Re: [Bf-committers] Custom split normals - call for game artwork/demos

2015-03-22 Thread Sean Olson
I posted your email to polycount - somebody posted some nice screenshots at the very least: http://www.polycount.com/forum/showpost.php?p=2270186postcount=2271 On Sun, Mar 22, 2015 at 10:44 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Anyone here who can give us screenshots or artwork

Re: [Bf-committers] Usability Suggestion for Pie Menu

2014-11-25 Thread Sean Olson
Keep in mind that sticky keys is on the docket as well. The click- release will be able to trigger one operator while click and hold will trigger another. I think it would mesh fine with disabled click operation fine, but we need to keep that context in mind as well. -Sean

Re: [Bf-committers] Credits Page

2014-09-13 Thread Sean Olson
I'm almost positive these lists are auto-generated by a script (written by Campbell Barton if I recall correctly) - It sorta sounds like it's not working properly anymore - perhaps because of the switch to phabricator? Pretty sure there was no devious reason to not include devs intended. -Sean

Re: [Bf-committers] Patch for review: Fullscreen Editor (new fullscreen mode for clean UI)

2014-08-21 Thread Sean Olson
Maybe moving to top left or right brings up icon? I assume your choice to do top right was because the window controls are in the top right in windows, but in Mac those are top Left. Linux is harder since it's a mixed bag depending on flavor, but Ubuntu is also top left. Maybe just do the top

Re: [Bf-committers] Odp: Re: new shortcut

2014-08-06 Thread Sean Olson
Shift+G-Group will select group currently. It's pretty fast once you do it first time since it remembers the group setting on menu for subsequent selections. I'd be hesitant to add this at this point because the whole keymap redo project is show up soon. You can suggest it on that design task

Re: [Bf-committers] Google Summer of Code 2014

2014-04-22 Thread Sean Olson
Are the full proposals available for perusal anywhere? Thanks! -Sean On Tue, Apr 22, 2014 at 9:57 AM, Grigory Revzin revzi...@gmail.com wrote: Thanks for the welcome, Ton and everyone! That's really great to be working on the feature I would love to see as a user and even getting paid :)

Re: [Bf-committers] Blender developers meeting, April 20, 2014

2014-04-22 Thread Sean Olson
Just to clarify that this is Psy-fi's project ( http://goo.gl/6ngDUk ), not the prototype addon ( http://goo.gl/KAJNMg ). As far as I know Psy-fi has been very busy integrating his paint tools from last Gsoc, and after that he is juggling physics stuff for Gooseberry (hair stuff if I recall), Pie

Re: [Bf-committers] GSoC 14 Project

2014-03-07 Thread Sean Olson
Joshua, not sure if you clicked his link. It looks like it's much more in-depth than grease pencil. It's basically a full 2D Animation Suite called Pencil. On Fri, Mar 7, 2014 at 10:24 PM, Joshua Leung aligor...@gmail.com wrote: Hi Greeshma, We already have the Grease Pencil

Re: [Bf-committers] Sculpting

2013-12-21 Thread Sean Olson
Psi-Fi aka Antony Riakiotakis has been the main committer in the area recently. You can find him in IRC frequently. (#blendercoders on freenode) Campbell Barton is also very involved with everything and could probably point you in the right direction. Many of the tools were originally written

Re: [Bf-committers] Lead developer for the Texture Painting feature?

2013-12-21 Thread Sean Olson
I replied to your other email but figured I could add this link as well: http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List On Sat, Dec 21, 2013 at 11:48 AM, Marcelo V mv_em...@yahoo.com wrote: (once again but fixing the subject) Hello All, Quick question: Who leads the

Re: [Bf-committers] 3D cursor hiding in paint modes

2013-12-16 Thread Sean Olson
Upgraded Design + Theme Options for 3D Cursor I think would be an excellent step forward. This might also land in the realm of the Widget upgrade stuff. -Sean On Sat, Dec 14, 2013 at 11:56 AM, Antony Riakiotakis kal...@gmail.comwrote: I reverted the commit a few minutes ago. For sculpting I

[Bf-committers] How goes leap motion progress?

2013-10-03 Thread Sean Olson
Hey Guys, Just curious if any progress has been made on Leap Motion integration. I've got a nice paper weight on my desk right now that I'm eager to test! -Sean -- ||-- Instant Messengers -- || ICQ at 11133295 || AIM at

[Bf-committers] bf-gamedev mail list

2013-09-13 Thread Sean Olson
With the new sub-focus on gamedev, would it be possible to get a bf-gamedev mail list set up where all things gamedev can go? Thanks! -Sean ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Valve Steam Workshop donations - 2 devs get hired

2013-09-11 Thread Sean Olson
I started a google doc that filled up rather quick after posting on polycount - Enjoy the years of work! https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0 -Sean On Wed, Sep 11, 2013 at 9:55 AM, Jonathan Williamson jonat...@cgcookie.comwrote:

Re: [Bf-committers] Steam-powered Blender

2013-08-28 Thread Sean Olson
I did want to bring up that Steam supports Windows, Mac, and Linux - so we would probably want builds of Blender set up for all of those in both 32 64 bit setups. -Sean On Wed, Aug 28, 2013 at 8:56 AM, Tom Edwards cont...@steamreview.orgwrote: There's lots of help and guidance available once

Re: [Bf-committers] Patch: Panel Show Triangle

2013-07-10 Thread Sean Olson
I see user settings and theme options as completely different. Less user settings is a good thing - sane defaults are awesome. More theme options is also a good thing - themes are for those wanting to customize to their hearts content. Having more control over this customization is not a bad

Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-08 Thread Sean Olson
Not sure if you want to put the effort into coding a simple test program - but it could be very informative. It could/should work online - basically, it would populate randomly the different menu types that you propose, but with random arbitrary words instead of the 'known language' of Blender.

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread Sean Olson
The upcoming pie menu's should make the 3 way switch pretty easy. The piemenus addon in contrib already has functionality for proportional editing on the 'o' key. The best place for suggestions like this is probably the bf-funboard (Functionality Board) mailing list. -Sean On Fri, Jul 5, 2013

Re: [Bf-committers] A better way to display the Weight value in weight Paint mode ?

2013-06-29 Thread Sean Olson
From a purely UX point of view the multicolor mockups are better even though they may look worse in the UI. It shows you without having to play with the widget exactly where you need to be at a glance. The other one is an improvement over the current solution, but not as nice overall. I guess

Re: [Bf-committers] About the location of the Operator panel...

2013-06-26 Thread Sean Olson
I personally rebind the 3d cursor to ctrl+click and the Operator Panel to right mouse click. It's then always at the mouse and super easy to access. (I use left click selection). I find it much easier than mousing over to the often half hidden operator panel in the sidebar. -Sean On Fri, Jun

Re: [Bf-committers] 2 axis uniform

2013-06-26 Thread Sean Olson
I like it. It makes it pretty obvious what it does and exposes a very hidden feature that I use all the time that has a pretty difficult to remember keybind. (I can never remember if it's ctrl or shift and have to experiment every time). I think your difficult task is probably going to be to

Re: [Bf-committers] 2 axis uniform

2013-06-26 Thread Sean Olson
shift+axis, eg: g, shift+z ... constraints to X/Y is that what you mean? On Thu, Jun 27, 2013 at 9:12 AM, David Jeske dav...@gmail.com wrote: I think if this goes in, it would be nice to have a transform version of the same concept. sent via mobile On Jun 26, 2013 8:25 AM, Sean Olson

Re: [Bf-committers] Adding Separate Wireframe Color for Edit Mode

2013-06-11 Thread Sean Olson
I'm currently doing a retopo on a sculpt and I must say that this change is a breath of fresh air! So nice to work with. Thank you for the change! -Sean On Sun, Jun 9, 2013 at 2:02 AM, Troy Sobotka troy.sobo...@gmail.com wrote: Campbell, any chance the auto color could do a bare minimal hue

Re: [Bf-committers] Patch to add Show/hide 3D Cursor functionality

2013-06-09 Thread Sean Olson
I am a big fan of the 3d cursor, but I frequently I do wish I could hide it as it is just distracting at times when I don't need it. I would love to be able to turn it on/off manually just as I can with the transform/rotate/scale widgets. I do think this option should probably be on the bottom

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Sean Olson
Got mine too. I agree it could work well with gestures combined with Pie Menus - I was thinking along similar lines. Imagine something like this: Hold a number of fingers up, this will activate a set pie - (So for instance, hold two fingers out like horizontal bunny ears and it will activate

Re: [Bf-committers] Multiview branch: which stereo 3-D displays/techniques to support?

2013-05-24 Thread Sean Olson
I personally am a big fan of cross eye - It does not require any equipment and if you have the skill to do it it's super fast to check the 3d - Only downside is extended viewing gives headaches, so keep it short! Additionally, youtube supports it! http://www.youtube.com/watch?v=FSGfN9rr78Q

Re: [Bf-committers] Blender Developer meeting notes - May 19, 2013

2013-05-21 Thread Sean Olson
I think the general populace has never understood this concept: We could switch to a different cycle, with odd (unstable) and even (stable). Things released with a version number are thought to be stable. Releasing known unstable stuff under a number would just bring down the Blender image of

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Sean Olson
I would love to test and give feedback - I can test on either Ubuntu or Windows 7. New interfaces control schemes have always been a major interest of mine. -Sean On Wed, May 8, 2013 at 10:17 AM, Jonathan Williamson jonat...@cgcookie.comwrote: I'm happy to test on Mac OS X with Retina. In

Re: [Bf-committers] Ideas for Blender 2.7

2013-04-02 Thread Sean Olson
This is probably the best place to post your question - be sure to post images so people know exactly the issue you are struggling with - http://blenderartists.org/forum/forumdisplay.php?13-Basics-amp-Interface You can also try to get answers for this sort of question on irc if you prefer a more

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-02 Thread Sean Olson
Sorry for the slight aside, but some of this might be relevant to conversation at hand even though applied in a different way: http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf On Tue, Apr 2, 2013 at 9:17 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Hi, On

Re: [Bf-committers] Slash Brushes for blender sculpting proposal

2013-03-31 Thread Sean Olson
Nicholas Bishop is the sculpt maintainer, and Jason Wilkens built a lot of the brushes and brush code if I recall correctly. I agree that we need a detailing default brush ala the famous dam standard brush and this is pretty close, but I don't know how Nicholas and Jason would feel about

Re: [Bf-committers] Suggestion: Drop zip archives (Windows releases)

2013-03-09 Thread Sean Olson
I personally love 7-Zip, but I think it is not the defacto standard and is mostly unknown in the Windows community at large. According the the steam software survey 45% of Windows users have Winrar installed. 18% have 7-zip installed. I believe (but don't know) that winrar opens 7z files. That

Re: [Bf-committers] Proposed default margin increase for baked textures

2013-02-23 Thread Sean Olson
+1 from me too - I always bump that level up to a min of 16. I could see less if your UV's were really packed in tight, but 16 or higher usually is what does the trick for killing nasty seams for me. One less thing to worry about for most cases would be great. -Sean On Sat, Feb 23, 2013 at

Re: [Bf-committers] ubuntu unity alt key

2013-01-31 Thread Sean Olson
I personally use the same method as you used suggested, but rebind Unity's alt key to the OS key (windows key) - which blender does not use as far as I know. All works well for me after that change. On Thu, Jan 31, 2013 at 12:30 PM, pa...@telenet.be wrote: Hi all, Since Ubuntu unity

Re: [Bf-committers] F2 adoption

2013-01-21 Thread Sean Olson
This does not seem far out of context in the world of Blender User Interaction. The rip key (V) also takes into account mouse hover position. Once you know how it works, it works well. I think the weak point is in explaining that functionality through the UI. If you have not watched a tutorial

Re: [Bf-committers] Simplified Header Stats (with icons)

2012-12-24 Thread Sean Olson
I'd love to hear more opinions of top Blender artists on this - Specifically those that have worked on open movies. I feel your opinions carry a lot of weight. I personally also dig the icons and they would be a welcome development in my opinion. Either way, thanks for your work Harley! -Sean

Re: [Bf-committers] Icons and font drawing - going to be crisp again

2012-12-18 Thread Sean Olson
The sculpt icons seem to be missing too. They of course don't seem to be in svg format at all since they were built in blender. If it helps, the source file for the icons built by Eclectial can be found here: http://www.pasteall.org/blend/18232 -Sean On Tue, Dec 18, 2012 at 1:45 PM, Harley

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Sean Olson
Hi Guys, Basically steam is an app store like the apple app store or the ubuntu software center. The profit model I believe is a revenue sharing system like you stated Ton. It's main market in the past has been games, but they have recently expanded into software - mostly starting with game

Re: [Bf-committers] Texture Paint Question / Suggestion

2012-06-29 Thread Sean Olson
I agree - we could use a better solution to that. It is solved in the addon Texture Paint Layer Manager. To change active texture in regular blender the workflow is like this: 1. Have both UV editor and 3d view open 2. Go into edit mode in 3d view 3. On the UV editor switch the texture to the

[Bf-committers] Survey on Panoramic Images in cg/movies/games industry

2012-05-17 Thread Sean Olson
Hi All, My wife's company is looking for 1 or two leads for people who use panoramic images in cg/games/movies.  Unfortunately they can only use people in the United States (I'm guessing taxes or something).  They do have a budget to provide honorariums in the $150-$200 range for each 15-30

Re: [Bf-committers] Icon svg file coming

2012-05-14 Thread Sean Olson
For clarification, is this icons within the Blender interface or the actual Blender icons that are used for launching Blender within the OS? -Sean On Mon, May 14, 2012 at 5:11 AM, Jason Wilkins jason.a.wilk...@gmail.comwrote: The reminds me that I've been wanting some new icons for a couple of

Re: [Bf-committers] 2.63 show-stopper bugs

2012-04-17 Thread Sean Olson
I've seen loss of tablet pressure sensitivity too. Never able to repro it reliably. -Sean On Apr 17, 2012 6:26 AM, Knapp magick.c...@gmail.com wrote: I wanted to report this to you. I have been having problems for some time with things failing but only when blender has been run. For example

Re: [Bf-committers] a note for students who have submitted a gsoc proposal

2012-04-08 Thread Sean Olson
I think the purpose of this requirement is to prove that you are capable of working with blenders source and can hit the ground running. I think that makes you covered Jason since you have participated in previous gsocs for Blender and already have code committed to trunk- correct me if I'm wrong

Re: [Bf-committers] Improving Blender's keymap: a proposal

2012-04-06 Thread Sean Olson
I would like to get involved in this too - is there a wiki page or IRC channel we can use to kick around ideas? I can see this topic becoming really long winded for the mailing list. -Sean On Fri, Apr 6, 2012 at 7:14 AM, Przemyslaw Golab gbird...@gmail.com wrote: Campbell Barton Then it

Re: [Bf-committers] Alternate Proposal - Meta-Sculpting

2012-04-04 Thread Sean Olson
I think a picture is worth a 1000 words, and a video is worth 10,000. Here is the link to implicit canvas youtube video and paper so you guys can see what it's all about. youtube: http://www.youtube.com/watch?v=wZh3NLx4mzA paper: http://zurich.disneyresearch.com/OverCoat/ Looks exciting to

Re: [Bf-committers] Sculpting UI issue

2012-03-14 Thread Sean Olson
I agree with Daniel and Martin. Nicholas's change is for the better but suffers from coder art. I like Daniels mock-up but most definitely the transparency needs to be darker. -Sean On Wed, Mar 14, 2012 at 7:01 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Yep that was a quick

Re: [Bf-committers] proposal: python interface for object statistics ...

2012-03-08 Thread Sean Olson
This has always bugged me. Pulling the information that I need out of that stats header always feels slower than it should be because you have to visually and mentally play puzzle games to figure out the information that you are after. (Even while righting this I looked at my header and said to

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Sean Olson
Sort of along the same lines but a different take on it, I would rather see head tracking in the viewport such as: http://www.youtube.com/watch?v=Jd3-eiid-Uw with the wiimote or http://www.youtube.com/watch?v=1dnMsmajogA with the kinnect. Source is already available for both. I personally think

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Sean Olson
I spend a fair amount of time editing not in the orthographic views, additionally, when sculpting, you rarely constrain yourself to the orthographic views. -Sean On Wed, Feb 29, 2012 at 5:53 PM, Harley Acheson harley.ache...@gmail.comwrote: I might be missing something here, but isn't the only

Re: [Bf-committers] Request for modifier icon

2011-12-21 Thread Sean Olson
You might want to request in this thread: http://blenderartists.org/forum/showthread.php?84971-icons-for-Blender-2.5/page50highlight=icons or on Jendzrych's site: http://pixel-sized.blogspot.com/ -Sean On Wed, Dec 21, 2011 at 12:31 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The

Re: [Bf-committers] Request for modifier icon

2011-12-21 Thread Sean Olson
, and even longer since the blog was updated. -Nicholas On Wed, Dec 21, 2011 at 4:10 PM, Sean Olson seanol...@gmail.com wrote: You might want to request in this thread: http://blenderartists.org/forum/showthread.php?84971-icons-for-Blender-2.5/page50highlight=icons or on Jendzrych's site

Re: [Bf-committers] Onion Branch Paint/Sculpt Weekly Report

2011-12-10 Thread Sean Olson
Obviously you have become too busy for the continued weekly reports, but I'm curious if there has been any progress at all in this branch or on your personal system. Some of the improvements you were working on would really bring sculpting up to the next level as you know, but it would just be

Re: [Bf-committers] NDOF still unusable

2011-10-28 Thread Sean Olson
+1 on this for sure! On Fri, Oct 28, 2011 at 9:07 AM, Mike Erwin significant@gmail.comwrote: Hi Daniel (and others), I'm still interested in this, and had planned to work on this sort of stuff once 2.60 was out and things settled down. Thanks for reminding me what to fix first! Mike

Re: [Bf-committers] Proposal for View Docs on Right Click

2011-10-25 Thread Sean Olson
@Harley - The many to one relationship was actually Campbell's idea, but I agree with it. As a user, the user experience would not be very good to click on 'view user docs' and get some info that is not very relevant to what you were looking for and then have to click another link. We really

Re: [Bf-committers] image-save + .blend save destroys work without warning!

2011-10-24 Thread Sean Olson
Popup warning are pretty controversial and you are probably not going to get to see them in Blender in my opinion. I think there are a couple of solutions: 1. When you save in a manner that will lose data, a warning could display in the header info bar. I do think these warnings are not

[Bf-committers] Proposal for View Docs on Right Click

2011-10-24 Thread Sean Olson
Hi All, Occasionally I try and step back from Blender and attempt to see it the way a brand new user would. I recently did this and saw a glaring problem. The 'View Docs' on Right click does not help Users. Currently in Blender if you right click on 'almost' any button you will get a menu like

Re: [Bf-committers] redo operator with last used settings (patch)

2011-10-16 Thread Sean Olson
Is this patch going anywhere? The way that I see it is this is a minor improvement to the way that blender works in general. The whole adding objects and tweaking their settings at a later time is totally different issue that is much larger to tackle. As I understand it, this patch just

Re: [Bf-committers] redo operator with last used settings (patch)

2011-09-29 Thread Sean Olson
I'm very much looking forward to this functionality! Thanks Campbell! -Sean On Thu, Sep 29, 2011 at 1:31 PM, Martin Poirier the...@yahoo.com wrote: When you switched to edit mode, the add grid operator is no longer the last one on the stack and can no longer be tweaked. Don't enter edit

Re: [Bf-committers] Blender developer ITC meeting, 25 september 2011

2011-09-25 Thread Sean Olson
For the ocean Sim stuff look here: http://savetheoceansim.com I believe Todd McIntosh is the 'Producer' on the project and Matt Ebb was the developer. If you just want precompiled and very updated builds I would check graphicall: http://graphicall.org/?keywords=ocean If you want to build yourself,

Re: [Bf-committers] Keymap storage management

2011-07-15 Thread Sean Olson
Is there a possibility of bringing back the 'double press' keys for different functions? (Like the old B=Box select, BB=Circle Select). I personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7 be bottom view, etc, etc. Holding Ctrl all the time is giving me a hellava bad

[Bf-committers] New Expression Language open sourced (BSD) from Disney

2011-07-08 Thread Sean Olson
Hello All, I always have my ear to the ground in different graphics areas and this link popped up on my RSS and I think it would be of interest to many who read this list. From the Page: Arithmetic expressions appear in almost every animation system ever created. Being able to embed an expression

Re: [Bf-committers] New Developer - where do I start.

2011-05-20 Thread Sean Olson
Here is a beginning blender coding forum: http://blenderartists.org/forum/forumdisplay.php?50-Beginning-Blender-Code-and-Development You might want to also browse around here: http://wiki.blender.org/index.php/Dev:Contents for documentation. There are a number of to do's out there, but being a

Re: [Bf-committers] Camera Guides

2011-05-07 Thread Sean Olson
Don't let rotation sneak out the window. I've often wished I could angle a reference image slightly to fit my model. Also, Jonathan, the need for foreground images has to do with general reference material, not one to one modeling. Say I was modeling a pretty girl. I might make a Collage of

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Sean Olson
I would also really enjoy a 'first person mode' that works like every fps game on the market. (It does not need to be bound to ground either, a noclip http://en.wikipedia.org/wiki/Noclip_mode fly mode without inertia is what I am thinking of). Navigating is quick, precise and easy with

Re: [Bf-committers] Has there been any word on Aligorith?

2011-03-02 Thread Sean Olson
Doug, We have been in contact with Aligorith (Joshua Leung) - He is okay. -Sean On Wed, Mar 2, 2011 at 1:02 PM, Doug Ollivier d...@flipdesign.co.nz wrote: I've heard from DDWagnz who is another Blender user here in Christchurch, but have not heard from Aligorith. I'll check if ddwagnz has

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Sean Olson
I also could not agree more. Some standardization here would get rid of plenty of headaches. To be clear, the step that I would like to avoid is under: GIMPing the image on this page: http://www.foro3d.com/f217/blender-normal-mapping-76567.html (It's basically just instructing to invert the

Re: [Bf-committers] normal maps, red/green channel inverted

2011-02-22 Thread Sean Olson
I recall having to do that too Daniel. It seems like something that I have to re-look-up every time I'm trying a workflow with outside software and normal maps. -Sean On Tue, Feb 22, 2011 at 2:24 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Do I remember right or you not only

[Bf-committers] New oss disney particle format

2011-02-18 Thread Sean Olson
Figured this would be of interest to you. http://www.disneyanimation.com/technology/partio.html Sean (liquidape) -- ||-- Instant Messengers -- || ICQ at 11133295 || AIM at shatterstar98 || MSN Messenger at

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lu

2011-02-16 Thread Sean Olson
This conversation brings me directly back to a link that Ton posted a couple weeks ago: http://www.codesimplicity.com/post/open-source-community-simplified/ I keep seeing the same arguments popping up again and again about documentation, and I think it highlights a larger problem with our

Re: [Bf-committers] color wheel upside down

2011-01-18 Thread Sean Olson
Would it be possible to make the color wheel rotateable/mirrored via a modifier key? Then all preferences could be had. On Tuesday, January 18, 2011, Xavier Thomas xavier.thomas.1...@gmail.com wrote: The color wheels are HSV, there is no standrad way to represent them but using some of the

Re: [Bf-committers] Proposal: Blender OpenCL compositor

2011-01-12 Thread Sean Olson
You should probably put who you are and what your qualifications are on the donation site as well. I stumbled on the site through a twitter link initially and had no idea who was doing the project. -Sean On Wed, Jan 12, 2011 at 10:07 AM, Jeroen Bakker j.bak...@atmind.nl wrote: Hi all, The

Re: [Bf-committers] how update all?

2011-01-04 Thread Sean Olson
I use svn up from inside the blender folder. On Tue, Jan 4, 2011 at 2:28 PM, iozk hz iozk...@gmail.com wrote: how i can update all my sources in ubuntu with this cd svn-blender/blender... svn update update all? ___ Bf-committers mailing list

Re: [Bf-committers] 2.56-beta release AHOY!

2010-12-30 Thread Sean Olson
Same as building from svn. These are mostly because most people dont know how/dont have the time to build their own builds. This offers the software to the enduser in the format they are most used to on their respective systems. On Thursday, December 30, 2010, Onyeibo Oku twoho...@gmail.com

Re: [Bf-committers] Have you seen this?? How to improve Blender

2010-11-09 Thread Sean Olson
Here is a mancandy that supposedly works with 2.5: http://www.blendswap.com/3D-models/characters/unofficial-mancandy-2-5/ On Tue, Nov 9, 2010 at 1:56 PM, Knapp magick.c...@gmail.com wrote: http://www.blenderguru.com/the-big-issues/ I just read this and it is great and right on, IMOHO. I hope

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32165] trunk/blender/source/blender/ editors/space_image/image_ops.c: Make Cycle Render Slot actually cycle through all slots.

2010-10-10 Thread Sean Olson
I personally thought J+# would be good. So just J would toggle between slots one and two, but J+3 would go straight to slot 3, J+6 would jump to slot 6 etc. That way it would be possible to compare renders in slots that are not right next to one another. -Sean On Sun, Oct 10, 2010 at 12:40 AM,

Re: [Bf-committers] I need some tools for making tutorials.

2010-05-27 Thread Sean Olson
You should try this script - It's currently in the upload section of the script project tracker. I've not tested it in a few months, but it worked well then. From the script page: This script display the keys you press in the 3d-view. This is useful when doing screencast. how to use it:

Re: [Bf-committers] Sub frame calculations for particle systems done!

2010-04-09 Thread Sean Olson
Raul, The videos are set to private. -Sean ICQ at 11133295 AIM at shatterstar98 MSN Messenger at shatte...@hotmail.com Yahoo Y! at the_7th_samuri Date: Fri, 9 Apr 2010 12:32:04 -0400 From: ra...@info.upr.edu.cu To: bf-committers@blender.org Subject: Re: [Bf-committers] Sub frame

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-02 Thread Sean Olson
From what I have seen I agree with Michael. I'm not sure if the muscle systems in Juan Pablo Bouza's amazing Blenrig could work with the cloth system and at the very least, it would be a major headache converting it if it were possible. For reference: (Nudity warning) Blenrig -

[Bf-committers] My First Patch - Add menu options on ctrl-tab for multi-select modes

2010-02-17 Thread Sean Olson
This patch adds the following selection modes to the ctrl-tab menu while in edit mode. Vertex Edge Vertex Face Edge Face Vertex Edge Face With the philosophy that everything should be exposed in the interface, I think that this option should be well exposed. I've often heard of

Re: [Bf-committers] My First Patch - Add menu options on ctrl-tab for multi-select modes

2010-02-17 Thread Sean Olson
Links were broken: https://projects.blender.org/tracker/index.php?func=detailaid=21208group_id=9atid=127 https://projects.blender.org/tracker/download.php/9/127/21208/10014/newSelectModes.jpg From: shatte...@hotmail.com To: bf-committers@blender.org Date: Thu, 18 Feb 2010 04:53:01 +