Re: [clutter] i use the clutter-1.2.0 with eglnative backend, but run a program with a error

2010-03-04 Thread Emmanuele Bassi
On Thu, 2010-03-04 at 09:54 +0800, miao yun wrote: ./bin-layout EGL: Verification failed in pixfmt.c on line 111 EGL: Verification failed in buffer.c on line 110 EGL: Verification failed in gdl_ws.c on line 369 EGL: Verification failed in pixfmt.c on line 111 EGL: Verification failed in

Re: [clutter] How to make texture transparent

2010-03-04 Thread Piñeiro
From: Rakesh Kumar rakesh.ku...@kpitcummins.com Hi list, How we can create texture transparent or blending. I am using clutter_new_texture_from_file and want to make That texture transparent. And I am going to make some carousel sample using

Re: [clutter] How to make texture transparent

2010-03-04 Thread Neil Roberts
Rakesh Kumar rakesh.ku...@kpitcummins.com writes: How we can create texture transparent or blending. I am using clutter_new_texture_from_file and want to make That texture transparent. If I understand your question correctly then you just need to do something like: ClutterActor *texture =

Re : [clutter] Help with BehaviourPath in clutter 0.8

2010-03-04 Thread Francis Bouvier
are working fine. De : Bastian Winkler b...@netbuz.org À : clutter@o-hand.com Envoyé le : Mer 3 Mars 2010, 18 h 42 min 19 s Objet : Re: [clutter] Help with BehaviourPath in clutter 0.8 Hi, pyclutter-0.8 is really outdated and not supported anymore. The current

RE: [clutter] How to make texture transparent

2010-03-04 Thread Rakesh Kumar
One way I can see all the API in .h file of That Corresponding stuff(like in actor.h see all API Related to CullterActor). -Original Message- From: Neil Roberts [mailto:n...@linux.intel.com] Sent: Thursday, March 04, 2010 4:06 PM To: Rakesh Kumar Cc: clutter@o-hand.com Subject: Re

Re: [clutter] Help with BehaviourPath in clutter 0.8

2010-03-03 Thread Bastian Winkler
Hi, pyclutter-0.8 is really outdated and not supported anymore. The current version is 1.0 and the upcoming 1.2 is right in front of your door. You should really update to a recent version, as there are a lot of API changes since 0.8 and even your given example won't work with 1.0! Having that

Re: [clutter] [PATCH] Add clutter_cairo_texture_move_region().

2010-03-02 Thread Emmanuele Bassi
On Tue, 2010-03-02 at 02:12 -0800, Christian Hergert wrote: Hi, I wanted a way to move a region of a ClutterCairoTexture to a new location within the texture. I created clutter_cairo_texture_move_region() which is attached. API for 1.2 is frozen, at this point. My purpose for this is to

Re: [clutter] create mutter plugins

2010-02-25 Thread Tomas Frydrych
Hi, Bastien Bouzerau wrote: Hi everybody.. After some testing on interfaces user like gnome-shell or moblin, I was really interest by windows manager layer. It seems that both of them use mutter(clutter + metacity). In fact gnome-shell and moblin are mutter plugin. So I wonder if there is

Re: [clutter] create mutter plugins

2010-02-25 Thread Bastien Bouzerau
Nice, thanks you Tomas, this file should be a good start for me :) See you, Bastien Le 25/02/2010 09:00, Tomas Frydrych a écrit : Hi, Bastien Bouzerau wrote: Hi everybody.. After some testing on interfaces user like gnome-shell or moblin, I was really interest by windows manager layer.

Re: [clutter] clutter-gtk

2010-02-24 Thread Sven Luther
On Wed, Feb 24, 2010 at 01:34:33PM +0100, Gerardo Di Iorio wrote: Is possible build clutter-gtk whith eglnative flavour??' I wonder about this, i guess that clutter-gtk is using X behind the scenes or something, or directfb, not using opengl for the drawing. I suppose that if gtk could be made

Re: [clutter] clutter-gtk

2010-02-24 Thread Emmanuele Bassi
On Wed, 2010-02-24 at 13:34 +0100, Gerardo Di Iorio wrote: Is possible build clutter-gtk whith eglnative flavour??' no. GTK+ (barely) supports DirectFB, but the eglnative backend of Clutter assumes that Clutter owns the framebuffer. you can only use Clutter-GTK with the x11-based backends

Re: [clutter] create mutter plugins

2010-02-24 Thread Glen Gray
I asked this same question a month or so ago. There's a default plugin in the mutter source, I'd suggest looking at that as a starting point. Not much in the way of documentation on this at the moment. On 24 Feb 2010, at 14:20, Bastien Bouzerau wrote: Hi everybody.. After some testing on

RE: [clutter] FW: Basics Help

2010-02-22 Thread Rakesh Kumar
: Rakesh Kumar; clutter@o-hand.com Subject: Re: [clutter] FW: Basics Help On Fri, Feb 19, 2010 at 1:17 PM, Roman Yazmin roman.yaz...@gmail.com wrote: Hi, You can use OAH Build System to build clutter for VS 2005. https://launchpad.net/oah Well, OAH have .vcproj build files for VS2008, but I guess

Re: [clutter] Segmentation fault with get_pixbuf

2010-02-21 Thread Emmanuele Bassi
Sent: Sat, February 20, 2010 7:49:56 AM Subject: Re: [clutter] Segmentation fault with get_pixbuf On Fri, 2010-02-19 at 19:17 -0800, Saumitra Buragohain wrote: I'm using texture.get_pixbuf() and am getting segmentation faults. Any idea where the problem can be? -S how are you using

RE: [clutter] FW: Basics Help

2010-02-21 Thread Rakesh Kumar
HI, Thanks every one I will try as you people Suggested and will do update soon. -Original Message- From: Haakon Sporsheim [mailto:haakon.sporsh...@gmail.com] Sent: Friday, February 19, 2010 8:19 PM To: Roman Yazmin Cc: Rakesh Kumar; clutter@o-hand.com Subject: Re: [clutter] FW

Re: [clutter] FW: Basics Help

2010-02-19 Thread Piñeiro
From: Rakesh Kumar rakesh.ku...@kpitcummins.com Hi List, I am trying to compile in VS 2005 by putting all the .c and .h fil= e taken from Clutter folder. Have included all header file. But I am missing clutter-marshal.h = in folder but its added in so many .c file,that's

RE: [clutter] FW: Basics Help

2010-02-19 Thread Rakesh Kumar
both The compiler that's why I m using VS 2005).Any Link will be appreciated On cygwin,I mean how to proceed using cygwin. -Original Message- From: Piñeiro [mailto:apinhe...@igalia.com] Sent: Friday, February 19, 2010 4:21 PM To: Rakesh Kumar Cc: clutter@o-hand.com Subject: Re

Re: [clutter] FW: Basics Help

2010-02-19 Thread Piñeiro
From: Rakesh Kumar rakesh.ku...@kpitcummins.com Thanks for quick reply. My idea was to add .h and .c file And whichever .lib and header file required we will keep Adding according to error.Because I am not getting clear Idea how to proceed on that. Please suggest me should I proceed In this

Re: [clutter] FW: Basics Help

2010-02-19 Thread Haakon Sporsheim
On Fri, Feb 19, 2010 at 1:17 PM, Roman Yazmin roman.yaz...@gmail.com wrote: Hi, You can use OAH Build System to build clutter for VS 2005. https://launchpad.net/oah Well, OAH have .vcproj build files for VS2008, but I guess backporting all .vcproj files to VS2005 should be possible. Since I'm

Re: [clutter] error with json-glib

2010-02-19 Thread Emmanuele Bassi
On Fri, 2010-02-19 at 15:53 +0100, Bastien Bouzerau wrote: Hi everybody, I'm a beginner in clutter developping. So I try to do beginner tutorial from tuxradar. http://www.tuxradar.com/content/clutter-beginners-tutorialhttp://www.tuxradar.com/content/clutter-beginners-tutorial But when I

Re: [clutter] Clutter-md2 for 1.0

2010-02-17 Thread Reuven Wachtfogel
--- On Tue, 2/16/10, Neil Roberts n...@linux.intel.com wrote: From: Neil Roberts n...@linux.intel.com Subject: Re: [clutter] Clutter-md2 for 1.0 To: Reuven Wachtfogel wreu...@yahoo.com Cc: clutter@o-hand.com Date: Tuesday, February 16, 2010, 4:48 PM Hi Reuven Wachtfogel wreu...@yahoo.com

Re: [clutter] Clutter-md2 for 1.0

2010-02-17 Thread Reuven Wachtfogel
On Tue, 2/16/10, Neil Roberts n...@linux.intel.com wrote: Hi Reuven Wachtfogel wreu...@yahoo.com writes: I am trying to port my app from clutter 0.9 to clutter 1.0. My app uses clutter-md2 which was working in 0.9 but not in 1.0.                                                              

Re: [clutter] Clutter, Pyton, Gstreamer and V4L2

2010-02-16 Thread Matej Kupljen
Damien, It's not possible to use xvimagesink with Clutter directly. You could try to use Xv + GLX_EXT_texture_from_pixmap (through, for instance, clutter_glx_texture_pixmap_new_with_pixmap ()). I used GIT version of clutter, clutter-gst, pyclutter and pyclutter-gst and modified the code, to

Re: [clutter] Clutter, Pyton, Gstreamer and V4L2

2010-02-16 Thread Damien Lespiau
On Tue, 2010-02-16 at 12:34 +, Matej Kupljen wrote: Damien, It's not possible to use xvimagesink with Clutter directly. You could try to use Xv + GLX_EXT_texture_from_pixmap (through, for instance, clutter_glx_texture_pixmap_new_with_pixmap ()). I used GIT version of clutter,

Re: [clutter] Meego and Clutter

2010-02-16 Thread Veli Ogla Sungutay
Emmanuele, Meego's Qt worries me. How is it going to fit into a Clutter/Mx based app? On Tue, Feb 16, 2010 at 12:47 PM, Emmanuele Bassi eba...@linux.intel.com wrote: On Mon, 2010-02-15 at 19:51 +0200, Veli Ogla Sungutay wrote: How is this Meego merger going to effect Clutter? I just

Re: [clutter] Clutter-md2 for 1.0

2010-02-16 Thread Neil Roberts
Hi Reuven Wachtfogel wreu...@yahoo.com writes: I am trying to port my app from clutter 0.9 to clutter 1.0. My app uses clutter-md2 which was working in 0.9 but not in 1.0.

Re: [clutter] Basics Help

2010-02-16 Thread Hieu Le Trung
Hi, On Wed, 2010-02-17 at 09:26 +0530, Rakesh Kumar wrote: How to build in Windows because no make file is there., I think you can use cygwin to compile Clutter. Currently there's no VS solution inside Clutter. Regards, -Hieu -- To unsubscribe send a mail to

Re: [clutter] Clutter, Pyton, Gstreamer and V4L2

2010-02-15 Thread Damien Lespiau
On Fri, 2010-02-12 at 13:07 +, Matej Kupljen wrote: Hi all, I am trying to use clutter with the TV tuner and I have some problems. I use clutter.Texture() for displaying video, and I construct the pipeline as following: self.player_wnd = clutter.Texture()

Re: [clutter] Clutter, Pyton, Gstreamer and V4L2

2010-02-15 Thread Matej Kupljen
Damien, This is working, but when I set the window size to be a full screen or 1920x1200 it seems, that video is dropping frames, although the CPU is loaded up to 30% only. Right, so at this point it seems like you are GPU bound, ie the YUV-RGB shader at 1920x1200 is bringing your GPU to

Re: [clutter] 3D meshes in Clutter

2010-02-15 Thread Neil Roberts
Marc Garcia garcia.m...@gmail.com writes: I could make the monkey example work, and I've been playing with it with excellent results. What I couldn't make it work, is applying a texture to any PLY file. I followed your instructions, tried several models, and textures, and I always get the

Re: [clutter] Animation help

2010-02-12 Thread Matthew Hall
Thanks everyone, unfortunately it still doesn't work. The code at http://pastebin.com/m2ac7c5ce seg faults -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com

Re: [clutter] Conformance tests seems to not compile

2010-02-12 Thread Emmanuele Bassi
On Fri, 2010-02-12 at 23:43 +0100, Piñeiro wrote: after an update on clutter, trying to compile it I get this error (and several compilation warnings). CC test_conformance-test-cogl-pixel-buffer.o test-cogl-pixel-buffer.c: In function ‘create_map_tile’: test-cogl-pixel-buffer.c:69:

Re: [clutter] Conformance tests seems to not compile

2010-02-12 Thread Piñeiro
From: Emmanuele Bassi eba...@linux.intel.com seems to me you are stuck with an old cogl lying around your build. could you try cleaning your clone with: git clean -xdf ? I just cloned from scratch and everything worked fine. This solved the problem. Previously (AFAIR) I tried with

Re: [clutter] 3D meshes in Clutter

2010-02-11 Thread Damien Boucard - UbiCast
donn donn.in...@gmail.com writes: Would clutter-ply become a stand-alone package, from a python pov? Something like: import clutterply? Better would be: import clutter3D from clutter3D import PLYloader So we could add other means to get 3D data in over time. Neil Roberts

Re: [clutter] Animation help

2010-02-11 Thread Emmanuele Bassi
On Thu, 2010-02-11 at 18:10 +, Matthew Hall wrote: Can someone help me animate a group? I have this code: clutter_actor_animate(group1, CLUTTER_LINEAR, 1000, 'x', (float)200,

Re: [clutter] 3D meshes in Clutter

2010-02-10 Thread donn
On 09/02/2010 16:39, Neil Roberts wrote: I have some code which wraps a Ply model as a ClutterActor and renders it through a CoglVertexBuffer 24 hour ping :D \d -- Fonty Python and Things! -- http://otherwise.relics.co.za/wiki/Software -- To unsubscribe send a mail to

Re: [clutter] 3D meshes in Clutter

2010-02-10 Thread Neil Roberts
donn donn.in...@gmail.com writes: Is there any chance of seeing that code? I've made a bug report against the clutter toys project to add the code as a standalone library called libclutter-ply. The code is in a large patch here: http://bugzilla.openedhand.com/show_bug.cgi?id=1983 So the idea

Re: [clutter] 3D meshes in Clutter

2010-02-10 Thread donn
On 10/02/2010 20:31, Neil Roberts wrote: There's very little API so it probably wouldn't take too much time for someone in the know to write Python bindings for it. This is all a good few levels above my capacity, but I am excited to see it taking place. I will have a stab at patching and

Re: [clutter] 3D meshes in Clutter

2010-02-10 Thread Neil Roberts
donn donn.in...@gmail.com writes: This is all a good few levels above my capacity, but I am excited to see it taking place. I will have a stab at patching and compiling my own libclutter so that I can test it out. (push task -- *groan* wet-stack heading for out of cranium error at any

Re: [clutter] 3D meshes in Clutter

2010-02-10 Thread donn
On 10/02/2010 21:16, Neil Roberts wrote: cd clutter-ply ./autogen.sh make Perfect. I see a rotating monkey. Nice model too. So, this code appears to work well. (I don't understand the depth testing stuff, but I don't expect to.) Would clutter-ply become a stand-alone package, from a python

Re: [clutter] 3D meshes in Clutter

2010-02-10 Thread Neil Roberts
donn donn.in...@gmail.com writes: Perfect. I see a rotating monkey. Nice model too. Yes, a frightening rotating monkey with no eyes - just what you wanted right? :) So, this code appears to work well. (I don't understand the depth testing stuff, but I don't expect to.) The depth testing

Re: [clutter] 3D meshes in Clutter

2010-02-10 Thread donn
On 11/02/2010 00:38, Neil Roberts wrote: Yes, a frightening rotating monkey with no eyes - just what you wanted right? :) Heh; would you believe, I thought its eyes were closed! Now my dreams will have a pallor to make Lovecraft shudder... :D The depth testing stuff is needed so that the

Re: [clutter] 3D meshes in Clutter

2010-02-09 Thread Neil Roberts
donn donn.in...@gmail.com writes: One thing I have only found hints about, via google, is how to break out of 2.5D and into 3D. I would like to have little 3D icons in my application. I know clutter is not geared towards this, but does anyone have some suggestions about how I could build

Re: [clutter] 3D meshes in Clutter

2010-02-09 Thread donn
On 09/02/2010 16:39, Neil Roberts wrote: I have some code which wraps a Ply model as a ClutterActor and renders it through a CoglVertexBuffer which I've been using for a game. We may want to consider having something similar in Clutter core. Is there any chance of seeing that code? Thanks for

Re: [clutter] is pyclutter alive?

2010-02-08 Thread Bastian Winkler
Hi there, On Sat, Feb 06, 2010 at 10:33:51AM +0100, Eric Colleu wrote: I am just starting a new pure python module based on your beautifull library ( http://code.google.com/p/pyclutter-widgets/ ). cool! BTW, there are already some pyclutter based toolkits out there: Glitter [0], Candies [1]

Re: [clutter] pyclutter groups and clip paths

2010-02-08 Thread Bastian Winkler
On Fri, Feb 05, 2010 at 07:33:51PM +0200, donn wrote: ... I suspect this will involve a custom clutter.Group class of some kind, with cogl paths and an on_paint() method, but I can find no headway on the web so far. Examples for creating custom actors and containers are in pyclutter's

Re: [clutter] cogl paths from SVG

2010-02-08 Thread Neil Roberts
donn donn.in...@gmail.com writes: Is there any way to draw cogl paths from an SVG path string? I was thinking of going via a clutterPath (clutter_path_set_description) and somehow out to cogl. This would make drawing stuff in cogl a lot easier (and DRY because I would describe all paths in

Re: [clutter] cogl paths from SVG

2010-02-08 Thread donn
On 08/02/2010 18:36, Neil Roberts wrote: You could take a look at the code for the clutter_path_to_cairo_path function. It should be relatively easy to copy that function into your code and adapt it Right, thanks for the tip. Note ...It seems to work with the strings generated by Inkscape

Re: [clutter] pyclutter groups and clip paths [SOLVED]

2010-02-08 Thread donn
On 08/02/2010 10:25, Bastian Winkler wrote: either by adding a __gtype_name__ to your class or calling gobject.type_register(). Your 'do_paint' method should be called correctly after that. Ah, that was the magic. Many thanks. I attach the sample code for posterity. There are a few questions

Re: [clutter] Questions about combining Clutter with an OpenGL 3D game

2010-02-08 Thread Robert Bragg
Excerpts from Adam B's message of Fri Jan 29 21:10:39 + 2010: Thanks for the thorough response, Robert. Cogl sounds like an interesting option and my needs are not very complex, (I don't need lighting because all the graphics will be prerendered raytraced images and videos). Also, I like

Re: [clutter] pyclutter groups and clip paths [SOLVED]

2010-02-08 Thread Bastian Winkler
On Mon, Feb 08, 2010 at 08:20:27PM +0200, donn wrote: On 08/02/2010 10:25, Bastian Winkler wrote: either by adding a __gtype_name__ to your class or calling gobject.type_register(). Your 'do_paint' method should be called correctly after that. Ah, that was the magic. Many thanks. You're

Re: [clutter] pyclutter groups and clip paths [SOLVED]

2010-02-08 Thread donn
On 08/02/2010 23:04, Bastian Winkler wrote: Connecting a callback to the ::motion-event signal is the right thing to do, but an actor needs to be reactive in order to emit pointer events [1]. self.set_reactive(True) Ah man, I knew that but I totally forgot in the confusion of new concepts (that

Re: [clutter] Anti aliasing support in cogl rectangles.

2010-02-07 Thread Chris Wilson
On Fri, 8 Jan 2010 01:18:36 +0530, Rajith Kalluraya nsraj...@gmail.com wrote: I tried using cairo rectangles. Antilaliasing within the area contained by my drawing area of the actor is taken care of. But aliasing along the edges of my actor is still present. This happens with normal Clutter

Re: [clutter] pyclutter groups and clip paths

2010-02-06 Thread Eric Colleu
donn, if you're searching for examples of pyclutter usage, you can check the project I've just started here : http://code.google.com/p/pyclutter-widgets/ hope it can help you - Eric - 2010/2/5 donn donn.in...@gmail.com Bob Murphy wrote: One of my colleagues has written a custom

Re: [clutter] pyclutter groups and clip paths

2010-02-06 Thread Eric Colleu
donn, for your star problem, I think you first need to create a custom Actor (see pyclutter example with a triangle) instead of a Group, and then you can use the classes in my pyclut.animation.py file. - Eric - 2010/2/6 donn donn.in...@gmail.com Eric Colleu wrote: donn, if you're

Re: [clutter] pyclutter groups and clip paths

2010-02-06 Thread donn
Eric Colleu wrote: for your star problem, I think you first need to create a custom Actor (see pyclutter example with a triangle) instead of a Group, and then you can use the classes in my pyclut.animation.py I have had a look, but I don't see 'clip' anywhere in your code -- so I must

Re: [clutter] pyclutter groups and clip paths

2010-02-06 Thread donn
Eric Colleu wrote: sorry for my mistake ( my english is not as good as I whish :( ). As you i'm currently learning clutter mechanisms, and I don't know how clipping actors. No problem. We shall await some help on the list ;) \d -- Fonty Python and Things! --

RE: [clutter] Building Clutter for Fedora 8

2010-02-06 Thread Ian Walberg
Emmanuele, Followed your recommendations and we now have clutter built and running, Thanks Ian -Original Message- From: Emmanuele Bassi [mailto:eba...@linux.intel.com] Sent: Thursday, February 04, 2010 9:18 AM To: clutter@o-hand.com Subject: Re: [clutter] Building Clutter for Fedora

Re: [clutter] Texture coordinates for ClutterTexture

2010-02-05 Thread Uday Verma
Hi Robert, Thanks for the reply. Your suggestion helped me diagnose the problem. The clutter functions are working fine. As far as I can tell, the problem is with my data source. I wrote a test program (attached) like you suggested and that cleared things up. Thanks a lot, Uday On Fri, Feb

Re: [clutter] pyclutter groups and clip paths

2010-02-05 Thread Bob Murphy
I asked a similar question on the Clutter irc channel a day or two ago. Owen Taylor (I believe it was) confirmed that a custom ClutterGroup would be needed. One of my colleagues has written a custom ClutterGroup to clip children to a triangle, and it does indeed work. - Bob On Feb 5, 2010,

Re: [clutter] Building Clutter for Fedora Core 8

2010-02-04 Thread Emmanuele Bassi
On Thu, 2010-02-04 at 12:05 -0500, Ian Walberg wrote: We need to build and test clutter for a system with GLIBC 2.7 and we are using Fedora Core 8 for the build. there is no such thing as Fedora Core 8 - it's called Fedora. The core has been removed since Fedora 7. When trying to build

Re: [clutter] Questions about combining Clutter with an OpenGL 3D game

2010-01-29 Thread Adam B
Thanks for the thorough response, Robert. Cogl sounds like an interesting option and my needs are not very complex, (I don't need lighting because all the graphics will be prerendered raytraced images and videos). Also, I like the idea of using an abstraction API like Cogl because it makes the

Re: [clutter] Questions about combining Clutter with an OpenGL 3D game

2010-01-28 Thread Robert Bragg
Excerpts from Adam B's message of Thu Jan 28 05:55:05 + 2010: Hello all, I'm starting work on a puzzle/adventure game which will use OpenGL.  I think Clutter might be able to help me with two things: 1) I need to build a pleasing 2D GUI to allow players to save/load games and

Re: [clutter] problem building MX 0.4 library on Mac OSX

2010-01-19 Thread Roland Peffer
Hi Thomas, no glib-mkenums is installed and can be launchen from the shell: noname:mx-0.4.0 rpeffer$ glib-mkenums Usage: glib-mkenums [OPTION...] [FILES...] Help Options: -h, --helpShow this help message Utility Options: --fhead textOutput file header --fprod

Re: [clutter] problem building MX 0.4 library on Mac OSX

2010-01-19 Thread Tomas Frydrych
Roland Peffer wrote: On Tue, 2010-01-19 at 08:40 +0100, Roland Peffer wrote: Hello, just tried to compile the moblin MX GUI toolkit on MAC OSX. after using ./configure --prefix=/usr/local I run make ...responding with the following error: make all-recursive Making all in mx GEN

Re: [clutter] Offscreen Clutter Stage

2010-01-18 Thread Murray Cumming
On Tue, 2010-01-05 at 15:49 +, Robert Bragg wrote: If you are interested in the work to migrate parts of the Clutter backends to Cogl so you can track the progress of this work I can look at publishing the crude stabs I've made at this work so far in a branch and perhaps you can provide

Re: [clutter] Anti aliasing support in cogl rectangles.

2010-01-17 Thread Rajith Kalluraya
Thanks Robert. I am currently using clutter-0.8. Will definitely try this when I migrate to clutter-1.x Cheers, Rajith 2010/1/9 Robert Bragg b...@o-hand.com Excerpts from Rajith Kalluraya's message of Thu Jan 07 19:48:36 + 2010: Thanks Emmanuele. I tried using cairo rectangles.

Re: [clutter] Tidy for Clutter 1.xxx - any plans?

2010-01-13 Thread Veli Ogla Sungutay
I suggest you try Mx now. This is the offical NetBook Toolkit. Latest version should be here: http://download.moblin.org/sources/mx/0.4/ On Wed, Jan 13, 2010 at 1:30 PM, Shabaev Grigoriy gshab...@yotateam.ruwrote: Hello All, I’ am trying to compile and run simple Tidy list view example for

Re: [clutter] Tidy for Clutter 1.xxx - any plans?

2010-01-13 Thread Neil Roberts
Shabaev Grigoriy gshab...@yotateam.ru writes: I’ am trying to compile and run simple Tidy list view example for Clutter 1.0.2 and it’s a great problem since Clutter API has changed a lot. I read some post concerning Tidy port for new Clutter and Emmanuele wrote: “when Clutter 1.0 has been

RE: [clutter] Tidy for Clutter 1.xxx - any plans?

2010-01-13 Thread Shabaev Grigoriy
Ok, thx I'll try it. Best regards, Grigoriy -Original Message- From: Neil Roberts [mailto:n...@linux.intel.com] Sent: Wednesday, January 13, 2010 5:43 PM To: Shabaev Grigoriy Cc: clutter@o-hand.com Subject: Re: [clutter] Tidy for Clutter 1.xxx - any plans? Shabaev Grigoriy gshab

Re: [clutter] Buffering updates for tfp

2010-01-11 Thread Robert Bragg
Excerpts from Robert Bragg's message of Mon Jan 11 15:02:36 + 2010: Excerpts from Jason Tackaberry's message of Tue Jan 05 15:40:16 + 2010: Hi, I'm currently using ClutterGLXTexturePixmap to redirect video. Rather than having updates from the redirected window be rendered

Re: [clutter] How can I avoid _clutter_do_pick at motion event?

2010-01-11 Thread Michael Boccara
Neil Roberts wrote: Murray Cumming murr...@murrayc.com writes: My superficial reading of OpenGL books suggest that reading rendered graphics data should be avoided because it must wait for the rendering to happen, blocking the pipeline. Have I misunderstood? It's true that

Re: [clutter] Why clutter_texture_new_from_pixbuf was removed?

2010-01-10 Thread Emmanuele Bassi
On Sun, 2010-01-10 at 16:49 +0800, Jianchun Zhou wrote: I'm wondering why clutter_texture_new_from_pixbuf was removed, it was removed almost two years ago, for Clutter 0.6, when we removed the explicit dependency on GdkPixbuf to increase portability. the dependency on GdkPixbuf is internal

Re: [clutter] Anti aliasing support in cogl rectangles.

2010-01-07 Thread Rajith Kalluraya
Thanks Emmanuele. I tried using cairo rectangles. Antilaliasing within the area contained by my drawing area of the actor is taken care of. But aliasing along the edges of my actor is still present. This happens with normal Clutter Textures tilted in one of the axes too. --Rajith 2009/12/31

Re: [clutter] ClutterMedia warning

2010-01-06 Thread Damien Lespiau
Can someone fix this warning... GLib-GObject-CRITICAL **: Object class ClutterGstVideoTexture doesn't implement property 'subtitle-uri' from interface 'ClutterMedia' The support for the new 1.2 ClutterMedia features (subtitles related) for clutter-gst is ready in a branch, I'm waiting to

Re: [clutter] Offscreen Clutter Stage

2010-01-06 Thread Bob Murphy
Hi Robert, My boss asked whether we might be able to pay somebody to accelerate the new offscreen stage work. What are your thoughts on that? I know OpenedHand is now part of Intel, so I don't know if that's an option for anyone there. But if it isn't, do you know of anybody competent

Re: [clutter] compiling clutter with gles1.1 and eglnative backend for arm-linux

2010-01-06 Thread Kuldeep
Hi Bhadraji, Pleas go through the document in the following link. http://jkridner.s3.amazonaws.com/esc/ESC-341_Dompe.pdf Regards, Kuladeep On Thu, Jan 7, 2010 at 10:37 AM, Bhadraji D bhadraj...@allaboutif.comwrote: Hi, I have compiled clutter on host machine with openGL and with X

Re: [clutter] Clutter-gst aspect ratio

2010-01-05 Thread Damien Lespiau
On Sat, 2009-12-26 at 00:50 +, Uday Verma wrote: Hi all, Hi, I was wondering if there is a way to preserve the aspect ratio of the incoming video when using the clutter video sink. Modes like best-fit, letterbox and crop-fit etc. No, neither clutter-gst nor the ClutterMedia interface

Re: [clutter] Offscreen Clutter Stage

2010-01-05 Thread Robert Bragg
Hi Bob, You picked a time when everyone was on holiday so sorry you didn't get a reply sooner. A while back we did have some primitive offscreen stage support in the backends, which only the GLX backend tried to implement via PBuffers. This was removed though because it was a messy solution, and

Re: [clutter] [ANNOUNCE] Clutter Core 1.1.4 (Developers Snapshot)

2010-01-04 Thread Emmanuele Bassi
hi; On Mon, 2010-01-04 at 17:03 +0600, Konstantin Salavatov wrote: What is mentioned by o Improve Windows and OSX backends. in windows part? Are any significant changes over previous verison present? there have been some changes in the generic backend code, and the Windows backend has been

Re: [clutter] How is GL_RGBA data packed into byte array

2010-01-04 Thread Neil Roberts
The OpenGL image format parameters are quite confusing. My possibly incorrect understanding is that the format (eg GL_RGBA) specifies the order of the components and the type (eg GL_UNSIGNED_BYTE) specifies whether that means the order in memory or the order of the bits within a larger native

RE: [clutter] [ANNOUNCE] Clutter Core 1.1.4 (Developers Snapshot)

2010-01-04 Thread Ian Walberg
Emmanuele, Great news and thanks to everyone involved. One question (hopefully not too stupid) where do I find out the specific OpenGL version and feature set that is required to support clutter? The problem we are having is that for some of the Linux X Windows drivers we are using the

Re: [clutter] Anti aliasing support in cogl rectangles.

2009-12-31 Thread Emmanuele Bassi
On Thu, 2009-12-31 at 12:04 +0530, Rajith Kalluraya wrote: Is there any anti aliasing support for cogl rectangles? no. I am using cogl rectangles in the paint implementation of my custom clutter actor. In the program, If my custom clutter actor is rotated in the x axis, I see a lot

Re: [clutter] Performance comparison between OpenGL ES 1.1 2.0 for OMAP 3430

2009-12-30 Thread Rubric
Hi Mustaf. As far as I know, SGX530 which is a GPU on OMAP3430 was optimized for GLES 1.1 instead of 2.0. therefore, in OMAP3430, gles 1.1 performance is better. Thanks. BR. Rubric. 2009/12/17 Mustafizur Rahaman mustaf.h...@gmail.com Hi, I am using clutter 0.8.0 with eglx backend on

Re: [clutter] Can't use ClutterAnimation one after one?

2009-12-29 Thread Uday Verma
I think you should probably invest some time into getting Scores and Timelines working for you: http://clutter-project.org/docs/clutter/stable/ClutterScore.html http://clutter-project.org/docs/clutter/stable/ClutterScore.htmlThey are there specifically for this purpose and will make things much

RE: [clutter] working with clutter without X

2009-12-24 Thread Hieu Le Trung
Compile with eglnative backend and you'll be able to work without X From: john do [mailto:johndo1...@gmail.com] Sent: Thursday, December 24, 2009 5:40 PM To: clutter@o-hand.com Subject: [clutter] working with clutter without X Hi all Will clutter be able to show windows without having X

Re: [clutter] How can I avoid _clutter_do_pick at motion event?

2009-12-23 Thread jiangwei zhou
Title: Samsung Enterprise Portal mySingle as far as i know, if the actor(i mean any actor and subactor classes) implenents the clutter_actor_pick the clutter_do_pick will work, so if you want to remove the penality, you can disable the clutter_actor_pick in those sub-actor class's

Re: [clutter] How can I avoid _clutter_do_pick at motion event?

2009-12-23 Thread Emmanuele Bassi
On Wed, 2009-12-23 at 19:59 +0900, Rubric wrote: In case of embedded system, since glReadPixel has terrible performance, that's not entirely true for *every* embedded system. I'd suggest you ask for a better driver. I wish to avoid _clutter_do_pick at motion event in my clutter

Re: [clutter] licensing

2009-12-11 Thread Ged Wed
Ok, well that clears that up. Glad Intel used an open license. Makes it better for everyone :) G On Fri, Dec 11, 2009 at 11:15 AM, Roman Yazmin roman.yaz...@gmail.comwrote: I mean you should use clutter as shared library. .DLL on Windows, .SO on Linux, etc. On Fri, Dec 11, 2009 at 12:58

Re: [clutter] windows

2009-12-11 Thread Chris Lord
On Thu, 2009-12-10 at 09:27 -0700, Kevin DeKorte wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/10/09 09:15, Ged Wed wrote: Hey Roman, In reviewing the code i cant help see some architectural relevance to googles o3d. i have been hacking against o3d for 2 months. I

Re: [clutter] licensing

2009-12-10 Thread Ross Burton
On Thu, 2009-12-10 at 17:20 +0100, Ged Wed wrote: Can clutter be used for commercial closed apps. i know its GPL. Clutter is *LGPL*, so you can use it to write commercial closed applications. Ross -- Intel Open Source Technology Centre http://oss.intel.com/ signature.asc Description: This

Re: [clutter] problem with threads and clutter-texture from file: Failed to create COGL texture

2009-12-08 Thread Aapo Rantalainen
load-async is a GObject property, and can be defined using ClutterScript:  {    type : ClutterTexture,    load-async : true,    filename : /path/to/filename,  } Hi, I added ' load-async : true, ' to my json entries. This works only actors without behaviours, but I have behaviours

Re: [clutter] problem with threads and clutter-texture from file: Failed to create COGL texture

2009-12-02 Thread Aapo Rantalainen
2009/12/2 danny tornad...@163.com: Your demo program works normally for me. Thank you very much for this information. I tested this on another computer and it worked. So I'm using clutter and threads in right way. (Maybe there should be little bit more manual than

Re: [clutter] problem with threads and clutter-texture from file: Failed to create COGL texture

2009-12-02 Thread Emmanuele Bassi
On Wed, 2009-12-02 at 11:27 +0200, Aapo Rantalainen wrote: 2009/12/2 danny tornad...@163.com: Your demo program works normally for me. Thank you very much for this information. I tested this on another computer and it worked. So I'm using clutter and threads in right way. no, you really

Re: [clutter] problem with threads and clutter-texture from file: Failed to create COGL texture

2009-12-02 Thread Aapo Rantalainen
but at least that code shows you how to use threads - and you're not even close to how test-threads is implemented. Hi, now I made my test preloader top of test-thread.c This is diff: --- old_test-threads.c 2009-12-02 14:53:11.0 +0200 +++ test-threads.c 2009-12-02

Re: [clutter] problem with threads and clutter-texture from file: Failed to create COGL texture

2009-12-02 Thread Emmanuele Bassi
On Wed, 2009-12-02 at 13:52 +, Emmanuele Bassi wrote: oh, and by the way: if your only goal is to load a texture from file asynchronously, please - *please* - do what Bastian already suggested, and use the :load-async property of ClutterTexture. it will transparently use threads to load the

Re: [clutter] problem with threads and clutter-texture from file: Failed to create COGL texture

2009-12-02 Thread Aapo Rantalainen
Hi, thanks, I got it working. In test-threads.c there was this row: clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30, update_label_idle, update, NULL); So I though it is safe to put my clutter_* code same

Re: [clutter] problem with threads and clutter-texture from file: Failed to create COGL texture

2009-12-02 Thread Emmanuele Bassi
On Wed, 2009-12-02 at 16:54 +0200, Aapo Rantalainen wrote: Hi, thanks, I got it working. In test-threads.c there was this row: clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30, update_label_idle, update,

RE: [clutter] problem with threads and clutter-texture from file: Failed to create COGL texture

2009-12-02 Thread Emmanuele Bassi
Just curious, what is the point of the threads_enter threads_leave API if everything breaks outside of the main thread? Isn't even providing them asking for misunderstandings like this? You can replace the locking primitives Clutter uses through clutter_threads_set_lock_functions() And use,

Re: [clutter] problem with threads and clutter-texture from file: Failed to create COGL texture

2009-12-01 Thread Bastian Winkler
hi, clutter is already capable of loading textures in a thread: http://www.clutter-project.org/docs/clutter/stable/ClutterTexture.html#ClutterTexture--load-async you should also dig the mailing-list archives for a list of do's and dont's with threading in clutter:

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