Re: Buying 3dsMax to get Softimage - Help

2015-02-13 Thread olivier jeannel

Love the bifrost description :
Bifrost Procedural Effects Platform
   A _separate_ compute application--capable of background
   processes--that takes inputs from Maya and returns the reaction data
   in order to create liquid effects procedural




Le 12/02/2015 23:11, Jason S a écrit :


Here is some experience with BH, which is perhaps not best if you 
want human interaction, but there are also other suggestions if you do.


CGTalk - Upgrade and subscription help 
http://forums.cgsociety.org/showthread.php?t=1208547




On 02/12/15 16:42, Jason S wrote:

Sorry (ctrl-entered = send)

At BH :

*Autodesk Maya with Softimage 2015 * 
http://www.bhphotovideo.com/c/product/1079226-REG/autodesk_977g1_wwr11c_1001_maya_with_softimage_2015.html


*Autodesk 3ds Max with Softimage 2015 
http://www.bhphotovideo.com/c/product/1079193-REG/autodesk_978g1_wwr111_1001_3ds_max_with_softimage.html/prm/alsVwDtl*


I've seen it a few other places but they were 1 year licences.



On 02/12/15 16:20, Pierre Schiller wrote:
Thank you. One more thing if it´s possible: The 3dsMax bundle with 
softimage is offered also as rental? or none is available? - Do I 
have to buy the entertainment suite to get softimage?


Thanks.

On Thu, Feb 12, 2015 at 2:56 PM, Sven Constable 
sixsi_l...@imagefront.de mailto:sixsi_l...@imagefront.de wrote:


You cannot buy it online. You have to contact a reseller.

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Pierre Schiller
*Sent:* Thursday, February 12, 2015 8:13 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Buying 3dsMax to get Softimage - Help

Hi, I came across this url:

http://www.autodesk.com/store/3ds-max?licenseType=desktopSubterm=monthlysupport=basicmktvar004=ilt_wwm_amer_us_nc__topseller2_3dsmax___noprice_control

But nowhere it mentions they also ofer softimage into the
download.
What´s the correct link to buy 3dsMax bundle with softimage
online?

Thanks.


-- 


*Portfolio 2013* http://be.net/3dcinetv

Cinema  TV production

Video Reel https://vimeo.com/3dcinetv/reel2012




--
Portfolio 2013 http://be.net/3dcinetv
Cinema  TV production
Video Reel https://vimeo.com/3dcinetv/reel2012








Re: Sj_radio shader?

2015-02-13 Thread Stefano Jannuzzo
My free shaders for Arnold, including the radio set, are currently here
https://drive.google.com/file/d/0BwLmBYtZR8sjLWZ4YmpMRWhoWUk/edit, one
day I'll move them to a better location.
Cheers

On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic v.jankije...@gmail.com
 wrote:

 Yeah, there is a version for Arnold too. I'll see if I can dig up the
 source somewhere.

 On Thu, Feb 12, 2015 at 1:32 PM, Jason S jasonsta...@gmail.com wrote:

  They were pretty useful (or 'are' if you sometimes use MR)

 You could 'transmit' different versions of settings like colors, toggles,
 levels, that drive existing shader paramaters  in different 'channels'
 (hence the name)
 going to receptors where other nodes are plugged-in those receptors
 anywhere in the scene, outputting the result of whatever you plugged in as
 if that something else in the scene using a given channel had different
 settings.
 say if you wanted less light samplig for your fog volume,

 And very good for ray stwitching where you could have entirly different
 settings for what was seen by secondary rays and such.

 The applications were very wide varying.

 *I have the sources for MR/Arnold somewhere on an old HD.*

 Your'e saying Stefano also made an Arnold version?




 On 02/11/15 19:05, Vladimir Jankijevic wrote:

 Those are from Stefano Jannuzzo, try pinging him directly -
 stef...@solidangle.com
 I have the sources for MR/Arnold somewhere on an old HD.

  Best,
 Vladimir

 On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 I don't think that would exist for another platform. We used those years
 ago and were, if I remember correctly, some shaders created by a Softimage
 dev.

  Eric T.

  
 Eric Thivierge
 http://www.ethivierge.com

 On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson chr...@topixfx.com
 wrote:

 Anyone out there have this or one called sj_station? The link on rray
 doesn't seem too work? I'm working on porting assets too maya and this
 shader is missing.

 Any chance this same one exists for maya/mental ray?








Re: Buying 3dsMax to get Softimage - Help

2015-02-13 Thread Nicolas Esposito
They're afraid to call it a plugin?

2015-02-13 10:07 GMT+01:00 olivier jeannel olivier.jean...@noos.fr:

  Love the bifrost description :
 Bifrost Procedural Effects Platform A *separate* compute
 application--capable of background processes--that takes inputs from Maya
 and returns the reaction data in order to create liquid effects procedural




 Le 12/02/2015 23:11, Jason S a écrit :


 Here is some experience with BH, which is perhaps not best if you want
 human interaction, but there are also other suggestions if you do.

  CGTalk - Upgrade and subscription help
 http://forums.cgsociety.org/showthread.php?t=1208547



 On 02/12/15 16:42, Jason S wrote:

 Sorry (ctrl-entered = send)

 At BH :

 *Autodesk Maya with Softimage 2015 *
 http://www.bhphotovideo.com/c/product/1079226-REG/autodesk_977g1_wwr11c_1001_maya_with_softimage_2015.html

 *Autodesk 3ds Max with Softimage 2015
 http://www.bhphotovideo.com/c/product/1079193-REG/autodesk_978g1_wwr111_1001_3ds_max_with_softimage.html/prm/alsVwDtl*

 I've seen it a few other places but they were 1 year licences.



 On 02/12/15 16:20, Pierre Schiller wrote:

  Thank you. One more thing if it´s possible: The 3dsMax bundle with
 softimage is offered also as rental? or none is available? - Do I have to
 buy the entertainment suite to get softimage?

  Thanks.

 On Thu, Feb 12, 2015 at 2:56 PM, Sven Constable sixsi_l...@imagefront.de
 wrote:

  You cannot buy it online. You have to contact a reseller.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Pierre Schiller
 *Sent:* Thursday, February 12, 2015 8:13 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Buying 3dsMax to get Softimage - Help



 Hi, I came across this url:

 http://www.autodesk.com/store/3ds-max?licenseType=desktopSubterm=monthlysupport=basicmktvar004=ilt_wwm_amer_us_nc__topseller2_3dsmax___noprice_control

 But nowhere it mentions they also ofer softimage into the download.
 What´s the correct link to buy 3dsMax bundle with softimage online?

 Thanks.


 --

 *Portfolio 2013* http://be.net/3dcinetv

 Cinema  TV production

 Video Reel https://vimeo.com/3dcinetv/reel2012




 --
  Portfolio 2013 http://be.net/3dcinetv
  Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012







Re: Maya, sheesh!

2015-02-13 Thread Marco Peixoto
Maya Graph is a bit different (but not that much) than XSi one, we need to
select the handles to move them opposed to Xsi where we just drag them,
maybe you have the Handles locked (always same lenght), which is advisable,
unless you know what you are doing and really want to mess with them. Why
is it advisable, because when animating and having lots of keys when you
change things and make a new Key between two other keys or shift keys
around, the handle stays the same and the curve info is what you defined
early, so its you in control of the curve, with free handles everything
goes whacky if you insert new keys or shift frames.

Usually the only times I unlock the Handles is if Im animating Bouncing
Motions and I break the handles so i can make the contacts sharper.

If you can or want, take a look at the How To Cheat in Maya book, the Graph
section will tell you a lot of Maya Graph and you don't need extra Graph
scripts that are a clutter mess IMO.



On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote:

 What about select a handle and middle click dragging? (a quite common
 pattern in Maya)

 I don't want to be that guy, but this is not the right attitude to learn
 anything! I don't like Maya and I've been frustrated using it as much as
 any softimage user out there, but hey! it's time to get over it and move
 forward... just saying.

 Best luck,
 Cesar


 On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv
 wrote:

 Your right, I should be more specific.
 When I'm in Soft, I can grab a key or tangent and move or pull it without
 have to go to any menu options, I find it frustrating to constantly having
 to go to the move key tool or to free weights and unlock things, it's just
 the way I work, I'm sure it's good in many other ways. What I would like to
 find out is is there a way of having this behavior in maya as default. I
 find that there is some consistency, real or perceived, in key moving
 behaviour, sometimes you can move stuff, sometimes you have to go to the
 menus.
 I am only a few days into Maya, so I feel like I'm floundering around,
 which isnt fun.




Re: Buying 3dsMax to get Softimage - Help

2015-02-13 Thread Luc-Eric Rousseau
 a background process; it means it compute in a another process while
you can do other things in Maya, client/server style.

On Fri, Feb 13, 2015 at 4:13 AM, Nicolas Esposito 3dv...@gmail.com wrote:
 They're afraid to call it a plugin?

 2015-02-13 10:07 GMT+01:00 olivier jeannel olivier.jean...@noos.fr:

 Love the bifrost description :
 Bifrost Procedural Effects Platform A separate compute
 application--capable of background processes--that takes inputs from Maya
 and returns the reaction data in order to create liquid effects procedural




 Le 12/02/2015 23:11, Jason S a écrit :


 Here is some experience with BH, which is perhaps not best if you want
 human interaction, but there are also other suggestions if you do.

  CGTalk - Upgrade and subscription help



 On 02/12/15 16:42, Jason S wrote:

 Sorry (ctrl-entered = send)

 At BH :

 Autodesk Maya with Softimage 2015

 Autodesk 3ds Max with Softimage 2015

 I've seen it a few other places but they were 1 year licences.



 On 02/12/15 16:20, Pierre Schiller wrote:

 Thank you. One more thing if it´s possible: The 3dsMax bundle with
 softimage is offered also as rental? or none is available? - Do I have to
 buy the entertainment suite to get softimage?

 Thanks.

 On Thu, Feb 12, 2015 at 2:56 PM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 You cannot buy it online. You have to contact a reseller.



 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre
 Schiller
 Sent: Thursday, February 12, 2015 8:13 PM
 To: softimage@listproc.autodesk.com
 Subject: Buying 3dsMax to get Softimage - Help



 Hi, I came across this url:

 http://www.autodesk.com/store/3ds-max?licenseType=desktopSubterm=monthlysupport=basicmktvar004=ilt_wwm_amer_us_nc__topseller2_3dsmax___noprice_control

 But nowhere it mentions they also ofer softimage into the download.
 What´s the correct link to buy 3dsMax bundle with softimage online?

 Thanks.


 --

 Portfolio 2013

 Cinema  TV production

 Video Reel




 --
 Portfolio 2013
 Cinema  TV production
 Video Reel








Re: Feather System

2015-02-13 Thread Morten Bartholdy
This is cool Fabricio - just what I was looking for.

Morten



Den 29. januar 2015 kl. 18:08 skrev Fabricio Chamon xsiml...@gmail.com:

 Hi Morten, thanks for the feedback.
 
 It is already possible to create simulated feathers with syflex (or
 momentum), altough it requires some setup.
 
 here's a rough test: https://vimeo.com/118137118
 https://vimeo.com/118137118
 (I'm cheating on the the  ruffling  feathers - they are not really
 simulated, but only turbulized, which is ok depending on the distance to
 camera)
 
 
 
 2015-01-29 11:37 GMT-02:00 Cristiano Policarpo 
 cristiano.polica...@baloom.co mailto:cristiano.polica...@baloom.co  :
  
  
  On Friday, January 23, 2015, Fabricio Chamon  xsiml...@gmail.com
  mailto:xsiml...@gmail.com  wrote:
   Hi soft people!
   
   after the tragic softimage EOL announcement, I'm slowly learning
   houdini/maya. For those sticking with SI (me included), here's a tool I've
   been using for months to groom birds and other characters. It's all ICE of
   course, some script automations... in my opinion it offers a nice and fast
   workflow, let me know if you find it useful. (thanks to Jonah Friedman and
   Dan Yargici for some insights)
   
   addon:
   https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
   https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers.xsiaddon
   documentation:
   https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
   https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC%20Feathers%20for%20Softimage%20-%20Documentation.pdf
   sample project:
   https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
   https://dl.dropboxusercontent.com/u/17263464/ICE/FC_Feather/FC_Feathers_Sample_Project.rar
   basic setup video: https://vimeo.com/117607338
   https://vimeo.com/117607338
   sample work made with it:  https://vimeo.com/68167579
   https://vimeo.com/68167579
   
   thanks everyone for all knowledge shared in this list!


OT:Maya ncache retime

2015-02-13 Thread Gerbrand Nel

Sorry for Maya noise
I need to slow down a nparticle cache, so I plugged an fcurve (or 
whatever you call it in Maya) into the time value of my ncache in the 
node editor.
This seems to work, but it doesn't interpolate between frames when I 
slow it down.

Anyone know how to do this in Maya?
Thanks
G


Re: Maya, sheesh!

2015-02-13 Thread Artur Woźniak
Not that I am using or will be in the near future (Autodesk product that
is), but I'd rather have option to lock it if necessary rather than having
to unlock it every time i need it. Knowing what you doing with handles is
advisable if you animating, so I don't see the point of having them locked
by default.


Artur

2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com:

 Maya Graph is a bit different (but not that much) than XSi one, we need to
 select the handles to move them opposed to Xsi where we just drag them,
 maybe you have the Handles locked (always same lenght), which is advisable,
 unless you know what you are doing and really want to mess with them. Why
 is it advisable, because when animating and having lots of keys when you
 change things and make a new Key between two other keys or shift keys
 around, the handle stays the same and the curve info is what you defined
 early, so its you in control of the curve, with free handles everything
 goes whacky if you insert new keys or shift frames.

 Usually the only times I unlock the Handles is if Im animating Bouncing
 Motions and I break the handles so i can make the contacts sharper.

 If you can or want, take a look at the How To Cheat in Maya book, the
 Graph section will tell you a lot of Maya Graph and you don't need extra
 Graph scripts that are a clutter mess IMO.



 On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote:

 What about select a handle and middle click dragging? (a quite common
 pattern in Maya)

 I don't want to be that guy, but this is not the right attitude to learn
 anything! I don't like Maya and I've been frustrated using it as much as
 any softimage user out there, but hey! it's time to get over it and move
 forward... just saying.

 Best luck,
 Cesar


 On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv
 wrote:

 Your right, I should be more specific.
 When I'm in Soft, I can grab a key or tangent and move or pull it
 without have to go to any menu options, I find it frustrating to constantly
 having to go to the move key tool or to free weights and unlock things,
 it's just the way I work, I'm sure it's good in many other ways. What I
 would like to find out is is there a way of having this behavior in maya as
 default. I find that there is some consistency, real or perceived, in key
 moving behaviour, sometimes you can move stuff, sometimes you have to go to
 the menus.
 I am only a few days into Maya, so I feel like I'm floundering around,
 which isnt fun.





Re: Maya, sheesh!

2015-02-13 Thread Kris Rivel
Ugh...I really hope Autodesk is taking notes on the pain we're enduring
switching over...I doubt it though. I'll die before I use Maya or Max as
much as Soft. Its so friggin stupid that we have to take a major step down
in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc.
just to do something simple. I can tear through stuff in Soft with ease
that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm
connecting, overriding, layering like a mad-mangetting sh!t done...and
on time while my Maya/Max brethren is taking their time trying to find the
best plugin or script to do what I did in 2 seconds. End rant.

Kris

On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.com wrote:

 I think i explained why by default its like that, unless you are animating
 thing with a keyframe here and there and have your animation be dictated by
 the Curve Tension instead of having your animation be dictated by what
 you really key, then yes unlocking the tangents is the best way to go, but
 if you want full control then not really, of course this varies with
 preferences, I prefer to have my overshoots keyed and relying on curves
 with handles pulled, if I need to shift poses around my overshoots are
 always like i made them and not what the curve interpolation managed to do.

 Anyway unlocking the Curves its a simple click and  you can even do it on
 Maya preferences:


 Preferences---Animation---Uncheck the Weighted Tangents (and use Spline
 not Auto).

 My explanation on why I break the handles its because on simple bouncing
 objects its faster to break the Tangents and use it like that instead of
 making 2 extra keys, but its the rare occasion I break them and if timming
 adjusting is needed i will loose time trying to find the same tension
 values again.

 Its all workflow preferences, I use some scripts in Maya (that I only use
 for Character Animation) and have colleagues that dont use a single script
 and animate all day long with vanilla out of the shelf Maya.

 On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com
 wrote:

 Not that I am using or will be in the near future (Autodesk product that
 is), but I'd rather have option to lock it if necessary rather than having
 to unlock it every time i need it. Knowing what you doing with handles is
 advisable if you animating, so I don't see the point of having them locked
 by default.


 Artur

 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com:

 Maya Graph is a bit different (but not that much) than XSi one, we need
 to select the handles to move them opposed to Xsi where we just drag them,
 maybe you have the Handles locked (always same lenght), which is advisable,
 unless you know what you are doing and really want to mess with them. Why
 is it advisable, because when animating and having lots of keys when you
 change things and make a new Key between two other keys or shift keys
 around, the handle stays the same and the curve info is what you defined
 early, so its you in control of the curve, with free handles everything
 goes whacky if you insert new keys or shift frames.

 Usually the only times I unlock the Handles is if Im animating Bouncing
 Motions and I break the handles so i can make the contacts sharper.

 If you can or want, take a look at the How To Cheat in Maya book, the
 Graph section will tell you a lot of Maya Graph and you don't need extra
 Graph scripts that are a clutter mess IMO.



 On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote:

 What about select a handle and middle click dragging? (a quite common
 pattern in Maya)

 I don't want to be that guy, but this is not the right attitude to
 learn anything! I don't like Maya and I've been frustrated using it as much
 as any softimage user out there, but hey! it's time to get over it and move
 forward... just saying.

 Best luck,
 Cesar


 On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv
 wrote:

 Your right, I should be more specific.
 When I'm in Soft, I can grab a key or tangent and move or pull it
 without have to go to any menu options, I find it frustrating to 
 constantly
 having to go to the move key tool or to free weights and unlock things,
 it's just the way I work, I'm sure it's good in many other ways. What I
 would like to find out is is there a way of having this behavior in maya 
 as
 default. I find that there is some consistency, real or perceived, in key
 moving behaviour, sometimes you can move stuff, sometimes you have to go 
 to
 the menus.
 I am only a few days into Maya, so I feel like I'm floundering around,
 which isnt fun.







Re: Maya, sheesh!

2015-02-13 Thread Marco Peixoto
I think i explained why by default its like that, unless you are animating
thing with a keyframe here and there and have your animation be dictated by
the Curve Tension instead of having your animation be dictated by what
you really key, then yes unlocking the tangents is the best way to go, but
if you want full control then not really, of course this varies with
preferences, I prefer to have my overshoots keyed and relying on curves
with handles pulled, if I need to shift poses around my overshoots are
always like i made them and not what the curve interpolation managed to do.

Anyway unlocking the Curves its a simple click and  you can even do it on
Maya preferences:


Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not
Auto).

My explanation on why I break the handles its because on simple bouncing
objects its faster to break the Tangents and use it like that instead of
making 2 extra keys, but its the rare occasion I break them and if timming
adjusting is needed i will loose time trying to find the same tension
values again.

Its all workflow preferences, I use some scripts in Maya (that I only use
for Character Animation) and have colleagues that dont use a single script
and animate all day long with vanilla out of the shelf Maya.

On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com wrote:

 Not that I am using or will be in the near future (Autodesk product that
 is), but I'd rather have option to lock it if necessary rather than having
 to unlock it every time i need it. Knowing what you doing with handles is
 advisable if you animating, so I don't see the point of having them locked
 by default.


 Artur

 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com:

 Maya Graph is a bit different (but not that much) than XSi one, we need
 to select the handles to move them opposed to Xsi where we just drag them,
 maybe you have the Handles locked (always same lenght), which is advisable,
 unless you know what you are doing and really want to mess with them. Why
 is it advisable, because when animating and having lots of keys when you
 change things and make a new Key between two other keys or shift keys
 around, the handle stays the same and the curve info is what you defined
 early, so its you in control of the curve, with free handles everything
 goes whacky if you insert new keys or shift frames.

 Usually the only times I unlock the Handles is if Im animating Bouncing
 Motions and I break the handles so i can make the contacts sharper.

 If you can or want, take a look at the How To Cheat in Maya book, the
 Graph section will tell you a lot of Maya Graph and you don't need extra
 Graph scripts that are a clutter mess IMO.



 On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote:

 What about select a handle and middle click dragging? (a quite common
 pattern in Maya)

 I don't want to be that guy, but this is not the right attitude to learn
 anything! I don't like Maya and I've been frustrated using it as much as
 any softimage user out there, but hey! it's time to get over it and move
 forward... just saying.

 Best luck,
 Cesar


 On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv
 wrote:

 Your right, I should be more specific.
 When I'm in Soft, I can grab a key or tangent and move or pull it
 without have to go to any menu options, I find it frustrating to constantly
 having to go to the move key tool or to free weights and unlock things,
 it's just the way I work, I'm sure it's good in many other ways. What I
 would like to find out is is there a way of having this behavior in maya as
 default. I find that there is some consistency, real or perceived, in key
 moving behaviour, sometimes you can move stuff, sometimes you have to go to
 the menus.
 I am only a few days into Maya, so I feel like I'm floundering around,
 which isnt fun.






Re: Maya, sheesh!

2015-02-13 Thread Greg Punchatz
Amen Kris ! 

Sent from my iPhone

 On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.com wrote:
 
 Ugh...I really hope Autodesk is taking notes on the pain we're enduring 
 switching over...I doubt it though. I'll die before I use Maya or Max as much 
 as Soft. Its so friggin stupid that we have to take a major step down in day 
 to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to 
 do something simple. I can tear through stuff in Soft with ease that I KNOW I 
 can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, 
 overriding, layering like a mad-mangetting sh!t done...and on time while 
 my Maya/Max brethren is taking their time trying to find the best plugin or 
 script to do what I did in 2 seconds. End rant.
 
 Kris
 
 On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.com wrote:
 I think i explained why by default its like that, unless you are animating 
 thing with a keyframe here and there and have your animation be dictated by 
 the Curve Tension instead of having your animation be dictated by what you 
 really key, then yes unlocking the tangents is the best way to go, but if 
 you want full control then not really, of course this varies with 
 preferences, I prefer to have my overshoots keyed and relying on curves with 
 handles pulled, if I need to shift poses around my overshoots are always 
 like i made them and not what the curve interpolation managed to do.
 
 Anyway unlocking the Curves its a simple click and  you can even do it on 
 Maya preferences:
 
 
 Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not 
 Auto).
 
 My explanation on why I break the handles its because on simple bouncing 
 objects its faster to break the Tangents and use it like that instead of 
 making 2 extra keys, but its the rare occasion I break them and if timming 
 adjusting is needed i will loose time trying to find the same tension 
 values again.
 
 Its all workflow preferences, I use some scripts in Maya (that I only use 
 for Character Animation) and have colleagues that dont use a single script 
 and animate all day long with vanilla out of the shelf Maya.
 
 On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com wrote:
 Not that I am using or will be in the near future (Autodesk product that 
 is), but I'd rather have option to lock it if necessary rather than having 
 to unlock it every time i need it. Knowing what you doing with handles is 
 advisable if you animating, so I don't see the point of having them locked 
 by default.
 
 
 Artur
 
 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com:
 Maya Graph is a bit different (but not that much) than XSi one, we need to 
 select the handles to move them opposed to Xsi where we just drag them, 
 maybe you have the Handles locked (always same lenght), which is 
 advisable, unless you know what you are doing and really want to mess with 
 them. Why is it advisable, because when animating and having lots of keys 
 when you change things and make a new Key between two other keys or shift 
 keys around, the handle stays the same and the curve info is what you 
 defined early, so its you in control of the curve, with free handles 
 everything goes whacky if you insert new keys or shift frames.
 
 Usually the only times I unlock the Handles is if Im animating Bouncing 
 Motions and I break the handles so i can make the contacts sharper.
 
 If you can or want, take a look at the How To Cheat in Maya book, the 
 Graph section will tell you a lot of Maya Graph and you don't need extra 
 Graph scripts that are a clutter mess IMO.
 
 
 
 On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote:
 What about select a handle and middle click dragging? (a quite common 
 pattern in Maya)
 
 I don't want to be that guy, but this is not the right attitude to learn 
 anything! I don't like Maya and I've been frustrated using it as much as 
 any softimage user out there, but hey! it's time to get over it and move 
 forward... just saying.
 
 Best luck,
 Cesar
 
 
 On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv 
 wrote:
 Your right, I should be more specific.
 When I'm in Soft, I can grab a key or tangent and move or pull it 
 without have to go to any menu options, I find it frustrating to 
 constantly having to go to the move key tool or to free weights and 
 unlock things, it's just the way I work, I'm sure it's good in many 
 other ways. What I would like to find out is is there a way of having 
 this behavior in maya as default. I find that there is some consistency, 
 real or perceived, in key moving behaviour, sometimes you can move 
 stuff, sometimes you have to go to the menus.
 I am only a few days into Maya, so I feel like I'm floundering around, 
 which isnt fun.
 


Re: Maya, sheesh!

2015-02-13 Thread David Gallagher
I'm still using Softimage every day and exporting my work to Maya. It's 
more pleasant than beating my head against the wall in Maya.


Dave G

On 2/13/2015 9:58 AM, Greg Punchatz wrote:

Amen Kris !

Sent from my iPhone

On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.com 
mailto:krisri...@gmail.com wrote:


Ugh...I really hope Autodesk is taking notes on the pain we're 
enduring switching over...I doubt it though. I'll die before I use 
Maya or Max as much as Soft. Its so friggin stupid that we have to 
take a major step down in day to day routine stuff and hunt for 
work-arounds, hacks, scripts, etc. just to do something simple. I can 
tear through stuff in Soft with ease that I KNOW I can't do in Maya 
or Max as quickly. When I'm in a hurry I'm connecting, overriding, 
layering like a mad-mangetting sh!t done...and on time while my 
Maya/Max brethren is taking their time trying to find the best 
plugin or script to do what I did in 2 seconds. End rant.


Kris

On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.com 
mailto:mpe...@gmail.com wrote:


I think i explained why by default its like that, unless you are
animating thing with a keyframe here and there and have your
animation be dictated by the Curve Tension instead of having
your animation be dictated by what you really key, then yes
unlocking the tangents is the best way to go, but if you want
full control then not really, of course this varies with
preferences, I prefer to have my overshoots keyed and relying on
curves with handles pulled, if I need to shift poses around my
overshoots are always like i made them and not what the curve
interpolation managed to do.

Anyway unlocking the Curves its a simple click and  you can even
do it on Maya preferences:


Preferences---Animation---Uncheck the Weighted Tangents (and use
Spline not Auto).

My explanation on why I break the handles its because on simple
bouncing objects its faster to break the Tangents and use it like
that instead of making 2 extra keys, but its the rare occasion I
break them and if timming adjusting is needed i will loose time
trying to find the same tension values again.

Its all workflow preferences, I use some scripts in Maya (that I
only use for Character Animation) and have colleagues that dont
use a single script and animate all day long with vanilla out of
the shelf Maya.

On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak
artur.w...@gmail.com mailto:artur.w...@gmail.com wrote:

Not that I am using or will be in the near future (Autodesk
product that is), but I'd rather have option to lock it if
necessary rather than having to unlock it every time i need
it. Knowing what you doing with handles is advisable if you
animating, so I don't see the point of having them locked by
default.


Artur

2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com
mailto:mpe...@gmail.com:

Maya Graph is a bit different (but not that much) than
XSi one, we need to select the handles to move them
opposed to Xsi where we just drag them, maybe you have
the Handles locked (always same lenght), which is
advisable, unless you know what you are doing and really
want to mess with them. Why is it advisable, because when
animating and having lots of keys when you change things
and make a new Key between two other keys or shift keys
around, the handle stays the same and the curve info is
what you defined early, so its you in control of the
curve, with free handles everything goes whacky if you
insert new keys or shift frames.

Usually the only times I unlock the Handles is if Im
animating Bouncing Motions and I break the handles so i
can make the contacts sharper.

If you can or want, take a look at the How To Cheat in
Maya book, the Graph section will tell you a lot of Maya
Graph and you don't need extra Graph scripts that are a
clutter mess IMO.



On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez
cesa...@gmail.com mailto:cesa...@gmail.com wrote:

What about select a handle and middle click dragging?
(a quite common pattern in Maya)

I don't want to be that guy, but this is not the
right attitude to learn anything! I don't like Maya
and I've been frustrated using it as much as any
softimage user out there, but hey! it's time to get
over it and move forward... just saying.

Best luck,
Cesar


On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd
laure...@porkpie.tv mailto:laure...@porkpie.tv wrote:


Re: Sj_radio shader?

2015-02-13 Thread Chris Johnson
I couldn't get them to work any further then 2012. It's a shamethe
project got dragged into 2015 and the shaders don't work. : (

On Fri, Feb 13, 2015 at 1:30 PM, Jason S jasonsta...@gmail.com wrote:

  Thank a bunch Stafano, It think it's great that these have Arnold
 incarnations, (being pretty great themselves :] )

 On 02/12/15 15:22, Chris Johnson wrote:
  I'm specifically looking for a later version of the radio shaders for
 Mental Ray...ones that would ideally work on softimage 2015? Bit of a
 stretch!? I can only get ones that work on 2012 and earlier

 Chris, did these do the trick? as far I know they worked in v2013, but
 what does the verbose say?




 On 02/13/15 4:32, Stefano Jannuzzo wrote:

 My free shaders for Arnold, including the radio set, are currently here
 https://drive.google.com/file/d/0BwLmBYtZR8sjLWZ4YmpMRWhoWUk/edit, one
 day I'll move them to a better location.
 Cheers

 On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic 
 v.jankije...@gmail.com wrote:

 Yeah, there is a version for Arnold too. I'll see if I can dig up the
 source somewhere.

 On Thu, Feb 12, 2015 at 1:32 PM, Jason S jasonsta...@gmail.com wrote:

  They were pretty useful (or 'are' if you sometimes use MR)

 You could 'transmit' different versions of settings like colors,
 toggles, levels, that drive existing shader paramaters  in different
 'channels' (hence the name)
 going to receptors where other nodes are plugged-in those receptors
 anywhere in the scene, outputting the result of whatever you plugged in as
 if that something else in the scene using a given channel had different
 settings.
 say if you wanted less light samplig for your fog volume,

 And very good for ray stwitching where you could have entirly different
 settings for what was seen by secondary rays and such.

 The applications were very wide varying.

 *I have the sources for MR/Arnold somewhere on an old HD.*

  Your'e saying Stefano also made an Arnold version?




 On 02/11/15 19:05, Vladimir Jankijevic wrote:

 Those are from Stefano Jannuzzo, try pinging him directly -
 stef...@solidangle.com
 I have the sources for MR/Arnold somewhere on an old HD.

  Best,
 Vladimir

 On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 I don't think that would exist for another platform. We used those
 years ago and were, if I remember correctly, some shaders created by a
 Softimage dev.

  Eric T.

  
 Eric Thivierge
 http://www.ethivierge.com

 On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson chr...@topixfx.com
 wrote:

 Anyone out there have this or one called sj_station? The link on rray
 doesn't seem too work? I'm working on porting assets too maya and this
 shader is missing.

 Any chance this same one exists for maya/mental ray?










Re: Sj_radio shader?

2015-02-13 Thread Jason S

  
  
Thank a bunch Stafano, It think it's
  great that these have Arnold incarnations, (being pretty great
  themselves :] ) 
  
  On 02/12/15 15:22, Chris Johnson
  wrote:
   I'm specifically looking for a later version of the radio
  shaders for Mental Ray...ones that would ideally work on
  softimage 2015? Bit of a stretch!? I can only get ones that
  work on 2012 and earlier
  
  Chris, did these do the trick? as far I know they worked in v2013,
  but what does the verbose say?
  
  
  
  On 02/13/15 4:32, Stefano Jannuzzo wrote:


  My free shaders for Arnold, including the radio
set, are currently here,
one day I'll move them to a better location.
Cheers
  
  
On Thu, Feb 12, 2015 at 8:17 PM,
  Vladimir Jankijevic v.jankije...@gmail.com
  wrote:
  
Yeah, there is a version for Arnold too. I'll
  see if I can dig up the source somewhere.

  

  On Thu, Feb 12, 2015 at 1:32
PM, Jason S jasonsta...@gmail.com
wrote:

  
They were pretty useful (or 'are' if you
  sometimes use MR) 
  
  You could 'transmit' different versions of
  settings like colors, toggles, levels, that
  drive existing shader paramaters  in different
  'channels' (hence the name) 
  going to receptors where other nodes are
  plugged-in those receptors anywhere in the
  scene, outputting the result of whatever you
  plugged in as if that something else in the
  scene using a given channel had different
  settings.
  say if you wanted less light samplig for your
  fog volume,
  
  And very good for ray stwitching where you
  could have entirly different settings for what
  was seen by secondary rays and such.
  
  The applications were very wide varying.

I have the sources
for MR/Arnold somewhere on an old HD.

   Your'e saying Stefano also made an
  Arnold version?
  

  
  
  
  On 02/11/15 19:05, Vladimir Jankijevic
  wrote:

  


  

  Those are from Stefano
Jannuzzo, try pinging him directly
- stef...@solidangle.com
I have the sources for MR/Arnold
  somewhere on an old HD.


Best,
Vladimir
  
  
On Wed, Feb 11,
  2015 at 6:57 PM, Eric Thivierge ethivie...@gmail.com
  wrote:
  
I don't think that
  would exist for another platform.
  We used those years ago and were,
  if I remember correctly, some
  shaders created by a Softimage
  dev.
  
  
  Eric T.


  

  Eric Thivierge
  http://www.ethivierge.com
  
   
On Wed,
  Feb 11, 2015 at 6:39 PM, Chris
  Johnson chr...@topixfx.com
   

RE: Maya, sheesh!

2015-02-13 Thread Sofronis Efstathiou
Hahahaha David... I know your pain. But the Animschool sessions are going 
well.. Maybe you should sign up ;o)

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation




-Original Message-
From: David Gallagher [davegsoftimagel...@gmail.com]
Received: Friday, 13 Feb 2015, 17:09
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: Maya, sheesh!

I'm still using Softimage every day and exporting my work to Maya. It's more 
pleasant than beating my head against the wall in Maya.

Dave G

On 2/13/2015 9:58 AM, Greg Punchatz wrote:
Amen Kris !

Sent from my iPhone

On Feb 13, 2015, at 10:45 AM, Kris Rivel 
krisri...@gmail.commailto:krisri...@gmail.com wrote:

Ugh...I really hope Autodesk is taking notes on the pain we're enduring 
switching over...I doubt it though. I'll die before I use Maya or Max as much 
as Soft. Its so friggin stupid that we have to take a major step down in day to 
day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do 
something simple. I can tear through stuff in Soft with ease that I KNOW I 
can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, 
overriding, layering like a mad-mangetting sh!t done...and on time while my 
Maya/Max brethren is taking their time trying to find the best plugin or 
script to do what I did in 2 seconds. End rant.

Kris

On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto 
mpe...@gmail.commailto:mpe...@gmail.com wrote:
I think i explained why by default its like that, unless you are animating 
thing with a keyframe here and there and have your animation be dictated by the 
Curve Tension instead of having your animation be dictated by what you really 
key, then yes unlocking the tangents is the best way to go, but if you want 
full control then not really, of course this varies with preferences, I prefer 
to have my overshoots keyed and relying on curves with handles pulled, if I 
need to shift poses around my overshoots are always like i made them and not 
what the curve interpolation managed to do.

Anyway unlocking the Curves its a simple click and  you can even do it on Maya 
preferences:


Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not 
Auto).

My explanation on why I break the handles its because on simple bouncing 
objects its faster to break the Tangents and use it like that instead of making 
2 extra keys, but its the rare occasion I break them and if timming adjusting 
is needed i will loose time trying to find the same tension values again.

Its all workflow preferences, I use some scripts in Maya (that I only use for 
Character Animation) and have colleagues that dont use a single script and 
animate all day long with vanilla out of the shelf Maya.

On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak 
artur.w...@gmail.commailto:artur.w...@gmail.com wrote:
Not that I am using or will be in the near future (Autodesk product that is), 
but I'd rather have option to lock it if necessary rather than having to unlock 
it every time i need it. Knowing what you doing with handles is advisable if 
you animating, so I don't see the point of having them locked by default.


Artur

2015-02-13 12:11 GMT+01:00 Marco Peixoto 
mpe...@gmail.commailto:mpe...@gmail.com:
Maya Graph is a bit different (but not that much) than XSi one, we need to 
select the handles to move them opposed to Xsi where we just drag them, maybe 
you have the Handles locked (always same lenght), which is advisable, unless 
you know what you are doing and really want to mess with them. Why is it 
advisable, because when animating and having lots of keys when you change 
things and make a new Key between two other keys or shift keys around, the 
handle stays the same and the curve info is what you defined early, so its you 
in control of the curve, with free handles everything goes whacky if you insert 
new keys or shift frames.

Usually the only times I unlock the Handles is if Im animating Bouncing Motions 
and I break the handles so i can make the contacts sharper.

If you can or want, take a look at the How To Cheat in Maya book, the Graph 
section will tell you a lot of Maya Graph and you don't need extra Graph 
scripts that are a clutter mess IMO.



On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez 
cesa...@gmail.commailto:cesa...@gmail.com wrote:
What about select a handle and middle click dragging? (a quite common pattern 
in Maya)

I don't want to be that guy, but this is not the right attitude to learn 
anything! I don't like Maya and I've been frustrated using it as much as any 
softimage user out there, but hey! it's time to get over it and move 

Re: Maya, sheesh!

2015-02-13 Thread Mirko Jankovic
and still strogn as always...

with maya you work-around, with softimage you work!

On Fri, Feb 13, 2015 at 7:25 PM, Sofronis Efstathiou 
sefstath...@bournemouth.ac.uk wrote:

 Hahahaha David... I know your pain. But the Animschool sessions are going
 well.. Maybe you should sign up ;o)

 Sofronis Efstathiou

 Postgraduate Framework Leader and BFX Festival Director
 Computer Animation Academic Group
 National Centre for Computer Animation

 Email: sefstath...@bournemouth.ac.uk

 Tel: +44 (0) 1202 965805

 Profile: http://uk.linkedin.com/in/sofronisefstathiou

 Student Work:
 http://www.youtube.com/NCCA3DAnimation
 http://www.youtube.com/NCCADigitalFX
 http://www.youtube.com/NCCAAnimation




 -Original Message-
 From: David Gallagher [davegsoftimagel...@gmail.com]
 Received: Friday, 13 Feb 2015, 17:09
 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
 Subject: Re: Maya, sheesh!

 I'm still using Softimage every day and exporting my work to Maya. It's
 more pleasant than beating my head against the wall in Maya.

 Dave G

 On 2/13/2015 9:58 AM, Greg Punchatz wrote:
 Amen Kris !

 Sent from my iPhone

 On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.commailto:
 krisri...@gmail.com wrote:

 Ugh...I really hope Autodesk is taking notes on the pain we're enduring
 switching over...I doubt it though. I'll die before I use Maya or Max as
 much as Soft. Its so friggin stupid that we have to take a major step down
 in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc.
 just to do something simple. I can tear through stuff in Soft with ease
 that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm
 connecting, overriding, layering like a mad-mangetting sh!t done...and
 on time while my Maya/Max brethren is taking their time trying to find the
 best plugin or script to do what I did in 2 seconds. End rant.

 Kris

 On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.commailto:
 mpe...@gmail.com wrote:
 I think i explained why by default its like that, unless you are animating
 thing with a keyframe here and there and have your animation be dictated by
 the Curve Tension instead of having your animation be dictated by what
 you really key, then yes unlocking the tangents is the best way to go, but
 if you want full control then not really, of course this varies with
 preferences, I prefer to have my overshoots keyed and relying on curves
 with handles pulled, if I need to shift poses around my overshoots are
 always like i made them and not what the curve interpolation managed to do.

 Anyway unlocking the Curves its a simple click and  you can even do it on
 Maya preferences:


 Preferences---Animation---Uncheck the Weighted Tangents (and use Spline
 not Auto).

 My explanation on why I break the handles its because on simple bouncing
 objects its faster to break the Tangents and use it like that instead of
 making 2 extra keys, but its the rare occasion I break them and if timming
 adjusting is needed i will loose time trying to find the same tension
 values again.

 Its all workflow preferences, I use some scripts in Maya (that I only use
 for Character Animation) and have colleagues that dont use a single script
 and animate all day long with vanilla out of the shelf Maya.

 On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com
 mailto:artur.w...@gmail.com wrote:
 Not that I am using or will be in the near future (Autodesk product that
 is), but I'd rather have option to lock it if necessary rather than having
 to unlock it every time i need it. Knowing what you doing with handles is
 advisable if you animating, so I don't see the point of having them locked
 by default.


 Artur

 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.commailto:
 mpe...@gmail.com:
 Maya Graph is a bit different (but not that much) than XSi one, we need to
 select the handles to move them opposed to Xsi where we just drag them,
 maybe you have the Handles locked (always same lenght), which is advisable,
 unless you know what you are doing and really want to mess with them. Why
 is it advisable, because when animating and having lots of keys when you
 change things and make a new Key between two other keys or shift keys
 around, the handle stays the same and the curve info is what you defined
 early, so its you in control of the curve, with free handles everything
 goes whacky if you insert new keys or shift frames.

 Usually the only times I unlock the Handles is if Im animating Bouncing
 Motions and I break the handles so i can make the contacts sharper.

 If you can or want, take a look at the How To Cheat in Maya book, the
 Graph section will tell you a lot of Maya Graph and you don't need extra
 Graph scripts that are a clutter mess IMO.



 On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.commailto:
 cesa...@gmail.com wrote:
 What about select a handle and middle click dragging? (a quite common
 pattern in Maya)

 

Re: Maya, sheesh!

2015-02-13 Thread David Gallagher


Ha! I really should.

Hope to see you in General Reviews again Sofronis!

On 2/13/2015 11:25 AM, Sofronis Efstathiou wrote:

Hahahaha David... I know your pain. But the Animschool sessions are going 
well.. Maybe you should sign up ;o)

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation




-Original Message-
From: David Gallagher [davegsoftimagel...@gmail.com]
Received: Friday, 13 Feb 2015, 17:09
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: Maya, sheesh!

I'm still using Softimage every day and exporting my work to Maya. It's more 
pleasant than beating my head against the wall in Maya.

Dave G

On 2/13/2015 9:58 AM, Greg Punchatz wrote:
Amen Kris !

Sent from my iPhone

On Feb 13, 2015, at 10:45 AM, Kris Rivel 
krisri...@gmail.commailto:krisri...@gmail.com wrote:

Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching 
over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so 
friggin stupid that we have to take a major step down in day to day routine stuff and 
hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear 
through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When 
I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t 
done...and on time while my Maya/Max brethren is taking their time trying to find the 
best plugin or script to do what I did in 2 seconds. End rant.

Kris

On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto 
mpe...@gmail.commailto:mpe...@gmail.com wrote:
I think i explained why by default its like that, unless you are animating thing with a 
keyframe here and there and have your animation be dictated by the Curve 
Tension instead of having your animation be dictated by what you really key, 
then yes unlocking the tangents is the best way to go, but if you want full control then 
not really, of course this varies with preferences, I prefer to have my overshoots keyed 
and relying on curves with handles pulled, if I need to shift poses around my overshoots 
are always like i made them and not what the curve interpolation managed to do.

Anyway unlocking the Curves its a simple click and  you can even do it on Maya 
preferences:


Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not 
Auto).

My explanation on why I break the handles its because on simple bouncing objects its 
faster to break the Tangents and use it like that instead of making 2 extra keys, but its 
the rare occasion I break them and if timming adjusting is needed i will loose time 
trying to find the same tension values again.

Its all workflow preferences, I use some scripts in Maya (that I only use for 
Character Animation) and have colleagues that dont use a single script and 
animate all day long with vanilla out of the shelf Maya.

On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak 
artur.w...@gmail.commailto:artur.w...@gmail.com wrote:
Not that I am using or will be in the near future (Autodesk product that is), 
but I'd rather have option to lock it if necessary rather than having to unlock 
it every time i need it. Knowing what you doing with handles is advisable if 
you animating, so I don't see the point of having them locked by default.


Artur

2015-02-13 12:11 GMT+01:00 Marco Peixoto 
mpe...@gmail.commailto:mpe...@gmail.com:
Maya Graph is a bit different (but not that much) than XSi one, we need to 
select the handles to move them opposed to Xsi where we just drag them, maybe 
you have the Handles locked (always same lenght), which is advisable, unless 
you know what you are doing and really want to mess with them. Why is it 
advisable, because when animating and having lots of keys when you change 
things and make a new Key between two other keys or shift keys around, the 
handle stays the same and the curve info is what you defined early, so its you 
in control of the curve, with free handles everything goes whacky if you insert 
new keys or shift frames.

Usually the only times I unlock the Handles is if Im animating Bouncing Motions 
and I break the handles so i can make the contacts sharper.

If you can or want, take a look at the How To Cheat in Maya book, the Graph 
section will tell you a lot of Maya Graph and you don't need extra Graph 
scripts that are a clutter mess IMO.



On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez 
cesa...@gmail.commailto:cesa...@gmail.com wrote:
What about select a handle and middle click dragging? (a quite common pattern 
in Maya)

I don't want to be that guy, but this is not the right attitude to learn 
anything! I don't like 

Re: Sj_radio shader?

2015-02-13 Thread Lp3dsoft
Not in front of a machine right now but it was either 2014 or 15 we had them 
working in!

On 13 Feb 2015, at 18:33, Chris Johnson chr...@topixfx.com wrote:

 I couldn't get them to work any further then 2012. It's a shamethe 
 project got dragged into 2015 and the shaders don't work. : (
 
 On Fri, Feb 13, 2015 at 1:30 PM, Jason S jasonsta...@gmail.com wrote:
 Thank a bunch Stafano, It think it's great that these have Arnold 
 incarnations, (being pretty great themselves :] ) 
 
 On 02/12/15 15:22, Chris Johnson wrote:
  I'm specifically looking for a later version of the radio shaders for 
  Mental Ray...ones that would ideally work on softimage 2015? Bit of a 
  stretch!? I can only get ones that work on 2012 and earlier
 
 Chris, did these do the trick? as far I know they worked in v2013, but what 
 does the verbose say?
 
 
 
 
 On 02/13/15 4:32, Stefano Jannuzzo wrote:
 My free shaders for Arnold, including the radio set, are currently here, one 
 day I'll move them to a better location.
 Cheers
 
 On Thu, Feb 12, 2015 at 8:17 PM,   Vladimir Jankijevic 
 v.jankije...@gmail.com wrote:
 Yeah, there is a version for Arnold too. I'll see if I can dig up the source 
 somewhere.
 
 On Thu, Feb 12, 2015 at 1:32 PM, Jason S jasonsta...@gmail.com wrote:
 They were pretty useful (or 'are' if you sometimes use MR) 
 
 You could 'transmit' different versions of settings like colors, toggles, 
 levels, that drive existing shader paramaters  in different 'channels' 
 (hence the name) 
 going to receptors where other nodes are plugged-in those receptors anywhere 
 in the scene, outputting the result of whatever you plugged in as if that 
 something else in the scene using a given channel had different settings.
 say if you wanted less light samplig for your fog volume,
 
 And very good for ray stwitching where you could have entirly different 
 settings for what was seen by secondary rays and such.
 
 The applications were very wide varying.
 
 I have the sources for MR/Arnold somewhere on an old HD.
 
 Your'e saying Stefano also made an Arnold version?
 
 
 
 
 On 02/11/15 19:05, Vladimir Jankijevic wrote:
 Those are from Stefano Jannuzzo, try pinging him directly - 
 stef...@solidangle.com
 I have the sources for MR/Arnold somewhere on an old HD.
 
 Best,
 Vladimir
 
 On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge ethivie...@gmail.com 
 wrote:
 I don't think that would exist for another platform. We used those years 
 ago and were, if I remember correctly, some shaders created by a Softimage 
 dev.
 
 Eric T.
 
 
 Eric Thivierge
 http://www.ethivierge.com
 
 On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson chr...@topixfx.com wrote:
 Anyone out there have this or one called sj_station? The link on rray 
 doesn't seem too work? I'm working on porting assets too maya and this 
 shader is missing.
 
 Any chance this same one exists for maya/mental ray?