Re: Buying 3dsMax to get Softimage - Help
Love the bifrost description : Bifrost Procedural Effects Platform A _separate_ compute application--capable of background processes--that takes inputs from Maya and returns the reaction data in order to create liquid effects procedural Le 12/02/2015 23:11, Jason S a écrit : Here is some experience with BH, which is perhaps not best if you want human interaction, but there are also other suggestions if you do. CGTalk - Upgrade and subscription help http://forums.cgsociety.org/showthread.php?t=1208547 On 02/12/15 16:42, Jason S wrote: Sorry (ctrl-entered = send) At BH : *Autodesk Maya with Softimage 2015 * http://www.bhphotovideo.com/c/product/1079226-REG/autodesk_977g1_wwr11c_1001_maya_with_softimage_2015.html *Autodesk 3ds Max with Softimage 2015 http://www.bhphotovideo.com/c/product/1079193-REG/autodesk_978g1_wwr111_1001_3ds_max_with_softimage.html/prm/alsVwDtl* I've seen it a few other places but they were 1 year licences. On 02/12/15 16:20, Pierre Schiller wrote: Thank you. One more thing if it´s possible: The 3dsMax bundle with softimage is offered also as rental? or none is available? - Do I have to buy the entertainment suite to get softimage? Thanks. On Thu, Feb 12, 2015 at 2:56 PM, Sven Constable sixsi_l...@imagefront.de mailto:sixsi_l...@imagefront.de wrote: You cannot buy it online. You have to contact a reseller. *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Pierre Schiller *Sent:* Thursday, February 12, 2015 8:13 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Buying 3dsMax to get Softimage - Help Hi, I came across this url: http://www.autodesk.com/store/3ds-max?licenseType=desktopSubterm=monthlysupport=basicmktvar004=ilt_wwm_amer_us_nc__topseller2_3dsmax___noprice_control But nowhere it mentions they also ofer softimage into the download. What´s the correct link to buy 3dsMax bundle with softimage online? Thanks. -- *Portfolio 2013* http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012 -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012
Re: Sj_radio shader?
My free shaders for Arnold, including the radio set, are currently here https://drive.google.com/file/d/0BwLmBYtZR8sjLWZ4YmpMRWhoWUk/edit, one day I'll move them to a better location. Cheers On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic v.jankije...@gmail.com wrote: Yeah, there is a version for Arnold too. I'll see if I can dig up the source somewhere. On Thu, Feb 12, 2015 at 1:32 PM, Jason S jasonsta...@gmail.com wrote: They were pretty useful (or 'are' if you sometimes use MR) You could 'transmit' different versions of settings like colors, toggles, levels, that drive existing shader paramaters in different 'channels' (hence the name) going to receptors where other nodes are plugged-in those receptors anywhere in the scene, outputting the result of whatever you plugged in as if that something else in the scene using a given channel had different settings. say if you wanted less light samplig for your fog volume, And very good for ray stwitching where you could have entirly different settings for what was seen by secondary rays and such. The applications were very wide varying. *I have the sources for MR/Arnold somewhere on an old HD.* Your'e saying Stefano also made an Arnold version? On 02/11/15 19:05, Vladimir Jankijevic wrote: Those are from Stefano Jannuzzo, try pinging him directly - stef...@solidangle.com I have the sources for MR/Arnold somewhere on an old HD. Best, Vladimir On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge ethivie...@gmail.com wrote: I don't think that would exist for another platform. We used those years ago and were, if I remember correctly, some shaders created by a Softimage dev. Eric T. Eric Thivierge http://www.ethivierge.com On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson chr...@topixfx.com wrote: Anyone out there have this or one called sj_station? The link on rray doesn't seem too work? I'm working on porting assets too maya and this shader is missing. Any chance this same one exists for maya/mental ray?
Re: Buying 3dsMax to get Softimage - Help
They're afraid to call it a plugin? 2015-02-13 10:07 GMT+01:00 olivier jeannel olivier.jean...@noos.fr: Love the bifrost description : Bifrost Procedural Effects Platform A *separate* compute application--capable of background processes--that takes inputs from Maya and returns the reaction data in order to create liquid effects procedural Le 12/02/2015 23:11, Jason S a écrit : Here is some experience with BH, which is perhaps not best if you want human interaction, but there are also other suggestions if you do. CGTalk - Upgrade and subscription help http://forums.cgsociety.org/showthread.php?t=1208547 On 02/12/15 16:42, Jason S wrote: Sorry (ctrl-entered = send) At BH : *Autodesk Maya with Softimage 2015 * http://www.bhphotovideo.com/c/product/1079226-REG/autodesk_977g1_wwr11c_1001_maya_with_softimage_2015.html *Autodesk 3ds Max with Softimage 2015 http://www.bhphotovideo.com/c/product/1079193-REG/autodesk_978g1_wwr111_1001_3ds_max_with_softimage.html/prm/alsVwDtl* I've seen it a few other places but they were 1 year licences. On 02/12/15 16:20, Pierre Schiller wrote: Thank you. One more thing if it´s possible: The 3dsMax bundle with softimage is offered also as rental? or none is available? - Do I have to buy the entertainment suite to get softimage? Thanks. On Thu, Feb 12, 2015 at 2:56 PM, Sven Constable sixsi_l...@imagefront.de wrote: You cannot buy it online. You have to contact a reseller. *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Pierre Schiller *Sent:* Thursday, February 12, 2015 8:13 PM *To:* softimage@listproc.autodesk.com *Subject:* Buying 3dsMax to get Softimage - Help Hi, I came across this url: http://www.autodesk.com/store/3ds-max?licenseType=desktopSubterm=monthlysupport=basicmktvar004=ilt_wwm_amer_us_nc__topseller2_3dsmax___noprice_control But nowhere it mentions they also ofer softimage into the download. What´s the correct link to buy 3dsMax bundle with softimage online? Thanks. -- *Portfolio 2013* http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012 -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com/3dcinetv/reel2012
Re: Maya, sheesh!
Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Buying 3dsMax to get Softimage - Help
a background process; it means it compute in a another process while you can do other things in Maya, client/server style. On Fri, Feb 13, 2015 at 4:13 AM, Nicolas Esposito 3dv...@gmail.com wrote: They're afraid to call it a plugin? 2015-02-13 10:07 GMT+01:00 olivier jeannel olivier.jean...@noos.fr: Love the bifrost description : Bifrost Procedural Effects Platform A separate compute application--capable of background processes--that takes inputs from Maya and returns the reaction data in order to create liquid effects procedural Le 12/02/2015 23:11, Jason S a écrit : Here is some experience with BH, which is perhaps not best if you want human interaction, but there are also other suggestions if you do. CGTalk - Upgrade and subscription help On 02/12/15 16:42, Jason S wrote: Sorry (ctrl-entered = send) At BH : Autodesk Maya with Softimage 2015 Autodesk 3ds Max with Softimage 2015 I've seen it a few other places but they were 1 year licences. On 02/12/15 16:20, Pierre Schiller wrote: Thank you. One more thing if it´s possible: The 3dsMax bundle with softimage is offered also as rental? or none is available? - Do I have to buy the entertainment suite to get softimage? Thanks. On Thu, Feb 12, 2015 at 2:56 PM, Sven Constable sixsi_l...@imagefront.de wrote: You cannot buy it online. You have to contact a reseller. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller Sent: Thursday, February 12, 2015 8:13 PM To: softimage@listproc.autodesk.com Subject: Buying 3dsMax to get Softimage - Help Hi, I came across this url: http://www.autodesk.com/store/3ds-max?licenseType=desktopSubterm=monthlysupport=basicmktvar004=ilt_wwm_amer_us_nc__topseller2_3dsmax___noprice_control But nowhere it mentions they also ofer softimage into the download. What´s the correct link to buy 3dsMax bundle with softimage online? Thanks. -- Portfolio 2013 Cinema TV production Video Reel -- Portfolio 2013 Cinema TV production Video Reel
Re: Feather System
This is cool Fabricio - just what I was looking for. Morten Den 29. januar 2015 kl. 18:08 skrev Fabricio Chamon xsiml...@gmail.com: Hi Morten, thanks for the feedback. It is already possible to create simulated feathers with syflex (or momentum), altough it requires some setup. here's a rough test: https://vimeo.com/118137118 https://vimeo.com/118137118 (I'm cheating on the the ruffling feathers - they are not really simulated, but only turbulized, which is ok depending on the distance to camera) 2015-01-29 11:37 GMT-02:00 Cristiano Policarpo cristiano.polica...@baloom.co mailto:cristiano.polica...@baloom.co : On Friday, January 23, 2015, Fabricio Chamon xsiml...@gmail.com mailto:xsiml...@gmail.com wrote: Hi soft people! after the tragic softimage EOL announcement, I'm slowly learning houdini/maya. For those sticking with SI (me included), here's a tool I've been using for months to groom birds and other characters. It's all ICE of course, some script automations... in my opinion it offers a nice and fast workflow, let me know if you find it useful. (thanks to Jonah Friedman and Dan Yargici for some insights) addon: https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon documentation: https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf sample project: https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar basic setup video: https://vimeo.com/117607338 https://vimeo.com/117607338 sample work made with it: https://vimeo.com/68167579 https://vimeo.com/68167579 thanks everyone for all knowledge shared in this list!
OT:Maya ncache retime
Sorry for Maya noise I need to slow down a nparticle cache, so I plugged an fcurve (or whatever you call it in Maya) into the time value of my ncache in the node editor. This seems to work, but it doesn't interpolate between frames when I slow it down. Anyone know how to do this in Maya? Thanks G
Re: Maya, sheesh!
Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:58 AM, Greg Punchatz wrote: Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.com mailto:krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.com mailto:mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com mailto:artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com mailto:mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com mailto:cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv mailto:laure...@porkpie.tv wrote:
Re: Sj_radio shader?
I couldn't get them to work any further then 2012. It's a shamethe project got dragged into 2015 and the shaders don't work. : ( On Fri, Feb 13, 2015 at 1:30 PM, Jason S jasonsta...@gmail.com wrote: Thank a bunch Stafano, It think it's great that these have Arnold incarnations, (being pretty great themselves :] ) On 02/12/15 15:22, Chris Johnson wrote: I'm specifically looking for a later version of the radio shaders for Mental Ray...ones that would ideally work on softimage 2015? Bit of a stretch!? I can only get ones that work on 2012 and earlier Chris, did these do the trick? as far I know they worked in v2013, but what does the verbose say? On 02/13/15 4:32, Stefano Jannuzzo wrote: My free shaders for Arnold, including the radio set, are currently here https://drive.google.com/file/d/0BwLmBYtZR8sjLWZ4YmpMRWhoWUk/edit, one day I'll move them to a better location. Cheers On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic v.jankije...@gmail.com wrote: Yeah, there is a version for Arnold too. I'll see if I can dig up the source somewhere. On Thu, Feb 12, 2015 at 1:32 PM, Jason S jasonsta...@gmail.com wrote: They were pretty useful (or 'are' if you sometimes use MR) You could 'transmit' different versions of settings like colors, toggles, levels, that drive existing shader paramaters in different 'channels' (hence the name) going to receptors where other nodes are plugged-in those receptors anywhere in the scene, outputting the result of whatever you plugged in as if that something else in the scene using a given channel had different settings. say if you wanted less light samplig for your fog volume, And very good for ray stwitching where you could have entirly different settings for what was seen by secondary rays and such. The applications were very wide varying. *I have the sources for MR/Arnold somewhere on an old HD.* Your'e saying Stefano also made an Arnold version? On 02/11/15 19:05, Vladimir Jankijevic wrote: Those are from Stefano Jannuzzo, try pinging him directly - stef...@solidangle.com I have the sources for MR/Arnold somewhere on an old HD. Best, Vladimir On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge ethivie...@gmail.com wrote: I don't think that would exist for another platform. We used those years ago and were, if I remember correctly, some shaders created by a Softimage dev. Eric T. Eric Thivierge http://www.ethivierge.com On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson chr...@topixfx.com wrote: Anyone out there have this or one called sj_station? The link on rray doesn't seem too work? I'm working on porting assets too maya and this shader is missing. Any chance this same one exists for maya/mental ray?
Re: Sj_radio shader?
Thank a bunch Stafano, It think it's great that these have Arnold incarnations, (being pretty great themselves :] ) On 02/12/15 15:22, Chris Johnson wrote: I'm specifically looking for a later version of the radio shaders for Mental Ray...ones that would ideally work on softimage 2015? Bit of a stretch!? I can only get ones that work on 2012 and earlier Chris, did these do the trick? as far I know they worked in v2013, but what does the verbose say? On 02/13/15 4:32, Stefano Jannuzzo wrote: My free shaders for Arnold, including the radio set, are currently here, one day I'll move them to a better location. Cheers On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic v.jankije...@gmail.com wrote: Yeah, there is a version for Arnold too. I'll see if I can dig up the source somewhere. On Thu, Feb 12, 2015 at 1:32 PM, Jason S jasonsta...@gmail.com wrote: They were pretty useful (or 'are' if you sometimes use MR) You could 'transmit' different versions of settings like colors, toggles, levels, that drive existing shader paramaters in different 'channels' (hence the name) going to receptors where other nodes are plugged-in those receptors anywhere in the scene, outputting the result of whatever you plugged in as if that something else in the scene using a given channel had different settings. say if you wanted less light samplig for your fog volume, And very good for ray stwitching where you could have entirly different settings for what was seen by secondary rays and such. The applications were very wide varying. I have the sources for MR/Arnold somewhere on an old HD. Your'e saying Stefano also made an Arnold version? On 02/11/15 19:05, Vladimir Jankijevic wrote: Those are from Stefano Jannuzzo, try pinging him directly - stef...@solidangle.com I have the sources for MR/Arnold somewhere on an old HD. Best, Vladimir On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge ethivie...@gmail.com wrote: I don't think that would exist for another platform. We used those years ago and were, if I remember correctly, some shaders created by a Softimage dev. Eric T. Eric Thivierge http://www.ethivierge.com On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson chr...@topixfx.com
RE: Maya, sheesh!
Hahahaha David... I know your pain. But the Animschool sessions are going well.. Maybe you should sign up ;o) Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: David Gallagher [davegsoftimagel...@gmail.com] Received: Friday, 13 Feb 2015, 17:09 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:58 AM, Greg Punchatz wrote: Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.commailto:krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.commailto:mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.commailto:artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.commailto:mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.commailto:cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move
Re: Maya, sheesh!
and still strogn as always... with maya you work-around, with softimage you work! On Fri, Feb 13, 2015 at 7:25 PM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: Hahahaha David... I know your pain. But the Animschool sessions are going well.. Maybe you should sign up ;o) Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: David Gallagher [davegsoftimagel...@gmail.com] Received: Friday, 13 Feb 2015, 17:09 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:58 AM, Greg Punchatz wrote: Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.commailto: krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.commailto: mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com mailto:artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.commailto: mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.commailto: cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya)
Re: Maya, sheesh!
Ha! I really should. Hope to see you in General Reviews again Sofronis! On 2/13/2015 11:25 AM, Sofronis Efstathiou wrote: Hahahaha David... I know your pain. But the Animschool sessions are going well.. Maybe you should sign up ;o) Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: David Gallagher [davegsoftimagel...@gmail.com] Received: Friday, 13 Feb 2015, 17:09 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:58 AM, Greg Punchatz wrote: Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.commailto:krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.commailto:mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.commailto:artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.commailto:mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.commailto:cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like
Re: Sj_radio shader?
Not in front of a machine right now but it was either 2014 or 15 we had them working in! On 13 Feb 2015, at 18:33, Chris Johnson chr...@topixfx.com wrote: I couldn't get them to work any further then 2012. It's a shamethe project got dragged into 2015 and the shaders don't work. : ( On Fri, Feb 13, 2015 at 1:30 PM, Jason S jasonsta...@gmail.com wrote: Thank a bunch Stafano, It think it's great that these have Arnold incarnations, (being pretty great themselves :] ) On 02/12/15 15:22, Chris Johnson wrote: I'm specifically looking for a later version of the radio shaders for Mental Ray...ones that would ideally work on softimage 2015? Bit of a stretch!? I can only get ones that work on 2012 and earlier Chris, did these do the trick? as far I know they worked in v2013, but what does the verbose say? On 02/13/15 4:32, Stefano Jannuzzo wrote: My free shaders for Arnold, including the radio set, are currently here, one day I'll move them to a better location. Cheers On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic v.jankije...@gmail.com wrote: Yeah, there is a version for Arnold too. I'll see if I can dig up the source somewhere. On Thu, Feb 12, 2015 at 1:32 PM, Jason S jasonsta...@gmail.com wrote: They were pretty useful (or 'are' if you sometimes use MR) You could 'transmit' different versions of settings like colors, toggles, levels, that drive existing shader paramaters in different 'channels' (hence the name) going to receptors where other nodes are plugged-in those receptors anywhere in the scene, outputting the result of whatever you plugged in as if that something else in the scene using a given channel had different settings. say if you wanted less light samplig for your fog volume, And very good for ray stwitching where you could have entirly different settings for what was seen by secondary rays and such. The applications were very wide varying. I have the sources for MR/Arnold somewhere on an old HD. Your'e saying Stefano also made an Arnold version? On 02/11/15 19:05, Vladimir Jankijevic wrote: Those are from Stefano Jannuzzo, try pinging him directly - stef...@solidangle.com I have the sources for MR/Arnold somewhere on an old HD. Best, Vladimir On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge ethivie...@gmail.com wrote: I don't think that would exist for another platform. We used those years ago and were, if I remember correctly, some shaders created by a Softimage dev. Eric T. Eric Thivierge http://www.ethivierge.com On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson chr...@topixfx.com wrote: Anyone out there have this or one called sj_station? The link on rray doesn't seem too work? I'm working on porting assets too maya and this shader is missing. Any chance this same one exists for maya/mental ray?