Re: [osg-users] Differences between applying setStateSet in a Node and a Drawable?
Any ideas??? Also, if I apply the shader to the drawable, it has double face. But, if I apply it to node, it only has one face. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59909#59909 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Access vertexes of a 3D model in the vertex shader
Hello, Would someone tell me how to access all the vertexes of a 3d model in the vertex shader? I want to render a distorted model by chaning the positions of the 3d model's vertexes. I tried to use 'gl_Vertex' to access the vertexes, but seems that it didn't work. Hope someone could help me on this. Thank you! Cheers, ying -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59915#59915 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
I'm also a bit suspicious. No code, just binaries. Site looks not very trustworthy. On Fri, Jun 20, 2014 at 5:59 PM, LearningOSG LearningOSG learning...@gmail.com mailto:learning...@gmail.com wrote: ,can run OSG in Opengl and D3D mode Wait, what?? Can someone explain this, because i think I'm still hung over from being in Nevada. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training . Consulting . Contracting 3D . Scene Graphs (Open Scene Graph/OSG) . OpenGL 2 . OpenGL 3 . OpenGL 4 . GLSL . OpenGL ES 1 . OpenGL ES 2 . OpenCL Digital Imaging . GIS . GPS . osgEarth . Terrain . Telemetry . Cryptography . Digital Audio . LIDAR . Kinect . Embedded . Mobile . iPhone/iPad/iOS . Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel http://facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Access vertexes of a 3D model in the vertex shader
Hi Ying, This is not possible directly. The vertex shader processes one vertex per run. You could check gl_VertexId [1] if you need to know which vertex is being processed in the current run. Another option is to store the distortion information inside an vertex attribute per vertex. Since you didn't explain what the source of your distortion information is we can only guess what you really want here ;-) Cheers Sebastian [1] https://www.opengl.org/sdk/docs/man/html/gl_VertexID.xhtml Hello, Would someone tell me how to access all the vertexes of a 3d model in the vertex shader? I want to render a distorted model by chaning the positions of the 3d model's vertexes. I tried to use 'gl_Vertex' to access the vertexes, but seems that it didn't work. Hope someone could help me on this. Thank you! Cheers, ying -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59915#59915 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OS X 10.9 Mavericks shaders problem
Hi Michael, The shader code seems indeed to be faulty and I found the errors generated quite appropriate. Maybe your driver in the Linux is quite sloppy and uses some extensions. Nvidia for instance allows all sort of non-standard functions ( hlsl saturate etc.) I usually use ATI Shader Analyzer. It seems to stick to the GLSL specifications very tightly [1]. Unfortunately I'm on vacation and don't have my developer laptop with me, so I cannot check directly. [1] http://developer.amd.com/tools-and-sdks/graphics-development/gpu-tools/gpu-shaderanalyzer/#download Cheers Sebastian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer Release
robertosfield wrote: Would it be possible to have a developer release before summer holidays? Yes indeed. I will make one this week. Cheers Robert. Will we see a new release candidate from the 3.2 branch as well? We are really looking forward to a new stable release from this branch. Since it was almost a year since 3.2.0 was released. /Björn -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59921#59921 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
Quite strange, The ip corresponds to Hong Kong, the whole web implementation is quite strange if you look at the code. The download links are not normal a/a html tags. The domain name that he/she elected is also suspicious. The post he/she made is targeted for OSG newbies, and obviously the person (who does not give his/her name) don't know much about OSG. So I was looking forward to see more (that OSGWARES thing) before report spamming. Cheers. 2014-06-26 12:42 GMT+02:00 Sebastian Messerschmidt sebastian.messerschm...@gmx.de: I'm also a bit suspicious. No code, just binaries. Site looks not very trustworthy. On Fri, Jun 20, 2014 at 5:59 PM, LearningOSG LearningOSG learning...@gmail.com wrote: ,can run OSG in Opengl and D3D mode Wait, what?? Can someone explain this, because i think I'm still hung over from being in Nevada. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Differences between applying setStateSet in a Node and a Drawable?
Xatpy wrote: Any ideas??? Also, if I apply the shader to the drawable, it has double face. But, if I apply it to node, it only has one face. Edit: SOLVED! I had to enable cull face: stateset-setMode( GL_CULL_FACE, osg::StateAttribute::ON ); -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59924#59924 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Developer Release
On 26 June 2014 12:10, Björn Blissing bjorn.bliss...@vti.se wrote: Will we see a new release candidate from the 3.2 branch as well? Yep. We are really looking forward to a new stable release from this branch. Since it was almost a year since 3.2.0 was released. If the next release candidate looks good then I could possible tag the 3.2.1 next week before I head off for a weeks holiday. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote: Quite strange, Agree it's very odd conduct for an OSG user/possible contributor. Out of the blue anonymously claiming losts of things that don't add up. The ip corresponds to Hong Kong, the whole web implementation is quite strange if you look at the code. The download links are not normal a/a html tags. The domain name that he/she elected is also suspicious. The post he/she made is targeted for OSG newbies, and obviously the person (who does not give his/her name) don't know much about OSG. So I was looking forward to see more (that OSGWARES thing) before report spamming. Specific targeting of malware at OSG users? Might be a possibility. Trying to get a trojan installed on one or more of our computers? If it is an attack vector then it's a pretty crude one. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
Hello Robert OSGERS all,OSG DEMOS SITE is not a trojan!!! This is a gift for you and the whole osg community,yeah,I not know much about osg,but i know how to burn out a beautiful and cool osg demos in many aspects,tonight i wantn't to say anything before you get the contents of OSGWARES 1.0 Betas,when you get her,then you really know everything is reality,and not virtual reality,even osg is more suitable for VR:) Before Robert head off for a weeks holiday can get and know the final result,so you can own a more happy holiday! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
might be good if you introduce yourself, name etc ... Cheers, Nick On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG learning...@gmail.com wrote: Hello Robert OSGERS all,OSG DEMOS SITE is not a trojan!!! This is a gift for you and the whole osg community,yeah,I not know much about osg,but i know how to burn out a beautiful and cool osg demos in many aspects,tonight i wantn't to say anything before you get the contents of OSGWARES 1.0 Betas,when you get her,then you really know everything is reality,and not virtual reality,even osg is more suitable for VR:) Before Robert head off for a weeks holiday can get and know the final result,so you can own a more happy holiday! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
hello trajce.nikolov.nick, The informations already displayed in the demo video's window top title or the .exe's windows top title,and my skype have more detailed informations,no hacker will learned osg first then make a trojan to ..becuase all the osg codes is open source,needn't to do that. cheers Learned osg five months 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: might be good if you introduce yourself, name etc ... Cheers, Nick On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG learning...@gmail.com wrote: Hello Robert OSGERS all,OSG DEMOS SITE is not a trojan!!! This is a gift for you and the whole osg community,yeah,I not know much about osg,but i know how to burn out a beautiful and cool osg demos in many aspects,tonight i wantn't to say anything before you get the contents of OSGWARES 1.0 Betas,when you get her,then you really know everything is reality,and not virtual reality,even osg is more suitable for VR:) Before Robert head off for a weeks holiday can get and know the final result,so you can own a more happy holiday! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
Hi all, I saw this IP in the Chinese OSG forum, too, whose name changes from learning OSG two months to five months continuously... And my feel is the same... very strange. His original executables are highly packed and can't be proved to be related with OSG (in fact it depends on D3D11 when checked with DependencyWalker). He said that the OSG source code were totally rewritten with DirectX in his programs but I'd rather think it a bad joke.. I personally think this IP bothers others in an ill-disposed manner (not studying, not sharing code, not selling products...) but don't have enough evidence currently. And I'm really confusing about his motivation. So I'm just sharing the information I know here, and hope my guess goes wrong at last. Wang Rui 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com: On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote: Quite strange, Agree it's very odd conduct for an OSG user/possible contributor. Out of the blue anonymously claiming losts of things that don't add up. The ip corresponds to Hong Kong, the whole web implementation is quite strange if you look at the code. The download links are not normal a/a html tags. The domain name that he/she elected is also suspicious. The post he/she made is targeted for OSG newbies, and obviously the person (who does not give his/her name) don't know much about OSG. So I was looking forward to see more (that OSGWARES thing) before report spamming. Specific targeting of malware at OSG users? Might be a possibility. Trying to get a trojan installed on one or more of our computers? If it is an attack vector then it's a pretty crude one. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
This is an open source community. Just run my exe and you will understand everything doesn't really fly here. It smacks of malware, and your evasiveness has done nothing to assuage people's suspicions -- only heighten them. I wouldn't click on your site if you paid me. On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG learning...@gmail.com wrote: hello trajce.nikolov.nick, The informations already displayed in the demo video's window top title or the .exe's windows top title,and my skype have more detailed informations,no hacker will learned osg first then make a trojan to ..becuase all the osg codes is open source,needn't to do that. cheers Learned osg five months 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: might be good if you introduce yourself, name etc ... Cheers, Nick On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG learning...@gmail.com wrote: Hello Robert OSGERS all,OSG DEMOS SITE is not a trojan!!! This is a gift for you and the whole osg community,yeah,I not know much about osg,but i know how to burn out a beautiful and cool osg demos in many aspects,tonight i wantn't to say anything before you get the contents of OSGWARES 1.0 Betas,when you get her,then you really know everything is reality,and not virtual reality,even osg is more suitable for VR:) Before Robert head off for a weeks holiday can get and know the final result,so you can own a more happy holiday! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
hi Chris Hanson, I think you have some misunstanding: 1.Not mentioned you must run and click the osg demos sites's .exe,this is a release of OSGWARES 1.0 Beta,and you never tried her until now. 2.If you and other osg users think the demos is valuable,all can get the codes. 3.osg is a very open community,why forbiden another and also valuable manners cheers Learned osg five months 2014-06-26 22:20 GMT+08:00 Chris Hanson xe...@alphapixel.com: This is an open source community. Just run my exe and you will understand everything doesn't really fly here. It smacks of malware, and your evasiveness has done nothing to assuage people's suspicions -- only heighten them. I wouldn't click on your site if you paid me. On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG learning...@gmail.com wrote: hello trajce.nikolov.nick, The informations already displayed in the demo video's window top title or the .exe's windows top title,and my skype have more detailed informations,no hacker will learned osg first then make a trojan to ..becuase all the osg codes is open source,needn't to do that. cheers Learned osg five months 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: might be good if you introduce yourself, name etc ... Cheers, Nick On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG learning...@gmail.com wrote: Hello Robert OSGERS all,OSG DEMOS SITE is not a trojan!!! This is a gift for you and the whole osg community,yeah,I not know much about osg,but i know how to burn out a beautiful and cool osg demos in many aspects,tonight i wantn't to say anything before you get the contents of OSGWARES 1.0 Betas,when you get her,then you really know everything is reality,and not virtual reality,even osg is more suitable for VR:) Before Robert head off for a weeks holiday can get and know the final result,so you can own a more happy holiday! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
Hi All, it is a virus ... see attached screenshot Nick On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote: Hi all, I saw this IP in the Chinese OSG forum, too, whose name changes from learning OSG two months to five months continuously... And my feel is the same... very strange. His original executables are highly packed and can't be proved to be related with OSG (in fact it depends on D3D11 when checked with DependencyWalker). He said that the OSG source code were totally rewritten with DirectX in his programs but I'd rather think it a bad joke.. I personally think this IP bothers others in an ill-disposed manner (not studying, not sharing code, not selling products...) but don't have enough evidence currently. And I'm really confusing about his motivation. So I'm just sharing the information I know here, and hope my guess goes wrong at last. Wang Rui 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com: On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote: Quite strange, Agree it's very odd conduct for an OSG user/possible contributor. Out of the blue anonymously claiming losts of things that don't add up. The ip corresponds to Hong Kong, the whole web implementation is quite strange if you look at the code. The download links are not normal a/a html tags. The domain name that he/she elected is also suspicious. The post he/she made is targeted for OSG newbies, and obviously the person (who does not give his/her name) don't know much about OSG. So I was looking forward to see more (that OSGWARES thing) before report spamming. Specific targeting of malware at OSG users? Might be a possibility. Trying to get a trojan installed on one or more of our computers? If it is an attack vector then it's a pretty crude one. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
Hi NICK, You can try www.awesomium.com,and the Awesomium SDK's icudt42.dll will change your system's IME methods,then in some virus detect softwares will have warning,you can experiment this youself. cheers Learned osg five months 2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi All, it is a virus ... see attached screenshot Nick On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote: Hi all, I saw this IP in the Chinese OSG forum, too, whose name changes from learning OSG two months to five months continuously... And my feel is the same... very strange. His original executables are highly packed and can't be proved to be related with OSG (in fact it depends on D3D11 when checked with DependencyWalker). He said that the OSG source code were totally rewritten with DirectX in his programs but I'd rather think it a bad joke.. I personally think this IP bothers others in an ill-disposed manner (not studying, not sharing code, not selling products...) but don't have enough evidence currently. And I'm really confusing about his motivation. So I'm just sharing the information I know here, and hope my guess goes wrong at last. Wang Rui 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com: On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote: Quite strange, Agree it's very odd conduct for an OSG user/possible contributor. Out of the blue anonymously claiming losts of things that don't add up. The ip corresponds to Hong Kong, the whole web implementation is quite strange if you look at the code. The download links are not normal a/a html tags. The domain name that he/she elected is also suspicious. The post he/she made is targeted for OSG newbies, and obviously the person (who does not give his/her name) don't know much about OSG. So I was looking forward to see more (that OSGWARES thing) before report spamming. Specific targeting of malware at OSG users? Might be a possibility. Trying to get a trojan installed on one or more of our computers? If it is an attack vector then it's a pretty crude one. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
Hi, whatever. Chris told you nicely in the other thread. I am not going to talk to someone who at least can not sign emails by his/her nickname. You will get a lot of ignorance from this community just by the way how you presented yourself and your product. I downloaded the video as well and saw some name there (are you Mr.Zuu??) and I know Awesomium from years ago. Also, I have seen better demos and products then just presenting a 3D model and moving the camera around with some music. For the community: the video seams to be ok. You can give it a shot and get the idea about this product yourself. Cheers, Nick On Thu, Jun 26, 2014 at 4:54 PM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi NICK, You can try www.awesomium.com,and the Awesomium SDK's icudt42.dll will change your system's IME methods,then in some virus detect softwares will have warning,you can experiment this youself. cheers Learned osg five months 2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi All, it is a virus ... see attached screenshot Nick On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote: Hi all, I saw this IP in the Chinese OSG forum, too, whose name changes from learning OSG two months to five months continuously... And my feel is the same... very strange. His original executables are highly packed and can't be proved to be related with OSG (in fact it depends on D3D11 when checked with DependencyWalker). He said that the OSG source code were totally rewritten with DirectX in his programs but I'd rather think it a bad joke.. I personally think this IP bothers others in an ill-disposed manner (not studying, not sharing code, not selling products...) but don't have enough evidence currently. And I'm really confusing about his motivation. So I'm just sharing the information I know here, and hope my guess goes wrong at last. Wang Rui 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com: On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote: Quite strange, Agree it's very odd conduct for an OSG user/possible contributor. Out of the blue anonymously claiming losts of things that don't add up. The ip corresponds to Hong Kong, the whole web implementation is quite strange if you look at the code. The download links are not normal a/a html tags. The domain name that he/she elected is also suspicious. The post he/she made is targeted for OSG newbies, and obviously the person (who does not give his/her name) don't know much about OSG. So I was looking forward to see more (that OSGWARES thing) before report spamming. Specific targeting of malware at OSG users? Might be a possibility. Trying to get a trojan installed on one or more of our computers? If it is an attack vector then it's a pretty crude one. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
Wang Rui, he either pretends or doesn't understand English. Since he seems to be from China, could you ask him a few questions in Chinese and see if he knows Chinese to make a final judgement. 2014-06-26 21:54 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com: Hi NICK, You can try www.awesomium.com,and the Awesomium SDK's icudt42.dll will change your system's IME methods,then in some virus detect softwares will have warning,you can experiment this youself. cheers Learned osg five months 2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi All, it is a virus ... see attached screenshot Nick On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote: Hi all, I saw this IP in the Chinese OSG forum, too, whose name changes from learning OSG two months to five months continuously... And my feel is the same... very strange. His original executables are highly packed and can't be proved to be related with OSG (in fact it depends on D3D11 when checked with DependencyWalker). He said that the OSG source code were totally rewritten with DirectX in his programs but I'd rather think it a bad joke.. I personally think this IP bothers others in an ill-disposed manner (not studying, not sharing code, not selling products...) but don't have enough evidence currently. And I'm really confusing about his motivation. So I'm just sharing the information I know here, and hope my guess goes wrong at last. Wang Rui 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com: On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote: Quite strange, Agree it's very odd conduct for an OSG user/possible contributor. Out of the blue anonymously claiming losts of things that don't add up. The ip corresponds to Hong Kong, the whole web implementation is quite strange if you look at the code. The download links are not normal a/a html tags. The domain name that he/she elected is also suspicious. The post he/she made is targeted for OSG newbies, and obviously the person (who does not give his/her name) don't know much about OSG. So I was looking forward to see more (that OSGWARES thing) before report spamming. Specific targeting of malware at OSG users? Might be a possibility. Trying to get a trojan installed on one or more of our computers? If it is an attack vector then it's a pretty crude one. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
Now it really smacks of malware. I'm not happy to say this but if this guy does not explain himself, and follow the most basic OSG forum/mailing list rules (like use a conventional name, etc. ) we should ban him from the mailing list and forum, and delete the messages pointing to his website to prevent osg-users to download malware. Cheers. 2014-06-26 16:54 GMT+02:00 LearningOSG LearningOSG learning...@gmail.com: Hi NICK, You can try www.awesomium.com,and the Awesomium SDK's icudt42.dll will change your system's IME methods,then in some virus detect softwares will have warning,you can experiment this youself. cheers Learned osg five months 2014-06-26 22:47 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: Hi All, it is a virus ... see attached screenshot Nick On Thu, Jun 26, 2014 at 3:45 PM, Wang Rui wangra...@gmail.com wrote: Hi all, I saw this IP in the Chinese OSG forum, too, whose name changes from learning OSG two months to five months continuously... And my feel is the same... very strange. His original executables are highly packed and can't be proved to be related with OSG (in fact it depends on D3D11 when checked with DependencyWalker). He said that the OSG source code were totally rewritten with DirectX in his programs but I'd rather think it a bad joke.. I personally think this IP bothers others in an ill-disposed manner (not studying, not sharing code, not selling products...) but don't have enough evidence currently. And I'm really confusing about his motivation. So I'm just sharing the information I know here, and hope my guess goes wrong at last. Wang Rui 2014-06-26 20:33 GMT+08:00 Robert Osfield robert.osfi...@gmail.com: On 26 June 2014 12:21, Jordi Torres jtorresfa...@gmail.com wrote: Quite strange, Agree it's very odd conduct for an OSG user/possible contributor. Out of the blue anonymously claiming losts of things that don't add up. The ip corresponds to Hong Kong, the whole web implementation is quite strange if you look at the code. The download links are not normal a/a html tags. The domain name that he/she elected is also suspicious. The post he/she made is targeted for OSG newbies, and obviously the person (who does not give his/her name) don't know much about OSG. So I was looking forward to see more (that OSGWARES thing) before report spamming. Specific targeting of malware at OSG users? Might be a possibility. Trying to get a trojan installed on one or more of our computers? If it is an attack vector then it's a pretty crude one. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
Can you just provide your name without further explanations? :D 2014-06-26 21:34 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com: hi Chris Hanson, I think you have some misunstanding: 1.Not mentioned you must run and click the osg demos sites's .exe,this is a release of OSGWARES 1.0 Beta,and you never tried her until now. 2.If you and other osg users think the demos is valuable,all can get the codes. 3.osg is a very open community,why forbiden another and also valuable manners cheers Learned osg five months 2014-06-26 22:20 GMT+08:00 Chris Hanson xe...@alphapixel.com: This is an open source community. Just run my exe and you will understand everything doesn't really fly here. It smacks of malware, and your evasiveness has done nothing to assuage people's suspicions -- only heighten them. I wouldn't click on your site if you paid me. On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG learning...@gmail.com wrote: hello trajce.nikolov.nick, The informations already displayed in the demo video's window top title or the .exe's windows top title,and my skype have more detailed informations,no hacker will learned osg first then make a trojan to ..becuase all the osg codes is open source,needn't to do that. cheers Learned osg five months 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: might be good if you introduce yourself, name etc ... Cheers, Nick On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG learning...@gmail.com wrote: Hello Robert OSGERS all,OSG DEMOS SITE is not a trojan!!! This is a gift for you and the whole osg community,yeah,I not know much about osg,but i know how to burn out a beautiful and cool osg demos in many aspects,tonight i wantn't to say anything before you get the contents of OSGWARES 1.0 Betas,when you get her,then you really know everything is reality,and not virtual reality,even osg is more suitable for VR:) Before Robert head off for a weeks holiday can get and know the final result,so you can own a more happy holiday! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
Not want to say more,all is realty,and currently this is only osg programming related things,no related with money and other things,thank you all! 2014-06-26 23:06 GMT+08:00 michael kapelko korn...@gmail.com: Can you just provide your name without further explanations? :D 2014-06-26 21:34 GMT+07:00 LearningOSG LearningOSG learning...@gmail.com : hi Chris Hanson, I think you have some misunstanding: 1.Not mentioned you must run and click the osg demos sites's .exe,this is a release of OSGWARES 1.0 Beta,and you never tried her until now. 2.If you and other osg users think the demos is valuable,all can get the codes. 3.osg is a very open community,why forbiden another and also valuable manners cheers Learned osg five months 2014-06-26 22:20 GMT+08:00 Chris Hanson xe...@alphapixel.com: This is an open source community. Just run my exe and you will understand everything doesn't really fly here. It smacks of malware, and your evasiveness has done nothing to assuage people's suspicions -- only heighten them. I wouldn't click on your site if you paid me. On Thu, Jun 26, 2014 at 7:19 AM, LearningOSG LearningOSG learning...@gmail.com wrote: hello trajce.nikolov.nick, The informations already displayed in the demo video's window top title or the .exe's windows top title,and my skype have more detailed informations,no hacker will learned osg first then make a trojan to ..becuase all the osg codes is open source,needn't to do that. cheers Learned osg five months 2014-06-26 21:08 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com: might be good if you introduce yourself, name etc ... Cheers, Nick On Thu, Jun 26, 2014 at 3:00 PM, LearningOSG LearningOSG learning...@gmail.com wrote: Hello Robert OSGERS all,OSG DEMOS SITE is not a trojan!!! This is a gift for you and the whole osg community,yeah,I not know much about osg,but i know how to burn out a beautiful and cool osg demos in many aspects,tonight i wantn't to say anything before you get the contents of OSGWARES 1.0 Betas,when you get her,then you really know everything is reality,and not virtual reality,even osg is more suitable for VR:) Before Robert head off for a weeks holiday can get and know the final result,so you can own a more happy holiday! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4
Hi All, I will the tag the 3.3.2 dev release, and the OSG-3.2.1 release candidate 4 tomorrow (Friday 27th June). Could users checkout and build svn/trunk and the OSG-3.2 branch to make sure it compiles on your platforms and works against your applications. Please post to this thread if things work or don't so I know whether it looks things are looking like they are converging nicely for a tagging svn/trunk and OSG-3.2 branch. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
On 26 June 2014 16:14, LearningOSG LearningOSG learning...@gmail.com wrote: Not want to say more,all is realty,and currently this is only osg programming related things,no related with money and other things,thank you all! From everything you have written on this list and the nature of the site and content you have linked to looks suspicious. You have written nothing to allay those fears. The only thing in your defence has been the lack of sophistication that you have gone about your actions. FYI, I never use Windows - not for well over a decade. I almost never run 3rd party binaries, the only time I do is when they come from a trusted source. I wouldn't ever take the OSG near Direct3D as it's not portable, the OSG is at is core a portable API. Hacking the OSG to support Direct3D would be a MASSIVE undertaking and would fundamentally undermine the design and implementation elegance of the OSG. For a single coder to learn OSG and then port the OSG across to support Direct3D without support from the OSG community just isn't plausible. If you have the code then post it in public repository as source code only. If not we'll remove you from the lists and warn all genuine users away from your site as all pointers so far suggest an unsophisticated malware attack. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Driver Crashing
Driver Crashing Right now I am having a problem with driver crashing. I am getting an Nvidia Open GL Driver Lost Connection I am running OSG 3.2.1 RC-3 on a Windows 7 machine. This also happens with OSG 3.2. I am running multiple 2 Quadro cards and 4 processes each displaying on 1 screen. I have Quadro Sync+ warping and blending setup through the driver. This occurs infrequently (out of 4 computers running this overnight ~14 hrs I got 1 to fail). My overall system load seems good. I am running at 60 Hz. I am getting some large hangs (over 300 ms) at points. I am not doing any paging, and these do not seem to be related to either a location or creating new objects. (For creating new objects I am just adding a reference to an existing model that was loaded at the start). My GPU memory usage seems good; I am at like 70% usage at peak. I strongly suspect the problem with the driver failing is related. Any advice in terms of tracking this down would be appreciated. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
I will caution that a lot of virus scanners return false positives on OSG apps I've built myself. Even my own pre-built binaries get flagged constantly. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes
I will await examining of the source code before I say any more. On Thu, Jun 26, 2014 at 9:50 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi ALL OSG Community members,For Robert Osfield's justice and proving all is reality no virtual reality,tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes Thanks robert's justice! When all is finished tonight,Please download the codes! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Access vertexes of a 3D model in the vertex shader
Hi Sebastian , The distortion will be applied to the 3D model's vertexes. So each vertex will be changed to a different position. I wonder how could I achieve this? Should I use 3D texture, and then applying the distortion to the coordinates of the 3D texture? Thank you for the answer! :) Cheers, Ying -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59951#59951 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes
OK,No problem and needn't apologize,also thank your justice and kindly,a good news is by many tests you needn't modify osg codes,then can ruuning in d3d 9.0 without errors!Only have rarely and rarely bugs! cheers Learned osg five months 2014-06-27 0:02 GMT+08:00 Chris Hanson xe...@alphapixel.com: I will await examining of the source code before I say any more. On Thu, Jun 26, 2014 at 9:50 AM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi ALL OSG Community members,For Robert Osfield's justice and proving all is reality no virtual reality,tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes Thanks robert's justice! When all is finished tonight,Please download the codes! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes
Hi ALL OSG Community members,For Robert Osfield's justice and proving all is reality no virtual reality,tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes Thanks robert's justice! When all is finished tonight,Please download the codes! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4
Hi Robert, Both dynamic and static libraries/examples build fine on Windows 7, Visual Studio 2010. Also interested in the new osgUI library. Will go a little deeper to see if I can write some more examples for it. :-) Wang Rui 2014-06-26 23:21 GMT+08:00 Robert Osfield robert.osfi...@gmail.com: Hi All, I will the tag the 3.3.2 dev release, and the OSG-3.2.1 release candidate 4 tomorrow (Friday 27th June). Could users checkout and build svn/trunk and the OSG-3.2 branch to make sure it compiles on your platforms and works against your applications. Please post to this thread if things work or don't so I know whether it looks things are looking like they are converging nicely for a tagging svn/trunk and OSG-3.2 branch. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4
HI Rui, On 26 June 2014 17:12, Wang Rui wangra...@gmail.com wrote: Both dynamic and static libraries/examples build fine on Windows 7, Visual Studio 2010. Also interested in the new osgUI library. Will go a little deeper to see if I can write some more examples for it. :-) I am still working on osgUI it so you probably won't be able to achieve much yet. I'm mainly testing it through lua scripts as this tests both the C++ side and the scripting integration. My own intention is to put high level UI elements together with scripting, composing it using low level C++ widgets that have full wrappers exposed via the osgDB serializers. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes
As far as I know there is GLDirect ( http://sourceforge.net/projects/gldirect/) that can work like a bridge between OpenGL and D3D. I don't know if your application depends on it to support DirectX, but this is not important... Just can't understand your motivation of providing single-exe applications that obviously come from some other engines or be packed meticulously with certain tools, and emphasizing they are OSG beginner works. But it's OK, will also wait to see the source code. It is already overnight in Chinese time now so I wonder if you mean the next night? Wang Rui 2014-06-26 23:50 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com: Hi ALL OSG Community members,For Robert Osfield's justice and proving all is reality no virtual reality,tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes Thanks robert's justice! When all is finished tonight,Please download the codes! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4
Thanks Robert. So it is much clear to me now. Wang Rui 2014-06-27 0:23 GMT+08:00 Robert Osfield robert.osfi...@gmail.com: HI Rui, On 26 June 2014 17:12, Wang Rui wangra...@gmail.com wrote: Both dynamic and static libraries/examples build fine on Windows 7, Visual Studio 2010. Also interested in the new osgUI library. Will go a little deeper to see if I can write some more examples for it. :-) I am still working on osgUI it so you probably won't be able to achieve much yet. I'm mainly testing it through lua scripts as this tests both the C++ side and the scripting integration. My own intention is to put high level UI elements together with scripting, composing it using low level C++ widgets that have full wrappers exposed via the osgDB serializers. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes
also thank Rui's justice,tonight not next night. 2014-06-27 0:24 GMT+08:00 Wang Rui wangra...@gmail.com: As far as I know there is GLDirect ( http://sourceforge.net/projects/gldirect/) that can work like a bridge between OpenGL and D3D. I don't know if your application depends on it to support DirectX, but this is not important... Just can't understand your motivation of providing single-exe applications that obviously come from some other engines or be packed meticulously with certain tools, and emphasizing they are OSG beginner works. But it's OK, will also wait to see the source code. It is already overnight in Chinese time now so I wonder if you mean the next night? Wang Rui 2014-06-26 23:50 GMT+08:00 LearningOSG LearningOSG learning...@gmail.com : Hi ALL OSG Community members,For Robert Osfield's justice and proving all is reality no virtual reality,tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes Thanks robert's justice! When all is finished tonight,Please download the codes! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
I was crazy enough (and to be honest very curious due to the osg d3d fact) so I ran the demo. The executable. No interaction and it is exactly the same as the video - starting with the HTML slide with the explanation which I think is machine reading then goes into camera animation of a 3D model with music -, so my bet is, since he mentioned Awesomium ( which can do HTML in your 3D app ), and the exe is like 100Mb uncompressed, he is just displaying HTML with video. I ran the dependency walker as Wang and no D3D dependency. This is for those on Linux that can not run the exe. Ah, Mr. Zhu is mentioned there :-). So let wait for the code then Nick p.s. I know it is crazy but I like the idea of having OSG to work with D3D. As Robert pointed it is almost impossible without massive hacks, but imagine OSG simulation running on XBox :) On Thu, Jun 26, 2014 at 6:00 PM, Chris Hanson xe...@alphapixel.com wrote: I will caution that a lot of virus scanners return false positives on OSG apps I've built myself. Even my own pre-built binaries get flagged constantly. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
Hi NICK, also thanks your justice and try,the .exe your currently tested is not supported newest windows 8.1 and the newest version demo already support windows 8.1 perfectly,currently i am testing tonight's OSG-3.2 branch in prep for 3.3.2 dev release,and is trying to convert this version to d3d9.0 I think this name(Learned osg five months) is funny,this is the only reason why used this name! cheers Learned osg five months 2014-06-27 0:44 GMT+08:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com : I was crazy enough (and to be honest very curious due to the osg d3d fact) so I ran the demo. The executable. No interaction and it is exactly the same as the video - starting with the HTML slide with the explanation which I think is machine reading then goes into camera animation of a 3D model with music -, so my bet is, since he mentioned Awesomium ( which can do HTML in your 3D app ), and the exe is like 100Mb uncompressed, he is just displaying HTML with video. I ran the dependency walker as Wang and no D3D dependency. This is for those on Linux that can not run the exe. Ah, Mr. Zhu is mentioned there :-). So let wait for the code then Nick p.s. I know it is crazy but I like the idea of having OSG to work with D3D. As Robert pointed it is almost impossible without massive hacks, but imagine OSG simulation running on XBox :) On Thu, Jun 26, 2014 at 6:00 PM, Chris Hanson xe...@alphapixel.com wrote: I will caution that a lot of virus scanners return false positives on OSG apps I've built myself. Even my own pre-built binaries get flagged constantly. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
On 26 June 2014 17:44, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: p.s. I know it is crazy but I like the idea of having OSG to work with D3D. As Robert pointed it is almost impossible without massive hacks, but imagine OSG simulation running on XBox :) It'd be just like running the OSG on a mid range PC :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!
On Thu, Jun 26, 2014 at 4:41 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi All, it is a virus - see the attached screenshot. That only means it is a runtime packer and the antivirus treats that as suspicious, because mostly malware is obfuscated using these. It doesn't prove it is malware by itself. J. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
This guy has been keeping me entertained for days. Sometimes I wonder if some bot somewhere has gained a small amount of self awareness and is trying to make friends on the osg mailing list. Maybe we have a Turing test winner in our midst. lol -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59964#59964 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/26/2014 07:49 PM, Thomas Hogarth wrote: This guy has been keeping me entertained for days. Sometimes I wonder if some bot somewhere has gained a small amount of self awareness and is trying to make friends on the osg mailing list. Maybe we have a Turing test winner in our midst. lol Most likely a hobbyist/newbie that communicates in English through a computer translator. I have worked with Chinese students and this was a fairly common problem. Most of the bizarre and seemingly malicious behaviour we encountered was simply due to the language barrier (people picking up a word here and there) and both sides extrapolating too much from the written text. The cultural differences don't make things easier neither - e.g. online etiquette, concepts of attribution, copyright, etc. don't mean necessarily the same thing to a Westerner and someone from there. By that I don't mean that the Chinese/Asian people are boorish but that simply some things that are OK there are not OK here and vice versa - heck, even American presidents are known for their faux pas! I wouldn't jump to conclusions about his/her intentions here. Ideally a native Mandarin speaker should contact the person in private and explain that they are coming across really poorly. I am sure the issue will be cleared up in one direction or another rather quickly then. J. -BEGIN PGP SIGNATURE- Version: GnuPG v1 Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFTrGhxn11XseNj94gRAiWNAJsFH6FmD+AHddHBkpSs4tIGAi4aHACeJVgW zMiYS2fzO6VccdCc1qbgEgI= =lrfb -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Access vertexes of a 3D model in the vertex shader
Hi Ying, Hi Sebastian , The distortion will be applied to the 3D model's vertexes. So each vertex will be changed to a different position. I wonder how could I achieve this? Should I use 3D texture, and then applying the distortion to the coordinates of the 3D texture? I'm aware how distortion work I rather wanted to know if the distortion value is per vertex and is constant or changes over time. So we need to know if the distortion is a function of time, vertex index, position or whatever. Try to describe the problem more in depth so we can get an idea of what you are trying to achieve. Cheers Sebastian Thank you for the answer! :) Cheers, Ying -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59951#59951 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
I'm leaning towards that too Jan, but the bizarre just run my sketchy looking self-packed EXE and evasiveness is still raising my hackles. On Thu, Jun 26, 2014 at 12:37 PM, Jan Ciger jan.ci...@gmail.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/26/2014 07:49 PM, Thomas Hogarth wrote: This guy has been keeping me entertained for days. Sometimes I wonder if some bot somewhere has gained a small amount of self awareness and is trying to make friends on the osg mailing list. Maybe we have a Turing test winner in our midst. lol Most likely a hobbyist/newbie that communicates in English through a computer translator. I have worked with Chinese students and this was a fairly common problem. Most of the bizarre and seemingly malicious behaviour we encountered was simply due to the language barrier (people picking up a word here and there) and both sides extrapolating too much from the written text. The cultural differences don't make things easier neither - e.g. online etiquette, concepts of attribution, copyright, etc. don't mean necessarily the same thing to a Westerner and someone from there. By that I don't mean that the Chinese/Asian people are boorish but that simply some things that are OK there are not OK here and vice versa - heck, even American presidents are known for their faux pas! I wouldn't jump to conclusions about his/her intentions here. Ideally a native Mandarin speaker should contact the person in private and explain that they are coming across really poorly. I am sure the issue will be cleared up in one direction or another rather quickly then. J. -BEGIN PGP SIGNATURE- Version: GnuPG v1 Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFTrGhxn11XseNj94gRAiWNAJsFH6FmD+AHddHBkpSs4tIGAi4aHACeJVgW zMiYS2fzO6VccdCc1qbgEgI= =lrfb -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
Jan Ciger wrote: Most of the bizarre and seemingly malicious behaviour we encountered was simply due to the language barrier (people picking up a word here and there) and both sides extrapolating too much from the written text. Well said Jan, and that mirrors my experience as well. I'm willing to assume this guy has good intentions until proven otherwise. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59967#59967 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Hello Robert OSGERS all, OSG DEMOS SITE is not a trojan!
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/26/2014 09:20 PM, Chris Hanson wrote: I'm leaning towards that too Jan, but the bizarre just run my sketchy looking self-packed EXE and evasiveness is still raising my hackles. If you were trying to spread some secret-stealing malware, this would be a rather silly way to do it. Those compressed exes are quite common even among completely legit software. I guess he did it to make disassembly/reverse engineering harder - common precaution in a place where ripping off someone else is the norm and not an exception. That's likely why there is no source code neither. The perceived evasiveness I would really attribute to the language barrier. Whenever one of my students didn't actually understand what I am saying, they just kept going at whatever they were doing, ignoring what has been said. A western student would stop me and ask, for an Asian student it would be showing disrespect to the teacher (a big no-no), so they would stay silent and pretend to have understood everything. It took me a while to learn to deal with this. All that said, it could still be a hamfisted attempt to spread malware to steal trade secrets or something else. Or simply spam, trying to piggyback on OSG to sell some vaguely related product. But I wouldn't jump to conclusions - don't ascribe malice to what can be explained by incompetence :) J. -BEGIN PGP SIGNATURE- Version: GnuPG v1 Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFTrIInn11XseNj94gRAuGkAKDYZAXyc8wKY5Ols/kOFxPpTR6x8wCeMjlZ 3QEqmXZMxIdvFkXZ/ZHq5mo= =bzSn -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Tonight found OpenSceneGraph3.3.2DEV Release is perfect support D3D9 originally!
Ok. Could you maybe explain what exactly it is you're doing and how you're running in D3D9.0? Because this looks indistinguishable from running in OpenGL, so it's hard to understand what you're saying you've done. On Thu, Jun 26, 2014 at 2:55 PM, LearningOSG LearningOSG learning...@gmail.com wrote: Hi all Tonight found OpenSceneGraph3.3.2DEV Release is perfect support D3D9 originally! If you only run in normal dll mode,and want to render all osg scenes use d3d 9.0,in OpenSceneGraph3.3.2DEV,no one line code needed to change,then all is OK,and this progress haven't any different in normal compiling osg. Tonight my compiler enviroment is vc2010, Cmake is 3.0 Release. Not changed anything,OSG is running in d3d 9.0 perfectly. attached is the runtime snapshots! in morning i will find a fast internet upload place to share all the things also include full sourcecode to osg community! cheers Learned osg five months ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org