Re: [Bf-committers] Collada test files. How to organize, where to place?

2017-06-18 Thread Bastien Montagne
Evening Gaia, Yep, putting binary files there (SVN's lib bf-blender/trunk/lib/tests/collada/ repo) for Collada testing sounds perfectly fine. Also, would be nice to integrate tests in our CTest automated suite, see e.g. /tests/python/alembic_tests.py (in main Blender GIT repository) for

Re: [Bf-committers] Collada test files. How to organize, where to place?

2017-06-18 Thread Gaia Clary
Ok, bzzt_ploink pointed me to a better location: https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/collada/... Is it ok to begin adding testfiles there? -gaia- On 18.06.2017 21:01, Gaia Clary wrote: > 2.) Where is a good place to setup such a test collection? > I guess this is

[Bf-committers] Collada test files. How to organize, where to place?

2017-06-18 Thread Gaia Clary
Hi; I am creating some blend files for testing the Collada exporter and Importer. I want to add a bit of python scripting so that Blender can be called from a shell script, open a test blend file, execute some activitieslike exporting some items, import them back and do some checks. Now i have

Re: [Bf-committers] COLLADA Node Transform

2016-11-03 Thread Recep Aslantas
Hi Gaia, Thanks for reply, I've created a task and uploaded all files as attachment and assigned to you: https://developer.blender.org/T49922 Recep > > On November 3, 2016 at 9:09 AM Gaia Clary > wrote: > > Hi; > thanks for this information. >

Re: [Bf-committers] COLLADA Node Transform

2016-11-03 Thread Gaia Clary
Hi; thanks for this information. Would you mind to create a report for this? Here is the link: https://developer.blender.org/maniphest/task/edit/form/1/ You also can assign me to the report. thanks gaia On 03.11.2016 08:59, Recep Aslantas wrote: > I've another issue about node transform, since

Re: [Bf-committers] COLLADA Node Transform

2016-11-03 Thread Recep Aslantas
I've another issue about node transform, since the subject is same I'm writing here I think Blender exports COLLADA matrix incorrectly in some cases maybe it is related OpenCOLLADA directly I don't know yet I created a scene with a sphere and cube, then I scaled cube (ScaleY) a bit then I added

Re: [Bf-committers] COLLADA Node Transform

2016-11-02 Thread Gaia Clary
The 'Both' option was made especially for fixing a (blender unrelated) issue with an Importer from another target system. But this issue has already been fixed long time ago. I just forgot to remove the option from the Blender exporter, thanks for the reminder! gaia On 02.11.2016 12:11,

[Bf-committers] COLLADA Node Transform

2016-11-02 Thread Recep Aslantas
Hello, I'm working on COLLADA/glTF library, also I'm writing a viewer/renderer to validate my progress and simplify usage of library, as I promised I'll announce here after initial public release My collada renderer (OpenGL Y_UP) renders correctly Blender exported COLLADA (seems same with

[Bf-committers] collada fixes

2016-09-23 Thread Gaia Clary
Hi; Here is a fix for Collada: The Collada Importer did not import the Blender Profile information correctly when multiple objects are bound to the same armature. This caused Bone tails to be placed wrong. I also tried to remove some warnings from the Linux compiler. All together i made 3

[Bf-committers] Collada Importer still broken for Characters with multiple meshes/bind poses.

2014-04-21 Thread Stefano Corazza
Dear Ton, I had linked the example files in my previous message: / Here a test case where Blender simply crashes: // https://developer.blender.org/file/info/PHID-FILE-2kleiwpxahd6to6lac5y/# / We are happy to provide a full test set for Collada and FBX. FBX is getting much more attention now

Re: [Bf-committers] Collada Importer still broken for Characters with multiple meshes/bind poses.

2014-04-19 Thread Ton Roosendaal
Hi Stefano, A good first step is to provide a collada example (or a numnber of examples) in our tracker, so things are reported and we can have a reference for testing. Same I would do for fbx files - same characters/animations preferably. Then also report on which software can be used to read

[Bf-committers] Collada Importer still broken for Characters with multiple meshes/bind poses.

2014-04-18 Thread Stefano Corazza
Dear BlenderDevs, Here is long term Blender partner Mixamo speaking, with over 200,000 users among which Blender users is one of the largest groups. At the moment he #1 issue with Blender for game development and animation is non-native importing of assets. We get a lot of complaints. In fact

Re: [Bf-committers] Collada library version now available in separate file

2013-10-01 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thanks Gaia! /Nathan On 1.10.2013 0:30, Gaia wrote: Hi all; After the recent confusions about which OpenCollada version should be used i now have added a file: blender/source/blender/collada/version.conf This file contains the sha1 hash

Re: [Bf-committers] Collada library version now available in separate file

2013-10-01 Thread Sergey Sharybin
Hi, From what i could see, there's no actually a call to update collada to 463ba8a2ef5a021ce21df614dde29e0ee800e10b for release builder environments and the latest call was done for 18da7f4109a8eafaa290a33f5550501cc4c8bae8. This is not gonna to be a good practice to silently update hash in the

Re: [Bf-committers] Collada library version now available in separate file

2013-10-01 Thread Sergey Sharybin
Thanks for the info :) For now i'm leaving collada unchanged for until next update request in the ML. Makes me wondering tho, is there some API call in collada to get it's version? If so, IMO it'll make sense to add this info to Help - System Info operator. On Tue, Oct 1, 2013 at 4:18 PM, Gaia

[Bf-committers] Collada library version now available in separate file

2013-09-30 Thread Gaia
Hi all; After the recent confusions about which OpenCollada version should be used i now have added a file: blender/source/blender/collada/version.conf This file contains the sha1 hash key of the OpenCollada Commit that shall be used for building Blender with Collada. After a bit of trial

Re: [Bf-committers] Collada Bugs - Status

2013-02-07 Thread Gaia
hi, I have fallen ill since tuesday and i was not yet able to do what i planned for this week. However i will try to catch up a bit over the weekend. Maybe give me until sunday ? I can then move the still open issues to the Collada wiki page and work on them for the next blender release.

Re: [Bf-committers] Collada Bugs - Status

2013-02-07 Thread Thomas Dinges
Hi, sounds good, thanks for getting back. Get better soon. :) Best regards, Thomas Am 07.02.2013 18:16, schrieb Gaia: hi, I have fallen ill since tuesday and i was not yet able to do what i planned for this week. However i will try to catch up a bit over the weekend. Maybe give me until

Re: [Bf-committers] Collada improvements from gsoc 2012 added

2013-01-29 Thread Gaia
Hi, Daniel; Please feel free to help us with Collada. Any patch is very welcome. Please can you give a small explanation whith your patch and possibly a before/after comparison so that i can test the patch before applying it to the code ? Thanks a lot cheers, Gaia On 29.01.2013 20:11, Daniel

[Bf-committers] Collada improvements from gsoc 2012 added

2013-01-21 Thread Gaia
Hi all; I just have merged the Collada improvements from gsoc-2012 to the development branch. The improvements where mainly in the animation support and as far as i can see we now have: - exported skeletons now reimport with correct bone sizes - shape keys are now exported/reimported - exports

Re: [Bf-committers] Collada exporter

2012-11-21 Thread Daniel Jungmann
Am 20.11.2012 00:43, schrieb Gaia: Sure. Any improvement of the Collada module is welcome and appreciated :) Please can you add the patch to the patch tracker at http://projects.blender.org/ ? Then i will take a look on it. thanks! Gaia On 20.11.2012 00:37, Daniel Jungmann wrote: Hi

[Bf-committers] Collada exporter

2012-11-19 Thread Daniel Jungmann
Hi everyone! As I use multiple vertex colors in blender and found out that the collada exporter can't export them all, I wrote a patch so blender exports all vertex colors. Is there any interest here for the patch? ___ Bf-committers mailing list

Re: [Bf-committers] Collada exporter

2012-11-19 Thread Gaia
Sure. Any improvement of the Collada module is welcome and appreciated :) Please can you add the patch to the patch tracker at http://projects.blender.org/ ? Then i will take a look on it. thanks! Gaia On 20.11.2012 00:37, Daniel Jungmann wrote: Hi everyone! As I use multiple vertex colors

[Bf-committers] Collada exporter patch. You requested for a review...

2012-06-07 Thread Gaia
Hi. Here is my most recent Collada patch: http://projects.blender.org/tracker/index.php?func=detailaid=31739group_id=9atid=127 You wanted to review it before commit. So please can someone actually do that review please :) sergey- Where are you? Why do you hide? Where is that moonlight trail

Re: [Bf-committers] Collada-Exporter: Geometry instantiation not supported by target system ...

2012-05-26 Thread Campbell Barton
+1 for second option --- add instancing option and use in preset. On Sat, May 26, 2012 at 7:30 PM, Gaia gaia.cl...@machinimatrix.org wrote: Hi briefly: If nobody complains i would like to add an option     Use Object instantiation to the Collada Exporter and enable

[Bf-committers] Collada: propose to rename Export for Second Life to a more precise name...

2012-05-22 Thread Gaia
Hi. I believe that the export for Second life switch in the Collada exporter actually enables a function that can be used not only for second life. Someone mentioned it where actually a Bake Matrices and does not only apply for second life, but also for other targets (see):

Re: [Bf-committers] Collada: propose to add a Presets selection to the exporter

2012-05-22 Thread Sukhitha Jayathilake
+1 This will be great for my project also. will be an elegant solution for most users. We will be able to fine tune the presets with time. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Collada Patches in Tracker.

2012-03-12 Thread Daniel Tavares
Hi, For anyone that may be interested, videos and podcasts of the meeting have been posted on Khronos' website. http://www.khronos.org/news/events/gdc-2012-san-francisco Thanks, Daniel On Mar 7, 2012, at 9:34 AM, Daniel Tavares wrote: Hi, I plan on attending the meeting. I tried

Re: [Bf-committers] Collada Patches in Tracker.

2012-03-07 Thread Daniel Tavares
Hi, I plan on attending the meeting. I tried contributing to Blender Collada efforts last year, but unfortunately I fell short on my original plans given my work schedule. Even though I haven't been active on the community, I've been keeping up with the mailing list and I've been trying to

Re: [Bf-committers] Collada Patches in Tracker.

2012-03-06 Thread Ton Roosendaal
Hi, That's indeed encouraging news! Khronos president Neil Trevett mailed me in person too; especially to find out if people would be willing to attend the GDC meeting. http://www.khronos.org/news/events/gdc-2012-san-francisco#colladameetup I know a couple of people are visiting GDC... show

Re: [Bf-committers] Collada Patches in Tracker.

2012-03-05 Thread Tom M
You might want to check the patches to see if any of them fix those bugs :) LetterRip On Sun, Mar 4, 2012 at 9:16 PM, Arystanbek Dyussenov arysta...@gmail.com wrote: Hi, I will be able to look into these patches after fixing this urgent bug (

Re: [Bf-committers] Collada Patches in Tracker.

2012-03-05 Thread angjminer
the custom properties patch by dias works wonderfully. i used it in cryblend. and i didnt have the first problem out of it,and none of the people who are using cryblend right now have complained about the custom props not working. i have switched to doing an addon but i thought you guys

[Bf-committers] Collada Patches in Tracker.

2012-03-05 Thread Sergey Kurdakov
Hi BTW https://collada.org/mediawiki/index.php/Open_Letter_March_2012 finally they started to approach the problems Blender devs discussed for quite a time. Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Collada Patches in Tracker.

2012-03-04 Thread Arystanbek Dyussenov
Hi, I will be able to look into these patches after fixing this urgent bug ( http://projects.blender.org/tracker/index.php?func=detailaid=30440group_id=9atid=498) and other urgent bugs from this list: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Import_Export#Import:_Bugs .

[Bf-committers] Collada-exports: What target software works with them ?

2012-02-05 Thread Gaia Clary
Hi. A few days ago i have added some information to the Collada Wiki Page about which software tools do accept Blender's current Collada exports: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Import_Export I now have reorganized the page a little bit so that we can add

Re: [Bf-committers] Collada-patch for testing

2012-02-01 Thread Gaia Clary
Hi. Should we fully switch discussion to the Wiki page ? I answer here and add a comment to the Wiki as well. http://wiki.blender.org/index.php/Dev_talk:2.5/Source/Development/Todo/Import_Export More see below... Am 31.01.2012 07:51, schrieb Juha Mäki-Kanto: Hi, Gaia Good to hear it does

Re: [Bf-committers] Collada-patch for testing

2012-02-01 Thread Domino Marama
On 02/01/2012 09:05 AM, Gaia Clary wrote: Hi. Should we fully switch discussion to the Wiki page ? I answer here and add a comment to the Wiki as well. http://wiki.blender.org/index.php/Dev_talk:2.5/Source/Development/Todo/Import_Export More see below... I'd prefer a collada specific

Re: [Bf-committers] Collada-patch for testing

2012-02-01 Thread Ton Roosendaal
Hi, Let's wait a bit with a new list; we can do that when this project is really being tackled actively and everyone here's getting bored of collada discussions :) You're for sure very welcome to join irc.freenode.net #blendercoders. There's always 100-150 people hanging out. I'd love to

Re: [Bf-committers] Collada-patch for testing

2012-02-01 Thread Domino Marama
On 02/01/2012 10:33 AM, Ton Roosendaal wrote: Hi, Let's wait a bit with a new list; we can do that when this project is really being tackled actively and everyone here's getting bored of collada discussions :) Fair enough. There's the opencollada implementation and at least 3 partial python

Re: [Bf-committers] Collada-patch for testing

2012-02-01 Thread Juha Mäki-Kanto
Hi, I put the export part of the patchhttp://projects.blender.org/tracker/index.php?func=detailaid=30050group_id=9atid=127I made in the tracker, some small additions I think which weren't in the previous version. This is in line with things I can mostly help with, I added some remarks about what

Re: [Bf-committers] Collada Development (moving forward)

2012-01-31 Thread Toni Alatalo
On Tue, 2012-01-31 at 11:26 +, Domino Marama wrote: Second Life doesn't use animations from Collada, so it's only suitable for testing mesh and rig.It uses bvh (and a custom .anim format) for animations - so it's a good test for whether Collada rigging is consistent with bvh export of

Re: [Bf-committers] Collada Development (moving forward)

2012-01-31 Thread Toni Alatalo
On Tue, 2012-01-31 at 13:37 +0200, Toni Alatalo wrote: for SL, the Blender Collada export for animated meshes+skels to GLGE doesn't break. I can put a little working demo up now with the current exports and update it when changes are made in Blender. ok is online now at:

Re: [Bf-committers] Collada Development (moving forward)

2012-01-31 Thread Gaia Clary
Hi. I just have added a few test files to the wiki page: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Import_Export At the moment i only added a rigged character, no animation tests yet. @Toni: Does it make sense to also add your 4characters.zip to the page ? I

Re: [Bf-committers] Collada-patch for testing

2012-01-30 Thread Gaia Clary
Hi, kanttori; Your patch works fine for export. For import see remark 4.) below. I first had some issues but it turned out that i made a mistake when i disabled our workaround code for the current Collada exporter. After i fixed our tools and removed all these (ugly) workarounds all is well

[Bf-committers] Collada Development (moving forward)

2012-01-30 Thread Campbell Barton
With our collada support lacking we're inviting developers who previously submitted patches to become involved by getting svn commit access and working on this area in blender directly. Gaia Clary is available to test patches on a user level and do some of the management involved with getting

Re: [Bf-committers] Collada-patch for testing

2012-01-30 Thread Juha Mäki-Kanto
Hi, Gaia Good to hear it does something right:) In response: 1.) Does it work ok with maya without the Second Life- box checked? There are some other changes to export which may also affect results. 2. and 3.) The export with compatibility mode is probably the same as 2.49b. I still need to do

[Bf-committers] Collada-patch for testing

2012-01-29 Thread Juha Mäki-Kanto
Hi, I've been looking into collada, mainly from the transforms-side of things (since I know more about them then collada). Here's a patch in pasteallhttp://www.pasteall.org/28655/diffand brief synopsis http://www.pasteall.org/28656/text. Would like to know if it fixes export to second life (via

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-17 Thread Peter Amstutz
So the 2.61 COLLADA support isn't just bad, it's a regression from 2.59? What changed? Personally, I would be happy with reliable import of skeletons and rigged/skinned models. My use case is to be able to move characters that were modeled/rigged/animated in 3DS Max into Blender, and not

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-17 Thread Stephen Swaney
On Tue, Jan 10, 2012 at 11:15:20AM +0100, Ton Roosendaal wrote: I even wouldn't mind a (python) addon Export to DazCollada, CryCollada, 2ndLifeCollada, etc. It's how collada has been designed to work anyway... Given how the Collada specification is so all-encompassing (or other word that

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-15 Thread Juha Mäki-Kanto
That being said, would be helpful if someone could give a concrete example of how the exporter-side fails when skinning (not bones look different after collada * ) or the error in my logic. From looking at the files produced the animation matrices should be correctly parent space. * Bones may

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-15 Thread Juan Linietsky
The problem with importing/exporting of Collada and skeletons is not really that it doesn't match the internal representation. Animating 3D objects in a 3D Animation package is always done through euler angles, local or global, and that is easy to export seamlessly in Collada. But skeleton based

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-15 Thread Sebastian
There was a proposal once on the COLLADA mailing list to include constraints. It turned out that with COLLADA 1.5's kinematic model and the full MathML support for formulas nearly every use case could be handled. If you're interested and prepare a blend file we can handcraft a corresponding

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-15 Thread Juha Mäki-Kanto
My basic point is that to me it seems like going to collada means you either haven't done object/armature animation yet or you're done with it and happy to have it baked as per frame rot/loc/scale or matrices. I'm not sure about most other programs so I'll just ask: what would be the correct way

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-14 Thread Juha Mäki-Kanto
Hi, Did some digging into this - armature animation vs colladahttp://www.pasteall.org/28205/text From testing and looking at the code Blender imports and uses animation curves directly which isn't good. It'll only match the original in special circumstances like if the rotation difference

Re: [Bf-committers] Collada importer/exporter kickout export crytek

2012-01-11 Thread François T .
Much better stakeholders would be Linden Labs (2nd life), or CryTek... or Daz? Three names of companies who make plenty of dollars with software licensing. Why don't they put an employee as developer in our team, to ensure Collada exports smoothly for their products? Because they

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-11 Thread Ton Roosendaal
Hi, You can count on plenty of people jumping on a patch if you publish it. Don't understimate the power of having many eyes looking. If it requires more expertise or IO experience, Campbell is around to check on it too. -Ton-

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-11 Thread Sebastian
Is there a list containing all COLLADA related bugs somewhere? There are only a few, some of them very unspecific, on the 2.6 bug tracker. On 11.01.2012 11:06, Ton Roosendaal wrote: Hi, You can count on plenty of people jumping on a patch if you publish it. Don't understimate the power of

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-11 Thread Juan Linietsky
Not a patch, but here's my collada importer, it's really simple, very complete feature wise and very compatible. Main file: collada.* Simple xml parser: xml_parser.* Stuff that loads into middleare: scene_format_collada.* Probably the way to go is to just integrate the simple xml parser and then

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-10 Thread Ton Roosendaal
Hi, The Collada conformance suite is not working, and working on it won't help anything. I wrote about this here; http://code.blender.org/index.php/2011/10/collada-momentum/ Collada just has no reference stakeholder(s) (like how fbx was native for motionbuilder). Blender would be the worst

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-10 Thread johannes amorosa
Offtopic: How far is Alembic support in Blender? (I apologize I don't wan't to start a flame war) johannes On 10 January 2012 11:15, Ton Roosendaal t...@blender.org wrote: Hi, The Collada conformance suite is not working, and working on it won't help anything. I wrote about this here;

[Bf-committers] Collada importer/exporter kickout

2012-01-10 Thread spatial
Is anyone using collada successfully for interchange character animations between content creation applications? (not export to game engine but actually move mesh+rig data between apps for further editing). Ok an example: Its currently the only way to import LW scenes in a reliable way into

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-10 Thread François T .
exactly it is off topic. There is no comparaison to collada or fbx or whatover format which are still editable after import/export. Alembic is a BAKE format and will never be a replacement to other above mention cross platform exchange format. Yet I can see is importance, but don't have any place

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-10 Thread Erwin Coumans
Until Blender has good fbx import or an alternative collada import (python?) it would be good to postpone dropping OpenCollada. From the feedback, some people are using the import feature, and there is no replacement. Let's hope someone stands up and fixes the issues in trunk, rather then

Re: [Bf-committers] Collada importer/exporter kickout export crytek

2012-01-10 Thread angjminer
Quoting Ton Roosendaal t...@blender.org: Hi, The Collada conformance suite is not working, and working on it won't help anything. I wrote about this here; http://code.blender.org/index.php/2011/10/collada-momentum/ Collada just has no reference stakeholder(s) (like how fbx was native

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-10 Thread Juan Linietsky
I didn't realize a collada exporter was so important. If so.. I have a *very* *tested* and *very* *small* collada importer in my middleware stuff (~3k lines of C++ code). It supports pretty much everything (models, skeletons, materials, cameras, lights, morphs, any-axis orientation, animations

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-10 Thread Daniel Salazar - 3Developer.com
That sounds *very* exciting and *very* appropriate for our needs :) OC ads too much weight to Blender's big ass Daniel Salazar 3Developer.com On Tue, Jan 10, 2012 at 3:48 PM, Juan Linietsky redu...@gmail.com wrote: I didn't realize a collada exporter was so important. If so.. I have a

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Ton Roosendaal
Hi Juan, We work here with a lot of volunteers, people who can only contribute a little bit of time. What Campbell mostly likes to see is you remaining to be involved, just keep using the code and when there's time check on changes or fixes by others. No obligations, no further commitments

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Sebastian
Hi, that would be the third try to have COLLADA tools available for Blender. Beside the technical implementation details (Python, OC Library, Python again) I suspect the major problem is and was the missing maintainer for these converters. Having a scripted exporter is easy to write, I agree.

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Domino Marama
On Mon, 2012-01-09 at 11:43 +0100, Ton Roosendaal wrote about Juan's script: So; Collada users here, please check it the code and report back? As it is at the moment, I found it too buggy to use. It doesn't handle parented objects well at all. My most basic test is a chain of 3 empties,

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread François T .
I had a quick look at the code, and decided it was overly simplistic and wouldn't handle a lot of valid cases correctly. A mesh shared between two objects for example, I think would end up stored as two meshes rather than one with multiple links to it. this is too bad because AFAIK collada

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Peter Amstutz
This is great news! I've reported bugs in OpenCOLLADA myself that I would have fixed but could not due to the lack of code generation tools. Here's a thought, could these tools be used to generate a Blender Python API for OpenCOLLADA, then the data conversion for import/export (which is

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Domino Marama
On Mon, 2012-01-09 at 14:30 +0100, François T. wrote: I had a quick look at the code, and decided it was overly simplistic and wouldn't handle a lot of valid cases correctly. A mesh shared between two objects for example, I think would end up stored as

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Sebastian
That would be *lots* of work. OC is never meant as a simple standalone API but more a library to statically link against. There is no simple C like api but relies on the same memory allocators etc. If you want to use Python don't stick with OpenCOLLADA ;) On 09.01.2012 14:38, Peter Amstutz

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Domino Marama
On Mon, 2012-01-09 at 11:07 -0300, Juan Linietsky wrote: The exporter i submitted handles both parented objects and shared meshes between instances. If you have testcases where this doesn't work, send them over and i'll see what is wrong. I've had a look at the code, and it's a simple fix..

[Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread spatial
For the COLLADA community Blender is definitely one of the most important stakeholders to stop supporting COLLADA would make things in DCC exchange even worse. I agree. Not to mention all those who co use it alongside LW , all of DAZ productsetc. I actually tried to avoid a discussion

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Sebastian
COLLADA has a great conformance test suite at http://www.khronos.org/conformance/implementers/collada/ It's being made available for free and I've already seen Blender results uploaded some time ago. On 09.01.2012 23:52, spatial wrote: For the COLLADA community Blender is definitely one of

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Antony Riakiotakis
Can you share link? It's funny because on the conformant products page there's actually one product. Yep, that's right. Just one: http://www.khronos.org/conformance/adopters/conformant-products check the Collada tab ___ Bf-committers mailing list

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Campbell Barton
On Tue, Jan 10, 2012 at 9:52 AM, spatial spat...@huf.org wrote: For the COLLADA community Blender is definitely one of the most important stakeholders to stop supporting COLLADA would make things in DCC exchange even worse. I agree. Not to mention all those who co use it alongside LW , all

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread Campbell Barton
On Tue, Jan 10, 2012 at 10:38 AM, Campbell Barton ideasma...@gmail.com wrote: On Tue, Jan 10, 2012 at 9:52 AM, spatial spat...@huf.org wrote: For the COLLADA community Blender is definitely one of the most important stakeholders to stop supporting COLLADA would make things in DCC

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread skoti
Unfortunately I can not - I tested a month ago one scene and a file exported from Blender to 3ds max (reference implementation) and showed errors. I no longer have either the file or scene, and detailed information is not checked, because the FBX does not interest me. On Sun, Jan 8, 2012 at

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread François T .
I'm probably a bit too late for the fight and tried to read all the thread for this (there is several email with different subjects). I do understand the complexity with collada, and yet I don't understand all the issue you mention, but i'll trust you for this. Two years ago I wrote a simple LUA

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread Juan Linietsky
so +1000 for a python, dependency less from scratch... one feature at the time with clear, simple and well commented code ! I'm sure many people will be able to help in the community. But until we have a I/O addon working for basic features as a complete scene (no animation, no bones, no

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread angjminer
Quoting Juan Linietsky redu...@gmail.com: so +1000 for a python, dependency less from scratch... one feature at the time with clear, simple and well commented code ! I'm sure many people will be able to help in the community. But until we have a I/O addon working for basic features

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread Juan Linietsky
but as it is right now it does support animations, in my opinion(which i know doesn't amount to much right now) we need an equivalent to start with before it gets tore out. i agree it needs to be python like the rest,but to rip it out now and (no offense Juan) replace it with something that

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread Campbell Barton
On Mon, Jan 9, 2012 at 2:16 PM, Juan Linietsky redu...@gmail.com wrote: but as it is right now it does support animations, in my opinion(which i know doesn't amount to much right now) we need an equivalent to start with before it gets tore out. i agree it needs to be python like the rest,but

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread Juan Linietsky
Campbell, I don't mind accepting patches or helping out people to work on the plugin , but what I can't do is to promise spending much time adding more features myself or upon request. I don't really know much about the development process of Blender, so if you feel this will work then I'll gladly

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread Kalle-Samuli Riihikoski
I'm also ready to help by adding features. I'm not so good to start things, but when I see how it's done then I should be able to add new features... Let's do this :) ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread Campbell Barton
Hi Juan, theres nothing wrong with this - its basically what I do for FBX and a few other formats - keep them running and try to fix bugs users report. You wont be expected to fix every bug either - for more simple scripts like this often technical users provide patches too. - Campbell On Mon,

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Przemyslaw Golab
Removing Collada is a bad idea, better poor support than none. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Ton Roosendaal
Hi, I realize the proposal was harsh, but it was meant as a public statement as well (to khronos, opencollada team, etc). I don't want to blame it on the hard working devs here. We do have collada IO work at some level, and that has been proven useful in several cases. The job is just

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread skoti
I know Collada importer / exporter is problematic (I wrote an importer for my engine and I know that everything in the Collada can be stored in N different ways). - If you want to use the model in Second Life / Google Earth, you have to use Collada, if you want to use models in engines

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Morten Mikkelsen
Yes that's a very relevant point. A collada solution with just positions, UVs and normals is not a solution. In that case you might as well use obj format. I went through the hard work of writing a collada importer specifically to get skinning and animation into my tech frame-work. On Sat, Jan

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Juan Linietsky
Hi guys, I made my own Collada exporter in Python and that's what I've been using. It's less than 1k lines of code and does not depend upon any library or anything, but it exports everything except morphs. I don't have much time to work on it at the moment, but it's so simple and complete

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Morten Mikkelsen
In my case I do not need morphs. I do need animation and skinning though. And obviously also geometries and materials. And it sounds like you have this covered? I have no sense of loyalty toward OpenCollada so if this is a viable solution I am for it. Can you make it available somewhere with

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Juan Linietsky
Ah, I tried to attach it to the e-mail, guess the mailing list does not accept attachments? Here's a dropbox link: http://dl.dropbox.com/u/53086520/io_scene_dae.zip Cheers Juan Linietsky On Sat, Jan 7, 2012 at 12:38 PM, Morten Mikkelsen mikkels...@gmail.comwrote: In my case I do not need

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Juan Linietsky
Ah also, I think I wrote it for Blender 2.58 so I hope no API has changed since then and stil works. Cheers Juan Liniesky On Sat, Jan 7, 2012 at 12:49 PM, Juan Linietsky redu...@gmail.com wrote: Ah, I tried to attach it to the e-mail, guess the mailing list does not accept attachments?

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Morten Mikkelsen
As an example of people having problems with its complexity OpenCollada doesn't drain collada sources correctly at all. They make many assumptions such as data being non interleaved. On Sat, Jan 7, 2012 at 8:23 AM, Juan Linietsky redu...@gmail.com wrote: On Fri, Jan 6, 2012 at 9:04 PM,

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Domino Marama
On Sat, 2012-01-07 at 12:06 -0300, Juan Linietsky wrote: Feel free to do anything with it or integrate it into Blender, just credit me on the file. I would love to work more on it, or even make a proper importer since I have a high level of expertise in Collada, but I have very little time and

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Erwin Coumans
You are right that in some cases an exporter is better, but in many cases a C/C++ .blend importer is a better to go. I just wanted to remind anyone reading this thread that there is an easy way to extract any data from Blender in C++, including animation curves, skinning info, textures etc,

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-07 Thread Morten Mikkelsen
Erwin I consider this irrelevant in the current discussion. Programmers should they choose to can write .blend importers but the current discussion is what to do about collada for blender. Telling everyone to write .blend importers (incl artists) is not a viable alternative. That being said it

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