Re: Code 7 - A fully-voiced text adventure

2017-12-02 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey everyone. Sorry for being off the radar for some time. The problem is that we are only two people developing the game and after the release in August we both got super sick for quite a while.However, I have good news for you. The blind

Re: Code 7 - A fully-voiced text adventure

2017-12-02 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hey everyone. Sorry for being off the radar for some time. The problem is that we are only two people developing the game and after the release in August we both got super sick for quite a while.However, I have good news for you. The blind

Re: Code 7 - A fully-voiced text adventure

2017-10-29 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Maybe they are posting updates via social media, but for those of us who don't use social media, their web site looks for all the world like its been abandoned. There hasn't been any changes or additions, especially to the news section, for a long

Re: Code 7 - A fully-voiced text adventure

2017-10-29 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi!I'm sure this one will get released with accessibility at some point.Reminds me a bit of how I was waiting for Hadean Lands, the unbelievably complex alchemy sci-fi puzzle game by Andrew Plotkin. That one was something like two years overdue

Re: Code 7 - A fully-voiced text adventure

2017-10-28 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure guys, it will be released. we're still getting updates even with just Twitter and Kickstarter, let alone Redit and other things that i don't follow. They are very much still around, alive, and working, don't doubt them, please. If they dropped off

Re: Code 7 - A fully-voiced text adventure

2017-10-28 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Just looking their web site, it doesn't appear that they have released anything new since the initial release. I'm still waiting for the vision impaired version of episode to be released before I'll pay anything for this game. There's been too

Re: Code 7 - A fully-voiced text adventure

2017-10-28 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Do i redownload it when the update comes out? URL: http://forum.audiogames.net/viewtopic.php?pid=335538#p335538 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Code 7 - A fully-voiced text adventure

2017-10-28 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure it ixn't menus, the commands are typed, like old adventure games. BTW, their was a KS update saying that the next patch would be out soon for german and blind players. URL: http://forum.audiogames.net/viewtopic.php?pid=335536#p335536

Re: Code 7 - A fully-voiced text adventure

2017-10-28 Thread AudioGames . net Forum — New releases room : Thork via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure where is the instructions for the blind player? I can't figure out how to move through the menus and hitting enter does nothing. URL: http://forum.audiogames.net/viewtopic.php?pid=335512#p335512

Re: Code 7 - A fully-voiced text adventure

2017-10-01 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Is there any update as to when we can expect the accessible version of this game to be released? URL: http://forum.audiogames.net/viewtopic.php?pid=331508#p331508 ___ Audiogames-reflector mailing

Re: Code 7 - A fully-voiced text adventure

2017-09-07 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure what's the link to the redit page? URL: http://forum.audiogames.net/viewtopic.php?pid=328608#p328608 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Code 7 - A fully-voiced text adventure

2017-09-07 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Unless they've posted something to their own community or their subredit page it doesn't look like it.I was just thinking about checking their website myself because I'm waiting for the visually impaired version of the game. Thanks for prompting

Re: Code 7 - A fully-voiced text adventure

2017-09-07 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure any updates? URL: http://forum.audiogames.net/viewtopic.php?pid=328606#p328606 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Code 7 - A fully-voiced text adventure

2017-08-20 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Considering that the ich.io web site says this game was released two years ago and we're still waiting for an accessible version plus the rest of the episodes, and after seeing a number of games release episode 1 but but never release the rest

Re: Code 7 - A fully-voiced text adventure

2017-08-20 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Kevin, it's okay, I'll wait as much as needed to play this masterpiece and help as much as possible to make this the best experience if you will ever need my help. What about Steam it's not accessible but everything is doable and you can use Steam

Re: Code 7 - A fully-voiced text adventure

2017-08-20 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hello,sorry for not answering for some time.- Steam is not required. You can instead buy the game on itch io or on the Humble Store or directly from us on our website. I'm not sure how accessible all of these stores are since I've heard that Steam

Re: Code 7 - A fully-voiced text adventure

2017-08-20 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Well, for me steam is ideal platform for sure. Can't wait when it will be availlable. URL: http://forum.audiogames.net/viewtopic.php?pid=325233#p325233 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure So, bottom line is that Steam is not required nor will it be installed if I buy through ich.io?Sorry about all the questions, but I've never bought anything through ich.io before so I know next to zero about it, and I'm trying to avoid Steam. URL

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Well they have a site on ich.io and thats where  I got the demo from its also where you can buy the entire game from, not sure what it is now but it is all one game.I got the season pass for 16 bucks when it was on sale.At any rate, what

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Oh really!? If you go to their web site there is not one single mention that Steam is required. If the Steam requirement is true, then I'd say this developer is using very deceptive business practices by omitting that piece of information.And

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Their web site has buy links on it with no mention of Steam any where on the site.If you are right, and they are being deceptive by not mentioning the Steam requirement, then I won't be buying anything from them for several reasons.Too bad, I

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Wait, can you buy it directly? I dout that. I guess they only give you a steam key. URL: http://forum.audiogames.net/viewtopic.php?pid=325185#p325185 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure That may be true for those that buy it through Steam, but what about those of us who don't or won't use it, and are buying it directly from the developer?You shouldn't assume that everyone is like you and uses Steam. There are those of us who

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Orko wrote:Just as there are two versions of episode 0, one for sighted players, and one for vision impaired players, I would expect that episode 1 will be the same.No, because there is no such game called code7 ep 1, it's all one game on steam

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Just as there are two versions of episode 0, one for sighted players, and one for vision impaired players, I would expect that episode 1 will be the same. URL: http://forum.audiogames.net/viewtopic.php?pid=325127#p325127

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : SirBadger via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure my main question is, I've bought the game and got a download link but when the extra accessability options are added for the rest of the game will I get a new download link? URL: http://forum.audiogames.net/viewtopic.php?pid=325116#p325116

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure When trying to install this game I get the error:Failed to initialize player. Failed to initialize direct 3d. Make sure you have at least directX 9.0c installed, have drivers for your graphics card, and have not disabled 3d acceleration in display

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : tabutcu via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi there all! i tryed to game, but, i can't play it, how can i play it? the screen reader is doesn't speak. URL: http://forum.audiogames.net/viewtopic.php?pid=325111#p325111 ___ Audiogames

Re: Code 7 - A fully-voiced text adventure

2017-08-19 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure When trying to install this game I get the error:Failed to initialize player. Failed to initialize direct 3d. Make sure you have at least directX 9.0c installed, have drivers for your graphics card, and have not disabled 3d acceleration in display

Re: Code 7 - A fully-voiced text adventure

2017-08-17 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Do you have a guesstimate when the blind friendly version might be released? No rush, I'd rather see you take the time to do it right, rather than rush out a product that isn't ready. URL: http://forum.audiogames.net/viewtopic.php?pid=324880

Re: Code 7 - A fully-voiced text adventure

2017-08-16 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure @NickIt is accessible, the one that's not, or some of it isn't is epesode 1 witch you get from buying the game. URL: http://forum.audiogames.net/viewtopic.php?pid=324642#p324642 ___ Audiogames

Re: Code 7 - A fully-voiced text adventure

2017-08-15 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure is the demo version on steam accessible? URL: http://forum.audiogames.net/viewtopic.php?pid=324542#p324542 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Code 7 - A fully-voiced text adventure

2017-08-15 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure So me and hamada both have been playing code 7 together, and all i gotta say it's fun. It's accessible for the most part, ecsept for the net work part we had a few dificulties with, but they weren't a big deal. We've managed to get to 16 percent

Re: Code 7 - A fully-voiced text adventure

2017-08-13 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I persisted and figured out the menu system, where I thought that you were expected to use something like first letter navigation, it turns out that you instead use tab to move from choice to choice.I may bitch a bit while trying to figure out

Re: Code 7 - A fully-voiced text adventure

2017-08-13 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I persisted and figured out the menu system, where I thought that you were expected to use something like first letter navigation, it turns out that you instead use tab to move from choice to choice.I may bitch a bit while trying to figure out

Re: Code 7 - A fully-voiced text adventure

2017-08-13 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Yup, I hear the door option but can't activate it. D activates the database, O doesn't do any thing, R activates the room controls, in fact I've tried every letter key trying to find the one to activate the door option and found nothing

Re: Code 7 - A fully-voiced text adventure

2017-08-13 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi.Well, the game is not for everyone. This is what I'll call a geek game. I've installed the latest version which I got from bagging the project. I'm not sure on what I'm doing wrong, but after the intro, the speech seem to crash. I hear

Re: Code 7 - A fully-voiced text adventure

2017-08-12 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I should have mentioned that I got the door ID and the password, but after an hour am still stuck in the room behind the locked door. The only useable choices I've been able to use are system check, system info, database search, apps, calculator

Re: Code 7 - A fully-voiced text adventure

2017-08-12 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure how are you guys able to get the visually impaired version to work? it crashes on my end after the intro. URL: http://forum.audiogames.net/viewtopic.php?pid=324124#p324124 ___ Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2017-08-12 Thread AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi.Nice game.@orco sorry if spelling isn't correct.Spoiler!After getting the door ID (016) you go to the database and then search.type the ID in and you will get the password.Spoiler!the password is:s q p y qSpoiler end.Hope you enjoy. URL: http

Re: Code 7 - A fully-voiced text adventure

2017-08-12 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure how come when I play the demo it keeps crashing after the intro? URL: http://forum.audiogames.net/viewtopic.php?pid=324093#p324093 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2017-08-12 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I've downloaded the prelude but haven't tried it yet, I'm waiting for my weekly backup to finish first. If I like what I hear, I'll be buying the Season Pass once the vision impaired version is released. URL: http://forum.audiogames.net

Re: Code 7 - A fully-voiced text adventure

2017-08-12 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Yes, this game is nothing if not large scale. Take your time, you've earned a rest. I don't think I would have the dedication, or the energy, to get something like this out of my brain and into the world at large. When it comes

Re: Code 7 - A fully-voiced text adventure

2017-08-12 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure should I buy the season pass for windows? URL: http://forum.audiogames.net/viewtopic.php?pid=324063#p324063 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Code 7 - A fully-voiced text adventure

2017-08-12 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hello,really sorry that the speech version is not ready yet, but game development for such a big game is really stressful.It's like musicfairy said. All the speech features, that you know from episode 0 are in the code and can be accessed

Re: Code 7 - A fully-voiced text adventure

2017-08-11 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Sort of...I can get through the first few stages of ep 1. But the screen for doing things with network connections on computers/systems is inaccessible with speech as of yet, unless it's user error, which is completely possible. The minigames

Re: Code 7 - A fully-voiced text adventure

2017-08-11 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure So episode 1 is fully accessible already? I'm pretty sure the developer said the version for visually impaired people would come out later. URL: http://forum.audiogames.net/viewtopic.php?pid=323976#p323976

Re: Code 7 - A fully-voiced text adventure

2017-08-11 Thread AudioGames . net Forum — New releases room : hamada via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hello, so code7 episode 1 is out. If you wanna play it, you can find it on steam.the game has speach turned off by default, thus to turn it on you have to press the alt key pluse v in the main menu.press here to enter the game's page on steam have

Re: Code 7 - A fully-voiced text adventure

2017-04-05 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I started the game, I went into settings and decreased the screen resolution to the smallest size, but When I start episode 0 it reverts back to the recommended setting.how do I save my changes so that the game doesn't revert to the default screen

Re: Code 7 - A fully-voiced text adventure

2017-04-04 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Exactly. Not dead at all, for anyone, us included. Just give them some time. I am sure when it finally comes time to experience this game, it will be a masterpiece! URL: http://forum.audiogames.net/viewtopic.php?pid=305572#p305572

Re: Code 7 - A fully-voiced text adventure

2017-04-04 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Guys, don't worry, they are working hard on it so just sit tight and be patient. :-) URL: http://forum.audiogames.net/viewtopic.php?pid=305521#p305521 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2017-04-03 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure of course it is guys they won't go through all the work of making one then telling you there going to make the others, and not do it URL: http://forum.audiogames.net/viewtopic.php?pid=305325#p305325

Re: Code 7 - A fully-voiced text adventure

2017-03-31 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure well hopefully the game is still being developed not only for the sighted, but also for us URL: http://forum.audiogames.net/viewtopic.php?pid=304814#p304814 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2017-03-30 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Their will be speech for all of the game. It has not been released, but continuous updates are being posted. They have their noses to the grindstone at the moment, trying to get things done. Check KS or Twitter for more info. URL: http

Re: Code 7 - A fully-voiced text adventure

2017-03-29 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure so there is no speech for the first episode of the game?I will just have to wait it out until the next episode comes out. URL: http://forum.audiogames.net/viewtopic.php?pid=304528#p304528

Re: Code 7 - A fully-voiced text adventure

2017-03-29 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Is it not dead for sided people only, or everyone including blinds? URL: http://forum.audiogames.net/viewtopic.php?pid=304486#p304486 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2017-03-28 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Their has been plenty of news on the kickstarter page, and on their twitter, the game is not dead. URL: http://forum.audiogames.net/viewtopic.php?pid=304469#p304469 ___ Audiogames-reflector mailing

Re: Code 7 - A fully-voiced text adventure

2017-03-28 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Are the developers still looking at this? URL: http://forum.audiogames.net/viewtopic.php?pid=304428#p304428 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Code 7 - A fully-voiced text adventure

2017-03-28 Thread AudioGames . net Forum — New releases room : hamada via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I don't think so, there are some info on the website, they even did a video about the first episod, but it has no speatch. just for sided persons. URL: http://forum.audiogames.net/viewtopic.php?pid=304370#p304370

Re: Code 7 - A fully-voiced text adventure

2017-03-26 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure any new info on the game yet? URL: http://forum.audiogames.net/viewtopic.php?pid=304091#p304091 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Code 7 - A fully-voiced text adventure

2016-10-27 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure There is a passwords list, it tells you when you get to a password prompt. URL: http://forum.audiogames.net/viewtopic.php?pid=284302#p284302 ___ Audiogames-reflector mailing list Audiogames

Re: Code 7 - A fully-voiced text adventure

2016-10-27 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I kind of want to replay the game now but I think I'll wait for the next episode. I'm guesing the choices have an impact URL: http://forum.audiogames.net/viewtopic.php?pid=284300#p284300

Re: Code 7 - A fully-voiced text adventure

2016-10-27 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure congratulations to all the team who developed code 7, now the project has been funded.hopefully, next year we will get the next episode soon URL: http://forum.audiogames.net/viewtopic.php?pid=284298#p284298

Re: Code 7 - A fully-voiced text adventure

2016-10-27 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure a passwords list would be nice, but I don't actually have any problems with how the game is played I'm use to the hole number thing because of the kotor series its great! URL: http://forum.audiogames.net/viewtopic.php?pid=284252#p284252

Re: Code 7 - A fully-voiced text adventure

2016-10-27 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure i'm currently preparing a version where the visually impaired version is combined in the default build.can you tell me what the document you'd like to read should be named?   accesible.txt ?It should contain something like:Start the game app, wait

Re: Code 7 - A fully-voiced text adventure

2016-10-27 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Kevin, Awesome the project got through. I'll look forward to giving the game a full try next april. URL: http://forum.audiogames.net/viewtopic.php?pid=284239#p284239 ___ Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] mr.brunete yes we made it. thank you![ a-t ] lukasgreat insight into the whole screen reader thing. i too would hope that someday the support would be more universal. there are some awkward workarounds that wouldn't be needed if you could

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Kevin: A big congratulations to you and the rest of the team. I haven't had time to complete the game yet, but I'm glad I backed the project, because I know this will be huge, and really really great. Keep up the fantastic job guys. URL: http

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Ahoy allcongratulations to kevin and the hole team. and also us. to them for reaching the goal, and to us that we will have a awesome game coming up [ a-t ] kevin 1 question,though. for the 13euros backing at kickstarter we get the full game? I.E

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure At Mr.Brunete I've tried that. No matter what I type in it still says life support set to fifty. This is after going into Generator and then Distribute. URL: http://forum.audiogames.net/viewtopic.php?pid=284098#p284098

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Minorspoilersforthelastpuzzleahead:Brian, it seems you have so far only tried to actually redistribute the energy from one unit to another. Try looking directly into the individual ship systems rather than into the rredistribute branch

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : lukas via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Kevin,I'm so relieved, happy and delighted you made it, even though I personally was not able to spare the cash. Congratulations forever! :-) I'll be looking forward to the final game so much.At the previous, relatively old post by Eternal

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure @bryanPi think the problem you're having is that you imput negative numbers to substract from the 50 that life suport has.just try to imput for example. 30.@kevin.congratulations!!! you made it and you deserve! it!.i think we will be able to play

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I even tried typing in a math problem t distribute the energy and it didn't work, so I'm stumped. Of course knowing me it's probably something so obvious that I'm just not thinking of it. URL: http://forum.audiogames.net/viewtopic.php?pid=284057

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] the playerthank you! we're finally past our funding goal 15.000€ and still 48 hours to reach more.also yesterday we won the "Best Student Project"-Award at Indie Games Play in Paris. URL: http://forum.audiogames.net/viewtop

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : the player via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure @Kevin Congratulations! You made it :-). I am so looking forward to play the game. URL: http://forum.audiogames.net/viewtopic.php?pid=284055#p284055 ___ Audiogames-reflector mailing list Audiogames

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I've tried inputting negative numbers and that didn't work. URL: http://forum.audiogames.net/viewtopic.php?pid=284046#p284046 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] BryanPthis is a puzzle. think about what you want to do here.just inputting anything will not work.you want to take away from the 50 in lifesuport URL: http://forum.audiogames.net/viewtopic.php?pid=284033#p284033

Re: Code 7 - A fully-voiced text adventure

2016-10-25 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Still no go. I went into life support but no matter what I entered it said set to fifty. URL: http://forum.audiogames.net/viewtopic.php?pid=284012#p284012 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-24 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Well, 69 hours to go and $200 left on the kickstarter.  We'll see what happens! URL: http://forum.audiogames.net/viewtopic.php?pid=283923#p283923 ___ Audiogames-reflector mailing list Audiogames

Re: Code 7 - A fully-voiced text adventure

2016-10-24 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] BryanPspoilerno it doesn't set it to 0 for all.go into lifesupport first. URL: http://forum.audiogames.net/viewtopic.php?pid=283860#p283860 ___ Audiogames-reflector mailing list Audiogames

Re: Code 7 - A fully-voiced text adventure

2016-10-24 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure spoilers ahead:you have to distribute the energy to engines and life support first, after that you can go into engines and distribute the given energy between the two engine parts. do the same for life support. You can not distribute the energy

Re: Code 7 - A fully-voiced text adventure

2016-10-24 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Uhm, ok. But I'm still stuck on the ship part since no matter what I do it says set to zero. URL: http://forum.audiogames.net/viewtopic.php?pid=283855#p283855 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-24 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] BryanPdid you try all available control options though? you're only talking about the two but there are more.the scene with soli is unchanged to the non-blind-mode if that's what you mean. in the overall game there are some minigames

Re: Code 7 - A fully-voiced text adventure

2016-10-24 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I really hope you make your goal. If I could contribute I would gladly do so. As for the game itself I'm stuck on the ship part where you have to distribute energy. SpoilerI'm not exactly sure how it works. If I click on Distribute, then Engine

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] Chrisyou could change the screen resolution to the smallest one in the list in the settings.a macbook air doesn't have a graphics card so it could have troubles with the game, but if you don't need the graphics then reducing the screen

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure There is nothing I can do to reduce the processor load and the increased fan activity? Is my MacBook Air not powerful enough to fully support it? Does this exhibit this kind of behavior on Windows? If my machine is simply too underpowered, I

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure this really is an excellent game.  Will certainly be backing this. URL: http://forum.audiogames.net/viewtopic.php?pid=283768#p283768 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Well I confess I do feel a bit bad for not being able to back this project at the moment, since were this another time i'd be glad to, but up until my wife and I get our lives a little settled I'm going to have to be rather careful cash wise

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : musicfairy via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure i tried yesterday to post it to applevis, but I didn't realize they don't allow people to post forums regarding kickstarters or fund raising of any kind, which is a crying shame, my post was taken down. I am sorry, perhaps I can post the app

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Well never mind, got past the robot. Quite a twist there. Now I'm at the point where I have to distribute energy. URL: http://forum.audiogames.net/viewtopic.php?pid=283750#p283750 ___ Audiogames

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi.I've just backed the project. I really hope you'll get the money before the time runs out. URL: http://forum.audiogames.net/viewtopic.php?pid=283744#p283744 ___ Audiogames-reflector mailing list

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure SpoilerI'm confused about deactivating the robot. I don't seem to be able to affect the room in a way that'll neutralize it before it breaks through to sam. URL: http://forum.audiogames.net/viewtopic.php?pid=283743#p283743

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Good luck. URL: http://forum.audiogames.net/viewtopic.php?pid=283732#p283732 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] BryanPwell.. there's only four more days for the Kickstarter campaign. if that's not successful the game won't be made.spoilerthere's an attachment in one of the mails you can openspoiler end[ a-t ] Darkthank you. apple vis doesn't want

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Just downloaded it and gave it a go. So far I like it and, if my finances ever become less tight I'll definitely contribute. But I'm stuck. I've managed to get Sam out of the room she starts in but I can't get her t0 room 025. It says security

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I haven't checked this topic for a while, but I will say I was well impressed with the game and would urge anyone who can to support it. Unfortunately at the moment my cash reserves are rather tight, owing to the hole getting married thing

Re: Code 7 - A fully-voiced text adventure

2016-10-23 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I haven't ccked this topic for a while, but I will say I was well impressed with the game and would urge anyone who can to support it. Unfortunately at the moment my cash reserves are rather tight, owing to the hole getting married thing, but I'll

Re: Code 7 - A fully-voiced text adventure

2016-10-22 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure I'm stuck on the robot puzzle. What is the robot ID code so I can search it in the database? When I tried to find it out, the speech read something like ed112011 or at least I think that was what it was. Since most speech synthesizers garble

Re: Code 7 - A fully-voiced text adventure

2016-10-22 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Ahoy all!When I first read this topic, and all about the game, I was excited felt that this game would be fun, better than those IF text adventures that I have never been able to get anywhere beyond the begining.But I just tried the game,and feel

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