RE: OT:Houdini indie render solution

2015-10-26 Thread Angus Davidson
Houdini indie has alembic export, which you can then import into Octane  
standalone.

From: Gerbrand Nel [mailto:nagv...@gmail.com]
Sent: 26 October 2015 12:15 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT:Houdini indie render solution

Thanks guys.. this is great info!!
I've been thinking about buying houdini base to do most of my work with 3rd 
party renders, and then use indie with mantra if I need fx stuff.
This is still a very expensive solution, but I need a solution soon.
This week will be spent learning blender, and trying to get as much out of 
houdini into blender.
Some of the guys at one of my clients were testing cycles vs redshift.. Weird 
thing is, Cycles kicked redshifts butt on some of the tests, and was never much 
slower on the rest.

Mantra is a strange beast. It seems like with enough tweaking, you can turn a 1 
min render into a 4 hour render without seeing much difference in quality. Also 
you can make a 4 hour render happen in 2 min with much better results.
Arnold spoiled me rotten :)
I'll also look into octane, so my limited verdict will be shared.
Thanks
G


On 26/10/2015 12:01, Ognjen Vukovic wrote:
+1

On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster 
mailto:r...@casema.nl>> wrote:
yes, but on a Indie version it's still out of reach.

It would be great if there was a slightly more expensive Indie version of 
Houdini that would actually allow 3rd party renderers. The FX version including 
maintenance is just a tad too rich for a lot of people. ;-)


Rob



\/-\/\/
On 26-10-2015 10:52, Sandy Sutherland wrote:
Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish, just 
a FYI.

S.

On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic 
mailto:ognj...@gmail.com>> wrote:
Generally fur with redshift isnt a problem at all. I have rendered Paul's fuzz 
plug-in a couple of times, and its a breeze to work with. Hair cached as 
alembic should work without a problem. Theres one gotcha and its if the points 
are created in ice as any shape other then segment, it wont render.

On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker 
mailto:bauero...@gmx.de>> wrote:
Hi Gerbrand,

for curves, e.g. fur, the latest versions of redshift are supposed to support 
Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the list who 
render fur with redshift.

Also version 2.10 of yeti was announced to support redshift, which would mean 
rendering
yeti data using redshift.

Both I haven´t gotten around to try yet (i have no yeti license at home and no 
redshift at work...)
but would love to get some info. The difficult bit would be how to get such 
data from Houdini Indie into Maya?

For volumes, I have no news from redshift but it´s on their list afaik.

Cheers,

tim


Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
Hi guys.
I have been doing most of my jobs in houdini since the start of 2015, and I'm 
loving the work flow.
Most things just work, and although I have to re-learn allot of skills, I feel 
like this is an upgrade to my skill set.
There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can get the job done, but its 
kinda slow.
Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter how much I tweak, a 
render still takes around 15 to 20 min per frame.
As far as cpu renders go, this is not so bad, but I'm a freelancer, and most of 
the other freelancers around me have switched to redshift.
I've done a few comparisons, and most of the times redshift will give you the 
same results in 1/5 of the time.
Rendering normal geometry via alembic in soft or maya is not the end of the 
world, but how would I render fur or volumes?
I'm using houdini indie, so 3rd party renders in houdini are out of the 
question for me.
Do you guys know of a way to get fur or volumes from houdini into 
maya/softimage?
I would like to give Blender/Cycles a go, but I have never used blender for 
anything other than camera tracking.
Cycles seems like it is up for the task, but without alembic, how would this 
work?
Any input on this matter would rock!!
Thanks guys
Gerbrand




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Re: OT:Houdini indie render solution

2015-10-26 Thread Francois Lord

Hi Gerbrand.
Did you consider the cloud rendering solution that's integrated in 
Houdini Indie? It's not free, but it's very easy to use. I have used it 
last summer for a personal project and i could use 13 machines to render 
the 13 frames I needed. The only problems I found was that I had to fix 
a file for it to work with Ubuntu, and the machines preset don't work 
except for the default one, which is the one I used.


On 2015-10-26 03:11, Gerbrand Nel wrote:

Hi guys.
I have been doing most of my jobs in houdini since the start of 2015, 
and I'm loving the work flow.
Most things just work, and although I have to re-learn allot of 
skills, I feel like this is an upgrade to my skill set.

There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can get the job done, 
but its kinda slow.

Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter how much I 
tweak, a render still takes around 15 to 20 min per frame.
As far as cpu renders go, this is not so bad, but I'm a freelancer, 
and most of the other freelancers around me have switched to redshift.
I've done a few comparisons, and most of the times redshift will give 
you the same results in 1/5 of the time.
Rendering normal geometry via alembic in soft or maya is not the end 
of the world, but how would I render fur or volumes?
I'm using houdini indie, so 3rd party renders in houdini are out of 
the question for me.
Do you guys know of a way to get fur or volumes from houdini into 
maya/softimage?
I would like to give Blender/Cycles a go, but I have never used 
blender for anything other than camera tracking.
Cycles seems like it is up for the task, but without alembic, how 
would this work?

Any input on this matter would rock!!
Thanks guys
Gerbrand




Re: OT:Houdini indie render solution

2015-10-26 Thread Stefan Kubicek





 Some of the guys at one of my clients were testing cycles vs redshift..  
Weird thing is, Cycles kicked redshifts butt on some of the tests, and  
was >never much slower on the rest.


That's interesting! Did you/they test any large data sets? Supposedly, one  
of the strengths of Redshift is that it keeps rendering even when the size  
of the scene data exceeds the memory available on the grapics card (albeit  
at a  slower pace) .  How does Cycles handle that, if at all?

Does Cycles render Volumes?




On 26/10/2015 12:01, Ognjen Vukovic wrote:

+1

On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster  wrote:

yes, but on a Indie version it's still out of reach.

It would be great if there was a slightly more expensive Indie version  
of Houdini that would actually allow 3rd party >>>renderers. The FX  
version including maintenance is just a tad too rich for a lot of  
people. ;-)

Rob

\/-\/\/
On 26-10-2015 10:52, Sandy Sutherland wrote:
Gerbrand - Redshift may well be appearing in a Houdini near you  
soon'ish, just a FYI.

S.

On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic   
wrote:
Generally fur with redshift isnt a problem at all. I have rendered  
Paul's fuzz plug-in a couple of times, and its a >breeze to work  
with. Hair cached as alembic should work without a problem. Theres  
one gotcha and its if the >points are created in ice as any  
shape other then segment, it wont render.


On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker   
wrote:

Hi Gerbrand,

for curves, e.g. fur, the latest versions of redshift are supposed  
to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the  
list who render fur with redshift.


Also version 2.10 of yeti was announced to support redshift, which  
would mean rendering

yeti data using redshift.

Both I haven´t gotten around to try yet (i have no yeti license at  
home and no redshift at work...)
but would love to get some info. The difficult bit would be how to  
get such data from Houdini Indie into >>Maya?


For volumes, I have no news from redshift but it´s on their list  
afaik.


Cheers,

tim

Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:

Hi guys.
I have been doing most of my jobs in houdini since the start of  
2015, and I'm loving the work flow.
Most things just work, and although I have to re-learn allot of  
skills, I feel like this is an upgrade to my skill >>>set.

There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can get the job  
done, but its kinda slow.

Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter how much I  
tweak, a render still takes around 15 to 20 >>>min per frame.
As far as cpu renders go, this is not so bad, but I'm a  
freelancer, and most of the other freelancers around >>>me  
have switched to redshift.
I've done a few comparisons, and most of the times redshift will  
give you the same results in 1/5 of the >>>time.
Rendering normal geometry via alembic in soft or maya is not the  
end of the world, but how would I render >>>fur or volumes?
I'm using houdini indie, so 3rd party renders in houdini are out  
of the question for me.
Do you guys know of a way to get fur or volumes from houdini into  
maya/softimage?
I would like to give Blender/Cycles a go, but I have never used  
blender for anything other than camera >>>tracking.
Cycles seems like it is up for the task, but without alembic, how  
would this work?

Any input on this matter would rock!!
Thanks guys
Gerbrand








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Re: TGen2 plant library?

2015-10-26 Thread phil harbath
for what I use it for it has never failed me, I can’t say I have ever really 
pushed, the default broadleaf and palm have served me well.  I am however 
envious that there is a superior version for c4d.

From: Mirko Jankovic 
Sent: Monday, October 26, 2015 8:43 AM
To: softimage@listproc.autodesk.com 
Subject: Re: TGen2 plant library?

phill, I actually had some troubles trying to make anything in forester beside 
their default tree :( 
There is really nice library for cinema4d but Softimage is left in the dust 
there completely.
any tips if you are by any chance on softimage? :)


On Mon, Oct 26, 2015 at 1:11 PM, phil harbath  
wrote:

  I use forester which makes palms well,  I really like the plugin but it costs 
some green

  From: Morten Bartholdy 
  Sent: Monday, October 26, 2015 8:09 AM
  To: softimage@listproc.autodesk.com 
  Subject: TGen2 plant library?

  I am creating some vegetation with TGen2 and found that simartom.com is gone. 
I need to do palms in a hurry so I was wondering if anybody here know of any 
available TGen species libraries so I dont have to create them from scratch? 


  Cheers 

  Morten 





Re: OT:Houdini indie render solution

2015-10-26 Thread Matt Morris
Indeed. Glad they've nailed down compatibility plans (well, beta at least)
to a point release.

On 26 October 2015 at 15:35, Tim Leydecker  wrote:

> This is a follow up on my post regarding yeti&redshift:
>
> I couldn´t find where I had my info gotten from, so I dared ask Colin
> Doncaster (peregrine*labs)
>
> Here´s Colin´s reply (with permission to post here):
>
> --
>
> Hi Tim,
>
> There will be a beta implementation in Yeti 2.1 when released - not 2.0.10.
>
> Thank you
>
> --
>
> Colin asks to stress that there isn´t a release date for Yeti 2.1 at this 
> time.
>
>
>
>
>
>
>
>
> Hope this clears up any confusion I may have created and is found to be
> good news instead!
>
> Cheers,
>
> tim
>
>
>
>
>
> Am 26.10.2015 um 14:22 schrieb Tim Leydecker:
>
> I am pretty sure I got that info from the redshift forums but searching
> the whole forum for "yeti"
> doesn´t return a hit. Can´t find it.
>
> The reason I have that omnious "yeti 2.10&redshift3d" in my head is that a
> day after I had asked
> a pipeline to be upgraded to the latest yeti plug-in version (2.09 then) I
> had found that info on
> 2.10 supposedly introducing redshift support.
>
> I´m digging. Can´t really actually just quickly test things thought, atm.
>
> Without yeti at home, I mean.
>
> Cheers,
>
> tim
>
>
> Am 26.10.2015 um 11:44 schrieb Matt Morris:
>
> Hi Tim,
> that's good news about yeti 2.10 and redshift - is there a link somewhere
> to read up on this?
> Cheers,
> Matt
>
>
> On 26 October 2015 at 08:02, Tim Leydecker  wrote:
>
>> Hi Gerbrand,
>>
>> for curves, e.g. fur, the latest versions of redshift are supposed to
>> support Maya´s Xgen
>> for fur descriptions, I think there´s one or two guys here on the list
>> who render fur with redshift.
>>
>> Also version 2.10 of yeti was announced to support redshift, which would
>> mean rendering
>> yeti data using redshift.
>>
>> Both I haven´t gotten around to try yet (i have no yeti license at home
>> and no redshift at work...)
>> but would love to get some info. The difficult bit would be how to get
>> such data from Houdini Indie into Maya?
>>
>> For volumes, I have no news from redshift but it´s on their list afaik.
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>
>


-- 
www.matinai.com


Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker

This is a follow up on my post regarding yeti&redshift:

I couldn´t find where I had my info gotten from, so I dared ask Colin 
Doncaster (peregrine*labs)


Here´s Colin´s reply (with permission to post here):

--

Hi Tim,

There will be a beta implementation in Yeti 2.1 when released - not 2.0.10.

Thank you

--

Colin asks to stress that there isn´t a release date for Yeti 2.1 at this time.







Hope this clears up any confusion I may have created and is found to be 
good news instead!


Cheers,

tim




Am 26.10.2015 um 14:22 schrieb Tim Leydecker:
I am pretty sure I got that info from the redshift forums but 
searching the whole forum for "yeti"

doesn´t return a hit. Can´t find it.

The reason I have that omnious "yeti 2.10&redshift3d" in my head is 
that a day after I had asked
a pipeline to be upgraded to the latest yeti plug-in version (2.09 
then) I had found that info on

2.10 supposedly introducing redshift support.

I´m digging. Can´t really actually just quickly test things thought, atm.

Without yeti at home, I mean.

Cheers,

tim


Am 26.10.2015 um 11:44 schrieb Matt Morris:

Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link 
somewhere to read up on this?

Cheers,
Matt


On 26 October 2015 at 08:02, Tim Leydecker > wrote:


Hi Gerbrand,

for curves, e.g. fur, the latest versions of redshift are
supposed to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the
list who render fur with redshift.

Also version 2.10 of yeti was announced to support redshift,
which would mean rendering
yeti data using redshift.

Both I haven´t gotten around to try yet (i have no yeti license
at home and no redshift at work...)
but would love to get some info. The difficult bit would be how
to get such data from Houdini Indie into Maya?

For volumes, I have no news from redshift but it´s on their list
afaik.

Cheers,

tim








Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel

Alembic for blender is being developed.
but... not here yet.
I found this:
http://forums.odforce.net/topic/18445-houdini-to-blender-connector/
But It doesn't seem to work with h14 or h15.
There has been no word on this for a few years.
Pity.. it seems like it would have solved allot of my problems
G
On 26/10/2015 16:01, Ognjen Vukovic wrote:

That sounds like a very niche tutorial but it might be out there.
Im amazed at the fact that blenderites haven't dug their open source 
teeth into alembic yet.


On Mon, Oct 26, 2015 at 2:54 PM, Gerbrand Nel > wrote:


So after just a few hours, I'm impressed with cycles.. needs more
investigation IMO.
So do you guys know of a good way to work around the whole "lack
of alembic" thing in blender.
In the past I've moved pc2 data from soft to blender, but I'm not
sure how to do this via houdini. Anyone know of a good way to move
"things you would usually move with alembic" from houdini to blender?
Thanks
G

On 26/10/2015 15:22, Tim Leydecker wrote:

I am pretty sure I got that info from the redshift forums but
searching the whole forum for "yeti"
doesn´t return a hit. Can´t find it.

The reason I have that omnious "yeti 2.10&redshift3d" in my head
is that a day after I had asked
a pipeline to be upgraded to the latest yeti plug-in version
(2.09 then) I had found that info on
2.10 supposedly introducing redshift support.

I´m digging. Can´t really actually just quickly test things
thought, atm.

Without yeti at home, I mean.

Cheers,

tim


Am 26.10.2015 um 11:44 schrieb Matt Morris:

Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link
somewhere to read up on this?
Cheers,
Matt


On 26 October 2015 at 08:02, Tim Leydecker mailto:bauero...@gmx.de>> wrote:

Hi Gerbrand,

for curves, e.g. fur, the latest versions of redshift are
supposed to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here
on the list who render fur with redshift.

Also version 2.10 of yeti was announced to support redshift,
which would mean rendering
yeti data using redshift.

Both I haven´t gotten around to try yet (i have no yeti
license at home and no redshift at work...)
but would love to get some info. The difficult bit would be
how to get such data from Houdini Indie into Maya?

For volumes, I have no news from redshift but it´s on their
list afaik.

Cheers,

tim











Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
That sounds like a very niche tutorial but it might be out there.
Im amazed at the fact that blenderites haven't dug their open source teeth
into alembic yet.

On Mon, Oct 26, 2015 at 2:54 PM, Gerbrand Nel  wrote:

> So after just a few hours, I'm impressed with cycles.. needs more
> investigation IMO.
> So do you guys know of a good way to work around the whole "lack of
> alembic" thing in blender.
> In the past I've moved pc2 data from soft to blender, but I'm not sure how
> to do this via houdini. Anyone know of a good way to move "things you would
> usually move with alembic" from houdini to blender?
> Thanks
> G
>
> On 26/10/2015 15:22, Tim Leydecker wrote:
>
> I am pretty sure I got that info from the redshift forums but searching
> the whole forum for "yeti"
> doesn´t return a hit. Can´t find it.
>
> The reason I have that omnious "yeti 2.10&redshift3d" in my head is that a
> day after I had asked
> a pipeline to be upgraded to the latest yeti plug-in version (2.09 then) I
> had found that info on
> 2.10 supposedly introducing redshift support.
>
> I´m digging. Can´t really actually just quickly test things thought, atm.
>
> Without yeti at home, I mean.
>
> Cheers,
>
> tim
>
>
> Am 26.10.2015 um 11:44 schrieb Matt Morris:
>
> Hi Tim,
> that's good news about yeti 2.10 and redshift - is there a link somewhere
> to read up on this?
> Cheers,
> Matt
>
>
> On 26 October 2015 at 08:02, Tim Leydecker  wrote:
>
>> Hi Gerbrand,
>>
>> for curves, e.g. fur, the latest versions of redshift are supposed to
>> support Maya´s Xgen
>> for fur descriptions, I think there´s one or two guys here on the list
>> who render fur with redshift.
>>
>> Also version 2.10 of yeti was announced to support redshift, which would
>> mean rendering
>> yeti data using redshift.
>>
>> Both I haven´t gotten around to try yet (i have no yeti license at home
>> and no redshift at work...)
>> but would love to get some info. The difficult bit would be how to get
>> such data from Houdini Indie into Maya?
>>
>> For volumes, I have no news from redshift but it´s on their list afaik.
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>
>


Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel
So after just a few hours, I'm impressed with cycles.. needs more 
investigation IMO.
So do you guys know of a good way to work around the whole "lack of 
alembic" thing in blender.
In the past I've moved pc2 data from soft to blender, but I'm not sure 
how to do this via houdini. Anyone know of a good way to move "things 
you would usually move with alembic" from houdini to blender?

Thanks
G
On 26/10/2015 15:22, Tim Leydecker wrote:
I am pretty sure I got that info from the redshift forums but 
searching the whole forum for "yeti"

doesn´t return a hit. Can´t find it.

The reason I have that omnious "yeti 2.10&redshift3d" in my head is 
that a day after I had asked
a pipeline to be upgraded to the latest yeti plug-in version (2.09 
then) I had found that info on

2.10 supposedly introducing redshift support.

I´m digging. Can´t really actually just quickly test things thought, atm.

Without yeti at home, I mean.

Cheers,

tim


Am 26.10.2015 um 11:44 schrieb Matt Morris:

Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link 
somewhere to read up on this?

Cheers,
Matt


On 26 October 2015 at 08:02, Tim Leydecker > wrote:


Hi Gerbrand,

for curves, e.g. fur, the latest versions of redshift are
supposed to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the
list who render fur with redshift.

Also version 2.10 of yeti was announced to support redshift,
which would mean rendering
yeti data using redshift.

Both I haven´t gotten around to try yet (i have no yeti license
at home and no redshift at work...)
but would love to get some info. The difficult bit would be how
to get such data from Houdini Indie into Maya?

For volumes, I have no news from redshift but it´s on their list
afaik.

Cheers,

tim








Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker
I am pretty sure I got that info from the redshift forums but searching 
the whole forum for "yeti"

doesn´t return a hit. Can´t find it.

The reason I have that omnious "yeti 2.10&redshift3d" in my head is that 
a day after I had asked
a pipeline to be upgraded to the latest yeti plug-in version (2.09 then) 
I had found that info on

2.10 supposedly introducing redshift support.

I´m digging. Can´t really actually just quickly test things thought, atm.

Without yeti at home, I mean.

Cheers,

tim


Am 26.10.2015 um 11:44 schrieb Matt Morris:

Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link 
somewhere to read up on this?

Cheers,
Matt


On 26 October 2015 at 08:02, Tim Leydecker > wrote:


Hi Gerbrand,

for curves, e.g. fur, the latest versions of redshift are supposed
to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the
list who render fur with redshift.

Also version 2.10 of yeti was announced to support redshift, which
would mean rendering
yeti data using redshift.

Both I haven´t gotten around to try yet (i have no yeti license at
home and no redshift at work...)
but would love to get some info. The difficult bit would be how to
get such data from Houdini Indie into Maya?

For volumes, I have no news from redshift but it´s on their list
afaik.

Cheers,

tim






Re: TGen2 plant library?

2015-10-26 Thread Mirko Jankovic
phill, I actually had some troubles trying to make anything in forester
beside their default tree :(
There is really nice library for cinema4d but Softimage is left in the dust
there completely.
any tips if you are by any chance on softimage? :)


On Mon, Oct 26, 2015 at 1:11 PM, phil harbath 
wrote:

> I use forester which makes palms well,  I really like the plugin but it
> costs some green[image: Smile]
>
> *From:* Morten Bartholdy 
> *Sent:* Monday, October 26, 2015 8:09 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* TGen2 plant library?
>
>
> I am creating some vegetation with TGen2 and found that simartom.com is
> gone. I need to do palms in a hurry so I was wondering if anybody here know
> of any available TGen species libraries so I dont have to create them from
> scratch?
>
> Cheers
>
> Morten
>
>


Re: TGen2 plant library?

2015-10-26 Thread phil harbath
I use forester which makes palms well,  I really like the plugin but it costs 
some green

From: Morten Bartholdy 
Sent: Monday, October 26, 2015 8:09 AM
To: softimage@listproc.autodesk.com 
Subject: TGen2 plant library?

I am creating some vegetation with TGen2 and found that simartom.com is gone. I 
need to do palms in a hurry so I was wondering if anybody here know of any 
available TGen species libraries so I dont have to create them from scratch? 


Cheers 

Morten 




TGen2 plant library?

2015-10-26 Thread Morten Bartholdy
I am creating some vegetation with TGen2 and found that simartom.com is
gone. I need to do palms in a hurry so I was wondering if anybody here know
of any available TGen species libraries so I dont have to create them from
scratch?

Cheers
Morten


Re: OT "add edge" tool in houdini?

2015-10-26 Thread Cristobal Infante
Had a little play with this, and polysplit seems to be more similar than
"add edge".

Polyknit is better for creating new polys based on points (filling gaps).

some great improvements on H15, but yes still not quite competing with soft
as a modeler ;).

On 26 October 2015 at 06:42, Gerbrand Nel  wrote:

> Didn't go too well. I have no idea how its suppose to work.
> I found this link, but it's not the same as adding edges
> https://vimeo.com/103820306
> I used the new topo tools, but they were less than ideal.
> I just want to draw some edges to get my topology the way I want it.
> Exporting to softimage was the fastest solution at the end.
> Thanks for the input
> G
>
> On 19/10/2015 17:17, Cristobal Infante wrote:
>
> have a look at polyknit.
>
> It was a bit buggy when I used it first, but hopefully it has been
> improved for H14/15
>
> Let us know how it goes!
>
> C
>
> On 19 October 2015 at 15:04, Gerbrand Nel  wrote:
>
>> Hey guys.
>> Just a quick question.
>> Is there tool in houdini similar to the "add edge " tool in softimage?
>> Thanks
>> G
>>
>
>
>


Re: OT:Houdini indie render solution

2015-10-26 Thread Matt Morris
Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link somewhere
to read up on this?
Cheers,
Matt


On 26 October 2015 at 08:02, Tim Leydecker  wrote:

> Hi Gerbrand,
>
> for curves, e.g. fur, the latest versions of redshift are supposed to
> support Maya´s Xgen
> for fur descriptions, I think there´s one or two guys here on the list who
> render fur with redshift.
>
> Also version 2.10 of yeti was announced to support redshift, which would
> mean rendering
> yeti data using redshift.
>
> Both I haven´t gotten around to try yet (i have no yeti license at home
> and no redshift at work...)
> but would love to get some info. The difficult bit would be how to get
> such data from Houdini Indie into Maya?
>
> For volumes, I have no news from redshift but it´s on their list afaik.
>
> Cheers,
>
> tim
>
>
>


Re: OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel

Thanks guys.. this is great info!!
I've been thinking about buying houdini base to do most of my work with 
3rd party renders, and then use indie with mantra if I need fx stuff.

This is still a very expensive solution, but I need a solution soon.
This week will be spent learning blender, and trying to get as much out 
of houdini into blender.
Some of the guys at one of my clients were testing cycles vs redshift.. 
Weird thing is, Cycles kicked redshifts butt on some of the tests, and 
was never much slower on the rest.


Mantra is a strange beast. It seems like with enough tweaking, you can 
turn a 1 min render into a 4 hour render without seeing much difference 
in quality. Also you can make a 4 hour render happen in 2 min with much 
better results.

Arnold spoiled me rotten :)
I'll also look into octane, so my limited verdict will be shared.
Thanks
G


On 26/10/2015 12:01, Ognjen Vukovic wrote:

+1

On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster > wrote:


yes, but on a Indie version it's still out of reach.

It would be great if there was a slightly more expensive Indie
version of Houdini that would actually allow 3rd party renderers.
The FX version including maintenance is just a tad too rich for a
lot of people. ;-)

Rob

\/-\/\/

On 26-10-2015 10:52, Sandy Sutherland wrote:

Gerbrand - Redshift may well be appearing in a Houdini near you
soon'ish, just a FYI.

S.

On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic
mailto:ognj...@gmail.com>> wrote:

Generally fur with redshift isnt a problem at all. I have
rendered Paul's fuzz plug-in a couple of times, and its a
breeze to work with. Hair cached as alembic should work
without a problem. Theres one gotcha and its if the points
are created in ice as any shape other then segment, it wont
render.

On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker
mailto:bauero...@gmx.de>> wrote:

Hi Gerbrand,

for curves, e.g. fur, the latest versions of redshift are
supposed to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys
here on the list who render fur with redshift.

Also version 2.10 of yeti was announced to support
redshift, which would mean rendering
yeti data using redshift.

Both I haven´t gotten around to try yet (i have no yeti
license at home and no redshift at work...)
but would love to get some info. The difficult bit would
be how to get such data from Houdini Indie into Maya?

For volumes, I have no news from redshift but it´s on
their list afaik.

Cheers,

tim


Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:

Hi guys.
I have been doing most of my jobs in houdini since
the start of 2015, and I'm loving the work flow.
Most things just work, and although I have to
re-learn allot of skills, I feel like this is an
upgrade to my skill set.
There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can
get the job done, but its kinda slow.
Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter
how much I tweak, a render still takes around 15 to
20 min per frame.
As far as cpu renders go, this is not so bad, but I'm
a freelancer, and most of the other freelancers
around me have switched to redshift.
I've done a few comparisons, and most of the times
redshift will give you the same results in 1/5 of the
time.
Rendering normal geometry via alembic in soft or maya
is not the end of the world, but how would I render
fur or volumes?
I'm using houdini indie, so 3rd party renders in
houdini are out of the question for me.
Do you guys know of a way to get fur or volumes from
houdini into maya/softimage?
I would like to give Blender/Cycles a go, but I have
never used blender for anything other than camera
tracking.
Cycles seems like it is up for the task, but without
alembic, how would this work?
Any input on this matter would rock!!
Thanks guys
Gerbrand




No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2015.0.6173 / Virus Database: 4450/10888 - Release Date:
10/25/15

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
+1

On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster  wrote:

> yes, but on a Indie version it's still out of reach.
>
> It would be great if there was a slightly more expensive Indie version of
> Houdini that would actually allow 3rd party renderers. The FX version
> including maintenance is just a tad too rich for a lot of people. ;-)
>
>
> Rob
>
> \/-\/\/
>
> On 26-10-2015 10:52, Sandy Sutherland wrote:
>
> Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish,
> just a FYI.
>
> S.
>
> On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic  wrote:
>
>> Generally fur with redshift isnt a problem at all. I have rendered Paul's
>> fuzz plug-in a couple of times, and its a breeze to work with. Hair cached
>> as alembic should work without a problem. Theres one gotcha and its if the
>> points are created in ice as any shape other then segment, it wont render.
>>
>> On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker < 
>> bauero...@gmx.de> wrote:
>>
>>> Hi Gerbrand,
>>>
>>> for curves, e.g. fur, the latest versions of redshift are supposed to
>>> support Maya´s Xgen
>>> for fur descriptions, I think there´s one or two guys here on the list
>>> who render fur with redshift.
>>>
>>> Also version 2.10 of yeti was announced to support redshift, which would
>>> mean rendering
>>> yeti data using redshift.
>>>
>>> Both I haven´t gotten around to try yet (i have no yeti license at home
>>> and no redshift at work...)
>>> but would love to get some info. The difficult bit would be how to get
>>> such data from Houdini Indie into Maya?
>>>
>>> For volumes, I have no news from redshift but it´s on their list afaik.
>>>
>>> Cheers,
>>>
>>> tim
>>>
>>>
>>> Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
>>>
 Hi guys.
 I have been doing most of my jobs in houdini since the start of 2015,
 and I'm loving the work flow.
 Most things just work, and although I have to re-learn allot of skills,
 I feel like this is an upgrade to my skill set.
 There is one huge problem though.
 Everything needs to get rendered at the end of the day.
 Mantra is beautiful, and amazingly powerful, and can get the job done,
 but its kinda slow.
 Well slow in my incapable hands.
 I've done a few tutorials on rendering, but no matter how much I tweak,
 a render still takes around 15 to 20 min per frame.
 As far as cpu renders go, this is not so bad, but I'm a freelancer, and
 most of the other freelancers around me have switched to redshift.
 I've done a few comparisons, and most of the times redshift will give
 you the same results in 1/5 of the time.
 Rendering normal geometry via alembic in soft or maya is not the end of
 the world, but how would I render fur or volumes?
 I'm using houdini indie, so 3rd party renders in houdini are out of the
 question for me.
 Do you guys know of a way to get fur or volumes from houdini into
 maya/softimage?
 I would like to give Blender/Cycles a go, but I have never used blender
 for anything other than camera tracking.
 Cycles seems like it is up for the task, but without alembic, how would
 this work?
 Any input on this matter would rock!!
 Thanks guys
 Gerbrand


>>>
>>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6173 / Virus Database: 4450/10888 - Release Date: 10/25/15
>
>
>


Re: OT:Houdini indie render solution

2015-10-26 Thread Rob Wuijster

yes, but on a Indie version it's still out of reach.

It would be great if there was a slightly more expensive Indie version 
of Houdini that would actually allow 3rd party renderers. The FX version 
including maintenance is just a tad too rich for a lot of people. ;-)



Rob

\/-\/\/

On 26-10-2015 10:52, Sandy Sutherland wrote:
Gerbrand - Redshift may well be appearing in a Houdini near you 
soon'ish, just a FYI.


S.

On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic > wrote:


Generally fur with redshift isnt a problem at all. I have rendered
Paul's fuzz plug-in a couple of times, and its a breeze to work
with. Hair cached as alembic should work without a problem. Theres
one gotcha and its if the points are created in ice as any shape
other then segment, it wont render.

On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker mailto:bauero...@gmx.de>> wrote:

Hi Gerbrand,

for curves, e.g. fur, the latest versions of redshift are
supposed to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on
the list who render fur with redshift.

Also version 2.10 of yeti was announced to support redshift,
which would mean rendering
yeti data using redshift.

Both I haven´t gotten around to try yet (i have no yeti
license at home and no redshift at work...)
but would love to get some info. The difficult bit would be
how to get such data from Houdini Indie into Maya?

For volumes, I have no news from redshift but it´s on their
list afaik.

Cheers,

tim


Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:

Hi guys.
I have been doing most of my jobs in houdini since the
start of 2015, and I'm loving the work flow.
Most things just work, and although I have to re-learn
allot of skills, I feel like this is an upgrade to my
skill set.
There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can get
the job done, but its kinda slow.
Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter how
much I tweak, a render still takes around 15 to 20 min per
frame.
As far as cpu renders go, this is not so bad, but I'm a
freelancer, and most of the other freelancers around me
have switched to redshift.
I've done a few comparisons, and most of the times
redshift will give you the same results in 1/5 of the time.
Rendering normal geometry via alembic in soft or maya is
not the end of the world, but how would I render fur or
volumes?
I'm using houdini indie, so 3rd party renders in houdini
are out of the question for me.
Do you guys know of a way to get fur or volumes from
houdini into maya/softimage?
I would like to give Blender/Cycles a go, but I have never
used blender for anything other than camera tracking.
Cycles seems like it is up for the task, but without
alembic, how would this work?
Any input on this matter would rock!!
Thanks guys
Gerbrand




No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2015.0.6173 / Virus Database: 4450/10888 - Release Date: 10/25/15





Re: OT:Houdini indie render solution

2015-10-26 Thread Sandy Sutherland
Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish,
just a FYI.

S.

On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic  wrote:

> Generally fur with redshift isnt a problem at all. I have rendered Paul's
> fuzz plug-in a couple of times, and its a breeze to work with. Hair cached
> as alembic should work without a problem. Theres one gotcha and its if the
> points are created in ice as any shape other then segment, it wont render.
>
> On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker  wrote:
>
>> Hi Gerbrand,
>>
>> for curves, e.g. fur, the latest versions of redshift are supposed to
>> support Maya´s Xgen
>> for fur descriptions, I think there´s one or two guys here on the list
>> who render fur with redshift.
>>
>> Also version 2.10 of yeti was announced to support redshift, which would
>> mean rendering
>> yeti data using redshift.
>>
>> Both I haven´t gotten around to try yet (i have no yeti license at home
>> and no redshift at work...)
>> but would love to get some info. The difficult bit would be how to get
>> such data from Houdini Indie into Maya?
>>
>> For volumes, I have no news from redshift but it´s on their list afaik.
>>
>> Cheers,
>>
>> tim
>>
>>
>> Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
>>
>>> Hi guys.
>>> I have been doing most of my jobs in houdini since the start of 2015,
>>> and I'm loving the work flow.
>>> Most things just work, and although I have to re-learn allot of skills,
>>> I feel like this is an upgrade to my skill set.
>>> There is one huge problem though.
>>> Everything needs to get rendered at the end of the day.
>>> Mantra is beautiful, and amazingly powerful, and can get the job done,
>>> but its kinda slow.
>>> Well slow in my incapable hands.
>>> I've done a few tutorials on rendering, but no matter how much I tweak,
>>> a render still takes around 15 to 20 min per frame.
>>> As far as cpu renders go, this is not so bad, but I'm a freelancer, and
>>> most of the other freelancers around me have switched to redshift.
>>> I've done a few comparisons, and most of the times redshift will give
>>> you the same results in 1/5 of the time.
>>> Rendering normal geometry via alembic in soft or maya is not the end of
>>> the world, but how would I render fur or volumes?
>>> I'm using houdini indie, so 3rd party renders in houdini are out of the
>>> question for me.
>>> Do you guys know of a way to get fur or volumes from houdini into
>>> maya/softimage?
>>> I would like to give Blender/Cycles a go, but I have never used blender
>>> for anything other than camera tracking.
>>> Cycles seems like it is up for the task, but without alembic, how would
>>> this work?
>>> Any input on this matter would rock!!
>>> Thanks guys
>>> Gerbrand
>>>
>>>
>>
>


Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
Generally fur with redshift isnt a problem at all. I have rendered Paul's
fuzz plug-in a couple of times, and its a breeze to work with. Hair cached
as alembic should work without a problem. Theres one gotcha and its if the
points are created in ice as any shape other then segment, it wont render.

On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker  wrote:

> Hi Gerbrand,
>
> for curves, e.g. fur, the latest versions of redshift are supposed to
> support Maya´s Xgen
> for fur descriptions, I think there´s one or two guys here on the list who
> render fur with redshift.
>
> Also version 2.10 of yeti was announced to support redshift, which would
> mean rendering
> yeti data using redshift.
>
> Both I haven´t gotten around to try yet (i have no yeti license at home
> and no redshift at work...)
> but would love to get some info. The difficult bit would be how to get
> such data from Houdini Indie into Maya?
>
> For volumes, I have no news from redshift but it´s on their list afaik.
>
> Cheers,
>
> tim
>
>
> Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
>
>> Hi guys.
>> I have been doing most of my jobs in houdini since the start of 2015, and
>> I'm loving the work flow.
>> Most things just work, and although I have to re-learn allot of skills, I
>> feel like this is an upgrade to my skill set.
>> There is one huge problem though.
>> Everything needs to get rendered at the end of the day.
>> Mantra is beautiful, and amazingly powerful, and can get the job done,
>> but its kinda slow.
>> Well slow in my incapable hands.
>> I've done a few tutorials on rendering, but no matter how much I tweak, a
>> render still takes around 15 to 20 min per frame.
>> As far as cpu renders go, this is not so bad, but I'm a freelancer, and
>> most of the other freelancers around me have switched to redshift.
>> I've done a few comparisons, and most of the times redshift will give you
>> the same results in 1/5 of the time.
>> Rendering normal geometry via alembic in soft or maya is not the end of
>> the world, but how would I render fur or volumes?
>> I'm using houdini indie, so 3rd party renders in houdini are out of the
>> question for me.
>> Do you guys know of a way to get fur or volumes from houdini into
>> maya/softimage?
>> I would like to give Blender/Cycles a go, but I have never used blender
>> for anything other than camera tracking.
>> Cycles seems like it is up for the task, but without alembic, how would
>> this work?
>> Any input on this matter would rock!!
>> Thanks guys
>> Gerbrand
>>
>>
>


Re: OT:Houdini indie render solution

2015-10-26 Thread Tim Leydecker

Hi Gerbrand,

for curves, e.g. fur, the latest versions of redshift are supposed to 
support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the list 
who render fur with redshift.


Also version 2.10 of yeti was announced to support redshift, which would 
mean rendering

yeti data using redshift.

Both I haven´t gotten around to try yet (i have no yeti license at home 
and no redshift at work...)
but would love to get some info. The difficult bit would be how to get 
such data from Houdini Indie into Maya?


For volumes, I have no news from redshift but it´s on their list afaik.

Cheers,

tim

Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:

Hi guys.
I have been doing most of my jobs in houdini since the start of 2015, 
and I'm loving the work flow.
Most things just work, and although I have to re-learn allot of 
skills, I feel like this is an upgrade to my skill set.

There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can get the job done, 
but its kinda slow.

Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter how much I 
tweak, a render still takes around 15 to 20 min per frame.
As far as cpu renders go, this is not so bad, but I'm a freelancer, 
and most of the other freelancers around me have switched to redshift.
I've done a few comparisons, and most of the times redshift will give 
you the same results in 1/5 of the time.
Rendering normal geometry via alembic in soft or maya is not the end 
of the world, but how would I render fur or volumes?
I'm using houdini indie, so 3rd party renders in houdini are out of 
the question for me.
Do you guys know of a way to get fur or volumes from houdini into 
maya/softimage?
I would like to give Blender/Cycles a go, but I have never used 
blender for anything other than camera tracking.
Cycles seems like it is up for the task, but without alembic, how 
would this work?

Any input on this matter would rock!!
Thanks guys
Gerbrand





Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
Concerning volumes, you can read vdb cache in softimage with the openvdb
plug in.
https://vimeo.com/82154098
Then render it with mr or arnold. Also same can be done with emfluid if you
have it.
For hair you can cache them to curves with alembic, and then readjust
parameters like thickness in ice and render with whatever you want.

On Mon, Oct 26, 2015 at 8:11 AM, Gerbrand Nel  wrote:

> Hi guys.
> I have been doing most of my jobs in houdini since the start of 2015, and
> I'm loving the work flow.
> Most things just work, and although I have to re-learn allot of skills, I
> feel like this is an upgrade to my skill set.
> There is one huge problem though.
> Everything needs to get rendered at the end of the day.
> Mantra is beautiful, and amazingly powerful, and can get the job done, but
> its kinda slow.
> Well slow in my incapable hands.
> I've done a few tutorials on rendering, but no matter how much I tweak, a
> render still takes around 15 to 20 min per frame.
> As far as cpu renders go, this is not so bad, but I'm a freelancer, and
> most of the other freelancers around me have switched to redshift.
> I've done a few comparisons, and most of the times redshift will give you
> the same results in 1/5 of the time.
> Rendering normal geometry via alembic in soft or maya is not the end of
> the world, but how would I render fur or volumes?
> I'm using houdini indie, so 3rd party renders in houdini are out of the
> question for me.
> Do you guys know of a way to get fur or volumes from houdini into
> maya/softimage?
> I would like to give Blender/Cycles a go, but I have never used blender
> for anything other than camera tracking.
> Cycles seems like it is up for the task, but without alembic, how would
> this work?
> Any input on this matter would rock!!
> Thanks guys
> Gerbrand
>


OT:Houdini indie render solution

2015-10-26 Thread Gerbrand Nel

Hi guys.
I have been doing most of my jobs in houdini since the start of 2015, 
and I'm loving the work flow.
Most things just work, and although I have to re-learn allot of skills, 
I feel like this is an upgrade to my skill set.

There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can get the job done, 
but its kinda slow.

Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter how much I tweak, 
a render still takes around 15 to 20 min per frame.
As far as cpu renders go, this is not so bad, but I'm a freelancer, and 
most of the other freelancers around me have switched to redshift.
I've done a few comparisons, and most of the times redshift will give 
you the same results in 1/5 of the time.
Rendering normal geometry via alembic in soft or maya is not the end of 
the world, but how would I render fur or volumes?
I'm using houdini indie, so 3rd party renders in houdini are out of the 
question for me.
Do you guys know of a way to get fur or volumes from houdini into 
maya/softimage?
I would like to give Blender/Cycles a go, but I have never used blender 
for anything other than camera tracking.
Cycles seems like it is up for the task, but without alembic, how would 
this work?

Any input on this matter would rock!!
Thanks guys
Gerbrand