Re: [hlds] Alfred: [HLDS] Crashes under FreeBSD 6.3 after latest Update for CS1.6/CZero

2008-10-25 Thread Reuben Yap
Hey, still having the issue with the

pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe
pipes.cpp (600) : Fatal assert failed:
/home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600.
Application exiting.

email debug.log to [EMAIL PROTECTED]

Sat Oct 25 16:17:33 MYT 2008: Server restart in 10 seconds
--
CRASH: Sat Oct 25 12:35:17 MYT 2008
Start Line: ./hlds_i686 -game cstrike +maxplayers 20 +map de_aztec +ip
202.71.97.81 +port 27017 -debug -pidfile hlds.77549.pid
End of crash report
--
--
CRASH: Sat Oct 25 13:36:03 MYT 2008
Start Line: ./hlds_i686 -game cstrike +maxplayers 20 +map de_aztec +ip
202.71.97.81 +port 27017 -debug -pidfile hlds.77549.pid
End of crash report
--
--
CRASH: Sat Oct 25 13:51:32 MYT 2008
Start Line: ./hlds_i686 -game cstrike +maxplayers 20 +map de_aztec +ip
202.71.97.81 +port 27017 -debug -pidfile hlds.77549.pid
End of crash report
--

Any suggestions on what could be wrong?

On Sat, Oct 25, 2008 at 12:23 PM, Reuben Yap [EMAIL PROTECTED] wrote:

 Dear Alfred,

 Will give it a try and let u know :D Thanks for the quick responses. It
 hasn't crashed after 5 minutes so that's good!
 What was the issue?

 Reuben Yap Wen Wui

 Lane Building
 29 Lorong Kai Joo,
 93000 Kuching,
 Sarawak, Malaysia

 H/P: 013 8119120
 Blackberry PIN: 25588feb

 This message is confidential and may also be privileged. If you have
 received it by mistake please let us know by replying and then deleting it
 from your system. You should not copy this message or disclose its contents
 to anyone.


 On Sat, Oct 25, 2008 at 11:43 AM, Alfred Reynolds 
 [EMAIL PROTECTED] wrote:

  Try getting the most recent update, other FreeBSD users are reporting
 that the server runs sucessfully now.



 *From:* Reuben Yap [mailto:[EMAIL PROTECTED]
 *Sent:* Friday, October 24, 2008 5:10 AM
 *To:* Alfred Reynolds
 *Cc:* [EMAIL PROTECTED]
 *Subject:* Alfred: [HLDS] Crashes under FreeBSD 6.3 after latest Update
 for CS1.6/CZero



 Dear Alfred,

 Just thought you might want to know...

 One of the crashes on our system has this error:

 *pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe*

 *pipes.cpp (600) : Fatal assert failed: 
 /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp,
 line 600.  Application exiting.*

 *
 *A bug? As we don't have any VALVE or alfred setups in our server so
 thought it might be you!

 Please refer below for full details.

 Hope for a speedy resolution as our customers are screaming murder!

 Regards,

 Reuben Yap Wen Wui

 Lane Building
 29 Lorong Kai Joo,
 93000 Kuching,
 Sarawak, Malaysia

 H/P: 013 8119120
 Blackberry PIN: 25588feb

 This message is confidential and may also be privileged. If you have
 received it by mistake please let us know by replying and then deleting it
 from your system. You should not copy this message or disclose its contents
 to anyone.

  -- Forwarded message --
 From: *Reuben Yap* [EMAIL PROTECTED]
 Date: Fri, Oct 24, 2008 at 7:48 PM
 Subject: Re: [HLDS] Crashes under FreeBSD 6.3 after latest Update for
 CS1.6/CZero
 To: hlds@list.valvesoftware.com


 I note something a bit strange:



 */home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp*



 We don't have such a user or folder on our server and as I understand
 Alfred is one of the developers?


 Looks like a bug to me though I'm surprised no one else is having this
 issue



 On Fri, Oct 24, 2008 at 3:00 PM, Reuben Yap [EMAIL PROTECTED] wrote:

 Would appreciate some assistance here:



 Have been running a Counterstrike 1.6 server under FreeBSD 6.3 with no
 issues for almost a year.

 * *

 *Specs:*

 Quad Core Xeon

 4 GB RAM



 After updating to the latest Steam, hlds would freeze after a few minutes
 and not be responsive then restart itself with the following error. This was
 done on a *fresh vanilla install*:



 *pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe*

 *pipes.cpp (600) : Fatal assert failed:
 /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600.
 Application exiting.*

 *email debug.log to [EMAIL PROTECTED]

 *Fri Oct 24 11:13:43 MYT 2008: Server restart in 10 seconds*



 Debug.log is as follows:



 --

 CRASH: Fri Oct 24 11:00:52 MYT 2008

 Start Line: ./hlds_i686 -game cstrike -sys_ticrate 66 +maxplayers 20 +map
 de_aztec +ip 202.71.97.81 +port 27017 -debug -pidfile hlds.29308.pid

 End of crash report

 --



 Startup before crash is as follows (note the registry.cpp error):



 *Auto detecting CPU*

 *Using Pentium II Optimised binary.*

 *Enabling debug mode*

 *Auto-restarting the server on crash*

 * *

 *Console 

[hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
This was posted on HLDS Linux mailing list, but I didn't get an
answer, so I post it here:


Hello Alfred,

To prevent easy-cheating on CS 1.6, I would like to know if you could do
this:

1) Make the smoke sprite under mp_consistency checks, because of people
using No Smoke.

2) Making .wad files under mp_consistency check to prevent people from using
modified textures to have white walls?

I know those exploits are old, but many people use it.

I have also two questions:

I would like to know what is the max rate limitation of the HL1
Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a
lot of servers make sv_maxrate on 25000.

And what does cl_gaitestimation ? (I just know that it's a netcode cvar)

PS: Sorry if my english is sometimes bad.

Thanks you.
- AnAkIn
--

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Re: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread Roman Hatsiev

HL1 engine is dead. No one is going to touch it. We have to live with it.

On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
This was posted on HLDS Linux mailing list, but I didn't get an
answer, so I post it here:


Hello Alfred,

To prevent easy-cheating on CS 1.6, I would like to know if you could do
this:

1) Make the smoke sprite under mp_consistency checks, because of people
using No Smoke.

2) Making .wad files under mp_consistency check to prevent people from using
modified textures to have white walls?

I know those exploits are old, but many people use it.

I have also two questions:

I would like to know what is the max rate limitation of the HL1
Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a
lot of servers make sv_maxrate on 25000.

And what does cl_gaitestimation ? (I just know that it's a netcode cvar)

PS: Sorry if my english is sometimes bad.

Thanks you.
- AnAkIn
--

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Re: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
Even if it's dead, they still do fix for things sometimes. And I think it
won't take too much time to just make a sprite under mp_consistency?

2007/4/29, Roman Hatsiev [EMAIL PROTECTED]:

 HL1 engine is dead. No one is going to touch it. We have to live with it.

 On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  This was posted on HLDS Linux mailing list, but I didn't get an
  answer, so I post it here:
 
 
  Hello Alfred,
 
  To prevent easy-cheating on CS 1.6, I would like to know if you could do
  this:
 
  1) Make the smoke sprite under mp_consistency checks, because of people
  using No Smoke.
 
  2) Making .wad files under mp_consistency check to prevent people from
 using
  modified textures to have white walls?
 
  I know those exploits are old, but many people use it.
 
  I have also two questions:
 
  I would like to know what is the max rate limitation of the HL1
  Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2.
 But a
  lot of servers make sv_maxrate on 25000.
 
  And what does cl_gaitestimation ? (I just know that it's a netcode cvar)
 
  PS: Sorry if my english is sometimes bad.
 
  Thanks you.
  - AnAkIn
  --
 
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Re: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread Roman Hatsiev

Yes, they fix critical things sometimes, but SMP bug in Windows
version is still there for example though I personally consider it
critical. I can come up with long list of relatively simple to
implement features for HL1 but that would be just a waste of time
since HL1 engine is dead. End of story...

On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Even if it's dead, they still do fix for things sometimes. And I think it
won't take too much time to just make a sprite under mp_consistency?

2007/4/29, Roman Hatsiev [EMAIL PROTECTED]:

 HL1 engine is dead. No one is going to touch it. We have to live with it.

 On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  This was posted on HLDS Linux mailing list, but I didn't get an
  answer, so I post it here:
 
 
  Hello Alfred,
 
  To prevent easy-cheating on CS 1.6, I would like to know if you could do
  this:
 
  1) Make the smoke sprite under mp_consistency checks, because of people
  using No Smoke.
 
  2) Making .wad files under mp_consistency check to prevent people from
 using
  modified textures to have white walls?
 
  I know those exploits are old, but many people use it.
 
  I have also two questions:
 
  I would like to know what is the max rate limitation of the HL1
  Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2.
 But a
  lot of servers make sv_maxrate on 25000.
 
  And what does cl_gaitestimation ? (I just know that it's a netcode cvar)
 
  PS: Sorry if my english is sometimes bad.
 
  Thanks you.
  - AnAkIn
  --
 
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Re: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
There are still more people playing CS 1.6 than source, it's not as dead as
that.

By the way if someone know about max rate and cl_gaitestimation...

2007/4/29, Roman Hatsiev [EMAIL PROTECTED]:

 Yes, they fix critical things sometimes, but SMP bug in Windows
 version is still there for example though I personally consider it
 critical. I can come up with long list of relatively simple to
 implement features for HL1 but that would be just a waste of time
 since HL1 engine is dead. End of story...

 On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Even if it's dead, they still do fix for things sometimes. And I think
 it
  won't take too much time to just make a sprite under mp_consistency?
 
  2007/4/29, Roman Hatsiev [EMAIL PROTECTED]:
  
   HL1 engine is dead. No one is going to touch it. We have to live with
 it.
  
   On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
This was posted on HLDS Linux mailing list, but I didn't get an
answer, so I post it here:
   
   
Hello Alfred,
   
To prevent easy-cheating on CS 1.6, I would like to know if you
 could do
this:
   
1) Make the smoke sprite under mp_consistency checks, because of
 people
using No Smoke.
   
2) Making .wad files under mp_consistency check to prevent people
 from
   using
modified textures to have white walls?
   
I know those exploits are old, but many people use it.
   
I have also two questions:
   
I would like to know what is the max rate limitation of the HL1
Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read
 2.
   But a
lot of servers make sv_maxrate on 25000.
   
And what does cl_gaitestimation ? (I just know that it's a netcode
 cvar)
   
PS: Sorry if my english is sometimes bad.
   
Thanks you.
- AnAkIn
--
   
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 archives,
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RE: [hlds] Alfred, can you make some things under mp_consistency please?

2007-04-29 Thread Luke Lewis

It sure is dead, must be why they put advertisements in it.Least they could
do is fix some relatively minor issues people have had since the beginning.

-BeNt-


-Original Message-
On Behalf Of Roman Hatsiev
Sent: Sunday, April 29, 2007 8:50 AM

Yes, they fix critical things sometimes, but SMP bug in Windows
version is still there for example though I personally consider it
critical. I can come up with long list of relatively simple to
implement features for HL1 but that would be just a waste of time
since HL1 engine is dead. End of story...



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Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP

2006-11-28 Thread Wim Barelds
, but not before cl_interp of the stationary model has expired.
 Again, this shot will not be processed as the player is already
 registered as dead on the server timeline.


  I know that back on the HLDS CS there's an equivelent cvar, and that you
  were never supposed to set it below (1/cl_updaterate), or more
 specifically
  (1/# of incoming packets/second), since clients can often recieve fewer
  packets/sec than cl_updaterate is set for, for a variety of reasons.
 Even if
  that 'rule' is still true for SRCDS, the default of 0.1 for cl_interp it
  much too high. That would assume recieving 10 packets/second (1/10 = 0.1
 ).
  Since most all servers run tickrate 33 or greater, and especially if
 Valve
  ups the default cl_updaterate to 33 or higher, as suggested in the
 article
  that the OP linked to, then cl_interp should be set by default at least
 down
  to 0.05 (which requires only 20 packets/sec and would be fine even for
 the
  current default value of cl_updaterate) or 0.04 (which requires only 25
  packets/sec). Additionally, cl_interp should have a hard coded maximum
 limit
  of 0.05, so that players can't just turn it up, allowing them to shoot
  people's hitboxes after that person has ducked behind cover that can't
 be
  penetrated by shots, or around corners.
 
  A few of us have messed around with this extensively, and it's easily
  reproducable by 2 people. Player 1 adjusts cl_interp and shoots at
 player 2.
  Player 2 strafes back and forth being a test target. The higher player 1
  adjust's cl_interp, the further behind the model of player 2 he must
 shoot
  to hit. At high values of cl_interp (0.1 and especially higher) shooting
 the
  model accurately results in no hits cause while player 2 is strafing his
 hit
  boxed and 'lagging' x-feet behind hit. When Player 1 sets cl_interp
 around
  0.02 to 0.03, the hitboxes for Player 2 stay almost perfectly aligned to
 the
  model, so shooting the model (while Player 2 is still strafing)results
 in
  hits, and shooting behind the model no longer results in hits (as it
 does
  with the default cl_interp setting). This also makes Player 2 impossible
 to
  hit the intsant he ducks behind solid cover, or disappears around a
 corner,
  as should be the case.
 
  So if Valve is going to take steps to inprove the whole 'rates'
 situation,
  addressing cl_interp is essential, otherwise at least half of the
 problem is
  going to be overlooked, and still exist in the game even after it has
 been
  'fixed'. If you're not already very familiar with this cl_interp
 behaviour,
  please have a couple of your people mess around with it as I described
 in
  the previous paragraph, just to see how much effect this setting has on
 shot
  registration location for moving targets, how far off the shot
 registration
  is for moving targets at the default setting (particularly in the case
 of
  the target moving perpendicular to the shooter), how it can be abused by
  setting it even higher, and how simply it can be fixed (and shot
  registration Greatly improved) by lowering the default and capping the
 value
  it can be set to.
 

 You can actually view the position of the current packet data hitboxes -
 this is available through the sv_showhitboxes cvar. It is entirely
 possible to hit a players model at cl_interp 0.1 if cl_interpolate is 1.
 It is not possible to interact with the gameworld after you are dead on
 the server timeline. It is not clear if this is a server or a client
 issue, as the client will have updated information prior to displaying
 it on the model view. If I remember correctly, it does however display
 it upon reciept on the HUD kill area (and not after cl_interp delay, as
 per the correct behaviour).

 This is my understanding of the current functioning of the engine to
 date. It is both consistent with specification and observation, and it
 is entirely possible that the interaction of the server timeline and
 cl_interp view was not correctly specified to begin with. It may even
 have been considered a minor race case condition, but it should be
 easily solved.

 Regards,

 J.

  Thanks
  Artie
 
 
  - Original Message -
  From: Gamer [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Thursday, November 23, 2006 12:41 PM
  Subject: [hlds] Alfred PTBx considerations?
 
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  This was so great to see, everyone take a look.
  http://www.tcmagazine.com/comments.php?id=12979catid=12
 
  Alfred I am very encouraged seeing that correspondence, the last week
 has
  been very discouraging from both the players and admins point of view.
 
  Unfortunately XAD has left the Steam game community so there is nobody
 to
  stick up for PTBx
 
  Alfred if you can also look into to allow plugins and server to better
 deal
  with team balancing on public servers.
 
  PTBx was also crippled with this new cvar, it would be great to have

[hlds] Alfred PTBx considerations?

2006-11-27 Thread Gamer
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Seems the mailman lost this one so I will send again.

Glittermod
Important :
All clients must have set cl_restrict_server_commands 0
To ensure that use this plugin from L-Duke : 
http://www.lduke.com/plugins/clientcommand_reset.php


Unfortunately glittermod suffers from the same hold backs that PTB has in 1.6 
and Source and I don't think he will be able to get around them clean

I am not saying this should be on by default at all, what I am asking for is 
the sv_autojoin be added because we can't do auto join without a mod running 
commands on the client to control team selection.

The second part is asking to open up the Valve way of moving a player [ at end 
of round and does not kill them ] to the plugin API so the plugin can function 
without having to kill a player to move him, moving dead players only is far 
from effective for balance, moving the needed player/s [ live or dead ] between 
teams seems to work best at end of round and we need to be able to move players 
the same way the game move players.
I agree that a plugin should be used if servers want an alternative to the
default balance, but plugins are still left using tricks.

We have been using PTB on our servers in one form or another for many years so 
have many thousands of other servers, we wish to be able to continue to use 
these options to provide our servers with a balanced game as the have been 
doing for years.

I'm simply putting this out for Alfred's consideration due to balance plugins 
need for running commands on the client to control team selection.


gamersfun

===
whatever it's worth:

my server is also a ptbx refugee. i've found glittermod to be a
suitable replacement. find it @
http://forums.alliedmods.net/showthread.php?t=39695

i'm the primary server admin of one server in a four server community.
our three other servers refuse to use any team balance mod outside of
the source teambalance. it's my humble opinion that an improved
mp_autoteambalance would not be well received, unless it was as highly
customizable as PTBx (or even glittermod's gmp_tb_transfertype).
--



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Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP

2006-11-27 Thread James Tucker
, cl_interp should have a hard coded maximum limit
of 0.05, so that players can't just turn it up, allowing them to shoot
people's hitboxes after that person has ducked behind cover that can't be
penetrated by shots, or around corners.

A few of us have messed around with this extensively, and it's easily
reproducable by 2 people. Player 1 adjusts cl_interp and shoots at player 2.
Player 2 strafes back and forth being a test target. The higher player 1
adjust's cl_interp, the further behind the model of player 2 he must shoot
to hit. At high values of cl_interp (0.1 and especially higher) shooting the
model accurately results in no hits cause while player 2 is strafing his hit
boxed and 'lagging' x-feet behind hit. When Player 1 sets cl_interp around
0.02 to 0.03, the hitboxes for Player 2 stay almost perfectly aligned to the
model, so shooting the model (while Player 2 is still strafing)results in
hits, and shooting behind the model no longer results in hits (as it does
with the default cl_interp setting). This also makes Player 2 impossible to
hit the intsant he ducks behind solid cover, or disappears around a corner,
as should be the case.

So if Valve is going to take steps to inprove the whole 'rates' situation,
addressing cl_interp is essential, otherwise at least half of the problem is
going to be overlooked, and still exist in the game even after it has been
'fixed'. If you're not already very familiar with this cl_interp behaviour,
please have a couple of your people mess around with it as I described in
the previous paragraph, just to see how much effect this setting has on shot
registration location for moving targets, how far off the shot registration
is for moving targets at the default setting (particularly in the case of
the target moving perpendicular to the shooter), how it can be abused by
setting it even higher, and how simply it can be fixed (and shot
registration Greatly improved) by lowering the default and capping the value
it can be set to.



You can actually view the position of the current packet data hitboxes -
this is available through the sv_showhitboxes cvar. It is entirely
possible to hit a players model at cl_interp 0.1 if cl_interpolate is 1.
It is not possible to interact with the gameworld after you are dead on
the server timeline. It is not clear if this is a server or a client
issue, as the client will have updated information prior to displaying
it on the model view. If I remember correctly, it does however display
it upon reciept on the HUD kill area (and not after cl_interp delay, as
per the correct behaviour).

This is my understanding of the current functioning of the engine to
date. It is both consistent with specification and observation, and it
is entirely possible that the interaction of the server timeline and
cl_interp view was not correctly specified to begin with. It may even
have been considered a minor race case condition, but it should be
easily solved.

Regards,

J.


Thanks
Artie


- Original Message -
From: Gamer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, November 23, 2006 12:41 PM
Subject: [hlds] Alfred PTBx considerations?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was so great to see, everyone take a look.
http://www.tcmagazine.com/comments.php?id=12979catid=12

Alfred I am very encouraged seeing that correspondence, the last week has
been very discouraging from both the players and admins point of view.

Unfortunately XAD has left the Steam game community so there is nobody to
stick up for PTBx

Alfred if you can also look into to allow plugins and server to better deal
with team balancing on public servers.

PTBx was also crippled with this new cvar, it would be great to have a
sv_autojoin
sv_autojoin would have players randomly assigned to a team as they join the
server.
If sv_autojoin 1 players switch team menu would only give them the change
skin option and not team.
This would allow a plugin designed for balance to handle moving players with
out force killing them and losing weapons. providing a plugin access to a
function that allows the team switch at end of round so it does not
interfere with on going game play.

The default team balance that was changed a while back now moves the newest
player to the weakest team, he has not the money nor in many cases warmed up
enough to be of the kind of help the weaker team was in need of. Additional
support to balance on public server would extend the enjoyment players get
and help with the large problem of join the winning, team team staking and
so on.

Players looking for a fair and balanced game should not have to open
themselves up to the problems that can arise from changing this cvar's
default value. As it stands now we have been on a education campaign with
our players educating them about autoexec.cfgs and how to turn this off so
they can get on our servers that are running zBlock and PTBx.

Happy

Re: [hlds] Alfred, could this be done for the cs1.6 game too?

2006-11-24 Thread [GS]Admin

Does anyone at VALVe actually game online?Much less some of their own
games!Come on Alfred jump on from time to time and learn some of the more
popular games you guys publish now!


- Original Message -
From: Saint K. [EMAIL PROTECTED]

Can you give me any details on what a rate hack is exactly? Are users
changing there cl_cmdrate on the fly and causing bad server behavior? We
want to protect servers from this problem directly in the engine.
- Alfred




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Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP

2006-11-24 Thread artiecs
That article is definately a good start.

Alfred, one other tremendously important cvar that needs to be addressed is
cl_interp. The default value of 0.1 for cl_interp causes hitboxes to 'lag'
behind player models a significant amount. This is why players who run
around corners can still be hit by other players, even though they have been
out of that other players view long enough that they shouldn't be hit. When
cl_interp is lowered, it keeps the hitboxes more closely alligned to the
player models. When it is raised, it makes the hitboxes lag even further
behind the models (which is how some of the rediculous Bash Valve about the
hitboxes videos on the web made the hitboxes lag 10-20 feet behind the
models). We've seen players actually have this cvar set to 0.2 and higher,
which allows them to shoot the hitboxes of players a significant time after
that player hs run behind cover or around a corner, this should not be
allowed in any situation. Even the default of 0.1 allows this, tho not as
bad as higher settings.

Most of the regulars on our server run cl_interp between 0.02 and 0.04. This
keeps the hitboxes closely aligned with the actual player models (ideal case
would be that they're Exactly aligned 100% of the time) which results in
great shot registration when a player accurately shoots at a model he sees.

I know that back on the HLDS CS there's an equivelent cvar, and that you
were never supposed to set it below (1/cl_updaterate), or more specifically
(1/# of incoming packets/second), since clients can often recieve fewer
packets/sec than cl_updaterate is set for, for a variety of reasons. Even if
that 'rule' is still true for SRCDS, the default of 0.1 for cl_interp it
much too high. That would assume recieving 10 packets/second (1/10 = 0.1).
Since most all servers run tickrate 33 or greater, and especially if Valve
ups the default cl_updaterate to 33 or higher, as suggested in the article
that the OP linked to, then cl_interp should be set by default at least down
to 0.05 (which requires only 20 packets/sec and would be fine even for the
current default value of cl_updaterate) or 0.04 (which requires only 25
packets/sec). Additionally, cl_interp should have a hard coded maximum limit
of 0.05, so that players can't just turn it up, allowing them to shoot
people's hitboxes after that person has ducked behind cover that can't be
penetrated by shots, or around corners.

A few of us have messed around with this extensively, and it's easily
reproducable by 2 people. Player 1 adjusts cl_interp and shoots at player 2.
Player 2 strafes back and forth being a test target. The higher player 1
adjust's cl_interp, the further behind the model of player 2 he must shoot
to hit. At high values of cl_interp (0.1 and especially higher) shooting the
model accurately results in no hits cause while player 2 is strafing his hit
boxed and 'lagging' x-feet behind hit. When Player 1 sets cl_interp around
0.02 to 0.03, the hitboxes for Player 2 stay almost perfectly aligned to the
model, so shooting the model (while Player 2 is still strafing)results in
hits, and shooting behind the model no longer results in hits (as it does
with the default cl_interp setting). This also makes Player 2 impossible to
hit the intsant he ducks behind solid cover, or disappears around a corner,
as should be the case.

So if Valve is going to take steps to inprove the whole 'rates' situation,
addressing cl_interp is essential, otherwise at least half of the problem is
going to be overlooked, and still exist in the game even after it has been
'fixed'. If you're not already very familiar with this cl_interp behaviour,
please have a couple of your people mess around with it as I described in
the previous paragraph, just to see how much effect this setting has on shot
registration location for moving targets, how far off the shot registration
is for moving targets at the default setting (particularly in the case of
the target moving perpendicular to the shooter), how it can be abused by
setting it even higher, and how simply it can be fixed (and shot
registration Greatly improved) by lowering the default and capping the value
it can be set to.

Thanks
Artie


- Original Message -
From: Gamer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, November 23, 2006 12:41 PM
Subject: [hlds] Alfred PTBx considerations?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was so great to see, everyone take a look.
http://www.tcmagazine.com/comments.php?id=12979catid=12

Alfred I am very encouraged seeing that correspondence, the last week has
been very discouraging from both the players and admins point of view.

Unfortunately XAD has left the Steam game community so there is nobody to
stick up for PTBx

Alfred if you can also look into to allow plugins and server to better deal
with team balancing on public servers.

PTBx was also crippled with this new cvar, it would be great

RE: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP

2006-11-24 Thread Alfred Reynolds
We will be addressing the range of network configuration variables so
servers can define the valid range they wish.

- Alfred

artiecs wrote:
 That article is definately a good start.

 Alfred, one other tremendously important cvar that needs to be
 addressed is cl_interp. The default value of 0.1 for cl_interp causes
 hitboxes to 'lag'
 behind player models a significant amount. This is why players who run
 around corners can still be hit by other players, even though they
 have been
 out of that other players view long enough that they shouldn't be
 hit. When cl_interp is lowered, it keeps the hitboxes more closely
 alligned to the
 player models. When it is raised, it makes the hitboxes lag even
 further
 behind the models (which is how some of the rediculous Bash Valve
 about the hitboxes videos on the web made the hitboxes lag 10-20
 feet behind the
 models). We've seen players actually have this cvar set to 0.2 and
 higher,
 which allows them to shoot the hitboxes of players a significant time
 after
 that player hs run behind cover or around a corner, this should not be
 allowed in any situation. Even the default of 0.1 allows this, tho
 not as
 bad as higher settings.

 Most of the regulars on our server run cl_interp between 0.02 and
 0.04. This
 keeps the hitboxes closely aligned with the actual player models
 (ideal case
 would be that they're Exactly aligned 100% of the time) which results
 in
 great shot registration when a player accurately shoots at a model he
 sees.

 I know that back on the HLDS CS there's an equivelent cvar, and that
 you
 were never supposed to set it below (1/cl_updaterate), or more
 specifically (1/# of incoming packets/second), since clients can
 often recieve fewer
 packets/sec than cl_updaterate is set for, for a variety of reasons.
 Even if
 that 'rule' is still true for SRCDS, the default of 0.1 for cl_interp
 it
 much too high. That would assume recieving 10 packets/second (1/10 =
 0.1).
 Since most all servers run tickrate 33 or greater, and especially if
 Valve
 ups the default cl_updaterate to 33 or higher, as suggested in the
 article
 that the OP linked to, then cl_interp should be set by default at
 least down
 to 0.05 (which requires only 20 packets/sec and would be fine even
 for the
 current default value of cl_updaterate) or 0.04 (which requires only
 25 packets/sec). Additionally, cl_interp should have a hard coded
 maximum limit
 of 0.05, so that players can't just turn it up, allowing them to shoot
 people's hitboxes after that person has ducked behind cover that
 can't be penetrated by shots, or around corners.

 A few of us have messed around with this extensively, and it's easily
 reproducable by 2 people. Player 1 adjusts cl_interp and shoots at
 player 2.
 Player 2 strafes back and forth being a test target. The higher
 player 1
 adjust's cl_interp, the further behind the model of player 2 he must
 shoot
 to hit. At high values of cl_interp (0.1 and especially higher)
 shooting the
 model accurately results in no hits cause while player 2 is strafing
 his hit
 boxed and 'lagging' x-feet behind hit. When Player 1 sets cl_interp
 around
 0.02 to 0.03, the hitboxes for Player 2 stay almost perfectly aligned
 to the
 model, so shooting the model (while Player 2 is still
 strafing)results in
 hits, and shooting behind the model no longer results in hits (as it
 does
 with the default cl_interp setting). This also makes Player 2
 impossible to
 hit the intsant he ducks behind solid cover, or disappears around a
 corner,
 as should be the case.

 So if Valve is going to take steps to inprove the whole 'rates'
 situation, addressing cl_interp is essential, otherwise at least half
 of the problem is
 going to be overlooked, and still exist in the game even after it has
 been 'fixed'. If you're not already very familiar with this cl_interp
 behaviour,
 please have a couple of your people mess around with it as I
 described in
 the previous paragraph, just to see how much effect this setting has
 on shot registration location for moving targets, how far off the
 shot registration
 is for moving targets at the default setting (particularly in the
 case of
 the target moving perpendicular to the shooter), how it can be abused
 by
 setting it even higher, and how simply it can be fixed (and shot
 registration Greatly improved) by lowering the default and capping
 the value
 it can be set to.

 Thanks
 Artie


 - Original Message -
 From: Gamer [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, November 23, 2006 12:41 PM
 Subject: [hlds] Alfred PTBx considerations?


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 This was so great to see, everyone take a look.
 http://www.tcmagazine.com/comments.php?id=12979catid=12

 Alfred I am very encouraged seeing that correspondence, the last week
 has
 been very discouraging from both the players and admins point of view.

 Unfortunately XAD

Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP

2006-11-24 Thread artiecs
I misspoke about HLDS CS, that should read HL CS, as cl_interp is
strictly a client side setting.

Artie

- Original Message -
From: artiecs [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 24, 2006 4:43 PM
Subject: Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS
ABOUT CL_INTERP


 ..I know that back on the HLDS CS there's an equivelent cvar, and that
you
 were never supposed to set it below (1/cl_updaterate)...




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[hlds] Alfred PTBx considerations?

2006-11-23 Thread Gamer
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was so great to see, everyone take a look.
http://www.tcmagazine.com/comments.php?id=12979catid=12

Alfred I am very encouraged seeing that correspondence, the last week has been 
very discouraging from both the players and admins point of view.

Unfortunately XAD has left the Steam game community so there is nobody to stick 
up for PTBx

Alfred if you can also look into to allow plugins and server to better deal 
with team balancing on public servers.

PTBx was also crippled with this new cvar, it would be great to have a 
sv_autojoin
sv_autojoin would have players randomly assigned to a team as they join the 
server.
If sv_autojoin 1 players switch team menu would only give them the change skin 
option and not team.
This would allow a plugin designed for balance to handle moving players with 
out force killing them and losing weapons. providing a plugin access to a 
function that allows the team switch at end of round so it does not interfere 
with on going game play.

The default team balance that was changed a while back now moves the newest 
player to the weakest team, he has not the money nor in many cases warmed up 
enough to be of the kind of help the weaker team was in need of. Additional 
support to balance on public server would extend the enjoyment players get and 
help with the large problem of join the winning, team team staking and so on.

Players looking for a fair and balanced game should not have to open themselves 
up to the problems that can arise from changing this cvar's default value. As 
it stands now we have been on a education campaign with our players educating 
them about autoexec.cfgs and how to turn this off so they can get on our 
servers that are running zBlock and PTBx.

Happy Thanksgiving and thank you for you time,
gamersfun
--



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RE: [hlds] Alfred PTBx considerations?

2006-11-23 Thread [DumB]TeXas
I am very glad to see that there is a dialogue going on about these issues,
let's hope we also get some results from it. Thank you for listening
Alfred/Valve. :)

-TeX.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gamer
Sent: 23. november 2006 18:42
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred PTBx considerations?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was so great to see, everyone take a look.
http://www.tcmagazine.com/comments.php?id=12979catid=12

[etc...]


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[hlds] Alfred, could this be done for the cs1.6 game too?

2006-11-23 Thread Saint K.

TheUnknownfactor, co-author of Z-Block, a cvar blocker for the Source engine
had an interesting discussion with Valve's main developer Alfred Reynolds
about the new restrictions from server to client:

I've recently had some contact with VALVe in regards to zBlock and
cl_restrict_server_command, I haven't gotten any concrete we'll remove it
or default it to 0, however I did get an we plan to add some of zBlocks
functions into SrcDS.

I'll start quoting emails where it becomes relavant, so I'm skipping a bunch
of other stuff.

Can you give me any details on what a rate hack is exactly? Are users
changing there cl_cmdrate on the fly and causing bad server behavior? We
want to protect servers from this problem directly in the engine.
- Alfred

http://www.tcmagazine.com/comments.php?id=12979catid=12


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Re: [hlds] Alfred PTBx considerations?

2006-11-23 Thread john @ GamersCoalition

whatever it's worth:

my server is also a ptbx refugee. i've found glittermod to be a
suitable replacement. find it @
http://forums.alliedmods.net/showthread.php?t=39695

i'm the primary server admin of one server in a four server community.
our three other servers refuse to use any team balance mod outside of
the source teambalance. it's my humble opinion that an improved
mp_autoteambalance would not be well received, unless it was as highly
customizable as PTBx (or even glittermod's gmp_tb_transfertype).

big ups to DumB :)
--
[Mmmm]stuttering.john .gc
Together we spawn.
[EMAIL PROTECTED]
http://www.gamerscoalition.com

On 11/23/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

I am very glad to see that there is a dialogue going on about these issues,
let's hope we also get some results from it. Thank you for listening
Alfred/Valve. :)

-TeX.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gamer
Sent: 23. november 2006 18:42
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred PTBx considerations?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was so great to see, everyone take a look.
http://www.tcmagazine.com/comments.php?id=12979catid=12

[etc...]


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[hlds] (Alfred) Probably asked before...

2006-02-10 Thread Frazer
These have probably been asked before...

Is there any chance Valve might put a headshot indicator on Kill events for
DOD-S?

Am I correct in my assumption that DoD-S does not emit Attacked events,
regardless of loglevel setting?

I am aware of StatsMeMinimum - which works fine - but I would prefer not to
write code that is dependant on a plug-in.

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RE: [hlds] (Alfred) Probably asked before...

2006-02-10 Thread Alfred Reynolds
I will forward the request to the DoD:S team to add this to their kill
event for logging.

- Alfred

Frazer wrote:
 These have probably been asked before...

 Is there any chance Valve might put a headshot indicator on Kill
 events for
 DOD-S?

 Am I correct in my assumption that DoD-S does not emit Attacked
 events,
 regardless of loglevel setting?

 I am aware of StatsMeMinimum - which works fine - but I would prefer
 not to
 write code that is dependant on a plug-in.

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-17 Thread morthy

Alred is on holiday/out of office until 6th January.
- Original Message -
From: sprout [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, December 17, 2005 5:52 AM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'



so whats the deal on this valve? just curious if we know about it if patch
is comming in the next day or 2 possibly(don't flame my ass you morons
that
just want to post) Our servers have now been hit by it.  I just want a
update on whats being done or what can be done?
- Original Message -
From: Napier, Kevin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 2:33 PM
Subject: RE: [hlds] Alfred, people are exploiting your steamid 'mixup'



All Your Base Are Belong To Us...  comes to mind. :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Friday, December 16, 2005 3:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
--
[ Picked text/plain from multipart/alternative ]
From what I am seeing every little h4x0r has got it, or just about every
little shit who wants to be a complete arsehole on the server, funnily
enough, has STEAM_ID_PENDING

Coincidence?

You tell me?

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-17 Thread Graham Robinson
I know of no way to deliberately exploit the problem to get your steam
id switched with someone elses, it is a totally random event. We have
a release next week that addresses one known problem that may also fix
this problem.

- Alfred


On 17/12/05, sprout [EMAIL PROTECTED] wrote:
 so whats the deal on this valve? just curious if we know about it if patch
 is comming in the next day or 2 possibly(don't flame my ass you morons that
 just want to post) Our servers have now been hit by it.  I just want a
 update on whats being done or what can be done?

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-17 Thread sprout

woot thanks alfred :) and thank you everyone for not flaming me for once
- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, December 17, 2005 5:12 AM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'



I know of no way to deliberately exploit the problem to get your steam
id switched with someone elses, it is a totally random event. We have
a release next week that addresses one known problem that may also fix
this problem.

- Alfred


On 17/12/05, sprout [EMAIL PROTECTED] wrote:

so whats the deal on this valve? just curious if we know about it if
patch
is comming in the next day or 2 possibly(don't flame my ass you morons
that
just want to post) Our servers have now been hit by it.  I just want a
update on whats being done or what can be done?


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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread StealthMode
I did some route traces and I will post the companies who own the domain,
and ips below. I am sure if you contact their abuse departments (info
provided where possible) they can take action against these people for
violating their ToS. I hope valve can come up with a fix though, that is one
nasty hack.


 L 12/07/2005 - 15:53:03: r4g3dSkillz186STEAM_0:0:9671272
 connected, address *68.37.174.181:27005*

This guys is in Elizabeth, New Jersey on Comcast. The abuse dept. email is
[EMAIL PROTECTED] or you can contact the network administrator of that
particular node under the registrant info below.

NeoTrace Trace  Version 3.25  Results
Target: 68.37.174.181
Date: 12/16/2005 (Friday), 4:03:39 AM
Nodes: 21


Node Data
Node Net Reg IP Address  LocationNode Name
  21   1   1 68.37.174.181   Elizabeth
pcp09550321pcs.union01.nj.comcast.net

Network Data
Network id#: 1
Comcast Cable Communications, Inc. JUMPSTART-1 (NET-68-32-0-0-1)
  68.32.0.0 - 68.63.255.255
Comcast Cable Communications, Inc. NJ-NORTH-18 (NET-68-37-128-0-1)
  68.37.128.0 - 68.37.255.255
Registrant:
Comcast Corporation
   1500 Market Street
   Philadelphia, PA 19102
   US

   Domain Name: COMCAST.NET

   Administrative Contact:
  Administrator, Domain Registration ContactMiddleName
[EMAIL PROTECTED]
  Comcast Corporation
  1500 Market, West Tower
  Philadelphia, PA 19102
  US
  215-320-8774 fax: 215-564-0132

   Technical Contact:
  Technical Contact, Domain Reg ContactMiddleName
[EMAIL PROTECTED]
  Comcast Corporation
  1500 Market St.
  9Fl West
  Philadelphia, PA 19102
  US
  215-320-8774 fax: 215-564-0132


L 12/15/2005 - 01:56:29: The Boy who Lived1069STEAM_0:1:6482383
connected, address 70.137.155.158:43620

This guy is using sbcglobal as an isp, he's on adsl I just traced to him and
he has no firewall up and a few os vulnerabilities I found with eeye digital
securitys retina program (gee if only I were into mischief). I could not
find an abuse dept. email on southerwestern bell's website.

NeoTrace Trace  Version 3.25  Results
Target: 70.137.155.158
Date: 12/16/2005 (Friday), 3:56:04 AM
Nodes: 22

Node Data
Node Net Reg IP Address  LocationNode Name
  22   1   1 70.137.155.158  San Francisco
adsl-70-137-155-158.dsl.snfc21.sbcglobal.net

Network Data
Network id#: 1
SBC Internet Services SBCIS-SIS80 (NET-70-128-0-0-1)
  70.128.0.0 - 70.143.255.255
PPPoX Pool Rback39.SNFCCA.1 SBC07013712800019051108163757
(NET-70-137-128-0-1)
  70.137.128.0 - 70.137.159.255
Registrant:
SBC Internet Services, Inc.
   1701 Alma dr
   Plano, TX 75075
   US

   Domain Name: SBCGLOBAL.NET

   Administrative Contact, Technical Contact:
  Southwestern, Bell  [EMAIL PROTECTED]
  Southwestern Bell Internet Services
  1701 Alma dr
  Plano, TX 75075
  US
  1-877-722-3755 fax: 214-473-2253

Also, you can get your bandwidth provider to block those ip's at the switch.
That should keep them from ever reaching your network. Between contacting
the abuse department's and blocking at the switch, that should keep them out
of your hair for quite a long time.

One word of caution though. I think both of these isp's use dhcp. So those
ip's are subject to change. But, if you can provide the isp with time/date
info, I am sure they can locate which customer had the ip at that day/time
and cancel their service.

Hope this helps.

-StealthMode



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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread StealthMode
This is their site's provider. Valve may be able to contact them and
initiate an investigation from the backbone far as if they are hosting
illegal content (this hack) and can get it shut down. Dreamhosts ToS does
not allow for hosting of illegal modifications to steam I am sure. Either
contact the NOC or the abuse team and I am sure they can begin tracking down
/ checking into these people for criminal charges through the fbi. I can't
get the exact person's name who registered the website in this program,
later tomorrow I will try with a different one (I am real tired atm, its
430am).

NeoTrace Trace  Version 3.25  Results
Target: www.icthacks.com
Date: 12/16/2005 (Friday), 4:15:21 AM
Nodes: 12


Node Data
Node Net Reg IP Address  LocationNode Name
  12   1   1 64.111.102.59   Los Angeles
basic-twiddle.go.dreamhost.com

Network Data
Network id#: 1

OrgName:New Dream Network, LLC
OrgID:  NDN
Address:5610 S. Soto St.
City:   Huntington Park
StateProv:  CA
PostalCode: 90255
Country:US

NetRange:   64.111.96.0 - 64.111.127.255
CIDR:   64.111.96.0/19
NetName:DREAMHOST-BLK4
NetHandle:  NET-64-111-96-0-1
Parent: NET-64-0-0-0-0
NetType:Direct Allocation
NameServer: NS1.DREAMHOST.COM
NameServer: NS2.DREAMHOST.COM
NameServer: NS3.DREAMHOST.COM
Comment:
RegDate:2005-03-07
Updated:2005-09-29ds

OrgAbuseHandle: DAT5-ARIN
OrgAbuseName:   DreamHost Abuse Team
OrgAbusePhone:  +1-323-583-7991
OrgAbuseEmail:  [EMAIL PROTECTED]

OrgTechHandle: ZD69-ARIN
OrgTechName:   Network Operations
OrgTechPhone:  +1-323-583-7991
OrgTechEmail:  [EMAIL PROTECTED]

  ARIN WHOIS database, last updated 2005-12-15 19:10



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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread Graham Robinson
 The site that we believe released the hack in the first place (
 http://www.icthacks.com ) no longer allows activation of new users.  My
 guess is that they don't want server admins or valve developers finding out
 about the exploit. But that is just speculation.  After searching through my
 server logs for a while, I found a few examples of what happens when a
 hacker uses the exploits described above.

I've emailed a few people on this thread a user/pass if they want a
look (not that I needed to register).

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread Richard Fennell
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Graham Robinson wrote:

The site that we believe released the hack in the first place (
http://www.icthacks.com ) no longer allows activation of new users.  My
guess is that they don't want server admins or valve developers finding out
about the exploit. But that is just speculation.  After searching through my
server logs for a while, I found a few examples of what happens when a
hacker uses the exploits described above.



I've emailed a few people on this thread a user/pass if they want a
look (not that I needed to register).

___
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visit:
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Hehe good to see a nice Dell Advert on the site, wont be buying anymore
dells then  :-)
Im emailing my account representative at Dell and the Kanoodle add company.

Comon Valve, upon reading some of the sites contents i can see plainly
that a huge amount of time and effort by a great number of people is
being aimed at destroying Valves customers enjoyment. Taking the
registrant to court and getting a conviction would deter many other
sadd'o's  with nothing better to do than spend there leisure time
hacking Valve Games. Get em behind bars for 3 years and see how much
pleasure they get from that :D

I see Game-Deception and a few other sites also are registered (this is
another hack ive seen ruining on our HL1 servers) so taking these small
minded hateful tards out could uproot the tree and give us a little
breathing space.

Richy
--

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread tfrench1
Richy,

I like the way you think, but I personally believe, these websites will
continue, due to lack of resources or funding to bust them.  Again,
people who do this kind of threat to a game, are yes, ruining it for
everyone.

- Original Message -
From: Richard Fennell [EMAIL PROTECTED]
Date: Friday, December 16, 2005 8:10 am
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Graham Robinson wrote:

 The site that we believe released the hack in the first place (
 http://www.icthacks.com ) no longer allows activation of new
 users.  My
 guess is that they don't want server admins or valve developers
 finding out
 about the exploit. But that is just speculation.  After searching
 through my
 server logs for a while, I found a few examples of what happens
 when a
 hacker uses the exploits described above.
 
 
 
 I've emailed a few people on this thread a user/pass if they want a
 look (not that I needed to register).
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 Hehe good to see a nice Dell Advert on the site, wont be buying
 anymoredells then  :-)
 Im emailing my account representative at Dell and the Kanoodle add
 company.
 Comon Valve, upon reading some of the sites contents i can see plainly
 that a huge amount of time and effort by a great number of people is
 being aimed at destroying Valves customers enjoyment. Taking the
 registrant to court and getting a conviction would deter many other
 sadd'o's  with nothing better to do than spend there leisure time
 hacking Valve Games. Get em behind bars for 3 years and see how much
 pleasure they get from that :D

 I see Game-Deception and a few other sites also are registered
 (this is
 another hack ive seen ruining on our HL1 servers) so taking these
 smallminded hateful tards out could uproot the tree and give us a
 littlebreathing space.

 Richy
 --

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 archives, please visit:
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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread Hell Phoenix

Has anybody actually looked on that website for the hack?  I did and
didnt see anything about it.  Maybe I just missed it, but maybe I didnt
and people are jumping the gun.  Instead of everyone jumping on the OMG
lets get themz0rs bandwagon, lets figure out whats going on exactly.
Im gonna check a few more of the hack sites to see if I can come up with
anything usefull on this.



[EMAIL PROTECTED] wrote:


Richy,

I like the way you think, but I personally believe, these websites will
continue, due to lack of resources or funding to bust them.  Again,
people who do this kind of threat to a game, are yes, ruining it for
everyone.

- Original Message -
From: Richard Fennell [EMAIL PROTECTED]
Date: Friday, December 16, 2005 8:10 am
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'




This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Graham Robinson wrote:




The site that we believe released the hack in the first place (
http://www.icthacks.com ) no longer allows activation of new



users.  My



guess is that they don't want server admins or valve developers



finding out



about the exploit. But that is just speculation.  After searching



through my



server logs for a while, I found a few examples of what happens



when a



hacker uses the exploits described above.





I've emailed a few people on this thread a user/pass if they want a
look (not that I needed to register).

___
To unsubscribe, edit your list preferences, or view the list



archives, please visit:



http://list.valvesoftware.com/mailman/listinfo/hlds





Hehe good to see a nice Dell Advert on the site, wont be buying
anymoredells then  :-)
Im emailing my account representative at Dell and the Kanoodle add
company.
Comon Valve, upon reading some of the sites contents i can see plainly
that a huge amount of time and effort by a great number of people is
being aimed at destroying Valves customers enjoyment. Taking the
registrant to court and getting a conviction would deter many other
sadd'o's  with nothing better to do than spend there leisure time
hacking Valve Games. Get em behind bars for 3 years and see how much
pleasure they get from that :D

I see Game-Deception and a few other sites also are registered
(this is
another hack ive seen ruining on our HL1 servers) so taking these
smallminded hateful tards out could uproot the tree and give us a
littlebreathing space.

Richy
--

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread sKel

no.. if you read there like one page you can get to without a username..
they say that you have to register, and post atleast 10 posts on there forum
before you have access to anything.. but if you go to www.icthacks.com/forum
you can see all there forum announcements, and one of them clearly says..
[quote] vac2 was just updated, consider all hacks released on this site
detectable, don't use them until we update this[/quote] and then the next
day they release another announcement saying that any hack comming from them
now is uptodate, and undetectable by vac2 soo i would say there pretty
good candidates for the blame. with the whole secrecy, and basically saying
they create really l33t hacks.. but without registering and stuff.. you
can't access much of there forum, or a lot of the site at all i have a
feeling.


- Original Message -
From: Hell Phoenix [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 9:37 AM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'



Has anybody actually looked on that website for the hack?  I did and
didnt see anything about it.  Maybe I just missed it, but maybe I didnt
and people are jumping the gun.  Instead of everyone jumping on the OMG
lets get themz0rs bandwagon, lets figure out whats going on exactly.
Im gonna check a few more of the hack sites to see if I can come up with
anything usefull on this.



[EMAIL PROTECTED] wrote:


Richy,

I like the way you think, but I personally believe, these websites will
continue, due to lack of resources or funding to bust them.  Again,
people who do this kind of threat to a game, are yes, ruining it for
everyone.

- Original Message -
From: Richard Fennell [EMAIL PROTECTED]
Date: Friday, December 16, 2005 8:10 am
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'




This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Graham Robinson wrote:




The site that we believe released the hack in the first place (
http://www.icthacks.com ) no longer allows activation of new



users.  My



guess is that they don't want server admins or valve developers



finding out



about the exploit. But that is just speculation.  After searching



through my



server logs for a while, I found a few examples of what happens



when a



hacker uses the exploits described above.





I've emailed a few people on this thread a user/pass if they want a
look (not that I needed to register).

___
To unsubscribe, edit your list preferences, or view the list



archives, please visit:



http://list.valvesoftware.com/mailman/listinfo/hlds





Hehe good to see a nice Dell Advert on the site, wont be buying
anymoredells then  :-)
Im emailing my account representative at Dell and the Kanoodle add
company.
Comon Valve, upon reading some of the sites contents i can see plainly
that a huge amount of time and effort by a great number of people is
being aimed at destroying Valves customers enjoyment. Taking the
registrant to court and getting a conviction would deter many other
sadd'o's  with nothing better to do than spend there leisure time
hacking Valve Games. Get em behind bars for 3 years and see how much
pleasure they get from that :D

I see Game-Deception and a few other sites also are registered
(this is
another hack ive seen ruining on our HL1 servers) so taking these
smallminded hateful tards out could uproot the tree and give us a
littlebreathing space.

Richy
--

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread morthy

I registered, and couldn't see anything about spoofing steamids.
- Original Message -
From: Hell Phoenix [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 3:37 PM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'



Has anybody actually looked on that website for the hack?  I did and
didnt see anything about it.  Maybe I just missed it, but maybe I didnt
and people are jumping the gun.  Instead of everyone jumping on the OMG
lets get themz0rs bandwagon, lets figure out whats going on exactly.
Im gonna check a few more of the hack sites to see if I can come up with
anything usefull on this.



[EMAIL PROTECTED] wrote:


Richy,

I like the way you think, but I personally believe, these websites will
continue, due to lack of resources or funding to bust them.  Again,
people who do this kind of threat to a game, are yes, ruining it for
everyone.

- Original Message -
From: Richard Fennell [EMAIL PROTECTED]
Date: Friday, December 16, 2005 8:10 am
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'




This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Graham Robinson wrote:




The site that we believe released the hack in the first place (
http://www.icthacks.com ) no longer allows activation of new



users.  My



guess is that they don't want server admins or valve developers



finding out



about the exploit. But that is just speculation.  After searching



through my



server logs for a while, I found a few examples of what happens



when a



hacker uses the exploits described above.





I've emailed a few people on this thread a user/pass if they want a
look (not that I needed to register).

___
To unsubscribe, edit your list preferences, or view the list



archives, please visit:



http://list.valvesoftware.com/mailman/listinfo/hlds





Hehe good to see a nice Dell Advert on the site, wont be buying
anymoredells then  :-)
Im emailing my account representative at Dell and the Kanoodle add
company.
Comon Valve, upon reading some of the sites contents i can see plainly
that a huge amount of time and effort by a great number of people is
being aimed at destroying Valves customers enjoyment. Taking the
registrant to court and getting a conviction would deter many other
sadd'o's  with nothing better to do than spend there leisure time
hacking Valve Games. Get em behind bars for 3 years and see how much
pleasure they get from that :D

I see Game-Deception and a few other sites also are registered
(this is
another hack ive seen ruining on our HL1 servers) so taking these
smallminded hateful tards out could uproot the tree and give us a
littlebreathing space.

Richy
--

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread sKel
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
yea i don't know.. i registered as well.. and the best i found on the forum.. 
is that they have some hack, thats supposovly the hack of all hacks.. as member 
of the forum put. i have yet to see what it does though. and it won't let 
anyone access the files at all until they have 10 forum posts or some bs like 
that, and i didn't feel like posting.

lol, they don't think to highly of vac2.. a couple of them boast about using 
blatent hacks ever since it came out, and have yet to be banned. anyways.. i 
got bored of searching ther forum, people like that annoy me. lol


- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 10:31 AM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'


I registered, and couldn't see anything about spoofing steamids.
 - Original Message -
 From: Hell Phoenix [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, December 16, 2005 3:37 PM
 Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'


 Has anybody actually looked on that website for the hack?  I did and
 didnt see anything about it.  Maybe I just missed it, but maybe I didnt
 and people are jumping the gun.  Instead of everyone jumping on the OMG
 lets get themz0rs bandwagon, lets figure out whats going on exactly.
 Im gonna check a few more of the hack sites to see if I can come up with
 anything usefull on this.



 [EMAIL PROTECTED] wrote:

Richy,

I like the way you think, but I personally believe, these websites will
continue, due to lack of resources or funding to bust them.  Again,
people who do this kind of threat to a game, are yes, ruining it for
everyone.

- Original Message -
From: Richard Fennell [EMAIL PROTECTED]
Date: Friday, December 16, 2005 8:10 am
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Graham Robinson wrote:



The site that we believe released the hack in the first place (
http://www.icthacks.com ) no longer allows activation of new


users.  My


guess is that they don't want server admins or valve developers


finding out


about the exploit. But that is just speculation.  After searching


through my


server logs for a while, I found a few examples of what happens


when a


hacker uses the exploits described above.




I've emailed a few people on this thread a user/pass if they want a
look (not that I needed to register).

___
To unsubscribe, edit your list preferences, or view the list


archives, please visit:


http://list.valvesoftware.com/mailman/listinfo/hlds




Hehe good to see a nice Dell Advert on the site, wont be buying
anymoredells then  :-)
Im emailing my account representative at Dell and the Kanoodle add
company.
Comon Valve, upon reading some of the sites contents i can see plainly
that a huge amount of time and effort by a great number of people is
being aimed at destroying Valves customers enjoyment. Taking the
registrant to court and getting a conviction would deter many other
sadd'o's  with nothing better to do than spend there leisure time
hacking Valve Games. Get em behind bars for 3 years and see how much
pleasure they get from that :D

I see Game-Deception and a few other sites also are registered
(this is
another hack ive seen ruining on our HL1 servers) so taking these
smallminded hateful tards out could uproot the tree and give us a
littlebreathing space.

Richy
--

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread Hell Phoenix

I have 10 posts ;)  I actually have logins to all the mainstream hacking
sites.  How else can you look for hacks if you dont know what your
looking for =D  Thats what I am saying, I dont see anything talking
about this issue.


sKel wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
yea i don't know.. i registered as well.. and the best i found on the forum.. 
is that they have some hack, thats supposovly the hack of all hacks.. as member 
of the forum put. i have yet to see what it does though. and it won't let 
anyone access the files at all until they have 10 forum posts or some bs like 
that, and i didn't feel like posting.

lol, they don't think to highly of vac2.. a couple of them boast about using 
blatent hacks ever since it came out, and have yet to be banned. anyways.. i 
got bored of searching ther forum, people like that annoy me. lol


- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 10:31 AM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'





I registered, and couldn't see anything about spoofing steamids.
- Original Message -
From: Hell Phoenix [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 3:37 PM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'





Has anybody actually looked on that website for the hack?  I did and
didnt see anything about it.  Maybe I just missed it, but maybe I didnt
and people are jumping the gun.  Instead of everyone jumping on the OMG
lets get themz0rs bandwagon, lets figure out whats going on exactly.
Im gonna check a few more of the hack sites to see if I can come up with
anything usefull on this.



[EMAIL PROTECTED] wrote:




Richy,

I like the way you think, but I personally believe, these websites will
continue, due to lack of resources or funding to bust them.  Again,
people who do this kind of threat to a game, are yes, ruining it for
everyone.

- Original Message -
From: Richard Fennell [EMAIL PROTECTED]
Date: Friday, December 16, 2005 8:10 am
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'






This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Graham Robinson wrote:






The site that we believe released the hack in the first place (
http://www.icthacks.com ) no longer allows activation of new





users.  My





guess is that they don't want server admins or valve developers





finding out





about the exploit. But that is just speculation.  After searching





through my





server logs for a while, I found a few examples of what happens





when a





hacker uses the exploits described above.







I've emailed a few people on this thread a user/pass if they want a
look (not that I needed to register).

___
To unsubscribe, edit your list preferences, or view the list





archives, please visit:





http://list.valvesoftware.com/mailman/listinfo/hlds







Hehe good to see a nice Dell Advert on the site, wont be buying
anymoredells then  :-)
Im emailing my account representative at Dell and the Kanoodle add
company.
Comon Valve, upon reading some of the sites contents i can see plainly
that a huge amount of time and effort by a great number of people is
being aimed at destroying Valves customers enjoyment. Taking the
registrant to court and getting a conviction would deter many other
sadd'o's  with nothing better to do than spend there leisure time
hacking Valve Games. Get em behind bars for 3 years and see how much
pleasure they get from that :D

I see Game-Deception and a few other sites also are registered
(this is
another hack ive seen ruining on our HL1 servers) so taking these
smallminded hateful tards out could uproot the tree and give us a
littlebreathing space.

Richy
--

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread sKel

lol yea makes sense... so hmm.. if there not doing it.. or atleast there not
publicly doing it.. cuz obviously just by what they do have, they know there
way around valves code.. so i wouldn't doubt its them.. there just not
releasing it publicly, because if they did that, and every lil h4x0r went
out and did it, it would be a massive outrage, and then they would almost
for sure get there lil ass busted.. and with some bad concequences.. wow i
can not spell that anyways. could not be them, but i wouldn't put it
past them.


- Original Message -
From: Hell Phoenix [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 11:10 AM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'


I have 10 posts ;)  I actually have logins to all the mainstream hacking
sites.  How else can you look for hacks if you dont know what your
looking for =D  Thats what I am saying, I dont see anything talking
about this issue.


sKel wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
yea i don't know.. i registered as well.. and the best i found on the
forum.. is that they have some hack, thats supposovly the hack of all
hacks.. as member of the forum put. i have yet to see what it does though.
and it won't let anyone access the files at all until they have 10 forum
posts or some bs like that, and i didn't feel like posting.

lol, they don't think to highly of vac2.. a couple of them boast about
using blatent hacks ever since it came out, and have yet to be banned.
anyways.. i got bored of searching ther forum, people like that annoy me.
lol


- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 10:31 AM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'





I registered, and couldn't see anything about spoofing steamids.
- Original Message -
From: Hell Phoenix [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 3:37 PM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'





Has anybody actually looked on that website for the hack?  I did and
didnt see anything about it.  Maybe I just missed it, but maybe I didnt
and people are jumping the gun.  Instead of everyone jumping on the OMG
lets get themz0rs bandwagon, lets figure out whats going on exactly.
Im gonna check a few more of the hack sites to see if I can come up with
anything usefull on this.



[EMAIL PROTECTED] wrote:




Richy,

I like the way you think, but I personally believe, these websites will
continue, due to lack of resources or funding to bust them.  Again,
people who do this kind of threat to a game, are yes, ruining it for
everyone.

- Original Message -
From: Richard Fennell [EMAIL PROTECTED]
Date: Friday, December 16, 2005 8:10 am
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'






This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Graham Robinson wrote:






The site that we believe released the hack in the first place (
http://www.icthacks.com ) no longer allows activation of new





users.  My





guess is that they don't want server admins or valve developers





finding out





about the exploit. But that is just speculation.  After searching





through my





server logs for a while, I found a few examples of what happens





when a





hacker uses the exploits described above.







I've emailed a few people on this thread a user/pass if they want a
look (not that I needed to register).

___
To unsubscribe, edit your list preferences, or view the list





archives, please visit:





http://list.valvesoftware.com/mailman/listinfo/hlds







Hehe good to see a nice Dell Advert on the site, wont be buying
anymoredells then  :-)
Im emailing my account representative at Dell and the Kanoodle add
company.
Comon Valve, upon reading some of the sites contents i can see plainly
that a huge amount of time and effort by a great number of people is
being aimed at destroying Valves customers enjoyment. Taking the
registrant to court and getting a conviction would deter many other
sadd'o's  with nothing better to do than spend there leisure time
hacking Valve Games. Get em behind bars for 3 years and see how much
pleasure they get from that :D

I see Game-Deception and a few other sites also are registered
(this is
another hack ive seen ruining on our HL1 servers) so taking these
smallminded hateful tards out could uproot the tree and give us a
littlebreathing space.

Richy
--

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
From what I am seeing every little h4x0r has got it, or just about every
little shit who wants to be a complete arsehole on the server, funnily
enough, has STEAM_ID_PENDING

Coincidence?

You tell me?


On 12/17/05, sKel [EMAIL PROTECTED] wrote:

 lol yea makes sense... so hmm.. if there not doing it.. or atleast there
 not
 publicly doing it.. cuz obviously just by what they do have, they know
 there
 way around valves code.. so i wouldn't doubt its them.. there just not
 releasing it publicly, because if they did that, and every lil h4x0r
 went
 out and did it, it would be a massive outrage, and then they would almost
 for sure get there lil ass busted.. and with some bad concequences.. wow i
 can not spell that anyways. could not be them, but i wouldn't put it
 past them.


 - Original Message -
 From: Hell Phoenix [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, December 16, 2005 11:10 AM
 Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'


 I have 10 posts ;)  I actually have logins to all the mainstream hacking
 sites.  How else can you look for hacks if you dont know what your
 looking for =D  Thats what I am saying, I dont see anything talking
 about this issue.


 sKel wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 yea i don't know.. i registered as well.. and the best i found on the
 forum.. is that they have some hack, thats supposovly the hack of all
 hacks.. as member of the forum put. i have yet to see what it does
 though.
 and it won't let anyone access the files at all until they have 10 forum
 posts or some bs like that, and i didn't feel like posting.
 
 lol, they don't think to highly of vac2.. a couple of them boast about
 using blatent hacks ever since it came out, and have yet to be banned.
 anyways.. i got bored of searching ther forum, people like that annoy me.
 lol
 
 
 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, December 16, 2005 10:31 AM
 Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
 
 
 
 
 I registered, and couldn't see anything about spoofing steamids.
 - Original Message -
 From: Hell Phoenix [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, December 16, 2005 3:37 PM
 Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
 
 
 
 
 Has anybody actually looked on that website for the hack?  I did and
 didnt see anything about it.  Maybe I just missed it, but maybe I didnt
 and people are jumping the gun.  Instead of everyone jumping on the
 OMG
 lets get themz0rs bandwagon, lets figure out whats going on exactly.
 Im gonna check a few more of the hack sites to see if I can come up
 with
 anything usefull on this.
 
 
 
 [EMAIL PROTECTED] wrote:
 
 
 
 Richy,
 
 I like the way you think, but I personally believe, these websites
 will
 continue, due to lack of resources or funding to bust them.  Again,
 people who do this kind of threat to a game, are yes, ruining it for
 everyone.
 
 - Original Message -
 From: Richard Fennell [EMAIL PROTECTED]
 Date: Friday, December 16, 2005 8:10 am
 Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
 
 
 
 
 
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Graham Robinson wrote:
 
 
 
 
 
 The site that we believe released the hack in the first place (
 http://www.icthacks.com ) no longer allows activation of new
 
 
 
 
 users.  My
 
 
 
 
 guess is that they don't want server admins or valve developers
 
 
 
 
 finding out
 
 
 
 
 about the exploit. But that is just speculation.  After searching
 
 
 
 
 through my
 
 
 
 
 server logs for a while, I found a few examples of what happens
 
 
 
 
 when a
 
 
 
 
 hacker uses the exploits described above.
 
 
 
 
 
 
 I've emailed a few people on this thread a user/pass if they want a
 look (not that I needed to register).
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 
 
 
 
 archives, please visit:
 
 
 
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
 
 Hehe good to see a nice Dell Advert on the site, wont be buying
 anymoredells then  :-)
 Im emailing my account representative at Dell and the Kanoodle add
 company.
 Comon Valve, upon reading some of the sites contents i can see
 plainly
 that a huge amount of time and effort by a great number of people is
 being aimed at destroying Valves customers enjoyment. Taking the
 registrant to court and getting a conviction would deter many other
 sadd'o's  with nothing better to do than spend there leisure time
 hacking Valve Games. Get em behind bars for 3 years and see how much
 pleasure they get from that :D
 
 I see Game-Deception and a few other sites also are registered
 (this is
 another hack

RE: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread Napier, Kevin
All Your Base Are Belong To Us...  comes to mind. :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Friday, December 16, 2005 3:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
--
[ Picked text/plain from multipart/alternative ]
From what I am seeing every little h4x0r has got it, or just about every
little shit who wants to be a complete arsehole on the server, funnily
enough, has STEAM_ID_PENDING

Coincidence?

You tell me?

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread Brandon
--
[ Picked text/plain from multipart/alternative ]
personally his steam id?

On 12/16/05, Napier, Kevin [EMAIL PROTECTED] wrote:

 All Your Base Are Belong To Us...  comes to mind. :)


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Whisper
 Sent: Friday, December 16, 2005 3:20 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
 --
 [ Picked text/plain from multipart/alternative ]
 From what I am seeing every little h4x0r has got it, or just about every
 little shit who wants to be a complete arsehole on the server, funnily
 enough, has STEAM_ID_PENDING

 Coincidence?

 You tell me?

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread sprout

so whats the deal on this valve? just curious if we know about it if patch
is comming in the next day or 2 possibly(don't flame my ass you morons that
just want to post) Our servers have now been hit by it.  I just want a
update on whats being done or what can be done?
- Original Message -
From: Napier, Kevin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 2:33 PM
Subject: RE: [hlds] Alfred, people are exploiting your steamid 'mixup'



All Your Base Are Belong To Us...  comes to mind. :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Friday, December 16, 2005 3:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
--
[ Picked text/plain from multipart/alternative ]
From what I am seeing every little h4x0r has got it, or just about every
little shit who wants to be a complete arsehole on the server, funnily
enough, has STEAM_ID_PENDING

Coincidence?

You tell me?

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[hlds] Alfred Help

2005-08-12 Thread Jim
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred,

I have posted here and very patient and you have had some great insight in the 
past. But this last series of client Updates has really been a pain.

I am running AMD 3200+, WinX64 Pro, 1 Gig of Memory, GeForce 6800 OC.

All updates on the Steam Client, Stopped all mods, custom models and anything 
else that could be a potential effect. And nothing seems to help with Ping 
soaring up to 900+ on numerous servers that I or a series of poeple connect to 
and Second noticed the CPU draw for the Steam Client is 80 to 90 % of the 
Processor.

Now I could understand if I was the only one experiencing this problem. 
However, numerous people I game with is experiencing the same problem. Some DSL 
 and Cable clients both East and West Coast. Each with different Providers, so 
the posiblity of all of us having Network issues is hardly the case. Besides, I 
would have my SRCDS Server down if a Network issue as well.  As for Platforms 
Some are Windows XP (32 Bit) Pro, The Rest are Windows X64 Pro. So the 
Operating System is various and limited to Windows Clients.

I see the same effects on Steam Supplimented maps and Custom. So that 
eliminates the Question of Custom Maps. Custom Models and Stock Models Same 
effect so running Custom Models has not been an impact.

Prior to this Last Series of Updates, Everyone was Stable and Enjoying the 
Game. Now all we are is a bunch of complaining people whose toy has been taken 
away.

What Changed with regards to these last series of updates.??? To have Steam 
pulling a high percentage of the Processor and Lagging out for the Client when 
I can run a Server on the same system (and have for a long time) and be pulling 
a fraction on the Server has to be something directly related to these changes.

Help
--


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Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....

2005-08-11 Thread Ian mu
Hiya, sorry if I've missed it somewhere, try adding the -vacport
number and try a few variations. I normally keep them a few ports
lower than the normal query port. May not be this, but I've had to do
that on a few servers.

On 8/11/05, Oum [EMAIL PROTECTED] wrote:
 if you allow me, I send the result of the command at your private email,
 don't like this kind of things to be on a public mailing list

 thank you for helping

 Oum

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, August 11, 2005 3:51 AM
 Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask
 Alfred'


  What does the output of ipconfig /all return?
 
  - Alfred
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
  Wednesday, August 10, 2005 6:47 PM To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Alfred : VAC still not coming, Valve Support says
  'ask Alfred'
 
  no.
 
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Thursday, August 11, 2005 3:31 AM
  Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says
  'ask Alfred'
 
 
   Does this machine have multiple network cards?
  
   Original Message
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
   Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com
   Subject: [hlds] Alfred : VAC still not coming, Valve Support says
   'ask Alfred'
  
Alfred please I need real answers now...
   
I still can't have VAC on my UPDATED and VALIDATED servers.
You told me to send support ticket, I did :

 Reference # 050808-000254
   
Hi.
   
I have a standalone HLDS and the Steam HLDS, and I cannot have
VAC2 on both after the update of today.
   
servers are well updated, HLDS console says :
   
] version
Protocol version 47
Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 11:38:02 Aug  8
2005 (3210)
   
Running on WinXP sp2, Windows Firewall always disabled, and my
personnal firewall (Norton IS 2005) disabled for testing, I don't
have any router or that kind of things, I have of course deleted
-vacbeta from command line, but still it is impossible to have
VAC2 on those servers, HLDS console says

   
couldn't exec listip.cfg
couldn't exec banned.cfg
Adding master server 69.28.151.162:27010 Adding master server
  69.28.151.178:27010 Could not establish connection to Steam
servers. VAC secure mode disabled.
   
I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta
command line) on my servers before this update.
Thank you for helping me.
   
Oum

   
and here is what I am told by Valve Support now :
   
---
Response (Andre) 08/10/2005 03:42 PM
Hello!
   
Please visit the link given below.
   
Title: I have Problems/Questions regarding the Source SDK,
Mapping, or Dedicated Server URL:
   
  
  http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/
   st d_adp.php?p_faqid=376
   
Please go to the Source Dedicated Server site
(http://www.srcds.com) for server related inquries.
   
Also, you will want to join the HLDS mailing list in order to post
your server related questions and/or bug reports.
   
http://list.valvesoftware.com/
--
   
... so what am I doing now ?
   
Thank you for understanding my upset :s
   
Oum
   
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[hlds] Alfred, client Steam login for HL2-DM again forcing me to get update from several days ago

2005-08-11 Thread Mikee

Alfred, I don't understand why again tonight when I start Steam...I am
having to go through that ultra-slow client update again.  Seems like it is
forcing the same survey update every day.  Not sure if you are aware of this
recurrance.  Thanks



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RE: [hlds] Alfred, client Steam login for HL2-DM again forcing me to get update from several days ago

2005-08-11 Thread Andrew Simpson
There's been another Steam client update, you're probably just picking up
that one.

http://www.steampowered.com/index.php?area=newsid=434

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: 12 August 2005 03:43
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred, client Steam login for HL2-DM again forcing me to
get update from several days ago

Alfred, I don't understand why again tonight when I start Steam...I am
having to go through that ultra-slow client update again.  Seems like it is
forcing the same survey update every day.  Not sure if you are aware of this
recurrance.  Thanks



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[hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....

2005-08-10 Thread Oum

Alfred please I need real answers now...

I still can't have VAC on my UPDATED and VALIDATED servers.
You told me to send support ticket, I did :

Reference # 050808-000254

Hi.

I have a standalone HLDS and the Steam HLDS, and I cannot have VAC2 on both
after the update of today.

servers are well updated, HLDS console says :

] version
Protocol version 47
Exe version 1.1.2.5/2.0.0.0 (cstrike)
Exe build: 11:38:02 Aug  8 2005 (3210)

Running on WinXP sp2, Windows Firewall always disabled, and my personnal
firewall (Norton IS 2005) disabled for testing, I don't have any router or
that kind of things, I have of course deleted -vacbeta from command line,
but still it is impossible to have VAC2 on those servers, HLDS console says
:

couldn't exec listip.cfg
couldn't exec banned.cfg
Adding master server 69.28.151.162:27010
Adding master server 69.28.151.178:27010
Could not establish connection to Steam servers.
 VAC secure mode disabled.

I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta command
line) on my servers before this update.
Thank you for helping me.

Oum


and here is what I am told by Valve Support now :

---
Response (Andre) 08/10/2005 03:42 PM
Hello!

Please visit the link given below.

Title: I have Problems/Questions regarding the Source SDK, Mapping, or
Dedicated Server
URL:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=376

Please go to the Source Dedicated Server site (http://www.srcds.com) for
server related inquries.

Also, you will want to join the HLDS mailing list in order to post your
server related questions and/or bug reports.

http://list.valvesoftware.com/
--

... so what am I doing now ?

Thank you for understanding my upset :s

Oum

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RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....

2005-08-10 Thread Alfred Reynolds
Does this machine have multiple network cards?

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred : VAC still not coming, Valve Support says 'ask
Alfred'

 Alfred please I need real answers now...

 I still can't have VAC on my UPDATED and VALIDATED servers.
 You told me to send support ticket, I did :
 
  Reference # 050808-000254

 Hi.

 I have a standalone HLDS and the Steam HLDS, and I cannot have VAC2
 on both after the update of today.

 servers are well updated, HLDS console says :

 ] version
 Protocol version 47
 Exe version 1.1.2.5/2.0.0.0 (cstrike)
 Exe build: 11:38:02 Aug  8 2005 (3210)

 Running on WinXP sp2, Windows Firewall always disabled, and my
 personnal firewall (Norton IS 2005) disabled for testing, I don't
 have any router or that kind of things, I have of course deleted
 -vacbeta from command line, but still it is impossible to have VAC2
 on those servers, HLDS console says
 

 couldn't exec listip.cfg
 couldn't exec banned.cfg
 Adding master server 69.28.151.162:27010 Adding master server
   69.28.151.178:27010 Could not establish connection to Steam
 servers. VAC secure mode disabled.

 I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta
 command
 line) on my servers before this update.
 Thank you for helping me.

 Oum
 

 and here is what I am told by Valve Support now :

 ---
 Response (Andre) 08/10/2005 03:42 PM
 Hello!

 Please visit the link given below.

 Title: I have Problems/Questions regarding the Source SDK, Mapping,
 or Dedicated Server
 URL:

http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/st
d_adp.php?p_faqid=376

 Please go to the Source Dedicated Server site (http://www.srcds.com)
 for server related inquries.

 Also, you will want to join the HLDS mailing list in order to post
 your server related questions and/or bug reports.

 http://list.valvesoftware.com/
 --

 ... so what am I doing now ?

 Thank you for understanding my upset :s

 Oum

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 archives, please visit:
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Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....

2005-08-10 Thread Oum

no.

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 11, 2005 3:31 AM
Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask
Alfred'



Does this machine have multiple network cards?

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred : VAC still not coming, Valve Support says 'ask
Alfred'


Alfred please I need real answers now...

I still can't have VAC on my UPDATED and VALIDATED servers.
You told me to send support ticket, I did :

 Reference # 050808-000254

Hi.

I have a standalone HLDS and the Steam HLDS, and I cannot have VAC2
on both after the update of today.

servers are well updated, HLDS console says :

] version
Protocol version 47
Exe version 1.1.2.5/2.0.0.0 (cstrike)
Exe build: 11:38:02 Aug  8 2005 (3210)

Running on WinXP sp2, Windows Firewall always disabled, and my
personnal firewall (Norton IS 2005) disabled for testing, I don't
have any router or that kind of things, I have of course deleted
-vacbeta from command line, but still it is impossible to have VAC2
on those servers, HLDS console says


couldn't exec listip.cfg
couldn't exec banned.cfg
Adding master server 69.28.151.162:27010 Adding master server
  69.28.151.178:27010 Could not establish connection to Steam
servers. VAC secure mode disabled.

I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta
command
line) on my servers before this update.
Thank you for helping me.

Oum


and here is what I am told by Valve Support now :

---
Response (Andre) 08/10/2005 03:42 PM
Hello!

Please visit the link given below.

Title: I have Problems/Questions regarding the Source SDK, Mapping,
or Dedicated Server
URL:


http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/st
d_adp.php?p_faqid=376


Please go to the Source Dedicated Server site (http://www.srcds.com)
for server related inquries.

Also, you will want to join the HLDS mailing list in order to post
your server related questions and/or bug reports.

http://list.valvesoftware.com/
--

... so what am I doing now ?

Thank you for understanding my upset :s

Oum

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RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....

2005-08-10 Thread Alfred Reynolds
What does the output of ipconfig /all return?

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
Wednesday, August 10, 2005 6:47 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred : VAC still not coming, Valve Support says
'ask Alfred'

 no.

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, August 11, 2005 3:31 AM
 Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says
 'ask Alfred'


  Does this machine have multiple network cards?
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
  Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com
  Subject: [hlds] Alfred : VAC still not coming, Valve Support says
  'ask Alfred'
 
   Alfred please I need real answers now...
  
   I still can't have VAC on my UPDATED and VALIDATED servers.
   You told me to send support ticket, I did :
   
Reference # 050808-000254
  
   Hi.
  
   I have a standalone HLDS and the Steam HLDS, and I cannot have
   VAC2 on both after the update of today.
  
   servers are well updated, HLDS console says :
  
   ] version
   Protocol version 47
   Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 11:38:02 Aug  8
   2005 (3210)
  
   Running on WinXP sp2, Windows Firewall always disabled, and my
   personnal firewall (Norton IS 2005) disabled for testing, I don't
   have any router or that kind of things, I have of course deleted
   -vacbeta from command line, but still it is impossible to have
   VAC2 on those servers, HLDS console says
   
  
   couldn't exec listip.cfg
   couldn't exec banned.cfg
   Adding master server 69.28.151.162:27010 Adding master server
 69.28.151.178:27010 Could not establish connection to Steam
   servers. VAC secure mode disabled.
  
   I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta
   command line) on my servers before this update.
   Thank you for helping me.
  
   Oum
   
  
   and here is what I am told by Valve Support now :
  
   ---
   Response (Andre) 08/10/2005 03:42 PM
   Hello!
  
   Please visit the link given below.
  
   Title: I have Problems/Questions regarding the Source SDK,
   Mapping, or Dedicated Server URL:
  
 
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/
  st d_adp.php?p_faqid=376
  
   Please go to the Source Dedicated Server site
   (http://www.srcds.com) for server related inquries.
  
   Also, you will want to join the HLDS mailing list in order to post
   your server related questions and/or bug reports.
  
   http://list.valvesoftware.com/
   --
  
   ... so what am I doing now ?
  
   Thank you for understanding my upset :s
  
   Oum
  
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Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....

2005-08-10 Thread Oum

if you allow me, I send the result of the command at your private email,
don't like this kind of things to be on a public mailing list

thank you for helping

Oum

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 11, 2005 3:51 AM
Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask
Alfred'



What does the output of ipconfig /all return?

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
Wednesday, August 10, 2005 6:47 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred : VAC still not coming, Valve Support says
'ask Alfred'


no.

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 11, 2005 3:31 AM
Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says
'ask Alfred'


 Does this machine have multiple network cards?

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
 Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com
 Subject: [hlds] Alfred : VAC still not coming, Valve Support says
 'ask Alfred'

  Alfred please I need real answers now...
 
  I still can't have VAC on my UPDATED and VALIDATED servers.
  You told me to send support ticket, I did :
  
   Reference # 050808-000254
 
  Hi.
 
  I have a standalone HLDS and the Steam HLDS, and I cannot have
  VAC2 on both after the update of today.
 
  servers are well updated, HLDS console says :
 
  ] version
  Protocol version 47
  Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 11:38:02 Aug  8
  2005 (3210)
 
  Running on WinXP sp2, Windows Firewall always disabled, and my
  personnal firewall (Norton IS 2005) disabled for testing, I don't
  have any router or that kind of things, I have of course deleted
  -vacbeta from command line, but still it is impossible to have
  VAC2 on those servers, HLDS console says
  
 
  couldn't exec listip.cfg
  couldn't exec banned.cfg
  Adding master server 69.28.151.162:27010 Adding master server
69.28.151.178:27010 Could not establish connection to Steam
  servers. VAC secure mode disabled.
 
  I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta
  command line) on my servers before this update.
  Thank you for helping me.
 
  Oum
  
 
  and here is what I am told by Valve Support now :
 
  ---
  Response (Andre) 08/10/2005 03:42 PM
  Hello!
 
  Please visit the link given below.
 
  Title: I have Problems/Questions regarding the Source SDK,
  Mapping, or Dedicated Server URL:
 


http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/

 st d_adp.php?p_faqid=376
 
  Please go to the Source Dedicated Server site
  (http://www.srcds.com) for server related inquries.
 
  Also, you will want to join the HLDS mailing list in order to post
  your server related questions and/or bug reports.
 
  http://list.valvesoftware.com/
  --
 
  ... so what am I doing now ?
 
  Thank you for understanding my upset :s
 
  Oum
 
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[hlds] alfred

2005-07-19 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
Is vac still beta? and if not will we be notified by the steam update  news
--

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Re: [hlds] alfred

2005-07-19 Thread Clayton Macleod
learn to read

On 7/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Is vac still beta? and if not will we be notified by the steam update  news
 --

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RE: [hlds] alfred

2005-07-19 Thread Alfred Reynolds
As we have said many times before (for example:
http://www.steampowered.com/Steam/Marketing/Mar25.2005/
)
there will be no explicit announcement of VAC2 being enabled. It has
been actively banning people for a few weeks now however.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Tuesday, July 19, 2005 12:43 PM To:
hlds@list.valvesoftware.com Subject: [hlds] alfred

 --
 [ Picked text/plain from multipart/alternative ] Is vac still beta?
 and if not will we be notified by the steam update  news

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Re: [hlds] alfred

2005-07-19 Thread David Harrison

I haven't actually checked yet, but are there log entries when a player
is dropped from the server for a VAC2 violation?

I'm guessing that when they're banned, they're banned from Steam
entirely - as opposed to just the server they were playing on?

-- dave

 Original Message 
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 5:54 AM
Subject: RE: [hlds] alfred


As we have said many times before (for example:
http://www.steampowered.com/Steam/Marketing/Mar25.2005/
)
there will be no explicit announcement of VAC2 being enabled. It has
been actively banning people for a few weeks now however.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Tuesday, July 19, 2005 12:43 PM To:
hlds@list.valvesoftware.com Subject: [hlds] alfred


--
[ Picked text/plain from multipart/alternative ] Is vac still beta?
and if not will we be notified by the steam update  news


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Re: [hlds] alfred

2005-07-19 Thread Mikee

Clayton,

In response to your cynical learn to read message to Xanax:

I have read every one of these email messages, and it has not at been clear
if VAC was actively banning mods other than CS:S, or what the beta mode
and launch line switch (-vacbeta) was doing vis-a-vis actual banning.

The last patch updates were specifically addressed ONLY to CS:S, and did not
make it at all clear that non-CS:S server admins should have downloaded the
binaries and that HL2-DM is now being protected by VAC2, nor that us HL2DM
admins should be removing the -vacbeta switch.

To me the -vacbeta meant that they were still collecting information and
testingnot that they started banning with servers running that switch.
In summary, I think he had a good questionat least from my perspective
as someone who has no interest in reading CS:S forums.

I'm also glad that Alfred clarified that the HL2DM admins should do a patch
updatebut I can tell you that since none of these last patches were
addressed to HL2DM (what else is new), I doubt any of them have patched.


- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 19, 2005 3:51 PM
Subject: Re: [hlds] alfred



learn to read

On 7/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

--
Is vac still beta? and if not will we be notified by the steam update
news


--
Clayton Macleod

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[hlds] Alfred, first person bug fix?

2005-07-07 Thread Saint K.

Uve prommised us months ago this would get fixed for cs 1.6 based servers.
User joining slot 32 gets a bug that when you spec him, you actually see
another name + a very weird view. When can we expect such fix? Its hell to
check some one on cheating when they have this bug...

Saint K.


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RE: [hlds] Alfred, first person bug fix?

2005-07-07 Thread Alfred Reynolds
I haven't heard of this bug before, if you forward me the details
offlist I can pass it onto the team for consideration.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent:
Thursday, July 07, 2005 8:25 AM To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred, first person bug fix?

 Uve prommised us months ago this would get fixed for cs 1.6 based
 servers.
 User joining slot 32 gets a bug that when you spec him, you actually
 see another name + a very weird view. When can we expect such fix?
 Its hell to check some one on cheating when they have this bug...

 Saint K.


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Re: [hlds] Alfred, first person bug fix?

2005-07-07 Thread Dagok

Well I don't know anything about this Spec bug he is refering to, but how
about a fix for the other First Person PoV bug where the camera drops to
crouch height?

This happens alot, where you press crouch then bump into something, release
button and the model stands up, but the camera doesnt move with it.  This
also happens just if you are running along at standing height and bump into
walls or objects and your camera just drops to crouch height.

In both cases pressing jump or crouch will return the camera to proper
position.  If this is related to the Spec camera bug I do not know.
This bug has existed for a long time now, 3 or 4, maybe even 5 months.
There has been plenty of complaints about it on the Steam forums and I'm
sure you have received Bug Reports ingame regarding it.

So can we please get a status on this problem?  I think alot of people
expected it to be fixed with the big update on Wednesday...and unfortunately
it was not.

thanks,
Dagok


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 07, 2005 10:40 AM
Subject: RE: [hlds] Alfred, first person bug fix?



I haven't heard of this bug before, if you forward me the details
offlist I can pass it onto the team for consideration.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent:
Thursday, July 07, 2005 8:25 AM To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred, first person bug fix?


Uve prommised us months ago this would get fixed for cs 1.6 based
servers.
User joining slot 32 gets a bug that when you spec him, you actually
see another name + a very weird view. When can we expect such fix?
Its hell to check some one on cheating when they have this bug...

Saint K.


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[hlds] Alfred: BOT Problem, Teams Full - latest update

2005-05-16 Thread Shane Robinett
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Any chance of getting a comment regarding the BOT problem causing teams to 
report full and everyone sittingin SPECTATE mode?



From: [EMAIL PROTECTED] on behalf of Alfred Reynolds
Sent: Mon 5/16/2005 3:31 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Re: HL2MP and CS Source Servers not Listing



To repeat myself, getting Could not establish connection to Steam
servers will NOT effect the operation of your server in any way right
now UNLESS you have used the VAC2 beta flag. If you see this message it
could be because of two causes, either your connectivity to our servers
OR our servers are undergoing maintenance (which during this beta period
is common). If over the course of a few days you never get a successful
connection then follow the instructions I email earlier to debug the
problem (using the dping tool).

Enabling sv_enableoldqueries is not recommended.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Lawyer
Sent: Monday, May 16, 2005 12:14 AM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: HL2MP and CS Source Servers not Listing

 --
 [ Picked text/plain from multipart/alternative ] Well the CTF server
 is down twice in as many days. After updating I was having problems
 and I implemented the sv_enableoldqueries 1 solution for third
 party server monitoring and then it started working fine. Later, it
 crashed from a sv_broadcastmessage error which resulted in the
 unable to read memory at an address location error. After that all I
 get is a Could not establish connection to Steam servers error. I
 hope there is a solution quickly as there are many servers idleing
 and maybe a more aggresive testing strategy before future 'update'
 releases.



 -
 Yahoo! Mail
  Stay connected, organized, and protected. Take the tour

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--

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RE: [hlds] Alfred: BOT Problem, Teams Full - latest update

2005-05-16 Thread Alfred Reynolds
We are working on a fix for the problem of bots filling up all teams.
Right now the only work around is to disable bots (or to manually
trigger them once a player has joined the game after map change). A fix
should be out later this week for this problem.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, May 16, 2005 12:34 PM To: hlds@list.valvesoftware.com;
hlds@list.valvesoftware.com Subject: [hlds] Alfred: BOT Problem, Teams
Full - latest update

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] Any chance of
 getting a comment regarding the BOT problem causing teams to report
 full and everyone sittingin SPECTATE mode?

 

 From: [EMAIL PROTECTED] on behalf of Alfred Reynolds
 Sent: Mon 5/16/2005 3:31 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Re: HL2MP and CS Source Servers not Listing



 To repeat myself, getting Could not establish connection to Steam
 servers will NOT effect the operation of your server in any way
 right now UNLESS you have used the VAC2 beta flag. If you see this
 message it could be because of two causes, either your connectivity
 to our servers OR our servers are undergoing maintenance (which
 during this beta period is common). If over the course of a few days
 you never get a successful connection then follow the instructions I
 email earlier to debug the problem (using the dping tool).

 Enabling sv_enableoldqueries is not recommended.

 - Alfred

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Peter Lawyer
 Sent: Monday, May 16, 2005 12:14 AM To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Re: HL2MP and CS Source Servers not Listing

  --
  [ Picked text/plain from multipart/alternative ] Well the CTF server
  is down twice in as many days. After updating I was having problems
  and I implemented the sv_enableoldqueries 1 solution for third
  party server monitoring and then it started working fine. Later, it
  crashed from a sv_broadcastmessage error which resulted in the
  unable to read memory at an address location error. After that all
  I get is a Could not establish connection to Steam servers error.
  I hope there is a solution quickly as there are many servers
  idleing and maybe a more aggresive testing strategy before future
  'update'
  releases.
 
 
 
  -
  Yahoo! Mail
   Stay connected, organized, and protected. Take the tour

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Re: [hlds] Alfred Can we get some up to date STEAM Cache Installation files please?

2005-05-11 Thread Renzo Rosales
I've yet to do it myself with HL2 but before Steam came out, I had HL
installed and registered my CD key with my steam account and I could
use my existing installation of HL to make the Steam cache. So I'm
assuming you can do something similar with that coverdisc, you just
need a CD key to unlock the cache off the CD.

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Re: [hlds] Alfred Can we get some up to date STEAM Cache Installation files please?

2005-05-08 Thread Graham Robinson
I'm not sure that this can be completly true as the whole of steam,
half life 2 and counter strike was put on to this months PC Gamer (UK)
coverdisc. You only needed a valid steam account to unlock it. I think
the term they used was '56k friendly'

On 5/8/05, Whisper [EMAIL PROTECTED] wrote:
 --
 Except for the Official STEAM Cache Files, it is illegal (or at least
 against the EULA) to redistribute STEAM Installs.
 You are not helping with your advice, it is irrelevent and useless, and not
 what I was asking for, so stop wasting our time.

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[hlds] Alfred Can we get some up to date STEAM Cache Installation files please?

2005-05-07 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Alfred
 Can we get some up to date STEAM Cache Installation Files please since they
do not appear to have been updated since 2003 for:
 CS 1.6 Only
DoD Only
HL Only
STEAM_FULL
 A cache file that helps with any Source Content ISP's can deliver as 1 big
Source Install File or files broken down would be great too
 Maybe make this an annual or bi-annual event available to content hosters
only perhaps?
 Thanks
Whisper
--

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Re: [hlds] Alfred Can we get some up to date STEAM Cache Installation files please?

2005-05-07 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Did I say we wanted them for that purpose
 Sheesh
 sigh

 On 5/8/05, Renzo Rosales [EMAIL PROTECTED] wrote:

 I'm making an assumption that Steam Cache was used to install those
 mods/games on the computer when the Steam network couldn't handle it
 the load. Nowadays, you can backup a current game via Steam then copy
 it over to another system and restore the game, eliminating the need
 for Steam updates via the Internet.

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Re: [hlds] Alfred Can we get some up to date STEAM Cache Installation files please?

2005-05-07 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Except for the Official STEAM Cache Files, it is illegal (or at least
against the EULA) to redistribute STEAM Installs.
 You are not helping with your advice, it is irrelevent and useless, and not
what I was asking for, so stop wasting our time.

 On 5/8/05, Renzo Rosales [EMAIL PROTECTED] wrote:

 Did I? All I said was that you can (sort of) make your own Steam Cache
 files by backing up the game and storing the file wherever you want.

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RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-26 Thread Spencer 'voogru' MacDonald
What good is that when they just get another account and are back in 5
minutes?

Why not prevent nosteam from working in the first place?

We paid for the game, why shouldn't they have to?

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, March 25, 2005 9:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

Nosteam and the like will be considered cheats (and users will be banned
for using them).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, March 25, 2005 6:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch

Will VAC2 prevent the use of nosteam though?

Not much point in having them banned if they come right back in 10
minutes.

-Plasma

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 12:40 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


 [quote] If you have any cheats for multiplayer games installed on your

 computer, now would be a good time to uninstall and stop using them.
 [/quote]

 So is Valve taking the stand that once a cheater is OK as long as it's

 not during our pre-released timeframe that we'll be watching period?
 How about you start logging last week and then take that information
 into effect
next
 week so you smoke ALL of the detected cheats currently in use instead
 of letting them shut them off long enough for you to start your
 testing and give myg0t time to find a way around that too so they can
 all turn them on again. Our view is that if you're low-life enough to
 have EVER use them
than
 you have violated the TOS of the purchased game and they should be
 dealt with as such. But then again this is Valve we're talking about
 and they
only
 give a bite with no teeth. You have a published TOS that you need to
stand
 behind and MAKE the cheats/hacks an issue of the past. Not give them
warning
 that the update is coming. We've dealt with these people for nearly a
 year without your help and now you give them the opportunity to
'redeem'
 themselves. Sure, ok. If they discontinue use of cheats that your
 company has allowed to propagate then who are we to complain right?
 Ultimately,
you
 left the people that give your clients a place to play in the wind and
some
 of us stuck through it all. (We support 1.6 but not CSS) We gave you
nearly
 a year to do something about it. The facts speak for themselves.

 To all employees of ValveSoftware: You are obviously not able to deal
 with the cheating/hacking of your software. Your history has proved to

 the
entire
 community that you are unable/unwilling to take the necessary measures

 to dela with cheating/hacking. I implore you to acquire some type of
 association with the AC community to save your game from
self-destruction.
I
 can say without reservation that I personally know that over 50% of
 the people I know that were avid CS players have left the game for
 CoD, BF/DC, Bia. That perspective shows me that there is a complete
 lack of confidence that Valve will follow through with their TOS
 and/or they are unable to do so. The fact remains that for your game
 to continue to be the leading edge of online gaming that AC needs to
 be TOP priority. History has shown your view otherwise. IMMEDIATE,
 SWIFT, and DECISIVE action is required to deal with the onslaught of
 cheating/hacking in the game that you are in control of. If you can't
 handle the job then it only makes sense to give the job
to
 a dedicated team that can. That does no harm to your firm but affirms
 your company's desire to keep pure the game that you spend so much
 time/money
in
 developing.

 I hope these words do not fall on deaf ears.

 Ray S.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds
 Sent: Friday, March 25, 2005 7:32 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 VAC2 is top priority right now, check your Steam client for the
 message we released today about it.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Friday, March 25, 2005 4:26 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 Sure, great, whatever. I've been here for years as well and I've seen
 about
 11 months go by since the last VAC update. So how about that quote in
 late December of VAC2 is coming 'soon'?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ook
 Sent: Friday, March 25, 2005 5:19 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch

 If you consider what goes through this list a torrent, what do you
 consider what goes through the SteamPowered forums? :-)

 I would imagine

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-26 Thread wArgOd
Sure. Why not require biometrics identity registration to go with the
license. Fingerprints, hand geometry, retinal scan, etc?
myg0t will run out of bodies pretty quick and would no longer be able to
play.
GRIN
Spencer 'voogru' MacDonald wrote:
What good is that when they just get another account and are back in 5
minutes?
Why not prevent nosteam from working in the first place?
We paid for the game, why shouldn't they have to?
- voogru.


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[hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mark Borden
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred,
What is with the delay in the patch for HL2DM to correct the te exploit? 
Servers are crashing everywhere I can hardly ban the punks before someone else 
is on doing it.

Mark
--


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RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
We are preparing the release right now, it will be out later today.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Borden
Sent: Friday, March 25, 2005 11:53 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Delay in HL2DM patch

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Alfred,
What is with the delay in the patch for HL2DM to correct the te
exploit? Servers are crashing everywhere I can hardly ban the punks
before someone else is on doing it.

Mark
--


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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mikee
Mark, that plugin described and linked in this Steam Forum thread does fix
the problem.  My three HL2 servers have been up for 24 hours now without a
crash. It is so easy to install, and who knows if and when Valve will
release a patch for this.  http://tinyurl.com/5mxnl
- Original Message -
From: Mark Borden [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 2:53 PM
Subject: [hlds] Alfred: Delay in HL2DM patch

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred,
   What is with the delay in the patch for HL2DM to correct the te
exploit? Servers are crashing everywhere I can hardly ban the punks before
someone else is on doing it.
Mark
--
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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Graham Robinson
Alfred,

I'm sure that I speak for everyone on this mailing list when I say
thank you for actually listening and responding to us. But when you
say that the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.

* Obviously you said 'we' here but you have said this in different emails.

Graham

On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We are preparing the release right now, it will be out later today.

 - Alfred

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RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, March 25, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch

Alfred,

I'm sure that I speak for everyone on this mailing list when I say thank
you for actually listening and responding to us. But when you say that
the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.

* Obviously you said 'we' here but you have said this in different
emails.

Graham

On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We are preparing the release right now, it will be out later today.

 - Alfred

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mikee
Alfred, despite some of us that are utterly frustrated over issues like
having our servers crashed with the player models, and now this new skull
hack bug, I don't think we are intending to belittle you or Valve, since you
put out our favorite games.  We know that it is a group of malicious hackers
that are doing this to your game, and to our servers running your game.
We are just desparate, and mainly angry at the myg0t crowd.  I do think that
many of us had an expectation that with Steam, you would be able to be all
over any new hack or cheat that was causing such community strife, and patch
it within hours...so that is a cause of disappointment.  For whatever
reason, I can see that Valve is not able to fix major exploits like this for
days or weeks, and we need to come to terms with that failed expectation we
had about Steam.
I just don't want you to lose sight of the fact that we do very much
appreciate your being a part of this list, and hearing our frustrations.  I
go back to my image of you looking like Alfred from the Batman shows.  ;-)
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 3:32 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).
- Alfred

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RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Napier, Kevin
I think we all appreciate your dabbling here Alfred even if it's to listen to 
us bitch and moan with our fustrations.  At least someone is at a minimum 
listening to the customer even if not always responding. :--)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Friday, March 25, 2005 3:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, March 25, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch

Alfred,

I'm sure that I speak for everyone on this mailing list when I say thank
you for actually listening and responding to us. But when you say that
the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.

* Obviously you said 'we' here but you have said this in different
emails.

Graham

On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 We are preparing the release right now, it will be out later today.

 - Alfred

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Ook
If you consider what goes through this list a torrent, what do you
consider what goes through the SteamPowered forums? :-)
I would imagine that Valve has very strict rules governing who can post here
and what they can say. Most companies do, or at least once their lawyers
soak them for a million dollars for something some mouthy employee posts,
then they have such policies :)
I've been on this list for a couple of years, and we have seen several Valve
people come and go. For the most part we have received silence, and then
every now and then someone like you pops up and actually contributes to the
list, answers questions, and addresses issues. For a while. Then one day
they vanish, and we get nothing but silence for another six months. I
imagine most of us that have been around here for a while are 1) glad we get
what support we do get and 2) have lost a lot of respect for Valve because
of the many prolonged episodes of silence that we get. I think I speak for
most if not all of us when I say we are very gratefull for your presence
here, and all you contribute.
And don't forget - we are on the outside looking in, and all we know is what
you tell us. You might take for granted information that none of us have
access to. Maybe you aren't allowed to talk about things like how many
programmers you have, what they work on, what their plans are priorities
are, etc. Over the years we have discussed many problems here and we come
away from these discussions frustrated and angry because Valve won't tell us
what is going on.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 1:32 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, March 25, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
Alfred,
I'm sure that I speak for everyone on this mailing list when I say thank
you for actually listening and responding to us. But when you say that
the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.
* Obviously you said 'we' here but you have said this in different
emails.
Graham
On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
We are preparing the release right now, it will be out later today.
- Alfred
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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Ted Gribble
Restart your steam client.. the wait is almost over :)!!
-Ted bOoya
[EMAIL PROTECTED] wrote:
Sure, great, whatever. I've been here for years as well and I've seen about
11 months go by since the last VAC update. So how about that quote in late
December of VAC2 is coming 'soon'?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Friday, March 25, 2005 5:19 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
If you consider what goes through this list a torrent, what do you
consider what goes through the SteamPowered forums? :-)
I would imagine that Valve has very strict rules governing who can post here
and what they can say. Most companies do, or at least once their lawyers
soak them for a million dollars for something some mouthy employee posts,
then they have such policies :)
I've been on this list for a couple of years, and we have seen several Valve
people come and go. For the most part we have received silence, and then
every now and then someone like you pops up and actually contributes to the
list, answers questions, and addresses issues. For a while. Then one day
they vanish, and we get nothing but silence for another six months. I
imagine most of us that have been around here for a while are 1) glad we get
what support we do get and 2) have lost a lot of respect for Valve because
of the many prolonged episodes of silence that we get. I think I speak for
most if not all of us when I say we are very gratefull for your presence
here, and all you contribute.
And don't forget - we are on the outside looking in, and all we know is what
you tell us. You might take for granted information that none of us have
access to. Maybe you aren't allowed to talk about things like how many
programmers you have, what they work on, what their plans are priorities
are, etc. Over the years we have discussed many problems here and we come
away from these discussions frustrated and angry because Valve won't tell us
what is going on.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 1:32 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Friday, March 25, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
Alfred,
I'm sure that I speak for everyone on this mailing list when I say thank
you for actually listening and responding to us. But when you say that
the HL2DM team are preparing the update*, where are they?
Don't they subscribe to their own mailing list? You seem to be the
messenger, which inevitably means you will be shot (probably with some
form of awp) for just passing on someone else's information.
* Obviously you said 'we' here but you have said this in different
emails.
Graham
On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:

We are preparing the release right now, it will be out later today.
- Alfred

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Team Pfeffer
beta VAC2 in one week, whee!!!


On Fri, 25 Mar 2005 16:35:54 -0800, Ted Gribble
[EMAIL PROTECTED] wrote:
 Restart your steam client.. the wait is almost over :)!!
 -Ted bOoya

 [EMAIL PROTECTED] wrote:

 Sure, great, whatever. I've been here for years as well and I've seen about
 11 months go by since the last VAC update. So how about that quote in late
 December of VAC2 is coming 'soon'?
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ook
 Sent: Friday, March 25, 2005 5:19 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch
 
 If you consider what goes through this list a torrent, what do you
 consider what goes through the SteamPowered forums? :-)
 
 I would imagine that Valve has very strict rules governing who can post here
 and what they can say. Most companies do, or at least once their lawyers
 soak them for a million dollars for something some mouthy employee posts,
 then they have such policies :)
 
 I've been on this list for a couple of years, and we have seen several Valve
 people come and go. For the most part we have received silence, and then
 every now and then someone like you pops up and actually contributes to the
 list, answers questions, and addresses issues. For a while. Then one day
 they vanish, and we get nothing but silence for another six months. I
 imagine most of us that have been around here for a while are 1) glad we get
 what support we do get and 2) have lost a lot of respect for Valve because
 of the many prolonged episodes of silence that we get. I think I speak for
 most if not all of us when I say we are very gratefull for your presence
 here, and all you contribute.
 
 And don't forget - we are on the outside looking in, and all we know is what
 you tell us. You might take for granted information that none of us have
 access to. Maybe you aren't allowed to talk about things like how many
 programmers you have, what they work on, what their plans are priorities
 are, etc. Over the years we have discussed many problems here and we come
 away from these discussions frustrated and angry because Valve won't tell us
 what is going on.
 
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, March 25, 2005 1:32 PM
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
 
 
 
 This is the dedicated server list, not a HL2DM one (we are accepting of
 all mods on this list ;-)
 Actually lots of people in the company subscribe to this list but only a
 couple of us are game enough to dabble our toes in the proverbial
 torrent of this list. There is also no shooting of messengers, Valve has
 a very flat and egalitarian structure (I am a programmer working on a
 large range of projects, I just also happen to participate in this
 list).
 
 - Alfred
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
 Sent: Friday, March 25, 2005 12:21 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch
 
 Alfred,
 
 I'm sure that I speak for everyone on this mailing list when I say thank
 you for actually listening and responding to us. But when you say that
 the HL2DM team are preparing the update*, where are they?
 Don't they subscribe to their own mailing list? You seem to be the
 messenger, which inevitably means you will be shot (probably with some
 form of awp) for just passing on someone else's information.
 
 * Obviously you said 'we' here but you have said this in different
 emails.
 
 Graham
 
 On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
 
 
 We are preparing the release right now, it will be out later today.
 
 - Alfred
 
 
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RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread ray
[quote] If you have any cheats for multiplayer games installed on your
computer, now would be a good time to uninstall and stop using them.
[/quote]

So is Valve taking the stand that once a cheater is OK as long as it's not
during our pre-released timeframe that we'll be watching period? How about
you start logging last week and then take that information into effect next
week so you smoke ALL of the detected cheats currently in use instead of
letting them shut them off long enough for you to start your testing and
give myg0t time to find a way around that too so they can all turn them on
again. Our view is that if you're low-life enough to have EVER use them than
you have violated the TOS of the purchased game and they should be dealt
with as such. But then again this is Valve we're talking about and they only
give a bite with no teeth. You have a published TOS that you need to stand
behind and MAKE the cheats/hacks an issue of the past. Not give them warning
that the update is coming. We've dealt with these people for nearly a year
without your help and now you give them the opportunity to 'redeem'
themselves. Sure, ok. If they discontinue use of cheats that your company
has allowed to propagate then who are we to complain right? Ultimately, you
left the people that give your clients a place to play in the wind and some
of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly
a year to do something about it. The facts speak for themselves.

To all employees of ValveSoftware: You are obviously not able to deal with
the cheating/hacking of your software. Your history has proved to the entire
community that you are unable/unwilling to take the necessary measures to
dela with cheating/hacking. I implore you to acquire some type of
association with the AC community to save your game from self-destruction. I
can say without reservation that I personally know that over 50% of the
people I know that were avid CS players have left the game for CoD, BF/DC,
Bia. That perspective shows me that there is a complete lack of confidence
that Valve will follow through with their TOS and/or they are unable to do
so. The fact remains that for your game to continue to be the leading edge
of online gaming that AC needs to be TOP priority. History has shown your
view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal
with the onslaught of cheating/hacking in the game that you are in control
of. If you can't handle the job then it only makes sense to give the job to
a dedicated team that can. That does no harm to your firm but affirms your
company's desire to keep pure the game that you spend so much time/money in
developing.

I hope these words do not fall on deaf ears.

Ray S.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, March 25, 2005 7:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

VAC2 is top priority right now, check your Steam client for the message
we released today about it.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, March 25, 2005 4:26 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

Sure, great, whatever. I've been here for years as well and I've seen
about
11 months go by since the last VAC update. So how about that quote in
late December of VAC2 is coming 'soon'?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Friday, March 25, 2005 5:19 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch

If you consider what goes through this list a torrent, what do you
consider what goes through the SteamPowered forums? :-)

I would imagine that Valve has very strict rules governing who can post
here and what they can say. Most companies do, or at least once their
lawyers soak them for a million dollars for something some mouthy
employee posts, then they have such policies :)

I've been on this list for a couple of years, and we have seen several
Valve people come and go. For the most part we have received silence,
and then every now and then someone like you pops up and actually
contributes to the list, answers questions, and addresses issues. For a
while. Then one day they vanish, and we get nothing but silence for
another six months. I imagine most of us that have been around here for
a while are 1) glad we get what support we do get and 2) have lost a lot
of respect for Valve because of the many prolonged episodes of silence
that we get. I think I speak for most if not all of us when I say we are
very gratefull for your presence here, and all you contribute.

And don't forget - we are on the outside looking in, and all we know is
what you tell us. You might take for granted information that none of us
have access to. Maybe you aren't allowed to talk about things

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
Will VAC2 prevent the use of nosteam though?

Not much point in having them banned if they come right back in 10 minutes.

-Plasma

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 12:40 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


 [quote] If you have any cheats for multiplayer games installed on your
 computer, now would be a good time to uninstall and stop using them.
 [/quote]

 So is Valve taking the stand that once a cheater is OK as long as it's not
 during our pre-released timeframe that we'll be watching period? How about
 you start logging last week and then take that information into effect
next
 week so you smoke ALL of the detected cheats currently in use instead of
 letting them shut them off long enough for you to start your testing and
 give myg0t time to find a way around that too so they can all turn them on
 again. Our view is that if you're low-life enough to have EVER use them
than
 you have violated the TOS of the purchased game and they should be dealt
 with as such. But then again this is Valve we're talking about and they
only
 give a bite with no teeth. You have a published TOS that you need to
stand
 behind and MAKE the cheats/hacks an issue of the past. Not give them
warning
 that the update is coming. We've dealt with these people for nearly a year
 without your help and now you give them the opportunity to 'redeem'
 themselves. Sure, ok. If they discontinue use of cheats that your company
 has allowed to propagate then who are we to complain right? Ultimately,
you
 left the people that give your clients a place to play in the wind and
some
 of us stuck through it all. (We support 1.6 but not CSS) We gave you
nearly
 a year to do something about it. The facts speak for themselves.

 To all employees of ValveSoftware: You are obviously not able to deal with
 the cheating/hacking of your software. Your history has proved to the
entire
 community that you are unable/unwilling to take the necessary measures to
 dela with cheating/hacking. I implore you to acquire some type of
 association with the AC community to save your game from self-destruction.
I
 can say without reservation that I personally know that over 50% of the
 people I know that were avid CS players have left the game for CoD, BF/DC,
 Bia. That perspective shows me that there is a complete lack of confidence
 that Valve will follow through with their TOS and/or they are unable to do
 so. The fact remains that for your game to continue to be the leading edge
 of online gaming that AC needs to be TOP priority. History has shown your
 view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal
 with the onslaught of cheating/hacking in the game that you are in control
 of. If you can't handle the job then it only makes sense to give the job
to
 a dedicated team that can. That does no harm to your firm but affirms your
 company's desire to keep pure the game that you spend so much time/money
in
 developing.

 I hope these words do not fall on deaf ears.

 Ray S.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: Friday, March 25, 2005 7:32 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 VAC2 is top priority right now, check your Steam client for the message
 we released today about it.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
 Sent: Friday, March 25, 2005 4:26 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 Sure, great, whatever. I've been here for years as well and I've seen
 about
 11 months go by since the last VAC update. So how about that quote in
 late December of VAC2 is coming 'soon'?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ook
 Sent: Friday, March 25, 2005 5:19 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch

 If you consider what goes through this list a torrent, what do you
 consider what goes through the SteamPowered forums? :-)

 I would imagine that Valve has very strict rules governing who can post
 here and what they can say. Most companies do, or at least once their
 lawyers soak them for a million dollars for something some mouthy
 employee posts, then they have such policies :)

 I've been on this list for a couple of years, and we have seen several
 Valve people come and go. For the most part we have received silence,
 and then every now and then someone like you pops up and actually
 contributes to the list, answers questions, and addresses issues. For a
 while. Then one day they vanish, and we get nothing but silence for
 another six months. I imagine most of us that have been around here for
 a while are 1) glad we get what support we do get and 2) have lost a lot
 of respect for Valve because

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
Also, in one week its the 1st of April.

This had better not be some cruel joke Alfred :P

-Plasma
- Original Message -
From: Team Pfeffer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 11:50 AM
Subject: Re: [hlds] Alfred: Delay in HL2DM patch


 beta VAC2 in one week, whee!!!


 On Fri, 25 Mar 2005 16:35:54 -0800, Ted Gribble
 [EMAIL PROTECTED] wrote:
  Restart your steam client.. the wait is almost over :)!!
  -Ted bOoya
 
  [EMAIL PROTECTED] wrote:
 
  Sure, great, whatever. I've been here for years as well and I've seen
about
  11 months go by since the last VAC update. So how about that quote in
late
  December of VAC2 is coming 'soon'?
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ook
  Sent: Friday, March 25, 2005 5:19 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Alfred: Delay in HL2DM patch
  
  If you consider what goes through this list a torrent, what do you
  consider what goes through the SteamPowered forums? :-)
  
  I would imagine that Valve has very strict rules governing who can post
here
  and what they can say. Most companies do, or at least once their
lawyers
  soak them for a million dollars for something some mouthy employee
posts,
  then they have such policies :)
  
  I've been on this list for a couple of years, and we have seen several
Valve
  people come and go. For the most part we have received silence, and
then
  every now and then someone like you pops up and actually contributes to
the
  list, answers questions, and addresses issues. For a while. Then one
day
  they vanish, and we get nothing but silence for another six months. I
  imagine most of us that have been around here for a while are 1) glad
we get
  what support we do get and 2) have lost a lot of respect for Valve
because
  of the many prolonged episodes of silence that we get. I think I speak
for
  most if not all of us when I say we are very gratefull for your
presence
  here, and all you contribute.
  
  And don't forget - we are on the outside looking in, and all we know is
what
  you tell us. You might take for granted information that none of us
have
  access to. Maybe you aren't allowed to talk about things like how many
  programmers you have, what they work on, what their plans are
priorities
  are, etc. Over the years we have discussed many problems here and we
come
  away from these discussions frustrated and angry because Valve won't
tell us
  what is going on.
  
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Friday, March 25, 2005 1:32 PM
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
  
  
  
  
  This is the dedicated server list, not a HL2DM one (we are accepting
of
  all mods on this list ;-)
  Actually lots of people in the company subscribe to this list but only
a
  couple of us are game enough to dabble our toes in the proverbial
  torrent of this list. There is also no shooting of messengers, Valve
has
  a very flat and egalitarian structure (I am a programmer working on a
  large range of projects, I just also happen to participate in this
  list).
  
  - Alfred
  
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Graham
Robinson
  Sent: Friday, March 25, 2005 12:21 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Alfred: Delay in HL2DM patch
  
  Alfred,
  
  I'm sure that I speak for everyone on this mailing list when I say
thank
  you for actually listening and responding to us. But when you say that
  the HL2DM team are preparing the update*, where are they?
  Don't they subscribe to their own mailing list? You seem to be the
  messenger, which inevitably means you will be shot (probably with some
  form of awp) for just passing on someone else's information.
  
  * Obviously you said 'we' here but you have said this in different
  emails.
  
  Graham
  
  On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds
  [EMAIL PROTECTED] wrote:
  
  
  We are preparing the release right now, it will be out later today.
  
  - Alfred
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Alfred Reynolds
Nosteam and the like will be considered cheats (and users will be banned
for using them).

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, March 25, 2005 6:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch

Will VAC2 prevent the use of nosteam though?

Not much point in having them banned if they come right back in 10
minutes.

-Plasma

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 12:40 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


 [quote] If you have any cheats for multiplayer games installed on your

 computer, now would be a good time to uninstall and stop using them.
 [/quote]

 So is Valve taking the stand that once a cheater is OK as long as it's

 not during our pre-released timeframe that we'll be watching period?
 How about you start logging last week and then take that information
 into effect
next
 week so you smoke ALL of the detected cheats currently in use instead
 of letting them shut them off long enough for you to start your
 testing and give myg0t time to find a way around that too so they can
 all turn them on again. Our view is that if you're low-life enough to
 have EVER use them
than
 you have violated the TOS of the purchased game and they should be
 dealt with as such. But then again this is Valve we're talking about
 and they
only
 give a bite with no teeth. You have a published TOS that you need to
stand
 behind and MAKE the cheats/hacks an issue of the past. Not give them
warning
 that the update is coming. We've dealt with these people for nearly a
 year without your help and now you give them the opportunity to
'redeem'
 themselves. Sure, ok. If they discontinue use of cheats that your
 company has allowed to propagate then who are we to complain right?
 Ultimately,
you
 left the people that give your clients a place to play in the wind and
some
 of us stuck through it all. (We support 1.6 but not CSS) We gave you
nearly
 a year to do something about it. The facts speak for themselves.

 To all employees of ValveSoftware: You are obviously not able to deal
 with the cheating/hacking of your software. Your history has proved to

 the
entire
 community that you are unable/unwilling to take the necessary measures

 to dela with cheating/hacking. I implore you to acquire some type of
 association with the AC community to save your game from
self-destruction.
I
 can say without reservation that I personally know that over 50% of
 the people I know that were avid CS players have left the game for
 CoD, BF/DC, Bia. That perspective shows me that there is a complete
 lack of confidence that Valve will follow through with their TOS
 and/or they are unable to do so. The fact remains that for your game
 to continue to be the leading edge of online gaming that AC needs to
 be TOP priority. History has shown your view otherwise. IMMEDIATE,
 SWIFT, and DECISIVE action is required to deal with the onslaught of
 cheating/hacking in the game that you are in control of. If you can't
 handle the job then it only makes sense to give the job
to
 a dedicated team that can. That does no harm to your firm but affirms
 your company's desire to keep pure the game that you spend so much
 time/money
in
 developing.

 I hope these words do not fall on deaf ears.

 Ray S.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
 Reynolds
 Sent: Friday, March 25, 2005 7:32 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 VAC2 is top priority right now, check your Steam client for the
 message we released today about it.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Friday, March 25, 2005 4:26 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch

 Sure, great, whatever. I've been here for years as well and I've seen
 about
 11 months go by since the last VAC update. So how about that quote in
 late December of VAC2 is coming 'soon'?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ook
 Sent: Friday, March 25, 2005 5:19 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch

 If you consider what goes through this list a torrent, what do you
 consider what goes through the SteamPowered forums? :-)

 I would imagine that Valve has very strict rules governing who can
 post here and what they can say. Most companies do, or at least once
 their lawyers soak them for a million dollars for something some
 mouthy employee posts, then they have such policies :)

 I've been on this list for a couple of years, and we have seen several

 Valve people come and go. For the most part we have received silence,
 and then every now and then someone like you

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
How quickly (when your past beta testing) are cheaters banned? Is it
instant?

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 1:16 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch


 Nosteam and the like will be considered cheats (and users will be banned
 for using them).

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
 Sent: Friday, March 25, 2005 6:04 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Alfred: Delay in HL2DM patch

 Will VAC2 prevent the use of nosteam though?

 Not much point in having them banned if they come right back in 10
 minutes.

 -Plasma

 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Saturday, March 26, 2005 12:40 PM
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch


  [quote] If you have any cheats for multiplayer games installed on your

  computer, now would be a good time to uninstall and stop using them.
  [/quote]
 
  So is Valve taking the stand that once a cheater is OK as long as it's

  not during our pre-released timeframe that we'll be watching period?
  How about you start logging last week and then take that information
  into effect
 next
  week so you smoke ALL of the detected cheats currently in use instead
  of letting them shut them off long enough for you to start your
  testing and give myg0t time to find a way around that too so they can
  all turn them on again. Our view is that if you're low-life enough to
  have EVER use them
 than
  you have violated the TOS of the purchased game and they should be
  dealt with as such. But then again this is Valve we're talking about
  and they
 only
  give a bite with no teeth. You have a published TOS that you need to
 stand
  behind and MAKE the cheats/hacks an issue of the past. Not give them
 warning
  that the update is coming. We've dealt with these people for nearly a
  year without your help and now you give them the opportunity to
 'redeem'
  themselves. Sure, ok. If they discontinue use of cheats that your
  company has allowed to propagate then who are we to complain right?
  Ultimately,
 you
  left the people that give your clients a place to play in the wind and
 some
  of us stuck through it all. (We support 1.6 but not CSS) We gave you
 nearly
  a year to do something about it. The facts speak for themselves.
 
  To all employees of ValveSoftware: You are obviously not able to deal
  with the cheating/hacking of your software. Your history has proved to

  the
 entire
  community that you are unable/unwilling to take the necessary measures

  to dela with cheating/hacking. I implore you to acquire some type of
  association with the AC community to save your game from
 self-destruction.
 I
  can say without reservation that I personally know that over 50% of
  the people I know that were avid CS players have left the game for
  CoD, BF/DC, Bia. That perspective shows me that there is a complete
  lack of confidence that Valve will follow through with their TOS
  and/or they are unable to do so. The fact remains that for your game
  to continue to be the leading edge of online gaming that AC needs to
  be TOP priority. History has shown your view otherwise. IMMEDIATE,
  SWIFT, and DECISIVE action is required to deal with the onslaught of
  cheating/hacking in the game that you are in control of. If you can't
  handle the job then it only makes sense to give the job
 to
  a dedicated team that can. That does no harm to your firm but affirms
  your company's desire to keep pure the game that you spend so much
  time/money
 in
  developing.
 
  I hope these words do not fall on deaf ears.
 
  Ray S.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
  Reynolds
  Sent: Friday, March 25, 2005 7:32 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
  VAC2 is top priority right now, check your Steam client for the
  message we released today about it.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Friday, March 25, 2005 4:26 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
  Sure, great, whatever. I've been here for years as well and I've seen
  about
  11 months go by since the last VAC update. So how about that quote in
  late December of VAC2 is coming 'soon'?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ook
  Sent: Friday, March 25, 2005 5:19 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Alfred: Delay in HL2DM patch
 
  If you consider what goes through this list a torrent, what do you
  consider what goes through the SteamPowered forums? :-)
 
  I would imagine that Valve has very strict rules governing

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
I second that - Thanks Alfred :]

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 2:15 PM
Subject: Re: [hlds] Alfred: Delay in HL2DM patch


 Thanks for your feedback.  Despite our frustration that should mainly be
 directed towards the myg0t types, we do appreciate your posts here,
Alfred.
 Please don't leave us.


 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, March 25, 2005 9:16 PM
 Subject: RE: [hlds] Alfred: Delay in HL2DM patch


  Nosteam and the like will be considered cheats (and users will be banned
  for using them).
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
  Sent: Friday, March 25, 2005 6:04 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Alfred: Delay in HL2DM patch
 
  Will VAC2 prevent the use of nosteam though?
 
  Not much point in having them banned if they come right back in 10
  minutes.
 
  -Plasma
 
  - Original Message -
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Saturday, March 26, 2005 12:40 PM
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
 
  [quote] If you have any cheats for multiplayer games installed on your
 
  computer, now would be a good time to uninstall and stop using them.
  [/quote]
 
  So is Valve taking the stand that once a cheater is OK as long as it's
 
  not during our pre-released timeframe that we'll be watching period?
  How about you start logging last week and then take that information
  into effect
  next
  week so you smoke ALL of the detected cheats currently in use instead
  of letting them shut them off long enough for you to start your
  testing and give myg0t time to find a way around that too so they can
  all turn them on again. Our view is that if you're low-life enough to
  have EVER use them
  than
  you have violated the TOS of the purchased game and they should be
  dealt with as such. But then again this is Valve we're talking about
  and they
  only
  give a bite with no teeth. You have a published TOS that you need to
  stand
  behind and MAKE the cheats/hacks an issue of the past. Not give them
  warning
  that the update is coming. We've dealt with these people for nearly a
  year without your help and now you give them the opportunity to
  'redeem'
  themselves. Sure, ok. If they discontinue use of cheats that your
  company has allowed to propagate then who are we to complain right?
  Ultimately,
  you
  left the people that give your clients a place to play in the wind and
  some
  of us stuck through it all. (We support 1.6 but not CSS) We gave you
  nearly
  a year to do something about it. The facts speak for themselves.
 
  To all employees of ValveSoftware: You are obviously not able to deal
  with the cheating/hacking of your software. Your history has proved to
 
  the
  entire
  community that you are unable/unwilling to take the necessary measures
 
  to dela with cheating/hacking. I implore you to acquire some type of
  association with the AC community to save your game from
  self-destruction.
  I
  can say without reservation that I personally know that over 50% of
  the people I know that were avid CS players have left the game for
  CoD, BF/DC, Bia. That perspective shows me that there is a complete
  lack of confidence that Valve will follow through with their TOS
  and/or they are unable to do so. The fact remains that for your game
  to continue to be the leading edge of online gaming that AC needs to
  be TOP priority. History has shown your view otherwise. IMMEDIATE,
  SWIFT, and DECISIVE action is required to deal with the onslaught of
  cheating/hacking in the game that you are in control of. If you can't
  handle the job then it only makes sense to give the job
  to
  a dedicated team that can. That does no harm to your firm but affirms
  your company's desire to keep pure the game that you spend so much
  time/money
  in
  developing.
 
  I hope these words do not fall on deaf ears.
 
  Ray S.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
  Reynolds
  Sent: Friday, March 25, 2005 7:32 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
  VAC2 is top priority right now, check your Steam client for the
  message we released today about it.
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Friday, March 25, 2005 4:26 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Alfred: Delay in HL2DM patch
 
  Sure, great, whatever. I've been here for years as well and I've seen
  about
  11 months go by since the last VAC update. So how about that quote in
  late December of VAC2 is coming 'soon'?
 
  -Original Message-
  From: [EMAIL PROTECTED

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mikee
Thanks for your feedback.  Despite our frustration that should mainly be
directed towards the myg0t types, we do appreciate your posts here, Alfred.
Please don't leave us.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 9:16 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

Nosteam and the like will be considered cheats (and users will be banned
for using them).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, March 25, 2005 6:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
Will VAC2 prevent the use of nosteam though?
Not much point in having them banned if they come right back in 10
minutes.
-Plasma
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 12:40 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

[quote] If you have any cheats for multiplayer games installed on your

computer, now would be a good time to uninstall and stop using them.
[/quote]
So is Valve taking the stand that once a cheater is OK as long as it's

not during our pre-released timeframe that we'll be watching period?
How about you start logging last week and then take that information
into effect
next
week so you smoke ALL of the detected cheats currently in use instead
of letting them shut them off long enough for you to start your
testing and give myg0t time to find a way around that too so they can
all turn them on again. Our view is that if you're low-life enough to
have EVER use them
than
you have violated the TOS of the purchased game and they should be
dealt with as such. But then again this is Valve we're talking about
and they
only
give a bite with no teeth. You have a published TOS that you need to
stand
behind and MAKE the cheats/hacks an issue of the past. Not give them
warning
that the update is coming. We've dealt with these people for nearly a
year without your help and now you give them the opportunity to
'redeem'
themselves. Sure, ok. If they discontinue use of cheats that your
company has allowed to propagate then who are we to complain right?
Ultimately,
you
left the people that give your clients a place to play in the wind and
some
of us stuck through it all. (We support 1.6 but not CSS) We gave you
nearly
a year to do something about it. The facts speak for themselves.
To all employees of ValveSoftware: You are obviously not able to deal
with the cheating/hacking of your software. Your history has proved to

the
entire
community that you are unable/unwilling to take the necessary measures

to dela with cheating/hacking. I implore you to acquire some type of
association with the AC community to save your game from
self-destruction.
I
can say without reservation that I personally know that over 50% of
the people I know that were avid CS players have left the game for
CoD, BF/DC, Bia. That perspective shows me that there is a complete
lack of confidence that Valve will follow through with their TOS
and/or they are unable to do so. The fact remains that for your game
to continue to be the leading edge of online gaming that AC needs to
be TOP priority. History has shown your view otherwise. IMMEDIATE,
SWIFT, and DECISIVE action is required to deal with the onslaught of
cheating/hacking in the game that you are in control of. If you can't
handle the job then it only makes sense to give the job
to
a dedicated team that can. That does no harm to your firm but affirms
your company's desire to keep pure the game that you spend so much
time/money
in
developing.
I hope these words do not fall on deaf ears.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Friday, March 25, 2005 7:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch
VAC2 is top priority right now, check your Steam client for the
message we released today about it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, March 25, 2005 4:26 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch
Sure, great, whatever. I've been here for years as well and I've seen
about
11 months go by since the last VAC update. So how about that quote in
late December of VAC2 is coming 'soon'?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Friday, March 25, 2005 5:19 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
If you consider what goes through this list a torrent, what do you
consider what goes through the SteamPowered forums? :-)
I would imagine that Valve has very strict rules governing who can
post here and what they can say. Most companies do, or at least once
their lawyers soak them for a million dollars

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Renzo Rosales
If you don't like the food or service, why stay at the restaurant? 50%
of your friends have left for other games, why haven't you? Valve is a
company and has rules to  govern its software development. I'm sure
the Valve developers didn't recently come back from a several month
vacation and copy the old VAC and change a few things to make it
compatible with the Source engine.

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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM servers
at my expense when Valve cannot handle this in an effective and expedicious
manner.  I have used the ban file from WArgOd which now gives me 485 banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name
of each ent which it can spawn for the period of time (in seconds) specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160) in
your name, go into Spectator mode and fly around the map spamming the bug,
or follow a certain player so it looks like they are doing it. No logs will
be made on the server at all when you use this command. Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are spawned,
the server will crash. Here a list for reference of entities you can spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - shoots clouds
Sparks - what it says
KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes
Bubbles - does bubbles
Blood Sprite - blood with no texture
Sprite - some cloud
Energy Splash - what it says
CS MuzzleFlash - drops skulls from point
BeamRing - makes a ring thing
PhysicsProp - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Those steam id's are already in our ban listing...
Good catch!
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
Mikee wrote:
My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull bug
that you mentioned?
http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)
This guy has two STEAM ID's  Here is my stats page on him from tonight:
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835
Mikee

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RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Alfred Reynolds
As I posted earlier today the HL2DM team is working on deploying a fix.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 24, 2005 1:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this
same bug.  I also had several messages from clan members and friends who
read this on the Myg0t website.  I don't see much point in running
HL2-DM servers at my expense when Valve cannot handle this in an
effective and expedicious manner.  I have used the ban file from WArgOd
which now gives me 485 banned users, but obviously that was not enough.

[quote]Taken from myg0t website

*UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by
[myg0t]SourceX on Thursday, March 24 @ 1:10 AM

While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S
servers I have joined, since most have not restarted yet. So, continue
to use the below posted exploit and the scripts posted in comments by
users in that news thread, for HL2:DM and in those CS:S servers which
have not restarted to get the patch.

New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM

Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would rather have VALVe patch it quickly, and have been releasing it
freely without giving us credit. So, here it is:

The way this bug works is by making use of the te command which stands
for 'tempent'. This command does NOT need 'sv_cheats' to be set to one,
it works regardless of it being one or zero.

Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the
name of each ent which it can spawn for the period of time (in seconds)
specified by parameter two.

A short and simple set of binds we have been using mainly, which out of
all the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel

Something we've found amusing to do is to use the fake space (ALT+0160)
in your name, go into Spectator mode and fly around the map spamming the
bug, or follow a certain player so it looks like they are doing it. No
logs will be made on the server at all when you use this command.
Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are
spawned, the server will crash. Here a list for reference of entities
you can spawn using 'te' and what they do:

Show Line - makes some line thing with no texture Blood Stream -
blood stream with no decal BeamPoints - a little beam thing Large
Funnel - a bunch of blocks that fall around with no textures Smoke -
what it says Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls Metal Sparks - what it says Armor
Ricochet - armor ricochet with sound BeamRingPoint - yellow ring
thing same as beam ring Dynamic Light - makes some flashing light
GlowSprite - more clouds Sprite Spray - shoots clouds Sparks -
what it says KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes Bubbles - does
bubbles Blood Sprite - blood with no texture Sprite - some cloud
Energy Splash - what it says CS MuzzleFlash - drops skulls from
point BeamRing - makes a ring thing PhysicsProp - more skulls - does
physics stuff too

Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]


- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server


 Those steam id's are already in our ban listing...
 Good catch!

 *E|M|F*wArgOd
 [EMAIL PROTECTED]
 *E|M|F* ban list can be downloaded at
 http://70.85.25.116/banned_user.txt

 Mikee wrote:

 My clan mate  captured this hack on a demo before my server crashed.
 It's
 pretty spectacular looking.  I have not run the update on my HL2-DM
 server yet.  Will the patch today fix it for HL2-DM also?  I did get
 the guys STEAMID who did not have his name display.  Is this that
 myg0t skull bug that you mentioned?

 http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)

 This guy has two STEAM ID's  Here is my stats page on him from
tonight:

 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402
 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835

 Mikee



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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
My servers were both down for 8 hours, so I am now going to permanently ban
the last 3 players who joined the servers prior to their crashing, assuming
that one of them was the person who is using this exploit.  Innocent people
will be banned, but I don't care.  I will look them up on my stats, and if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160) in
your name, go into Spectator mode and fly around the map spamming the bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - shoots clouds
Sparks - what it says
KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes
Bubbles - does bubbles
Blood Sprite - blood with no texture
Sprite - some cloud
Energy Splash - what it says
CS MuzzleFlash - drops skulls from point
BeamRing - makes a ring thing
PhysicsProp - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Those steam id's are already in our ban listing...
Good catch!
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
Mikee wrote:
My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull bug
that you

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
Meanwhile, the community itself has apparently come out with a fix for this.
You would think that Valve could at the very least copy this interim fix and
immediately have servers use the update.  How hard is this?  The site below
even posted the plugin code.
http://dackz.net/misc/code/serverplugin_tempent/
http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 5:17 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

My servers were both down for 8 hours, so I am now going to permanently
ban
the last 3 players who joined the servers prior to their crashing,
assuming
that one of them was the person who is using this exploit.  Innocent
people
will be banned, but I don't care.  I will look them up on my stats, and if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and
are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not
restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the
name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160)
in
your name, go into Spectator mode and fly around the map spamming the
bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the
new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can
spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - shoots clouds
Sparks - what it says
KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes
Bubbles - does bubbles
Blood Sprite - blood with no texture
Sprite - some cloud
Energy Splash - what it says
CS MuzzleFlash - drops skulls from point
BeamRing - makes a ring thing
PhysicsProp - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I'm going to openly share my current list of 487 banned users Steam ID's on
all the forums, and hope that other server admins add to the list.   These
are permanent bans as far as I am concerned, since we cannot count on Valve
to police the servers we are paying for.
http://www.kain-9.com/server/banned_user.cfg
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 6:07 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Meanwhile, the community itself has apparently come out with a fix for
this.
You would think that Valve could at the very least copy this interim fix
and
immediately have servers use the update.  How hard is this?  The site
below
even posted the plugin code.
http://dackz.net/misc/code/serverplugin_tempent/
http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 5:17 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

My servers were both down for 8 hours, so I am now going to permanently
ban
the last 3 players who joined the servers prior to their crashing,
assuming
that one of them was the person who is using this exploit.  Innocent
people
will be banned, but I don't care.  I will look them up on my stats, and
if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and
are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S
servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not
restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the
name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160)
in
your name, go into Spectator mode and fly around the map spamming the
bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the
new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can
spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread wArgOd
Now here is a little present for anyone that doesn't like myg0t
How about a set of confirmed myg0t member's IP addresses?
And a bunch more ***tard myg0t downloaders too...
the records with an IP address are confirmed myg0t members based on data
in my logs.
the records without IP addys are ***tards that were using the
name-changer hax.
http://www.theradianteye.com/myg0t_steamid.htm
oh yea baby, the logs don't lie and my log parser system is coming up to
speed.
When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts 
(and
hackers) everywhere!
Enjoy! More to follow.

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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
All I can say is Thank God for War God.
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 8:36 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Now here is a little present for anyone that doesn't like myg0t
How about a set of confirmed myg0t member's IP addresses?
And a bunch more ***tard myg0t downloaders too...
the records with an IP address are confirmed myg0t members based on data
in my logs.
the records without IP addys are ***tards that were using the
name-changer hax.
http://www.theradianteye.com/myg0t_steamid.htm
oh yea baby, the logs don't lie and my log parser system is coming up to
speed.
When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts 
(and
hackers) everywhere!
Enjoy! More to follow.

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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-23 Thread wArgOd
Alfred Reynolds wrote:
The HL2DM update is still pending, the HL2DM team is working on it.
- Alfred

The srcds update went very smoothly again!
Thank you...
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-23 Thread wArgOd
Those steam id's are already in our ban listing...
Good catch!
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
Mikee wrote:
My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull bug
that you mentioned?
http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)
This guy has two STEAM ID's  Here is my stats page on him from tonight:
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835
Mikee

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[hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Mikee
Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and
now for HL2 which actually works pretty well for server admins.  However, I
have not been able to get the Timeleft command to work at rcon, nor with
HL Server Watch, nor with Mani's Mod.
I'm just wondering if that command has another name  format, or if it got
dropped out?
Thanks for your help!

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RE: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Alfred Reynolds
There is a timeleft command but it is a player command, not a console
one.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Does HL2 have the timeleft command?

Alfred, some of us are setting up Mani's Mod that he developed for CS:S,
and now for HL2 which actually works pretty well for server admins.
However, I have not been able to get the Timeleft command to work at
rcon, nor with HL Server Watch, nor with Mani's Mod.

I'm just wondering if that command has another name  format, or if it
got dropped out?

Thanks for your help!



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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Mikee
Thanks for your reply.  I'm not sure it is working that way it used to in
HL-1.  As either a server admin (with or without using rcon), or as a player
in the server, typing timeleft as either a say, teamsay, or at the console
it does not give a response.  It is like this feature is not enabled or
working.  You can see what I mean in any server.
Thanks again!
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 2:18 PM
Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command?

There is a timeleft command but it is a player command, not a console
one.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Does HL2 have the timeleft command?
Alfred, some of us are setting up Mani's Mod that he developed for CS:S,
and now for HL2 which actually works pretty well for server admins.
However, I have not been able to get the Timeleft command to work at
rcon, nor with HL Server Watch, nor with Mani's Mod.
I'm just wondering if that command has another name  format, or if it
got dropped out?
Thanks for your help!

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RE: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Alfred Reynolds
I have forwarded this to the CS:S team, they will look into it.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 12:25 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command?

Thanks for your reply.  I'm not sure it is working that way it used to
in HL-1.  As either a server admin (with or without using rcon), or as a
player in the server, typing timeleft as either a say, teamsay, or at
the console it does not give a response.  It is like this feature is not
enabled or working.  You can see what I mean in any server.

Thanks again!

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 2:18 PM
Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command?


 There is a timeleft command but it is a player command, not a
 console one.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mikee
 Sent: Thursday, March 03, 2005 8:48 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Alfred: Does HL2 have the timeleft command?

 Alfred, some of us are setting up Mani's Mod that he developed for
 CS:S, and now for HL2 which actually works pretty well for server
admins.
 However, I have not been able to get the Timeleft command to work at

 rcon, nor with HL Server Watch, nor with Mani's Mod.

 I'm just wondering if that command has another name  format, or if it
 got dropped out?

 Thanks for your help!



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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Cream
It works, but its kindda odd.
You have to type it in console, then quickly go hit escape (go back to
the game), then its displayed in the bottom left corner.
/Kris
Mikee wrote:
Thanks for your reply.  I'm not sure it is working that way it used to in
HL-1.  As either a server admin (with or without using rcon), or as a
player
in the server, typing timeleft as either a say, teamsay, or at the
console
it does not give a response.  It is like this feature is not enabled or
working.  You can see what I mean in any server.
Thanks again!
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 2:18 PM
Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command?

There is a timeleft command but it is a player command, not a console
one.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Does HL2 have the timeleft command?
Alfred, some of us are setting up Mani's Mod that he developed for CS:S,
and now for HL2 which actually works pretty well for server admins.
However, I have not been able to get the Timeleft command to work at
rcon, nor with HL Server Watch, nor with Mani's Mod.
I'm just wondering if that command has another name  format, or if it
got dropped out?
Thanks for your help!

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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Cream
Allow me to clarify!
you enter timeleft in the console of the client, then hit escape.
/Kris
Cream wrote:
It works, but its kindda odd.
You have to type it in console, then quickly go hit escape (go back to
the game), then its displayed in the bottom left corner.
/Kris
Mikee wrote:
Thanks for your reply.  I'm not sure it is working that way it used to in
HL-1.  As either a server admin (with or without using rcon), or as a
player
in the server, typing timeleft as either a say, teamsay, or at the
console
it does not give a response.  It is like this feature is not enabled or
working.  You can see what I mean in any server.
Thanks again!
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 2:18 PM
Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command?

There is a timeleft command but it is a player command, not a console
one.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Does HL2 have the timeleft command?
Alfred, some of us are setting up Mani's Mod that he developed for CS:S,
and now for HL2 which actually works pretty well for server admins.
However, I have not been able to get the Timeleft command to work at
rcon, nor with HL Server Watch, nor with Mani's Mod.
I'm just wondering if that command has another name  format, or if it
got dropped out?
Thanks for your help!

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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Mikee
I don't think you are talking about HL2-DM, because if you type timeleft in
the console, it immediately reports Unknown command: timeleft and NEVER
shows in the player screen if you press ESC afterwards.  It is apparently
not programmed into HL2-DM, or it would not say Unknown Command.
If you are talking about the Single player HL2, there is no purpose in
typing timeleft.  I'm not asking about HL-1 or CS:S.
- Original Message -
From: Cream [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 7:58 PM
Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command?

Allow me to clarify!
you enter timeleft in the console of the client, then hit escape.
/Kris
Cream wrote:
It works, but its kindda odd.
You have to type it in console, then quickly go hit escape (go back to
the game), then its displayed in the bottom left corner.
/Kris
Mikee wrote:
Thanks for your reply.  I'm not sure it is working that way it used to
in
HL-1.  As either a server admin (with or without using rcon), or as a
player
in the server, typing timeleft as either a say, teamsay, or at the
console
it does not give a response.  It is like this feature is not enabled or
working.  You can see what I mean in any server.
Thanks again!
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 2:18 PM
Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command?

There is a timeleft command but it is a player command, not a console
one.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Does HL2 have the timeleft command?
Alfred, some of us are setting up Mani's Mod that he developed for
CS:S,
and now for HL2 which actually works pretty well for server admins.
However, I have not been able to get the Timeleft command to work at
rcon, nor with HL Server Watch, nor with Mani's Mod.
I'm just wondering if that command has another name  format, or if it
got dropped out?
Thanks for your help!

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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Simon Garner
On 4/03/2005 3:04 p.m., Mikee wrote:
I don't think you are talking about HL2-DM, because if you type timeleft in
the console, it immediately reports Unknown command: timeleft and NEVER
shows in the player screen if you press ESC afterwards.  It is apparently
not programmed into HL2-DM, or it would not say Unknown Command.
If you are talking about the Single player HL2, there is no purpose in
typing timeleft.  I'm not asking about HL-1 or CS:S.
timeleft was always a CS feature. It's still in CS:S. I guess it would
be nice to see it in hl2mp too, though you can get the same thing but
better by installing e.g. Mani Admin Mod.
-Simon
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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Mikee
No, that's the whole point.I was only asking about HL2-DM, and it
doesn't work with Mani's Admin Mod because it is not an enabled command.
When you type it in game or at the player console, the timeleft command is
not recognized in HL2-DM.
I think everyone on this list must think that all questions only relate to
CS, where it apparently works.  Again, this is about HL2-DM.  LOL!
- Original Message -
From: Simon Garner [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 9:31 PM
Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command?

On 4/03/2005 3:04 p.m., Mikee wrote:
I don't think you are talking about HL2-DM, because if you type timeleft
in
the console, it immediately reports Unknown command: timeleft and NEVER
shows in the player screen if you press ESC afterwards.  It is apparently
not programmed into HL2-DM, or it would not say Unknown Command.
If you are talking about the Single player HL2, there is no purpose in
typing timeleft.  I'm not asking about HL-1 or CS:S.
timeleft was always a CS feature. It's still in CS:S. I guess it would
be nice to see it in hl2mp too, though you can get the same thing but
better by installing e.g. Mani Admin Mod.
-Simon
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