Re: @autodesk maya request
am I missing something? It has been a while since using light linking. ( a while since I worked in Maya primarily) But is there a way to just exclude one object from the lights illumination. Instead of selecting everything I want to it to illuminate and linking it to a light set? In XSI you just set the light to exlude and just put the item in its associated group. On Thu, Feb 5, 2015 at 12:52 AM, Martin Yara furik...@gmail.com wrote: What I do in those cases is get the first object attribute value and apply the inverse value to the rest of selected objects, that way it will toggle everything to the same value. Something like this: int $curValue = getAttr ($selection[0] +.displayRotatePivot); And then setAttr ($object + .displayRotatePivot, 1-$curValue); Martin On Wed, Feb 4, 2015 at 9:23 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: Yea ty. I am using 2 custom commands now (using a toggle isn't the best way in that case) string $selection[] = `ls -selection -long`; string $object; for ( $object in $selection ) { catch(eval(setAttr ($object + .displayRotatePivot, 1))); } 2015-02-04 13:20 GMT+01:00 Tim Leydecker bauero...@gmx.de: Ctrl-Shift-A will let you select everything in a scene. Setting the Scripteditor to Echo All Commands then for example reveals: ToggleRotationPivots; From there, it´s just a drag of this line to the shelve. That at least let´s you switch things after creation. If you want to get this globally, all the time, you probably would start by trying to modify your: userPrefs.mel or Maya.env even if that may be the completely wrong place. I can´t help with that really except for having a hunch that things usually follow a simple kind of RotationPivots = 1; way of switching on (1) or off (0) in Maya. I wouldn´t do it but that doesn´t mean it shouldn´t be done. Am 04.02.2015 um 12:39 schrieb Mario Reitbauer: But that DisplayTransform Display is on per object context right ? I am searching for a way to globally show the axis. For all objects in the scene (also newly created ones). But because showing/hiding those axis is controlled by local object attributes I guess that's not possible. 2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de: Check out DisplayTransform Display.. No need to apologize for asking questions. It´s impossible to know it all, imo. There´s a difference in being lazy, ignorant, etc or just a feeling of genuinly stupid. The joys of getting answers may vary, depending on how one´s question has been understood to fall into any of the above short list of categories. I had my fair share of both stupid questions and stupid replies. The hardest part is realizing one did it wrong but insisted anyway. Those opportunities to realize exactly that seem to grow with age. In regards to Maya, I am glad they have this green spoiler thingy on new/changed/improved menue entries available as option. It helps realize there´s been something done. It took me actually years to realize there is a whole new Assets menue entry... Cheers, tim Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com: It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object
Re: @autodesk maya request
Oh and Graham. Those tools are not really what I was searching for. I was just searching for an easy way to align positions of objects without the need to select 2 objects and go into a menu to call a align command. With the help of the guys here the way I do it now is by showing the rotationPivots of all objects and using the v snapping hotkey. But I still think there should be an option in the snapping tools in the top menu: snap to object center/pivot 2015-02-04 16:47 GMT+01:00 John Richard Sanchez youngupstar...@gmail.com: That's great but most post houses are not using Maya 2015 ext 1 in production. he ones I know are still on 2013 some 2012 etc. On Wed, Feb 4, 2015 at 9:34 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Oh kk, gonna take a look. Was working on SP2. 2015-02-04 15:06 GMT+01:00 Graham Bell graham.b...@autodesk.com: What version of Maya are you using? There are some new pivot editing tools added to 2015 Ext 1. Make things way easier than before. G From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer Sent: 04 February 2015 10:21 To: softimage@listproc.autodesk.com Subject: @autodesk maya request Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- www.johnrichardsanchez.com
Re: @autodesk maya request
Yea ty. I am using 2 custom commands now (using a toggle isn't the best way in that case) string $selection[] = `ls -selection -long`; string $object; for ( $object in $selection ) { catch(eval(setAttr ($object + .displayRotatePivot, 1))); } 2015-02-04 13:20 GMT+01:00 Tim Leydecker bauero...@gmx.de: Ctrl-Shift-A will let you select everything in a scene. Setting the Scripteditor to Echo All Commands then for example reveals: ToggleRotationPivots; From there, it´s just a drag of this line to the shelve. That at least let´s you switch things after creation. If you want to get this globally, all the time, you probably would start by trying to modify your: userPrefs.mel or Maya.env even if that may be the completely wrong place. I can´t help with that really except for having a hunch that things usually follow a simple kind of RotationPivots = 1; way of switching on (1) or off (0) in Maya. I wouldn´t do it but that doesn´t mean it shouldn´t be done. Am 04.02.2015 um 12:39 schrieb Mario Reitbauer: But that DisplayTransform Display is on per object context right ? I am searching for a way to globally show the axis. For all objects in the scene (also newly created ones). But because showing/hiding those axis is controlled by local object attributes I guess that's not possible. 2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de: Check out DisplayTransform Display.. No need to apologize for asking questions. It´s impossible to know it all, imo. There´s a difference in being lazy, ignorant, etc or just a feeling of genuinly stupid. The joys of getting answers may vary, depending on how one´s question has been understood to fall into any of the above short list of categories. I had my fair share of both stupid questions and stupid replies. The hardest part is realizing one did it wrong but insisted anyway. Those opportunities to realize exactly that seem to grow with age. In regards to Maya, I am glad they have this green spoiler thingy on new/changed/improved menue entries available as option. It helps realize there´s been something done. It took me actually years to realize there is a whole new Assets menue entry... Cheers, tim Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com: It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: @autodesk maya request
You can argue either way whether Maya is an app where you can be productive and agile or not, it certainly isn't intuitive though. You have to dredge some of the stuff up from depths unfathomable some times. You can always ask, at worst people won't answer. If you fear the questions might be too frequent remember CGTalk has very active Maya forums and it's perfectly acceptable to compile a list of questions and post a thread about it even if it's once a day. As for rotate globally, I imagine you mean global in Soft? So World aligned? If you open the tool settings you have several options, without Maya in front of me right now I'm not sure, but I think there's a combo called Axis or Axis orientation, and you should be able to change it to world. If you want to orient around world centre instead you will have to move the pivot, the shortcut for that is insert, and holding down X allows to snap to grid so you can snap your manipulation pivot to world centre easily. On Wed, Feb 4, 2015 at 12:07 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com : It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: @autodesk maya request
I am actually searching for the display local axis. This is an object attribute. But I want to turn it on in general in my viewport. Because you can only snap 1 object to another if those local axis are displayed in the viewport. 2015-02-04 12:24 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com: You can argue either way whether Maya is an app where you can be productive and agile or not, it certainly isn't intuitive though. You have to dredge some of the stuff up from depths unfathomable some times. You can always ask, at worst people won't answer. If you fear the questions might be too frequent remember CGTalk has very active Maya forums and it's perfectly acceptable to compile a list of questions and post a thread about it even if it's once a day. As for rotate globally, I imagine you mean global in Soft? So World aligned? If you open the tool settings you have several options, without Maya in front of me right now I'm not sure, but I think there's a combo called Axis or Axis orientation, and you should be able to change it to world. If you want to orient around world centre instead you will have to move the pivot, the shortcut for that is insert, and holding down X allows to snap to grid so you can snap your manipulation pivot to world centre easily. On Wed, Feb 4, 2015 at 12:07 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com: It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: @autodesk maya request
Holding down the transform key and left clicking will bring up a floating menu that has those options. On Feb 4, 2015 5:08 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com : It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: @autodesk maya request
Display / Transform Display only works to toggle pivot display for selected objects. I don't know of any global option for this. I just select everything before doing it when I need it. To select everything just right click on display and with your right click pressed, slide down. Martin On Wed, Feb 4, 2015 at 8:33 PM, Tim Leydecker bauero...@gmx.de wrote: Check out DisplayTransform Display.. No need to apologize for asking questions. It´s impossible to know it all, imo. There´s a difference in being lazy, ignorant, etc or just a feeling of genuinly stupid. The joys of getting answers may vary, depending on how one´s question has been understood to fall into any of the above short list of categories. I had my fair share of both stupid questions and stupid replies. The hardest part is realizing one did it wrong but insisted anyway. Those opportunities to realize exactly that seem to grow with age. In regards to Maya, I am glad they have this green spoiler thingy on new/changed/improved menue entries available as option. It helps realize there´s been something done. It took me actually years to realize there is a whole new Assets menue entry... Cheers, tim Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com : It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: @autodesk maya request
You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers.
Re: @autodesk maya request
Ctrl-Shift-A will let you select everything in a scene. Setting the Scripteditor to Echo All Commands then for example reveals: ToggleRotationPivots; From there, it´s just a drag of this line to the shelve. That at least let´s you switch things after creation. If you want to get this globally, all the time, you probably would start by trying to modify your: userPrefs.mel or Maya.env even if that may be the completely wrong place. I can´t help with that really except for having a hunch that things usually follow a simple kind of RotationPivots = 1; way of switching on (1) or off (0) in Maya. I wouldn´t do it but that doesn´t mean it shouldn´t be done. Am 04.02.2015 um 12:39 schrieb Mario Reitbauer: But that DisplayTransform Display is on per object context right ? I am searching for a way to globally show the axis. For all objects in the scene (also newly created ones). But because showing/hiding those axis is controlled by local object attributes I guess that's not possible. 2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de mailto:bauero...@gmx.de: Check out DisplayTransform Display.. No need to apologize for asking questions. It´s impossible to know it all, imo. There´s a difference in being lazy, ignorant, etc or just a feeling of genuinly stupid. The joys of getting answers may vary, depending on how one´s question has been understood to fall into any of the above short list of categories. I had my fair share of both stupid questions and stupid replies. The hardest part is realizing one did it wrong but insisted anyway. Those opportunities to realize exactly that seem to grow with age. In regards to Maya, I am glad they have this green spoiler thingy on new/changed/improved menue entries available as option. It helps realize there´s been something done. It took me actually years to realize there is a whole new Assets menue entry... Cheers, tim Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com: It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at mailto:cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de mailto:bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object
Re: @autodesk maya request
The principle of this script, changing an attribute for the current selection, e.g. multiple objects should be part of the Mel help. That´s one of the things anyone would want to start with in MayaMel, especially with blip programming experience. The whole point of scripting is automation and convenience, e.g. not repeating things by hand... I sorely missed exactly that just the other day, searching the Maya MEL help. Am 04.02.2015 um 13:23 schrieb Mario Reitbauer: Yea ty. I am using 2 custom commands now (using a toggle isn't the best way in that case) string $selection[] = `ls -selection -long`; string $object; for ( $object in $selection ) { catch(eval(setAttr ($object + .displayRotatePivot, 1))); } 2015-02-04 13:20 GMT+01:00 Tim Leydecker bauero...@gmx.de mailto:bauero...@gmx.de: Ctrl-Shift-A will let you select everything in a scene. Setting the Scripteditor to Echo All Commands then for example reveals: ToggleRotationPivots; From there, it´s just a drag of this line to the shelve. That at least let´s you switch things after creation. If you want to get this globally, all the time, you probably would start by trying to modify your: userPrefs.mel or Maya.env even if that may be the completely wrong place. I can´t help with that really except for having a hunch that things usually follow a simple kind of RotationPivots = 1; way of switching on (1) or off (0) in Maya. I wouldn´t do it but that doesn´t mean it shouldn´t be done. Am 04.02.2015 um 12:39 schrieb Mario Reitbauer: But that DisplayTransform Display is on per object context right ? I am searching for a way to globally show the axis. For all objects in the scene (also newly created ones). But because showing/hiding those axis is controlled by local object attributes I guess that's not possible. 2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de mailto:bauero...@gmx.de: Check out DisplayTransform Display.. No need to apologize for asking questions. It´s impossible to know it all, imo. There´s a difference in being lazy, ignorant, etc or just a feeling of genuinly stupid. The joys of getting answers may vary, depending on how one´s question has been understood to fall into any of the above short list of categories. I had my fair share of both stupid questions and stupid replies. The hardest part is realizing one did it wrong but insisted anyway. Those opportunities to realize exactly that seem to grow with age. In regards to Maya, I am glad they have this green spoiler thingy on new/changed/improved menue entries available as option. It helps realize there´s been something done. It took me actually years to realize there is a whole new Assets menue entry... Cheers, tim Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com: It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer
RE: @autodesk maya request
What version of Maya are you using? There are some new pivot editing tools added to 2015 Ext 1. Make things way easier than before. G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer Sent: 04 February 2015 10:21 To: softimage@listproc.autodesk.com Subject: @autodesk maya request Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. attachment: winmail.dat
Re: @autodesk maya request
Oh kk, gonna take a look. Was working on SP2. 2015-02-04 15:06 GMT+01:00 Graham Bell graham.b...@autodesk.com: What version of Maya are you using? There are some new pivot editing tools added to 2015 Ext 1. Make things way easier than before. G From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer Sent: 04 February 2015 10:21 To: softimage@listproc.autodesk.com Subject: @autodesk maya request Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers.
Re: @autodesk maya request
Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers.
Re: @autodesk maya request
But that DisplayTransform Display is on per object context right ? I am searching for a way to globally show the axis. For all objects in the scene (also newly created ones). But because showing/hiding those axis is controlled by local object attributes I guess that's not possible. 2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de: Check out DisplayTransform Display.. No need to apologize for asking questions. It´s impossible to know it all, imo. There´s a difference in being lazy, ignorant, etc or just a feeling of genuinly stupid. The joys of getting answers may vary, depending on how one´s question has been understood to fall into any of the above short list of categories. I had my fair share of both stupid questions and stupid replies. The hardest part is realizing one did it wrong but insisted anyway. Those opportunities to realize exactly that seem to grow with age. In regards to Maya, I am glad they have this green spoiler thingy on new/changed/improved menue entries available as option. It helps realize there´s been something done. It took me actually years to realize there is a whole new Assets menue entry... Cheers, tim Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com : It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: @autodesk maya request
It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: @autodesk maya request
In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com: It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: @autodesk maya request
Check out DisplayTransform Display.. No need to apologize for asking questions. It´s impossible to know it all, imo. There´s a difference in being lazy, ignorant, etc or just a feeling of genuinly stupid. The joys of getting answers may vary, depending on how one´s question has been understood to fall into any of the above short list of categories. I had my fair share of both stupid questions and stupid replies. The hardest part is realizing one did it wrong but insisted anyway. Those opportunities to realize exactly that seem to grow with age. In regards to Maya, I am glad they have this green spoiler thingy on new/changed/improved menue entries available as option. It helps realize there´s been something done. It took me actually years to realize there is a whole new Assets menue entry... Cheers, tim Am 04.02.2015 um 12:07 schrieb Mario Reitbauer: In the end I don't care too much. It just feels embarrassing asking for stuff which is there but which you just didn't find. But as long as no one is annoyed by noobs like me asking for those things, then at least I am fine with it ;) Oh, I allways used ctrl-shift-right click to get into that menu you described :D Your way is less painful for my fingers. Now I got a last question. How do you enable rotation axis globally. Under Display the Transform Display is on per object base and in the preferences I didn't find anything to turn it on globally. 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com: It is, but the problem with dexterity based workflows is that you're unlikely to bump into the literal category for it, wherever the stuff ends up being stashed in. QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to point) and so on are hard to bump into unless you watch some tutorial or someone tells you. The same goes for several other shortcuts that every expert knows but every noob misses (shift changing the contextual menu on click), and some that even experts rarely seem to know about (hold down a manipulation shortcut like W and left click for a nice surprise, inline snapping options, swim UVs, tweak, discrete steps and the such). It doesn't help that, unlike XSI, Maya has no right click for tool options on icons. XSI's snapping is infinitely more intuitive and versatile largely on account of that. On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at mailto:cont...@marioreitbauer.at wrote: Thanks a lot ! Is this covered in the docs anywhere ?? Feels stupid to not finding stuff like this. 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de mailto:bauero...@gmx.de: You can use the V shortcut but the object you want to snap to will have to have it´s selection handle, rotation pivot or whatever else you want to snap to enabled in it display properties. e.g., modify your display options globally to display these kinds of stuff for all objects, the selection or even on alternatively on a per object basis in it´s attribute editor. Am 04.02.2015 um 11:20 schrieb Mario Reitbauer: Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: @autodesk maya request
That's great but most post houses are not using Maya 2015 ext 1 in production. he ones I know are still on 2013 some 2012 etc. On Wed, Feb 4, 2015 at 9:34 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Oh kk, gonna take a look. Was working on SP2. 2015-02-04 15:06 GMT+01:00 Graham Bell graham.b...@autodesk.com: What version of Maya are you using? There are some new pivot editing tools added to 2015 Ext 1. Make things way easier than before. G From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer Sent: 04 February 2015 10:21 To: softimage@listproc.autodesk.com Subject: @autodesk maya request Snap to pivot/center in maya ? Please ? And no, not through some sort of menu or command. Just add another snapping option please which enables snapping to object pivots/centers. -- www.johnrichardsanchez.com