Re: @autodesk maya request

2015-02-05 Thread John Richard Sanchez
am I missing something? It has been a while since using light linking. ( a
while since I worked in Maya primarily) But is there a way to just exclude
one object from the lights illumination. Instead of selecting everything I
want to it to illuminate and linking it to a light set? In XSI you just set
the light to exlude and just put the item in its associated group.

On Thu, Feb 5, 2015 at 12:52 AM, Martin Yara furik...@gmail.com wrote:

 What I do in those cases is get the first object attribute value and apply
 the inverse value to the rest of selected objects, that way it will toggle
 everything to the same value.

 Something like this:

 int $curValue = getAttr ($selection[0] +.displayRotatePivot);

 And then

 setAttr ($object + .displayRotatePivot, 1-$curValue);


 Martin


 On Wed, Feb 4, 2015 at 9:23 PM, Mario Reitbauer cont...@marioreitbauer.at
  wrote:

 Yea ty.

 I am using 2 custom commands now (using a toggle isn't the best way in
 that case)

 string $selection[] = `ls -selection -long`;
 string $object;
 for ( $object in $selection ) {
 catch(eval(setAttr ($object + .displayRotatePivot, 1)));
 }



 2015-02-04 13:20 GMT+01:00 Tim Leydecker bauero...@gmx.de:

  Ctrl-Shift-A will let you select everything in a scene.

 Setting the Scripteditor to Echo All Commands

 then for example reveals:

 ToggleRotationPivots;

 From there, it´s just a drag of this line to the shelve.

 That at least let´s you switch things after creation.

 If you want to get this globally, all the time, you probably would
 start by trying to modify your:

 userPrefs.mel

 or

 Maya.env

 even if that may be the completely wrong place.

 I can´t help with that really except for having a hunch that
 things usually follow a simple kind of

 RotationPivots = 1;

 way of switching on (1) or off (0) in Maya.

 I wouldn´t do it but that doesn´t mean it shouldn´t be done.







 Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:

 But that DisplayTransform Display is on per object context right ?
 I am searching for a way to globally show the axis. For all objects in
 the scene (also newly created ones).
 But because showing/hiding those axis is controlled by local object
 attributes I guess that's not possible.

 2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de:

  Check out DisplayTransform Display..


 No need to apologize for asking questions.

 It´s impossible to know it all, imo.

 There´s a difference in being lazy, ignorant, etc or just a feeling of
 genuinly stupid.

 The joys of getting answers may vary, depending on how one´s question
 has been understood to fall into any of the above short list of
 categories.

 I had my fair share of both stupid questions and stupid replies.

 The hardest part is realizing one did it wrong but insisted anyway.
 Those opportunities to realize exactly that seem to grow with age.

 In regards to Maya, I am glad they have this green spoiler thingy on
 new/changed/improved
 menue entries available as option. It helps realize there´s been
 something done.

 It took me actually years to realize there is a whole new Assets
 menue entry...

 Cheers,

 tim


 Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

 In the end I don't care too much.
 It just feels embarrassing asking for stuff which is there but which
 you just didn't find.
 But as long as no one is annoyed by noobs like me asking for those
 things, then at least I am fine with it ;)

  Oh, I allways used ctrl-shift-right click to get into that menu you
 described :D Your way is less painful for my fingers.

  Now I got a last question. How do you enable rotation axis globally.
 Under Display the Transform Display is on per object base and in the
 preferences I didn't find anything to turn it on globally.

 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

   It is, but the problem with dexterity based workflows is that
 you're unlikely to bump into the literal category for it, wherever the
 stuff ends up being stashed in.
  QWERTY interaction mode, X and V for quick snap (grid/discrete and
 snap to point) and so on are hard to bump into unless you watch some
 tutorial or someone tells you.

  The same goes for several other shortcuts that every expert knows but
 every noob misses (shift changing the contextual menu on click), and some
 that even experts rarely seem to know about (hold down a manipulation
 shortcut like W and left click for a nice surprise, inline snapping
 options, swim UVs, tweak, discrete steps and the such).

  It doesn't help that, unlike XSI, Maya has no right click for tool
 options on icons. XSI's snapping is infinitely more intuitive and 
 versatile
 largely on account of that.

 On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object 

Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
Oh and Graham. Those tools are not really what I was searching for.
I was just searching for an easy way to align positions of objects without
the need to select 2 objects and go into a menu to call a align command.

With the help of the guys here the way I do it now is by showing the
rotationPivots of all objects and using the v snapping hotkey.

But I still think there should be an option in the snapping tools in the
top menu: snap to object center/pivot

2015-02-04 16:47 GMT+01:00 John Richard Sanchez youngupstar...@gmail.com:

 That's great but most post houses are not using Maya 2015 ext 1 in
 production. he ones I know are still on 2013 some 2012 etc.

 On Wed, Feb 4, 2015 at 9:34 AM, Mario Reitbauer cont...@marioreitbauer.at
  wrote:

 Oh kk, gonna take a look.
 Was working on SP2.

 2015-02-04 15:06 GMT+01:00 Graham Bell graham.b...@autodesk.com:

 What version of Maya are you using?

 There are some new pivot editing tools added to 2015 Ext 1. Make things
 way easier than before.


 G

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
 Sent: 04 February 2015 10:21
 To: softimage@listproc.autodesk.com
 Subject: @autodesk maya request

 Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.





 --
 www.johnrichardsanchez.com



Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
Yea ty.

I am using 2 custom commands now (using a toggle isn't the best way in that
case)

string $selection[] = `ls -selection -long`;
string $object;
for ( $object in $selection ) {
catch(eval(setAttr ($object + .displayRotatePivot, 1)));
}



2015-02-04 13:20 GMT+01:00 Tim Leydecker bauero...@gmx.de:

  Ctrl-Shift-A will let you select everything in a scene.

 Setting the Scripteditor to Echo All Commands

 then for example reveals:

 ToggleRotationPivots;

 From there, it´s just a drag of this line to the shelve.

 That at least let´s you switch things after creation.

 If you want to get this globally, all the time, you probably would
 start by trying to modify your:

 userPrefs.mel

 or

 Maya.env

 even if that may be the completely wrong place.

 I can´t help with that really except for having a hunch that
 things usually follow a simple kind of

 RotationPivots = 1;

 way of switching on (1) or off (0) in Maya.

 I wouldn´t do it but that doesn´t mean it shouldn´t be done.







 Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:

 But that DisplayTransform Display is on per object context right ?
 I am searching for a way to globally show the axis. For all objects in the
 scene (also newly created ones).
 But because showing/hiding those axis is controlled by local object
 attributes I guess that's not possible.

 2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de:

  Check out DisplayTransform Display..


 No need to apologize for asking questions.

 It´s impossible to know it all, imo.

 There´s a difference in being lazy, ignorant, etc or just a feeling of
 genuinly stupid.

 The joys of getting answers may vary, depending on how one´s question
 has been understood to fall into any of the above short list of
 categories.

 I had my fair share of both stupid questions and stupid replies.

 The hardest part is realizing one did it wrong but insisted anyway.
 Those opportunities to realize exactly that seem to grow with age.

 In regards to Maya, I am glad they have this green spoiler thingy on
 new/changed/improved
 menue entries available as option. It helps realize there´s been
 something done.

 It took me actually years to realize there is a whole new Assets menue
 entry...

 Cheers,

 tim


 Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

 In the end I don't care too much.
 It just feels embarrassing asking for stuff which is there but which you
 just didn't find.
 But as long as no one is annoyed by noobs like me asking for those
 things, then at least I am fine with it ;)

  Oh, I allways used ctrl-shift-right click to get into that menu you
 described :D Your way is less painful for my fingers.

  Now I got a last question. How do you enable rotation axis globally.
 Under Display the Transform Display is on per object base and in the
 preferences I didn't find anything to turn it on globally.

 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

   It is, but the problem with dexterity based workflows is that you're
 unlikely to bump into the literal category for it, wherever the stuff ends
 up being stashed in.
  QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
 to point) and so on are hard to bump into unless you watch some tutorial or
 someone tells you.

  The same goes for several other shortcuts that every expert knows but
 every noob misses (shift changing the contextual menu on click), and some
 that even experts rarely seem to know about (hold down a manipulation
 shortcut like W and left click for a nice surprise, inline snapping
 options, swim UVs, tweak, discrete steps and the such).

  It doesn't help that, unlike XSI, Maya has no right click for tool
 options on icons. XSI's snapping is infinitely more intuitive and versatile
 largely on account of that.

 On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object you want to snap to will
 have to
 have it´s selection handle, rotation pivot or whatever else you want
 to snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.






  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!








Re: @autodesk maya request

2015-02-04 Thread Raffaele Fragapane
You can argue either way whether Maya is an app where you can be productive
and agile or not, it certainly isn't intuitive though. You have to dredge
some of the stuff up from depths unfathomable some times.

You can always ask, at worst people won't answer. If you fear the questions
might be too frequent remember CGTalk has very active Maya forums and it's
perfectly acceptable to compile a list of questions and post a thread about
it even if it's once a day.

As for rotate globally, I imagine you mean global in Soft? So World
aligned? If you open the tool settings you have several options, without
Maya in front of me right now I'm not sure, but I think there's a combo
called Axis or Axis orientation, and you should be able to change it to
world.
If you want to orient around world centre instead you will have to move the
pivot, the shortcut for that is insert, and holding down X allows to snap
to grid so you can snap your manipulation pivot to world centre easily.

On Wed, Feb 4, 2015 at 12:07 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 In the end I don't care too much.
 It just feels embarrassing asking for stuff which is there but which you
 just didn't find.
 But as long as no one is annoyed by noobs like me asking for those things,
 then at least I am fine with it ;)

 Oh, I allways used ctrl-shift-right click to get into that menu you
 described :D Your way is less painful for my fingers.

 Now I got a last question. How do you enable rotation axis globally.
 Under Display the Transform Display is on per object base and in the
 preferences I didn't find anything to turn it on globally.

 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

 It is, but the problem with dexterity based workflows is that you're
 unlikely to bump into the literal category for it, wherever the stuff ends
 up being stashed in.
 QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
 to point) and so on are hard to bump into unless you watch some tutorial or
 someone tells you.

 The same goes for several other shortcuts that every expert knows but
 every noob misses (shift changing the contextual menu on click), and some
 that even experts rarely seem to know about (hold down a manipulation
 shortcut like W and left click for a nice surprise, inline snapping
 options, swim UVs, tweak, discrete steps and the such).

 It doesn't help that, unlike XSI, Maya has no right click for tool
 options on icons. XSI's snapping is infinitely more intuitive and versatile
 largely on account of that.

 On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object you want to snap to will have
 to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.






 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
I am actually searching for the display local axis.
This is an object attribute. But I want to turn it on in general in my
viewport.
Because you can only snap 1 object to another if those local axis are
displayed in the viewport.

2015-02-04 12:24 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 You can argue either way whether Maya is an app where you can be
 productive and agile or not, it certainly isn't intuitive though. You have
 to dredge some of the stuff up from depths unfathomable some times.

 You can always ask, at worst people won't answer. If you fear the
 questions might be too frequent remember CGTalk has very active Maya forums
 and it's perfectly acceptable to compile a list of questions and post a
 thread about it even if it's once a day.

 As for rotate globally, I imagine you mean global in Soft? So World
 aligned? If you open the tool settings you have several options, without
 Maya in front of me right now I'm not sure, but I think there's a combo
 called Axis or Axis orientation, and you should be able to change it to
 world.
 If you want to orient around world centre instead you will have to move
 the pivot, the shortcut for that is insert, and holding down X allows to
 snap to grid so you can snap your manipulation pivot to world centre easily.

 On Wed, Feb 4, 2015 at 12:07 PM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 In the end I don't care too much.
 It just feels embarrassing asking for stuff which is there but which you
 just didn't find.
 But as long as no one is annoyed by noobs like me asking for those
 things, then at least I am fine with it ;)

 Oh, I allways used ctrl-shift-right click to get into that menu you
 described :D Your way is less painful for my fingers.

 Now I got a last question. How do you enable rotation axis globally.
 Under Display the Transform Display is on per object base and in the
 preferences I didn't find anything to turn it on globally.

 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 It is, but the problem with dexterity based workflows is that you're
 unlikely to bump into the literal category for it, wherever the stuff ends
 up being stashed in.
 QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
 to point) and so on are hard to bump into unless you watch some tutorial or
 someone tells you.

 The same goes for several other shortcuts that every expert knows but
 every noob misses (shift changing the contextual menu on click), and some
 that even experts rarely seem to know about (hold down a manipulation
 shortcut like W and left click for a nice surprise, inline snapping
 options, swim UVs, tweak, discrete steps and the such).

 It doesn't help that, unlike XSI, Maya has no right click for tool
 options on icons. XSI's snapping is infinitely more intuitive and versatile
 largely on account of that.

 On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object you want to snap to will
 have to
 have it´s selection handle, rotation pivot or whatever else you want
 to snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.






 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: @autodesk maya request

2015-02-04 Thread Eric Turman
Holding down the transform key and left clicking will bring up a floating
menu that has those options.
On Feb 4, 2015 5:08 AM, Mario Reitbauer cont...@marioreitbauer.at wrote:

 In the end I don't care too much.
 It just feels embarrassing asking for stuff which is there but which you
 just didn't find.
 But as long as no one is annoyed by noobs like me asking for those things,
 then at least I am fine with it ;)

 Oh, I allways used ctrl-shift-right click to get into that menu you
 described :D Your way is less painful for my fingers.

 Now I got a last question. How do you enable rotation axis globally.
 Under Display the Transform Display is on per object base and in the
 preferences I didn't find anything to turn it on globally.

 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

 It is, but the problem with dexterity based workflows is that you're
 unlikely to bump into the literal category for it, wherever the stuff ends
 up being stashed in.
 QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
 to point) and so on are hard to bump into unless you watch some tutorial or
 someone tells you.

 The same goes for several other shortcuts that every expert knows but
 every noob misses (shift changing the contextual menu on click), and some
 that even experts rarely seem to know about (hold down a manipulation
 shortcut like W and left click for a nice surprise, inline snapping
 options, swim UVs, tweak, discrete steps and the such).

 It doesn't help that, unlike XSI, Maya has no right click for tool
 options on icons. XSI's snapping is infinitely more intuitive and versatile
 largely on account of that.

 On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object you want to snap to will have
 to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.






 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





Re: @autodesk maya request

2015-02-04 Thread Martin Yara
Display / Transform Display only works to toggle pivot display for selected
objects.

I don't know of any global option for this.
I just select everything before doing it when I need it.

To select everything just right click on display and with your right click
pressed, slide down.

Martin

On Wed, Feb 4, 2015 at 8:33 PM, Tim Leydecker bauero...@gmx.de wrote:

  Check out DisplayTransform Display..


 No need to apologize for asking questions.

 It´s impossible to know it all, imo.

 There´s a difference in being lazy, ignorant, etc or just a feeling of
 genuinly stupid.

 The joys of getting answers may vary, depending on how one´s question
 has been understood to fall into any of the above short list of categories.

 I had my fair share of both stupid questions and stupid replies.

 The hardest part is realizing one did it wrong but insisted anyway.
 Those opportunities to realize exactly that seem to grow with age.

 In regards to Maya, I am glad they have this green spoiler thingy on
 new/changed/improved
 menue entries available as option. It helps realize there´s been something
 done.

 It took me actually years to realize there is a whole new Assets menue
 entry...

 Cheers,

 tim


 Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

 In the end I don't care too much.
 It just feels embarrassing asking for stuff which is there but which you
 just didn't find.
 But as long as no one is annoyed by noobs like me asking for those things,
 then at least I am fine with it ;)

  Oh, I allways used ctrl-shift-right click to get into that menu you
 described :D Your way is less painful for my fingers.

  Now I got a last question. How do you enable rotation axis globally.
 Under Display the Transform Display is on per object base and in the
 preferences I didn't find anything to turn it on globally.

 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

   It is, but the problem with dexterity based workflows is that you're
 unlikely to bump into the literal category for it, wherever the stuff ends
 up being stashed in.
  QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
 to point) and so on are hard to bump into unless you watch some tutorial or
 someone tells you.

  The same goes for several other shortcuts that every expert knows but
 every noob misses (shift changing the contextual menu on click), and some
 that even experts rarely seem to know about (hold down a manipulation
 shortcut like W and left click for a nice surprise, inline snapping
 options, swim UVs, tweak, discrete steps and the such).

  It doesn't help that, unlike XSI, Maya has no right click for tool
 options on icons. XSI's snapping is infinitely more intuitive and versatile
 largely on account of that.

 On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object you want to snap to will have
 to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.






  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!






Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker

You can use the V shortcut but the object you want to snap to will have to
have it´s selection handle, rotation pivot or whatever else you want to 
snap

to enabled in it display properties.

e.g., modify your display options globally to display these kinds of 
stuff for all
objects, the selection or even on alternatively on a per object basis in 
it´s

attribute editor.


Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

Snap to pivot/center in maya ?

Please ?

And no, not through some sort of menu or command. Just add another 
snapping option please which enables snapping to object pivots/centers.




Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker

Ctrl-Shift-A will let you select everything in a scene.

Setting the Scripteditor to Echo All Commands

then for example reveals:

ToggleRotationPivots;

From there, it´s just a drag of this line to the shelve.

That at least let´s you switch things after creation.

If you want to get this globally, all the time, you probably would
start by trying to modify your:

userPrefs.mel

or

Maya.env

even if that may be the completely wrong place.

I can´t help with that really except for having a hunch that
things usually follow a simple kind of

RotationPivots = 1;

way of switching on (1) or off (0) in Maya.

I wouldn´t do it but that doesn´t mean it shouldn´t be done.







Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:

But that DisplayTransform Display is on per object context right ?
I am searching for a way to globally show the axis. For all objects in 
the scene (also newly created ones).
But because showing/hiding those axis is controlled by local object 
attributes I guess that's not possible.


2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de 
mailto:bauero...@gmx.de:


Check out DisplayTransform Display..


No need to apologize for asking questions.

It´s impossible to know it all, imo.

There´s a difference in being lazy, ignorant, etc or just a
feeling of genuinly stupid.

The joys of getting answers may vary, depending on how one´s question
has been understood to fall into any of the above short list of
categories.

I had my fair share of both stupid questions and stupid replies.

The hardest part is realizing one did it wrong but insisted anyway.
Those opportunities to realize exactly that seem to grow with age.

In regards to Maya, I am glad they have this green spoiler thingy
on new/changed/improved
menue entries available as option. It helps realize there´s been
something done.

It took me actually years to realize there is a whole new Assets
menue entry...

Cheers,

tim


Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but
which you just didn't find.
But as long as no one is annoyed by noobs like me asking for
those things, then at least I am fine with it ;)

Oh, I allways used ctrl-shift-right click to get into that menu
you described :D Your way is less painful for my fingers.

Now I got a last question. How do you enable rotation axis globally.
Under Display the Transform Display is on per object base and in
the preferences I didn't find anything to turn it on globally.

2015-02-04 11:57 GMT+01:00 Raffaele Fragapane
raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com:

It is, but the problem with dexterity based workflows is that
you're unlikely to bump into the literal category for it,
wherever the stuff ends up being stashed in.
QWERTY interaction mode, X and V for quick snap
(grid/discrete and snap to point) and so on are hard to bump
into unless you watch some tutorial or someone tells you.

The same goes for several other shortcuts that every expert
knows but every noob misses (shift changing the contextual
menu on click), and some that even experts rarely seem to
know about (hold down a manipulation shortcut like W and left
click for a nice surprise, inline snapping options, swim UVs,
tweak, discrete steps and the such).

It doesn't help that, unlike XSI, Maya has no right click for
tool options on icons. XSI's snapping is infinitely more
intuitive and versatile largely on account of that.

On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer
cont...@marioreitbauer.at
mailto:cont...@marioreitbauer.at wrote:

Thanks a lot !
Is this covered in the docs anywhere ??
Feels stupid to not finding stuff like this.

2015-02-04 11:26 GMT+01:00 Tim Leydecker
bauero...@gmx.de mailto:bauero...@gmx.de:

You can use the V shortcut but the object you want to
snap to will have to
have it´s selection handle, rotation pivot or
whatever else you want to snap
to enabled in it display properties.

e.g., modify your display options globally to display
these kinds of stuff for all
objects, the selection or even on alternatively on a
per object basis in it´s
attribute editor.


Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

Snap to pivot/center in maya ?

Please ?

And no, not through some sort of menu or command.
Just add another snapping option please which
enables snapping to object 

Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker
The principle of this script, changing an attribute for the current 
selection,

e.g. multiple objects should be part of the Mel help.

That´s one of the things anyone would want to start with in MayaMel,
especially with blip programming experience.

The whole point of scripting is automation and convenience, e.g. not 
repeating things by hand...


I sorely missed exactly that just the other day, searching the Maya MEL 
help.




Am 04.02.2015 um 13:23 schrieb Mario Reitbauer:

Yea ty.

I am using 2 custom commands now (using a toggle isn't the best way in 
that case)


string $selection[] = `ls -selection -long`;
string $object;
for ( $object in $selection ) {
catch(eval(setAttr ($object + .displayRotatePivot, 1)));
}



2015-02-04 13:20 GMT+01:00 Tim Leydecker bauero...@gmx.de 
mailto:bauero...@gmx.de:


Ctrl-Shift-A will let you select everything in a scene.

Setting the Scripteditor to Echo All Commands

then for example reveals:

ToggleRotationPivots;

From there, it´s just a drag of this line to the shelve.

That at least let´s you switch things after creation.

If you want to get this globally, all the time, you probably would
start by trying to modify your:

userPrefs.mel

or

Maya.env

even if that may be the completely wrong place.

I can´t help with that really except for having a hunch that
things usually follow a simple kind of

RotationPivots = 1;

way of switching on (1) or off (0) in Maya.

I wouldn´t do it but that doesn´t mean it shouldn´t be done.







Am 04.02.2015 um 12:39 schrieb Mario Reitbauer:

But that DisplayTransform Display is on per object context
right ?
I am searching for a way to globally show the axis. For all
objects in the scene (also newly created ones).
But because showing/hiding those axis is controlled by local
object attributes I guess that's not possible.

2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de
mailto:bauero...@gmx.de:

Check out DisplayTransform Display..


No need to apologize for asking questions.

It´s impossible to know it all, imo.

There´s a difference in being lazy, ignorant, etc or just a
feeling of genuinly stupid.

The joys of getting answers may vary, depending on how one´s
question
has been understood to fall into any of the above short list
of categories.

I had my fair share of both stupid questions and stupid replies.

The hardest part is realizing one did it wrong but insisted
anyway.
Those opportunities to realize exactly that seem to grow with
age.

In regards to Maya, I am glad they have this green spoiler
thingy on new/changed/improved
menue entries available as option. It helps realize there´s
been something done.

It took me actually years to realize there is a whole new
Assets menue entry...

Cheers,

tim


Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

In the end I don't care too much.
It just feels embarrassing asking for stuff which is there
but which you just didn't find.
But as long as no one is annoyed by noobs like me asking for
those things, then at least I am fine with it ;)

Oh, I allways used ctrl-shift-right click to get into that
menu you described :D Your way is less painful for my fingers.

Now I got a last question. How do you enable rotation axis
globally.
Under Display the Transform Display is on per object base
and in the preferences I didn't find anything to turn it on
globally.

2015-02-04 11:57 GMT+01:00 Raffaele Fragapane
raffsxsil...@googlemail.com
mailto:raffsxsil...@googlemail.com:

It is, but the problem with dexterity based workflows is
that you're unlikely to bump into the literal category
for it, wherever the stuff ends up being stashed in.
QWERTY interaction mode, X and V for quick snap
(grid/discrete and snap to point) and so on are hard to
bump into unless you watch some tutorial or someone
tells you.

The same goes for several other shortcuts that every
expert knows but every noob misses (shift changing the
contextual menu on click), and some that even experts
rarely seem to know about (hold down a manipulation
shortcut like W and left click for a nice surprise,
inline snapping options, swim UVs, tweak, discrete steps
and the such).

It doesn't help that, unlike XSI, Maya has no right
click for tool options on icons. XSI's snapping is
infinitely more intuitive and versatile largely on
account of that.

On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer
   

RE: @autodesk maya request

2015-02-04 Thread Graham Bell
What version of Maya are you using?

There are some new pivot editing tools added to 2015 Ext 1. Make things way 
easier than before.


G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
Sent: 04 February 2015 10:21
To: softimage@listproc.autodesk.com
Subject: @autodesk maya request

Snap to pivot/center in maya ?

Please ?

And no, not through some sort of menu or command. Just add another snapping 
option please which enables snapping to object pivots/centers.
attachment: winmail.dat

Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
Oh kk, gonna take a look.
Was working on SP2.

2015-02-04 15:06 GMT+01:00 Graham Bell graham.b...@autodesk.com:

 What version of Maya are you using?

 There are some new pivot editing tools added to 2015 Ext 1. Make things
 way easier than before.


 G

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
 Sent: 04 February 2015 10:21
 To: softimage@listproc.autodesk.com
 Subject: @autodesk maya request

 Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.



Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
Thanks a lot !
Is this covered in the docs anywhere ??
Feels stupid to not finding stuff like this.

2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object you want to snap to will have to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of stuff
 for all
 objects, the selection or even on alternatively on a per object basis in
 it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.





Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
But that DisplayTransform Display is on per object context right ?
I am searching for a way to globally show the axis. For all objects in the
scene (also newly created ones).
But because showing/hiding those axis is controlled by local object
attributes I guess that's not possible.

2015-02-04 12:33 GMT+01:00 Tim Leydecker bauero...@gmx.de:

  Check out DisplayTransform Display..


 No need to apologize for asking questions.

 It´s impossible to know it all, imo.

 There´s a difference in being lazy, ignorant, etc or just a feeling of
 genuinly stupid.

 The joys of getting answers may vary, depending on how one´s question
 has been understood to fall into any of the above short list of categories.

 I had my fair share of both stupid questions and stupid replies.

 The hardest part is realizing one did it wrong but insisted anyway.
 Those opportunities to realize exactly that seem to grow with age.

 In regards to Maya, I am glad they have this green spoiler thingy on
 new/changed/improved
 menue entries available as option. It helps realize there´s been something
 done.

 It took me actually years to realize there is a whole new Assets menue
 entry...

 Cheers,

 tim


 Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

 In the end I don't care too much.
 It just feels embarrassing asking for stuff which is there but which you
 just didn't find.
 But as long as no one is annoyed by noobs like me asking for those things,
 then at least I am fine with it ;)

  Oh, I allways used ctrl-shift-right click to get into that menu you
 described :D Your way is less painful for my fingers.

  Now I got a last question. How do you enable rotation axis globally.
 Under Display the Transform Display is on per object base and in the
 preferences I didn't find anything to turn it on globally.

 2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

   It is, but the problem with dexterity based workflows is that you're
 unlikely to bump into the literal category for it, wherever the stuff ends
 up being stashed in.
  QWERTY interaction mode, X and V for quick snap (grid/discrete and snap
 to point) and so on are hard to bump into unless you watch some tutorial or
 someone tells you.

  The same goes for several other shortcuts that every expert knows but
 every noob misses (shift changing the contextual menu on click), and some
 that even experts rarely seem to know about (hold down a manipulation
 shortcut like W and left click for a nice surprise, inline snapping
 options, swim UVs, tweak, discrete steps and the such).

  It doesn't help that, unlike XSI, Maya has no right click for tool
 options on icons. XSI's snapping is infinitely more intuitive and versatile
 largely on account of that.

 On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object you want to snap to will have
 to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis
 in it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.






  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!






Re: @autodesk maya request

2015-02-04 Thread Raffaele Fragapane
It is, but the problem with dexterity based workflows is that you're
unlikely to bump into the literal category for it, wherever the stuff ends
up being stashed in.
QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to
point) and so on are hard to bump into unless you watch some tutorial or
someone tells you.

The same goes for several other shortcuts that every expert knows but every
noob misses (shift changing the contextual menu on click), and some that
even experts rarely seem to know about (hold down a manipulation shortcut
like W and left click for a nice surprise, inline snapping options, swim
UVs, tweak, discrete steps and the such).

It doesn't help that, unlike XSI, Maya has no right click for tool options
on icons. XSI's snapping is infinitely more intuitive and versatile largely
on account of that.

On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object you want to snap to will have to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis in
 it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.






-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: @autodesk maya request

2015-02-04 Thread Mario Reitbauer
In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but which you
just didn't find.
But as long as no one is annoyed by noobs like me asking for those things,
then at least I am fine with it ;)

Oh, I allways used ctrl-shift-right click to get into that menu you
described :D Your way is less painful for my fingers.

Now I got a last question. How do you enable rotation axis globally.
Under Display the Transform Display is on per object base and in the
preferences I didn't find anything to turn it on globally.

2015-02-04 11:57 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 It is, but the problem with dexterity based workflows is that you're
 unlikely to bump into the literal category for it, wherever the stuff ends
 up being stashed in.
 QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to
 point) and so on are hard to bump into unless you watch some tutorial or
 someone tells you.

 The same goes for several other shortcuts that every expert knows but
 every noob misses (shift changing the contextual menu on click), and some
 that even experts rarely seem to know about (hold down a manipulation
 shortcut like W and left click for a nice surprise, inline snapping
 options, swim UVs, tweak, discrete steps and the such).

 It doesn't help that, unlike XSI, Maya has no right click for tool options
 on icons. XSI's snapping is infinitely more intuitive and versatile largely
 on account of that.

 On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Thanks a lot !
 Is this covered in the docs anywhere ??
 Feels stupid to not finding stuff like this.

 2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:

 You can use the V shortcut but the object you want to snap to will have
 to
 have it´s selection handle, rotation pivot or whatever else you want to
 snap
 to enabled in it display properties.

 e.g., modify your display options globally to display these kinds of
 stuff for all
 objects, the selection or even on alternatively on a per object basis in
 it´s
 attribute editor.


 Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

  Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.






 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: @autodesk maya request

2015-02-04 Thread Tim Leydecker

Check out DisplayTransform Display..


No need to apologize for asking questions.

It´s impossible to know it all, imo.

There´s a difference in being lazy, ignorant, etc or just a feeling of 
genuinly stupid.


The joys of getting answers may vary, depending on how one´s question
has been understood to fall into any of the above short list of categories.

I had my fair share of both stupid questions and stupid replies.

The hardest part is realizing one did it wrong but insisted anyway.
Those opportunities to realize exactly that seem to grow with age.

In regards to Maya, I am glad they have this green spoiler thingy on 
new/changed/improved
menue entries available as option. It helps realize there´s been 
something done.


It took me actually years to realize there is a whole new Assets menue 
entry...


Cheers,

tim


Am 04.02.2015 um 12:07 schrieb Mario Reitbauer:

In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but which 
you just didn't find.
But as long as no one is annoyed by noobs like me asking for those 
things, then at least I am fine with it ;)


Oh, I allways used ctrl-shift-right click to get into that menu you 
described :D Your way is less painful for my fingers.


Now I got a last question. How do you enable rotation axis globally.
Under Display the Transform Display is on per object base and in the 
preferences I didn't find anything to turn it on globally.


2015-02-04 11:57 GMT+01:00 Raffaele Fragapane 
raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com:


It is, but the problem with dexterity based workflows is that
you're unlikely to bump into the literal category for it, wherever
the stuff ends up being stashed in.
QWERTY interaction mode, X and V for quick snap (grid/discrete and
snap to point) and so on are hard to bump into unless you watch
some tutorial or someone tells you.

The same goes for several other shortcuts that every expert knows
but every noob misses (shift changing the contextual menu on
click), and some that even experts rarely seem to know about (hold
down a manipulation shortcut like W and left click for a nice
surprise, inline snapping options, swim UVs, tweak, discrete steps
and the such).

It doesn't help that, unlike XSI, Maya has no right click for tool
options on icons. XSI's snapping is infinitely more intuitive and
versatile largely on account of that.

On Wed, Feb 4, 2015 at 11:37 AM, Mario Reitbauer
cont...@marioreitbauer.at mailto:cont...@marioreitbauer.at wrote:

Thanks a lot !
Is this covered in the docs anywhere ??
Feels stupid to not finding stuff like this.

2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de
mailto:bauero...@gmx.de:

You can use the V shortcut but the object you want to snap
to will have to
have it´s selection handle, rotation pivot or whatever
else you want to snap
to enabled in it display properties.

e.g., modify your display options globally to display
these kinds of stuff for all
objects, the selection or even on alternatively on a per
object basis in it´s
attribute editor.


Am 04.02.2015 um 11:20 schrieb Mario Reitbauer:

Snap to pivot/center in maya ?

Please ?

And no, not through some sort of menu or command. Just
add another snapping option please which enables
snapping to object pivots/centers.






-- 
Our users will know fear and cower before our software! Ship it!

Ship it and let them flee like the dogs they are!






Re: @autodesk maya request

2015-02-04 Thread John Richard Sanchez
That's great but most post houses are not using Maya 2015 ext 1 in
production. he ones I know are still on 2013 some 2012 etc.

On Wed, Feb 4, 2015 at 9:34 AM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 Oh kk, gonna take a look.
 Was working on SP2.

 2015-02-04 15:06 GMT+01:00 Graham Bell graham.b...@autodesk.com:

 What version of Maya are you using?

 There are some new pivot editing tools added to 2015 Ext 1. Make things
 way easier than before.


 G

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
 Sent: 04 February 2015 10:21
 To: softimage@listproc.autodesk.com
 Subject: @autodesk maya request

 Snap to pivot/center in maya ?

 Please ?

 And no, not through some sort of menu or command. Just add another
 snapping option please which enables snapping to object pivots/centers.





-- 
www.johnrichardsanchez.com