Re: [hlds] TF2/OB memory leak
Yea..it continuously gets worse throughout the day. It gets up to 700MB than crashes and resets itself. I would just like to do without the leak so we can lessen the crashes. Aaron Rapp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Tuesday, July 01, 2008 10:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak WOW maybe a plugin to fix this Hmmm :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I think Neph might be working on it. On Wed, Jul 2, 2008 at 1:53 AM, Mike Stiehm [EMAIL PROTECTED] wrote: WOW maybe a plugin to fix this Hmmm :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
My servers which usually sit around 300mB each after starting, 500mB at full load 32 players, are taking up 1.5gB after 2 solid days of being full. We usually restart them once they get above 1.5gB, and let it refill from there. We've never yet had a crash though. This has only started recently, as of about 3-4 days ago. This did not occur immediately after the Pyro update. On Wed, Jul 2, 2008 at 1:02 AM, Aaron Rapp [EMAIL PROTECTED] wrote: Yea..it continuously gets worse throughout the day. It gets up to 700MB than crashes and resets itself. I would just like to do without the leak so we can lessen the crashes. Aaron Rapp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Tuesday, July 01, 2008 10:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak WOW maybe a plugin to fix this Hmmm :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
The nature of the problem makes it unlikely that a plugin can fix it. Also, Valve and the TF2 folks are now aware of the problem so it won't be much longer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: Tuesday, July 01, 2008 11:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak I think Neph might be working on it. On Wed, Jul 2, 2008 at 1:53 AM, Mike Stiehm [EMAIL PROTECTED] wrote: WOW maybe a plugin to fix this Hmmm :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
we been aware of the bug in bandlands to enter the enemy spawns for 3months, but yes the 2mins to fix the issues seem to elude them Tony Paloma wrote: The nature of the problem makes it unlikely that a plugin can fix it. Also, Valve and the TF2 folks are now aware of the problem so it won't be much longer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: Tuesday, July 01, 2008 11:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak I think Neph might be working on it. On Wed, Jul 2, 2008 at 1:53 AM, Mike Stiehm [EMAIL PROTECTED] wrote: WOW maybe a plugin to fix this Hmmm :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Considering it has been going on for a few weeks, I sure hope they are aware. :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
They are one, certainly. On Wed, Jul 2, 2008 at 2:28 AM, DontWannaName! [EMAIL PROTECTED] wrote: Considering it has been going on for a few weeks, I sure hope they are aware. :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Now* On Wed, Jul 2, 2008 at 8:16 AM, 1nsane [EMAIL PROTECTED] wrote: They are one, certainly. On Wed, Jul 2, 2008 at 2:28 AM, DontWannaName! [EMAIL PROTECTED] wrote: Considering it has been going on for a few weeks, I sure hope they are aware. :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
You can see it here too:- http://clanservers.multiplay.co.uk/dropzone/16076_day.png http://clanservers.multiplay.co.uk/dropzone/16076_week.png N.B. Our system caps the memory to 400MB. Regards Steve - Original Message - From: 1nsane [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, June 30, 2008 11:04 PM Subject: Re: [hlds] TF2/OB memory leak I do believe our rotation server is experiencing a slight memory leak: http://img253.imageshack.us/img253/1721/leakpb4.png This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Me and a few guys (Neph Drunken F00l) figured it out, memory leak is probably caused by the equip command which explains why this problem has increased greatly over the past few updates. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, July 01, 2008 4:24 AM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak You can see it here too:- http://clanservers.multiplay.co.uk/dropzone/16076_day.png http://clanservers.multiplay.co.uk/dropzone/16076_week.png N.B. Our system caps the memory to 400MB. Regards Steve - Original Message - From: 1nsane [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, June 30, 2008 11:04 PM Subject: Re: [hlds] TF2/OB memory leak I do believe our rotation server is experiencing a slight memory leak: http://img253.imageshack.us/img253/1721/leakpb4.png This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I think I know what's causing this memory leak... We'll see soon enough. On Tue, Jul 1, 2008 at 4:24 AM, Steven Hartland [EMAIL PROTECTED] wrote: You can see it here too:- http://clanservers.multiplay.co.uk/dropzone/16076_day.png http://clanservers.multiplay.co.uk/dropzone/16076_week.png N.B. Our system caps the memory to 400MB. Regards Steve - Original Message - From: 1nsane [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, June 30, 2008 11:04 PM Subject: Re: [hlds] TF2/OB memory leak I do believe our rotation server is experiencing a slight memory leak: http://img253.imageshack.us/img253/1721/leakpb4.png This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
WOW maybe a plugin to fix this Hmmm :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I do believe our rotation server is experiencing a slight memory leak: http://img253.imageshack.us/img253/1721/leakpb4.png Will have to restart it in the morning :( On Sat, Jun 28, 2008 at 4:30 PM, JDoc0512 [EMAIL PROTECTED] wrote: oh that gave me a good laugh --- On Sat, 6/28/08, Steve Stifler [EMAIL PROTECTED] wrote: From: Steve Stifler [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, June 28, 2008, 1:15 PM Valve doesn't post on this list except to say Bend over, here somes another update!!! On 6/28/08, Benjamin Lange [EMAIL PROTECTED] wrote: There is no leak. A memory leak leads to an increasing amount of memory without new events happening. As we can see, this not the case. srcds is simply not giving resources free, after once taken them. Servers near 1GB of memory usage are definitely not acceptable after just 2-3days. Best solution would be to unload unused content on mapchange again. Any official word from Valve on this? 2008/6/28 Mike Stiehm [EMAIL PROTECTED]: As for the memory leak on map change. Most of my servers run the same map and never once change map. maxrounds 50.. I see the leak progress as people leave/join the server. As the player ID goes up so does the ram on my box. On day 3 its nothing to see the server sucking up 1.5G and not change map once. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
We definitely see TF2 servers leaking memory. Our server graphs show that when the server first starts (around 6am) memory usage remains constant. As soon as players join the server, memory begins to rise as they remain on the server. When the server becomes empty, memory remains constant at where it left off and does not continue to rise. So within 24 hours memory increases by ~250MB. This appears to happen on any server type. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Saturday, 28 June 2008 5:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak I know I also have slight memory leak problem now. But not as dramatic as to going over 750MB --- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote: From: Tony Paloma [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 27, 2008, 9:49 AM Maybe your servers don't get much traffic or switch maps often? There does seem to be some leak there but not as dramatic as some other people are seeing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 27, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2/OB memory leak Ok, on my server that's been running 48 hours I get the following: Private Bytes: 273,336K Virtual Size: 737,668K Working Set: 22,068K After a fresh restart I have this: Private Bytes: 209,708K Virtual Size: 667,084K Working Set: 3,722K -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
This is a big problem, and it's only existed for the past week or so. Take a look at http://www.2fort2furious.com/images/2f2f_memusage.png - the trend is very obvious. Note the time frame - only five hours. Though changing maps is obviously correlated with a significant spike, even a 24/7 server suffers from the same leak(s): http://www.2fort2furious.com/images/2f2f2_memusage.png Ryan On Sat, Jun 28, 2008 at 1:19 AM, Andrew Armstrong [EMAIL PROTECTED] wrote: We definitely see TF2 servers leaking memory. Our server graphs show that when the server first starts (around 6am) memory usage remains constant. As soon as players join the server, memory begins to rise as they remain on the server. When the server becomes empty, memory remains constant at where it left off and does not continue to rise. So within 24 hours memory increases by ~250MB. This appears to happen on any server type. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Saturday, 28 June 2008 5:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak I know I also have slight memory leak problem now. But not as dramatic as to going over 750MB --- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote: From: Tony Paloma [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 27, 2008, 9:49 AM Maybe your servers don't get much traffic or switch maps often? There does seem to be some leak there but not as dramatic as some other people are seeing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 27, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2/OB memory leak Ok, on my server that's been running 48 hours I get the following: Private Bytes: 273,336K Virtual Size: 737,668K Working Set: 22,068K After a fresh restart I have this: Private Bytes: 209,708K Virtual Size: 667,084K Working Set: 3,722K -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Yep thats about it I'm sick of servers that suck up 1G or more Please fix this Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
And here is the mem leak on Linux; http://www.specialattack.net/downloads/uptime_15h.JPG http://www.specialattack.net/downloads/uptime_35h.JPG Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion Sent: Saturday, June 28, 2008 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak This is a big problem, and it's only existed for the past week or so. Take a look at http://www.2fort2furious.com/images/2f2f_memusage.png - the trend is very obvious. Note the time frame - only five hours. Though changing maps is obviously correlated with a significant spike, even a 24/7 server suffers from the same leak(s): http://www.2fort2furious.com/images/2f2f2_memusage.png Ryan On Sat, Jun 28, 2008 at 1:19 AM, Andrew Armstrong [EMAIL PROTECTED] wrote: We definitely see TF2 servers leaking memory. Our server graphs show that when the server first starts (around 6am) memory usage remains constant. As soon as players join the server, memory begins to rise as they remain on the server. When the server becomes empty, memory remains constant at where it left off and does not continue to rise. So within 24 hours memory increases by ~250MB. This appears to happen on any server type. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Saturday, 28 June 2008 5:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak I know I also have slight memory leak problem now. But not as dramatic as to going over 750MB --- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote: From: Tony Paloma [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 27, 2008, 9:49 AM Maybe your servers don't get much traffic or switch maps often? There does seem to be some leak there but not as dramatic as some other people are seeing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 27, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2/OB memory leak Ok, on my server that's been running 48 hours I get the following: Private Bytes: 273,336K Virtual Size: 737,668K Working Set: 22,068K After a fresh restart I have this: Private Bytes: 209,708K Virtual Size: 667,084K Working Set: 3,722K -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
To be clear, my graphs (2f2f) were both from Linux TF2 servers. Ryan On Sat, Jun 28, 2008 at 3:30 AM, Saint K. [EMAIL PROTECTED] wrote: And here is the mem leak on Linux; http://www.specialattack.net/downloads/uptime_15h.JPG http://www.specialattack.net/downloads/uptime_35h.JPG Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion Sent: Saturday, June 28, 2008 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak This is a big problem, and it's only existed for the past week or so. Take a look at http://www.2fort2furious.com/images/2f2f_memusage.png - the trend is very obvious. Note the time frame - only five hours. Though changing maps is obviously correlated with a significant spike, even a 24/7 server suffers from the same leak(s): http://www.2fort2furious.com/images/2f2f2_memusage.png Ryan On Sat, Jun 28, 2008 at 1:19 AM, Andrew Armstrong [EMAIL PROTECTED] wrote: We definitely see TF2 servers leaking memory. Our server graphs show that when the server first starts (around 6am) memory usage remains constant. As soon as players join the server, memory begins to rise as they remain on the server. When the server becomes empty, memory remains constant at where it left off and does not continue to rise. So within 24 hours memory increases by ~250MB. This appears to happen on any server type. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Saturday, 28 June 2008 5:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak I know I also have slight memory leak problem now. But not as dramatic as to going over 750MB --- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote: From: Tony Paloma [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 27, 2008, 9:49 AM Maybe your servers don't get much traffic or switch maps often? There does seem to be some leak there but not as dramatic as some other people are seeing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 27, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2/OB memory leak Ok, on my server that's been running 48 hours I get the following: Private Bytes: 273,336K Virtual Size: 737,668K Working Set: 22,068K After a fresh restart I have this: Private Bytes: 209,708K Virtual Size: 667,084K Working Set: 3,722K -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Andrew Armstrong wrote: We definitely see TF2 servers leaking memory. Our server graphs show that when the server first starts (around 6am) memory usage remains constant. As soon as players join the server, memory begins to rise as they remain on the server. When the server becomes empty, memory remains constant at where it left off and does not continue to rise. So within 24 hours memory increases by ~250MB. I can confirm this problem ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Memory leaks every map change. This is not effected by the number of players that join / leave the server, only happens at map change. My graphs top have the max memory set to 500 megs, and here is an image of the graphs showing 2.5x that amount. So far this has not caused any crashes or performance problems, as this server has ram to spare, but I'm now restarting the server every second day. ( linux OS, intel chipset, q6600 ) http://s1.bcbhosting.com/memoryleak.jpg Chumly _ If you like crossword puzzles, then you'll love Flexicon, a game which combines four overlapping crossword puzzles into one! http://g.msn.ca/ca55/208 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
As for the memory leak on map change. Most of my servers run the same map and never once change map. maxrounds 50.. I see the leak progress as people leave/join the server. As the player ID goes up so does the ram on my box. On day 3 its nothing to see the server sucking up 1.5G and not change map once. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
There is no leak. A memory leak leads to an increasing amount of memory without new events happening. As we can see, this not the case. srcds is simply not giving resources free, after once taken them. Servers near 1GB of memory usage are definitely not acceptable after just 2-3days. Best solution would be to unload unused content on mapchange again. Any official word from Valve on this? 2008/6/28 Mike Stiehm [EMAIL PROTECTED]: As for the memory leak on map change. Most of my servers run the same map and never once change map. maxrounds 50.. I see the leak progress as people leave/join the server. As the player ID goes up so does the ram on my box. On day 3 its nothing to see the server sucking up 1.5G and not change map once. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Valve doesn't post on this list except to say Bend over, here somes another update!!! On 6/28/08, Benjamin Lange [EMAIL PROTECTED] wrote: There is no leak. A memory leak leads to an increasing amount of memory without new events happening. As we can see, this not the case. srcds is simply not giving resources free, after once taken them. Servers near 1GB of memory usage are definitely not acceptable after just 2-3days. Best solution would be to unload unused content on mapchange again. Any official word from Valve on this? 2008/6/28 Mike Stiehm [EMAIL PROTECTED]: As for the memory leak on map change. Most of my servers run the same map and never once change map. maxrounds 50.. I see the leak progress as people leave/join the server. As the player ID goes up so does the ram on my box. On day 3 its nothing to see the server sucking up 1.5G and not change map once. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
This must be a server specific thing though, we have 3 TF2 servers on one Windows 2003 box, and we have never experienced this. Our servers have all been up for days completely full of players 32/32. Our 2fort server runs for 600 minutes between map reloads, Goldrush and Dustbowl 90 minutes and 300 minutes overnight. All 3 servers are using about 300mb of memory with full 32 right now. On Sat, Jun 28, 2008 at 2:15 PM, Steve Stifler [EMAIL PROTECTED] wrote: Valve doesn't post on this list except to say Bend over, here somes another update!!! On 6/28/08, Benjamin Lange [EMAIL PROTECTED] wrote: There is no leak. A memory leak leads to an increasing amount of memory without new events happening. As we can see, this not the case. srcds is simply not giving resources free, after once taken them. Servers near 1GB of memory usage are definitely not acceptable after just 2-3days. Best solution would be to unload unused content on mapchange again. Any official word from Valve on this? 2008/6/28 Mike Stiehm [EMAIL PROTECTED]: As for the memory leak on map change. Most of my servers run the same map and never once change map. maxrounds 50.. I see the leak progress as people leave/join the server. As the player ID goes up so does the ram on my box. On day 3 its nothing to see the server sucking up 1.5G and not change map once. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
oh that gave me a good laugh --- On Sat, 6/28/08, Steve Stifler [EMAIL PROTECTED] wrote: From: Steve Stifler [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Saturday, June 28, 2008, 1:15 PM Valve doesn't post on this list except to say Bend over, here somes another update!!! On 6/28/08, Benjamin Lange [EMAIL PROTECTED] wrote: There is no leak. A memory leak leads to an increasing amount of memory without new events happening. As we can see, this not the case. srcds is simply not giving resources free, after once taken them. Servers near 1GB of memory usage are definitely not acceptable after just 2-3days. Best solution would be to unload unused content on mapchange again. Any official word from Valve on this? 2008/6/28 Mike Stiehm [EMAIL PROTECTED]: As for the memory leak on map change. Most of my servers run the same map and never once change map. maxrounds 50.. I see the leak progress as people leave/join the server. As the player ID goes up so does the ram on my box. On day 3 its nothing to see the server sucking up 1.5G and not change map once. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Usually there's nobody at 3 in the morning, so in my crontab, I've set: * 3 * * * killall srcds_run ; ./launch.sh Cold On Fri, Jun 27, 2008 at 7:16 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This happens occasionally with my dedicated box when it runs my TF2 servers too long. I just reboot them if/when they're empty and it keeps the usage down to where the server doesn't seize up. bl4nkeh wrote: I come home today to see that my most popular server is offline. I couldn't log into it to restart it, but I could still ping the box. I called up my host, and apparently the box was using 4gb+ of ram, which caused it to sieze up. This is the first time I've seen it get this bad, but something is definitely wrong. Mike Stiehm wrote: I have also had this problem since day one. I am to the point now that i just let them crash and also try to restart the servers if i notice them empty. I would love it if this issue was fixed!! Win2003 x64 -Matrix ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Depending on the OS this could be just the fact your not reading it right. Regards Steve - Original Message - From: JDoc0512 [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, June 26, 2008 10:07 PM Subject: Re: [hlds] TF2/OB memory leak but this doesn't happen to everyone and certainly not me so it's very myserious This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
lol, there's someone looking at the wrong figure :P Regards Steve - Original Message - From: Keeper [EMAIL PROTECTED] Mine is operating just fine. After 24 hours it was at 55MB after moderate play. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Orly? What figure am I supposed to be looking at? Mine is currently showing 20,408K on the mem usage, and 202,012K on the peak mem usage. Been running for 48 hours now without a restart. Keeper -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 9:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak lol, there's someone looking at the wrong figure :P Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
We also find that when the servers begin to overload with memory, they often drop SourceMod settings. For example, on one server that had been running full for four days, no admins could get access. Peaks last night on various Windows servers from 450 - 650Mb... Had to reboot them all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve - Original Message - From: Keeper [EMAIL PROTECTED] Orly? What figure am I supposed to be looking at? Mine is currently showing 20,408K on the mem usage, and 202,012K on the peak mem usage. Been running for 48 hours now without a restart. Keeper -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 9:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak lol, there's someone looking at the wrong figure :P Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Ok, on my server that's been running 48 hours I get the following: Private Bytes: 273,336K Virtual Size: 737,668K Working Set: 22,068K After a fresh restart I have this: Private Bytes: 209,708K Virtual Size: 667,084K Working Set: 3,722K -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Maybe your servers don't get much traffic or switch maps often? There does seem to be some leak there but not as dramatic as some other people are seeing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 27, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2/OB memory leak Ok, on my server that's been running 48 hours I get the following: Private Bytes: 273,336K Virtual Size: 737,668K Working Set: 22,068K After a fresh restart I have this: Private Bytes: 209,708K Virtual Size: 667,084K Working Set: 3,722K -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I know I also have slight memory leak problem now. But not as dramatic as to going over 750MB --- On Fri, 6/27/08, Tony Paloma [EMAIL PROTECTED] wrote: From: Tony Paloma [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 27, 2008, 9:49 AM Maybe your servers don't get much traffic or switch maps often? There does seem to be some leak there but not as dramatic as some other people are seeing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 27, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2/OB memory leak Ok, on my server that's been running 48 hours I get the following: Private Bytes: 273,336K Virtual Size: 737,668K Working Set: 22,068K After a fresh restart I have this: Private Bytes: 209,708K Virtual Size: 667,084K Working Set: 3,722K -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I come home today to see that my most popular server is offline. I couldn't log into it to restart it, but I could still ping the box. I called up my host, and apparently the box was using 4gb+ of ram, which caused it to sieze up. This is the first time I've seen it get this bad, but something is definitely wrong. Mike Stiehm wrote: I have also had this problem since day one. I am to the point now that i just let them crash and also try to restart the servers if i notice them empty. I would love it if this issue was fixed!! Win2003 x64 -Matrix ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
but this doesn't happen to everyone and certainly not me so it's very myserious --- On Thu, 6/26/08, bl4nkeh [EMAIL PROTECTED] wrote: From: bl4nkeh [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, June 26, 2008, 3:01 PM I come home today to see that my most popular server is offline. I couldn't log into it to restart it, but I could still ping the box. I called up my host, and apparently the box was using 4gb+ of ram, which caused it to sieze up. This is the first time I've seen it get this bad, but something is definitely wrong. Mike Stiehm wrote: I have also had this problem since day one. I am to the point now that i just let them crash and also try to restart the servers if i notice them empty. I would love it if this issue was fixed!! Win2003 x64 -Matrix ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I haven't bothered to install a proper monitoring tool yet, so here are some hand samples taken via htop (apologies if the formatting is lost): 10:00AM 144mb 10:45AM 322mb 2:42PM 565mb 3:40PM 658mb 4:55PM 728mb 7:01PM 861mb 8:06PM 923mb 10:51PM 1073mb 12:53AM 1156mb 2:43AM 1287mb 5:09AM 1375mb 5:57AM 1424mb 1:45PM 1932mb Interestingly, a second server running on the same machine for the same amount of time with similar traffic is up to 472mb, however that server only runs one map continously. Ryan On Thu, Jun 26, 2008 at 2:07 PM, JDoc0512 [EMAIL PROTECTED] wrote: but this doesn't happen to everyone and certainly not me so it's very myserious --- On Thu, 6/26/08, bl4nkeh [EMAIL PROTECTED] wrote: From: bl4nkeh [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, June 26, 2008, 3:01 PM I come home today to see that my most popular server is offline. I couldn't log into it to restart it, but I could still ping the box. I called up my host, and apparently the box was using 4gb+ of ram, which caused it to sieze up. This is the first time I've seen it get this bad, but something is definitely wrong. Mike Stiehm wrote: I have also had this problem since day one. I am to the point now that i just let them crash and also try to restart the servers if i notice them empty. I would love it if this issue was fixed!! Win2003 x64 -Matrix ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I was going to add fuel to the fire but funny that i check my servers memory usage today and they're all in check, ~300MB for a full 32 player 66 tick but then ~80-100 for empty 32s but ive had memory problems in the past. --The-Killer Ryan Mannion wrote: I haven't bothered to install a proper monitoring tool yet, so here are some hand samples taken via htop (apologies if the formatting is lost): 10:00AM 144mb 10:45AM 322mb 2:42PM565mb 3:40PM658mb 4:55PM728mb 7:01PM861mb 8:06PM923mb 10:51PM 1073mb 12:53AM 1156mb 2:43AM1287mb 5:09AM1375mb 5:57AM1424mb 1:45PM1932mb Interestingly, a second server running on the same machine for the same amount of time with similar traffic is up to 472mb, however that server only runs one map continously. Ryan On Thu, Jun 26, 2008 at 2:07 PM, JDoc0512 [EMAIL PROTECTED] wrote: but this doesn't happen to everyone and certainly not me so it's very myserious --- On Thu, 6/26/08, bl4nkeh [EMAIL PROTECTED] wrote: From: bl4nkeh [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, June 26, 2008, 3:01 PM I come home today to see that my most popular server is offline. I couldn't log into it to restart it, but I could still ping the box. I called up my host, and apparently the box was using 4gb+ of ram, which caused it to sieze up. This is the first time I've seen it get this bad, but something is definitely wrong. Mike Stiehm wrote: I have also had this problem since day one. I am to the point now that i just let them crash and also try to restart the servers if i notice them empty. I would love it if this issue was fixed!! Win2003 x64 -Matrix ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Mine is operating just fine. After 24 hours it was at 55MB after moderate play. I'll continue to monitor. BTW, zero plugins ... yet ;) Keeper -Original Message- From: bl4nkeh [mailto:[EMAIL PROTECTED] Sent: Thursday, June 26, 2008 5:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak I come home today to see that my most popular server is offline. I couldn't log into it to restart it, but I could still ping the box. I called up my host, and apparently the box was using 4gb+ of ram, which caused it to sieze up. This is the first time I've seen it get this bad, but something is definitely wrong. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
This happens occasionally with my dedicated box when it runs my TF2 servers too long. I just reboot them if/when they're empty and it keeps the usage down to where the server doesn't seize up. bl4nkeh wrote: I come home today to see that my most popular server is offline. I couldn't log into it to restart it, but I could still ping the box. I called up my host, and apparently the box was using 4gb+ of ram, which caused it to sieze up. This is the first time I've seen it get this bad, but something is definitely wrong. Mike Stiehm wrote: I have also had this problem since day one. I am to the point now that i just let them crash and also try to restart the servers if i notice them empty. I would love it if this issue was fixed!! Win2003 x64 -Matrix ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2/OB memory leak
Is there going to be any progress on the absolutely massive memory leak in TF2? The srcds instance cannot even run for 24 hours before it consumes so much memory that the process virtually freezes. It's getting to the point where I will have to make a plug-in to monitor the memory usage and when it exceeds 750MB of usage, restart the server during next level change. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
hmm that's weird I'm running all of my servers in windows server 2003 and I've never had that kind of problem In this screenshot, all of my servers have been running for at least 2 days since the last update. Not all of these servers have been full but at least half of these servers were full during peak time and I haven't restarted them. www.exunited.com/temp/pic/memusage.jpg The only server that's using the most memory is the server at the top and it never uses more than 500MB even after running full 24/7 for about 3~5days. I had problem with some of these servers crashing before but that was because I had unstable plugins. So I'm assuming that this memory leak problem some of you guys are having where each instance of TF2 server is using more than 750MB is unusual and it's probably due to doing something wrong. If this happened to everybody, then there wouldn't be any game hosting company out there that sell TF2 servers =/ --- On Wed, 6/25/08, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] Subject: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 1:42 AM Is there going to be any progress on the absolutely massive memory leak in TF2? The srcds instance cannot even run for 24 hours before it consumes so much memory that the process virtually freezes. It's getting to the point where I will have to make a plug-in to monitor the memory usage and when it exceeds 750MB of usage, restart the server during next level change. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
What mods/plugins do you have installed? How many slots? Wednesday, June 25, 2008, 2:09:12 PM, you wrote: J So I'm assuming that this memory leak problem some of you guys are J having where each instance of TF2 server is using more than 750MB J is unusual and it's probably due to doing something wrong. If this J happened to everybody, then there wouldn't be any game hosting J company out there that sell TF2 servers =/ -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 they are all 66 tickrate 32 slots I only use a few custom plugins that I made or edited for sourcemod --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 5:33 AM What mods/plugins do you have installed? How many slots? Wednesday, June 25, 2008, 2:09:12 PM, you wrote: J So I'm assuming that this memory leak problem some of you guys are J having where each instance of TF2 server is using more than 750MB J is unusual and it's probably due to doing something wrong. If this J happened to everybody, then there wouldn't be any game hosting J company out there that sell TF2 servers =/ -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
hi again, well it's good to know not everyone is getting the problem :) Regards Steve JDoc0512 wrote: BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 they are all 66 tickrate 32 slots I only use a few custom plugins that I made or edited for sourcemod --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 5:33 AM What mods/plugins do you have installed? How many slots? Wednesday, June 25, 2008, 2:09:12 PM, you wrote: J So I'm assuming that this memory leak problem some of you guys are J having where each instance of TF2 server is using more than 750MB J is unusual and it's probably due to doing something wrong. If this J happened to everybody, then there wouldn't be any game hosting J company out there that sell TF2 servers =/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
The last time I posted about this a lot of the other server ops knew what I was talking about. I'll check again with my plug-ins, but I don't think they would have such a drastic memory leak. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Serge Baranov Sent: Wednesday, June 25, 2008 8:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
well first of all, 100 tickrate doesn't exist for TF2 maybe you should try running a server without any mod if you still get the same problem, then valve really has to do something to fix it fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani mod all at the same time and never had any of my server go above 350MB but yeah I think last few updates messed thing up since now I see a few servers above 350MB --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 6:28 AM Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Our 3 Windows servers have always increased in mem size ever since TF2 was released. Over a 24 hr period, they can go from the usual 220Mb to 700Mb...and then have to be restarted. The other 4 Linux TF2 servers, we haven't had any problems with. -Dog -TheVille.Org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
For what it's worth, I'm experiencing the same issues (Linux). One server that's been up for 17 hours is using 1.985GB of RAM. Another, which only runs one map and has been up for 10 hours is up to 799MB. Ryan On Wed, Jun 25, 2008 at 12:42 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Is there going to be any progress on the absolutely massive memory leak in TF2? The srcds instance cannot even run for 24 hours before it consumes so much memory that the process virtually freezes. It's getting to the point where I will have to make a plug-in to monitor the memory usage and when it exceeds 750MB of usage, restart the server during next level change. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
The only thing we run on our servers is beetles 0.68b. I'll fire up a vanilla one and watch that...although because people wont know it i doubt if it'll get used enough for me to see anything, as it only seems to happen when the servers are continuously populated. JDoc0512 wrote: well first of all, 100 tickrate doesn't exist for TF2 maybe you should try running a server without any mod if you still get the same problem, then valve really has to do something to fix it fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani mod all at the same time and never had any of my server go above 350MB but yeah I think last few updates messed thing up since now I see a few servers above 350MB --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 6:28 AM Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Hello Spencer, Can it be related to the boosted system timer resolution via NtSetTimerResolution function? Wednesday, June 25, 2008, 4:38:14 PM, you wrote: S The last time I posted about this a lot of the other server ops knew what I S was talking about. S I'll check again with my plug-ins, but I don't think they would have such a S drastic memory leak. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since last update 292,328k. Started yesterday preparing a new beast: Dual 5405 Quad Xeons though I don't have any server running yet, we'll see. - Original Message From: JDoc0512 [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, June 25, 2008 7:39:16 AM Subject: Re: [hlds] TF2/OB memory leak well first of all, 100 tickrate doesn't exist for TF2 maybe you should try running a server without any mod if you still get the same problem, then valve really has to do something to fix it fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani mod all at the same time and never had any of my server go above 350MB but yeah I think last few updates messed thing up since now I see a few servers above 350MB --- On Wed, 6/25/08, Serge Baranov [EMAIL PROTECTED] wrote: From: Serge Baranov [EMAIL PROTECTED] Subject: Re: [hlds] TF2/OB memory leak To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Wednesday, June 25, 2008, 6:28 AM Same versions of MetaMod and SourceMod, following plug-ins: 01 Admin File Reader (1.0.2.2236) by AlliedModders LLC 02 Admin Help (1.0.2.2236) by AlliedModders LLC 03 Admin Menu (1.0.2.2236) by AlliedModders LLC 04 Anti-Flood (1.0.2.2236) by AlliedModders LLC 05 Basic Chat (1.0.2.2236) by AlliedModders LLC 06 Basic Comm Control (1.0.2.2236) by AlliedModders LLC 07 Basic Commands (1.0.2.2236) by AlliedModders LLC 08 Basic Info Triggers (1.0.2.2236) by AlliedModders LLC 09 Basic Votes (1.0.2.2236) by AlliedModders LLC 10 HLstatsX Plugin (2.3) by Tobi17 11 Nextmap (1.0.2.2236) by AlliedModders LLC 12 Players Votes (1.2.5) by pZv!, The Resident 13 Reserved Slots (1.0.2.2236) by AlliedModders LLC 14 SourceBans (1.1.0) by SteamFriends Development Team 15 SourceBans Sample Plugin (1.0.0 RC2) by SteamFriends Development Team 16 TeamSwitch (1.3) by MistaGee 17 TF2 Fast Respawns (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J they are all 66 tickrate 32 slots J I only use a few custom plugins that I made or edited for sourcemod -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
By the way, how do you guys find out the server memory usage? You should use the Private Bytes column, not the Working Set (on Windows I'd recommend Process Explorer). While Working Set may remain low, the Private Bytes grows because of some leak. Wednesday, June 25, 2008, 5:43:43 PM, you wrote: R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since R last update 292,328k. Started yesterday preparing a new beast: Dual R 5405 Quad Xeons though I don't have any server running yet, we'll see. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
The man speaks the truth. Valve really needs to get a handle on this and sort it out especially when combined with HLTV which causes stupid memory requirements. Regards Steve - Original Message - From: Serge Baranov [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, June 25, 2008 3:08 PM Subject: Re: [hlds] TF2/OB memory leak By the way, how do you guys find out the server memory usage? You should use the Private Bytes column, not the Working Set (on Windows I'd recommend Process Explorer). While Working Set may remain low, the Private Bytes grows because of some leak. Wednesday, June 25, 2008, 5:43:43 PM, you wrote: R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since R last update 292,328k. Started yesterday preparing a new beast: Dual R 5405 Quad Xeons though I don't have any server running yet, we'll see. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
Hmm.. I do run srctv, will try killing it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, June 25, 2008 11:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak The man speaks the truth. Valve really needs to get a handle on this and sort it out especially when combined with HLTV which causes stupid memory requirements. Regards Steve - Original Message - From: Serge Baranov [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, June 25, 2008 3:08 PM Subject: Re: [hlds] TF2/OB memory leak By the way, how do you guys find out the server memory usage? You should use the Private Bytes column, not the Working Set (on Windows I'd recommend Process Explorer). While Working Set may remain low, the Private Bytes grows because of some leak. Wednesday, June 25, 2008, 5:43:43 PM, you wrote: R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since R last update 292,328k. Started yesterday preparing a new beast: Dual R 5405 Quad Xeons though I don't have any server running yet, we'll see. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I abandoned srctv because it was using like 30% more CPU by being present. I still get the memory leaks - my two servers are at 1.3g and 1.0g now, stats reports they've been up for just 41 hours. SourceMod 1.1, Metamod 1.6.1, and a few custom plugins that don't do enough to even touch this much memory. Though, the 2x+ CPU difference between windows/linux on much the same code is still hurting me more. :-( - Neph On Wed, Jun 25, 2008 at 8:55 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Hmm.. I do run srctv, will try killing it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, June 25, 2008 11:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak The man speaks the truth. Valve really needs to get a handle on this and sort it out especially when combined with HLTV which causes stupid memory requirements. Regards Steve - Original Message - From: Serge Baranov [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, June 25, 2008 3:08 PM Subject: Re: [hlds] TF2/OB memory leak By the way, how do you guys find out the server memory usage? You should use the Private Bytes column, not the Working Set (on Windows I'd recommend Process Explorer). While Working Set may remain low, the Private Bytes grows because of some leak. Wednesday, June 25, 2008, 5:43:43 PM, you wrote: R Running win2k3sp2 and 1 app of tf2 @ 24 slots 66tic, been up since R last update 292,328k. Started yesterday preparing a new beast: Dual R 5405 Quad Xeons though I don't have any server running yet, we'll see. -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I have also had this problem since day one. I am to the point now that i just let them crash and also try to restart the servers if i notice them empty. I would love it if this issue was fixed!! Win2003 x64 -Matrix ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds