RE: [SWCollect] Auctions 101 for newbies

2002-06-26 Thread Edward Franks

--On Tuesday, June 25, 2002 9:31 PM -0700 Hugh Falk 
<[EMAIL PROTECTED]> wrote:
[Snip]
> Finally, I've never done this, but I've seen others who do.  This might be
> pushing your moral boundaries, but I'll leave it to you.  You can make
> reference in your ad to something that is a popular search item (like
> Ultima).  For example, "I'm selling my most prized possessions, including
> my rare Ultima 1 and Akalabeth.  See my other auctions"  So when
> people search for Ultima, they get your items as well.  I know this might
> annoy some of you...DON'T FLAME ME!  I've never done this, but I've found
> many good items this way I wouldn't have found otherwise.

On a practical note, this is likely considered 'keyword spamming' by eBay. 
If someone gets irritated enough to complain eBay will pull your auctions 
and possibly suspend your account temporarily.

I know as a buyer if I'm looking for stuff I really don't want to see 
pages of items that aren't relevant to my search.  If I'm interested in a 
seller I'll check out their auctions though and I don't mind a simple, 'I'm 
selling lots of stuff, please check out my other auctions' link.

I pretty much agree with the rest of the other excellent advice you've 
been given.  The one counterpoint I would make is that if you aren't going 
to be selling over the long haul and if getting your money is important 
carefully consider using Paypal.  Since I'm a very occassional buyer I 
don't use it.  The hassles of someone deciding to be a jerk and doing a 
charge back months later isn't something I want to do deal with.  Thus I 
require money orders or cashiers checks only and I explain in my auction 
_why_.

The problem isn't so bad in computer games, but in my experience current 
computer hardware and console games of any generation seem to have a high 
number, well, too high for my tastes :), of deadbeat buyers.

Again, if you want to sell on a regular basis Mr. Forman is spot on and 
Paypal is one of those costs of doing business.

Oh, I'd make sure you pay for any insurance on an item you ship.  As far 
as eBay is concerned the seller is completely responsible for an item until 
the buyer receives it.

Also, when I ship via USPS Priority Mail I spring for the delivery 
confirmation.  That allows my to check online if an item was delivered.

-- 

Edward Franks
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Re: [SWCollect] Auctions 102

2002-07-01 Thread Edward Franks

--On Friday, June 28, 2002 12:47 PM -0500 "C.E. Forman" 
<[EMAIL PROTECTED]> wrote:
[Snip]
> Sounds like you're speaking from experience here, Fortran... Care to
> elaborate?

Luckily for me I've never had to deal with Paypal as a seller.  My 
knowledge of the horror stories of Paypal comes from talking with people 
that make their living selling on eBay.  They basically accept they need to 
have Paypal/Billpoint/Bidpay accounts just like most business accept credit 
cards.

I don't mean to single out Paypal because they all can have problems. 
Generally most of the online payment systems work well, but when they don't 
it can make you so soured you don't want to ever deal with them again.

My main concern was to make sure Mr. Leonard knew there were some 
potential downsides to Paypal et al..  When you are in a situation where 
you have serious money problems, which I understand all too well, 
potentially having money you counted on suddenly get taken away from you 
may not a risk you want to take.  Or if you do, don't tie it your normal 
checking/savings account.

Oh, also, if you want a good source of information on eBay and a place to 
ask questions, check out the Usenet newsgroup alt.marketing.online.ebay.

-- 

Edward Franks
<[EMAIL PROTECTED]>



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Re: [SWCollect] Auctions 102

2002-07-01 Thread Edward Franks

--On Monday, July 1, 2002 2:08 PM -0400 Adam Baratz <[EMAIL PROTECTED]> 
wrote:
[Snip]
> I believe the main "problem" was that in order to track down people using
> PayPal maliciously, they were locking down the accounts of those malicious
> people as well as the naive people they were doing transactions with.  I
> think those were the only people who got much trouble.  In short, just be
> sure you're dealing with an honest person.

Which you won't know until after the deal is well completed.  ;-)

eBay's feedback system isn't always an accurate indicator of future 
actions either.  I've had problems with people having hundreds of positive 
feedback and no negs as well as the proverbial newbie with less than ten 
feedback.

The negative feedback is less than perfect because a number of people 
choose to say nothing rather than risk the chance of getting a retaliatory 
negative after leaving a negative comment.

Again, the systems generally work correctly.  Only Mr. Leonard can decide 
if his situation will withstand a worst-case scenario.  We would be remiss 
however if we didn't indicate that there might be some worst cases and what 
some of those worst cases might be.

What you choose to do as a hobby is different than what you choose to do 
if you were trying to raise cash when unemployed.  The former is a major 
irritation, while the latter could be financially devastating.

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Edward Franks
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Re: [SWCollect] eBay Actually INCREASES Functionality!

2002-07-25 Thread Edward Franks

--On Tuesday, July 23, 2002 6:43 PM -0500 "C.E. Forman" 
<[EMAIL PROTECTED]> wrote:

> You got PHP?

I would be interested in the script, as well.

Thanks,
Edward

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Re: [SWCollect] Re: The World of Roland

2002-08-09 Thread Edward Franks

--On Friday, August 9, 2002 11:30 AM -0500 Jim Leonard 
<[EMAIL PROTECTED]> wrote:
[Snip]
>> I also have two questions left: I won't be able to plug _both_ to my
>> sound system, will I?
>
> If your stereo has multiple inputs on your receiver, of course you can.
> No game will use both of them at the same time so you can switch as
> necessary.  If you only have one connection on your stereo, you can use a
> Y-cable, but this reduces the sound output of both devices by half and I
> don't recommend it.  For both devices to a single output, you would be
> better off with a simple mixer.  I use the MidiMan multimixer 10
> (http://www.midiman.net/products/m-audio/multi10.php) but something as
> simple as the multimixer 6
> (http://www.midiman.net/products/m-audio/multi6.php) should work too.  I
> bought my 10 for $99 at www.audiomidi.com, so the "street" prices are
> lower than the MSRP you see on the manufacturer's website.  And using a
> mixer means that you can hook up a Sound Blaster as well and hear them
> all at the same time -- Sound Blaster for sound effects playing at the
> same time you hear wonderful music (some games allow you to choose
> different devices for effects and music).  Wing Commander 1 and 2 in
> particular use this to great effect, especially if you have the Speech
> Pack.  It's cool hearing cinematic music taking a turn for the worse as
> your damage mounts, and your radio crackles with your enemies mocking you
> and your wingmen screaming as they go down :-)

I have both an MT-32 and an SC-55.  I went with external units so that I 
could plug and unplug as needed for games.  I used a midi cable to connect 
the midi port on my SB Audigy (was an AWE64, later a SB Live!) to the 
Roland unit and then fed the outputs of each Roland via a reverse splitter 
back into the LineIn jack of the soundcard.

Once I built my retro-gaming PC (MS-DOS 6.22/WfW 3.11/Win98) I just 
duplicated the setup on that machine.  Now if I want to play the more 
finicky games (Ultima VII) I don't have to move hardware around.

Of course, I can get away with this because my wife and I have set aside a 
bedroom as a dedicated 'computer room'.  Having the space for multiple 
computers is really nice.

> Let me know how it goes, and what games you feel are more significantly
> enhanced by the music, I'm curious...

The MT-32 definitely enhances Ultima VII (the main game I bought it for), 
plus the Sierra titles such as Quest for Glory 1 are much nicer with the 
full Roland support over the simpler Adlib.

I will say, however, that if you've gotten used to the music of one type 
of soundcard anything else will sound odd at first.  Once the music burns 
itself into your cerebral cortex variations are unsettling.  :)

-- 

Edward Franks
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Re: [SWCollect] Re: The World of Roland

2002-08-11 Thread Edward Franks

--On Sunday, August 11, 2002 10:55 AM +0100 Pedro Quaresma 
<[EMAIL PROTECTED]> wrote:
[Snip]
>> I have both an MT-32 and an SC-55.  I went with external
>> units so that I  could plug and unplug as needed for
>> games.  I used a midi cable to connect  the midi port on my SB Audigy
>> (was an AWE64, later a SB Live!) to the  Roland unit and then fed the
>> outputs of each Roland via a reverse splitter  back into the LineIn jack
>> of the soundcard.
>
> Adding a question here Edward: can you too be a bit more descriptive
> about the cables? I don't understand a thing about audio audio cables,
> unfortunately.

Sure.  I had the same problems myself.  I had to figure out what I needed 
by asking people and doing some websearches.

Ok, here are the cables and adapters you need to hook up an MT-32 to a 
sound card (I'm assuming a typical SoundBlaster or clone) with a MIDI port 
and a line-in jack.  Each of these links has a picture so you can see the 
exact cable.

A)  The MIDI cable <http://www.cablesnmor.com/midi-cable.html>

B)  The 1/4 inch to RCA *mono* adapter 
<http://www.radioshack.com/product.asp?catalog%5Fname=CTLG&category%5Fname=
CTLG%5F005%5F003%5F009%5F004&product%5Fid=274%2D320>

C)  Stereo to RCA Y adapter <http://www.cablesnmor.com/w13200.html>

D)  Male to Female Stereo extension cable 
<http://www.cablesnmor.com/stereo-extension-cables.html>


Notes:
1)  Make sure you plug the MIDI-OUT connector on the cable to the 
MIDI-IN 
hole on the MT-32 and the MIDI-IN connector on the cable to the MIDI-OUT 
hole on the MT-32.  I screwed up at first and did IN to IN and OUT to OUT 
which is wrong.

2)  Make sure you get the *mono* adapter.  I bought stereo adapters 
the 
first time around which won't work.  The mono adapter will connect properly 
to C which is what combines the two mono singles into a stereo signal for 
your sound card's line-in jack.

3)  On your sound card make sure you enable the line in and set 
the volume 
accordingly.  Also, if you are using the MT-32 under Windows you might need 
to change the control panel setting for a SoundBlaster so all MIDI stuff 
goes out through the MIDI port instead of to the SoundBlaster's MIDI unit.

4)  For my SC-55 I just needed A, C, & D.

>> Once I built my retro-gaming PC (MS-DOS 6.22/WfW
>> 3.11/Win98) I just  duplicated the setup on that
>> machine.  Now if I want to play the more  finicky games (Ultima VII) I
>> don't have to move hardware around.
>
> But you didn't port either your AWE64 or your SB Live! to your
> retro-gaming PC too, did you?

I put the AWE64 (an Value version) in my retro-gaming PC.  Since I already 
had the card it was the easiest one to use, plus I thought it would be the 
most compatible card for older games.  The Live! would have been wasted 
there simply because it is a Live! Platinum and I have other Windows PCs 
where the LiveDrive would be more useful.  ;-)

Oh, another thing I did was to use two video cards.  I use a Riva128 card 
for 2D graphics and a Voodoo2 (Diamond Monster with a 'whopping' 12MB of 
video RAM) for those games that support Glide.  The Riva128 is useful in 
that it also has Windows 3.x drivers for those times that I want to tempt 
fate and try to game under Windows 3.x.

I can give you a complete listing of what I did with that PC if you are 
interested.

[Snip]
>> The MT-32 definitely enhances Ultima VII (the main game
>> I bought it for),  plus the Sierra titles such as Quest
>> for Glory 1 are much nicer with the  full Roland support over the
>> simpler Adlib.
>
> QfG1 EGA or the VGA version? It's a game I'm bound to try as it was the
> game that made me fall in love with RPGs.

Both.  I'm using the Quest for Glory Anthology so I'm trying out each 
version.

[Snip]
>> I will say, however, that if you've gotten used to the
>> music of one type  of soundcard anything else will sound
>> odd at first.  Once the music burns  itself into your cerebral cortex
>> variations are unsettling.  :)
>
> I've noticed this when trying MT32 emulation with my SBAWE64 playing
> Ultima 6 actually :) I'll let you all know how it sounds with the "real
> thing".

You might not notice a difference with Ultima 6.  I don't think Origin 
used the SysEx commands on the MT-32 in Ultima 6.  They most definitely did 
on Ultima VII and the AWE64 does _not_ emulate the SysEx commands.

-- 

Edward Franks
<[EMAIL PROTECTED]>




RE: [SWCollect] Massive Ultima collection

2002-08-11 Thread Edward Franks

--On Sunday, August 11, 2002 10:53 AM -0700 Hugh Falk 
<[EMAIL PROTECTED]> wrote:

> Um...how can you tell how much he wants
>
> It is an impressive collection though.

I wonder if that CPC Programe version of Ultima comes with the Japanese 
instructions?

-- 

Edward Franks
<[EMAIL PROTECTED]>



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Re: [SWCollect] Massive Ultima collection

2002-08-11 Thread Edward Franks

--On Sunday, August 11, 2002 2:06 PM -0500 Jim Leonard 
<[EMAIL PROTECTED]> wrote:
[Snip]
> But look at those trinkets!!!  There's shit in there I didn't even know
> existed!  Truly impressive.

Japan always seemed to get the best trinkets.  :-/

-- 

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Re: [SWCollect] Re: The World of Roland

2002-08-13 Thread Edward Franks

--On Monday, August 12, 2002 2:35 PM +0100 Pedro Quaresma 
<[EMAIL PROTECTED]> wrote:
[Snip]
> If I'm hooking up a MT32 to a SB sound card does this mean I won't be
> needing the midi interface card anymore?

No, you won't need that.  You would only need that if you didn't have a 
sound card, but wanted to use the MT-32.

[Snip]
> How do I distinguish the "mono" adapter from any "stereo" adapter? I have
> an adaptor pretty much like that one in the picture, but I don't know if
> it's a stereo or mono one...

Here's a link to the stereo adapter 
<http://www.cablesnmor.com/stereo-adapter.html>.  It isn't the best 
picture, but if you look closely you'll notice _two_ black rings.  Those 
rings separate the plug connection so that you can send two channels 
(stereo) signals through it.  The mono plug has one ring which means only 
one channel of sound.

Using a stereo plug means that the signals don't get combined properly in 
the Y adapter cable.  I don't know exactly where things go wrong in the 
stereo adapters, but I know the mono adapters work correctly.  :)

[Snip]
> What do you mean by "enable the line in"?

Make sure the line-in isn't muted or the volume for it isn't set to zero. 
I can't give you more precise instructions without knowing which particular 
sound card/DOS drivers/Windows version/etc..  You'll have to check your 
documentation for more details.

[Snip]
> The D was only need for a matter of distance between the Roland and the
> computer, I assume?

Exactly.  I have my computers on the floor (they are towers) and the 
Roland units on the desktop.  A 1 to 2 meter cable should be more than 
enough length for you, but you'll have to measure things to make sure.

[Snip]
> I'll most probably use the SB16, since the SBPro is currently in use. For
> the games I'm wanting to play (U6, U7, BaK) I think it'll be enough.

I agree.  Most games seem to be quite happy with an SB Pro, so the SB16 
should be just fine.

>> I can give you a complete listing of what I did with
>> that PC if you are  interested.
>
> If possible, that would be great :)

I'll answer this part in another email.  I don't want to hold this one up 
any longer. 

[Snip]
> At least the music must sound a bit better than with simply a SBPro!

Oh yes.  :-D  The Roland sound samples are just superb to my non-musician 
ears.

>
>> They most definitely did
>> on Ultima VII and the AWE64 does _not_ emulate the SysEx commands.
>
> Please explain a bit further. Are there SysEx messages too on MT32 when
> playing U7?

SysEx messages are System Exclusive commands that set the MT-32 up to play 
the following MIDI sounds a certain way.  When you load Ultima 7 you should 
see something like "Origin Sound System!" on the MT-32 while the game loads 
some SysEx commands for the opening intro.  After the Guardian's speech is 
done you'll see it again just before you get the menu screen.  And once 
more when you Journey Onward.  :)

So, while some sound cards say they emulate an MT-32, they only emulate 
the default sounds of an MT-32.  Unfortunately that is only part of what a 
real MT-32 (or compatible Roland sound card) can do.  Without the SysEx 
commands you still won't get the full music/sound you would with the 
genuine stuff.

-- 

Edward Franks
<[EMAIL PROTECTED]>

 

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Re: [SWCollect] The Motherlode

2002-09-10 Thread Edward Franks


On Tuesday, September 10, 2002, at 06:26  PM, C.E. Forman wrote:
[Snip]
> Personally I'd love to pool money with a bunch of other collectors and 
> buy
> it up, but then we're faced with the impossible question of who gets 
> what.
> B-)

Highest Pac-Man scores picks first.  ;-)

Or, if you wanted to follow similar rules to the Curious Republic of 
Gondor, the person that contributed the most money would get to pick 
first...

-- 

Edward Franks
<[EMAIL PROTECTED]>


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Re: [SWCollect] Buy 1 get 2

2002-09-17 Thread Edward Franks


On Tuesday, September 17, 2002, at 11:27  AM, Lee K. Seitz wrote:
[Snip]
> a) the thrift store I bought this game at was selling it to me
> illegally.  ("[...] selling [...] this product is a violation of
> law.")  Does this mean Ye Olde Infocomme Shoppe is into hard-core
> piracy just by reselling original copies?  Or am I reading this term
> too literally?

License agreements aren't necessarily legally binding.  Lawyers love 
to load up agreements with everything possible hoping that something 
will stick.  :)  (Side note:  which is why lots of agreements have a 
clause stating that if one part is struck down you agree the other 
clauses still hold.)  First sale doctrine (here in the US, anyway) 
would most likely override that clause of the Ballyhoo license 
agreement.  The same arguments were played out with used book sellers 
and publishers at the turn of last century.

> b) even if this was considered a legal copy, I cannot play it on my
> Palm using an Infocom emulator.  ("[...] intended [...] for use only
> on the computer system specified," which is IBM PC/MS-DOS compatible
> computers in this case.)  Likewise, I can't play my Apple II Infocom
> games on my PC using an Apple II emulator.

Fair Use should apply here.   Otherwise those of use that copied our 
LPs to cassette tapes or our CDs to MP3s for our own personal use would 
be rampant lawbreakers.

Of course, all of this is still being hashed out or has to be hashed 
out in the court system.  :sigh:

-- 

Edward Franks
<[EMAIL PROTECTED]>


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Re: [SWCollect] computergamecollector

2002-09-18 Thread Edward Franks


On Wednesday, September 18, 2002, at 01:21  PM, Jim Leonard wrote:

> Alexander Zoller wrote:
>>
>> Can't say I ever heard of him before... I'd probably know his eBay ID
>> if I see it. Site is employing a price guide for mint sealed games, 
>> this
>> ought to create some controversy.
>
> Whoa, I didn't catch that at all!  Not good...

I like the availabilities of "not sure", "rare", "extremely rare", and 
"insanely rare".  :)


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Re: [SWCollect] Piracy Today

2002-09-18 Thread Edward Franks


On Wednesday, September 18, 2002, at 05:16  PM, Adam Baratz wrote:

>>> The Bilestoad was an awesome Apple II game...
>> And some additional notes for Adam...
>
> Thanks for all the info and links.  That's really too bad that piracy
> basically bankrupted him.  I wonder if piracy today still proves to be  
> as
> much of a problem.  People like the IDSA certainly make a big deal  
> about it,
> but I wonder if it's just an issue of upholding their copyrights.

There was a good article on Gamasutra  
<http://www.gamasutra.com/features/20011017/dodd_01.htm> that went into  
the technical details of current console game copy protection.   
Basically, most of the companies have about two months to make 30 to  
50% of their money on the games they create.  This is because most of  
the sales happen in the first two months.  :-/  If they get widely  
pirated in those first couple of months they are sunk.

Here  
<http://www.ambrosiasw.com/cgi-bin/ubb/ 
newsdisplay.cgi?action=topics&number=14&article=52> is also an  
article from a shareware game developer called Ambrosia Software.

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 01:10  PM, C.E. Forman wrote:
[Snip]
> That's the worst part of it.  They decrease their costs but don't pass 
> any
> savings on to us.  (Same way movie theaters piss me off by showing 10
> commercials before a flick while ticket prices remain constant.)

I imagine their development costs have sky-rocketed to the point that 
they are just breaking even or making a small increase in profit.

An example:  One of the reasons Origin was sold to EA is that the 
price to create an Ultima shot up tremendously, but the total sales of 
each Ultima had remained flat since Ultima III.  In the decade since 
that happened the situation has gotten far worse.  The then 
unimaginable $14 million costs of Wing Commander III look fairly 
reasonable these days.

-- 

Edward Franks
<[EMAIL PROTECTED]>


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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 01:04  PM, C.E. Forman wrote:
[Snip]
> That and bulk lots.  With a price guide, someone can go through every 
> game
> they have, add up the "prices", and there's no shot at a bargain.  
> (Worse,
> they'll pick the good stuff out and sell it separately.)  I don't like 
> to
> rip people off, but I do like to get bargains.  If we reach a price 
> where
> they're happy and I'm happy, that's great.  A price guide would pull 
> the two
> sides in different directions, making that difficult to achieve.

The other difficulty with price guides is that they don't reflect 
regional (or national) variations in prices.  One price does *not* fit 
all.

Also, I would second your comments on buyers determining the values of 
their games.  Most people look at the high end prices if there is a 
price guide and assume that is the going rate for whatever they have.  
They 'bond' with that price and tend to be unhappy if their stuff 
doesn't fetch that amount.

If someone was going to keep a price guide I'd like to be able to see 
the data behind it.  Knowing how many data points make up that price 
(and who the buyer was) is crucial.  I personally wouldn't accept any 
number as reliable until it was backed up by at least a 100 
sales/auctions over the course of a couple of years.  For example, one 
shrinkwrapped Apple II Starcross saucer driven up to $2,000 in an 
auction isn't a number with any relevance to long term collectibility.

This is where it would be invaluable for eBay to make the results all 
of its past auctions available.  :sigh:

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Friday, October 4, 2002, at 10:54  PM, Hugh Falk wrote:
[Snip]
> However, the news for me is that I don't have it anymore :-(.  I've 
> moved
> from Florida to California, and I couldn't take my house with me 
> (which is
> unfortunate since houses are so expensive out here).  I'm renting 
> right now,
> but when I buy, there will be another room with another set of similar
> shelves.

One of the things we did was to buy the stackable, collapsable wooden 
bookshelves.  You can stack two together and have a nice bookshelf for 
odd (small) sections of the wall or put them side by side in a spare 
room's closet.

Our problem is that we have far more books than we do games, so our 
bigger bookshelves are needed for books :) (including the huge living 
room one that is built into the wall -- think of a large bookcase 12 
feet high and 11 feet wide).

-- 

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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Wednesday, October 2, 2002, at 05:12  PM, CcomputerGameCollector 
wrote:
[Snip]
> Let's hope that the number of people collecting computer games is 
> growing
> though.  That's what we all want, isn't it?  The more people who get 
> into
> collecting classic computer games, the funner, and more valuable 
> everything
> will become.  Only then will long-time collectors benifit from being 
> in on
> the "ground level" so to speak.  The main goal of my website is to 
> promote
> all facets of collecting classic computer games, be it by trading, 
> buying,
> selling or auctioning, and provide basic information about box types &
> releases.  It's all done with hopes that the community will grow as a
> result.  Ya know?

The downside is that you can attract the speculators who buy up 
anything that is shrinkwrapped or vaguely collectible.  The speculators 
can really create a boom/bust cycle for those casual people that just 
want to have fun picking up and/or trading some old games they have 
fond memories about.  (The speculators damned near killed the comics 
market because Marvel tried harder and harder to make their mass 
produced comics appear collectible.  The two feed each other in an ugly 
parasitical relationship.)  Without the casual collectors game 
collecting in general will stay pretty static.

For me, the fun is in picking up a complete copy of old games that I 
can _play_.  Though I have a few only-copy-I-know-of games, most of my 
stuff is fairly common.  I want to enjoy my games, not look at them 
unable to examine the actual contents.  YMMV.

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Edward Franks
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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Wednesday, October 2, 2002, at 03:18  PM, CcomputerGameCollector 
wrote:
[Snip]
> I think what computer software packaging has become is disguisting.  
> Tiny
> boxes, and NEVER shrinkwrapped.  It's sad, esp. in a time where some 
> of the
> coolest boxes could probably be created.  Was there an offical "cut 
> off"
> time where the packaging of games changed so much?  I mean, I've always
> visited the computer stores over the years, and noticed the slow 
> change, but
> I just suddenly realized that a computer game shelf doesn't look 
> anything
> like it used to..

Part of that is because it costs big bucks to buy that shelf space in 
stores like Wal-Mart or Best Buy.  Smaller boxes means you can put more 
SKUs on the shelf and hopefully means more money (from the companies' 
viewpoint).

Just be glad that we aren't at the stage of the console games where 
all you get is a CD and jewel case.

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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 02:59  PM, CcomputerGameCollector 
wrote:
[Snip]
> If I want to play any of the old games, they are relatively easy to 
> acquire
> these days over the net.

Unfortunately that's true.  As a programmer I tend to view piracy (or 
abandonware for those too delicate to pirate ;-)) in a very negative 
light.  Abiding by the law you want to protect you and all that.

> I agree that it is cool to see the contents of the
> boxes, but it's also very cool to own an old piece with it's original 
> wrap
> on it.

Yes, it is.  Just realize that not everyone values a game in 
shrinkwrap as a being worthy of a premium.  Another thing to affect a 
potential price guide...

> I'm not sure what your point was with the speculators though.

When you talk about more people becoming collectors and thus making 
peoples' collections more valuable you are opening the door to the 
speculators to potentially have a strong negative affect on prices.  I 
remember a number of Ultima fans complaining that the prices had gone 
crazy for the older games when people were trying to by them as some 
sort of quick money machine.  People that just wanted a modest copy of 
the seminal Utimas were frozen out of the market for a time.  This 
seems to have corrected itself since the death of the Ultima series, 
but I wonder how many potential collectors never bothered trying to 
pick up old favorites because the Ultima they remembered and loved 
wasn't available at a sane price?

Note:  I'm making a distinction between someone that speculates on 
games or even tries to artificially keep the prices up and a collector 
that buys and sells their games at a profit (for fun or to pay for 
their own collection).  A fair and healthy profit is a Good Thing for 
collectors as a whole because it keeps a steady supply of quality games 
on the market.

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 03:12  PM, CcomputerGameCollector 
wrote:
[Snip]
> With CGC, I don't plan on representing an "exact" value, which is why 
> I use
> the range approach. (I.E. $20 - $40)

And given human nature people will focus on the high end of your 
range.  :-D  After all, that means their game is worth more money.

[Snip]
> Wether there is a price guide price or not, people have an idea about 
> what a
> game is worth.

For many games, yes.  For some, no.  For example, what is the worth of 
one of Richard Garriott's twelve Computerland Akalabeths?  The sample 
size is just too small to determine a fair market value for one of 
them.  It is too easy for someone to fall in love with the idea of 
owning one and paying 'whatever it takes' for someone to assign a 
reasonable value/worth to one.

It gets even worse if a game hasn't been seen yet.  Mr. Falk once 
stated in an article that Mt. Drash might be worth over $2,000 if one 
was found.  He was only off by nearly an order of magnitude from what 
my only known complete copy was purchased for.  ;-)  I mean, just what 
*is* Mt. Drash worth?  There is only one complete one and one partial 
one known (to me) to exist.  There are more RG Computerland Akalabeths 
around than known Mt Drashs.  Does this make Mt. Drash worth more than 
Akalabeth?  And how would one determine the worth of my complete copy 
of an Apple II Personal Software Zork still in 95% shrinkwrap (only the 
top of the shrinkwrap/box is open)?  Zork 1 is certainly a much more 
important and seminal game than Akalabeth!  (I say that as a big time 
Ultima fan, by the way.)

On the other hand, take a grey box Zork 1 with everything in good 
shape.  There are enough of these around that one can look at the 
overall sales/auction prices and figure what, on average, it is worth.

This is not to say a price guide is worthless.  I think one would be 
doable for many games.  My mine problem with them is educating 
potential buyers and sellers to all the caveats and assumptions behind 
the numbers.  Too many people take any number they see written down as 
gospel.  :sigh:  In the comics world many people will check several 
different price guides and take the highest one they find.  And this is 
after 20+ years of trying to educate the market.

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Edward Franks
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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 03:13  PM, C.E. Forman wrote:
[Snip]
> Exactly.  That was (to my knowledge) the first shrinked saucer ever 
> listed,
> and it created quite a stir.  The last one, IIRC, fetched around $600 
> - $800
> which is a bit more reasonable, though still more than I'd go.  It's 
> hard to
> set a good price on items you rarely if ever see up for sale.  (Wonder 
> what
> the "going rate" for Mt. Drash would be.)

That's the problem.  Is Mt. Drash only worth what I paid for it or is 
it worth more?  (See my previous email about my speculations about the 
problems determining its worth.)

[Snip]
> Good luck there.  I doubt they've even kept data going back that far.

Oh, I know it is a pipe dream.  eBay has decided to chase after the 
big corporate sellers in order to fuel their growth.  The small 
personal seller and buyer aren't a market that is going to sustain 
their Wall Street focussed growth.

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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 07:37  PM, Hugh Falk wrote:

> I didn't know there was a shrink-wrapped Personal Software version of 
> Zork.
> My PS Zork is in a magazine-sized ziploc.  What kind of box is yours?  
> Do
> you have a scan?
>

Here you go <http://homepage.mac.com/fortranamid/PhotoAlbum1.html>.  
Given the fragility of the box it is in pretty good shape for something 
that was sold in a United Kingdom software store.

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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 07:39  PM, Hugh Falk wrote:

> Do you mind giving a "range" for what you paid for Drash? :-)

:chuckle:  I paid exactly what I offered for three years in 
comp.sys.cbm.

-- 

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Re: [SWCollect] Greetings

2002-10-06 Thread Edward Franks


On Saturday, October 5, 2002, at 10:44  PM, C.E. Forman wrote:

> I remember this auction.  Gave up around $300 myself.  It's an Apple II
> version, right?  Smaller manual than the TRS-80, which is about the 
> size of
> an Infocom folio.  This is the only boxed PS Zork I've ever seen, 
> though I
> have a loose disk and manual.  Wonder how the heck it ended up in the 
> U.K.

Yes, this is the Apple II version.  The disk is in working condition 
(I've since backed it up).

This is what the seller told me:  "I mentioned working in 
Microdigital, Liverpool in a previous message... well, that was pretty 
much the first retail microcomputer outlet in the UK - Apple IIs being 
their main product - hence they used to sell the software too. It was 
around summer 1981 that I joined them. Not only was Zork still a 
Personal Software release back then, but Visicalc was one of theirs too 
- before they went their own way, like Infocom, and became Visicorp. 
These were the days when Microsoft's biggest product was probably the 
Z-80 & CP/M card/software they made for the Apple II!"

He was a really nice guy and it tickled me to know that the price I 
paid him funded his and his girlfriend's vacation to Spain.  :)  I was 
recently reminded of all of this when I saw you comments on YOIS about 
wished you had bid more for this Zork.

-- 

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Re: [SWCollect] Greetings

2002-10-06 Thread Edward Franks


On Sunday, October 6, 2002, at 08:07  AM, Alexander Zoller wrote:
[Snip]
> It's obviously futile to debate the value of this game. I'd call it a 
> safe
> bet though it would fetch a princely sum on eBay. Personally I wouldn't
> hesitate to put down serious money myself, I'm actually keeping some
> substantial funds aside for the day a Drash should come along.

I've always wondered what John Romero would pay for one (assuming he 
doesn't have one already). :) He's a big time Ultima and Apple ][ fan.  
I think he would be a great member of this list if he isn't already.

>
> As for the Computerland Aks, I'm not so sure anymore if there really 
> are
> more around than Drashs. Only if you count those Akalabeths assembled
> recently from parts, and their number will increase further as Richard
> is handing them out in exchange for small favors ;)

I remember the guy that runs the Origin Museum claiming that there are 
four of the original twelve currently known to exist.  Since that is 
one of his specialties I see no reason to doubt him.

> In any case, Drash must be worth less than one of the Twelve 
> Akalabeths,
> with just a few copies of both titles around it's the significance that
> counts, not their exact number. I'd say Akalabeth had a _slightly_ 
> greater
> impact on the history of computer games.

No, if you said Ultima III or IV, I would agree with you.  However, 
Akalabeth is only important in that it lead to Ultima.  It was the 
Ultimas that everyone tried to imitate.

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-06 Thread Edward Franks


On Sunday, October 6, 2002, at 08:26  AM, Alexander Zoller wrote:

> *stares*
>
> A decent price, really ;)

It took three years for someone to agree with me on the price.  :)  
Even then I had a number of people try to scam me, but the magic word 
"COD" tended to ward those off quickly.  Though one guy might of 
actually had one or access to one because he knew what the back of the 
box said.

>
> I have a definite (and highly self-seeking) interest in playing down 
> the
> value of Drash, because settling it in the $2000 area would put it out 
> of
> reach (for the time being anyway). Nonetheless it's probably correct to
> say at least a half dozen collectors would consider paying several 
> times
> the amount you offered.

This is the conundrum of high prices and eBay.  A high price on eBay 
tends to draw out other copies for sale (thus generally driving done 
the prices).  A rare $20 item just doesn't get people excited enough to 
sell their old junk, while a rare $500 item will flush a few more out 
over thime.

>
> Btw, I believe that only a fraction of the Ultima collectors is 
> actually
> regarding Drash as something special and ultra-collectible. To many, 
> it's
> merely an obscure and poorly designed offshoot that can only claim 
> Ultima
> fame and value by its title.

Oh, I agree that it is a minor game that is Ultima in name only.  The 
only unusual thing about it is the fact that it is so scarce.

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Re: [SWCollect] Greetings

2002-10-15 Thread Edward Franks


On Sunday, October 6, 2002, at 08:07  AM, Alexander Zoller wrote:
[Snip]
> It's obviously futile to debate the value of this game. I'd call it a 
> safe
> bet though it would fetch a princely sum on eBay. Personally I wouldn't
> hesitate to put down serious money myself, I'm actually keeping some
> substantial funds aside for the day a Drash should come along.

I am, unfortunately, in the position of looking at some serious 
medical bills.  At this point if I could sell Drash for enough to make 
a dent in those bills I would (it wouldn't be worth it for any thing 
less -- I have enough minor stuff I can sell/auction off).

-- 

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Re: [SWCollect] Greetings

2002-10-15 Thread Edward Franks


On Tuesday, October 15, 2002, at 05:42  PM, C.E. Forman wrote:

>> I am, unfortunately, in the position of looking at some serious
>> medical bills.  At this point if I could sell Drash for enough to make
>> a dent in those bills I would (it wouldn't be worth it for any thing
>> less -- I have enough minor stuff I can sell/auction off).
>
> Aw man, sorry to hear that, Fortran.  Nothing terminal, I hope.

Nothing less than something terminal would get me to part with Drash.  
;-)

Seriously, my wife has been diagnosed with stage IV lung cancer.  
Barring a miracle, the lung cancer is basically incurable.  I feel 
awkward bringing it up, but I'm interested in getting all the advice I 
can about selling Drash.

> I agree with Alexander's advice.  Sell your lesser stuff first if you 
> have
> to.  You can always find another big-box Ultima II, but that Drash is 
> pretty
> irreplaceable.  If you're auctioning stuff, let the other Dragons 
> know, and
> mention in your listings that it's for medical expenses: You might be
> surprised by how generous people are.  I remember when (the late) 
> George
> Alec Effinger when auctioning stuff to pay for his hospital bills, the 
> fans
> really came out to help him.

I've thought about running a reserve price auction on Drash.  I know 
as a buyer reserves are annoying, but if I can't reach my reserve it 
wouldn't be worth selling the game.

I've also thought about making the auction 'private' in the sense you 
wouldn't know who would be bidding on the game.  Do you all think that 
this would be a good idea or a bad one?

I thought about posting the auction and the whys of the auction to the 
appropriate newsgroups.  I could also email some collectors/Ultima 
people such as John Romero or even Richard Garriott himself.  If I do 
this I would want to make a real production of it (for obvious 
reasons).  Any suggestions are welcome.  :)

-- 

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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Tuesday, October 15, 2002, at 08:57  PM, C.E. Forman wrote:
[Snip]
> Definitely a good one, in the sense that you'd be sparing the winner 
> from
> being harrassed with requests for image copies.  But do offer to 
> e-mail an
> HTML version of the final auction page after close (with the winning
> bidder's info edited out of course) so people can at least check on the
> other bidders and get assurance that you're not using shilling to 
> drive the
> price up.  (Then again, you have a good rep as one of the Dragons, 
> hopefully
> this wouldn't be necessary.  But it never hurts to be proactive and 
> assure
> your public.)

Hmm.  I'm not sure about that.  Letting everyone know who bid, except 
for the winning bidder seems to me to be killing the idea of a private 
auction.  Maybe if I gave the list to the winning bidder since they are 
the one who would be most vulnerable to  shills.

I'll need to ponder your idea for a bit from the perspective of a 
buyer.

[Snip]
> Talk to Eli Tomlinson.  He seems to have done a good job of promoting 
> his
> quarter-million games auction.  (Even though it didn't sell, it sure 
> got a
> lot of attention.)

Thanks.

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Tuesday, October 15, 2002, at 09:08  PM, Lee K. Seitz wrote:
[Snip]
> I'm very sorry to hear about that.  Makes my continuing unemployment
> seem trivial in comparison.  I wish you both the best in getting
> through it.

I guess I shouldn't tell you how long I've been out of work.  I think 
my life has decided to give me a "annus horribllus" instead of the 
usual mid-life crisis. ;-)

Thanks of the kind thoughts.  It is much appreciated.

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Wednesday, October 16, 2002, at 06:12  AM, CcomputerGameCollector 
wrote:
[Snip]
> Sorry to here that bro.  A group of fund-type auctions were surely 
> help. I'm
> sure.  As far as promoting, there are many ways.  Eli Thomlinson would
> gladly put a link on his page, I would put one on CGC, as I'm sure just
> about anyone else you contact would.

One of my problems is that a fair number of the more valuable games my 
wife and I have are ones we gave each other.  (It was through trying to 
help people find Ultima games that we first started talking with each 
other.)  So a number of things we might sell have a sentimental value.

On the pragmatic hand, given the economy, people just aren't paying 
the prices they used to for most of the stuff we collected (Ultima, 
Infocom).  Infocom folios, for example, just aren't fetching what they 
used to and Origin seems to have done an excellent job of killing the 
Ultimas.  :-(

All of this is a long-winded way of saying I think you have an 
excellent idea, but I'll have to figure out which games I have that 
would work well with your idea.

Thanks for your thoughts on the subject.

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Wednesday, October 16, 2002, at 06:57  AM, C.E. Forman wrote:
[Snip]
> Ditto YOIS, just let me know what your plans are when you decide.

Thank you.  Both my wife and I have been touched by everyone's 
support.  It is a big boost to us to see all the support from our 
fellow collectors despite any past clashes.  Helping other enthusiasts 
is what got both of us into collecting and trading the old games in the 
first place.

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Wednesday, October 16, 2002, at 06:58  AM, C.E. Forman wrote:

>> If it's ok with you guys I'll try to contact him and invite him to the
>> list.
>
> Sure, it'd be great to have someone in the industry who's also a 
> serious
> collector.

I'll second that.  In my (limited) dealings with John I've always had 
a pleasant experience with him.

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Re: [SWCollect] Two questions

2002-10-16 Thread Edward Franks


On Wednesday, October 16, 2002, at 07:38  AM, Chris Newman wrote:

> Wow, RBBS-PC, the good old days! I don't know if it would have any
> serious sale value, but it probably has sentimental value (which might
> translate) to many folks.
>
> This might lead to a good thread. What was your favorite BBS program?
> Was it the venerable PC-Board, the easy to navigate Searchlight, the
> pirate's delight of Telegard, or something else?

As a user I preferred connecting to a PC-Board system.  They were 
usually easy to get around.  I miss the BBSes at times.  They always 
felt a lot more personal than the 'net does in general.  However, the 
vast resources of the 'net obviously win hands down.

As an admin, I can only speak about the Major BBS from Galacticomm.  
One place where I worked we used that and Galacticomm's 8 or 16 (I 
can't remember which) serial port expansion chassis to give our remote 
salescritters support and feed them info.

I think I still have my Procomm Plus disks around somewhere, though I 
think I've lost my registration code in one move or another.  Procomm 
Plus and ZModem for downloads was the best.  :-D  What was everyone's 
favorite communications program?  Anyone else remember the original MS 
Access telecommunications program?  I think I still have a copy of that 
with the funky plastic case.

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-18 Thread Edward Franks

On Thursday, October 17, 2002, at 03:15  AM, Pedro Quaresma wrote:
[Snip]
I'm sorry to hear about your wife. I hope you two find the miracle you seek.

Thank you.

-- 

Edward Franks
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Re: [SWCollect] Greetings

2002-10-18 Thread Edward Franks

On Thursday, October 17, 2002, at 02:33  PM, Marco Thorek wrote:
[Snip]

I am a bit late about it, but all the best to your wife, Ed!


	Thank you very much.

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Re: [SWCollect] Multi-format floppy drive

2002-11-05 Thread Edward Franks

On Tuesday, November 5, 2002, at 12:18  PM, John Romero wrote:


I'm pretty sure the interface card mimics the 1571's processor that
controls the drive mechanics.  Reading in the data from a disk is the
hardest part (hardware related) -- decoding that data on the computer
(emulating the C64 OS) is the easiest part.

Now if they'd only come out with an Apple II disk reader... ;)


	The ISA version does.  ;-)  
<http://www.e-trade.to/en/catweasel/catweasel.html> or go to 
<http://www.jschoenfeld.de/indexe.htm>, choose Products, then choose 
Catweasel.

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Re: [SWCollect] Counterfeit Sierras

2002-11-08 Thread Edward Franks

On Friday, November 8, 2002, at 08:50  PM, C.E. Forman wrote:


New Shoppe column:

http://www.if-legends.org/~yois/column.php?column_date=2002-11-08

Everybody interested in preserving the integrity of this hobby ought 
to read
this, to see what we're up against.

	Thank you for being willing to stand up and say what you said.  Many 
people wouldn't because they'd be afraid of potential lawsuits.

	FYI:  The Atari Ultima 1 auction you list would have passed my muster. 
 I wonder if this was an original used as a template for his other 
fakes.  The only thing I see in it that is odd is the the disk sleeve 
is the wrong generation for the games.  The disk sleeve that comes with 
my wife's copy is the brown one with the old Sierra logo (the one where 
you can see the trees in front of the mountain).  Also, the plastic 
tray that holds the disk and documentation and stiffens the box is 
missing.

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Re: [SWCollect] Counterfeit Sierras

2002-11-09 Thread Edward Franks

On Saturday, November 9, 2002, at 04:15  AM, Alexander Zoller wrote:
[Snip]

That was an original one, yes. I confirmed this by talking to the 
winner
of the auction. Here's a larger picture:

http://uw3.de/eyal/Dcp_0119.jpg

That's some honest wear and tear a faker should find quite impossible 
to
imitate.

	I'm glad the buyer got a genuine game.  I think I've dealt with the 
buyer before and I would hate to see him ripped off.

	Given the efforts that people go through to fake wear and tear on art 
objects, I wouldn't be surprised to see someone try the same thing on 
an older game.  Someone might attempt that to alleviate the possible 
suspicion that the fake was in too good a shape to be real.

This picture was actually what got me suspicious in the first place, 
Eyal
sending me the same image for the proposed trade that he used for the
auction.

	Yeah.  Saving eBay auction pages for future reference is very handy.  
:-D

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Re: [SWCollect] Counterfeit Sierras

2002-11-09 Thread Edward Franks

On Saturday, November 9, 2002, at 11:15  AM, CcomputerGameCollector 
wrote:

Hmm that wouldnt be a bad idea for a website - browse ebay history 
auctions.
Anyone doing this already?

	Or perhaps a things-to-watch-out-for web site?

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-09 Thread Edward Franks

On Saturday, November 9, 2002, at 05:09  PM, John Romero wrote:


Figured I'd switch topics here since it had to happen sooner or later!

What's your favorite old software find that you have?


	My favorite find was a big box Ultima II.  I found it at a used 
bookstore that was starting to resell old computer software.  I was 
startled to see a number of Apple ][ Ultimas there.  As I looked 
through the stacks there it was.  I couldn't believe my luck when I saw 
the price tag of $4.  Yes, four dollars.  When I opened it, though, I 
realized that I had made the mythical killer find.  You see, there were 
two cloth maps, two sets of disks, two manuals (one being a first 
edition!)...  I had one box with double the fun.  :-D

	Another favorite find was Odyssey: The Compleat Apventure by Robert 
Clardy (Synergestic Software).  I remember the hours and hours I used 
to play this game in college.  Finding a mint copy was a fun bit of 
nostalgia.  Even better I found I still enjoy the game today.

	Ultima: Escape from Mt. Drash is one simply because it took me three 
years to find a copy.  Before I found my copy several people had 
claimed to own a copy, but when asked to share some information about 
the game they had numerous excuses why they couldn't share (my favorite 
being the one where the person claimed their Drash cartridge (!) was 
cracked).

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-09 Thread Edward Franks

On Saturday, November 9, 2002, at 08:41  PM, C.E. Forman wrote:
[Snip]

I remember this one, this was a GREAT game!  It's in four parts, right?
First you fight monsters, trade, and acquire enough money to build a 
ship
and leave the island, then you have to navigate the ocean, find a magic
artifact in some catacombs (my memory here's a bit fuzzy) and then use 
it to
storm the bad guy's fortress.  My cousin and I used to play it on his 
IIe.
The only thing was, he'd gotten a pirate copy so a lot of the text had 
been
hacked to display dirty words.

	That's the one.  :)  It is wild to see how inventive people were with 
such limited resources.

IIRC, there was also a sequel, "Apventure to Atlantis" I think.


	I have that one as well.  I haven't started it yet as I need to 
complete my Odyssey first.

	Hmm.  Now I have an urge to go find Dungeon Campaign and Wilderness 
Campaign...

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-10 Thread Edward Franks

On Sunday, November 10, 2002, at 12:45  AM, Hugh Falk wrote:
[snip]

I'm also proud of my complete collection of EA flat box games...not 
that
they're rare or expensive.  I just haven't seen another complete
set...anybody on this list collect EA flats?

	The EA game I have are the common Bards Tale and Wasteland ones.  
Color me a classic RPGer.  :)

	To expand on your point about not particularly rare or expensive 
games, I collect the old Avalon Hill computer games.  They had some 
nifty hybrids (computer game with mounted map board and counters) and a 
messy listing of games.  Trying to figure out what games are out there 
and then finding them is the fun for me.

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Re: [SWCollect] Time for my introduction

2002-11-10 Thread Edward Franks

On Sunday, November 10, 2002, at 03:52  AM, Stefan Lindblom wrote:
[Snip]
Then there was Edward Franks, hi Edward. I bought a big box of old SSI Apple II games from him, the big box format.

Hello there.  I remember that big box of SSI games I shipped to you.  I was happy to get them off my hands and into the hands of someone that loved to have them.  It is good to see you here because it makes this list an even bigger treasure trove of software collecting knowledge.

-- 

Edward Franks
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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Edward Franks

On Sunday, November 10, 2002, at 12:24  PM, Hugh Falk wrote:
[Snip]

I also collect AH games.  My list is here:
http://www.classicgaming.com/gotcha/avalonhill.htm (no history section 
for
AH yet...need to get to that).  For some reason AH games are not very
desirable on ebay (with only a few exceptions like Telengard).  AH was 
one
of the most prolific publishers of the early 80's, but I guess their
products overlapped and were just overshadowed by SSI.

	I think part of the problem with AH is that their board sport games 
and wargames overshadowed the computer games in the company.  They had 
moved more to publisher role by that time unlike SPI which designed and 
developed almost all of their wargames in house.

	The other thing that might of counted against AH is that while their 
wargames got the premier treatment -- it helps to own your own printing 
presses! -- the computer games just didn't compare goodie-wise with an 
Infocom or Origin game.  There were a few exceptions, Empire of the 
Over-Mind comes to mind, but by and large the goodies and the games 
just weren't that exciting.

	Then again, I may be biased.  I still have some of my AH board 
wargames.  :)

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Edward Franks

On Sunday, November 10, 2002, at 09:36  PM, C.E. Forman wrote:
[Snip]

I've been thinking about this... and wouldn't it be safer to play off 
backup
copies?  I mean, the disk could get munched in the drive, the label 
could
get scratched going in and out... or is that attitude too anal for the 
rest
of this group?  B-)

	If you can make backup copies.  Grrr.  Magazines like The Computist 
can be invaluable if you just want to make your legal backups.

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Edward Franks

On Sunday, November 10, 2002, at 10:32  PM, Dan Chisarick wrote:
[Snip]

	Mega off-topic: There are emulators for PDA's... so where are
the joysticks?  Who wants to abuse the integrated buttons for those
things, anyway? :)  I guess its called the "external keyboard".  Sigh.


	Sony has a game pad you can connect to their Clie PDAs if you want a 
PalmOS device.  <http://www.palminfocentre.com/view_story.asp?ID=4295>

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Edward Franks

On Sunday, November 10, 2002, at 11:20  PM, Hugh Falk wrote:
[Snip]

Now here's a question.  If you own the 20-year-old original, is buying
20-year-old copies (likely pirated 20 years ago) still pirating? :-)


	Yes.  ;-)

	Assuming that the copyright holder hasn't given permission for people 
to copy the game -- such as what Dr. Cat did with his Caverns of 
Freitag -- then it is protected for at least 50 more years.  You can 
thank Sonny Bono and Disney for this state of affairs in the US.  :-/

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Edward Franks

On Sunday, November 10, 2002, at 11:38  PM, Hugh Falk wrote:
[Snip]

That reminds me of another good poll for you guys.  I mentioned some 
of the
best games I got for free.  But I'd be curious...what is the most you 
paid
for a single game?  I don't want to know about a group of games...just 
one
game.

	The most I've actually paid for a game -- I've bid higher, but not won 
the auction -- was ~$675 for an orange castle coversheet Akalabeth.  
(:chuckle:  I needed the coversheet as those are what I'm missing from 
my other Akalabeth and my Ultima.)  For me, the interesting thing is 
that the seller was one of the programmers for Arena and Daggerfall.  
It is cool to see that the people who develop the games are as serious 
collectors as us.

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Edward Franks

On Monday, November 11, 2002, at 12:04  AM, John Romero wrote:


	Hmm.  Now I have an urge to go find Dungeon Campaign and

Wilderness

Campaign...


Yes!  I have mint copies of these two as well.  Man, I am pretty loaded
with Synergistic Software. :)


	Why do I have the feeling that the list of games you want, but don't 
have is pretty small?  ;-)  Is there anything in particular that you're 
still looking for?

	On a more general note, I'd love to see everyone's collections some 
time.  I feel like a dilettante compared to the rest of you.  

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Re: [SWCollect] [SWCollect] What's your favorite find?

2002-11-11 Thread Edward Franks

On Monday, November 11, 2002, at 06:36  AM, Alexander Zoller wrote:
[Snip]

Favorite finds: items previously believed to NOT exist. Ultima III by 
US
Gold, for example, or the slipcased Ultima Trilogy.

	Was this a US version?

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Re: [SWCollect] Time for my introduction

2002-11-11 Thread Edward Franks

On Monday, November 11, 2002, at 10:43  AM, Lee K. Seitz wrote:
[Snip]

Yeah, well ask my how many copies of Space Invaders or Missile Command
I have for the Atari 2600 and plan to keep.  (They're label
variations.)


	Ah. the 2600.  :-D  I keep one around to occasionally play Adventure.  
I bought the Sears version of both when they first came out with the 
money I had earned that summer.  My brother and I spent all night 
playing Adventure and the other games we bought.  The funny thing was 
that we found the easter egg 'dot' that night, but never realized what 
it was for until many years later!

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Edward Franks

On Monday, November 11, 2002, at 01:33  PM, Chris Newman wrote:


But isn't the 50-year marker the rule of Public Domain? What did Disney
do to tighten the restriction? Surely the rule pre-dates the 30s, when
Disney was on its way to becoming  a stable company?


	See  
<http://www.wikipedia.org/w/ 
wiki.phtml?title=Sonny_Bono_Copyright_Term_Extension_Act&printable=yes>  
for details.  Basically, 20 year old software won't be in the public  
domain for another 75 years.

	The US Supreme Court is deliberating on this law, but who knows what  
they'll decide?  Especially since it involves some of our treaty  
obligations.

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Re: [SWCollect] What's your favorite find?

2002-11-11 Thread Edward Franks

On Monday, November 11, 2002, at 02:24  PM, Origin Museum wrote:
[Snip]

1.  Lord British Starter Kit--Akalabeth and Ultima 1 sold together by 
California Pacific--still in the original baggie (also the most I ever 
paid for a title--$1,200.00 in a bundle w/about 20 other worthless 
titles--does this price set some kind of record?)

	I don't believe so, not for an Ultima-related title.  I vaguely 
remember someone complaining about snipers on Usenet after they lost an 
Ultima around $1,500.  I could be wrong on that one, though.  I do know 
that a shrinkwrapped Starcross saucer went for $2,000 on eBay.

	Oh, by the way, I got the $250 figure from a gentlemen who was at the 
UO Faire where that Akalabeth was auctioned.  Normally he is reliable 
about such things.

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Re: [SWCollect] [SWCollect] What's your favorite find?

2002-11-11 Thread Edward Franks

On Monday, November 11, 2002, at 02:27  PM, Alexander Zoller wrote:
[Snip]

o, it was a European release by Microprose. They used to distribute
Origin's games in sturdy, small-sized, two-piece cardboard boxes (same
measurements as the Rainbird blue boxes -- a bunch of Level 9 and 
Magnetic
Scrolls titles came in these). For some inscrutable reason, they took 
the
same box type for the Trilogy again but used an additional slipcase,
leaving the box halfs plain and white. It has been speculated this 
happened
right before their "joint venture" with Origin ended (the license was
turned over to Mindscape), and they may have been pressed for time. 
This
seems to be confirmed by the fact that instead of printing a 
custom-sized
manual for this release, they simply 'trimmed' the Trilogy's manual by
about an inch so it would fit in the box.

	Ah, that sounds like my CPC Progame version of Ultima.  My Japanese 
version only differs from the regular version by the addition of a 
cheap photocopy of the manual that was partially written in Japanese 
Kanji (?).

I can email you some pics. Also of the US Gold U3 if interested.


	I'd like to see those.  I always thought that the US Gold box for U4 
was one of the best.

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Re: [SWCollect] esnipe and bid groups

2002-11-17 Thread Edward Franks

On Sunday, November 17, 2002, at 04:16  PM, Jim Leonard wrote:


I'm not sure how many of us use automatic sniping services, but I saw 
the
following planned new feature for the new version of esnipe that I 
thought
people would be interested in:

[Snip of description]

Personally, I think this is awesome.  It guarantees you the best price 
for
something without having to fudge out of bids for items you don't want.

	It doesn't guarantee you would get the best price.  It just increases 
your chance of getting one.  :-)  You see, one of those cancelled-bid 
auctions might have given you a better price.

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Re: [SWCollect] MindCandy

2003-01-10 Thread Edward Franks

	Hmm.  ./ed.  Congratulations.  :-D  I hope the slashdotting generates 
some sales for you.

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Re: [SWCollect] King's Quest 1

2003-01-18 Thread Edward Franks

On Saturday, January 18, 2003, at 03:09  PM, John Romero wrote:
[Snip]

(3) Your question "Was King's Quest 1 really the first quasi-3D
adventure game released for the IBM line?" The answer: King's Quest
1 was the first GAME ever released for the new IBM PC back in 1984.  
The
release date on MobyGames is incorrect -- that's the release date for
the remake.

	Don't you mean the IBM PCjr?  ;-)  The IBM PC was released in August 
1981.  The first game for _that_ was Microsoft Adventure according to 
Dan Bricklin.  <http://www.bricklin.com/ibmpcannouncement1981.htm>

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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks

On Wednesday, January 22, 2003, at 09:29  AM, Jim Leonard wrote:
[Snip]

It seems to me, the farther we move into the present, the harder it is
to classify a game. Some genres have blurred beyond recognition.


Trust me, I can classify them.  :)  Genres haven't blurred; people's 
minds
have.  Go ahead -- hit me with something difficult.

	System Shock?  Taking into account all the combinations of the 
difficulty levels?  :-D

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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks

On Tuesday, January 21, 2003, at 03:01  AM, John Romero wrote:
[Snip]

The Apple II version of King's Quest was one of the early
double-resolution 16-color games and subsequent Sierra adventures used
that graphics mode.  Double-res on the Apple II was 160x192 with 16
colors.  Mixed-mode graphics on the C64 was 160x200 with 4 colors (from
a 16-color palette) per 4x8 character block.  It was just a logical
decision to use the same assets and resolution as the other popular
platforms.


	From a game developer's viewpoint, when or what things made the IBM PC 
the platform of choice over the Apple IIs, C64s, etc.?  I know that on 
the business side of programming the common wisdom is that 640K RAM was 
the key (VisiCalc vs. Lotus 1-2-3). Was it the ubiquity of the PC 
clones? VGA graphics? Reaching the limitations of 8-bit platform or an 
intersection of all three?

	In a way the PC seemed to be a step backward for games in the mid '80s 
to about '90 because of the lack of decent sound.  Though, for example, 
Sierra pushed the various sound cards and external units, most of the 
people I knew didn't buy sound cards until the time of Wing Commander 
or Doom.

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Edward Franks


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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks

On Tuesday, January 21, 2003, at 06:48  PM, Marco Thorek wrote:
[Snip]

Beside documenting pretty much ignorance from people who publish
articles, this also shows that there still is no public appreciation 
for
the roots of computer gaming, not even among those who like to play
games. Old movies are considered classics and are watched, old games 
are
just obsolete. Except for, well, us and a few others.

	How many people watch silent movies from the 1910s and 1920s?  Or even 
the run of the mill Black and White talkies?

	I would imagine that the early games are similar to silent movies for 
most people.  Computer games as an entertainment medium is still very 
young.  Give it a couple of more decades.  :)

--

Edward Franks


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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks

On Wednesday, January 22, 2003, at 10:09  AM, Jim Leonard wrote:
[Snip]

At its most basic, Adventure + Action, subgenres Cyberpunk, Dark 
Sci-Fi.
There are strategy elements but they are not overwhelming.  Moby has 
it as:
http://www.mobygames.com/game/sheet/gameId,681/ and if you check the 
genre
classifications, I agree with them.

	Ah.  I see I differ in that I would say that System Shock is more 
role-playing than adventure, but I would have Role-Playing as a equal 
genre of adventure rather than as a sub-genre.  But that's a different 
argument, so given the Moby definitions, I'd say you have it fairly 
well down.

That was it?  What about stuff that's offbeat, like Harmony or Zyll?  
Come on,
kick me!!  :-)

	I'm afraid I haven't been playing the more exotic games.  :)  I'll 
have to sit back and see what the others bring up.

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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks

On Wednesday, January 22, 2003, at 10:43  AM, Jim Leonard wrote:
[Snip]

Adventures progress through decision, not action.  Since you can't
significantly change Mafia's story or outcomes based on your 
decisions, it's
not an adventure game.  People confuse this a lot; they think that 
great
storytelling equals "adventure game", which is incorrect.  Half-Life 
had
excellent storytelling, but was it an adventure game?

	No, but Half-Life swiped a number of elements from 
adventure/role-playing games to give a needed twist to first person 
shooters.  For example, the very end was definitely an adventure-style 
situation.

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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks

On Wednesday, January 22, 2003, at 01:02  PM, Jim Leonard wrote:
[Snip]

Most people don't have a problem with the way MobyGames defines a 
genre, but
some people have a problem with the Main genres (Action, Adventure,
Educational, Racing / Driving, Simulation, Sports, Strategy).  Every 
month we
refer people to the FAQ question "Why isn't RPG a Main genre?".

	The problem is that you can easily swap in role-playing games as a 
basic building block in place of Adventure.  The same justifications 
work for either.  The two are so close together (more than any of the 
other categories) that it is hard sometimes to see the unique 
differences.

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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Edward Franks

On Wednesday, January 22, 2003, at 02:35  PM, Jim Leonard wrote:

Edward Franks wrote:

[Snip]

I completely disagree.  All RPGs are adventures, but not all 
adventures are
RPGs; because of this, RPG is a subgenre in our system.  Before you 
debate
further, here is our definition of Adventure (a main genre) and RPG (a
subgenre).  Please read them over before responding.

	You have the cart before the horse.  Adventure games descended from 
pen-n-paper RPGs, specifically, D&D.  Adventure, the grandfather of 
adventure game has its roots in D&D.  Computer RPGs are attempts at 
recreating the original pen-n-paper games RPGs.  To reverse this is to 
seriously misunderstand where and how these game genres came about.  
You would have a better argument if you posited that adventures were a 
subset of RPGs.  At least the histories of the games would give you 
that support.  ;-)

	Both computer RPGs (crpgs) and adventure games are twin genres coming 
from the same parent (D&D).  They share many similarities (genetic 
code), but have taken different paths to the entertainment end.  In the 
end they are distinct siblings.  (Examples:  Zork 1 had a complex 
combat system based on D&D, but that was removed in the later Infocom 
games because combat was really downplayed.  Where as Wizardry and it 
sequels really focused on combat and action, not decision.  And then 
there are the Rogue-likes such as Nethack.  I can't see anyone 
seriously calling Nethack an adventure.   It is a hack-n-slash crpg.)

[Snip]
Here's an example clarifying how important the main categories are: 
Think
about the materials we see around us. What's the common classification
expression -- Animal, Vegetable, or Mineral, right? That's a pretty 
good
example: I am animal, the taco I just ate was vegetable, and the 
toilet I will
no doubt be visiting shortly is mineral. Asking for the RPG genre to 
join the
main list is like asking for "rocks" to join the Animal, Vegetable, or 
Mineral
list when it's clearly already a mineral.  It doesn't matter if the 
rock is in
the shape of, say, an animal; that doesn't change the fact that it is 
a rock.
[Snip]


Now, if you see any problems in that logic, please let me know.


	The first thing that comes to mind is that your justification for your 
taxonomy isn't on solid ground.  Any scientist will tell you that the 
real world is messier than what the taxonomies say 'should be'.  For 
example, the duck-billed platypus or a virus.  With some research I 
imagine I con find something that is either a plant or animal depending 
on your mood that day.  :-D

	An accurate gaming taxonomy needs to include, even draw attention to, 
the messy nature of defining adventure games and crpgs.  The two share 
a lot common features.

	Believe me, I understand the desire to have a nice, clean, and tidy 
taxonomy.  They are so very appealing, but to be ultimately useful the 
taxonomy simply must reflect the reality of the games.  Then again, I 
wouldn't be the one making all the changes to the database.  :-D

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Re: [SWCollect] King's Quest 1

2003-01-23 Thread Edward Franks

On Wednesday, January 22, 2003, at 05:33  PM, John Romero wrote:


I have a question: why do I get these messages twice? ;)


	In my case I tend to hit Reply to All so the To: line picks your work 
address and the Cc: line gets the [EMAIL PROTECTED] email address. 
(I've done it right this time.  ;-))

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Re: [SWCollect] King's Quest 1

2003-01-23 Thread Edward Franks

On Wednesday, January 22, 2003, at 05:26  PM, Jim Leonard wrote:
[Snip

You've presented some strong arguments and I'm going to have to think 
about
them before coming up with a rebuttal.  But first let me pose some 
situations
and questions:

1. Adventure was the first computer game, yes?

	Nope.  :)  Space War was (circa 1960).  MIT students meet the PDP-1 
and the cathode-ray tube.

  It was not an RPG.  So
computer adventure games came before computer RPGs, right?


	Yes.  However, adventure games came from pen-n-paper RPGs.  From the 
_first_ pen-n-paper RPG to be exact which started a whole new game 
genre.  The reason I'm pointing stuff out that is outside computer 
games is that in the case of Adventure there is no prior computer game 
influences for it.  You have to look outside of computer games to see 
what the influences/lineages was.

2. The Adventure genre encompasses *all* fantasy-style gaming.  So RPG 
fits
into it, yes?  If not, why?

	No, because you you can have non-fantasy based RPGs.  Wasteland and 
Fallout for example.  (I'm assuming that you are using the term fantasy 
to mean the generic pseudo-medieval Tolkien-esque settings.)

	Like with fantasy, one of the problems with the word adventure is that 
it can mean a very, very broad category.  So broad that it can become 
meaningless.  (Role-playing has the same problem as you are basically 
playing a role in every game.)

	In fact, if you wanted to you could view the SSI Gold Box crpgs 
en-masse as the RPG system and each individual game as a particular 
adventure.  This would have a nice correspondence to the pen-n-paper 
world where the rules are the RPG and each module is the adventure.  
But this is really more having on an adventure rather than playing an 
"adventure" game.  :)  Darn those multiple word meanings.

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Re: [SWCollect] King's Quest 1

2003-01-23 Thread Edward Franks

On Thursday, January 23, 2003, at 09:37  AM, Chris Newman wrote:


Hackers, by Steven Levy is a great book, and has an entire chapter on
the creation of Spacewar. The entire book is online, and here is a link
to the spacewar chapter.

http://www.stanford.edu/group/mmdd/SiliconValley/Levy/ 
Hackers.1984.book/Chapter3.html

	Levy's web page on the book  
<http://mosaic.echonyc.com/~steven/hackers.html> points people to  
Amazon.  At $10.50 it is a great bargain.

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Re: [SWCollect] King's Quest 1

2003-01-23 Thread Edward Franks

On Thursday, January 23, 2003, at 11:18  AM, Marco Thorek wrote:
[Snip]

You know I'm all for drawing a line between RPGs and Adventures, but is
the focus of the former really on fighting? It usually is a component 
of
a RPG, but the focus? The Ultimas beginning with IV had conversation as
a strong component, in Planescape: Torment you could advance your
character through the right decisions in conversations.

	Though experience-points-from-combat is the D&D way of advancing your 
character, I'd say that RPGs focus more on improving your character's 
innate abilities (levels/stats/skill percentages) where as in 
adventures your character stays pretty much the same.  You could say 
that adventure games have you pick up items instead, but you do that as 
well in RPGs.

	I'd stay that the two big sub-genres of RPGs are 
hack-and-slash/combat/action subclass (Wizardry 1, Might and Magic, 
Diablo) and the character/story/this-is-you[1] subclass (Ultima IV - 
VII, Planescape: Torment).  Some games, Fallout, allows you to do 
either equally in a single game.

	I'd also say that Adventure games are much more likely to be linear.  
At least you tend to know what you need to do next and have areas 
completely closed off until you get to that point.  Where as RPGs tend 
to be more open-ended (Morrowind) and you can do things pretty much in 
any order you like.  Though to make RPGs more 'accessible' you have 
games like Dungeon Siege that have you run a single path from start to 
finish with no real branching or back-tracking.


[1]  In the pen-n-paper RPG world this is called role-playing as 
opposed to the hack-n-slash end of the spectrum.  I don't know if would 
want a Role-Playing -> Role-Playing classification.  That smacks too 
close to the one time proposed Homo Sapiens Sapiens  classification for 
modern man.

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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-28 Thread Edward Franks

On Tuesday, January 28, 2003, at 10:59  AM, Chris Newman wrote:


Freaking kids


	Young 'un.  ;-)

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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-28 Thread Edward Franks

On Tuesday, January 28, 2003, at 09:55  AM, Feldhamer, Stuart wrote:

Mine is Apple 2. In fact, I didn't even know that there was a big box Ultima 2 for IBM...are you sure that there is one?

I own one.

-- 

Edward Franks



Re: [SWCollect] New topic--Collectors UNITE!

2003-01-29 Thread Edward Franks

On Wednesday, January 29, 2003, at 02:25  AM, Pedro Quaresma wrote:
[Snip]
Who's not on the above list, start talking ;) Tom? Jim? Edward?

I'm 39 and not holding.  ;-)

-- 

Edward Franks



Re: [SWCollect] New topic--Collectors UNITE!

2003-01-29 Thread Edward Franks

On Thursday, January 23, 2003, at 07:26  PM, John Romero wrote:


Yeah, that's not a bad idea. I do have several copies of the same games
in baggies, though. ;)  Sure, it doesn't hurt.  I was just wondering
what a "Dungeon Campaign" might go for. Heh.


	:drool: :drool: :drool:

	Geez, you know how to tempt people.  :-D

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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-29 Thread Edward Franks

On Wednesday, January 29, 2003, at 01:26  PM, Feldhamer, Stuart wrote:
[Snip]


I don't know...I hate the idea of keeping software in shrinkwrap. I can
understand that shrinkwrap makes the value higher, because someone 
buying a
piece of old software would rather buy a new item than a used item. 
But as a
collector, why would I want my software shrinkwrapped unless I'm in the
hobby for profit? I couldn't really enjoy my collection if it was all
shrinkwrapped and I couldn't examine the documentation, feelies, etc. I
mean, I also collect comics. If they were shrinkwrapped, forget it. I 
would
never have gotten into the hobby. Collecting shrinkwrapped software, 
you
might as well just be collecting the box art.

I know some of you keep shrinkwrapped and non-shrinkwrapped copies of 
the
same game...maybe if I had a warehouse I would do this too... : )

	I'm with you on the shrinkwrap.  While it can be fun to have a 
complete shrinkwrapped collection, I most enjoy replaying the old games 
with all the goodies at hand.  There's nothing quite like playing 
Suspended with the face mask staring at you over the monitor while you 
chart where the robots are or using the cloth map in an Ultima to see 
where you want to go next.

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Edward Franks


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Re: [SWCollect] Geekness! (was: Re: [SWCollect] Gosh, you look weird)

2003-01-31 Thread Edward Franks

On Thursday, January 30, 2003, at 10:38  AM, Pedro Quaresma wrote:
[Snip]
Actually you reminded me of something I've been wanting to suggest:

Come on everyone, 'fess up some geek (gaming related) acts you've committed, typical of a "you know you're a gaming/game collecting geek when..." guide :)

I'll start: Last time I got a cellphone I asked for 858462 (ULTIMA) on its number. Since it wasn't available, went for 282827 (AVATAR). Didn't have either, unfortunately :)

Anyway since the new cellphone gives me the possibility to write sheet music, I've spent hours writing and perfecting Stones (most famous Ultima tune) on it.

Who's next? ;)

My email address (xyzzy).  :-D  I've gotten lots of comments about it, including a number of tech-/customer-support folks from the different online stores I've done business with.

-- 

Edward Franks



Re: [SWCollect] WC3: Premiere Edition

2003-02-01 Thread Edward Franks

On Saturday, February 1, 2003, at 05:34  AM, Alexander Zöller wrote:


I was surprised to see two shrinkwrapped copies on eBay within as 
little
as two weeks:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3000847934
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3002417968

I know we've been discussing this before - production run significantly
lower than that of the Kilrathi Saga, Premiere Edition's value *should*
be higher than the Saga's in view of its availability, etc.

I remember that someone on this list gave the Saga's production figure 
as
22,000 copies and the Premiere Ed's as 1,500. Wondering if anyone is 
able
to confirm this, especially if the discrepancy really is that big.

	I remember seeing 50 or 60 of the WC3: Premiere Editions at our local 
Sam's Club (warehouse-style bulk-purchase members-only store -- it is 
owned by Wal-Mart).  I could be wrong, but I can't see a 
limited-edition game getting into Sam's Club.  They just don't deal 
with such small runs of things.

	That was the first time I saw one.  I didn't buy my copy there, but 
from EA directly when a friend tipped me off that EA was selling off 
their remaining stock.  All that money just for the damn soundtrack CD. 
 ;-)

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Re: [SWCollect] Ebay Gets Crazier and Crazier

2003-02-01 Thread Edward Franks

On Saturday, February 1, 2003, at 07:34  PM, Stefan Lindblom wrote:


Appearantly since I am a non US Ebaydealer I can't view "mature" stuff.
Enlighten us please?


	The title of the auction is: I need help for college

	Here's the description:
Hi...I'm 18 Years Old...and well, it looks like I have to resort to 
this to pay for tuition and books and things...I don't have any family 
to help me so..I got my friend's password for this e-bay thingy and now 
I am going to take pictures of myself and try and sell them here I 
have a couple of pics already, I'm still very shy as you can see from 
the picture, but if you help me out - I will send you bunches more- you 
can also request some things for me to do cause, I like don't know what 
to do... Please help!!! Tuition is coming up soon and I don't want to 
miss my second semester.. Thanks Heather ps...I will give you my e-mail 
for requests - but nothing to strange ok? ok...bye... oh and one of my 
friends Beth wants to take some picture with me...I mean if you want...

	There's also a photograph that suggests a topless young lady,


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Re: [SWCollect] Ebay Gets Crazier and Crazier

2003-02-01 Thread Edward Franks

On Saturday, February 1, 2003, at 06:06  PM, Stuart Feldhamer wrote:


OK, look at this. I found this auction on ebay:

http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItem&category=11047&item=3004366043

I was thinking, this is weird. It says 125 games, but only a few are  
listed.
And the feedback rating is only 3. So I figured, let's see what else  
this
guy has to offer. And look what came up!

http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItem&category=323&item=2909591867

	Here's one that's truly annoying:  
<http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItem&item=2303780307&category=189>.  There's so much  
verbiage (note the False Negative Feedback section) that you just want  
to pass on by.

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Re: [SWCollect] Ebay Gets Crazier and Crazier

2003-02-01 Thread Edward Franks

On Saturday, February 1, 2003, at 11:23  PM, Jim Leonard wrote:


Edward Franks wrote:


Here's one that's truly annoying:
<http://cgi.ebay.com/ws/
eBayISAPI.dll?ViewItem&item=2303780307&category=189>.  There's so much
verbiage (note the False Negative Feedback section) that you just want
to pass on by.


Now that is scary.  And I Automatically Don't Trust Anyone Who 
Inexplicably
Uses Mixed Caps Throughout The Entire Sentence.

	I'm leery of anyone that whines about getting negative feedback.  
Rightly or wrongly I tend to suspect someone that has to justify their 
policy.  No one likes negative feedback, but you are bound to run 
across someone that you can't square things with at some point.  You 
just take the hit and move on.

	This person's policy comes across as feedback extortion: "Don't leave 
me negative feedback I don't like or I'll get you!".  I wonder what 
eBay would do if someone reported him?

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Re: [SWCollect] King's Quest 1

2003-02-03 Thread Edward Franks

On Wednesday, January 29, 2003, at 06:14  PM, Jim Leonard wrote:


Edward Franks wrote:



1. Adventure was the first computer game, yes?


Nope.  :)  Space War was (circa 1960).  MIT students meet the 
PDP-1
and the cathode-ray tube.

I meant PERSONAL computer.  Adventure was playable on CPM machines if 
memory
serves; it was certainly the first game I ever played (on an Osborne) 
in 1979.

	There was also a CP/M game called Ladder (platform jumping).  If you 
include any BASIC games (Star Trek, Wumpus, etc.), then it would be 
difficult determining just what the first game was.  The first 
commercial game would probably easier to figure out.

BTW, it is 90% certain RPG will join the main list of genres at 
MobyGames, so
I thank all of you for taking time to illustrate your viewpoints.

	Cool.  :-D


(But I am not budging on King's Quest being primarily IF+G, because 
honestly
that is what it is.  The input is all text (moving your character can 
be done
with joystick but that is all a joystick can do in that game) and the 
output
is text and graphics, so that pretty much clinches it.)

	I'm not fussed either way when it comes to King's Quest.

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Re: [SWCollect] Software collecting videos

2003-02-05 Thread Edward Franks

On Tuesday, February 4, 2003, at 02:51  PM, Jim Leonard wrote:
[Snip]

I wasn't planning to charge for the DVD so I didn't think there would 
be legal
issues.

	It doesn't matter if you charge for it or not.  EA might not be able 
to get punitive damages, but their lawyers could kill your pocketbook.  
:-/

There's always the option of a "bootleg" where I don't charge for it
and don't put any names on it...  In any case I'll certainly ask.


I also have another Origin promotional tape, that was distributed to 
software stores circa 1989.  They are cheaply made advertisements for 
old Origin games like Windwalker, Knights of Legend, 2400 AD, and 
another (no Ultima tho.)  They were obviously made 'in-house', and 
they are not the best-produced commercials that I've ever seen, but 
they are an interesting look at the birth of computer game 
advertising.  Again, if you get the permissions, I'd be glad to 
contribute!  :)

Who would I talk to about that?  EA or someone else?  EA hadn't 
purchased
Origin by that time.

	If the tapes were Origin property -- I don't see why they wouldn't be 
-- I imagine they all became EA's property when EA bought Origin.  
Other than Akalabeth and Lord British I can't think of anything that 
was negotiated as a separate property.

--

Edward Franks


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Re: [SWCollect] Software collecting videos

2003-02-05 Thread Edward Franks

On Wednesday, February 5, 2003, at 11:45  AM, Jim Leonard wrote:
[Snip]

You are correct.  Well, then here's my current plan:  Master the 
entire disc
with as much material as possible (so that I have a list of material 
to ask
permission for), then if permission is not granted, remove the 
material before
distribution.

In other words, I don't want fear of not getting permission to hamper 
the
product.

	That sounds like the best way to go.  I know that some companies, or 
rather some people in some companies are supportive of these things.  
Laird Malamed (sp) at Activision comes to mind.

[Snip]
Getting a response back from EA's legal department is like pulling 
teeth.
Ugh.

	They sound like Sierra/Vivendi's legal department.  I tried to see if 
I could get Mt. Drash redistributed for historical curiousity purposes, 
but I might as well have tried to get a message out of a black hole.

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Re: [SWCollect] New topic--Collectors UNITE!

2003-02-05 Thread Edward Franks

On Monday, February 3, 2003, at 09:44  PM, Karl Kuras wrote:
[Snip]

You know that brings up a good question.  It would be interesting to 
see
what systems each of us mainly collect for.  I'm guessing it'll 
reflect our
age.

I'm mainly (virtually only) C64 and Amiga stuff.  How about the rest 
of you?

	For me it is mostly the Apple ][, IBM PC, and a few Macintosh games.  
I really don't collect for a particular hardware platform, though.  I 
tend to pick up the games I'm interested and if they span platforms 
I'll follow (for example, the Might and Magic series).

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Re: [SWCollect] New topic--Collectors UNITE!

2003-02-05 Thread Edward Franks

On Monday, February 3, 2003, at 09:45  PM, Dan Chisarick wrote:
[Snip]

	As an aside, first Apple game I played was Castle Wolfenstein.
There was a mainframe at the school as well (I think it was an HP of 
some
variation).  It had a game whose name escapes me (Mystery Mansion?).

	Haunt?

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Re: [SWCollect] Greetings

2003-02-07 Thread Edward Franks

On Friday, February 7, 2003, at 01:41  AM, John Romero wrote:


Speaking of Zork, y'all might not care (or you might think it's neat),
but I co-created Infocom's "InfoDOS" that was the OS for Zork Zero,
Arthur & 2 other Infocom titles.  Back in the 80's. :O


	I love the old Infocom games.  Zork is one of my favorite series and I 
was glad to see the games were available on the Apple II to the very 
end.  Was it difficult to fit that version of the ZCode interpreter 
onto an Apple II?  Did you have to make any compromises from the other 
versions?  How was it working with Infocom (Activision?) at that time?

	On an unrelated note, there's something I'm curious about.  I remember 
reading in an old issue of CGW that when you guys came to name Wolf3D 
you did a search for the then-current owner of Silas Marner's Castle 
Wolfenstein.  CGW claimed that the copyright had somehow lapsed in the 
many changes of hands CW went through (someone was supposedly still 
selling copies from their garage).  Is that story true or did you just 
buy the existing CW copyright?

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Re: [SWCollect] Greetings

2003-02-07 Thread Edward Franks

On Friday, February 7, 2003, at 07:15  PM, John Romero wrote:
[Snip]

The ZCode stuff was external to the OS - I just did the OS part.


	Ah, my fault.  I forgot some of my Apple ][ history.  I had forgotten 
how easy it for people to write their own OSes for the A2.  Did you do 
anything different for the IIGS or was InfoDOS just targeted to the 
II+/e/c Apples?  I never worked with the IIGS so I'm curious if much 
game development was done for or on the IIGS itself.

[Snip]
Wolf3D-wise, yes the copyright had lapsed on Castle Wolfenstein.  Muse
Software went out of business in 1985 so seven years later when we were
looking for the owner of the copyright it ended up that someone bought
their inventory and was selling that from their house, but didn't keep
up any of the copyrights so we just registered it and got it.


	Thanks for the info.  Given the current climate of hanging onto any 
and all intellectual property I just wondered if the CGW story was 
accurate.

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Re: [SWCollect] House (Off-Topic)

2003-02-08 Thread Edward Franks

On Saturday, February 8, 2003, at 02:56  PM, C.E. Forman wrote:


Hey gang,

Getting way off-topic here, but I'm looking at buying a house, soon, 
and
could use some advice from anyone who's been down this road before.

	Here's a couple of thoughts just off my head:

	I'd suggest getting a home inspection, especially if your state 
doesn't mandate the seller listing all known problems with a house.

	You might look into getting two loans (one big, one small) if you want 
to get around having a 20% down payment.  Just make sure that before 
closing time your loan company actually wrote _two_ loans, not one.  We 
ran into that one.  :-/

	Don't take points on a loan.  Points are a way of making you pay for 
the privilege of reducing the loan.  It is especially bad right now 
because interest rates are pretty low.

	The most important thing of *all*:  the real estate agent works for 
the _seller_ not you.  Because they get paid by the seller their 
'loyalty' is to them, never you.  (Note:  If you are using a 
buyer-broker this is different.)  Also, they see so many people 
house-shopping that until you have completed a close you might just be 
another hot/cold buyer.

	If this is a brand new house make sure you budget for blinds/curtains. 
 Builders don't provide those.  Many, many people get tripped up by 
that and move into a wide-open house...

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Re: [SWCollect] The first? -- Thread was King's Quest 1

2003-02-10 Thread Edward Franks

On Tuesday, February 4, 2003, at 02:53  PM, Jim Leonard wrote:


Hugh Falk wrote:


I don't even know what the first commercial game would have been.


The first game you had to pay for for a personal computer.


	For the Apple ][ [A] it looks like Rocket Pilot by Bob Bishop (of 
Apple-Vision fame ;-)) was possibly the first commercial game.  The 
question is if Softape was asking money for the game.  Scott Adams's 
Adventureland would also be a decent candidate for the first successful 
commercial game (that is, it sold enough to keep him in business for a 
number of years).


[A] I believe the Apple ][ actually shipped before the Commodore PET, 
and both of these were announced before the TRS-80.

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Re: [SWCollect] The first? -- Thread was King's Quest 1

2003-02-10 Thread Edward Franks

On Monday, February 10, 2003, at 11:30  PM, Hugh Falk wrote:


The earliest copyright I have for a Scott Adam's Adventureland is 1980.
Unless someone knows of an earlier one, that's definitely not the 
first.
I'm guessing there is an earlier version out there.

	My December 1980 issue of Byte has Scott Adams stating that the 
copyright on Pirate Adventure is 1978.  Adventureland should be the 
same vintage.  Adams states he wrote the game on a TRS-80 Level II and 
that it took him six months to write it.  So that would place the game 
in 1978.

Do you know what year Rocket Pilot was copyrighted?


	July 1977 according to this link 
<http://www.geocities.com/robertjamesbishop/softlist.html>.


TRS-80 was released in August 1977
PET 2001 and Apple II were also released in 1977 (unsure of the months)


	July 1977.

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Re: [SWCollect] The first? -- Thread was King's Quest 1

2003-02-10 Thread Edward Franks

On Monday, February 10, 2003, at 11:56  PM, Jim Leonard wrote:


Weren't there any games you were obligated to pay for for the Altair?  
Because
that would pretty much take the crown.

	Fire in the Valley by Freiberger and Swaine mentions a backgammon game 
(pg 63, Collector's Edition hardcover), but no details on if that game 
was ever sold.  A number of the early games were used to demonstrate 
the early hardware.

	The first game I can see listed in the book as being sold is a chess 
program -- MicroChess -- by a guy name Peter Jennings (not related to 
the news anchor).  The book states the game sold for $10, including a 
fifteen page manual (with source code) for the KIM-1 micro.  
Ironically, that game lead to the creation a company called Personal 
Software.  The money from MicroChess paid for the marketing of 
VisiCalc...

	This will teach me to go look in my reference books _first_.  ;-)

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Re: [SWCollect] The first? -- Thread was King's Quest 1

2003-02-10 Thread Edward Franks

On Monday, February 10, 2003, at 11:56  PM, Jim Leonard wrote:


Weren't there any games you were obligated to pay for for the Altair?   
Because
that would pretty much take the crown.

	Here's photos of MicroChess and Peter Jennings.   
<http://www.digibarn.com/collections/systems/kim-1/peter-jennings/ 
page_01.htm>

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Re: [SWCollect] RPG moved to main genre list

2003-02-13 Thread Edward Franks

On Thursday, February 13, 2003, at 05:56  PM, Dan Chisarick wrote:


	Sidebar... who's got the best manuals?  (SSI, Origin and EA, but if I 
had to pick one, I'd say SSI.)

	How about Rowan?  I remember one of their WW1 flight sims (Flying 
Corp?) included an authentic 1919-vintage how-to-fly paperback.  Then 
again, most of the flight sims have had excellent manuals (ie, Falcon 
4.0).

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Re: [SWCollect] Using MobyGames Info

2003-02-16 Thread Edward Franks

On Thursday, February 13, 2003, at 01:59  AM, Jim Leonard wrote:


No feedback on this -- is this information helpful/useful?  If not,  
let me
know.  We aim to please.

	I'm not doing enough to need the info at the moment.

	By the way, is this auction  
<http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItem&item=3008172904&category=11050> legitimately  
using Moby Games images?

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Re: [SWCollect] Platform

2003-02-21 Thread Edward Franks
On Friday, February 21, 2003, at 11:48  PM, Dan Chisarick wrote:

	Guess what platform its really for:

http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItem&category=3561&item=3008682923&rd=1
	Apple made other computers than the Mac?  ;-)

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Re: [SWCollect] Lure of the Temptress

2003-04-03 Thread Edward Franks
On Wednesday, April 2, 2003, at 10:14  AM, Feldhamer, Stuart wrote:

Another item that may be of interest: Revolution, creator of the 
Broken Sword series, has rereleased their classic first adventure game 
"Lure of the Temptress" as a free download. It's available here:
 
http://www.revgames.com/_display.php?id=10
 
Stuart
 
Survey: Is this type of info appropriate to this list?
    a) Sure it is, keep it coming!
    b) I get enough spam already so quit it!
	A) definitely.  Either I've forgotten or never knew about this game, 
so having this link helped me learn a little.  :)

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Re: [SWCollect] Value of Apple ][ Goldfinger

2003-07-25 Thread Edward Franks
On Thursday, July 24, 2003, at 08:59  PM, Lee K. Seitz wrote:
[Snip]
That's what the Apple //c is for, silly. 8)  Speaking of which, I just
got one from a friend.  It's just the bare system (computer & power
supply).  I asked him to keep an eye out for software, but I'm not
expecting much.  He's not into computers.  He's apparently had this
one since college (which is when we met), but never got a monitor for
it, so never used it.
So now I've got a //e, //c, and IIgs.  Just need a II+ and II (yeah,
right), and I'll have a complete collection. 8)
	Sell someone's kidney ;-) and you might be able to afford one of the 
(honestly) rare Apple *I*s I've seen up for sale

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Re: FW: Re: [SWCollect] (OT) Kids games

2003-08-08 Thread Edward Franks
On Tuesday, August 5, 2003, at 05:26  PM, Jim Leonard wrote:

Some mail clients don't honor the Reply-To: field, unfortunately.
	Except that John's email is showing *two* reply to headers.  Does the 
list software just append a reply to or override/append the reply to?  
Or should we just tease John?  ;-)

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Re: [SWCollect] Ebay trader experiences

2003-08-31 Thread Edward Franks
On Sunday, August 31, 2003, at 09:23  AM, Stefan Lindblom wrote:

Ahoy mates!
 
Just curious about a certain trader on Ebay who seems to be alot into 
vintage games, with over a 1000 feedbacks. The traders Ebay name and 
mailadress is [EMAIL PROTECTED]
 
And I was just wondering if any of you have had any experiences with 
him/her/them.. and if so, what they are? The reason I ask.. well, I 
won a few of their auctions, including a high prized SSI one. I was 
outbid on one however, but was approached later by them asking if I 
wanted to pay my highest bid for another copy they had. My highest bid 
was more than double the listed starting price so I asked if we could 
come an agreement with would mean a 7$(from 32$ to 25$) cut in my 
offer. Listing price was 15$ so I thought that was a fair offer. No 
risks for them, no time waiting, and no ebay fees.
I got a very short and rude reply.
 
Surely more than one of you guys have dealt with them before.. what 
have your experiences been?
	I've dealt with them (Software and More) on eBay and before that on 
their (very basic) website <http://members.aol.com/swmoretp/AP.html>.  
I've never had a complaint or a problem with them.  However, they do 
know that their stuff is worth some money so I imagine cutting a deal 
with them isn't an option.

	Also, as a psychological matter, when a buyer has indicated how high 
they would go with a bid it becomes very difficult to retreat from that 
monetary amount.  I've personally only been able to do it once (IIRC) 
and that was in eBay's early days.  The seller has the advantage over 
the buyer in this situation.  There is just no incentive for the seller 
to retreat from that high bid -- the buyer has gone so far as to place 
a bid for that amount!  The whole 'can I get more money now or later?' 
line of thought seems to just go down the drain, which kind of screws 
the buyer looking for an after-auction deal.

	I'd basically just let the whole thing go just as you would for a lost 
auction.  It gets too easy to get yourself upset at the situation 
and/or seller when you'll probably want to buy something from them in 
the future.  (Being in California they seem to get a small, but steady 
supply of some rare items.)

	I'm sorry I can't give you a better answer.  Good luck with the next 
auctions!

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Edward Franks



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[SWCollect] Ultima 11

2003-09-02 Thread Edward Franks
	Gotta love auctions --  
http://cgi.ebay.com/ws/ 
eBayISAPI.dll?ViewItem&item=2750965793&category=4610 -- with text  
descriptions like "ULTIMA 11 IS THE SEQUWL TO THE BEST-SELLINH  
FANTASY-ROLE PLAYING GAME ULTIMA!"  :-D

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Re: [SWCollect] Ultima 11

2003-09-02 Thread Edward Franks
On Tuesday, September 2, 2003, at 08:59  PM, Stuart Feldhamer wrote:

Looks like its in good condition too. Edward, I assume you aren't 
bidding on
this or you wouldn't have advertised it before the auction was over. : 
)
	No, I'm not bidding.  Given the fact most of us watch eBay it really 
doesn't matter if I mention an auction or not.  ;-)  (At the moment I'm 
more likely to be selling since I have a surplus of Ultimas.)

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