Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-29 Thread Robert Swaine
  The paper as a link instead of attachment: http://mindsoftbioware.com/yahoo_site_admin/assets/docs/Swaine_R_Story_Understander_Model.36375123.pdf   The paper gives a quick view of the Human-centric representation and behavioral systems approach for problem-solving, reasoning as giving meaning (h

Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-29 Thread Robert Swaine
was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI To: agi@v2.listbox.com Date: Sunday, December 28, 2008, 11:38 PM Robert,   Thanks for your detailed, helpful replies. I like your approach of

Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-28 Thread Mike Tintner
n essentially implanting memories and "experience" instead of just declarative facts. Robert --- On Sun, 12/28/08, Mike Tintner wrote: From: Mike Tintner Subject: Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: s

Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-28 Thread Robert Swaine
tic and dynamic) and then essentially implanting memories and "experience" instead of just declarative facts.   Robert   --- On Sun, 12/28/08, Mike Tintner wrote: From: Mike Tintner Subject: Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of a

Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-28 Thread Mike Tintner
Robert: Example: Here's a pattern example you may not have seen before, but by 3C you discover the pattern and how to make an example: As spoken aloud: five and nine[is] fine two and six [is] twix five and seven [is] fiven Robert, So, if I understand, you're designing a system t

Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-28 Thread Robert Swaine
Tintner Subject: Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI To: agi@v2.listbox.com Date: Sunday, December 28, 2008, 4:49 PM Robert,   What kind of

Re: Human-centric AGI approach-paper (was Re: Indexing and Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-28 Thread Mike Tintner
Robert, What kind of problems have you designed this to solve? Can you give some examples? Robert: A brief paper on an AGI system for human-level ...had only 2 pages to fit in. If you are working on a system, you probably hope it will one day help design a better world, bet

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Philip Hunt
2008/12/20 Ben Goertzel : > > However, I have long been perplexed at the obsession with so many AI folks > with vision processing. I wouldn't say I'm "obsessed" with it. On its own vision processing does nothing, the same as all other input processing -- its only when a brain/AI used that processi

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Ben Goertzel
> > > Consider an object, such as a sock or a book or a cat. These objects > can all be recognised by young children, even though the visual input > coming from trhem chasnges from what angle they're viewed at. More > fundamentally, all these objects can change shape, yet humans can > still effortl

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Philip Hunt
2008/12/20 Ben Goertzel : > > Well, there is massively more $$ going into robotics dev than into AGI dev, > and no one seems remotely near to solving the hard problems > > Which is not to say it's a bad area of research, just that it's a whole > other huge confusing R&D can of worms > > So I still

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Ben Goertzel
Well, there is massively more $$ going into robotics dev than into AGI dev, and no one seems remotely near to solving the hard problems Which is not to say it's a bad area of research, just that it's a whole other huge confusing R&D can of worms So I still say, the choices are -- virtual embodim

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Philip Hunt
2008/12/20 Derek Zahn : > Ben: > >> Right. My intuition is that we don't need to simulate the dynamics >> of fluids, powders and the like in our virtual world to make it adequate >> for teaching AGIs humanlike, human-level AGI. But this could be >> wrong. > > I suppose it depends on what kids act

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Philip Hunt
2008/12/20 Ben Goertzel : > > It doesn't have to be humanoid ... but apart from rolling instead of > walking, > I don't see any really significant simplifications obtainable from making it > non-humanoid. I can think of several. For example, you could give it lidar to measure distances with -- thi

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Mike Tintner
Bob: Even with crude or no real simulation ability in an environment such as Second Life, using some simple symbology to stand for "puck up screwdriver" you can still try to tackle problems such as autobiographical memory - how does the agent create a coherent story out of a series of activities

RE: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Derek Zahn
Oh, and because I am interested in the potential of high-fidelity physical simulation as a basis for AI research, I did spend some time recently looking into options. Unfortunately the results, from my perspective, were disappointing. The common open-source physics libraries like ODE, Newton

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Ben Goertzel
On Sat, Dec 20, 2008 at 10:44 AM, Philip Hunt wrote: > 2008/12/20 Ben Goertzel : > > > > Well, it's completely obvious to me, based on my knowledge of virtual > worlds > > and robotics, that building a high quality virtual world is orders of > > magnitude easier than making a workable humanoid rob

RE: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Derek Zahn
Ben:> Right. My intuition is that we don't need to simulate the dynamics> of fluids, powders and the like in our virtual world to make it adequate> for teaching AGIs humanlike, human-level AGI. But this could be> wrong.I suppose it depends on what kids actually learn when making cakes, skippi

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Philip Hunt
2008/12/20 Ben Goertzel : > > Well, it's completely obvious to me, based on my knowledge of virtual worlds > and robotics, that building a high quality virtual world is orders of > magnitude easier than making a workable humanoid robot. I guess that depends on what you mean by "high quality" and "

RE: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Derek Zahn
>> Some might say that if they get conservation of mass >> and newton's law then they skipped all the useless stuff! > OK, but those "some" probably don't include any preschool > teachers or educational theorists.> That hypothesis is completely at odds > with my own intuition > from having ra

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Ben Goertzel
I agree, but the good news is that game dev advances fast. So, my plan with the AGI Preschool would be to build it in an open platform such as OpenSim, and then swap in better and better physics engines as they become available. Some current robot simulators use ODE and this seems to be good enou

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Ben Goertzel
> > It's an interesting idea, but I suspect it too will rapidly break down. > Which activities can be known about in a rich, better-than-blind-Cyc way > *without* a knowledge of objects and object manipulation? How can an agent > know about reading a book,for example, if it can't pick up and manip

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Ben Goertzel
On Sat, Dec 20, 2008 at 8:01 AM, Derek Zahn wrote: > Ben: > > > Right. My intuition is that we don't need to simulate the dynamics > > of fluids, powders and the like in our virtual world to make it adequate > > for teaching AGIs humanlike, human-level AGI. But this could be > > wrong. > > I s

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Bob Mottram
2008/12/19 Philip Hunt : > Why a virtual world preschool and not a real one? > > A virtual world, if not programmed accurately, may be subtly > differernet from the real world, so that for example an AGI is capable > of picking up and using a screwdriver in the virtual world but not > real real wor

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-20 Thread Mike Tintner
Ben: After all, I mean: preschoolers have fun and learn a lot mixing flour and butter and eggs and so forth, but how realistic does the physics of such things really have to be to give a generally comparable learning experience??? Ben, They have to be this realistic. !.Explain to

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread J. Andrew Rogers
On Dec 19, 2008, at 6:43 PM, Ben Goertzel wrote: Although, I note, I know a really good baker who makes great cakes in spite of the fact that she does not eat sugar and hence does not ever taste most of the stuff she makes... But she *used to* eat sugar, so to an extent she can go on memo

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Ben Goertzel
Although, I note, I know a really good baker who makes great cakes in spite of the fact that she does not eat sugar and hence does not ever taste most of the stuff she makes... But she *used to* eat sugar, so to an extent she can go on memory Sorta like how Beethoven kept composing after he went

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Ben Goertzel
Ahhh... ***that's*** why everyone always hates my cakes!!! I never realized you were supposed to **taste** the stuff ... I thought it was just supposed to look funky after you throw it in somebody's face ;-) On Fri, Dec 19, 2008 at 9:31 PM, Philip Hunt wrote: > 2008/12/20 Ben Goertzel : > > > >

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Philip Hunt
2008/12/20 Ben Goertzel : > > Baking a cake is a harder example. An AGI trained in a virtual world could > certainly follow a recipe to make a passable cake. But it would never learn > to be a **really good** baker in the virtual world, unless the virtual world > were fabulously realistic in its

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Ben Goertzel
Well, that's a really easy example, right? For making tea, the answer would probably be yes. Baking a cake is a harder example. An AGI trained in a virtual world could certainly follow a recipe to make a passable cake. But it would never learn to be a **really good** baker in the virtual world,

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Ben Goertzel
Right. My intuition is that we don't need to simulate the dynamics of fluids, powders and the like in our virtual world to make it adequate for teaching AGIs humanlike, human-level AGI. But this could be wrong. It also could be interesting to program an "artificial chemistry" that emulated certa

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Philip Hunt
2008/12/20 Ben Goertzel : > >> >> 3. to provide a "toy domain" for the AI to think about and become >> proficient in. > > Not just to become proficient in the domain, but become proficient > in general humanlike cognitive processes. > > The point of a preschool is that it's designed to present all

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Philip Hunt
2008/12/20 Derek Zahn : > > And yet, in your paper (which I enjoyed), you emphasize the importance of > not providing > a simplistic environment (with the screwdriver example). Without facing the > low-level > sensory world (either through robotics or through very advanced simulations > feeding >

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Ben Goertzel
On Fri, Dec 19, 2008 at 8:42 PM, Philip Hunt wrote: > 2008/12/20 Ben Goertzel : > > > > I.e., I doubt one needs serious fluid dynamics in one's simulation ... I > > doubt one needs bodies with detailed internal musculature ... but I think > > one does need basic Newtonian physics and the ability t

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Philip Hunt
2008/12/20 Ben Goertzel : > > I.e., I doubt one needs serious fluid dynamics in one's simulation ... I > doubt one needs bodies with detailed internal musculature ... but I think > one does need basic Newtonian physics and the ability to use tools, break > things in half (but not necessarily realis

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Ben Goertzel
It's a hard problem, and the answer is to "cheat as much as possible, but not any more so." We'll just have to feel this out via experiment... My intuition is that current virtual worlds and game worlds are too crude, but current robot simulators are not. I.e., I doubt one needs serious fluid dy

RE: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Derek Zahn
Hi Ben. > OTOH, if one wants to go the virtual-robotics direction (as is my intuition), > then it is possible to bypass many of the lower-level perception/actuation > issues and focus on preschool-level learning, reasoning and conceptual > creation. And yet, in your paper (which I enjoyed),

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Ben Goertzel
Well, there is a major question whether one can meaningfully address AGI via virtual-robotics rather than physical-robotics No one can make a convincing proof either way right now But, it's clear that if one wants to go the physical-robotics direction, now is not the time to be working on prescho

Re: [agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Philip Hunt
2008/12/19 Ben Goertzel : > > What I'd like to see is a really nicely implemented "virtual world > preschool" for AIs ... though of course building such a thing will be a lot > of work for someone... Why a virtual world preschool and not a real one? A virtual world, if not programmed accurately,

[agi] AGI Preschool: sketch of an evaluation framework for early stage AGI systems aimed at human-level, roughly humanlike AGI

2008-12-19 Thread Ben Goertzel
A paper by Stephan Bugaj and I that will appear in the AGI-09 proceedings and get presented at the conference. http://www.opencog.org/wiki/Image:Preschool.pdf I'll also be giving a couple technical papers together w/ other colleagues, but this one focuses on how to evaluate AGIs and so may be of