Re: freelance work

2020-03-30 Thread patrick nethercoat
Hey Chris,

Times are weird, for sure. I've had a number of jobs disappearing. The work
I've got is design and 2d stuff, and a fair amount of pitching, and the
rates are not great, but it's work at least.
I am seeing job calls still, so there is stuff happening, but as the post
work gets finished where's the new production going to come from?

Good luck everyone.

Patrick

07717 38 39 40
https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbbC5qsYNw-2Fv8xjog5fxGL8dqr7rk1Ge2aA8dH8bWtXKvKeOn8m-2FKmSdSXPGDBQ5VhwqlpGOysZQ0RtMFEHwylb7OOJR9Kw2ATCyYvR53I2V5IaH6lcY94bhcSOB6VF5mnbkrXGWfZimYeTlhJOyKs0CEzlzf5H8aG8p4uPF9gS7U4vsqyD2G6N1-2FxzrNmW9lbdgNUIIND6MzbnjvrIMGLJJ7-2BgSBFw3l4xamkRVPwCej6oHawXqglI-2Fj7d4k2LvPKEwQJrZQRPduvKXZhk5WXg1rEGc0BuzJao2AyapmJcdqZ8Mq_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSu7BcYvmaIg0rasBArT0hy44gbWflgGmCevrgmJ9Fbytg5-2Bl5-2FMscTIZazI4220CkHgwF34TsAr9Pvw9-2BBr9hSWMJF96kZ5h1pbimV5NJAFbV-2B1aVHjYLlpI6cLaRGVXmBWF-2Bpz9DGnY-2BpOPv-2BXx-2BcEa2TZwYNWwYsBqNIciFIet62HW32Wuqfo6rd6PlobzxzwHyLr6kJOLz5Utw9-2BeQU
 
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On Mon, 30 Mar 2020 at 12:46, Chris Marshall 
wrote:

> Hopefully everyone's doing ok and obviously we're all in the same boat
> here. Stay safe out there.
>
>
> On Mon, 30 Mar 2020 at 12:04, Chris Marshall 
> wrote:
>
>> Hi
>> Anyone know of any freelance work out there, home working etc?
>>
>> Cheers
>> Chris
>>
>>
>> --
>> Chris Marshall
>> 07730 533 115
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbZQfR-2FKexA2KHRyXTiroKSozHjiRnNNMUP0xHbNxyhdpl7aNCnZETX869nBLoCNE34ls3m75bkN1ArPnFW7nOrLX3T8LZlP4gIKSKMrOxUj2vmUcd5vgX-2Bi6Pmvm4YoKBKyvkOGk7sSKUsN9kwKYhSs3dsFt-2FMq4KXFTDr0kisWoWCP19dHRLgdp2kkR1bzWrFLZh0cQQBKGSQhyCymyYzmnlWGvj3DIDxI-2BlIsBzDMCl6FQmOaj4FzsGVCzsgN2k0cgmn7MgaGn9gibOkcktgm8Y62RGIz9zCKDaFYFxkSjDrq0_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSu7BcYvmaIg0rasBArT0hy44gbWflgGmCevrgmJ9Fbyo-2BC7kcc-2Bzr0yiiOgUSvQSRYIW5KP83tFA-2FSMkbQlndPmMYfu0Gfh02bVaDOE1Ca-2BGM1EdofZq5zEtXNT-2BgVG-2BR-2BPDcZBDs3jot1ftxyHR2fYcZt1dCUQp0eOgIXAYZWTaw6MPbHQdr4bIjyOLMg54RYy27w99qd6JDvWHFkXXaC
>>  
>> 

Re: Softimage mailing list: 2019 by the numbers

2020-01-14 Thread patrick nethercoat
Heartbreaky indeed.

I'm still using it but moving to Cinema4D (and Houdini) for freelancing now
and finding with great reluctance that although a lot of the workflow isn't
as good as Soft, there are so many tools that are miles ahead. The C4D
splines toolset alone is a massive time saver. Soft was really neglected in
some areas.

On Tue, 14 Jan 2020 at 10:58, adrian wyer 
wrote:

> using it every day, although im the last one in the studio, everyone else
> on Houdini and Maya
>
>
>
> and although i can still do stuff quicker than other software, im starting
> feel the gaps in what you can do with Soft
>
>
>
> breaks my heart that it's never going to be updated
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR
> ++44(0) 207 684 5575
>
>
> adrian.w...@fluid-pictures.com
>
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4IwbU-2BeHvtoxntfL8t-2B7V0CvlXkN1-2B6gjJdOdplnnLTD9EcyKa5mPY5sqLO3EBjBjmG2qRQ9Rcnn3IVzXsL-2FEfWjqDOW9wSlk0-2F06FZA9BA-2Fy4S2Y0rVa3tKbQBE6XNlvvr9vN4YVjCF1GiQeYCmzAJR-2BeX7x4KYeNwWPDxocLZN9MN2UanNscL577IQTukvuzG6EW-2Bmepf1xp4VAdGOYN-2FZwh6JRBOFUaJsze4ftNj2OJq0NYijnearCasSc9m9oe0OUseJCQZzoJCiritusA4Bb8mWrEIYN7kGrqWpAgvlw_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTGtRxbcNmJI0mT6A-2Flnc7ErQi-2FdPKXbywNGsFWd5gW3hgZyjKEDutYBUWKvcUebolUQD7wi-2BHMqPtczp-2FoZ8Gq0b1T-2FG1bIxx6bQfkTolvyVgYHfpVyzZKau422yKTu2aWfVC2sq5jA2dniqFuWdOAKrd9mZx1SoNJxWHrIv6uvRhfs11WkvM9ypC2zbwcjtIZYxRFEivCmyg5SjUIGyPK
>  
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin Yara
> *Sent:* 14 January 2020 09:36
> *To:* Official Softimage Users Mailing List.
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErDaB0QMN6TZInAAMY3U5tTiO1pHL3fqc59MeZ53LOZG-2Fxgw7w1ET7NsZfhM1NrTIoU8e4itqB8an6cilichw7ugVnCs-2Bwed9bSquuodJl4wL3PlTXpIO5wcLvXRKdeVH95Yq9clpBvf2-2BeL63Z6fup3M93bQS3wbUSrmVughGL0bAz0gmzSpOHD33SOpH8Meyv64SOsLPG72X0XLXoKv-2B5zN7ARttqzgfjUb6C5zQd-2BT6MvGnNIVHeLZYIDJG-2Bq0Uw-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTGtRxbcNmJI0mT6A-2Flnc7ErQi-2FdPKXbywNGsFWd5gW3o-2BJw0IhzX0lMhriMkOfkKm-2FF3MxlfOO5POAGgGaQ3-2FWiHfr0ssc9Wb-2Fl6PcxPdgoOSpeG8Ql73HeUAg2Ls-2FcsHNaKG5G0hmRkMLraNaTCEKmfYqaw2YGIRvJu0JWV-2B89G064mC49L98WZaX0npo4AB-2By6mYCw2BoPnNin0mbgmU
>  
> 
> *Subject:* Re: Softimage mailing list: 2019 by the numbers
>
>
>
> We are using it everyday now. We have currently 2 game projects being done
> in Softimage.
>
> The rest is Maya.
>
>
>
> Martin
>
>
>
> On Sat, Jan 11, 2020 at 9:39 AM Matt Lind  wrote:
>
> Most telling statistic is that Stephen Blair is the top poster of the
> year, and he typically only posts the Friday Flashback thread.  I almost
> tried to avoid the list this year and I still ended up in the top ten.
>
>
>
> Once support left the product, so did the users.
>
>
>
> I'm curious to know how many people are still actively using XSI. I don't
> mean tinker with it, but actually using it regularly for meaningful work.
>
>
>
>
>
> Matt
>
>
>
>
>
>
> --
>
>
>
> Date: Thu, 9 Jan 2020 02:33:28 +
>
> From: Matt Morris 
>
> Subject: Re: Softimage mailing list: 20

Re: Any Dinosaurs Still Lurking?

2018-05-11 Thread patrick nethercoat
My hands are not yet cold and dead.

On 11 May 2018 at 18:01, Sandy Sutherland  wrote:

> Yep still around as one of them 'from before'
>
> S.
>
> On 11 May 2018 at 17:23, Bradley Gabe  wrote:
>
>> Just curious?
>>
>> Now that I’m a resident in San Antonio, I was reminiscing about old
>> SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage
>> mailing lists, for me at least, were my Facebook before there was official
>> social media.
>>
>> San Antonio still owes me a camera! -- Softimage Mailing List. To
>> unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
>> “unsubscribe” in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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www.brandtanim.co.uk
020 7734 0196
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Re: Friday Flashback #329

2018-02-06 Thread patrick nethercoat
And will for years to come, dammit.

On 6 February 2018 at 09:46,  wrote:

> I still do!
>
> *From:* Rob Wuijster 
> *Sent:* Tuesday, February 06, 2018 9:06 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Friday Flashback #329
>
>
> We had the greatest software!!
> The best!
> It's true!
> Sad.
>
> Rob
>
> \/-\/\/
>
> On 6-2-2018 10:01, Morten Bartholdy wrote:
>
> Better times - sadly
>
> Morten
>
>
>
>
> Den 2. februar 2018 klokken 19:25 skrev Stephen Blair 
> mailto:stephenrbl...@gmail.com :
>
>
> What's Cool This Week !
> (Feb 2001)
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3uw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9u0VwqwjLf9160Is8GjUiEQZAwWRvXw0c0ioTix2ZfI&s=O9JV568FDwQwVzI3FLqGERwfsTrRwnEMOdLzoGJUDWQ&e=
> --
> Softimage Mailing List.
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> "unsubscribe" in the subject, and reply to confirm.
>
> --
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> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: test

2017-07-27 Thread patrick nethercoat
Never give up. Never surrender.

On 27 July 2017 at 09:50, wavo  wrote:

> haha,
> i thought I was the last!
>
>
> schönen urlaub noch.
>
>
> Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
>
> pong
>
> On Jul 27, 2017, at 10:14 AM, wavo  wrote:
>
> test again
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT* 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>
>
>
> *mailto:w...@fiftyeight.com 
> http://www.fiftyeight.com  *
>
> 
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
>
> *http://www.ESC58.de   *
> --
> Softimage Mailing List.
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>
>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT* 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>
>
>
> *mailto:w...@fiftyeight.com 
> http://www.fiftyeight.com  *
>
> 
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
>
> *http://www.ESC58.de  *
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: OT: Animating a cube in Houdini

2017-06-13 Thread patrick nethercoat
I remember the exciting sandboxy feeling of diving into ICE in the early
days. Houdini has bucketloads of that.

On 13 June 2017 at 07:24, Thomas Volkmann  wrote:

> See for yourself:
>
> https://vimeo.com/221178360
>
>
> cheers,
> Thomas
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: ICE instance and travel

2017-05-23 Thread patrick nethercoat
Sounds like you're almost there. Are you happy with how to scale and kill
the particles?

On 23 May 2017 at 16:08, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Patrick,
>
>
>
> I need linear emission intervals. The particles need to be spaced evenly.
> Turns out, apparently, that you have to hack the “Emit from Null” compound
> to make it do that by forcing it to emit on frame intervals instead of
> emitting randomly as designed by default. At least that’s one way to do it.
>
>
>
> Now I need to set particles to terminate a set distance from the emitting
> null and have the particle scale interpolate along that same distance using
> two defined particle scale values from start and end and everything is
> golden... I think J
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *patrick nethercoat
> *Sent:* Tuesday, May 23, 2017 9:47 AM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list 
>
> *Subject:* Re: ICE instance and travel
>
>
>
> What is it you can't control in the emission behaviour?
>
>
>
> On 23 May 2017 at 14:33, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
> j.ponthi...@nasa.gov> wrote:
>
> Morten,
>
> "Create Copies from Polygon Mesh" behaves similarly actually, allowing me
> to use a particle emission to control travel. It gets fairly close to what
> I want, but I can't seem to control the emission behavior the way I want
> it. Been so long since I've used ICE particles.
>
> I'd have tried doing this in Houdini except I need a quick turn around and
> I'm not up to speed on Houdini yet.
>
> Thanks
>
>
> -Original Message-
> From: Morten Bartholdy [mailto:x...@colorshopvfx.dk]
> Sent: Tuesday, May 23, 2017 4:35 AM
> To: Ponthieux, Joseph G. (LARC-E1A)[LITES II] ;
> Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list 
> Subject: Re: ICE instance and travel
>
> Is there any reason why you can't use an animated object and simply
> instance it using Set Instance Geometry?
>
> Morten
>
>
> > Den 22. maj 2017 klokken 20:53 skrev "Ponthieux, Joseph G.
> (LARC-E1A)[LITES II]" :
> >
> >
> > Howdy,
> >
> > I'm a bit rusty at ICE it would seem, I'm trying to create a network
> that allows me to instance a mesh shape and make the instances travel
> across a distance.
> >
> > I was able to use an Empty mesh and "Create Copies from Polygon Mesh" to
> replicate multiple shapes using Add or Interpolate. Interpolate is what I
> really want but can seem to figure out how to make these copies animate in
> a loop across the transform range. I'm sure this is possible but not sure
> how to make the instances animate at this point.
> >
> > Any suggestions would be very welcome.
> >
> >
> > --
> > Joey Ponthieux
> > LaRC Information Technology Enhanced Services (LITES II) Science
> > Systems and Applications Inc. (SSAI) NASA Langley Research Center
> > __
> > Opinions stated here-in are strictly those of the author and do not
> > represent the opinions of NASA or any other party.
> >
> >
> > --
> > Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
> --
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>
>
>
>
> --
>
> Brandt Animation
>
> www.brandtanim.co.uk
> 020 7734 0196
> 07717 38 39 40
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>



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Re: ICE instance and travel

2017-05-23 Thread patrick nethercoat
What is it you can't control in the emission behaviour?

On 23 May 2017 at 14:33, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Morten,
>
> "Create Copies from Polygon Mesh" behaves similarly actually, allowing me
> to use a particle emission to control travel. It gets fairly close to what
> I want, but I can't seem to control the emission behavior the way I want
> it. Been so long since I've used ICE particles.
>
> I'd have tried doing this in Houdini except I need a quick turn around and
> I'm not up to speed on Houdini yet.
>
> Thanks
>
> -Original Message-
> From: Morten Bartholdy [mailto:x...@colorshopvfx.dk]
> Sent: Tuesday, May 23, 2017 4:35 AM
> To: Ponthieux, Joseph G. (LARC-E1A)[LITES II] ;
> Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list 
> Subject: Re: ICE instance and travel
>
> Is there any reason why you can't use an animated object and simply
> instance it using Set Instance Geometry?
>
> Morten
>
>
> > Den 22. maj 2017 klokken 20:53 skrev "Ponthieux, Joseph G.
> (LARC-E1A)[LITES II]" :
> >
> >
> > Howdy,
> >
> > I'm a bit rusty at ICE it would seem, I'm trying to create a network
> that allows me to instance a mesh shape and make the instances travel
> across a distance.
> >
> > I was able to use an Empty mesh and "Create Copies from Polygon Mesh" to
> replicate multiple shapes using Add or Interpolate. Interpolate is what I
> really want but can seem to figure out how to make these copies animate in
> a loop across the transform range. I'm sure this is possible but not sure
> how to make the instances animate at this point.
> >
> > Any suggestions would be very welcome.
> >
> >
> > --
> > Joey Ponthieux
> > LaRC Information Technology Enhanced Services (LITES II) Science
> > Systems and Applications Inc. (SSAI) NASA Langley Research Center
> > __
> > Opinions stated here-in are strictly those of the author and do not
> > represent the opinions of NASA or any other party.
> >
> >
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Re: ramp up motion blur

2017-03-20 Thread patrick nethercoat
Hi Chris,
Brute force with separate passes is the first thing to come to mind. Can't
think of a smart way.

On 20 March 2017 at 17:34, Chris Marshall  wrote:

> Hi there,
> I have a motion graphic animation which suddenly speeds up over the last
> 30 frames. So I'd like to not have motion blur switched on up to that
> point, then ramp it in over eg 10 frames. There's no animation divot on the
> motion blur property, so I was wondering if anyone knows of a solution to
> this?
> Thanks
> Chris
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
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Re: houdini 16

2017-02-04 Thread patrick nethercoat
This is very exciting. I've just started learning Houdini this week and I
must say the future looks bright.

On 4 February 2017 at 09:59, Mirko Jankovic 
wrote:

> "is this all of it, or are there more surprises? "
>
> After maya this is like whole new app built .
> maya 2017 new feature - freesing vp2 along other whole new crash fest,
> come  in and check it!
>
> Houdini..  doest it look like...
>
> https://www.youtube.com/watch?v=bwzDxp2TC7I
> ᐧ
>
> On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares  wrote:
>
>>
>> :)
>>
>> On 4 Feb 2017, at 06:18, Eugene Flormata  wrote:
>>
>> https://vimeo.com/202435893
>>
>> new houdini stuff
>> is this all of it, or are there more suprises? looks good though
>>
>>
>> I can’t talk much but what you saw in that video is actually enormous
>> amount of features… have another look.
>>
>> I always thought houdini already had booleans
>>
>>
>> Indeed, it has the cookie tool that was booleans… and very good as well…
>> now they are… let’s say… incredible.
>>
>> I'm still wondering if a baked animation pipeline works in it, if anyone
>> has an idea.
>>
>> It's based on just baking various constraints and re-constraining. and
>> building the rig for the bones on the fly
>> does houdini have mel type scripts you can build and run?
>>
>>
>> You will be able to see this and more very very shortly… :-). Sorry… NDA.
>> jb
>>
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>
>
>
> --
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> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
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> http://www.gpuoven.com/
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Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-07 Thread patrick nethercoat
Yup. Can't see us shifting from Soft for a while yet.

On 7 December 2016 at 16:04, Chris Marshall 
wrote:

> me too:-D
>
> On 7 December 2016 at 15:56, adrian wyer 
> wrote:
>
>> isn't 'get over it' what Trump supporters keep saying about election
>> discrepancies?
>>
>>
>>
>> just sayin'
>>
>>
>>
>> and they'll get my softimage from me when they pry it from my cold dead
>> fingers!
>>
>>
>>
>> a
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 4th Floor
>> 4 Bath Place
>> Rivington Street
>> London
>> EC2A 3DR
>> ++44(0) 207 580 0829 <+44%2020%207580%200829>
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>> --
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Yargici
>> *Sent:* 07 December 2016 09:18
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Softimage EOL 2017 - The chronicles of a giant
>> (documentary)
>>
>>
>>
>> Are you insane?
>>
>>
>>
>> Come on everyone, get over it. Life's too short...
>>
>> Sent from my phone...
>>
>>
>>
>> On 6 Dec 2016 10:20 pm, "Pierre Schiller" 
>> wrote:
>>
>> Hi. Has anyone started any documentary on how AD hit our jobs (increasing
>> an already bad economic year)?
>>
>> Has anyone documented how bad our calm and helping attitude built out of
>> years of trust and confidence, suddenly wrecked nerves to learn another
>> clumsy-patched-to-death-with-more-bad code?
>>
>>
>>
>> Maybe we should consider those points ann...what other points, to start
>> out the documentary?
>>
>>
>>
>>
>>
>> Thanks
>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
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Re: soft 2010 on windows 10

2016-11-30 Thread patrick nethercoat
Thanks for your help Steve, the .data files seem to have been the issue.

Cheers

Patrick

On 29 November 2016 at 20:55, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Sounds like frikking incompatibility issues on the OS (win 10) C++ core
> libraries (Visual Studio 2015 just jammed my SI 2014 some days ago)..
> Wouldn´t be that surprised...
>
> On Tue, Nov 29, 2016 at 12:40 PM, Stephen Blair 
> wrote:
>
>>
>>
>> On Tue, Nov 29, 2016 at 12:15 PM, patrick nethercoat <
>> patr...@brandtanim.co.uk> wrote:
>>
>>> Hi Stephen,
>>>
>>> The .log gives me a [Argument to a function is bad] and a [An item is
>>> not found] error in .cpp files.
>>>
>>
>> Like this?
>> http://www.si-community.com/community/viewtopic.php?p=8315&;
>> sid=cac5ffd189f23bfb7002b1839c708c6c#p8315
>>
>>
>>
>>>
>>> I'm clearing out + reinstalling again, anything I should be deleting
>>> before reinstallation that could help here?
>>>
>>
>> No, I don't think so.
>> But if you still have license problems, then as a last resort, there was
>> this:
>> https://xsisupport.com/2011/01/17/resetting-standalone-licen
>> se-activations/
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
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Re: soft 2010 on windows 10

2016-11-29 Thread patrick nethercoat
Hi Stephen,

The .log gives me a [Argument to a function is bad] and a [An item is not
found] error in .cpp files.

I'm clearing out + reinstalling again, anything I should be deleting before
reinstallation that could help here?

Thanks for helping

On 29 November 2016 at 16:43, Stephen Blair  wrote:

>
> Did you check %TEMP%\SoftimageLicense.log ?
> Maybe your license was zapped, or maybe it's the pit file.
>
> On Tue, Nov 29, 2016 at 11:06 AM, patrick nethercoat <
> patr...@brandtanim.co.uk> wrote:
>
>> Chaps,
>>
>> Bit of a problem here. I had Soft 2010 running on a win 8 laptop.
>> Since the Windows 10 upgrade it now tells fails to start with 'no
>> interactive license...' error.
>> I've tried reinstalling etc.
>>
>> Any ideas?
>>
>> Patrick
>>
>>
>> --
>> Brandt Animation
>> www.brandtanim.co.uk
>> 020 7734 0196
>> 07717 38 39 40
>>
>> --
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>
>
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soft 2010 on windows 10

2016-11-29 Thread patrick nethercoat
Chaps,

Bit of a problem here. I had Soft 2010 running on a win 8 laptop.
Since the Windows 10 upgrade it now tells fails to start with 'no
interactive license...' error.
I've tried reinstalling etc.

Any ideas?

Patrick


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Re: Ping

2016-10-04 Thread patrick nethercoat
still hanging on.

On 4 October 2016 at 10:28, Morten Bartholdy  wrote:

> Pong from Copenhagen, Denmark :)
>
>
> > Den 4. oktober 2016 klokken 09:42 skrev Thomas Volkmann <
> li...@thomasvolkmann.com>:
> >
> >
> > anybody out there?--
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Re: Delete 2/3 particles - I forgot

2016-09-20 Thread patrick nethercoat
if you do it twice, first delete 1/3, then 1/2 you'll end up right.


On 20 September 2016 at 13:37, Artur W  wrote:

> Isn't the nth able to delete half at most?
>
> Artur
>
> 2016-09-20 14:02 GMT+02:00 Simon Reeves :
>
>> delete by nth, which is modulo
>>
>> On Tue, 20 Sep 2016 at 12:46 Artur W  wrote:
>>
>>> Hey,
>>>
>>> It's been a while.
>>> How can I delete in cache about 2/3 of the particles?
>>>
>>> Artur
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>> *www.simonreeves.com *
>> *www.analogstudio.co.uk *
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Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-13 Thread patrick nethercoat
Yeah, our community was so great because of this kind of effort.
So long and thanks for all the ÜberTages.

On 13 September 2016 at 11:07, philipp seis  wrote:

> thanks for the passion you put this !
>
> 2016-09-13 11:25 GMT+02:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> Same as Pooby :(
>>
>> On 13 September 2016 at 10:59,  wrote:
>>
>>> I never went, as its too far to travel for me, being in the UK, but I
>>> always
>>> enjoyed the videos and news from it and admire you for having gone to the
>>> effort.
>>>
>>> Thanks and best wishes
>>>
>>> Paul
>>>
>>> -Original Message-
>>> From: Andy Nicholas
>>> Sent: Tuesday, September 13, 2016 9:49 AM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September
>>> 16th in Siegen/Germany
>>>
>>> Hi Oliver,
>>> Yep, I was sorry to never be able to make it out, but I thought you put
>>> an amazing amount of effort into putting it on. Well done for keeping it
>>> going all those years. I'm sure there are a lot of people, myself
>>> included, who are very appreciative of your efforts.
>>>
>>> A
>>>
>>>
>>> On 13/09/2016 09:22, Oliver Weingarten wrote:
>>> > Hey folks!
>>> >
>>> > Due to the low interest in our meeting this year, I made the decision
>>> to
>>> > end it after this event taking place coming Friday.
>>> > I organized this event for 8 years and it was always fun and pleasure
>>> to
>>> > meet so many nice people here. I´m thankful for so many good things. We
>>> > had great talks and a pretty nice time together. Though, it´s hard to
>>> > see Softimage and its community die out slowly and there is no way to
>>> > stop, or even slow it down a little. My effort to transform the SI
>>> > meeting to an open 3D usermeeting did not succeed in the end. There
>>> > seems not enough motivation out there to make the effort, to take that
>>> > day(or two) to come over and take part. I totally understand that.
>>> > Thanks for all the support from sponsors and all the people who were
>>> > speaking and sharing stuff with us. Thanks to those, who visited us and
>>> > took part. Thanks a lot an take care! Maybe we will met in some other
>>> > kind of meeting ;)
>>> >
>>> > Anyway, looking forward to this Friday and meeting some of you guys
>>> > again in the old spirit!!
>>> >
>>> > Cheers,
>>> > Oliver
>>> >
>>> > --
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>>
>>
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Re: Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread patrick nethercoat
you can multiply your turbulize variance by the weight map like this.



On 16 August 2016 at 11:13, Morten Bartholdy  wrote:

> I would like to do a simple flagstyle nonsimulated turbulent animation in
> ICE using Turbulize mesh. I need to modulate the effect with a weightmap
> but ran into it not being applicable as a scalar value for resizing a
> vector. I guess this is because the weightmap contains a value per vertex,
> so how do I use that for modulating the turbulize effect?
>
> Cheers
> Morten
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Re: Wrapped

2016-04-06 Thread patrick nethercoat
Crikey, that's a pretty immense feat. Well done.

On 6 April 2016 at 14:49, Maurice Patel  wrote:

> That was an amazing and beautiful film and it stirred strong conflicting
> emotions of delight, sadness and inevitability. Thank you for sharing!
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Roman Kaelin
> Sent: Wednesday, April 06, 2016 5:48 AM
> To: softimage@listproc.autodesk.com
> Subject: Wrapped
>
> Hi Gang,
>
> After a very successful and long festival stretch our graduation short
> film "Wrapped" is finally online. It's been a while, but I felt I needed to
> share it on the list since I've gotten a lot of useful tips and help over
> the course of the production. Thanks to everyone who contributed!
>
> The whole project was mainly done in Softimage and Arnold and I'm happy we
> can finally share it.
>
> https://vimeo.com/161599224
>
> Geerz,
> Roman
> --
>
> ROMAN KAELIN
> Director & Visual Effects Artist
>
> mobile +41786384626
> email romen.kae...@gmail.com
>
> www.romankaelin.com
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Re: Jscript question, building a shader.

2016-02-25 Thread patrick nethercoat
it's been a while, but my rusty jscript says you have to split this:

SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
i, null);
}

like this:

SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item["
+ i + "].index", i, null);
}

because i is your variable.


On 25 February 2016 at 15:46, Olivier Jeannel 
wrote:

> Hello there,
>
> Following my yesterday question "1 texture per polygon", I ended up
> connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
> hand, took me a while.
>
> Ok no my deep desire is to do it with Jscript.
> Now, I have this :
>
> for (i=0 ; i<10 ; i++){
>
> Application.SIAddArrayElement("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values");
> }
>
> //it creates 10 entries in the node
>
> I need to populate each index value with incrementing values
>
> for (i=0 ; i<10 ; i++){
> SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
> i, null);
> }
>
> But this gives me an error
> He doesn't like the item[i].
>
> Can someone tells me what I'm doing wrong I'm totally new to Jscript :/
>
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Re: danyTools

2016-02-10 Thread patrick nethercoat
Potentially embarrassing compounds? I'd better have a look.

On 9 February 2016 at 22:30, Ognjen Vukovic  wrote:

> Much apriciated.
> Thanks Dan.
> On 9 Feb 2016 7:42 pm, "toonafish"  wrote:
>
>> Great ! I see a lot of strand compounds that might be a nice addition to
>> the Kristinka hair compounds I’m working with at the moment.
>>
>> Thanks for sharing Dan.
>>
>> -Ronald
>>
>>
>> On 09 Feb 2016, at 20:29, Dan Yargici  wrote:
>>
>> In case anyone's interested, I've just posted a workgroup of compounds on
>> si-community.
>>
>> Some are useful, some are potentially embarrassing, but I thought I'd
>> just stick em all out there regardless...
>>
>> http://www.si-community.com/community/viewtopic.php?f=19&t=6237
>>
>> DAN
>>
>>
>>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: AD licensing letter - no longer applicable for 'benefits'???

2016-01-26 Thread patrick nethercoat
Is it me or does 'Compliance Consultant' sound a bit Krays?

On 25 January 2016 at 18:07, Rob Chapman  wrote:

> So I felt a bit left out I did not receive this letter but did get this in
> the last hour, seems like they are doing some phishing perhaps?   I am
> apparently meant to have a 'review' ready for 2a 'discussion'  lol. If i'm
> running legit versions - eg only versions from last instance of an active
> licence - should I just ignore this or..?
>
>
>
> Dear Autodesk Customer,
>
>
>
> As already issued in the letter sent to you, dated 22.07.2015, we ask you
> to check your Autodesk software installations regarding the usage of
> previous version (s), without current maintenance subscription.
>
> Because we did not receive any feedback so far, we will contact you
> shortly to check on the compliance matter.
>
>
>
> Please have your review ready for discussion.
>
>
>
> Yours sincerely,
>
>
>
> *Denis Savu*
>
> License Compliance Consultant, Northern Europe
>
> On 22 January 2016 at 11:02, Schoenberger  wrote:
>
>>
>> I can understand from a specific point of view that if you upgrade 1
>> license of the old version version into 1 license of the new
>> one, that you should only be allowed to start 1 license and not 2 (1 old
>> +1 new).
>>
>> BUT:
>> I have a friend that does not have a floating license. And he quit
>> subscription.
>> Now he is not able to use ANY license. I do not mean that he got an email
>> that he is not allowed to.
>> He cannot re-install and license his Softimage version any more!!!
>>
>>
>>
>> Holger Schönberger
>> technical director
>> The day has 24 hours, if that does not suffice, I will take the night
>>
>>
>>
>>  |> -Original Message-
>>  |> From: softimage-boun...@listproc.autodesk.com
>>  |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
>>  |> Of Maurice Patel
>>  |> Sent: Tuesday, January 19, 2016 9:32 PM
>>  |> To: r...@casema.nl; softimage@listproc.autodesk.com
>>  |> Subject: RE: AD licensing letter - no longer applicable for
>>  |> 'benefits'???
>>  |>
>>  |> One of the benefits of Subscription is access to previous
>>  |> versions not just the version you have licensed, which is
>>  |> always is always latest available version of the software.
>>  |> This access goes away once you stop subscription though you
>>  |> can continue to use the last version you licensed perpetually.
>>  |>
>>  |> Maurice
>>  |>
>>  |> Maurice Patel
>>  |> Tél:  514 954-7134
>>  |> Cell: 514 242-6549
>>  |>
>>  |> From: softimage-boun...@listproc.autodesk.com
>>  |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
>>  |> Of Rob Wuijster
>>  |> Sent: Tuesday, January 19, 2016 3:06 PM
>>  |> To: softimage@listproc.autodesk.com
>>  |> Subject: AD licensing letter - no longer applicable for
>>  |> 'benefits'???
>>  |>
>>  |> Hi guys,
>>  |>
>>  |> Out of the blue, like a long forgotten relative, I get a
>>  |> letter from AD's Munich Licence Management about my (not
>>  |> renewed) Subscription.
>>  |> As I stopped maintenance on SI quite a while ago, I'm a bit
>>  |> surprised by this letter.
>>  |>
>>  |> The letter goes into the fact that the Subscription
>>  |> Contract was not renewed (correct), and that the
>>  |> 'additional licensing benefits' are no longer active for
>>  |> the products covered. One of this benefits is the right to
>>  |> use 'previous versions'.
>>  |> Blah blah blah. possible illegal use of previous
>>  |> versions of the software.. maybe without knowledge inside
>>  |> company yada yada..
>>  |>
>>  |> Am I not allowed any SI version anymore from when that
>>  |> contract was active?
>>  |> If so, how in the hell can I open up old projects, even for
>>  |> migration, if that is not allowed anymore? This letter
>>  |> makes absolutely no sense to me.
>>  |>
>>  |> So can someone on this list that is AD, explain what the
>>  |> heck this letter is about?
>>  |>
>>  |>
>>  |> --
>>  |>
>>  |>
>>  |>
>>  |> thanks!
>>  |>
>>  |>
>>  |>
>>  |> Rob
>>  |>
>>  |> \/-\/\/
>>  |>
>>
>>
>>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: How to emit particles from intersection between volumes?

2015-12-09 Thread patrick nethercoat
would emitting from a boolean intersection work for your situation?

On 9 December 2015 at 13:07, Morten Bartholdy  wrote:

> That kind of works. Thing is I have to quickly expand the second object to
> surround the particles so they dont die when flying out of the volume.
>
>
>
> Would be nice with a built in plug and play trigger for emission. I will
> see if I can make it work for me.
>
>
>
>
>
> Thanks guys
>
> Morten
>
>
>
>
>
>
> Den 9. december 2015 kl. 13:54 skrev Andy Nicholas :
>
>
> Yep, I didn't need to emit from both. Duh!
>
> On 09/12/2015 12:09, Chris Marshall wrote:
>
> Emit from inside the first, then use Test Inside Geometry (the second
> object) Any that aren't in the second, delete.
>
> On 9 December 2015 at 11:24, Morten Bartholdy < x...@colorshopvfx.dk > wrote:
>
>
> I am trying to initiate particle emission from the volume of an object by
> intersecting it with a different object, so I can gr a dually expand the
> volume from which particles are emitted. Much like when an object collides
> with another and subsequently breaks into particles in slowmotion, starting
> from the point of impact.
>
>
>
> I have checked example scenes and currently I am trying spawning when
> particles are inside a volume, but I can't figure out how to only emit
> particles when the emitter intersects with another object. I am guessing I
> need to use a state machine, but have yet to figure out how to make it
> start an emission rather than change parameters on existing particles or
> control spawning.
>
>
>
> Any pointers or examples are most welcome :)
>
>
>
>
>
> Thanks
>
> Morten
>
>
>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
>
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Hello & drinks in Soho on Tuesday, Dec 1?

2015-11-25 Thread patrick nethercoat
Any particular location?

On 24 November 2015 at 21:57, Jennifer Goldfinch <
jennifer.goldfi...@gmail.com> wrote:

> That would be great - it would be lovely to see some familiar faces!
>
> jen
>
>
>
> On Nov 24, 2015, at 12:42 PM, mikael.petter...@gmail.com wrote:
>
> > Hi Jen,
> >
> > Xsi drinks sounds great and I think Olly Nash will come by too. I'll ask
> the remaining xsi people here at MPC if they wanna join as well.
> >
> > Cheers
> > Mikael
> >
> > Skickat från min iPhone
> >
> >> 24 nov. 2015 kl. 19:39 skrev Jennifer Goldfinch <
> jennifer.goldfi...@gmail.com>:
> >>
> >> Hello there..
> >>
> >> It’s been a long time since I posted to the list, but since Paul Doyle,
> Nikki Bridgman, Graham Bell and I are planning to meet up for drinks in
> Soho next Tuesday, it seemed like a good time to do so!
> >>
> >> Anyone up for a reunion in London next Tuesday?
> >>
> >> jen
> >>
> >>
> >>
> >>
> >
>
>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Verlet, shameless plug :/

2015-11-23 Thread patrick nethercoat
Ooh, very nice.

On 23 November 2015 at 11:36, Olivier Jeannel 
wrote:

> Being playing with the verlet ice integration, and frankly it's really fun
> to play with !
> https://vimeo.com/146622016
>
> Grid is attracted by little particles, while verlet does it's best to
> solve the result :)
>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: exclude objects when loading a scene

2014-12-04 Thread patrick nethercoat
did you already try merging the scene instead of loading?

On 4 December 2014 at 17:40, adrian wyer 
wrote:

>   hey guys, i have a scene with a particle system in that's borked!
>
> it's this one cloud, and i can load the scene, but not save (or delete the
> cloud manually) without crashing
>
>
>
> is there a way to load a scene but NOT load a named object?
>
>
>
> i know i'm going out a limb here, but the previous version is borked too
> (even though i've rendered both on the farm, go figure)
>
> and an older scene is basically too old (lots of work to replicate)
>
>
>
> any ideas?
>
>
>
> thanks
>
>
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: ICE: Randomized circular clump

2014-11-06 Thread patrick nethercoat
Can you give us a bit more of an idea what you're aiming for? Animate into
a round blurry shape from what/where?

On 5 November 2014 18:05, gareth bell  wrote:

> emit from a spherical/cylinderical volume?
>
> --
> From: byronn...@gmail.com
> Date: Wed, 5 Nov 2014 12:56:51 -0500
> Subject: ICE: Randomized circular clump
> To: softimage@listproc.autodesk.com
>
> I need to animate my points into a round blurry shape. Both randomize and
> turbulence generate a squarish volume of points. I have tried a few
> approaches to make them clump but haven't gotten anything yet. I'm sure
> it's something simple I'm overlooking. This is an unsimulated cloud.
>
> Tips appreciated
>
> Byron
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: more maya......

2014-11-04 Thread patrick nethercoat
You shouldn't be messing with that. Your previs department should have set
it already.

On 4 November 2014 10:47, Andi Farhall  wrote:

> maybe i just need to sit quietly here for a bit a regain my composure.
>
> The first hour of my day taken up by figuring out why my fps resets itself
> every time I start a new scene. They should have called it "Caveat".
>
> as you were.
>
> ...
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
> This email and any attachments to it may be confidential and are intended
> solely for the use of the individual to whom it is addressed. Any views or
> opinions expressed are solely those of the author and do not necessarily
> represent those of Hackney Effects Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
> Please contact the sender if you believe you have received this email in
> error.
> 
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: ICE particles - inherit emitter velocity?

2014-10-21 Thread patrick nethercoat
How precise does the volume emission need to be? Judging from those rocks
you could get away with randomising the emission position a bit. As long as
it is within the emitting geometry it should have the same effect as volume
emission.

On 21 October 2014 13:43, Eric Thivierge  wrote:

> Can you apply and Attribute Display prop to the cached point cloud to see
> if there are 'PointVelocity' values being read in by the cache? Will help
> you debug it by showing you it wasn't cached out.
>
> Eric T.
>
>
> On Tuesday, October 21, 2014 7:40:57 AM, Morten Bartholdy wrote:
>
>> I am emitting particles from a cached pointcloud and would like them
>> to inherit some velocity from the emitter particles. The inherit
>> emitter velocity node goes red, apparently caused by the compounds Get
>> PointVelocity from the Particle Emit Location. I did cache
>> PointVelocity on the emitter pointcloud, so I am not sure why it isn't
>> read. Is there a way to fix this?
>>
>> On a side note - I managed to emit from the cached pointcloud, but it
>> emits from point positions - I would like to emit from surface or
>> volume of the instanced geometry on the cached pointcloud. So far I
>> have not found a way to do this - is it possible directly or perhaps
>> via workaround? I tried emPolygonizer4 on the cached pointcloud in an
>> attempt to emit from that geometry but so far I have not got it working.
>>
>> Thanks - Morten
>>
>>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Emitting particles from cached pointcloud?

2014-10-20 Thread patrick nethercoat
You can get the pointPositions from another pointcloud and feed them into
the positions port of an Add Point node in your new pointcloud, then move
them with forces etc.


On 20 October 2014 15:24, Morten Bartholdy  wrote:

>   I would like to emit particles from a cached pointcloud but it seems
> there is no way to plug a pointcloud directly in as emitter - how is this
> done?
>
>
>
> Morten
>
>
>
>
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: ICE - geo weightmaps to particlespeed?

2014-10-20 Thread patrick nethercoat
simpler than you're expecting. In a basic way:

Get_Particle_Emit_Location -> getData (cls.WeightMapCls.Weight_Map.Weights)
-> speed input of your emit node.



On 20 October 2014 13:51, Morten Bartholdy  wrote:

> I am trying to use a weightmap on my emitter to drive/multiply
> particle speed in a simple particle simulation. I have run in to the old
> context mismatch between polymesh data and pointclouds trying to put my
> weightmap values into emission speed. I am guessing I should find weightmap
> values at emit locations, but have no idea if this is right or for that
> matter how to do it. Any help or pointers will be much appreciated.
>
>
>
> Thanks - Morten
>
>
>
>
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: UV projection by raycasting from geo?

2014-10-16 Thread patrick nethercoat
this sounds like something paul smith addressed in one of his 'ICE
renderer' tutorials on vimeo.

On 16 October 2014 15:37,  wrote:

>   Gator as in my previous, retardedly short mail – or ICE of course! (get
> closest location –> get data UV –> set data)
>
>  *From:* Tim Crowson 
> *Sent:* Thursday, October 16, 2014 4:11 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* UV projection by raycasting from geo?
>
> Is it possible to create a UV projection similar to a camera projection,
> but using geometry as the projector instead? I have a deforming surface
> with another deforming surface above it, and I'd like to use one mesh to
> project UVs onto the other...
> --
>
>
> *-Tim Crowson*
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: orangutan - the mill

2014-10-06 Thread patrick nethercoat
I don't have big enough hands to give this the applause it deserves. Some
amazingly delicate moments.

On 6 October 2014 14:56, Cristobal Infante  wrote:

> Great work, best ape job the mill has done so far IMHO..
>
> congrats to all involved.
>
> On 6 October 2014 14:50, Jason S  wrote:
>
>>  Even all the slightest subleties in the gaze are there. Just flawless
>> work!
>>
>> And very nice to see the the making of too! Thanks!
>>
>>
>>
>> On 10/05/14 17:39, Jordi Bares wrote:
>>
>> That must be because it is hairy and ugly?  ;-)
>>
>>  Jordi Bares
>> jordiba...@gmail.com
>>
>>  On 5 Oct 2014, at 22:36, Amaan Akram  wrote:
>>
>>  Ironically, our client called the orangutan, 'Maya'.
>>
>>  http://www.sse.co.uk/Maya/
>>
>> On 5 October 2014 20:05, Eric Thivierge  wrote:
>>
>>> Great work folks!
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Sun, Oct 5, 2014 at 1:48 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 That an, in-house hair system ? drool drool ...

 On 5 October 2014 18:22, Jacob Gonzalez  wrote:

> Nice work!! Well done!
>
> On Sun, Oct 5, 2014 at 6:04 PM, gareth bell 
> wrote:
>
>>
>> https://www.youtube.com/watch?v=eysSKLxcpXA&list=UUvIYX7HvZJqODMRynAPf6aw
>>  --
>> Date: Sun, 5 Oct 2014 17:17:49 +0100
>> Subject: Re: orangutan - the mill
>> From: sebastien.sterl...@gmail.com
>> To: softimage@listproc.autodesk.com
>>
>>
>> Nice, Orangutan's are pretty hip these days.
>>
>> On 5 October 2014 16:50, Matt Morris  wrote:
>>
>> Just saw this last night, absolutely mind-blowing! Stunning work
>> guys. So much character and real life in that face.
>>
>>  http://www.themill.com/work/sse-orangutan.aspx
>>
>>
>>
>>  --
>> www.matinai.com
>>
>>
>>
>

>>>
>>
>>
>>  --
>> 3D Artist/TD @ The Mill, London
>> http://www.amaanakram.com
>>
>>
>>
>>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Volume fog and Physical Sun - Softimage

2014-06-11 Thread patrick nethercoat
ah, "...so that it interacts with physical sun...". sorry, missed the point
there. What kind of interaction are you after? Shadowing? Colours? There's
no reference to the arnold fog interacting with light there as far as I can
tell.


On 11 June 2014 13:40, patrick nethercoat  wrote:

> a pass shader that multiplies a z-depth and a y-depth grad should do it.
>
>
> On 11 June 2014 05:11, David Rivera 
> wrote:
>
>> Hi everyone. I came across to this set of nice layered fog pictures:
>> Fog - Arnold for Softimage User Guide - Solid Angle
>> <https://support.solidangle.com/display/SItoAUG/Fog>
>>  [image: image] <https://support.solidangle.com/display/SItoAUG/Fog>
>>  Fog - Arnold for Softimage User Guide - Solid Angle
>> <https://support.solidangle.com/display/SItoAUG/Fog>
>> This atmospheric shader node simulates the effect of light scattering,
>> which causes more distant objects to appear lower in contrast, especially
>> in outdoor environm...
>> View on support.solidangle.com
>> <https://support.solidangle.com/display/SItoAUG/Fog>
>>  Preview by Yahoo
>>
>>
>> I know this is too much asking, but is it possible to immitate that
>> effect with the layered fog pass
>> by default on softimage?
>>
>> I got a scene with physical sun light and another 2 point lights filling
>> light with 100.000 intensity.
>> Would I be able to set up layered fog so that it interacts with physical
>> sun with NO ARNOLD?
>>
>> Thanks.
>>
>>
>> *David Rivera*
>> *3D Compositor/Animator*
>> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
>> Behance <https://www.behance.net/3dcinetv>
>> VFX Reel <https://vimeo.com/70551635>
>>
>
>
>
> --
> Brandt Animation
> www.brandtanim.co.uk
> 020 7734 0196
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Volume fog and Physical Sun - Softimage

2014-06-11 Thread patrick nethercoat
a pass shader that multiplies a z-depth and a y-depth grad should do it.


On 11 June 2014 05:11, David Rivera  wrote:

> Hi everyone. I came across to this set of nice layered fog pictures:
> Fog - Arnold for Softimage User Guide - Solid Angle
> 
>  [image: image] 
>  Fog - Arnold for Softimage User Guide - Solid Angle
> 
> This atmospheric shader node simulates the effect of light scattering,
> which causes more distant objects to appear lower in contrast, especially
> in outdoor environm...
> View on support.solidangle.com
> 
>  Preview by Yahoo
>
>
> I know this is too much asking, but is it possible to immitate that effect
> with the layered fog pass
> by default on softimage?
>
> I got a scene with physical sun light and another 2 point lights filling
> light with 100.000 intensity.
> Would I be able to set up layered fog so that it interacts with physical
> sun with NO ARNOLD?
>
> Thanks.
>
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN 
> Behance 
> VFX Reel 
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Software company Autodesk creates synthetic virus

2014-06-06 Thread patrick nethercoat
"Tomorrow’s biotech companies could look more like nimble and innovative
software companies rather than big, risk-averse big pharma giants."

I'd be happier to see today's Autodesk looking like a nimble and innovative
software company rather than a big, risk-averse big software giant.


On 6 June 2014 10:20, Ognjen Vukovic  wrote:

> Its all clear now. They have Dr.Evil sitting on the board.
>
>
> On Fri, Jun 6, 2014 at 11:12 AM, David Saber  wrote:
>
>>  What a good use of AD's resources.
>> So developing diseases is more important than developing XSI?
>> Please send Anthony Robbins to AD's headquarters.
>> David
>>
>>
>> On 2014-06-05 22:42, Marc-Andre Carbonneau wrote:
>>
>>  Okay…
>>
>>
>>
>>
>> https://www.seriouswonder.com/software-company-autodesk-creates-synthetic-virus/
>>
>>
>>
>>
>>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: state error

2014-04-30 Thread patrick nethercoat
I've had other issues with states where when any of them enter a volume and
swap states all the others still in state 0 disappear
 until they too enter the volume and change state. Can be flaky, it may not
be pebkac.


On 30 April 2014 17:58, patrick nethercoat  wrote:

> you need to check for and delete any local fussball hipsters.
>
>
> On 30 April 2014 17:56, Rob Chapman  wrote:
>
>> I think there is a problem between the keyboard and the chair.. :)
>>
>> screengrab maybe?
>>
>>
>> On 30 April 2014 17:48, adrian wyer wrote:
>>
>>>  hey guys, simple setup that should work but obviously i'm being a bit
>>> dim
>>>
>>> i have a grid with particles emited from it, they have 0 speed and zero
>>> size
>>>
>>> im moving a cube through the particles, and using test inside volume
>>> triggering a state change, in state 1 i set the particle size to 1
>>>
>>> it works, except after emission on frame 2, the particles scale up to 1,
>>> and stay there until the first frame when the volume goes through the first
>>> particle, then the state machine behaves as expected
>>>
>>> any ideas?
>>>
>>> this is so simple, but infuriatingly, it won't behave!
>>>
>>> a
>>>
>>>
>>> Adrian Wyer
>>> Fluid Pictures
>>> 75-77 Margaret St.
>>> London
>>> W1W 8SY
>>> ++44(0) 207 580 0829
>>>
>>>
>>> adrian.w...@fluid-pictures.com
>>>
>>> www.fluid-pictures.com
>>>
>>>
>>>
>>> Fluid Pictures Limited is registered in England and Wales.
>>> Company number:5657815
>>> VAT number: 872 6893 71
>>>
>>>
>>
>>
>
>
> --
> Brandt Animation
> www.brandtanim.co.uk
> 020 7734 0196
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: state error

2014-04-30 Thread patrick nethercoat
you need to check for and delete any local fussball hipsters.


On 30 April 2014 17:56, Rob Chapman  wrote:

> I think there is a problem between the keyboard and the chair.. :)
>
> screengrab maybe?
>
>
> On 30 April 2014 17:48, adrian wyer wrote:
>
>>  hey guys, simple setup that should work but obviously i'm being a bit
>> dim
>>
>> i have a grid with particles emited from it, they have 0 speed and zero
>> size
>>
>> im moving a cube through the particles, and using test inside volume
>> triggering a state change, in state 1 i set the particle size to 1
>>
>> it works, except after emission on frame 2, the particles scale up to 1,
>> and stay there until the first frame when the volume goes through the first
>> particle, then the state machine behaves as expected
>>
>> any ideas?
>>
>> this is so simple, but infuriatingly, it won't behave!
>>
>> a
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY
>> ++44(0) 207 580 0829
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Softimage blocking and crashing all SCENES!

2014-04-28 Thread patrick nethercoat
I believe that's another job for runonce.bat.


On 25 April 2014 20:26, David Rivera  wrote:

> Hello, basically I´ve encountered this problem today when I open my
> machine (see atachment)
> I´ve been away for 3 days on my machine. I believe someone crashed XSI
> before, now I get this error
> when opening ANY scene.
>
> Anyone has had an issue like this?
>
> Please help.
> Thanks.
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN 
> Behance 
> VFX Reel 
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: cam rig

2014-03-31 Thread patrick nethercoat
sorry, I was away for the weekend. Glad it turned out right.


On 30 March 2014 02:23, Eugene Flormata  wrote:

> hah! nevermind! I figured it out thanks! now my rig can do everything i
> want!
>
>
> On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata wrote:
>
>> Thanks for the tip!
>>
>> Just tried it but nothing!
>>
>> but not sure how to implement that expression, do you have a sample scene?
>>
>>
>> On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat <
>> patr...@brandtanim.co.uk> wrote:
>>
>>> Hi Eugene,
>>> Here's a simple way with an expression:
>>>
>>> 1. Give your camera a custom parameter (CPSet is called Vertigo, hence
>>> *Camera.Vertigo.width_at_interest)* to define the width at the interest
>>> that needs to remain static.
>>>
>>> 2. An expression on the camera FOV:
>>>
>>>
>>> *atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
>>> Camera_Interest. ) ) * 2*
>>> That should hopefully do what you want.
>>>
>>>
>>> On 28 March 2014 11:34, Eugene Flormata  wrote:
>>>
>>>> hi,
>>>> I'm still new to TD type things
>>>>
>>>> can I get an opinion on how to build out a dolly zoom into soft?
>>>> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html
>>>>
>>>>
>>>>
>>>> I think the extent of my ability is to drag and drop expression editor
>>>> links
>>>> I'm trying to upgrade my camera rig for animating.
>>>>
>>>> at first i tried
>>>> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g
>>>>
>>>> just plotting out a curve to see what it looked like, and then maybe
>>>> try to rig up a driver with the parameter connection editor. couldnt' wrap
>>>> my head around how to link this one up.
>>>>
>>>> then I found the website above that calculated the dolly/fov shift with
>>>> some trig.
>>>>
>>>> the original rig is designed to do more orbital type movements, and I
>>>> just wanted to be able to do anime type camera moves (gundam, naruto)
>>>> it is mainly animated with a null with the camera parented to it. The
>>>> camera itself only moves on position Z relative to it's parent null.
>>>>
>>>> I had a whole bunch of custom parameters that calculated the camera
>>>> frustum with some trig. and then one parameter is controlling the dollyzoom
>>>> fov. and then I tried to automate the
>>>> but the calculations are messing up in the expressions. I can't tell if
>>>> it's calculating it out of order or anything.
>>>>
>>>> and I tried rigging it with ice
>>>> and I always fumble there, can't get variables to show up, can I hook
>>>> this into a parameter maybe?
>>>> and I have no idea how to use python.
>>>>
>>>> any help would be appreciated
>>>>
>>>
>>>
>>>
>>> --
>>> Brandt Animation
>>> www.brandtanim.co.uk
>>> 020 7734 0196
>>>
>>
>>
>


-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: cam rig

2014-03-28 Thread patrick nethercoat
Hi Eugene,
Here's a simple way with an expression:

1. Give your camera a custom parameter (CPSet is called Vertigo, hence
*Camera.Vertigo.width_at_interest)* to define the width at the interest
that needs to remain static.

2. An expression on the camera FOV:


*atan( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
Camera_Interest. ) ) * 2*
That should hopefully do what you want.


On 28 March 2014 11:34, Eugene Flormata  wrote:

> hi,
> I'm still new to TD type things
>
> can I get an opinion on how to build out a dolly zoom into soft?
> https://docs.unity3d.com/Documentation/Manual/DollyZoom.html
>
>
>
> I think the extent of my ability is to drag and drop expression editor
> links
> I'm trying to upgrade my camera rig for animating.
>
> at first i tried
> http://www.google.com/url?q=http%3A%2F%2Fscreencast.com%2Ft%2FNva24cwVVF&sa=D&sntz=1&usg=AFQjCNFmTT-3-PVoO9-LkWFroD1bowVa4g
>
> just plotting out a curve to see what it looked like, and then maybe try
> to rig up a driver with the parameter connection editor. couldnt' wrap my
> head around how to link this one up.
>
> then I found the website above that calculated the dolly/fov shift with
> some trig.
>
> the original rig is designed to do more orbital type movements, and I just
> wanted to be able to do anime type camera moves (gundam, naruto)
> it is mainly animated with a null with the camera parented to it. The
> camera itself only moves on position Z relative to it's parent null.
>
> I had a whole bunch of custom parameters that calculated the camera
> frustum with some trig. and then one parameter is controlling the dollyzoom
> fov. and then I tried to automate the
> but the calculations are messing up in the expressions. I can't tell if
> it's calculating it out of order or anything.
>
> and I tried rigging it with ice
> and I always fumble there, can't get variables to show up, can I hook this
> into a parameter maybe?
> and I have no idea how to use python.
>
> any help would be appreciated
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Final gathering dithering problem

2014-03-24 Thread patrick nethercoat
Hi Leoung,

we've had that same problem when working linear and rendering to 8bit. We
fixed it by rendering to 16bit tiff.

Patrick


On 24 March 2014 17:13, Leoung O'Young  wrote:

> Sorry, resending this message, first message the attachment was too big.
>
> Hi,
>
> We are a little perplexed why we are getting this dithering in the dark
> areas using final gathering on some machines and not other
> on a small rendering farm. We are using XSI 7.01, Mental Ray and Royal
> Render. I have attached the comparison
>
> Any help will be appreciated.
>
> Thanks,
> Leoung
>



-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: Open letter to Autodesk

2014-03-10 Thread patrick nethercoat
Great letter, Alastair, sounds very nicely pitched to me.


On 10 March 2014 10:26, olivier jeannel  wrote:

>  At last ! the voice of the big guys !
> Thank you ! thank you !
>
> Le 10/03/2014 11:20, Alastair Hearsum a écrit :
>
> Folks
> Dan Y and other folks, I hope this comes across as firm but reasonable. I
> will post it on other appropriate sites. Any ideas on that front?
>
>
>
>
>
>
>
>
>
>
> * An open letter to Autodesk. Dear Autodesk My name is Alastair Hearsum.
> I'm a founding partner, director and head of 3d at Glassworks. If you
> haven't heard of us, we are a small to midsized company which has been
> creating VFX and animation for TV commercials for markets around the world,
> for the past 20 years. We have branches in London, Amsterdam and Barcelona.
> We create innovative and multi award winning work and we use Softimage.
> Your announcement that you are retiring Softimage has left us saddened,
> disappointed and not a little angry. The anger for two reasons; that you
> have shot the racehorse of the 3d software world in the head in its prime
> but also that you didn't consult with us about this assassination or
> discuss any of your plans for the future with us. We have no idea what the
> future from you holds. We are big and longstanding users of other Autodesk
> products as well as Softimage. The puzzling thing is, technologically
> speaking, there was no writing on the wall as there was with Henry and
> Flame, for example, or these days with Flame and Nuke. We have been
> punching above our weight, in London, for the past 20 years competing well
> with the much larger organisations of MPC, Framestore and The Mill. One of
> the reasons we have been able to do that, apart from the deep talent of our
> crew is, I believe, because of the software that we chose. I'm nearly 150
> years old  now but I still sit at the computer making pictures for TV
> commercials to the same arduous schedule that I always have. So I know what
> I'm talking about. For a period a few years back we had a 50/50 split of
> Maya and Softimage. We chose to go 100% Softimage. Its better for the work
> that we do and the sector we are in. Its no coincidence that all the
> finalists in the recent British Animation Awards (tv commercials) did their
> work in Softimage. Similarly, both silver and gold award winners in the 3d
> animation category at this year's British Television Advertising Craft
> awards were Softimage companies. You may well go on to list major work
> that's been done in Maya. Sure there has, and great work too. But Maya is
> used as a shell in the major film effect companies. It is heavily
> customised and unrecognisable as the product you ship. We have our
> proprietary software and tailored workflow as well, but Softimage remains
> pretty much untouched. It is lean, efficient, and the ICE environment is
> innovative and empowering. So you've done it. What's next? Like I said we
> have had vague information about what the future holds. We hear rumours
> about bi-frost and that's about it. From what I understand from various
> sources there are no plans to replicate the efficient workflow and full ice
> functionality that made us so productive. You have offered free
> transitionary licenses of Maya with the threat of having to discontinue
> using Softimage in 2 years time. The final thought is not just about what
> software is best for our future but also about what sort of software supply
> company we want to get into bed with. The attributes that come top of my
> list: listening to customers, acting on their recommendations, speedy
> development, innovation. Now does that sound like you? Alastair Hearsum
> Glassworks.*
>
>
>
> --
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk 
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>
>
>


Re: License to END if you migrate?!

2014-03-04 Thread patrick nethercoat
That's a decision-maker right there.


On 4 March 2014 18:00, Matt Morris  wrote:

> Completely agreed, its the worst possible decision. Why the hell would you
> they be bothered about an old discontinued software licence hanging around?
>
> Its making cancelling subscription a highly likely option. Way to lose
> your customers Autodesk.
>
>
>
>
> On 4 March 2014 17:50, Adam Sale  wrote:
>
>> I totally agree Arvid. I know I will need to revisit old scenes and
>> projects, and this totally shoots us in the foot/ head.
>> This is a completely unacceptable move on the part of AD.
>> Let us keep our old licenses, AND migrate. What harm is there in keeping
>> the old licenses around?
>>
>>
>>
>> On Tue, Mar 4, 2014 at 9:43 AM, Arvid Björn  wrote:
>>
>>> Excuse me, but THIS IS BULLSHIT:
>>>
>>> *"Please note that the right to use the Softimage license will terminate
>>> at the end of the transition period if you are still on Subscription. You
>>> will be transitioned to the latest release of either 3ds Max or Maya
>>> depending on your initial choice. If you want to continue to use your
>>> Softimage license after Feb 1, 2016 you should not renew your Subscription
>>> contract for a period beyond that date. You will be able to continue to use
>>> Softimage but will forfeit any future updates to either 3ds Max or Maya." *
>>>
>>> I can see how offering Maya/Max might be a parting gift, but how can you
>>> deny the continued use of Softimage after the two year transition period?
>>> No fucking way in hell we'll just throw all of our data from almost 10
>>> years back into the lake, we'll need the ability to open older Softimage
>>> projects INDEFINITELY.
>>>
>>> Basically, there is absolutely NO way forward with Autodesk at this
>>> pont, I have to keep access available. Rethink, respond and change this
>>> policy ASAP, thanks.
>>>
>>>
>>
>
>
> --
> www.matinai.com
>


Re: london drink?

2014-03-04 Thread patrick nethercoat
Please note: should you cross-migrate to the Mayan's Head, you will lose
the license to digest the food and beverages you already have in your
stomach.


On 4 March 2014 17:57, adrian wyer  wrote:

>  Your pub has been declared EOL, but the future is bright, you can find
> an assortment of warm flat beer and out of date snacks at the Mayan's head
> round the corner!!!
>
> a
>
>  --
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *patrick nethercoat
> *Sent:* 04 March 2014 17:55
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: london drink?
>
>  Sorry, Shakespeare's Head has been discontinued. You may well find
> liquids there, but they're now totally unsupported.
>
>
> On 4 March 2014 17:37, adrian wyer  wrote:
>
>>  see you all in the pub, Shakespeare's head, carnaby street, from 6 ish
>>
>> a
>>
>>  --
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Griswold
>> *Sent:* 03 March 2014 18:49
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: london drink?
>>
>>   Someone should attend with a tablet & set up a Google Hangout!
>>
>> -Paul
>>
>> ᐧ
>>
>>
>> On Mon, Mar 3, 2014 at 1:42 PM, Cristobal Infante wrote:
>>
>>> I am possibly in.
>>>
>>>
>>> On 3 March 2014 18:22, Ola Madsen  wrote:
>>>
>>>>  If you guys keep it going till the 24th I’ll be there as well…
>>>>
>>>>
>>>>
>>>> -
>>>>
>>>> Ola
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
>>>> *Sent:* Monday, March 3, 2014 6:56 PM
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Re: london drink?
>>>>
>>>>
>>>>
>>>> not really...
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> correct course would be a LOT of beer
>>>>
>>>>
>>>>
>>>> On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat <
>>>> patr...@brandtanim.co.uk> wrote:
>>>>
>>>>  Beer would certainly be the correct course of action.
>>>>
>>>>
>>>>
>>>> On 3 March 2014 17:50, Jordi Bares  wrote:
>>>>
>>>>  I don't know what is going on but I will certainly be there.
>>>>
>>>>
>>>>
>>>> :)
>>>>
>>>>
>>>>
>>>> Jordi Bares
>>>>
>>>> jordiba...@gmail.com
>>>>
>>>>
>>>>
>>>> On 3 Mar 2014, at 17:18, "adrian wyer" 
>>>> wrote:
>>>>
>>>>
>>>>
>>>>   Stefan suggested we go for a beer tomorrow night, i'm inclined to
>>>> agree
>>>>
>>>>
>>>>
>>>> we'll be at the shakespeare's head if you need us
>>>>
>>>>
>>>>
>>>> a
>>>>
>>>>
>>>>
>>>> Adrian Wyer
>>>> Fluid Pictures
>>>> 75-77 Margaret St.
>>>> London
>>>> W1W 8SY
>>>> ++44(0) 207 580 0829
>>>>
>>>>
>>>> adrian.w...@fluid-pictures.com
>>>>
>>>> www.fluid-pictures.com
>>>>
>>>>
>>>>
>>>> Fluid Pictures Limited is registered in England and Wales.
>>>> Company number:5657815
>>>> VAT number: 872 6893 71
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>
>


Re: london drink?

2014-03-04 Thread patrick nethercoat
Sorry, Shakespeare's Head has been discontinued. You may well find liquids
there, but they're now totally unsupported.


On 4 March 2014 17:37, adrian wyer  wrote:

>  see you all in the pub, Shakespeare's head, carnaby street, from 6 ish
>
> a
>
>  --
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Griswold
> *Sent:* 03 March 2014 18:49
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: london drink?
>
>  Someone should attend with a tablet & set up a Google Hangout!
>
> -Paul
>
> ᐧ
>
>
> On Mon, Mar 3, 2014 at 1:42 PM, Cristobal Infante wrote:
>
>> I am possibly in.
>>
>>
>> On 3 March 2014 18:22, Ola Madsen  wrote:
>>
>>>  If you guys keep it going till the 24th I’ll be there as well…
>>>
>>>
>>>
>>> -
>>>
>>> Ola
>>>
>>>
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
>>> *Sent:* Monday, March 3, 2014 6:56 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: london drink?
>>>
>>>
>>>
>>> not really...
>>>
>>>
>>>
>>>
>>>
>>> correct course would be a LOT of beer
>>>
>>>
>>>
>>> On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat <
>>> patr...@brandtanim.co.uk> wrote:
>>>
>>>  Beer would certainly be the correct course of action.
>>>
>>>
>>>
>>> On 3 March 2014 17:50, Jordi Bares  wrote:
>>>
>>>  I don't know what is going on but I will certainly be there.
>>>
>>>
>>>
>>> :)
>>>
>>>
>>>
>>> Jordi Bares
>>>
>>> jordiba...@gmail.com
>>>
>>>
>>>
>>> On 3 Mar 2014, at 17:18, "adrian wyer" 
>>> wrote:
>>>
>>>
>>>
>>>   Stefan suggested we go for a beer tomorrow night, i'm inclined to
>>> agree
>>>
>>>
>>>
>>> we'll be at the shakespeare's head if you need us
>>>
>>>
>>>
>>> a
>>>
>>>
>>>
>>> Adrian Wyer
>>> Fluid Pictures
>>> 75-77 Margaret St.
>>> London
>>> W1W 8SY
>>> ++44(0) 207 580 0829
>>>
>>>
>>> adrian.w...@fluid-pictures.com
>>>
>>> www.fluid-pictures.com
>>>
>>>
>>>
>>> Fluid Pictures Limited is registered in England and Wales.
>>> Company number:5657815
>>> VAT number: 872 6893 71
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>


Re: london drink?

2014-03-03 Thread patrick nethercoat
Beer would certainly be the correct course of action.


On 3 March 2014 17:50, Jordi Bares  wrote:

> I don't know what is going on but I will certainly be there.
>
> :)
>
>  Jordi Bares
> jordiba...@gmail.com
>
> On 3 Mar 2014, at 17:18, "adrian wyer" 
> wrote:
>
>  Stefan suggested we go for a beer tomorrow night, i'm inclined to
> agree
>
>
>
> we'll be at the shakespeare's head if you need us
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
>
>


Re: Constrain in only one axis instead of all 3?

2014-02-28 Thread patrick nethercoat
ah yes, i see.
how about setting the neutral pose on the constraining object (use current
pose) before drag/dropping? May be a workaround for your situation if you
can cope with the offset in your fcurves.



On 28 February 2014 16:29, Siew Yi Liang  wrote:

>  Hi patrick:
>
> Yes, I could make an expression that way, but I want a kind of automatic
> way to keep the constrained object at its original position (sort of having
> constraint compensation on) while making the expression...other than
> manually typing the offset values myself I was wondering if there was a
> better way to do this? (As sometimes the offset values won't always be
> readily available if there is a neutral pose, other things interfering
> etc...)
>
> Yours sincerely,
> Siew Yi Liang
>
> On 2/28/2014 8:08 AM, patrick nethercoat wrote:
>
>  you can drag+drop fcurve widgets to create a constraint. that way you
> choose which axes are affected.
>  or am i missing?
>
>
>
>  On 28 February 2014 16:00, Siew Yi Liang  wrote:
>
>>   http://i.imgur.com/1rTjJXd.png
>>
>> I can only do offsets so far using the standard UI...I've been looking
>> through the docs as well for something that can help me out but I haven't
>> seen anything yet that relates to this :X
>>
>> Yours sincerely,
>> Siew Yi Liang
>>
>>  On 2/28/2014 7:51 AM, Sebastien Sterling wrote:
>>
>> isn't it an option in the pose constrain PPG ?
>>
>>
>> On 28 February 2014 16:43, Siew Yi Liang  wrote:
>>
>>> Hello!
>>>
>>> Had a quick question among all this current hullabuloo, hopefully it's
>>> not too silly...I was actually looking for a way to limit constrain to
>>> one/two axes in XSI on pos/rot/scale constraints, is there a way to do this
>>> in the constraint parameters itself? I can't find any such option...
>>>
>>> Right now what I'm doing is making a null, using an expression to link
>>> whatever axes I want to the first constraining object, and then
>>> constraining my 2nd object to that null to get around the problem (because
>>> I need the 2nd object to remain in place. I feel like what I'm doing is a
>>> little silly though, does anyone use a better way or have I missed
>>> something really obvious in the constraint PPG?
>>>
>>> Been doing some searching around and I couldn't find anything on this...
>>>
>>> Any help would be appreciated! :D
>>>
>>> Yours sincerely,
>>> Siew Yi Liang
>>>
>>>
>>>
>>>
>>
>>
>
>


Re: soft and Arnold i think

2014-01-08 Thread patrick nethercoat
*applause*

lovely.


On 8 January 2014 10:37,  wrote:

>   very nice how they interrelate
>
>
>  *From:* Emilio Hernandez 
> *Sent:* Wednesday, January 08, 2014 11:24 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: soft and Arnold i think
>
>  Nice work!
>
>
>
>
> 2014/1/8 adrian wyer 
>
>>   https://vimeo.com/83602545
>>
>>
>>
>> https://vimeo.com/83602546
>>
>>
>>
>> very nice
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY
>> ++44(0) 207 580 0829
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>>
>
>


Re: positivity

2013-12-20 Thread patrick nethercoat
Wahey! *that's* the spirit.

Merry Christmas everybody.


On 20 December 2013 12:04, Chris Marshall  wrote:

> A big plus 1 from here too!!
> Well said!
>
>
> On 20 December 2013 11:50, adrian wyer wrote:
>
>>   Hey guys, just wanted to raise some points regarding the general
>> mood of users and the future of our little group
>>
>>
>>
>> Lately the list has been falling into the habit of turning many threads
>> into a doom saying, end-of-the-world kind of vibe (not discounting my self
>> here)
>>
>>
>>
>> When i first joined this list (and the much missed Discussion list) it
>> was an invaluable resource for shared knowledge, instruction, encouragement
>> and feedback (both positive and negative) also it was great place to find
>> out about cheese and monkeys! (i'm looking at you Ed)
>>
>>
>>
>> While i still find the list to be a hugely valuable resource for
>> techniques and news, we are occasionally running into the doom laden tech
>> equivalent of Godwin's law!
>>
>> This list is a gift, as many of you know, when compared with other online
>> forums/mailing lists, in that it's mostly self moderated and, on the whole,
>> a nice place to hang out.
>>
>> There's obviously been some doubt and uncertainty regarding the future of
>> our software (no different from many other package's forums, the industry
>> IS constantly shifting), and believe me i have a VERY vested interest in
>> the continued use of Soft, i have NO intention of abandoning ship at the
>> first sign of choppy waters. (frankly i'd rather step away from the
>> computer, than be forced to learn an older/inferior application) But
>> there IS a future, the app isn't dead, the community might be smaller, but
>> there is still a wealth of skill and experience here, and i hope, by force
>> of will, we'll be able to keep the fires burning!
>>
>>
>>
>> If anything is going to bring about the end of Softimage as we know it,
>> it won't be some bean counter in an office at Autodyne (cyberdesk?) it will
>> be the lack of users
>>
>>
>>
>> While we can't 'make' autodesk push soft, our work speaks volumes for
>> it's quality, and that work is getting better and more high profile than
>> it's been in ages.
>>
>> What we CAN do is tell people in the industry how enabling the software
>> is, how it helps us hit deadlines, create amazing imagery and break
>> technical boundaries that other DCC apps really do struggle with. By
>> spreading the word other software users and students get to hear what a
>> great app it is, they might try it, they might get hooked, and then we
>> benefit by having a new talent pool. If there's demand, then more courses
>> will be taught using the app and as long as freelancers keep coming up
>> through the ranks, there'll be a demand for new versions of the software
>> (and new innovations and features)
>>
>> I have friends who've come across from other apps to use Soft, primarily
>> for ICE, but then have realised what a great all round app it is come
>> for the ICE, stay for the object model/rendertree/passes etc, etc, etc!
>>
>>
>>
>> I'm not preaching/ranting (much) i just want to put it on a public space
>> that i love my software, i believe we are empowered to help keep it alive,
>> and they'll get it off me when they pry it from my cold dead fingers!!
>>
>>
>>
>> oh and merry christmas, you cheesy monkey boys (and girls)
>>
>>
>>
>> a
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY
>> ++44(0) 207 580 0829
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>>
>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


Re: Rendering Vector

2013-11-18 Thread patrick nethercoat
You can do it with viewport capture.


On 18 November 2013 14:01, olivier jeannel  wrote:

> I'd like to render the vector (Arrow) that is shown in 3Dport view when
> "show value" is on in an icetree.
> Do we have something already setup ? or should I make mine ?
>


Re: dotted line ice compound

2013-11-06 Thread patrick nethercoat
Nice one. Thanks Chris.


On 6 November 2013 11:57, Chris Marshall  wrote:

> thanks Simon
>
>
>
> On 6 November 2013 10:54, Simon Reeves  wrote:
>
>> Cheers, looks good
>>
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com *
>> *www.simonreeves.com *
>>
>>
>>
>> On 6 November 2013 10:53, Chris Marshall wrote:
>>
>>> example
>>>
>>> https://vimeo.com/76951979
>>>
>>> thread on si community
>>>
>>> http://www.si-community.com/community/viewtopic.php?f=15&t=4516
>>>
>>>
>>>
>>>
>>> On 6 November 2013 10:43, Chris Marshall wrote:
>>>
 Thanks. It's not an 'all singing all dancing' compound, but sometimes
 it's useful to have basic effects packaged up into a single compound.



 On 6 November 2013 10:39, Stefan Kubicek  wrote:

>  Nope, but read the posts on vimeo and finally found the link on
> si-community.
>
>
>
> OK. Was the attachment included?
>
>
> On 6 November 2013 10:35, Stefan Kubicek  wrote:
>
>> We hear you.
>>
>>
>>
>> Yes, No? Earth calling list...
>>
>>
>> On 6 November 2013 10:01, Chris Marshall 
>> wrote:
>>
>>> Just checking if this got to the list? Had a message saying it was
>>> blocked due to attachment size.
>>>
>>>
>>>
>>> On 5 November 2013 13:12, Chris Marshall 
>>> wrote:
>>>
 Hi,
 I've been asked if I can share this compound, so here it is. Just
 get an empty point cloud with a NON simulated ICE tree on, plug in the
 compound and plug a curve into it.
 To animate the dots, key the Dots_Count slider or check the
 Use_Frame_Count box on.

 This was an example I posted on Vimeo
 https://vimeo.com/76951979

 Any questions, just ask.
 Cheers

 Chris




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk


>>>
>>>
>>> --
>>>
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>>
>>>
>>
>>
>> --
>>
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>>
>>
>>
>>
>> --
>> ---
>> Stefan Kubicek
>> ---
>> keyvis digital imagery
>> Alfred Feierfeilstraße 3
>> A-2380 Perchtoldsdorf bei Wien
>> Phone: +43/699/12614231
>> www.keyvis.at ste...@keyvis.at
>> -- This email and its attachments are --
>> --confidential and for the recipient only--
>>
>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>
>
>
> --
> ---
> Stefan Kubicek
> ---
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at ste...@keyvis.at
> -- This email and its attachments are --
> --confidential and for the recipient only--
>



 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk


>>>
>>>
>>> --
>>>
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>>
>>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


Re: [TOT] Hamburg

2013-10-04 Thread patrick nethercoat
Haha, yes it is.

Memorable.


On 4 October 2013 10:17, Simon Reeves  wrote:

> Is that *really* their name?
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com*
> *www.simonreeves.com*
> *
> *
>
>
> On 3 October 2013 16:15, patrick nethercoat wrote:
>
>> http://giantmilkcan.com/
>>
>>
>> On 3 October 2013 15:40, Piotrek Marczak wrote:
>>
>>> Thanks guys..will look into those
>>>
>>>
>>>
>>> 2013/10/3 Tim Leydecker 
>>>
>>>>
>>>> http://www.infected-post.de
>>>> http://www.mackevision.com (Hamburg branch)
>>>> http://www.delipictures.de
>>>> http://www.optixhamburg.de (Optix, Hamburg branch)
>>>> http://www.slgh.com (Hamburg branch)
>>>> http://www.animationsfabrik.de
>>>> http://s-farm.de
>>>> http://www.sehsucht.de
>>>> http://www.weareflink.com
>>>>
>>>> There´s some more but those are a start.
>>>>
>>>> Cheers,
>>>>
>>>> tim
>>>>
>>>> On 03.10.2013 13:39, Piotrek Marczak wrote:
>>>> > Hi guys,
>>>> > I might be moving to Hamburg soon, I was wondering about 3d market
>>>> there,
>>>> > Anbody can recommend studios using max/softimage I could send demo to?
>>>> > cheers
>>>> >
>>>> >
>>>> > --
>>>> > To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>>>> subject "unsubscribe" and reply to the confirmation email.
>>>> >
>>>> --
>>>> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>>>> subject "unsubscribe" and reply to the confirmation email.
>>>>
>>>
>>>
>>> --
>>> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>>> subject "unsubscribe" and reply to the confirmation email.
>>>
>>
>>
>> --
>> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>> subject "unsubscribe" and reply to the confirmation email.
>>
>
>
> --
> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
> "unsubscribe" and reply to the confirmation email.
>
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
"unsubscribe" and reply to the confirmation email.

Re: [TOT] Hamburg

2013-10-03 Thread patrick nethercoat
http://giantmilkcan.com/


On 3 October 2013 15:40, Piotrek Marczak  wrote:

> Thanks guys..will look into those
>
>
>
> 2013/10/3 Tim Leydecker 
>
>>
>> http://www.infected-post.de
>> http://www.mackevision.com (Hamburg branch)
>> http://www.delipictures.de
>> http://www.optixhamburg.de (Optix, Hamburg branch)
>> http://www.slgh.com (Hamburg branch)
>> http://www.animationsfabrik.de
>> http://s-farm.de
>> http://www.sehsucht.de
>> http://www.weareflink.com
>>
>> There´s some more but those are a start.
>>
>> Cheers,
>>
>> tim
>>
>> On 03.10.2013 13:39, Piotrek Marczak wrote:
>> > Hi guys,
>> > I might be moving to Hamburg soon, I was wondering about 3d market
>> there,
>> > Anbody can recommend studios using max/softimage I could send demo to?
>> > cheers
>> >
>> >
>> > --
>> > To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>> subject "unsubscribe" and reply to the confirmation email.
>> >
>> --
>> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>> subject "unsubscribe" and reply to the confirmation email.
>>
>
>
> --
> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
> "unsubscribe" and reply to the confirmation email.
>
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
"unsubscribe" and reply to the confirmation email.

Re: softimage.tv - Hello World!

2013-09-04 Thread patrick nethercoat
Love it. Well done.


On 4 September 2013 15:17, Tim Bolland  wrote:

>  Nice looking website, really clean. Also loving the fact my student film
> was showcased! Was a bit of a shock to see it on there, but I'm not
> complaining ;p
>
> Regards,
>
> Tim
>
>
> On 04/09/2013 14:18, Cristobal Infante wrote:
>
> Hi All,
>
>   Would like to announce the launch of softimage.tv created to showcase
> the best softimage work out there. It's meant to be mainly a video
> depository but hoping it will also function as a hub for the community.
>
>  The idea sparked from Andy Moorer's Nike Evolution write up on that Nike
> job, I thought amazing effort but how do we showcase it a bit more? The
> list and si-community are great place to discuss soft, but I think a lot
> users are not on it, not to mention producers, agencies and decision makers.
>
>  It is still early days so this is a work in progress, we will be
> adjusting the layout based on the predominant content we receive. This is
> where eveyone can help us a bit, If you ever created a tutorial for soft,
> uploaded a test, done an amazing tool,  have a  showreel to show off,
> finished a good looking job help us by submitting it.
>
>  You can directly submit your videos via very simple form in the website
> (Submit video). All you need to send is a title, vimeo/youtube url, and
> description. The wordpress will look after the thumbnails, then all we have
> to do is approve it. Ideally you will be logged in when submitting, so the
> system will put all videos under your profile.
>
>  The website was created by myself with the help of Cesar Saez . Would
> love to know what you guys think about it, and how we can move things
> foward.
>
>  Best,
> Cris
>
>
>
>


Re: Perspective tool

2013-07-18 Thread patrick nethercoat
oh, silly bugger, it should be *atan*, not *asin*. it works now.


On 18 July 2013 12:40, patrick nethercoat  wrote:

> * CPSet is called Vertigo, hence *Camera.Vertigo.width_at_interest*
>
>
> On 18 July 2013 12:39, patrick nethercoat wrote:
>
>> I thought I'd knock something up while eating my lunch, but something's
>> afoot. Maybe someone can point out where this is wrong.
>>
>> I have
>>
>> 1. a camera with a custom parameter to define the width at the interest
>> that needs to remain static.
>>
>> 2. An expression on the camera FOV:
>> *asin( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
>> Camera_Interest. ) ) * 2*
>>
>> so it *should* work, according to my misty trig, but it drifts especially
>> as the camera gets close to the interest.
>>
>> Any ideas?
>>
>>
>>
>>
>> On 18 July 2013 11:47, Simon Reeves  wrote:
>>
>>> But seriously it is a nice tool in max... I agree it would be nice to
>>> have
>>>
>>>
>>> Simon Reeves
>>> London, UK
>>> *si...@simonreeves.com*
>>> *www.simonreeves.com*
>>> *
>>> *
>>>
>>>
>>> On 18 July 2013 11:44, Simon Reeves  wrote:
>>>
>>>> hitchcock style!
>>>>
>>>>
>>>>
>>>> On 18 July 2013 11:43, Eugen Sares  wrote:
>>>>
>>>>>  Adjusting the FOV "zooms" what the camera sees at the same time, so
>>>>> you have to compensate back by actually changing the camera's z position.
>>>>> This tool would do that automatically, so the "observed" size of the
>>>>> objects remain, but, well, the perspective changes.
>>>>>
>>>>>
>>>>> Am 18.07.2013 12:29, schrieb patrick nethercoat:
>>>>>
>>>>> How is what you want different from just adjusting the FOV?
>>>>>
>>>>>
>>>>> On 18 July 2013 11:22, Eugen Sares  wrote:
>>>>>
>>>>>> Guys,
>>>>>> anyone knows of a tool to change only the perspective of a camera?
>>>>>> Something that combines a camera's FOV and it's zoom, so you just see
>>>>>> the lines converging more or less, interactively.
>>>>>> 3ds Max has this - we don't?
>>>>>> Thanks!
>>>>>> Eugen
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>


Re: Perspective tool

2013-07-18 Thread patrick nethercoat
* CPSet is called Vertigo, hence *Camera.Vertigo.width_at_interest*


On 18 July 2013 12:39, patrick nethercoat  wrote:

> I thought I'd knock something up while eating my lunch, but something's
> afoot. Maybe someone can point out where this is wrong.
>
> I have
>
> 1. a camera with a custom parameter to define the width at the interest
> that needs to remain static.
>
> 2. An expression on the camera FOV:
> *asin( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
> Camera_Interest. ) ) * 2*
>
> so it *should* work, according to my misty trig, but it drifts especially
> as the camera gets close to the interest.
>
> Any ideas?
>
>
>
>
> On 18 July 2013 11:47, Simon Reeves  wrote:
>
>> But seriously it is a nice tool in max... I agree it would be nice to have
>>
>>
>> Simon Reeves
>> London, UK
>> *si...@simonreeves.com*
>> *www.simonreeves.com*
>> *
>> *
>>
>>
>> On 18 July 2013 11:44, Simon Reeves  wrote:
>>
>>> hitchcock style!
>>>
>>>
>>>
>>> On 18 July 2013 11:43, Eugen Sares  wrote:
>>>
>>>>  Adjusting the FOV "zooms" what the camera sees at the same time, so
>>>> you have to compensate back by actually changing the camera's z position.
>>>> This tool would do that automatically, so the "observed" size of the
>>>> objects remain, but, well, the perspective changes.
>>>>
>>>>
>>>> Am 18.07.2013 12:29, schrieb patrick nethercoat:
>>>>
>>>> How is what you want different from just adjusting the FOV?
>>>>
>>>>
>>>> On 18 July 2013 11:22, Eugen Sares  wrote:
>>>>
>>>>> Guys,
>>>>> anyone knows of a tool to change only the perspective of a camera?
>>>>> Something that combines a camera's FOV and it's zoom, so you just see
>>>>> the lines converging more or less, interactively.
>>>>> 3ds Max has this - we don't?
>>>>> Thanks!
>>>>> Eugen
>>>>>
>>>>
>>>>
>>>>
>>>
>>
>


Re: Perspective tool

2013-07-18 Thread patrick nethercoat
I thought I'd knock something up while eating my lunch, but something's
afoot. Maybe someone can point out where this is wrong.

I have

1. a camera with a custom parameter to define the width at the interest
that needs to remain static.

2. An expression on the camera FOV:
*asin( Camera.Vertigo.width_at_interest / ctr_dist( Camera.,
Camera_Interest. ) ) * 2*

so it *should* work, according to my misty trig, but it drifts especially
as the camera gets close to the interest.

Any ideas?




On 18 July 2013 11:47, Simon Reeves  wrote:

> But seriously it is a nice tool in max... I agree it would be nice to have
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com*
> *www.simonreeves.com*
> *
> *
>
>
> On 18 July 2013 11:44, Simon Reeves  wrote:
>
>> hitchcock style!
>>
>>
>>
>> On 18 July 2013 11:43, Eugen Sares  wrote:
>>
>>>  Adjusting the FOV "zooms" what the camera sees at the same time, so
>>> you have to compensate back by actually changing the camera's z position.
>>> This tool would do that automatically, so the "observed" size of the
>>> objects remain, but, well, the perspective changes.
>>>
>>>
>>> Am 18.07.2013 12:29, schrieb patrick nethercoat:
>>>
>>> How is what you want different from just adjusting the FOV?
>>>
>>>
>>> On 18 July 2013 11:22, Eugen Sares  wrote:
>>>
>>>> Guys,
>>>> anyone knows of a tool to change only the perspective of a camera?
>>>> Something that combines a camera's FOV and it's zoom, so you just see
>>>> the lines converging more or less, interactively.
>>>> 3ds Max has this - we don't?
>>>> Thanks!
>>>> Eugen
>>>>
>>>
>>>
>>>
>>
>


Re: Perspective tool

2013-07-18 Thread patrick nethercoat
How is what you want different from just adjusting the FOV?


On 18 July 2013 11:22, Eugen Sares  wrote:

> Guys,
> anyone knows of a tool to change only the perspective of a camera?
> Something that combines a camera's FOV and it's zoom, so you just see the
> lines converging more or less, interactively.
> 3ds Max has this - we don't?
> Thanks!
> Eugen
>


Re: Test

2013-07-04 Thread patrick nethercoat
yar.


On 4 July 2013 13:40, Pingo van der Brinkloev  wrote:

> anybody?
>


Re: Visual feedback from batch rendering.. What's that thing called??

2013-07-04 Thread patrick nethercoat
feedback, as in -verbose logging? or imfdisp to watch the render happen?



On 4 July 2013 13:08, pingo van der brinkloev  wrote:

> Lst!
>
> I want visual feedback during batch rendering.. I can't remember how I do
> it. It's an app right? What's it called!?
>
> yeah rtfm, but I dunno what to look for :-/
>
> Yeah beers on me
>
> Yeah yeah yeah
>
> P
>


Re: the secret of animation

2013-06-06 Thread patrick nethercoat
that's beautiful.



On 5 June 2013 20:19, Andres Stephens  wrote:

> HAH! My boss sent me this and we totally had a good laugh in the studio
> about this. Very funny. =P
>
> -Draise
>
> *From:* Stefan Kubicek
> *Sent:* Wednesday, June 5, 2013 2:19 PM
> *To:* softimage@listproc.autodesk.com
>
> LOL, "I think I broke my rig!" - those those last 10 seconds gave me goose
> bumps :-)
>
>
>
> https://vimeo.com/67501143
>
> --
>
> Best Regards,
> *  Stephen P. Davidson**
>**(954) 552-7956
> *sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
>
>
>
> --
> ---
> Stefan Kubicek
> ---
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at ste...@keyvis.at
> -- This email and its attachments are --
> --confidential and for the recipient only--
>


Re: well well

2013-05-01 Thread patrick nethercoat
au contraire.


On 1 May 2013 13:04, Eugen Sares  wrote:

> guess this ain't working
>


Re: Easy Ice question

2012-12-11 Thread patrick nethercoat
not quite sure what you're missing from Brad'z vidz. the 'funnel up bit'
(I'm guessing you mean the force along the curve rather than around it?) is
dealt with in the first 'build force from curve' vid. This one adds the
rotational component.
Or am I missing the point?

P


On 11 December 2012 16:14, Ben Beckett  wrote:

> well it not missing but he never got that far to explain the funnel up bit.
>
> Thanks
> Ben
>
>
> On 11 December 2012 16:13, Ben Beckett  wrote:
>
>> Those tut's are brill but it the rotation around the curve bit he missing
>>
>> B
>>
>>
>> On 11 December 2012 15:55, César Sáez  wrote:
>>
>>> Bradley Gabe to the rescue :)
>>>
>>> ICE Demo: Building a Force from a Curve
>>> http://vimeo.com/1313863
>>>
>>> Vortex Control
>>> http://vimeo.com/1330615
>>
>>
>>
>


Re: brick procedural texture

2012-11-08 Thread patrick nethercoat
it's quite easy to knock something simple up with procedural grids if you
just want the basic offset layering. 1 grid for row A, the same grid offset
for row B and a vertical only black/white grid for mixing between the 2.
You can quite easily make it more sophisticated than that, but that'll do
the basics.


On 8 November 2012 17:00, Rob Chapman  wrote:

> enhance shaders?
>
> http://www.shaders.co.uk/enhance_xsi/surfaces/slides/SimpleRoughs.htm
>
>
>
> On 8 November 2012 16:45, Chris Marshall wrote:
>
>> Hi All,
>> Anyone know of a good / flexible 3d procedural brick texture generator?
>> Similar in ease of use to good old Flagstone.
>>
>> Thanks
>> Chris
>>
>>
>


Re: ICE instanced lights not working

2012-11-08 Thread patrick nethercoat
I'm using Mental Ray.


On 8 November 2012 01:03, Kamen Lilov  wrote:

> On 11/2/2012 9:47 PM, patrick nethercoat wrote:
>
>> Hi all,
>>
>> Anyone know what can prevent instanced lights working? It's super-simple
>> to set up and works in a fresh scene, but I'd like to use them in an
>> existing scene where it just doesn't.
>> Any known issues?
>>
>> Cheers,
>>
>> Patrick
>>
> What's your renderer? If you are using VRay|SI, this is an unimplemented
> feature with v1.0 and we are looking forward to fix it for the next release.
>
> Kamen Lilov
>
>


Re: ICE instanced lights not working

2012-11-05 Thread patrick nethercoat
I didn't try that, but I did merge a fresh, working basic scene into my
existing scene and that worked ok. Doesn't answer the original issue but at
least I can finish the job.

Thanks for your thought-time.

P




On 5 November 2012 12:58, Chris Marshall  wrote:

> Not ideal, but have you tried merging your existing scene into a fresh one
> and seeing if it works then?
>
>
> On 2 November 2012 19:47, patrick nethercoat wrote:
>
>> Hi all,
>>
>> Anyone know what can prevent instanced lights working? It's super-simple
>> to set up and works in a fresh scene, but I'd like to use them in an
>> existing scene where it just doesn't.
>> Any known issues?
>>
>> Cheers,
>>
>> Patrick
>>
>
>


ICE instanced lights not working

2012-11-02 Thread patrick nethercoat
Hi all,

Anyone know what can prevent instanced lights working? It's super-simple to
set up and works in a fresh scene, but I'd like to use them in an existing
scene where it just doesn't.
Any known issues?

Cheers,

Patrick


Re: Scripting question

2012-10-18 Thread patrick nethercoat
AFAIK pivot position is transient, only related to a specific
transformation. You can set it with scripting but it doesn't get stored.



On 18 October 2012 13:10, Szabolcs Matefy  wrote:

> Hi
>
> ** **
>
> I need to get the position of the pivot…is it possible to get it via
> scripting?
>
> ** **
>
> ** **
>
> Cheers
>
> ** **
>
> ** **
>
> Szabolcs
> ___
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Re: convert .hrc

2012-10-09 Thread patrick nethercoat
Hi Chris,

I've got 6.02 on this machine. Send it over and I'll have it back to you in
a jiffy.

Patrick

On 9 October 2012 16:02, Chris Marshall  wrote:

> Hi All,
> I have an old .hrc model from the Old softimage days that I need to get
> into New Softimage. The model converter isn't in the New Softimage any
> more. The model is actually a soccer ball Sandy Sutherland made a long time
> ago. Would anybody have a copy of that in a compatible format? Or could
> someone run it through an older version of XSI which does still contain the
> converter? 2010 and earlier apparently.
> Thanks
> Chris
>
>
>


Re: Light Spread Softness

2012-09-28 Thread patrick nethercoat
I think a projector shader is definitely the way to go with lights. You can
directly control the falloff and colour impurity you want in the spot.
Doing it with the basic light controls is always going to be too
'computery'.




On 28 September 2012 10:05, Eric Gunther  wrote:

> I think I misunderstood.  My *guess* is that you could use a photo
> exposure shader on the camera, but this is a wild guess. :]
>
> This is considering one of the other replies about the "white point".
>
> I have to mention though, that I did not mean the "spread" control on
> the light... there is also a falloff control, which is achieved by
> clicking on the circle at the cone terminus.
>
> -e
>
>
> > I understand how to change the spread, but it doesn't seem to give
> > predictable or nice falloffs. I've been playing with settings since I
> > wrote that and I wonder if it's related to Color Management. I'm
> > interpreting my source textures as sRGB since they are just jpeg's. I
> > have Color Management turned on for Regions. When I turn it off, the
> > light falloff is much more smooth and closer to what I want, however,
> > the gamma is way off since it's showing the linear image I'm assuming.
> > I have been rendering without Color Management on my passes and
> > interpreting them as linear in After Effects. I'm not sure how to get
> > the falloff looking better though since I can't very well ignore the
> > gamma issues.
> >
> > On Thu, Sep 27, 2012 at 11:14 PM, Eric Gunther 
> > wrote:
> > Unless I am mistaken, in soft, you select the light and press
> > the b key
> > to go to the controls on the light (not a ppg but in the
> > viewport).
> > Then you just click and drag the edges to change the spot
> > softness.  I
> > can't check right now but I think its the "b" key.  Actually
> > pretty nice
> > feature.
> >
> > -e
> >
> > On Thu, 2012-09-27 at 23:05 -0400, Byron Nash wrote:
> > > This seems basic but it has always confounded me. I would
> > like a
> > > softer fade from the center of my spot light to the outside
> > of the
> > > cone angle. Adjusting the spread seems to make little
> > difference. See
> > > the linked photo for an illustration. I don't understand why
> > the
> > > falloff does not start at the inner ring of the cone and
> > fade to the
> > > outer edge? There seems to be a limit to the amount of
> > softness I can
> > > get out of a light. What am I doing wrong?
> > >
> > >
> > > https://dl.dropbox.com/u/6776444/coneAngle.png
> >
> >
> >
> >
>
>
>


Re: Disable frame snapping for time slider? And Lattices...

2012-08-21 Thread patrick nethercoat
Create and deform the lattice, select mesh and Deform > by Cage.



On 21 August 2012 14:22, Stefan Kubicek  wrote:

> You mean: create and deformed the lattice, then selected the mesh and
> click Deform->by Lattice?
> I tried that, but it applies the existing deformation to the mesh too :-(
>
> Cheers,
>
> Stefan
>
>  Don't know about the time snapping, but I think you need to use the
>> pre-deformed lattice as a cage deformer instead.
>>
>>
>>
>>
>> On 21 August 2012 13:58, Stefan Kubicek  wrote:
>>
>>  Good morning,
>>>
>>> two noobish questions I could not find an answer to:
>>>
>>> I would like to disable frame snapping for the time slider in the Time
>>> Line (and Animation Editor), but could not find a preference for that. I
>>> want to be able to position the time slider between two frames, similar
>>> to
>>> what's possible in Max and Maya too. What am I missing?
>>>
>>> Also, I'd love to know if it's possible to set the deformed state of a
>>> lattice as it's inital, or "tension free" state, if you will. I need to
>>> conform a lattice to the shape of a mesh object, set this deformed shape
>>> as
>>> the initial state so it does not already deform the mesh object, and then
>>> continue deforming the lattice to shape the mesh object from there. Any
>>> ideas?
>>>
>>> Thanks a lot,
>>>
>>> Stefan
>>>
>>> --
>>> ---
>>> Stefan Kubicek   Co-founder
>>> ---
>>>
>>>   keyvis digital imagery
>>>  Wehrgasse 9 - Grüner Hof
>>>1050 Vienna  Austria
>>> Phone:+43/699/12614231
>>> --- www.keyvis.at  ste...@keyvis.at ---
>>> --  This email and its attachments are
>>> --confidential and for the recipient only--
>>>
>>>
>>>
>>
>
> --
> --**-
> Stefan Kubicek   Co-founder
> --**-
>   keyvis digital imagery
>  Wehrgasse 9 - Grüner Hof
>1050 Vienna  Austria
> Phone:+43/699/12614231
> --- www.keyvis.at  ste...@keyvis.at ---
> --  This email and its attachments are
> --confidential and for the recipient only--
>
>


Re: Disable frame snapping for time slider? And Lattices...

2012-08-21 Thread patrick nethercoat
Don't know about the time snapping, but I think you need to use the
pre-deformed lattice as a cage deformer instead.




On 21 August 2012 13:58, Stefan Kubicek  wrote:

> Good morning,
>
> two noobish questions I could not find an answer to:
>
> I would like to disable frame snapping for the time slider in the Time
> Line (and Animation Editor), but could not find a preference for that. I
> want to be able to position the time slider between two frames, similar to
> what's possible in Max and Maya too. What am I missing?
>
> Also, I'd love to know if it's possible to set the deformed state of a
> lattice as it's inital, or "tension free" state, if you will. I need to
> conform a lattice to the shape of a mesh object, set this deformed shape as
> the initial state so it does not already deform the mesh object, and then
> continue deforming the lattice to shape the mesh object from there. Any
> ideas?
>
> Thanks a lot,
>
> Stefan
>
> --
> --**-
> Stefan Kubicek   Co-founder
> --**-
>   keyvis digital imagery
>  Wehrgasse 9 - Grüner Hof
>1050 Vienna  Austria
> Phone:+43/699/12614231
> --- www.keyvis.at  ste...@keyvis.at ---
> --  This email and its attachments are
> --confidential and for the recipient only--
>
>


Re: Optical Flow data from footage into XSI

2012-07-12 Thread patrick nethercoat
Is Andy Jones's method (Part 3 video, down the page) here any use?

http://www.psyop.tv/psyop-softimage-ice-workshop/



On 12 July 2012 16:21, Ajit Menon  wrote:

> Has anyone tried bringing Optical Flow data from a 2d tracker into XSI?
> I am trying to get motion estimation from some footage to influence
> particles.
>
> I am using pftrack here, though we have 3deq here too if it's capable of
> some magic.. :)
>
> cheers!
>
> --
> Ajit
>
> Ajit Menon | CGI artist
> www.ajitmenon.com
>
> "Success is not found in what you have achieved, but rather in WHO you
> have become." - Larry Bertlemann
>


Re: WHATTA HELL???????

2012-07-05 Thread patrick nethercoat
could the magical runonce.bat
(C:\Softimage\Softimage_2010_SP1_x64\Application\bin) help here?



On 5 July 2012 13:19, Simon Anderson  wrote:

> are you using softimage 2010?
>
>
> On Thu, Jul 5, 2012 at 10:17 PM, Pete Edmunds wrote:
>
>> Have a look in the Backup folder within the project there should be 4
>> backups of that scene do those load?
>>
>>
>> On 5 July 2012 13:12, Martin  wrote:
>>
>>> This may not be what you are looking for but, after you have tried
>>> everything, you could try to open it with "Disable all geometry operators
>>> on load" checked and/or some other options in the Scene Debugging tab.
>>>
>>> If the scene is simple there may be some data you can recover.
>>>
>>> M.Yara
>>>
>>>
>>> On Thu, Jul 5, 2012 at 9:06 PM, Ben Houston  wrote:
>>>
 I would suggest ensuring that no third party plugins are loaded at
 all.  It could be you updated a plugin and that plugin is buggy.
 -ben

 On Thu, Jul 5, 2012 at 8:02 AM, Szabolcs Matefy 
 wrote:
 > Can anybody tell me what can I do, if I can’t load my scenes saved
 > previously and loaded perfectly this before?? Suddenly Softimage
 crashes
 > on my scenes, and it seems that I lost whole 3 days of job. However,
 there
 > were no crashes, and no issues at all…What the hell is going
 on
 >
 >
 >
 >
 >
 > Cheers
 >
 >
 >
 >
 >
 > Szabolcs
 >
 > ___
 > This message contains confidential information and is intended only
 for the
 > individual named. If you are not the named addressee you should not
 > disseminate, distribute or copy this e-mail. Please notify the sender
 > immediately by e-mail if you have received this e-mail by mistake and
 delete
 > this e-mail from your system. E-mail transmission cannot be
 guaranteed to be
 > secure or error-free as information could be intercepted, corrupted,
 lost,
 > destroyed, arrive late or incomplete, or contain viruses. The sender
 > therefore does not accept liability for any errors or omissions in the
 > contents of this message, which arise as a result of e-mail
 transmission. If
 > verification is required please request a hard-copy version. Crytek
 GmbH -
 > http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt -
 HRB77322
 > Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 -
 Geschaeftsfuehrer:
 > Avni Yerli, Cevat Yerli, Faruk Yerli



 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.


>>>
>>
>
>
> --
> ---
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>
>


Re: Parenting to model branch selects it

2012-07-02 Thread patrick nethercoat
the only way I think is to drag + drop the child.


On 2 July 2012 11:49, Christian Gotzinger  wrote:

> Hi list,
>
> Is there a way to stop SI from branch-selecting a model after I parent
> something to it? It annoys me every single time. I just want the parented
> object to remain selected.
>


Re: Storing a variable within the softimage application

2012-06-27 Thread patrick nethercoat
A quick and dirty one would be to create a custom parameter.



On 27 June 2012 10:06, Jared Glass  wrote:

>  Hi
>
> I need to store a vairable created by a plugin and then access it later on
> from a different plugin. For individual plugins I know you can keep
> variables in the plugin's "UserData". Is there something like this say
> maybe like "Application.Data"?
>
> Or any other ideas?
>
> --
> Kind Regards,
> Jared Glass  | Technical Lead
> Triggerfish Animation Studios 
> Zambezia Movie  | Khumba 
> Movie
>


Re: ping

2012-05-29 Thread patrick nethercoat
gnip

On 29 May 2012 17:57, rs3d  wrote:

> **
> Ping
>


Re: Procedural textures on particles

2012-05-24 Thread patrick nethercoat
There were a few replies. Gmail is clearly unhappy lately.

Quick paste:


patrick nethercoat patr...@brandtanim.co.uk
22 May (2 days ago)

to softimage
Which shader are you using for the noise? Things like the fractal_scalar
act that way by default. The other fractal (for eg) doesn't have any way
AFAIK of controlling the texture coordinates for particles.
I'll have a look...
pete...@skynet.be
via<http://support.google.com/mail/bin/answer.py?hl=en-GB&ctx=mail&answer=1311182>
 brandtanim.co.uk
22 May (2 days ago)

to softimage
if you want to swim through a spatial noise:

vector state (set to 'intersection point') --> uv edit (uncheck the swap
checkboxes) --> coordinate input on any of the texture generators, eg
fractal.



-Original Message- From: Christian Keller
Sent: Tuesday, May 22, 2012 6:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Procedural textures on particles

use the per cloud input in the particle density node  and uncheck unique
per particle in the text coord tab

Am 22.05.2012 17:53, schrieb Andy Moorer:
Rob Chapman tekano@gmail.com
via<http://support.google.com/mail/bin/answer.py?hl=en-GB&ctx=mail&answer=1311182>
 brandtanim.co.uk
14:43 (22 hours ago)

to softimage
So this thread is not on the google mailing list archive...
https://groups.google.com/forum/#!forum/xsi_list

but can see it in gmail, I wonder how many others have disappeared!?

On 24 May 2012 13:23, Andy Moorer  wrote:

> ( crickets...)
>
> My god, I killed all conversation... o_O
>
> On Tue, May 22, 2012 at 11:53 AM, Andy Moorer wrote:
>
>> Hey folks, I'm playing around with a simple particle system to which I've
>> applied a material with a procedural texture (simple noise.)
>>
>> The result is a bunch of particles textured identically, the space
>> sampled being local to each particle. In this case I would rather have each
>> particle "swim" through the spatial noise, their global position used,
>> rather than local. Is there a way to go about this?
>
>
>


Re: Ping ????

2012-05-24 Thread patrick nethercoat
SSSHH!

On 24 May 2012 13:17, Chris Marshall  wrote:

> hello
>
> On 24 May 2012 13:07, Alok Gandhi  wrote:
>
>>
>>
>> --
>>
>>
>
>


Re: This list is not working on my gmail account...

2012-05-23 Thread patrick nethercoat
Comparing my gmail inbox with the archive I can confirm there's definitely
stuff missing.

curious.


On 23 May 2012 12:00, Chris Marshall  wrote:

> we're on Gmail and I don't think there are any problems.
>
>
> On 23 May 2012 10:15, Florian Eberle  wrote:
>
>> yeah i got that warning as well couple a weeks ago, and rather sporadic
>> email delivery
>> lots of threads starting right in the middle with a 'Re:' and the like
>>
>>
>> --
>> Flo Eberle
>> Lead Modeling Artist/
>> Technical Director
>>
>> On Wed, May 23, 2012 at 10:55 AM, Rob Wuijster  wrote:
>>
>>>  same here some weeks ago, but I did get a warning email about my
>>> account being locked for spamming..
>>> did people get that one too?
>>>
>>> no gmail here, regular email account.
>>>
>>> something weird is going on here ;-)
>>>
>>> Rob
>>> \/-\/\/
>>>
>>>
>>> On 23-5-2012 10:03, Daniel Jahnel wrote:
>>>
>>> Definately something funny going on here with the list...A few weeks
>>> back I had the same problem with loads of emails never reaching my account,
>>> only a few stray answers here and there but never the beginning of a
>>> thread...
>>>
>>>
>>> On 23/05/2012 00:11, Eric Turman wrote:
>>>
>>> I have gmail as well.and I am receiving them just fine...weird.
>>> On May 22, 2012 5:04 PM, "Jens Lindgren" 
>>> wrote:
>>> >
>>> > I think I get all the mails here on my gmail if it helps to know.
>>> >
>>> > /Jens
>>> >
>>> > On Tue, May 22, 2012 at 10:37 PM, Jack Kao 
>>> wrote:
>>> >>
>>> >> Yeah I see you, but I also have been noticing a lack of emails
>>> delivered from the list as of late. When compared with the mail list
>>> archive, there have indeed been a few topics that never came through...
>>> Wonder what is going on?
>>> >>
>>> >>
>>> >> On Wed, May 23, 2012 at 1:44 AM, olivier jeannel <
>>> olivier.jean...@noos.fr> wrote:
>>> >>>
>>> >>> We don't accept Maya people ;)
>>> >>>
>>> >>> Le 22/05/2012 16:40, Guillaume Laforge a écrit :
>>> 
>>>  ... so I'm testing...
>>> >>>
>>> >>>
>>> >>
>>> >
>>> >
>>> >
>>> > --
>>> > Jens Lindgren
>>> > --
>>> > Lead Technical Director
>>> > Magoo 3D Studios
>>> >
>>>
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2012.0.2176 / Virus Database: 2425/5016 - Release Date: 05/22/12
>>>
>>>
>>
>>
>


Re: Procedural textures on particles

2012-05-22 Thread patrick nethercoat
Which shader are you using for the noise? Things like the fractal_scalar
act that way by default. The other fractal (for eg) doesn't have any way
AFAIK of controlling the texture coordinates for particles.
I'll have a look...



On 22 May 2012 16:53, Andy Moorer  wrote:

> Hey folks, I'm playing around with a simple particle system to which I've
> applied a material with a procedural texture (simple noise.)
>
> The result is a bunch of particles textured identically, the space sampled
> being local to each particle. In this case I would rather have each
> particle "swim" through the spatial noise, their global position used,
> rather than local. Is there a way to go about this?
>


Re: London Softimage user group is reborn!

2012-04-23 Thread patrick nethercoat
Beautiful news, and it looks really proper too!



On 23 April 2012 11:00, Amaan Akram  wrote:

> excellent initiative. congrats to all involved!
>
>
> On 23 April 2012 10:39, Eric Thivierge  wrote:
>
>> Congrats on starting this up! Very good to see more people getting
>> involved. Think initiatives like this will help keep the SI community
>> thriving!
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>
>
>
> --
> 3D Artist/TD @ The Mill, London
> http://www.amaanakram.com
>
>


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread patrick nethercoat
Yeah, who needs those fusty old-skoolerz anyway?
I for one welcome our new durian-tolerant overlords.



On 19 April 2012 14:10, Alan Fregtman  wrote:

> Welcome to the list, guys! Nice to hear from you.
>
> I look forward to seeing what fresh talent with all that experience brings
> to the future of Soft.
>
>
> On 4/19/2012 8:17 AM, Xavier Lapointe wrote:
>
>> I was wondering if we would ever hear of them. This is more than I
>> expected q:
>>
>> Welcome on the list!
>>
>
>