Re: this is the end......
Hey, Freelancer are still here. So Artur 2016-01-27 14:46 GMT+01:00 adrian wyer: > well seeing as today is the final day you can purchase stand alone > licenses of Softimage, i guess i'll be the first to say > > > > farewell old friend, long will you be remembered as the better app > > > > a > > > > ps. still use it everyday, but freelancers are hard to find.. > > > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St. > London > W1W 8SY > ++44(0) 207 580 0829 > > > adrian.w...@fluid-pictures.com > > www.fluid-pictures.com > > > > Fluid Pictures Limited is registered in England and Wales. > Company number:5657815 > VAT number: 872 6893 71 > > >
Re: Redshift users?
Distributed rendering. IS this a possibility? 2016-01-19 19:58 GMT+01:00 Tony Bexley <alb7...@gmail.com>: > Oh okay, I think I got it now. We're still on RR 6 but maybe we need to > upgrade to 7 so we can have multiple render nodes on machines. > > Guess I better talk to the bossman and see about getting a license > upgrade. > > Thanks Tim! > > On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson < > tim.crow...@magneticdreams.com> wrote: > >> We settled on 2GPUs for most machines. A couple have 3. Workstations have >> 1. Like Matt and Mirko said, because of non-linear performance, you'll need >> to determine at what point you want to parallelize. >> >> And yes, you can have a machine with 4 cards, and 4 instances of RS each >> rendering on a separate card. However, be advised that all 4 instances of >> RS/XSI will pull from shared resources like the CPU and system RAM. >> >> If you can swing Titan Xs, their 12GB of vram make a huge difference in >> performance, even if the specs of the card itself might not seem as >> appealing as the 908Ti. >> >> -Tim >> >> >> On 1/19/2016 2:52 AM, Matt Morris wrote: >> >> When I was at A Large Evil Corporation we replaced around 40 cpu nodes >> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around >> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per >> gpu. >> >> On 19 January 2016 at 00:39, Artur Woźniak <artur.w...@gmail.com> wrote: >> >>> SO the question. >>> How do you setup your farm. Which is better? Multiple cards per frame or >>> a card per frame? >>> >>> Artur >>> >>> 2016-01-19 0:50 GMT+01:00 Tim Crowson < <tim.crow...@magneticdreams.com> >>> tim.crow...@magneticdreams.com>: >>> >>>> We're use a 'garden' really... about a dozen dedicated machines, most >>>> with 2xTitanX cards, and we have some workstations that can kick in if >>>> needed. You can get through a lot with far less than before. And if you >>>> need to upgrade, just pop in a different card. We went from dual 770s to >>>> dual TitanXs with zero hassle and the performance improvement was as >>>> expected: awesome. >>>> >>>> -Tim >>>> >>>> >>>> >>>> >>>> On 1/17/2016 11:38 AM, Graham Bell wrote: >>>> >>>> I'd really like us to look at Redshift but too embedded with Vray. >>>> Keeping an eye on the possible Max integration as that could turn heads. >>>> How big a farm are people using for Redshift, because we do a lot of >>>> rendering. >>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <fospu...@gmail.com> >>>> fospu...@gmail.com> wrote: >>>> >>>>> Hi Morten, >>>>> >>>>> we're also on redshift here, and I've made another small studio to >>>>> switch too ( by showing a few frames and the corresponding render times >>>>> ).. >>>>> great stuff :) >>>>> >>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <krisri...@gmail.com> >>>>> krisri...@gmail.com> wrote: >>>>> >>>>>> Loove RS! Switched over after briefly playing with Vray and never >>>>>> looked back. It has been amazing so far. >>>>>> >>>>>> Kris >>>>>> >>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < <ognj...@gmail.com> >>>>>> ognj...@gmail.com> wrote: >>>>>> >>>>>>> I thought they mentioned having rendermaps in soft actually working >>>>>>> partially, they were just looking for a method on how to implement it >>>>>>> across the board. >>>>>>> I could be completely wrong though. Either way i would like the >>>>>>> volumes more :), sorry baking guys. >>>>>>> >>>>>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < <matt...@gmail.com> >>>>>>> matt...@gmail.com> wrote: >>>>>>> >>>>>>>> I'd say the timescale for rendermapping/baking will be months >>>>>>>> rather than weeks - seems like complex volume rendering will come >>>>>>>> before >>>>>>>> baking. >>>>>>>> >>>>>>>> On 8 January 2016 at 09:28, Ognje
Re: Redshift users?
Thanks, I read Deadline can assign 2 gpu's per frame in redshift. Is this correct? 2016-01-19 13:34 GMT+01:00 Gerbrand Nel <nagv...@gmail.com>: > Are you using blender only, or other apps with blender? > I ask because I'm always looking for ways to get my work into blender, to > use cycles as my main render. > At the moment I use mdd cache for animation with no topology change, and a > script called meshfoot for things like liquids or other changing topology > geo. > Cameras are also a real pain, but I have a workaround for that from > houdini. > particles and volumes I still render in mantra. > Cant wait for blender to get alembic and openVDB > G > > > On 19/01/2016 14:13, Doeke Wartena wrote: > > I switched to blender cause I like to complicate my life... > So no redshift anymore which I really regret. I hope they will add Blender > support some day but as the developers said, they are small on resources... > > 2016-01-19 10:25 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: > >> It mostly come down to this... if frame is rather fast to render go with >> 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes >> not much sense to go over 2GPU per frame due to scaling. >> 2 cards is almost 2x speed >> 3 cards ~2.4x >> 4 cards ~2.9x >> If I recall some of the measuring we took. >> But still 4 GPU per render node is good combo, less space taken, less >> licences cost, less strain on network etc... >> >> On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris < <matt...@gmail.com> >> matt...@gmail.com> wrote: >> >>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes >>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around >>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per >>> gpu. >>> >>> On 19 January 2016 at 00:39, Artur Woźniak < <artur.w...@gmail.com> >>> artur.w...@gmail.com> wrote: >>> >>>> SO the question. >>>> How do you setup your farm. Which is better? Multiple cards per frame >>>> or a card per frame? >>>> >>>> Artur >>>> >>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson < >>>> <tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com>: >>>> >>>>> We're use a 'garden' really... about a dozen dedicated machines, most >>>>> with 2xTitanX cards, and we have some workstations that can kick in if >>>>> needed. You can get through a lot with far less than before. And if you >>>>> need to upgrade, just pop in a different card. We went from dual 770s to >>>>> dual TitanXs with zero hassle and the performance improvement was as >>>>> expected: awesome. >>>>> >>>>> -Tim >>>>> >>>>> >>>>> >>>>> >>>>> On 1/17/2016 11:38 AM, Graham Bell wrote: >>>>> >>>>> I'd really like us to look at Redshift but too embedded with Vray. >>>>> Keeping an eye on the possible Max integration as that could turn heads. >>>>> How big a farm are people using for Redshift, because we do a lot of >>>>> rendering. >>>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < <fospu...@gmail.com> >>>>> fospu...@gmail.com> wrote: >>>>> >>>>>> Hi Morten, >>>>>> >>>>>> we're also on redshift here, and I've made another small studio to >>>>>> switch too ( by showing a few frames and the corresponding render times >>>>>> ).. >>>>>> great stuff :) >>>>>> >>>>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < <krisri...@gmail.com> >>>>>> krisri...@gmail.com> wrote: >>>>>> >>>>>>> Loove RS! Switched over after briefly playing with Vray and >>>>>>> never looked back. It has been amazing so far. >>>>>>> >>>>>>> Kris >>>>>>> >>>>>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < <ognj...@gmail.com> >>>>>>> ognj...@gmail.com> wrote: >>>>>>> >>>>>>>> I thought they mentioned having rendermaps in soft actually working >>>>>>>> partially, they were just looking for a method on how to implement it >>>>>>>> across the board. >>>>>&
Re: Redshift users?
SO the question. How do you setup your farm. Which is better? Multiple cards per frame or a card per frame? Artur 2016-01-19 0:50 GMT+01:00 Tim Crowson: > We're use a 'garden' really... about a dozen dedicated machines, most with > 2xTitanX cards, and we have some workstations that can kick in if needed. > You can get through a lot with far less than before. And if you need to > upgrade, just pop in a different card. We went from dual 770s to dual > TitanXs with zero hassle and the performance improvement was as expected: > awesome. > > -Tim > > > > > On 1/17/2016 11:38 AM, Graham Bell wrote: > > I'd really like us to look at Redshift but too embedded with Vray. Keeping > an eye on the possible Max integration as that could turn heads. > How big a farm are people using for Redshift, because we do a lot of > rendering. > On Fri, 15 Jan 2016 at 16:57, balazs kiss < > fospu...@gmail.com> wrote: > >> Hi Morten, >> >> we're also on redshift here, and I've made another small studio to switch >> too ( by showing a few frames and the corresponding render times ).. great >> stuff :) >> >> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel wrote: >> >>> Loove RS! Switched over after briefly playing with Vray and never >>> looked back. It has been amazing so far. >>> >>> Kris >>> >>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < >>> ognj...@gmail.com> wrote: >>> I thought they mentioned having rendermaps in soft actually working partially, they were just looking for a method on how to implement it across the board. I could be completely wrong though. Either way i would like the volumes more :), sorry baking guys. On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < matt...@gmail.com> wrote: > I'd say the timescale for rendermapping/baking will be months rather > than weeks - seems like complex volume rendering will come before baking. > > On 8 January 2016 at 09:28, Ognjen Vukovic < > ognj...@gmail.com> wrote: > >> It wasn't supported up till now, I think they will be introducing it >> in the coming weeks. >> >> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling < >> james.decoll...@gmail.com> wrote: >> >>> sorry for the potentially silly question, but how is redshift with >>> Rendermap? we use it extensively with MR, and would need redshift to >>> have >>> the same capability >>> >>> James, >>> >>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy < >>> x...@colorshopvfx.dk> wrote: >>> Wow, it is quite impressive what an impact Redshift has made already. I have done a fair amount of testing with Redshift too and find on average scenes to be 5-10 times faster than Arnold with comparable quality, plus a number of things are simpler to set up the way you want it, in part because of the rapid feedback in the renderregion. I have yet to test it on really complex scenes, so that will be the next thing to check. I agree on a lack of shader support in certain parts, especially compared to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :) We will likely also incorporate it to some extent when it supports vdb and volumetric rendering and see where it takes us. Morten Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" < emi...@e-roja.com>: Softimage and Redshift.Best marriage ever! I have 4 licenses. >>> >>> >> > > > -- > www.matinai.com > >>> >> > -- > > > > > *Tim Crowson **Lead CG Artist* > > > *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, > TN 37214 > *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > tim.crow...@magneticdreams.com > > *Confidentiality Notice: This email, including attachments, is > confidential and should not be used by anyone who is not the original > intended recipient(s). If you have received this e-mail in error please > inform the sender and delete it from your mailbox or any other storage > mechanism. Magnetic Dreams, Inc cannot accept liability for any statements > made which are clearly the sender's own and not expressly made on behalf of > Magnetic Dreams, Inc or one of its agents.* > > >
Re: Redshift users?
What shading limitations? 2016-01-05 14:25 GMT+01:00 Fabian Schnuer Gohde: > Pretty much only RS here too. Shading limitations and lack of sdk can be > annoying but the rendertimes make up for it ;-) > > -Fabian > > On 5 January 2016 at 14:12, Juan Brockhaus
wrote: > >> got one license and using it on the current project. >> it's great. >> >> Juan >> >> >> On Tue, Jan 5, 2016 at 1:58 PM, Rob Chapman wrote: >> >>> 3 here >>> On 5 Jan 2016 12:55, "adrian wyer" >>> wrote: >>> we got a couple, will buy more soon. love it a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic *Sent:* 05 January 2016 12:47 *To:* softimage@listproc.autodesk.com *Subject:* Re: Redshift users? got 4 licences and never regret getting a single one of those. Redshift all the way :) On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos wrote: I have one license. But I am not using it too much. At less for the moment :) Miquel Campos www.miquel-campos.com On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel wrote: All I do goes through RS :) On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson < angus.david...@wits.ac.za> wrote: Started using it , but when we switched to Macs in the labs, redshift as yet doesn’t have a mac version (on is supposedly in dev). Moved to Octane and since then haven’t looked back. Kind regards Angus *From:* Morten Bartholdy [mailto:x...@colorshopvfx.dk] *Sent:* 05 January 2016 02:32 PM *To:* softimage@listproc.autodesk.com *Subject:* Redshift users? Out of curiosity - how many of you have started using or completely switched to Redshift? Regards Morten This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. >>> >> >
Re: Redshift users?
Request them, I did request color4_passthrough and store color in channel and it's gonna be within two weeks they say. Later in Maya. 2016-01-05 20:13 GMT+01:00 Ognjen Vukovic <ognj...@gmail.com>: > >Artur Woźniak <https://plus.google.com/u/0/109612929641894471887?prsrc=4> > >What shading limitations? > There are things like raydepth , custom vectors for incidence and so on > that are missing. > Not that bad, but still. > > On Tue, Jan 5, 2016 at 8:03 PM, Chris Johnson <ch...@someonescousin.com> > wrote: > >> Only used it on two projects so far but it was fantastic. Got it >> installed and had stuff up to show client for approvals in about 2 hours. >> Best learning curve ever! >> >> Can't wait to do more. >> >> On Tue, Jan 5, 2016 at 1:57 PM, Alen <amu...@xnet.hr> wrote: >> >>> Happy RS user here...would love to have baking though >>> >>> >>> On 1/5/2016 1:32 PM, Morten Bartholdy wrote: >>> >>> Out of curiosity - how many of you have started using or completely >>> switched to Redshift? >>> >>> >>> Regards >>> >>> Morten >>> >>> >>> >>> >> >> >> -- >> >> Chris Johnson | www.someonescousin.com | 416.473.1624 >> >> <https://www.facebook.com/someonescousin/> >> <https://instagram.com/someonescousinofficial/> >> <https://twitter.com/someonescousin><http://vimeo.com/someonescousin> >> >> >> >
Re: OT: Mouse recommendations
http://finalmouse.com/ 2015-06-22 13:42 GMT+02:00 Adam Seeley adammsee...@gmail.com: Hi Folks, I'm need of a decent mouse, tired of squeezing my hand around a small one (fnar!) .. any glowing recommendations out there? Ideally wireless with a dock. Logitech performance seems popular. http://www.amazon.co.uk/Logitech-Performance-MX-Wireless-Mouse/dp/B002L3TSKC/ Thasnk, Adam.
Re: OT: Lab for 3DSMax
Hilarious, thank you for this. I needed this today. Artur 2015-04-13 3:56 GMT+02:00 Raffaele Fragapane raffsxsil...@googlemail.com: I have to admit to never having got the hang of MAX. I produced work professionally with Soft, LW, XSI, Maya, Houdini... MAX I never got, it's like it was made for some other species than humans AFAIC. If MAX tastes like anything, I imagine it would taste like boiled broccoli left in the sun for a couple weeks. On Mon, Apr 13, 2015 at 11:47 AM, pedro santos probi...@gmail.com wrote: That MAX taste right? x) But it touches some soft spots for me. Deformation and topology operations. https://www.youtube.com/watch?v=dN5NXLDjH1sfeature=youtu.be On Mon, Apr 13, 2015 at 2:15 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Why would anyone bother when they could use Fabric for free for the same thing and also have it go across packages? The now you can be a programmer too! video style, complete with royalty free music loop, also made me throw up a bit in the back of my mouth :p
Re: OT: Modo 901 Sneak Peek
Thanks, I never though someone would waste the time to read it. Mixes like material mix - er. I use Octane with Cinema (lately Arnold) and there is a mixer which is very basic (no blending like add, screen just texture blend). Lets say I have a blin and a phong and it mixes them. I use Octane and Turbulence FD. It may be Octane ramwise. Animation from outside- technical term, sorry about that. ;) I do not animate characters so most of the time we get already animated scenes from animators (maya) and pivots are all over the place. Yeah layouts. Problem is it remembers old plugins and it doesn't update in layout. No biggie but we use several GPUs on network and it could cause a mess. Viewport - I sometimes notice that S frames object and it's pivot (if pivot is f..d object is off center). In the new scene I created today, it doesn't happen but then I went back to some production scene and Voila. The problem with modeling. SI is so open and brilliant that I never think on how to, I just do. Most of the time it starts with a box or a plane and then it's lot of pushing, pulling, extruding, cutting some deformers and it's done. I do not model as much these days as some supervisor called me the senior render artist the other day. Good joke. Anyways, I always feel at home, even after several month. Artur 2015-04-10 22:56 GMT+02:00 Athanasios Pozantzis nose...@noseman.org: Hi Artur, here are some possible solutions and explanations for some of your issues: - Viewport has 4 camera modes: cursor, center, object and camera. I use cursor which most of the cases works fine. General though, that's actually my tag line for C4D Most of the time it works fine and then it doesn't. So I have lost of objects and I need to go from one to another for animation and deformers. I put cursor on the object thinking it will orbit around it as usual and it doesn't. It orbits around a point in space behind few km away so I am in my ass need to go back to that object again. S if for frame selected and H frame all. Workflow for me here is: S, H, S frame manually. The way the C4D navigation works is by shooting rays in the scene and finding the objects you click on to use as camera pivots to navigate. If you have “Object Highlighting” activated in the Filters (viewport menu) this ray casting is a bit slower and especially if you use a wacom tablet it may take a second to register, so sometimes it “misses” the ray hit. Turn off the Object Highlighting and make sure if there are many objects in the scene (e.g. mograph) to wait for a bit (a fraction of a second) before zooming or tumbling. Also, pressing SHIFT and dollying allows you to move into objects. Camera: to render through certain camera you need to click an icon in the explorer or in the viewport menu. There is no setting for it in the render settings. ?. There is a camera sequencer called Stage (very cool and easy) but there is no setting to view it in the viewport. Again Icon in the viewport menu is the only way to make it work. Motion Camera is also very cool. Drag any camera from the Object manager into the Viewport to create a HUD element of that camera, and then use Double click on that to activate that camera. Selecting in the viewport is also a pain. It always selects the parent if it is a Subd but if the parent is a Null it will select an object. You can try clicking in the middle of a manipulator axis and there is a menu with object list. I heard there is a way of manipulating all tree axis but I don't know how, not that I didn't tried. Command (or Control) Right click in the viewport gives you a list of all objects underneath the mouse Double click should select all polys or edges or points. ;) but only if you're in the transform (transform, rotate, scale) mode. If you're in the select mode you either have to rectangle select which is by default only visible or paint select which is default way of selecting. If you are in Live selection mode, press Return to go to points, then return to go to edges and then return to go to polygons. Also, you can use Command - A (CTRL - A) to select all. Also, press the “V” key to get the on screen menu and in the Select tab you get all selection types. Explorer and material place. It is not also possible but very common for several objects and materials to coexist with the same name in the scene. You need to be careful because after a week or so it takes me a large amount of time to figure whats what. So, naming is so very important. Yes, naming things with unique names is the only solution, unless you use the Layers for grouping stuff. Textures, images. It will always ask to copy it its specific folder, but if you'll overwrite it there it will not refresh it as if it's kept somewhere else. Also it will not recognize texture sequences. You have to click animate in one menu and other calculate sequence. First you need to calculate sequence. No
Re: OT: Modo 901 Sneak Peek
I do work with C4D as as XSI replacement, and it's not all sunshine. Just as Modo, small projects are fine. There are things that make me scream. Not maya scream though, that's another level. Modelling if I do I do it in SI because I personally think C4D it worse than Houdini. Mograph is fun. I do render in Octane and I just got Arnold in C4D which is a my home ground. Of the two I think C4D is better, Modo still lacks behind. When we had tele conference with The Foundry about Modo, They were not ready to give us any answers about where it's going piplinewise. That was almost two years ago. I really like Modo but there are things that annoy me since 301. The biggest issue though is, I always need to be minefield careful when I am in the viewport and do seemingly simple tasks. ...and this shader tree, oh my. Artur 2015-04-09 15:00 GMT+02:00 Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com: Interesting reply Raph. Thanks! I have yet to work with C4D so I can’t speak for myself. Definitely have to check it out then. Especially now that it has a Montreal tentacle. ;) MAC *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane *Sent:* April-08-15 8:18 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: OT: Modo 901 Sneak Peek Yeah, but C4D studio comes with a stack of features and modules that puts most apps to shame, it integrates well with a number of third parties, and has a very strong API. Modo remains, at least as of 801, a glorified modelling and rendering package with a pityful API. The FX and animation capabilities are between primitive things in support of the rest and none still. In terms of what Software is worth and how it should be priced it's not bad, but comparatively speaking it's a good deal pricier than it's feature set warrants. If 901 brings significant changes and additions to the areas it lacks in right now, brings the API up to scratch (doubt it), and makes the app in general A LOT faster, or at least strengthens the painting and sculpting tools to the point of making either or both Mari or ZBrush less necessary, then it might be a good price point in comparative terms. On Wed, Apr 8, 2015 at 11:31 PM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Yup even with the new price point, it’s still pretty low. I just checked Cinema 4D Studio(which is the one with everything in it) and it’s 3 695$. Quite a difference from 1 799$ for Modo 901 Also, The Foundry is clever… they’re stretching their teasers and hyping the product… I wouldn’t be surprised either if they’d announce something bigger next time. Cheers, MAC *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Phil Williams *Sent:* April-08-15 6:06 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: OT: Modo 901 Sneak Peek I think it's been said several times that this part 1 of the sneak peaks, so it's a case of wait and see for the rest... On 8 April 2015 at 10:55, Mario Reitbauer cont...@marioreitbauer.at wrote: Well that is an argument. But in case I don't even want mesh fusion I have to pay it now ;) Modo is still quite avordable so this isn't meant to be any complain. Just curious if there's more coming for the price increase. 2015-04-08 10:37 GMT+02:00 Oscar Juarez tridi.animei...@gmail.com: I guess the price increase for new seats is because now includes mesh fusion, which before was $350 as far as I remember. On Wed, Apr 8, 2015 at 10:15 AM, Phil Williams p...@picmo.co.uk wrote: The product page says this for new purchases: - Purchase 801 now (at 801 prices), and you’ll automatically get upgraded to 901 for free when it ships. On 8 April 2015 at 01:19, Mario Reitbauer cont...@marioreitbauer.at wrote: Well what I see so far is that they increased the price by 300$ for new seats. And I feel the same as you. Waiting for Animation and Rigging enhancements. 2015-04-08 2:10 GMT+02:00 Ed Schiffer edschif...@gmail.com: https://vimeo.com/124320824 http://www.thefoundry.co.uk/products/modo/latest-version it only shows modeling and UV new features. seems great, but don't know if should wait for more rigging and animation ones.. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: OT: Modo 901 Sneak Peek
more modeling tools. So, happy. [?] 2015-04-08 2:10 GMT+02:00 Ed Schiffer edschif...@gmail.com: https://vimeo.com/124320824 http://www.thefoundry.co.uk/products/modo/latest-version it only shows modeling and UV new features. seems great, but don't know if should wait for more rigging and animation ones..
Re: parenting in Softimage vs. Maya.....confusion
I,ll blame You now. They read this, You know. Artur Wysłane z iPhone'a Dnia 27 lut 2015 o godz. 18:43 Mirko Jankovic mirkoj.anima...@gmail.com napisał(a): just wait when AD figures out that they can create asset store like Unity have now and then most of the everyday uses you will got store to buy. out of the box maya great nice looking grid in viewport. you wanna have transform manipulator? go to asset store ;) On Fri, Feb 27, 2015 at 6:04 PM, john clausing jclausin...@yahoo.com wrote: thanks Luc-Eric, honestly, this all seems like a VERY important thing for me to understand...(sets, groups, locators, hierarchy), but it seems difficult to place these issues in analogous terms with Softimage, which to be frank, is how I know 3d. so i guess i just need to spend more time with Maya workflow than i had anticipated. just another reason to lament the demise of Softimage. john psif i hear one more Maya guy say there's a script for that, i may scream back, then why did you buy the software :) On Friday, February 27, 2015 10:42 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: That vimeo video looks fine, but I can't make sense of the quoted forum discussion below. The video is telling that you Maya always branch select, i.e. when you pick a parent, the children are highlighted as well. So if you're still modelling on the components, the whole branch will be enabled for component editing, which you may not want. In that case, so you can either pick the shape in the Outliner, or just press Arrow Down on the keyboard, which is the pick walking hotkey. The Shape is like the Primitive in XSI, but since people don't usually deal with the primitives in XSI, I guess that's not really useful. But so that you know, in XSI, there is the primitive, like polygon mesh or Nurbs, which contains the geometry but has no transform, and it's placed in the 3d world by being put under a X3DObject, which has a Kinematics property. In Maya, it's the Shape node that contains the geometry, and the Transform node places it in the 3d word, with the additional twist that you can put multiple shapes under the same transform. I'm not really aware of any problem with this, but people tend to build legends around things they don't often see. On Thu, Feb 26, 2015 at 5:49 PM, john clausing jclausin...@yahoo.com wrote: i've had the following conversation regarding parenting and hierarchies over on the he3d/maya page. would someone mind translating into Softilanguage for me? this seems like a crucial difference to me. and i don't like it as follows: This is probably helpful for anyone transitioning from Softimage to Maya. ( by the way, never, ever ever ever, parent under objects like this, but he's making a point) https://vimeo.com/120223100 by the way, never, ever ever ever, parent under objects like this because it causes some sort of problem in Maya (that i don't get), or because you just don't like it? Yes, it can cause problems in Maya. Often problems specific to rendering. It's been a while, but I think it involved material mixups or visibility mixups. It's fine to parent to things that aren't renderable, like groups, locators, even splines, though I'm not 100 percent on splines, as I usually use constraints in such a case. you can't parent one object to another? really?.had no idea it can cause skewing on the objects under objects.. and yes, you can parent under objects, just don't parent the dag of shapes under the dag of other shapes. There is really no reason to parent a cube under another cube. i think us Softimage guys have a whole 'nother idea of what parenting is..do i understand this to mean that don't parent constraint objects to one another,.rather than don't assemble them in a hierarchy? essentially, middle drag vs parent -r, etc yeah, parent -r -shape, is just to parent shapes,, middleDrag/p/parent is to parent transforms Its okay, but not usual to parent multiple shapes under one transform, and certain exports like FBX really don't like when you do that. but ys, Softimage parenting is similar to sets . There is no hierachy in that sense.
Re: parenting in Softimage vs. Maya.....confusion
They, you know, Them,... They, as per definition, They know. They always know. Somehow. 2015-02-27 21:14 GMT+01:00 Jeremie Passerin gerem@gmail.com: The main difference between parenting in Maya and Softimage is the hierarchy scaling. http://www.softimageblog.com/archives/84 be aware of that ;-) On 27 February 2015 at 10:16, Leendert A. Hartog hirazib...@live.nl wrote: Artur Woźniak schreef op 27-2-2015 om 19:01: I,ll blame You now. They read this, You know. So when exactly did they start reading a Softimage related list? I was under the impression, that part of our predicament was that they actually hardly ever did... :D Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Maya, sheesh!
Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: test
ding dong 2015-01-28 14:20 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com : Yop On 28 January 2015 at 12:41, Adam Seeley adammsee...@gmail.com wrote: -ing. Adam.
Re: OT Houdini 14 Sneak Peak
nice 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: UX improvements seem like something much needed. https://vimeo.com/113441818
cloth sim to shape animation
Hiya, I have a animation where I need an Cloth simulated object to morph into shape animation. It needs to be seamless. Is there a way to use both on one mesh or? Thanks, Artur
Re: Houdini Weaknesses
Learning Curve Wysłane z iPhone'a Dnia 21 maj 2014 o godz. 20:42 Francois Lord flordli...@gmail.com napisał(a): So... What are houdini weaknesses? What is missing in Houdini compared to Softimage? Would you run a company only using Houdini as 3D app? Why not?
Re: Communication between C4D and XSI
No I haven't. Alembic + Fbx works ok for now. Artur 2014-05-03 17:05 GMT+02:00 olivier jeannel olivier.jean...@noos.fr: Ah damn... Have you tried collada ? Le 02/05/2014 23:33, Artur Woźniak a écrit : I used crate Alembic to move things from C4D as well as 3ds Max and camera is always fd. I needed FBX to move camera. No problems the other way around. Artur 2014-05-02 20:30 GMT+02:00 olivier jeannel olivier.jean...@noos.fr: Ok, so the answer is : Yes, Mom4 include a complete Crate (Alembic i/o) license. Le 02/05/2014 19:26, olivier jeannel a écrit : Halucinatingly good ! W ! Yes C4d has out of the box Alembic import/export. I was wonderig if Momentum4 was offering that option, or if Exocortex Crate was an obligation. Le 02/05/2014 19:12, Simon Reeves a écrit : I was talking about exocortex's alembic for xsi by the way - native alembic in C4D I think? This is the job I meant, we mostly moved around cameras and particles http://analogstudio.co.uk/work/meridian I forget now even which shots are C4D and which are xsi (and which are max) ;) Olivier Momentum 4's standard way to cache is alembic isn't it? As it's all exocortex software, annoying if you don't have it, good if you do. On Fri, May 2, 2014 at 12:31 PM, olivier jeannel olivier.jean...@noos.fr wrote: So, is the Momentum4 integrated Alembic enough ?imon Reeves
Re: Communication between C4D and XSI
I used crate Alembic to move things from C4D as well as 3ds Max and camera is always fd. I needed FBX to move camera. No problems the other way around. Artur 2014-05-02 20:30 GMT+02:00 olivier jeannel olivier.jean...@noos.fr: Ok, so the answer is : Yes, Mom4 include a complete Crate (Alembic i/o) license. Le 02/05/2014 19:26, olivier jeannel a écrit : Halucinatingly good ! W ! Yes C4d has out of the box Alembic import/export. I was wonderig if Momentum4 was offering that option, or if Exocortex Crate was an obligation. Le 02/05/2014 19:12, Simon Reeves a écrit : I was talking about exocortex's alembic for xsi by the way - native alembic in C4D I think? This is the job I meant, we mostly moved around cameras and particles http://analogstudio.co.uk/work/meridian I forget now even which shots are C4D and which are xsi (and which are max) ;) Olivier Momentum 4's standard way to cache is alembic isn't it? As it's all exocortex software, annoying if you don't have it, good if you do. On Fri, May 2, 2014 at 12:31 PM, olivier jeannel olivier.jean...@noos.fr wrote: So, is the Momentum4 integrated Alembic enough ?imon Reeves
Re: Softimage to Modo - Modo 801 global Launch
I am just watching the event and first of all, The Foundry shows how it's done. Damn. Then you see Brad (as he said too Ballmer to me but whatever) and the features. How come it is no as popular as it should, I have no idea. Actually I know, but I hope it'll change soon. You lazy Autodesk bastards. Watch and learn, comes to mind. Anyways, I said it would be interesting, right? Artur 2014-04-25 20:17 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com : But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
..., I forgot. I just bought Octane renderer, which is also developed for Modo. Please, Solidangle, move your ass on the Modo ship. Please. Artur 2014-04-25 21:19 GMT+02:00 Artur Woźniak artur.w...@gmail.com: I am just watching the event and first of all, The Foundry shows how it's done. Damn. Then you see Brad (as he said too Ballmer to me but whatever) and the features. How come it is no as popular as it should, I have no idea. Actually I know, but I hope it'll change soon. You lazy Autodesk bastards. Watch and learn, comes to mind. Anyways, I said it would be interesting, right? Artur 2014-04-25 20:17 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist
Re: Softimage to Modo - Modo 801 global Launch
I'd like to have Arnold in Modo, because it's a beast and I love the look characteristics it produces. Basically everyone I work with loves how Arnold renders, but It is also less suitable for smaller jobs where Modo would shine. Modo is very fast for whipping quick and beautiful imagery. Artur 2014-04-25 21:57 GMT+02:00 Perry Harovas perryharo...@gmail.com: Hey Greg, Honestly, from my (limited) experience with modo, I have not seen a major drawback to the renderer. The AOV's are extensive and well thought out, it has a pass system that is right up there with Soft, better in some ways, almost as good in others. It is VERY fast, and has great quality. I think (just my opinion) that the reason others want Arnold and Redshift in modo is because more renderers means more options, not because the modo renderer is lacking in any way. Don't think mental ray when you think of the default renderer in modo, even though that is what we are used to, and why many of us were always looking for another renderer in Soft. Anyway, that is my unscientific hypothesis! On Fri, Apr 25, 2014 at 3:47 PM, Greg Punchatz g...@janimation.comwrote: I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only thing keeping me from digging into it was the lack of nodes. I love me some Arnold, but I also like the the idea of filling up our farm with modo licenses for a fraction of the cost. On Fri, Apr 25, 2014 at 2:38 PM, David Rivera activemotionpictu...@yahoo.com wrote: Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to open an curve and worry about slopes but only timing and pose, this is imho a completely revamp of how things should be done and I would bet money if you put a true animator (2d trained with years of experience) the result till blow you mind. My God I have been waiting for this… Finally! It is clear the combination for me is modo+houdini… Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de wrote: Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA ps: video is just uploading. Should be up around 15 more mins. [image: image] http://youtu.be/n0PrpOFCQaA Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA View on youtu.be http://youtu.be/n0PrpOFCQaA Preview by Yahoo *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Norbert Kiehne Senior 3D Artist -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...
Brad is a great guy. I wish they already had all of this stuff. Artur 2014-04-03 22:45 GMT+02:00 Eric Turman i.anima...@gmail.com: Wow, that went long and I still wanted to see more :) -=T=-
Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...
Well, maybe not 801 cause it will be a feature installment so some bugs will be expected but later on. Oh my. Artur 2014-04-03 22:53 GMT+02:00 Ognjen Vukovic ognj...@gmail.com: After watching the webinar, im quite certain that 801 will probably blast people out of their shoes. On Thu, Apr 3, 2014 at 10:48 PM, Artur Woźniak artur.w...@gmail.comwrote: Brad is a great guy. I wish they already had all of this stuff. Artur 2014-04-03 22:45 GMT+02:00 Eric Turman i.anima...@gmail.com: Wow, that went long and I still wanted to see more :) -=T=-
Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...
Seriously, Brad asked to keep some of the things quiet for now, so please honor it. 2014-04-03 22:56 GMT+02:00 Artur Woźniak artur.w...@gmail.com: Well, maybe not 801 cause it will be a feature installment so some bugs will be expected but later on. Oh my. Artur 2014-04-03 22:53 GMT+02:00 Ognjen Vukovic ognj...@gmail.com: After watching the webinar, im quite certain that 801 will probably blast people out of their shoes. On Thu, Apr 3, 2014 at 10:48 PM, Artur Woźniak artur.w...@gmail.comwrote: Brad is a great guy. I wish they already had all of this stuff. Artur 2014-04-03 22:45 GMT+02:00 Eric Turman i.anima...@gmail.com: Wow, that went long and I still wanted to see more :) -=T=-
Re: Re: Re: MODO webinar for Softimage Users - tomorrow, April 3 - Re gister here...
There will be another one next week for people from different time zones. Artur 2014-04-03 22:57 GMT+02:00 Jason S jasonsta...@gmail.com: +1 On 04/03/14 16:55, Andres Stephens wrote: Yes, please do elaborate! I could not watch it... -Draise
Re: Re: Re: MODO webinar for Softimage Users - tomorrow, April 3 - Re gister here...
It is gonna be a next level. Worth waiting. But not a game changer. Artur 2014-04-03 23:08 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com : NEVEERRR !!! :) (but seriously we probably shouldn't) I suppose one thing to take away is that Modo was not built to be just a modeller. On 3 April 2014 22:06, Ognjen Vukovic ognj...@gmail.com wrote: +1 On Thu, Apr 3, 2014 at 11:03 PM, Daniel Sweeney dan...@northforge.co.ukwrote: Very cool of brad to show us some workings of modo and what may be held in the future! Very interesting!! And yes everyone should stick to our gentlemen's agreement that brad said! We are all gentlemen and gentleladies right? Cheers On 3 Apr 2014 21:58, Artur Woźniak artur.w...@gmail.com wrote: There will be another one next week for people from different time zones. Artur 2014-04-03 22:57 GMT+02:00 Jason S jasonsta...@gmail.com: +1 On 04/03/14 16:55, Andres Stephens wrote: Yes, please do elaborate! I could not watch it... -Draise
Re: MODO webinar for Softimage Users - tomorrow, April 3 - Re gister here...
Ok, let's say this. Modo is not a modeler. As Brad said, it is a packaged module of a bigger and open platform called nexus. It has all the thing that pipeline tool needs. So it is not rebuild from version to version, but rather repackaged. Brad explained that they have a lot of deals with other companies and that they made several tools for them depending on the needs. All based on Nexus platform. So, rather that dropping a whole package bomb they decided to make it in steps. They begun with modeling and rendering. He is also aware of the weak spots, bottle necks of Modo that they are working on it to make it more scalable and pipeline ready. Just wait couple of weeks, maybe a month for a announcement (really don't know when, I hope sooner than later). There should be some more things The Foundry related on Monday not totally Modo free. Artur 2014-04-03 23:10 GMT+02:00 Jason S jasonsta...@gmail.com: Fair enough :] On 04/03/14 17:08, Sebastien Sterling wrote: NEVEERRR !!! :) (but seriously we probably shouldn't) I suppose one thing to take away is that Modo was not built to be just a modeller.
Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...
reference yes, Good? not yet Artur 2014-04-03 23:33 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com : The rigging paradigm seemed particularly impressive, being able to modify blendshape topology and uv's non destructively, that is a game changer in its own right. On 3 April 2014 22:27, Sergio Mucino sergio.muc...@gmail.com wrote: In the spirit of not leaving the rest in the blank, Brad showed lots of features of Modo that a lot of people were not aware of. He demoed some of the modeling tools, Mesh Fusion, texturing, some rigging, talked about pipeline, referencing, particles, etc. It was an overview of Modo, showing how Modo can do a lot more than just model and render (which is the general notion of what Modo is). Long presentation too, but I don't think anyone wanted to leave. :-) Sergio Muciño. Sent from my iPad. On Apr 3, 2014, at 4:57 PM, Artur Woźniak artur.w...@gmail.com wrote: Seriously, Brad asked to keep some of the things quiet for now, so please honor it. 2014-04-03 22:56 GMT+02:00 Artur Woźniak artur.w...@gmail.com: Well, maybe not 801 cause it will be a feature installment so some bugs will be expected but later on. Oh my. Artur 2014-04-03 22:53 GMT+02:00 Ognjen Vukovic ognj...@gmail.com: After watching the webinar, im quite certain that 801 will probably blast people out of their shoes. On Thu, Apr 3, 2014 at 10:48 PM, Artur Woźniak artur.w...@gmail.comwrote: Brad is a great guy. I wish they already had all of this stuff. Artur 2014-04-03 22:45 GMT+02:00 Eric Turman i.anima...@gmail.com: Wow, that went long and I still wanted to see more :) -=T=-
Re: What use is ICE really?
We tried that for the last couple of years. Ice was self promoting and self evolving entity that seemed to be a splinter in the Autodesk's eye. I think Ice was the most amazing feature that was developed within the Main Three and yet they still marketed the viewcube and viewport 2 to simplify the comparison. I don't thing there is any chance of communication parallel (can I say that?) between Autodesk and the community. They killed it and now they only keep kicking the corpse while everybody watches. I will stay with SI for as long as I can. I will use Maya, learn C4D and Houdini (modo I know a bit already), but I say, let move on. I don't want fake promises just to be disappointed again. You wanna talk to someone who listens (The Foundry, SideFX). Artur 2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: It might help with the transition time period with support and bug fixing, it's a tool that is not available in another Autodesk software, it's a point for consideration on the transition period. On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, olivier jeannel wrote: What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily
Re: ICE - When will we have todays functionality in Maya?
Never?! Maya is so mixed bag of good and bad choices that I don't see how would it fit with Ice. Look at Hypershade and this other shading editor. I don't think it will ever be that useful and easy to use workflow-wise as it is in SI. Almost 99% of my scenes have some reference or contribution in ICE. It is so useful for everything. Honestly, I don't remember one where there isn't one. Artur 2014-03-19 11:38 GMT+01:00 Chris Marshall chrismarshal...@gmail.com: Looking through the everyone's top 5 features, ICE was in about 95%. We all know it's the stand-out feature of Soft, though I know there are many more. *So the question still remains, when will Autodesk deliver an equivalent ICE system in Maya, that provides the features we have in Softimage TODAY?* If this has been answered in another thread, I do apologise as it's difficult to keep track. Cheers Chris
Re: ICE - When will we have todays functionality in Maya?
When I really think about it, I feel little panic inside, because I'll always look for 8, alt+9 shortcuts for my start of a working day. Lack of those two and it's functionality is like loosing an arm to me. Artur 2014-03-19 12:01 GMT+01:00 Chris Marshall chrismarshal...@gmail.com: My point exactly! If 95% of Softimage users use ICE almost daily, surely Autodesk need to answer this question? When will we have this crucial functionality available in an alternative Autodesk product? On 19 March 2014 10:53, Artur Woźniak artur.w...@gmail.com wrote: Never?! Maya is so mixed bag of good and bad choices that I don't see how would it fit with Ice. Look at Hypershade and this other shading editor. I don't think it will ever be that useful and easy to use workflow-wise as it is in SI. Almost 99% of my scenes have some reference or contribution in ICE. It is so useful for everything. Honestly, I don't remember one where there isn't one. Artur 2014-03-19 11:38 GMT+01:00 Chris Marshall chrismarshal...@gmail.com: Looking through the everyone's top 5 features, ICE was in about 95%. We all know it's the stand-out feature of Soft, though I know there are many more. *So the question still remains, when will Autodesk deliver an equivalent ICE system in Maya, that provides the features we have in Softimage TODAY?* If this has been answered in another thread, I do apologise as it's difficult to keep track. Cheers Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: [OT] Autodesk announces 2015 3D product updates.
I thought Bifrost was something more than just a node striped Naiad shuffled in Maya . Is it more or just a fluid solver? I know just may not give its justice but still. Artur 2014-03-19 12:16 GMT+01:00 Jordi Bares jordiba...@gmail.com: Have a look at the feature list of mudbox and motion builder (big shame as this tool is very very good) Totally and utterly abandoned. If that is caring about your customers this is not the way to show it. Jb Sent from my iPhone On 19 Mar 2014, at 08:39, Daniel Sweeney dan...@northforge.co.uk wrote: Not really impressed by these releases. But autodesk releases have not impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff in Maya but once again seems like all bolt ons. I think max is next on the chopping board or they will just let's it sit and every release will get less and less. On Mar 19, 2014 8:17 AM, Jordi Bares jordiba...@gmail.com wrote: Its really nice research, and simple to implement, this is the kind of tool that will cost you peanuts to integrate in max and Softimage isn't it? I will certainly read the paper properly. Jb Sent from my iPhone On 19 Mar 2014, at 02:31, Luc-Eric Rousseau luceri...@gmail.com wrote: On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Agree, and the geodesic voxel binding skin algorithm, Blender already have at least 1 year ago or more. In other words, no innovation, only implementation of existing tools. Got a link to that? Geodesic voxel binding is research by Autodesk.
Re: ICE - When will we have todays functionality in Maya?
Yeah, that sucks. Half of your viewport turns red. 2014-03-19 12:55 GMT+01:00 Perry Harovas perryharo...@gmail.com: Since I jump back and forth between the two all the time, mostly as it applies to teaching, but also when I need to do nCloth or make something with PaintFX, I can't tell you how many times I have keyed things because I use the S key, and never remapped Softimage to use the alt key. The only two concessions I ever made to Maya workflow were the space bar to maximize panels, and the 3 button mouse combo was put in Maya mode (too much muscle memory over all the years as a Maya user to give that up). So even after 10 years as an SI user, I still can't break from using the S key in Maya at least once per session and it has F*CKED me so many times I can't even count. Even worse, by default, the S key in Maya sets keys on ALL attributes of the selected object. ALL OF THEM. On Mar 19, 2014, at 7:40 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: The S key THE S KEY !!! On 19 March 2014 11:32, Chris Marshall chrismarshal...@gmail.com wrote: OK but about 95% put it down as a top 5 feature, so that's pretty darn crucial! The more I think about it, the more I can't imagine not having access to it, and it scares me. On 19 March 2014 11:24, Martin Yara furik...@gmail.com wrote: I would say not even half of SI users use ICE daily, but I agree, we need an ICE alternative. As for Autodesk will answer this? I really doubt it. Martin
Re: Autodesk response
I can only say this: https://www.youtube.com/watch?v=mx2V-D-Xdq8 2014-03-17 16:09 GMT+01:00 Emilio Hernandez emi...@e-roja.com: In the case of Glassworks, it was really just an unfortunate oversight that they were not pre-briefed. We have personally contacted Alastair to apologise. Last year we pre-briefed Glassworks on other strategic projects and it was a simple error on our end that they were not on the list this time round. We are taking steps to remedy that situation. I have also been personably active on our forums every day reading and responding directly to users questions and concerns and we have an ongoing dialog with our customers. Emotional time This is no doubt a deeply emotional time for Softimage customers. We fully understand this and are trying to be as accommodating as possible to their needs. We are giving Softimage subscription customers two years to transition, for free, to either Maya or 3ds Max, both of which are industry leading software applications. We are creating special focus groups for Softimage users to guide the development of future functionality in these products to better meet their needs, we are developing training materials to facilitate the transition; and we will allow them to not only migrate to either 3ds Max or Maya but continue to use their Softimage licenses in perpetuity. So, while we fully understand this is not a simple transition for customers, we are doing everything we can to make it as painless as possible. --- Emilio Hernández VFX 3D animation. 2014-03-17 9:06 GMT-06:00 Emilio Hernandez emi...@e-roja.com: ??? --- Emilio Hernández VFX 3D animation. 2014-03-17 9:04 GMT-06:00 Alastair Hearsum hear...@glassworks.co.uk: Hello Following this article http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967 here is Autodesk's response http://www.creativebloq.com/3d/rip-softimage-autodesk-responds-31411033 Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: Autodesk response
I am sorry, It's not at Glassworks or Alastair but Autodesk. This is hysterical. Artur 2014-03-17 16:15 GMT+01:00 Artur Woźniak artur.w...@gmail.com: I can only say this: https://www.youtube.com/watch?v=mx2V-D-Xdq8 2014-03-17 16:09 GMT+01:00 Emilio Hernandez emi...@e-roja.com: In the case of Glassworks, it was really just an unfortunate oversight that they were not pre-briefed. We have personally contacted Alastair to apologise. Last year we pre-briefed Glassworks on other strategic projects and it was a simple error on our end that they were not on the list this time round. We are taking steps to remedy that situation. I have also been personably active on our forums every day reading and responding directly to users questions and concerns and we have an ongoing dialog with our customers. Emotional time This is no doubt a deeply emotional time for Softimage customers. We fully understand this and are trying to be as accommodating as possible to their needs. We are giving Softimage subscription customers two years to transition, for free, to either Maya or 3ds Max, both of which are industry leading software applications. We are creating special focus groups for Softimage users to guide the development of future functionality in these products to better meet their needs, we are developing training materials to facilitate the transition; and we will allow them to not only migrate to either 3ds Max or Maya but continue to use their Softimage licenses in perpetuity. So, while we fully understand this is not a simple transition for customers, we are doing everything we can to make it as painless as possible. --- Emilio Hernández VFX 3D animation. 2014-03-17 9:06 GMT-06:00 Emilio Hernandez emi...@e-roja.com: ??? --- Emilio Hernández VFX 3D animation. 2014-03-17 9:04 GMT-06:00 Alastair Hearsum hear...@glassworks.co.uk: Hello Following this article http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967 here is Autodesk's response http://www.creativebloq.com/3d/rip-softimage-autodesk-responds-31411033 Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: Softimage transition webinar is starting in 10 minutes
Question added. Artur 2014-03-17 16:46 GMT+01:00 Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com: http://area.autodesk.com/softimagetransition
Re: Softimage transition webinar is starting in 10 minutes
Now they playing some sales material. Artur 2014-03-17 17:18 GMT+01:00 Ognjen Vukovic ognj...@gmail.com: Thanks autodesk, i just put my foot through a 500 $ dell monitor. On Mon, Mar 17, 2014 at 5:12 PM, Nicolas Esposito 3dv...@gmail.comwrote: Smooth streaming here...they look a bit scared though SPOLIER: Softimage go open source will never happen 2014-03-17 17:08 GMT+01:00 Rob Chapman tekano@gmail.com: it stutters - have to keep clicking on it for playback. hopefully this will be recorded right? On 17 March 2014 16:05, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: It's actually not working for me. L anyone got it to work? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of * sku...@gmail.com *Sent:* 17 mars 2014 11:59 *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition webinar is starting in 10 minutes Thank you for the link Marc. I'm finally in the acceptance stage of grief and am resigning myself to using Maya, learning Houdini and continuing to use Softimage as is. I hope they show of some of the upcoming Maya Humanization plans (not just shove ICE into maya). Again, best of luck to all Softimage users out there, but this just fucking sucks... And though this hurts me, best of luck to Autodesk as well too.
Re: ****** MAYA BETTER NOT SUCK *******
Too Late?! Artur 2014-03-17 17:54 GMT+01:00 Eugen Sares sof...@mail.sprit.org: 'nuff said. -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv.
Re: More XSI Monkey business by The Mill
+2 2014-03-14 16:22 GMT+01:00 adrian wyer adrian.w...@fluid-pictures.com: +1 this; -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *p...@bustykelp.com *Sent:* 14 March 2014 15:03 *To:* Morten Bartholdy; softimage@listproc.autodesk.com *Subject:* Re: More XSI Monkey business by The Mill I wonder what the Mill think of all this debacle? Its so utterly ridiculous discontinuing Softimage. Its the best solution for designing complex character deformation bar none in my opinion. Surely Autodesk aren't stupid enough to not be able to see that they have a diamond here? 'Selling it as a particle system' my arse! I don't think they even know what they have. Paul *From:* Morten Bartholdy x...@colorshopvfx.dk *Sent:* Friday, March 14, 2014 2:33 PM *To:* softimage@listproc.autodesk.com *Subject:* More XSI Monkey business by The Mill While we are talking about why we want to keep using XSI, here goes another very good reason: http://www.youtube.com/watch?v=TQo0Qtr5iU8 Morten
Re: YOUR TOP 5
1. render passes 2. ICE 3. workflow speed 4. interface setup 5. workflow philosophy (if there is such a thing) Artur 2014-03-13 12:06 GMT+01:00 Siew Yi Liang soni...@gmail.com: 1. ICE 2. Procedural workflow mindset 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail , proxy parameters, viewport parameters, synoptic HTML support, HLE curve editing etc.) 4. render region in viewport and accompanying pass system 5. Modeling toolset and interactivity Yours sincerely, Siew Yi Liang On 3/13/2014 3:58 AM, Chris Marshall wrote: 1. ICE 2. FX Tree for compositing, migrating to other 3d software would require us to purchase other compositing software 3. Modeling ease of use and stack 4. Passes 5. Everything about it completely ROCKS! It's a complete toolkit in one package, basically, and there's nothing else like it. On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com wrote: 1. Operator Stack 2. Great Modeling Interface 3. Animation Mixer 4. ICE 5. Totally remapable user interface On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com wrote: 1. non-destructive workflow 2. Scene explorer and organisation (operator stack, reference models...) 3. rigging and animation (weighting, GATOR...) 4. render passes 5. ICE On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote: Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree (including the connection to ICE) Thanks Tim Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 %2B44%20%280%2920%207434%201182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: OT: Music for Pooby's protest film
If it's any help, here's lots of cool guys making nice music. Check them out. https://soundcloud.com/groups/ambient-music 2014-03-12 19:24 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com : i'm not sure where such a video would stand in matter of rights, you could argue its for educational or charity work, we definetly won't be making money off of it... On 12 March 2014 18:14, olivier jeannel olivier.jean...@noos.fr wrote: Staying alive But I can't imagine the cost for the rights... Le 12/03/2014 18:43, Chris Marshall a écrit : What about a take on dumb ways to die.? Dumb ways to kill an app? Could be an easy one to break up into bite size pieces to spread around and get a different approach from each animator? On 12 March 2014 17:34, Doeke Wartena clankil...@gmail.com wrote: *The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click * I like that :) Anyway, i think it's a bit early for music. Since the music has to suit every shot and not the other way around. 2014-03-12 16:25 GMT+01:00 Francisco Criado malcriad...@gmail.com: Just typed autodesk song on youtube...ouch! F. 2014-03-12 12:19 GMT-03:00 Emilio Hernandez emi...@e-roja.com: Autodesk is wonderful Autodesk is bright Me neither... --- Emilio Hernández VFX 3D animation. 2014-03-12 9:10 GMT-06:00 Leendert A. Hartog hirazib...@live.nl: Or possibly put music to Chinny's famous attempt at writing lyrics: The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click The future of Softimage is bright... click Sorry, couldn't resist... Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Cinema 4D an option?
Yes, me? Artur 2014-03-12 20:00 GMT+01:00 Leoung O'Young digim...@digimata.com: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung
Re: Cinema 4D an option?
Well, C4D won't substitute Softimage. But it has some great tools, quick to learn, Octane renderer bought separatelly, insane) and is stable. Also, there are guys working o Arnold plugin as we speak. Artur 2014-03-12 20:01 GMT+01:00 Artur Woźniak artur.w...@gmail.com: Yes, me? Artur 2014-03-12 20:00 GMT+01:00 Leoung O'Young digim...@digimata.com: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung
Re: OT: Music for Pooby's protest film
Ok, if you're want a killer music. Ultra sad, and so on, check this: https://www.youtube.com/watch?v=PEzuXJ0rOJM 2014-03-12 20:06 GMT+01:00 Rob Wuijster r...@casema.nl: One of my favorites: https://www.youtube.com/watch?v=NQXVzg2PiZw John Murphy's Adagio in D Minor for Sunshine :-) Rob \/-\/\/ On 12-3-2014 19:20, Sebastien Sterling wrote: Was thinking of this from cloud atlas, it has a nice epic build up, and finishes on a cliff not that would accommodate the closing Paul is thinking of. https://www.youtube.com/watch?v=-PYJcwH4wx4list=PLsR1TWq-eGPwlHk6CDmdqVAci6xbd9nu5 might be nice, depending on what tone is required I like picturing everyone embarking and coming together to this. On 12 March 2014 17:58, Francisco Criado malcriad...@gmail.com wrote: excelent! jajaj! imagining softie version...lol 2014-03-12 14:53 GMT-03:00 Chris Marshall chrismarshal...@gmail.com: https://www.youtube.com/watch?v=IJNR2EpS0jw for those who don't know it On 12 March 2014 17:43, Chris Marshall chrismarshal...@gmail.comwrote: What about a take on dumb ways to die.? Dumb ways to kill an app? Could be an easy one to break up into bite size pieces to spread around and get a different approach from each animator? No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4335 / Virus Database: 3722/7185 - Release Date: 03/12/14
Re: Cinema 4D an option?
there is this plugin turbulance 4d from http://www.jawset.com/ and it's amazing. I saw a demo of it made by a friend of mine. Fast interacts with everything. 2014-03-12 20:32 GMT+01:00 Meng-Yang Lu ntmon...@gmail.com: Buddy of mine did a screencast of it for me over Skype. It looks and feels like a modern app. And it is incredibly fast. I know it's strengths are fast assembly similar to XSI. Thinking Particles for fx. It looks like a great look-dev environment honestly. My take on it is that C4D is used as a 3D supplement to a lot of AE work out there, but has a strong feature set for hardcore CG nerds. Just our worlds have never met because we don't feel like we're doing real work unless we're sweating a bit. The more I'm looking at all the options, I feel C4D is just a worthy of a contender as Modo is. -Lu On Wed, Mar 12, 2014 at 12:24 PM, Chris Johnson chr...@topixfx.comwrote: Our creative director uses it exclusively and he cranks out really cool stuff really fast. I've been really impressed with it for what he can do for Style Frames in very short period of time. He's also done some really nice particle work with it. Here's some of his work. He did the FX for the Tron Destiny entirely by himself. https://vimeo.com/pilotpriest On Wed, Mar 12, 2014 at 3:13 PM, Cristobal Infante cgc...@gmail.comwrote: it's definetely an interesting option here is an overview of the software made for softimage users: https://www.youtube.com/watch?v=K0WGzecSo2c On Wednesday, 12 March 2014, Rob Wuijster r...@casema.nl wrote: There's some chatter on si-community.com about C4D. Some ppl are posting videos on certain question asked. Might be an interesting read/watch? Rob \/-\/\/ On 12-3-2014 20:07, Byron Nash wrote: My boss just bought us a copy during the sale they have right now. For all the mograph stuff we do it will probably come in handy. I'm not sure how much it's going to help us trying to pursue more high end VFX work though. I mentioned Houdini to him and that went nowhere. All he can think about is finding freelancers to fill seats. There probably isn't a Houdini person within 300 miles of here. Byron On Wed, Mar 12, 2014 at 3:00 PM, Leoung O'Young digim...@digimata.comwrote: I see there are a lot of discussion of Modo, Houdini and even Blender as an option excluding AD products, but not much has been talk about Cinema4D. It is definitely cheaper. Anyone else looking at it as an option? Thanks, Leoung No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4335 / Virus Database: 3722/7185 - Release Date: 03/12/14
Re: Cinema 4D an option?
Guy from my team, is working on C4d and on Octane. Killer combo. On quick jobs, it's unstoppable. We done already several whole jobs. Artur 2014-03-13 0:43 GMT+01:00 Cristobal Infante cgc...@gmail.com: A bit OT but octane looking everyday more impressive and the integration with Cinema 4D is pretty solid. But check out this guy rendering with 4 titans from the standalone version. ...and it's rendered http://www.youtube.com/watch?v=mhqf1n2xq80 On 12 March 2014 21:08, Cristobal Infante cgc...@gmail.com wrote: Hi Ed, there is no replacement :( On Wednesday, 12 March 2014, Ed Harriss ed.harr...@sas.com wrote: You are not the first to ask me that question, and a doubt that you will be the last. ;) Once I decide which way I'm going, I'll be sure to let you (and everyone else) know. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of * sc...@turbulenceffects.com *Sent:* Wednesday, March 12, 2014 4:32 PM *To:* softimage@listproc. autodesk. com *Subject:* Re: Cinema 4D an option? Definitely want to hear which way you go Ed. Sent from my HTC EVO 4G LTE exclusively from Sprint
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Unfortunately Modo has flaws. Photoshop like shader tree Action centers that do what they want. It requires some serious getting used to. Artur 2014-03-13 0:56 GMT+01:00 Daniel Kim danielki...@gmail.com: I downloaded Modo trial and training with my colleagues in office. Interface is pretty new, but I am getting used to it. I guess Modo has good and bad points from Softimage. Even though we are not rushing ourself to transfer software to another, but it will be good to know one good software for future. Let me join the list too danielki...@gmail.com --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I believe that The Foundry and Luxology can create great combo and can bring it to the another level. Let's wait for 801 which is due shortly, last I heard. Artur 2014-03-13 1:00 GMT+01:00 Bk p...@bustykelp.com: I'm certainly wouldn't say Im transitioning to Modo, but I totally believe in their dedication and vision and Brad has to be one of if not THE most communicative leaders and that counts for a lot in my book. They listen and react properly and are forward thinking. Modo currently lacks hugely compared to Softimage for the work I do, but I was using it as a renderer before moving to Arnold. I enjoyed Modo rendering, to be honest, but nothing could compete with Arnold directly in Xsi. I do feel like the time is coming when modo is going to get more interesting to animators and riggers, but for me I think it's a way off. I need ice too much. Anyway. I'm upgrading my modo licence , if mainly so I can get mesh fusion, but also because who knows? If they are going interesting places in the future, I don't want to be completely rusty. Oh and the renderer is better at interiors than Arnold and a lot cheaper to run so I may reintroduce it for the odd job. On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote: Seriously evaluating modo as all this evolves. Please add me: perryharo...@gmail.com Thank you! On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: add me in, gonna do the transition to modo and houdini. cont...@marioreitbauer.com 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com : I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
It should work. Artur 2014-03-13 2:16 GMT+01:00 Dan Pejril d...@upbeatunique.com: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Dan Pejril Upbeat Unique Entertainmentwww.UpbeatUnique.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Those free nodes. Do they work over render farm clients like deadline? Last time I checked (4 years ago) it needed licences for that. Free render nodes worked on the basis of extra rendering threads for local render (distributed render). Is it still true? Artur 2014-03-13 2:37 GMT+01:00 Perry Harovas perryharo...@gmail.com: Oh, one more very awesome thing: Free Unlimited render nodes. Really. Yes, I said FREE. I also said UNLIMITED. And also, Brad Peebler is a fantastic guy. Knows about the business, AND can use his own software! He does a fairly regular podcast. Happily promotes other people, artists (Foundry users or not), and even wrote a great Love Letter To Softimage. As Paul said, I really respect how open he is and his respect for his customers is immense. It isn't Softimage, but of course nothing is... Softimage won't even be Softimage at some point, 2 years from now... On Wed, Mar 12, 2014 at 9:24 PM, Perry Harovas perryharo...@gmail.comwrote: I have been evaluating it for about a week or so. Here are my thoughts: *THE GOOD-* The renderer is pretty fantastic in modo. It has Shading Rate, ala PRMan, a way of rendering to a certain degree of refinement, then saving it out, and later on picking up from where you left off until the frame is done. They have an insane number of AOV's, can output multi-channel EXR, have a way of setting the amount of time you want for a render of a set number of frames (so if you have only 25 minutes before you have to show something, you tell it to render all the animation within that period of time and it automatically calculates the quality it should render at. Bloody amazing if you ask me. It has multiple selection editing (or whatever it is called) where you select many of the same thing and it gives you the question mark if some of the values differ, just like Soft does. It allows you to change it once, and they all change. It has a robust token system for naming files. It has crazy good render preview window that can show the statistics of every aspect of every frame rendered, it can post process frames for AOV's, but you can make some get it, but they don't all have to, or none of them, etc. The GI is actually really nice, especially the daylight system. It has a great material preset library. The Graph Editor is really nice. The UV tools are great. The modeling is very powerful, but I personally prefer Softimage for modeling. It has one of THE BEST Advanced OpenGL modes I have ever seen, and it is really fast when it is in that mode. *THE UGLY (no idea what the bad is after so little time with it)-* It does annoy me that there is little in it that is procedural except rigging, because procedural is totally how I am used to working, and that is hard to get past. I also don't seem to get the logic of their ICE-like node tree that does particle stuff (ICE-like is a large over-statement). It does seem powerful, but I can't for the life of me figure out how to logically connect certain things. It really seems that I am just hunting around for a port that will allow me to connect, which is very much a workflow killer. The color coding in ICE is really brilliant in that regard. Another thing I don't like is that all the potential connection ports do not show up until you add them or (somehow) reveal them. Even things you connect don't automatically show up unless they are added to the nodal view. However, I would use ICE for things like that for now, and hopefully (if I do switch) the Fabric people will have connectivity to modo ,especially with the graphical programming stuff coming from them at some point. I feel it updates slowly when showing a largish number of objects. Not hundreds of thousands, but more like thousands. That was surprising (although the progressive renderer is VERY responsive, and at times I was able to move around the scene faster int he rendered view than in OpenGL!). The interface is pretty, but very fiddly, too many windows, sideways vertical tabs that I have to turn my head to read, There is a lot more, but this is only my first few days with modo, so I have a lot more to learn. Hope this is helpful as a POV of a Softimage guy who just started playing with modo... Perry On Wed, Mar 12, 2014 at 8:13 PM, Artur Woźniak artur.w...@gmail.comwrote: I believe that The Foundry and Luxology can create great combo and can bring it to the another level. Let's wait for 801 which is due shortly, last I heard. Artur 2014-03-13 1:00 GMT+01:00 Bk p...@bustykelp.com: I'm certainly wouldn't say Im transitioning to Modo, but I totally believe in their dedication and vision and Brad has to be one of if not THE most communicative leaders and that counts for a lot in my book. They listen and react properly and are forward thinking. Modo currently lacks hugely compared to Softimage for the work I do, but I was using
Re: just my 2 cents [Re:] Open letter to Autodesk
Hey, I never said it was. This was just my point of entry. Artur I should be clearer. 2014-03-12 0:24 GMT+01:00 Rob Chapman tekano@gmail.com: lol that was not Tim, that was a design company called ME from london I believe - unless Tim worked there of course! http://mecompany.com/about/ On 11 March 2014 23:16, Artur Woźniak artur.w...@gmail.com wrote: Tim, I got hooked to XSI, after seeing this: http://typotrope.com/?p=300
Re: just my 2 cents [Re:] Open letter to Autodesk
Still, it has something of Tim's art in it. I guess. Artur 2014-03-12 0:28 GMT+01:00 Rob Chapman tekano@gmail.com: yes sorry I just reread carefully and you definitely did not say it was. must read slower. my mistake! :) On 11 March 2014 23:26, Artur Woźniak artur.w...@gmail.com wrote: Hey, I never said it was. This was just my point of entry. Artur I should be clearer. 2014-03-12 0:24 GMT+01:00 Rob Chapman tekano@gmail.com: lol that was not Tim, that was a design company called ME from london I believe - unless Tim worked there of course! http://mecompany.com/about/ On 11 March 2014 23:16, Artur Woźniak artur.w...@gmail.com wrote: Tim, I got hooked to XSI, after seeing this: http://typotrope.com/?p=300
Re: A germ of an idea.
Holy crap. this could work. Artur 2014-03-12 1:32 GMT+01:00 Jason S jasonsta...@gmail.com: Ditto Generalist/comp/matte paintings On 03/11/14 20:28, Francisco Criado wrote: i'm generalist too, con also do compositing. On Tuesday, March 11, 2014, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I'm a Modeller, prefer characters but Multi-purpose. I think it would be good for this effort to focus around a character, it makes it easier for an audience to identify, they're are some beautiful ICE showcases out there, but they remain abstract, and whilst we can appreciate the ingenuity, we will need to focus it around structures and conventions they can understand, like a Disney Fantasia piece all be it a 1 min one.
Re: A germ of an idea.
Awesome idea. Artur 2014-03-12 0:24 GMT+01:00 Bk p...@bustykelp.com: Hi I'm Paul Smith, If you don't know me, I'm an ICE enthusiast, having made around 150 or so tutorials on Vimeo. I also did the Greg Mutt blue hippy cats avatar review thing that went viral a few years ago. Now, this may seem like a hopelessly naive plan to many if not all of of you. However, I was thinking that what strength we do have as a group is the ability to make amazing imagery. I'm just wondering whether we could together, pull off a 1 min or so, film that expresses how we feel, done in a beautiful way that would be hard to ignore. I am pretty confident that between the lot of us, we could do something that would both highlight our cause, show AD what Softimage can do, and in the very least, embarrass them at killing it, and be a great tribute to Softimage and it's community. I know it would be hard to coordinate and agree on but I think it's doable. I certainly would be willing to put in some time. Any thoughts? Paul
Re: A germ of an idea.
and a script to begin with? 2014-03-12 1:21 GMT+01:00 Jason S jasonsta...@gmail.com: On 03/11/14 20:17, David Saber wrote: This project needs a forum on its own, where you could announce tasks to be done and people would pick them up and work on them. Indeed!
Re: A germ of an idea.
3D Generalist, non-character animation, rendering, some nuke, VFX 2014-03-12 1:41 GMT+01:00 Eugene Flormata eug...@flormata.com: generalist, I'd prefer to animate something though. I never get to do that enough at work. someone make a google spreadsheet for everyone to use? On Tue, Mar 11, 2014 at 5:37 PM, Emilio Hernandez emi...@e-roja.comwrote: 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. --- Emilio Hernández VFX 3D animation. 2014-03-11 18:28 GMT-06:00 Francisco Criado malcriad...@gmail.com: i'm generalist too, con also do compositing. On Tuesday, March 11, 2014, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I'm a Modeller, prefer characters but Multi-purpose. I think it would be good for this effort to focus around a character, it makes it easier for an audience to identify, they're are some beautiful ICE showcases out there, but they remain abstract, and whilst we can appreciate the ingenuity, we will need to focus it around structures and conventions they can understand, like a Disney Fantasia piece all be it a 1 min one. On 12 March 2014 00:10, Christian Lattuada christian.lattu...@gmail.com wrote: I'm a generalist too. But let's talk tomorrow. I look forward to see how many will join. .:. Christian Lattuada On Wed, Mar 12, 2014 at 1:06 AM, Jason S jasonsta...@gmail.comwrote: a *gem* of an idea ^_^ On 03/11/14 20:00, Francisco Criado wrote: someone with a good dslr should have to be recording its screen with this email now, for later making of on how and when this started ;) On Tuesday, March 11, 2014, Bk p...@bustykelp.com wrote: Wow I thought you'll all just label me a naive fool. Thanks for the positive responses! Ok, This isn't the best start, but how do I open a new thread? I've not done that before. On 11 Mar 2014, at 23:50, Christian Lattuada christian.lattu...@gmail.com wrote: YES, Paul, let's do it. Open a new thread. .:. Christian Lattuada On Wed, Mar 12, 2014 at 12:24 AM, Bk p...@bustykelp.com wrote: Hi I'm Paul Smith, If you don't know me, I'm an ICE enthusiast, having made around 150 or so tutorials on Vimeo. I also did the Greg Mutt blue hippy cats avatar review thing that went viral a few years ago. Now, this may seem like a hopelessly naive plan to many if not all of of you. However, I was thinking that what strength we do have as a group is the ability to make amazing imagery. I'm just wondering whether we could together, pull off a 1 min or so, film that expresses how we feel, done in a beautiful way that would be hard to ignore. I am pretty confident that between the lot of us, we could do something that would both highlight our cause, show AD what Softimage can do, and in the very least, embarrass them at killing it, and be a great tribute to Softimage and it's community. I know it would be hard to coordinate and agree on but I think it's doable. I certainly would be willing to put in some time. Any thoughts? Paul
Re: just my 2 cents [Re:] Open letter to Autodesk
Tim, You're hardly just a freelancer. I believe you're inspiration and XSI guru. Well, to me at least. Every time, I wanted to show someone what ice is I directed them to your page as the first example. I got hooked to XSI, after seeing this: http://typotrope.com/?p=300 A box I know, weird. I even reproduced it for myself. That in itself got me to convert from 3ds ever since then. What a journey. Thank you Tim for sharing your view and story. We need, studios and personalities such as yourself to speak out loud. Artur 2014-03-11 23:32 GMT+01:00 Emilio Hernandez emi...@e-roja.com: Hello Vince. Thx a lot for jumping in to explain why you chose Softimage as part of your arsenal to such a wonderful piece. And how wrong is Autodesk to end Softimage in such way when they have no substitute for it in the tools they are offering. --- Emilio Hernández VFX 3D animation. 2014-03-11 16:22 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com : There seems to be this mis-conception that benefits to small freelancers are irrelevant to larger teams working on longer schedules and bigger volumes. Of course the priorities of a place doing feature animation differ from those of one producing MMOs, to those of a high end TVC boutique like the Mill, to those of the individual hopping between 5 members rock-bands doing 30 seconds skits. That said, there are good reasons, and considerable advantages, that are shared across fields. If you look at something like brick-blur in the LEGO movie (objects becoming a streak made of bricks representing large, real world volume pixel equivalents past a certain velocity threshold) of course we could have done it in another app. Parts of it towards the very end of it in fact are in-house. But you know what? In the end it's practically a full rendering engine that includes sampling options, bias adjustment and all, and it was all done in ICE until the brick replacement and injection stage that represents maybe 20% of the final effect. Could I have done it in Maya? Yeah, I could, but for the same amount of time I would have had a polished but really slow solution that would have had mandatory flipbooks, instead of a 60fps brixel rendering engine running in the viewport for animators to tweak in real time with controls indistinguishable from the rig's own controls. Could I have got it to run to 60fps in Maya? Again, probably yes, but I would have had to manually and painfully write, tweak and debug some fairly involved thread management, instead of being able to simply re-commit an ICE graph that transparently updated for animators, and focus instead on the creative challenges of nailing the effect. In the end ICE was preferred to both Houdini and custom solutions that we had plenty knowledge and fire power to deal with had the need arisen. These things add up, and they add up to the reason why Softimage has survived in the rare film shop so long despite the added challenges of adopting a non mainstream software. I've seen people genuinely surprised when they learnt that all the animals in Life of Pi were handled by three riggers and one supervisor. Normally that quality and amount of work would require more than double that crew if you look at most credit rolls. Well, Walking with dinosaurs was done with an average staff of 3.5 riggers and one supervisor for its duration, and it had close to 20 unique species and dozens and dozens of rigs once variations and ages are considered, with 10 unique hero characters, and that's for a department that also took care of a lot of conceptual work, creative iterations, simulations, and was later migrated to take care of character FX. I think by the end of the project the whole rigging department hadn't made it to the 100 hours of overtime mark, and that's several people over two years. What do those have in common? Neither used Maya for rigging (Pi was Voodoo, not Soft, just in case people don't know) :p Had we used Maya several hundred hours worth of RnD and asset triage would have been added to the bid, and the team would have probably have had to be close to twice the size.
Re: A germ of an idea.
Yeah, like the movie and making off. Artur 2014-03-12 2:09 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: We can make both. On 12 March 2014 00:54, javier gonzalez javi09warr...@gmail.com wrote: I think that is better make something like Life after Pi, documentary gender to explain what is hapening and what the comunity wants, also with random interviews to studios and relevant peoples. 2cents 2014-03-12 1:45 GMT+01:00 Jason S jasonsta...@gmail.com: I wouldn't necessarily call it a fight but more of a plea On 03/11/14 20:37, Emilio Hernandez wrote: 3D generalist, character-modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. --- Emilio Hernández VFX 3D animation.
Re: Open letter to Autodesk
Nice one. Tanks for this as most of us are too small to be heard. I wish other companies would follow. Artur 2014-03-10 11:20 GMT+01:00 Alastair Hearsum hear...@glassworks.co.uk: Folks Dan Y and other folks, I hope this comes across as firm but reasonable. I will post it on other appropriate sites. Any ideas on that front? * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum. I'm a founding partner, director and head of 3d at Glassworks. If you haven't heard of us, we are a small to midsized company which has been creating VFX and animation for TV commercials for markets around the world, for the past 20 years. We have branches in London, Amsterdam and Barcelona. We create innovative and multi award winning work and we use Softimage. Your announcement that you are retiring Softimage has left us saddened, disappointed and not a little angry. The anger for two reasons; that you have shot the racehorse of the 3d software world in the head in its prime but also that you didn't consult with us about this assassination or discuss any of your plans for the future with us. We have no idea what the future from you holds. We are big and longstanding users of other Autodesk products as well as Softimage. The puzzling thing is, technologically speaking, there was no writing on the wall as there was with Henry and Flame, for example, or these days with Flame and Nuke. We have been punching above our weight, in London, for the past 20 years competing well with the much larger organisations of MPC, Framestore and The Mill. One of the reasons we have been able to do that, apart from the deep talent of our crew is, I believe, because of the software that we chose. I'm nearly 150 years old now but I still sit at the computer making pictures for TV commercials to the same arduous schedule that I always have. So I know what I'm talking about. For a period a few years back we had a 50/50 split of Maya and Softimage. We chose to go 100% Softimage. Its better for the work that we do and the sector we are in. Its no coincidence that all the finalists in the recent British Animation Awards (tv commercials) did their work in Softimage. Similarly, both silver and gold award winners in the 3d animation category at this year's British Television Advertising Craft awards were Softimage companies. You may well go on to list major work that's been done in Maya. Sure there has, and great work too. But Maya is used as a shell in the major film effect companies. It is heavily customised and unrecognisable as the product you ship. We have our proprietary software and tailored workflow as well, but Softimage remains pretty much untouched. It is lean, efficient, and the ICE environment is innovative and empowering. So you've done it. What's next? Like I said we have had vague information about what the future holds. We hear rumours about bi-frost and that's about it. From what I understand from various sources there are no plans to replicate the efficient workflow and full ice functionality that made us so productive. You have offered free transitionary licenses of Maya with the threat of having to discontinue using Softimage in 2 years time. The final thought is not just about what software is best for our future but also about what sort of software supply company we want to get into bed with. The attributes that come top of my list: listening to customers, acting on their recommendations, speedy development, innovation. Now does that sound like you? Alastair Hearsum Glassworks.* -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: Your postings...
WTF Luc-Eric? This attitude drives Autodesk policies I see. Artur 2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com: Unsubscribing right now. A nice sunday to all. With regards, Maurício -- Forwarded message -- From: Luc-Eric Rousseau luceri...@gmail.com Date: Sun, Mar 9, 2014 at 9:35 AM Subject: Your postings... To: goneba...@gmail.com Mauricio, your input in a appreciated in some volume, but given that you just have a few months of experience learing Softimage, can you hold back a little bit on posting leave the bandwidth the thousand or so pro users on this mailing list? The mills, animal logic and others are here, there is no need for you to speak for them - this isn't a cgtalk forum with a bunch of hobbyst/daydreamers, this is the real thing! This list is setup for the long time users of softimage. There is already a thread about all the sudden a few people we've never heard about that are coming on the list to vent. Again this list is a THOUSAND members, most of them with 10 to 20 years of softimage experience. We want to hear from them and not have them driven away. On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com wrote: Great article Emilio ... I guess what makes more sad is that the only software I ever felt comfortable was Softimage. I've never worked with it on production, I just studied. And now I'll need to learn Maya because the future is Maya? Hell ... I only had the dream of working with in 3D for films because of Softimage. I knew there were studios using it and that maybe I would get the chance to work there. But now ... what's left of a student to do? I could study Max or Maya, put my head down, and work in the industry with this ... but I don't want to. Man, if I had the money RIGHT NOW I would buy the last version of Softimage to continue working in it forever. 3D also needs to be fun and with Softimage it is. So what AD did is prevent me from working with Softimage in the future with movies and it's preventing me from even buying the f*cking software as I needed to gather the money for it in one month That's not fair at all, reasonable, nothing. If I only had more cujones I would use a cracked version of Softimage for the rest of my life and send a f*ck you AD and continue life. It's funny when you want to do things by the book (buying legal software, licenses, etc), you are hurt more than people who simply don't care. I'm pretty sure there are lots of people and small studios using illegal AD software (be it Maya, Max or Softimage). This is what you get from being a correct guy ... And that's why I WON'T be using AD software NEVER again. I won't get work? That's okay, there are other types of work ... life is more than work. But it still pissed me off. Autodesk ... come to your senses, let us BUY Softimage until at the least 6 months from now and gives as a discount on that price. I'm pretty sure a LOT of users would purchase it, because we know of the potential. And perhaps, if you actually gave users an opportunity, we could actually transition some day to your other applications. But with what you are doing, I'm pretty sure I won't. Mauricio On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com wrote: http://e-roja.com/the-truth-about-softimage-and-autodesk/ --- Emilio Hernández VFX 3D animation. -- gonebadfx.com - your source for bad fx -- gonebadfx.com - your source for bad fx
Re: Your postings...
As you said Paul, this post should be private. That's all I am saying. Artur 2014-03-09 14:03 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com: Can't say I would have done the same, but I got to say I see where Luc Eric is coming from. Whether people on the list realise it or not, there are some individuals who are on the side of Soft who are being driven away by all the venom and spittle. Maybe it was Luc Eric's place to write that mail, maybe not, I can't decide, but know he's not entirely wrong. On 9 Mar 2014 23:52, Artur Woźniak artur.w...@gmail.com wrote: WTF Luc-Eric? This attitude drives Autodesk policies I see. Artur 2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com: Unsubscribing right now. A nice sunday to all. With regards, Maurício -- Forwarded message -- From: Luc-Eric Rousseau luceri...@gmail.com Date: Sun, Mar 9, 2014 at 9:35 AM Subject: Your postings... To: goneba...@gmail.com Mauricio, your input in a appreciated in some volume, but given that you just have a few months of experience learing Softimage, can you hold back a little bit on posting leave the bandwidth the thousand or so pro users on this mailing list? The mills, animal logic and others are here, there is no need for you to speak for them - this isn't a cgtalk forum with a bunch of hobbyst/daydreamers, this is the real thing! This list is setup for the long time users of softimage. There is already a thread about all the sudden a few people we've never heard about that are coming on the list to vent. Again this list is a THOUSAND members, most of them with 10 to 20 years of softimage experience. We want to hear from them and not have them driven away. On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com wrote: Great article Emilio ... I guess what makes more sad is that the only software I ever felt comfortable was Softimage. I've never worked with it on production, I just studied. And now I'll need to learn Maya because the future is Maya? Hell ... I only had the dream of working with in 3D for films because of Softimage. I knew there were studios using it and that maybe I would get the chance to work there. But now ... what's left of a student to do? I could study Max or Maya, put my head down, and work in the industry with this ... but I don't want to. Man, if I had the money RIGHT NOW I would buy the last version of Softimage to continue working in it forever. 3D also needs to be fun and with Softimage it is. So what AD did is prevent me from working with Softimage in the future with movies and it's preventing me from even buying the f*cking software as I needed to gather the money for it in one month That's not fair at all, reasonable, nothing. If I only had more cujones I would use a cracked version of Softimage for the rest of my life and send a f*ck you AD and continue life. It's funny when you want to do things by the book (buying legal software, licenses, etc), you are hurt more than people who simply don't care. I'm pretty sure there are lots of people and small studios using illegal AD software (be it Maya, Max or Softimage). This is what you get from being a correct guy ... And that's why I WON'T be using AD software NEVER again. I won't get work? That's okay, there are other types of work ... life is more than work. But it still pissed me off. Autodesk ... come to your senses, let us BUY Softimage until at the least 6 months from now and gives as a discount on that price. I'm pretty sure a LOT of users would purchase it, because we know of the potential. And perhaps, if you actually gave users an opportunity, we could actually transition some day to your other applications. But with what you are doing, I'm pretty sure I won't. Mauricio On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com wrote: http://e-roja.com/the-truth-about-softimage-and-autodesk/ --- Emilio Hernández VFX 3D animation. -- gonebadfx.com - your source for bad fx -- gonebadfx.com - your source for bad fx
Re: Your postings...
Sorry Luc-Eric. I thought it was the contrary. My Bad. Artur 2014-03-09 14:08 GMT+01:00 Paul Doyle technove...@gmail.com: Luc-Eric wrote to him privately, Mauricio then posted it publicly... On 9 March 2014 09:05, Artur Woźniak artur.w...@gmail.com wrote: As you said Paul, this post should be private. That's all I am saying. Artur 2014-03-09 14:03 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com: Can't say I would have done the same, but I got to say I see where Luc Eric is coming from. Whether people on the list realise it or not, there are some individuals who are on the side of Soft who are being driven away by all the venom and spittle. Maybe it was Luc Eric's place to write that mail, maybe not, I can't decide, but know he's not entirely wrong. On 9 Mar 2014 23:52, Artur Woźniak artur.w...@gmail.com wrote: WTF Luc-Eric? This attitude drives Autodesk policies I see. Artur 2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com: Unsubscribing right now. A nice sunday to all. With regards, Maurício -- Forwarded message -- From: Luc-Eric Rousseau luceri...@gmail.com Date: Sun, Mar 9, 2014 at 9:35 AM Subject: Your postings... To: goneba...@gmail.com Mauricio, your input in a appreciated in some volume, but given that you just have a few months of experience learing Softimage, can you hold back a little bit on posting leave the bandwidth the thousand or so pro users on this mailing list? The mills, animal logic and others are here, there is no need for you to speak for them - this isn't a cgtalk forum with a bunch of hobbyst/daydreamers, this is the real thing! This list is setup for the long time users of softimage. There is already a thread about all the sudden a few people we've never heard about that are coming on the list to vent. Again this list is a THOUSAND members, most of them with 10 to 20 years of softimage experience. We want to hear from them and not have them driven away. On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com wrote: Great article Emilio ... I guess what makes more sad is that the only software I ever felt comfortable was Softimage. I've never worked with it on production, I just studied. And now I'll need to learn Maya because the future is Maya? Hell ... I only had the dream of working with in 3D for films because of Softimage. I knew there were studios using it and that maybe I would get the chance to work there. But now ... what's left of a student to do? I could study Max or Maya, put my head down, and work in the industry with this ... but I don't want to. Man, if I had the money RIGHT NOW I would buy the last version of Softimage to continue working in it forever. 3D also needs to be fun and with Softimage it is. So what AD did is prevent me from working with Softimage in the future with movies and it's preventing me from even buying the f*cking software as I needed to gather the money for it in one month That's not fair at all, reasonable, nothing. If I only had more cujones I would use a cracked version of Softimage for the rest of my life and send a f*ck you AD and continue life. It's funny when you want to do things by the book (buying legal software, licenses, etc), you are hurt more than people who simply don't care. I'm pretty sure there are lots of people and small studios using illegal AD software (be it Maya, Max or Softimage). This is what you get from being a correct guy ... And that's why I WON'T be using AD software NEVER again. I won't get work? That's okay, there are other types of work ... life is more than work. But it still pissed me off. Autodesk ... come to your senses, let us BUY Softimage until at the least 6 months from now and gives as a discount on that price. I'm pretty sure a LOT of users would purchase it, because we know of the potential. And perhaps, if you actually gave users an opportunity, we could actually transition some day to your other applications. But with what you are doing, I'm pretty sure I won't. Mauricio On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com wrote: http://e-roja.com/the-truth-about-softimage-and-autodesk/ --- Emilio Hernández VFX 3D animation. -- gonebadfx.com - your source for bad fx -- gonebadfx.com - your source for bad fx
Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!
WTF, don't do that. Artur 2014-03-07 15:47 GMT+01:00 Mário Domingos mdomingos.p...@gmail.com: :P -- Sent from Mailbox https://www.dropbox.com/mailbox for iPhone
Re: AAUTODESK TO DISCONTINUE MAYA WITH 2015 RELEASE!!!!
What have you been drinking today? Share please. I need this too. Artur 2014-03-07 16:05 GMT+01:00 Mário Domingos mdomingos.p...@gmail.com: I must say that I'm Beta testing Maya 2015 and Bifrost looks great. :) -- Sent from Mailbox https://www.dropbox.com/mailbox for iPhone On Fri, Mar 7, 2014 at 3:04 PM, Ognjen Vukovic ognj...@gmail.com wrote: Maya has stoped working. Check online for a solution and close the program. Restart the program. Check online for a solution. Its all fun and games, and then something has to get done by the end of the day. And then someone gets hurt :) On Fri, Mar 7, 2014 at 3:56 PM, Mário Domingos mdomingos.p...@gmail.comwrote: Hahah maybe autocad! Lol -- Sent from Mailbox https://www.dropbox.com/mailbox for iPhone On Fri, Mar 7, 2014 at 2:55 PM, Arvid Björn arvidbj...@gmail.comwrote: Aw shucks, I just got a whole heap of Maya licenses traded in for my dusty old Soft licenses. Hopefully I can trade in the Maya lics for some PowerAnimator ones or something. On Fri, Mar 7, 2014 at 3:47 PM, Mário Domingos mdomingos.p...@gmail.com wrote: :P -- Sent from Mailbox https://www.dropbox.com/mailbox for iPhone
Re: Listening
this is pointless. He is the front to shout at. It's better to get drunk now and during the weekend. Mihai, fuck'em. they don't think human, they're all f... robots in suits. You don't fight them, you ignore them. Artur
Re: Retirement.....
Yep, ok, but how many houses uses Houdini as they would use SI? What we looking at is Maya ... nothing, 3ds Max, ... ? Maybe Cinema4D, Artur Woźniak https://vimeo.com/83506156 https://vimeo.com/user3560131/videos 2014-03-04 13:03 GMT+01:00 Ben Beckett nebbeck...@gmail.com: Houdini On 4 March 2014 11:55, nick name creator3dstu...@gmail.com wrote: The future is bright. Not for XSI users, obviously. On Tue, Mar 4, 2014 at 1:45 PM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: Was it announced - been in lectures all morning? Arse http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/ Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group *National Centre for Computer Animation* Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation [image: cid:image006.jpg@01CF21AB.FD567660]http://www.bfxfestival.com/competition/ [image: Description: Description: C:\Users\sefstathiou\Pictures\nccalogo.jpg]http://ncca.bournemouth.ac.uk/ [image: Description: Description: C:\Users\sefstathiou\Documents\My Dropbox\Work_Files\NCCA\VFXandAnimation_competition\BFX_website\BFX_Website\bfx_logo_facebook.png]http://www.bfxfestival.com/ [image: http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] *Awarded for world-class computer animation teaching * *with wide scientific and creative applications* BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- This message has been scanned for viruses and dangerous content by *MailScanner* http://www.mailscanner.info/, and is believed to be clean. inline: image001.jpginline: image004.jpginline: image003.pnginline: image002.jpg
Re: Softimage 2015 Last Release Announcement
this announcement makes me feel like Leo: http://www.youtube.com/watch?v=i9upvWNN3P8 0,50 2014-03-04 18:16 GMT+01:00 Sebastian Kowalski l...@sekow.com: my thoughts exactly.. Am 04.03.2014 um 18:12 schrieb Steven Caron car...@gmail.com: so softimage is holding autodesk back? and we should understand because its for the greater good? *written with my thumbs
Re: Copy keys on timeline question
why don't you just ctrl+drag on the dope sheet? Then delet what you don't need. Artur -- Wiadomość oryginalna -- Od: Szabolcs Matefy szabol...@crytek.com Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Wysłano: 2014-03-03 14:19:04 Temat: Copy keys on timeline question Hey guys I want to copy poses between animations. However, when I copy keys on the timeline, remove the animation, and I want to past the copied keys, paste becomes greyed out…WTH??? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: london drink?
I'd go if someone hired me in London. Artur Wysłane z iPhone'a Dnia 3 mar 2014 o godz. 18:33 Matt Morris matt...@gmail.com napisał(a): There in spirit... On 3 March 2014 17:18, adrian wyer adrian.w...@fluid-pictures.com wrote: Stefan suggested we go for a beer tomorrow night, i'm inclined to agree we'll be at the shakespeare's head if you need us a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 -- www.matinai.com
Re[2]: Fire FX
The core sim was never the problem with XSI. The problem is render and from what I heard Holger's fluid shader solves the problem. I never had the chance to use it (studio's weird politics) even though I am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as you can whip out sims with great look in an instant. I know, 3DS Max. This is the only reason for me to use that. Artur Woźniak 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos -- Wiadomość oryginalna -- Od: Ahmidou Lyazidi ahmidou@gmail.com Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Wysłano: 2014-03-03 20:51:20 Temat: Re: Fire FX emFluid and Holger's fluid shader is the way to go! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com: I'm putting together bid recommendations for a spot with some CG fire in it. For those that have gone through this before, what techniques should I consider. emFluid? My boss asked me to look into Maya but I know ICE a lot better than Maya's FX system. The look is trails of flames, not huge volumes of fire from explosions.
Re: Re[2]: Fire FX
Maya's Fumefx seems to run faster. Just a hearsay, not an experience. Artur Woźniak %2B48%20663%20749%20222 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos 2014-03-03 23:33 GMT+01:00 Chris Johnson chr...@topixfx.com: I'd suggest max and fume FX if starting from scratch. I went from not evening knowing maxto delivering multiple shots within 2-3 days. Fume in max integrated really well and works nicely with p flow. Don't know about the Maya integration. On Mar 3, 2014 5:15 PM, Byron Nash byronn...@gmail.com wrote: Great tips guys. We have Softimage and Maya here, so potentially FumeFX or emFluid / BA shaders are both options. I just need to pick one and run with it. I'm reluctant to use Maya since I haven't done any of that type of work in it. Does FumeFX have a steep learning curve? On Mon, Mar 3, 2014 at 4:07 PM, Artur Woźniak artur.w...@gmail.comwrote: The core sim was never the problem with XSI. The problem is render and from what I heard Holger's fluid shader solves the problem. I never had the chance to use it (studio's weird politics) even though I am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as you can whip out sims with great look in an instant. I know, 3DS Max. This is the only reason for me to use that. Artur Woźniak %2B48%20663%20749%20222 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos -- Wiadomość oryginalna -- Od: Ahmidou Lyazidi ahmidou@gmail.com Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Wysłano: 2014-03-03 20:51:20 Temat: Re: Fire FX emFluid and Holger's fluid shader is the way to go! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com: I'm putting together bid recommendations for a spot with some CG fire in it. For those that have gone through this before, what techniques should I consider. emFluid? My boss asked me to look into Maya but I know ICE a lot better than Maya's FX system. The look is trails of flames, not huge volumes of fire from explosions.
Re: Ensuing Chaos
So, paraphrasing some famous movie we are proper fucked starting tomorrow? Artur Woźniak https://vimeo.com/83506156 https://vimeo.com/user3560131/videos 2014-03-04 2:45 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com: If I knew or if we were to I probably couldn't say it publicly within my NDA. But honestly speaking? I just don't know, nor have i given it much consideration. Personally, and this is me, nothing to do with AL, I'm so tired of the whole commercial software thing since AD established absolute dominance I've stopped caring much for any of them a while ago. IMO there's this common misconception AD might give a fraction of a fast moving orbital fuck about any of their Western ME clients when it comes to Soft, but in my experience and that of my connections that's simply not true to any relevant extent. Sure, you might get in with some devs or PMs, get some early access, previews, participate in some programs, and have a friendly relationship and so on, but ultimately when it comes to sales or the board nobody has the dullest of hooks in there. This is not to say the people in there, the real people, are anything short of fantastic (some devs, leads and PMs are actually really nice, involved and friendly), at least some of them, but the overall mechanism is just not conducive any more to clients like the ones I work for to be truly catered for, not to the extent smaller firms do. I don't even hate Autodesk for it to be honest, it's a corp, it obeys rules that paint us out of the picture. It'd be like getting mad at gravity the next time I fall on my ass :p If anybody has any swing with AD whatsoever when it comes to Soft it could only be a Japanese client, or some of them associating (unlikely to happen culturally). I can't think of anybody outside of Japan with a triple digit number of seats under maintenance. On Tue, Mar 4, 2014 at 12:13 PM, Steven Caron car...@gmail.com wrote: Hey Raff Does Animal Logic have the weight to ask Autodesk for a site license? As a parting gift... Steven
Re[2]: Best online resources to help with a Maya migration.
Yes, it's called Maya. Couldn't resist. Sorry. Artur Any news regarding the beta for Softimage 2015? whats new? 2014-02-28 16:19 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com: Is this your Vimeo Brent ? http://vimeo.com/theonlykings On 28 February 2014 16:08, Brent McPherson brent.mcpher...@autodesk.com wrote: Since this a Maya migration thread and I work on modeling... If anyone wants to get on the Maya Beta send me an email at brent.mcpher...@autodesk.com and I'll forward your name. You also need an account on https://beta.autodesk.com. -- Brent
Re: Fx Artist Required for a Short Fluid Simulation Gig
Tight is an understatement, mate. Rendering included? Artur 2014-02-20 16:41 GMT+01:00 Alok Gandhi alok.gandhi2...@gmail.com: Hi All, I am looking for a freelance artist for a small fluid simulation project for a client who is also a friend. It is relatively a small simulation which shows pouring of two different colored liquids from two test tubes onto a soap and changes color of the soap. The turnover time is quite tight around 2-3 days. Interested artists please mail me at : alokdotgandhi2002atgmaildotcom for details. Alok. --
Re[2]: Softimage Hair options?
Guys I worked with in Platige, used ass to export hair from yeti. Textures were applied then in Xsi. Artur -- Wiadomość oryginalna -- Od: olivier jeannel olivier.jean...@noos.fr Do: softimage@listproc.autodesk.com Wysłano: 2014-02-08 16:08:26 Temat: Re: Softimage Hair options? How do you export a hair sim from Yeti back in Softimage ? Pointcache ? Alembic ? Ass ? Do all info translate well for rendering in Arnold ? Olivier Le 08/02/2014 15:21, Sebastien Sterling a écrit : Maybe if we got a petition of xsi centric companies or a sort of kickstarter goal we could persuade them that Softimage is worth porting too :) i know i'd drop a grand for yeti. On 8 February 2014 15:07, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Having seen people use Yeti for a year in production i'd have to say its pretty revolutionary in terms of workflow, i've seen people acclimatise to it in a matter of weeks, the only drawback i can see is ironically, it doesn't render using mental ray, obliging you to go for Arnold or vray renderman... A year ago, i sent them an email inquiering as to the possibility of a Softimage port in the near/far future. this was the response. Thank you for the great feedback - we have investigated Yeti integration for rendering preview which may be available in a later version but at this time we're not planning an XSI version of the editing tools. Adding in support for a whole new 3D application is a large task and we haven't had enough demand for an XSI version at this stage. If at some point that changes and it looks like a studio may commit to a large number of licenses we could afford to do this. We're glad you're enjoying Yeti! All the best, Colin On 8 February 2014 13:25, Tim Leydecker bauero...@gmx.de wrote: Thanks for this in-depth answer! Personally, I´m starting to lean towards going for the trial of Yeti, one reason being that I think I remember Colin Doncaster´s name from another maya maling list and another because of the really nice sample image of a bear posted by Yolandi Meiring in a similar thread here: (Thread) https://groups.google.com/forum/#%21topic/xsi_list/2erKqUcghpI (Image)https://groups.google.com/group/xsi_list/attach/994086131ca9460/bear_still.jpg?part=4view=1 Another really nice one is a proof of concept of bringing (3dsMax) hair-farm into Softimage from Lee-Perry Smith, with props to Dani Garcia and Steven Caron. That human hairdo and it´s renderings look incredibly awesome. http://ir-ltd.net/hair-farm-hair-into-softimage/ For a Melena/Kristinka workflow using Anto Matkovic´s tools in those beautiful shed projects there´s a nice clip posted by/on Lester Banks http://lesterbanks.com/2013/05/workflow-tips-for-creating-and-grooming-hair-in-softimage/ -- I have only limited amounts of time I can spend on this and need to find something that has potential to be useable for testing Redshift´s hair shading approach when applicable but ideally integrates seamlessly into either Maya/Max/Softimage. The combination of Maya+Redshift is allready working very well and it seems it´ll be easier to successfully migrate from simple hair/fur testing to something actually looking good (using yeti). Also, yeti has a variety of licensing options I might find atractive at a later date if tempted to actually finish something beyond spare-time doodling. I´d prefer Softimage but if that stuff works better in Maya, it´ll be Maya. I suck with Max, even the fastest and most intuitive plugin can´t compensate that sad fact. Cheers, tim On 08.02.2014 12:57, Stefan Kubicek wrote: Hi Tim, I've just been dealing with hair an a hamster and used the built-in hairfur of Softimage /2014SP2). A few tips about working with built-in hair: Avoid too dense meshes. It creates a guide hair for every vertex, hence dense meshes make you fiddle with lots and lots of guide hair strands manually, which can be counter-productive and -intuitive. If you want to edit hair parameters on a per vertex basis (via vertex colors), you need to plan ahead where exactly you want your hair to be and where you want certain features (transparency, density, kink frizz) to change and over which distance/area. This is especially important for areas like hand and feet, as well as nose eye lids. So, before you move the mesh into skinning/rigging, you better make sure your topology works not only for animation but also for the hair setup you have in mind. Don't rely on the built-in style transfer functionality. It does mostly work but has a tendency to blur the transferred hair style, even if your source and target emitter topology are the same. You need to move in again and reintroduce details in the fur that got lost. If you want to simulate hair with collision don't use a subd mesh as the emitter. The docs say that having hair emitted from a subd mesh cannot collide with its own emitter, so you have to duplicate
Re: Friday Flashback #156
This is somewhat embarrassing, isn’t it? 2014/1/24 Stephen Blair stephenrbl...@gmail.com Friday Flashback #156 *SOFTIMAGE|3D Ahead of the game* *High octane fuel for the mind...No speed limits...Total freedom* http://wp.me/powV4-2Y1
Re: Mailing list year in review
I love what you're doing for the community, but man, you need a girlfriend, like right now. Just kidding. Amazing. Thanks. Artur -- Wiadomość oryginalna -- Od: Stephen Blair stephenrbl...@gmail.com Do: softimage@listproc.autodesk.com Wysłano: 2014-01-02 17:02:46 Temat: Mailing list year in review http://wp.me/powV4-2WA A few top-10-type lists for the year that just ended.
Re: attachments
Yes And it's annoying -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: [TOT] Hamburg
sehsucht -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: [TOT] Hamburg
http://s-farm.de/ -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Light channels
nice. Will try that. Thanks, Artur
Light channels
Hey, I seem to remember a discussion on how to create light channels in a pass. I can't find it because either it was here and I can't find it or I imagined it being here. Either way, any Idea how to approach such a dillema? I tried color4_passthrough (Arnold) but it would work. Artur
Re: Light channels
Yeah, That I know, but want to make it a bit more elegant and put it into channel rather than a pass.
One Ice tree, different colors
Hiya, Situation: I have 1 simulated Ice tree with 3 emit from geo, each with different color. I have them cached. Question: Now, how can I use those 3 colors separately for cached particles in rendering. Color Attribute gives me only one color output which is all three of them together. I would like also be able to use that attribute as mask. Artur
Re: One Ice tree, different colors
Hey, I will test both ways. Thanks Artur W dniu 2013-05-08 13:38, Sandy Sutherland pisze: Hello, I would test the colour from the attribute in a simple ice tree on the cache in cloud and use that to determine what you need. You can then change the colour depending on the incoming colour, or even delete particles if they are a certain colour. S. On 08/05/2013 12:31, Artur Woźniak wrote: Hiya, Situation: I have 1 simulated Ice tree with 3 emit from geo, each with different color. I have them cached. Question: Now, how can I use those 3 colors separately for cached particles in rendering. Color Attribute gives me only one color output which is all three of them together. I would like also be able to use that attribute as mask. Artur
Re: Best way to procedurally set different materials on the front/bevel/sides of text objects?
http://www.si-community.com/community/viewtopic.php?f=15t=2279