Re: [osg-users] Differences between applying setStateSet in a Node and a Drawable?

2014-06-26 Thread Jaime Cerv
Any ideas???

Also, if I apply the shader to the drawable, it has double face. But, if I 
apply it to node, it only has one face.

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[osg-users] Access vertexes of a 3D model in the vertex shader

2014-06-26 Thread ying song
Hello,

Would someone tell me how to access all the vertexes of a 3d model in the 
vertex shader? 

I want to render a distorted model by chaning the positions of the 3d model's 
vertexes. I tried to use 'gl_Vertex' to access the vertexes, but seems that it 
didn't work.

Hope someone could help me on this.

Thank you!

Cheers,
ying

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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Sebastian Messerschmidt
I'm also a bit suspicious. No code, just binaries. Site looks not very 
trustworthy.






On Fri, Jun 20, 2014 at 5:59 PM, LearningOSG LearningOSG 
learning...@gmail.com mailto:learning...@gmail.com wrote:


,can run OSG in Opengl and D3D mode


Wait, what??

Can someone explain this, because i think I'm still hung over from 
being in Nevada.



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Re: [osg-users] Access vertexes of a 3D model in the vertex shader

2014-06-26 Thread Sebastian Messerschmidt

Hi Ying,

This is not possible directly. The vertex shader processes one vertex 
per run.
You could check gl_VertexId [1] if you need to know which vertex is 
being processed in the current run.
Another option is to store the distortion information inside an vertex 
attribute per vertex.
Since you didn't explain what the source of your distortion information 
is we can only guess what you really want here ;-)


Cheers
Sebastian


[1] https://www.opengl.org/sdk/docs/man/html/gl_VertexID.xhtml


Hello,

Would someone tell me how to access all the vertexes of a 3d model in the 
vertex shader?

I want to render a distorted model by chaning the positions of the 3d model's 
vertexes. I tried to use 'gl_Vertex' to access the vertexes, but seems that it 
didn't work.

Hope someone could help me on this.

Thank you!

Cheers,
ying

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Re: [osg-users] OS X 10.9 Mavericks shaders problem

2014-06-26 Thread Sebastian Messerschmidt

Hi Michael,

The shader code seems indeed to be faulty and I found the errors 
generated quite appropriate. Maybe your driver in the Linux is quite 
sloppy and uses some extensions. Nvidia for instance allows all sort of 
non-standard functions ( hlsl saturate etc.)
I usually use ATI Shader Analyzer. It seems to stick to the GLSL 
specifications very tightly [1].
Unfortunately I'm on vacation and don't have my developer laptop with 
me, so I cannot check directly.


[1] 
http://developer.amd.com/tools-and-sdks/graphics-development/gpu-tools/gpu-shaderanalyzer/#download 



Cheers
Sebastian
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Re: [osg-users] Developer Release

2014-06-26 Thread Björn Blissing

robertosfield wrote:
 
 
 
  
  Would it be possible to have a developer release before summer holidays?
  
 
 
 Yes indeed.  I will make one this week.
 
 Cheers
 Robert.
 


Will we see a new release candidate from the 3.2 branch as well? 

We are really looking forward to a new stable release from this branch. Since 
it was almost a year since 3.2.0 was released.

/Björn

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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Jordi Torres
Quite strange,

The ip corresponds to Hong Kong, the whole web implementation is quite
strange if you look at the code. The download links are not normal
a/a html tags.
The domain name that he/she elected is also suspicious. The post he/she
made is targeted for OSG newbies, and obviously the person (who does not
give his/her name) don't know much about OSG.

So I was looking forward to see more (that OSGWARES thing) before report
spamming.

Cheers.





2014-06-26 12:42 GMT+02:00 Sebastian Messerschmidt 
sebastian.messerschm...@gmx.de:

  I'm also a bit suspicious. No code, just binaries. Site looks not very
 trustworthy.




 On Fri, Jun 20, 2014 at 5:59 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 ,can run OSG in Opengl and D3D mode


 Wait, what??

  Can someone explain this, because i think I'm still hung over from being
 in Nevada.


  --
  Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
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Re: [osg-users] Differences between applying setStateSet in a Node and a Drawable?

2014-06-26 Thread Jaime Cerv

Xatpy wrote:
 Any ideas???
 
 Also, if I apply the shader to the drawable, it has double face. But, if I 
 apply it to node, it only has one face.


Edit: SOLVED! I had to enable cull face:
stateset-setMode( GL_CULL_FACE, osg::StateAttribute::ON );

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Re: [osg-users] Developer Release

2014-06-26 Thread Robert Osfield
On 26 June 2014 12:10, Björn Blissing bjorn.bliss...@vti.se wrote:
 Will we see a new release candidate from the 3.2 branch as well?

Yep.

 We are really looking forward to a new stable release from this branch. Since 
 it was almost a year since 3.2.0 was released.

If the next release candidate looks good then I could possible tag the
3.2.1 next week before I head off for a weeks holiday.

Robert.
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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Robert Osfield
On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote:
 Quite strange,

Agree it's very odd conduct for an OSG user/possible contributor.  Out
of the blue anonymously claiming losts of things that don't add up.

 The ip corresponds to Hong Kong, the whole web implementation is quite
 strange if you look at the code. The download links are not normal a/a
 html tags.
 The domain name that he/she elected is also suspicious. The post he/she made
 is targeted for OSG newbies, and obviously the person (who does not give
 his/her name) don't know much about OSG.

 So I was looking forward to see more (that OSGWARES thing) before report
 spamming.

Specific targeting of malware at OSG users?  Might be a possibility.

Trying to get a trojan installed on one or more of our computers?

If it is an attack vector then it's a pretty crude one.

Robert.
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[osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread LearningOSG LearningOSG
Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
   This is a gift for you and the whole osg community,yeah,I not know much
about osg,but i know how to burn out a beautiful and cool osg demos in many
aspects,tonight i wantn't to say anything before you get the contents of
OSGWARES 1.0 Betas,when you get her,then you really know everything is
reality,and not virtual reality,even osg is more suitable for VR:)
   Before Robert head off for a weeks holiday can get and know the final
result,so you can own a more happy holiday!
   cheers
   Learned osg five months
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Trajce Nikolov NICK
might be good if you introduce yourself, name etc ...

Cheers,
Nick


On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know much
 about osg,but i know how to burn out a beautiful and cool osg demos in many
 aspects,tonight i wantn't to say anything before you get the contents of
 OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the final
 result,so you can own a more happy holiday!
cheers
Learned osg five months

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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread LearningOSG LearningOSG
hello trajce.nikolov.nick,
   The informations already displayed in the demo video's window top title
or the .exe's windows top title,and my skype have more detailed
informations,no hacker will learned osg first then make a trojan to
..becuase all the osg codes is open source,needn't to do that.
cheers
Learned osg five months


2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos in
 many aspects,tonight i wantn't to say anything before you get the contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the final
 result,so you can own a more happy holiday!
cheers
Learned osg five months

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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Wang Rui
Hi all,

I saw this IP in the Chinese OSG forum, too, whose name changes from
learning OSG two months to five months continuously... And my feel is
the same... very strange. His original executables are highly packed and
can't be proved to be related with OSG (in fact it depends on D3D11 when
checked with DependencyWalker). He said that the OSG source code were
totally rewritten with DirectX in his programs but I'd rather think it a
bad joke..

I personally think this IP bothers others in an ill-disposed manner (not
studying, not sharing code, not selling products...) but don't have
enough evidence currently. And I'm really confusing about his motivation.
So I'm just sharing the information I know here, and hope my guess goes
wrong at last.

Wang Rui


2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com:

 On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote:
  Quite strange,

 Agree it's very odd conduct for an OSG user/possible contributor.  Out
 of the blue anonymously claiming losts of things that don't add up.

  The ip corresponds to Hong Kong, the whole web implementation is quite
  strange if you look at the code. The download links are not normal
 a/a
  html tags.
  The domain name that he/she elected is also suspicious. The post he/she
 made
  is targeted for OSG newbies, and obviously the person (who does not give
  his/her name) don't know much about OSG.
 
  So I was looking forward to see more (that OSGWARES thing) before report
  spamming.

 Specific targeting of malware at OSG users?  Might be a possibility.

 Trying to get a trojan installed on one or more of our computers?

 If it is an attack vector then it's a pretty crude one.


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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Chris Hanson
This is an open source community. Just run my exe and you will understand
everything doesn't really fly here. It smacks of malware, and your
evasiveness has done nothing to assuage people's suspicions -- only
heighten them.

I wouldn't click on your site if you paid me.




On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG 
learning...@gmail.com wrote:

 hello trajce.nikolov.nick,
The informations already displayed in the demo video's window top title
 or the .exe's windows top title,and my skype have more detailed
 informations,no hacker will learned osg first then make a trojan to
 ..becuase all the osg codes is open source,needn't to do that.
  cheers
 Learned osg five months


 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos in
 many aspects,tonight i wantn't to say anything before you get the contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the final
 result,so you can own a more happy holiday!
cheers
Learned osg five months

 ___
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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread LearningOSG LearningOSG
hi Chris Hanson,
   I think you have some misunstanding:
   1.Not mentioned you must run and click the osg demos sites's .exe,this
is a release of OSGWARES 1.0 Beta,and you never tried her until now.
   2.If you and other osg users think the demos is valuable,all can get the
codes.
   3.osg is a very open community,why forbiden another and also valuable
manners
   cheers
   Learned osg five months



2014-06-26 22:20 GMT+08:00 Chris Hanson xe...@alphapixel.com:

 This is an open source community. Just run my exe and you will understand
 everything doesn't really fly here. It smacks of malware, and your
 evasiveness has done nothing to assuage people's suspicions -- only
 heighten them.

 I wouldn't click on your site if you paid me.




 On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 hello trajce.nikolov.nick,
The informations already displayed in the demo video's window top
 title or the .exe's windows top title,and my skype have more detailed
 informations,no hacker will learned osg first then make a trojan to
 ..becuase all the osg codes is open source,needn't to do that.
  cheers
 Learned osg five months


 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos in
 many aspects,tonight i wantn't to say anything before you get the contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the
 final result,so you can own a more happy holiday!
cheers
Learned osg five months

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
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 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Trajce Nikolov NICK
Hi All,

it is a virus ... see attached screenshot

Nick


On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote:

 Hi all,

 I saw this IP in the Chinese OSG forum, too, whose name changes from
 learning OSG two months to five months continuously... And my feel is
 the same... very strange. His original executables are highly packed and
 can't be proved to be related with OSG (in fact it depends on D3D11 when
 checked with DependencyWalker). He said that the OSG source code were
 totally rewritten with DirectX in his programs but I'd rather think it a
 bad joke..

 I personally think this IP bothers others in an ill-disposed manner (not
 studying, not sharing code, not selling products...) but don't have
 enough evidence currently. And I'm really confusing about his motivation.
 So I'm just sharing the information I know here, and hope my guess goes
 wrong at last.

 Wang Rui


 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com:

 On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote:
  Quite strange,

 Agree it's very odd conduct for an OSG user/possible contributor.  Out
 of the blue anonymously claiming losts of things that don't add up.

  The ip corresponds to Hong Kong, the whole web implementation is quite
  strange if you look at the code. The download links are not normal
 a/a
  html tags.
  The domain name that he/she elected is also suspicious. The post he/she
 made
  is targeted for OSG newbies, and obviously the person (who does not give
  his/her name) don't know much about OSG.
 
  So I was looking forward to see more (that OSGWARES thing) before report
  spamming.

 Specific targeting of malware at OSG users?  Might be a possibility.

 Trying to get a trojan installed on one or more of our computers?

 If it is an attack vector then it's a pretty crude one.



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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread LearningOSG LearningOSG
Hi NICK,
   You can try www.awesomium.com,and the Awesomium SDK's icudt42.dll will
change your system's IME methods,then in some virus detect softwares will
have warning,you can experiment this youself.
cheers
Learned osg five months


2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com:

 Hi All,

 it is a virus ... see attached screenshot

 Nick


 On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote:

 Hi all,

 I saw this IP in the Chinese OSG forum, too, whose name changes from
 learning OSG two months to five months continuously... And my feel is
 the same... very strange. His original executables are highly packed and
 can't be proved to be related with OSG (in fact it depends on D3D11 when
 checked with DependencyWalker). He said that the OSG source code were
 totally rewritten with DirectX in his programs but I'd rather think it a
 bad joke..

 I personally think this IP bothers others in an ill-disposed manner (not
 studying, not sharing code, not selling products...) but don't have
 enough evidence currently. And I'm really confusing about his motivation.
 So I'm just sharing the information I know here, and hope my guess goes
 wrong at last.

 Wang Rui


 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com:

 On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote:
  Quite strange,

 Agree it's very odd conduct for an OSG user/possible contributor.  Out
 of the blue anonymously claiming losts of things that don't add up.

  The ip corresponds to Hong Kong, the whole web implementation is quite
  strange if you look at the code. The download links are not normal
 a/a
  html tags.
  The domain name that he/she elected is also suspicious. The post
 he/she made
  is targeted for OSG newbies, and obviously the person (who does not
 give
  his/her name) don't know much about OSG.
 
  So I was looking forward to see more (that OSGWARES thing) before
 report
  spamming.

 Specific targeting of malware at OSG users?  Might be a possibility.

 Trying to get a trojan installed on one or more of our computers?

 If it is an attack vector then it's a pretty crude one.



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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Trajce Nikolov NICK
Hi,

whatever. Chris told you nicely in the other thread. I am not going to talk
to someone who at least can not sign emails by his/her nickname. You will
get a lot of ignorance from this community just by the way how you
presented yourself and your product. I downloaded the video as well and
saw some name there (are you Mr.Zuu??) and I know Awesomium from years ago.
Also, I have seen better demos and products then just presenting a 3D model
and moving the camera around with some music.

For the community: the video seams to be ok. You can give it a shot and get
the idea about this product yourself.

Cheers,
Nick


On Thu, Jun 26, 2014 at 4:54 PM, LearningOSG LearningOSG 
learning...@gmail.com wrote:

 Hi NICK,
You can try www.awesomium.com,and the Awesomium SDK's icudt42.dll will
 change your system's IME methods,then in some virus detect softwares will
 have warning,you can experiment this youself.
 cheers
 Learned osg five months


 2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 Hi All,

 it is a virus ... see attached screenshot

 Nick


 On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote:

 Hi all,

 I saw this IP in the Chinese OSG forum, too, whose name changes from
 learning OSG two months to five months continuously... And my feel is
 the same... very strange. His original executables are highly packed and
 can't be proved to be related with OSG (in fact it depends on D3D11 when
 checked with DependencyWalker). He said that the OSG source code were
 totally rewritten with DirectX in his programs but I'd rather think it a
 bad joke..

 I personally think this IP bothers others in an ill-disposed manner (not
 studying, not sharing code, not selling products...) but don't have
 enough evidence currently. And I'm really confusing about his motivation.
 So I'm just sharing the information I know here, and hope my guess goes
 wrong at last.

 Wang Rui


 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com:

 On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote:
  Quite strange,

 Agree it's very odd conduct for an OSG user/possible contributor.  Out
 of the blue anonymously claiming losts of things that don't add up.

  The ip corresponds to Hong Kong, the whole web implementation is quite
  strange if you look at the code. The download links are not normal
 a/a
  html tags.
  The domain name that he/she elected is also suspicious. The post
 he/she made
  is targeted for OSG newbies, and obviously the person (who does not
 give
  his/her name) don't know much about OSG.
 
  So I was looking forward to see more (that OSGWARES thing) before
 report
  spamming.

 Specific targeting of malware at OSG users?  Might be a possibility.

 Trying to get a trojan installed on one or more of our computers?

 If it is an attack vector then it's a pretty crude one.



 ___
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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread michael kapelko
Wang Rui, he either pretends or doesn't understand English. Since he seems
to be from China, could you ask him a few questions in Chinese and see if
he knows Chinese to make a final judgement.


2014-06-26 21:54 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com:

 Hi NICK,
You can try www.awesomium.com,and the Awesomium SDK's icudt42.dll will
 change your system's IME methods,then in some virus detect softwares will
 have warning,you can experiment this youself.
 cheers
 Learned osg five months


 2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 Hi All,

 it is a virus ... see attached screenshot

 Nick


 On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote:

 Hi all,

 I saw this IP in the Chinese OSG forum, too, whose name changes from
 learning OSG two months to five months continuously... And my feel is
 the same... very strange. His original executables are highly packed and
 can't be proved to be related with OSG (in fact it depends on D3D11 when
 checked with DependencyWalker). He said that the OSG source code were
 totally rewritten with DirectX in his programs but I'd rather think it a
 bad joke..

 I personally think this IP bothers others in an ill-disposed manner (not
 studying, not sharing code, not selling products...) but don't have
 enough evidence currently. And I'm really confusing about his motivation.
 So I'm just sharing the information I know here, and hope my guess goes
 wrong at last.

 Wang Rui


 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com:

 On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote:
  Quite strange,

 Agree it's very odd conduct for an OSG user/possible contributor.  Out
 of the blue anonymously claiming losts of things that don't add up.

  The ip corresponds to Hong Kong, the whole web implementation is quite
  strange if you look at the code. The download links are not normal
 a/a
  html tags.
  The domain name that he/she elected is also suspicious. The post
 he/she made
  is targeted for OSG newbies, and obviously the person (who does not
 give
  his/her name) don't know much about OSG.
 
  So I was looking forward to see more (that OSGWARES thing) before
 report
  spamming.

 Specific targeting of malware at OSG users?  Might be a possibility.

 Trying to get a trojan installed on one or more of our computers?

 If it is an attack vector then it's a pretty crude one.



 ___
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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Jordi Torres
Now it really smacks of malware.
I'm not happy to say this but if this guy does not explain himself, and
follow the most basic OSG forum/mailing list rules (like use a conventional
name, etc. ) we should ban him from the mailing list and forum, and delete
the messages pointing to his website to prevent osg-users to download
malware.

Cheers.


2014-06-26 16:54 GMT+02:00 LearningOSG LearningOSG learning...@gmail.com:

 Hi NICK,
You can try www.awesomium.com,and the Awesomium SDK's icudt42.dll will
 change your system's IME methods,then in some virus detect softwares will
 have warning,you can experiment this youself.
 cheers
 Learned osg five months


 2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 Hi All,

 it is a virus ... see attached screenshot

 Nick


 On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote:

 Hi all,

 I saw this IP in the Chinese OSG forum, too, whose name changes from
 learning OSG two months to five months continuously... And my feel is
 the same... very strange. His original executables are highly packed and
 can't be proved to be related with OSG (in fact it depends on D3D11 when
 checked with DependencyWalker). He said that the OSG source code were
 totally rewritten with DirectX in his programs but I'd rather think it a
 bad joke..

 I personally think this IP bothers others in an ill-disposed manner (not
 studying, not sharing code, not selling products...) but don't have
 enough evidence currently. And I'm really confusing about his motivation.
 So I'm just sharing the information I know here, and hope my guess goes
 wrong at last.

 Wang Rui


 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com:

 On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote:
  Quite strange,

 Agree it's very odd conduct for an OSG user/possible contributor.  Out
 of the blue anonymously claiming losts of things that don't add up.

  The ip corresponds to Hong Kong, the whole web implementation is quite
  strange if you look at the code. The download links are not normal
 a/a
  html tags.
  The domain name that he/she elected is also suspicious. The post
 he/she made
  is targeted for OSG newbies, and obviously the person (who does not
 give
  his/her name) don't know much about OSG.
 
  So I was looking forward to see more (that OSGWARES thing) before
 report
  spamming.

 Specific targeting of malware at OSG users?  Might be a possibility.

 Trying to get a trojan installed on one or more of our computers?

 If it is an attack vector then it's a pretty crude one.



 ___
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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick

 ___
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread michael kapelko
Can you just provide your name without further explanations? :D


2014-06-26 21:34 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com:

 hi Chris Hanson,
I think you have some misunstanding:
1.Not mentioned you must run and click the osg demos sites's .exe,this
 is a release of OSGWARES 1.0 Beta,and you never tried her until now.
2.If you and other osg users think the demos is valuable,all can get
 the codes.
3.osg is a very open community,why forbiden another and also valuable
 manners
cheers
Learned osg five months



 2014-06-26 22:20 GMT+08:00 Chris Hanson xe...@alphapixel.com:

 This is an open source community. Just run my exe and you will understand
 everything doesn't really fly here. It smacks of malware, and your
 evasiveness has done nothing to assuage people's suspicions -- only
 heighten them.

 I wouldn't click on your site if you paid me.




 On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 hello trajce.nikolov.nick,
The informations already displayed in the demo video's window top
 title or the .exe's windows top title,and my skype have more detailed
 informations,no hacker will learned osg first then make a trojan to
 ..becuase all the osg codes is open source,needn't to do that.
  cheers
 Learned osg five months


 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos 
 in
 many aspects,tonight i wantn't to say anything before you get the contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the
 final result,so you can own a more happy holiday!
cheers
Learned osg five months

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 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread LearningOSG LearningOSG
Not want to say more,all is realty,and currently this is only osg
programming related things,no related with money and other things,thank you
all!


2014-06-26 23:06 GMT+08:00 michael kapelko korn...@gmail.com:

 Can you just provide your name without further explanations? :D


 2014-06-26 21:34 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com
 :

 hi Chris Hanson,
I think you have some misunstanding:
1.Not mentioned you must run and click the osg demos sites's .exe,this
 is a release of OSGWARES 1.0 Beta,and you never tried her until now.
2.If you and other osg users think the demos is valuable,all can get
 the codes.
3.osg is a very open community,why forbiden another and also valuable
 manners
cheers
Learned osg five months



 2014-06-26 22:20 GMT+08:00 Chris Hanson xe...@alphapixel.com:

 This is an open source community. Just run my exe and you will
 understand everything doesn't really fly here. It smacks of malware, and
 your evasiveness has done nothing to assuage people's suspicions -- only
 heighten them.

 I wouldn't click on your site if you paid me.




 On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 hello trajce.nikolov.nick,
The informations already displayed in the demo video's window top
 title or the .exe's windows top title,and my skype have more detailed
 informations,no hacker will learned osg first then make a trojan to
 ..becuase all the osg codes is open source,needn't to do that.
  cheers
 Learned osg five months


 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com:

 might be good if you introduce yourself, name etc ...

 Cheers,
 Nick


 On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hello Robert  OSGERS all,OSG DEMOS SITE is not a trojan!!!
This is a gift for you and the whole osg community,yeah,I not know
 much about osg,but i know how to burn out a beautiful and cool osg demos 
 in
 many aspects,tonight i wantn't to say anything before you get the 
 contents
 of OSGWARES 1.0 Betas,when you get her,then you really know everything is
 reality,and not virtual reality,even osg is more suitable for VR:)
Before Robert head off for a weeks holiday can get and know the
 final result,so you can own a more happy holiday!
cheers
Learned osg five months

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org

 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL
 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
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[osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4

2014-06-26 Thread Robert Osfield
Hi All,

I will the tag the 3.3.2 dev release, and the OSG-3.2.1 release
candidate 4 tomorrow (Friday 27th June).  Could users checkout and
build svn/trunk and the OSG-3.2 branch to make sure it compiles on
your platforms and works against your applications.

Please post to this thread if things work or don't so I know whether
it looks things are looking like they are converging nicely for a
tagging svn/trunk and OSG-3.2 branch.

Robert.
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Robert Osfield
On 26 June 2014 16:14, LearningOSG LearningOSG learning...@gmail.com wrote:
 Not want to say more,all is realty,and currently this is only osg
 programming related things,no related with money and other things,thank you
 all!

From everything you have written on this list and the nature of the
site and content you have linked to looks suspicious.  You have
written nothing to allay those fears.

The only thing in your defence has been the lack of sophistication
that you have gone about your actions.

FYI, I never use Windows - not for well over a decade.  I almost never
run 3rd party binaries, the only time I do is when they come from a
trusted source.

I wouldn't ever take the OSG near Direct3D as it's not portable, the
OSG is at is core a portable API.  Hacking the OSG to support Direct3D
would be a MASSIVE undertaking and would fundamentally undermine the
design and implementation elegance of the OSG.  For a single coder to
learn OSG and then port the OSG across to support Direct3D without
support from the OSG community just isn't plausible.

If you have the code then post it in public repository as source code
only.  If not we'll remove you from the lists and warn all genuine
users away from your site as all pointers so far suggest an
unsophisticated malware attack.

Robert.
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[osg-users] Driver Crashing

2014-06-26 Thread Heitbrink, David A
Driver Crashing
Right now I am having a problem with driver crashing. I am getting an Nvidia 
Open GL Driver Lost Connection I am running OSG 3.2.1 RC-3 on a Windows 7 
machine. This also happens with OSG 3.2. I am running multiple 2 Quadro cards 
and 4 processes each displaying on 1 screen. I have Quadro Sync+ warping and 
blending setup through the driver. This occurs infrequently (out of 4 computers 
running this overnight ~14 hrs I got 1 to fail).

My overall system load seems good. I am running at 60 Hz. I am getting some 
large hangs (over 300 ms) at points. I am not doing any paging, and these do 
not seem to be related to either a location or creating new objects. (For 
creating new objects I am just adding a reference to an existing model that was 
loaded at the start). My GPU memory usage seems good; I am at like 70% usage at 
peak. I strongly suspect the problem with the driver failing is related.  Any 
advice in terms of tracking this down would be appreciated.
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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Chris Hanson
​I will caution that a lot of virus scanners return false positives on OSG
apps I've built myself. Even my own pre-built binaries get flagged
constantly.
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Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes

2014-06-26 Thread Chris Hanson
I will await examining of the source code before I say any more.


On Thu, Jun 26, 2014 at 9:50 AM, LearningOSG LearningOSG 
learning...@gmail.com wrote:

 Hi ALL OSG Community members,For Robert Osfield's justice and proving all
 is reality no virtual reality,tonight(china time) www.osg3d.org first
 public the OSG D3D 9.0's Codes

   Thanks robert's justice!

   When all is finished tonight,Please download the codes!

   cheers

   Learned osg five months

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http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
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Re: [osg-users] Access vertexes of a 3D model in the vertex shader

2014-06-26 Thread ying song
Hi Sebastian ,

The distortion will be applied to the 3D model's vertexes. So each vertex will 
be changed to a different position. I wonder how could I achieve this? Should I 
use 3D texture, and then applying the distortion to the coordinates of the 3D 
texture?

Thank you for the answer! :)

Cheers,
Ying

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Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes

2014-06-26 Thread LearningOSG LearningOSG
OK,No problem and needn't apologize,also thank your justice and kindly,a
good news is by many tests you needn't modify osg codes,then can ruuning in
d3d 9.0 without errors!Only have rarely and rarely bugs!

cheers
Learned osg five months



2014-06-27 0:02 GMT+08:00 Chris Hanson xe...@alphapixel.com:

 I will await examining of the source code before I say any more.


 On Thu, Jun 26, 2014 at 9:50 AM, LearningOSG LearningOSG 
 learning...@gmail.com wrote:

 Hi ALL OSG Community members,For Robert Osfield's justice and proving all
 is reality no virtual reality,tonight(china time) www.osg3d.org first
 public the OSG D3D 9.0's Codes

   Thanks robert's justice!

   When all is finished tonight,Please download the codes!

   cheers

   Learned osg five months

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[osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes

2014-06-26 Thread LearningOSG LearningOSG
Hi ALL OSG Community members,For Robert Osfield's justice and proving all
is reality no virtual reality,tonight(china time) www.osg3d.org first
public the OSG D3D 9.0's Codes

  Thanks robert's justice!

  When all is finished tonight,Please download the codes!

  cheers

  Learned osg five months
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Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4

2014-06-26 Thread Wang Rui
Hi Robert,

Both dynamic and static libraries/examples build fine on Windows 7, Visual
Studio 2010. Also interested in the new osgUI library. Will go a little
deeper to see if I can write some more examples for it. :-)

Wang Rui



2014-06-26 23:21 GMT+08:00 Robert Osfield robert.osfi...@gmail.com:

 Hi All,

 I will the tag the 3.3.2 dev release, and the OSG-3.2.1 release
 candidate 4 tomorrow (Friday 27th June).  Could users checkout and
 build svn/trunk and the OSG-3.2 branch to make sure it compiles on
 your platforms and works against your applications.

 Please post to this thread if things work or don't so I know whether
 it looks things are looking like they are converging nicely for a
 tagging svn/trunk and OSG-3.2 branch.

 Robert.
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Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4

2014-06-26 Thread Robert Osfield
HI Rui,

On 26 June 2014 17:12, Wang Rui wangra...@gmail.com wrote:
 Both dynamic and static libraries/examples build fine on Windows 7, Visual
 Studio 2010. Also interested in the new osgUI library. Will go a little
 deeper to see if I can write some more examples for it. :-)

I am still working on osgUI it so you probably won't be able to
achieve much yet.  I'm mainly testing it through lua scripts as this
tests both the C++ side and the scripting integration.  My own
intention is to put high level UI elements together with scripting,
composing it using low level C++ widgets that have full wrappers
exposed via the osgDB serializers.

Robert.
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Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes

2014-06-26 Thread Wang Rui
As far as I know there is GLDirect (
http://sourceforge.net/projects/gldirect/) that can work like a bridge
between OpenGL and D3D. I don't know if your application depends on it to
support DirectX, but this is not important... Just can't understand
your motivation of providing single-exe applications that obviously come
from some other engines or be packed meticulously with certain tools,
and emphasizing they are OSG beginner works.

But it's OK, will also wait to see the source code. It is already overnight
in Chinese time now so I wonder if you mean the next night?

Wang Rui



2014-06-26 23:50 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com:

 Hi ALL OSG Community members,For Robert Osfield's justice and proving all
 is reality no virtual reality,tonight(china time) www.osg3d.org first
 public the OSG D3D 9.0's Codes

   Thanks robert's justice!

   When all is finished tonight,Please download the codes!

   cheers

   Learned osg five months

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Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4

2014-06-26 Thread Wang Rui
Thanks Robert. So it is much clear to me now.

Wang Rui


2014-06-27 0:23 GMT+08:00 Robert Osfield robert.osfi...@gmail.com:

 HI Rui,

 On 26 June 2014 17:12, Wang Rui wangra...@gmail.com wrote:
  Both dynamic and static libraries/examples build fine on Windows 7,
 Visual
  Studio 2010. Also interested in the new osgUI library. Will go a little
  deeper to see if I can write some more examples for it. :-)

 I am still working on osgUI it so you probably won't be able to
 achieve much yet.  I'm mainly testing it through lua scripts as this
 tests both the C++ side and the scripting integration.  My own
 intention is to put high level UI elements together with scripting,
 composing it using low level C++ widgets that have full wrappers
 exposed via the osgDB serializers.

 Robert.
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Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes

2014-06-26 Thread LearningOSG LearningOSG
also thank Rui's justice,tonight not next night.


2014-06-27 0:24 GMT+08:00 Wang Rui wangra...@gmail.com:

 As far as I know there is GLDirect (
 http://sourceforge.net/projects/gldirect/) that can work like a bridge
 between OpenGL and D3D. I don't know if your application depends on it to
 support DirectX, but this is not important... Just can't understand
 your motivation of providing single-exe applications that obviously come
 from some other engines or be packed meticulously with certain tools,
 and emphasizing they are OSG beginner works.

 But it's OK, will also wait to see the source code. It is
 already overnight in Chinese time now so I wonder if you mean the next
 night?

 Wang Rui



 2014-06-26 23:50 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com
 :

 Hi ALL OSG Community members,For Robert Osfield's justice and proving all
 is reality no virtual reality,tonight(china time) www.osg3d.org first
 public the OSG D3D 9.0's Codes

   Thanks robert's justice!

   When all is finished tonight,Please download the codes!

   cheers

   Learned osg five months

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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Trajce Nikolov NICK
I was crazy enough (and to be honest very curious due to the osg d3d
fact) so I ran the demo. The executable. No interaction and it is exactly
the same as the video - starting with the HTML slide with the explanation
which I think is machine reading then goes into camera animation of a 3D
model with music -, so my bet is, since he mentioned Awesomium ( which can
do HTML in your 3D app ), and the exe is like 100Mb uncompressed, he is
just displaying HTML with video. I ran the dependency walker as Wang and no
D3D dependency.

This is for those on Linux that can not run the exe.

Ah, Mr. Zhu is mentioned there :-). So let wait for the code then

Nick

p.s. I know it is crazy but I like the idea of having OSG to work with D3D.
As Robert pointed it is almost impossible without massive hacks, but
imagine OSG simulation running on XBox :)


On Thu, Jun 26, 2014 at 6:00 PM, Chris Hanson xe...@alphapixel.com wrote:

 I will caution that a lot of virus scanners return false positives on OSG
 apps I've built myself. Even my own pre-built binaries get flagged
 constantly.



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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread LearningOSG LearningOSG
Hi NICK,
   also thanks your justice and try,the .exe your currently tested is not
supported newest windows 8.1 and the newest version demo already support
windows 8.1 perfectly,currently i am testing tonight's OSG-3.2 branch in
prep for 3.3.2 dev release,and is trying to convert this version to d3d9.0
   I think this name(Learned osg five months) is funny,this is the only
reason why used this name!
   cheers
   Learned osg five months


2014-06-27 0:44 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
:

 I was crazy enough (and to be honest very curious due to the osg d3d
 fact) so I ran the demo. The executable. No interaction and it is exactly
 the same as the video - starting with the HTML slide with the explanation
 which I think is machine reading then goes into camera animation of a 3D
 model with music -, so my bet is, since he mentioned Awesomium ( which can
 do HTML in your 3D app ), and the exe is like 100Mb uncompressed, he is
 just displaying HTML with video. I ran the dependency walker as Wang and no
 D3D dependency.

 This is for those on Linux that can not run the exe.

 Ah, Mr. Zhu is mentioned there :-). So let wait for the code then

 Nick

 p.s. I know it is crazy but I like the idea of having OSG to work with
 D3D. As Robert pointed it is almost impossible without massive hacks, but
 imagine OSG simulation running on XBox :)


 On Thu, Jun 26, 2014 at 6:00 PM, Chris Hanson xe...@alphapixel.com
 wrote:

 I will caution that a lot of virus scanners return false positives on OSG
 apps I've built myself. Even my own pre-built binaries get flagged
 constantly.



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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Robert Osfield
On 26 June 2014 17:44, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
 p.s. I know it is crazy but I like the idea of having OSG to work with D3D.
 As Robert pointed it is almost impossible without massive hacks, but imagine
 OSG simulation running on XBox :)

It'd be just like running the OSG on a mid range PC :-)
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Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Jan Ciger
On Thu, Jun 26, 2014 at 4:41 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
 Hi All,

 it is a virus - see the attached screenshot.

That only means it is a runtime packer and the antivirus treats that
as suspicious, because mostly malware is obfuscated using these.

It doesn't prove it is malware by itself.

J.
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Thomas Hogarth
This guy has been keeping me entertained for days.

Sometimes I wonder if some bot somewhere has gained a small amount of self 
awareness and is trying to make friends on the osg mailing list.

Maybe we have a Turing test winner in our midst.

lol

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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 06/26/2014 07:49 PM, Thomas Hogarth wrote:
 This guy has been keeping me entertained for days.
 
 Sometimes I wonder if some bot somewhere has gained a small amount 
 of self awareness and is trying to make friends on the osg mailing 
 list.
 
 Maybe we have a Turing test winner in our midst.
 
 lol

Most likely a hobbyist/newbie that communicates in English through a
computer translator.

I have worked with Chinese students and this was a fairly common
problem. Most of the bizarre and seemingly malicious behaviour we
encountered was simply due to the language barrier (people picking up
a word here and there) and both sides extrapolating too much from the
written text.

The cultural differences don't make things easier neither - e.g.
online etiquette, concepts of attribution, copyright, etc. don't mean
necessarily the same thing to a Westerner and someone from there. By
that I don't mean that the Chinese/Asian people are boorish but that
simply some things that are OK there are not OK here and vice versa -
heck, even American presidents are known for their faux pas!

I wouldn't jump to conclusions about his/her intentions here. Ideally
a native Mandarin speaker should contact the person in private and
explain that they are coming across really poorly. I am sure the issue
will be cleared up in one direction or another rather quickly then.

J.

-BEGIN PGP SIGNATURE-
Version: GnuPG v1
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iD8DBQFTrGhxn11XseNj94gRAiWNAJsFH6FmD+AHddHBkpSs4tIGAi4aHACeJVgW
zMiYS2fzO6VccdCc1qbgEgI=
=lrfb
-END PGP SIGNATURE-
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Re: [osg-users] Access vertexes of a 3D model in the vertex shader

2014-06-26 Thread Sebastian Messerschmidt

Hi Ying,

Hi Sebastian ,

The distortion will be applied to the 3D model's vertexes. So each vertex will 
be changed to a different position. I wonder how could I achieve this? Should I 
use 3D texture, and then applying the distortion to the coordinates of the 3D 
texture?
I'm aware how distortion work I rather wanted to know if the distortion 
value is per vertex and is constant or changes over time.
So we need to know if the distortion is a function of time, vertex 
index, position or whatever.


Try to describe the problem more in depth so we can get an idea of what 
you are trying to achieve.


Cheers
Sebastian


Thank you for the answer! :)

Cheers,
Ying

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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Chris Hanson
I'm leaning towards that too Jan, but the bizarre just run my sketchy
looking self-packed EXE and evasiveness is still raising my hackles.


On Thu, Jun 26, 2014 at 12:37 PM, Jan Ciger jan.ci...@gmail.com wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 06/26/2014 07:49 PM, Thomas Hogarth wrote:
  This guy has been keeping me entertained for days.
 
  Sometimes I wonder if some bot somewhere has gained a small amount
  of self awareness and is trying to make friends on the osg mailing
  list.
 
  Maybe we have a Turing test winner in our midst.
 
  lol

 Most likely a hobbyist/newbie that communicates in English through a
 computer translator.

 I have worked with Chinese students and this was a fairly common
 problem. Most of the bizarre and seemingly malicious behaviour we
 encountered was simply due to the language barrier (people picking up
 a word here and there) and both sides extrapolating too much from the
 written text.

 The cultural differences don't make things easier neither - e.g.
 online etiquette, concepts of attribution, copyright, etc. don't mean
 necessarily the same thing to a Westerner and someone from there. By
 that I don't mean that the Chinese/Asian people are boorish but that
 simply some things that are OK there are not OK here and vice versa -
 heck, even American presidents are known for their faux pas!

 I wouldn't jump to conclusions about his/her intentions here. Ideally
 a native Mandarin speaker should contact the person in private and
 explain that they are coming across really poorly. I am sure the issue
 will be cleared up in one direction or another rather quickly then.

 J.

 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1
 Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

 iD8DBQFTrGhxn11XseNj94gRAiWNAJsFH6FmD+AHddHBkpSs4tIGAi4aHACeJVgW
 zMiYS2fzO6VccdCc1qbgEgI=
 =lrfb
 -END PGP SIGNATURE-
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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Frank Kane

Jan Ciger wrote:
 Most of the bizarre and seemingly malicious behaviour we encountered was 
 simply due to the language barrier (people picking up
 a word here and there) and both sides extrapolating too much from the
 written text.


Well said Jan, and that mirrors my experience as well. I'm willing to assume 
this guy has good intentions until proven otherwise.

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Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 06/26/2014 09:20 PM, Chris Hanson wrote:
 I'm leaning towards that too Jan, but the bizarre just run my 
 sketchy looking self-packed EXE and evasiveness is still raising
 my hackles.

If you were trying to spread some secret-stealing malware, this would
be a rather silly way to do it. Those compressed exes are quite common
even among completely legit software.

I guess he did it to make disassembly/reverse engineering harder -
common precaution in a place where ripping off someone else is the
norm and not an exception. That's likely why there is no source code
neither.

The perceived evasiveness I would really attribute to the language
barrier. Whenever one of my students didn't actually understand what I
am saying, they just kept going at whatever they were doing, ignoring
what has been said. A western student would stop me and ask, for an
Asian student it would be showing disrespect to the teacher (a big
no-no), so they would stay silent and pretend to have understood
everything. It took me a while to learn to deal with this.

All that said, it could still be a hamfisted attempt to spread malware
to steal trade secrets or something else. Or simply spam, trying to
piggyback on OSG to sell some vaguely related product. But I wouldn't
jump to conclusions - don't ascribe malice to what can be explained by
incompetence :)

J.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iD8DBQFTrIInn11XseNj94gRAuGkAKDYZAXyc8wKY5Ols/kOFxPpTR6x8wCeMjlZ
3QEqmXZMxIdvFkXZ/ZHq5mo=
=bzSn
-END PGP SIGNATURE-
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Re: [osg-users] Tonight found OpenSceneGraph3.3.2DEV Release is perfect support D3D9 originally!

2014-06-26 Thread Chris Hanson
Ok. Could you maybe explain what exactly it is you're doing and how you're
running in D3D9.0? Because this looks indistinguishable from running in
OpenGL, so it's hard to understand what you're saying you've done.


On Thu, Jun 26, 2014 at 2:55 PM, LearningOSG LearningOSG 
learning...@gmail.com wrote:

 Hi all
 Tonight found OpenSceneGraph3.3.2DEV Release is perfect support D3D9
 originally!
 If you only run in normal dll mode,and want to render all osg scenes
 use d3d 9.0,in OpenSceneGraph3.3.2DEV,no one line code needed to
 change,then all is OK,and this progress haven't any different in normal
 compiling osg.
 Tonight my compiler enviroment is vc2010,
 Cmake is 3.0 Release.
 Not changed anything,OSG is running in d3d 9.0 perfectly.
 attached is the runtime snapshots!
 in morning i will find a fast internet upload place to share all the
 things also include full sourcecode to osg community!
 cheers
 Learned osg five months

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