits 7) pyro crit flame getting stuck on when not firing 8) badlands last progressive spawn should not have buildable areas by crouching anymore? to be honest i can't belive i forgot the pyro crit flame bug. its been there so long its kinda like part of the game. would have thought that would have been fixed a long time ago. Blood Letter wrote: I'd actually like to see all classes get a killing taunt. It's your last line of defense if your team loses and you're being chased down in the bonus round. Plus, it's hilarious. Also, the pyro taunt isn't instant kill - a heavy with a medic on him will survive it quite easily. I think it (and all kill taunts) should truly be instant kill. Date: Wed, 9 Jul 2008 13:58:57 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] when will these be fixed? i have noticed this too. it seems that with the last fix for this that its actually gotten worse and happens more and with almost every class. another thing that could be fixed is the pyro taunt killing people after they lose and the taunts working while you fall off a edge, leaving you able to walk around and kill while taunting George Devgru Seal wrote: I too would like to see all of those fixed. I'd like to bring up something that me and a few friends have noticed, not sure if any one else has. Pretend you're a sniper, firing SMG rounds down range on a scout running directly towards you (No transversal direction), when your stream turns critical. The tracers appear to be hitting the scout directly, but no Critical Hit or schpank noises come from them. I've noticed it for almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) Perhaps someone else has noticed this more lately? On Wed, Jul 9, 2008 at 10:33 AM, SakeFox [EMAIL PROTECTED] wrote: oh yes, i forgot about them. them ones are annoying epically the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof, etc 4. is not an issue with gates. Rockets/Grenades can go through any tiny block (wall/gates) in any map. Yea, would be nice to see them fixed. 2008/7/9 SakeFox [EMAIL PROTECTED]: I really have to question when these will be fixed. They been a issue for months. The sentry tracking i could understand being a problem but the rest, no. The map ones i think valve is just being lazy. The been there for months and have known about it but seem to refuse to fix them. The shooting through the gate one they tried to fix with adding the metal around the gates, but then when they release goldrush forgot all about it and went back to the old way. I left off the one with demos and others shooting when they get close to the gate because thats kind of a clipping issue and that along with the sentries i can understand being difficult to fix. I hate to bash valve, but its starting to seem that support for some issues is dropping off, kinda like QA for server releases. 1) badlands vis blocker on the red spawn (since map release) 2) goldrush burning through the wall, stage 1 near cap 2 top building across the red spawn building (since map release) 3) sentries tracking through walls 4) shooting through gates ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
reinstall -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: Thursday, July 10, 2008 6:06 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Any one got an idear on how i can fix this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: 10 July 2008 02:19 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Yea even with no addons -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 10 July 2008 01:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Even with no addons installed? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile mod, wire, wire model pack 1, life support 2, Resorce distrib 2, doorstool, prop protection, again please if you have any idears please reply to this e-mail or if you wanna check the server again connect to 77.74.199.14:27015 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] when will these be fixed?
I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Somebody mentioned the cart progress indicator bug, and that reminded me that occasionally, on CTF maps (Or maybe just 2fort specifically, I don't know.) the radar will lock, and even if the intel is being carried to bridge, the arrows indicate the intel is safely At Home. On Thu, Jul 10, 2008 at 12:17 PM, JT [EMAIL PROTECTED] wrote: I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Devgru Seal - IT/Tech PC Geek - » June 1st: HL2:Episode 1 Release! « » October 9th, 2007: The Orange Box Release! « http://ecsa-clan.com - Team #ECSA ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
chill pill for JDoc, plz. kthx JDoc0512 wrote: hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Not to mention that most server operators are avid fans of the games they host. More than often they get the most feedback about what works and doesn't work. This is the perfect place for them to discuss it. -Original Message- From: Cc2iscooL [mailto:[EMAIL PROTECTED] Sent: Thursday, July 10, 2008 2:30 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? Who says server owners can't complain about the bugs/annoyances that have been around for months in the game that they host? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Jdoc, why so hostile? I think the bug descriptions and possible fix suggestions have all been important for Valve to hear. Correcting minor bullshit imperfections will still make the game better. I sincerely hope Valve pays attention to such posts. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 12:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a forum topic for this, http://forums.steampowered.com/forums/showthread.php?t=661131 but after months of bumping and adding more and more to the point where out ran out of room in the original post, then to watch patch after patch with non of the issues fixed kind detours someone from wanting to help. I even mailed it to valve several times without a reply. I could have understood no reply for a small bug or not, but a page list of them, something would have been nice. I will continue on updating this and hope you guys keep sending more bugs, epically the ones that have been around forever that still have not been fixed. @jdoc, I am a server owner, so under your own idea i have a right to use the mailing list for this and these bug affect the game in negitive ways and in return affect the servers. I'm not going to make any snyd comments to start a some issue that isn't there, but feel free to add a filter to trash this thread on mail client. Saint K. wrote: For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Perhaps you should use the Submit Bug on the main menu? I found that to work well. On Thu, Jul 10, 2008 at 1:26 PM, SakeFox [EMAIL PROTECTED] wrote: The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a forum topic for this, http://forums.steampowered.com/forums/showthread.php?t=661131 but after months of bumping and adding more and more to the point where out ran out of room in the original post, then to watch patch after patch with non of the issues fixed kind detours someone from wanting to help. I even mailed it to valve several times without a reply. I could have understood no reply for a small bug or not, but a page list of them, something would have been nice. I will continue on updating this and hope you guys keep sending more bugs, epically the ones that have been around forever that still have not been fixed. @jdoc, I am a server owner, so under your own idea i have a right to use the mailing list for this and these bug affect the game in negitive ways and in return affect the servers. I'm not going to make any snyd comments to start a some issue that isn't there, but feel free to add a filter to trash this thread on mail client. Saint K. wrote: For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] when will these be fixed?
i have done this several times and i know others have aswell. a lot of these bugs are several months old. heck the pyro crit fire bug has been there since game launch. I don't have much faith in the bug tracker for the reason that a lot of submitted bugs seem to be forgotten. Phillip Vector wrote: Perhaps you should use the Submit Bug on the main menu? I found that to work well. On Thu, Jul 10, 2008 at 1:26 PM, SakeFox [EMAIL PROTECTED] wrote: The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a forum topic for this, http://forums.steampowered.com/forums/showthread.php?t=661131 but after months of bumping and adding more and more to the point where out ran out of room in the original post, then to watch patch after patch with non of the issues fixed kind detours someone from wanting to help. I even mailed it to valve several times without a reply. I could have understood no reply for a small bug or not, but a page list of them, something would have been nice. I will continue on updating this and hope you guys keep sending more bugs, epically the ones that have been around forever that still have not been fixed. @jdoc, I am a server owner, so under your own idea i have a right to use the mailing list for this and these bug affect the game in negitive ways and in return affect the servers. I'm not going to make any snyd comments to start a some issue that isn't there, but feel free to add a filter to trash this thread on mail client. Saint K. wrote: For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds] when will these be fixed?
I've tried this on several occasions, but never got a response (and yes, the bug report was extended and decent). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phillip Vector Sent: Thursday, July 10, 2008 10:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? Perhaps you should use the Submit Bug on the main menu? I found that to work well. On Thu, Jul 10, 2008 at 1:26 PM, SakeFox [EMAIL PROTECTED] wrote: The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a forum topic for this, http://forums.steampowered.com/forums/showthread.php?t=661131 but after months of bumping and adding more and more to the point where out ran out of room in the original post, then to watch patch after patch with non of the issues fixed kind detours someone from wanting to help. I even mailed it to valve several times without a reply. I could have understood no reply for a small bug or not, but a page list of them, something would have been nice. I will continue on updating this and hope you guys keep sending more bugs, epically the ones that have been around forever that still have not been fixed. @jdoc, I am a server owner, so under your own idea i have a right to use the mailing list for this and these bug affect the game in negitive ways and in return affect the servers. I'm not going to make any snyd comments to start a some issue that isn't there, but feel free to add a filter to trash this thread on mail client. Saint K. wrote: For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] when will these be fixed?
you are in this server running business a little too deep do all of us a favor and send bugs directly to valve personnel instead of spamming the hlds mailing list. none of us can do anything about bugs you mentioned. --- On Thu, 7/10/08, SakeFox [EMAIL PROTECTED] wrote: From: SakeFox [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 2:26 PM The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a forum topic for this, http://forums.steampowered.com/forums/showthread.php?t=661131 but after months of bumping and adding more and more to the point where out ran out of room in the original post, then to watch patch after patch with non of the issues fixed kind detours someone from wanting to help. I even mailed it to valve several times without a reply. I could have understood no reply for a small bug or not, but a page list of them, something would have been nice. I will continue on updating this and hope you guys keep sending more bugs, epically the ones that have been around forever that still have not been fixed. @jdoc, I am a server owner, so under your own idea i have a right to use the mailing list for this and these bug affect the game in negitive ways and in return affect the servers. I'm not going to make any snyd comments to start a some issue that isn't there, but feel free to add a filter to trash this thread on mail client. Saint K. wrote: For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1541 - Release Date: 7/8/2008 7:50 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or
Re: [hlds] when will these be fixed?
so why spam the goddamn hlds mailing list? I'm subscribed to to the list to get info on server updates, not to get thousands of useless bug complaint emails --- On Thu, 7/10/08, SakeFox [EMAIL PROTECTED] wrote: From: SakeFox [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 2:37 PM i have done this several times and i know others have aswell. a lot of these bugs are several months old. heck the pyro crit fire bug has been there since game launch. I don't have much faith in the bug tracker for the reason that a lot of submitted bugs seem to be forgotten. Phillip Vector wrote: Perhaps you should use the Submit Bug on the main menu? I found that to work well. On Thu, Jul 10, 2008 at 1:26 PM, SakeFox [EMAIL PROTECTED] wrote: The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a forum topic for this, http://forums.steampowered.com/forums/showthread.php?t=661131 but after months of bumping and adding more and more to the point where out ran out of room in the original post, then to watch patch after patch with non of the issues fixed kind detours someone from wanting to help. I even mailed it to valve several times without a reply. I could have understood no reply for a small bug or not, but a page list of them, something would have been nice. I will continue on updating this and hope you guys keep sending more bugs, epically the ones that have been around forever that still have not been fixed. @jdoc, I am a server owner, so under your own idea i have a right to use the mailing list for this and these bug affect the game in negitive ways and in return affect the servers. I'm not going to make any snyd comments to start a some issue that isn't there, but feel free to add a filter to trash this thread on mail client. Saint K. wrote: For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus
Re: [hlds] when will these be fixed?
so do you get responses from valve personnel when you spam the shit out of hlds mailing list? oh you get hate responses from me for sure like I said earlier, try contacting valve personnel directly... --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 2:43 PM I've tried this on several occasions, but never got a response (and yes, the bug report was extended and decent). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phillip Vector Sent: Thursday, July 10, 2008 10:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? Perhaps you should use the Submit Bug on the main menu? I found that to work well. On Thu, Jul 10, 2008 at 1:26 PM, SakeFox [EMAIL PROTECTED] wrote: The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a forum topic for this, http://forums.steampowered.com/forums/showthread.php?t=661131 but after months of bumping and adding more and more to the point where out ran out of room in the original post, then to watch patch after patch with non of the issues fixed kind detours someone from wanting to help. I even mailed it to valve several times without a reply. I could have understood no reply for a small bug or not, but a page list of them, something would have been nice. I will continue on updating this and hope you guys keep sending more bugs, epically the ones that have been around forever that still have not been fixed. @jdoc, I am a server owner, so under your own idea i have a right to use the mailing list for this and these bug affect the game in negitive ways and in return affect the servers. I'm not going to make any snyd comments to start a some issue that isn't there, but feel free to add a filter to trash this thread on mail client. Saint K. wrote: For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too weak to fight back against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it will go worse for the Engineer. He even cannot fight back in a close combat against a Medic with Blutsauger. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in
Re: [hlds] when will these be fixed?
If you want update info, you subscribe to the HLDS announcements list. And on the question why to submit bugs here? Simply because in the years this list exists, most of the communication from valve, if at all, happens at this very place. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 10:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? so why spam the goddamn hlds mailing list? I'm subscribed to to the list to get info on server updates, not to get thousands of useless bug complaint emails --- On Thu, 7/10/08, SakeFox [EMAIL PROTECTED] wrote: From: SakeFox [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 2:37 PM i have done this several times and i know others have aswell. a lot of these bugs are several months old. heck the pyro crit fire bug has been there since game launch. I don't have much faith in the bug tracker for the reason that a lot of submitted bugs seem to be forgotten. Phillip Vector wrote: Perhaps you should use the Submit Bug on the main menu? I found that to work well. On Thu, Jul 10, 2008 at 1:26 PM, SakeFox [EMAIL PROTECTED] wrote: The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a forum topic for this, http://forums.steampowered.com/forums/showthread.php?t=661131 but after months of bumping and adding more and more to the point where out ran out of room in the original post, then to watch patch after patch with non of the issues fixed kind detours someone from wanting to help. I even mailed it to valve several times without a reply. I could have understood no reply for a small bug or not, but a page list of them, something would have been nice. I will continue on updating this and hope you guys keep sending more bugs, epically the ones that have been around forever that still have not been fixed. @jdoc, I am a server owner, so under your own idea i have a right to use the mailing list for this and these bug affect the game in negitive ways and in return affect the servers. I'm not going to make any snyd comments to start a some issue that isn't there, but feel free to add a filter to trash this thread on mail client. Saint K. wrote: For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG also fires, and ignores other enemy's in its view. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JT Sent: Thursday, July 10, 2008 6:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? I guess the tracking can be an advantage sometimes if the sentry is already aimed directly at the enemy the moment they come out from behind a wall. Following them after they go back behind a wall would be a problem though.. I think they should just get rid of the through-wall tracking and make them swivel faster. On Thu, Jul 10, 2008 at 9:14 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are
Re: [hlds] when will these be fixed?
@jdocs earlier comments and not to Saint K's message it would be considered span if there wasn't a point to this topic. however since there is a point to this topic and others seem to be experiencing the same problems with bug not getting fixed when they bug report them (after months of doing it), then there is a issue with the way the current system work. To answer your comment earlier , i have emailed valve on several occasions only to have the emails also ignored. please if you don't like this topic then please filter it and stop flaming it. Your are the only one that is making this topic into a problem that its not. if you need help setting up filter i will be happy to google you some instructions. Saint K. wrote: If you want update info, you subscribe to the HLDS announcements list. And on the question why to submit bugs here? Simply because in the years this list exists, most of the communication from valve, if at all, happens at this very place. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 10:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? so why spam the goddamn hlds mailing list? I'm subscribed to to the list to get info on server updates, not to get thousands of useless bug complaint emails --- On Thu, 7/10/08, SakeFox [EMAIL PROTECTED] wrote: From: SakeFox [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 2:37 PM i have done this several times and i know others have aswell. a lot of these bugs are several months old. heck the pyro crit fire bug has been there since game launch. I don't have much faith in the bug tracker for the reason that a lot of submitted bugs seem to be forgotten. Phillip Vector wrote: Perhaps you should use the Submit Bug on the main menu? I found that to work well. On Thu, Jul 10, 2008 at 1:26 PM, SakeFox [EMAIL PROTECTED] wrote: The bugs in the list i have created have all been bugs that have been reported several times over again and ones that are months old. I had a forum topic for this, http://forums.steampowered.com/forums/showthread.php?t=661131 but after months of bumping and adding more and more to the point where out ran out of room in the original post, then to watch patch after patch with non of the issues fixed kind detours someone from wanting to help. I even mailed it to valve several times without a reply. I could have understood no reply for a small bug or not, but a page list of them, something would have been nice. I will continue on updating this and hope you guys keep sending more bugs, epically the ones that have been around forever that still have not been fixed. @jdoc, I am a server owner, so under your own idea i have a right to use the mailing list for this and these bug affect the game in negitive ways and in return affect the servers. I'm not going to make any snyd comments to start a some issue that isn't there, but feel free to add a filter to trash this thread on mail client. Saint K. wrote: For your sake, unsubscribe! The bugs are noticeable for every client, so from my point of view, this makes it either a general issue, or a server issue. Either way, both fit the profile to be reported here. We, the server owners, provide the place to play at for the clients, so we, the server owners, have all rights to complain here on bugs. So, do your self a favor, be a good lad, visit this link; http://list.valvesoftware.com/mailman/listinfo/hlds And work your magic on the unsubscribe section. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 8:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] when will these be fixed? hlds mailing list is for server owners I believe. not for normal users to bitch about misc. bugs. tired of getting all these bullshit complaints about how cart disappears from the radar on goldrush or whatever. the map only has one freaking track and the cart has only one direction it can go for god's sake. and what's wrong with sentry gun tracking players? just because you don't like it, doens't mean that valve has to fix it. --- On Thu, 7/10/08, Saint K. [EMAIL PROTECTED] wrote: From: Saint K. [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 11:35 AM No, because the SG
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
Thats been done twice already incase you haven’t read my second e-mail -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 10 July 2008 17:06 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: Thursday, July 10, 2008 6:06 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Any one got an idear on how i can fix this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: 10 July 2008 02:19 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Yea even with no addons -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 10 July 2008 01:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Even with no addons installed? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile mod, wire, wire model pack 1, life support 2, Resorce distrib 2, doorstool, prop protection, again please if you have any idears please reply to this e-mail or if you wanna check the server again connect to 77.74.199.14:27015 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
reinstall for the third time then? or stop spamming and contact valve? --- On Thu, 7/10/08, dan [EMAIL PROTECTED] wrote: From: dan [EMAIL PROTECTED] Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 3:34 PM Thats been done twice already incase you haven’t read my second e-mail -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 10 July 2008 17:06 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: Thursday, July 10, 2008 6:06 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Any one got an idear on how i can fix this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: 10 July 2008 02:19 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Yea even with no addons -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 10 July 2008 01:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Even with no addons installed? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile mod, wire, wire model pack 1, life support 2, Resorce distrib 2, doorstool, prop protection, again please if you have any idears please reply to this e-mail or if you wanna check the server again connect to 77.74.199.14:27015 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date:
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
Someone remove this ass. Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 11:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall for the third time then? or stop spamming and contact valve? --- On Thu, 7/10/08, dan [EMAIL PROTECTED] wrote: From: dan [EMAIL PROTECTED] Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 3:34 PM Thats been done twice already incase you havenʼt read my second e-mail -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 10 July 2008 17:06 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: Thursday, July 10, 2008 6:06 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Any one got an idear on how i can fix this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: 10 July 2008 02:19 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Yea even with no addons -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 10 July 2008 01:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Even with no addons installed? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile mod, wire, wire model pack 1, life support 2, Resorce distrib 2, doorstool, prop protection, again please if you have any idears please reply to this e-mail or if you wanna check the server again connect to 77.74.199.14:27015 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32
Re: [hlds] when will these be fixed?
FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Immaturity of Saink K.
now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
Forget it ive fixed it my self you wont hear from me again and im not gonna say what i have done -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: 10 July 2008 22:52 To: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Someone remove this ass. Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 11:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall for the third time then? or stop spamming and contact valve? --- On Thu, 7/10/08, dan [EMAIL PROTECTED] wrote: From: dan [EMAIL PROTECTED] Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 3:34 PM Thats been done twice already incase you havenʼt read my second e-mail -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 10 July 2008 17:06 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: Thursday, July 10, 2008 6:06 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Any one got an idear on how i can fix this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: 10 July 2008 02:19 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Yea even with no addons -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 10 July 2008 01:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Even with no addons installed? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile mod, wire, wire model pack 1, life support 2, Resorce distrib 2, doorstool, prop protection, again please if you have any idears please reply to this e-mail or if you wanna check the server again connect to 77.74.199.14:27015 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1543 - Release Date: 09/07/2008 18:32 No
Re: [hlds] Immaturity of Saink K.
LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
I doubt it that saint k kid along with several other kids using this mailing list are just teenagers they first spam the mailing list by reporting a bunch of bugs and when scolded, they get mad and try to get even with you actually it's amusing now --- On Thu, 7/10/08, Mike Stiehm [EMAIL PROTECTED] wrote: From: Mike Stiehm [EMAIL PROTECTED] Subject: RE: [hlds] Immaturity of Saink K. To: [EMAIL PROTECTED] Date: Thursday, July 10, 2008, 5:10 PM #yiv1252373099 .hmmessage P { margin:0px;padding:0px;} #yiv1252373099 { FONT-SIZE:10pt;FONT-FAMILY:Tahoma;} I think most of the people on this list are in their mid to early 30's ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
there is no need for this kind of language on these forums and can we please not make flame topic, they are useless on the mailing list JDoc0512 wrote: no you little fucker I'm making fun of him just like I'm making fun of you --- On Thu, 7/10/08, Craig Collinson [EMAIL PROTECTED] wrote: From: Craig Collinson [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:00 PM LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
should be a age limit on this list to stop imature kids like this getting out of control. do us all a favour pick ur dummy back up and stfu 2008/7/11 SakeFox [EMAIL PROTECTED]: there is no need for this kind of language on these forums and can we please not make flame topic, they are useless on the mailing list JDoc0512 wrote: no you little fucker I'm making fun of him just like I'm making fun of you --- On Thu, 7/10/08, Craig Collinson [EMAIL PROTECTED] wrote: From: Craig Collinson [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:00 PM LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] ok seriously stop sending goddamn emails if they are useless
I first scolded saint k kid for sending too many emails reporting bug now you all start sending emails and add more spamming to this mailing list just great isn't it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
then fucking stay out of it you are also adding more spam --- On Thu, 7/10/08, SakeFox [EMAIL PROTECTED] wrote: From: SakeFox [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:18 PM there is no need for this kind of language on these forums and can we please not make flame topic, they are useless on the mailing list JDoc0512 wrote: no you little fucker I'm making fun of him just like I'm making fun of you --- On Thu, 7/10/08, Craig Collinson [EMAIL PROTECTED] wrote: From: Craig Collinson [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:00 PM LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Ok, I warned you http://www.savelives.com/images_full/kimberlyclark/sterling_full.jpg What did you expect they were? Boxing gloves? :P JDoc0512 wrote: get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
I don't see what anyone's age has to do with this. It's not HLDS Mailing list for people from the age of 20 to 40 It's the HLDS mailing list, people discuss issues with and around the HLDS servers. I feel bugs in games we host are completely valid for discussion in this context and mailing list, I get a lot of questions about them, and a good deal of them need fixing.It also helps me know what issues are local to my servers, and which are just game bugs. Oh, and ad hominem attacks aren't big or clever, It'd be nice if you'd give them a break. JDoc0512 wrote: I doubt it that saint k kid along with several other kids using this mailing list are just teenagers they first spam the mailing list by reporting a bunch of bugs and when scolded, they get mad and try to get even with you actually it's amusing now --- On Thu, 7/10/08, Mike Stiehm [EMAIL PROTECTED] wrote: From: Mike Stiehm [EMAIL PROTECTED] Subject: RE: [hlds] Immaturity of Saink K. To: [EMAIL PROTECTED] Date: Thursday, July 10, 2008, 5:10 PM #yiv1252373099 .hmmessage P { margin:0px;padding:0px;} #yiv1252373099 { FONT-SIZE:10pt;FONT-FAMILY:Tahoma;} I think most of the people on this list are in their mid to early 30's ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
*puts up a Do not feed the Troll sign* On Thu, Jul 10, 2008 at 4:22 PM, Craig Collinson [EMAIL PROTECTED] wrote: should be a age limit on this list to stop imature kids like this getting out of control. do us all a favour pick ur dummy back up and stfu 2008/7/11 SakeFox [EMAIL PROTECTED]: there is no need for this kind of language on these forums and can we please not make flame topic, they are useless on the mailing list JDoc0512 wrote: no you little fucker I'm making fun of him just like I'm making fun of you --- On Thu, 7/10/08, Craig Collinson [EMAIL PROTECTED] wrote: From: Craig Collinson [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:00 PM LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
This has been going on for what, 2 and a half days now? PLEASE moderate this list so all messages must be approved before going to the list. Unmoderate the list for 1 day whenever an update is announced or released, so you're not overwhelmed. Date: Fri, 11 Jul 2008 00:22:53 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Immaturity of Saink K. should be a age limit on this list to stop imature kids like this getting out of control. do us all a favour pick ur dummy back up and stfu 2008/7/11 SakeFox [EMAIL PROTECTED]: there is no need for this kind of language on these forums and can we please not make flame topic, they are useless on the mailing list JDoc0512 wrote: no you little fucker I'm making fun of him just like I'm making fun of you --- On Thu, 7/10/08, Craig Collinson [EMAIL PROTECTED] wrote: From: Craig Collinson [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:00 PM LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Making the world a better place one message at a time. http://www.imtalkathon.com/?source=EML_WLH_Talkathon_BetterPlace ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
goto bed u little imature prick. people wind you up so you take it out on everyone else with ur stupid topics. get a grip 2008/7/11 JDoc0512 [EMAIL PROTECTED]: then fucking stay out of it you are also adding more spam --- On Thu, 7/10/08, SakeFox [EMAIL PROTECTED] wrote: From: SakeFox [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:18 PM there is no need for this kind of language on these forums and can we please not make flame topic, they are useless on the mailing list JDoc0512 wrote: no you little fucker I'm making fun of him just like I'm making fun of you --- On Thu, 7/10/08, Craig Collinson [EMAIL PROTECTED] wrote: From: Craig Collinson [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:00 PM LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ok seriously stop sending goddamn emails if they are useless
Man this is funny to watch :) -Original Message- From: JDoc0512 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: 7/10/08 07:23 PM Subject: [hlds] ok seriously stop sending goddamn emails if they are useless I first scolded saint k kid for sending too many emails reporting bug now you all start sending emails and add more spamming to this mailing list just great isn't it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
Guys, I agree, this has gone far enough for me to create a filter to move all these messages to the trash. If you want to let off steam, spam the SPUF forums and see how the mods like it (Guaranteed they will NOT like it). If anything, take it off-list, this is for hlds related talk not your petty arguments. Blood Letter wrote: This has been going on for what, 2 and a half days now? PLEASE moderate this list so all messages must be approved before going to the list. Unmoderate the list for 1 day whenever an update is announced or released, so you're not overwhelmed. Date: Fri, 11 Jul 2008 00:22:53 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Immaturity of Saink K. should be a age limit on this list to stop imature kids like this getting out of control. do us all a favour pick ur dummy back up and stfu 2008/7/11 SakeFox [EMAIL PROTECTED]: there is no need for this kind of language on these forums and can we please not make flame topic, they are useless on the mailing list JDoc0512 wrote: no you little fucker I'm making fun of him just like I'm making fun of you --- On Thu, 7/10/08, Craig Collinson [EMAIL PROTECTED] wrote: From: Craig Collinson [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:00 PM LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Making the world a better place one message at a time. http://www.imtalkathon.com/?source=EML_WLH_Talkathon_BetterPlace ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
now THAT is awesome! On Fri, Jul 11, 2008 at 9:42 AM, Eric van Beesten [EMAIL PROTECTED] wrote: Saint_k is 24 ;) Atleast if you guys flame the mailinglist post something usefull ;) Like my own made level 1 sentry (with sapper!) http://www.lethal-zone.eu/sentry.jpg of post a hot chick :) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens JDoc0512 Verzonden: vrijdag 11 juli 2008 1:19 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Immaturity of Saink K. I doubt it that saint k kid along with several other kids using this mailing list are just teenagers they first spam the mailing list by reporting a bunch of bugs and when scolded, they get mad and try to get even with you actually it's amusing now --- On Thu, 7/10/08, Mike Stiehm [EMAIL PROTECTED] wrote: From: Mike Stiehm [EMAIL PROTECTED] Subject: RE: [hlds] Immaturity of Saink K. To: [EMAIL PROTECTED] Date: Thursday, July 10, 2008, 5:10 PM #yiv1252373099 .hmmessage P { margin:0px;padding:0px;} #yiv1252373099 { FONT-SIZE:10pt;FONT-FAMILY:Tahoma;} I think most of the people on this list are in their mid to early 30's ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
That's a bit nifty that is. got a link/pattern for it? Eric van Beesten wrote: Saint_k is 24 ;) Atleast if you guys flame the mailinglist post something usefull ;) Like my own made level 1 sentry (with sapper!) http://www.lethal-zone.eu/sentry.jpg of post a hot chick :) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens JDoc0512 Verzonden: vrijdag 11 juli 2008 1:19 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Immaturity of Saink K. I doubt it that saint k kid along with several other kids using this mailing list are just teenagers they first spam the mailing list by reporting a bunch of bugs and when scolded, they get mad and try to get even with you actually it's amusing now --- On Thu, 7/10/08, Mike Stiehm [EMAIL PROTECTED] wrote: From: Mike Stiehm [EMAIL PROTECTED] Subject: RE: [hlds] Immaturity of Saink K. To: [EMAIL PROTECTED] Date: Thursday, July 10, 2008, 5:10 PM #yiv1252373099 .hmmessage P { margin:0px;padding:0px;} #yiv1252373099 { FONT-SIZE:10pt;FONT-FAMILY:Tahoma;} I think most of the people on this list are in their mid to early 30's ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of JDoc0512
That IS awesome. Better then all the crap I just caught up on at least. I love that we had a guy come here for help, figure shit out himself, get pissed and then leave without telling anyone how he did it. It's too bad, because I'm sure eventually someone else probably would've come looking for the same information help here and now that opportunity is lost. Bummer Rick Payton, I.T. Manager Morikawa Associates, LLC (808) 572-1745 Office (808) 572-6323 Fax www.mai-hawaii.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of chillicane Sent: Thursday, July 10, 2008 1:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Immaturity of Saink K. now THAT is awesome! On Fri, Jul 11, 2008 at 9:42 AM, Eric van Beesten [EMAIL PROTECTED] wrote: Saint_k is 24 ;) Atleast if you guys flame the mailinglist post something usefull ;) Like my own made level 1 sentry (with sapper!) http://www.lethal-zone.eu/sentry.jpg of post a hot chick :) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens JDoc0512 Verzonden: vrijdag 11 juli 2008 1:19 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Immaturity of Saink K. I doubt it that saint k kid along with several other kids using this mailing list are just teenagers they first spam the mailing list by reporting a bunch of bugs and when scolded, they get mad and try to get even with you actually it's amusing now --- On Thu, 7/10/08, Mike Stiehm [EMAIL PROTECTED] wrote: From: Mike Stiehm [EMAIL PROTECTED] Subject: RE: [hlds] Immaturity of Saink K. To: [EMAIL PROTECTED] Date: Thursday, July 10, 2008, 5:10 PM #yiv1252373099 .hmmessage P { margin:0px;padding:0px;} #yiv1252373099 { FONT-SIZE:10pt;FONT-FAMILY:Tahoma;} I think most of the people on this list are in their mid to early 30's ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Homemade Sentry
That is a very cute little sentry. Too bad it's being sapped! Eric van Beesten wrote: Saint_k is 24 ;) Atleast if you guys flame the mailinglist post something usefull ;) Like my own made level 1 sentry (with sapper!) http://www.lethal-zone.eu/sentry.jpg of post a hot chick :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Homemade Sentry
spah' sappin my oragami On Fri, Jul 11, 2008 at 10:00 AM, Chad Rockey [EMAIL PROTECTED] wrote: That is a very cute little sentry. Too bad it's being sapped! Eric van Beesten wrote: Saint_k is 24 ;) Atleast if you guys flame the mailinglist post something usefull ;) Like my own made level 1 sentry (with sapper!) http://www.lethal-zone.eu/sentry.jpg of post a hot chick :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
No, don't moderate the list. Just kick the children off of the list, that will stop the spam immediately. This is the point at which Valve needs to step in an kick a few people off of the list. - Original Message - From: Blood Letter [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 4:30 PM Subject: Re: [hlds] Immaturity of Saink K. This has been going on for what, 2 and a half days now? PLEASE moderate this list so all messages must be approved before going to the list. Unmoderate the list for 1 day whenever an update is announced or released, so you're not overwhelmed. Date: Fri, 11 Jul 2008 00:22:53 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Immaturity of Saink K. should be a age limit on this list to stop imature kids like this getting out of control. do us all a favour pick ur dummy back up and stfu 2008/7/11 SakeFox [EMAIL PROTECTED]: there is no need for this kind of language on these forums and can we please not make flame topic, they are useless on the mailing list JDoc0512 wrote: no you little fucker I'm making fun of him just like I'm making fun of you --- On Thu, 7/10/08, Craig Collinson [EMAIL PROTECTED] wrote: From: Craig Collinson [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:00 PM LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Making the world a better place one message at a time. http://www.imtalkathon.com/?source=EML_WLH_Talkathon_BetterPlace ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Ohh, that just isn't right!! /clenches cheeks together - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 4:28 PM Subject: Re: [hlds] when will these be fixed? Ok, I warned you http://www.savelives.com/images_full/kimberlyclark/sterling_full.jpg What did you expect they were? Boxing gloves? :P JDoc0512 wrote: get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
Thanks for everyone else's input into this matter but due to some people that can't be mature about receiving a lot of e-mails from a mailing list and has not read the previous mails I think should just keep off, and the fact that it was just plain rude about what was said (quote reinstall for the third time then? or stop spamming and contact valve?) is not called for and the reinstall would not work and contacting valve would take to long So the Fix! All you have to do is copy the base and the sandbox game mode back onto the server from a standard gmod client directory that will fix this issue I'm sorry that people can't keep their cool about a small issue that I wanted to get fixed ASAP. Again from now on I shall not ask anything more from this mailing list (because of the abuse and insults) and i will only give input if i know how to fix something without getting flamed of every 2 seconds. Good luck to all you that have helped Farewell Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: 11 July 2008 00:17 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 I'm sure we'd all like to know, if only for future reference, it's just a bit of bitching going on because Jdoc is acting like a prick. dan wrote: Forget it ive fixed it my self you wont hear from me again and im not gonna say what i have done -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: 10 July 2008 22:52 To: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Someone remove this ass. Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 11:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall for the third time then? or stop spamming and contact valve? --- On Thu, 7/10/08, dan [EMAIL PROTECTED] wrote: From: dan [EMAIL PROTECTED] Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 3:34 PM Thats been done twice already incase you havenʼt read my second e-mail -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 10 July 2008 17:06 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: Thursday, July 10, 2008 6:06 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Any one got an idear on how i can fix this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: 10 July 2008 02:19 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Yea even with no addons -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 10 July 2008 01:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Even with no addons installed? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile mod, wire, wire model pack 1, life support 2, Resorce distrib 2, doorstool, prop protection, again please if you have any idears please reply to this e-mail or if you wanna check the server again connect to 77.74.199.14:27015 No virus found in this outgoing message. Checked by AVG - http://www.avg.com
Re: [hlds] when will these be fixed?
Come here and I will examine you! :P I'm a first-aider, whoever gets knocked out first gets my full attention Ook wrote: Ohh, that just isn't right!! /clenches cheeks together - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 4:28 PM Subject: Re: [hlds] when will these be fixed? Ok, I warned you http://www.savelives.com/images_full/kimberlyclark/sterling_full.jpg What did you expect they were? Boxing gloves? :P JDoc0512 wrote: get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
I bet the guys at Valve are pi**ing themselves at this ! We havent had a good fight in ages! Sorry - i take that all back, im spamming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
oops, that was not medicine! On Fri, Jul 11, 2008 at 10:21 AM, Tom Leighton [EMAIL PROTECTED] wrote: Come here and I will examine you! :P I'm a first-aider, whoever gets knocked out first gets my full attention Ook wrote: Ohh, that just isn't right!! /clenches cheeks together - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 4:28 PM Subject: Re: [hlds] when will these be fixed? Ok, I warned you http://www.savelives.com/images_full/kimberlyclark/sterling_full.jpg What did you expect they were? Boxing gloves? :P JDoc0512 wrote: get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
im enjoying this On Thu, Jul 10, 2008 at 5:25 PM, Patrick Shelley [EMAIL PROTECTED] wrote: I bet the guys at Valve are pi**ing themselves at this ! We havent had a good fight in ages! Sorry - i take that all back, im spamming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Can we please get the topic back on track...Yes it was funny watching him through a tantrum but now its over and i would really like to get this topic back on track... so if anyone else has some bugs they would like to contribute please inform us. i will update this a little later when the rest of the sillyness of the days evens calm down. chillicane wrote: oops, that was not medicine! On Fri, Jul 11, 2008 at 10:21 AM, Tom Leighton [EMAIL PROTECTED] wrote: Come here and I will examine you! :P I'm a first-aider, whoever gets knocked out first gets my full attention Ook wrote: Ohh, that just isn't right!! /clenches cheeks together - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 4:28 PM Subject: Re: [hlds] when will these be fixed? Ok, I warned you http://www.savelives.com/images_full/kimberlyclark/sterling_full.jpg What did you expect they were? Boxing gloves? :P JDoc0512 wrote: get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
I sure hope we are joking! Those gloves worry me. - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 5:56 PM Subject: Re: [hlds] Immaturity of Saink K. Who cares about spamming? We're having fun, thats the best part of the internets. However you can take it too far, we all know we're joking right? Mike Olsen wrote: im enjoying this On Thu, Jul 10, 2008 at 5:25 PM, Patrick Shelley [EMAIL PROTECTED] wrote: I bet the guys at Valve are pi**ing themselves at this ! We havent had a good fight in ages! Sorry - i take that all back, im spamming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
Yeah I had a similar problem with one of the recent updated. I found that I had to remove the sandbox and base gamemode files and run the update again to get things working again. I guess the updates don't override the lua files correctly or something. dan wrote: Thanks for everyone else's input into this matter but due to some people that can't be mature about receiving a lot of e-mails from a mailing list and has not read the previous mails I think should just keep off, and the fact that it was just plain rude about what was said (quote reinstall for the third time then? or stop spamming and contact valve?) is not called for and the reinstall would not work and contacting valve would take to long So the Fix! All you have to do is copy the base and the sandbox game mode back onto the server from a standard gmod client directory that will fix this issue I'm sorry that people can't keep their cool about a small issue that I wanted to get fixed ASAP. Again from now on I shall not ask anything more from this mailing list (because of the abuse and insults) and i will only give input if i know how to fix something without getting flamed of every 2 seconds. Good luck to all you that have helped Farewell Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: 11 July 2008 00:17 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 I'm sure we'd all like to know, if only for future reference, it's just a bit of bitching going on because Jdoc is acting like a prick. dan wrote: Forget it ive fixed it my self you wont hear from me again and im not gonna say what i have done -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: 10 July 2008 22:52 To: [EMAIL PROTECTED]; 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Someone remove this ass. Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Thursday, July 10, 2008 11:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall for the third time then? or stop spamming and contact valve? --- On Thu, 7/10/08, dan [EMAIL PROTECTED] wrote: From: dan [EMAIL PROTECTED] Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 3:34 PM Thats been done twice already incase you havenʼt read my second e-mail -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 10 July 2008 17:06 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 reinstall -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: Thursday, July 10, 2008 6:06 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Any one got an idear on how i can fix this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dan Sent: 10 July 2008 02:19 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Yea even with no addons -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 10 July 2008 01:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 Even with no addons installed? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile
Re: [hlds] when will these be fixed?
HLDS List Achievement: Second Degree Burn: flame the enemy spammer who attempted to hijack a topic. - Original Message From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 7:47:09 PM Subject: Re: [hlds] when will these be fixed? Can we please get the topic back on track...Yes it was funny watching him through a tantrum but now its over and i would really like to get this topic back on track... so if anyone else has some bugs they would like to contribute please inform us. i will update this a little later when the rest of the sillyness of the days evens calm down. chillicane wrote: oops, that was not medicine! On Fri, Jul 11, 2008 at 10:21 AM, Tom Leighton [EMAIL PROTECTED] wrote: Come here and I will examine you! :P I'm a first-aider, whoever gets knocked out first gets my full attention Ook wrote: Ohh, that just isn't right!! /clenches cheeks together - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 4:28 PM Subject: Re: [hlds] when will these be fixed? Ok, I warned you http://www.savelives.com/images_full/kimberlyclark/sterling_full.jpg What did you expect they were? Boxing gloves? :P JDoc0512 wrote: get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
@SakeFox In an attempt to re-align with the topic, I'll bring up another bug I've spotted. I know valve has said they fixed spy backstabbing exploits, but I still occasionally notice facestabbing. Now, I understand if it were a case of lag, but when you're back peddling from a spy, while staring at him directly, I don't quite think it's a case of lag. It shows a bit in a video I made of it: http://www.youtube.com/watch?v=-tDEcsJZaXQ I mean, I can see how it COULD be a backstab via sidestabbing, but that's just one example I found in a demo. I have a few others I haven't fraps'd yet. On Thu, Jul 10, 2008 at 9:30 PM, Robert Whelan [EMAIL PROTECTED] wrote: HLDS List Achievement: Second Degree Burn: flame the enemy spammer who attempted to hijack a topic. - Original Message From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 7:47:09 PM Subject: Re: [hlds] when will these be fixed? Can we please get the topic back on track...Yes it was funny watching him through a tantrum but now its over and i would really like to get this topic back on track... so if anyone else has some bugs they would like to contribute please inform us. i will update this a little later when the rest of the sillyness of the days evens calm down. chillicane wrote: oops, that was not medicine! On Fri, Jul 11, 2008 at 10:21 AM, Tom Leighton [EMAIL PROTECTED] wrote: Come here and I will examine you! :P I'm a first-aider, whoever gets knocked out first gets my full attention Ook wrote: Ohh, that just isn't right!! /clenches cheeks together - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 4:28 PM Subject: Re: [hlds] when will these be fixed? Ok, I warned you http://www.savelives.com/images_full/kimberlyclark/sterling_full.jpg What did you expect they were? Boxing gloves? :P JDoc0512 wrote: get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Devgru Seal