On Thu, 2010-03-04 at 09:54 +0800, miao yun wrote:
./bin-layout
EGL: Verification failed in pixfmt.c on line 111
EGL: Verification failed in buffer.c on line 110
EGL: Verification failed in gdl_ws.c on line 369
EGL: Verification failed in pixfmt.c on line 111
EGL: Verification failed in
From: Rakesh Kumar rakesh.ku...@kpitcummins.com
Hi list,
How we can create texture transparent or blending.
I am using clutter_new_texture_from_file and want to make
That texture transparent.
And
I am going to make some carousel sample using
Rakesh Kumar rakesh.ku...@kpitcummins.com writes:
How we can create texture transparent or blending.
I am using clutter_new_texture_from_file and want to make
That texture transparent.
If I understand your question correctly then you just need to do
something like:
ClutterActor *texture =
are working fine.
De : Bastian Winkler b...@netbuz.org
À : clutter@o-hand.com
Envoyé le : Mer 3 Mars 2010, 18 h 42 min 19 s
Objet : Re: [clutter] Help with BehaviourPath in clutter 0.8
Hi,
pyclutter-0.8 is really outdated and not supported anymore. The current
One way I can see all the API in .h file of
That Corresponding stuff(like in actor.h see all API
Related to CullterActor).
-Original Message-
From: Neil Roberts [mailto:n...@linux.intel.com]
Sent: Thursday, March 04, 2010 4:06 PM
To: Rakesh Kumar
Cc: clutter@o-hand.com
Subject: Re
Hi,
pyclutter-0.8 is really outdated and not supported anymore. The current
version is 1.0 and the upcoming 1.2 is right in front of your door. You
should really update to a recent version, as there are a lot of API
changes since 0.8 and even your given example won't work with 1.0!
Having that
On Tue, 2010-03-02 at 02:12 -0800, Christian Hergert wrote:
Hi,
I wanted a way to move a region of a ClutterCairoTexture to a new
location within the texture. I created
clutter_cairo_texture_move_region() which is attached.
API for 1.2 is frozen, at this point.
My purpose for this is to
Hi,
Bastien Bouzerau wrote:
Hi everybody..
After some testing on interfaces user like gnome-shell or moblin, I was
really interest by windows manager layer. It seems that both of them use
mutter(clutter + metacity). In fact gnome-shell and moblin are mutter
plugin.
So I wonder if there is
Nice, thanks you Tomas, this file should be a good start for me :)
See you, Bastien
Le 25/02/2010 09:00, Tomas Frydrych a écrit :
Hi,
Bastien Bouzerau wrote:
Hi everybody..
After some testing on interfaces user like gnome-shell or moblin, I was
really interest by windows manager layer.
On Wed, Feb 24, 2010 at 01:34:33PM +0100, Gerardo Di Iorio wrote:
Is possible build clutter-gtk whith eglnative flavour??'
I wonder about this, i guess that clutter-gtk is using X behind the
scenes or something, or directfb, not using opengl for the drawing.
I suppose that if gtk could be made
On Wed, 2010-02-24 at 13:34 +0100, Gerardo Di Iorio wrote:
Is possible build clutter-gtk whith eglnative flavour??'
no.
GTK+ (barely) supports DirectFB, but the eglnative backend of Clutter
assumes that Clutter owns the framebuffer.
you can only use Clutter-GTK with the x11-based backends
I asked this same question a month or so ago.
There's a default plugin in the mutter source, I'd suggest looking at that as a
starting point. Not much in the way of documentation on this at the moment.
On 24 Feb 2010, at 14:20, Bastien Bouzerau wrote:
Hi everybody..
After some testing on
: Rakesh Kumar; clutter@o-hand.com
Subject: Re: [clutter] FW: Basics Help
On Fri, Feb 19, 2010 at 1:17 PM, Roman Yazmin roman.yaz...@gmail.com wrote:
Hi,
You can use OAH Build System to build clutter for VS 2005.
https://launchpad.net/oah
Well, OAH have .vcproj build files for VS2008, but I guess
Sent: Sat, February 20, 2010 7:49:56 AM
Subject: Re: [clutter] Segmentation fault with get_pixbuf
On Fri, 2010-02-19 at 19:17 -0800, Saumitra Buragohain wrote:
I'm using texture.get_pixbuf() and am getting segmentation faults.
Any
idea where the problem can be?
-S
how are you using
HI,
Thanks every one I will try as you people
Suggested and will do update soon.
-Original Message-
From: Haakon Sporsheim [mailto:haakon.sporsh...@gmail.com]
Sent: Friday, February 19, 2010 8:19 PM
To: Roman Yazmin
Cc: Rakesh Kumar; clutter@o-hand.com
Subject: Re: [clutter] FW
From: Rakesh Kumar rakesh.ku...@kpitcummins.com
Hi List,
I am trying to compile in VS 2005 by putting all the .c and .h fil=
e taken from Clutter folder.
Have included all header file. But I am missing clutter-marshal.h =
in folder but its added in so many .c file,that's
both
The compiler that's why I m using VS 2005).Any Link will be appreciated
On cygwin,I mean how to proceed using cygwin.
-Original Message-
From: Piñeiro [mailto:apinhe...@igalia.com]
Sent: Friday, February 19, 2010 4:21 PM
To: Rakesh Kumar
Cc: clutter@o-hand.com
Subject: Re
From: Rakesh Kumar rakesh.ku...@kpitcummins.com
Thanks for quick reply. My idea was to add .h and .c file
And whichever .lib and header file required we will keep
Adding according to error.Because I am not getting clear
Idea how to proceed on that. Please suggest me should I proceed
In this
On Fri, Feb 19, 2010 at 1:17 PM, Roman Yazmin roman.yaz...@gmail.com wrote:
Hi,
You can use OAH Build System to build clutter for VS 2005.
https://launchpad.net/oah
Well, OAH have .vcproj build files for VS2008, but I guess backporting
all .vcproj files to VS2005 should be possible.
Since I'm
On Fri, 2010-02-19 at 15:53 +0100, Bastien Bouzerau wrote:
Hi everybody, I'm a beginner in clutter developping. So I try to do
beginner tutorial from tuxradar.
http://www.tuxradar.com/content/clutter-beginners-tutorialhttp://www.tuxradar.com/content/clutter-beginners-tutorial
But when I
--- On Tue, 2/16/10, Neil Roberts n...@linux.intel.com wrote:
From: Neil Roberts n...@linux.intel.com
Subject: Re: [clutter] Clutter-md2 for 1.0
To: Reuven Wachtfogel wreu...@yahoo.com
Cc: clutter@o-hand.com
Date: Tuesday, February 16, 2010, 4:48 PM
Hi
Reuven Wachtfogel wreu...@yahoo.com
On Tue, 2/16/10, Neil Roberts n...@linux.intel.com wrote:
Hi
Reuven Wachtfogel wreu...@yahoo.com writes:
I am trying to port my app from clutter 0.9 to clutter 1.0. My app
uses clutter-md2 which was working in 0.9 but not in 1.0.
Damien,
It's not possible to use xvimagesink with Clutter directly. You could
try to use Xv + GLX_EXT_texture_from_pixmap (through, for instance,
clutter_glx_texture_pixmap_new_with_pixmap ()).
I used GIT version of clutter, clutter-gst, pyclutter and pyclutter-gst and
modified the code, to
On Tue, 2010-02-16 at 12:34 +, Matej Kupljen wrote:
Damien,
It's not possible to use xvimagesink with Clutter directly. You could
try to use Xv + GLX_EXT_texture_from_pixmap (through, for instance,
clutter_glx_texture_pixmap_new_with_pixmap ()).
I used GIT version of clutter,
Emmanuele, Meego's Qt worries me. How is it going to fit into a
Clutter/Mx based app?
On Tue, Feb 16, 2010 at 12:47 PM, Emmanuele Bassi
eba...@linux.intel.com wrote:
On Mon, 2010-02-15 at 19:51 +0200, Veli Ogla Sungutay wrote:
How is this Meego merger going to effect Clutter?
I just
Hi
Reuven Wachtfogel wreu...@yahoo.com writes:
I am trying to port my app from clutter 0.9 to clutter 1.0. My app
uses clutter-md2 which was working in 0.9 but not in 1.0.
Hi,
On Wed, 2010-02-17 at 09:26 +0530, Rakesh Kumar wrote:
How to build in Windows because no make file is there.,
I think you can use cygwin to compile Clutter. Currently there's no VS
solution inside Clutter.
Regards,
-Hieu
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To unsubscribe send a mail to
On Fri, 2010-02-12 at 13:07 +, Matej Kupljen wrote:
Hi all,
I am trying to use clutter with the TV tuner and I have some problems.
I use clutter.Texture() for displaying video, and I construct the pipeline as
following:
self.player_wnd = clutter.Texture()
Damien,
This is working, but when I set the window size to be a full screen or
1920x1200 it seems, that video is dropping frames, although the CPU
is loaded up to 30% only.
Right, so at this point it seems like you are GPU bound, ie the YUV-RGB
shader at 1920x1200 is bringing your GPU to
Marc Garcia garcia.m...@gmail.com writes:
I could make the monkey example work, and I've been playing with it
with excellent results.
What I couldn't make it work, is applying a texture to any PLY file. I
followed your instructions, tried several models, and textures, and I
always get the
Thanks everyone, unfortunately it still doesn't work. The code at
http://pastebin.com/m2ac7c5ce seg faults
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On Fri, 2010-02-12 at 23:43 +0100, Piñeiro wrote:
after an update on clutter, trying to compile it I get this error (and
several compilation warnings).
CC test_conformance-test-cogl-pixel-buffer.o
test-cogl-pixel-buffer.c: In function ‘create_map_tile’:
test-cogl-pixel-buffer.c:69:
From: Emmanuele Bassi eba...@linux.intel.com
seems to me you are stuck with an old cogl lying around your build.
could you try cleaning your clone with:
git clean -xdf
?
I just cloned from scratch and everything worked fine.
This solved the problem. Previously (AFAIR) I tried with
donn donn.in...@gmail.com writes:
Would clutter-ply become a stand-alone package, from a python pov?
Something like: import clutterply?
Better would be:
import clutter3D
from clutter3D import PLYloader
So we could add other means to get 3D data in over time.
Neil Roberts
On Thu, 2010-02-11 at 18:10 +, Matthew Hall wrote:
Can someone help me animate a group? I have this code:
clutter_actor_animate(group1,
CLUTTER_LINEAR,
1000,
'x', (float)200,
On 09/02/2010 16:39, Neil Roberts wrote:
I have some code which wraps a Ply model as a ClutterActor and renders
it through a CoglVertexBuffer
24 hour ping :D
\d
--
Fonty Python and Things! -- http://otherwise.relics.co.za/wiki/Software
--
To unsubscribe send a mail to
donn donn.in...@gmail.com writes:
Is there any chance of seeing that code?
I've made a bug report against the clutter toys project to add the code
as a standalone library called libclutter-ply. The code is in a large
patch here:
http://bugzilla.openedhand.com/show_bug.cgi?id=1983
So the idea
On 10/02/2010 20:31, Neil Roberts wrote:
There's very little API so it probably wouldn't take too much time for
someone in the know to write Python bindings for it.
This is all a good few levels above my capacity, but I am excited to see
it taking place. I will have a stab at patching and
donn donn.in...@gmail.com writes:
This is all a good few levels above my capacity, but I am excited to
see it taking place. I will have a stab at patching and compiling my
own libclutter so that I can test it out. (push task -- *groan*
wet-stack heading for out of cranium error at any
On 10/02/2010 21:16, Neil Roberts wrote:
cd clutter-ply ./autogen.sh make
Perfect. I see a rotating monkey. Nice model too.
So, this code appears to work well. (I don't understand the depth
testing stuff, but I don't expect to.)
Would clutter-ply become a stand-alone package, from a python
donn donn.in...@gmail.com writes:
Perfect. I see a rotating monkey. Nice model too.
Yes, a frightening rotating monkey with no eyes - just what you wanted
right? :)
So, this code appears to work well. (I don't understand the depth
testing stuff, but I don't expect to.)
The depth testing
On 11/02/2010 00:38, Neil Roberts wrote:
Yes, a frightening rotating monkey with no eyes - just what you wanted
right? :)
Heh; would you believe, I thought its eyes were closed! Now my dreams
will have a pallor to make Lovecraft shudder... :D
The depth testing stuff is needed so that the
donn donn.in...@gmail.com writes:
One thing I have only found hints about, via google, is how to break
out of 2.5D and into 3D. I would like to have little 3D icons in my
application. I know clutter is not geared towards this, but does
anyone have some suggestions about how I could build
On 09/02/2010 16:39, Neil Roberts wrote:
I have some code which wraps a Ply model as a ClutterActor and renders
it through a CoglVertexBuffer which I've been using for a game. We may
want to consider having something similar in Clutter core.
Is there any chance of seeing that code?
Thanks for
Hi there,
On Sat, Feb 06, 2010 at 10:33:51AM +0100, Eric Colleu wrote:
I am just starting a new pure python module based on your beautifull library
( http://code.google.com/p/pyclutter-widgets/ ).
cool!
BTW, there are already some pyclutter based toolkits out there:
Glitter [0], Candies [1]
On Fri, Feb 05, 2010 at 07:33:51PM +0200, donn wrote:
...
I suspect this will involve a custom clutter.Group class of some kind,
with cogl paths and an on_paint() method, but I can find no headway on
the web so far.
Examples for creating custom actors and containers are in pyclutter's
donn donn.in...@gmail.com writes:
Is there any way to draw cogl paths from an SVG path string? I was
thinking of going via a clutterPath (clutter_path_set_description) and
somehow out to cogl. This would make drawing stuff in cogl a lot
easier (and DRY because I would describe all paths in
On 08/02/2010 18:36, Neil Roberts wrote:
You could take a look at the code for the clutter_path_to_cairo_path
function. It should be relatively easy to copy that function into your
code and adapt it
Right, thanks for the tip.
Note ...It seems to work with the strings generated by Inkscape
On 08/02/2010 10:25, Bastian Winkler wrote:
either by adding a __gtype_name__ to your class
or calling gobject.type_register(). Your 'do_paint' method should be
called correctly after that.
Ah, that was the magic. Many thanks.
I attach the sample code for posterity. There are a few questions
Excerpts from Adam B's message of Fri Jan 29 21:10:39 + 2010:
Thanks for the thorough response, Robert. Cogl sounds like an
interesting option and my needs are not very complex, (I don't need
lighting because all the graphics will be prerendered raytraced images
and videos). Also, I like
On Mon, Feb 08, 2010 at 08:20:27PM +0200, donn wrote:
On 08/02/2010 10:25, Bastian Winkler wrote:
either by adding a __gtype_name__ to your class
or calling gobject.type_register(). Your 'do_paint' method should be
called correctly after that.
Ah, that was the magic. Many thanks.
You're
On 08/02/2010 23:04, Bastian Winkler wrote:
Connecting a callback to the ::motion-event signal is the right thing to
do, but an actor needs to be reactive in order to emit pointer events [1].
self.set_reactive(True)
Ah man, I knew that but I totally forgot in the confusion of new
concepts (that
On Fri, 8 Jan 2010 01:18:36 +0530, Rajith Kalluraya nsraj...@gmail.com wrote:
I tried using cairo rectangles. Antilaliasing within the area contained by
my drawing area of the actor is taken care of.
But aliasing along the edges of my actor is still present. This happens with
normal Clutter
donn,
if you're searching for examples of pyclutter usage, you can check the
project I've just started here :
http://code.google.com/p/pyclutter-widgets/
hope it can help you
- Eric -
2010/2/5 donn donn.in...@gmail.com
Bob Murphy wrote:
One of my colleagues has written a custom
donn,
for your star problem, I think you first need to create a custom Actor
(see pyclutter example with a triangle) instead of a Group, and then you can
use the classes in my pyclut.animation.py file.
- Eric -
2010/2/6 donn donn.in...@gmail.com
Eric Colleu wrote:
donn,
if you're
Eric Colleu wrote:
for your star problem, I think you first need to create a custom Actor
(see pyclutter example with a triangle) instead of a Group, and then you
can use the classes in my pyclut.animation.py
I have had a look, but I don't see 'clip' anywhere in your code -- so I
must
Eric Colleu wrote:
sorry for my mistake ( my english is not as good as I whish :( ).
As you i'm currently learning clutter mechanisms, and I don't know how
clipping actors.
No problem. We shall await some help on the list ;)
\d
--
Fonty Python and Things! --
Emmanuele,
Followed your recommendations and we now have clutter built and running,
Thanks
Ian
-Original Message-
From: Emmanuele Bassi [mailto:eba...@linux.intel.com]
Sent: Thursday, February 04, 2010 9:18 AM
To: clutter@o-hand.com
Subject: Re: [clutter] Building Clutter for Fedora
Hi Robert,
Thanks for the reply. Your suggestion helped me diagnose the problem. The
clutter functions are working fine. As far as I can tell, the problem is
with my data source.
I wrote a test program (attached) like you suggested and that cleared things
up.
Thanks a lot,
Uday
On Fri, Feb
I asked a similar question on the Clutter irc channel a day or two ago.
Owen Taylor (I believe it was) confirmed that a custom ClutterGroup would be
needed.
One of my colleagues has written a custom ClutterGroup to clip children to a
triangle, and it does indeed work.
- Bob
On Feb 5, 2010,
On Thu, 2010-02-04 at 12:05 -0500, Ian Walberg wrote:
We need to build and test clutter for a system with GLIBC 2.7 and we are
using Fedora Core 8 for the build.
there is no such thing as Fedora Core 8 - it's called Fedora. The
core has been removed since Fedora 7.
When trying to build
Thanks for the thorough response, Robert. Cogl sounds like an
interesting option and my needs are not very complex, (I don't need
lighting because all the graphics will be prerendered raytraced images
and videos). Also, I like the idea of using an abstraction API like
Cogl because it makes the
Excerpts from Adam B's message of Thu Jan 28 05:55:05 + 2010:
Hello all,
I'm starting work on a puzzle/adventure game which will use OpenGL. I
think Clutter might be able to help me with two things:
1) I need to build a pleasing 2D GUI to allow players to save/load
games and
Hi Thomas,
no glib-mkenums is installed and can be launchen from the shell:
noname:mx-0.4.0 rpeffer$ glib-mkenums
Usage:
glib-mkenums [OPTION...] [FILES...]
Help Options:
-h, --helpShow this help message
Utility Options:
--fhead textOutput file header
--fprod
Roland Peffer wrote:
On Tue, 2010-01-19 at 08:40 +0100, Roland Peffer wrote:
Hello,
just tried to compile the moblin MX GUI toolkit on MAC OSX.
after using
./configure --prefix=/usr/local
I run make ...responding with the following error:
make all-recursive
Making all in mx
GEN
On Tue, 2010-01-05 at 15:49 +, Robert Bragg wrote:
If you are interested in the work to migrate parts of the Clutter
backends to Cogl so you can track the progress of this work I can look
at publishing the crude stabs I've made at this work so far in a
branch
and perhaps you can provide
Thanks Robert.
I am currently using clutter-0.8. Will definitely try this when I migrate to
clutter-1.x
Cheers,
Rajith
2010/1/9 Robert Bragg b...@o-hand.com
Excerpts from Rajith Kalluraya's message of Thu Jan 07 19:48:36 + 2010:
Thanks Emmanuele.
I tried using cairo rectangles.
I suggest you try Mx now. This is the offical NetBook Toolkit.
Latest version should be here: http://download.moblin.org/sources/mx/0.4/
On Wed, Jan 13, 2010 at 1:30 PM, Shabaev Grigoriy gshab...@yotateam.ruwrote:
Hello All,
I’ am trying to compile and run simple Tidy list view example for
Shabaev Grigoriy gshab...@yotateam.ru writes:
I’ am trying to compile and run simple Tidy list view example for
Clutter 1.0.2 and it’s a great problem since Clutter API has changed a
lot.
I read some post concerning Tidy port for new Clutter and Emmanuele
wrote: “when Clutter 1.0 has been
Ok, thx I'll try it.
Best regards,
Grigoriy
-Original Message-
From: Neil Roberts [mailto:n...@linux.intel.com]
Sent: Wednesday, January 13, 2010 5:43 PM
To: Shabaev Grigoriy
Cc: clutter@o-hand.com
Subject: Re: [clutter] Tidy for Clutter 1.xxx - any plans?
Shabaev Grigoriy gshab
Excerpts from Robert Bragg's message of Mon Jan 11 15:02:36 + 2010:
Excerpts from Jason Tackaberry's message of Tue Jan 05 15:40:16 + 2010:
Hi,
I'm currently using ClutterGLXTexturePixmap to redirect video. Rather
than having updates from the redirected window be rendered
Neil Roberts wrote:
Murray Cumming murr...@murrayc.com writes:
My superficial reading of OpenGL books suggest that reading rendered
graphics data should be avoided because it must wait for the rendering
to happen, blocking the pipeline. Have I misunderstood?
It's true that
On Sun, 2010-01-10 at 16:49 +0800, Jianchun Zhou wrote:
I'm wondering why clutter_texture_new_from_pixbuf was removed,
it was removed almost two years ago, for Clutter 0.6, when we removed
the explicit dependency on GdkPixbuf to increase portability.
the dependency on GdkPixbuf is internal
Thanks Emmanuele.
I tried using cairo rectangles. Antilaliasing within the area contained by
my drawing area of the actor is taken care of.
But aliasing along the edges of my actor is still present. This happens with
normal Clutter Textures tilted in one of the axes too.
--Rajith
2009/12/31
Can someone fix this warning...
GLib-GObject-CRITICAL **: Object class ClutterGstVideoTexture doesn't
implement property 'subtitle-uri' from interface 'ClutterMedia'
The support for the new 1.2 ClutterMedia features (subtitles related)
for clutter-gst is ready in a branch, I'm waiting to
Hi Robert,
My boss asked whether we might be able to pay somebody to accelerate
the new offscreen stage work. What are your thoughts on that?
I know OpenedHand is now part of Intel, so I don't know if that's an
option for anyone there. But if it isn't, do you know of anybody
competent
Hi Bhadraji,
Pleas go through the document in the following link.
http://jkridner.s3.amazonaws.com/esc/ESC-341_Dompe.pdf
Regards,
Kuladeep
On Thu, Jan 7, 2010 at 10:37 AM, Bhadraji D bhadraj...@allaboutif.comwrote:
Hi,
I have compiled clutter on host machine with openGL and with X
On Sat, 2009-12-26 at 00:50 +, Uday Verma wrote:
Hi all,
Hi,
I was wondering if there is a way to preserve the aspect ratio of the
incoming video when using the clutter video sink. Modes like
best-fit, letterbox and crop-fit etc.
No, neither clutter-gst nor the ClutterMedia interface
Hi Bob,
You picked a time when everyone was on holiday so sorry you didn't get a
reply sooner.
A while back we did have some primitive offscreen stage support in the
backends, which only the GLX backend tried to implement via PBuffers.
This was removed though because it was a messy solution, and
hi;
On Mon, 2010-01-04 at 17:03 +0600, Konstantin Salavatov wrote:
What is mentioned by o Improve Windows and OSX backends. in windows
part? Are any significant changes over previous verison present?
there have been some changes in the generic backend code, and the
Windows backend has been
The OpenGL image format parameters are quite confusing. My possibly
incorrect understanding is that the format (eg GL_RGBA) specifies the
order of the components and the type (eg GL_UNSIGNED_BYTE) specifies
whether that means the order in memory or the order of the bits within a
larger native
Emmanuele,
Great news and thanks to everyone involved.
One question (hopefully not too stupid) where do I find out the specific OpenGL
version and feature set that is required to support clutter?
The problem we are having is that for some of the Linux X Windows drivers we
are using the
On Thu, 2009-12-31 at 12:04 +0530, Rajith Kalluraya wrote:
Is there any anti aliasing support for cogl rectangles?
no.
I am using cogl rectangles in the paint implementation of my custom
clutter actor.
In the program, If my custom clutter actor is rotated in the x axis, I
see a lot
Hi Mustaf.
As far as I know,
SGX530 which is a GPU on OMAP3430 was optimized for GLES 1.1 instead of 2.0.
therefore, in OMAP3430, gles 1.1 performance is better.
Thanks.
BR.
Rubric.
2009/12/17 Mustafizur Rahaman mustaf.h...@gmail.com
Hi,
I am using clutter 0.8.0 with eglx backend on
I think you should probably invest some time into getting Scores and
Timelines working for you:
http://clutter-project.org/docs/clutter/stable/ClutterScore.html
http://clutter-project.org/docs/clutter/stable/ClutterScore.htmlThey are
there specifically for this purpose and will make things much
Compile with eglnative backend and you'll be able to work without X
From: john do [mailto:johndo1...@gmail.com]
Sent: Thursday, December 24, 2009 5:40 PM
To: clutter@o-hand.com
Subject: [clutter] working with clutter without X
Hi all
Will clutter be able to show windows without having X
Title: Samsung Enterprise Portal mySingle
as far as i know, if the actor(i mean any actor and subactor
classes) implenents the clutter_actor_pick
the clutter_do_pick will work, so if you want to remove the penality,
you can disable the clutter_actor_pick in those sub-actor class's
On Wed, 2009-12-23 at 19:59 +0900, Rubric wrote:
In case of embedded system, since glReadPixel has terrible
performance,
that's not entirely true for *every* embedded system. I'd suggest you
ask for a better driver.
I wish to avoid _clutter_do_pick at motion event in my clutter
Ok, well that clears that up. Glad Intel used an open license. Makes it
better for everyone :)
G
On Fri, Dec 11, 2009 at 11:15 AM, Roman Yazmin roman.yaz...@gmail.comwrote:
I mean you should use clutter as shared library.
.DLL on Windows, .SO on Linux, etc.
On Fri, Dec 11, 2009 at 12:58
On Thu, 2009-12-10 at 09:27 -0700, Kevin DeKorte wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 12/10/09 09:15, Ged Wed wrote:
Hey Roman,
In reviewing the code i cant help see some architectural relevance to
googles o3d.
i have been hacking against o3d for 2 months. I
On Thu, 2009-12-10 at 17:20 +0100, Ged Wed wrote:
Can clutter be used for commercial closed apps.
i know its GPL.
Clutter is *LGPL*, so you can use it to write commercial closed
applications.
Ross
--
Intel Open Source Technology Centre
http://oss.intel.com/
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Description: This
load-async is a GObject property, and can be defined using
ClutterScript:
{
type : ClutterTexture,
load-async : true,
filename : /path/to/filename,
}
Hi, I added ' load-async : true, ' to my json entries. This works
only actors without behaviours, but I have behaviours
2009/12/2 danny tornad...@163.com:
Your demo program works normally for me.
Thank you very much for this information. I tested this on another
computer and it worked.
So I'm using clutter and threads in right way. (Maybe there should be
little bit more manual than
On Wed, 2009-12-02 at 11:27 +0200, Aapo Rantalainen wrote:
2009/12/2 danny tornad...@163.com:
Your demo program works normally for me.
Thank you very much for this information. I tested this on another
computer and it worked.
So I'm using clutter and threads in right way.
no, you really
but at least that code shows you how to use threads - and you're
not even close to how test-threads is implemented.
Hi, now I made my test preloader top of test-thread.c
This is diff:
--- old_test-threads.c 2009-12-02 14:53:11.0 +0200
+++ test-threads.c 2009-12-02
On Wed, 2009-12-02 at 13:52 +, Emmanuele Bassi wrote:
oh, and by the way: if your only goal is to load a texture from file
asynchronously, please - *please* - do what Bastian already suggested,
and use the :load-async property of ClutterTexture. it will
transparently use threads to load the
Hi, thanks, I got it working.
In test-threads.c there was this row:
clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
update_label_idle,
update, NULL);
So I though it is safe to put my clutter_* code same
On Wed, 2009-12-02 at 16:54 +0200, Aapo Rantalainen wrote:
Hi, thanks, I got it working.
In test-threads.c there was this row:
clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
update_label_idle,
update,
Just curious, what is the point of the threads_enter threads_leave
API if everything breaks outside of the main thread? Isn't even
providing them asking for misunderstandings like this?
You can replace the locking primitives Clutter uses through
clutter_threads_set_lock_functions()
And use,
hi,
clutter is already capable of loading textures in a thread:
http://www.clutter-project.org/docs/clutter/stable/ClutterTexture.html#ClutterTexture--load-async
you should also dig the mailing-list archives for a list of do's and
dont's with threading in clutter:
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