Re: [hlds] Alfred: [HLDS] Crashes under FreeBSD 6.3 after latest Update for CS1.6/CZero
Hey, still having the issue with the pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (600) : Fatal assert failed: /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. Application exiting. email debug.log to [EMAIL PROTECTED] Sat Oct 25 16:17:33 MYT 2008: Server restart in 10 seconds -- CRASH: Sat Oct 25 12:35:17 MYT 2008 Start Line: ./hlds_i686 -game cstrike +maxplayers 20 +map de_aztec +ip 202.71.97.81 +port 27017 -debug -pidfile hlds.77549.pid End of crash report -- -- CRASH: Sat Oct 25 13:36:03 MYT 2008 Start Line: ./hlds_i686 -game cstrike +maxplayers 20 +map de_aztec +ip 202.71.97.81 +port 27017 -debug -pidfile hlds.77549.pid End of crash report -- -- CRASH: Sat Oct 25 13:51:32 MYT 2008 Start Line: ./hlds_i686 -game cstrike +maxplayers 20 +map de_aztec +ip 202.71.97.81 +port 27017 -debug -pidfile hlds.77549.pid End of crash report -- Any suggestions on what could be wrong? On Sat, Oct 25, 2008 at 12:23 PM, Reuben Yap [EMAIL PROTECTED] wrote: Dear Alfred, Will give it a try and let u know :D Thanks for the quick responses. It hasn't crashed after 5 minutes so that's good! What was the issue? Reuben Yap Wen Wui Lane Building 29 Lorong Kai Joo, 93000 Kuching, Sarawak, Malaysia H/P: 013 8119120 Blackberry PIN: 25588feb This message is confidential and may also be privileged. If you have received it by mistake please let us know by replying and then deleting it from your system. You should not copy this message or disclose its contents to anyone. On Sat, Oct 25, 2008 at 11:43 AM, Alfred Reynolds [EMAIL PROTECTED] wrote: Try getting the most recent update, other FreeBSD users are reporting that the server runs sucessfully now. *From:* Reuben Yap [mailto:[EMAIL PROTECTED] *Sent:* Friday, October 24, 2008 5:10 AM *To:* Alfred Reynolds *Cc:* [EMAIL PROTECTED] *Subject:* Alfred: [HLDS] Crashes under FreeBSD 6.3 after latest Update for CS1.6/CZero Dear Alfred, Just thought you might want to know... One of the crashes on our system has this error: *pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe* *pipes.cpp (600) : Fatal assert failed: /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. Application exiting.* * *A bug? As we don't have any VALVE or alfred setups in our server so thought it might be you! Please refer below for full details. Hope for a speedy resolution as our customers are screaming murder! Regards, Reuben Yap Wen Wui Lane Building 29 Lorong Kai Joo, 93000 Kuching, Sarawak, Malaysia H/P: 013 8119120 Blackberry PIN: 25588feb This message is confidential and may also be privileged. If you have received it by mistake please let us know by replying and then deleting it from your system. You should not copy this message or disclose its contents to anyone. -- Forwarded message -- From: *Reuben Yap* [EMAIL PROTECTED] Date: Fri, Oct 24, 2008 at 7:48 PM Subject: Re: [HLDS] Crashes under FreeBSD 6.3 after latest Update for CS1.6/CZero To: hlds@list.valvesoftware.com I note something a bit strange: */home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp* We don't have such a user or folder on our server and as I understand Alfred is one of the developers? Looks like a bug to me though I'm surprised no one else is having this issue On Fri, Oct 24, 2008 at 3:00 PM, Reuben Yap [EMAIL PROTECTED] wrote: Would appreciate some assistance here: Have been running a Counterstrike 1.6 server under FreeBSD 6.3 with no issues for almost a year. * * *Specs:* Quad Core Xeon 4 GB RAM After updating to the latest Steam, hlds would freeze after a few minutes and not be responsive then restart itself with the following error. This was done on a *fresh vanilla install*: *pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe* *pipes.cpp (600) : Fatal assert failed: /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. Application exiting.* *email debug.log to [EMAIL PROTECTED] *Fri Oct 24 11:13:43 MYT 2008: Server restart in 10 seconds* Debug.log is as follows: -- CRASH: Fri Oct 24 11:00:52 MYT 2008 Start Line: ./hlds_i686 -game cstrike -sys_ticrate 66 +maxplayers 20 +map de_aztec +ip 202.71.97.81 +port 27017 -debug -pidfile hlds.29308.pid End of crash report -- Startup before crash is as follows (note the registry.cpp error): *Auto detecting CPU* *Using Pentium II Optimised binary.* *Enabling debug mode* *Auto-restarting the server on crash* * * *Console
[hlds] Alfred, can you make some things under mp_consistency please?
-- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here: Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max rate limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, can you make some things under mp_consistency please?
HL1 engine is dead. No one is going to touch it. We have to live with it. On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here: Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max rate limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, can you make some things under mp_consistency please?
-- [ Picked text/plain from multipart/alternative ] Even if it's dead, they still do fix for things sometimes. And I think it won't take too much time to just make a sprite under mp_consistency? 2007/4/29, Roman Hatsiev [EMAIL PROTECTED]: HL1 engine is dead. No one is going to touch it. We have to live with it. On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here: Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max rate limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, can you make some things under mp_consistency please?
Yes, they fix critical things sometimes, but SMP bug in Windows version is still there for example though I personally consider it critical. I can come up with long list of relatively simple to implement features for HL1 but that would be just a waste of time since HL1 engine is dead. End of story... On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Even if it's dead, they still do fix for things sometimes. And I think it won't take too much time to just make a sprite under mp_consistency? 2007/4/29, Roman Hatsiev [EMAIL PROTECTED]: HL1 engine is dead. No one is going to touch it. We have to live with it. On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here: Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max rate limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, can you make some things under mp_consistency please?
-- [ Picked text/plain from multipart/alternative ] There are still more people playing CS 1.6 than source, it's not as dead as that. By the way if someone know about max rate and cl_gaitestimation... 2007/4/29, Roman Hatsiev [EMAIL PROTECTED]: Yes, they fix critical things sometimes, but SMP bug in Windows version is still there for example though I personally consider it critical. I can come up with long list of relatively simple to implement features for HL1 but that would be just a waste of time since HL1 engine is dead. End of story... On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Even if it's dead, they still do fix for things sometimes. And I think it won't take too much time to just make a sprite under mp_consistency? 2007/4/29, Roman Hatsiev [EMAIL PROTECTED]: HL1 engine is dead. No one is going to touch it. We have to live with it. On 29/04/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] This was posted on HLDS Linux mailing list, but I didn't get an answer, so I post it here: Hello Alfred, To prevent easy-cheating on CS 1.6, I would like to know if you could do this: 1) Make the smoke sprite under mp_consistency checks, because of people using No Smoke. 2) Making .wad files under mp_consistency check to prevent people from using modified textures to have white walls? I know those exploits are old, but many people use it. I have also two questions: I would like to know what is the max rate limitation of the HL1 Engine?(Not by sv_maxrate) In some HL1 NetCode articles I read 2. But a lot of servers make sv_maxrate on 25000. And what does cl_gaitestimation ? (I just know that it's a netcode cvar) PS: Sorry if my english is sometimes bad. Thanks you. - AnAkIn -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred, can you make some things under mp_consistency please?
It sure is dead, must be why they put advertisements in it.Least they could do is fix some relatively minor issues people have had since the beginning. -BeNt- -Original Message- On Behalf Of Roman Hatsiev Sent: Sunday, April 29, 2007 8:50 AM Yes, they fix critical things sometimes, but SMP bug in Windows version is still there for example though I personally consider it critical. I can come up with long list of relatively simple to implement features for HL1 but that would be just a waste of time since HL1 engine is dead. End of story... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP
, but not before cl_interp of the stationary model has expired. Again, this shot will not be processed as the player is already registered as dead on the server timeline. I know that back on the HLDS CS there's an equivelent cvar, and that you were never supposed to set it below (1/cl_updaterate), or more specifically (1/# of incoming packets/second), since clients can often recieve fewer packets/sec than cl_updaterate is set for, for a variety of reasons. Even if that 'rule' is still true for SRCDS, the default of 0.1 for cl_interp it much too high. That would assume recieving 10 packets/second (1/10 = 0.1 ). Since most all servers run tickrate 33 or greater, and especially if Valve ups the default cl_updaterate to 33 or higher, as suggested in the article that the OP linked to, then cl_interp should be set by default at least down to 0.05 (which requires only 20 packets/sec and would be fine even for the current default value of cl_updaterate) or 0.04 (which requires only 25 packets/sec). Additionally, cl_interp should have a hard coded maximum limit of 0.05, so that players can't just turn it up, allowing them to shoot people's hitboxes after that person has ducked behind cover that can't be penetrated by shots, or around corners. A few of us have messed around with this extensively, and it's easily reproducable by 2 people. Player 1 adjusts cl_interp and shoots at player 2. Player 2 strafes back and forth being a test target. The higher player 1 adjust's cl_interp, the further behind the model of player 2 he must shoot to hit. At high values of cl_interp (0.1 and especially higher) shooting the model accurately results in no hits cause while player 2 is strafing his hit boxed and 'lagging' x-feet behind hit. When Player 1 sets cl_interp around 0.02 to 0.03, the hitboxes for Player 2 stay almost perfectly aligned to the model, so shooting the model (while Player 2 is still strafing)results in hits, and shooting behind the model no longer results in hits (as it does with the default cl_interp setting). This also makes Player 2 impossible to hit the intsant he ducks behind solid cover, or disappears around a corner, as should be the case. So if Valve is going to take steps to inprove the whole 'rates' situation, addressing cl_interp is essential, otherwise at least half of the problem is going to be overlooked, and still exist in the game even after it has been 'fixed'. If you're not already very familiar with this cl_interp behaviour, please have a couple of your people mess around with it as I described in the previous paragraph, just to see how much effect this setting has on shot registration location for moving targets, how far off the shot registration is for moving targets at the default setting (particularly in the case of the target moving perpendicular to the shooter), how it can be abused by setting it even higher, and how simply it can be fixed (and shot registration Greatly improved) by lowering the default and capping the value it can be set to. You can actually view the position of the current packet data hitboxes - this is available through the sv_showhitboxes cvar. It is entirely possible to hit a players model at cl_interp 0.1 if cl_interpolate is 1. It is not possible to interact with the gameworld after you are dead on the server timeline. It is not clear if this is a server or a client issue, as the client will have updated information prior to displaying it on the model view. If I remember correctly, it does however display it upon reciept on the HUD kill area (and not after cl_interp delay, as per the correct behaviour). This is my understanding of the current functioning of the engine to date. It is both consistent with specification and observation, and it is entirely possible that the interaction of the server timeline and cl_interp view was not correctly specified to begin with. It may even have been considered a minor race case condition, but it should be easily solved. Regards, J. Thanks Artie - Original Message - From: Gamer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 23, 2006 12:41 PM Subject: [hlds] Alfred PTBx considerations? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was so great to see, everyone take a look. http://www.tcmagazine.com/comments.php?id=12979catid=12 Alfred I am very encouraged seeing that correspondence, the last week has been very discouraging from both the players and admins point of view. Unfortunately XAD has left the Steam game community so there is nobody to stick up for PTBx Alfred if you can also look into to allow plugins and server to better deal with team balancing on public servers. PTBx was also crippled with this new cvar, it would be great to have
[hlds] Alfred PTBx considerations?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Seems the mailman lost this one so I will send again. Glittermod Important : All clients must have set cl_restrict_server_commands 0 To ensure that use this plugin from L-Duke : http://www.lduke.com/plugins/clientcommand_reset.php Unfortunately glittermod suffers from the same hold backs that PTB has in 1.6 and Source and I don't think he will be able to get around them clean I am not saying this should be on by default at all, what I am asking for is the sv_autojoin be added because we can't do auto join without a mod running commands on the client to control team selection. The second part is asking to open up the Valve way of moving a player [ at end of round and does not kill them ] to the plugin API so the plugin can function without having to kill a player to move him, moving dead players only is far from effective for balance, moving the needed player/s [ live or dead ] between teams seems to work best at end of round and we need to be able to move players the same way the game move players. I agree that a plugin should be used if servers want an alternative to the default balance, but plugins are still left using tricks. We have been using PTB on our servers in one form or another for many years so have many thousands of other servers, we wish to be able to continue to use these options to provide our servers with a balanced game as the have been doing for years. I'm simply putting this out for Alfred's consideration due to balance plugins need for running commands on the client to control team selection. gamersfun === whatever it's worth: my server is also a ptbx refugee. i've found glittermod to be a suitable replacement. find it @ http://forums.alliedmods.net/showthread.php?t=39695 i'm the primary server admin of one server in a four server community. our three other servers refuse to use any team balance mod outside of the source teambalance. it's my humble opinion that an improved mp_autoteambalance would not be well received, unless it was as highly customizable as PTBx (or even glittermod's gmp_tb_transfertype). -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP
, cl_interp should have a hard coded maximum limit of 0.05, so that players can't just turn it up, allowing them to shoot people's hitboxes after that person has ducked behind cover that can't be penetrated by shots, or around corners. A few of us have messed around with this extensively, and it's easily reproducable by 2 people. Player 1 adjusts cl_interp and shoots at player 2. Player 2 strafes back and forth being a test target. The higher player 1 adjust's cl_interp, the further behind the model of player 2 he must shoot to hit. At high values of cl_interp (0.1 and especially higher) shooting the model accurately results in no hits cause while player 2 is strafing his hit boxed and 'lagging' x-feet behind hit. When Player 1 sets cl_interp around 0.02 to 0.03, the hitboxes for Player 2 stay almost perfectly aligned to the model, so shooting the model (while Player 2 is still strafing)results in hits, and shooting behind the model no longer results in hits (as it does with the default cl_interp setting). This also makes Player 2 impossible to hit the intsant he ducks behind solid cover, or disappears around a corner, as should be the case. So if Valve is going to take steps to inprove the whole 'rates' situation, addressing cl_interp is essential, otherwise at least half of the problem is going to be overlooked, and still exist in the game even after it has been 'fixed'. If you're not already very familiar with this cl_interp behaviour, please have a couple of your people mess around with it as I described in the previous paragraph, just to see how much effect this setting has on shot registration location for moving targets, how far off the shot registration is for moving targets at the default setting (particularly in the case of the target moving perpendicular to the shooter), how it can be abused by setting it even higher, and how simply it can be fixed (and shot registration Greatly improved) by lowering the default and capping the value it can be set to. You can actually view the position of the current packet data hitboxes - this is available through the sv_showhitboxes cvar. It is entirely possible to hit a players model at cl_interp 0.1 if cl_interpolate is 1. It is not possible to interact with the gameworld after you are dead on the server timeline. It is not clear if this is a server or a client issue, as the client will have updated information prior to displaying it on the model view. If I remember correctly, it does however display it upon reciept on the HUD kill area (and not after cl_interp delay, as per the correct behaviour). This is my understanding of the current functioning of the engine to date. It is both consistent with specification and observation, and it is entirely possible that the interaction of the server timeline and cl_interp view was not correctly specified to begin with. It may even have been considered a minor race case condition, but it should be easily solved. Regards, J. Thanks Artie - Original Message - From: Gamer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 23, 2006 12:41 PM Subject: [hlds] Alfred PTBx considerations? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was so great to see, everyone take a look. http://www.tcmagazine.com/comments.php?id=12979catid=12 Alfred I am very encouraged seeing that correspondence, the last week has been very discouraging from both the players and admins point of view. Unfortunately XAD has left the Steam game community so there is nobody to stick up for PTBx Alfred if you can also look into to allow plugins and server to better deal with team balancing on public servers. PTBx was also crippled with this new cvar, it would be great to have a sv_autojoin sv_autojoin would have players randomly assigned to a team as they join the server. If sv_autojoin 1 players switch team menu would only give them the change skin option and not team. This would allow a plugin designed for balance to handle moving players with out force killing them and losing weapons. providing a plugin access to a function that allows the team switch at end of round so it does not interfere with on going game play. The default team balance that was changed a while back now moves the newest player to the weakest team, he has not the money nor in many cases warmed up enough to be of the kind of help the weaker team was in need of. Additional support to balance on public server would extend the enjoyment players get and help with the large problem of join the winning, team team staking and so on. Players looking for a fair and balanced game should not have to open themselves up to the problems that can arise from changing this cvar's default value. As it stands now we have been on a education campaign with our players educating them about autoexec.cfgs and how to turn this off so they can get on our servers that are running zBlock and PTBx. Happy
Re: [hlds] Alfred, could this be done for the cs1.6 game too?
Does anyone at VALVe actually game online?Much less some of their own games!Come on Alfred jump on from time to time and learn some of the more popular games you guys publish now! - Original Message - From: Saint K. [EMAIL PROTECTED] Can you give me any details on what a rate hack is exactly? Are users changing there cl_cmdrate on the fly and causing bad server behavior? We want to protect servers from this problem directly in the engine. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP
That article is definately a good start. Alfred, one other tremendously important cvar that needs to be addressed is cl_interp. The default value of 0.1 for cl_interp causes hitboxes to 'lag' behind player models a significant amount. This is why players who run around corners can still be hit by other players, even though they have been out of that other players view long enough that they shouldn't be hit. When cl_interp is lowered, it keeps the hitboxes more closely alligned to the player models. When it is raised, it makes the hitboxes lag even further behind the models (which is how some of the rediculous Bash Valve about the hitboxes videos on the web made the hitboxes lag 10-20 feet behind the models). We've seen players actually have this cvar set to 0.2 and higher, which allows them to shoot the hitboxes of players a significant time after that player hs run behind cover or around a corner, this should not be allowed in any situation. Even the default of 0.1 allows this, tho not as bad as higher settings. Most of the regulars on our server run cl_interp between 0.02 and 0.04. This keeps the hitboxes closely aligned with the actual player models (ideal case would be that they're Exactly aligned 100% of the time) which results in great shot registration when a player accurately shoots at a model he sees. I know that back on the HLDS CS there's an equivelent cvar, and that you were never supposed to set it below (1/cl_updaterate), or more specifically (1/# of incoming packets/second), since clients can often recieve fewer packets/sec than cl_updaterate is set for, for a variety of reasons. Even if that 'rule' is still true for SRCDS, the default of 0.1 for cl_interp it much too high. That would assume recieving 10 packets/second (1/10 = 0.1). Since most all servers run tickrate 33 or greater, and especially if Valve ups the default cl_updaterate to 33 or higher, as suggested in the article that the OP linked to, then cl_interp should be set by default at least down to 0.05 (which requires only 20 packets/sec and would be fine even for the current default value of cl_updaterate) or 0.04 (which requires only 25 packets/sec). Additionally, cl_interp should have a hard coded maximum limit of 0.05, so that players can't just turn it up, allowing them to shoot people's hitboxes after that person has ducked behind cover that can't be penetrated by shots, or around corners. A few of us have messed around with this extensively, and it's easily reproducable by 2 people. Player 1 adjusts cl_interp and shoots at player 2. Player 2 strafes back and forth being a test target. The higher player 1 adjust's cl_interp, the further behind the model of player 2 he must shoot to hit. At high values of cl_interp (0.1 and especially higher) shooting the model accurately results in no hits cause while player 2 is strafing his hit boxed and 'lagging' x-feet behind hit. When Player 1 sets cl_interp around 0.02 to 0.03, the hitboxes for Player 2 stay almost perfectly aligned to the model, so shooting the model (while Player 2 is still strafing)results in hits, and shooting behind the model no longer results in hits (as it does with the default cl_interp setting). This also makes Player 2 impossible to hit the intsant he ducks behind solid cover, or disappears around a corner, as should be the case. So if Valve is going to take steps to inprove the whole 'rates' situation, addressing cl_interp is essential, otherwise at least half of the problem is going to be overlooked, and still exist in the game even after it has been 'fixed'. If you're not already very familiar with this cl_interp behaviour, please have a couple of your people mess around with it as I described in the previous paragraph, just to see how much effect this setting has on shot registration location for moving targets, how far off the shot registration is for moving targets at the default setting (particularly in the case of the target moving perpendicular to the shooter), how it can be abused by setting it even higher, and how simply it can be fixed (and shot registration Greatly improved) by lowering the default and capping the value it can be set to. Thanks Artie - Original Message - From: Gamer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 23, 2006 12:41 PM Subject: [hlds] Alfred PTBx considerations? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was so great to see, everyone take a look. http://www.tcmagazine.com/comments.php?id=12979catid=12 Alfred I am very encouraged seeing that correspondence, the last week has been very discouraging from both the players and admins point of view. Unfortunately XAD has left the Steam game community so there is nobody to stick up for PTBx Alfred if you can also look into to allow plugins and server to better deal with team balancing on public servers. PTBx was also crippled with this new cvar, it would be great
RE: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP
We will be addressing the range of network configuration variables so servers can define the valid range they wish. - Alfred artiecs wrote: That article is definately a good start. Alfred, one other tremendously important cvar that needs to be addressed is cl_interp. The default value of 0.1 for cl_interp causes hitboxes to 'lag' behind player models a significant amount. This is why players who run around corners can still be hit by other players, even though they have been out of that other players view long enough that they shouldn't be hit. When cl_interp is lowered, it keeps the hitboxes more closely alligned to the player models. When it is raised, it makes the hitboxes lag even further behind the models (which is how some of the rediculous Bash Valve about the hitboxes videos on the web made the hitboxes lag 10-20 feet behind the models). We've seen players actually have this cvar set to 0.2 and higher, which allows them to shoot the hitboxes of players a significant time after that player hs run behind cover or around a corner, this should not be allowed in any situation. Even the default of 0.1 allows this, tho not as bad as higher settings. Most of the regulars on our server run cl_interp between 0.02 and 0.04. This keeps the hitboxes closely aligned with the actual player models (ideal case would be that they're Exactly aligned 100% of the time) which results in great shot registration when a player accurately shoots at a model he sees. I know that back on the HLDS CS there's an equivelent cvar, and that you were never supposed to set it below (1/cl_updaterate), or more specifically (1/# of incoming packets/second), since clients can often recieve fewer packets/sec than cl_updaterate is set for, for a variety of reasons. Even if that 'rule' is still true for SRCDS, the default of 0.1 for cl_interp it much too high. That would assume recieving 10 packets/second (1/10 = 0.1). Since most all servers run tickrate 33 or greater, and especially if Valve ups the default cl_updaterate to 33 or higher, as suggested in the article that the OP linked to, then cl_interp should be set by default at least down to 0.05 (which requires only 20 packets/sec and would be fine even for the current default value of cl_updaterate) or 0.04 (which requires only 25 packets/sec). Additionally, cl_interp should have a hard coded maximum limit of 0.05, so that players can't just turn it up, allowing them to shoot people's hitboxes after that person has ducked behind cover that can't be penetrated by shots, or around corners. A few of us have messed around with this extensively, and it's easily reproducable by 2 people. Player 1 adjusts cl_interp and shoots at player 2. Player 2 strafes back and forth being a test target. The higher player 1 adjust's cl_interp, the further behind the model of player 2 he must shoot to hit. At high values of cl_interp (0.1 and especially higher) shooting the model accurately results in no hits cause while player 2 is strafing his hit boxed and 'lagging' x-feet behind hit. When Player 1 sets cl_interp around 0.02 to 0.03, the hitboxes for Player 2 stay almost perfectly aligned to the model, so shooting the model (while Player 2 is still strafing)results in hits, and shooting behind the model no longer results in hits (as it does with the default cl_interp setting). This also makes Player 2 impossible to hit the intsant he ducks behind solid cover, or disappears around a corner, as should be the case. So if Valve is going to take steps to inprove the whole 'rates' situation, addressing cl_interp is essential, otherwise at least half of the problem is going to be overlooked, and still exist in the game even after it has been 'fixed'. If you're not already very familiar with this cl_interp behaviour, please have a couple of your people mess around with it as I described in the previous paragraph, just to see how much effect this setting has on shot registration location for moving targets, how far off the shot registration is for moving targets at the default setting (particularly in the case of the target moving perpendicular to the shooter), how it can be abused by setting it even higher, and how simply it can be fixed (and shot registration Greatly improved) by lowering the default and capping the value it can be set to. Thanks Artie - Original Message - From: Gamer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 23, 2006 12:41 PM Subject: [hlds] Alfred PTBx considerations? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was so great to see, everyone take a look. http://www.tcmagazine.com/comments.php?id=12979catid=12 Alfred I am very encouraged seeing that correspondence, the last week has been very discouraging from both the players and admins point of view. Unfortunately XAD
Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP
I misspoke about HLDS CS, that should read HL CS, as cl_interp is strictly a client side setting. Artie - Original Message - From: artiecs [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 24, 2006 4:43 PM Subject: Re: [hlds] Alfred PTBx considerations? ALFRED PLEASE READ THIS ABOUT CL_INTERP ..I know that back on the HLDS CS there's an equivelent cvar, and that you were never supposed to set it below (1/cl_updaterate)... To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred PTBx considerations?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was so great to see, everyone take a look. http://www.tcmagazine.com/comments.php?id=12979catid=12 Alfred I am very encouraged seeing that correspondence, the last week has been very discouraging from both the players and admins point of view. Unfortunately XAD has left the Steam game community so there is nobody to stick up for PTBx Alfred if you can also look into to allow plugins and server to better deal with team balancing on public servers. PTBx was also crippled with this new cvar, it would be great to have a sv_autojoin sv_autojoin would have players randomly assigned to a team as they join the server. If sv_autojoin 1 players switch team menu would only give them the change skin option and not team. This would allow a plugin designed for balance to handle moving players with out force killing them and losing weapons. providing a plugin access to a function that allows the team switch at end of round so it does not interfere with on going game play. The default team balance that was changed a while back now moves the newest player to the weakest team, he has not the money nor in many cases warmed up enough to be of the kind of help the weaker team was in need of. Additional support to balance on public server would extend the enjoyment players get and help with the large problem of join the winning, team team staking and so on. Players looking for a fair and balanced game should not have to open themselves up to the problems that can arise from changing this cvar's default value. As it stands now we have been on a education campaign with our players educating them about autoexec.cfgs and how to turn this off so they can get on our servers that are running zBlock and PTBx. Happy Thanksgiving and thank you for you time, gamersfun -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred PTBx considerations?
I am very glad to see that there is a dialogue going on about these issues, let's hope we also get some results from it. Thank you for listening Alfred/Valve. :) -TeX. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gamer Sent: 23. november 2006 18:42 To: hlds@list.valvesoftware.com Subject: [hlds] Alfred PTBx considerations? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was so great to see, everyone take a look. http://www.tcmagazine.com/comments.php?id=12979catid=12 [etc...] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred, could this be done for the cs1.6 game too?
TheUnknownfactor, co-author of Z-Block, a cvar blocker for the Source engine had an interesting discussion with Valve's main developer Alfred Reynolds about the new restrictions from server to client: I've recently had some contact with VALVe in regards to zBlock and cl_restrict_server_command, I haven't gotten any concrete we'll remove it or default it to 0, however I did get an we plan to add some of zBlocks functions into SrcDS. I'll start quoting emails where it becomes relavant, so I'm skipping a bunch of other stuff. Can you give me any details on what a rate hack is exactly? Are users changing there cl_cmdrate on the fly and causing bad server behavior? We want to protect servers from this problem directly in the engine. - Alfred http://www.tcmagazine.com/comments.php?id=12979catid=12 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred PTBx considerations?
whatever it's worth: my server is also a ptbx refugee. i've found glittermod to be a suitable replacement. find it @ http://forums.alliedmods.net/showthread.php?t=39695 i'm the primary server admin of one server in a four server community. our three other servers refuse to use any team balance mod outside of the source teambalance. it's my humble opinion that an improved mp_autoteambalance would not be well received, unless it was as highly customizable as PTBx (or even glittermod's gmp_tb_transfertype). big ups to DumB :) -- [Mmmm]stuttering.john .gc Together we spawn. [EMAIL PROTECTED] http://www.gamerscoalition.com On 11/23/06, [DumB]TeXas [EMAIL PROTECTED] wrote: I am very glad to see that there is a dialogue going on about these issues, let's hope we also get some results from it. Thank you for listening Alfred/Valve. :) -TeX. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gamer Sent: 23. november 2006 18:42 To: hlds@list.valvesoftware.com Subject: [hlds] Alfred PTBx considerations? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was so great to see, everyone take a look. http://www.tcmagazine.com/comments.php?id=12979catid=12 [etc...] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] (Alfred) Probably asked before...
These have probably been asked before... Is there any chance Valve might put a headshot indicator on Kill events for DOD-S? Am I correct in my assumption that DoD-S does not emit Attacked events, regardless of loglevel setting? I am aware of StatsMeMinimum - which works fine - but I would prefer not to write code that is dependant on a plug-in. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] (Alfred) Probably asked before...
I will forward the request to the DoD:S team to add this to their kill event for logging. - Alfred Frazer wrote: These have probably been asked before... Is there any chance Valve might put a headshot indicator on Kill events for DOD-S? Am I correct in my assumption that DoD-S does not emit Attacked events, regardless of loglevel setting? I am aware of StatsMeMinimum - which works fine - but I would prefer not to write code that is dependant on a plug-in. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
Alred is on holiday/out of office until 6th January. - Original Message - From: sprout [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, December 17, 2005 5:52 AM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' so whats the deal on this valve? just curious if we know about it if patch is comming in the next day or 2 possibly(don't flame my ass you morons that just want to post) Our servers have now been hit by it. I just want a update on whats being done or what can be done? - Original Message - From: Napier, Kevin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 2:33 PM Subject: RE: [hlds] Alfred, people are exploiting your steamid 'mixup' All Your Base Are Belong To Us... comes to mind. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Friday, December 16, 2005 3:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' -- [ Picked text/plain from multipart/alternative ] From what I am seeing every little h4x0r has got it, or just about every little shit who wants to be a complete arsehole on the server, funnily enough, has STEAM_ID_PENDING Coincidence? You tell me? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
I know of no way to deliberately exploit the problem to get your steam id switched with someone elses, it is a totally random event. We have a release next week that addresses one known problem that may also fix this problem. - Alfred On 17/12/05, sprout [EMAIL PROTECTED] wrote: so whats the deal on this valve? just curious if we know about it if patch is comming in the next day or 2 possibly(don't flame my ass you morons that just want to post) Our servers have now been hit by it. I just want a update on whats being done or what can be done? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
woot thanks alfred :) and thank you everyone for not flaming me for once - Original Message - From: Graham Robinson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, December 17, 2005 5:12 AM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' I know of no way to deliberately exploit the problem to get your steam id switched with someone elses, it is a totally random event. We have a release next week that addresses one known problem that may also fix this problem. - Alfred On 17/12/05, sprout [EMAIL PROTECTED] wrote: so whats the deal on this valve? just curious if we know about it if patch is comming in the next day or 2 possibly(don't flame my ass you morons that just want to post) Our servers have now been hit by it. I just want a update on whats being done or what can be done? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
I did some route traces and I will post the companies who own the domain, and ips below. I am sure if you contact their abuse departments (info provided where possible) they can take action against these people for violating their ToS. I hope valve can come up with a fix though, that is one nasty hack. L 12/07/2005 - 15:53:03: r4g3dSkillz186STEAM_0:0:9671272 connected, address *68.37.174.181:27005* This guys is in Elizabeth, New Jersey on Comcast. The abuse dept. email is [EMAIL PROTECTED] or you can contact the network administrator of that particular node under the registrant info below. NeoTrace Trace Version 3.25 Results Target: 68.37.174.181 Date: 12/16/2005 (Friday), 4:03:39 AM Nodes: 21 Node Data Node Net Reg IP Address LocationNode Name 21 1 1 68.37.174.181 Elizabeth pcp09550321pcs.union01.nj.comcast.net Network Data Network id#: 1 Comcast Cable Communications, Inc. JUMPSTART-1 (NET-68-32-0-0-1) 68.32.0.0 - 68.63.255.255 Comcast Cable Communications, Inc. NJ-NORTH-18 (NET-68-37-128-0-1) 68.37.128.0 - 68.37.255.255 Registrant: Comcast Corporation 1500 Market Street Philadelphia, PA 19102 US Domain Name: COMCAST.NET Administrative Contact: Administrator, Domain Registration ContactMiddleName [EMAIL PROTECTED] Comcast Corporation 1500 Market, West Tower Philadelphia, PA 19102 US 215-320-8774 fax: 215-564-0132 Technical Contact: Technical Contact, Domain Reg ContactMiddleName [EMAIL PROTECTED] Comcast Corporation 1500 Market St. 9Fl West Philadelphia, PA 19102 US 215-320-8774 fax: 215-564-0132 L 12/15/2005 - 01:56:29: The Boy who Lived1069STEAM_0:1:6482383 connected, address 70.137.155.158:43620 This guy is using sbcglobal as an isp, he's on adsl I just traced to him and he has no firewall up and a few os vulnerabilities I found with eeye digital securitys retina program (gee if only I were into mischief). I could not find an abuse dept. email on southerwestern bell's website. NeoTrace Trace Version 3.25 Results Target: 70.137.155.158 Date: 12/16/2005 (Friday), 3:56:04 AM Nodes: 22 Node Data Node Net Reg IP Address LocationNode Name 22 1 1 70.137.155.158 San Francisco adsl-70-137-155-158.dsl.snfc21.sbcglobal.net Network Data Network id#: 1 SBC Internet Services SBCIS-SIS80 (NET-70-128-0-0-1) 70.128.0.0 - 70.143.255.255 PPPoX Pool Rback39.SNFCCA.1 SBC07013712800019051108163757 (NET-70-137-128-0-1) 70.137.128.0 - 70.137.159.255 Registrant: SBC Internet Services, Inc. 1701 Alma dr Plano, TX 75075 US Domain Name: SBCGLOBAL.NET Administrative Contact, Technical Contact: Southwestern, Bell [EMAIL PROTECTED] Southwestern Bell Internet Services 1701 Alma dr Plano, TX 75075 US 1-877-722-3755 fax: 214-473-2253 Also, you can get your bandwidth provider to block those ip's at the switch. That should keep them from ever reaching your network. Between contacting the abuse department's and blocking at the switch, that should keep them out of your hair for quite a long time. One word of caution though. I think both of these isp's use dhcp. So those ip's are subject to change. But, if you can provide the isp with time/date info, I am sure they can locate which customer had the ip at that day/time and cancel their service. Hope this helps. -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
This is their site's provider. Valve may be able to contact them and initiate an investigation from the backbone far as if they are hosting illegal content (this hack) and can get it shut down. Dreamhosts ToS does not allow for hosting of illegal modifications to steam I am sure. Either contact the NOC or the abuse team and I am sure they can begin tracking down / checking into these people for criminal charges through the fbi. I can't get the exact person's name who registered the website in this program, later tomorrow I will try with a different one (I am real tired atm, its 430am). NeoTrace Trace Version 3.25 Results Target: www.icthacks.com Date: 12/16/2005 (Friday), 4:15:21 AM Nodes: 12 Node Data Node Net Reg IP Address LocationNode Name 12 1 1 64.111.102.59 Los Angeles basic-twiddle.go.dreamhost.com Network Data Network id#: 1 OrgName:New Dream Network, LLC OrgID: NDN Address:5610 S. Soto St. City: Huntington Park StateProv: CA PostalCode: 90255 Country:US NetRange: 64.111.96.0 - 64.111.127.255 CIDR: 64.111.96.0/19 NetName:DREAMHOST-BLK4 NetHandle: NET-64-111-96-0-1 Parent: NET-64-0-0-0-0 NetType:Direct Allocation NameServer: NS1.DREAMHOST.COM NameServer: NS2.DREAMHOST.COM NameServer: NS3.DREAMHOST.COM Comment: RegDate:2005-03-07 Updated:2005-09-29ds OrgAbuseHandle: DAT5-ARIN OrgAbuseName: DreamHost Abuse Team OrgAbusePhone: +1-323-583-7991 OrgAbuseEmail: [EMAIL PROTECTED] OrgTechHandle: ZD69-ARIN OrgTechName: Network Operations OrgTechPhone: +1-323-583-7991 OrgTechEmail: [EMAIL PROTECTED] ARIN WHOIS database, last updated 2005-12-15 19:10 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Graham Robinson wrote: The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Hehe good to see a nice Dell Advert on the site, wont be buying anymore dells then :-) Im emailing my account representative at Dell and the Kanoodle add company. Comon Valve, upon reading some of the sites contents i can see plainly that a huge amount of time and effort by a great number of people is being aimed at destroying Valves customers enjoyment. Taking the registrant to court and getting a conviction would deter many other sadd'o's with nothing better to do than spend there leisure time hacking Valve Games. Get em behind bars for 3 years and see how much pleasure they get from that :D I see Game-Deception and a few other sites also are registered (this is another hack ive seen ruining on our HL1 servers) so taking these small minded hateful tards out could uproot the tree and give us a little breathing space. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
Richy, I like the way you think, but I personally believe, these websites will continue, due to lack of resources or funding to bust them. Again, people who do this kind of threat to a game, are yes, ruining it for everyone. - Original Message - From: Richard Fennell [EMAIL PROTECTED] Date: Friday, December 16, 2005 8:10 am Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Graham Robinson wrote: The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Hehe good to see a nice Dell Advert on the site, wont be buying anymoredells then :-) Im emailing my account representative at Dell and the Kanoodle add company. Comon Valve, upon reading some of the sites contents i can see plainly that a huge amount of time and effort by a great number of people is being aimed at destroying Valves customers enjoyment. Taking the registrant to court and getting a conviction would deter many other sadd'o's with nothing better to do than spend there leisure time hacking Valve Games. Get em behind bars for 3 years and see how much pleasure they get from that :D I see Game-Deception and a few other sites also are registered (this is another hack ive seen ruining on our HL1 servers) so taking these smallminded hateful tards out could uproot the tree and give us a littlebreathing space. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
Has anybody actually looked on that website for the hack? I did and didnt see anything about it. Maybe I just missed it, but maybe I didnt and people are jumping the gun. Instead of everyone jumping on the OMG lets get themz0rs bandwagon, lets figure out whats going on exactly. Im gonna check a few more of the hack sites to see if I can come up with anything usefull on this. [EMAIL PROTECTED] wrote: Richy, I like the way you think, but I personally believe, these websites will continue, due to lack of resources or funding to bust them. Again, people who do this kind of threat to a game, are yes, ruining it for everyone. - Original Message - From: Richard Fennell [EMAIL PROTECTED] Date: Friday, December 16, 2005 8:10 am Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Graham Robinson wrote: The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Hehe good to see a nice Dell Advert on the site, wont be buying anymoredells then :-) Im emailing my account representative at Dell and the Kanoodle add company. Comon Valve, upon reading some of the sites contents i can see plainly that a huge amount of time and effort by a great number of people is being aimed at destroying Valves customers enjoyment. Taking the registrant to court and getting a conviction would deter many other sadd'o's with nothing better to do than spend there leisure time hacking Valve Games. Get em behind bars for 3 years and see how much pleasure they get from that :D I see Game-Deception and a few other sites also are registered (this is another hack ive seen ruining on our HL1 servers) so taking these smallminded hateful tards out could uproot the tree and give us a littlebreathing space. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
no.. if you read there like one page you can get to without a username.. they say that you have to register, and post atleast 10 posts on there forum before you have access to anything.. but if you go to www.icthacks.com/forum you can see all there forum announcements, and one of them clearly says.. [quote] vac2 was just updated, consider all hacks released on this site detectable, don't use them until we update this[/quote] and then the next day they release another announcement saying that any hack comming from them now is uptodate, and undetectable by vac2 soo i would say there pretty good candidates for the blame. with the whole secrecy, and basically saying they create really l33t hacks.. but without registering and stuff.. you can't access much of there forum, or a lot of the site at all i have a feeling. - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 9:37 AM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' Has anybody actually looked on that website for the hack? I did and didnt see anything about it. Maybe I just missed it, but maybe I didnt and people are jumping the gun. Instead of everyone jumping on the OMG lets get themz0rs bandwagon, lets figure out whats going on exactly. Im gonna check a few more of the hack sites to see if I can come up with anything usefull on this. [EMAIL PROTECTED] wrote: Richy, I like the way you think, but I personally believe, these websites will continue, due to lack of resources or funding to bust them. Again, people who do this kind of threat to a game, are yes, ruining it for everyone. - Original Message - From: Richard Fennell [EMAIL PROTECTED] Date: Friday, December 16, 2005 8:10 am Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Graham Robinson wrote: The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Hehe good to see a nice Dell Advert on the site, wont be buying anymoredells then :-) Im emailing my account representative at Dell and the Kanoodle add company. Comon Valve, upon reading some of the sites contents i can see plainly that a huge amount of time and effort by a great number of people is being aimed at destroying Valves customers enjoyment. Taking the registrant to court and getting a conviction would deter many other sadd'o's with nothing better to do than spend there leisure time hacking Valve Games. Get em behind bars for 3 years and see how much pleasure they get from that :D I see Game-Deception and a few other sites also are registered (this is another hack ive seen ruining on our HL1 servers) so taking these smallminded hateful tards out could uproot the tree and give us a littlebreathing space. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
I registered, and couldn't see anything about spoofing steamids. - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 3:37 PM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' Has anybody actually looked on that website for the hack? I did and didnt see anything about it. Maybe I just missed it, but maybe I didnt and people are jumping the gun. Instead of everyone jumping on the OMG lets get themz0rs bandwagon, lets figure out whats going on exactly. Im gonna check a few more of the hack sites to see if I can come up with anything usefull on this. [EMAIL PROTECTED] wrote: Richy, I like the way you think, but I personally believe, these websites will continue, due to lack of resources or funding to bust them. Again, people who do this kind of threat to a game, are yes, ruining it for everyone. - Original Message - From: Richard Fennell [EMAIL PROTECTED] Date: Friday, December 16, 2005 8:10 am Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Graham Robinson wrote: The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Hehe good to see a nice Dell Advert on the site, wont be buying anymoredells then :-) Im emailing my account representative at Dell and the Kanoodle add company. Comon Valve, upon reading some of the sites contents i can see plainly that a huge amount of time and effort by a great number of people is being aimed at destroying Valves customers enjoyment. Taking the registrant to court and getting a conviction would deter many other sadd'o's with nothing better to do than spend there leisure time hacking Valve Games. Get em behind bars for 3 years and see how much pleasure they get from that :D I see Game-Deception and a few other sites also are registered (this is another hack ive seen ruining on our HL1 servers) so taking these smallminded hateful tards out could uproot the tree and give us a littlebreathing space. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] yea i don't know.. i registered as well.. and the best i found on the forum.. is that they have some hack, thats supposovly the hack of all hacks.. as member of the forum put. i have yet to see what it does though. and it won't let anyone access the files at all until they have 10 forum posts or some bs like that, and i didn't feel like posting. lol, they don't think to highly of vac2.. a couple of them boast about using blatent hacks ever since it came out, and have yet to be banned. anyways.. i got bored of searching ther forum, people like that annoy me. lol - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 10:31 AM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' I registered, and couldn't see anything about spoofing steamids. - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 3:37 PM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' Has anybody actually looked on that website for the hack? I did and didnt see anything about it. Maybe I just missed it, but maybe I didnt and people are jumping the gun. Instead of everyone jumping on the OMG lets get themz0rs bandwagon, lets figure out whats going on exactly. Im gonna check a few more of the hack sites to see if I can come up with anything usefull on this. [EMAIL PROTECTED] wrote: Richy, I like the way you think, but I personally believe, these websites will continue, due to lack of resources or funding to bust them. Again, people who do this kind of threat to a game, are yes, ruining it for everyone. - Original Message - From: Richard Fennell [EMAIL PROTECTED] Date: Friday, December 16, 2005 8:10 am Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Graham Robinson wrote: The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Hehe good to see a nice Dell Advert on the site, wont be buying anymoredells then :-) Im emailing my account representative at Dell and the Kanoodle add company. Comon Valve, upon reading some of the sites contents i can see plainly that a huge amount of time and effort by a great number of people is being aimed at destroying Valves customers enjoyment. Taking the registrant to court and getting a conviction would deter many other sadd'o's with nothing better to do than spend there leisure time hacking Valve Games. Get em behind bars for 3 years and see how much pleasure they get from that :D I see Game-Deception and a few other sites also are registered (this is another hack ive seen ruining on our HL1 servers) so taking these smallminded hateful tards out could uproot the tree and give us a littlebreathing space. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
I have 10 posts ;) I actually have logins to all the mainstream hacking sites. How else can you look for hacks if you dont know what your looking for =D Thats what I am saying, I dont see anything talking about this issue. sKel wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] yea i don't know.. i registered as well.. and the best i found on the forum.. is that they have some hack, thats supposovly the hack of all hacks.. as member of the forum put. i have yet to see what it does though. and it won't let anyone access the files at all until they have 10 forum posts or some bs like that, and i didn't feel like posting. lol, they don't think to highly of vac2.. a couple of them boast about using blatent hacks ever since it came out, and have yet to be banned. anyways.. i got bored of searching ther forum, people like that annoy me. lol - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 10:31 AM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' I registered, and couldn't see anything about spoofing steamids. - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 3:37 PM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' Has anybody actually looked on that website for the hack? I did and didnt see anything about it. Maybe I just missed it, but maybe I didnt and people are jumping the gun. Instead of everyone jumping on the OMG lets get themz0rs bandwagon, lets figure out whats going on exactly. Im gonna check a few more of the hack sites to see if I can come up with anything usefull on this. [EMAIL PROTECTED] wrote: Richy, I like the way you think, but I personally believe, these websites will continue, due to lack of resources or funding to bust them. Again, people who do this kind of threat to a game, are yes, ruining it for everyone. - Original Message - From: Richard Fennell [EMAIL PROTECTED] Date: Friday, December 16, 2005 8:10 am Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Graham Robinson wrote: The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Hehe good to see a nice Dell Advert on the site, wont be buying anymoredells then :-) Im emailing my account representative at Dell and the Kanoodle add company. Comon Valve, upon reading some of the sites contents i can see plainly that a huge amount of time and effort by a great number of people is being aimed at destroying Valves customers enjoyment. Taking the registrant to court and getting a conviction would deter many other sadd'o's with nothing better to do than spend there leisure time hacking Valve Games. Get em behind bars for 3 years and see how much pleasure they get from that :D I see Game-Deception and a few other sites also are registered (this is another hack ive seen ruining on our HL1 servers) so taking these smallminded hateful tards out could uproot the tree and give us a littlebreathing space. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
lol yea makes sense... so hmm.. if there not doing it.. or atleast there not publicly doing it.. cuz obviously just by what they do have, they know there way around valves code.. so i wouldn't doubt its them.. there just not releasing it publicly, because if they did that, and every lil h4x0r went out and did it, it would be a massive outrage, and then they would almost for sure get there lil ass busted.. and with some bad concequences.. wow i can not spell that anyways. could not be them, but i wouldn't put it past them. - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 11:10 AM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' I have 10 posts ;) I actually have logins to all the mainstream hacking sites. How else can you look for hacks if you dont know what your looking for =D Thats what I am saying, I dont see anything talking about this issue. sKel wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] yea i don't know.. i registered as well.. and the best i found on the forum.. is that they have some hack, thats supposovly the hack of all hacks.. as member of the forum put. i have yet to see what it does though. and it won't let anyone access the files at all until they have 10 forum posts or some bs like that, and i didn't feel like posting. lol, they don't think to highly of vac2.. a couple of them boast about using blatent hacks ever since it came out, and have yet to be banned. anyways.. i got bored of searching ther forum, people like that annoy me. lol - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 10:31 AM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' I registered, and couldn't see anything about spoofing steamids. - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 3:37 PM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' Has anybody actually looked on that website for the hack? I did and didnt see anything about it. Maybe I just missed it, but maybe I didnt and people are jumping the gun. Instead of everyone jumping on the OMG lets get themz0rs bandwagon, lets figure out whats going on exactly. Im gonna check a few more of the hack sites to see if I can come up with anything usefull on this. [EMAIL PROTECTED] wrote: Richy, I like the way you think, but I personally believe, these websites will continue, due to lack of resources or funding to bust them. Again, people who do this kind of threat to a game, are yes, ruining it for everyone. - Original Message - From: Richard Fennell [EMAIL PROTECTED] Date: Friday, December 16, 2005 8:10 am Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Graham Robinson wrote: The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Hehe good to see a nice Dell Advert on the site, wont be buying anymoredells then :-) Im emailing my account representative at Dell and the Kanoodle add company. Comon Valve, upon reading some of the sites contents i can see plainly that a huge amount of time and effort by a great number of people is being aimed at destroying Valves customers enjoyment. Taking the registrant to court and getting a conviction would deter many other sadd'o's with nothing better to do than spend there leisure time hacking Valve Games. Get em behind bars for 3 years and see how much pleasure they get from that :D I see Game-Deception and a few other sites also are registered (this is another hack ive seen ruining on our HL1 servers) so taking these smallminded hateful tards out could uproot the tree and give us a littlebreathing space. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
-- [ Picked text/plain from multipart/alternative ] From what I am seeing every little h4x0r has got it, or just about every little shit who wants to be a complete arsehole on the server, funnily enough, has STEAM_ID_PENDING Coincidence? You tell me? On 12/17/05, sKel [EMAIL PROTECTED] wrote: lol yea makes sense... so hmm.. if there not doing it.. or atleast there not publicly doing it.. cuz obviously just by what they do have, they know there way around valves code.. so i wouldn't doubt its them.. there just not releasing it publicly, because if they did that, and every lil h4x0r went out and did it, it would be a massive outrage, and then they would almost for sure get there lil ass busted.. and with some bad concequences.. wow i can not spell that anyways. could not be them, but i wouldn't put it past them. - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 11:10 AM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' I have 10 posts ;) I actually have logins to all the mainstream hacking sites. How else can you look for hacks if you dont know what your looking for =D Thats what I am saying, I dont see anything talking about this issue. sKel wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] yea i don't know.. i registered as well.. and the best i found on the forum.. is that they have some hack, thats supposovly the hack of all hacks.. as member of the forum put. i have yet to see what it does though. and it won't let anyone access the files at all until they have 10 forum posts or some bs like that, and i didn't feel like posting. lol, they don't think to highly of vac2.. a couple of them boast about using blatent hacks ever since it came out, and have yet to be banned. anyways.. i got bored of searching ther forum, people like that annoy me. lol - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 10:31 AM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' I registered, and couldn't see anything about spoofing steamids. - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 3:37 PM Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' Has anybody actually looked on that website for the hack? I did and didnt see anything about it. Maybe I just missed it, but maybe I didnt and people are jumping the gun. Instead of everyone jumping on the OMG lets get themz0rs bandwagon, lets figure out whats going on exactly. Im gonna check a few more of the hack sites to see if I can come up with anything usefull on this. [EMAIL PROTECTED] wrote: Richy, I like the way you think, but I personally believe, these websites will continue, due to lack of resources or funding to bust them. Again, people who do this kind of threat to a game, are yes, ruining it for everyone. - Original Message - From: Richard Fennell [EMAIL PROTECTED] Date: Friday, December 16, 2005 8:10 am Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Graham Robinson wrote: The site that we believe released the hack in the first place ( http://www.icthacks.com ) no longer allows activation of new users. My guess is that they don't want server admins or valve developers finding out about the exploit. But that is just speculation. After searching through my server logs for a while, I found a few examples of what happens when a hacker uses the exploits described above. I've emailed a few people on this thread a user/pass if they want a look (not that I needed to register). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Hehe good to see a nice Dell Advert on the site, wont be buying anymoredells then :-) Im emailing my account representative at Dell and the Kanoodle add company. Comon Valve, upon reading some of the sites contents i can see plainly that a huge amount of time and effort by a great number of people is being aimed at destroying Valves customers enjoyment. Taking the registrant to court and getting a conviction would deter many other sadd'o's with nothing better to do than spend there leisure time hacking Valve Games. Get em behind bars for 3 years and see how much pleasure they get from that :D I see Game-Deception and a few other sites also are registered (this is another hack
RE: [hlds] Alfred, people are exploiting your steamid 'mixup'
All Your Base Are Belong To Us... comes to mind. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Friday, December 16, 2005 3:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' -- [ Picked text/plain from multipart/alternative ] From what I am seeing every little h4x0r has got it, or just about every little shit who wants to be a complete arsehole on the server, funnily enough, has STEAM_ID_PENDING Coincidence? You tell me? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
-- [ Picked text/plain from multipart/alternative ] personally his steam id? On 12/16/05, Napier, Kevin [EMAIL PROTECTED] wrote: All Your Base Are Belong To Us... comes to mind. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Friday, December 16, 2005 3:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' -- [ Picked text/plain from multipart/alternative ] From what I am seeing every little h4x0r has got it, or just about every little shit who wants to be a complete arsehole on the server, funnily enough, has STEAM_ID_PENDING Coincidence? You tell me? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, people are exploiting your steamid 'mixup'
so whats the deal on this valve? just curious if we know about it if patch is comming in the next day or 2 possibly(don't flame my ass you morons that just want to post) Our servers have now been hit by it. I just want a update on whats being done or what can be done? - Original Message - From: Napier, Kevin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 16, 2005 2:33 PM Subject: RE: [hlds] Alfred, people are exploiting your steamid 'mixup' All Your Base Are Belong To Us... comes to mind. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Friday, December 16, 2005 3:20 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup' -- [ Picked text/plain from multipart/alternative ] From what I am seeing every little h4x0r has got it, or just about every little shit who wants to be a complete arsehole on the server, funnily enough, has STEAM_ID_PENDING Coincidence? You tell me? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred Help
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, I have posted here and very patient and you have had some great insight in the past. But this last series of client Updates has really been a pain. I am running AMD 3200+, WinX64 Pro, 1 Gig of Memory, GeForce 6800 OC. All updates on the Steam Client, Stopped all mods, custom models and anything else that could be a potential effect. And nothing seems to help with Ping soaring up to 900+ on numerous servers that I or a series of poeple connect to and Second noticed the CPU draw for the Steam Client is 80 to 90 % of the Processor. Now I could understand if I was the only one experiencing this problem. However, numerous people I game with is experiencing the same problem. Some DSL and Cable clients both East and West Coast. Each with different Providers, so the posiblity of all of us having Network issues is hardly the case. Besides, I would have my SRCDS Server down if a Network issue as well. As for Platforms Some are Windows XP (32 Bit) Pro, The Rest are Windows X64 Pro. So the Operating System is various and limited to Windows Clients. I see the same effects on Steam Supplimented maps and Custom. So that eliminates the Question of Custom Maps. Custom Models and Stock Models Same effect so running Custom Models has not been an impact. Prior to this Last Series of Updates, Everyone was Stable and Enjoying the Game. Now all we are is a bunch of complaining people whose toy has been taken away. What Changed with regards to these last series of updates.??? To have Steam pulling a high percentage of the Processor and Lagging out for the Client when I can run a Server on the same system (and have for a long time) and be pulling a fraction on the Server has to be something directly related to these changes. Help -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....
Hiya, sorry if I've missed it somewhere, try adding the -vacport number and try a few variations. I normally keep them a few ports lower than the normal query port. May not be this, but I've had to do that on a few servers. On 8/11/05, Oum [EMAIL PROTECTED] wrote: if you allow me, I send the result of the command at your private email, don't like this kind of things to be on a public mailing list thank you for helping Oum - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 11, 2005 3:51 AM Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' What does the output of ipconfig /all return? - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Wednesday, August 10, 2005 6:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' no. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 11, 2005 3:31 AM Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' Does this machine have multiple network cards? Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' Alfred please I need real answers now... I still can't have VAC on my UPDATED and VALIDATED servers. You told me to send support ticket, I did : Reference # 050808-000254 Hi. I have a standalone HLDS and the Steam HLDS, and I cannot have VAC2 on both after the update of today. servers are well updated, HLDS console says : ] version Protocol version 47 Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 11:38:02 Aug 8 2005 (3210) Running on WinXP sp2, Windows Firewall always disabled, and my personnal firewall (Norton IS 2005) disabled for testing, I don't have any router or that kind of things, I have of course deleted -vacbeta from command line, but still it is impossible to have VAC2 on those servers, HLDS console says couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 69.28.151.162:27010 Adding master server 69.28.151.178:27010 Could not establish connection to Steam servers. VAC secure mode disabled. I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta command line) on my servers before this update. Thank you for helping me. Oum and here is what I am told by Valve Support now : --- Response (Andre) 08/10/2005 03:42 PM Hello! Please visit the link given below. Title: I have Problems/Questions regarding the Source SDK, Mapping, or Dedicated Server URL: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/ st d_adp.php?p_faqid=376 Please go to the Source Dedicated Server site (http://www.srcds.com) for server related inquries. Also, you will want to join the HLDS mailing list in order to post your server related questions and/or bug reports. http://list.valvesoftware.com/ -- ... so what am I doing now ? Thank you for understanding my upset :s Oum ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred, client Steam login for HL2-DM again forcing me to get update from several days ago
Alfred, I don't understand why again tonight when I start Steam...I am having to go through that ultra-slow client update again. Seems like it is forcing the same survey update every day. Not sure if you are aware of this recurrance. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred, client Steam login for HL2-DM again forcing me to get update from several days ago
There's been another Steam client update, you're probably just picking up that one. http://www.steampowered.com/index.php?area=newsid=434 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: 12 August 2005 03:43 To: hlds@list.valvesoftware.com Subject: [hlds] Alfred, client Steam login for HL2-DM again forcing me to get update from several days ago Alfred, I don't understand why again tonight when I start Steam...I am having to go through that ultra-slow client update again. Seems like it is forcing the same survey update every day. Not sure if you are aware of this recurrance. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....
Alfred please I need real answers now... I still can't have VAC on my UPDATED and VALIDATED servers. You told me to send support ticket, I did : Reference # 050808-000254 Hi. I have a standalone HLDS and the Steam HLDS, and I cannot have VAC2 on both after the update of today. servers are well updated, HLDS console says : ] version Protocol version 47 Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 11:38:02 Aug 8 2005 (3210) Running on WinXP sp2, Windows Firewall always disabled, and my personnal firewall (Norton IS 2005) disabled for testing, I don't have any router or that kind of things, I have of course deleted -vacbeta from command line, but still it is impossible to have VAC2 on those servers, HLDS console says : couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 69.28.151.162:27010 Adding master server 69.28.151.178:27010 Could not establish connection to Steam servers. VAC secure mode disabled. I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta command line) on my servers before this update. Thank you for helping me. Oum and here is what I am told by Valve Support now : --- Response (Andre) 08/10/2005 03:42 PM Hello! Please visit the link given below. Title: I have Problems/Questions regarding the Source SDK, Mapping, or Dedicated Server URL: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=376 Please go to the Source Dedicated Server site (http://www.srcds.com) for server related inquries. Also, you will want to join the HLDS mailing list in order to post your server related questions and/or bug reports. http://list.valvesoftware.com/ -- ... so what am I doing now ? Thank you for understanding my upset :s Oum ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....
Does this machine have multiple network cards? Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' Alfred please I need real answers now... I still can't have VAC on my UPDATED and VALIDATED servers. You told me to send support ticket, I did : Reference # 050808-000254 Hi. I have a standalone HLDS and the Steam HLDS, and I cannot have VAC2 on both after the update of today. servers are well updated, HLDS console says : ] version Protocol version 47 Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 11:38:02 Aug 8 2005 (3210) Running on WinXP sp2, Windows Firewall always disabled, and my personnal firewall (Norton IS 2005) disabled for testing, I don't have any router or that kind of things, I have of course deleted -vacbeta from command line, but still it is impossible to have VAC2 on those servers, HLDS console says couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 69.28.151.162:27010 Adding master server 69.28.151.178:27010 Could not establish connection to Steam servers. VAC secure mode disabled. I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta command line) on my servers before this update. Thank you for helping me. Oum and here is what I am told by Valve Support now : --- Response (Andre) 08/10/2005 03:42 PM Hello! Please visit the link given below. Title: I have Problems/Questions regarding the Source SDK, Mapping, or Dedicated Server URL: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/st d_adp.php?p_faqid=376 Please go to the Source Dedicated Server site (http://www.srcds.com) for server related inquries. Also, you will want to join the HLDS mailing list in order to post your server related questions and/or bug reports. http://list.valvesoftware.com/ -- ... so what am I doing now ? Thank you for understanding my upset :s Oum ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....
no. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 11, 2005 3:31 AM Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' Does this machine have multiple network cards? Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' Alfred please I need real answers now... I still can't have VAC on my UPDATED and VALIDATED servers. You told me to send support ticket, I did : Reference # 050808-000254 Hi. I have a standalone HLDS and the Steam HLDS, and I cannot have VAC2 on both after the update of today. servers are well updated, HLDS console says : ] version Protocol version 47 Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 11:38:02 Aug 8 2005 (3210) Running on WinXP sp2, Windows Firewall always disabled, and my personnal firewall (Norton IS 2005) disabled for testing, I don't have any router or that kind of things, I have of course deleted -vacbeta from command line, but still it is impossible to have VAC2 on those servers, HLDS console says couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 69.28.151.162:27010 Adding master server 69.28.151.178:27010 Could not establish connection to Steam servers. VAC secure mode disabled. I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta command line) on my servers before this update. Thank you for helping me. Oum and here is what I am told by Valve Support now : --- Response (Andre) 08/10/2005 03:42 PM Hello! Please visit the link given below. Title: I have Problems/Questions regarding the Source SDK, Mapping, or Dedicated Server URL: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/st d_adp.php?p_faqid=376 Please go to the Source Dedicated Server site (http://www.srcds.com) for server related inquries. Also, you will want to join the HLDS mailing list in order to post your server related questions and/or bug reports. http://list.valvesoftware.com/ -- ... so what am I doing now ? Thank you for understanding my upset :s Oum ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....
What does the output of ipconfig /all return? - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Wednesday, August 10, 2005 6:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' no. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 11, 2005 3:31 AM Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' Does this machine have multiple network cards? Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' Alfred please I need real answers now... I still can't have VAC on my UPDATED and VALIDATED servers. You told me to send support ticket, I did : Reference # 050808-000254 Hi. I have a standalone HLDS and the Steam HLDS, and I cannot have VAC2 on both after the update of today. servers are well updated, HLDS console says : ] version Protocol version 47 Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 11:38:02 Aug 8 2005 (3210) Running on WinXP sp2, Windows Firewall always disabled, and my personnal firewall (Norton IS 2005) disabled for testing, I don't have any router or that kind of things, I have of course deleted -vacbeta from command line, but still it is impossible to have VAC2 on those servers, HLDS console says couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 69.28.151.162:27010 Adding master server 69.28.151.178:27010 Could not establish connection to Steam servers. VAC secure mode disabled. I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta command line) on my servers before this update. Thank you for helping me. Oum and here is what I am told by Valve Support now : --- Response (Andre) 08/10/2005 03:42 PM Hello! Please visit the link given below. Title: I have Problems/Questions regarding the Source SDK, Mapping, or Dedicated Server URL: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/ st d_adp.php?p_faqid=376 Please go to the Source Dedicated Server site (http://www.srcds.com) for server related inquries. Also, you will want to join the HLDS mailing list in order to post your server related questions and/or bug reports. http://list.valvesoftware.com/ -- ... so what am I doing now ? Thank you for understanding my upset :s Oum ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred'....
if you allow me, I send the result of the command at your private email, don't like this kind of things to be on a public mailing list thank you for helping Oum - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 11, 2005 3:51 AM Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' What does the output of ipconfig /all return? - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Wednesday, August 10, 2005 6:47 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' no. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 11, 2005 3:31 AM Subject: RE: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' Does this machine have multiple network cards? Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred : VAC still not coming, Valve Support says 'ask Alfred' Alfred please I need real answers now... I still can't have VAC on my UPDATED and VALIDATED servers. You told me to send support ticket, I did : Reference # 050808-000254 Hi. I have a standalone HLDS and the Steam HLDS, and I cannot have VAC2 on both after the update of today. servers are well updated, HLDS console says : ] version Protocol version 47 Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 11:38:02 Aug 8 2005 (3210) Running on WinXP sp2, Windows Firewall always disabled, and my personnal firewall (Norton IS 2005) disabled for testing, I don't have any router or that kind of things, I have of course deleted -vacbeta from command line, but still it is impossible to have VAC2 on those servers, HLDS console says couldn't exec listip.cfg couldn't exec banned.cfg Adding master server 69.28.151.162:27010 Adding master server 69.28.151.178:27010 Could not establish connection to Steam servers. VAC secure mode disabled. I never had any trouble for bringing VAC1 or VAC2 (with -vacbeta command line) on my servers before this update. Thank you for helping me. Oum and here is what I am told by Valve Support now : --- Response (Andre) 08/10/2005 03:42 PM Hello! Please visit the link given below. Title: I have Problems/Questions regarding the Source SDK, Mapping, or Dedicated Server URL: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/ st d_adp.php?p_faqid=376 Please go to the Source Dedicated Server site (http://www.srcds.com) for server related inquries. Also, you will want to join the HLDS mailing list in order to post your server related questions and/or bug reports. http://list.valvesoftware.com/ -- ... so what am I doing now ? Thank you for understanding my upset :s Oum ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] alfred
-- [ Picked text/plain from multipart/alternative ] Is vac still beta? and if not will we be notified by the steam update news -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] alfred
learn to read On 7/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Is vac still beta? and if not will we be notified by the steam update news -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] alfred
As we have said many times before (for example: http://www.steampowered.com/Steam/Marketing/Mar25.2005/ ) there will be no explicit announcement of VAC2 being enabled. It has been actively banning people for a few weeks now however. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, July 19, 2005 12:43 PM To: hlds@list.valvesoftware.com Subject: [hlds] alfred -- [ Picked text/plain from multipart/alternative ] Is vac still beta? and if not will we be notified by the steam update news ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] alfred
I haven't actually checked yet, but are there log entries when a player is dropped from the server for a VAC2 violation? I'm guessing that when they're banned, they're banned from Steam entirely - as opposed to just the server they were playing on? -- dave Original Message From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 5:54 AM Subject: RE: [hlds] alfred As we have said many times before (for example: http://www.steampowered.com/Steam/Marketing/Mar25.2005/ ) there will be no explicit announcement of VAC2 being enabled. It has been actively banning people for a few weeks now however. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, July 19, 2005 12:43 PM To: hlds@list.valvesoftware.com Subject: [hlds] alfred -- [ Picked text/plain from multipart/alternative ] Is vac still beta? and if not will we be notified by the steam update news ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] alfred
Clayton, In response to your cynical learn to read message to Xanax: I have read every one of these email messages, and it has not at been clear if VAC was actively banning mods other than CS:S, or what the beta mode and launch line switch (-vacbeta) was doing vis-a-vis actual banning. The last patch updates were specifically addressed ONLY to CS:S, and did not make it at all clear that non-CS:S server admins should have downloaded the binaries and that HL2-DM is now being protected by VAC2, nor that us HL2DM admins should be removing the -vacbeta switch. To me the -vacbeta meant that they were still collecting information and testingnot that they started banning with servers running that switch. In summary, I think he had a good questionat least from my perspective as someone who has no interest in reading CS:S forums. I'm also glad that Alfred clarified that the HL2DM admins should do a patch updatebut I can tell you that since none of these last patches were addressed to HL2DM (what else is new), I doubt any of them have patched. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 19, 2005 3:51 PM Subject: Re: [hlds] alfred learn to read On 7/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- Is vac still beta? and if not will we be notified by the steam update news -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred, first person bug fix?
Uve prommised us months ago this would get fixed for cs 1.6 based servers. User joining slot 32 gets a bug that when you spec him, you actually see another name + a very weird view. When can we expect such fix? Its hell to check some one on cheating when they have this bug... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred, first person bug fix?
I haven't heard of this bug before, if you forward me the details offlist I can pass it onto the team for consideration. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Thursday, July 07, 2005 8:25 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred, first person bug fix? Uve prommised us months ago this would get fixed for cs 1.6 based servers. User joining slot 32 gets a bug that when you spec him, you actually see another name + a very weird view. When can we expect such fix? Its hell to check some one on cheating when they have this bug... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, first person bug fix?
Well I don't know anything about this Spec bug he is refering to, but how about a fix for the other First Person PoV bug where the camera drops to crouch height? This happens alot, where you press crouch then bump into something, release button and the model stands up, but the camera doesnt move with it. This also happens just if you are running along at standing height and bump into walls or objects and your camera just drops to crouch height. In both cases pressing jump or crouch will return the camera to proper position. If this is related to the Spec camera bug I do not know. This bug has existed for a long time now, 3 or 4, maybe even 5 months. There has been plenty of complaints about it on the Steam forums and I'm sure you have received Bug Reports ingame regarding it. So can we please get a status on this problem? I think alot of people expected it to be fixed with the big update on Wednesday...and unfortunately it was not. thanks, Dagok - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 07, 2005 10:40 AM Subject: RE: [hlds] Alfred, first person bug fix? I haven't heard of this bug before, if you forward me the details offlist I can pass it onto the team for consideration. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Thursday, July 07, 2005 8:25 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred, first person bug fix? Uve prommised us months ago this would get fixed for cs 1.6 based servers. User joining slot 32 gets a bug that when you spec him, you actually see another name + a very weird view. When can we expect such fix? Its hell to check some one on cheating when they have this bug... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred: BOT Problem, Teams Full - latest update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Any chance of getting a comment regarding the BOT problem causing teams to report full and everyone sittingin SPECTATE mode? From: [EMAIL PROTECTED] on behalf of Alfred Reynolds Sent: Mon 5/16/2005 3:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: HL2MP and CS Source Servers not Listing To repeat myself, getting Could not establish connection to Steam servers will NOT effect the operation of your server in any way right now UNLESS you have used the VAC2 beta flag. If you see this message it could be because of two causes, either your connectivity to our servers OR our servers are undergoing maintenance (which during this beta period is common). If over the course of a few days you never get a successful connection then follow the instructions I email earlier to debug the problem (using the dping tool). Enabling sv_enableoldqueries is not recommended. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Lawyer Sent: Monday, May 16, 2005 12:14 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: HL2MP and CS Source Servers not Listing -- [ Picked text/plain from multipart/alternative ] Well the CTF server is down twice in as many days. After updating I was having problems and I implemented the sv_enableoldqueries 1 solution for third party server monitoring and then it started working fine. Later, it crashed from a sv_broadcastmessage error which resulted in the unable to read memory at an address location error. After that all I get is a Could not establish connection to Steam servers error. I hope there is a solution quickly as there are many servers idleing and maybe a more aggresive testing strategy before future 'update' releases. - Yahoo! Mail Stay connected, organized, and protected. Take the tour ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: BOT Problem, Teams Full - latest update
We are working on a fix for the problem of bots filling up all teams. Right now the only work around is to disable bots (or to manually trigger them once a player has joined the game after map change). A fix should be out later this week for this problem. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Monday, May 16, 2005 12:34 PM To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Alfred: BOT Problem, Teams Full - latest update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Any chance of getting a comment regarding the BOT problem causing teams to report full and everyone sittingin SPECTATE mode? From: [EMAIL PROTECTED] on behalf of Alfred Reynolds Sent: Mon 5/16/2005 3:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: HL2MP and CS Source Servers not Listing To repeat myself, getting Could not establish connection to Steam servers will NOT effect the operation of your server in any way right now UNLESS you have used the VAC2 beta flag. If you see this message it could be because of two causes, either your connectivity to our servers OR our servers are undergoing maintenance (which during this beta period is common). If over the course of a few days you never get a successful connection then follow the instructions I email earlier to debug the problem (using the dping tool). Enabling sv_enableoldqueries is not recommended. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Lawyer Sent: Monday, May 16, 2005 12:14 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: HL2MP and CS Source Servers not Listing -- [ Picked text/plain from multipart/alternative ] Well the CTF server is down twice in as many days. After updating I was having problems and I implemented the sv_enableoldqueries 1 solution for third party server monitoring and then it started working fine. Later, it crashed from a sv_broadcastmessage error which resulted in the unable to read memory at an address location error. After that all I get is a Could not establish connection to Steam servers error. I hope there is a solution quickly as there are many servers idleing and maybe a more aggresive testing strategy before future 'update' releases. - Yahoo! Mail Stay connected, organized, and protected. Take the tour ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred Can we get some up to date STEAM Cache Installation files please?
I've yet to do it myself with HL2 but before Steam came out, I had HL installed and registered my CD key with my steam account and I could use my existing installation of HL to make the Steam cache. So I'm assuming you can do something similar with that coverdisc, you just need a CD key to unlock the cache off the CD. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred Can we get some up to date STEAM Cache Installation files please?
I'm not sure that this can be completly true as the whole of steam, half life 2 and counter strike was put on to this months PC Gamer (UK) coverdisc. You only needed a valid steam account to unlock it. I think the term they used was '56k friendly' On 5/8/05, Whisper [EMAIL PROTECTED] wrote: -- Except for the Official STEAM Cache Files, it is illegal (or at least against the EULA) to redistribute STEAM Installs. You are not helping with your advice, it is irrelevent and useless, and not what I was asking for, so stop wasting our time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred Can we get some up to date STEAM Cache Installation files please?
-- [ Picked text/plain from multipart/alternative ] Alfred Can we get some up to date STEAM Cache Installation Files please since they do not appear to have been updated since 2003 for: CS 1.6 Only DoD Only HL Only STEAM_FULL A cache file that helps with any Source Content ISP's can deliver as 1 big Source Install File or files broken down would be great too Maybe make this an annual or bi-annual event available to content hosters only perhaps? Thanks Whisper -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred Can we get some up to date STEAM Cache Installation files please?
-- [ Picked text/plain from multipart/alternative ] Did I say we wanted them for that purpose Sheesh sigh On 5/8/05, Renzo Rosales [EMAIL PROTECTED] wrote: I'm making an assumption that Steam Cache was used to install those mods/games on the computer when the Steam network couldn't handle it the load. Nowadays, you can backup a current game via Steam then copy it over to another system and restore the game, eliminating the need for Steam updates via the Internet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred Can we get some up to date STEAM Cache Installation files please?
-- [ Picked text/plain from multipart/alternative ] Except for the Official STEAM Cache Files, it is illegal (or at least against the EULA) to redistribute STEAM Installs. You are not helping with your advice, it is irrelevent and useless, and not what I was asking for, so stop wasting our time. On 5/8/05, Renzo Rosales [EMAIL PROTECTED] wrote: Did I? All I said was that you can (sort of) make your own Steam Cache files by backing up the game and storing the file wherever you want. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
What good is that when they just get another account and are back in 5 minutes? Why not prevent nosteam from working in the first place? We paid for the game, why shouldn't they have to? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 9:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine
Re: [hlds] Alfred: Delay in HL2DM patch
Sure. Why not require biometrics identity registration to go with the license. Fingerprints, hand geometry, retinal scan, etc? myg0t will run out of bodies pretty quick and would no longer be able to play. GRIN Spencer 'voogru' MacDonald wrote: What good is that when they just get another account and are back in 5 minutes? Why not prevent nosteam from working in the first place? We paid for the game, why shouldn't they have to? - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred: Delay in HL2DM patch
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, What is with the delay in the patch for HL2DM to correct the te exploit? Servers are crashing everywhere I can hardly ban the punks before someone else is on doing it. Mark -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
We are preparing the release right now, it will be out later today. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Borden Sent: Friday, March 25, 2005 11:53 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Delay in HL2DM patch This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, What is with the delay in the patch for HL2DM to correct the te exploit? Servers are crashing everywhere I can hardly ban the punks before someone else is on doing it. Mark -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Mark, that plugin described and linked in this Steam Forum thread does fix the problem. My three HL2 servers have been up for 24 hours now without a crash. It is so easy to install, and who knows if and when Valve will release a patch for this. http://tinyurl.com/5mxnl - Original Message - From: Mark Borden [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 2:53 PM Subject: [hlds] Alfred: Delay in HL2DM patch This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, What is with the delay in the patch for HL2DM to correct the te exploit? Servers are crashing everywhere I can hardly ban the punks before someone else is on doing it. Mark -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Alfred, despite some of us that are utterly frustrated over issues like having our servers crashed with the player models, and now this new skull hack bug, I don't think we are intending to belittle you or Valve, since you put out our favorite games. We know that it is a group of malicious hackers that are doing this to your game, and to our servers running your game. We are just desparate, and mainly angry at the myg0t crowd. I do think that many of us had an expectation that with Steam, you would be able to be all over any new hack or cheat that was causing such community strife, and patch it within hours...so that is a cause of disappointment. For whatever reason, I can see that Valve is not able to fix major exploits like this for days or weeks, and we need to come to terms with that failed expectation we had about Steam. I just don't want you to lose sight of the fact that we do very much appreciate your being a part of this list, and hearing our frustrations. I go back to my image of you looking like Alfred from the Batman shows. ;-) - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 3:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
I think we all appreciate your dabbling here Alfred even if it's to listen to us bitch and moan with our fustrations. At least someone is at a minimum listening to the customer even if not always responding. :--) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 3:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things like how many programmers you have, what they work on, what their plans are priorities are, etc. Over the years we have discussed many problems here and we come away from these discussions frustrated and angry because Valve won't tell us what is going on. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 1:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Restart your steam client.. the wait is almost over :)!! -Ted bOoya [EMAIL PROTECTED] wrote: Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things like how many programmers you have, what they work on, what their plans are priorities are, etc. Over the years we have discussed many problems here and we come away from these discussions frustrated and angry because Valve won't tell us what is going on. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 1:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
beta VAC2 in one week, whee!!! On Fri, 25 Mar 2005 16:35:54 -0800, Ted Gribble [EMAIL PROTECTED] wrote: Restart your steam client.. the wait is almost over :)!! -Ted bOoya [EMAIL PROTECTED] wrote: Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things like how many programmers you have, what they work on, what their plans are priorities are, etc. Over the years we have discussed many problems here and we come away from these discussions frustrated and angry because Valve won't tell us what is going on. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 1:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
[quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things
Re: [hlds] Alfred: Delay in HL2DM patch
Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because
Re: [hlds] Alfred: Delay in HL2DM patch
Also, in one week its the 1st of April. This had better not be some cruel joke Alfred :P -Plasma - Original Message - From: Team Pfeffer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 11:50 AM Subject: Re: [hlds] Alfred: Delay in HL2DM patch beta VAC2 in one week, whee!!! On Fri, 25 Mar 2005 16:35:54 -0800, Ted Gribble [EMAIL PROTECTED] wrote: Restart your steam client.. the wait is almost over :)!! -Ted bOoya [EMAIL PROTECTED] wrote: Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you pops up and actually contributes to the list, answers questions, and addresses issues. For a while. Then one day they vanish, and we get nothing but silence for another six months. I imagine most of us that have been around here for a while are 1) glad we get what support we do get and 2) have lost a lot of respect for Valve because of the many prolonged episodes of silence that we get. I think I speak for most if not all of us when I say we are very gratefull for your presence here, and all you contribute. And don't forget - we are on the outside looking in, and all we know is what you tell us. You might take for granted information that none of us have access to. Maybe you aren't allowed to talk about things like how many programmers you have, what they work on, what their plans are priorities are, etc. Over the years we have discussed many problems here and we come away from these discussions frustrated and angry because Valve won't tell us what is going on. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 1:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Friday, March 25, 2005 12:21 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Alfred, I'm sure that I speak for everyone on this mailing list when I say thank you for actually listening and responding to us. But when you say that the HL2DM team are preparing the update*, where are they? Don't they subscribe to their own mailing list? You seem to be the messenger, which inevitably means you will be shot (probably with some form of awp) for just passing on someone else's information. * Obviously you said 'we' here but you have said this in different emails. Graham On Fri, 25 Mar 2005 12:05:35 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are preparing the release right now, it will be out later today. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Delay in HL2DM patch
Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for something some mouthy employee posts, then they have such policies :) I've been on this list for a couple of years, and we have seen several Valve people come and go. For the most part we have received silence, and then every now and then someone like you
Re: [hlds] Alfred: Delay in HL2DM patch
How quickly (when your past beta testing) are cheaters banned? Is it instant? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 1:16 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing
Re: [hlds] Alfred: Delay in HL2DM patch
I second that - Thanks Alfred :] - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 2:15 PM Subject: Re: [hlds] Alfred: Delay in HL2DM patch Thanks for your feedback. Despite our frustration that should mainly be directed towards the myg0t types, we do appreciate your posts here, Alfred. Please don't leave us. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 9:16 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED
Re: [hlds] Alfred: Delay in HL2DM patch
Thanks for your feedback. Despite our frustration that should mainly be directed towards the myg0t types, we do appreciate your posts here, Alfred. Please don't leave us. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 9:16 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars
Re: [hlds] Alfred: Delay in HL2DM patch
If you don't like the food or service, why stay at the restaurant? 50% of your friends have left for other games, why haven't you? Valve is a company and has rules to govern its software development. I'm sure the Valve developers didn't recently come back from a several month vacation and copy the old VAC and change a few things to make it compatible with the Source engine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you mentioned? http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip (840 KB) This guy has two STEAM ID's Here is my stats page on him from tonight: http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835 Mikee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
As I posted earlier today the HL2DM team is working on deploying a fix. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 24, 2005 1:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you mentioned? http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip (840 KB) This guy has two STEAM ID's Here is my stats page on him from tonight: http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835 Mikee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Meanwhile, the community itself has apparently come out with a fix for this. You would think that Valve could at the very least copy this interim fix and immediately have servers use the update. How hard is this? The site below even posted the plugin code. http://dackz.net/misc/code/serverplugin_tempent/ http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553 - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:17 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
I'm going to openly share my current list of 487 banned users Steam ID's on all the forums, and hope that other server admins add to the list. These are permanent bans as far as I am concerned, since we cannot count on Valve to police the servers we are paying for. http://www.kain-9.com/server/banned_user.cfg - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 6:07 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Meanwhile, the community itself has apparently come out with a fix for this. You would think that Valve could at the very least copy this interim fix and immediately have servers use the update. How hard is this? The site below even posted the plugin code. http://dackz.net/misc/code/serverplugin_tempent/ http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553 - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:17 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Now here is a little present for anyone that doesn't like myg0t How about a set of confirmed myg0t member's IP addresses? And a bunch more ***tard myg0t downloaders too... the records with an IP address are confirmed myg0t members based on data in my logs. the records without IP addys are ***tards that were using the name-changer hax. http://www.theradianteye.com/myg0t_steamid.htm oh yea baby, the logs don't lie and my log parser system is coming up to speed. When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts (and hackers) everywhere! Enjoy! More to follow. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
All I can say is Thank God for War God. - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 8:36 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Now here is a little present for anyone that doesn't like myg0t How about a set of confirmed myg0t member's IP addresses? And a bunch more ***tard myg0t downloaders too... the records with an IP address are confirmed myg0t members based on data in my logs. the records without IP addys are ***tards that were using the name-changer hax. http://www.theradianteye.com/myg0t_steamid.htm oh yea baby, the logs don't lie and my log parser system is coming up to speed. When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts (and hackers) everywhere! Enjoy! More to follow. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Alfred Reynolds wrote: The HL2DM update is still pending, the HL2DM team is working on it. - Alfred The srcds update went very smoothly again! Thank you... *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you mentioned? http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip (840 KB) This guy has two STEAM ID's Here is my stats page on him from tonight: http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835 Mikee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred: Does HL2 have the timeleft command?
Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Does HL2 have the timeleft command?
There is a timeleft command but it is a player command, not a console one. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 8:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Does HL2 have the timeleft command? Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
Thanks for your reply. I'm not sure it is working that way it used to in HL-1. As either a server admin (with or without using rcon), or as a player in the server, typing timeleft as either a say, teamsay, or at the console it does not give a response. It is like this feature is not enabled or working. You can see what I mean in any server. Thanks again! - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 2:18 PM Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command? There is a timeleft command but it is a player command, not a console one. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 8:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Does HL2 have the timeleft command? Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Does HL2 have the timeleft command?
I have forwarded this to the CS:S team, they will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 12:25 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command? Thanks for your reply. I'm not sure it is working that way it used to in HL-1. As either a server admin (with or without using rcon), or as a player in the server, typing timeleft as either a say, teamsay, or at the console it does not give a response. It is like this feature is not enabled or working. You can see what I mean in any server. Thanks again! - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 2:18 PM Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command? There is a timeleft command but it is a player command, not a console one. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 8:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Does HL2 have the timeleft command? Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
It works, but its kindda odd. You have to type it in console, then quickly go hit escape (go back to the game), then its displayed in the bottom left corner. /Kris Mikee wrote: Thanks for your reply. I'm not sure it is working that way it used to in HL-1. As either a server admin (with or without using rcon), or as a player in the server, typing timeleft as either a say, teamsay, or at the console it does not give a response. It is like this feature is not enabled or working. You can see what I mean in any server. Thanks again! - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 2:18 PM Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command? There is a timeleft command but it is a player command, not a console one. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 8:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Does HL2 have the timeleft command? Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
Allow me to clarify! you enter timeleft in the console of the client, then hit escape. /Kris Cream wrote: It works, but its kindda odd. You have to type it in console, then quickly go hit escape (go back to the game), then its displayed in the bottom left corner. /Kris Mikee wrote: Thanks for your reply. I'm not sure it is working that way it used to in HL-1. As either a server admin (with or without using rcon), or as a player in the server, typing timeleft as either a say, teamsay, or at the console it does not give a response. It is like this feature is not enabled or working. You can see what I mean in any server. Thanks again! - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 2:18 PM Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command? There is a timeleft command but it is a player command, not a console one. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 8:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Does HL2 have the timeleft command? Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
I don't think you are talking about HL2-DM, because if you type timeleft in the console, it immediately reports Unknown command: timeleft and NEVER shows in the player screen if you press ESC afterwards. It is apparently not programmed into HL2-DM, or it would not say Unknown Command. If you are talking about the Single player HL2, there is no purpose in typing timeleft. I'm not asking about HL-1 or CS:S. - Original Message - From: Cream [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 7:58 PM Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command? Allow me to clarify! you enter timeleft in the console of the client, then hit escape. /Kris Cream wrote: It works, but its kindda odd. You have to type it in console, then quickly go hit escape (go back to the game), then its displayed in the bottom left corner. /Kris Mikee wrote: Thanks for your reply. I'm not sure it is working that way it used to in HL-1. As either a server admin (with or without using rcon), or as a player in the server, typing timeleft as either a say, teamsay, or at the console it does not give a response. It is like this feature is not enabled or working. You can see what I mean in any server. Thanks again! - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 2:18 PM Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command? There is a timeleft command but it is a player command, not a console one. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 8:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Does HL2 have the timeleft command? Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
On 4/03/2005 3:04 p.m., Mikee wrote: I don't think you are talking about HL2-DM, because if you type timeleft in the console, it immediately reports Unknown command: timeleft and NEVER shows in the player screen if you press ESC afterwards. It is apparently not programmed into HL2-DM, or it would not say Unknown Command. If you are talking about the Single player HL2, there is no purpose in typing timeleft. I'm not asking about HL-1 or CS:S. timeleft was always a CS feature. It's still in CS:S. I guess it would be nice to see it in hl2mp too, though you can get the same thing but better by installing e.g. Mani Admin Mod. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
No, that's the whole point.I was only asking about HL2-DM, and it doesn't work with Mani's Admin Mod because it is not an enabled command. When you type it in game or at the player console, the timeleft command is not recognized in HL2-DM. I think everyone on this list must think that all questions only relate to CS, where it apparently works. Again, this is about HL2-DM. LOL! - Original Message - From: Simon Garner [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 9:31 PM Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command? On 4/03/2005 3:04 p.m., Mikee wrote: I don't think you are talking about HL2-DM, because if you type timeleft in the console, it immediately reports Unknown command: timeleft and NEVER shows in the player screen if you press ESC afterwards. It is apparently not programmed into HL2-DM, or it would not say Unknown Command. If you are talking about the Single player HL2, there is no purpose in typing timeleft. I'm not asking about HL-1 or CS:S. timeleft was always a CS feature. It's still in CS:S. I guess it would be nice to see it in hl2mp too, though you can get the same thing but better by installing e.g. Mani Admin Mod. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds