Re: [hlds] TF MvM hosting questions
I would also like to know the answer to this. -Original message- From: Saint K. sai...@specialattack.net Date: Tue, 14 Aug 2012 06:51:04 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] TF MvM hosting questions Will we be able to restrict a MvM server to people in the steamgroup only, like in L4D2? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 14 August 2012 08:52 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: Re: [hlds] TF MvM hosting questions MvM matchmaking will be restricted to 6 players at launch. The matchmaking also supports joining games in progress to fill an empty slot, in which case of course the current map will not be changed. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Agro Sent: Monday, August 13, 2012 11:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Is MvM matchmaking going to be limited to 6 players or was the 6 players join, map changes logic just an indicator of server behavior to expect? - Reply message - From: Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com) hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: [hlds] TF MvM hosting questions Date: Tue, Aug 14, 2012 06:39 Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you want. (Regular PvP traffic or MvM traffic.) Set “tf_mm_servermode 2” to be placed in the MvM pool. * For MvM matchmaking, if 6 players are sent to your server to start a new game, it will switch to whatever map the players selected. * You will need a TF gameserver account to accept matchmaking traffic. * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU cycles per player than the PvP mode, that’s an unfortunate fact.) Given the surge of players that comes with any major release, and the player / server ratio of this game mode, the demand for MvM servers will probably be high. We expect that a large number of players will want to try out the new mode, so we will be converting most of our servers to host MvM, and then adjust the allocation based on what players are playing. I, for one, DO NOT welcome our new robot overlords! - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2updatereleased
Crashes for me when set in the server.cfg as well. -Original message- From: Fletcher Dunn fletch...@valvesoftware.com Date: Thu, 02 Aug 2012 19:23:43 -0400 To: Half-Life dedicated Linux server mailing listhlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 servermailing list hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2updatereleased OK, I think putting it in a server.cfg is the workaround for now. We'll fix it to make it legal to set it in autoexec in a later update. Thanks for the bug report. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta Sent: Thursday, August 02, 2012 5:21 PM To: Half-Life dedicated Win32 server mailing list Cc: Eric Smith; hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] [hlds_announce] Mandatory TF2 update released setting it later from rcon doesn't crash On Fri, Aug 3, 2012 at 2:17 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: Thanks, we'll look into it. Try setting it later, does it still crash for you? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta Sent: Thursday, August 02, 2012 5:15 PM To: Eric Smith Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released having tf_mm_servermode 1 in autoexec.cfg will make the server crash at startup verified on a dozen windows and linux servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
Looks like you are running TCadmin V1 which I think as a batch update option(But you have the program in rdp) v2 does not but I have requested a couple times this year. -Original message- From: Team BOOM! teamb...@comcast.net Date: Thu, 10 May 2012 17:43:28 -0400 To: 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released I sure wish the updates would run the first time I try. I'm constantly getting messages like this and have to restart them after 10 mins of waiting, over and over again: Starting the Steam Update... Don't close this window. If you close this window the update will still be executed on the server Stopping the game server... Game server has been stopped. Checking bootstrapper version ... Updating Installation Command aborted Starting the game server... Game server has been started. The Steam update has completed. You may close this window. I know the Content servers are busy, but this just shouldn't happen these days. The jobs shouldn't abort. G!!! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, May 10, 2012 3:21 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory Team Fortress 2 Update Released We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Front Runner - Added new promotional items - Added the UGC Highlander Season 6 medals - Fixed a bug that sometimes prevented servers from reconnecting to the item server after dropping connection - Fixed a client crash when using custom main menu .res files - Fixed a bug that allowed buildings to be built in nobuild/respawn volumes - Updated the localisation files - Added Enabled/Disabled inputs for the mapobj_cart_dispenser entity - Added ability to add custom colors in chat messages. Use either: - \x07 followed by a hex code in RRGGBB format - \x08 followed by a hex code with alpha in RRGGBBAA format ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fwd: Re: Experience with Virtualization
If you are running windows (which I assume you are or at some point were because this is the windows mailing list) Tcadmin has implemented a vm system which actually seems to work without actually installing vm software. It works pretty well with some of the testing I have done. -Original message- From: Steven Sumichrast packh...@gmail.com Date: Wed, 25 Apr 2012 15:20:28 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Fwd: Re: Experience with Virtualization I run all of my servers on ESXi 4 currently. Absolutely no issues. On Wed, Apr 25, 2012 at 2:15 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: All of my servers run on XenServer with no issue, however they have a CPU cost to run, so make less VMs with more game servers on that vm. You also need to make sure that this hardware is dedicated to you if you are running a event as generally I have found 1 core = 1 game server. BTW make sure you run this as 64bit and you will get a bonus in performance. Original Message Subject: Re: [hlds] Experience with Virtualization Date: 2012-04-25 09:49 From: Ken Bateman novadeni...@gmail.com To: hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com On 4/25/2012 12:31 PM, Charles Mabbott wrote: In a general sense, the issue you will see with Virtualization is if the hardware itself gets busy, you're VM will not get CPU cycles it needs. (%ACTIVE is the VMware term) If you can guarantee the hardware won't get that busy, you should be alright, but if there is a chance, it mgiht or you don't have direct control over the actual hardware, you could run into issues down the road. My experience with a TF2 server running on a Xen VPS ( http://www.linode.com/ ) has been that I/O was the limiting factor. I got much choppier performance when I had replays and SourceTV demos enabled. Also, you can dramatically reduce the memory footprint of multiple servers running on the same box if you make smart use of symlinks or directory junctions. -Ken __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.munroenet.com/ http://www.gaming-servers.net/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Running A Dedi Server on CS:GO
It really wouldn't help valve to beta test if they releases the server.dll. Because they need pure installations of cs:go not modified servers with sourcemod. -Original message- From: Kip Kinnunen kinnunen...@gmail.com Date: Sun, 15 Apr 2012 22:56:28 -0400 To: hlds@list.valvesoftware.com, hlds_li...@list.valvesoftware.com Subject: [hlds] Running A Dedi Server on CS:GO I have access to CS:GO, I've tried running a listen server before testing this, but my listen server wouldn't update to the master list. So I decided to try and run a dedicated server, unluckily there is currently no option for us to install a CS:GO SRCDS, meaning it's impossible to get on the master list. We have the server.dll files, so why aren't we allowed to host our own servers? Right now the only populated servers are for east coast users anyway, and most of the servers are run by germans and the pings are 150ms. I know it's a beta but if anything it would make it easier for Valve to address bugs if the public were to get a hold of the srcds and not to mention allow us to have a lot more fun :) Thanks, kinnnunen...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
Initializing Steam... Checking bootstrapper version ... Updating Installation Command aborted I keep getting this Assuming this is a steam problem? anyone else? -Original message- From: Eric Smith er...@valvesoftware.com Date: Thu, 01 Mar 2012 20:23:35 -0500 To: Half-Life dedicated Win32 server mailing listh...@list.valvesoftware.com, Half-Life dedicated Linux server mailing listhlds_li...@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com'hlds_annou...@list.valvesoftware.com Subject: [hlds] Mandatory Team Fortress 2 Update Released We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Teufort Tooth Kicker - Fixed being able to call server votes for training maps - Fixed a case where capturing a point in overtime would end the round before time could be added - Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin - Fixed unusual particles appearing in the wrong place for the Desert Marauder - Improved bot behaviors - Updated cp_mountainlab - Fixed several clipping issues - Updated the gamehaptics file: - Added draw/swing/stab forces to the Black Rose - Added missing forces for Three Rune Blade - Added more detail to butterfly knife draw forces - Modified Overdose recoil force to more accurately reflect new sound effect - Refined Huntsman Minigun recoil forces - Refined Jarate throw force - Refined Syringe Gun crit recoil forces - Arquivos de localização atualizados ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Let's be honest
Players can't make the choice if the server is giving false information. That's why there is a tags system. I can't choose to play in a server with no bots in the server is incorrectly reporting those bots as humans, or artificially increasing their server score by sending incorrect information to the master server. -Original message- From: Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com Date: Thu, 08 Dec 2011 17:45:02 -0500 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Let's be honest I agree with Olsen, it should be about choice. However we need to say NO to Fake clients servers and other harmful strategies. 2011/12/9 E. Olsen ceo.eol...@gmail.com I think you missed my point. It should be all about player choice, and trying to deliver what they're looking for. By giving the player the OPTION of being placed in a modified server, they would (IMO) be helping the TF2 community in the long run by showing the players the variety that's out there. There can be no doubt that Quickplay itself can (and most likely is) limiting the experience of some players who don't use (or might not even know how to use) the server browser itself. There is a reason that the modding communites for these types of games have flourished, and it's certainly NOT because all people want is the vanilla experience. Again, I'm not even saying one is better than the other - every player develops their own preferencesbut it's clear that the moddable nature of the game give it LEGS. How many people woudl ahve never exprienced the Gun Game mod on CSS if the only way they ever joined a server was by getting sent to a vanilla server via a matchmaking button? I fully understand the voices out there who say give all that Quickplay traffic to us - we'll homogenize our servers however we have to to get it, as their probably the same folsk who throw up servers and expect them to fill up on theri own with little to no active server seeding by real players, etc. However, a modified server is not a negative, it's simply DIFFERENT. While most of my server will never benefit from Quickplay due to the over 70 custom maps that we run, it's really a shame that they don't, because those players are missing out on a ton of high-quality maps (we were among the very first servers to host hoodoo, frontier, and a plethora of other maps that were in varous stages of development, and we still host a couple of dozen in various stages of beta) that they'll most likely never get to see by hitting that button. Again, I'm not turning my nose up at Vanilla, or any game mode/style for that matter - to each their own. I'm simply saying that by building vanilla walls around quickplay players, without even giving them the OPTION of being matched to a modified server and/or a custom map, we are denying them what has made TF2 great in the first place. Personally, I'd like TF2 to be around indefinitely, and I'm only interested in what I think will keep both new and veteran players interested in the game in the long-term. On Thu, Dec 8, 2011 at 5:19 PM, Rob Liu robl...@gmail.com wrote: Quickplay is for vanilla servers. If you choose to go nocrits/nospread to cater for the competitive crowd, that's your choice. Why should Valve give in and give you the quick play traffic? I can't speak for Valve, but I assumed the whole point of quickplay is to reward servers that provide the true TF2 experience Valve intended to be. I know I sounded like a spoiled child who won't share his toys. But if that's the direction we're heading with quickplay. We might as well put instant spawn, fast spawn and bots servers to the quick play filter too. Where do we draw the line is what I'm trying to say here. On Fri, Dec 9, 2011 at 10:07 AM, T Marler bloodyi...@shaw.ca wrote: Hi Fletcher, Does this change in stance mean we will some day see quick matching/quickplay for nocrits/disable damage spread/disable weapon spread servers? Competitive people like fresh blood too. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com Date: Thursday, December 8, 2011 2:00 pm Subject: [hlds] Let's be honest To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com) hlds@list.valvesoftware.com We all know that some server operators run mods specifically designed to falsify information sent to the Valve backend and to their players. These mods inaccurately report the player count and whether players are human or not. They conceal that significant modifications to gameplay have been made. This is detrimental to players' experience. Perhaps some server operators would actually prefer to not
Re: [hlds] problem with the server
I think his confusion came from this is the Half-Life dedicated Win32 server mailing list There is a another list of linux. -Original message- From: alex satern...@gmail.com Date: Fri, 18 Nov 2011 08:41:49 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] problem with the server Thank you that responded No, the server on Linux (Debian) How to update Steam client on Linux? In the past, just start the server and I created a folder Steam. Now the folder is not created and a UDP port that the server no (269**). Can I then blocked that and it prevents the server to connect to the server Steam? Or the rights of a file is missing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
This maybe useful to some people. I was running higher FPS servers (500 fps) 0n my win 2008R2 server with sourcefpsbooster running. After the update I noticed lots of lag but once I disabled the fps booster the lag went away. As there is no need for it when the tick/fps is locked at 66. So maybe that will help some of you. I personally now can't tell a difference. -Original message- From: Dominik Friedrichs d...@forlix.org Date: Mon, 17 Oct 2011 11:22:06 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS I too couldn't care less about the raging nerds who try to squeeze the last bit of performance out of their game, even if it gives them an unfair advantage over the majority of other players. The game should be fun and fair for everyone. Believe it or not, I'm still playing with a PC dated 2005 and my client FPS drop below 20 quite often in TF2. I highly doubt that anyone would notice any difference in server FPS playing from such a machine, and I'm quite happy that Valve levels the playing field in this regard. If - for some people - the in-game experience isn't smooth enough, I recommend getting a life. On 2011/10/17 16:54, Drogen Viech wrote: Just one thing - keep going valve, i really appreciate the changes you guys are doing regarding fps and tickrate! I might even start playing css again because of this :) (Please don't start flaming me for spamming your inboxes, i'm just trying to give valve a heads up instead of raging about locked server side fps sucks :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Small Required Update for RO2 Dedicated Server released-final update before launch
Don't delete the ini just change the settings in the defaultweb.ini . When ever the server overwrites the roweb.ini it will be pull the settings from the defaultweb.ini. -Original message- From: Flubber flub...@gmail.com Date: Wed, 14 Sep 2011 08:21:20 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Small Required Update for RO2 Dedicated Server released-final update before launch Yesterday, server won't allowed players to get in unless i restore the deleted default*.ini. 2011/9/14 Steven Hartland kill...@multiplay.co.uk ** Doesn't here, deleting defaultweb.ini and creating an roweb.ini with the wanted settings works just fine. Regards Steve - Original Message - *From:* Bobby bobby3...@gmail.com *To:* 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com *Sent:* Tuesday, September 13, 2011 11:15 PM *Subject:* Re: [hlds] Small Required Update for RO2 Dedicated Server released- final update before launch If you rename defaultweb.ini it will still generate a new one and turn off web. -bobby ** ** This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Unable to load steam support library..
I can verifiy what the servant is saying. I have a steam client installed on my 2008r2 box and even it its not running the steam client needs to be started and updated before the servers works or in my case is visible on the steam browser. Its happened twice to me, this last update and the quick play update. -Original message- From: Fletcher Dunn fletch...@valvesoftware.com Date: Wed, 17 Aug 2011 13:41:05 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Unable to load steam support library.. To clarify, if you have an old steam client installed, you can have problems. It does not need to be running to interfere. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonathan Zakay Sent: Wednesday, August 17, 2011 10:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Unable to load steam support library.. Thanks for the reply and advise Mike, I have tried the suggestions you posted bellow but the server is still having the issue. I double checked and -verify_all did have the correct syntax in the batch file we use to update. I did remove the InstallRecord.blob, as far as I am aware it had no affect. I did double look into the bin folder and I did as you said and re-named/re-downloaded the contents of the folder but I am still having the same issue The box that runs the servers is not really used for much else, no steam client was running and the only (significant) other things It has running is Filezilla (Server/Client), ServerDoc, multiple Garry's Mod servers and also a Terraria server. Also, to be more precise - The server is running Window's Server 2008 R2 Datacenter-Edition, though I doubt this is the problem. I have just now installed a completely fresh install of TF2, its completely vanilla and is being launched through a basic batch file. The vanilla-fresh installed server is still having the same issue where it is Unble to load steam support libraries. Thanks for the help, Jon On 17 Aug 2011, at 15:59, Team BOOM! wrote: Dear Jon, I just wanted to confirm you're using the correct syntax for the verify option in the command line, which should be -verify_all If that is correct and the files are still out of wack, perhaps you should try the following: 1. Force an version check on the server by deleting the InstallRecord.blob file found in the game server's root folder might get things moving? 2. If the above doesn't fix any mismatched files, then I would shutdown the game server, rename the /orangebox/bin folder to bin.old, then run the update again so it loads a fresh copy of the bin folder. I believe the files you are having trouble with are all in that folder. You might also wish to be sure Steam is not running on the box during the update process. There have been mixed reports that having a Steam client running on the same box as the game servers has been causing some problems with updates when valve makes changes to the Steam binaries within the SRCDS software. Please keep us posted so other may benefit if you fix it. Good luck bud, you'll get it! Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server rates for low bandwidth consumption
Any one get any hints on what kind of server rates I should be using for a trade server for the lowest bandwidth consumption? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash on mapchange
I am seeing something similar to this on a windows servers with replay enabled. However its not constant or every map change for me. Talking to a friend running linux servers removing replay helped with his issue. -Original message- From: Jonah Hirsch crazydog...@gmail.com Date: Fri, 17 Jun 2011 15:52:50 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] Crash on mapchange Not sure what's happened here. Got a notice from one of our admins that when they change the map to pl_goldrush, the server crashes. After turning off all addons, and testing some more. ANY mapchange crashes the server. In order to do a verify_all I have to send in a support ticket to my GSP, so in the meantime, any ideas? --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Monday Night Combat Server Download
Anyone else having issues downloading/updating Monday Night Combat with the HLDSUPDATETOOL? C:\Gameservers\Master\hldsupdatetool -command update -game mondaynightcombat -dir C:\Gameservers\MNC\216.231.142.14 -retry -verify_all All I get is Retrying in 30 Seconds.. Ran like that all night last night. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2008 R2 Timer Resolution
Yup Thanks The server is on its way to the data center now. Once it is there I will use the drac to take a quick peak in the bios. I am 90% just from googling that the dell 1950 does support HPET if not the fps boaster will fine. Thanks again -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: Saturday, March 12, 2011 10:03 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution Munra, Looks like you got what you wanted, you set? If not I can zip up and attach the file here that I use. I also use HPET and run 2 1000fps private TF2 servers and people generally see a difference. I'm not sure it's the 1000fps more than it's the fact that this server runs only 6 servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HooTs Administrator Sent: Thursday, March 10, 2011 2:26 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution Very true, plus you'll only see the difference on very large servers at 32 players or more. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Thursday, March 10, 2011 12:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution In most cases, in order to get 1000 FPS in a Source server under Windows, you need to have a processor and motherboard that supports High Precision Event Timer(HPET) - http://en.wikipedia.org/wiki/High_Precision_Event_Timer on its chipset and BIOS features, run a timer booster program and set your server's rates accordingly (I have not tried it with just HPET enabled and no timer software, so I cannot attest it working with HPET only). I have successfully run 1000 FPS servers but honestly, in spite of all the hype about 1000 FPS from some gamers, no one I personally know has ever been able to tell the difference between 500 FPS and 1000 FPS while playing games. As for what we get for FPS with booster software, as long as you set your rates (fps_max setting) properly, a Source server should get a consistent 512 fps. Take care... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra Sent: Thursday, March 10, 2011 4:33 AM To: d...@forlix.org; 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution With 2003 or 2008 I have never gotten more than 64 fps without a booster. The file listed on whispers tikirate wiki page works fine on 2008 http://whisper.ausgamers.com/wiki/index.php/Tickrate#Instructions I am not try to get 1000 fps because that is just useless but again I see forum posts and other mailing list claiming they are doing it without a 3rd party program running so I guess I was just more curious then anything, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Thursday, March 10, 2011 6:47 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] 2008 R2 Timer Resolution Wow, 5 lines of code for the HiRes Timer and someone pastes them into a project that requires .NET and builds an installer... Had he used VC6 he'd have a single EXE file Windows-Service that'd run on Win 3.11 and up. (just kidding) Anyway, how much FPS do you guys actually get with this thing? Up to 512? At least thats what I've always been getting on all my 2003 servers, without running a booster. I tried it once and it didnt make a difference. On 2011/03/10 12:14, Team BOOM! wrote: Below a link to the one I use on my Windows 2008 64-bit dedicated server. http://www.boomgaming.net/downloads/HiResTimer.zip This timer requires the Microsoft .net 1.1 framework package be loaded on your box first. It can be found here: http://www.microsoft.com/downloads/en/details.aspx?FamilyId=262D25E3-F 589-4842-8157-034D1E7CF3A3displaylang=en http://www.microsoft.com/downloads/en/details.aspx?FamilyId=262D25E3- F589-4842-8157-034D1E7CF3A3displaylang=en Once installed, the timer runs as a Windows Service so there's no need to logon and start it each time the box is rebooted. It works perfectly for me and has for several years. Just a quick note about the Microsoft.net 1.1 framework installer. When installing the .net package, you will likely get a warning from Windows that the package is not designed to run under Windows 2008, but it will allow you to ignore the warning and continue with the install. I have loaded Microsoft.net 1.1 on at least 25 Windows 2008 dedicated server boxes and never once had an issue with it screwing anything up. Have a good one
Re: [hlds] 2008 R2 Timer Resolution
What's resource usage on say an 600 fps server with HPET enable compared to it disabled. Or will resource usage be simply based on the configuration of the game server itself? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: Saturday, March 12, 2011 1:49 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution I'm almost positive (just a caution) that you'll need the fps booster regardless of HPET. HPET just lets you set the fps value at startup to 0, which puts the fps at 1,000. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra Sent: Saturday, March 12, 2011 12:31 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution Yup Thanks The server is on its way to the data center now. Once it is there I will use the drac to take a quick peak in the bios. I am 90% just from googling that the dell 1950 does support HPET if not the fps boaster will fine. Thanks again -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z Sent: Saturday, March 12, 2011 10:03 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution Munra, Looks like you got what you wanted, you set? If not I can zip up and attach the file here that I use. I also use HPET and run 2 1000fps private TF2 servers and people generally see a difference. I'm not sure it's the 1000fps more than it's the fact that this server runs only 6 servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HooTs Administrator Sent: Thursday, March 10, 2011 2:26 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution Very true, plus you'll only see the difference on very large servers at 32 players or more. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Thursday, March 10, 2011 12:16 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution In most cases, in order to get 1000 FPS in a Source server under Windows, you need to have a processor and motherboard that supports High Precision Event Timer(HPET) - http://en.wikipedia.org/wiki/High_Precision_Event_Timer on its chipset and BIOS features, run a timer booster program and set your server's rates accordingly (I have not tried it with just HPET enabled and no timer software, so I cannot attest it working with HPET only). I have successfully run 1000 FPS servers but honestly, in spite of all the hype about 1000 FPS from some gamers, no one I personally know has ever been able to tell the difference between 500 FPS and 1000 FPS while playing games. As for what we get for FPS with booster software, as long as you set your rates (fps_max setting) properly, a Source server should get a consistent 512 fps. Take care... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra Sent: Thursday, March 10, 2011 4:33 AM To: d...@forlix.org; 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 2008 R2 Timer Resolution With 2003 or 2008 I have never gotten more than 64 fps without a booster. The file listed on whispers tikirate wiki page works fine on 2008 http://whisper.ausgamers.com/wiki/index.php/Tickrate#Instructions I am not try to get 1000 fps because that is just useless but again I see forum posts and other mailing list claiming they are doing it without a 3rd party program running so I guess I was just more curious then anything, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Thursday, March 10, 2011 6:47 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] 2008 R2 Timer Resolution Wow, 5 lines of code for the HiRes Timer and someone pastes them into a project that requires .NET and builds an installer... Had he used VC6 he'd have a single EXE file Windows-Service that'd run on Win 3.11 and up. (just kidding) Anyway, how much FPS do you guys actually get with this thing? Up to 512? At least thats what I've always been getting on all my 2003 servers, without running a booster. I tried it once and it didnt make a difference. On 2011/03/10 12:14, Team BOOM! wrote: Below a link to the one I use on my Windows 2008 64-bit dedicated server. http://www.boomgaming.net/downloads/HiResTimer.zip This timer requires the Microsoft .net 1.1 framework package be loaded on your box first. It can be found here: http://www.microsoft.com/downloads/en
Re: [hlds] 2008 R2 Timer Resolution
With 2003 or 2008 I have never gotten more than 64 fps without a booster. The file listed on whispers tikirate wiki page works fine on 2008 http://whisper.ausgamers.com/wiki/index.php/Tickrate#Instructions I am not try to get 1000 fps because that is just useless but again I see forum posts and other mailing list claiming they are doing it without a 3rd party program running so I guess I was just more curious then anything, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Thursday, March 10, 2011 6:47 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] 2008 R2 Timer Resolution Wow, 5 lines of code for the HiRes Timer and someone pastes them into a project that requires .NET and builds an installer... Had he used VC6 he'd have a single EXE file Windows-Service that'd run on Win 3.11 and up. (just kidding) Anyway, how much FPS do you guys actually get with this thing? Up to 512? At least thats what I've always been getting on all my 2003 servers, without running a booster. I tried it once and it didnt make a difference. On 2011/03/10 12:14, Team BOOM! wrote: Below a link to the one I use on my Windows 2008 64-bit dedicated server. http://www.boomgaming.net/downloads/HiResTimer.zip This timer requires the Microsoft .net 1.1 framework package be loaded on your box first. It can be found here: http://www.microsoft.com/downloads/en/details.aspx?FamilyId=262D25E3-F 589-4842-8157-034D1E7CF3A3displaylang=en http://www.microsoft.com/downloads/en/details.aspx?FamilyId=262D25E3- F589-4842-8157-034D1E7CF3A3displaylang=en Once installed, the timer runs as a Windows Service so there's no need to logon and start it each time the box is rebooted. It works perfectly for me and has for several years. Just a quick note about the Microsoft.net 1.1 framework installer. When installing the .net package, you will likely get a warning from Windows that the package is not designed to run under Windows 2008, but it will allow you to ignore the warning and continue with the install. I have loaded Microsoft.net 1.1 on at least 25 Windows 2008 dedicated server boxes and never once had an issue with it screwing anything up. Have a good one. -- -- *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *violentcrimes *Sent:* Thursday, March 10, 2011 1:38 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] 2008 R2 Timer Resolution Can I get a link to that. I can't seem to get mine to work with 2008. On 3/9/2011 11:08 PM, turb0z wrote: I'm still running srcdsfpsboost on 2k8 r2 Any reason why you don't want to run it? Uses no resources and gets the job done. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Munra *Sent:* Wednesday, March 09, 2011 9:31 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* [hlds] 2008 R2 Timer Resolution Hey guys, I have read in many places that you can run source servers with higher fps right out of the box with 2008. This does not seem to be the case with me, 2008 on fresh install still limits fps at 64. Any suggestions on how do this without using pingbooster/srcdsfpsboost? Box Specs Windows 2008 R2 Dell 1950 2x Xeon 5460 Quad Core 16 gb memory *Thanks* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] 2008 R2 Timer Resolution
Hey guys, I have read in many places that you can run source servers with higher fps right out of the box with 2008. This does not seem to be the case with me, 2008 on fresh install still limits fps at 64. Any suggestions on how do this without using pingbooster/srcdsfpsboost? Box Specs Windows 2008 R2 Dell 1950 2x Xeon 5460 Quad Core 16 gb memory Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
I agree If you are going to do a limited beta wtf would you make a huge announcement? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev Sent: Tuesday, May 11, 2010 5:11 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA And now it says Thanks for your interest. We've filled the available slots. What is the point of releasing beta which is available only for a couple hours? I'm still downloading a server but it is useless now since there are quite a few players in our community who managed to grab the client - it is late night here... On Tue, May 11, 2010 at 11:11 PM, Eric Smith er...@valvesoftware.comwrote: COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.com http://www.steamgames.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I tried this also and it does not work on linux This is the error I get [META] Failed to load plugin addons/sourcemod/bin/sourcemod_mm: vstdlib_i486.so: cannot open shared object file: No such file or directory -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo Sent: Friday, April 30, 2010 4:51 PM To: syate...@cfl.rr.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I tried many combinations of the latest snapshots of MM and SM and none of them worked. (1.4. + 1.9, 1.3 + 1.9, etc.) Servers are both Linux and Windows and I used separate SM and MM files (for appropriate OS) No matter what I install sourcemod isn't recognized at all and sometimes metamod is but it says 1.8 when I installed 1.9. Could anyone help me please? I'm completely lost. On Fri, Apr 30, 2010 at 4:30 PM, syate...@cfl.rr.com wrote: Are you running RCON locker? Sent via BlackBerry from T-Mobile -Original Message- From: DarthNinja darthni...@darthninja.com Date: Fri, 30 Apr 2010 16:04:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available My server has been running MM 1.8.1-hg702 and SM 1.3.2-hg2954 all night/today and it hasn't crashed once, yay! On Fri, Apr 30, 2010 at 12:51 AM, Jeff Sugar jeffsu...@gmail.com wrote: For what it's worth, a new snapshot of SM dropped 30-ish minutes ago that is working for everyone so far in #hlserveradmins ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] 1 server lagging when full
I am running 3 gameservers on one box. 1 tf2 idle server (26 slot) 1 24/7 island PVKII server (15 slot) 1 standard PVKII server (15 slot) The problem I am having is when all the servers are full the last one listed drops to ~15-20 fps and lags like hell. I really am not sure why its only the one server. The other PVKII server will be fine and I don't really care if the tf2 idle server lags. I don't seem to be maxing out my server, CPU stays at about 60-75% when all servers are full. Box specs Dell 1750 Windows 2003 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores) 4 gigs of ram 100 Mbit connection. All server run SM 1.3 and sourcebans The command line I am using C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg Server.cfg hostname [Hlds list is the best] mp_timelimit 20 mp_timelimit_waitroundend 1 mp_roundtime 3 mp_roundlimit 0 mp_winlimit 0 sv_community_groupid x sv_admin_groupid 0 sv_community_grouptag rcon_password xx sv_downloadurl xx sv_minupdaterate 20 sv_maxupdaterate 100 sv_maxrate 2 // sv_region tells the Steam servers where your server is located, possible values are: // 0 - US East coast // 1 - US West coast // 2 - South America // 3 - Europe // 4 - Asia // 5 - Australia // 6 - Middle East // 7 - Africa sv_region -1 Any ideas? I just find it odd that only one server lags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 1 server lagging when full
Yes I understand that According to windows task manager the idle server alone uses ~2.5 Mbits a second. The server is in a peak10 data center. I use scrdsfpsbooster found on whisper's ticrate wiki page. Idle server cfg hostname xxcvxcvsdvsdvsdv rcon_password !sdfdfsdfd#$# sv_pure 0 mp_timelimit 0 mp_idledealmethod 0 mp_idledealmethod mp_waitingforplayers_cancel 1 mp_respawnwavetime 0 sv_password mp_winlimit 0 sv_alltalk 1 sv_cheats 0 sv_downloadurl sv_tags idle,instaspawn //3rd party log on C:\TF2\idle\orangebox\srcds.exe -console -game tf -maxplayers 27 -ip x.x.x.x -port 27015 -ticrate 66 +exec server.cfg +map achievement_idle_inferno_b2 +fps_max 300 The 27th never fills I find it odd that its network traffic. I can be in the game I and see no lose or choke in the net graph. It also only happens on the one server. I will lower fps and rate for the idle server and see if that helps any. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Charles Mabbott Sent: Saturday, April 17, 2010 1:53 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 1 server lagging when full Unless my math is off this is my guess A full 15 slots at sv_maxrate 100 will take about a 2.4mbs connection of bandwidth. (This formula) Bandwidth (bytes/sec) = Player Slots * sv_maxrate (bit/s) value * 8 Explanation of the formula is here http://www.bluesnews.com/cgi-bin/finger.pl?id=182 So from my guess is your hitting the limits of your bandwidth.. Since it's an idle server, I would drop sv_maxrate on the idle server significantly, but worst case scenario you have a total of 56 slots * 100 updates/second which is 5600 packets per second which might be overloading the network card (some are VERY cheap and choke relatively quickly).. Verify your bandwith with a rate checker, test it from various locations and pick the worst one to base your number off of. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra Sent: Saturday, April 17, 2010 9:12 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] 1 server lagging when full I am running 3 gameservers on one box. 1 tf2 idle server (26 slot) 1 24/7 island PVKII server (15 slot) 1 standard PVKII server (15 slot) The problem I am having is when all the servers are full the last one listed drops to ~15-20 fps and lags like hell. I really am not sure why its only the one server. The other PVKII server will be fine and I don't really care if the tf2 idle server lags. I don't seem to be maxing out my server, CPU stays at about 60-75% when all servers are full. Box specs Dell 1750 Windows 2003 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores) 4 gigs of ram 100 Mbit connection. All server run SM 1.3 and sourcebans The command line I am using C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg Server.cfg hostname [Hlds list is the best] mp_timelimit 20 mp_timelimit_waitroundend 1 mp_roundtime 3 mp_roundlimit 0 mp_winlimit 0 sv_community_groupid x sv_admin_groupid 0 sv_community_grouptag rcon_password xx sv_downloadurl xx sv_minupdaterate 20 sv_maxupdaterate 100 sv_maxrate 2 // sv_region tells the Steam servers where your server is located, possible values are: // 0 - US East coast // 1 - US West coast // 2 - South America // 3 - Europe // 4 - Asia // 5 - Australia // 6 - Middle East // 7 - Africa sv_region -1 Any ideas? I just find it odd that only one server lags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Control Panel
Agreed I still use server doc and it is easy to write a simple HTML page to start and stop the servers or change config options. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Wednesday, April 07, 2010 11:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Windows Control Panel Serverdoc used to work pretty good...used to use it quite often. Free version is good enough for most people, though you have to update it once a month, or you can donate a few buck and update (minimum) once a year. The update process is streamlined and will not shut down currently running servers. http://serverdoc.com/ On Wed, Apr 7, 2010 at 9:59 PM, DontWannaName! ad...@topnotchclan.comwrote: I have been using Server Checker for a while now but its becoming very dated since its no longer being developed. It has been randomly turning my servers off at random times. Once off they dont come back up. Does anyone know of a replacement for Server Checker? Something software based that will restart the servers automatically and is similar to server checker. I know of firedaemon but its not made specifically for game servers. I am trying to stay away from TCadmin and online control panels in general. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Visibility of CS 1.6 Dedicated Server
What ever happened to having a windows list and a linux list? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pizzahut Sent: Wednesday, March 31, 2010 3:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Visibility of CS 1.6 Dedicated Server Is the server currently connected to the internet and/or did you add an ip parameter? Then this might be the problem. Quote: Now the server should be visible in your game-browser - except for 2 cases: 1) either your server or/and your client has internetaccess at the same time 2) you're trying to use the +ip - switch with a LAN-server End of Quote http://server.counter-strike.net/server.php?cmd=howtoshow=linux#lan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows or linux why
Who care this is the windows list. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman Sent: Saturday, March 27, 2010 10:28 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Windows or linux why Just curious. Personally I use Linux because I know how to setup everything quickly from ssh Sent from my iPod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
List of 12 year olds And you really list FTP as one if your technical skills? And then it's not even mark as *Good Working knowledge. I think I'll take Msleeper advice over yours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Wednesday, February 17, 2010 7:52 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Good bye, farewell, thanks for the help, and go to hell it's so beautiful to see how despised you still are sleeper - after a year away from this list, i'm crying with happiness. -- Regards, Patrick Shelley www.SideSteal.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients timing out
Seeing this as well in TF2 , PVKII and saw it while I was playing WWI source -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, February 17, 2010 9:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Clients timing out Its 6pm, perhaps an update tomorrow but usually its just valve messing with the steam back end. On Wed, Feb 17, 2010 at 6:12 PM, Alexander Baade alx.ba...@gmail.comwrote: I wonder if an update is coming? This has started happening to me yesterday as well. At first I thought it might be my internet connection. On Wed, Feb 17, 2010 at 5:47 PM, Tony Paloma drunkenf...@hotmail.com wrote: Noticing lots of players getting disconnected with Client timed out. Doesn't seem to affect all players, but is affecting a large set of them. Also found this thread on SPUF: http://forums.steampowered.com/forums/showthread.php?t=1150385 Known issue? Workaround? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Should the version be 1.0.8.1 for both windows and linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes Sent: Wednesday, January 27, 2010 8:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available No ctf_doublecross map never ending fix? FAIL Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2650 - Release Date: 01/27/10 14:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Key
Add +sv_search_key key to launch options -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Johan Andersson Sent: Friday, November 20, 2009 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Key bind F8 mm_dedicated_force_servers IPADRESS Press F8 before starting the search for a server. Couldn't be any easier tbh. -- From: Blood Letter bw_bloodlet...@hotmail.com Sent: Friday, November 20, 2009 10:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key Terrible solution. Nothing bugs me more than being a member of a bunch of pointless steam groups. (Well, automagically being joined to random steam groups for no reaosn bugs me a lot too.) I don't want that crap cluttering up my friends list. I don't want shitty updates about your steam group has an event in 5 minutes! popping up all the time. I shouldn't have to put up with that crap to maintain a list of servers I like. This is what server favorites was for. Would love to see the following: - An extra button on the UI - Favorite Servers - A Favorite Servers page which lists servers you have tagged as favorite, their ping, map, player count, game mode, and lobby status. - Ability to select a server from the list and remove it from your favorites or connect to it (if lobby restrictions and player count allow). - A UI button to add server to favorites. Show it on the server info popup in game. I'm not even asking for a full server browser - just a favorite's list. From: matthew.j.gottl...@gmail.com Date: Fri, 20 Nov 2009 15:32:03 -0600 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key Make a steam group called Joebob's L4D Servers and invite everyone. On Fri, Nov 20, 2009 at 3:25 PM, shoskins73 shoskin...@gmail.com wrote: I'm assuming that only works if I'm the Lobby Leader? What happens if I'm in someone elses Lobby and they start the game, will it take me to my server while everyone else goes to another server? Long story short, I had a server for the first 2 months L4D was out and stopped using it as it was such a PITA to get a Lobby connected to it (at that time there was no sv_search_key function at all. This whole setup for using specific servers is crap, especially when not everyone on your friends list is in any one particular Steam Group. On Fri, Nov 20, 2009 at 1:09 PM, Jake Skenna halflife...@gmail.com wrote: I'd put the command in an autoexec.cfg so you can get your own server every time without having to enter it once you get in game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Trusted email with Microsoft's powerful SPAM protection. http://clk.atdmt.com/GBL/go/177141664/direct/01/ http://clk.atdmt.com/GBL/go/177141664/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left4Dead 2 Dedicated Servers?
With steam it might of gone gold already but that's doesn't mean they are finished as steam can download additional updates/ files when the game is unlocked. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sean Pushckor Sent: Sunday, November 15, 2009 3:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left4Dead 2 Dedicated Servers? If it's already gold than why don't they give us the Dedicated Servers Ahead of time, would be nice so i can tune in my server for the release. oh and Any word on SourceMod compatibility yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Took a long time but it did update but my servers are just crashing, even with addons disabled *windows 2003 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle Sent: Thursday, October 29, 2009 10:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released is it updating for anyone? i keep getting Retrying in 30 seconds... for the last 20 minutes On Thu, Oct 29, 2009 at 8:52 PM, Don Williams d...@precdata.com wrote: OK THNX TO YOU! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, October 29, 2009 9:22 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. Please run hldsudpatetool to receive it. The specific changes include: Team Fortress 2 - Added a new community map: Koth_Harvest - Added a Halloween edition called Koth_Harvest_Event - Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more! - Updated the CTF, Arena, and KOTH versions of Sawmill - Fixed Engineer exploit - Added check to prevent clients from sending empty or all whitespace names to the server - Fixed item_found announcements coloring the player names if the player has :: in their name - QuickSwitch improvements - Added key input so you can cycle through it using the slot input keys - Added all loadout slots (not just primary, secondary, and melee) - Removed duplicate entries (should only see 1 flaregun, etc.) - Fixed a few small layout empty slot bugs Community requests: - Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only - Added a both selection to the invalid winners field for team_control_point_master and team_control_point_round entities Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I don't know I am trying to update with -verify_all however looks like I am at the back of the line again. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, October 29, 2009 10:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released I'm not running Windows so I can't discredit this, but it could just be that players are basically DDOS'ing the system trying to get it. It happened to me and Neph, and I'm sure others. Though again since it's Windows it might be a legit crash. On Thu, 2009-10-29 at 22:16 -0400, Munra wrote: Took a long time but it did update but my servers are just crashing, even with addons disabled *windows 2003 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle Sent: Thursday, October 29, 2009 10:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released is it updating for anyone? i keep getting Retrying in 30 seconds... for the last 20 minutes On Thu, Oct 29, 2009 at 8:52 PM, Don Williams d...@precdata.com wrote: OK THNX TO YOU! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, October 29, 2009 9:22 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. Please run hldsudpatetool to receive it. The specific changes include: Team Fortress 2 - Added a new community map: Koth_Harvest - Added a Halloween edition called Koth_Harvest_Event - Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more! - Updated the CTF, Arena, and KOTH versions of Sawmill - Fixed Engineer exploit - Added check to prevent clients from sending empty or all whitespace names to the server - Fixed item_found announcements coloring the player names if the player has :: in their name - QuickSwitch improvements - Added key input so you can cycle through it using the slot input keys - Added all loadout slots (not just primary, secondary, and melee) - Removed duplicate entries (should only see 1 flaregun, etc.) - Fixed a few small layout empty slot bugs Community requests: - Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only - Added a both selection to the invalid winners field for team_control_point_master and team_control_point_round entities Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo DS Files Today?
It freeze for anyone else at the motd.txt file been sitting there for about 5 minutes now -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Tuesday, October 27, 2009 8:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files Today? Well, it's a different server installation. Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Tue, Oct 27, 2009 at 5:29 PM, Alec Sanger eclyp...@hotmail.com wrote: will someone see if you can still play the original L4D once the servers have been updated? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: matthew.j.gottl...@gmail.com Date: Tue, 27 Oct 2009 19:18:52 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 Demo DS Files Today? left4dead2_demo On Tue, Oct 27, 2009 at 7:16 PM, Derek Denholm xfactorserv...@live.ca wrote: files are out. c:\hldsupdatetool.exe -command update -game left4dead2_demo -dir C:\GameFiles From: matthew.j.gottl...@gmail.com Date: Tue, 27 Oct 2009 18:46:42 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 Demo DS Files Today? I asked Mike about the DS release and he said that is should be simultaneous with the game client. Just an FYI. On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote: First it said 3pm central the 27th, then when it went an hour overdue, it changed to 1am central the 28th. On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Perhaps in your timezone but here 11pm is nothing new for valve. On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: October 28 @ 1am... aka midnight. http://steamcommunity.com/games/L4D2/events/55327883716288366 So that means the game will likely come out tomorrow night or next week... On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Then again the word of Gabe is hardly the actual time. On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com wrote: No official word on the time for released. That 11pm PST is just hearsay from the timestamp on a Steam event. Hardly the word of Gabe. On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote: Anyone hear what time this is going to happen? Couple people in my community mentioned they thought it was going to be at 11pm PDT... that would be pretty shitty. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Monday, October 26, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files Today? I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, I guess it wasn't today. Was looking forward to getting things set early. Oh well... How come you all aren't being really chatty today? Is there something I'm missing? On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com wrote: Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00 0306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [Non HLDS related] Port Fowarding
Sorry guys I couldn't find the answer using google ( I might of found it just didn't understand) so I figured I would ask here I need some ports forward on my box to run some gameservers so I gave the host a ports I needed, both udp and tcp. What this did is forwarded all the ports under TCP/ip and none under UDP. They tell me that TCP also includes UDP forwarding however I am still having problems with stuff like games sorry up in a server browser and hlstatsx connecting. So my question is if that statement is true if forwards port under tcp will also forward UDP? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Steam server list
Anyone have any idea on why my server would show up in the server list but not in my favorites? I am assume that is it just a steam error but just in case I figured I ask incase someone else has seen this. TF2 server Win 2003 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam server list
No its hosted at a data center with a static ip What is also weird is sometimes I'll see it in the steam list with a ping of 2000 but in HLSW it's ping is fine. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Monday, October 12, 2009 9:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam server list Do you have a dynamic IP? I do, and that causes my server to drop out of favorites when my ip cycles. Are you adding it by internal IP? I've not found that to be very reliable. FWIW, I've never found favorites to be very reliable regardless - I think the steam client randomly drops entries from it, just to mess with us. - Original Message - From: Munra mu...@anbservers.net To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Monday, October 12, 2009 4:00 PM Subject: [hlds] Steam server list Anyone have any idea on why my server would show up in the server list but not in my favorites? I am assume that is it just a steam error but just in case I figured I ask incase someone else has seen this. TF2 server Win 2003 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server list problems
Oh how I miss the WON days. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Tuesday, July 14, 2009 3:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server list problems It's been happening for as far back as CS:S. Sometimes the master servers don't return all the servers in a query. Gets very bloody annoying when you know a GSP has hundreds of servers yet only 30 or so show up in the list... ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. shorec...@comcast.net wrote: I had a friend check and his Steam was doing the same thing. My servers are showing up again. Maybe it was a temporary problem. I also had problems connecting to Steam cloud last night. Maybe it's part of the North Korean army's cyberattacks that have recently been going on.. you know how it goes... they attack the White House, Homeland Security, the stock market and Steam. Still only showing 3221 TF2 servers out of more than 4800, though. - Original Message - From: Dayle Flowers da...@tripwireinteractive.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, July 14, 2009 2:15:07 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Server list problems I just noticed this with Killing Floor, today, as well. I assumed it was a problem with our game, but it sounds like it's a larger problem, eh? Thanks, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. Makers of Killing Floor and Red Orchestra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
I also this these issues the cmdline parameter i think is -serve browser -Original message- From: Robert Whelan mrrjwhe...@yahoo.com Date: Mon, 13 Jul 2009 12:34:06 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Timeout On Mapchange Yeah, I understand and have used the ms_force cvar though trying to explain it all to a mixed community can be quite tedious. Up until 2 updates ago everything was fine, then Valve broke it. You commented I use the command line parameter in Steam that adds the Server Browser to the menu options What cmdline parameter? From: shorec...@comcast.net shorec...@comcast.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, July 13, 2009 9:27:55 AM Subject: Re: [hlds] Timeout On Mapchange Oh, I use the command line parameter in Steam that adds the Server Browser to the menu options, which makes it so Steam group servers aren't listed at all on the menu. I start a lobby, set things up, then use a config file with the following lines in it to join my server (you can also type the commands manually), then start the game from the Lobby: sv_cheats 1 ms_force_dedicated_server ip:port As long as you have your Steam group and exclusive cvars set properly, you can always join your Steam group server. I have never used the search key to join my servers. This also has the added advantage of returning you to the lobby when the campaign is over to set up another game. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, July 13, 2009 10:12:44 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Timeout On Mapchange Refer to the other topics I mentioned for more detail... I could have 6 l4d servers going and they'd all be listed in the 'steam group servers' area. From the lobby we could use the search key to play a campaign though once we do all the servers would no longer be listed under 'steam group servers'. On the other hand... the same 6 servers over time would gradually drop off the list of 'steam group servers' regardless. This leaves one alternative... connect directly which is a PITA when your trying to assemble a game of versus. This happens with or without (vanilla) addons /* off topic, sry */ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
How about I try that in English. I also see these issues cmdline parameter i think is -serverbrowser -Original message- From: Munra mu...@anbservers.net Date: Mon, 13 Jul 2009 12:42:56 -0400 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Timeout On Mapchange I also this these issues the cmdline parameter i think is -serve browser -Original message- From: Robert Whelan mrrjwhe...@yahoo.com Date: Mon, 13 Jul 2009 12:34:06 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Timeout On Mapchange Yeah, I understand and have used the ms_force cvar though trying to explain it all to a mixed community can be quite tedious. Up until 2 updates ago everything was fine, then Valve broke it. You commented I use the command line parameter in Steam that adds the Server Browser to the menu options What cmdline parameter? From: shorec...@comcast.net shorec...@comcast.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, July 13, 2009 9:27:55 AM Subject: Re: [hlds] Timeout On Mapchange Oh, I use the command line parameter in Steam that adds the Server Browser to the menu options, which makes it so Steam group servers aren't listed at all on the menu. I start a lobby, set things up, then use a config file with the following lines in it to join my server (you can also type the commands manually), then start the game from the Lobby: sv_cheats 1 ms_force_dedicated_server ip:port As long as you have your Steam group and exclusive cvars set properly, you can always join your Steam group server. I have never used the search key to join my servers. This also has the added advantage of returning you to the lobby when the campaign is over to set up another game. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, July 13, 2009 10:12:44 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Timeout On Mapchange Refer to the other topics I mentioned for more detail... I could have 6 l4d servers going and they'd all be listed in the 'steam group servers' area. From the lobby we could use the search key to play a campaign though once we do all the servers would no longer be listed under 'steam group servers'. On the other hand... the same 6 servers over time would gradually drop off the list of 'steam group servers' regardless. This leaves one alternative... connect directly which is a PITA when your trying to assemble a game of versus. This happens with or without (vanilla) addons /* off topic, sry */ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )
That's what I am talking about not a traditional server browser. A server browser in the lobby that just listed community servers and then if you really wanted it private then you could input the search key as the password (or similar) to that private server Then allow the server to handle the url for custom content. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Saturday, June 27, 2009 1:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl ) If the leader could choose a server from a browser, that would be a nice integration. On Sat, Jun 27, 2009 at 10:46 AM, Brent Veal naslund.fan...@gmail.comwrote: Using a server browser primarily really wouldnt work that well. The game could really use some kind of lobby browser though. On Sat, Jun 27, 2009 at 10:28 AM, 1nsane 1nsane...@gmail.com wrote: People are dealing OK without an officially accessible server browser Read the whole thing next time. On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold clontar...@iinet.net.au https://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au wrote: 1nsane wrote It doesn't look like Valve wants to add a server browser. LFD has been out for a while. openserverbrowser ___ Shane Arnold- clontar...@iinet.net.au https://mail.google.com/mail?view=cmtf=0to=clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. 1nsane wrote: Wow wow...slow down buddy. Lets not scare valve into ignoring this thread. People are dealing OK without an officially accessible server browser but the lack of a nice/automatic way to download custom campaigns is a bit of a more immediate problem. It doesn't look like Valve wants to add a server browser. LFD has been out for a while. On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net https://mail.google.com/mail?view=cmtf=0to=mu...@anbservers.net wrote: Why Not allow people to choose the server that want to join in the lobby. AKA a community server or have some type or server browser. Then allow the users to download the pk Via sv_downloadurl when they connect. -Original Message- From: hlds-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware .com [mailto:hlds-boun...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds-boun...@list.valvesoftware .com ] On Behalf Of msleeper Sent: Friday, June 26, 2009 4:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl ) 2) vpk author could just link to a google search with mapname vpk download hahaha Worst idea of all time award goes to... On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote: Steven Hartland wrote: That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect system like every other game? Seriously Valve you need to revisit this and make a workable solution. TBH I dont see any better way ... but: 1) let lobby host specify a different download url with a cvar, 2) vpk author could just link to a google search with mapname vpk download ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences
Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )
-Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, June 26, 2009 4:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl ) 2) vpk author could just link to a google search with mapname vpk download hahaha Worst idea of all time award goes to... On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote: Steven Hartland wrote: That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect system like every other game? Seriously Valve you need to revisit this and make a workable solution. TBH I dont see any better way ... but: 1) let lobby host specify a different download url with a cvar, 2) vpk author could just link to a google search with mapname vpk download ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )
Why Not allow people to choose the server that want to join in the lobby. AKA a community server or have some type or server browser. Then allow the users to download the pk Via sv_downloadurl when they connect. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, June 26, 2009 4:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl ) 2) vpk author could just link to a google search with mapname vpk download hahaha Worst idea of all time award goes to... On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote: Steven Hartland wrote: That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect system like every other game? Seriously Valve you need to revisit this and make a workable solution. TBH I dont see any better way ... but: 1) let lobby host specify a different download url with a cvar, 2) vpk author could just link to a google search with mapname vpk download ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D/L4D2 run as the same server?
First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
Well I don't know why it wouldn't be possible because its the same engine and both games will support the same custom maps. So really then the only thing that changes is AID 2.0 Which if supports custom maps for both games will run the l4D1 maps then then just a mass a files for the added content. I know that sounds simple(Its never simple) and I hope that's the way it turns out. -Original message- From: Brent Veal naslund.fan...@gmail.com Date: Wed, 03 Jun 2009 14:33:36 -0400 To: Munra mu...@anbservers.net, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D/L4D2 run as the same server? I'm not sure if that would be possible if L4D2 is going to be a stand-alone game. It seems like the majority of the L4D community is going to move on to L4D2 anyways, but who knows. On Wed, Jun 3, 2009 at 11:25 AM, Munra mu...@anbservers.net wrote: First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. Not to sound like msleeper on this but please don't start. This is not the place and I couldn't care less -Original message- From: Markus Rübekohl mruebek...@googlemail.com Date: Wed, 03 Jun 2009 14:44:32 -0400 To: Munra mu...@anbservers.net, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D/L4D2 run as the same server? If I look in my installed L4D-Server directory by HLDS, I say it will be a new/seperate server installation. By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. 2009/6/3 Munra mu...@anbservers.net First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
Man I am really sorry I even started this topic now. My concern is not if you are going to buy it or not. My concern is if I have 300 community members l4D2 comes out they are not all going to switch over night. Yes some will but I don't know if its going be half or 3/4 or whatever. It would be great if servers supported both games that way I wouldnt have to worry about taking my 8 severs changing 6 to l4d2 and leave the other 2 L4D1. That is my concern i wouldnt really like losing the people how don't but it right away from my community. -Original message- From: Cc2iscooL cc2isc...@gmail.com Date: Wed, 03 Jun 2009 14:53:52 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D/L4D2 run as the same server? I am very disappointed that I paid 50 for a game that lasted me two weeks and then got boring. I guess they're getting back at me for playing TF2 so much. What's up with that, though? I'm NOT spending 50 on another L4D game. I'll take my chances and not buy it. On 6/3/09, TheNob HLDS h...@thenob.de wrote: If I look in my installed L4D-Server directory by HLDS, I say it will be a new/seperate server installation. By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. 2009/6/3 Munra mu...@anbservers.net First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I been on 97% downloaded for 15 minutes lol its Fantastic. - Original Message - From: Flubber flub...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, May 21, 2009 9:33 PM Subject: Re: [hlds] Team Fortress 2 Update Available That's just another great update, no problem for downloading it was even pretty fast, but no master connection so noone can test any new weapons, so borring... 2009/5/22 Mike O'Laughlen molaugh...@gmail.com Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
This is the first I noticed Official Valve TF2 Servers ummm - Original Message - From: Flubber flub...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, May 21, 2009 10:08 PM Subject: Re: [hlds] Team Fortress 2 Update Available No weapons for us, i mean no extra weapons in any class of course. 2009/5/22 David J. Ulbrich david_ulbr...@hotmail.com Anyone get any of the weapons yet? -- From: admin ad...@firestormpcs.net Sent: Thursday, May 21, 2009 7:55 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available wont up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de- cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
Re: [hlds] Killing Floor server name and other commands
I agree They only problem I had setting up a tripwire game server was the redirect and it was because of an oversight on my part. -Original message- From: msleeper mslee...@cyberwurx.com Date: Mon, 18 May 2009 16:22:16 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Killing Floor server name and other commands Don't bother, Karl is just bitching he's not being spoonfed again, this time about something he's not even running/caring about. I'm with you, having never ran an Unreal server before, it was exceedingly easy to setup. On Sat, 2009-05-16 at 23:27 +0100, David Kellaway wrote: It took me, at most, five minutes to figure out how to configure everything (including obscure settings like friendly fire). I've never played the mod, didn't own the game at the time, and have never hosted a UE-based game before. It's not that hard to figure out just from section headings and variable names in the .ini file. Besides, it's not like Valve's documentation is any better, and Killing Floor has a very nice web admin interface that removes the need to manually edit in most changes. 2009/5/16 Karl Weckstrom k...@weckstrom.com: Heh and they're CHARGING for that mod, right? They don't deserve my money or support if they can't supply serverops a proper config file. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk Sent: Saturday, May 16, 2009 5:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor server name and other commands This, especially with unreal engine games/mods, bloody nightmare. Karl Weckstrom wrote: I love it when mods come out with no documentation :) Seriously, mod creators - if you're not going to at LEAST have a commented server config available, why bother? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Saturday, May 16, 2009 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor server name and other commands Please read the question before answering as this clearly targeted at a game which doesn't even have a server.cfg. Regards Steve - Original Message - From: Nightbox alexandrualexa...@gmail.com for hostname you put hostname in server.cfg 2009/5/16 admin ad...@firestormpcs.net Three Questions. 1. How do i set up the hostname for my server so its not Killing Floor Server? 2. If you know can you include some other comands? 3. How do i change difficulty? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Killing Floor Connection issue
I have having an issue connecting to a killing floor server Just stay in the connecting to index.rom screen I also notice this in console MasterServerGameStats not found - stats uploading disabled. and it keeps scrolling STEAMAUTH : Sending updated server details - edthosting.com Killing Floor Badword s 0 | 6 I have tried ServerBehindNAT=True and all ports are forward Windows 2003 Any suggestions? Thanks - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, May 18, 2009 5:28 PM Subject: Re: [hlds] Killing Floor Linux Dedicated Server Update Released Wewt! Thanks John. On Mon, 2009-05-18 at 17:22 -0400, John Gibson wrote: An update for the Killing Floor Linux Dedicated server has been released. This fixes the issues admins were having with Linux servers not allowing perks. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Connection issue
It would seem that below is normal I just can seem to get to allow players to connect - Original Message - From: Munra mu...@anbservers.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, May 18, 2009 8:36 PM Subject: [hlds] Killing Floor Connection issue I have having an issue connecting to a killing floor server Just stay in the connecting to index.rom screen I also notice this in console MasterServerGameStats not found - stats uploading disabled. and it keeps scrolling STEAMAUTH : Sending updated server details - edthosting.com Killing Floor Badword s 0 | 6 I have tried ServerBehindNAT=True and all ports are forward Windows 2003 Any suggestions? Thanks - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, May 18, 2009 5:28 PM Subject: Re: [hlds] Killing Floor Linux Dedicated Server Update Released Wewt! Thanks John. On Mon, 2009-05-18 at 17:22 -0400, John Gibson wrote: An update for the Killing Floor Linux Dedicated server has been released. This fixes the issues admins were having with Linux servers not allowing perks. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor server name and other commands
Right Like valve as ever given us a proper cfg file. BTW there are 2 files with killing floor with all the settings that you'll need Its called killingfloor.ini and there is also one called default.ini which store all the default values for killing floor. As I said before I have yet to download a valve that even included a server.cfg file. - Original Message - From: Karl Weckstrom k...@weckstrom.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 16, 2009 5:50 PM Subject: Re: [hlds] Killing Floor server name and other commands Heh and they're CHARGING for that mod, right? They don't deserve my money or support if they can't supply serverops a proper config file. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk Sent: Saturday, May 16, 2009 5:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor server name and other commands This, especially with unreal engine games/mods, bloody nightmare. Karl Weckstrom wrote: I love it when mods come out with no documentation :) Seriously, mod creators - if you're not going to at LEAST have a commented server config available, why bother? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Saturday, May 16, 2009 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor server name and other commands Please read the question before answering as this clearly targeted at a game which doesn't even have a server.cfg. Regards Steve - Original Message - From: Nightbox alexandrualexa...@gmail.com for hostname you put hostname in server.cfg 2009/5/16 admin ad...@firestormpcs.net Three Questions. 1. How do i set up the hostname for my server so its not Killing Floor Server? 2. If you know can you include some other comands? 3. How do i change difficulty? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Win32 Dedicated Server files available
The answer is no. I talked to Ramm-Jaeger from trip wire. This was his answer. 10:24 PM - Munra: NP one guy asked if the server is multihreaded 10:24 PM - [TW]Ramm-Jaeger: Nope 10:24 PM - [TW]Ramm-Jaeger: Same as RO 10:24 PM - [TW]Ramm-Jaeger: Although, with only 6 players you don't really need it 10:25 PM - [TW]Ramm-Jaeger: 1 core of most modern CPUs can run lots of server instances 10:25 PM - Munra: Figured can I copy this as a respones? to him? 10:25 PM - [TW]Ramm-Jaeger: Sure Thanks for the heads up. Is the server (win or linux) going to be multithreaded? Just want to know what machine to place this on. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D bots after hibernation
It be nicer If they did some testing before releasing Don't you think? - Original Message - From: Aaron Rapp r...@iz3d.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, April 29, 2009 5:16 PM Subject: Re: [hlds] L4D bots after hibernation I know this is being looked into at Valve. There's no ETA yet, though. They've procured some server logs from a couple people on the list. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Wednesday, April 29, 2009 2:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D bots after hibernation Agreed. I took Sourcemod off my servers because I thought it might have been causing issues. Even on vanilla servers it does this. Fix pl0x. On Wed, Apr 29, 2009 at 3:56 PM, Johan Andersson lasersh...@hotmail.comwrote: Bumping this issue to the top because it's very annoying. It happens every few hours now. -- From: -xL-Trinidad trini...@extreme-losers.org Sent: Tuesday, April 28, 2009 7:31 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D bots after hibernation happens 1-3 times a day since the last big update. It's very annoying cause the server shows full and no human palyers can join anymore. Hope Valve will fix this soon... - Original Message - From: Adam Nowacki To: hlds@list.valvesoftware.com Sent: Tuesday, April 28, 2009 6:46 PM Subject: [hlds] L4D bots after hibernation Dropped xes1986(PL) from server (Disconnect by user.) Dropped Gardenian from server (Disconnect by user.) Dropped Wulfgar from server (Disconnect by user.) Entity 207 (class 'inferno') reported ENTITY_CHANGE_NONE but 'm_hOwnerEntity' changed. Dropped ;-) from server (Disconnect by user.) Dropped [PL] mrTerdex from server (Disconnect by user.) Switching Survivor Bot 'Bill' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Francis' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Zoey' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Louis' from team 2 to SPECTATOR - Player is now on team 1 Switching Zombie 'o7' from team 3 to SURVIVOR - Player is now on team 2 Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Couldn't find any entities named shotgun1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle1, which point_template guns_position1 is specifying. Couldn't find any entities named sniper1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle3, which point_template guns_position3 is specifying. Couldn't find any entities named shotgun3, which point_template guns_position3 is specifying. Couldn't find any entities named sniper3, which point_template guns_position3 is specifying. Couldn't find any entities named rifle4, which point_template guns_position4 is specifying. Couldn't find any entities named shotgun4, which point_template guns_position4 is specifying. Couldn't find any entities named sniper4, which point_template guns_position4 is specifying. CreateInstance called on a point_template that has no templates: guns_position1 Dropped o7 from server (Disconnect by user.) Switching Survivor Bot 'Francis' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Zoey' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Bill' from team 2 to SPECTATOR - Player is now on team 1 Switching Survivor Bot 'Louis' from team 2 to SPECTATOR - Player is now on team 1 Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Adding a survivor bot to fill out Survivor team Couldn't find any entities named shotgun1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle1, which point_template guns_position1 is specifying. Couldn't find any entities named sniper1, which point_template guns_position1 is specifying. Couldn't find any entities named rifle3, which point_template guns_position3 is specifying. Couldn't find any entities named shotgun3, which point_template guns_position3 is specifying. Couldn't find any entities named sniper3, which point_template guns_position3 is specifying. Couldn't find any entities named rifle4, which point_template guns_position4 is specifying. Couldn't find any entities named shotgun4,
Re: [hlds] Left 4 Dead: Map timeout issue?
I installed neph's plugin and it may of slowed them down but did not eliminate them. I also noticed a decrease in timeouts when I installed SM 1.3 dev branch instead of using 1.2 - Original Message - From: Brent Veal naslund.fan...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, April 19, 2009 2:39 AM Subject: Re: [hlds] Left 4 Dead: Map timeout issue? It's a similar issue to the TF2 problem. Install this plugin and it should fix the issue: http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip I've had 0 timeouts on my L4D servers since having this installed for the past couple months. On Sat, Apr 18, 2009 at 11:26 PM, Andrew Armstrong and...@mammoth.com.auwrote: Hi everyone, I read a while back that TF2 had a timeout on map change bug, where players would be dropped from the server with a 'Timeout' message, which was later fixed (According to the Steam website, early March 09). We've noticed several times some of our Left 4 Dead servers will drop all players due to a 'Timeout' (after reading the server console) during the map change. Players get the 'Lost connection to server, reconnecting.' message with a countdown timer of 30 seconds. Most of the time the servers are fine and have no issues. The actual server does not crash, and you can reconnect to it later, which reminded me of the problem experienced by TF2 servers where it uploaded game stats during map change. Is this still/was it ever a problem with Left 4 Dead servers? Does anyone know anything about this problem? Cheers, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Disconnection on mapchange
Quoting Alec Sanger eclyp...@hotmail.com: Yes I have had the same. Is anyone else experiencing frequent disconnects when the map changes? Looks like my servers have been occasionally booting players before finishing the entire movie, just want to see if anyone else has the same problem. Thank you, Alec Sanger www.stompfest.com _ Quick access to your favorite MSN content and Windows Live with Internet Explorer 8. http://ie8.msn.com/microsoft/internet-explorer-8/en-us/ie8.aspx?ocid=B037MSN55C0701A ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D Search_key
Does any one else still have the search_key issues with VS lobbies? I still can not connect to a VS game with the search_key. What is so odd and makes me upset is that coop will load on the spot. Any one find a fix or workaround? Or am I beating a dead horse? Thanks This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Search_key
I Remember reading that but ignored it because they were talking about linux on the windows list. (or atleast at the point I was reading that.) Any easy way for a noob like myself to query a windows server to find the whole sv_tags String? Thanks When people get help like this it makes the list useful again. Quoting CmptrWz cmpt...@bstcon.com: Don't have a link handy, but I believe the issue was found to be a 64 char limit on what the master server sees in your tags string. Versus works fine, so long as you don't exceed that 64 chars before the word versus finishes in the tag string. A long search key, sourcemod, steam group ID, and other things that push the coop,versus part of the tag string past the 64 char mark will result in issues, apparently. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Wednesday, March 25, 2009 8:24 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Search_key Aye, the lobby system with sv_search_key is broken. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: Wednesday, March 25, 2009 1:11 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Search_key Does any one else still have the search_key issues with VS lobbies? I still can not connect to a VS game with the search_key. What is so odd and makes me upset is that coop will load on the spot. Any one find a fix or workaround? Or am I beating a dead horse? Thanks This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.283 / Virus Database: 270.11.27/2021 - Release Date: 03/24/09 16:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Search_key
Thank you empty,alltalk,grp:xxxi,sourcemod,sv_search_key_anbservers1010,coop,versus Does it count commas? has part of the 64 chars if so I am way over @ 73 chars. and even with out commas I am still at 67 chars. And wtf is with the Empty and alltalk? Thanks for the help I will try and shorten the search_key and make it VS only ans see what happens. And report back Quoting CmptrWz cmpt...@bstcon.com: sv_showtags will tell you. The private string is the one you care about. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: Wednesday, March 25, 2009 8:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Search_key I Remember reading that but ignored it because they were talking about linux on the windows list. (or atleast at the point I was reading that.) Any easy way for a noob like myself to query a windows server to find the whole sv_tags String? Thanks When people get help like this it makes the list useful again. Quoting CmptrWz cmpt...@bstcon.com: Don't have a link handy, but I believe the issue was found to be a 64 char limit on what the master server sees in your tags string. Versus works fine, so long as you don't exceed that 64 chars before the word versus finishes in the tag string. A long search key, sourcemod, steam group ID, and other things that push the coop,versus part of the tag string past the 64 char mark will result in issues, apparently. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Wednesday, March 25, 2009 8:24 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Search_key Aye, the lobby system with sv_search_key is broken. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: Wednesday, March 25, 2009 1:11 PM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Search_key Does any one else still have the search_key issues with VS lobbies? I still can not connect to a VS game with the search_key. What is so odd and makes me upset is that coop will load on the spot. Any one find a fix or workaround? Or am I beating a dead horse? Thanks This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.283 / Virus Database: 270.11.27/2021 - Release Date: 03/24/09 16:00:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 01:31:44 -0400 From: mu...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 01:31:44 -0400 From: mu...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another thread mentioned that search key was connecting fine to 4 player campaigns but NOT 8 player VS - i can confirm this to be true (for me anyway) - set my search key up again - create a 4 player campaign lobby - start - im on to my server instatly. Quit, start a 8 player VS lobby (with me as leader) - start game - no connect. whats wrong here? This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
That is what I said when I started this thread. But I got Flamed for it. My pub servers are vanilla and my search_key servers have sourcemod installed however I don't use it to change the game play at all just administration. But it is what it is I guess I got untill the 26th if it is still the same I will canceling My ded boxes and renting 1 or 2 private servers. Quoting Richard Eid richard@gmail.com: http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out there, the Left 4 Dead experience was being ruined by modded servers. If you create a lobby and look under Game Settings, you now have the options of Official Dedicated(default), Best Available Dedicated and Local Server. It's now up to the player to decide which type of server he or she wants to end up on. My guess, which can't be all that far off just by noticing what's been mentioned here on HLDS, is that players are using the default of Official Dedicated because it guarantees them the cleanest experience possible. -Richard Eid On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards sixtysixno...@hotmail.comwrote: Zero players on our three L4D servers in the 48 hours or so since the second update. What is going on? From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Why Dont you make a group that says Fix the L4D servers Fix the Facestab in tF2 Update VAC Add -autoupdate for windows Many other thing you could complain about. Why don't you make a group that matters If you don't like his pluggin don't use it. Don't join his server I mean there are 1 million issues you should be more worried about then his pluggin. Quoting f0rkz h...@f0rkznet.net: Im sorry, but you are a fucking idiot. Thats totally unrelated to the topic at hand. Sorry your 5th grader feelings got hurt, but spamming this shit is not ok. On Mar 13, 2009, at 10:57 PM, Clyde cide wrote: Here is what I love Msleeper http://steamcommunity.com/groups/nof7 Hopefully more people will join! On Fri, Mar 13, 2009 at 5:07 PM, msleeper mslee...@cyberwurx.com wrote: Since it is such a hot topic, I'd figure I'd let you guys know that 1.) I used a throwaway IP for it, 2.) it was only up for 44 hours - it went up right before the Scout update came out and went down 2 days later, and 3.) it won't be making a return until the next class update. I'm not really worried about it being delisted anyway since it's not a real server or real IP I use, and I'll just use another throwaway IP when it eventually does get delisted. On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: That's a good point, is that server delisted yet? On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: And mass-banning servers aka honeypot servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] weird sv_search_key problem
I got this weird problem with sv_search_key It only works with campaigns . If I start a lobby on any campaign. Type in the search_key then start the game it start insistently. If I start a VS lobby then type in my search key when I start the game it times out every time. Looking for a server and I am selecting beat available server when starting the lobby. I have also tried sv_cheats 1 ms_force_dedicated_server 75.102.10.133:27015 Still no luck in a VS lobby I do have souremod installed on this server. I have also tried rolling back to the to to updated on 3-11 Which has not worked. Windows 2008 // Server Name hostname AnBservers.net|!Smoker's Server!| // RCON Password rcon_password xxx // Server Password sv_password // Sets a password //Lobby Connection Only sv_allow_lobby_connect_only 0 //Steamgroup Convars sv_steamgroup sv_steamgroup_exclusive 0 //server browser settings sv_search_key sv_gametypes coop,versus setmaster add 68.142.72.250:27011 setmaster add 69.28.140.246:27011 setmaster add 69.28.140.247:27011 setmaster add 72.165.61.189:27011 //nostats neph_nostats 1 Any Suggestions? Thanks This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Windows, Dedicated, Protocol 242
Hey Guys I am running L4D server and I notice in HLSW that some of the servers say Windows, Dedicated, Protocol 7 and the others say Windows, Dedicated, Protocol 242 Should all the servers be the same? Is it caused Ip range? I got servers on 72.x.x.x and servers on the 205.x.x.x Thanks Guys I do expect some flaming :) This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Windows, Dedicated, Protocol 242
Thanks I had forgot I had rolled back a couple of servers to try and get players I will say I am starting to get more traffic in both the 7 and 242 servers Thank you. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D Client Update
Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
None of my servers are modded. (Expect one Which has a search_key) Explains why no one has had players the last 2 days. Why I am even paying to host servers? To support their game? Just to have the Client default to one of their servers? I don't like it I can have an opinion Right? Well see what happens This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4 Dead server over one that could be modded? mu...@anbservers.net wrote: Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Quoting gamead...@127001.org: Thanks For that information I will in fact Google it and I started reading about the white list in the steam forum. Search for valve dedicated server first, then try everyone else was already the default behaviour. By giving people the ability to skip the search for valve servers, they have in fact increased the chance of your server having people in it. However, since the last l4d patch, and continuing in the (unannounced) patch tonight, my (Linux) servers have been empty. Since the patch before _that_, typing setmaster has shown an empty list (despite the startup log mentioning 2 master servers), which I needed to workaround by setting them manually in server.cfg. Are both these behaviours still the case for everyone else? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: 14 March 2009 05:59 To: hlds@list.valvesoftware.com Subject: [hlds] L4D Client Update Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more worthless then tf2 custom tab. There went My ded box its useless if the only servers that are going to get players are the ones with a search_key FAIL Thanks. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] 2003 or 2008
If you were choosing an os for a new server would it be 2003 or 2008 Box specs are Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM 250GB 7200RPM SATA2 HD I like 2008 but I would like to hear what the experts have to say. P.S. msleeper take it easy on a noob This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
Sorry Forget to add I would be running l4d/TF2 servers Quoting mu...@anbservers.net: If you were choosing an os for a new server would it be 2003 or 2008 Box specs are Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM 250GB 7200RPM SATA2 HD I like 2008 but I would like to hear what the experts have to say. P.S. msleeper take it easy on a noob This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
Well let me ask you this. How many l4d servers to you think I can run on this box with 2003/2008? Off topic: I know my ded server company is on this list and I assume they are reading this. Please be advise you will be getting a call Monday about your response to ticket 5367. Quoting MONDO mondo...@gmail.com: Server 2003 will do you fine - tried and true my friend... tried and true. Also - depending on how many gameservers you will be running from this box, you'll want much more RAM, at least 4096MB I would say. Good luck! On Sun, Mar 1, 2009 at 6:51 PM, mu...@anbservers.net wrote: Sorry Forget to add I would be running l4d/TF2 servers Quoting mu...@anbservers.net: If you were choosing an os for a new server would it be 2003 or 2008 Box specs are Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 RAM 250GB 7200RPM SATA2 HD I like 2008 but I would like to hear what the experts have to say. P.S. msleeper take it easy on a noob This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
Quoting Blood Letter bw_bloodlet...@hotmail.com: Okay I already own this server with 2008 I agree with you. I run 5 l4d servers and use 1.9 Gigs of my ram. But I dont think I ever used more then 40% of the CPU So I agree that I need more ram. So I am about to cancel this one and order the lower package which is an X2(2 x 2.3 GHz) with 4 gigs I think that would be more value for my money. I have another question snice it seems you guys are in a good mood tonight. How bad is to overload little bit? What I mean is if I have 100 megs of ram left and I start another L4d server using ~ 200 megs (Assume these are all public l4d servers) Is it okay to over load the ram like that? Are you joking? I ran 4 L4D servers on an old dual core athlon, and it never got over 50% CPU usage. L4D does not tax the CPU at all, despite all the hype about the amazingly complex (yeah, right) AI Director. 1000 FPS!!! servers are a joke. Date: Sun, 1 Mar 2009 16:23:36 -0800 From: mido...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] 2003 or 2008 4-5 concurrently. I think your RAM is fine since your CPU is so small. mu...@anbservers.net wrote: Well let me ask you this. How many l4d servers to you think I can run on this box with 2003/2008? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Update
I want to see the next Meet the .. Video - Original Message - From: 1nsane [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, August 12, 2008 5:53 PM Subject: Re: [hlds] New Heavy Update So the Arena mode has finally been announced? tf_arena_max_teamsize tf_arena_required_teamsize tf_arena_preround_time tf_arena_round_time tf_arena_force_class tf_arena_change_limit These cvars have been bugging me for a while now :D. On Tue, Aug 12, 2008 at 5:07 PM, David Ulbrich [EMAIL PROTECTED]wrote: I love the maps that Vilepickle makes like CP_CASTLE. Another new one that he made that is great is DOM_CANALZONE_B3 which is an old school quakewars Team Fortress map. As for the update, I can't wait for it to come out as that is my main class. -Video Master From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 12 Aug 2008 23:00:10 +0200 Subject: Re: [hlds] New Heavy Update I always think the next community map will be cp_castle. But I don't think valve is going to release it! If I'm not wrong valve is going to release a pl or ctf (because they just release a cp map). Because there aren't really good pl community maps around there it will be a ctf map. There are some good ctf maps around :) so guys suggest before we will hear it tomorrow :) [offtopic] Jason, can you wait with the update for 4 weeks ;) I'm on vacation then :) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] Namens Yatin Vadhia Verzonden: dinsdag 12 augustus 2008 22:21 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: [hlds] New Heavy Update Just FYI, More info was posted on the offical TF2 Blog: http://steamgames.com/tf2/heavy/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3350 (20080812) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Your PC, mobile phone, and online services work together like never before. http://clk.atdmt.com/MRT/go/108587394/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Browser
I am trying to verify that the steam will list server by starting with the clients home ip and fans up and down from there. Is there any update on the when the server list will start to list by geo location? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Browser
Thank you. Right now I am try to get some infomation about this for my COLO company and I am have a hard time finding it on the HLDS archives. Any chance you can give me a link to some good info about it or a website that will allow me to search the holds archives? Thanks you so very much - Original Message - From: Saint K. [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, June 12, 2008 8:19 AM Subject: Re: [hlds] Server Browser This has been a point of discussion pretty much as long as I can remember. I doubt anything will change on this. Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra Sent: Thursday, June 12, 2008 2:12 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Server Browser I am trying to verify that the steam will list server by starting with the clients home ip and fans up and down from there. Is there any update on the when the server list will start to list by geo location? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Browser
Never Mind Thank you I found it http://www.mail-archive.com/hlds@list.valvesoftware.com/msg22087.html - Original Message - From: Munra [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, June 12, 2008 6:18 PM Subject: Re: [hlds] Server Browser Thank you. Right now I am try to get some infomation about this for my COLO company and I am have a hard time finding it on the HLDS archives. Any chance you can give me a link to some good info about it or a website that will allow me to search the holds archives? Thanks you so very much - Original Message - From: Saint K. [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, June 12, 2008 8:19 AM Subject: Re: [hlds] Server Browser This has been a point of discussion pretty much as long as I can remember. I doubt anything will change on this. Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munra Sent: Thursday, June 12, 2008 2:12 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Server Browser I am trying to verify that the steam will list server by starting with the clients home ip and fans up and down from there. Is there any update on the when the server list will start to list by geo location? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please add the option customize bans file save location
I think it you should be worried more about the 100 other bugs instead of your ban.cfg Use amx bans or source bans or some other sql base system. - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 16, 2008 8:22 PM Subject: Re: [hlds] Please add the option customize bans file save location No of course not the 1500 servers on the machines here are just a figment of my imagination :P Making a batch file is stupid as it cant solve the problem if you think it can please go right ahead and try to create it but I warn you now you will be wasting your time. - Original Message - From: JDoc0512 [EMAIL PROTECTED] hey Steve you don't even run multiplay game servers :) and making a batch file is not stupid :) This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Remote reboot/Server Reset
I aslo use it for simple restart page - Original Message - From: Tony Paloma [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, April 30, 2008 8:23 PM Subject: Re: [hlds] Remote reboot/Server Reset Serverdoc has an affinity setting. I use it. Menu-Config-General. Priority Affinity button. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Wednesday, April 30, 2008 5:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Remote reboot/Server Reset I was thinking of that but I use Fire daemon right now and server doc does not have an affinity setting. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 30 Apr 2008 17:05:34 -0700 Subject: Re: [hlds] Remote reboot/Server Reset If all you need is a way to restart the process, serverdoc has a web interface. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goldrush makes Server Crash!!!
Any one notice that on the red team on Goldrush you can not Spawn? - Original Message - From: [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 9:55 PM Subject: Re: [hlds] Goldrush makes Server Crash!!! windows and no plugins seems to crash as soon as someone begins to join. Tony Paloma wrote: I'm getting this as well. Same OS here. Works on my WinXP machine though. Hmm -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, April 29, 2008 6:26 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush makes Server Crash!!! Crashes on Windows Server 2003. Multiple servers no plugins at all... On Tue, Apr 29, 2008 at 9:20 PM, James McKenna [EMAIL PROTECTED] wrote: That's two reports so far... sv_fear 1 On Tue, Apr 29, 2008 at 6:19 PM, Ben B [EMAIL PROTECTED] wrote: I am on Linux CentOS. 2 of my servers are updated, and I changed to goldrush, and both crashed when people started joining!!! -- From Ben. B (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve, thank you for virtually destroying my TF2 community.
My point was Valve will always do what they think is best and will not change it. I would also really expect something like this for dods and css when they are rolled over to the orange box. Which sucks cuase my gungames servers have the most population of players on reg basis. And I am still more worried about of the server list displays the servers by pinging/fanning out from the clients ip. My servers are in chicago but with a 205 ips I really only see Canadian players. - Original Message - From: Timothy L Havener [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, March 13, 2008 9:02 PM Subject: Re: [hlds] Valve,thank you for virtually destroying my TF2 community. None of those examples have direct context to this situation. Myself and others can provide proof of how this hurting our servers. Two of which have no alterattion other than they 8 slots larger than the standard of 24. Why do 64 slot servers show up in CS:S which clearly isn't designed for that many players, but yet a 32 slot TF2 server is so bad it has to be put on a boxcar and shipped to the custom server tab. Just leave us be and let the players have a fair server filtering system that allows ALL servers to be seen. - Original Message - From: Munra [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 13, 2008 4:24 PM Subject: Re: [hlds] Valve,thank you for virtually destroying my TF2 community. Valve always here your going kill the game Community They heard it when css came out They heard it when steam came out They heard it when they shut down the won servers. I am more worried about my servers havin ips in the 205 ranges rather then the custom tab killing 32 player servers - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 13, 2008 4:23 PM Subject: RE: [hlds] Valve, thank you for virtually destroying my TF2 community. You pulled the words right out of my mouth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Thursday, March 13, 2008 4:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve, thank you for virtually destroying my TF2 community. PaaahlaseI have plenty of regulars. You don't get two servers into the top 10 rankings without a lot of regulars. Two of my servers still get populated during peak gaming hours, but they empty out around 1-3 am and fill back up around lunchtime whereas they used to stay full 24/7. Not being listed on the internet tab really hurts in the morning hours when most of my regulars aren't on. And I posted to all my members about the customs tab and most didnt know what it was. I got a crap load of pm's on steam asking me why I took my servers down after the update. This stinks and I don't like it. - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 13, 2008 2:35 PM Subject: Re: [hlds] Valve, thank you for virtually destroying my TF2 community. -- [ Picked text/plain from multipart/alternative ] If you had enough regulars, your servers would stay full. For instance, on Friday Night, I like to run party mode on my servers, which places them on the custom tab. I can still keep them full from the time it starts up until about dying gaming hours (around 4-5 AM CST) The custom tab is a deterrent to generic pubbers, but your regulars will still see you on their favorites tab. I will agree though, pubbers generally won't even touch the custom tab. Maybe if people started actually using the custom tab, though, people would generally shift over to it based on their desire for gameplay. With all the server operators exploiting the internet listing as it is right now, no one will ever use the custom listing because the servers like that are still in the internet list. If no server operators use the custom list, then neither will the players, thus why you see such a lack of use on it. To be honest, I think if more server operators used it and educated the players they play with on the use of it, I think there would be a lot more people using the custom tab. Now, granted, it will never compare to the usage of the internet tab, but all this cheating to get on the internet list isn't going to help the custom list at all. No one is going to use it if there aren't any good servers there. Just a thought. -Cc2iscooL On Thu, Mar 13, 2008 at 12:41 PM, Timothy L Havener [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I had 3 servers full pretty much 24/7 and since the implementation of the customs tab I have had trouble even getting them populated during peak gaming hours
Re: [hlds] Valve, thank you for virtually destroying my TF2 community.
Valve always here your going kill the game Community They heard it when css came out They heard it when steam came out They heard it when they shut down the won servers. I am more worried about my servers havin ips in the 205 ranges rather then the custom tab killing 32 player servers - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 13, 2008 4:23 PM Subject: RE: [hlds] Valve, thank you for virtually destroying my TF2 community. You pulled the words right out of my mouth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Thursday, March 13, 2008 4:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve, thank you for virtually destroying my TF2 community. PaaahlaseI have plenty of regulars. You don't get two servers into the top 10 rankings without a lot of regulars. Two of my servers still get populated during peak gaming hours, but they empty out around 1-3 am and fill back up around lunchtime whereas they used to stay full 24/7. Not being listed on the internet tab really hurts in the morning hours when most of my regulars aren't on. And I posted to all my members about the customs tab and most didnt know what it was. I got a crap load of pm's on steam asking me why I took my servers down after the update. This stinks and I don't like it. - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 13, 2008 2:35 PM Subject: Re: [hlds] Valve, thank you for virtually destroying my TF2 community. -- [ Picked text/plain from multipart/alternative ] If you had enough regulars, your servers would stay full. For instance, on Friday Night, I like to run party mode on my servers, which places them on the custom tab. I can still keep them full from the time it starts up until about dying gaming hours (around 4-5 AM CST) The custom tab is a deterrent to generic pubbers, but your regulars will still see you on their favorites tab. I will agree though, pubbers generally won't even touch the custom tab. Maybe if people started actually using the custom tab, though, people would generally shift over to it based on their desire for gameplay. With all the server operators exploiting the internet listing as it is right now, no one will ever use the custom listing because the servers like that are still in the internet list. If no server operators use the custom list, then neither will the players, thus why you see such a lack of use on it. To be honest, I think if more server operators used it and educated the players they play with on the use of it, I think there would be a lot more people using the custom tab. Now, granted, it will never compare to the usage of the internet tab, but all this cheating to get on the internet list isn't going to help the custom list at all. No one is going to use it if there aren't any good servers there. Just a thought. -Cc2iscooL On Thu, Mar 13, 2008 at 12:41 PM, Timothy L Havener [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I had 3 servers full pretty much 24/7 and since the implementation of the customs tab I have had trouble even getting them populated during peak gaming hours. I have received complaint after complaint from members about the new system. The majority of players did not even know there was a customs tab to find our servers. My Dustbowl server was ranked in the top 3 on game-monitor and has been dropping consistently since the last update. Just wanted to say thanks. Have a nice day. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming later today
We'll be delisting servers with custom rule sets that deliberately work around the system What does that mean? - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Sent: Thursday, March 06, 2008 4:58 PM Subject: [hlds] TF2 update coming later today We're planning to ship a mandatory TF2 server/client update later today. We'll have the list of changes for you when the update is ready. There are a few items (below) we're working on that won't be ready for the release today. We're aware of these issues and are working to have them fixed for the next update. - SourceTV issues (port/connection problems, and servers with maxplayers 32) - mp_timelimit not functioning correctly on custom maps - FCVAR_NOTIFY broken on Linux servers We'll be doing some work to educate players on the new Custom servers tab, using both PR and user interface changes. Now that the Internet/Custom servers system is in place, we'd like server admin to work within it. We'll be delisting servers with custom rule sets that deliberately work around the system. Eric Smith Valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds] Error: server failed to transmit file 'AYSY, W' Host_Error svc_bad kicking half the server -zone 8192
Ummm Sierra didn't make the game. Please remove yourself from the list. Sierra Just burned the cds and put them and in a box. In other words they just published the game. Valve made the game. - Original Message - From: Pawel Majewski [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, January 14, 2008 5:14 AM Subject: Re: [hlds] Re: [hlds] Error: server failed to transmit file 'AYSY, W' Host_Error svc_bad kicking half the server -zone 8192 -- [ Picked text/plain from multipart/alternative ] Valve dont know anything about half life engine, thats the problem. If you have some custom models etc. implented by plugins from amxx, you should delete it. Because HL engine is fucking bad, and valve havent changed anything since they bought this game from sierra. On Jan 14, 2008 4:44 AM, Kevin Ottalini [EMAIL PROTECTED] wrote: The most common cause of this error is your router is getting overloaded (assuming you have your server behind a router). What you are showing there (Host_Error: CL_ParseServerMessage) is a client error which can be caused by the client's router as well. In a nutshell, this is a network traffic error where messages are getting garbled. - Original Message - From: frag To: hlds@list.valvesoftware.com Sent: Sunday, January 13, 2008 7:26 PM Subject: [hlds] Error: server failed to transmit file 'AYSY, W' Host_Error svc_bad kicking half the server -zone 8192 Hey all, I have a huge problem that I have been dealing with for a while now and was wondering if any of you are seeing this error. I used to get this error and THOUGHT I fixed it using the -zone 8192 parameter in my startup CMD line but since my server now has 20 to 26 humans 24X7, the error has started once again. It kind sucks to have half your clients kicked in the middle of a heated battle. The funny thing is that when it happens all of the clients get the same error in their console but the next time it happens the error is slightly different but with the same result, Over half the server gets kicked to there DOD game menu.I have done a ton of research on this error but no one seems to have any concrete evidence as to why it keeps happening. SPECS OS: fedora core 6 , Dual xeon , 3.0GIG with 2 GIGS ram on a 100 MB uplink. Any and all help much appreciated in solving this horrible bug. Error: server failed to transmit file 'AYSY, W' Last 32 messages parsed. 27891 0016 svc_deltapacketentit 27891 0123 svc_voicedata 27895 0008 svc_time 27895 0013 svc_clientdata 27895 0016 svc_deltapacketentities 27895 0124 svc_sound 27895 0137 svc_voicedata 27895 0217 svc_voicedata 27895 0259 svc_sound 27897 0018 Spectator 27897 0021 TeamScore 27897 0025 TeamScore 27897 0029 PStatus 27897 0032 PClass 27897 0035 svc_updateuserinfo 27897 0232 svc_time 27897 0237 svc_clientdata 27897 0240 svc_deltapacketentities 27897 0349 svc_voicedata 27897 0391 svc_sound 27898 0008 svc_time 27898 0013 svc_clientdata 27898 0016 svc_deltapacketentities 27898 0132 svc_voicedata 27901 0008 svc_time 27901 0013 svc_clientdata 27901 0016 svc_deltapacketentities 27901 0132 svc_voicedata 27905 0018 CurWeapon 27905 0022 CurWeapon 27905 0026 svc_filetxferfailed BAD: 37:svc_bad Host_Error: CL_ParseServerMessage: Il -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TeamFortress 2 dedicated server update
Too bad this is the WINDOWS List -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios Sent: Thursday, November 08, 2007 4:36 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TeamFortress 2 dedicated server update For those with chrashing servers - get new cpus (SSE2 capable) - try another glibc On Nov 8, 2007 9:22 AM, Mark Chandler [EMAIL PROTECTED] wrote: Well the update system may not work but be grateful that they release frequent patches. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy Sent: Thursday, November 08, 2007 5:16 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TeamFortress 2 dedicated server update -- [ Picked text/plain from multipart/alternative ] AGAIN the update system does not work time to re-download the entire tf2 ds and distribute it to my servers. thanks ;) On Nov 7, 2007 10:02 PM, Scott Tuttle [EMAIL PROTECTED] wrote: I am getting Failed to load the launcher DLL. Specified module could not be found. now after the update when I try to launch tf2. Clearly the appropriate move is to shut my tf2 server down until 6 months pass so maybe that you have worked out some of the bugs. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, November 07, 2007 10:23 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] TeamFortress 2 dedicated server update A required update for Team Fortress 2 and it's dedicated have been released. Please run the hldsupdatetool to update your server. The specific changes include: - Improved paged pool memory tracking - Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't - Fixed Medic's uber-charge stats tracking - Fixed a bug in scoring Engineer building destruction - Engineers no longer earn points for using their own teleporters - Freezepanel hud improvements now trigger on usage of the jpeg command - Fixed Spies exploit enabling them to attack while disguising, without losing disguise - Fixed Spies being able to attach sappers through thin walls - Fixed several melee weapon switching exploits - Fixed exploit that allowed players to teleport with the intelligence - Fixed a client crash related to MP3 playing - Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kyle Cassidy 949.701.0759 cell http://Howies.TV -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.15.24/1117 - Release Date: 11/7/2007 10:52 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server update
My server keeps spaming it is out of date I already ran the updatetool 100 times with -verify_all and still starts telling me it is out of date win 2003 Anyone else seen this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server update
E:\Games\TGA\TF2\ is my install dir I have Hldsupdatetool.exe and update.bat My update.bat has E:\Games\TGA\TF2\hldsupdatetool.exe -command update -game tf -dir . -retry -verify_all Do I get E:\Games\TGA\TF2\orangebox RUN E:\Games\TGA\TF2\orangebox\srcds.exe -console -game tf -ip 2xx.24.xxx.58 -maxplayers 21 -tickrate 100 +fps_max 600 +map cp_dustbowl Seems it would be right to me? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Me you Sent: Saturday, November 03, 2007 7:10 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server update -- [ Picked text/plain from multipart/alternative ] if your using /sourcedirectory/tf, change to /sourcedirectory/orangebox/tf Seems to change back and forth with each update. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated Server update Date: Sat, 3 Nov 2007 18:53:54 -0400My server keeps spaming it is out of date I already ran the updatetool 100 times with -verify_all and still starts telling me it is out of date win 2003 Anyone else seen this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail and Microsoft Office Outlook together at last. Get it now. http://office.microsoft.com/en-us/outlook/HA102225181033.aspx?pid=CL10062697 1033 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Binaries Released?
I have a server Running :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Sent: Tuesday, September 18, 2007 1:44 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Yeah, I'm getting nothing but Checking bootstrapper version ... Updating Installation ContentServer rejected client session login everytime I try... Whats wrong? On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote: Been a long Night Man But that is Funny -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, September 18, 2007 1:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Haha, unsubrscibe then? :) On 9/18/07, Ateeb Kazmi [EMAIL PROTECTED] wrote: Assholes dont send me msgs again ur craps bloody asholes From: 1nsane . [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? Date: Tue, 18 Sep 2007 01:15:32 -0400 -- [ Picked text/plain from multipart/alternative ] Yes I do: http://img476.imageshack.us/img476/3449/asdsadasdck3.png On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote: No you don't You have a bin dir above tf but not in tf Its like a CSS server you have gamedir/bin then you have gamedir/cs/bin There is an orangebox/bin but no orangebox/tf/bin which is needed -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, September 18, 2007 12:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Yes there is, I have a server.dll On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote: Could this be because there is no Game DLL? There is no tf/bin dir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quinn Sent: Tuesday, September 18, 2007 12:45 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? I am having the exact same problem under Windows XP SP2 Brian D'Arcy wrote: -- [ Picked text/plain from multipart/alternative ] I see there was an update which included the binaries, however I'm only getting insta-crashes and mdmp files with the most basic launch options of -console and -game tf. Windows 2003 SP2 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 Respawn Time
The respawn times Change Depending on what objectives your team holds. At least that is what the commentary said ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Tuesday, September 18, 2007 1:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Respawn Time The only thing I found was: mp_showrespawntimes which gives a report for read and blue teams, it appears to be set at ~10 seconds right now. Red: Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79 Blue: Min Spawn 10.00, Scalar 0.36, Next Spawn In: 4.79 - Original Message - From: Andreas Grimm To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 9:02 AM Subject: Re: [hlds] TF2 Respawn Time Hello, im currently searching for a cvar, too. I want to have reduced respawn times. any infos would be great. Andreas PS: Are there no grenades in TF2 *just wondering* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daz @ Dustworld Sent: Tuesday, September 18, 2007 5:56 PM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 Respawn Time Hiya, Just wondered if anyone knows if the respawn time is changeable with a server cvar? I haven't been able to find one yet but I'd like to try a slightly quicker respawn. Cheers -- Best regards, Daz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 Content Available
I agree It is a Very funny Very True Joke I also to would like to know when the rest of the content will be available right now I have the updatetool running once an hour. But I am assuming like every other release the server will not be available until the client is released. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spotta Sent: Monday, September 17, 2007 3:12 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2 Content Available It was a light hearted joke. Chill. It's gone 8PM in the UK, I would also like to know when the server will be ready to go - and the game for that matter Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RideGuy Sent: 17 September 2007 20:05 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available This mailing list is meant for help with dedicated servers. It's not for complaining about how much mods cost, or how long they will take to develop. I think the steampowered/forum would be a better place for that type of discussion. Just my $0.02, RideGuy On 9/17/07, Spotta [EMAIL PROTECTED] wrote: Valve time! http://developer.valvesoftware.com/wiki/Valve_Time Spotta -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord Sent: 17 September 2007 18:30 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Anyone any idea when TF2 is being released? On 17/09/2007, Joey [EMAIL PROTECTED] wrote: Cool i dont mind paying $30.00 dollaars for something i would use beats 0 or 80 bucks for a bunch of games which i really have no interest for. Thanx for the info. - Original Message - From: Dan Offord [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 17, 2007 7:08 AM Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Yes, but its $29.95 On 17/09/2007, Joey [EMAIL PROTECTED] wrote: Going off topic for a minute, Does anyone know if tf2 will be available as a seperate download, just like they did with hl2 dm , or will this be exclusively an orangebox product where if the person that wanted tf2 would have to purchase the entire orange box. Users in my forum were asking, if anyone could help answer that it would be appreciated thanks in advance. - Original Message - From: Graham McMaster [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 17, 2007 2:38 AM Subject: Re: [hlds] Team Fortress 2 Content Available Hrr It depends entirely on what folder the TF content downloads into, if the folder is called tf then yes, it would be -game tf, if it downloads into tf2 then it'd be -game tf2, it's THAT simple ;) Graham Andrew Armstrong wrote: Mike, could you please elaborate on how a TF2 server will be started? Is it the same process of: srcds.exe -game tf Or is there a new command line style? Which executable do we run, and where will it be located? Thanks, Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, 17 September 2007 9:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] So if I get this right the srcds.exe and all the other bin files for TF2 will be located in the orangebox folder? And that the games in the orangebox folder will also be using the materials and models of the other games outside the orangebox folder located in the root of the server instalation? My current TF2 instalation is like this: root -hl2 -orangebox --tf From my understanding we are able to run a HL2DM/CSS/DODS server from the root/srcds.exe and the TF2 server from the root/orangebox/srcds.exe -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] Team Fortress 2 Content Available
I am Downloading Dlls :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting - Administrator Sent: Tuesday, September 18, 2007 12:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available Server files are out. Jason F [EMAIL PROTECTED] - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 16, 2007 6:21 PM Subject: RE: [hlds] Team Fortress 2 Content Available The most significant fact here is that there have been interface changes so it is probable that many server plug-ins that work with CSS, DoD, and HL2MP will not work with the Orange Box engine. Once the beta is out the door and the initial fires are put out I will make the specific interface changes available on http://developer.valvesoftware.com so that when the new SDK comes out the mod/plugin community can quickly make Orange Box-compatible server plugins. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Sunday, September 16, 2007 10:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Can you elaborate on what some of the core differences are between the two engines? -tsuehpsyde SourceKills.com On 9/16/07, Mike Durand [EMAIL PROTECTED] wrote: Yes, the TF (Orange Box) engine is not compatible with the one that is presently used for CSS, DoDS, and HL2MP. That is why we are segregating it into the the 'orangebox' directory under the root. In the coming months the other games will be moved to the Orange Box engine and their binaries will move under the 'orangebox' directory once this move is done. The content does not need to move to the 'orangebox' when the binaries for the games move and we hope that this represents some value for server admins since you will not need to download redundant content files into two different directory structures in order to support two different engine versions. Our hope is that this new directory structure will help avoid disruptions to existing dedicated servers for other mods and products when we make significant changes to the Source engine like the ones needed for TF and the other Orange Box games. We also hope that it makes updating your servers more convenient and less bandwidth intensive as we update our games for newer engine versions. I hope this has made it more clear, but if not please let me know. -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Sunday, September 16, 2007 4:27 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available Can you expand on this please Mike are you going to be running different exe etc so this is not just a mod of the current source engine like cstrike or dod? If this is the case we us GSP's will need to treat it as a totally new game and not just a simple mod is why I ask. Regards Steve - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, September 15, 2007 5:30 AM Subject: RE: [hlds] Team Fortress 2 Content Available The reason for this is that we want to be able to support different generations of the source engine in one hlds installation. So Ep1-era games will remain off of the root directory but all OrangeBox-era games will be under the 'orangebox' directory. Goldsrc games will still need to be in a separate directory structure, however. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Binaries Released?
Could this be because there is no Game DLL? There is no tf/bin dir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quinn Sent: Tuesday, September 18, 2007 12:45 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? I am having the exact same problem under Windows XP SP2 Brian D'Arcy wrote: -- [ Picked text/plain from multipart/alternative ] I see there was an update which included the binaries, however I'm only getting insta-crashes and mdmp files with the most basic launch options of -console and -game tf. Windows 2003 SP2 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Binaries Released?
No you don't You have a bin dir above tf but not in tf Its like a CSS server you have gamedir/bin then you have gamedir/cs/bin There is an orangebox/bin but no orangebox/tf/bin which is needed -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, September 18, 2007 12:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Yes there is, I have a server.dll On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote: Could this be because there is no Game DLL? There is no tf/bin dir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quinn Sent: Tuesday, September 18, 2007 12:45 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? I am having the exact same problem under Windows XP SP2 Brian D'Arcy wrote: -- [ Picked text/plain from multipart/alternative ] I see there was an update which included the binaries, however I'm only getting insta-crashes and mdmp files with the most basic launch options of -console and -game tf. Windows 2003 SP2 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Binaries Released?
Been a long Night Man But that is Funny -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, September 18, 2007 1:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Haha, unsubrscibe then? :) On 9/18/07, Ateeb Kazmi [EMAIL PROTECTED] wrote: Assholes dont send me msgs again ur craps bloody asholes From: 1nsane . [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? Date: Tue, 18 Sep 2007 01:15:32 -0400 -- [ Picked text/plain from multipart/alternative ] Yes I do: http://img476.imageshack.us/img476/3449/asdsadasdck3.png On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote: No you don't You have a bin dir above tf but not in tf Its like a CSS server you have gamedir/bin then you have gamedir/cs/bin There is an orangebox/bin but no orangebox/tf/bin which is needed -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Tuesday, September 18, 2007 12:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Yes there is, I have a server.dll On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote: Could this be because there is no Game DLL? There is no tf/bin dir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quinn Sent: Tuesday, September 18, 2007 12:45 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? I am having the exact same problem under Windows XP SP2 Brian D'Arcy wrote: -- [ Picked text/plain from multipart/alternative ] I see there was an update which included the binaries, however I'm only getting insta-crashes and mdmp files with the most basic launch options of -console and -game tf. Windows 2003 SP2 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Windows server 2008
I just want to know if valve or anyone on this list as tried running servers on a windows 2008 install. If so does it work performance wise then 2003 or even 2000? What have you notice are some advantages with 2008 or anything you don't Like. Thanks Munra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] + command line parameter
I am helping test a Very early (alpha @ best) mod The Problem is that it seems to skip any + parameters The cmd line I use is srcds.exe -console -game si2 +map si2_canyon -maxplayers 20 +ip 20x.234.249.xx +port 27015 +fps_max 500 -tickrate 66 So the above command line it will not load a map on start, it will not bind to that Ip address and it will not change the fps value I am assuming it is a problem with the mod because I can run hl2mp instead and all of the command line works. Any suggestions or any thing that I could do to Force it force it to load a map right now I have to type map mapname Thanks Munra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] + command line parameter
Thank you that was it :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds Sent: Thursday, August 23, 2007 11:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] + command line parameter -- [ Picked text/plain from multipart/alternative ] Perhaps a missing valve.rc? that file triggers stuffcmds which is what triggers the commandline + parameters. On 8/24/07, Munra -hlds [EMAIL PROTECTED] wrote: I am helping test a Very early (alpha @ best) mod The Problem is that it seems to skip any + parameters The cmd line I use is srcds.exe -console -game si2 +map si2_canyon -maxplayers 20 +ip 20x.234.249.xx +port 27015 +fps_max 500 -tickrate 66 So the above command line it will not load a map on start, it will not bind to that Ip address and it will not change the fps value I am assuming it is a problem with the mod because I can run hl2mp instead and all of the command line works. Any suggestions or any thing that I could do to Force it force it to load a map right now I have to type map mapname Thanks Munra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clarion needs a hud icon
lol Theres not much more to be Said What about those 2 maps they promised a year ago? Did you really think we were going to see them befor hl2 ep2 came out? It will be atleast 6 months after ep2 comes out befor we see any new (usefull) CSS content How many of you guys run a server with DWP on??? - Original Message - From: Peter M (Mashy) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 25, 2007 6:52 PM Subject: Re: [hlds] Clarion needs a hud icon -- [ Picked text/plain from multipart/alternative ] Yeah - stop working on other non-important bug fixes, and fix this one dammit! Don't worry about the crazy gun whirling animation when they are aiming at your head, the grenade toss when they are not tossing, the random flashing effects, the little cans causing you to squat, the noise you make going down ramps walking, the net code, the little view box glitches in most maps, players still able to rate cheat, the kit on bomb can't defuse trick, the throwing of a grenade at defuser stops them defusing, the sound glitches in dust2, the ridiculous accuracy of guns while running, the ridiculous size of the head hitbox, the 20 seconds it takes a smoke grenade to develope, the SLOW walk speed and don't worry about any new maps like de_vertigo as promised 1.5 years ago. No, forget ALL that, just fix that GUI clarion bug - please. I needs to rest now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clarion needs a hud icon
Really I guess it must be nice to be able to buy an m249 for 1 dollar the first round http://steampowered.com/stats/csmarket/ - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 25, 2007 7:15 PM Subject: Re: [hlds] Clarion needs a hud icon -- [ Picked text/plain from multipart/alternative ] We run 1 x 18 Player Dust2/Office 66 Tickrate Dynamic Pricing Server By our standards its not what you would call massively popular, but it does get to see some use during the peak 4pm-12am period, which is surprisingly better than what we were seeing initially with DWP. On 6/25/07, Munra -hlds [EMAIL PROTECTED] wrote: lol Theres not much more to be Said What about those 2 maps they promised a year ago? Did you really think we were going to see them befor hl2 ep2 came out? It will be atleast 6 months after ep2 comes out befor we see any new (usefull) CSS content How many of you guys run a server with DWP on??? - Original Message - From: Peter M (Mashy) [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 25, 2007 6:52 PM Subject: Re: [hlds] Clarion needs a hud icon -- [ Picked text/plain from multipart/alternative ] Yeah - stop working on other non-important bug fixes, and fix this one dammit! Don't worry about the crazy gun whirling animation when they are aiming at your head, the grenade toss when they are not tossing, the random flashing effects, the little cans causing you to squat, the noise you make going down ramps walking, the net code, the little view box glitches in most maps, players still able to rate cheat, the kit on bomb can't defuse trick, the throwing of a grenade at defuser stops them defusing, the sound glitches in dust2, the ridiculous accuracy of guns while running, the ridiculous size of the head hitbox, the 20 seconds it takes a smoke grenade to develope, the SLOW walk speed and don't worry about any new maps like de_vertigo as promised 1.5 years ago. No, forget ALL that, just fix that GUI clarion bug - please. I needs to rest now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds