Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-10 Thread Michael Williams
Jonas Kahn wrote: out, kos can go on for long. I don't know what depth is attained in the tree (by the way, I would really like to know), but I doubt it is that MoGo displays the depth of the principle variation in the stderr stream. ___ computer-go

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-10 Thread Jonas Kahn
On Mon, Mar 10, 2008 at 02:33:03AM -0400, Michael Williams wrote: Jonas Kahn wrote: out, kos can go on for long. I don't know what depth is attained in the tree (by the way, I would really like to know), but I doubt it is that MoGo displays the depth of the principle variation in the stderr

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-10 Thread Petr Baudis
On Mon, Mar 10, 2008 at 02:33:03AM -0400, Michael Williams wrote: Jonas Kahn wrote: out, kos can go on for long. I don't know what depth is attained in the tree (by the way, I would really like to know), but I doubt it is that MoGo displays the depth of the principle variation in the stderr

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-10 Thread Christoph Birk
On Mon, 10 Mar 2008, Petr Baudis wrote: MoGo displays the depth of the principle variation in the stderr stream. I have been wondering, does that include _any_ nodes, or only these above certain number of playouts? What is the playout threshold? The 'principal variation' is usually the one

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-10 Thread Jonas Kahn
On Mon, Mar 10, 2008 at 01:03:02PM -0700, Christoph Birk wrote: On Mon, 10 Mar 2008, Petr Baudis wrote: MoGo displays the depth of the principle variation in the stderr stream. I have been wondering, does that include _any_ nodes, or only these above certain number of playouts? What is the

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-09 Thread Matthew Woodcraft
Don Dailey wrote: I want to make sure I understand the nakade problem, please correct me if I am wrong: My understanding of this is that many program do not allow self-atari moves in the play-outs because in general the overwhelming majority are stupid moves. Is that what is causing the

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Jacques Basaldúa
Petr Baudis wrote: MoGo can indeed play out some rather spectacular ko fights; unfortunately, I couldn't find any quickly, so here is at least an example of a shorter one. I see you made the following comment in that game record, which seems relevant to recent discussions here. |

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Don Dailey
You won't find that in computer vs computer games, because tricking the strong programs requires some go skill and it only works if you wait long enough before you solve the position. But if you search KGS (LeelaBot, CrazyStone, CzechBot) for even games where the bot lost against a kyu

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread terry mcintyre
--- Jacques Basaldúa [EMAIL PROTECTED] wrote: Petr Baudis wrote: You won't find that in computer vs computer games, because tricking the strong programs requires some go skill and it only works if you wait long enough before you solve the position. But if you search KGS (LeelaBot,

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Don Dailey
steve uurtamo wrote: yes, and the fact that turning a dumpling into a dead group can take more than a few moves, since you may have to fill up the eyespace several times, meaning going fairly deeply down branches with several self-ataris along the way. Ok, it's pretty much as I

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Jonas Kahn
I think the general outline is that you pre-test groups first to see if a self-atari move is interesting.It's worthy of additional consideration if the stones it is touching have limited liberties and the group you self-atari is relatively small.Then you could go on to other tests

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Don Dailey
Thanks for an excellent description of the nakade problem. I've found that it is easy for a 5kyu KGS player - myself - to exploit such situations. I can't escape observing that endgame moves where a bot permits me to take a yose point here, another there, all the while drawing closer to a

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Don Dailey
Your idea is more in the spirit of MC, I like it. Another idea is borrowed from my first reasonable MC player. I looked at the futures of interesting move points and discouraged self-atari moves unless the future belonged to the player executing the move. (A future is the expected percentage

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Florian Erhardt
Because the trick can only be played by similar strength players (much weaker players can't build something like that, much stronger don't need it) it affects the rating of the bots. I guess CrazyStone could be near KGS 1dan with that solved. It is 2k now. But, of course, the solution may not

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Petr Baudis
On Thu, Mar 06, 2008 at 12:55:53PM +, Jacques Basaldúa wrote: A 4-6 kyu human is behind by 10-15 points in the midgame (at that stage the probability of winning is correlated with territory, so the MC bot is building fine.) He creates a 12-16 point worth nakade trick in a corner and does

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread steve uurtamo
You have to have a nakade pattern on the board somewhere, the score has to be close and in your favor considering the nakade, and the program has to believe that it is more advantageous to give away stones that not. eh, or it can't see the capture until it's only a few moves away,

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Christoph Birk
On Thu, 6 Mar 2008, Don Dailey wrote: And can I assume the tree portion is also inhibited from seeing this due to a combination of factors such as heuristics to delay exploring ugly moves as well as the weakness of the play-outs in this regard (which would cause the tree to not be inclined to

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Matthew Woodcraft
Don Dailey wrote: Although it's easy to see that nakade is a problem, I agree with someone who said it takes a lot of skill to produce this. In fact, I believe that it cannot be done reliably by any player unless he is already much stronger than the program, in which case he doesn't need to

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Christoph Birk
On Thu, 6 Mar 2008, Don Dailey wrote: advantageous to give away stones that not. Despite what many people believe, MC programs don't normally believe it's better to win small and they are not hell-bent on giving away stones in order to try to make the score come out to be exactly 0.5 win.

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Weston Markham
On 3/6/08, Christoph Birk [EMAIL PROTECTED] wrote: On Thu, 6 Mar 2008, Don Dailey wrote: advantageous to give away stones that not. Despite what many people believe, MC programs don't normally believe it's better to win small and they are not hell-bent on giving away stones in order to

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-06 Thread Christoph Birk
On Thu, 6 Mar 2008, Weston Markham wrote: You are right, but I think that you may also be misconstruing the nakade problem as a lack of concern about margin, when it is really a fundamental failure to understand (i.e., failure to explore Sorry, you miss-understood. The nakade problem is

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-05 Thread Nick Wedd
In message [EMAIL PROTECTED], Petr Baudis [EMAIL PROTECTED] writes On Tue, Mar 04, 2008 at 12:01:02PM -0500, steve uurtamo wrote: cool. do you have any examples from a 19x19 game? that's what i was referring to when i said that i've never seen an MC player play out a ko fight. MoGo can

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-05 Thread Mark Boon
On 4-mrt-08, at 14:34, terry mcintyre wrote: Knowing that most current programs have a weakness with regard to nakade, then any program which believes it is behind ought to try and exploit such weaknesses, no? That assumes creating a situation where the nakade is misevaluated once you're

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-05 Thread Olivier Teytaud
That assumes creating a situation where the nakade is misevaluated once you're behind is easy. Writing code that exploits this weakness may be harder than improving your program through other means. And the 'gain' could be short-lived when MC programs fix the weakness. By the way,

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-05 Thread terry mcintyre
--- Mark Boon [EMAIL PROTECTED] wrote: On 4-mrt-08, at 14:34, terry mcintyre wrote: Knowing that most current programs have a weakness with regard to nakade, then any program which believes it is behind ought to try and exploit such weaknesses, no? That assumes creating a

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-05 Thread Matthew Woodcraft
Petr Baudis wrote: MoGo can indeed play out some rather spectacular ko fights; unfortunately, I couldn't find any quickly, so here is at least an example of a shorter one. I see you made the following comment in that game record, which seems relevant to recent discussions here. | mogo excels

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-05 Thread Petr Baudis
On Wed, Mar 05, 2008 at 08:02:10PM +, Matthew Woodcraft wrote: Petr Baudis wrote: MoGo can indeed play out some rather spectacular ko fights; unfortunately, I couldn't find any quickly, so here is at least an example of a shorter one. I see you made the following comment in that game

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Hideki Kato
Thanks Heikki, this is what I'm trying to write in English right now :). -Hideki Heikki Levanto: [EMAIL PROTECTED]: On Mon, Mar 03, 2008 at 12:15:36PM -0800, Christoph Birk wrote: On Mon, 3 Mar 2008, Don Dailey wrote: What you are trying to do is more in the category of opponent modeling.

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-04 Thread Magnus Persson
Attached is an sgf-game of a long kofight on 9x9 between Valkyria and Gnugo. Valkyria of course wins with 0.5 otherwise it would probably not have been such a nice example of a long kofight. -Magnus kofight318392.sgf Description: application/go-sgf

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Mark Boon
On 3-mrt-08, at 18:43, Don Dailey wrote: I base that logic on my observations that once the score goes below 10% for Lazarus, it is losing. It's extremely rare that it salvages a game once the score goes below even 20%. In which case I could argue that attempts at winning by playing

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Mark Boon wrote: On 3-mrt-08, at 18:43, Don Dailey wrote: I base that logic on my observations that once the score goes below 10% for Lazarus, it is losing. It's extremely rare that it salvages a game once the score goes below even 20%. In which case I could argue that attempts at

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Magnus Persson
Quoting Mark Boon [EMAIL PROTECTED]: On 3-mrt-08, at 18:43, Don Dailey wrote: I base that logic on my observations that once the score goes below 10% for Lazarus, it is losing. It's extremely rare that it salvages a game once the score goes below even 20%. In which case I could argue

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-04 Thread steve uurtamo
cool. do you have any examples from a 19x19 game? that's what i was referring to when i said that i've never seen an MC player play out a ko fight. thanks, s. On Tue, Mar 4, 2008 at 9:35 AM, Magnus Persson [EMAIL PROTECTED] wrote: Attached is an sgf-game of a long kofight on 9x9 between

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Magnus Persson
Quoting Don Dailey [EMAIL PROTECTED]: Just to make it clear, the case we want to fix is the case where many bots are programmed to resign. Lazarus will resign when the score is below 1% (and has remained so for a couple of moves in a row which is probably just a superstition on my part to

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Magnus Persson wrote: Quoting Mark Boon [EMAIL PROTECTED]: On 3-mrt-08, at 18:43, Don Dailey wrote: I base that logic on my observations that once the score goes below 10% for Lazarus, it is losing. It's extremely rare that it salvages a game once the score goes below even 20%.

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-04 Thread Magnus Persson
Quoting steve uurtamo [EMAIL PROTECTED]: cool. do you have any examples from a 19x19 game? that's what i was referring to when i said that i've never seen an MC player play out a ko fight. Valkyria is unfortunately way to weak for 19x19. My argument is more that in principle MC programs

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Magnus Persson
Quoting Christoph Birk [EMAIL PROTECTED]: On Tue, 4 Mar 2008, Don Dailey wrote: I really believe the source of peoples confusion on this is believing that the program starts playing ugly random moves as soon as it is down a little. But in fact, when it gets into ugly mode it is because the

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Magnus Persson wrote: But here you are missing the point that close to 0% winning probability means that it cannot win against random play. The opponent could lose only by killing his own groups. I don't know why you (and Don) keep bringing up the 0% against random play

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Don Dailey wrote: I really believe the source of peoples confusion on this is believing that the program starts playing ugly random moves as soon as it is down a little. But in fact, when it gets into ugly mode it is because the score is very close to 0.0 or in some

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread terry mcintyre
Knowing that most current programs have a weakness with regard to nakade, then any program which believes it is behind ought to try and exploit such weaknesses, no? --- Magnus Persson [EMAIL PROTECTED] wrote: Quoting Christoph Birk [EMAIL PROTECTED]: On Tue, 4 Mar 2008, Don Dailey wrote:

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Christoph Birk wrote: On Tue, 4 Mar 2008, Magnus Persson wrote: But here you are missing the point that close to 0% winning probability means that it cannot win against random play. The opponent could lose only by killing his own groups. I don't know why you (and Don) keep bringing up the

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Don Dailey wrote: When you get into opponent modeling, you have to understand your opponent, because usually opponent modeling involves playing weaker moves in exchange for better practical winning chances. No, I don't want to do any opponent modelling. And no, opponent

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Magnus Persson
Quoting Christoph Birk [EMAIL PROTECTED]: On Tue, 4 Mar 2008, Magnus Persson wrote: But here you are missing the point that close to 0% winning probability means that it cannot win against random play. The opponent could lose only by killing his own groups. I don't know why you (and

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Magnus Persson wrote: I do not see why an MC programs in general is biased towards winning with 10p instead of a single 1p mistake. It is not biased, that's my point. It should be biased toward the '1pt' loss, if loss is unavoidable, not for beauty but for the likelihood of

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Gian-Carlo Pascutto
Magnus Persson wrote: Quoting Don Dailey [EMAIL PROTECTED]: Just to make it clear, the case we want to fix is the case where many bots are programmed to resign. Lazarus will resign when the score is below 1% (and has remained so for a couple of moves in a row which is probably just a

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Gian-Carlo Pascutto wrote: Magnus Persson wrote: Quoting Don Dailey [EMAIL PROTECTED]: Just to make it clear, the case we want to fix is the case where many bots are programmed to resign. Lazarus will resign when the score is below 1% (and has remained so for a couple of moves in a row

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread terry mcintyre
--- Gian-Carlo Pascutto [EMAIL PROTECTED] wrote: Magnus Persson wrote: Quoting Don Dailey [EMAIL PROTECTED]: Just to make it clear, the case we want to fix is the case where many bots are programmed to resign. Lazarus will resign when the score is below 1% (and has remained so

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Whether human or computer, if one's opponent is in time trouble, play on. I have won more than one game in this manner, and it's just as good a win as any other; both of us knew the time constraints. I completely agree with that, but some view this as bad manners.I take it a step

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread terry mcintyre
--- Don Dailey [EMAIL PROTECTED] wrote: Whether human or computer, if one's opponent is in time trouble, play on. I have won more than one game in this manner, and it's just as good a win as any other; both of us knew the time constraints. I completely agree with that, but

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Weston Markham wrote: greater loss by the program. (You also characterize the opponent's blunder in (b) as stupid, but I understand this to simply be a subjective characterization based on the fact that it leads to a large loss.) In my own experience it is much easier to

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Petr Baudis
On Mon, Mar 03, 2008 at 11:01:52AM -0800, Christoph Birk wrote: On Sun, 2 Mar 2008, Don Dailey wrote: My feeling is that in lost positions, the only thing we are trying to accomplish is to make the moves more cosmetically appealing (normal) and at best improve the programs chances of winning

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-04 Thread Petr Baudis
On Tue, Mar 04, 2008 at 12:01:02PM -0500, steve uurtamo wrote: cool. do you have any examples from a 19x19 game? that's what i was referring to when i said that i've never seen an MC player play out a ko fight. MoGo can indeed play out some rather spectacular ko fights; unfortunately, I

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Don Dailey
Jonas Kahn wrote: But correct ko threats playing has nothing to do with the playout part : Since it is a strategic concept that involves global understanting, It is handled by the UCT tree part. Yes and no. Theoretically, that's the work of the UCT part. But, as Steve pointed out,

Re: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Don Dailey
recapture. Ivan - Message d'origine De : Jonas Kahn [EMAIL PROTECTED] À : computer-go computer-go@computer-go.org Envoyé le : Dimanche, 2 Mars 2008, 21h32mn 43s Objet : Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?]) But correct ko threats playing has nothing to do

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread steve uurtamo
So I don't think sophisticated ko fights are resolved but I not strong enough to really quantify this. It's very often the case that games between, say, two 7d players on KGS will come down, in large part, to one or two or three ko fights and their resolution. or even the threat of a ko

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Don Dailey
steve uurtamo wrote: So I don't think sophisticated ko fights are resolved but I not strong enough to really quantify this. It's very often the case that games between, say, two 7d players on KGS will come down, in large part, to one or two or three ko fights and their

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Magnus Persson
Quoting steve uurtamo [EMAIL PROTECTED]: the thing that got me thinking about this is that i've never seen an MC player really play out a ko fight. (or perhaps they are in their own cryptic MC way that i can't see). It takes two to dance a Tango! For example ko fights on 9x9 occur late in

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread A van Kessel
the thing that got me thinking about this is that i've never seen an MC player really play out a ko fight. (or perhaps they are in their own cryptic MC way that i can't see). Well this could easily be solved by *always* investigating moves that take (or create) a ko. This of course will

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread terry mcintyre
Stronger players often initiate sequences where the life of a group depends on ko. I don't know if this sort of thing happens in MC games, or if MC players can deal with it effectively. Terry McIntyre lt;[EMAIL PROTECTED]gt; “Wherever is found what is called a paternal government, there is

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread steve uurtamo
the general idea is that if the ko represents something of value X, then making threats of value X will force your opponent to answer, and if he does not have as many threats of value X as you do, then you can eventually win the ko fight (by filling the ko) and gain X-(value of sente) points, or

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread steve uurtamo
ah, sorry to respond to my own post, but of course if the game is close, the threat doesn't even need to be of value X, if it is large enough to threaten to win the game, which can happen in near-endgame situations. the idea is that you start a ko for something that your opponent is absolutely

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Christoph Birk
On Sun, 2 Mar 2008, Don Dailey wrote: My feeling is that in lost positions, the only thing we are trying to accomplish is to make the moves more cosmetically appealing (normal) and at best improve the programs chances of winning against weak players. After all, if the program is in bad shape,

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Christoph Birk
On Sun, 2 Mar 2008, Don Dailey wrote: This is true in GO too. I'm talking about the kinds of position where go program start to play aimlessly and they only do that when the result is like being down a queen in chess.Even being down a piece in chess is playable if there is some

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Don Dailey
Christoph Birk wrote: On Sun, 2 Mar 2008, Don Dailey wrote: My feeling is that in lost positions, the only thing we are trying to accomplish is to make the moves more cosmetically appealing (normal) and at best improve the programs chances of winning against weak players. After all, if the

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Christoph Birk
On Mon, 3 Mar 2008, Don Dailey wrote: What you are trying to do is more in the category of opponent modeling.You want to optimize for the case that you might occasionally salvage a game against an opponent that is much weaker than you but is beating you anyway. No, absolutely not. The idea

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Matthew Woodcraft
Don Dailey wrote: If the opponent is beating you, he is probably relatively near your strength level. If your program KNOWS it is losing by 0.5 points, then it's reasonable to expect that your opponent does too, especially given the fact that he just outplayed you. Don't forget handicap

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Don Dailey
Christoph Birk wrote: On Mon, 3 Mar 2008, Don Dailey wrote: What you are trying to do is more in the category of opponent modeling.You want to optimize for the case that you might occasionally salvage a game against an opponent that is much weaker than you but is beating you anyway.

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Don Dailey
I think you are too much of chess player :-) The fact that he is 0.5 point in the lead does not imply he is (much) stronger. I didn't say that. My point is that if he is beating you then he is not likely to be a lot weaker than you, and so he is probably just as aware as you are

RE: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread David Fotland
] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Gunnar Farnebäck Sent: Monday, March 03, 2008 11:34 AM To: computer-go Subject: Re: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?]) Don Dailey wrote: How do the classic programs handle these sequences of ko threats

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-03 Thread Heikki Levanto
On Mon, Mar 03, 2008 at 12:15:36PM -0800, Christoph Birk wrote: On Mon, 3 Mar 2008, Don Dailey wrote: What you are trying to do is more in the category of opponent modeling.You want to optimize for the case that you might occasionally salvage a game against an opponent that is much weaker

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread jonas . kahn
# One question: where _aya_ comes from or stands for? If my guess is correct, you are confusing Hiroshi, author of Aya, and I, Hideki, author of GGMC :). I'm sorry if I'm wrong. I did. Sorry for the confusion. :( Jonas ___ computer-go mailing

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Jonas Kahn
From my observaion, mc chooses good moves if and only if the winning rate is near 50%. Once it gets loosing, it plays bad moves. Surely it's an illusion but it helps to prevent them. If it's more important to avoid being too pessimistic (ie low estimated winning rates), there are two ways

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Don Dailey
Hideki Kato wrote: [EMAIL PROTECTED]: [EMAIL PROTECTED]: delta_komi = 10^(K * (number_of_empty_points / 400 - 1)), where K is 1 if winnig and is 2 if loosing. Also, if expected winning rate is between 45% and 65%, Komi is unmodified. There's one thing I don't like at all,

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Jonas Kahn
I don't see that, but then again I am not a very strong player myself. What I notice is that it plays very normal until it's pretty obvious that it's losing, not just when it varies slightly from 50% but when it doesn't vary much from zero. However, it does play more desperately once

RE: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread David Fotland
I don't like using the words good and bad when describing the quality of the moves because I try to use terminology that's more descriptive (although I fail miserably many times.)In a lost position how do you distinguish one move from another when they all lose? It sounds funny to

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Don Dailey
David Fotland wrote: I don't like using the words good and bad when describing the quality of the moves because I try to use terminology that's more descriptive (although I fail miserably many times.)In a lost position how do you distinguish one move from another when they all lose?

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Don Dailey
Actually, I think the solution to all of this is relatively simple. When the programs go into the state where the moves are no longer cosmetically appealing it's because all the moves lead to the same result, whether it be wins or losses. That being so, one solution is to impose a different

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-02 Thread Don Dailey
Jonas Kahn wrote: I don't see that, but then again I am not a very strong player myself. What I notice is that it plays very normal until it's pretty obvious that it's losing, not just when it varies slightly from 50% but when it doesn't vary much from zero. However, it does play

endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread ivan dubois
understanting, It is handled by the UCT tree part. - Message d'origine De : steve uurtamo [EMAIL PROTECTED] À : computer-go computer-go@computer-go.org Envoyé le : Dimanche, 2 Mars 2008, 20h25mn 33s Objet : Re: [computer-go] Re: Should 9x9 komi be 8.0 ?] a few subtleties -- it's possible

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread steve uurtamo
by the UCT tree part. - Message d'origine De : steve uurtamo [EMAIL PROTECTED] À : computer-go computer-go@computer-go.org Envoyé le : Dimanche, 2 Mars 2008, 20h25mn 33s Objet : Re: [computer-go] Re: Should 9x9 komi be 8.0 ?] a few subtleties -- it's possible for a machine

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread Jonas Kahn
But correct ko threats playing has nothing to do with the playout part : Since it is a strategic concept that involves global understanting, It is handled by the UCT tree part. Yes and no. Theoretically, that's the work of the UCT part. But, as Steve pointed out, kos can go on for long. I

Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread ivan dubois
computer-go@computer-go.org Envoyé le : Dimanche, 2 Mars 2008, 21h32mn 43s Objet : Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?]) But correct ko threats playing has nothing to do with the playout part : Since it is a strategic concept that involves global understanting

Re: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-02 Thread steve uurtamo
2008, 21h32mn 43s Objet : Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?]) But correct ko threats playing has nothing to do with the playout part : Since it is a strategic concept that involves global understanting, It is handled by the UCT tree part. Yes

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-01 Thread jonas . kahn
delta_komi = 10^(K * (number_of_empty_points / 400 - 1)), where K is 1 if winnig and is 2 if loosing. Also, if expected winning rate is between 45% and 65%, Komi is unmodified. There's one thing I don't like at all, there: you could get positive evaluation when losing, and hence play

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-01 Thread Hideki Kato
[EMAIL PROTECTED]: [EMAIL PROTECTED]: delta_komi = 10^(K * (number_of_empty_points / 400 - 1)), where K is 1 if winnig and is 2 if loosing. Also, if expected winning rate is between 45% and 65%, Komi is unmodified. There's one thing I don't like at all, there: you could get positive

[computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Hideki Kato
Welcome Jonas. [EMAIL PROTECTED]: [EMAIL PROTECTED]: I experimented with something similar a while ago, using the publicly available mogo and manipulating komi between moves. If its win probability fell below a certain threshold (and the move number wasn't too high), I told it to play on the

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Gian-Carlo Pascutto
Hideki Kato wrote: delta_komi = 10^(K * (number_of_empty_points / 400 - 1)), where K is 1 if winnig and is 2 if loosing. Also, if expected winning rate is around 50%, Komi is unmodified. I don't think the formula you posted is correct. In the opening it gives delta_komi = 0.8 and in the

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Hideki Kato
Gian-Carlo Pascutto: [EMAIL PROTECTED]: Hideki Kato wrote: delta_komi = 10^(K * (number_of_empty_points / 400 - 1)), where K is 1 if winnig and is 2 if loosing. Also, if expected winning rate is around 50%, Komi is unmodified. I don't think the formula you posted is correct. It's just an

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Gian-Carlo Pascutto
Hideki Kato wrote: Gian-Carlo Pascutto: [EMAIL PROTECTED]: Hideki Kato wrote: delta_komi = 10^(K * (number_of_empty_points / 400 - 1)), where K is 1 if winnig and is 2 if loosing. Also, if expected winning rate is around 50%, Komi is unmodified. I don't think the formula you posted is

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Hideki Kato
Gian-Carlo Pascutto: [EMAIL PROTECTED]: Hideki Kato wrote: Gian-Carlo Pascutto: [EMAIL PROTECTED]: Hideki Kato wrote: delta_komi = 10^(K * (number_of_empty_points / 400 - 1)), where K is 1 if winnig and is 2 if loosing. Also, if expected winning rate is around 50%, Komi is unmodified. I