Re: [hlds] TF2/OB memory leak

2008-07-02 Thread Aaron Rapp
Yea..it continuously gets worse throughout the day. It gets up to 700MB
than crashes and resets itself. I would just like to do without the leak so
we can lessen the crashes. 

Aaron Rapp

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Tuesday, July 01, 2008 10:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

WOW maybe a plugin to fix this Hmmm :)
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Re: [hlds] TF2/OB memory leak

2008-07-02 Thread 1nsane
I think Neph might be working on it.

On Wed, Jul 2, 2008 at 1:53 AM, Mike Stiehm [EMAIL PROTECTED] wrote:

 WOW maybe a plugin to fix this Hmmm :)
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Re: [hlds] TF2/OB memory leak

2008-07-02 Thread Ryan
My servers which usually sit around 300mB each after starting, 500mB
at full load 32 players, are taking up 1.5gB after 2 solid days of
being full. We usually restart them once they get above 1.5gB, and let
it refill from there. We've never yet had a crash though.

This has only started recently, as of about 3-4 days ago. This did not
occur immediately after the Pyro update.

On Wed, Jul 2, 2008 at 1:02 AM, Aaron Rapp [EMAIL PROTECTED] wrote:
 Yea..it continuously gets worse throughout the day. It gets up to 700MB
 than crashes and resets itself. I would just like to do without the leak so
 we can lessen the crashes.

 Aaron Rapp

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
 Sent: Tuesday, July 01, 2008 10:54 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak

 WOW maybe a plugin to fix this Hmmm :)
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Re: [hlds] TF2/OB memory leak

2008-07-02 Thread Tony Paloma
The nature of the problem makes it unlikely that a plugin can fix it. Also,
Valve and the TF2 folks are now aware of the problem so it won't be much
longer.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane
Sent: Tuesday, July 01, 2008 11:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

I think Neph might be working on it.

On Wed, Jul 2, 2008 at 1:53 AM, Mike Stiehm [EMAIL PROTECTED] wrote:

 WOW maybe a plugin to fix this Hmmm :)
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Re: [hlds] TF2/OB memory leak

2008-07-02 Thread SakeFox
we been aware of the bug in bandlands to enter the enemy spawns for 
3months, but yes the 2mins to fix the issues seem to elude them

Tony Paloma wrote:
 The nature of the problem makes it unlikely that a plugin can fix it. Also,
 Valve and the TF2 folks are now aware of the problem so it won't be much
 longer.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane
 Sent: Tuesday, July 01, 2008 11:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak

 I think Neph might be working on it.

 On Wed, Jul 2, 2008 at 1:53 AM, Mike Stiehm [EMAIL PROTECTED] wrote:

   
 WOW maybe a plugin to fix this Hmmm :)
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Re: [hlds] TF2/OB memory leak

2008-07-02 Thread DontWannaName!
Considering it has been going on for a few weeks, I sure hope they are aware. :P



  
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Re: [hlds] TF2/OB memory leak

2008-07-02 Thread 1nsane
They are one, certainly.

On Wed, Jul 2, 2008 at 2:28 AM, DontWannaName! [EMAIL PROTECTED]
wrote:

 Considering it has been going on for a few weeks, I sure hope they are
 aware. :P




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Re: [hlds] TF2/OB memory leak

2008-07-02 Thread 1nsane
Now*

On Wed, Jul 2, 2008 at 8:16 AM, 1nsane [EMAIL PROTECTED] wrote:

 They are one, certainly.


 On Wed, Jul 2, 2008 at 2:28 AM, DontWannaName! [EMAIL PROTECTED]
 wrote:

 Considering it has been going on for a few weeks, I sure hope they are
 aware. :P




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Re: [hlds] TF2/OB memory leak

2008-07-01 Thread Steven Hartland
You can see it here too:-
http://clanservers.multiplay.co.uk/dropzone/16076_day.png
http://clanservers.multiplay.co.uk/dropzone/16076_week.png

N.B. Our system caps the memory to 400MB.

Regards
Steve

- Original Message - 
From: 1nsane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Monday, June 30, 2008 11:04 PM
Subject: Re: [hlds] TF2/OB memory leak


I do believe our rotation server is experiencing a slight memory leak:
 http://img253.imageshack.us/img253/1721/leakpb4.png



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
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In the event of misdirection, illegible or incomplete transmission please 
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Re: [hlds] TF2/OB memory leak

2008-07-01 Thread Spencer 'voogru' MacDonald
Me and a few guys (Neph  Drunken F00l) figured it out, memory leak is
probably caused by the equip command which explains why this problem has
increased greatly over the past few updates.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, July 01, 2008 4:24 AM
To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak

You can see it here too:-
http://clanservers.multiplay.co.uk/dropzone/16076_day.png
http://clanservers.multiplay.co.uk/dropzone/16076_week.png

N.B. Our system caps the memory to 400MB.

Regards
Steve

- Original Message - 
From: 1nsane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, June 30, 2008 11:04 PM
Subject: Re: [hlds] TF2/OB memory leak


I do believe our rotation server is experiencing a slight memory leak:
 http://img253.imageshack.us/img253/1721/leakpb4.png



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please
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Re: [hlds] TF2/OB memory leak

2008-07-01 Thread 1nsane
I think I know what's causing this memory leak... We'll see soon enough.

On Tue, Jul 1, 2008 at 4:24 AM, Steven Hartland [EMAIL PROTECTED]
wrote:

 You can see it here too:-
 http://clanservers.multiplay.co.uk/dropzone/16076_day.png
 http://clanservers.multiplay.co.uk/dropzone/16076_week.png

 N.B. Our system caps the memory to 400MB.

Regards
Steve

 - Original Message -
 From: 1nsane [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Monday, June 30, 2008 11:04 PM
 Subject: Re: [hlds] TF2/OB memory leak


 I do believe our rotation server is experiencing a slight memory leak:
  http://img253.imageshack.us/img253/1721/leakpb4.png


 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] TF2/OB memory leak

2008-07-01 Thread Mike Stiehm
WOW maybe a plugin to fix this Hmmm :)
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Re: [hlds] TF2/OB memory leak

2008-06-30 Thread 1nsane
I do believe our rotation server is experiencing a slight memory leak:
http://img253.imageshack.us/img253/1721/leakpb4.png

Will have to restart it in the morning :(
On Sat, Jun 28, 2008 at 4:30 PM, JDoc0512 [EMAIL PROTECTED] wrote:

 oh that gave me a good laugh

 --- On Sat, 6/28/08, Steve Stifler [EMAIL PROTECTED] wrote:

 From: Steve Stifler [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: Saturday, June 28, 2008, 1:15 PM

 Valve doesn't post on this list except to say Bend over, here somes
 another
 update!!!

 On 6/28/08, Benjamin Lange [EMAIL PROTECTED] wrote:
 
  There is no leak.
  A memory leak leads to an increasing amount of memory without new events
  happening.
  As we can see, this not the case.
  srcds is simply not giving resources free, after once taken them.
 
  Servers near 1GB of memory usage are definitely not acceptable after just
  2-3days.
  Best solution would be to unload unused content on mapchange again.
  Any official word from Valve on this?
 
  2008/6/28 Mike Stiehm [EMAIL PROTECTED]:
 
   As for the memory leak on map change. Most of my servers run the
   same map and never once change map. maxrounds 50.. I see the
   leak progress as people leave/join the server. As the player ID
   goes up so does the ram on my box. On day 3 its nothing to see
   the server sucking up 1.5G and not change map once.
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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Andrew Armstrong
We definitely see TF2 servers leaking memory.

Our server graphs show that when the server first starts (around 6am) memory
usage remains constant.

As soon as players join the server, memory begins to rise as they remain on
the server.

When the server becomes empty, memory remains constant at where it left off
and does not continue to rise.

So within 24 hours memory increases by ~250MB.

This appears to happen on any server type.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
Sent: Saturday, 28 June 2008 5:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak


I know I also have slight memory leak problem now. But not as dramatic as to
going over 750MB

--- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote:

From: Tony Paloma [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Date: Friday, June 27, 2008, 9:49 AM

Maybe your servers don't get much traffic or switch maps often? There does
seem to be some leak there but not as dramatic as some other people are
seeing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Friday, June 27, 2008 8:39 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2/OB memory leak

Ok, on my server that's been running 48 hours I get the following:

Private Bytes: 273,336K
Virtual Size: 737,668K
Working Set: 22,068K

After a fresh restart I have this:

Private Bytes: 209,708K
Virtual Size: 667,084K
Working Set: 3,722K

-Original Message-
From: Steven Hartland [mailto:[EMAIL PROTECTED] 
Sent: Friday, June 27, 2008 11:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

A base line TF2 server starts here at 64MB after full
startup. Grab yourself a copy of Process Explorer from
MS's site and enable Private Bytes, Virtual Size and
Working Set.

Private Bytes is the generally the key figure but
Working Set and Virtual Size can also come into play
depending on the situation.

Regards
Steve


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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Ryan Mannion
This is a big problem, and it's only existed for the past week or so.

Take a look at http://www.2fort2furious.com/images/2f2f_memusage.png -
the trend is very obvious. Note the time frame - only five hours.

Though changing maps is obviously correlated with a significant spike,
even a 24/7 server suffers from the same leak(s):
http://www.2fort2furious.com/images/2f2f2_memusage.png

Ryan

On Sat, Jun 28, 2008 at 1:19 AM, Andrew Armstrong [EMAIL PROTECTED] wrote:
 We definitely see TF2 servers leaking memory.

 Our server graphs show that when the server first starts (around 6am) memory
 usage remains constant.

 As soon as players join the server, memory begins to rise as they remain on
 the server.

 When the server becomes empty, memory remains constant at where it left off
 and does not continue to rise.

 So within 24 hours memory increases by ~250MB.

 This appears to happen on any server type.

 - Andrew

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
 Sent: Saturday, 28 June 2008 5:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak


 I know I also have slight memory leak problem now. But not as dramatic as to
 going over 750MB

 --- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote:

 From: Tony Paloma [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Date: Friday, June 27, 2008, 9:49 AM

 Maybe your servers don't get much traffic or switch maps often? There does
 seem to be some leak there but not as dramatic as some other people are
 seeing.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
 Sent: Friday, June 27, 2008 8:39 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] TF2/OB memory leak

 Ok, on my server that's been running 48 hours I get the following:

 Private Bytes: 273,336K
 Virtual Size: 737,668K
 Working Set: 22,068K

 After a fresh restart I have this:

 Private Bytes: 209,708K
 Virtual Size: 667,084K
 Working Set: 3,722K

 -Original Message-
 From: Steven Hartland [mailto:[EMAIL PROTECTED]
 Sent: Friday, June 27, 2008 11:17 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak

 A base line TF2 server starts here at 64MB after full
 startup. Grab yourself a copy of Process Explorer from
 MS's site and enable Private Bytes, Virtual Size and
 Working Set.

 Private Bytes is the generally the key figure but
 Working Set and Virtual Size can also come into play
 depending on the situation.

Regards
Steve


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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Mike Stiehm
Yep thats about it I'm sick of servers that suck up 1G or more 
Please fix this Valve.
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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Saint K.
And here is the mem leak on Linux;

http://www.specialattack.net/downloads/uptime_15h.JPG
http://www.specialattack.net/downloads/uptime_35h.JPG

Saint K.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion
Sent: Saturday, June 28, 2008 11:14 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

This is a big problem, and it's only existed for the past week or so.

Take a look at http://www.2fort2furious.com/images/2f2f_memusage.png -
the trend is very obvious. Note the time frame - only five hours.

Though changing maps is obviously correlated with a significant spike,
even a 24/7 server suffers from the same leak(s):
http://www.2fort2furious.com/images/2f2f2_memusage.png

Ryan

On Sat, Jun 28, 2008 at 1:19 AM, Andrew Armstrong [EMAIL PROTECTED]
wrote:
 We definitely see TF2 servers leaking memory.

 Our server graphs show that when the server first starts (around 6am)
memory
 usage remains constant.

 As soon as players join the server, memory begins to rise as they remain
on
 the server.

 When the server becomes empty, memory remains constant at where it left
off
 and does not continue to rise.

 So within 24 hours memory increases by ~250MB.

 This appears to happen on any server type.

 - Andrew

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
 Sent: Saturday, 28 June 2008 5:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak


 I know I also have slight memory leak problem now. But not as dramatic as
to
 going over 750MB

 --- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote:

 From: Tony Paloma [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Date: Friday, June 27, 2008, 9:49 AM

 Maybe your servers don't get much traffic or switch maps often? There does
 seem to be some leak there but not as dramatic as some other people are
 seeing.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
 Sent: Friday, June 27, 2008 8:39 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] TF2/OB memory leak

 Ok, on my server that's been running 48 hours I get the following:

 Private Bytes: 273,336K
 Virtual Size: 737,668K
 Working Set: 22,068K

 After a fresh restart I have this:

 Private Bytes: 209,708K
 Virtual Size: 667,084K
 Working Set: 3,722K

 -Original Message-
 From: Steven Hartland [mailto:[EMAIL PROTECTED]
 Sent: Friday, June 27, 2008 11:17 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak

 A base line TF2 server starts here at 64MB after full
 startup. Grab yourself a copy of Process Explorer from
 MS's site and enable Private Bytes, Virtual Size and
 Working Set.

 Private Bytes is the generally the key figure but
 Working Set and Virtual Size can also come into play
 depending on the situation.

Regards
Steve


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 please visit: http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Ryan Mannion
To be clear, my graphs (2f2f) were both from Linux TF2 servers.

Ryan

On Sat, Jun 28, 2008 at 3:30 AM, Saint K. [EMAIL PROTECTED] wrote:
 And here is the mem leak on Linux;

 http://www.specialattack.net/downloads/uptime_15h.JPG
 http://www.specialattack.net/downloads/uptime_35h.JPG

 Saint K.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion
 Sent: Saturday, June 28, 2008 11:14 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak

 This is a big problem, and it's only existed for the past week or so.

 Take a look at http://www.2fort2furious.com/images/2f2f_memusage.png -
 the trend is very obvious. Note the time frame - only five hours.

 Though changing maps is obviously correlated with a significant spike,
 even a 24/7 server suffers from the same leak(s):
 http://www.2fort2furious.com/images/2f2f2_memusage.png

 Ryan

 On Sat, Jun 28, 2008 at 1:19 AM, Andrew Armstrong [EMAIL PROTECTED]
 wrote:
 We definitely see TF2 servers leaking memory.

 Our server graphs show that when the server first starts (around 6am)
 memory
 usage remains constant.

 As soon as players join the server, memory begins to rise as they remain
 on
 the server.

 When the server becomes empty, memory remains constant at where it left
 off
 and does not continue to rise.

 So within 24 hours memory increases by ~250MB.

 This appears to happen on any server type.

 - Andrew

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
 Sent: Saturday, 28 June 2008 5:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak


 I know I also have slight memory leak problem now. But not as dramatic as
 to
 going over 750MB

 --- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote:

 From: Tony Paloma [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Date: Friday, June 27, 2008, 9:49 AM

 Maybe your servers don't get much traffic or switch maps often? There does
 seem to be some leak there but not as dramatic as some other people are
 seeing.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
 Sent: Friday, June 27, 2008 8:39 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] TF2/OB memory leak

 Ok, on my server that's been running 48 hours I get the following:

 Private Bytes: 273,336K
 Virtual Size: 737,668K
 Working Set: 22,068K

 After a fresh restart I have this:

 Private Bytes: 209,708K
 Virtual Size: 667,084K
 Working Set: 3,722K

 -Original Message-
 From: Steven Hartland [mailto:[EMAIL PROTECTED]
 Sent: Friday, June 27, 2008 11:17 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak

 A base line TF2 server starts here at 64MB after full
 startup. Grab yourself a copy of Process Explorer from
 MS's site and enable Private Bytes, Virtual Size and
 Working Set.

 Private Bytes is the generally the key figure but
 Working Set and Virtual Size can also come into play
 depending on the situation.

Regards
Steve


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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Procyon
Andrew Armstrong wrote:
 We definitely see TF2 servers leaking memory.

 Our server graphs show that when the server first starts (around 6am) memory
 usage remains constant.

 As soon as players join the server, memory begins to rise as they remain on
 the server.

 When the server becomes empty, memory remains constant at where it left off
 and does not continue to rise.

 So within 24 hours memory increases by ~250MB.
I can confirm this problem

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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread chumly chumly
Memory leaks every map change.
This is not effected by the number of players that join / leave the server, 
only happens at map change.
My graphs top have the max memory set to 500 megs, and here is an image of the 
graphs showing 2.5x that amount.
So far this has not caused any crashes or performance problems, as this server 
has ram to spare, but I'm now restarting the server every second day.
( linux OS, intel chipset, q6600 )
 
http://s1.bcbhosting.com/memoryleak.jpg
 
Chumly
_
If you like crossword puzzles, then you'll love Flexicon, a game which combines 
four overlapping crossword puzzles into one!
http://g.msn.ca/ca55/208
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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Mike Stiehm
As for the memory leak on map change. Most of my servers run the 
same map and never once change map. maxrounds 50.. I see the 
leak progress as people leave/join the server. As the player ID 
goes up so does the ram on my box. On day 3 its nothing to see
the server sucking up 1.5G and not change map once.
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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Benjamin Lange
There is no leak.
A memory leak leads to an increasing amount of memory without new events
happening.
As we can see, this not the case.
srcds is simply not giving resources free, after once taken them.

Servers near 1GB of memory usage are definitely not acceptable after just
2-3days.
Best solution would be to unload unused content on mapchange again.
Any official word from Valve on this?

2008/6/28 Mike Stiehm [EMAIL PROTECTED]:

 As for the memory leak on map change. Most of my servers run the
 same map and never once change map. maxrounds 50.. I see the
 leak progress as people leave/join the server. As the player ID
 goes up so does the ram on my box. On day 3 its nothing to see
 the server sucking up 1.5G and not change map once.
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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Steve Stifler
Valve doesn't post on this list except to say Bend over, here somes another
update!!!

On 6/28/08, Benjamin Lange [EMAIL PROTECTED] wrote:

 There is no leak.
 A memory leak leads to an increasing amount of memory without new events
 happening.
 As we can see, this not the case.
 srcds is simply not giving resources free, after once taken them.

 Servers near 1GB of memory usage are definitely not acceptable after just
 2-3days.
 Best solution would be to unload unused content on mapchange again.
 Any official word from Valve on this?

 2008/6/28 Mike Stiehm [EMAIL PROTECTED]:

  As for the memory leak on map change. Most of my servers run the
  same map and never once change map. maxrounds 50.. I see the
  leak progress as people leave/join the server. As the player ID
  goes up so does the ram on my box. On day 3 its nothing to see
  the server sucking up 1.5G and not change map once.
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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread Ryan
This must be a server specific thing though, we have 3 TF2 servers on
one Windows 2003 box, and we have never experienced this. Our servers
have all been up for days completely full of players 32/32. Our 2fort
server runs for 600 minutes between map reloads, Goldrush and Dustbowl
90 minutes and 300 minutes overnight.

All 3 servers are using about 300mb of memory with full 32 right now.

On Sat, Jun 28, 2008 at 2:15 PM, Steve Stifler [EMAIL PROTECTED] wrote:
 Valve doesn't post on this list except to say Bend over, here somes another
 update!!!

 On 6/28/08, Benjamin Lange [EMAIL PROTECTED] wrote:

 There is no leak.
 A memory leak leads to an increasing amount of memory without new events
 happening.
 As we can see, this not the case.
 srcds is simply not giving resources free, after once taken them.

 Servers near 1GB of memory usage are definitely not acceptable after just
 2-3days.
 Best solution would be to unload unused content on mapchange again.
 Any official word from Valve on this?

 2008/6/28 Mike Stiehm [EMAIL PROTECTED]:

  As for the memory leak on map change. Most of my servers run the
  same map and never once change map. maxrounds 50.. I see the
  leak progress as people leave/join the server. As the player ID
  goes up so does the ram on my box. On day 3 its nothing to see
  the server sucking up 1.5G and not change map once.
  ___
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Re: [hlds] TF2/OB memory leak

2008-06-28 Thread JDoc0512
oh that gave me a good laugh

--- On Sat, 6/28/08, Steve Stifler [EMAIL PROTECTED] wrote:

From: Steve Stifler [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: Saturday, June 28, 2008, 1:15 PM

Valve doesn't post on this list except to say Bend over, here somes
another
update!!!

On 6/28/08, Benjamin Lange [EMAIL PROTECTED] wrote:

 There is no leak.
 A memory leak leads to an increasing amount of memory without new events
 happening.
 As we can see, this not the case.
 srcds is simply not giving resources free, after once taken them.

 Servers near 1GB of memory usage are definitely not acceptable after just
 2-3days.
 Best solution would be to unload unused content on mapchange again.
 Any official word from Valve on this?

 2008/6/28 Mike Stiehm [EMAIL PROTECTED]:

  As for the memory leak on map change. Most of my servers run the
  same map and never once change map. maxrounds 50.. I see the
  leak progress as people leave/join the server. As the player ID
  goes up so does the ram on my box. On day 3 its nothing to see
  the server sucking up 1.5G and not change map once.
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archives,
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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Coldorak
Usually there's nobody at 3 in the morning, so in my crontab, I've set:
* 3 * * * killall srcds_run ; ./launch.sh

Cold

On Fri, Jun 27, 2008 at 7:16 AM, Cc2iscooL [EMAIL PROTECTED] wrote:

 This happens occasionally with my dedicated box when it runs my TF2
 servers too long.

 I just reboot them if/when they're empty and it keeps the usage down to
 where the server doesn't seize up.

 bl4nkeh wrote:
  I come home today to see that my most popular server is offline. I
  couldn't log into it to restart it, but I could still ping the box. I
  called up my host, and apparently the box was using 4gb+ of ram, which
  caused it to sieze up. This is the first time I've seen it get this bad,
  but something is definitely wrong.
 
  Mike Stiehm wrote:
 
  I have also had this problem since day one. I am to the point now that i
 just let them
  crash and also try to restart the servers if i notice them empty. I
 would love it if this issue
  was fixed!!
 
  Win2003 x64
 
  -Matrix
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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Steven Hartland
Depending on the OS this could be just the fact your not reading it right.

Regards
Steve

- Original Message - 
From: JDoc0512 [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, June 26, 2008 10:07 PM
Subject: Re: [hlds] TF2/OB memory leak


 but this doesn't happen to everyone and certainly not me so it's very 
 myserious



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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Steven Hartland
lol, there's someone looking at the wrong figure :P

Regards
Steve

- Original Message - 
From: Keeper [EMAIL PROTECTED]


 Mine is operating just fine.  After 24 hours it was at 55MB after moderate
 play.



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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Keeper
Orly?  What figure am I supposed to be looking at?

Mine is currently showing 20,408K on the mem usage, and 202,012K on the peak
mem usage.  Been running for 48 hours now without a restart.

Keeper
-Original Message-
From: Steven Hartland [mailto:[EMAIL PROTECTED] 
Sent: Friday, June 27, 2008 9:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

lol, there's someone looking at the wrong figure :P

Regards
Steve


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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Dog
We also find that when the servers begin to overload with memory, they often
drop SourceMod settings.
For example, on one server that had been running full for four days, no
admins could get access.

Peaks last night on various Windows servers from 450 - 650Mb...
Had to reboot them all.
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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Steven Hartland
A base line TF2 server starts here at 64MB after full
startup. Grab yourself a copy of Process Explorer from
MS's site and enable Private Bytes, Virtual Size and
Working Set.

Private Bytes is the generally the key figure but
Working Set and Virtual Size can also come into play
depending on the situation.

Regards
Steve

- Original Message - 
From: Keeper [EMAIL PROTECTED]


 Orly?  What figure am I supposed to be looking at?
 
 Mine is currently showing 20,408K on the mem usage, and 202,012K on the peak
 mem usage.  Been running for 48 hours now without a restart.
 
 Keeper
 -Original Message-
 From: Steven Hartland [mailto:[EMAIL PROTECTED] 
 Sent: Friday, June 27, 2008 9:11 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak
 
 lol, there's someone looking at the wrong figure :P
 
Regards
Steve
 
 
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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Keeper
Ok, on my server that's been running 48 hours I get the following:

Private Bytes: 273,336K
Virtual Size: 737,668K
Working Set: 22,068K

After a fresh restart I have this:

Private Bytes: 209,708K
Virtual Size: 667,084K
Working Set: 3,722K

-Original Message-
From: Steven Hartland [mailto:[EMAIL PROTECTED] 
Sent: Friday, June 27, 2008 11:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

A base line TF2 server starts here at 64MB after full
startup. Grab yourself a copy of Process Explorer from
MS's site and enable Private Bytes, Virtual Size and
Working Set.

Private Bytes is the generally the key figure but
Working Set and Virtual Size can also come into play
depending on the situation.

Regards
Steve


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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Tony Paloma
Maybe your servers don't get much traffic or switch maps often? There does
seem to be some leak there but not as dramatic as some other people are
seeing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Friday, June 27, 2008 8:39 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2/OB memory leak

Ok, on my server that's been running 48 hours I get the following:

Private Bytes: 273,336K
Virtual Size: 737,668K
Working Set: 22,068K

After a fresh restart I have this:

Private Bytes: 209,708K
Virtual Size: 667,084K
Working Set: 3,722K

-Original Message-
From: Steven Hartland [mailto:[EMAIL PROTECTED] 
Sent: Friday, June 27, 2008 11:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

A base line TF2 server starts here at 64MB after full
startup. Grab yourself a copy of Process Explorer from
MS's site and enable Private Bytes, Virtual Size and
Working Set.

Private Bytes is the generally the key figure but
Working Set and Virtual Size can also come into play
depending on the situation.

Regards
Steve


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Re: [hlds] TF2/OB memory leak

2008-06-27 Thread JDoc0512
I know I also have slight memory leak problem now. But not as dramatic as to 
going over 750MB

--- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote:

From: Tony Paloma [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Date: Friday, June 27, 2008, 9:49 AM

Maybe your servers don't get much traffic or switch maps often? There does
seem to be some leak there but not as dramatic as some other people are
seeing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Friday, June 27, 2008 8:39 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2/OB memory leak

Ok, on my server that's been running 48 hours I get the following:

Private Bytes: 273,336K
Virtual Size: 737,668K
Working Set: 22,068K

After a fresh restart I have this:

Private Bytes: 209,708K
Virtual Size: 667,084K
Working Set: 3,722K

-Original Message-
From: Steven Hartland [mailto:[EMAIL PROTECTED] 
Sent: Friday, June 27, 2008 11:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

A base line TF2 server starts here at 64MB after full
startup. Grab yourself a copy of Process Explorer from
MS's site and enable Private Bytes, Virtual Size and
Working Set.

Private Bytes is the generally the key figure but
Working Set and Virtual Size can also come into play
depending on the situation.

Regards
Steve


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Re: [hlds] TF2/OB memory leak

2008-06-26 Thread bl4nkeh
I come home today to see that my most popular server is offline. I 
couldn't log into it to restart it, but I could still ping the box. I 
called up my host, and apparently the box was using 4gb+ of ram, which 
caused it to sieze up. This is the first time I've seen it get this bad, 
but something is definitely wrong.

Mike Stiehm wrote:
 I have also had this problem since day one. I am to the point now that i just 
 let them 
 crash and also try to restart the servers if i notice them empty. I would 
 love it if this issue
 was fixed!!
  
 Win2003 x64
  
 -Matrix
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Re: [hlds] TF2/OB memory leak

2008-06-26 Thread JDoc0512
but this doesn't happen to everyone and certainly not me so it's very myserious

--- On Thu, 6/26/08, bl4nkeh [EMAIL PROTECTED] wrote:

From: bl4nkeh [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: Thursday, June 26, 2008, 3:01 PM

I come home today to see that my most popular server is offline. I 
couldn't log into it to restart it, but I could still ping the box. I 
called up my host, and apparently the box was using 4gb+ of ram, which 
caused it to sieze up. This is the first time I've seen it get this bad, 
but something is definitely wrong.

Mike Stiehm wrote:
 I have also had this problem since day one. I am to the point now that i
just let them 
 crash and also try to restart the servers if i notice them empty. I would
love it if this issue
 was fixed!!
  
 Win2003 x64
  
 -Matrix
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Re: [hlds] TF2/OB memory leak

2008-06-26 Thread Ryan Mannion
I haven't bothered to install a proper monitoring tool yet, so here
are some hand samples taken via htop (apologies if the formatting is
lost):

10:00AM 144mb
10:45AM 322mb
2:42PM  565mb
3:40PM  658mb
4:55PM  728mb
7:01PM  861mb
8:06PM  923mb
10:51PM 1073mb
12:53AM 1156mb
2:43AM  1287mb
5:09AM  1375mb
5:57AM  1424mb
1:45PM  1932mb

Interestingly, a second server running on the same machine for the
same amount of time with similar traffic is up to 472mb, however that
server only runs one map continously.

Ryan

On Thu, Jun 26, 2008 at 2:07 PM, JDoc0512 [EMAIL PROTECTED] wrote:
 but this doesn't happen to everyone and certainly not me so it's very 
 myserious

 --- On Thu, 6/26/08, bl4nkeh [EMAIL PROTECTED] wrote:

 From: bl4nkeh [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: Thursday, June 26, 2008, 3:01 PM

 I come home today to see that my most popular server is offline. I
 couldn't log into it to restart it, but I could still ping the box. I
 called up my host, and apparently the box was using 4gb+ of ram, which
 caused it to sieze up. This is the first time I've seen it get this bad,
 but something is definitely wrong.

 Mike Stiehm wrote:
 I have also had this problem since day one. I am to the point now that i
 just let them
 crash and also try to restart the servers if i notice them empty. I would
 love it if this issue
 was fixed!!

 Win2003 x64

 -Matrix
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Re: [hlds] TF2/OB memory leak

2008-06-26 Thread [ЯтR] The-/iller
I was going to add fuel to the fire but funny that i check my servers 
memory usage today and they're all in check, ~300MB for a full 32 player 
66 tick but then ~80-100 for empty 32s but ive had memory problems in 
the past.

--The-Killer

Ryan Mannion wrote:
 I haven't bothered to install a proper monitoring tool yet, so here
 are some hand samples taken via htop (apologies if the formatting is
 lost):

 10:00AM   144mb
 10:45AM   322mb
 2:42PM565mb
 3:40PM658mb
 4:55PM728mb
 7:01PM861mb
 8:06PM923mb
 10:51PM   1073mb
 12:53AM   1156mb
 2:43AM1287mb
 5:09AM1375mb
 5:57AM1424mb
 1:45PM1932mb

 Interestingly, a second server running on the same machine for the
 same amount of time with similar traffic is up to 472mb, however that
 server only runs one map continously.

 Ryan

 On Thu, Jun 26, 2008 at 2:07 PM, JDoc0512 [EMAIL PROTECTED] wrote:
   
 but this doesn't happen to everyone and certainly not me so it's very 
 myserious

 --- On Thu, 6/26/08, bl4nkeh [EMAIL PROTECTED] wrote:

 From: bl4nkeh [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: Thursday, June 26, 2008, 3:01 PM

 I come home today to see that my most popular server is offline. I
 couldn't log into it to restart it, but I could still ping the box. I
 called up my host, and apparently the box was using 4gb+ of ram, which
 caused it to sieze up. This is the first time I've seen it get this bad,
 but something is definitely wrong.

 Mike Stiehm wrote:
 
 I have also had this problem since day one. I am to the point now that i
   
 just let them
 
 crash and also try to restart the servers if i notice them empty. I would
   
 love it if this issue
 
 was fixed!!

 Win2003 x64

 -Matrix
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Re: [hlds] TF2/OB memory leak

2008-06-26 Thread Keeper
Mine is operating just fine.  After 24 hours it was at 55MB after moderate
play.


I'll continue to monitor.  BTW, zero plugins ... yet ;)

Keeper

-Original Message-
From: bl4nkeh [mailto:[EMAIL PROTECTED] 
Sent: Thursday, June 26, 2008 5:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

I come home today to see that my most popular server is offline. I 
couldn't log into it to restart it, but I could still ping the box. I 
called up my host, and apparently the box was using 4gb+ of ram, which 
caused it to sieze up. This is the first time I've seen it get this bad, 
but something is definitely wrong.


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Re: [hlds] TF2/OB memory leak

2008-06-26 Thread Cc2iscooL
This happens occasionally with my dedicated box when it runs my TF2 
servers too long.

I just reboot them if/when they're empty and it keeps the usage down to 
where the server doesn't seize up.

bl4nkeh wrote:
 I come home today to see that my most popular server is offline. I 
 couldn't log into it to restart it, but I could still ping the box. I 
 called up my host, and apparently the box was using 4gb+ of ram, which 
 caused it to sieze up. This is the first time I've seen it get this bad, 
 but something is definitely wrong.

 Mike Stiehm wrote:
   
 I have also had this problem since day one. I am to the point now that i 
 just let them 
 crash and also try to restart the servers if i notice them empty. I would 
 love it if this issue
 was fixed!!
  
 Win2003 x64
  
 -Matrix
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[hlds] TF2/OB memory leak

2008-06-25 Thread Spencer 'voogru' MacDonald
Is there going to be any progress on the absolutely massive memory leak in
TF2? The srcds instance cannot even run for 24 hours before it consumes so
much memory that the process virtually freezes.

It's getting to the point where I will have to make a plug-in to monitor the
memory usage and when it exceeds 750MB of usage, restart the server during
next level change.

- voogru.


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread JDoc0512
hmm that's weird
 
I'm running all of my servers in windows server 2003 and I've never had that 
kind of problem
 
In this screenshot, all of my servers have been running for at least 2 days 
since the last update. Not all of these servers have been full but at least 
half of these servers were full during peak time and I haven't restarted them.
 
www.exunited.com/temp/pic/memusage.jpg
 
The only server that's using the most memory is the server at the top and it 
never uses more than 500MB even after running full 24/7 for about 3~5days. I 
had problem with some of these servers crashing before but that was because I 
had unstable plugins.
 
So I'm assuming that this memory leak problem some of you guys are having where 
each instance of TF2 server is using more than 750MB is unusual and it's 
probably due to doing something wrong. If this happened to everybody, then 
there wouldn't be any game hosting company out there that sell TF2 servers =/

--- On Wed, 6/25/08, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:

From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
Subject: [hlds] TF2/OB memory leak
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Date: Wednesday, June 25, 2008, 1:42 AM

Is there going to be any progress on the absolutely massive memory leak in
TF2? The srcds instance cannot even run for 24 hours before it consumes so
much memory that the process virtually freezes.

It's getting to the point where I will have to make a plug-in to monitor
the
memory usage and when it exceeds 750MB of usage, restart the server during
next level change.

- voogru.


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Serge Baranov
What mods/plugins do you have installed? How many slots?

Wednesday, June 25, 2008, 2:09:12 PM, you wrote:

J So I'm assuming that this memory leak problem some of you guys are
J having where each instance of TF2 server is using more than 750MB
J is unusual and it's probably due to doing something wrong. If this
J happened to everybody, then there wouldn't be any game hosting
J company out there that sell TF2 servers =/


-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread JDoc0512
BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
 
they are all 66 tickrate 32 slots
 
I only use a few custom plugins that I made or edited for sourcemod


--- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

From: Serge Baranov [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Date: Wednesday, June 25, 2008, 5:33 AM

What mods/plugins do you have installed? How many slots?

Wednesday, June 25, 2008, 2:09:12 PM, you wrote:

J So I'm assuming that this memory leak problem some of you guys are
J having where each instance of TF2 server is using more than 750MB
J is unusual and it's probably due to doing something wrong. If this
J happened to everybody, then there wouldn't be any game hosting
J company out there that sell TF2 servers =/


-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread steve grout
hi again,

well it's good to know not everyone is getting the problem :)

Regards
Steve

JDoc0512 wrote:
 BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
  
 they are all 66 tickrate 32 slots
  
 I only use a few custom plugins that I made or edited for sourcemod


 --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

 From: Serge Baranov [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: 'Half-Life dedicated Win32 server mailing list' 
 hlds@list.valvesoftware.com
 Date: Wednesday, June 25, 2008, 5:33 AM

 What mods/plugins do you have installed? How many slots?

 Wednesday, June 25, 2008, 2:09:12 PM, you wrote:

 J So I'm assuming that this memory leak problem some of you guys are
 J having where each instance of TF2 server is using more than 750MB
 J is unusual and it's probably due to doing something wrong. If this
 J happened to everybody, then there wouldn't be any game hosting
 J company out there that sell TF2 servers =/


   

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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Serge Baranov
Same versions of MetaMod and SourceMod, following plug-ins:

   01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
   02 Admin Help (1.0.2.2236) by AlliedModders LLC
   03 Admin Menu (1.0.2.2236) by AlliedModders LLC
   04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
   05 Basic Chat (1.0.2.2236) by AlliedModders LLC
   06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
   07 Basic Commands (1.0.2.2236) by AlliedModders LLC
   08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
   09 Basic Votes (1.0.2.2236) by AlliedModders LLC
   10 HLstatsX Plugin (2.3) by Tobi17
   11 Nextmap (1.0.2.2236) by AlliedModders LLC
   12 Players Votes (1.2.5) by pZv!, The Resident
   13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
   14 SourceBans (1.1.0) by SteamFriends Development Team
   15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends 
Development Team
   16 TeamSwitch (1.3) by MistaGee
   17 TF2 Fast Respawns (1.0.5) by WoZeR

Servers leak memory and I have to run custom memory watchdog to
restart them when it goes too high.

It happened on Windows XP SP3 and now the same on the clean
installation of Vista 32-bit.

The same happened when I used no MetaMod and SourceMod, only Mani
Admin plug-in, so it's unlikely to be related to some particular
plug-in.

32 slots, tickrate doesn't matter, occurred with both 66 and 100.

No other modifications, just pure servers installed via
HldsUpdateTool.


Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
J they are all 66 tickrate 32 slots
J I only use a few custom plugins that I made or edited for sourcemod

-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Spencer 'voogru' MacDonald
The last time I posted about this a lot of the other server ops knew what I
was talking about.

I'll check again with my plug-ins, but I don't think they would have such a
drastic memory leak.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Serge Baranov
Sent: Wednesday, June 25, 2008 8:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

Same versions of MetaMod and SourceMod, following plug-ins:

   01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
   02 Admin Help (1.0.2.2236) by AlliedModders LLC
   03 Admin Menu (1.0.2.2236) by AlliedModders LLC
   04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
   05 Basic Chat (1.0.2.2236) by AlliedModders LLC
   06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
   07 Basic Commands (1.0.2.2236) by AlliedModders LLC
   08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
   09 Basic Votes (1.0.2.2236) by AlliedModders LLC
   10 HLstatsX Plugin (2.3) by Tobi17
   11 Nextmap (1.0.2.2236) by AlliedModders LLC
   12 Players Votes (1.2.5) by pZv!, The Resident
   13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
   14 SourceBans (1.1.0) by SteamFriends Development Team
   15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends
Development Team
   16 TeamSwitch (1.3) by MistaGee
   17 TF2 Fast Respawns (1.0.5) by WoZeR

Servers leak memory and I have to run custom memory watchdog to
restart them when it goes too high.

It happened on Windows XP SP3 and now the same on the clean
installation of Vista 32-bit.

The same happened when I used no MetaMod and SourceMod, only Mani
Admin plug-in, so it's unlikely to be related to some particular
plug-in.

32 slots, tickrate doesn't matter, occurred with both 66 and 100.

No other modifications, just pure servers installed via
HldsUpdateTool.


Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
J they are all 66 tickrate 32 slots
J I only use a few custom plugins that I made or edited for sourcemod

-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread JDoc0512
well first of all, 100 tickrate doesn't exist for TF2
 
maybe you should try running a server without any mod
if you still get the same problem, then valve really has to do something to fix 
it
 
fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani 
mod all at the same time and never had any of my server go above 350MB
 
but yeah I think last few updates messed thing up since now I see a few servers 
above 350MB

--- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

From: Serge Baranov [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: Wednesday, June 25, 2008, 6:28 AM

Same versions of MetaMod and SourceMod, following plug-ins:

   01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
   02 Admin Help (1.0.2.2236) by AlliedModders LLC
   03 Admin Menu (1.0.2.2236) by AlliedModders LLC
   04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
   05 Basic Chat (1.0.2.2236) by AlliedModders LLC
   06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
   07 Basic Commands (1.0.2.2236) by AlliedModders LLC
   08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
   09 Basic Votes (1.0.2.2236) by AlliedModders LLC
   10 HLstatsX Plugin (2.3) by Tobi17
   11 Nextmap (1.0.2.2236) by AlliedModders LLC
   12 Players Votes (1.2.5) by pZv!, The Resident
   13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
   14 SourceBans (1.1.0) by SteamFriends Development Team
   15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends
Development Team
   16 TeamSwitch (1.3) by MistaGee
   17 TF2 Fast Respawns (1.0.5) by WoZeR

Servers leak memory and I have to run custom memory watchdog to
restart them when it goes too high.

It happened on Windows XP SP3 and now the same on the clean
installation of Vista 32-bit.

The same happened when I used no MetaMod and SourceMod, only Mani
Admin plug-in, so it's unlikely to be related to some particular
plug-in.

32 slots, tickrate doesn't matter, occurred with both 66 and 100.

No other modifications, just pure servers installed via
HldsUpdateTool.


Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
J they are all 66 tickrate 32 slots
J I only use a few custom plugins that I made or edited for sourcemod

-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Dog
Our 3 Windows servers have always increased in mem size ever since TF2 was
released.
Over a 24 hr period, they can go from the usual 220Mb to 700Mb...and then
have to be restarted.

The other 4 Linux TF2 servers, we haven't had any problems with.

-Dog
-TheVille.Org
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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Ryan Mannion
For what it's worth, I'm experiencing the same issues (Linux). One
server that's been up for 17 hours is using 1.985GB of RAM. Another,
which only runs one map and has been up for 10 hours is up to 799MB.

Ryan

On Wed, Jun 25, 2008 at 12:42 AM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
 Is there going to be any progress on the absolutely massive memory leak in
 TF2? The srcds instance cannot even run for 24 hours before it consumes so
 much memory that the process virtually freezes.

 It's getting to the point where I will have to make a plug-in to monitor the
 memory usage and when it exceeds 750MB of usage, restart the server during
 next level change.

 - voogru.


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread steve grout
The only thing we run on our servers is beetles 0.68b.   I'll fire up a 
vanilla one and watch that...although because people wont know it  i 
doubt if it'll get used enough for me to see anything, as it only seems 
to happen when the servers are continuously populated.

JDoc0512 wrote:
 well first of all, 100 tickrate doesn't exist for TF2
  
 maybe you should try running a server without any mod
 if you still get the same problem, then valve really has to do something to 
 fix it
  
 fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and 
 mani mod all at the same time and never had any of my server go above 350MB
  
 but yeah I think last few updates messed thing up since now I see a few 
 servers above 350MB

 --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

 From: Serge Baranov [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2/OB memory leak
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Date: Wednesday, June 25, 2008, 6:28 AM

 Same versions of MetaMod and SourceMod, following plug-ins:

01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
02 Admin Help (1.0.2.2236) by AlliedModders LLC
03 Admin Menu (1.0.2.2236) by AlliedModders LLC
04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
05 Basic Chat (1.0.2.2236) by AlliedModders LLC
06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
07 Basic Commands (1.0.2.2236) by AlliedModders LLC
08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
09 Basic Votes (1.0.2.2236) by AlliedModders LLC
10 HLstatsX Plugin (2.3) by Tobi17
11 Nextmap (1.0.2.2236) by AlliedModders LLC
12 Players Votes (1.2.5) by pZv!, The Resident
13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
14 SourceBans (1.1.0) by SteamFriends Development Team
15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends
 Development Team
16 TeamSwitch (1.3) by MistaGee
17 TF2 Fast Respawns (1.0.5) by WoZeR

 Servers leak memory and I have to run custom memory watchdog to
 restart them when it goes too high.

 It happened on Windows XP SP3 and now the same on the clean
 installation of Vista 32-bit.

 The same happened when I used no MetaMod and SourceMod, only Mani
 Admin plug-in, so it's unlikely to be related to some particular
 plug-in.

 32 slots, tickrate doesn't matter, occurred with both 66 and 100.

 No other modifications, just pure servers installed via
 HldsUpdateTool.


 Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

 J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
 J they are all 66 tickrate 32 slots
 J I only use a few custom plugins that I made or edited for sourcemod

   

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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Serge Baranov
Hello Spencer,

Can it be related to the boosted system timer resolution via
NtSetTimerResolution function?


Wednesday, June 25, 2008, 4:38:14 PM, you wrote:

S The last time I posted about this a lot of the other server ops knew what I
S was talking about.

S I'll check again with my plug-ins, but I don't think they would have such a
S drastic memory leak.

-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Robert Whelan
Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since last update 
292,328k. Started yesterday preparing a new beast: Dual 5405 Quad Xeons though 
I don't have any server running yet, we'll see.


- Original Message 
From: JDoc0512 [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wednesday, June 25, 2008 7:39:16 AM
Subject: Re: [hlds] TF2/OB memory leak

well first of all, 100 tickrate doesn't exist for TF2
 
maybe you should try running a server without any mod
if you still get the same problem, then valve really has to do something to fix 
it
 
fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani 
mod all at the same time and never had any of my server go above 350MB
 
but yeah I think last few updates messed thing up since now I see a few servers 
above 350MB

--- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote:

From: Serge Baranov [EMAIL PROTECTED]
Subject: Re: [hlds] TF2/OB memory leak
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Date: Wednesday, June 25, 2008, 6:28 AM

Same versions of MetaMod and SourceMod, following plug-ins:

          01 Admin File Reader (1.0.2.2236) by AlliedModders LLC
          02 Admin Help (1.0.2.2236) by AlliedModders LLC
          03 Admin Menu (1.0.2.2236) by AlliedModders LLC
          04 Anti-Flood (1.0.2.2236) by AlliedModders LLC
          05 Basic Chat (1.0.2.2236) by AlliedModders LLC
          06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC
          07 Basic Commands (1.0.2.2236) by AlliedModders LLC
          08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC
          09 Basic Votes (1.0.2.2236) by AlliedModders LLC
          10 HLstatsX Plugin (2.3) by Tobi17
          11 Nextmap (1.0.2.2236) by AlliedModders LLC
          12 Players Votes (1.2.5) by pZv!, The Resident
          13 Reserved Slots (1.0.2.2236) by AlliedModders LLC
          14 SourceBans (1.1.0) by SteamFriends Development Team
          15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends
Development Team
          16 TeamSwitch (1.3) by MistaGee
          17 TF2 Fast Respawns (1.0.5) by WoZeR

Servers leak memory and I have to run custom memory watchdog to
restart them when it goes too high.

It happened on Windows XP SP3 and now the same on the clean
installation of Vista 32-bit.

The same happened when I used no MetaMod and SourceMod, only Mani
Admin plug-in, so it's unlikely to be related to some particular
plug-in.

32 slots, tickrate doesn't matter, occurred with both 66 and 100.

No other modifications, just pure servers installed via
HldsUpdateTool.


Wednesday, June 25, 2008, 3:46:37 PM, you wrote:

J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236
J they are all 66 tickrate 32 slots
J I only use a few custom plugins that I made or edited for sourcemod

-- 
Best regards,
Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Serge Baranov
By the way, how do you guys find out the server memory usage? You
should use the Private Bytes column, not the Working Set (on Windows
I'd recommend Process Explorer).

While Working Set may remain low, the Private Bytes grows because of
some leak.


Wednesday, June 25, 2008, 5:43:43 PM, you wrote:

R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
R last update 292,328k. Started yesterday preparing a new beast: Dual
R 5405 Quad Xeons though I don't have any server running yet, we'll see.



-- 
Best regards,
 Serge


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Steven Hartland
The man speaks the truth. Valve really needs to get a handle on this
and sort it out especially when combined with HLTV which causes stupid
memory requirements.

Regards
Steve

- Original Message - 
From: Serge Baranov [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Wednesday, June 25, 2008 3:08 PM
Subject: Re: [hlds] TF2/OB memory leak


 By the way, how do you guys find out the server memory usage? You
 should use the Private Bytes column, not the Working Set (on Windows
 I'd recommend Process Explorer).
 
 While Working Set may remain low, the Private Bytes grows because of
 some leak.
 
 
 Wednesday, June 25, 2008, 5:43:43 PM, you wrote:
 
 R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
 R last update 292,328k. Started yesterday preparing a new beast: Dual
 R 5405 Quad Xeons though I don't have any server running yet, we'll see.
 
 
 
 -- 
 Best regards,
 Serge
 
 
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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Spencer 'voogru' MacDonald
Hmm.. I do run srctv, will try killing it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Wednesday, June 25, 2008 11:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak

The man speaks the truth. Valve really needs to get a handle on this
and sort it out especially when combined with HLTV which causes stupid
memory requirements.

Regards
Steve

- Original Message - 
From: Serge Baranov [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, June 25, 2008 3:08 PM
Subject: Re: [hlds] TF2/OB memory leak


 By the way, how do you guys find out the server memory usage? You
 should use the Private Bytes column, not the Working Set (on Windows
 I'd recommend Process Explorer).
 
 While Working Set may remain low, the Private Bytes grows because of
 some leak.
 
 
 Wednesday, June 25, 2008, 5:43:43 PM, you wrote:
 
 R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
 R last update 292,328k. Started yesterday preparing a new beast: Dual
 R 5405 Quad Xeons though I don't have any server running yet, we'll see.
 
 
 
 -- 
 Best regards,
 Serge
 
 
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This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Nephyrin Zey
I abandoned srctv because it was using like 30% more CPU by being
present. I still get the memory leaks - my two servers are at 1.3g and
1.0g now, stats reports they've been up for just 41 hours.

SourceMod 1.1, Metamod 1.6.1, and a few custom plugins that don't do
enough to even touch this much memory.

Though, the 2x+ CPU difference between windows/linux on much the same
code is still hurting me more. :-(

- Neph

On Wed, Jun 25, 2008 at 8:55 AM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
 Hmm.. I do run srctv, will try killing it.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
 Sent: Wednesday, June 25, 2008 11:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2/OB memory leak

 The man speaks the truth. Valve really needs to get a handle on this
 and sort it out especially when combined with HLTV which causes stupid
 memory requirements.

Regards
Steve

 - Original Message -
 From: Serge Baranov [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Wednesday, June 25, 2008 3:08 PM
 Subject: Re: [hlds] TF2/OB memory leak


 By the way, how do you guys find out the server memory usage? You
 should use the Private Bytes column, not the Working Set (on Windows
 I'd recommend Process Explorer).

 While Working Set may remain low, the Private Bytes grows because of
 some leak.


 Wednesday, June 25, 2008, 5:43:43 PM, you wrote:

 R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since
 R last update 292,328k. Started yesterday preparing a new beast: Dual
 R 5405 Quad Xeons though I don't have any server running yet, we'll see.



 --
 Best regards,
 Serge


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 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Mike Stiehm
I have also had this problem since day one. I am to the point now that i just 
let them 
crash and also try to restart the servers if i notice them empty. I would love 
it if this issue
was fixed!!
 
Win2003 x64
 
-Matrix
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