Re: [hlds] Left 4 Dead Win32 Updated (again)
Awesome. Do you guys think in the future if a community server is empty we can instead allow the community members to setup a game in the lobby...like sv_search_key? Please? I hate this direct connection that throws you directly into the game with no choices. Please please please. :) On Tue, Nov 18, 2008 at 1:04 AM, Jason Ruymen [EMAIL PROTECTED]wrote: A new update for the Win32 Left 4 Dead Dedicated Server has been released. This time fixing the issue with not being able to run a secure dedicated server. Please update using hldsupdatetool. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Versus Mode?
Also zombies never win technically, even if you kill all of the humans it moves the level forward not repeat the same step? Dr.Stinglock wrote: Exactly. I have just tested this and it seems that's how it works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Tuesday, 18 November 2008 3:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? So what happens when you have 8 slots and play a co op map, will it just hide the 4 slots and make it 4 then make it 8 when it goes to versus. From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 10:49:04 PM Subject: Re: [hlds] L4D Versus Mode? I'm pretty sure it's controlled by the lobby. On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar [EMAIL PROTECTED] wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it). How do you switch your server over to Versus mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Versus Mode?
Having no control over whether a server is maxclients 4 or 8 kind of sucks. If I set up our hosts how they can comfortably run 10 4player servers and then end up with 10 8player servers it totally hoses performance. If I set them up expecting 8players and they all only load up as 4players I'm left with extra resources which I could be using to host more servers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, 18 November 2008 7:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? Also zombies never win technically, even if you kill all of the humans it moves the level forward not repeat the same step? Dr.Stinglock wrote: Exactly. I have just tested this and it seems that's how it works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Tuesday, 18 November 2008 3:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? So what happens when you have 8 slots and play a co op map, will it just hide the 4 slots and make it 4 then make it 8 when it goes to versus. From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 10:49:04 PM Subject: Re: [hlds] L4D Versus Mode? I'm pretty sure it's controlled by the lobby. On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar [EMAIL PROTECTED] wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it). How do you switch your server over to Versus mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Versus Mode?
Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is a way to make it COOP only? But.. if you have maxplayers set to 4 in the launch command, I don't think it could go up to 8. I could be wrong though Having no control over whether a server is maxclients 4 or 8 kind of sucks. If I set up our hosts how they can comfortably run 10 4player servers and then end up with 10 8player servers it totally hoses performance. If I set them up expecting 8players and they all only load up as 4players I'm left with extra resources which I could be using to host more servers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, 18 November 2008 7:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? Also zombies never win technically, even if you kill all of the humans it moves the level forward not repeat the same step? Dr.Stinglock wrote: Exactly. I have just tested this and it seems that's how it works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Tuesday, 18 November 2008 3:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? So what happens when you have 8 slots and play a co op map, will it just hide the 4 slots and make it 4 then make it 8 when it goes to versus. From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 10:49:04 PM Subject: Re: [hlds] L4D Versus Mode? I'm pretty sure it's controlled by the lobby. On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar [EMAIL PROTECTED] wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it). How do you switch your server over to Versus mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Versus Mode?
To have it coop only you would need to limit the map cycle/ maplist to only the coop maps. It doesn't matter what you set in the launch command from what I have seen, set it to 4 in the cmd line, changed to a vs map, and it goes to 8 slots. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, 18 November 2008 5:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is a way to make it COOP only? But.. if you have maxplayers set to 4 in the launch command, I don't think it could go up to 8. I could be wrong though Having no control over whether a server is maxclients 4 or 8 kind of sucks. If I set up our hosts how they can comfortably run 10 4player servers and then end up with 10 8player servers it totally hoses performance. If I set them up expecting 8players and they all only load up as 4players I'm left with extra resources which I could be using to host more servers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, 18 November 2008 7:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? Also zombies never win technically, even if you kill all of the humans it moves the level forward not repeat the same step? Dr.Stinglock wrote: Exactly. I have just tested this and it seems that's how it works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Tuesday, 18 November 2008 3:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? So what happens when you have 8 slots and play a co op map, will it just hide the 4 slots and make it 4 then make it 8 when it goes to versus. From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 10:49:04 PM Subject: Re: [hlds] L4D Versus Mode? I'm pretty sure it's controlled by the lobby. On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar [EMAIL PROTECTED] wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it). How do you switch your server over to Versus mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Win32 Update
Just a question, what is the starup line? +maxplayers 8? Because without it, it's a 4 players server. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 18 november 2008 7:38 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: [hlds] Left 4 Dead Win32 Update The Win32 Left 4 Dead Dedicated Server has been updated. Please run hldsupdatetool to receive the update. This should fix the missing files when downloading from hldsupdatetool. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3620 (20081118) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Win32 Update
As far as I can tell, +maxplayers does nothing. Seems that the only thing that changes the effective player limit is the map that's loaded, but users can change that. possibly limiting the maps available to users will work, but that might just break something. Eric van Beesten wrote: Just a question, what is the starup line? +maxplayers 8? Because without it, it's a 4 players server. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 18 november 2008 7:38 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: [hlds] Left 4 Dead Win32 Update The Win32 Left 4 Dead Dedicated Server has been updated. Please run hldsupdatetool to receive the update. This should fix the missing files when downloading from hldsupdatetool. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3620 (20081118) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3620 (20081118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Win32 Updated (again)
Is there any plan to re-add the mapcyclefile variable to change the mapcycle file so we can run a VS and CO-OP server off the same files? Copying like 3-4GB of data into a separate folder just to make some VS servers is a bit of a pain. Regards, Jason - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 11:04 PM Subject: [hlds] Left 4 Dead Win32 Updated (again) A new update for the Win32 Left 4 Dead Dedicated Server has been released. This time fixing the issue with not being able to run a secure dedicated server. Please update using hldsupdatetool. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile
Seems l4d is missing servercfgfile and mapcyclefile cvars so how are we meant to set these for l4d servers? Obviously +exec sort of works for server.cfg but its not quite the same as it doesn't exec on each map change. Also in the other games bannedcfgfile was added to prevent the issue of bans being lost in multi server installs this is also missing in l4d. Any chance of getting these back in or are there alternatives? The most important one being mapcyclefile as I cant see any other way of doing this in the current implementation :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Versus Mode?
How can people choose side while joining a versus game from a community server? When the last player is quitting a versus game (fork mode) it restart to the srcds start map selection. Are you sure the game is release, so many bugs, no clean client interface, looks like the worse beta ever. 2008/11/18 L L [EMAIL PROTECTED] Question though... if a server has the map cycle limited to coop only and a party of 8 (vs mode) tries to connect to the server via matchmaking... what happens? I'm pretty sure the server doesn't advertise that it is limited to coop only maps or vs only maps... it only finds out when it reads the mapcycle/maplist. (Which then brings up the question, when does the srcds read mapcycle/maplist?) Does the party bypass that server and keep searching, or connect to server and something (i have no clue) happens? Perhaps boots 4 of the players and forces them into coop mode? Hmm, just curious in understanding. =) On Tue, Nov 18, 2008 at 12:38 AM, Dr.Stinglock [EMAIL PROTECTED] wrote: To have it coop only you would need to limit the map cycle/ maplist to only the coop maps. It doesn't matter what you set in the launch command from what I have seen, set it to 4 in the cmd line, changed to a vs map, and it goes to 8 slots. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, 18 November 2008 5:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is a way to make it COOP only? But.. if you have maxplayers set to 4 in the launch command, I don't think it could go up to 8. I could be wrong though Having no control over whether a server is maxclients 4 or 8 kind of sucks. If I set up our hosts how they can comfortably run 10 4player servers and then end up with 10 8player servers it totally hoses performance. If I set them up expecting 8players and they all only load up as 4players I'm left with extra resources which I could be using to host more servers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, 18 November 2008 7:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? Also zombies never win technically, even if you kill all of the humans it moves the level forward not repeat the same step? Dr.Stinglock wrote: Exactly. I have just tested this and it seems that's how it works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Tuesday, 18 November 2008 3:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? So what happens when you have 8 slots and play a co op map, will it just hide the 4 slots and make it 4 then make it 8 when it goes to versus. From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 10:49:04 PM Subject: Re: [hlds] L4D Versus Mode? I'm pretty sure it's controlled by the lobby. On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar [EMAIL PROTECTED] wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it). How do you switch your server over to Versus mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] list
Well said that man! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mohammed Khalik Sent: 18 November 2008 11:54 To: hlds@list.valvesoftware.com Subject: [hlds] list _ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] list
i agree On Tue, Nov 18, 2008 at 10:54 PM, Mohammed Khalik [EMAIL PROTECTED] wrote: _ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] list
http://www.fragmasters.co.uk omg it was an error! I did not mean to post this under hlds. Date: Tue, 18 Nov 2008 22:57:21 +1100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] list i agree On Tue, Nov 18, 2008 at 10:54 PM, Mohammed Khalik [EMAIL PROTECTED] wrote: _ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] list
You fail at the internet. Do not pass go... Do not collect $200 2008/11/18 Mohammed Khalik [EMAIL PROTECTED] http://www.fragmasters.co.uk omg it was an error! I did not mean to post this under hlds. Date: Tue, 18 Nov 2008 22:57:21 +1100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] list i agree On Tue, Nov 18, 2008 at 10:54 PM, Mohammed Khalik [EMAIL PROTECTED] wrote: _ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile
I asked about this before along with throuble I had with the demo, not one reply. Anyways, I'm using the switch servercfgfile to run mutiple server.cfgs and yes, its DOES report 'Unknown Command' but DOES LOAD the server.cfg I want. From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 4:08:36 AM Subject: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile Seems l4d is missing servercfgfile and mapcyclefile cvars so how are we meant to set these for l4d servers? Obviously +exec sort of works for server.cfg but its not quite the same as it doesn't exec on each map change. Also in the other games bannedcfgfile was added to prevent the issue of bans being lost in multi server installs this is also missing in l4d. Any chance of getting these back in or are there alternatives? The most important one being mapcyclefile as I cant see any other way of doing this in the current implementation :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Mapcycle and VS mode in L4D
Howdy, First off, thanks Valve for the work you've put into this. Releasing patches at crazy o'clock in the AM is dedication to the cause. I appreciate the effort. Anyhoo, I'm running SRCDS in a linux (CentOS) system on AMD proc's. Server starts up fine, ppl can connect, etc. I'd like to run a VS only server, and I've seen where ppl have suggested controlling maps via maplist/mapcycle. I've done that before with TF2 servers so I'm familiar with the concept. However I can't seem to make it work for L4D. I've modified both files to only include the vs maps, but the server still ended up with a lobby connect that forced it into l4d_hospital. No clue how, cept it seems that it's either ignoring the list or the lobby connects overrule all. Is anyone else having this problem? Any solution that I'm missing. Thanks all. bruce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mapcycle and VS mode in L4D
Yeah, no doubt Bruce. I know I said thx, but really, thx guys/gals at Valve! Outside of all the email spam it wasn't to hectic and a fix was in place to get us up and going. Looking forward to playing later today now that the storm has settled! From: Bruce Potter [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 8:13:49 AM Subject: [hlds] Mapcycle and VS mode in L4D Howdy, First off, thanks Valve for the work you've put into this. Releasing patches at crazy o'clock in the AM is dedication to the cause. I appreciate the effort. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Versus Mode?
Are you _sure_, absolutely sure, that player-controlled boss infected have more on an impact on performance than AI infected? From a network POV, yes, of course, but from a CPU/memory POV? Oh, and if you succeeded in changing the max number of players to 4, you'd stop any boss infected from spawning, since there wouldn't be a slot for them. Which is why you can't :P -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Robert C Sent: 18 November 2008 08:18 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Versus Mode? Having no control over whether a server is maxclients 4 or 8 kind of sucks. If I set up our hosts how they can comfortably run 10 4player servers and then end up with 10 8player servers it totally hoses performance. If I set them up expecting 8players and they all only load up as 4players I'm left with extra resources which I could be using to host more servers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, 18 November 2008 7:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? Also zombies never win technically, even if you kill all of the humans it moves the level forward not repeat the same step? Dr.Stinglock wrote: Exactly. I have just tested this and it seems that's how it works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Tuesday, 18 November 2008 3:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? So what happens when you have 8 slots and play a co op map, will it just hide the 4 slots and make it 4 then make it 8 when it goes to versus. From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 10:49:04 PM Subject: Re: [hlds] L4D Versus Mode? I'm pretty sure it's controlled by the lobby. On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar [EMAIL PROTECTED] wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it). How do you switch your server over to Versus mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile
Can you change these while the game is running? It definitely works on the command line... -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: 18 November 2008 14:01 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile I asked about this before along with throuble I had with the demo, not one reply. Anyways, I'm using the switch servercfgfile to run mutiple server.cfgs and yes, its DOES report 'Unknown Command' but DOES LOAD the server.cfg I want. From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 4:08:36 AM Subject: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile Seems l4d is missing servercfgfile and mapcyclefile cvars so how are we meant to set these for l4d servers? Obviously +exec sort of works for server.cfg but its not quite the same as it doesn't exec on each map change. Also in the other games bannedcfgfile was added to prevent the issue of bans being lost in multi server installs this is also missing in l4d. Any chance of getting these back in or are there alternatives? The most important one being mapcyclefile as I cant see any other way of doing this in the current implementation :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile
I run it strictly as a commandline switch, haven't tried what your asking. Once the game is running why not just exec the select .cfg directly? From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 8:44:10 AM Subject: Re: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile Can you change these while the game is running? It definitely works on the command line... -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: 18 November 2008 14:01 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile I asked about this before along with throuble I had with the demo, not one reply. Anyways, I'm using the switch servercfgfile to run mutiple server.cfgs and yes, its DOES report 'Unknown Command' but DOES LOAD the server.cfg I want. From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 4:08:36 AM Subject: [hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile Seems l4d is missing servercfgfile and mapcyclefile cvars so how are we meant to set these for l4d servers? Obviously +exec sort of works for server.cfg but its not quite the same as it doesn't exec on each map change. Also in the other games bannedcfgfile was added to prevent the issue of bans being lost in multi server installs this is also missing in l4d. Any chance of getting these back in or are there alternatives? The most important one being mapcyclefile as I cant see any other way of doing this in the current implementation :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Win32 Updated (again)
I hope Gabe gives you a nice xmas bonus Well done VALVe on a great game! I dont need to go to the gym for a cardio vascular workout anymore YAY!!! Cream Bun Clan FTW http://www.sidesteal.com/l4d/l4dmotd.html On 11/18/08, Jason [EMAIL PROTECTED] wrote: Is there any plan to re-add the mapcyclefile variable to change the mapcycle file so we can run a VS and CO-OP server off the same files? Copying like 3-4GB of data into a separate folder just to make some VS servers is a bit of a pain. Regards, Jason - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 11:04 PM Subject: [hlds] Left 4 Dead Win32 Updated (again) A new update for the Win32 Left 4 Dead Dedicated Server has been released. This time fixing the issue with not being able to run a secure dedicated server. Please update using hldsupdatetool. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
Put me down for 2 !! On 11/18/08, TheHeartSmasher [EMAIL PROTECTED] wrote: I heard they were having a sale, so instead of the regular $50,000 it's now $49,999. On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro [EMAIL PROTECTED] wrote: how much does it cost to be removed from the list ill pay double On Mon, Nov 17, 2008 at 8:42 AM, Olly [EMAIL PROTECTED] wrote: Change your password? 2008/11/17 Thomas Morton [EMAIL PROTECTED] Anthony is correct - I am completely unable to remove one of my other mail addresses from this list via those links (not hugely worried but getting this all twice does get confusing :P) Needs looking into? (considerign the amount of people that DO send in these type of mails it does somewhat suggest that it is broken somewhere). Thomas Morton ++ No problem should ever have to be solved twice ++ (There is an outside chance my account has been compromised - please let me know if you recieve anything *odd* or suspicious from me) 2008/11/17 J T [EMAIL PROTECTED] hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED] wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- TheHeartSmasher WOLFGaming Network www.wolfservers.com www.wolfgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley [EMAIL PROTECTED]wrote: Put me down for 2 !! On 11/18/08, TheHeartSmasher [EMAIL PROTECTED] wrote: I heard they were having a sale, so instead of the regular $50,000 it's now $49,999. On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro [EMAIL PROTECTED] wrote: how much does it cost to be removed from the list ill pay double On Mon, Nov 17, 2008 at 8:42 AM, Olly [EMAIL PROTECTED] wrote: Change your password? 2008/11/17 Thomas Morton [EMAIL PROTECTED] Anthony is correct - I am completely unable to remove one of my other mail addresses from this list via those links (not hugely worried but getting this all twice does get confusing :P) Needs looking into? (considerign the amount of people that DO send in these type of mails it does somewhat suggest that it is broken somewhere). Thomas Morton ++ No problem should ever have to be solved twice ++ (There is an outside chance my account has been compromised - please let me know if you recieve anything *odd* or suspicious from me) 2008/11/17 J T [EMAIL PROTECTED] hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED] wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- TheHeartSmasher WOLFGaming Network www.wolfservers.com www.wolfgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
2008/11/18 Clyde cide [EMAIL PROTECTED] To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley [EMAIL PROTECTED] wrote: Put me down for 2 !! On 11/18/08, TheHeartSmasher [EMAIL PROTECTED] wrote: I heard they were having a sale, so instead of the regular $50,000 it's now $49,999. On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro [EMAIL PROTECTED] wrote: how much does it cost to be removed from the list ill pay double On Mon, Nov 17, 2008 at 8:42 AM, Olly [EMAIL PROTECTED] wrote: Change your password? 2008/11/17 Thomas Morton [EMAIL PROTECTED] Anthony is correct - I am completely unable to remove one of my other mail addresses from this list via those links (not hugely worried but getting this all twice does get confusing :P) Needs looking into? (considerign the amount of people that DO send in these type of mails it does somewhat suggest that it is broken somewhere). Thomas Morton ++ No problem should ever have to be solved twice ++ (There is an outside chance my account has been compromised - please let me know if you recieve anything *odd* or suspicious from me) 2008/11/17 J T [EMAIL PROTECTED] hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED] wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- TheHeartSmasher WOLFGaming Network www.wolfservers.com www.wolfgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds read above. Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mapcycle and VS mode in L4D
I thank them or fixing the issue but I hope they re analyze their QA procedure. This should have not slipped through the system. I've made similar mistakes as tech before but you feel like a complete idiot when you do. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Tuesday, November 18, 2008 9:29 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mapcycle and VS mode in L4D Yeah, no doubt Bruce. I know I said thx, but really, thx guys/gals at Valve! Outside of all the email spam it wasn't to hectic and a fix was in place to get us up and going. Looking forward to playing later today now that the storm has settled! From: Bruce Potter [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 8:13:49 AM Subject: [hlds] Mapcycle and VS mode in L4D Howdy, First off, thanks Valve for the work you've put into this. Releasing patches at crazy o'clock in the AM is dedication to the cause. I appreciate the effort. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
Way to go, ReHax. On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide [EMAIL PROTECTED] wrote: To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley [EMAIL PROTECTED]wrote: Put me down for 2 !! On 11/18/08, TheHeartSmasher [EMAIL PROTECTED] wrote: I heard they were having a sale, so instead of the regular $50,000 it's now $49,999. On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro [EMAIL PROTECTED] wrote: how much does it cost to be removed from the list ill pay double On Mon, Nov 17, 2008 at 8:42 AM, Olly [EMAIL PROTECTED] wrote: Change your password? 2008/11/17 Thomas Morton [EMAIL PROTECTED] Anthony is correct - I am completely unable to remove one of my other mail addresses from this list via those links (not hugely worried but getting this all twice does get confusing :P) Needs looking into? (considerign the amount of people that DO send in these type of mails it does somewhat suggest that it is broken somewhere). Thomas Morton ++ No problem should ever have to be solved twice ++ (There is an outside chance my account has been compromised - please let me know if you recieve anything *odd* or suspicious from me) 2008/11/17 J T [EMAIL PROTECTED] hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED] wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- TheHeartSmasher WOLFGaming Network www.wolfservers.com www.wolfgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers, maxclients
So is there still no way to definitively set how many player slots are available on a L4D server and have it stick? If so I can't possibly set these up for people... thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D max slots
Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
I don't believe you can change the max slots. it changes based on the map (i think) . Date: Tue, 18 Nov 2008 11:55:48 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] L4D max slots Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
does it even support 12 ? 2008/11/18 Blake Hagin [EMAIL PROTECTED] Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
From what I understand due to the AI and such it was limit to 8 max. - Original Message - From: Craig Collinson [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-18 12:04 PM Subject: Re: [hlds] L4D max slots does it even support 12 ? 2008/11/18 Blake Hagin [EMAIL PROTECTED] Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D Community Server Idea - Matchmaking
Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
You launch the server and it will change the number of slots when the players on the server call a vote. Sent from my iPhone On Nov 18, 2008, at 9:02 AM, Alec Sanger [EMAIL PROTECTED] wrote: I don't believe you can change the max slots. it changes based on the map (i think) . Date: Tue, 18 Nov 2008 11:55:48 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] L4D max slots Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
here we go LOL! 33 vs 33 Please !! Only kidding! On 11/18/08, Craig Collinson [EMAIL PROTECTED] wrote: does it even support 12 ? 2008/11/18 Blake Hagin [EMAIL PROTECTED] Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
155 vs 155 that's some win. - Original Message - From: Patrick Shelley [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-18 12:13 PM Subject: Re: [hlds] L4D max slots here we go LOL! 33 vs 33 Please !! Only kidding! On 11/18/08, Craig Collinson [EMAIL PROTECTED] wrote: does it even support 12 ? 2008/11/18 Blake Hagin [EMAIL PROTECTED] Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
I'm sure that someone will find a way and then complain that the game isn't balanced. Craig Collinson wrote: does it even support 12 ? 2008/11/18 Blake Hagin [EMAIL PROTECTED] Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
I just had an idea that I am testing now. If the max players is controlled via the type of map that gets loaded. Why can't you just remove the maps for the type you don't want? For instance. I want a 4 player co-op only server.. so I move all the VS maps to another folder.. then start up the server.. I know this is somewhat of a duct tape fix for the problem.. and it will cause issues when it tries to download the maps again during an update cycle.. but it should work in theory right? Haven't testing extensively.. but so far it appears to be working. -Steve You launch the server and it will change the number of slots when the players on the server call a vote. Sent from my iPhone On Nov 18, 2008, at 9:02 AM, Alec Sanger [EMAIL PROTECTED] wrote: I don't believe you can change the max slots. it changes based on the map (i think) . Date: Tue, 18 Nov 2008 11:55:48 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] L4D max slots Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
They always do. - Original Message - From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-18 12:16 PM Subject: Re: [hlds] L4D max slots I'm sure that someone will find a way and then complain that the game isn't balanced. Craig Collinson wrote: does it even support 12 ? 2008/11/18 Blake Hagin [EMAIL PROTECTED] Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
To be honest I like it exactly how it is. If I want more slots I'll run more servers with 6 servers full I was hitting maybe 2-3mb/s outbound traffic and 30% cpu usage.+ - Original Message - From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-11-18 12:16 PM Subject: Re: [hlds] L4D max slots I'm sure that someone will find a way and then complain that the game isn't balanced. Craig Collinson wrote: does it even support 12 ? 2008/11/18 Blake Hagin [EMAIL PROTECTED] Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
i could be way off base here so feel free to ignore me. I dont think there is a way to change the max player slots as like people have said before its dependant on the map type (versus - 8 and co-op - 4). I think the interesting thing is the way the engine spawns the AI bots. If you look through hlsw when the tank or blower etc spawn the appear for a fraction of a second in the player list.. perhaps this is why the player number is actually higher than can be set, to allow for this. with a versus server there will be 8 human players then when the director spawns the bots i think it spawns max 6 at a time, so that would be the 14 limit we saw in demo. anyway.. just my thoughts Alec Sanger wrote: I don't believe you can change the max slots. it changes based on the map (i think) . Date: Tue, 18 Nov 2008 11:55:48 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] L4D max slots Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
when i say spawn 6 bots.. i mean main ones not the normal lower zombies steve grout wrote: i could be way off base here so feel free to ignore me. I dont think there is a way to change the max player slots as like people have said before its dependant on the map type (versus - 8 and co-op - 4). I think the interesting thing is the way the engine spawns the AI bots. If you look through hlsw when the tank or blower etc spawn the appear for a fraction of a second in the player list.. perhaps this is why the player number is actually higher than can be set, to allow for this. with a versus server there will be 8 human players then when the director spawns the bots i think it spawns max 6 at a time, so that would be the 14 limit we saw in demo. anyway.. just my thoughts Alec Sanger wrote: I don't believe you can change the max slots. it changes based on the map (i think) . Date: Tue, 18 Nov 2008 11:55:48 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] L4D max slots Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots
I have only seen two or three servers with 12 slots and all of them were owned by darkstarllc ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D max slots - another solution
or you could do this director_no_human_zombies = 1 game replicated - Prevents humans from joining the zombie team I just had an idea that I am testing now. If the max players is controlled via the type of map that gets loaded. Why can't you just remove the maps for the type you don't want? For instance. I want a 4 player co-op only server.. so I move all the VS maps to another folder.. then start up the server.. I know this is somewhat of a duct tape fix for the problem.. and it will cause issues when it tries to download the maps again during an update cycle.. but it should work in theory right? Haven't testing extensively.. but so far it appears to be working. -Steve You launch the server and it will change the number of slots when the players on the server call a vote. Sent from my iPhone On Nov 18, 2008, at 9:02 AM, Alec Sanger [EMAIL PROTECTED] wrote: I don't believe you can change the max slots. it changes based on the map (i think) . Date: Tue, 18 Nov 2008 11:55:48 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] L4D max slots Does anyone know how to change the max slots for a server from 8 to 12? I cant find it anywhere... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mapcycle and VS mode in L4D
okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
lol come on these e-mails are hilarious. Ive cancelled 3 different addresses and never had the issue with the email still comming in :D On Tue, Nov 18, 2008 at 10:55 AM, Dustin Wyatt [EMAIL PROTECTED]wrote: Way to go, ReHax. On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide [EMAIL PROTECTED] wrote: To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley [EMAIL PROTECTED] wrote: Put me down for 2 !! On 11/18/08, TheHeartSmasher [EMAIL PROTECTED] wrote: I heard they were having a sale, so instead of the regular $50,000 it's now $49,999. On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro [EMAIL PROTECTED] wrote: how much does it cost to be removed from the list ill pay double On Mon, Nov 17, 2008 at 8:42 AM, Olly [EMAIL PROTECTED] wrote: Change your password? 2008/11/17 Thomas Morton [EMAIL PROTECTED] Anthony is correct - I am completely unable to remove one of my other mail addresses from this list via those links (not hugely worried but getting this all twice does get confusing :P) Needs looking into? (considerign the amount of people that DO send in these type of mails it does somewhat suggest that it is broken somewhere). Thomas Morton ++ No problem should ever have to be solved twice ++ (There is an outside chance my account has been compromised - please let me know if you recieve anything *odd* or suspicious from me) 2008/11/17 J T [EMAIL PROTECTED] hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED] wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- TheHeartSmasher WOLFGaming Network www.wolfservers.com www.wolfgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mapcycle and VS mode in L4D
So far removing the maps has worked for me, there is also this director_no_human_zombies = 1 - Prevents humans from joining the zombie team okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D dedicated server config guide
Hey guys! I updated my L4D config guide with lots of info about forking and co-op / versus modes. (this is turning into a monster post) If you have a simple question about getting your L4D server going you might wanna take a look at this first. http://forums.steampowered.com/forums/showthread.php?t=745441 -Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
It would be cool to mirror this list on a website. On Tue, Nov 18, 2008 at 11:05 AM, Clyde cide [EMAIL PROTECTED]wrote: lol come on these e-mails are hilarious. Ive cancelled 3 different addresses and never had the issue with the email still comming in :D On Tue, Nov 18, 2008 at 10:55 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: Way to go, ReHax. On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide [EMAIL PROTECTED] wrote: To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley [EMAIL PROTECTED] wrote: Put me down for 2 !! On 11/18/08, TheHeartSmasher [EMAIL PROTECTED] wrote: I heard they were having a sale, so instead of the regular $50,000 it's now $49,999. On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro [EMAIL PROTECTED] wrote: how much does it cost to be removed from the list ill pay double On Mon, Nov 17, 2008 at 8:42 AM, Olly [EMAIL PROTECTED] wrote: Change your password? 2008/11/17 Thomas Morton [EMAIL PROTECTED] Anthony is correct - I am completely unable to remove one of my other mail addresses from this list via those links (not hugely worried but getting this all twice does get confusing :P) Needs looking into? (considerign the amount of people that DO send in these type of mails it does somewhat suggest that it is broken somewhere). Thomas Morton ++ No problem should ever have to be solved twice ++ (There is an outside chance my account has been compromised - please let me know if you recieve anything *odd* or suspicious from me) 2008/11/17 J T [EMAIL PROTECTED] hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED] wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- TheHeartSmasher WOLFGaming Network www.wolfservers.com www.wolfgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the
Re: [hlds] Mapcycle and VS mode in L4D
I can't seem to get VS only to work, even though I removed the non vs maps from the mapcycle file. Any ideas? Thanks Date: Tue, 18 Nov 2008 11:17:12 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mapcycle and VS mode in L4D So far removing the maps has worked for me, there is also this director_no_human_zombies = 1 - Prevents humans from joining the zombie team okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] How about some server instructions and server.cfg files?
Been through HUNDREDS of emails and it's like a guessing game for most people to figure out what's what with setting up the servers the way we want them. Is it too much to ask to get proper instructions on what commands we need for our servers? I really find this very poorly organized. You create a multiplayer game, at least provide us with proper guidance instead of a quick blurp here and there. Thanks in advance. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Alec Sanger [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 2:37 PM Subject: Re: [hlds] Mapcycle and VS mode in L4D I can't seem to get VS only to work, even though I removed the non vs maps from the mapcycle file. Any ideas? Thanks Date: Tue, 18 Nov 2008 11:17:12 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mapcycle and VS mode in L4D So far removing the maps has worked for me, there is also this director_no_human_zombies = 1 - Prevents humans from joining the zombie team okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.6/1797 - Release Date: 11/18/2008 11:23 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Careful, frank :) I said the same thing a few weeks ago only to be barraged with waah waaah wh what a crybaby type emails flooding the list. But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation. Rule #1 - Documentation should accompany development, not be done after the fact. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frank Hotte Sent: Tuesday, November 18, 2008 2:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] How about some server instructions and server.cfg files? Been through HUNDREDS of emails and it's like a guessing game for most people to figure out what's what with setting up the servers the way we want them. Is it too much to ask to get proper instructions on what commands we need for our servers? I really find this very poorly organized. You create a multiplayer game, at least provide us with proper guidance instead of a quick blurp here and there. Thanks in advance. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Alec Sanger [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 2:37 PM Subject: Re: [hlds] Mapcycle and VS mode in L4D I can't seem to get VS only to work, even though I removed the non vs maps from the mapcycle file. Any ideas? Thanks Date: Tue, 18 Nov 2008 11:17:12 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mapcycle and VS mode in L4D So far removing the maps has worked for me, there is also this director_no_human_zombies = 1 - Prevents humans from joining the zombie team okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.6/1797 - Release Date: 11/18/2008 11:23 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D dedicated server config guide
Thanks! On Tue, Nov 18, 2008 at 2:33 PM, Steve [EMAIL PROTECTED] wrote: Hey guys! I updated my L4D config guide with lots of info about forking and co-op / versus modes. (this is turning into a monster post) If you have a simple question about getting your L4D server going you might wanna take a look at this first. http://forums.steampowered.com/forums/showthread.php?t=745441 -Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Marc Sutherland ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Seconded. And no, the Setting up a Standalone Dedicated Server guide is not it. I've got to believe that somewhere, someone (internal on the development team) documented the server setup process and the cvars used. Can't that be made public, say on the game title page: http://store.steampowered.com/app/500/ It doesn't need to be a point of support, just a starting point. Once folks have a starting point, then they can come back to the list to get support more unique or customized configs. Matt stutters Albiniak Gamerscoalition [EMAIL PROTECTED] http://www.gamerscoalition.com On Nov 18, 2008, at 1:50 PM, Frank Hotte wrote: Been through HUNDREDS of emails and it's like a guessing game for most people to figure out what's what with setting up the servers the way we want them. Is it too much to ask to get proper instructions on what commands we need for our servers? I really find this very poorly organized. You create a multiplayer game, at least provide us with proper guidance instead of a quick blurp here and there. Thanks in advance. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Alec Sanger [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 2:37 PM Subject: Re: [hlds] Mapcycle and VS mode in L4D I can't seem to get VS only to work, even though I removed the non vs maps from the mapcycle file. Any ideas? Thanks Date: Tue, 18 Nov 2008 11:17:12 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mapcycle and VS mode in L4D So far removing the maps has worked for me, there is also this director_no_human_zombies = 1 - Prevents humans from joining the zombie team okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.6/1797 - Release Date: 11/18/2008 11:23 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
What? You mean Valve's comments about supporting the server admins aren't enough? You want actual support? Valve, you suck at supporting server admins, despite what you say. I think Valve should host some sample servers, with public config files, and throw up some more public config files once in a while to show how to do random neat thing. Seems like an HLDS developer blog is in order... Barring that, documentation (complete, correct, and unambiguous) please. No, not a wiki. No, not a list of cvars with missing and ambiguous definitions. Documentation. I'm sure some intern was tasked with compiling napkin scrawls and white board scribbles into a semi-cohesive document. Hell, I still haven't figured out how the actual resolution of the banner display space. It varies according to resolution apparently... I could stretch it to fill the space, but then it looks ugly. I could pad it, but that looks ugly too. (Granted, my mobo died 8 days ago, so I haven't messed with my servers since.) I'll be setting up a server again this weekend. Hopefully by then the dust will have settled, but I doubt it. Date: Tue, 18 Nov 2008 14:56:55 -0500 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? Careful, frank :) I said the same thing a few weeks ago only to be barraged with waah waaah wh what a crybaby type emails flooding the list. But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation. Rule #1 - Documentation should accompany development, not be done after the fact. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frank Hotte Sent: Tuesday, November 18, 2008 2:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] How about some server instructions and server.cfg files? Been through HUNDREDS of emails and it's like a guessing game for most people to figure out what's what with setting up the servers the way we want them. Is it too much to ask to get proper instructions on what commands we need for our servers? I really find this very poorly organized. You create a multiplayer game, at least provide us with proper guidance instead of a quick blurp here and there. Thanks in advance. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Alec Sanger [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 2:37 PM Subject: Re: [hlds] Mapcycle and VS mode in L4D I can't seem to get VS only to work, even though I removed the non vs maps from the mapcycle file. Any ideas? Thanks Date: Tue, 18 Nov 2008 11:17:12 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mapcycle and VS mode in L4D So far removing the maps has worked for me, there is also this director_no_human_zombies = 1 - Prevents humans from joining the zombie team okay, sorry if this has been answered already. I'm looking to set up a dedicated VS server and a dedicated COOP server. Do we know exactly how the cycle works in regards to maps? It just removing vs maps from mapcycle going to make it coop only? Anyone tested any of this? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.6/1797 - Release Date: 11/18/2008 11:23 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] LAN server join options
Sorry, but I'm pressed for time... let me narrow down my post a bit: Is it possible to choose what character you play as on a LAN server? If so, how? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN server join options
Um, I believe you can. Press ~ Look at the menu and click on change character... Then click on who you want to be... If I am wrong, Sorry. Kyle. On Tue, Nov 18, 2008 at 12:19 PM, Dan Maksim [EMAIL PROTECTED] wrote: Sorry, but I'm pressed for time... let me narrow down my post a bit: Is it possible to choose what character you play as on a LAN server? If so, how? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 9, Issue 211
Unfortunately it doesn't appear you can change characters mid-game. There is no Change Character option in the menu. Valve, is there a workaround for this? Is there some variable we can define in the console when joining a server directly that will assign you to a certain character when you join? Um, I believe you can. Press ~ Look at the menu and click on changecharacter... Then click on who you want to be...If I am wrong, Sorry.Kyle.On Tue, Nov 18, 2008 at 12:19 PM, Dan Maksim danmaksim at hotmail.com wrote: Sorry, but I'm pressed for time... let me narrow down my post a bit: Is it possible to choose what character you play as on a LAN server? If so, how? _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] LAN server join options
Unfortunately it doesn't appear you can change characters mid-game. There is no Change Character option in the menu. Valve, is there a workaround for this? Is there some variable we can define in the console when joining a server directly that will assign you to a certain character when you join? Um, I believe you can. Press ~ Look at the menu and click on changecharacter... Then click on who you want to be...If I am wrong, Sorry.Kyle.On Tue, Nov 18, 2008 at 12:19 PM, Dan Maksim danmaksim at hotmail.com wrote: Sorry, but I'm pressed for time... let me narrow down my post a bit: Is it possible to choose what character you play as on a LAN server? If so, how? _ Access your email online and on the go with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_access_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Vs. servers are automatic
Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
1 up this post! 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
there are lots of websites which subscribe to mailing lists see here for example: http://www.mail-archive.com/hlds@list.valvesoftware.com/ 2008/11/18 J T [EMAIL PROTECTED] It would be cool to mirror this list on a website. On Tue, Nov 18, 2008 at 11:05 AM, Clyde cide [EMAIL PROTECTED] wrote: lol come on these e-mails are hilarious. Ive cancelled 3 different addresses and never had the issue with the email still comming in :D On Tue, Nov 18, 2008 at 10:55 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: Way to go, ReHax. On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide [EMAIL PROTECTED] wrote: To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley [EMAIL PROTECTED] wrote: Put me down for 2 !! On 11/18/08, TheHeartSmasher [EMAIL PROTECTED] wrote: I heard they were having a sale, so instead of the regular $50,000 it's now $49,999. On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro [EMAIL PROTECTED] wrote: how much does it cost to be removed from the list ill pay double On Mon, Nov 17, 2008 at 8:42 AM, Olly [EMAIL PROTECTED] wrote: Change your password? 2008/11/17 Thomas Morton [EMAIL PROTECTED] Anthony is correct - I am completely unable to remove one of my other mail addresses from this list via those links (not hugely worried but getting this all twice does get confusing :P) Needs looking into? (considerign the amount of people that DO send in these type of mails it does somewhat suggest that it is broken somewhere). Thomas Morton ++ No problem should ever have to be solved twice ++ (There is an outside chance my account has been compromised - please let me know if you recieve anything *odd* or suspicious from me) 2008/11/17 J T [EMAIL PROTECTED] hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED] wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- TheHeartSmasher WOLFGaming Network www.wolfservers.com www.wolfgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Vs. servers are automatic
I've noticed this too, thanks for the confirmation. I think what a lot of people are trying to ask though, myself included, is what is the proper way to make a Versus ONLY server or a Campaign ONLY server. I've tried editing the maplist and mapcycle files to no avail - which makes sense, there is no way for the server to announce to the Lobby system that it is running an altered config. I read that others have removed the Campaign or Versus .bsp files which, without testing myself, makes me think the server just errors out and dumps the clients except for when they try to play a game the server has maps for. Maybe I'm wrong though. On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote: Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vs. servers are automatic
right, but what some of us are wanting to know is how to make a server ONLY vs . Date: Tue, 18 Nov 2008 14:13:46 -0700 To: hlds@list.valvesoftware.com From: [EMAIL PROTECTED] Subject: [hlds] Vs. servers are automatic Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Proud to be a PC? Show the world. Download the “I’m a PC” Messenger themepack now. hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vs. servers are automatic
What's the point of making a vs or campaign only server? I can see the advantage if you're using sv_allow_lobby_connect_only 0 and you want to advertise in the browser, but other than that, there's really no point. msleeper wrote: I've noticed this too, thanks for the confirmation. I think what a lot of people are trying to ask though, myself included, is what is the proper way to make a Versus ONLY server or a Campaign ONLY server. I've tried editing the maplist and mapcycle files to no avail - which makes sense, there is no way for the server to announce to the Lobby system that it is running an altered config. I read that others have removed the Campaign or Versus .bsp files which, without testing myself, makes me think the server just errors out and dumps the clients except for when they try to play a game the server has maps for. Maybe I'm wrong though. On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote: Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Win32 Update
Is there any way to connect to a lobby for steam group servers? I can't see any easy way to join a server in the community and run it in versus mode. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
Yeah, I was disappointed when I saw this too. I'd like to see you have to find a server BEFORE you create a lobby, so there's no waiting once everybody is in. Steam group server or not. Then create a timeout, say 2 minutes, and if you don't start the game in 2 minutes, that server frees up, and you have to search for one like it is now. Philip Bembridge wrote: 1 up this post! 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN server join options
You can force the lobby to choose a specific set of servers using sv_search_key. Set this in both the server config and the lobby leaders' console: sv_search_key some_unique_string The lobby will find a server sharing that key. Dan Maksim wrote: Sorry, but I'm pressed for time... let me narrow down my post a bit: Is it possible to choose what character you play as on a LAN server? If so, how? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
How is sv_steamgroup_exclusive supposed to work? It's not working for me at all. It does not show up in the steam group servers nor can I find a way to locate a lobby with it? And if I try to join it directly I get kicked into the lobby and then into some random server. On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Yeah, I was disappointed when I saw this too. I'd like to see you have to find a server BEFORE you create a lobby, so there's no waiting once everybody is in. Steam group server or not. Then create a timeout, say 2 minutes, and if you don't start the game in 2 minutes, that server frees up, and you have to search for one like it is now. Philip Bembridge wrote: 1 up this post! 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vs. servers are automatic
The point is, that's how server operators want to run their server. People on this mailing list really have it in their heads that there is only 1 way to run a server. But I digress. One advantage is that a game hosting company wants to limit what type of games can be run, so that they don't oversell or max out their hardware. It is crazy to have to assume that every L4D server you run is always running at 8 players so that you don't tax your CPU and RAM. If it were possible to allow Campaign or Versus ONLY, it would be easier to estimate hardware usage. Another advantage is exactly what you said. I run a game community, and I want to provide a Campaign server and a Versus server for my players. I can't explicitly do that right now. The point is that we should be able to. On Tue, 2008-11-18 at 14:24 -0700, Jonah Hirsch wrote: What's the point of making a vs or campaign only server? I can see the advantage if you're using sv_allow_lobby_connect_only 0 and you want to advertise in the browser, but other than that, there's really no point. msleeper wrote: I've noticed this too, thanks for the confirmation. I think what a lot of people are trying to ask though, myself included, is what is the proper way to make a Versus ONLY server or a Campaign ONLY server. I've tried editing the maplist and mapcycle files to no avail - which makes sense, there is no way for the server to announce to the Lobby system that it is running an altered config. I read that others have removed the Campaign or Versus .bsp files which, without testing myself, makes me think the server just errors out and dumps the clients except for when they try to play a game the server has maps for. Maybe I'm wrong though. On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote: Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vs. servers are automatic
Imagine you're a GSP, and you have a customer who buys a 4 slot L4D server - since most GSP's charge per player slot, this would be the norm. Now, since the VS. mode is automatic, as a GSP you're going to potentially lose money (yes, 4 slots isn't much, but that's not the point) by giving away - uncontrollably at this time - 4 free slots. Unless you just charge everyone for 8 slots. Aside from THAT point, I too can't really see the point of making VS. and Co-Op only servers, since the players currently dictate what they're going to play via the voting system. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonah Hirsch Sent: Tuesday, November 18, 2008 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Vs. servers are automatic What's the point of making a vs or campaign only server? I can see the advantage if you're using sv_allow_lobby_connect_only 0 and you want to advertise in the browser, but other than that, there's really no point. msleeper wrote: I've noticed this too, thanks for the confirmation. I think what a lot of people are trying to ask though, myself included, is what is the proper way to make a Versus ONLY server or a Campaign ONLY server. I've tried editing the maplist and mapcycle files to no avail - which makes sense, there is no way for the server to announce to the Lobby system that it is running an altered config. I read that others have removed the Campaign or Versus .bsp files which, without testing myself, makes me think the server just errors out and dumps the clients except for when they try to play a game the server has maps for. Maybe I'm wrong though. On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote: Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voting for more player slots?
So can someone please confirm that a L4D server is either 4 or 8 slots and no more? I read somewhere on this list that the players can vote to change the number of player slots once the game starts. Is that true? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
If set to 1, it's supposed to only let people in the group set in sv_steamgroup into the server. Everyone else should be booted out 1nsane wrote: How is sv_steamgroup_exclusive supposed to work? It's not working for me at all. It does not show up in the steam group servers nor can I find a way to locate a lobby with it? And if I try to join it directly I get kicked into the lobby and then into some random server. On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Yeah, I was disappointed when I saw this too. I'd like to see you have to find a server BEFORE you create a lobby, so there's no waiting once everybody is in. Steam group server or not. Then create a timeout, say 2 minutes, and if you don't start the game in 2 minutes, that server frees up, and you have to search for one like it is now. Philip Bembridge wrote: 1 up this post! 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vs. servers are automatic
Quite the option to limit the number of player shouldn't have been taken out. Same with servercfgfile, maplistfile, bancfgfile... Really need these basic features back :( Regards Steve - Original Message - From: Rick Payton [EMAIL PROTECTED] Imagine you're a GSP, and you have a customer who buys a 4 slot L4D server - since most GSP's charge per player slot, this would be the norm. Now, since the VS. mode is automatic, as a GSP you're going to potentially lose money (yes, 4 slots isn't much, but that's not the point) by giving away - uncontrollably at this time - 4 free slots. Unless you just charge everyone for 8 slots. Aside from THAT point, I too can't really see the point of making VS. and Co-Op only servers, since the players currently dictate what they're going to play via the voting system. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Versus games
I've read that if someone creates a lobby and selects Versus mode, and they join your server, yoru server will be versus mode. Here's my problem... I don't want the general public to join my lobby. I have it set so that it can't be joined by a lobby and only members of my steam group can join (they usually just use the connect command in the console), so how can I run my server in Versus mode if it's a private server like this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Creating a lobby
I don't see the option to create a lobby... why is that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
It works, I've seen it happen on my private servers. On Tue, 2008-11-18 at 14:51 -0700, Jonah Hirsch wrote: If set to 1, it's supposed to only let people in the group set in sv_steamgroup into the server. Everyone else should be booted out 1nsane wrote: How is sv_steamgroup_exclusive supposed to work? It's not working for me at all. It does not show up in the steam group servers nor can I find a way to locate a lobby with it? And if I try to join it directly I get kicked into the lobby and then into some random server. On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Yeah, I was disappointed when I saw this too. I'd like to see you have to find a server BEFORE you create a lobby, so there's no waiting once everybody is in. Steam group server or not. Then create a timeout, say 2 minutes, and if you don't start the game in 2 minutes, that server frees up, and you have to search for one like it is now. Philip Bembridge wrote: 1 up this post! 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Creating a lobby
Go to the play with friends view. Then you'll see it. [EMAIL PROTECTED] wrote: I don't see the option to create a lobby... why is that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] LAN server join options
I've tried this, and it doesn't work. I'm not sure if the feature is broken, or if the server must be an internet server (ie sv_lan 0) in order to work with sv_search_key. If it must, in fact, be an internet server for the clients to find it with sv_search_key, I'm concerned that my clients won't connect via the server's local IP if they do find it. You can force the lobby to choose a specific set of servers using sv_search_key.Set this in both the server config and the lobby leaders' console:sv_search_key some_unique_stringThe lobby will find a server sharing that key.Dan Maksim wrote: Sorry, but I'm pressed for time... let me narrow down my post a bit: Is it possible to choose what character you play as on a LAN server? If so, how? _ _ Proud to be a PC? Show the world. Download the “I’m a PC” Messenger themepack now. hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Bug Report: Matchmaking Lobby is not finding servers, even when servers are available
Hi, I'm sure this is problem has probably been identified, but if not, here's a quick recap. Last night I went and 'Played with friends on Steam Group server' and hosted a lobby. When the lobby was full, I went to launch the game. The 'searching for dedicated server' screen appeared numerous times after I clicked 'start game' and 'Cancel' to a listen server prompt. So after searching for at least 10x, no server was found. Sv_search_key was blank. There were definitely empty servers; because I was looking at 3+ server consoles that were 'hibernating' and had no players on them. These three servers were configured exactly the same as 40+ other servers that did have players on them. So there is definitely some sort of problem with locating a server to play on. One other issue, is that it is really hard for some reason to 'create a lobby', that option is hidden inside a few menus instead of being next to 'search for a lobby'. - Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] LAN server join options
I think the issue is this: When you are in a lobby and try to join a server, it scans through a list of available servers. That list is provided from one of the valve master servers. If you have a sv_search_key specified, it filters out any results of that query where the server does not have a matching sv_search_key. In other words, you cannot use sv_search_key to force a lobby to join a LAN server, because the master server is not aware of the LAN server's existance. So, any other ideas on how to choose your characters in a LAN game? I've tried this, and it doesn't work. I'm not sure if the feature is broken, or if the server must be an internet server (ie sv_lan 0) in order to work with sv_search_key. If it must, in fact, be an internet server for the clients to find it with sv_search_key, I'm concerned that my clients won't connect via the server's local IP if they do find it. You can force the lobby to choose a specific set of servers using sv_search_key. Set this in both the server config and the lobby leaders' console: sv_search_key some_unique_string The lobby will find a server sharing that key. Dan Maksim wrote: Sorry, but I'm pressed for time... let me narrow down my post a bit: Is it possible to choose what character you play as on a LAN server? If so, how? _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sv_steamgroup_exclusive issues
So, When I run a server with steamgroup_exclusive set to 0, people can join the server with no problems. It gets filled within seconds in fact. However, whenever I switch to steamgroup_exclusive 1 I can only join the game from my LAN. If I take a look at the console, it's using the internal IP of my server to try to connect, it does the same for anyone outside of my LAN. Yet, this couldn't be the case for when steamgroup_exclusive is set to 0, as random internet people are connecting. To be more specific as to my config. I launch the game without a defined ip, and I later set the ip using the server.cfg. When launching the game, if I try to set the IP to my external IP i get bind errors. Otherwise it starts fine. Anybody have any idea what's going on here? Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Community Server Idea - Matchmaking
Yeah.. Doesn't happen here :S. I took an ID from a group that I am not part of and it still let me in. On Tue, Nov 18, 2008 at 4:51 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: If set to 1, it's supposed to only let people in the group set in sv_steamgroup into the server. Everyone else should be booted out 1nsane wrote: How is sv_steamgroup_exclusive supposed to work? It's not working for me at all. It does not show up in the steam group servers nor can I find a way to locate a lobby with it? And if I try to join it directly I get kicked into the lobby and then into some random server. On Tue, Nov 18, 2008 at 4:25 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Yeah, I was disappointed when I saw this too. I'd like to see you have to find a server BEFORE you create a lobby, so there's no waiting once everybody is in. Steam group server or not. Then create a timeout, say 2 minutes, and if you don't start the game in 2 minutes, that server frees up, and you have to search for one like it is now. Philip Bembridge wrote: 1 up this post! 2008/11/18 Cc2iscooL [EMAIL PROTECTED] Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great. I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click join game on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_steamgroup_exclusive issues
Odd, I'd try using -port in the command line, to see if that helps things. Adam Sunderland wrote: So, When I run a server with steamgroup_exclusive set to 0, people can join the server with no problems. It gets filled within seconds in fact. However, whenever I switch to steamgroup_exclusive 1 I can only join the game from my LAN. If I take a look at the console, it's using the internal IP of my server to try to connect, it does the same for anyone outside of my LAN. Yet, this couldn't be the case for when steamgroup_exclusive is set to 0, as random internet people are connecting. To be more specific as to my config. I launch the game without a defined ip, and I later set the ip using the server.cfg. When launching the game, if I try to set the IP to my external IP i get bind errors. Otherwise it starts fine. Anybody have any idea what's going on here? Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3623 (20081118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_steamgroup_exclusive issues
I'll try that as soon as I can. Right now it defaults to 27015 and 27005 as the ports. What advantage do you get from specifying the port? It seems that people are able to easily join the server through matchmaking, yet when the server isn't available through matchmaking (i.e. exclusive is on) then I can't connect, except through my lan. The ip variable seems to do nothing for me. Since I can't specify the IP to be my external IP when i start the server it always shows up as 127.0.1.1 or my actual lan ip if I set it as that. I realize the documentations says that the IP variable is for when you have multiple IP's, but everybody seems to set it anyway. I could restructure my lan to have my server also serve as my gateway but that shouldn't be necessary should it? It's also a pain in the ass. On Tue, Nov 18, 2008 at 6:23 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Odd, I'd try using -port in the command line, to see if that helps things. Adam Sunderland wrote: So, When I run a server with steamgroup_exclusive set to 0, people can join the server with no problems. It gets filled within seconds in fact. However, whenever I switch to steamgroup_exclusive 1 I can only join the game from my LAN. If I take a look at the console, it's using the internal IP of my server to try to connect, it does the same for anyone outside of my LAN. Yet, this couldn't be the case for when steamgroup_exclusive is set to 0, as random internet people are connecting. To be more specific as to my config. I launch the game without a defined ip, and I later set the ip using the server.cfg. When launching the game, if I try to set the IP to my external IP i get bind errors. Otherwise it starts fine. Anybody have any idea what's going on here? Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3623 (20081118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half-Life 1 Dedicated Server Update
The Half-Life 1 Dedicated Server has been updated. Please run hldsupdatetool to receive the update. Specific changes include: - Fixes csdos/FuF crash bug Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_steamgroup_exclusive issues
Have you opened the ports on your router? Matchmaking (I am not sure haven't really looked into it) may make a connection to the matchmaking system/server and then connect the clients to your server through the matchmaking connection, in effect acting like a middle-man and bypassing router/firewalls. When not using the Matchmaking i.e. making it steamgroup exclusive, then yes it would probably rely on the correct configuration of the NAT forwarding from your router? Then again I could be wrong and maybe it's a bug. Regards, Jason - Original Message - From: Adam Sunderland [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 3:48 PM Subject: Re: [hlds] sv_steamgroup_exclusive issues I'll try that as soon as I can. Right now it defaults to 27015 and 27005 as the ports. What advantage do you get from specifying the port? It seems that people are able to easily join the server through matchmaking, yet when the server isn't available through matchmaking (i.e. exclusive is on) then I can't connect, except through my lan. The ip variable seems to do nothing for me. Since I can't specify the IP to be my external IP when i start the server it always shows up as 127.0.1.1 or my actual lan ip if I set it as that. I realize the documentations says that the IP variable is for when you have multiple IP's, but everybody seems to set it anyway. I could restructure my lan to have my server also serve as my gateway but that shouldn't be necessary should it? It's also a pain in the ass. On Tue, Nov 18, 2008 at 6:23 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Odd, I'd try using -port in the command line, to see if that helps things. Adam Sunderland wrote: So, When I run a server with steamgroup_exclusive set to 0, people can join the server with no problems. It gets filled within seconds in fact. However, whenever I switch to steamgroup_exclusive 1 I can only join the game from my LAN. If I take a look at the console, it's using the internal IP of my server to try to connect, it does the same for anyone outside of my LAN. Yet, this couldn't be the case for when steamgroup_exclusive is set to 0, as random internet people are connecting. To be more specific as to my config. I launch the game without a defined ip, and I later set the ip using the server.cfg. When launching the game, if I try to set the IP to my external IP i get bind errors. Otherwise it starts fine. Anybody have any idea what's going on here? Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3623 (20081118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_steamgroup_exclusive issues
Ok, so I figured out I am able to connect to the server just fine from different locations, not just my lan, if I disable lobby connect only. So now I have to go back to using connect from the console to get on my server. Yet, it still shows up as one of my steam group servers when I start l4d. But if you try to connect from there, it starts the lobby then tells me it can't find a dedicated server. The problem really stems from the lobby system I suppose. The game shows up for everybody in my group, but when it is exclusive nobody can connect to it using the interface. Forced to use the console. Obviously, for now connecting through the console isn't a huge issue. But what's the point of the steam group exclusivity variable if we could just set a password instead? I had thought it was a problem with my config, but it seems like that might not be the case. Is the sv_steamgroup_exclusive stuff really fully implemented yet? On Tue, Nov 18, 2008 at 7:25 PM, Jason [EMAIL PROTECTED] wrote: Have you opened the ports on your router? Matchmaking (I am not sure haven't really looked into it) may make a connection to the matchmaking system/server and then connect the clients to your server through the matchmaking connection, in effect acting like a middle-man and bypassing router/firewalls. When not using the Matchmaking i.e. making it steamgroup exclusive, then yes it would probably rely on the correct configuration of the NAT forwarding from your router? Then again I could be wrong and maybe it's a bug. Regards, Jason - Original Message - From: Adam Sunderland [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 3:48 PM Subject: Re: [hlds] sv_steamgroup_exclusive issues I'll try that as soon as I can. Right now it defaults to 27015 and 27005 as the ports. What advantage do you get from specifying the port? It seems that people are able to easily join the server through matchmaking, yet when the server isn't available through matchmaking (i.e. exclusive is on) then I can't connect, except through my lan. The ip variable seems to do nothing for me. Since I can't specify the IP to be my external IP when i start the server it always shows up as 127.0.1.1 or my actual lan ip if I set it as that. I realize the documentations says that the IP variable is for when you have multiple IP's, but everybody seems to set it anyway. I could restructure my lan to have my server also serve as my gateway but that shouldn't be necessary should it? It's also a pain in the ass. On Tue, Nov 18, 2008 at 6:23 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Odd, I'd try using -port in the command line, to see if that helps things. Adam Sunderland wrote: So, When I run a server with steamgroup_exclusive set to 0, people can join the server with no problems. It gets filled within seconds in fact. However, whenever I switch to steamgroup_exclusive 1 I can only join the game from my LAN. If I take a look at the console, it's using the internal IP of my server to try to connect, it does the same for anyone outside of my LAN. Yet, this couldn't be the case for when steamgroup_exclusive is set to 0, as random internet people are connecting. To be more specific as to my config. I launch the game without a defined ip, and I later set the ip using the server.cfg. When launching the game, if I try to set the IP to my external IP i get bind errors. Otherwise it starts fine. Anybody have any idea what's going on here? Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3623 (20081118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D mailing list
The mountain of L4D mails will subside after a while, the game did JUST come out after all. On Tue, 2008-11-18 at 19:58 -0500, [ЯтR] The-/ I love my L4D but also other steam games and almost didnt notice the HL1 update, just a thought but as their will continue to be lots of Mail pertaining to L4D could a mailing list specific to L4D be created... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D mailing list
This happens any time a new game comes out, but it'll die down soon... a better idea would be to get your mail client to mark emails from @valvesoftware.com specially somehow in my Outlook, any email from Valve shows up as bright pink ;) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: 19 November 2008 00:59 To: Half-Life dedicated Win32 server mailing list Subject: [hlds] L4D mailing list I love my L4D but also other steam games and almost didnt notice the HL1 update, just a thought but as their will continue to be lots of Mail pertaining to L4D could a mailing list specific to L4D be created... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vs. servers are automatic
..except the usual GSP pricing falls over with this game. First of all, due to the constant factor that is the horde and the director, CPU usage doesn't scale directly with number of survivors/boss infected anyway. Secondly, if a slot is not being occupied by a human, it's run by the server as a bot. (Survivor _or_ boss infected; it's just that the option to be run by a human isn't available in some campaigns). Despite lots of people making the claim that an 8-human server uses more CPU/memory than a 4-human server, I've yet to see any evidence for this. Certainly I can't tell myself; I can tell what servers are in the middle of a horde rush or at the finale of a map by checking the CPU usage, but I can't tell how many human players they have, from 1 up to 8, without looking at hlsw. I'm just glad maxplayers _doesn't_ work, or they'd be an awful lot of confused people wondering where all the boomers and hunters are... -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Rick Payton Sent: 18 November 2008 21:34 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Vs. servers are automatic Imagine you're a GSP, and you have a customer who buys a 4 slot L4D server - since most GSP's charge per player slot, this would be the norm. Now, since the VS. mode is automatic, as a GSP you're going to potentially lose money (yes, 4 slots isn't much, but that's not the point) by giving away - uncontrollably at this time - 4 free slots. Unless you just charge everyone for 8 slots. Aside from THAT point, I too can't really see the point of making VS. and Co-Op only servers, since the players currently dictate what they're going to play via the voting system. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonah Hirsch Sent: Tuesday, November 18, 2008 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Vs. servers are automatic What's the point of making a vs or campaign only server? I can see the advantage if you're using sv_allow_lobby_connect_only 0 and you want to advertise in the browser, but other than that, there's really no point. msleeper wrote: I've noticed this too, thanks for the confirmation. I think what a lot of people are trying to ask though, myself included, is what is the proper way to make a Versus ONLY server or a Campaign ONLY server. I've tried editing the maplist and mapcycle files to no avail - which makes sense, there is no way for the server to announce to the Lobby system that it is running an altered config. I read that others have removed the Campaign or Versus .bsp files which, without testing myself, makes me think the server just errors out and dumps the clients except for when they try to play a game the server has maps for. Maybe I'm wrong though. On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote: Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Versus Mode?
On a similar subject, is there anyway to change / decrease the repsawn time in versus mode, was playing before and hit a 30s spawn timer :( Jeff Sugar wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it). How do you switch your server over to Versus mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] unsubscribe gomers [EMAIL PROTECTED]
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[hlds] Changing From Versus To Coop?
So, I'm running my own server with default configs. I see it fine, and I can join it. But when we call a vote, we can't change it from Versus to Coop. ??? _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Versus Mode?
No no :) don't start this topic ;) On Tue, Nov 18, 2008 at 7:19 PM, Dan Offord [EMAIL PROTECTED] wrote: On a similar subject, is there anyway to change / decrease the repsawn time in versus mode, was playing before and hit a 30s spawn timer :( Jeff Sugar wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it). How do you switch your server over to Versus mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Admin Panel
Noticed the admin folder is still in /l4d/platform. is there going to be an admin panel? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Other group servers using my Servers?
Hey! I am seeing some servers in the server list for joining from a group, but I am not in that group. Why am I seeing them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D mailing list
You may want to check out whatever filters you have set up on whatever email program you use. For me, anything with a from containing @valvesoftware.com highlights red. [ЯтR] The-/iller wrote: I love my L4D but also other steam games and almost didnt notice the HL1 update, just a thought but as their will continue to be lots of Mail pertaining to L4D could a mailing list specific to L4D be created... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_steamgroup_exclusive issues
If use sv_steamgroup in my server.cf my clients are reporting that as soon as someone from the community group joins the server it is taken off the Steam Group Server list and no one else can see it in game. Also my host.txt file doesn't seem to working, I had no problem with it in the demo. Last but no least z_difficulty is not working anymore, did they change or remove the cvar for the full game? Anyone know? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sunderland Sent: Tuesday, November 18, 2008 7:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_steamgroup_exclusive issues Ok, so I figured out I am able to connect to the server just fine from different locations, not just my lan, if I disable lobby connect only. So now I have to go back to using connect from the console to get on my server. Yet, it still shows up as one of my steam group servers when I start l4d. But if you try to connect from there, it starts the lobby then tells me it can't find a dedicated server. The problem really stems from the lobby system I suppose. The game shows up for everybody in my group, but when it is exclusive nobody can connect to it using the interface. Forced to use the console. Obviously, for now connecting through the console isn't a huge issue. But what's the point of the steam group exclusivity variable if we could just set a password instead? I had thought it was a problem with my config, but it seems like that might not be the case. Is the sv_steamgroup_exclusive stuff really fully implemented yet? On Tue, Nov 18, 2008 at 7:25 PM, Jason [EMAIL PROTECTED] wrote: Have you opened the ports on your router? Matchmaking (I am not sure haven't really looked into it) may make a connection to the matchmaking system/server and then connect the clients to your server through the matchmaking connection, in effect acting like a middle-man and bypassing router/firewalls. When not using the Matchmaking i.e. making it steamgroup exclusive, then yes it would probably rely on the correct configuration of the NAT forwarding from your router? Then again I could be wrong and maybe it's a bug. Regards, Jason - Original Message - From: Adam Sunderland [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 3:48 PM Subject: Re: [hlds] sv_steamgroup_exclusive issues I'll try that as soon as I can. Right now it defaults to 27015 and 27005 as the ports. What advantage do you get from specifying the port? It seems that people are able to easily join the server through matchmaking, yet when the server isn't available through matchmaking (i.e. exclusive is on) then I can't connect, except through my lan. The ip variable seems to do nothing for me. Since I can't specify the IP to be my external IP when i start the server it always shows up as 127.0.1.1 or my actual lan ip if I set it as that. I realize the documentations says that the IP variable is for when you have multiple IP's, but everybody seems to set it anyway. I could restructure my lan to have my server also serve as my gateway but that shouldn't be necessary should it? It's also a pain in the ass. On Tue, Nov 18, 2008 at 6:23 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Odd, I'd try using -port in the command line, to see if that helps things. Adam Sunderland wrote: So, When I run a server with steamgroup_exclusive set to 0, people can join the server with no problems. It gets filled within seconds in fact. However, whenever I switch to steamgroup_exclusive 1 I can only join the game from my LAN. If I take a look at the console, it's using the internal IP of my server to try to connect, it does the same for anyone outside of my LAN. Yet, this couldn't be the case for when steamgroup_exclusive is set to 0, as random internet people are connecting. To be more specific as to my config. I launch the game without a defined ip, and I later set the ip using the server.cfg. When launching the game, if I try to set the IP to my external IP i get bind errors. Otherwise it starts fine. Anybody have any idea what's going on here? Adam ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3623 (20081118) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Changing lobby leader
Simple feature suggestion: The game needs a way for the lobby leader to be changed, either by the current leader handing it off, or automatically if the leader is afk, or by a vote. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Admin Panel
It's been there since the dawn of time. If you want to use it start the server whitout -console and use the gui to change settings and mapcycles and whatnot. On Tue, Nov 18, 2008 at 8:58 PM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: Noticed the admin folder is still in /l4d/platform. is there going to be an admin panel? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds