Re: Maya Modeling : first Impressions/Requests/Questions

2015-02-04 Thread Martin Yara
Hi Julien,

A little feedback

1. I remap F8-F12 to 1,2,3 buttons because I don't use smooth as often as I
use selection filters.
You could create your own Marking Menu too.

3. AFAIK You can't change border edges colors, a simple but very useful SI
feature.
I also want double edges highlighting.

6. No, you need to code it or use someone else code.
I use detatch and separate from someone on creative crash and edited the
part where it deletes the original faces to work with a key modifier so I
can keep or delete the original part.
It doesn't work well if the object is not in under the scene root, but it
does the work done, until I decide to write my own or find something better.

7. I don't think so, but I'm still using 2014 and I don't like that much
MTK because of it's symmetry, not being able to use it with skinned objects
or using any deformer, etc., for some reason I still don't know sometimes
the highlight selection isn't accurate, and the Multi-Component auto
seleciton is even worse. It looks like SI but in the practice it isn't
close.

It seemed cool at first though.

Just like the Interactive Split Tool and MTK Multi Cut, they looked good at
first, but most of the time I still use the old crappy prehistoric split
tool. It sucks, but it is way more reliable.

10. With drawing overrides in your object's attributes.


Martin


On Thu, Feb 5, 2015 at 5:55 AM, julien carmagnac 
wrote:

> Hello list !
> I'm more a reader than a writer for now, but I want share my quick
> experience (one week) on Maya.
> It's a personal point of view and I'm curious to know your opinion about
> it.
>
>
> I like HotBox ! Relatively quick to access, probably not as quick as a
> direct shortcut but can manage more quick tools with just a combo : shorcut
> + mouse move direction.
> For now, I use it to select component (one of the more repeated action
> during a day of work) but I have problem with its "context behavior" :
> - it doesn't select components of my current selection, but those of
> the object under my mouse cursor.
> - get strange selection result (components of the first one) when I
> use the "select all" command in a second time, with many objects in
> component mode.
> *1)* Why the hotbox component selection behavior isn't the same as with
> the F8 to F12 keyboards ?
> Is there a way to remove this "context behavior" ?
> workaround :
>   - F8 to F12 keyboards : I don't konw for you but just my own opinion
> is that isn't easy to use (too far from "alt" navigation keyboard and need
> to look keyboard to select the good one)
> - alt + q + left click : ok but another shortcut just as a workaround
> and the layout of each button component aren't the same than the main
> hotbox menu.
>
> *2)* "Channel Box/Layer Editor" window is not bad for a quick access to
> last tool :
> - Is there a way to automatically expand the last input "operator"
> when we select an object.
> For example when I create a cube, I need to expand (one clic) and then
> tweak param of With, Height, etc.
>
> *3)* On preference option, we can highlight border edge, but is there a
> way to just set a different color (ok ok like softimage I admit) instead of
> a not really elegant and visible strong edge.
>
>
> *With Modeling Toolkit active :*
>
> *4)* A cool thing is the shift + translate to extrude edge, but it would
> be good if that work with face too !
>
> *5)* With components, discrete mode (SRT increment snap : "J" on
> keyboard) doesn't work on this mode.
>
> *6)* Is there a direct tool like the "Extract Polygons (keep)" in
> softimage ?
> Actually I need to :
> a) "Duplicate Face"
> b) "Extract Faces"
> And that pollutes my outliner hierarchy with a group of 2 objects plus one
> transform object.
> c) clean outliner hierarchy
>
> *7)* "Transform options" of the modeling toolkit :
> YES really good to see and edit numerical local transform value of
> component !
> BUT is there a way to do some math operation like other text box ?
> And it would be good to have this on the "ChannelBox/LayerEditor" (ok ok
> like softimage too) to regroup a little bit all informations.
>
> *8)* Actually, snap tool must be activated before begin transformation,
> it would be good if it can be activating during the operation (like
> Softimage and probably other applications).
> Small thing but can be really useful.
>
> *9)* The transformation ability of the text box may be expanded to more
> "complex" operation like : 45+8/(45*4)
>
> *10)* With the viewport on shaded mode, is there a way to make an object
> in wireframe, unselectable (like template) BUT "snapable" ?
>
>
> Well, I see a lot of modeling tools and options that seems very cool and
> very productive and I hope that maya can be more userfriendly in a near
> future.
> For now and before make my final choice of software I will continue with
> Softimage.
>
>
>
>


deleting disconnected clusterkeys

2015-02-04 Thread David Gallagher


Does anyone know how I can purge my scene from these clusterkeys I can't 
seem to delete? It errors with this each time I save this file.


' WARNING : 3000 - Save: [6] objects were not saved normally
' WARNING : 3000 - -- [clskey<267>] was saved, but is disconnected from 
the scene. (Floating object)
' WARNING : 3000 - -- [clskey<52056>] was saved, but is disconnected 
from the scene. (Floating object)
' WARNING : 3000 - -- [clskey<3221>] was saved, but is disconnected from 
the scene. (Floating object)
' WARNING : 3000 - -- [clskey<18389>] was saved, but is disconnected 
from the scene. (Floating object)
' WARNING : 3000 - -- [clskey<52757>] was saved, but is disconnected 
from the scene. (Floating object)
' WARNING : 3000 - -- [clskey<21774>] was saved, but is disconnected 
from the scene. (Floating object)




Re: @autodesk maya request

2015-02-04 Thread Martin Yara
What I do in those cases is get the first object attribute value and apply
the inverse value to the rest of selected objects, that way it will toggle
everything to the same value.

Something like this:

int $curValue = getAttr ($selection[0] +".displayRotatePivot");

And then

setAttr ($object + ".displayRotatePivot", 1-$curValue);


Martin


On Wed, Feb 4, 2015 at 9:23 PM, Mario Reitbauer 
wrote:

> Yea ty.
>
> I am using 2 custom commands now (using a toggle isn't the best way in
> that case)
>
> string $selection[] = `ls -selection -long`;
> string $object;
> for ( $object in $selection ) {
> catch(eval(setAttr ($object + ".displayRotatePivot", 1)));
> }
>
>
>
> 2015-02-04 13:20 GMT+01:00 Tim Leydecker :
>
>>  Ctrl-Shift-A will let you select everything in a scene.
>>
>> Setting the Scripteditor to "Echo All Commands"
>>
>> then for example reveals:
>>
>> ToggleRotationPivots;
>>
>> From there, it´s just a drag of this line to the shelve.
>>
>> That at least let´s you switch things after creation.
>>
>> If you want to get this globally, all the time, you probably would
>> start by trying to modify your:
>>
>> userPrefs.mel
>>
>> or
>>
>> Maya.env
>>
>> even if that may be the completely wrong place.
>>
>> I can´t help with that really except for having a hunch that
>> things usually follow a simple kind of
>>
>> RotationPivots = 1;
>>
>> way of switching on (1) or off (0) in Maya.
>>
>> I wouldn´t do it but that doesn´t mean it shouldn´t be done.
>>
>>
>>
>>
>>
>>
>>
>> Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:
>>
>> But that "Display>Transform Display" is on per object context right ?
>> I am searching for a way to globally show the axis. For all objects in
>> the scene (also newly created ones).
>> But because showing/hiding those axis is controlled by local object
>> attributes I guess that's not possible.
>>
>> 2015-02-04 12:33 GMT+01:00 Tim Leydecker :
>>
>>>  Check out Display>Transform Display>..
>>>
>>>
>>> No need to apologize for asking questions.
>>>
>>> It´s impossible to know it all, imo.
>>>
>>> There´s a difference in being lazy, ignorant, etc or just a feeling of
>>> genuinly stupid.
>>>
>>> The joys of getting answers may vary, depending on how one´s question
>>> has been understood to fall into any of the above short list of
>>> categories.
>>>
>>> I had my fair share of both stupid questions and stupid replies.
>>>
>>> The hardest part is realizing one did it wrong but insisted anyway.
>>> Those opportunities to realize exactly that seem to grow with age.
>>>
>>> In regards to Maya, I am glad they have this green spoiler thingy on
>>> new/changed/improved
>>> menue entries available as option. It helps realize there´s been
>>> something done.
>>>
>>> It took me actually years to realize there is a whole new "Assets" menue
>>> entry...
>>>
>>> Cheers,
>>>
>>> tim
>>>
>>>
>>> Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:
>>>
>>> In the end I don't care too much.
>>> It just feels embarrassing asking for stuff which is there but which you
>>> just didn't find.
>>> But as long as no one is annoyed by noobs like me asking for those
>>> things, then at least I am fine with it ;)
>>>
>>>  Oh, I allways used ctrl-shift-right click to get into that menu you
>>> described :D Your way is less painful for my fingers.
>>>
>>>  Now I got a last question. How do you enable rotation axis globally.
>>> Under Display the Transform Display is on per object base and in the
>>> preferences I didn't find anything to turn it on globally.
>>>
>>> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <
>>> raffsxsil...@googlemail.com>:
>>>
   It is, but the problem with dexterity based workflows is that you're
 unlikely to bump into the literal category for it, wherever the stuff ends
 up being stashed in.
  QWERTY interaction mode, X and V for quick snap (grid/discrete and
 snap to point) and so on are hard to bump into unless you watch some
 tutorial or someone tells you.

  The same goes for several other shortcuts that every expert knows but
 every noob misses (shift changing the contextual menu on click), and some
 that even experts rarely seem to know about (hold down a manipulation
 shortcut like W and left click for a nice surprise, inline snapping
 options, swim UVs, tweak, discrete steps and the such).

  It doesn't help that, unlike XSI, Maya has no right click for tool
 options on icons. XSI's snapping is infinitely more intuitive and versatile
 largely on account of that.

 On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
 cont...@marioreitbauer.at> wrote:

> Thanks a lot !
> Is this covered in the docs anywhere ??
> Feels stupid to not finding stuff like this.
>
> 2015-02-04 11:26 GMT+01:00 Tim Leydecker :
>
>> You can use the V shortcut but the object you want to snap to will
>> have to
>> have it´s selection handle, rotation pivot or whatever else you want
>> to snap
>>

Re: Subscription Transition for New Software Licenses_

2015-02-04 Thread Mario Reitbauer
:D

2015-02-05 1:51 GMT+01:00 Jason S :

>
> * << **The companies that embrace these*[imposed]* changes will lead
> their industries toward a more nimble*[strong-held]*, connected *[to the
> cloud]* and richer** future *[for shareholders]*"*
>
> Yes lets embrace all these transitions.
>
>
>
> On 02/04/15 8:25, Leendert A. Hartog wrote:
>
> This just dropped in my mailbox:
> "Autodesk Details Subscription Transition for New Software Licenses"
>
> http://news.autodesk.com/press-release/archived/autodesk-details-subscription-transition-new-software-licenses
>
> Greetz
> Leendert
>
>
>


Re: Subscription Transition for New Software Licenses_

2015-02-04 Thread Jason S

  
  

<< The
companies that embrace these[imposed] changes will lead their industries
toward a more nimble[strong-held], connected [to
the cloud] and richer future [for shareholders]"
  
  Yes lets embrace all these transitions.
  
  
  
  On 02/04/15 8:25, Leendert A. Hartog wrote:

This just dropped in my mailbox:
  
  "Autodesk Details Subscription Transition for New Software
  Licenses"
  
http://news.autodesk.com/press-release/archived/autodesk-details-subscription-transition-new-software-licenses
  
  
  Greetz
  
  Leendert
  
  


  



Re: Subscription Transition for New Software Licenses

2015-02-04 Thread Raffaele Fragapane
It's very possible the distinction will one day become closed source as
service VS OSS, and the wedge of perennial licenses inbetween will be
nearly non-existent offerings wise.
With the increase in computation as a service rather than a hard commodity
kept in air conditioned rooms those two licensing models work well,
licenses tied to CPUs don't.

They do need to revise the price points though, or provide immensely better
service and updates to individuals, coupled with a much, much smoother and
easier transition for third parties and a more stable platform.

If upgrading Maya keeps being the Russian roulette with 5 bullets for 6
chambers of the last four or five versions, and every time a developer
farts you have to fall back to aging tool chains (updated every 8 or so
years), and recompile your plugins only to find half of them broken by the
changes, things won't go well.
Hopefully they will have enough time to rein the lot in and make it work.

On Thu, Feb 5, 2015 at 12:51 AM, Byron Nash  wrote:

> Do you all not think that probably all software will go to a service
> model? Not that I'm entirely in favor one way or the other, it just seems
> like that's the way things are headed. I haven't minded the Adobe CC move
> that much. At least I can stay current and not have to bicker with the
> company about upgrades every year or so.
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Subscription Transition for New Software Licenses

2015-02-04 Thread Byron Nash
Do you all not think that probably all software will go to a service model?
Not that I'm entirely in favor one way or the other, it just seems like
that's the way things are headed. I haven't minded the Adobe CC move that
much. At least I can stay current and not have to bicker with the company
about upgrades every year or so.


RE: Subscription Transition for New Software Licenses

2015-02-04 Thread Angus Davidson
Hi Graham ;)

Just to clarify I wasnt talking about the safe harbor statement (which is 
really a listed companies version of lacking any form of a backbone or 
willingness to take any responsibility for what their actions might bring) I 
was talking about the circular covering in the paragraphs above that.

I know far more people who are dropping Adobe purely because they did exactly 
the same thing. Some of them are still tied into long term contracts (3-5 
years). But once that time is past Autodesk will be in the same position of 
wishing they had listened more to what their customers actually want , and less 
to what their bean counters told them they wanted. The only people who are 
listening at Autodesk are the people looking after educational licences..

Kind regards

Angus







From: Graham Bell [graham.b...@autodesk.com]
Sent: 04 February 2015 08:48 PM
To: softimage@listproc.autodesk.com
Subject: RE: Subscription Transition for New Software Licenses

No, more to do with being public listed company.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 04 February 2015 17:11
To: softimage@listproc.autodesk.com
Subject: Re: Subscription Transition for New Software Licenses

Am I the only one not impressed that they spent more of the press release 
covering their own ass.

Sign of the times.


--
Angus Davidson
ICT Project Leader - Digital Arts
University of the Witwatersrand


On 04 February 2015 at 3:25:51 PM, Leendert A. Hartog 
(hirazib...@live.nl) wrote:
This just dropped in my mailbox:
"Autodesk Details Subscription Transition for New Software Licenses"
http://news.autodesk.com/press-release/archived/autodesk-details-subscription-transition-new-software-licenses

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.







This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 



Maya Modeling : first Impressions/Requests/Questions

2015-02-04 Thread julien carmagnac
Hello list !
I'm more a reader than a writer for now, but I want share my quick
experience (one week) on Maya.
It's a personal point of view and I'm curious to know your opinion about it.


I like HotBox ! Relatively quick to access, probably not as quick as a
direct shortcut but can manage more quick tools with just a combo : shorcut
+ mouse move direction.
For now, I use it to select component (one of the more repeated action
during a day of work) but I have problem with its "context behavior" :
- it doesn't select components of my current selection, but those of
the object under my mouse cursor.
- get strange selection result (components of the first one) when I use
the "select all" command in a second time, with many objects in component
mode.
*1)* Why the hotbox component selection behavior isn't the same as with the
F8 to F12 keyboards ?
Is there a way to remove this "context behavior" ?
workaround :
  - F8 to F12 keyboards : I don't konw for you but just my own opinion
is that isn't easy to use (too far from "alt" navigation keyboard and need
to look keyboard to select the good one)
- alt + q + left click : ok but another shortcut just as a workaround
and the layout of each button component aren't the same than the main
hotbox menu.

*2)* "Channel Box/Layer Editor" window is not bad for a quick access to
last tool :
- Is there a way to automatically expand the last input "operator" when
we select an object.
For example when I create a cube, I need to expand (one clic) and then
tweak param of With, Height, etc.

*3)* On preference option, we can highlight border edge, but is there a way
to just set a different color (ok ok like softimage I admit) instead of a
not really elegant and visible strong edge.


*With Modeling Toolkit active :*

*4)* A cool thing is the shift + translate to extrude edge, but it would be
good if that work with face too !

*5)* With components, discrete mode (SRT increment snap : "J" on keyboard)
doesn't work on this mode.

*6)* Is there a direct tool like the "Extract Polygons (keep)" in softimage
?
Actually I need to :
a) "Duplicate Face"
b) "Extract Faces"
And that pollutes my outliner hierarchy with a group of 2 objects plus one
transform object.
c) clean outliner hierarchy

*7)* "Transform options" of the modeling toolkit :
YES really good to see and edit numerical local transform value of
component !
BUT is there a way to do some math operation like other text box ?
And it would be good to have this on the "ChannelBox/LayerEditor" (ok ok
like softimage too) to regroup a little bit all informations.

*8)* Actually, snap tool must be activated before begin transformation, it
would be good if it can be activating during the operation (like Softimage
and probably other applications).
Small thing but can be really useful.

*9)* The transformation ability of the text box may be expanded to more
"complex" operation like : 45+8/(45*4)

*10)* With the viewport on shaded mode, is there a way to make an object in
wireframe, unselectable (like template) BUT "snapable" ?


Well, I see a lot of modeling tools and options that seems very cool and
very productive and I hope that maya can be more userfriendly in a near
future.
For now and before make my final choice of software I will continue with
Softimage.


Re: New Shiite

2015-02-04 Thread Martin
Just in case, I called my reseller and they are selling these packages too even 
if their websites says they aren't. All japanese websites are still with the 
outdated info (only for Softimage users)

Martin
Sent from my iPhone

> On 2015/01/24, at 3:49, Jason S  wrote:
> 
> Technically, Soft (bundled with and for the same price as 3DS or Maya) has 
> been available to anyone since a few months ago, until Feb 2016.



Re: exocortex

2015-02-04 Thread Ben Houston
Hi Chris,

We chatted off list.  I believe you have everything sorted out now.

Bes regards,
-ben
Best regards,
Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom)
https://Clara.io - Online 3D Modeling and Rendering


On Wed, Feb 4, 2015 at 10:54 AM, Chris Marshall
 wrote:
> Hi,
> Is anyone from Exocortex on here?
> Thanks
> Chris
>
>


Re: Subscription Transition for New Software Licenses

2015-02-04 Thread Perry Harovas
I hate to say I told you so, but...


All I can say now is I feel bad for Max users, they are most likely next on
the chopping block.
Subscription-only was a given, and obvious. It is a win for AD, and hurts
the users.
Just look at Adobe. That has not played out well for many people, myself
included.
Autodesk doing this really sucks for the users (that I am not one of
anymore, thankfully) to not have a choice, but then
again, Autodesk doesn't care all that much about giving choices to the
customer, or doing the right thing.
You kind of can't blame them, they are a corporation. It is like blaming a
wolf for eating a sheep. It is what they DO.

*(to the music from Ferris Bueller's Day Off)*
*"I said it before and I'll say it again. Life moves pretty fast, if you
don't stop and look around*
*at software outside Autodesk, you might be stuck using Maya."*




On Wed, Feb 4, 2015 at 1:48 PM, Graham Bell 
wrote:

> No, more to do with being public listed company.
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
> Sent: 04 February 2015 17:11
> To: softimage@listproc.autodesk.com
> Subject: Re: Subscription Transition for New Software Licenses
>
> Am I the only one not impressed that they spent more of the press release
> covering their own ass.
>
> Sign of the times.
>
>
> --
> Angus Davidson
> ICT Project Leader - Digital Arts
> University of the Witwatersrand
>
>
> On 04 February 2015 at 3:25:51 PM, Leendert A. Hartog (hirazib...@live.nl
> ) wrote:
> This just dropped in my mailbox:
> "Autodesk Details Subscription Transition for New Software Licenses"
>
> http://news.autodesk.com/press-release/archived/autodesk-details-subscription-transition-new-software-licenses
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.com
> This communication is intended for the addressee only. It is confidential.
> If you have received this communication in error, please notify us
> immediately and destroy the original message. You may not copy or
> disseminate this communication without the permission of the University.
> Only authorised signatories are competent to enter into agreements on
> behalf of the University and recipients are thus advised that the content
> of this message may not be legally binding on the University and may
> contain the personal views and opinions of the author, which are not
> necessarily the views and opinions of The University of the Witwatersrand,
> Johannesburg. All agreements between the University and outsiders are
> subject to South African Law unless the University agrees in writing to the
> contrary.
> 
>
>
>
>


-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com 

-25 Years Experience
-Member of the Visual Effects Society (VES)


RE: Subscription Transition for New Software Licenses

2015-02-04 Thread Graham Bell
No, more to do with being public listed company.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 04 February 2015 17:11
To: softimage@listproc.autodesk.com
Subject: Re: Subscription Transition for New Software Licenses

Am I the only one not impressed that they spent more of the press release 
covering their own ass.

Sign of the times.


--
Angus Davidson
ICT Project Leader - Digital Arts
University of the Witwatersrand


On 04 February 2015 at 3:25:51 PM, Leendert A. Hartog 
(hirazib...@live.nl) wrote:
This just dropped in my mailbox:
"Autodesk Details Subscription Transition for New Software Licenses"
http://news.autodesk.com/press-release/archived/autodesk-details-subscription-transition-new-software-licenses

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.




<>

Re: Subscription Transition for New Software Licenses

2015-02-04 Thread Angus Davidson
Am I the only one not impressed that they spent more of the press release 
covering their own ass.

Sign of the times.


--
Angus Davidson
ICT Project Leader - Digital Arts
University of the Witwatersrand


On 04 February 2015 at 3:25:51 PM, Leendert A. Hartog 
(hirazib...@live.nl) wrote:

This just dropped in my mailbox:
"Autodesk Details Subscription Transition for New Software Licenses"
http://news.autodesk.com/press-release/archived/autodesk-details-subscription-transition-new-software-licenses

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com


 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 



Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
Oh and Graham. Those tools are not really what I was searching for.
I was just searching for an easy way to align positions of objects without
the need to select 2 objects and go into a menu to call a align command.

With the help of the guys here the way I do it now is by showing the
rotationPivots of all objects and using the v snapping hotkey.

But I still think there should be an option in the snapping tools in the
top menu: snap to object center/pivot

2015-02-04 16:47 GMT+01:00 John Richard Sanchez :

> That's great but most post houses are not using Maya 2015 ext 1 in
> production. he ones I know are still on 2013 some 2012 etc.
>
> On Wed, Feb 4, 2015 at 9:34 AM, Mario Reitbauer  > wrote:
>
>> Oh kk, gonna take a look.
>> Was working on SP2.
>>
>> 2015-02-04 15:06 GMT+01:00 Graham Bell :
>>
>>> What version of Maya are you using?
>>>
>>> There are some new pivot editing tools added to 2015 Ext 1. Make things
>>> way easier than before.
>>>
>>>
>>> G
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
>>> Sent: 04 February 2015 10:21
>>> To: softimage@listproc.autodesk.com
>>> Subject: @autodesk maya request
>>>
>>> Snap to pivot/center in maya ?
>>>
>>> Please ?
>>>
>>> And no, not through some sort of menu or command. Just add another
>>> snapping option please which enables snapping to object pivots/centers.
>>>
>>
>>
>
>
> --
> www.johnrichardsanchez.com
>


Re: duplicate and invert weight map

2015-02-04 Thread Mirko Jankovic
Will try that, thanks!

On Wed, Feb 4, 2015 at 5:46 PM, Mario Reitbauer 
wrote:

> Duplicate the weightmap and use an ice tree:
> get weights of first weightmap - plug into  rescale - start end 0 1 remap
> to 1 0 - plug into weights of new weightmap
>
> You can then just freeze the ice tree.
> There's for sure also a script out there for this.
>
> 2015-02-04 17:34 GMT+01:00 Mirko Jankovic :
>
>> Hello,
>> Anyone knows a fast way to duplicate and invert weight map on an poly
>> object?
>> Thanks
>>
>
>


Re: duplicate and invert weight map

2015-02-04 Thread Mario Reitbauer
Duplicate the weightmap and use an ice tree:
get weights of first weightmap - plug into  rescale - start end 0 1 remap
to 1 0 - plug into weights of new weightmap

You can then just freeze the ice tree.
There's for sure also a script out there for this.

2015-02-04 17:34 GMT+01:00 Mirko Jankovic :

> Hello,
> Anyone knows a fast way to duplicate and invert weight map on an poly
> object?
> Thanks
>


duplicate and invert weight map

2015-02-04 Thread Mirko Jankovic
Hello,
Anyone knows a fast way to duplicate and invert weight map on an poly
object?
Thanks


exocortex

2015-02-04 Thread Chris Marshall
Hi,
Is anyone from Exocortex on here?
Thanks
Chris


Re: [PLUG] mGear Teaser

2015-02-04 Thread Siew Yi Liang
Said it before on Twitter already; but wanted to chime in again: huge 
thanks for this Miquel! Makes all our lives easier :)


Yours sincerely,
Siew Yi Liang

On 2/2/2015 6:07 PM, Miquel Campos wrote:

Hello,

Here is the fix for the spine
Copy it here ...\mGear_2015\scripts\mgear\maya\rig\component\spine_ik_01
and replace the old version

I will update the main download with some  new tools next week ;)

Cheers,
Miquel




Miquel Campos
www.miquel-campos.com 








Re: @autodesk maya request

2015-02-04 Thread John Richard Sanchez
That's great but most post houses are not using Maya 2015 ext 1 in
production. he ones I know are still on 2013 some 2012 etc.

On Wed, Feb 4, 2015 at 9:34 AM, Mario Reitbauer 
wrote:

> Oh kk, gonna take a look.
> Was working on SP2.
>
> 2015-02-04 15:06 GMT+01:00 Graham Bell :
>
>> What version of Maya are you using?
>>
>> There are some new pivot editing tools added to 2015 Ext 1. Make things
>> way easier than before.
>>
>>
>> G
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
>> Sent: 04 February 2015 10:21
>> To: softimage@listproc.autodesk.com
>> Subject: @autodesk maya request
>>
>> Snap to pivot/center in maya ?
>>
>> Please ?
>>
>> And no, not through some sort of menu or command. Just add another
>> snapping option please which enables snapping to object pivots/centers.
>>
>
>


-- 
www.johnrichardsanchez.com


Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
Oh kk, gonna take a look.
Was working on SP2.

2015-02-04 15:06 GMT+01:00 Graham Bell :

> What version of Maya are you using?
>
> There are some new pivot editing tools added to 2015 Ext 1. Make things
> way easier than before.
>
>
> G
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
> Sent: 04 February 2015 10:21
> To: softimage@listproc.autodesk.com
> Subject: @autodesk maya request
>
> Snap to pivot/center in maya ?
>
> Please ?
>
> And no, not through some sort of menu or command. Just add another
> snapping option please which enables snapping to object pivots/centers.
>


RE: @autodesk maya request

2015-02-04 Thread Graham Bell
What version of Maya are you using?

There are some new pivot editing tools added to 2015 Ext 1. Make things way 
easier than before.


G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
Sent: 04 February 2015 10:21
To: softimage@listproc.autodesk.com
Subject: @autodesk maya request

Snap to pivot/center in maya ?

Please ?

And no, not through some sort of menu or command. Just add another snapping 
option please which enables snapping to object pivots/centers.
<>

Subscription Transition for New Software Licenses

2015-02-04 Thread Leendert A. Hartog

This just dropped in my mailbox:
"Autodesk Details Subscription Transition for New Software Licenses"
http://news.autodesk.com/press-release/archived/autodesk-details-subscription-transition-new-software-licenses

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker
The principle of this script, changing an attribute for the current 
selection,

e.g. multiple objects should be part of the Mel help.

That´s one of the things anyone would want to start with in Maya&Mel,
especially with blip programming experience.

The whole point of scripting is automation and convenience, e.g. not 
repeating things by hand...


I sorely missed exactly that just the other day, searching the Maya MEL 
help.




Am 04.02.2015 um 13:23 schrieb Mario Reitbauer:

Yea ty.

I am using 2 custom commands now (using a toggle isn't the best way in 
that case)


string $selection[] = `ls -selection -long`;
string $object;
for ( $object in $selection ) {
catch(eval(setAttr ($object + ".displayRotatePivot", 1)));
}



2015-02-04 13:20 GMT+01:00 Tim Leydecker >:


Ctrl-Shift-A will let you select everything in a scene.

Setting the Scripteditor to "Echo All Commands"

then for example reveals:

ToggleRotationPivots;

From there, it´s just a drag of this line to the shelve.

That at least let´s you switch things after creation.

If you want to get this globally, all the time, you probably would
start by trying to modify your:

userPrefs.mel

or

Maya.env

even if that may be the completely wrong place.

I can´t help with that really except for having a hunch that
things usually follow a simple kind of

RotationPivots = 1;

way of switching on (1) or off (0) in Maya.

I wouldn´t do it but that doesn´t mean it shouldn´t be done.







Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:

But that "Display>Transform Display" is on per object context
right ?
I am searching for a way to globally show the axis. For all
objects in the scene (also newly created ones).
But because showing/hiding those axis is controlled by local
object attributes I guess that's not possible.

2015-02-04 12:33 GMT+01:00 Tim Leydecker mailto:bauero...@gmx.de>>:

Check out Display>Transform Display>..


No need to apologize for asking questions.

It´s impossible to know it all, imo.

There´s a difference in being lazy, ignorant, etc or just a
feeling of genuinly stupid.

The joys of getting answers may vary, depending on how one´s
question
has been understood to fall into any of the above short list
of categories.

I had my fair share of both stupid questions and stupid replies.

The hardest part is realizing one did it wrong but insisted
anyway.
Those opportunities to realize exactly that seem to grow with
age.

In regards to Maya, I am glad they have this green spoiler
thingy on new/changed/improved
menue entries available as option. It helps realize there´s
been something done.

It took me actually years to realize there is a whole new
"Assets" menue entry...

Cheers,

tim


Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

In the end I don't care too much.
It just feels embarrassing asking for stuff which is there
but which you just didn't find.
But as long as no one is annoyed by noobs like me asking for
those things, then at least I am fine with it ;)

Oh, I allways used ctrl-shift-right click to get into that
menu you described :D Your way is less painful for my fingers.

Now I got a last question. How do you enable rotation axis
globally.
Under Display the Transform Display is on per object base
and in the preferences I didn't find anything to turn it on
globally.

2015-02-04 11:57 GMT+01:00 Raffaele Fragapane
mailto:raffsxsil...@googlemail.com>>:

It is, but the problem with dexterity based workflows is
that you're unlikely to bump into the literal category
for it, wherever the stuff ends up being stashed in.
QWERTY interaction mode, X and V for quick snap
(grid/discrete and snap to point) and so on are hard to
bump into unless you watch some tutorial or someone
tells you.

The same goes for several other shortcuts that every
expert knows but every noob misses (shift changing the
contextual menu on click), and some that even experts
rarely seem to know about (hold down a manipulation
shortcut like W and left click for a nice surprise,
inline snapping options, swim UVs, tweak, discrete steps
and the such).

It doesn't help that, unlike XSI, Maya has no right
click for tool options on icons. XSI's snapping is
infinitely more intuitive and versatile largely on
account of that.

On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer
mailto:cont...@marioreitbauer.at>> wrote:


Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
Yea ty.

I am using 2 custom commands now (using a toggle isn't the best way in that
case)

string $selection[] = `ls -selection -long`;
string $object;
for ( $object in $selection ) {
catch(eval(setAttr ($object + ".displayRotatePivot", 1)));
}



2015-02-04 13:20 GMT+01:00 Tim Leydecker :

>  Ctrl-Shift-A will let you select everything in a scene.
>
> Setting the Scripteditor to "Echo All Commands"
>
> then for example reveals:
>
> ToggleRotationPivots;
>
> From there, it´s just a drag of this line to the shelve.
>
> That at least let´s you switch things after creation.
>
> If you want to get this globally, all the time, you probably would
> start by trying to modify your:
>
> userPrefs.mel
>
> or
>
> Maya.env
>
> even if that may be the completely wrong place.
>
> I can´t help with that really except for having a hunch that
> things usually follow a simple kind of
>
> RotationPivots = 1;
>
> way of switching on (1) or off (0) in Maya.
>
> I wouldn´t do it but that doesn´t mean it shouldn´t be done.
>
>
>
>
>
>
>
> Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:
>
> But that "Display>Transform Display" is on per object context right ?
> I am searching for a way to globally show the axis. For all objects in the
> scene (also newly created ones).
> But because showing/hiding those axis is controlled by local object
> attributes I guess that's not possible.
>
> 2015-02-04 12:33 GMT+01:00 Tim Leydecker :
>
>>  Check out Display>Transform Display>..
>>
>>
>> No need to apologize for asking questions.
>>
>> It´s impossible to know it all, imo.
>>
>> There´s a difference in being lazy, ignorant, etc or just a feeling of
>> genuinly stupid.
>>
>> The joys of getting answers may vary, depending on how one´s question
>> has been understood to fall into any of the above short list of
>> categories.
>>
>> I had my fair share of both stupid questions and stupid replies.
>>
>> The hardest part is realizing one did it wrong but insisted anyway.
>> Those opportunities to realize exactly that seem to grow with age.
>>
>> In regards to Maya, I am glad they have this green spoiler thingy on
>> new/changed/improved
>> menue entries available as option. It helps realize there´s been
>> something done.
>>
>> It took me actually years to realize there is a whole new "Assets" menue
>> entry...
>>
>> Cheers,
>>
>> tim
>>
>>
>> Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:
>>
>> In the end I don't care too much.
>> It just feels embarrassing asking for stuff which is there but which you
>> just didn't find.
>> But as long as no one is annoyed by noobs like me asking for those
>> things, then at least I am fine with it ;)
>>
>>  Oh, I allways used ctrl-shift-right click to get into that menu you
>> described :D Your way is less painful for my fingers.
>>
>>  Now I got a last question. How do you enable rotation axis globally.
>> Under Display the Transform Display is on per object base and in the
>> preferences I didn't find anything to turn it on globally.
>>
>> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <
>> raffsxsil...@googlemail.com>:
>>
>>>   It is, but the problem with dexterity based workflows is that you're
>>> unlikely to bump into the literal category for it, wherever the stuff ends
>>> up being stashed in.
>>>  QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>>> to point) and so on are hard to bump into unless you watch some tutorial or
>>> someone tells you.
>>>
>>>  The same goes for several other shortcuts that every expert knows but
>>> every noob misses (shift changing the contextual menu on click), and some
>>> that even experts rarely seem to know about (hold down a manipulation
>>> shortcut like W and left click for a nice surprise, inline snapping
>>> options, swim UVs, tweak, discrete steps and the such).
>>>
>>>  It doesn't help that, unlike XSI, Maya has no right click for tool
>>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>>> largely on account of that.
>>>
>>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>>> cont...@marioreitbauer.at> wrote:
>>>
 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker :

> You can use the V shortcut but the object you want to snap to will
> have to
> have it´s selection handle, rotation pivot or whatever else you want
> to snap
> to enabled in it display properties.
>
> e.g., modify your display options globally to display these kinds of
> stuff for all
> objects, the selection or even on alternatively on a per object basis
> in it´s
> attribute editor.
>
>
> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
>
>  Snap to pivot/center in maya ?
>>
>> Please ?
>>
>> And no, not through some sort of menu or command. Just add another
>> snapping option please which enables snapping to object pivots/centers.
>

Re: SiToA Mailing List

2015-02-04 Thread Stephen Blair
Hi

Can you contact Solid Angle(http://solidangle.com/contact) and tell me who
you currently work for? Yeah, I googled, but just confirm I have the right
person and I can update your SItoA subscription (which is with a different
e-mail address).

btw Google wants to tell me about some soccer player, not you.

Stephen
Solid Angle Support


On Wed, Feb 4, 2015 at 6:46 AM, gareth bell  wrote:

> It's a bit late in the day for this but does anyone know how to sign up to
> the SiToA mailing list?
>
> Got some questions.
>


Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker

Ctrl-Shift-A will let you select everything in a scene.

Setting the Scripteditor to "Echo All Commands"

then for example reveals:

ToggleRotationPivots;

From there, it´s just a drag of this line to the shelve.

That at least let´s you switch things after creation.

If you want to get this globally, all the time, you probably would
start by trying to modify your:

userPrefs.mel

or

Maya.env

even if that may be the completely wrong place.

I can´t help with that really except for having a hunch that
things usually follow a simple kind of

RotationPivots = 1;

way of switching on (1) or off (0) in Maya.

I wouldn´t do it but that doesn´t mean it shouldn´t be done.







Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:

But that "Display>Transform Display" is on per object context right ?
I am searching for a way to globally show the axis. For all objects in 
the scene (also newly created ones).
But because showing/hiding those axis is controlled by local object 
attributes I guess that's not possible.


2015-02-04 12:33 GMT+01:00 Tim Leydecker >:


Check out Display>Transform Display>..


No need to apologize for asking questions.

It´s impossible to know it all, imo.

There´s a difference in being lazy, ignorant, etc or just a
feeling of genuinly stupid.

The joys of getting answers may vary, depending on how one´s question
has been understood to fall into any of the above short list of
categories.

I had my fair share of both stupid questions and stupid replies.

The hardest part is realizing one did it wrong but insisted anyway.
Those opportunities to realize exactly that seem to grow with age.

In regards to Maya, I am glad they have this green spoiler thingy
on new/changed/improved
menue entries available as option. It helps realize there´s been
something done.

It took me actually years to realize there is a whole new "Assets"
menue entry...

Cheers,

tim


Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but
which you just didn't find.
But as long as no one is annoyed by noobs like me asking for
those things, then at least I am fine with it ;)

Oh, I allways used ctrl-shift-right click to get into that menu
you described :D Your way is less painful for my fingers.

Now I got a last question. How do you enable rotation axis globally.
Under Display the Transform Display is on per object base and in
the preferences I didn't find anything to turn it on globally.

2015-02-04 11:57 GMT+01:00 Raffaele Fragapane
mailto:raffsxsil...@googlemail.com>>:

It is, but the problem with dexterity based workflows is that
you're unlikely to bump into the literal category for it,
wherever the stuff ends up being stashed in.
QWERTY interaction mode, X and V for quick snap
(grid/discrete and snap to point) and so on are hard to bump
into unless you watch some tutorial or someone tells you.

The same goes for several other shortcuts that every expert
knows but every noob misses (shift changing the contextual
menu on click), and some that even experts rarely seem to
know about (hold down a manipulation shortcut like W and left
click for a nice surprise, inline snapping options, swim UVs,
tweak, discrete steps and the such).

It doesn't help that, unlike XSI, Maya has no right click for
tool options on icons. XSI's snapping is infinitely more
intuitive and versatile largely on account of that.

On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer
mailto:cont...@marioreitbauer.at>> wrote:

Thanks a lot !
Is this covered in the docs anywhere ??
Feels stupid to not finding stuff like this.

2015-02-04 11:26 GMT+01:00 Tim Leydecker
mailto:bauero...@gmx.de>>:

You can use the V shortcut but the object you want to
snap to will have to
have it´s selection handle, rotation pivot or
whatever else you want to snap
to enabled in it display properties.

e.g., modify your display options globally to display
these kinds of stuff for all
objects, the selection or even on alternatively on a
per object basis in it´s
attribute editor.


Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

Snap to pivot/center in maya ?

Please ?

And no, not through some sort of menu or command.
Just add another snapping option please which
enables snapping to object pivots/centers.






-- 
Our users will know fear and cower before our softw

RE: SiToA Mailing List

2015-02-04 Thread gareth bell
I don't...

> Date: Wed, 4 Feb 2015 12:53:12 +0100
> From: mats.bertil.teg...@gmail.com
> To: softimage@listproc.autodesk.com
> Subject: Re: SiToA Mailing List
> 
> gareth bell skrev den 2015-02-04 12:46:
> > It's a bit late in the day for this but does anyone know how to sign up
> > to the SiToA mailing list?
> >
> > Got some questions.
> 
> You can sign up for the SiToA mailing list if you have access to 
> hub.solidangle.com
> 
> Mats
> 
> 
  

Re: SiToA Mailing List

2015-02-04 Thread Mats Bertil Tegner

gareth bell skrev den 2015-02-04 12:46:

It's a bit late in the day for this but does anyone know how to sign up
to the SiToA mailing list?

Got some questions.


You can sign up for the SiToA mailing list if you have access to 
hub.solidangle.com


Mats




RE: SiToA Mailing List

2015-02-04 Thread Andi Farhall
I had to go through solid angle, you can't just subscribe like you can the soft 
one

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: garethb...@outlook.com
To: softimage@listproc.autodesk.com
Subject: SiToA Mailing List
Date: Wed, 4 Feb 2015 11:46:21 +




It's a bit late in the day for this but does anyone know how to sign up to the 
SiToA mailing list?

Got some questions. 
  

Re: Excellent Recent Gems

2015-02-04 Thread peter_b
you got a link or something? I wanna buy what they are using.

From: olivier jeannel 
Sent: Tuesday, February 03, 2015 7:05 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Excellent Recent Gems

That's the program they use, "Softifromage" or something like that if I 
remember ;)


Le 03/02/2015 18:21, Jordi Bares Dominguez a écrit :

  Great piece, quite amazing such a small team can pull such a big project all 
on their own.

  jb

On 3 Feb 2015, at 16:48, Paulo Cesar Duarte  wrote:

Amazing work, all Softimage. 

http://www.cgmeetup.net/home/le-gouffre/


2015-02-03 11:01 GMT-02:00 Jason S :


Pretty inspiring peice by 3 guys with a small budget, 
and seemingly as much audacity, creativity and determination at 
overcoming obstacles as the characters portrayed :)

Le Gouffre 
 http://vimeo.com/118471437

 The Journey behind...
 http://vimeo.com/118472904

 http://www.legouffre.com/en/

   











-- 

paulo-duarte.com





SiToA Mailing List

2015-02-04 Thread gareth bell
It's a bit late in the day for this but does anyone know how to sign up to the 
SiToA mailing list?

Got some questions.   

Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
But that "Display>Transform Display" is on per object context right ?
I am searching for a way to globally show the axis. For all objects in the
scene (also newly created ones).
But because showing/hiding those axis is controlled by local object
attributes I guess that's not possible.

2015-02-04 12:33 GMT+01:00 Tim Leydecker :

>  Check out Display>Transform Display>..
>
>
> No need to apologize for asking questions.
>
> It´s impossible to know it all, imo.
>
> There´s a difference in being lazy, ignorant, etc or just a feeling of
> genuinly stupid.
>
> The joys of getting answers may vary, depending on how one´s question
> has been understood to fall into any of the above short list of categories.
>
> I had my fair share of both stupid questions and stupid replies.
>
> The hardest part is realizing one did it wrong but insisted anyway.
> Those opportunities to realize exactly that seem to grow with age.
>
> In regards to Maya, I am glad they have this green spoiler thingy on
> new/changed/improved
> menue entries available as option. It helps realize there´s been something
> done.
>
> It took me actually years to realize there is a whole new "Assets" menue
> entry...
>
> Cheers,
>
> tim
>
>
> Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:
>
> In the end I don't care too much.
> It just feels embarrassing asking for stuff which is there but which you
> just didn't find.
> But as long as no one is annoyed by noobs like me asking for those things,
> then at least I am fine with it ;)
>
>  Oh, I allways used ctrl-shift-right click to get into that menu you
> described :D Your way is less painful for my fingers.
>
>  Now I got a last question. How do you enable rotation axis globally.
> Under Display the Transform Display is on per object base and in the
> preferences I didn't find anything to turn it on globally.
>
> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane  >:
>
>>   It is, but the problem with dexterity based workflows is that you're
>> unlikely to bump into the literal category for it, wherever the stuff ends
>> up being stashed in.
>>  QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>> to point) and so on are hard to bump into unless you watch some tutorial or
>> someone tells you.
>>
>>  The same goes for several other shortcuts that every expert knows but
>> every noob misses (shift changing the contextual menu on click), and some
>> that even experts rarely seem to know about (hold down a manipulation
>> shortcut like W and left click for a nice surprise, inline snapping
>> options, swim UVs, tweak, discrete steps and the such).
>>
>>  It doesn't help that, unlike XSI, Maya has no right click for tool
>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>> largely on account of that.
>>
>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>> cont...@marioreitbauer.at> wrote:
>>
>>> Thanks a lot !
>>> Is this covered in the docs anywhere ??
>>> Feels stupid to not finding stuff like this.
>>>
>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker :
>>>
 You can use the V shortcut but the object you want to snap to will have
 to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?
>
> Please ?
>
> And no, not through some sort of menu or command. Just add another
> snapping option please which enables snapping to object pivots/centers.
>


>>>
>>
>>
>>  --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>
>


Re: @autodesk maya request

2015-02-04 Thread Martin Yara
Display / Transform Display only works to toggle pivot display for selected
objects.

I don't know of any global option for this.
I just select everything before doing it when I need it.

To select everything just right click on display and with your right click
pressed, slide down.

Martin

On Wed, Feb 4, 2015 at 8:33 PM, Tim Leydecker  wrote:

>  Check out Display>Transform Display>..
>
>
> No need to apologize for asking questions.
>
> It´s impossible to know it all, imo.
>
> There´s a difference in being lazy, ignorant, etc or just a feeling of
> genuinly stupid.
>
> The joys of getting answers may vary, depending on how one´s question
> has been understood to fall into any of the above short list of categories.
>
> I had my fair share of both stupid questions and stupid replies.
>
> The hardest part is realizing one did it wrong but insisted anyway.
> Those opportunities to realize exactly that seem to grow with age.
>
> In regards to Maya, I am glad they have this green spoiler thingy on
> new/changed/improved
> menue entries available as option. It helps realize there´s been something
> done.
>
> It took me actually years to realize there is a whole new "Assets" menue
> entry...
>
> Cheers,
>
> tim
>
>
> Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:
>
> In the end I don't care too much.
> It just feels embarrassing asking for stuff which is there but which you
> just didn't find.
> But as long as no one is annoyed by noobs like me asking for those things,
> then at least I am fine with it ;)
>
>  Oh, I allways used ctrl-shift-right click to get into that menu you
> described :D Your way is less painful for my fingers.
>
>  Now I got a last question. How do you enable rotation axis globally.
> Under Display the Transform Display is on per object base and in the
> preferences I didn't find anything to turn it on globally.
>
> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane  >:
>
>>   It is, but the problem with dexterity based workflows is that you're
>> unlikely to bump into the literal category for it, wherever the stuff ends
>> up being stashed in.
>>  QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>> to point) and so on are hard to bump into unless you watch some tutorial or
>> someone tells you.
>>
>>  The same goes for several other shortcuts that every expert knows but
>> every noob misses (shift changing the contextual menu on click), and some
>> that even experts rarely seem to know about (hold down a manipulation
>> shortcut like W and left click for a nice surprise, inline snapping
>> options, swim UVs, tweak, discrete steps and the such).
>>
>>  It doesn't help that, unlike XSI, Maya has no right click for tool
>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>> largely on account of that.
>>
>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>> cont...@marioreitbauer.at> wrote:
>>
>>> Thanks a lot !
>>> Is this covered in the docs anywhere ??
>>> Feels stupid to not finding stuff like this.
>>>
>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker :
>>>
 You can use the V shortcut but the object you want to snap to will have
 to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?
>
> Please ?
>
> And no, not through some sort of menu or command. Just add another
> snapping option please which enables snapping to object pivots/centers.
>


>>>
>>
>>
>>  --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>
>


Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker

Check out Display>Transform Display>..


No need to apologize for asking questions.

It´s impossible to know it all, imo.

There´s a difference in being lazy, ignorant, etc or just a feeling of 
genuinly stupid.


The joys of getting answers may vary, depending on how one´s question
has been understood to fall into any of the above short list of categories.

I had my fair share of both stupid questions and stupid replies.

The hardest part is realizing one did it wrong but insisted anyway.
Those opportunities to realize exactly that seem to grow with age.

In regards to Maya, I am glad they have this green spoiler thingy on 
new/changed/improved
menue entries available as option. It helps realize there´s been 
something done.


It took me actually years to realize there is a whole new "Assets" menue 
entry...


Cheers,

tim


Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but which 
you just didn't find.
But as long as no one is annoyed by noobs like me asking for those 
things, then at least I am fine with it ;)


Oh, I allways used ctrl-shift-right click to get into that menu you 
described :D Your way is less painful for my fingers.


Now I got a last question. How do you enable rotation axis globally.
Under Display the Transform Display is on per object base and in the 
preferences I didn't find anything to turn it on globally.


2015-02-04 11:57 GMT+01:00 Raffaele Fragapane 
mailto:raffsxsil...@googlemail.com>>:


It is, but the problem with dexterity based workflows is that
you're unlikely to bump into the literal category for it, wherever
the stuff ends up being stashed in.
QWERTY interaction mode, X and V for quick snap (grid/discrete and
snap to point) and so on are hard to bump into unless you watch
some tutorial or someone tells you.

The same goes for several other shortcuts that every expert knows
but every noob misses (shift changing the contextual menu on
click), and some that even experts rarely seem to know about (hold
down a manipulation shortcut like W and left click for a nice
surprise, inline snapping options, swim UVs, tweak, discrete steps
and the such).

It doesn't help that, unlike XSI, Maya has no right click for tool
options on icons. XSI's snapping is infinitely more intuitive and
versatile largely on account of that.

On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer
mailto:cont...@marioreitbauer.at>> wrote:

Thanks a lot !
Is this covered in the docs anywhere ??
Feels stupid to not finding stuff like this.

2015-02-04 11:26 GMT+01:00 Tim Leydecker mailto:bauero...@gmx.de>>:

You can use the V shortcut but the object you want to snap
to will have to
have it´s selection handle, rotation pivot or whatever
else you want to snap
to enabled in it display properties.

e.g., modify your display options globally to display
these kinds of stuff for all
objects, the selection or even on alternatively on a per
object basis in it´s
attribute editor.


Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

Snap to pivot/center in maya ?

Please ?

And no, not through some sort of menu or command. Just
add another snapping option please which enables
snapping to object pivots/centers.






-- 
Our users will know fear and cower before our software! Ship it!

Ship it and let them flee like the dogs they are!






Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
I am actually searching for the "display local axis".
This is an object attribute. But I want to turn it on in general in my
viewport.
Because you can only snap 1 object to another if those local axis are
displayed in the viewport.

2015-02-04 12:24 GMT+01:00 Raffaele Fragapane :

> You can argue either way whether Maya is an app where you can be
> productive and agile or not, it certainly isn't intuitive though. You have
> to dredge some of the stuff up from depths unfathomable some times.
>
> You can always ask, at worst people won't answer. If you fear the
> questions might be too frequent remember CGTalk has very active Maya forums
> and it's perfectly acceptable to compile a list of questions and post a
> thread about it even if it's once a day.
>
> As for rotate globally, I imagine you mean global in Soft? So World
> aligned? If you open the tool settings you have several options, without
> Maya in front of me right now I'm not sure, but I think there's a combo
> called Axis or Axis orientation, and you should be able to change it to
> world.
> If you want to orient around world centre instead you will have to move
> the pivot, the shortcut for that is insert, and holding down X allows to
> snap to grid so you can snap your manipulation pivot to world centre easily.
>
> On Wed, Feb 4, 2015 at 12:07 PM, Mario Reitbauer <
> cont...@marioreitbauer.at> wrote:
>
>> In the end I don't care too much.
>> It just feels embarrassing asking for stuff which is there but which you
>> just didn't find.
>> But as long as no one is annoyed by noobs like me asking for those
>> things, then at least I am fine with it ;)
>>
>> Oh, I allways used ctrl-shift-right click to get into that menu you
>> described :D Your way is less painful for my fingers.
>>
>> Now I got a last question. How do you enable rotation axis globally.
>> Under Display the Transform Display is on per object base and in the
>> preferences I didn't find anything to turn it on globally.
>>
>> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane <
>> raffsxsil...@googlemail.com>:
>>
>>> It is, but the problem with dexterity based workflows is that you're
>>> unlikely to bump into the literal category for it, wherever the stuff ends
>>> up being stashed in.
>>> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>>> to point) and so on are hard to bump into unless you watch some tutorial or
>>> someone tells you.
>>>
>>> The same goes for several other shortcuts that every expert knows but
>>> every noob misses (shift changing the contextual menu on click), and some
>>> that even experts rarely seem to know about (hold down a manipulation
>>> shortcut like W and left click for a nice surprise, inline snapping
>>> options, swim UVs, tweak, discrete steps and the such).
>>>
>>> It doesn't help that, unlike XSI, Maya has no right click for tool
>>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>>> largely on account of that.
>>>
>>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>>> cont...@marioreitbauer.at> wrote:
>>>
 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker :

> You can use the V shortcut but the object you want to snap to will
> have to
> have it´s selection handle, rotation pivot or whatever else you want
> to snap
> to enabled in it display properties.
>
> e.g., modify your display options globally to display these kinds of
> stuff for all
> objects, the selection or even on alternatively on a per object basis
> in it´s
> attribute editor.
>
>
> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
>
>  Snap to pivot/center in maya ?
>>
>> Please ?
>>
>> And no, not through some sort of menu or command. Just add another
>> snapping option please which enables snapping to object pivots/centers.
>>
>
>

>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>


Re: @autodesk maya request

2015-02-04 Thread Eric Turman
Holding down the transform key and left clicking will bring up a floating
menu that has those options.
On Feb 4, 2015 5:08 AM, "Mario Reitbauer"  wrote:

> In the end I don't care too much.
> It just feels embarrassing asking for stuff which is there but which you
> just didn't find.
> But as long as no one is annoyed by noobs like me asking for those things,
> then at least I am fine with it ;)
>
> Oh, I allways used ctrl-shift-right click to get into that menu you
> described :D Your way is less painful for my fingers.
>
> Now I got a last question. How do you enable rotation axis globally.
> Under Display the Transform Display is on per object base and in the
> preferences I didn't find anything to turn it on globally.
>
> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane  >:
>
>> It is, but the problem with dexterity based workflows is that you're
>> unlikely to bump into the literal category for it, wherever the stuff ends
>> up being stashed in.
>> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>> to point) and so on are hard to bump into unless you watch some tutorial or
>> someone tells you.
>>
>> The same goes for several other shortcuts that every expert knows but
>> every noob misses (shift changing the contextual menu on click), and some
>> that even experts rarely seem to know about (hold down a manipulation
>> shortcut like W and left click for a nice surprise, inline snapping
>> options, swim UVs, tweak, discrete steps and the such).
>>
>> It doesn't help that, unlike XSI, Maya has no right click for tool
>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>> largely on account of that.
>>
>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>> cont...@marioreitbauer.at> wrote:
>>
>>> Thanks a lot !
>>> Is this covered in the docs anywhere ??
>>> Feels stupid to not finding stuff like this.
>>>
>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker :
>>>
 You can use the V shortcut but the object you want to snap to will have
 to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?
>
> Please ?
>
> And no, not through some sort of menu or command. Just add another
> snapping option please which enables snapping to object pivots/centers.
>


>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>


Re: @autodesk maya request

2015-02-04 Thread Raffaele Fragapane
You can argue either way whether Maya is an app where you can be productive
and agile or not, it certainly isn't intuitive though. You have to dredge
some of the stuff up from depths unfathomable some times.

You can always ask, at worst people won't answer. If you fear the questions
might be too frequent remember CGTalk has very active Maya forums and it's
perfectly acceptable to compile a list of questions and post a thread about
it even if it's once a day.

As for rotate globally, I imagine you mean global in Soft? So World
aligned? If you open the tool settings you have several options, without
Maya in front of me right now I'm not sure, but I think there's a combo
called Axis or Axis orientation, and you should be able to change it to
world.
If you want to orient around world centre instead you will have to move the
pivot, the shortcut for that is insert, and holding down X allows to snap
to grid so you can snap your manipulation pivot to world centre easily.

On Wed, Feb 4, 2015 at 12:07 PM, Mario Reitbauer 
wrote:

> In the end I don't care too much.
> It just feels embarrassing asking for stuff which is there but which you
> just didn't find.
> But as long as no one is annoyed by noobs like me asking for those things,
> then at least I am fine with it ;)
>
> Oh, I allways used ctrl-shift-right click to get into that menu you
> described :D Your way is less painful for my fingers.
>
> Now I got a last question. How do you enable rotation axis globally.
> Under Display the Transform Display is on per object base and in the
> preferences I didn't find anything to turn it on globally.
>
> 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane  >:
>
>> It is, but the problem with dexterity based workflows is that you're
>> unlikely to bump into the literal category for it, wherever the stuff ends
>> up being stashed in.
>> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
>> to point) and so on are hard to bump into unless you watch some tutorial or
>> someone tells you.
>>
>> The same goes for several other shortcuts that every expert knows but
>> every noob misses (shift changing the contextual menu on click), and some
>> that even experts rarely seem to know about (hold down a manipulation
>> shortcut like W and left click for a nice surprise, inline snapping
>> options, swim UVs, tweak, discrete steps and the such).
>>
>> It doesn't help that, unlike XSI, Maya has no right click for tool
>> options on icons. XSI's snapping is infinitely more intuitive and versatile
>> largely on account of that.
>>
>> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
>> cont...@marioreitbauer.at> wrote:
>>
>>> Thanks a lot !
>>> Is this covered in the docs anywhere ??
>>> Feels stupid to not finding stuff like this.
>>>
>>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker :
>>>
 You can use the V shortcut but the object you want to snap to will have
 to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?
>
> Please ?
>
> And no, not through some sort of menu or command. Just add another
> snapping option please which enables snapping to object pivots/centers.
>


>>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but which you
just didn't find.
But as long as no one is annoyed by noobs like me asking for those things,
then at least I am fine with it ;)

Oh, I allways used ctrl-shift-right click to get into that menu you
described :D Your way is less painful for my fingers.

Now I got a last question. How do you enable rotation axis globally.
Under Display the Transform Display is on per object base and in the
preferences I didn't find anything to turn it on globally.

2015-02-04 11:57 GMT+01:00 Raffaele Fragapane :

> It is, but the problem with dexterity based workflows is that you're
> unlikely to bump into the literal category for it, wherever the stuff ends
> up being stashed in.
> QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to
> point) and so on are hard to bump into unless you watch some tutorial or
> someone tells you.
>
> The same goes for several other shortcuts that every expert knows but
> every noob misses (shift changing the contextual menu on click), and some
> that even experts rarely seem to know about (hold down a manipulation
> shortcut like W and left click for a nice surprise, inline snapping
> options, swim UVs, tweak, discrete steps and the such).
>
> It doesn't help that, unlike XSI, Maya has no right click for tool options
> on icons. XSI's snapping is infinitely more intuitive and versatile largely
> on account of that.
>
> On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer <
> cont...@marioreitbauer.at> wrote:
>
>> Thanks a lot !
>> Is this covered in the docs anywhere ??
>> Feels stupid to not finding stuff like this.
>>
>> 2015-02-04 11:26 GMT+01:00 Tim Leydecker :
>>
>>> You can use the V shortcut but the object you want to snap to will have
>>> to
>>> have it´s selection handle, rotation pivot or whatever else you want to
>>> snap
>>> to enabled in it display properties.
>>>
>>> e.g., modify your display options globally to display these kinds of
>>> stuff for all
>>> objects, the selection or even on alternatively on a per object basis in
>>> it´s
>>> attribute editor.
>>>
>>>
>>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
>>>
>>>  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.

>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>


Re: @autodesk maya request

2015-02-04 Thread Raffaele Fragapane
It is, but the problem with dexterity based workflows is that you're
unlikely to bump into the literal category for it, wherever the stuff ends
up being stashed in.
QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to
point) and so on are hard to bump into unless you watch some tutorial or
someone tells you.

The same goes for several other shortcuts that every expert knows but every
noob misses (shift changing the contextual menu on click), and some that
even experts rarely seem to know about (hold down a manipulation shortcut
like W and left click for a nice surprise, inline snapping options, swim
UVs, tweak, discrete steps and the such).

It doesn't help that, unlike XSI, Maya has no right click for tool options
on icons. XSI's snapping is infinitely more intuitive and versatile largely
on account of that.

On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer 
wrote:

> Thanks a lot !
> Is this covered in the docs anywhere ??
> Feels stupid to not finding stuff like this.
>
> 2015-02-04 11:26 GMT+01:00 Tim Leydecker :
>
>> You can use the V shortcut but the object you want to snap to will have to
>> have it´s selection handle, rotation pivot or whatever else you want to
>> snap
>> to enabled in it display properties.
>>
>> e.g., modify your display options globally to display these kinds of
>> stuff for all
>> objects, the selection or even on alternatively on a per object basis in
>> it´s
>> attribute editor.
>>
>>
>> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
>>
>>  Snap to pivot/center in maya ?
>>>
>>> Please ?
>>>
>>> And no, not through some sort of menu or command. Just add another
>>> snapping option please which enables snapping to object pivots/centers.
>>>
>>
>>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
Thanks a lot !
Is this covered in the docs anywhere ??
Feels stupid to not finding stuff like this.

2015-02-04 11:26 GMT+01:00 Tim Leydecker :

> You can use the V shortcut but the object you want to snap to will have to
> have it´s selection handle, rotation pivot or whatever else you want to
> snap
> to enabled in it display properties.
>
> e.g., modify your display options globally to display these kinds of stuff
> for all
> objects, the selection or even on alternatively on a per object basis in
> it´s
> attribute editor.
>
>
> Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:
>
>  Snap to pivot/center in maya ?
>>
>> Please ?
>>
>> And no, not through some sort of menu or command. Just add another
>> snapping option please which enables snapping to object pivots/centers.
>>
>
>


Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker

You can use the V shortcut but the object you want to snap to will have to
have it´s selection handle, rotation pivot or whatever else you want to 
snap

to enabled in it display properties.

e.g., modify your display options globally to display these kinds of 
stuff for all
objects, the selection or even on alternatively on a per object basis in 
it´s

attribute editor.


Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

Snap to pivot/center in maya ?

Please ?

And no, not through some sort of menu or command. Just add another 
snapping option please which enables snapping to object pivots/centers.




@autodesk maya request

2015-02-04 Thread Mario Reitbauer
Snap to pivot/center in maya ?

Please ?

And no, not through some sort of menu or command. Just add another snapping
option please which enables snapping to object pivots/centers.