to achieve by doing this?
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On Aug 19, 2013, at 6:08 PM, zou tian zoutia...@icloud.com wrote:
may be you can try CGContextSaveState and CGContextRestoreState ~~
These functions don’t save and restore the current path.
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) a
NSMutableString instead of the more classical [[NSMutableString alloc]
init]?
Yes.
Thanks! (No side effect?)
Why would there be? Your just asking for a mutable copy of an empty string. It
should be equivalent to [[NSMutableString alloc] initWithString:@]
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this
issue?
You should follow Kyle's advice, but at the heart of your problem is that
CALayers don't understand events in any way shape or form, thats what UIView
adds. By interposing a CALayer, you've effectively broken the event handling
and thus broken your button.
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(override +layerClass),
then you can add subviews to that view to your hearts content.
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On Jul 2, 2013, at 1:15 PM, Vincent Habchi vi...@macports.org wrote:
Just a further question: on a CAEAGLLayer backed view, [view setNeedDisplay]
does nothing, doesn’t it?
Correct. You'll get a log along the lines of -display does nothing in the
console.
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is that if you type case to the super class you can
still access the hidden ivar. In general I would avoid this (as I would avoid
declaring ivars in a public interface).
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Please do
for direct manipulation you likely don't want the
translation scaled or rotated).
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into performance problems from all the
redrawing first.
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object is returned (typically as an additional
parameter). If you search for methods that use NSError you'll find copious
examples of this. But again how you actually handle the error is entirely
context dependent.
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finished loading all of the images.
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, I would recommend against using it (basically
Quartz is bad at drawing strings, and you should use a higher level library to
do that).
NSString has simple methods available on both OS X and iOS for drawing strings
into the current graphics context, I would highly recommend them instead.
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, if not impossible,
unless you are acting as the render server itself, which you aren't. Your
probably better off doing a timed read and sending diffs to the client instead.
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On Apr 2, 2013, at 11:43 AM, Steve Mills sjmi...@mac.com wrote:
On Apr 2, 2013, at 13:35, David Duncan david.dun...@apple.com wrote:
What class is acting as the layer's delegate?
My ScreenSaverView is the delegate.
By default a UIView will disable animations on its layer via the CALayer
On Apr 2, 2013, at 12:04 PM, Steve Mills sjmi...@mac.com wrote:
On Apr 2, 2013, at 13:49, David Duncan david.dun...@apple.com wrote:
By default a UIView will disable animations on its layer via the CALayer
informal delegate protocol (if you are creating this layer yourself, you
should
On Apr 2, 2013, at 1:25 PM, Markus Spoettl ms_li...@shiftoption.com wrote:
On 4/2/13 8:37 PM, David Duncan wrote:
I have a hard time figuring out how to get the frame (in the window
coordinate system) a view will rotate to, when the rotation has just
begun.
What are you trying to do
is
that an error occurred, not where it happened.
On Mar 24, 2013, at 9:59 PM, David Duncan david.dun...@apple.com wrote:
On Mar 23, 2013, at 5:00 AM, Oleg Krupnov oleg.krup...@gmail.com wrote:
I get many repetitive messages in the console: CoreAnimation: rendering
error 506
This is a GL
no, but it would be useful information to put in the bug report.
(I'm not familiar enough to know why the implementation would trigger this, I
was just aware of what this message meant due to other reasons).
On Mar 24, 2013, at 10:58 PM, David Duncan david.dun...@apple.com wrote:
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string use an NSColor to specify the stroke color?
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, on OS X where they do work, the way you get content into the
layer does not matter.
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];
});
Just note that the template has a bug – if you want to delay for a fractional
number of seconds, be certain to change the type of 'delayInSeconds' to a
floating point type.
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a warning on the initWithManager: statement (Obviously), how to avoid
the warning or otherwise fix it?
What warning do you get? (Its not obvious from context).
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different for each
environment) as well as support existing applications of each of these flavors
that wouldn't know about this new behavior.
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have to implement tiling yourself and your
basically doing raster rendering (since its via OpenGL). Overall not the
greatest experience.
As Kyle mentioned, doing this yourself, rather than relying upon CA, is
probably for the best at this time.
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the UIScrollViewDelegate
protocol.
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to do so.
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grid background.
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On Dec 20, 2012, at 11:28 AM, Eric E. Dolecki edole...@gmail.com wrote:
over time though or only when it's triggered?
Depends on which gesture recognizer you use. You probably want a pan recognizer
for this.
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Imagineric
On Thu, Dec 20, 2012 at 2:40 PM, David Duncan david.dun...@apple.com wrote:
On Dec 20, 2012, at 11:28 AM, Eric E. Dolecki edole...@gmail.com wrote:
over time though or only when
: method
looks like (primarily because you are using the UIKit methods that expect an
implicit context).
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On Dec 7, 2012, at 6:23 AM, Ariel Feinerman arielfap...@gmail.com wrote:
I have seen in leaks profiler the AVAudioPlayer make three retain and only
two release of NSURL
Could you share a minimal amount of code that reproduces this leak?
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On Nov 9, 2012, at 11:30 AM, Matt Neuburg m...@tidbits.com wrote:
It turns out that the new iOS 6 UIViewController/UIView state restoration
does not work through a restart of the device!
How was the device restarted?
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On Nov 9, 2012, at 1:45 PM, Matt Neuburg m...@tidbits.com wrote:
On Nov 9, 2012, at 1:29 PM, David Duncan wrote:
On Nov 9, 2012, at 11:30 AM, Matt Neuburg m...@tidbits.com wrote:
It turns out that the new iOS 6 UIViewController/UIView state restoration
does not work through a restart
by the reboot process).
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On Nov 9, 2012, at 5:04 PM, Matt Neuburg m...@tidbits.com wrote:
On Nov 9, 2012, at 4:21 PM, David Duncan wrote:
On Nov 9, 2012, at 3:48 PM, Matt Neuburg m...@tidbits.com wrote:
Why - are you suggesting it *is* supposed to work through a restart??? m.
Yes it is.
Well, it doesn't
the
application your application's signature would break and would no longer
launch).
Nothing except deleting the application (nee its sandbox) should delete
existing preferences.
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On Oct 24, 2012, at 10:25 AM, Alex Zavatone z...@mac.com wrote:
On Oct 24, 2012, at 1:13 PM, David Duncan wrote:
On Oct 24, 2012, at 10:03 AM, Alex Zavatone z...@mac.com wrote:
On Oct 24, 2012, at 12:40 PM, Mike Abdullah wrote:
On 24 Oct 2012, at 16:24, Alex Zavatone wrote
more
sense to break it into pieces and use multiple shape layers animated
sequentially.
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the animation duration on the current CATransaction and setting the strokeEnd
directly.
That seems to be all that is needed.
David
On Oct 23, 2012, at 11:37 AM, David Duncan david.dun...@apple.com wrote:
On Oct 23, 2012, at 4:37 AM, Roland King r...@rols.org wrote:
I want to animate
method that you call instead of -setNeedsDisplay without the overhead.
thanks for pointing to didMoveToWindow.
David
On Oct 23, 2012, at 1:25 PM, David Duncan david.dun...@apple.com wrote:
On Oct 23, 2012, at 12:34 PM, David Rowland rowla...@sbcglobal.net wrote:
This worked
the callback to know
when to retry any previously failed connections, and once you get a callback
that says that connection is possible, then you should try to make the
connection, while continuing plan for possible failure.
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on your CATextLayer (or wrap it in a UIView)? By
default CALayers never change their contentsScale, so if you are just using a
plain CATextLayer without anything else to manage it, the contentsScale will be
1 regardless of the screen's density, making for fairly ugly text on Retina
displays.
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On Oct 11, 2012, at 1:25 PM, Matt Neuburg m...@tidbits.com wrote:
On Oct 11, 2012, at 10:54 AM, David Duncan david.dun...@apple.com wrote:
On Oct 11, 2012, at 10:27 AM, Matt Neuburg m...@tidbits.com wrote:
(1) CATextLayer in iOS 6 requires an opaque background in order to
antialias
on the screen with an option for double sizing).
If you create a Universal application, then you can provide a native UI for
both device idioms. You will need to take some care there, but the templates
should manage the very basic bits for you (i.e. the aforementioned window
resizing).
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of your view? The default is (if I recall correctly)
UIViewContentModeResize, which will not redraw when the view's bounds changes,
but rather stretch the contents to match.
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broken down to [self myStruct].something = 7, but the LHS of that is not
assignable (its an R-value, not an L-value, and only L-values are assignable).
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,
but should give you a framework for finding ones that do.
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as being a great thing which should be used liberally. And that
makes sense to me.
What am I supposed to inspect for?
The only thing I can imagine is if you have code that expects sizeof(int) ==
sizeof(long) == sizeof(void*) or something along those lines.
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but with
all of the programs out there that include these numbers there must be a
better way to find out how it's done.
What are you trying to debug?
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superview (if
nothing else ensuring the subview remains at the correct size and position
should be much easier than what it seems you are trying to do above).
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the proper rotation when
it is initially loaded?
This is basically the same problem as your other question – your not using view
controller containment, so the behavior is very different.
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Don't try to get away with not having a view controller (that is explicitly set
as the window's rootViewController). Its simply not worth it.
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you want the views to be visually in a particular position,
and you should thus ensure that each view has the correct frame.origin or
center to place them that way.
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Please do
that a scroll view has other implicit
subviews you would need to be more careful if you need an exact location. It
may make more sense to use an intermediate subview that you place content into
and which is a child of the scroll view in that case.
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in cellForRowAtIndexPath when you've already created
a subclass of UITableViewCell? Have your subclass create (and maintain a
reference) to these labels and never recreate them again.
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On Jul 29, 2012, at 7:38 PM, Alex Zavatone z...@mac.com wrote:
On Jul 29, 2012, at 10:30 PM, David Duncan wrote:
On Jul 29, 2012, at 7:02 PM, Alex Zavatone z...@mac.com wrote:
I've put together a TVC with a custom TVC cell class consisting mainly of
UILabels, but have the problem where
On Jul 29, 2012, at 7:55 PM, Alex Zavatone z...@mac.com wrote:
On Jul 29, 2012, at 10:48 PM, David Duncan wrote:
On Jul 29, 2012, at 7:38 PM, Alex Zavatone z...@mac.com wrote:
On Jul 29, 2012, at 10:30 PM, David Duncan wrote:
On Jul 29, 2012, at 7:02 PM, Alex Zavatone z...@mac.com
these methods can only be called on the Main Thread. Is this correct?
No, these methods are fine as long as you use the context only within the same
invocation (that is, don't try to share the context between threads or split
the begin/end between threads).
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.
UIGraphicsGetImageFromCurrentImageContext
UIGraphicsEndImageContext
This is all in one method that runs in one thread, are you saying this will
work ok?
Should be fine. If you find an issue, please report a bug. This was a recent
topic at WWDC2012 as well, see session 211 Building Concurrent User Interfaces
on iOS
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relatively strange
with -drawRect:'d drawing, but given what you've described implementing this
functionality via -drawRect: would be a lot more work than is necessary.
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Please do
get
the letter C when the string starts with Ç?
You will probably want to do your comparisons based on strings that you've
folded via -stringByFoldingWithOptions:locale:, and i fyou fold with diacritic
insensitivity then you should fold out the cedillas.
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, and if that happens to be the case
here then your image will always be nil.
UIImageWriteToSavedPhotosAlbum(image, self,
@selector(image:didFinishSavingWithError:contextInfo:), nil);
}
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set the text drawing mode to both fill
stroke at the same time.
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declare that you are receiving an
NSString, and as such you should be treating the value you get as an NSString.
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-isKindOfClass: is for.
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will be the framework bundle.
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On Jul 15, 2012, at 9:07 PM, Graham Cox graham@bigpond.com wrote:
On 16/07/2012, at 1:29 PM, David Duncan wrote:
In this case, it means your bundle will be the framework bundle.
Just to be clear, you mean the bundle for the *original* framework (AppKit,
say) and not my framework
be
exceptionally long.
Basic rule of thumb thus is to create your own autorelease pool for such blocks
or operations to ensure that your autoreleases are carried out in a timely
manner. This is not unlike how you create your own autorelease pools when
creating a new NSThread.
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at a time.
Your both correct, but your looking at different parts of the same problem.
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in
the lower left corner of the parent NSView. Is that normal?
No, it isn't. Can you share a brief example that triggers the issue?
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contentsScale won't matter until you the layer into a window, so why not just
assign it when you add the layer as a sublayer?
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On Jun 16, 2012, at 10:57 PM, Markus Spoettl ms_li...@shiftoption.com wrote:
On 6/16/12 11:59 PM, Kyle Sluder wrote:
That's the same
Same concept applies. Set it when you assign the layer or add the view.
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On Jun 17, 2012, at 12:55 AM, Markus Spoettl ms_li...@shiftoption.com wrote:
On 6/17/12 9:15 AM, David Duncan wrote:
contentsScale won't matter until you the layer into a window, so why
at 6:49 PM, David Duncan david.dun...@apple.com wrote:
On May 24, 2012, at 12:19 AM, Gustavo Adolfo Pizano wrote:
For the transformation I'm using gesture recognizers.
when I want to compose the image this is are the steps I'm doing
UIGraphicsBeginImageContext(size) //size is a CGSize
image to this code via a UIImageView. Instead from
an architecture POV you should should model this as an image and a transform,
and the UIImageView and this code just happen to share these two components.
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On May 24, 2012, at 4:05 AM, Takeichi Kanzaki Cabrera wrote:
Hello everyone, I'm displaying a PDF in an UIWebView object, is there a way
to access the page number displayed when scrolling?
Nope.
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usually succeed at that even when working with code that is not itself compiled
under ARC. I would use whichever method makes sense to you and only worry about
high watermark issues if you discover a performance issue.
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-retain and over-release bugs at the
boundaries.
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to have
the window be resized when unarchived.
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' is) does not implement the method you are trying to
call on it.
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David Duncan
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On May 7, 2012, at 7:14 PM, Gerriet M. Denkmann wrote:
On 8 May 2012, at 01:08, David Duncan wrote:
On May 5, 2012, at 10:15 PM, Gerriet M. Denkmann wrote:
My app (iOS 5.1) has a xib called MainWindow.xib which does NOT contain a
window, just two objects, one
to make universal).
Are you sure you've configured your application to target both iPhone and iPad?
Check that the Project and Target levels match and say the same thing.
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David Duncan
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Please
are underflowing. 1/255 = ~0.0039. 0.004 * 255 = 1,
0.003 * 255 = 0. Since the saturation determines how much of the hue
contributes to the final color, if it is 0 you end up with a grayscale color
based on brightness.
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David Duncan
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